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64th Street: A Detective Story

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Title Screen

64th Street: A Detective Story

Developer: C.P. Brain
Publisher: Jaleco
Platform: Arcade (Jaleco Mega System 1-C)
Released in JP: March 1992[1]
Released in US: 1992[2]


MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.


As its name suggests, this is a detective game and... a beat 'em up?! That's an odd combination. This game became obscure, which is rather unfortunate because it's actually a milestone in the genre: it features a huge amount of destructible background objects that hasn't been matched before or since.

Hmmm...
To do:

Unused Sounds

ID Sound Notes
0C CONTINUE
According to its name, this short track was meant to play during the Continue countdown. In the actual game, the stage music keeps playing instead.
0E STAGE START
This was meant to play at the start of the stages, as the name indicates.
28 ENEMY DAMAGE
The name of this sound indicates it was meant to be the defeat sound for enemies. In the actual game, a different sound is used for that: 26 BOSS DAMAGE, which its name implies that it was meant for the bosses instead.

Also, while not unused, the music that plays on the title screen when inserting a coin is labeled as 09 BONUS STAGE, which indicates that it was originally intended for a bonus stage, which the actual game doesn't have any.