Art of Fighting 3 (Neo Geo)
|Art of Fighting 3|
Also known as: Art of Fighting 3: The Path of the Warrior (US/EU/KR), Art of Fighting: Ryuuko no Ken Gaiden (JP)
This game has unused areas.
Robert goes to Mexico! Ryo and Yuri follow him! Romance! Drama! And a pelican!
Debug Dip Switches
Activating any debug dip switch will also enable a frame advance mode. Press P1 or P2 Start to advance a frame while the game is paused during a match. (This works best in console mode.)
Additionally, this will cause a build date to appear in the content warning screen that appears when the game is in attract mode on a US MVS system. The same date is in both the World and Korea versions of the game.
Note: Turning on Developer Mode by setting Ox10FE80 to 0x01 will also enable the same effects as Dip 1-3, activate the stage selection screen described below, and show the build date, but it will not turn on frame advance while paused.
Stage Select and Unused Stages
Turning on any of the debug dipswitches will activate a stage select screen after selecting a character in normal or versus mode. BACK-NO selects the stage the fight will take place in, while STAGE-NO chooses your starting level. Press Left or Right to change BACK-NO's value, and Up or Down to change STAGE-NO's value. Press A to begin a normal game with the background of your choice, or press B to start a one player game on the level you chose. Set STAGE-NO to 8 to begin on the final fight.
Three of the selectable backgrounds are broken and display what appears to be black screens, but if you change the background color in Kawaks, you can see that the backgrounds are built out of several tiles that have a transparent color. Background 8 is fully static, but backgrounds 10 and 11 feature rapidly changing tiles that can disorient a player if the background color is changed. Background 10 can also cause the Neo Geo to lag quite a bit since it's very graphic intensive.
Both Sinclair and Wyler have zoomed out walking animations which were meant to be used in the character selection screen, but since you have to move the cursor off the screen to select them, they are not visible.
There's also an unused animation where Wyler reverts back to his normal form while facing down. Since he never falls on his face - no matter what you do, he always falls backwards, even when losing by time over - this is unused.
Once you reach nine wins in versus mode, the game grades you depending on how many fights you've won so far. In the Japanese version, you get graded with two kanji. There are large versions of these rank graphics in the game's graphic data, but they are never used anywhere. The name input screen and the versus ranking shown in attract mode use smaller graphics stored elsewhere.
Playing the sound code 0x073A via a Neo Geo music player such as M1 or a modded system that uses the Universe Bios will play an alternate version of the attract theme with a different introduction.
Development Text Leftovers
There are multiple text strings in the game that suggest that a test menu may still be in the game. Presumably this would be activated via the debug switches, but it is unknown how to access this. The text begins at 0x01C21A (uninterleaved program data):
MENU OBJ ANIM TASK COLOR ACT LINK DAMAGE SOUND HIRO MESSAGE SEQDATA
Text strings for many of these menus are scattered across the program data at various locations.
Korean Version Differences
The Korean release of the game has various changes that make it different from other Korean releases of the game.
- Wang Koh-San has been renamed to Park.
- The only available languages in the game are English, Spanish and Portuguese; there was no Korean localization, and Japanese cannot be accessed.
- The game will not switch its region to Japan if played in a Japanese console; you get the normal US / European release instead. This means that all Japanese graphics are unused in this version.
- Unusually for a Korean release, Japanese voices are not removed or edited.
The Art of Fighting series
|Arcade||Art of Fighting • Art of Fighting 2 • Art of Fighting 3|
|SNES||Art of Fighting|
|Genesis||Art of Fighting|
|TurboGrafx-CD||Ryuuko no Ken|
|PlayStation 2||Art of Fighting Anthology|
- Pages missing developer references
- Games developed by SNK
- Pages missing publisher references
- Games published by SNK
- Neo Geo games
- Pages missing date references
- Games released in 1996
- Games with unused areas
- Games with hidden development-related text
- Games with unused graphics
- Games with unused music
- Games with debugging functions
- Games with regional differences
- Art of Fighting series
- Arcade games
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by SNK Playmore > Games developed by SNK
Games > Games by platform > Arcade games
Games > Games by platform > Neo Geo games
Games > Games by publisher > Games published by SNK Playmore > Games published by SNK
Games > Games by release date > Games released in 1996
Games > Games by series > Art of Fighting series