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Baka to Test to Shoukanjuu Portable

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Title Screen

Baka to Test to Shoukanjuu Portable

Developer: Kadokawa Games
Publisher: Enterbrain
Platform: PlayStation Portable
Released in JP: December 13, 2012

GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.

Baka to Test to Shoukanjuu Portable is yet another video game based on a popular anime. It's pretty much Fortune Street injected into a brand new visual novel scenario. Being based on an anime, it shouldn't be surprising that it was only released in Japan.

Unused Graphics

There are multiple unused graphics, revealing that the game underwent various changes over the course of development.

Unused Voice Volume Name Tags

In the graphics for the game's option to change the volume of individual character voices, there exists three name tags that are not seen in the game's options menu.

Akira Yoshii


Appearing alongside the other character name tags is this one for Akihisa Yoshii's older sister, Akira. She never appears in-game, but this graphic would imply that she was originally going to have some form of voiced dialogue, likely in the visual novel sections of the game.

Hazuki Shimada


Also appearing amidst the name tags is this one for Minami Shimada's little sister Hazuki. Like Akira, she doesn't appear in the game, but was planned to have voiced dialogue at some point in development.



Strangely, this name tag reading "Other" goes unused, despite there being multiple instances of minor characters that appear off-screen, but still have voiced lines. In the final game, there is no way to control the volume of these characters' voices.

Unused Explanation Graphics


Appearing in the game's files is this unused set of graphics, possibly placeholders, that would have introduced the new Summoner Test System to the characters. In the final game, this explanation is instead spoken by several of the main characters, with slight changes to the text made to account for different characters' styles of speech.

Early Text Final Text Early Text (Translated) Final Text (Translated)




You will each be given virtual currency

to use to buy and sell equipment
that you'll be collecting.

Mizuki Himeji

First, you will each be given virtual currency
to use to buy and sell equipment
that you will be collecting.

但し、備品は召喚獣を戦わせることで奪うこともできる 姫路瑞希


However, this equipment can be taken

by fighting each other with your avatars.

Mizuki Himeji

However, this equipment can be taken
by battling each other with your avatars.





Unlike the normal battles between entire classes in

Summoner Test Wars, there will be 4 people
playing in a single match.

Minami Shimada

And it won't be the usual battle between whole classes,
like in Summoner Test Wars. Now, it's 4 people
playing in a single match...

3回連続でトップを取れば賞品がもらえる 霧島翔子


A player who is able to win 3 times

in a row will receive a prize.

Shouko Kirishima

Furthermore, a player who is able to win 3 times
in a row will receive a prize.

Unused Names and Menu Text

To do:
Document the rest of the unused strings, upload images

In the game's pr.bin, there is an uncompressed 4bpp image that contains most of the game's menu dialogue. Unlockable characters' names are paired with the block reading "が使用可能になりました" to create a phrase reading: "[Name] is now available."

Despite only unlockable characters' names being used in this way, every character has their name in this image. As a result, the names of the starting characters, 吉井明久 (Akihisa Yoshii), 坂本雄二 (Yuuji Sakamoto), 木下秀吉 (Hideyoshi Kinoshita), and 土屋康太 (Kouta Tsuchiya) go unused.

Scrapped Save Features

To do:
Find the palette data for this image and upload a properly-colored version.


Within the game's pr.bin file lie these uncompressed graphics. These indicate that a Quick Save/Load feature with up to 12 slots, along with an Auto Save feature, was originally planned for inclusion.

The Japanese buttons, reading "Select" and "Finish" respectively, were likely related to these features, and are not used in the final game.

Scrapped Screenshot Options


Near the graphics for the screenshot function ("Shoot" and "Finish") is this unused option reading "Window" followed by "Show" and "Hide". Most likely, this would have been used to show or hide the dialogue window. In the final game, the game automatically removes the dialogue box when you open the screenshot interface.

This is quite strange, as most visual novels will allow the user to take a screenshot of their favorite moments, which usually involve the text on screen. Why this feature was scrapped is unknown.

Unused Text

Three strings of unused text are present in the game's EBOOT.BIN, between the stage descriptions and the character descriptions.

Japanese Text Translation
??エリア、??マス・?型 ?? Area, ?? Space: ? Type
ダウンロードしたステージ。 Downloaded Stage(s).


Make sure to play some more.

Well, I wonder when it comes out.

The proper number of players: ? people