Black & White
Black & White |
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Developer: Lionhead Studios
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Black & White is a god game in which the player owns a creature and attempts to convert people to his cause. Nothing to do with Pokémon.
Contents
- 1 Subpages
- 2 Unused textures
- 3 Unused text
- 3.1 Guide original dialogue
- 3.2 Feeding builders
- 3.3 Desires
- 3.4 Disciples
- 3.5 African tribe
- 3.6 Soccer field
- 3.7 Worshippers self-feeding
- 3.8 Temple
- 3.9 Windmill
- 3.10 Sacrificing the Invicible guy
- 3.11 Miracles
- 3.12 Puzzle Master
- 3.13 Old Wonders' mechanic
- 3.14 Desires around Village Center
- 3.15 Chess
- 3.16 Third scroll type
- 3.17 Multiple field types
- 3.18 Multiple food types
- 3.19 Three abode ranks
- 3.20 Old Lethys' dialogue
- 3.21 Old Nemesis' dialogue
- 4 Quests
- 5 Debug Menu
- 6 EXE Parameters
- 7 References
Subpages
Creature Isle Expansion unused content. Even more text... |
Unused textures
Fourth leash
As you know, we have the leash of learning, leash of aggression and leash of compassion. But there's a texture for fourth leash in form of a chain. Judging by its appearence and order, it's a free will leash, but its true use is still unknown.
Unused text
Guide original dialogue
say HELP_TEXT_MEET_THE_AZTEC_VILLAGE_01 // The big Creature! He's pointing at something. wait until read say HELP_TEXT_MEET_THE_AZTEC_VILLAGE_02 // That village. You know I think he wants us to be its god. wait until read say HELP_TEXT_MEET_THE_AZTEC_VILLAGE_03 // How do you know? wait until read say HELP_TEXT_MEET_THE_AZTEC_VILLAGE_04 // Educated guess. wait until read say HELP_TEXT_MEET_THE_AZTEC_VILLAGE_05 // Educated? Okay. Anyway, so how do we do it? wait until read say HELP_TEXT_MEET_THE_AZTEC_VILLAGE_06 // To gain a settlement we must impress the people there. wait until read say HELP_TEXT_MEET_THE_AZTEC_VILLAGE_07 // We can use miracles, powerful physical acts or our Creature. wait until read say HELP_TEXT_MEET_THE_AZTEC_VILLAGE_08 // If the people are impressed enough. wait until read say HELP_TEXT_MEET_THE_AZTEC_VILLAGE_09 // Or scared enough. wait until read say HELP_TEXT_MEET_THE_AZTEC_VILLAGE_10 // The Town will be ours! wait until read say HELP_TEXT_MEET_THE_AZTEC_VILLAGE_11 // And all settlements work this way? wait until read say HELP_TEXT_MEET_THE_AZTEC_VILLAGE_12 // Of course. wait until read
Guide was originally unable to speak.
Feeding builders
say "Dont you forget to feed them though." //make good spirit point at [1860.9229, 18.0900, 2532.1187] wait until read make good spirit point at [FoodPile] say "They need food if they're going to be happy little workers." wait until read stop good spirit pointing make good spirit cling across 0.4 down 1.0 say "*** HAND DEMO INITIATED ***" wait 1 second say "Pick up some food from the supplies here and drop it near the builders." /// play Move Food hand interaction anim ///wait until it has played wait until read say "It's up to you what help you give the villagers." move camera position to [1867.5237, 54.5025, 2539.1250] time 3 move camera focus to [Citadel] time 3 wait until read wait until camera ready end cinema
Looks like you needed to feed builders.
Desires
ENUM_TOWN_DESIRE_INFO Value TOWN_DESIRE_INFO_NONE -1 TOWN_DESIRE_INFO_FIRST 0 TOWN_DESIRE_INFO_FOR_FOOD 0 TOWN_DESIRE_INFO_FOR_WOOD 1 TOWN_DESIRE_INFO_FOR_PLAYTIME 2 TOWN_DESIRE_INFO_FOR_PROTECTION 3 TOWN_DESIRE_INFO_FOR_MERCY 4 TOWN_DESIRE_INFO_FOR_ABODES 5 TOWN_DESIRE_INFO_FOR_CIVIC_BUILDING 6 TOWN_DESIRE_INFO_FOR_SUPPLY_WORSHIP 7 TOWN_DESIRE_INFO_FOR_CHILDREN 8 TOWN_DESIRE_INFO_TO_BUILD 9 TOWN_DESIRE_INFO_FOR_RAIN 10 TOWN_DESIRE_INFO_FOR_SUN 11 TOWN_DESIRE_INFO_TO_REPAIR 12 TOWN_DESIRE_INFO_TO_SUPPLY_WORKSHOP 13 TOWN_DESIRE_INFO_TO_BUILD_WONDER 14 TOWN_DESIRE_INFO_FOR_RELAXATION 15 TOWN_DESIRE_INFO_FOR_SLEEP 16 TOWN_DESIRE_INFO_LAST 17
A LOT more desires.
Disciples
VILLAGER_DISCIPLE_PROTECTION 6
VILLAGER_JOB_SHEPHERD 4 VILLAGER_JOB_LEADER 5 VILLAGER_JOB_HOUSEWIFE 6
Unused disciples:
- Protector was most likely used to protect village from hazards, like wolves.
- Shepherd is actually used, but only partially, as it has no icon and cannot be given to a villager manually. It raises and butchers animals.
- Leader is the most mysterious one, as nothing is known of it besides that it was used to lead a village.
- Housewife was used to do all the house work.
African tribe
African tribe is mentioned quite a lot in the game files. Well, actually, it's used in game, but appears only in skirmish mode and uses textures of an Aztec villagers, Egyptian buildings and even Celt worshipping music. It was most likely planned to be a full tribe, but left partially unused, using placeholder textures and music.
Soccer field
Remember that soccer field that you can unlock by add-on and eight scaffoldings? It originally was already in-game and required six scaffoldings. And moreover, it had a use - satisfy play desire.
Worshippers self-feeding
Judging by what stages villagers can have, worshippers originally could feed themselves.
Temple
In Info6.txt you can see a lot of mentions of the Temple building. It's definitely not the one we have, as it is called Citadel in the game files, and it also has a variant for each tribe. Nothing else is known about this building.
Windmill
ABODE_TYPE_WINDMILL 10
Unused (most likely civic) windmill building.
Sacrificing the Invicible guy
ADD_TEXT( 0, HELP_TEXT_NARRATOR_MAN, "HELP_TEXT_THROW_BLOKE_51", "Clever. Sacrificing me is the only way I can die.") ADD_TEXT( 0, HELP_TEXT_NARRATOR_MAN, "HELP_TEXT_THROW_BLOKE_52", "Please don't do it. Throw me around some more.") ADD_TEXT( 0, HELP_TEXT_NARRATOR_MAN, "HELP_TEXT_THROW_BLOKE_53", "Argh! As I die, my power is yours!")
It was the only way to kill him. Now he's completely immortal.
Miracles
ADD_TEXT( 1, HELP_TEXT_NARRATOR_NONE, "HELP_TEXT_MULTIPLAYER_SETUP_SPELL_11", "Armageddon Miracle")
An armageddon miracle for the multiplayer. Most likely works the same than in Populous (turning all the people into warriors and making them fight for death).
IMPRESSIVE_TYPE_SKELETON_ARMY 28
Skeleton army miracle! In (now defunct) Planet Black and White e`pedia, you can find out that it was used by Norse. Could've been replaced with wolves miracle. Skeleton army concept was later re-used in the sequel's expansion Battle of the Gods.
ADD_TEXT( 1, HELP_TEXT_NARRATOR_NONE, "HELP_TEXT_QUESTION_MAGIC_TYPE_FIREWORK_01", "Ooh, lovely fireworks. Aaah.")
Firework miracle. Could be used to impress the people.
Puzzle Master
ADD_TEXT( 1, HELP_TEXT_NARRATOR_MAN, "HELP_TEXT_PUZZLE_MASTER_01", "Let me introduce myself. I am the Puzzle Master.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_MAN, "HELP_TEXT_PUZZLE_MASTER_02", "Of course, I know who you are.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_MAN, "HELP_TEXT_PUZZLE_MASTER_03", "So I offer you a challenge.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_MAN, "HELP_TEXT_PUZZLE_MASTER_04", "Test your divine wisdom against my puzzles.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_MAN, "HELP_TEXT_PUZZLE_MASTER_05", "There are two pairs of puzzles. Finish each pair and a surprise awaits.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_MAN, "HELP_TEXT_PUZZLE_MASTER_06", "When you complete both pairs you will receive a final challenge.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_MAN, "HELP_TEXT_PUZZLE_MASTER_07", "You can leave and return to the puzzles whenever you like. Good luck!") ADD_TEXT( 1, HELP_TEXT_NARRATOR_MAN, "HELP_TEXT_PUZZLE_MASTER_08", "The signposts provide the rules and instructions you need.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_MAN, "HELP_TEXT_PUZZLE_MASTER_09", "Congratulations. Now you may try the Second Tree Puzzle.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_MAN, "HELP_TEXT_PUZZLE_MASTER_10", "You have completed both Tree Puzzles. You are awarded a flock of flying creatures.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_MAN, "HELP_TEXT_PUZZLE_MASTER_11", "These will impress any tribesfolk. I, of course, am too intelligent to be awed.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_MAN, "HELP_TEXT_PUZZLE_MASTER_12", "Well done. But can you beat the Second Sheep Puzzle?") ADD_TEXT( 1, HELP_TEXT_NARRATOR_MAN, "HELP_TEXT_PUZZLE_MASTER_13", "Your prize for completing both Sheep Puzzles is a Pack of Wolves.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_MAN, "HELP_TEXT_PUZZLE_MASTER_14", "It might be nice to use them to impress the people of this land.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_MAN, "HELP_TEXT_PUZZLE_MASTER_15", "You are now ready for the final challenge. The Monument.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_MAN, "HELP_TEXT_PUZZLE_MASTER_16", "Success! The Monument
Unused Puzzle Master character.
Old Wonders' mechanic
Originally, wonders only could be built if your people had no desires, indicating by their new wonder desire. Most likely was removed because it was nearly impossible to satisfy all their needs, especially as evil.
Desires around Village Center
ADD_TEXT( 1, HELP_TEXT_NARRATOR_NONE, "HELP_TEXT_QUESTION_ABODE_INFO_TOWN_CENTRE_04", "The flags around the Village Center indicate the desires of the people.")
Desires were originally located near the Village Centre.
Chess
ANIMATED_STATIC_INFO_CHESS_PION_TEAMA 3 ANIMATED_STATIC_INFO_CHESS_PION_TEAMB 4 ANIMATED_STATIC_INFO_CHESS_TOWER_TEAMA 5 ANIMATED_STATIC_INFO_CHESS_TOWER_TEAMB 6 ANIMATED_STATIC_INFO_CHESS_KNIGHT_TEAMA 7 ANIMATED_STATIC_INFO_CHESS_KNIGHT_TEAMB 8 ANIMATED_STATIC_INFO_CHESS_MAD_TEAMA 9 ANIMATED_STATIC_INFO_CHESS_MAD_TEAMB 10 ANIMATED_STATIC_INFO_CHESS_QUEEN_TEAMA 11 ANIMATED_STATIC_INFO_CHESS_QUEEN_TEAMB 12 ANIMATED_STATIC_INFO_CHESS_KING_TEAMA 13 ANIMATED_STATIC_INFO_CHESS_KING_TEAMB 14 ANIMATED_STATIC_INFO_PHONE_BOX 15 ANIMATED_STATIC_INFO_LAST 16
Chess!
Third scroll type
/// **** CINEMA EXPLAINING THREE SCROLLS AND CREATE DUDE WITH SCROLL **** begin cinema eject good spirit move camera position to [CitadelDoneLow] time 3 move camera focus to [Citadel] time 3 say HELP_TEXT_FOLLOW_US_EXTRA_11 wait until read send good spirit home wait until camera ready ScrollBloke = create VILLAGER MALE at [ScrollBlokePos] InfoScroll = create highlight HIGHLIGHT_TIPS at [ScrollPos] set ScrollBloke focus to [CitadelDoneBloke] move camera position to [CitadelDoneBloke] time 4 move camera focus to [ScrollBloke] time 5 wait until camera ready eject good spirit make good spirit point at [InfoScroll]+[0,2,0] say "This is an information scroll. There's lots more to be learnt from these scrolls" wait until read stop good spirit pointing wait 2 seconds delete InfoScroll ChallengeScroll = create highlight HIGHLIGHT_CHALLENGE at [ScrollPos] make good spirit point at [ChallengeScroll]+[0,2,0] say "This kind of scroll will give you rewards." wait until read stop good spirit pointing wait 2 seconds delete ChallengeScroll QuestScroll = create highlight HIGHLIGHT_QUEST at [ScrollPos] make good spirit point at [QuestScroll]+[0,2,0] say "And these scrolls are special scrolls. Keep an eye out for them." wait until read stop good spirit pointing wait 2 seconds delete QuestScroll move camera position to [CitadelDoneLast] time 4 InfoScroll = create highlight HIGHLIGHT_TIPS at [ScrollBlokePos]+[0,10,0] make good spirit point at [ScrollBloke]+[0,2,0] say "Click on the one above this bloke's head to learn about the citadel." wait until read stop good spirit pointing end cinema
In the sequel, there is a third, bronze scroll type. But it was originally going to be featured in the first part as well, serving the purpose of an information scroll.
Multiple field types
ENUM_FIELD_TYPE_INFO Value FIELD_INFO_TYPE_WHEAT 0 FIELD_INFO_TYPE_WHEAT_WITH_FENCE 1 FIELD_INFO_TYPE_CORN 2 FIELD_INFO_TYPE_CORN_WITH_FENCE 3 FIELD_INFO_TYPE_CEREAL 4 FIELD_INFO_TYPE_CEREAL_WITH_FENCE 5
Multiple types for fields. In the actual game, there is only wheat fields.
Multiple food types
DETAIL_FOOD_TYPE Value FOOD_NONE 0 FOOD_MEAT 1 FOOD_VEGETABLE 2 FOOD_GRAZE 4 FOOD_ANY 3 FOOD_MEAT_VEGETABLE 3 FOOD_VEGETABLE_GRAZE 6
Whatever food you use, be it fish or meat, it always looks like grain, and it's quite awkward. Looks like developers originally planned to make food different. Strangely, there is no fish.
Three abode ranks
As we know, there's two abode ranks: small and large. But if you look into Info4.txt, you can see that there were three: shack, tent and hut.
Old Lethys' dialogue
ADD_TEXT( 1, HELP_TEXT_NARRATOR_GOOD_SPIRIT, "HELP_TEXT_L3_FREE_CREATURE_01", "He's free! We've saved him!") ADD_TEXT( 1, HELP_TEXT_NARRATOR_EVIL_SPIRIT, "HELP_TEXT_L3_FREE_CREATURE_02", "Boy, we had to fight for it, though.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_LETHYS, "HELP_TEXT_L3_FREE_CREATURE_03", "Laetes, you were as pathetic as my supposed followers!") ADD_TEXT( 1, HELP_TEXT_NARRATOR_LETHYS, "HELP_TEXT_L3_FREE_CREATURE_04", "Take your punishment.")
Here Lethys refers to his own creature by name, and punishes him by some way.
ADD_TEXT( 1, HELP_TEXT_NARRATOR_LETHYS, "HELP_TEXT_LETHYS_SPEAKS2_01", "Yet again you're too strong for me! I beg for mercy!") ADD_TEXT( 1, HELP_TEXT_NARRATOR_LETHYS, "HELP_TEXT_LETHYS_SPEAKS2_02", "Please spare me. I have only one Village left. I will give you Khazar's Creature's Creed.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_LETHYS, "HELP_TEXT_LETHYS_SPEAKS2_03", "I'll give you the part of the Creed I took from Khazar's Creature if you'll let me survive.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_LETHYS, "HELP_TEXT_LETHYS_SPEAKS2_04", "And wait! I know a land where you can find another Creed element!") ADD_TEXT( 1, HELP_TEXT_NARRATOR_LETHYS, "HELP_TEXT_LETHYS_SPEAKS2_05", "It's where you started. And the Creed lies within the body of the Creature you befriended.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_LETHYS, "HELP_TEXT_LETHYS_SPEAKS2_06", "I'll open a Vortex to take you there. But spare me. Let me go.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_LETHYS, "HELP_TEXT_LETHYS_SPEAKS2_07", "No! Without followers I cannot exist!")
Alternate version of Lethys' surrender. Notably, he mentions here that the Creed was inside the Guide. In the final game, he just says that it is located in our old homeland.
Old Nemesis' dialogue
ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_THE_BIG_FIGHT_01", "Retreat, Ichor. The Village is falling.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_THE_BIG_FIGHT_02", "You have failed me many times, Ichor. There can only be one more chance for you.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_GOOD_SPIRIT, "HELP_TEXT_THE_BIG_FIGHT_03", "Nemesis is giving up the fight for the final Village!") ADD_TEXT( 1, HELP_TEXT_NARRATOR_EVIL_SPIRIT, "HELP_TEXT_THE_BIG_FIGHT_04", "Look. His Creature's retreated to defend the mountain.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_GOOD_SPIRIT, "HELP_TEXT_THE_BIG_FIGHT_05", "But we'll have to deal with that lethal black cloud before we can get our Creature close enough to attack.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_EVIL_SPIRIT, "HELP_TEXT_THE_BIG_FIGHT_06", "We'll have to find a way of moving the cloud to let our Creature get past it.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_EVIL_SPIRIT, "HELP_TEXT_THE_BIG_FIGHT_07", "The fight's brewing!") ADD_TEXT( 1, HELP_TEXT_NARRATOR_EVIL_SPIRIT, "HELP_TEXT_THE_BIG_FIGHT_08", "We're winning! I don't believe it!") ADD_TEXT( 1, HELP_TEXT_NARRATOR_EVIL_SPIRIT, "HELP_TEXT_THE_BIG_FIGHT_09", "We lost. Incredible disgust oozes form my every pore.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_GOOD_SPIRIT, "HELP_TEXT_THE_BIG_FIGHT_10", "Ugh. We can try again when our Creature has recovered somewhat.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_GOOD_SPIRIT, "HELP_TEXT_THE_BIG_FIGHT_11", "We won! Nemesis' Creature is beaten! Victory!") ADD_TEXT( 1, HELP_TEXT_NARRATOR_EVIL_SPIRIT, "HELP_TEXT_THE_BIG_FIGHT_12", "Yep. Was there any doubt? It was down to me, after all.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_THE_BIG_FIGHT_13", "You failed me for the last time, beast. My revenge will not be denied.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_EVIL_SPIRIT, "HELP_TEXT_THE_BIG_FIGHT_16", "Hey, Boss. We're strong enough. Fight past Nemesis' Creature to get to that Mountain.")
Judging by this dialogue, there was supposed to be another fight with Nemesis creature, called Ichor, possibly replaced with the mirror creature in the final game. After this fight, Ichor would retreat to defend the mountain, and there also was some kind of a "black lethal cloud".
ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEMESIS_SPEAKS_01", "Our battle gets ever more fierce.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEMESIS_SPEAKS_02", "And you are proving a worthy opponent.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEMESIS_SPEAKS_03", "But you are too evil. People will always respond to good.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEMESIS_SPEAKS_04", "You may be a god but ruling by fear is never right.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEMESIS_SPEAKS_05", "You will never truly have the spirit of the people on your side.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEMESIS_SPEAKS_06", "But your goodness is your weakness. People demand strength.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEMESIS_SPEAKS_07", "They understand force. They know pain.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEMESIS_SPEAKS_08", "You will never have true believers without fear.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEMESIS_SPEAKS_09", "So do your worst and do your best. You can't win.")
Nemesis explaining why we lost, which depends on Player's alignment.
ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEMESIS_SPEAKS3_02", "Good. Creatures always let you down. I despise them.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEMESIS_SPEAKS3_03", "I have one Temple left. Will you sacrifice your Creature for it?") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEMESIS_SPEAKS3_04", "You have the three parts of the Creed.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEMESIS_SPEAKS3_05", "To use this, the greatest of Miracles, you must send him up the Mountain.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEMESIS_SPEAKS3_06", "To his death.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEMESIS_SPEAKS3_07", "Is victory really worth that?")
Speech that Nemesis' would have say at the end of the game.
ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEW_L5_NEMESIS_EXPLAINS_CREED_01", "Before I banish you to the void I will tell you how close you came to becoming the ultimate god.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEW_L5_NEMESIS_EXPLAINS_CREED_02", "Had you sent both Creeds and your Creature to the volcano in my realm you would have triggered Eternity.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEW_L5_NEMESIS_EXPLAINS_CREED_03", "The power you'd have unleashed would have burned your worship into the minds of every human.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEW_L5_NEMESIS_EXPLAINS_CREED_04", "When the three Creeds of the same alignment, be they black or white, meet there, they fuse.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEW_L5_NEMESIS_EXPLAINS_CREED_05", "And an Eternity of ultimate power as the only god is the result.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEW_L5_NEMESIS_EXPLAINS_CREED_06", "I cursed your Creature to change his alignment.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEW_L5_NEMESIS_EXPLAINS_CREED_07", "To make him similar to me instead of you.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEW_L5_NEMESIS_EXPLAINS_CREED_08", "You have two of the Creeds and with the third inside your Creature,") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEW_L5_NEMESIS_EXPLAINS_CREED_09", "You would have had Eternity in your hand.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEW_L5_NEMESIS_EXPLAINS_CREED_10", "But I have proved too powerful.") ADD_TEXT( 1, HELP_TEXT_NARRATOR_NEMESIS, "HELP_TEXT_NEW_L5_NEMESIS_EXPLAINS_CREED_11", "I have stopped you, changed your Creature and now it is over.")
Nemesis' possible victory speech, where he explain the Creeds.
Quests
If you look into Scripts>Quests, you can see some unused ones:
- The caretaker one, where you need to save the chickens.
- Bowling. Bowling mini-game was later added to the expansion Creatures Isle.
- Chess puzzle.
- Big fish, featuring a whale. Whale
- Thought of food, where you needed to feed the homeless people.
- Whack-a-villager, most likely something like a whack-a-mole styled game.
- Something called "Storm brewing".
- Something called "The meeting"
Debug Menu
Inside runblack.exe is a normal window menu containing items which appear to be debug functions. This menu is easily accessible in later fan patches, because they feature an option to run the game in a window. However, none of the items or their shortcuts appear to do anything.
EXE Parameters
In addition to parameters enabling player to go straight to skirmish mode, load the pre-intro video, start a new game, and force or disable internet connections,[1] runblack appears to contain the following parameters:
This needs some investigation. Discuss ideas and findings on the talk page. |
- Editor - This doesn't appear to do anything. Was there once a level editor in the game? (Dungeon Keeper, Peter Molyneux's previous game, once had a built-in level editor, so it's a strong possibility)
- Convert - This does something, because it causes the game to crash. Does it take a value?
- Version - ???
- Settings - ???
References
- ↑ Topic: How to get faster to the Online/LAN room BWFiles, Retrieved 29 March 2018
The Black & White series
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Windows | Black & White • Black & White 2 |
- Pages missing developer references
- Games developed by Lionhead Studios
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- Games published by Electronic Arts
- Windows games
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- Games released in 2001
- Games with unused graphics
- Games with unused sounds
- Games with unused text
- Games with revisional differences
- Long pages to be condensed
- Needs more images
- To do
- To investigate
- Black & White series
Cleanup > Long pages to be condensed
Cleanup > Needs more images
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > To investigate
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