If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Development:The Legend of Zelda: Link's Awakening (Game Boy)
Jump to navigation
Jump to search
This page details development materials of The Legend of Zelda: Link's Awakening (Game Boy).
This page or section details content from the July 2020 Nintendo Leak. Check the July 2020 Nintendo Leak category for more pages also sourced from this material. |
Files in A Link to the Past
For some reason, there are multiple files in the A Link to the Past source code directory that pertain to Link's Awakening. Perhaps the latter started life in the A Link to the Past directory, as Majora's Mask seems to have started life in the directory of Ocarina of Time?
Sub-Pages
Assorted Map Data Various non-graphical data related to the game's maps. |
Entities Lots of unused creatures, plus internal names referencing various game staff. |
Items A couple of early item lists, including a few scrapped entries. |
Graphics from Link's Awakening Including from the first part of development, when the game was instead a conversion of A Link to the Past. |
Graphics from Link's Awakening DX Graphics from the DX version. |
Graphics Needing Sorting Remove this page when its contents are sorted into the other two. |
Maps Welcome to the monochromatic land of Hyrule. |
Text Early and cut dialogue. |
Tiles Unused tiles. |
ZVD.DMG |
Palettes Different palettes from COL files. |
Screens Various SCR files some containing maps. |