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Development:The Legend of Zelda: Link's Awakening (Game Boy)

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This page details development materials of The Legend of Zelda: Link's Awakening (Game Boy).

How about a nice leek in this trying time?
This page or section details content from the July 2020 Nintendo Leak.
Check the July 2020 Nintendo Leak category for more pages also sourced from this material.

Files in A Link to the Past

For some reason, there are multiple files in the A Link to the Past source code directory that pertain to Link's Awakening. Perhaps the latter started life in the A Link to the Past directory, as Majora's Mask seems to have started life in the directory of Ocarina of Time?

Sub-Pages

AreasIcon.png
Assorted Map Data
Various non-graphical data related to the game's maps.
Catcisprite.png
Entities
Lots of unused creatures, plus internal names referencing various game staff.
BonusIcon.png
Items
A couple of early item lists, including a few scrapped entries.
Zelda la proto pho3cobj smallbowow.png
Graphics from Link's Awakening
Including from the first part of development, when the game was instead a conversion of A Link to the Past.
Zelda la proto pho3cobj smallbowow.png
Graphics from Link's Awakening DX
Graphics from the DX version.
Zelda la proto pho3cobj smallbowow.png
Graphics Needing Sorting
Remove this page when its contents are sorted into the other two.
Link's Awakening Dev-ALttP GB Map.png
Maps
Welcome to the monochromatic land of Hyrule.
TextIcon.png
Text
Early and cut dialogue.
TextIcon.png
Tiles
Unused tiles.
TextIcon.png
ZVD.DMG
Catcisprite.png
Palettes
Different palettes from COL files.
Catcisprite.png
Screens
Various SCR files some containing maps.