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Devil May Cry 5 (Windows)/Unused UI Elements

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This is a sub-page of Devil May Cry 5 (Windows).

Character Select Screen

There are three early portraits of the main playable characters that were to appear on the character select screen. These likely served as placeholders during development before the final renders were completed.

Dmc5 ui2100 14 iam.png Dmc5 ui2100 24 iam.png Dmc5 ui2100 34 iam.png

Mission Start UI

Two early UI textures can be found. One shows early assets for the mission start menu, and the other shows an test version of the Breaker Loadout menu using concept art of Nero. The style of the UI is reminiscent of the ones found in earlier entries in the series.

Dmc5 Ui3100 00 iam.png Dmc5 Ui3100 00test iam.png

Tutorial Pop-Ups

Dmc5 ui8020 iam.png

A placeholder texture for the thumbnail images that appear with the tutorial pop-ups when first playing the game.

The text on each tile reads "Hint image thumbnail area"

Weapon UI

Placeholder textures can be found for both Nero's Devil Breakers and Dante's weapons. It is unknown if these were placeholders for gameplay or the shop UI.

Dante's UI text translates to "Rebellion", "Sparda", "Devil Sword Dante", "Hand-to-Hand Combat Armor" (this likely refers to Balrog), "Cerberus", "Emperor", "Ebony Ivory", "Coyote A", "Kalina Ann", "Double Kalina", and "Faust Hat".

Interestingly, Cavaliere is not listed on this texture, but instead listed is "Emperor".

Dmc5 Ui0016 00 iam.png Dmc5 i0016 01 iam.png

Reports

The reports menu has temporary UI elements for the Nidhogg Hatchling, Nero's Devil Trigger, Dante's Devil Trigger and Sin Devil Trigger, and, most interestingly, Kyrie, suggesting that she was meant to make an appearance in the game outside of that of being a disembodied voice and pay phone. The early Devil Trigger assets also suggest that, rather than keeping the variations of each character under the base character slot like in the final game, the Devil Triggers were going to have their own character slots in the Character Reports menu.

Dmc5 item 07 iam.png Dmc5 pl 01 iam.png Dmc5 pl 03 iam.png Dmc5 pl 04 iam.png Dmc5 pl 13 iam.png

Special Edition Leftovers

There are 4 assets left over that pertain to Devil May Cry 5: Special Edition and its development: UI graphics displaying ray tracing settings, and a temporary logo for Devil May Cry 5: Special Edition. The ray tracing graphics are self explanatory, but the logo is grouped with the logos from the previous games that appear in the Jukebox rather than any of the title screen graphics, meaning this logo was likely a placeholder for the Bury the Light battle track.

Dmc5 ui4020 00 iam.png Dmc5 ui4020 01 iam.png Dmc5 ui4020 02 iam.png Dmc5 ui5010 03 iam.png