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Diablo II/Unused Objects

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This is a sub-page of Diablo II.

Diablo II contains several unused items and unused objects. Using a character editor, some of these items may be added to a player. Sometimes players may encounter other players in Open Battle.net mode with these hacked items. For clarification, "Objects" refers to objects that can be interacted with in the world, and "items" refer to things which are picked up and/or used by the player.

Items

Unused Unique Items

The following unique items are present in UniqueItems.bin, but are disabled in 1.14:

  • Azurewrath
 Azurewrath
 Crystal Sword
 Required Level: 13
 50% Chance of Deadly Strike
 +10% chance of finding Magic items
 Adds 3-6 cold damage
 +25 to Durability
 Adds 5-10 magic damage

Note that the Azurewrath Crystal Sword was enabled from 1.00-1.09, but was removed when the Azurewrath Phase Blade was introduced in 1.10.

  • Constricting Ring
 Constricting Ring
 Ring
 Required Level: 95
 +100% to All Resistances
 Drain Life -30
 +100% chance of finding Magic items
 +15% to All Maximum Resistances

In addition, a number of items were added during 1.10 but are disabled in all versions (1.10a forward):

  • Frostwind
Frostwind
Champion Axe
Required Level: 84
250-300% Damage To Demons
Adds 200-420 Cold Damage
100% Chance of Crushing Blow
+3 To All Skill Levels
15% Life Stolen Per Hit
+65% Increased Attack Speed
Freezes Target
Cold Absorb 65%
Socketed (4)
  • Halaberd's Reign
Halaberd's Reign
Armet
Required Level: 75
+(200-250) Defense
+(200-250) Defense Vs. Missile
+(15)% To Cold Skill Damage
Adds 22-34 Cold Damage
+(20-30 To Strength
Cold Resist +(47)%
Cannot Be Frozen
100% Extra Gold From Monsters
Socketed (2)
  • Merman's Sprocket
Merman's Sprocket
Wyrmhide Boots
Required Level: 69
+410-420 Defense
+310 Defense Vs. Missile
+65% Faster Run/Walk
Replenish Life +5
Regenerate Mana 8%
+60-75 Magic Absorb
+55 Cold Absorb
Cannot Be Frozen
+ (0.75 Per Character Level) +0.75-74.24 To Mana (Based On Character Level)
+ (0.75 Per Character Level) Poison Resist +0.75-74.24% (Based On Character Level)
  • Spirit Keeper
Spirit Keeper
Shadow Plate
Required Level: 87
+(500-525) Defense
+ (4.5 Per Character Level) Heal Stamina Plus +4.5-445.5% (Based On Character Level)
+(50)% Faster Run/Walk
+(50)% Faster Hit Recovery
+(30)% Lightning Resist
+(60)% Poison Resist
+(80) Cold Absorb
Attacker Takes Damage of 120
35% Chance To Cast Level 10 Poison Nova When Struck
Socketed (4)
  • Darkfear
 Darkfear
 Armet
 No stats

There's also a number of items that are not assigned an item, nor any stats, so they cannot spawn, even if enabled:

  • Giantmaimer
  • Larzuks Champion
  • Odium
  • Zakarum Salvation
  • Gore Ripper
  • Nethercrow
  • Warrivs Warder
  • Mermans Speed
  • Sigurds Staunch

Unused Magic Affixes

The following magic affixes exist in MagicPrefix.bin but are disabled in 1.14:

  • Blank
 Can spawn on Rare items
 Reduced magic damage taken by 2
 Applies to: Shields, Circlets, Orbs, Wands, Staves
  • Null
 Can spawn on Rare items
 Reduced magic damage taken by 3-5
 Applies to: Shields, Circlets
  • Antimagic
 Reduced magic damage taken by 6-10
 Applies to: Shields, Circlets
  • Sanguinary Note 1
 Can spawn on Rare items
 Adds to Minimum Damage
 Applies to: Charms
  • Bloody Note 1
 Can spawn on Rare items
 Adds to Minimum Damage
 Applies to: Charms
  • Jagged Note 2
 Can spawn on Rare items
 Adds to Maximum Damage
 Applies to: Small Charms, Large Charms
  • Miocene Note 3
 Adds to Defense (based on Character Level)
 Applies to: Armor
  • Oligocene
 Adds to Defense (based on Character Level)
 Applies to: Armor
  • Eocene
 Adds to Defense (based on Character Level)
 Applies to: Armor
  • Knave's
 Adds to Damage (based on Character Level)
 Adds to Attack Rating (based on Character Level)
 Applies to: Weapons (except Staves, Orbs, Wands)
  • Jack's
 Adds to Damage (based on Character Level)
 Adds to Attack Rating (based on Character Level)
 Applies to: Weapons (except Staves, Orbs, Wands)
  • Jester's
 Adds to Damage (based on Character Level)
 Adds to Attack Rating (based on Character Level)
 Applies to: Weapons (except Staves, Orbs, Wands)
  • Joker's
 Adds to Damage (based on Character Level)
 Adds to Attack Rating (based on Character Level)
 Applies to: Weapons (except Staves, Orbs, Wands)
  • Loud
 Adds to Damage (based on Character Level)
 Applies to: Weapons (except Staves, Orbs, Wands)
  • Calling
 Adds to Damage (based on Character Level)
 Applies to: Weapons (except Staves, Orbs, Wands)
  • Yelling
 Adds to Damage (based on Character Level)
 Applies to: Weapons (except Staves, Orbs, Wands)
  • Shouting
 Adds to Damage (based on Character Level)
 Applies to: Weapons (except Staves, Orbs, Wands)
  • Paradox
 % increase to Defense (based on Character Level)
 Applies to: Armor
  • Paradox
 % increased Damage (based on Character Level)
 Applies to: Weapons (except Staves, Orbs, Wands)
  • Robineye
 Adds to Attack Rating (based on Character Level)
 Applies to: Weapons (except Staves, Orbs, Wands)
  • Sparroweye
 Adds to Attack Rating (based on Character Level)
 Applies to: Weapons (except Staves, Orbs, Wands)
  • Falconeye
 Adds to Attack Rating (based on Character Level)
 Applies to: Weapons (except Staves, Orbs, Wands)
  • Eagleeye
 Adds to Attack Rating (based on Character Level)
 Applies to: Weapons (except Staves, Orbs, Wands)

The following magic affixes exist in MagicSuffix.bin but are disabled:

  • of Coolness
 Can spawn on rare items
 + to Fire Absorb
 Applies to: Rings, Amulets, Orbs, Circlets, Body Armor, Shields, Boots
  • of Incombustibility
 Can spawn on rare items
 + to Fire Absorb
 Applies to: Amulets, Orbs, Circlets, Body Armor, Shields, Boots
  • of Amianthus
 Can spawn on rare items
 + to Fire Absorb
 Applies to: Amulets, Orbs, Circlets, Body Armor, Shields, Boots
  • of Fire Quenching
 + to Fire Absorb
 Applies to: Amulets, Orbs, Circlets, Body Armor, Shields, Boots
  • of Faith
 Can spawn on rare items
 +1-2 to Fire Absorb
 Applies to: Jewels
  • of Resistance
 Can spawn on rare items
 + to Lightning Absorb
 Applies to: Rings, Amulets, Orbs, Circlets, Body Armor, Shields, Boots
  • of Insulation
 Can spawn on rare items
 + to Lightning Absorb
 Applies to: Amulets, Orbs, Circlets, Body Armor, Shields, Boots
  • of Grounding
 Can spawn on rare items
 + to Lightning Absorb
 Applies to: Amulets, Orbs, Circlets, Body Armor, Shields, Boots
  • of the Dynamo
 + to Lightning Absorb
 Applies to: Amulets, Orbs, Circlets, Body Armor, Shields, Boots
  • of Stoicism
 Can spawn on rare items
 +1-2 to Lightning Absorb
  • of Warming
 Can spawn on rare items
 + to Cold Absorb
 Applies to: Rings, Orbs, Circlets, Body Armor, Shields, Boots
  • of Thawing
 Can spawn on rare items
 + to Cold Absorb
 Applies to: Amulets, Orbs, Circlets, Body Armor, Shields, Boots
  • of the Dunes
 Can spawn on rare items
 + to Cold Absorb
 Applies to: Amulets, Orbs, Circlets, Body Armor, Shields, Boots
  • of the Sirocco
 + to Cold Absorb
 Applies to: Amulets, Orbs, Circlets, Body Armor, Shields, Boots
  • of Desire
 Can spawn on rare items
 +1-2 to Cold Absorb
 Applies to: Jewels
  • of Power
 + to Strength (based on Character Level)
 Applies to: Belts, Amulets
  • of Grace
 + to Dexterity (based on Character Level)
 Applies to: Helmets, Amulets
  • of Grace and Power
 + to Strength (based on Character Level)
 + to Dexterity (based on Character Level)
 Applies to: Amulets
  • of the Yeti
 + to Cold Resistance (based on Character Level)
 Applies to: Body Armor, Gloves, Amulets
  • of the Phoenix
 + to Fire Resistance (based on Character Level)
 Applies to: Shields, Helmets, Amulets
  • of the Efreeti
 + to Lightning Resistance (based on Character Level)
 Applies to: Gloves, Boots, Rings
  • of the Cobra
 + to Poison Resistance (based on Character Level)
 Applies to: Belts, Rings, Amulets
  • of the Elements
 + to Fire Resistance (based on Character Level)
 + to Lightning Resistance (based on Character Level)
 + to Poison Resistance (based on Character Level)
 Applies to: Circlets
  • of Frozen Armor
 No stats
  • of Static Field
 No stats
  • of Telekinesis Note 4
 No stats
  • of Ice Blast
 No stats
  • of Blaze
 No stats
  • of Fire Ball
 No stats
  • of Lightning Note 5
 Required Level: 18
 Level 1 Lightning (49 charges)
 Applies to: Weapons
  • of Shiver Armor
 No stats
  • of Fire Wall
 No stats
  • of Enchant
 No stats
  • of Teleport Shield
 % chance to cast Level 3 Teleport when struck
 Applies to: Armor, Rings, Amulets
  • of Glacial Spike
 No stats
  • of Meteor
 No stats
  • of Thunder Storm
 No stats
  • of Energy Shield
 No stats
  • of Blizzard
 No stats
  • of Chilling Armor
 No stats
  • of Frozen Orb
 No stats
  • of Dawn
 Required Level: 22
 + to Defense (increasing during daylight)
  • of Sunlight
 Required Level: 22
 + to Defense (increasing during daylight)
  • of Slow Missiles Note 6
 Required Level: 27
 Level 5 Slow Missiles (30 charges)
 Applies to: Amazon Bows

Note 1: These affixes were available on all charm types in 1.07, but were removed in 1.08 at the same time that +damage charm affixes were rebalanced.

Note 2: This affix can spawn on Grand Charms, but does not spawn correctly on Small or Large Charms.

Note 3: This affix can spawn on rare items, but not on torso armor.

Note 4: This affix is loaded, but does not have any items assigned to it and therefore cannot spawn.

Note 5: Another affix with the same name exists but has different stats.

Note 6: There are easily dozens of affixes like this, one for each skill almost, I couldn't really list all of them.

Unfinished Runewords

In Runes.txt, there are some unfinished runewords:

Runeword123	Serendipity
Runeword124	Shadow
Runeword125	Shadow of Doubt
Runeword127	Siren's Song
Runeword129	Sorrow
Runeword130	Spirit
Runeword131	Splendor
Runeword132	Starlight
Runeword135	Still Water
Runeword30	Duress
Runeword138	Storm
Runeword140	Tempest
Runeword141	Temptation
Runeword142	Terror
Runeword90	Nightfall
Runeword91	Oath
Runeword92	Obedience
Runeword93	Oblivion
Runeword94	Obsession
Runeword49	Harmony
Runeword50	Hatred
Runeword40	Flickering Flame
Runeword41	Fortitude
Runeword42	Fortune's Favor
Runeword89	Nature's Kingdom
Runeword46	Glory
Runeword38	Faith
Runeword43	Amity
Runeword2	Armageddon
Runeword3	Authority
Runeword5	Beauty
Runeword7	Blood
Runeword8	Bone
Runeword10	Brand
Runeword12	Broken Promise
Runeword15	Chance
Runeword136	Sting
Runeword18	Darkness
Runeword19	Daylight
Runeword20	Death
Runeword21	Deception
Runeword23	Desire
Runeword24	Despair
Runeword32	Destiny's Daughter
Runeword25	Destruction
Runeword27	Dragon
Runeword28	Dread
Runeword29	Dream
Runeword56	Dweomer
Runeword31	Edge
Runeword34	Enlightenment
Runeword35	Envy
Runeword52	Heaven's Will
Runeword53	Holy Tears
Runeword57	Humility
Runeword58	Hunger
Runeword59	Ice
Runeword60	Infinity
Runeword61	Innocence
Runeword62	Insight
Runeword63	Jealousy
Runeword64	Judgment
Runeword67	Knight's Vigil
Runeword69	Last Wish
Runeword70	Law
Runeword71	Lawbringer
Runeword73	Lightning
Runeword77	Loyalty
Runeword78	Lust
Runeword79	Madness
Runeword84	Mist
Runeword85	Morning Dew
Runeword86	Mystery
Runeword87	Myth
Runeword95	Patience
Runeword97	Pattern
Runeword98	Peace
Runeword100	Penitence
Runeword101	Peril
Runeword102	Pestilence
Runeword103	Phoenix
Runeword104	Piety
Runeword105	Pillar of Faith
Runeword106	Plague
Runeword107	Praise
Runeword108	Prayer
Runeword109	Pride
Runeword110	Principle
Runeword111	Prowess in Battle
Runeword112	Prudence
Runeword113	Punishment
Runeword114	Purity
Runeword115	Question
Runeword117	Rain
Runeword118	Reason
Runeword119	Red
Runeword121	Rift
Runeword76	The Lovers
Runeword143	Thirst
Runeword68	Thirst for Knowledge
Runeword144	Thought
Runeword145	Thunder
Runeword146	Time
Runeword147	Tradition
Runeword148	Treachery
Runeword149	Trust
Runeword150	Truth
Runeword151	Unbending Will
Runeword152	Valor
Runeword153	Vengeance
Runeword155	Victory
Runeword156	Voice
Runeword157	Void
Runeword158	War
Runeword159	Water
Runeword161	Whisper
Runeword47	Widowmaker
Runeword163	Wind
Runeword164	Wings of Hope
Runeword99	Winter
Runeword165	Wisdom
Runeword166	Woe
Runeword167	Wonder
Runeword168	Wrath
Runeword169	Youth

Vengeance, Voice, and Wonder have some basic data filled out about them, but are incomplete:

  • Vengeance
 Ith Amn El
 Applies to: Weapons
  • Voice
 Tir Ith
 Applies to: Helmets
  • Wonder
 Nef Sol Ist
 Applies to: Wands

Since wands cannot have three sockets in them, it would be impossible to create the runeword "Wonder."

The Black Tower Key

Diablo2 Invmph.jpg The Black Tower Key seems to be a quest item that was given to, or acquired by, the player at some point as part of a story quest. Either as an aspect of the Countess quest in act 1 or during Act 3. The design of the Countess's tower in the Black Marsh has doors that could have needed a key to unlock during development. If it was for Act 3, this idea was scrapped in favor of either Khalim's Will quest or the Black Tower quest of killing the high council. It can be acquired using a character editor and doesn't do anything since it was solely a quest item. The graphics were later reused for Keys as part of the 1.11 Uber quest on Closed Battle.net

Diablo's Soulstone

Diablo2 Invdss.jpg There exist graphics for Diablo's soulstone. Some abandoned quest code deep in the executable points to there being actually 6 quests in Act 4, but the code for them doesn't trigger, and there are only 3 in the final game. It's been speculated that destroying Diablo's soulstone may have been a final quest in the game. The hero is shown destroying the soulstone in the final cinematic instead. This item cannot be acquired with a character editor.

Herb

Herb sound effect

Diablo2 Invhrb.jpg An item called Herb exists. It has sounds, graphics, and even boosts the player's speed for a short time after it is used. It can be acquired using character editors. Some unused strings seem to suggest that other items could, or were planned to, increase the duration of Herbs. This could be related to how the beta version of Amazons had a "healing, movement and repair" skill tree instead of "passive and magic". Maybe the idea was for Amazons to have herbal medicine?

Elixirs

Diablo2 Invpot.jpgDiablo2 Invpotr.jpg Two different items for elixirs exist, but both use the blue elixir graphic. They don't do anything when used by the player and can be acquired with a character editor.

Organs

A sound effect that is played for monster bones.

Diablo2 Invsol.jpg Organs are a cut item that have the unique ability to transform into other items when right-clicked. They are also unique in that they take on the name of the monster who dropped them. For instance, if a Zombie drops a Heart, it will become a Zombie Heart. They can be acquired with a character editor, and when acquired through this means, they are referred to as Skeleton <organ> or Warriv <organ> depending on the game version.

A few of these organs can transform into other cut items, like a full healing potion.

According to an interview with David Brevik as to why these items were cut:

In terms of arguments around the office, there was a lot of controversy over [body parts]. One of the things that we had thought about doing was putting in the parts of the beasts that you killed, that they would drop their hearts or organs or claws or whatever, and we ended up going away from it. It was too gruesome, and we ended up taking it out, but that was a very controversial decision. And there were people that put signs on their doors, "Bring Back Body Parts' for weeks, months even, where people were upset about the decision that we were going to take those out. Because, a lot of people liked them, but, it was pretty graphic, so I can see why we did it. But, it was not a popular decision, and it was not a super popular decision with me. I thought it was gruesome but pretty fun.

Erich Schaefer portrays it as being more of a decision made by Blizzard South:

We would kind of try to push the limits and see how bloody and crazy we could make this game and just let our imaginations go wild, and they would try to rein us in. Body parts was a great example, though, where, it just felt too gruesome while we played. It just didn't feel right that there would be so much emphasis on these. And you could pick them up and put them in your inventory. And so, Blizzard South, as I recall, were the first people to complain. We pushed back immediately, because we do whatever we want to do, except, then, as we played, it didn't take long, after a week or two as body parts proliferated in the game, it just didn't sit well with any of us. I remember me specifically saying, "Yeah, you know what, these guys are right, let's redesign that whole idea.' Kind of the contrary, though, was my favorite skill of all time was Corpse Explosion, where you would just target a corpse and it would explode in bloody violence all over the screen. And that one people were a little taken aback by, especially, again, Blizzard South. But that one was so fun that it was the opposite, they realized after a couple weeks, "OK, yeah, that does fit the game.' It's gruesome but funny, and not gruesome like I'm carrying around hearts and lungs.

Torch

Diablo2 Invtrch.jpg The game includes graphics and data entries for a torch item, however it does not work when given to the player by a character editor. The graphics were used later for the Annihilus charm as a reward for uber quests. Only the Paladin character class has animations for the torch being equipped.

Flaming Sword

The Paladin class has animations for a flaming sword weapon. There are no items, however, which assign this animation to the player. Even if a mod adds such an item, the animations won't work correctly however since they are missing a secondary attack sequence, which causes the game to crash.

Full Set Animations

When equipped the last piece of a set, this animation was supposed to play on that piece. It was probably cut because of how annoying it could be.

Diablo2 SetCompletionGlow1x1.gifDiablo2 SetCompletionGlow2x1.gifDiablo2 SetCompletionGlow2x2.gif

Other Cut Sounds

A whip sound effect. There are no icons, data or animations for a whip in the game.

A potion sound effect, copied from Diablo 1.

A sound effect that would've played when right clicking on a Scroll of Identify. At release, the game just plays the scroll sound effect.

A sound effect that would've played when using the Convert function. It's not exactly clear how this sound would've been played if Convert was a skill, since it's an inventory sound effect.

An Evil Hole sound effect, indicating that they were items at one point.

Objects

Cut Shrines

The game has two known cut shrines: The Enirhs shrine (which reverses the player name) and the Exchange shrines. Both of them have some rudimentary code backing them up as well as strings and sound effects. However, they cannot be trivially spawned through .txt editing mods.

Shrine of Enirhs. That's shrine backwards!

Exchange Shrine

Some other shrine sound effect, called warping.wav

Obelisks

These objects seem to gain power when you place a gem in them. They can be spawned, but will crash the game when used.

Diablo2 OBelisk.gifDiablo2 OBelisk2.gifDiablo2 DOobelisk1.gifDiablo2 DOobelisk2.gif

Guild Objects

Guilds are a major cut feature from the game. After completing the game on Normal difficulty, a player could create a guild that other players could join, and later work towards upgrading their guild hall. Some of the graphics from that feature remain, including these objects:

Diablo 2 Y6steegstone.gif Diablo 2 Y6S1steegstone.gif Steeg Stone This object would have been where guild members could donate gold in order to eventually upgrade their guild hall.

Diablo2 Y4GuildVault.gif Guild Vault. Presumably a chest accessible by all guild members.

Diablo2 Y3guildlog.gif Message Board. It would supposedly be like a guestbook that players could write notes to one another in.

Diablo2 Y2trophycase.gif Trophy Case. For storing trophies, one would assume?

Other Uncategorized Objects

Diablo2 T1statue.gifDiablo2 T2statue.gifDiablo2 TmSarcophagus.gifDiablo2 ZHchest.gif

Generic Object data

As released, the only use for the generic key object is opening treasure chests. However, code exists in the game to allow other objects in the environment (such as doors or shrines) to also be locked. But, as published, the game doesn't actually use that feature.