Dragon Age: Origins
|Dragon Age: Origins|
This game has unused items.
Dragon Age: Origins is an RPG by BioWare, intended to be a spiritual successor to the Baldur's Gate series. You pick one of six different origin stories (hence the name) to play through, and then take your character from that origin to save the world.
- 1 Blood Mage Conversation
- 2 Taint Status
- 3 Shale
- 4 Jowan Quest
- 5 Cragroot
- 6 Wands
- 7 Human Commoner Origin
- 8 Unobtainable Items
- 8.1 Aeducan Shield
- 8.2 Ancient Elven Boots
- 8.3 Armband
- 8.4 Black Gemmed Ring
- 8.5 Botanist's Map of Thedas
- 8.6 Chanter Robes
- 8.7 Circle Letter
- 8.8 Dead Metal Bucket
- 8.9 Diamond Earrings
- 8.10 Dwarven Defender
- 8.11 Dwarven Guard Armor
- 8.12 Endrin's Mace
- 8.13 Gateway Amulet
- 8.14 Greagoir's Shield
- 8.15 Greater Elixir of Grounding Recipe
- 8.16 Greater Tome of the Mortal Vessel
- 8.17 Harrowmont Guard Shield
- 8.18 Heavy Gold Ring
- 8.19 Howe Guard Shield
- 8.20 King Maric's Blade
- 8.21 Magic Greatsword
- 8.22 North Ward
- 8.23 Note of Sale
- 8.24 Nugbane
- 8.25 Ornamental Sword
- 8.26 Remarkable Diamond
- 8.27 Remarkable Garnet
- 8.28 Robes
- 8.29 Shaperate's Blessing
- 8.30 Splintered Key
- 8.31 Tattered Notebook
Blood Mage Conversation
Rip the conversation.
Text and voice for an unused confrontation from Wynne about the player using blood magic after killing Uldred exist in the game's files, but are never used in the main game. They can be reactivated via mods, but the conversation sets a few plot flags that may cause problems in the epilogue and in the expansion pack, Awakening.
Rip the text.
A status for being tainted (having darkspawn blood on you) exists, but there seems to be no way to reactivate it and there are no healing items associated with it.
Originally, Shale was supposed to be recruitable without any DLC. The quest was supposed to take place in Redcliffe village. The actual process to recruit Shale is not known, but it involved a cottage named “Wilhelm's Cottage” (which is actually the cottage to the right when the player enters the village from the world map), a note in the cottage, a note in the abandoned general store, and a Golem Control Rod in the tavern.
The cottage can only be accessed on the PC version via console commands, and when entered it contains a note named “Circle Note”, an early version of the “A Decades-Old Letter” note used to help recruit Shale in the final version. Reading this letter spawns a letter called “Note of Sale” in the abandoned general store, which states that there is a Golem Control Rod in the tavern. After reading the note, a conversation with the tavern owner, Lloyd, can be accessed, completing which will activate a previously-inactive barrel, which contains a special Golem Control Rod named “Lloyd's Control Rod”. Nothing else can be done after obtaining the rod, as there is no Shale to activate.
A fully-functioning quest to resolve Jowan's storyline if the player let him go at Redcliffe exists and can be started, but there is no way to complete it under normal circumstances because of a bug.
The unused parts of the quest involves going to a spot marked on the map that is named “Jowan”. There, you will find him rescuing a few people from darkspawn. When the enemies are dead, the player can either let him go or waste him. No matter the conclusion, the quest ends and the player can receive their reward.
A "placeable" type of object called Cragroot (genip_herb_05.utp) can be found besides Elfroot and Deathroot placeables. It was likely planned to yield a like-named Crafting resource, but in the final game, it is dummied out and has no item rewards associated with it.
At one point in development, Wands were considered as an alternate item type. Remainder data for this exists in a few of the 2DA arrays (visible as plain xls files in the Toolset Source files), such as wand_variations, ItemStats, _SourceData. One model remains in the final game, "w_wnd_wd03a_0".
Human Commoner Origin
At one point in development, Human Warriors/Rogues were intended to have an alternative non-Noble Origin similar to Dwarves. Of this, only background text string 238919 remains to describe it:
"You live and work on a family farm near the prosperous colony of Redcliffe. Disaster strikes when you are forced to defend all you know from terrifying creatures stalking the night. In the desperate fight to stay alive, you unearth an uncanny secret from your past, one that may change your life forever."
|This page or section needs more images. |
There's a whole lotta words here, but not enough pictures. Please fix this.
All of these items have complete inventory data, despite the fact that you can't actually see most of them in game. Some are in the game, but are only found on NPCs who don't have them in their inventory (for stealing/looting).
|Material:||Iron (Tier 1)|
|Description:||Smith House Turana makes these for all the warriors who bear arms for House Aeducan.|
Not to be confused with the "Aeducan Shield" plot item (ID bdn200im_shield) which you pick up in the Dwarf Noble origin. This buckler is equipped by Vortag Gavorn and some royal Orzammar guards, but cannot be obtained by the player...which may well be for the better, because, while appropriate for the early game, these stats are really unimpressive for a royal shield.
Ancient Elven Boots
|Material:||Veridium (Tier 4)|
|Value:||1 gold, 44 silver|
|Description:||The plates that sheathe these boots mimic the shapes of leaves. When equipped in a set with ancient elven armor, helm, and gloves, the character gains a bonus to defense.|
In the console versions of DA:O, the Ancient Elven Boots are obtained by asking Ser Bryant in the Lothering chantry if he can assist you; he gives you a key to the cabinet where these boots are held. In the computer versions, the boots never appear. Consequently, the Ancient Elven armor set bonus is also unobtainable without console commands.
|Description:||A golden armband with mysterious runes carved into it.|
Just one of several jewelry gifts which were left out of the game. This item provides +5 approval from any party member you give it to.
It's possible that the "general" jewelry gifts weren't used because most of Morrigan's personal gifts are jewelry, and having a lot of other jewelry gifts would make it impossible to figure out which go to Morrigan and which can go to the rest of the party.
Black Gemmed Ring
|Description:||A ring of black metal decorated with a large red gemstone.|
Another piece of jewelry. Again, this provides +5 approval from any party member you give it to.
Botanist's Map of Thedas
|Description:||A botanist's map of Thedas, showing where rare plants may be found on the continent.|
Another gift, but this one's more specific. This gift provides +10 approval points from Loghain and +5 from any other party member. You're supposed to be able to retrieve this map from a chest in Redcliffe Castle after the Landsmeet, but the room it's in is inaccessible at that point.
|Description:||These robes identify a chanter—one who has taken a vow of silence in devotion to the Chantry.|
Not to be confused with the nearly-identical "Chanter Robes" (ID lel000im_sketch_robes), Sketch's default outfit in the Leliana's Song DLC. What's the difference? The DLC robes are restricted to mages, while the unobtainable main game robes have no class restriction. Not that you'd want to wear one anyway, since it doesn't have stats.
|Description:||This letter is so old and faded it is barely legible. The broken wax seal bears the mark of the Circle of Magi.|
As mentioned above, the Circle Letter is part of the cut Shale quest.
The codex entry for this letter is extremely similar to the Decades-Old Letter found during "The Golem in Honnleath":
|Circle Letter (Unused)||A Decades-Old Letter (Used)|
|This letter is marked as having been written by First Enchanter Arlen of the Circle of Magi over twenty years ago:
I can assure you that the Circle of Magi is not a sacrilegious institution and that, indeed, we operate under the supervision of the Chantry. It would make our investigation of your husband's death much easier if you would simply co-operate with us. I am disappointed to hear that you sold most of Mage Wilhelm's personal property to the general store in your village. Our investigator reports that the store owner was uncooperative in recovering the golem's control rod. As such, we cannot discern whether Wilhelm's golem was responsible for his murder. We do, however, appreciate your gift of Wilhelm's journals, and we will keep them safe here in the tower at Lake Calenhad. The golem will simply have to remain where it is unless the villagers can find a means to destroy it. Our condolences to you and Wilhelm's children for your loss.
I can assure you that the Circle of Magi is not a sacrilegious institution and that, indeed, we operate under the supervision of the Chantry. It would make our investigation of your husband's death much easier if you would simply co-operate with us. I am disappointed to hear that you sold the golem's activation rod--I understand both it and your husband were of invaluable aid to King Maric during the war against Orlais. Without the rod, we cannot discern whether Wilhelm's golem was responsible for his murder. The golem will simply have to remain where it is unless the villagers can find a means to destroy it. Our condolences to you and your son for your loss. I imagine it is of little consolation to you, but your husband is much admired here and will be missed.
Maker keep you.
--First Enchanter Arlen
The differences in the texts reflect the changes made to the quest's plot after the decision to turn Shale into a DLC character. The early letter also hints that you may have been able to find Wilhelm's journals during the Circle Tower questline.
Dead Metal Bucket
|Material:||Silverite (Tier 6)|
|Stats:||+25 mental resistance|
|Value:||4 gold, 50 silver|
|Description:||The maker's mark traces this helm to Camber, one of the first human settlements to fall to the darkspawn. The city is long a ruin, but strangely the helm bears non-traditional elements.|
Sadly, not actually a bucket. Instead it's just a helmet with good stats and no indication as to why it's not in the game.
|Description:||A pair of elegant diamond drop earrings that sparkle in the light.|
Diamonds are forever. Diamond earrings? Not so much, apparently. These give you +5 approval points from any party member you give them to.
|Material:||Sylvanwood (Tier 6)|
|Stats:||+3 dexterity, +6 damage vs. darkspawn|
|Value:||1 gold, 80 silver|
|Description:||The Dwarven Defender was once wielded by the Grey Warden Koral Bemot. It is said that Koral Bemot single-handedly defended the gates of Orzammar from invading darkspawn using this very crossbow, and the weapon still bears the scars of that legendary battle.|
The name of this item may or may not be a reference to BioWare's previous Neverwinter Nights.
Dwarven Guard Armor
|Material:||Iron (Tier 1)|
|Description:||This style of armor has been worn by the Orzammar City Guard for countless generations.|
This piece of unobtainable armor has the same model as two other pieces of obtainable armor--Dwarven Heavy Armor and Superior Dwarven Guard Armor.
|Material:||Silverite (Tier 6)|
|Stats:||+15% cold resistance, +10 mental resistance|
|Value:||2 gold, 45 silver|
|Description:||A fine mace, this was a gift made by one of the premier clans of Orzammar to King Endrin Stonehammer, commemorating the construction of Stonehammer Hall.|
|Stats:||+20% spirit resistance, -1 willpower|
|Description:||A mirror on a silver chain, etched with glyphs. The mirror reflects nothing, only swirling mist.|
This amulet is held by an NPC in Lothering and was probably meant to be stealable, but the NPC in question isn't selectable as a theft target, so there's no way to get this item.
|Material:||Whitewood (Tier 4)|
|Stats:||+6 defense, +10% fire resistance, +4% spell resistance|
|Value:||4 gold, 59 silver, 97 coppers|
|Description:||This is probably an heirloom of Greagoir's family and is quite old, as the image painted on it appears to be Alamarri. The wood is very smooth.|
You'd think that this would be lootable after Greagoir's death, but it's not. Since he actually has it equipped, it doesn't appear in his inventory. Whether this was intentional or you were supposed to be able to get this shield at some point is unknown.
Greater Elixir of Grounding Recipe
|Requires:||Herbalism Rank 4|
|Value:||7 gold, 5 silver|
|Description:||Created by the Tranquil of the Circle of Magi, this handy potion can protect the user for a short time against lightning strikes and electrical damage.|
This one is unused due to a bug. It should be sold by a shopkeeper in Haven after you clear the town, but said shopkeep never spawns. Greater Elixirs of Grounding are still obtainable without the recipe, but only as rare loot and expensive shop items.
Recipe: 2 Frozen Lightning, 1 Flask, 1 Distillation Agent, 2 Concentrator Agent
Greater Tome of the Mortal Vessel
|Description:||A relic of the Alamarri, the barbarian people among whom Andraste was born. Their drive to perfect the mortal form was unparalleled, and study of their ways grants a significant increase in the reader's base attributes.|
Gives the reader +2 attribute points to be immediately distributed. While this tome appears in two post-game DLC (The Golems of Amgarrak and Witch Hunt), it was initially supposed to be in the vanilla game: similar to the recipe above, this is supposed to be sold by a shopkeeper who appears in Haven if you killed the old shopkeeper but still sided with the Cult of Andraste during the Urn of Sacred Ashes quest, but the shopkeeper never appears. This item is mentioned by the official strategy guide, meaning that it was cut very late in development.
Harrowmont Guard Shield
|Material:||variable (Tiers 1-7)|
|Description:||Four different smith houses make these shields for House Harrowmont. There is no sign indicating which made this one.|
A simple shield equipped by many of Harrowmont's guards (natch), but can't be obtained by the player.
Heavy Gold Ring
|Description:||A heavy and ornate gold ring decorated with intricate scrollwork and festooned with jewels.|
More unused jewelry. This gives +5 approval from whichever party member you give it to.
Howe Guard Shield
|Material:||variable (Tiers 1-7)|
|Description:||This has the bear of the arling of Amaranthine painted on it. It's seen quite a bit of use, and much of the paint is chipped.|
Another type of guard shield, this one equipped by soldiers serving Arl Howe. This has identical base stats to the Harrowmont Guard Shield above, but is worth over three times as much (and is equally unobtainable by the player).
King Maric's Blade
|Material:||Silverite (Tier 6)|
|Stats:||+10% cold resistance, +6 damage vs. darkspawn, +10% to healing effects received|
|Value:||2 gold, 40 silver|
|Description:||Rumored to have been found by Cailan's father in the Deep Roads, this dwarven blade was famously wielded during the Orlesian occupation of Ferelden. A small inscription on the hilt reads simply "Katriel", but its meaning is unknown.|
An early version of the much more impressive "Maric's Blade" (ID kcc_im_wep_mel_lsw_mar) found in the Return to Ostagar DLC. This indicates that it might have been possible to return to Ostagar in the vanilla game, before the devs decided to make that into DLC.
Additionally, even if you add this sword to your inventory, there's a bug in the game which makes the "+X% to healing effects received" effect useless. (The final sword has health and stamina regeneration effects instead).
|Material:||Veridium (Tier 4)|
|Stats:||+1 damage, +4% spell resistance|
|Value:||1 gold, 74 silver|
|Description:||An enchanted blade folded with lyrium to make it more durable and more devastating in combat.|
It's a magic greatsword. A magic greatsword which inexplicably has the same model as three different non-magical greatswords in Dragon Age II.
|Stats:||-1 strength, +20 mental resistance|
|Value:||1 gold, 15 silver|
|Description:||A strangely cold pendant that hangs heavy over the chest. Signed with a single Tevinter jeweler's mark, oddly inverted.|
The data for this amulet is in the vanilla game, but the item itself can't be found anywhere. This was eventually added as loot in the Leliana's Song DLC.
Note of Sale
|Description:||A bill of sale for a "crystal rod" purchased by Lloyd.|
Another remnant of the early Shale recruitment quest.
|Material:||Whitewood (Tier 4)|
|Value:||1 gold, 8 silver|
|Description:||The crossbow was confiscated from Veklar, a roast nug vendor. Veklar, after having been led on a merry chase by a particularly cunning nug, ended up accidentally shooting at—and putting out the eye of—Guard-Commander Aisden of the Warrior Caste.|
You're supposed to be able to steal this from the Mines Commander in the Orzammar Commons, but it's been mistakenly flagged as equipped, so it doesn't appear in his inventory.
|Material:||Iron (Tier 1)|
|Stats:||Lucky, -5 attack, -1 damage|
|Value:||2 gold, 33 silver|
|Description:||An ornamental blade, it is the copy of a much more famous greatsword... but the craftsmanship that went into creating this one makes it quite valuable nevertheless.|
A much less powerful version of Ser Cauthrien's Summer Sword (ID gen_im_wep_mel_gsw_sum). This replica is supposed to be looted from Gazarath in the Korcari Wilds, but it's bugged and never appears.
|Description:||A brilliant cut, colorless stone.|
Gives +10 approval from Shale and +5 approval from any other party member you give it to. In the console versions, you can get remarkable diamonds as rare loot or buy them from Garin in the Orzammar Commons. In the PC/Mac versions, they don't appear at all, probably because of a bug.
|Description:||A gem the shade of dried blood, dark red, nearly black.|
Gives +10 approval from Shale and +5 approval from any other party member you give it to. Like the Remarkable Diamond above, this does not appear in the game for unknown reasons.
|Description:||These are simple robes, made of wool and linen.|
They're robes. Mages you meet in the Fade have them equipped.
|Item ID:||gen_im_wep_mel_gsw_shp||Item ID:||gen_im_wep_mel_mac_shp||Item ID:||gen_im_wep_mag_sta_shp|
|Material:||Silverite (Tier 6)||Material:||Silverite (Tier 6)||Material:||Silverite (Tier 6)|
|Requires:||34 strength||Requires:||28 strength||Requires:||32 magic|
|Strength Modifier:||1.10||Strength Modifier:||1.00||Restriction:||Mage|
|Critical Chance:||2.25%||Critical Chance:||0.75%||Armor Penetration:||35.00|
|Armor Penetration:||5.25||Armor Penetration:||7.00||Range:||56.00|
|Stats:||+2.5 armor penetration, +6 attack||Stats:||+4 attack||Stats:||+2 willpower, +0.5 (PC/Mac)/+1.0 (360/PS3) mana regeneration in combat, +10% cold damage|
|Value:||1 gold, 80 silver||Value:||1 gold, 80 silver||Value:||7 gold, 50 silver|
|Description:||A weapon of exceptional quality, even by dwarven standards, given as confirmation the bearer has walked the path of the Shaperate.||Description:||A weapon of exceptional quality, even by dwarven standards, given as confirmation the bearer has walked the path of the Shaperate.||Description:||A weapon of exceptional quality, even by dwarven standards, given as confirmation the bearer has walked the path of the Shaperate.|
As you can see, there are actually three different weapons called "Shaperate's Blessing". You're supposed to receive one of these three weapons (greatsword for warriors, mace for rogues, staff for mages) upon completing "The Shaper's Life" codex entry, but it's bugged and all you receive is XP.
The staff at least doesn't go completely unused--you can buy it (regardless of class) from Octham the Grocer in the Awakening expansion pack. Additionally, it has slightly different stats in the console and computer versions.
|Description:||A long, thin sliver of wood with a slight curve to the end.|
This is kind of strange. The ID indicates that you should be able to find this during the Dwarf Commoner origin, but not only is it not available, it doesn't even open anything if you do get it. Possibly a remnant from a cut location or sidequest.
|Description:||The pages of this water stained and dirt encrusted notebook are falling out. That it was dug up by a mabari probably did not help.|
Gives +5 approval from any member you give it to. The description indicates that this was supposed to be one of the random items Dog can dig up. Probably cut because a dirty, falling-apart notebook is not a particularly appealing gift for anyone.
- Pages missing developer references
- Games developed by BioWare
- Pages missing publisher references
- Games published by Electronic Arts
- Windows games
- Mac OS X games
- Xbox 360 games
- PlayStation 3 games
- Pages missing date references
- Games released in 2009
- Games with unused items
- Games with unused sounds
- Games with unused text
- To do
- Needs more images
Cleanup > Needs more images
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with unused items
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Electronic Arts > Games developed by BioWare
Games > Games by platform > Mac OS X games
Games > Games by platform > PlayStation 3 games
Games > Games by platform > Windows games
Games > Games by platform > Xbox 360 games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 2009