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Freddi Fish 5: The Case of the Creature of Coral Cove

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Title Screen

Freddi Fish 5: The Case of the Creature of Coral Cove

Developer: Humongous Entertainment
Publisher: Humongous Entertainment
Platforms: Windows, Mac OS Classic
Released in US: April 6, 2001

GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.

The fifth and final Freddi Fish game as well as the final Junior Adventure before everything went corrupt at Humongous, Freddi and Luther investigate a park that was reported to have recent sea monster sightings. The founder, Marty, is protesting about this, forming an angry mob to "solve" this situation. The main duo decide this isn't the best way to handle things, and investigate exactly why this all happened.

Unused Text

Debug Output

The game outputs hefty quantities of debug console messages. They're most easily viewed by running the game in ScummVM and setting the debug level to 0 or higher.

Debug Rooms

It wouldn't be a Humongous game without debug rooms. To access them, insert IdRatherBe=C into hegames.ini. (Note that the last letter is case insensitive, so a lowercase "c" also works.)

Room Debug


Press Shift-G to access the room debug screen or room 11 in ScummVM's debugger. You can use this screen to access any room at any time.

Path Debug


Press Shift-C to access the path debug screen or room 39 in ScummVM's debugger. Here you may change the current paths and other small things like what Morse code is used.

Item Debug


Press Shift-I to access the item debug or room 3 in ScummVM's debugger you may pick up any item in the game. It should be noted that the items on this screen do not match the designs in the final and are very crude. These are very likely old designs or sketches used to indicate what the item is. Many, such as the medal and the screwdriver, are assets reused from earlier Freddi Fish games.

(Source: ScummVM Wiki)

Unused Graphics

Graphic Notes
SPYOZON-room-0-mult-1-puttracenod.gif SPYOZON-room-0-mult-2-puttraceshake.gif


Monochrome graphics from the yes/no prompt of Putt-Putt Enters the Race somehow wound up stored with this game's opening logos.
Freddicove-room-0-mult-3-awiz-0.png Also stored with the opening logos is a palette test graphic.
JuniorAdventureForKids3-8.png The Junior Adventure for Kids 3-8 logo, seen in Pajama Sam 3: You Are What You Eat From Your Head to Your Feet and Putt-Putt Joins the Circus, is left over in the game data.
Freddicove-room-0-awiz-208.png Stored in the opening logos, there is a placeholder overlay sky blue background with the text Generic blue background and a close "X" mark.
Freddicove-room-1-rmim-0.png This is the background for room 2, the inventory interface. It appears to be a cut-off rough draft of the interface bubbles of its layers separated in 2 parts.
Blue room.png This is the background for room 45, used for cutscenes that can occur at multiple locations (eating plankton chips & using the walkie-talkie). Since the background changes depending on the location of the cutscene, the default background appears to go unused.
Freddicove-room-9-akos-0-im-0.png This save/load thumbnail from Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch is obviously a leftover.

Unused Music

When accessing room 45 in game (see Unused Graphics), the music from the previous room continues playing over the cutscene. However, the room has a unique music file that plays when accessing this room in ScummVM's debugger.

For some bizarre reason, the toy store theme from Putt-Putt Joins the Parade is found in the beginning of the game's HE4 file. It might have been a very old leftover or was simply used for testing, as there's no where in the game it could've been used for.

The load/save music from Putt-Putt Travels Through Time is also here, oddly enough.