Gotcha Force is a unique third-person fighter involving collecting and battling with small robots called Borgs.
During the game's intro sequence, more objects in the room are loaded to show the environment around the Borgs. Some of these loaded objects go unseen because the camera never moves in a way that lets the player see them.
Contained inside acd_end.tpl are two unused textures that were likely used in a demo build of the game.
Contained inside (NTSC) afs_data.afs/nwld00_mdl.arc, afs_data.afs/nwld01_mdl.arc and afs_data.afs/nwld02_mdl.arc are three unused textures that were likely used in a demo build of the game.
An unused theme present in the game files that can be heard in pre-release videos.
Force 20 Glitch
Document any possible unused features or unused Borgs. For instance, Galactic Emperor is known to be much weaker than its Story Mode counterpart.
A well-known glitch called the Force 20 Glitch lets you modify various aspects of a Borg, such as their color, level and even completely change one Borg into another. Using this glitch, the player can get access to normally inaccessible Borgs, such as pre-fused versions of combined Borgs and some bosses in Story Mode.
The international versions feature a brief "Licensed by Nintendo" screen on startup not present in the Japanese version.
In the Japanese version, both the intro music and the second phase of the Galactic Emperor fight contain lyrics that were removed from the international versions. Despite that, both themes are still present in the international version as bgm01.adx for the intro music and bgm16.adx for the second phase Galactic Emperor theme, respectively. The instrumentals used in the international versions have an "x" appended to the filename (Ex. bgm01x.adx).
Galactic Emperor Phase 2
Both versions have different fonts on the title screen, and the international version added copyright text for Capcom USA. The Japanese version has more varied cog shapes and colors.
The battle HUD also features font differences.