Gravity Rush 2
|Gravity Rush 2|
Also known as: Gravity Daze 2 (JP)
Gravity Rush 2 was supposed to be another one of Vita's most popular exclusive titles... until it was exclusively ported to PlayStation 4.
document more working levels in lua/Game. More can be found here.
-enter_world Test test_hud_select
-enter_world TestModel all_marker
-enter_world TestModel all_npc
-enter_world TestSound test_sound
Objects can be spawned.
-enter_world LaunchScript root_E3
Seen in PSX 2016.
A placeholder background image that makes its triumphant return from Gravity Rush. This version matches Vita's resolution, rather than being resized to power-of-2 values. This version is also missing text on the top right-hand corner.
A tiny debug screenshot was left in the game. The very top left corner shows a framerate counter, which appears to be over 30 at the time of capture. Below that, we can see a neat debug menu with various options:
*Debug Sound Info = OFF *Globals > *Player > *Entity List > *Entity Perf > *CheckPoint > *Physics Debugger > *=> Screenshot >>>
A temporary image for characters.
A leftover debug font. Click the image to see the full size version.
Placeholder textures for faces and bodies, respectively. The face texture is stretched quite badly while the body texture is handwritten with care.
Yet another temporary image, this time for visual
Dummy icons of some sort.
Twelve placeholder images for DLC. These are copies of images used for the credits sequence, with text overlaid and colors inverted.
A placeholder in-game screenshot. "02" is written on the top left corner.
Two test reflection textures.
A texture for a temporary treasure box object.
Two UV map textures for trucks.
Concept art stored as a model texture file. This appears alongside the object's actual texture.
Concept art embedded within an object's texture file.
It's... Knack. Why not.
The Gravity Rush series
|PlayStation 4||Gravity Rush 2|