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Gunstar Super Heroes

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Title Screen

Gunstar Super Heroes

Also known as: Gunstar Future Heroes (EU)
Developer: Treasure
Publisher: Sega
Platform: Game Boy Advance
Released in JP: October 6, 2005
Released in US: October 25, 2005
Released in EU: November 4, 2005


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.


Gunstar Super Heroes is a sequel/remake of the Genesis original.

Debug Menu

GSH GBA debugmenu.png

Two unused debug menus remain in the ROM: one for playing sound effects & BGM, and another for viewing cutscenes.

Viewing them can be done by patching 0x01720008 to offset 0x00593888 in the ROM, replacing the default main menu.

GSH GBA demotest.png

Pressing L & R during the demo test selects the character & their difficulty.

GSH GHA soundtest.png

Pressing L & R during the sound test pans the speakers from left to right. B stops all sounds playing and resets the panning.

Unused Music

Several unused music tracks exist in the ROM. The game was originally supposed to feature numerous references to classic Sega games, but unfortunately, they were axed very late in development. All of these songs were based on their Genesis/Mega Drive versions.

Track Name Audio Notes
Alone Fighter
One of two tracks from Galaxy Force II. Since there are two space segments, the Galaxy Force tracks were likely supposed to have been used there. This song appears first in the ROM.
Burning Point
From Super Thunder Blade. This probably would've played during the first portion of Moon 2, since it plays like Thunder Blade.
Final Take Off
From After Burner II. This is one of the tracks that was actually heard in a pre-release trailer, in the first section of Moon 1. Numerous noted references to "AFTER BURNER" further cement this.
Altered Beast
From...Altered Beast. Starts with the opening from "Rise From Your Grave". Likely would have been part of Black's Dice Maze along with a matching boss.
ESWAT Boss
From ESWAT: City Under Siege. May have been used during the boss rush before the final boss, as it seems to fit the mood there.
Wilderness
From Golden Axe. Unknown where it would play, since there don't seem to be any Golden Axe references.
Beyond The Galaxy
The second of the two Galaxy Force II tracks. This one appears to be early and unpolished: it has a false start, stopping after a few seconds, and loops after the first main section.

Unused Graphics

Hmmm...
To do:
Get correct colors and better rips for some of these.

GSH-Treasure E-SWAT.png

The protagonist from ESWAT, which possibly fought against the player in one of the areas of Black's Dice Maze. (Colors are incorrect.)

GSH GBA-Dragon boss.png

Unfinished graphics of one of the monsters seen in Altered Beast. Apparently, it was supposed to be one of the bosses in Black's Dice Maze. (Colors are incorrect.)

GSH GBA Teddyman.png

"Teddyman". (Colors are incorrect.)

GSH-Golden Silver.png

Numerous unused attack frames for Golden Silver, which clearly show that the final boss was supposed to be able to use melee attacks against the player.

GSH GBA Red.png

Kicking animation for what appears to be an early version of Red. (Colors are incorrect.)

GSH-Redroll.png

Unused rolling sprites for Red. (Colors are incorrect.)

GSH-super red.png

Early artwork for female Red. (Colors are incorrect.)

GSH-Aloneblue.PNG

Early artwork for Blue, using a very different character design. (Colors are incorrect.)

Gshyellowunusedxxx.PNG

Early artwork for Yellow, also using a very different character design, which appears to depict her piloting...something. (Colors are incorrect.)

GSH-Yellow green portraits.png

Unused portraits of Yellow and Green.

GSH-Unused Tileset.png

Some unused tiles and names for areas of Black's Dice Maze.

GunstarSuperHeroesKeinSoftDec.png

The full font used for the debug menus, which includes an unseen logo for something called "kein soft dec."

GunstarSuperHeroesBGPriority.png

Unused tiles, likely debugging-related.

Regional Differences

Between the Japanese and American versions, most of the differences were merely aesthetic.

  • Many voice samples (including just about all of Red's) were changed.
  • A lot of the Engrish was cleared up, though at least one throwback to the original game was lost in the fix.
  • One of the last bosses of Black's board had the save file delete threat removed.
  • Certain background details were erased or altered, including the electronic Japanese writing on one of Earth's buildings.

The European Gunstar Future Heroes had further changes, such as multiple languages (including Japanese, which still refers to the group as Gunstar Super Heroes) and changing Earth's menu symbol to that of a rotating "goddess" (Mother Earth?) similar to that seen decorated in the 3YE headquarters. To simplify the language select option, the level names were entirely removed.