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Hylics

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Title Screen

Hylics

Developer: Mason Lindroth
Platform: Windows
Released internationally: October 2, 2015


AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.


PrereleaseIcon.png This game has a prerelease article

Hylics is a rather unusual RPG made in RPG Maker VX Ace, described by the creator as "a recreational program with light JRPG elements". It features claymation-based graphics and random text generation.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
Hylics DUPLICATE Graveyard.png
Unused Areas
The bobolinks at noonday sing
HylicsTitle.png
Unused Graphics
HEY


Unused Music

A few tracks that are never played, some dating from the earliest points in development.

April Guitar

Traditional Hylics song which appears in Hylics's OST, but doesn't play anywhere in game.

Beepola MS

An odd synth song, with a lot of dissonant tones.

Battle End

An earlier version of the victory music after a battle. Has a modification date of 7/31/2014.

Chill

As the name implies, it is a chill song.

Eerie (graveyard)

Possibly an earlier version of the song 'Graveyard'

Fast strum, fast pick solo (battle)

A fast paced song meant to be used for battles.

Generated Song

Strange synthetic song, more akin to a Genesis soundtrack then Hylics.

Piano Temple (spaceship)

Strange song which plays the same instrument as Interlude.

Piano Temple 3

Unenthusiastic song that is 3rd in a series of Piano Temple songs, unlike 2 and 4, this song never plays in game.

Pretty soft guitar

Song that sounds like Graveyard.

Rockoid Guitar drum crap

A much earlier version of the song 'Scrapier Scrapy', with more basic distortion effects.

Sentimental Guitar

A slow paced Traditional Hylics song, appears in Hylics's OST, but doesn't play anywhere in game.

Slide metal song

As the name implies, a slide-metal guitar song. This was used in the original Somsnosa version of the game for battles.

Strummy

A traditional Hylics song, but with a long guitar sound being played over the main song.

Theremin and Drums

A traditional Hylics song, but with lots of Synth Modulation being played over the main song, appears in Lulliby and Hylics's OST, but not in Game.

Very chill guitar 3 (nature theme)

A chill song, related to nature, that is 3rd in a series of very chill guitar songs. One is used in game, while two has not been found.

Unused Skills

  • Wipe - The debug skill used by, well, Debug. it deals 999 * user's attack stat, with 2000 speed. It also displays the message "(User) DEBUG MESSAGE should not be in final game."
  • Kick - A kick, with the description '...pretty self-explanatory'. If used it hits one enemy for the user's attack and displays the message. "(User) kicks."
  • Pointy - A counter, applies the counter effect to whoever used it and displays the message "(User) looks pointy!"
  • Thanks - Buffs an enemy's magic attack for 5 turns, and displays the message "(User) expressed gratitude!" This particular skill was used by the developer in promotional material to express gratitude for the game being added to Steam Greenlight.

Unused Items

  • ???? - An item with the description 'May be utilized as a projectile. Poisons target.' It's one-time use and has a price point of 20.
  • ???? - A head armor with the description 'You found this in your toilet'. This would've been found in Wayne's house in earlier versions before being replaced with a Warm Burrito. Increases HP by 2 and decreases Luck by 1, has a price point of 2.
  • Twanger - An axe with the description 'Raises Will by 50'. This is extremely similar to the Fork, only it raises ATK by 35 instead of 30 and has a price point of 2500 instead of 4000.
  • Katana - An axe with no description. Increases ATK by 50, has a price point of 1000.

Debug Character

HylicsDebug.PNG

There is one unused character in the files under the name Debug, who was presumably used to test the battle system. They use Wayne's sprites if put into the party, and has no face sprite. They have every skill, including the unique 'Wipe' which deals max damage to all enemies, and is set to level 99 by default. (Note that characters in Hylics can only gain experience by killing the final boss, and as such only ever level up after one fight.)

Unused Enemies

A few enemies are present in the files that ended up being unused. Judging from their attack patterns, they never made it past the art phase.

Dude

Hylics ChairBattler.png

Referred to as "Dude", can only attack for 10 damage. Has 20,000 HP.

Gremlin Master

HylicsStaffmanBattler.png

Referred to as Gremlin Master, can only attack for 10 damage. Has 400 health.


Gremlin

HylicsHatBattler3.png HylicsHatBattler1.png HylicsHatBattler2.png

Referred to as Gremlin, can only attack for 10 damage. Has 100 health. Possibly would've been a minion in a fight with Gremlin Master, however there's no code referencing this.

Shop Guy

Shop Guy has no sprite, nor attacks. He seems to have been scrapped very early on.


Dudetroop

An unused battle formation, consisting of a Ghost, Vital Statue, Gremlin, Gremlin Master, Clawman, and Dude. This fight is present in the unused Loading map, but its purpose is unknown beyond that.

Developer Enemy Notes

In addition to unused enemies, a few used enemies in the database have some notes written for them, sometimes discussing removed or changed content. Entries are listed numerically according to their database number.

001:Cone Cultist

Stronger in groups... buffs other cultists?

Or... stronger with some kind of totem/idol.

Cone.

Unused idea for cultists to buff each other and become more powerful in groups. Cone.

004:Dark Knight

Chrome Lava - Fire damage for several turns.

Eldritch Pugilism - Pierces defense, drains HP.

Maybe... when body is defeated the head
detaches... or all the body parts detach and
attack separately.

Or... some kind of skeleton version.

Right arm attacks
Left Arm Heals All

This is the entry used for the Pongorma fight. The final fight has them accompanied by two guards with the ability to do a group attack and poison, leaving these ideas unused.

005:Despair Puff

Dampening Aura: All Stats reduced 50%

Ambushes player...

Dampening Aura eventually became the Damped status effect, which locks Special skills for two turns rather then affect stats.

009:Fathead

Pontificate - Sleep effect.

Pontificate eventually became Hypno Sigils, which puts all enemies to sleep with a 70% success rate (75% for enemies). Notably Fathead does not use this move in final.

011:Monoops

Censuring Eye: Silence player

Melancholy Eye: Paralyze player

Laser

Melancholy Eye became Steady Stare, with the effect of Censuring Eye handled via the Damping move which Monoops doesn't use.

014:Slughead

Nasty secretion: slows & poisons player

Whip.

Slughead's Cranial Appendage poisons a player and has a 25% chance to paralyze instead of slow in final.

015:Spiral Polycerate

Gore

Spin : increase attack and evade for 2 turns

Tombs - standard enemy.

None of Spiral's abilities increase attack and evade. The last note is referring to the ability to encounter this enemy in the graveyard section of the game.

022:Dread Meat

Hellfire BBQ

Might be an early name for Dark Flame, which deals damage to the entire party.

Unused Escape Sequence

Hylics-Escape Unused.png

After defeating Gibby, the game cuts to the ending sequence as soon as you leave his throne room. However, events indicate you were initially supposed to get back to your ship. Doing events in this way skips the cutscene for the moon's destruction, indicating that scene's creation was done after the decision was made to remove the backtrack.