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LEGO Pirates of the Caribbean (Windows, Wii)/Changelogs

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This is a sub-page of LEGO Pirates of the Caribbean (Windows, Wii).

Changelogs for multiple LEGO games from the BUILDS folder.

Nickname Game
LP LEGO Pirates of the Caribbean
LSWCW LEGO Star Wars III: The Clone Wars
LOTR LEGO Lord of the Rings
LC LEGO City Undercover
LHP LEGO Harry Potter Years 1-4
LIJII LEGO Indiana Jones 2: The Adventure Continues
ER Error
LEGOSYS LEGO System
GS Graphics System(?)
TTANIM TT Animation

Some duplicate strings were removed for redundancy.

BUILDS\PC

CHANGELOG.TXT
Changelog for stream Pirates_CODEBUILD_Filter at transaction 3491481
--------------------------------------------------------------------
Displaying last days issues for Jira Key LP first
--------------------------------------------------

Closed issues updated in last hour
==================================

[LP-20181] PC - Port Royal - Status screen - Crash - NuError (39)  After finishing port royal the game crashes on the status screen/cut scene.
[LP-20246] PC - Upriver - Upriver_A - Crash / Hang - Attempting to use the TNT / Dynamite barrel whilst not holding a torch will cause the game to crash
[LP-20282] PC - HUB - Technical Hang / Animation - When you kill Scratch in the cutscene viewer room, you will receive three skippable NuErrors 727, 728 and 729. This can sometimes result in a technical hang as skipping them will not stop them from reappearing
[LP-20257] PC - Fountain_E -  Story - Local Co-op - Characters /Graphical Art Process Failure - Player characters will disappear when giving the cup to Angelica during the boss battle with Blackbeard

Closed issues updated in last 6 hours
=====================================

[LP-20269] Mac OS X - Front End - Process Failure - Upon changing Resolution in the Video Settings, the player can back out to the Title Screen without selecting either the 'Revert' or 'Accept Changes' options.
[LP-17046] Xbox 360 - Maelstrom_A - Story - Process Failure - Design - Player floats up above the rope when using it as the player character is caught on the bell on the deck below
[LP-20238] 360 / PC - DEMO - Crash / Hang - Freeplay - If the player changes 3 of the characters into different characters then the game will have an unskippable NuError
[LP-20182] 360 / PS3 - Hub - Local Co-op - Crash - When both player swap to the opposite players character using the character grid the game will crash with NuError nugsn_gen.cpp (1574)
[LP-19778] 360/PS3 - Fountain of Youth_E - Story - Co-op/Process Failure - When fighting Blackbeard, giving the cup to Angelica will cause that player to drop out.
[LP-20276] 360/Wii - London_B - Story/Freeplay - Collision/Tech Hang - Jumping off the centre of the first balance beam with the Fall Rescue extra turned on, can cause the player to get stuck in the beam
[LP-19771] PS3 / 360 - UpRiver_A - Process Failure - Having Will throw his axe at the target to catapult the monkey across the river will cause NuError: Splitscreen.cpp(2916) Thread: Main
[LP-20169] 360 - Gamewide - Story / Freeplay - Audio / Co-op - If one player runs over and AI with a ride on while the other player is making them dance or be in love with them then the sound effect will loop. It sounds like a machine gun is in use.
[LP-20251] 360 / PC DEMO - Status Screen - Graphical - The Minikit boat is not present when tallying the collected pieces on the status screen
[LP-20255] 360 / PC DEMO - PortRoyal_C - Co-op - Process Failure - Pressing START as if to drop in during the level outro can lead to both characters being controlled by the same player when choosing Replay Story or Free Play at the Front End
[LP-20237] 360 / PC DEMO - Port Royal - Freeplay - Process Failure - The player will have a party of 4 characters in freeplay.
[LP-20274] demo - make quit game advertising screen interactive after 3 seconds
[LP-20258] PC - Gamewide - Co Op - Split Screen / Graphical - With split screen activated and accessing the options, button prompts will overlap / flicker on screen.
[LP-18309] PC - Gamewide - Crash/Hang - Pressing ALT and ENTER (or ALT and TAB) before a loading screen sometimes causes the game to hang on a black screen
[LP-20106] 360 \ PS3 - Maelstrom_A - Story - Collision - Ragetti will leave a collision issue on the deck where he was standing, after collecting enough pieces of eight and handing over the umbrella / collecting the eye.

Closed issues updated in last day
================================

[LP-20252] 360 DEMO - Text Localisation - Demo boots in English only, regardless of the system's language / region setup
[LP-20203] Demo - Set up the front end to launch Story and Freeplay for Port Royal
[LP-4598] Port Royal_C Feedback - The bubbles from the underwater barrels need ripples as they hit the surface.
[LP-19728] PS3 - Pelegosto_A/B - Freeplay/Story - Process Failure - If you lose health in area B then transition back to area A you will have full health, But when you transition back to area B your health will go back down to what it was.
[LP-19622] PC - Crash - Crash when launching game in Dutch (whether installed in Dutch or having the Registry LangVal changed to 413 for Dutch [Nederlands]).
[LP-14150] 360 / Wii - Isla De Muerta_A - Audio - The SFX for the light beam pans between stereo left and right very abruptly.
[LP-19476] 360 - Gamewide - Loading - Sign-in status changes if a sign in change occurs after titles has faded down after loading a game causes graphical corruption on puppet show, character portraits also appear empty if changing any time during load.
[LP-19480] 360 - Gamewide - Loading - Initiating the Xbox Guide at the character portraits causes puppet show load screen to appear in the background.
[LP-20191] PS3 - Whitecap Bay_B  - Story - Co-op / Camera / Tech hang - The Spyglass view is completely obscured from the players view when in splitscreen mode
[LP-20165] 360 - Jacks Island B - Story / Freeplay - Tech Hang / Collision - Player can get stuck in the water if walking off the edge behind the balance beam that is built after the light ray explodes the TNT.
[LP-16885] Wii - Isla Cruces A - Story - Process Failure / Camera - Possible to get all characters stuck in a falling death loop if rowing out to the far left, jumping off the boat and switching to another character
[LP-18721] PC- Gamewide - Story/Freeplay - Co-op - Process Failure - In Hub_A if player 2 waits on the beach and player 1 approaches the level select map boards, the camera will jerk up player 1 will be dropped out and unable to drop back in
[LP-10293] PC - Upriver_A - Story - Process Failure / Tech Hang - It is possible to drop the monkey cage into a certain part of the water in the starting area and for it not to respawn, preventing progression.
[LP-7618] Wii - Locker_A - Graphical - Story/Freeplay - If the player climbs to the top of a palm tree and jumps or looks up, the palm trees trunk will briefly disappear
[LP-19810] 360 - Epilepsy Warning needs to be localised and included

----------------------------------
Displaying details for all issues
----------------------------------


Closed issues updated in last hour
==================================

[LP-20181] PC - Port Royal - Status screen - Crash - NuError (39)  After finishing port royal the game crashes on the status screen/cut scene.
[LP-20246] PC - Upriver - Upriver_A - Crash / Hang - Attempting to use the TNT / Dynamite barrel whilst not holding a torch will cause the game to crash
[LP-20282] PC - HUB - Technical Hang / Animation - When you kill Scratch in the cutscene viewer room, you will receive three skippable NuErrors 727, 728 and 729. This can sometimes result in a technical hang as skipping them will not stop them from reappearing
[LP-20257] PC - Fountain_E -  Story - Local Co-op - Characters /Graphical Art Process Failure - Player characters will disappear when giving the cup to Angelica during the boss battle with Blackbeard

Closed issues updated in last 6 hours
=====================================

[LP-20269] Mac OS X - Front End - Process Failure - Upon changing Resolution in the Video Settings, the player can back out to the Title Screen without selecting either the 'Revert' or 'Accept Changes' options.
[LP-17046] Xbox 360 - Maelstrom_A - Story - Process Failure - Design - Player floats up above the rope when using it as the player character is caught on the bell on the deck below
[LP-20238] 360 / PC - DEMO - Crash / Hang - Freeplay - If the player changes 3 of the characters into different characters then the game will have an unskippable NuError
[LP-20182] 360 / PS3 - Hub - Local Co-op - Crash - When both player swap to the opposite players character using the character grid the game will crash with NuError nugsn_gen.cpp (1574)
[LP-19778] 360/PS3 - Fountain of Youth_E - Story - Co-op/Process Failure - When fighting Blackbeard, giving the cup to Angelica will cause that player to drop out.
[LP-20276] 360/Wii - London_B - Story/Freeplay - Collision/Tech Hang - Jumping off the centre of the first balance beam with the Fall Rescue extra turned on, can cause the player to get stuck in the beam
[LP-19771] PS3 / 360 - UpRiver_A - Process Failure - Having Will throw his axe at the target to catapult the monkey across the river will cause NuError: Splitscreen.cpp(2916) Thread: Main
[LP-20169] 360 - Gamewide - Story / Freeplay - Audio / Co-op - If one player runs over and AI with a ride on while the other player is making them dance or be in love with them then the sound effect will loop. It sounds like a machine gun is in use.
[LP-20251] 360 / PC DEMO - Status Screen - Graphical - The Minikit boat is not present when tallying the collected pieces on the status screen
[LP-20255] 360 / PC DEMO - PortRoyal_C - Co-op - Process Failure - Pressing START as if to drop in during the level outro can lead to both characters being controlled by the same player when choosing Replay Story or Free Play at the Front End
[LP-20237] 360 / PC DEMO - Port Royal - Freeplay - Process Failure - The player will have a party of 4 characters in freeplay.
[LP-20274] demo - make quit game advertising screen interactive after 3 seconds
[LP-20258] PC - Gamewide - Co Op - Split Screen / Graphical - With split screen activated and accessing the options, button prompts will overlap / flicker on screen.
[LP-18309] PC - Gamewide - Crash/Hang - Pressing ALT and ENTER (or ALT and TAB) before a loading screen sometimes causes the game to hang on a black screen
[LP-20106] 360 \ PS3 - Maelstrom_A - Story - Collision - Ragetti will leave a collision issue on the deck where he was standing, after collecting enough pieces of eight and handing over the umbrella / collecting the eye.

Closed issues updated in last day
================================

[LP-20252] 360 DEMO - Text Localisation - Demo boots in English only, regardless of the system's language / region setup
[LP-20203] Demo - Set up the front end to launch Story and Freeplay for Port Royal
[LP-4598] Port Royal_C Feedback - The bubbles from the underwater barrels need ripples as they hit the surface.
[LP-19728] PS3 - Pelegosto_A/B - Freeplay/Story - Process Failure - If you lose health in area B then transition back to area A you will have full health, But when you transition back to area B your health will go back down to what it was.
[LP-19622] PC - Crash - Crash when launching game in Dutch (whether installed in Dutch or having the Registry LangVal changed to 413 for Dutch [Nederlands]).
[LP-14150] 360 / Wii - Isla De Muerta_A - Audio - The SFX for the light beam pans between stereo left and right very abruptly.
[LP-19476] 360 - Gamewide - Loading - Sign-in status changes if a sign in change occurs after titles has faded down after loading a game causes graphical corruption on puppet show, character portraits also appear empty if changing any time during load.
[LP-19480] 360 - Gamewide - Loading - Initiating the Xbox Guide at the character portraits causes puppet show load screen to appear in the background.
[LP-20191] PS3 - Whitecap Bay_B  - Story - Co-op / Camera / Tech hang - The Spyglass view is completely obscured from the players view when in splitscreen mode
[LP-20165] 360 - Jacks Island B - Story / Freeplay - Tech Hang / Collision - Player can get stuck in the water if walking off the edge behind the balance beam that is built after the light ray explodes the TNT.
[LP-16885] Wii - Isla Cruces A - Story - Process Failure / Camera - Possible to get all characters stuck in a falling death loop if rowing out to the far left, jumping off the boat and switching to another character
[LP-18721] PC- Gamewide - Story/Freeplay - Co-op - Process Failure - In Hub_A if player 2 waits on the beach and player 1 approaches the level select map boards, the camera will jerk up player 1 will be dropped out and unable to drop back in
[LP-10293] PC - Upriver_A - Story - Process Failure / Tech Hang - It is possible to drop the monkey cage into a certain part of the water in the starting area and for it not to respawn, preventing progression.
[LP-7618] Wii - Locker_A - Graphical - Story/Freeplay - If the player climbs to the top of a palm tree and jumps or looks up, the palm trees trunk will briefly disappear
[LP-19810] 360 - Epilepsy Warning needs to be localised and included

Closed issues updated in last week
==================================

[LP-19965] Crash 6039
[LP-18252] 360 - Pelegosto_C - Graphical / Process failure - Freeplay - The dog icon appears at the top of the screen and characters can interact with the guard dog despite him not being visible
[LP-20137] 360 / Wii - Port Royal - PortRoyal_C - Collision - Freeplay - If the player tries to roll a barrel into the doorway, blocked with silver LEGO, they will become stuck in the arch.
[LP-20209] Crash 524
[LP-18730] Wii - Fountain - Fountain C - Story - Graphical - During the minicut when the player activates the water in the right wall, the lighting changes inconsistantly as the camera goes down the cave
[LP-20205] demo - port royal freeplay needs characters unlocking
[LP-20110] Wii - Isla Cruces_A - Crash/Hang - Game will crash at the start of the intro
[LP-20199] 360 - Crash - Idle in hub for 5 minutes got a crash. ModHubCharacters.h (55)
[LP-20147] 360 / PS3 - HUB C - Co-Op - Process Failure - Character grid is too big and will not fit on the screen if player buys a character while the co-op buddy is using the telescope
[LP-19448] PS3 / Wii - HUB_D - Character Customiser - Text / Customiser - A number of potential offensive words and phrases can be used to name characters in the customiser.
[LP-20073] LOC changes to the achievements/trophies for Swedish
[LP-8367] Wii - F1 COTBP Level 1 Port Royal_A - Co-Op - Process Failure/Animation - If each player attempts to collect a carrot at the same time, one of the players will still perform the carrot collection animation
[LP-20158] Wii - Port Royal_A - Story / Freeplay - Animation - The donkey will struggle to continually pull the strength bar, as it lets go of the bar a few times, causing the action to take longer then it should.
[LP-20188] 360 - Legal screen - North American French - Epilepsy warning is in english for N.American french
[LP-20197] Crash in LegoSpecial::GetAnimPlaying, because either 'instanim' or 'instanim->GetPlayControl()' returned NULL
[LP-20054] 360 - Gamewide - Swedish/Dutch - Incorrect number format in game, thousands should be seperated by a space; "1,000" should be "1 000"
[LP-20125] 360 / PS3 - Isla De Muerta - Isla De Muerta_B - Freeplay -  Graphical / Process Failure - Dig spot underwater in the Freeplay area displays the prompt to use the dog to dig, but player is unable use the dog in this area.
[LP-6995] Wii - Tortuga_A - Collision/Character - No collision on Mr Gibbs when he is asleep on the floor his head.
[LP-13846] Wii - Maelstrom A - Process Failure - If the player swings on the rope against the bell, the animation of this will start to behave unnatural and erratic
[LP-19881] 360 - Compliance - It's possible to permanently disable the ability to Press the START button by performing a sign-in change at the level selector and starting new game, user will be forced to reboot.
[LP-2739] PS3 - Gamewide - Process Failure - Dying due to deep water does not cause a player to lose studs (unlike all other methods of death)
[LP-19105] Wii - Pelegosto A - Story / Freeplay - Process failure / Hang - It is possible to become caught in a deathloop by using the camera off a jump.
[LP-15230] PS3 / Wii - Ponce De Leon A - Process Failure - If the player releases the piano then pushes it next to the barrel switch and pushes its left side, the barrel in the switch will spin around
[LP-15526] 360 - Locker A - Process Failure - Goat is able to jump whilst it is using the strength switch
[LP-19291] PS3 - Tortuga A - Freeplay - Sound - No sound for the fireworks exploding
[LP-19486] PS3 - Jack's Island_A - Freeplay - Audio - There is no sound effect for the cog mechanism moving whilst rotating the cannon
[LP-18397] PC - Compatibility - Gamewide - User is unable to minimize the game using 'Windows' or 'Windows + D' keys. (DIS bug ID 10865)
[LP-19220] 360 / PS3 - Upriver - Story - Process Failure / Collision - If an AI is stood on any brown money pad when the monkey cage is dropped else where, when it re-spawns the AI will be inside the cage as well.
[LP-11722] 360 - Gamewide - Co-op - Story - Camera - Whilst one player is using a cannon it's possible for the other to stand in front causing the camera to clip through their body
[LP-16160] 360 - Compliance - game will ask for wrong controller when they are removed during credits in the hub and when inserted will not be able to get out of or use the menu
[LP-16923] 360 - Fountain Temple - Story - AI / Process Failure - Whilst riding the barrel ride-on, Blackbeard's repel skill does not work
[LP-19857] 360/PS3 - Gamewide - Freeplay - Controls / Process Failure - When you change character using the character grid whilst bouncing on a cargo net, the character can end up floating into the air during the purple 'changing' animation.
[LP-11012] 360 - Hub_A - Process Failure - Character is able to climb and stay underwater on the ladder at the left end of the jetty without breathing limitations
[LP-14947] Wii - Hub_b - Process Failure / Props - None of the trees or other small destructables in the hub can be destroyed by the player
[LP-18888] 360 - Hub - Co-op - Freeplay - Process Failure - Using a super strength character to pick up your partner, then throwing them into water results in them having no hearts, but still being alive
[LP-19645] PS3 / 360 - Hub - Cutscene Viewer - Graphical - Process Failure - The chapter/stage icon at the cut-scene selection menu screen appears to overlap and flicker on the icon from the previous stage
[LP-19968] 360 / PS3 / Wii - HUB - Process Failure - With Extra Hearts on in the HUB if you tag to a NPC you will only have four hearts not 6.
[LP-19977] 360 / PS3 - HUB_D - Character Customiser - Co-op / Process Failure / Tech Hang - If a player changes character while the other character is editing a Custom Character the Editing player will disappear and be unable to back out.
[LP-20123] PS3 - HUB - Local Co Op - Crash / Hang - When both players load back into the HUB as the same character, when changing characters the game will blue bar crash
[LP-20072] 360 - Compliance - Achievements - "What do you want most?" does not unlock when all compass spots are found in one go - now an issue as they are ticked off with out using the compass to find all spots.
[LP-19056] 360 - Compliance - Process Failure - controller 1 cannot skip initial start up video when a guitar is in quadrant 2
[LP-19839] 360 - Compliance - game hangs when selecting MU storage device after save and exit and not being signed in
[LP-19963] 360 - Compliance - Achievements remain in English when in Polish or Russian
[LP-20045] 360 - Compliance - 003 - initial interactive state is just over 20 seconds at the point you can press start on the start screen
[LP-18868] 360 - Compliance - Game ignores sign-in status changes if sign in change occurs after titles has faded down, but before intro cutscene begins
[LP-19500]  360 - Wii  - Isla De Muerta B - Tech Hang - Story / Freeplay - Player use the barrell to double jump to both puzzles left and right and cause a tech hang preventing the fights completion
[LP-19644] 360 - Port Royal C - Story - Graphical - Design - If the player naturally progresses from Port Royal B  to Port Royal C a dog bone pick up will be present in the sea floating above the water near the seaweed.
[LP-16849] PS3 - HUB - HUB_A - Process Failure - When placing the barrel over the characters head and then walking towards the two palm trees on the left of the beach area the character will access the tree and begin to climb
[LP-19642] PS3 - Fountain Temple_B - Story/Freeplay - Camera/Co-op/Tech Hang - The spyglass/telescope can't be operated on co-op mode when the second player drops in during the level
[LP-17002] PS3 - Singapore_B - Story - Animation - When the maze puzzle rotates anti-clockwise, the animation is rather juddery compared to when it turns clockwise
[LP-17739] Wii - London Town B - Freeplay - Process Failure - If player one drops out before the rope puzzle, then player two progresses to the second rope, the friendly AI will attempt to jump on first rope, but fail repeatedly
[LP-17486] Wii - Gamewide - Story - Process Failure - Nu error 39 given to player when exiting to the port or continuing story:NuError: numemory.cpp (39)
[LP-17756] Wii - Gamewide - Freeplay - Process Failure - Not all character types are given automatically when available in Freeplay
[LP-16070] Wii - Gamewide - Freeplay - Controls / Process Failure - When bringing up the character select, the camera also moves when using the Plus pad / D-Pad on the Wiimote to select a character.
[LP-17656] 360 Demo - Port Royal_B - Story - Co-op - Process Failure - When the player playing as Will switches to the dog, the player playing as Jack will automaitcally switch to Will
[LP-18459] *Wii - Hub / Cutscene Viewer - Tech Hang / Crash - If the player uses the cutscene viewer with any character that isn't Jack or Will they will load back into a horizon scene and be unable to do anything.
[LP-18341] Wii - Gamewide - Freeplay - Exploit / Controls - Player is able to swap from special attack button to normal attack button with Blackbeard and double his rate of fire whilst using the wrong button
[LP-16135] Wii - Hub - Game will autosave when collecting a purple stud in the place where there was a red hat
[LP-18748] Wii - Hub - The Ride_A / Ride_B / Ride_C - Camera / Process Failure - Camera will clip through the ground and show out of gameworld if player one (Jack) goes to the left side of the screen while player 2(Angelica) stays on the row boat
[LP-17302] Wii - Pelegosto C - Story - Process failure - Freeplay - Various issues with the guard dog when going to B and back to area C.
[LP-18551] Wii - Shipwreck Cove_A - Story - Process Failure - The barrel item at the bottom of the compass wheel does not provide a path to follow
[LP-17288] 360 Demo - Port Royal_C - Story - Graphical / Collision - If the character jumps onto a barrel that is in the rolling mechanism when another barrel ride-on has been placed on top, the character will clip through the top barrel.
[LP-18660] Wii - Jack's Island_B - Freeplay - AI - When doing the two ropes puzzle the AI will not know to change character to a female to perform the double jump on to the higher rope.
[LP-17830] Wii - Ponce De Leon A - Co-op - Animation / Process Failure - When someone is playing the piano if the other player attacks them they will not die or be affected but studs do go out
[LP-14449] Wii - Tortuga A - Story/Freeplay - Placement - Crank key spawns above the trough and makes it hard to collect if player drops it
[LP-17986] Wii - Dutchman Escape C - Story - Co-op - Process Failure - Player unable to join game when two characters are on bouncy net and third character is on a small boat by side of ship
[LP-12969] Wii - Gamewide - Story / Freeplay - Props / Characters / Process Failure - Some characters can jump into deep water holding torches and retain them whilst underwater
[LP-10642] Wii - Singapore / Singapore_B - Design / HUD - Story - After leaving the bath house the 3 character icons are backwards in comparison to the order you have to unlock them.
[LP-10525] Wii - Isla Cruces_C - Graphical - There is two instances of Davy Jones chest in the area, One in the forest one being carried by Jack
[LP-18138] Wii - HUB_B - AI / Process Failure - Neutral AI will get stuck when player is stood by the dynamite Barrel above the mystic spot.
[LP-9447] Wii - Gamewide - Process Failure / Graphical - The light surrounding a torch will appear before the torch has begun to respawn
[LP-18320] 360 - The black pearl attacks B - Story / Freeplay - Exploit - Process failure - When characters are underwater and float at base of floor, they can regain air/health
[LP-19769] Wii - Gamewide - Co-op - Crash - When in splitscreen the game becomes unstable when a lot is happening onscreen which causes crashes on numerous levels
[LP-19633] Wii - Gamewide - Story/Freeplay - Characters/Process Failure - Gun characters won't melee attack with the spade/sword/torch
[LP-19205] Wii - Upriver_C - Story / Freeplay - Tech Hang - Partially building the push track and then transitioning back to Upriver_B prevents the player from finishing building the push track.
[LP-20136] LP-20095 dupe
[LP-10697] Wii - Locker A - Graphical - After blowing up the silver LEGO by the back of the ship there are some crabs floating off the ground
[LP-19313] Wii - London B - Process failure - Story - The zipline to the carriage does not work correctly all the time.
[LP-19501] Wii - Hub - Camera - Camera fails to zoom in to the level selector menu if P2 accesses it after having dropped out P1.
[LP-19396] Wii - Pelegosto_a - Collision / Process Failure - If the player rolls off of the wooden bridge, when they respawn and try to cross it they will fall straight through it
[LP-18669] Wii - Tortuga_C - Story - Exploit / Process Failure - Co-op - Having player hold a torch in area C means, when you transition, you can explode the barrel and skip the first area
[LP-19743] 360 - Gamewide - Trophy / Achievement - Trophy / Achievement "The Brethren Court?"  didn't unlock after getting all characters, It seems that Groovy Jack (!) is needed to unlock this
[LP-18908] Wii - Locker - Locker_B - Story/Freeplay - Process Failure - Whilst marty is holding the gold crank targets will appear on the parts of the box that contained the corresponding part of the crank suggesting he has his gun in his hand
[LP-18920] Wii  - Gamewide - Characters / Graphical / Effects - There is no decal when any player does the peg leg slam attack
[LP-18731] 360 - Gamewide - Freeplay - Process failure -  Player characters can still take damage while changing characters in freeplay mode
[LP-15151] 360 - Isla Cruces_A - Story - Animation - After using the large coconut once with the catapult to remove the starfish, everytime the coconut drops from the palm tree, it will flash for a couple of seconds, like its about to disappear.
[LP-13583] 360 - Gamewide - Story - Game - Graphical - The compass menu will overlap the character dial if used when a new character is added to the party
[LP-19352] Crash in LegoCharacters::SetupCharacterData because m_pCDataList[characterId] was NULL
[LP-20090] Fountain_E: Arrow appears over Angelica when wrong character has chalice
[LP-19107] 360 - Gamewide - Story / Freeplay - Audio - The sound effect is corrupted when the player jumps and lands into the sea from the balance beam attached to the top of the masts.
[LP-20068] Particle crash in  2-4IslaCruces_C
[LP-20000] 360 / PS3 / Wii - HUB_B - Cutscene Viewer - Not All Cutscenes are unlocked after completing Story Mode.
[LP-740] FreePlay - Ride on cannon controls
[LP-10948] 360 - Hub - Hub_D - Local Co Op - Process Failure / Tech hang - Attacking the player who is using the custom character will result in them disappearing and not respawning
[LP-18227] 360 - End of Film - Story -  Process Failure - A loading screen flashes on screen just before the credits appear after completing a film
[LP-19719] PS3 - trophy - Game wide & cornwall - Danish trophy strings uptated.
[LP-19549] 360 - HUB - HUB B - Gameplay / Process Failure - The red hat 'Double Treasure' doesnt get awarded / unlocked when brought
[LP-13623] Locker_C - Boat rock sfx
[LP-20039] PS3 - Fountaion_E - Controls / Process Failure - Blackbeards directional control flipping attack does not effect the d-pad only the analogue stick.
[LP-18505]  PS3 - Kraken_C - Graphical - Story/Freeplay - Severe graphical corruption on the Kraken fight, with flashes of pale blue geometry showing in front or / through the Kraken, upon entering the level a second time.
[LP-19113] 360 - HUB - Graphical - Co-op - When split screen is active the lighting for the area becomes a lot brighter
[ER-590] Render farm database support for client-assigned task identifier.
[ER-1178] Spherical Harmonics
[LP-18455] 360 - Hub - graphical - Flipping through the cutscenes after you chose one and while it is loading / showing you are likely to have two of the pictures overlapping afterwards
[ER-2562] Add direct light ambient occlusion (modulative)
[LP-8600] Supercarry issues
[LP-19521] Wii - Upriver_B - Story / Freeplay - Process failure - When characters are killed by the crocodile, they respawn and instantly die again
[LP-4886] extend sfx_hit and sfx_hit_gameobject to PlayerItemTypes
[LP-19400] ToggleChar 'Boop' sound missing when chosing char from char grid
[LP-3756] 360/Wii - Port Royal C - Graphical/Process Failure - Story/Freeplay - When walking in barrels underwater, only Jack's barrel will give off bubbles unless Will is the only character in a barrel
[LP-3757] 360/Wii - Gamewide - Graphical - Getting out of a barrel while underwater causes any bubbles still floating upwards to keep floating into the air
[LP-15939] Fountain of Youth Boss Fight - BlackBeard damaged face icons
[LP-17566] 360 Demo - Port Royal_C - Story - Process Failure - Picking up the crank on the dock and transitioning back to the beach area will cause for another crank to appear on returning to the dock.
[LP-11133] 360 / Wii - Maelstrom_A - Story - Game - Graphical / GameSys - Physics - Jumping up the left side of the mast to the front of the ship shows the character attempting to grab the zipline even though they're not near enough/shouldn't be able to.
[LP-19920] TRC/FUNC - PS3Russian - Title name on the Main menu is in English
[LP-19958] Tortuga_C -> Tortuga_A - sharp music crossfade
[LP-19900] RayCast assert on jacks island B on natural playthrough.
[LP-19955] Digging using the dog makes a space scrap sound
[LP-19656] 360/PS3/Wii - Isla De Muerta_B - Freeplay - Placement - The path for compass points in other rooms are very confusing
[LP-15804] 360 - Shipwreck Cove_A - Story - Process Failure / Exploit / Controls / Collision - Player can spam the jump button ( A ) to climb the first climbing pole very rapidly, as opposed to climbing it in the usual fashion with the thumb stick.
[LP-6134] Cotton and parrot - when Cotton plays idle3 Parrot plays idle2
[LP-15361] 360 / Wii - IslaCruces_C - Process Failure / Animation - Story - If you push the boat into the seaweed, it will start rowing by itself
[LP-4940] Pirates Combat - A big bug for the combat system
[LP-7145] switching to freeplay and choosing cotton fails to setup his parrot minion correctly.
[LP-19985] 360 / PS3 - Tortuga_A - Story - Graphical - After having rode the pig to a position where it cannot return to its starting point, it will disappear once the player moves a short distance away
[GS-3063] Crashdumps: Print the callstack after a NuError
[LP-19995] 360 - Crash - Profile change while aborting a hub level load crashes because character module for hub A is unloaded when Hub B is dumped.
[GS-1480] Animation Tool : Need to be able to add an animation set to multiple characters
[LP-19247] Crash in GizmoLadderManager::Draw probably because edladder_highlighted refers to de-allocated object
[LP-19939] Crash in edssfxcbEditMenu probably because unallocated/duff string passed into BuildEditMenu
[LP-19816] Freeplay error msg
[LP-18415] Krawlie crab - needs looping SFX to play as soon as they spawn
[LP-13140] frameanalyser - maelstroom B on Wii captures problems
[LP-8619] Wii / 360 - PortRoyal_A - Story - Process Failure / User Interface - When using the Donkey to operate the strength bar and pull the cogs, pressing a direction stops the process, even though it will be the players natural reaction to do this
[LP-19972] Visibility animations no longer working in scenes
[LP-19122] 360 / PS3 - London_D - Story - Graphical Art /  Process Failure - The Gold Arrow indicator will flash erratically when transitioning back to the first area as Angelica moves around in a barrel
[LP-18054] 360 / Wii - London_C - Story - Process Failure - The horses that are killed by dropping the hot coals re-spawn before the minicut finishes
[LSWCW-26266] RTS Crawlies walk straight through the legs of vehicles
[LSWCW-12625] C3PO's head not showing up when killed.
[LP-7688] CAT: Change the new layer setup so that if there are less than 2 specials to choose from then set the layer special selection to "all"
[LSWCW-1850] New scene explorer: animation sets (under the character definitions) display in alphabetical rather than logical order
[LP-41] Allow CAT to work with new repository layout...
[LSWCW-6132] Need to be able to own a blend shape DWA structure...
[LSWCW-8148] Default LED window setup too confusing
[LSWCW-12269] CAT: Selecting different animation entries plays the same animation
[LSWCW-14599] CAT: Changing the animation FPS doesn't update the playing animation
[LSWCW-24792] More CharSys loading optimisations.
[LSWCW-25110] Hang in ResourceLoader waiting for a critical section when loading with "edit" on the command line.
[LSWCW-26757] All walking vehicles that play animations backwards need separate footstep triggers...
[LSWCW-28703] Balance character animation evaluation load
[LSWCW-29750] Investigate Orb LOD optimisations
[LSWCW-30217] Crash in the hub in DynoManager::OnAddScene when playing with two player and aborting loads
[LP-5978] Crash when calculating bounds of an animation entry without a blendshape animation
[LP-6774] HGOBJ refactor: Need a remap table to map a special from the top LOD to the current LOD
[LP-11482] CAT: Can't view attachment LODs when forcing the LOD level
[LP-19957] Crash in CharDef::CalcAnimMemSize
[LSWCW-4597] CAT: Modifying a scene object attachment
[LSWCW-5715] CAT is prompting for an LED to save in when a new object is created
[LSWCW-6149] Support texture mapping array for TID override
[LSWCW-7741] Can we render a progress message when dynamically building shaders?
[LSWCW-10207] CAT: In game particles render in the CAT
[LSWCW-11889] CAT: Keyboard shortcuts are active when typing into the pop-up message box.
[LSWCW-11963] CAT: Some animation exit frames are broken
[LSWCW-13576] Add new resource classes for loading character definition/animation set resources
[LSWCW-16084] Remove RTS use of CharDef::FindAnimEntry function...
[LSWCW-24707] Investigate Resource being free'd twice/free'd and used
[LHPII-132] Character instance special object attachments not rendering
[LP-5885] CAT: When selecting a second animation entry without selecting a character definition the editor character instance is deleted
[LP-15878] Cutscene face blend shape animations not playing
[LP-16656] Can't set all of the extra event trigger flags...
[LP-16765] Add functions to get/set CharDef layer special names
[LP-19414] Half the character Wii Blob shadow alpha
[LSWCW-1283] CAT/LED: Can't delete objects in the scene explorer.
[LSWCW-2171] CAT: Add specular/directional light direction setting options
[LSWCW-2908] Character attachment lights: hook light up to layer flags
[LSWCW-2922] CAT: Crash when trying to add layer trigger to character with more than 32 layers
[LSWCW-2975] CAT: Cut/pasting an animation entry it asks for me to select an LED file
[LSWCW-6088] Support getting a material variant from any other variant (in the function NuMtlGetVariant)
[LSWCW-9456] Crash caused by invalid scene container pointer
[LSWCW-10411] CAT: Crash when adding a layers trigger to the Clone_Cody character.
[LSWCW-12887] Rigid object creation searches for specials
[LSWCW-13596] Investigate no-blend shape face optimisation
[LP-2366] Merge over Dave C's CharSys string hash table modifications to Pirates string table class
[LP-4224] Attaching a rowing boat character attachment to the black pearl doesn't work in the CAT.
[LP-6472] Character icons all seem to be misaligned with the frames..
[LHPII-268] CAT: Copy/past'ing animation entries between sets is not correctly copying joint/blend shape animations
[LSWCW-2121] Loading/unloading an animation set reference collapses tree...
[LSWCW-3048] Add CharInst clipping enabling/disabling functionality
[LSWCW-3583] CAT: Nothing renders in the CAT if entering the editor whilst paused
[LSWCW-6458] CAT: Crash when selecting difference scene object attachments
[LSWCW-7209] Editor doesn't render if the pad is unplugged
[LSWCW-7717] Crash 209
[LSWCW-8778] Fix animation cycle matching
[LSWCW-8951] Change character loading to work without level buffers
[LSWCW-9434] Re-implement live animation decompression with new relocatable animations
[LSWCW-12369] CharAttachmentDef memory optimisation: Look at removing the DynamicLightObject for non light attachments
[LSWCW-14767] HUB: Some character animations are not loading
[LSWCW-15831] CAT: Yoda's rigid blowup head shows up when showing LOD level 0.
[LSWCW-22588] Remove the CharAnimEntry::mSubAction member...
[LP-5022] Investigate and implement new bounding box system
[LP-5619] Rendering and input doesn't work when running CAT/LED without a game pad
[LP-5927] Player items need to modify the character bounding box
[LP-5974] CAT: Allow animation entry setup of start/end frames
[LP-6475] HGOBJ refactor: Skinned special names aren't coming through in the HGOBJ
[LP-6543] Standalone LED: Skippable error "unable to find framework-data\\GUI\\SPLASH.gix "
[LP-7424] Standalone LED: Debug text appearing when creating batch rendering screenshots
[LP-14689] Support using single LOD animation on multiple LOD model
[LSWCW-6289] CAT: Trying to commit a file tries (unsuccessfully) to set svn:needs-lock on a folder
[LSWCW-7394] Copy pasted character definitions aren't marked as modified
[LSWCW-10205] CAT: Triggers don't show up in the timeline property panel when selected
[LSWCW-11008] Screenshots not rendering with correct alpha in CAT/standalone LED
[LSWCW-12080] CharSys:: Investigate removing "Trying to load character x without animations, but character is already loaded with animations" error.
[LSWCW-17691] Can't change the Hat/Hair etc. layers in CAT
[LSWCW-17936] Investigate distance based animation update culling
[LSWCW-25780] Customiser: Pass the tint colour to the customised attachment definition
[LSWCW-29832] Liberty On Ryloth: Can't destroy the city door with anything but the ATAP
[LP-4749] Crash when selecting an attachment trigger for a model with more than 64 layers
[LP-4865] CAT: Add error checking to warn/prevent saving an animation set without rans
[LP-5637] Force re-export of the HGO paths file if a character definition is added to the project
[LP-5893] Animations going missing
[LP-6474] New hand blendshapes are not playing correctly in game
[LP-11485] Investigate using NuAllocConstString for the Resource and NuFileRequest filename/pakfilename members
[LSWCW-3335] Merge light attachment enable/disable back into CharInst
[LSWCW-3337] CAT: Dynamic light visualisation obscuring characters
[LSWCW-4596] CAT: Crash when copying a character definition
[LSWCW-5150] CharInt Attachments don't pick up the same tint/glow settings as the main model
[LSWCW-6249] CAT: LOD doesn't update if the character isn't animating
[LSWCW-8731] CAT: Animation sets are displayed as modified all the time
[LSWCW-22221] LAAT clipping out when playing JediCrash_A
[LSWCW-26405] RTS: Spider droid runs away with no-one driving
[LSWCW-27753] Streaming pak file memory leaks when aborting load
[LSWCW-27901] CWHub: NextGen Only: When you select a character from the hologram table character selection menu, pressing back renders no icon
[LP-5379] Crash 12196
[LP-5998] CAT: Incorrect character bounding box calculated for rigids
[LP-7700] Multiple kill parts are spawning when a character dies...
[LP-7974] CAT: Add layer special trigger
[LP-18815] Primitive blob shadow alpha's of greater than 0.5 had no affect
[LSWCW-4575] Background colour not used in CAT (and I guess - elsewhere)
[LSWCW-10236] CAT: Register edited CharInst's so that there positions can be manipulated.
[LSWCW-10971] Version control errors not being displayed in CAT
[LSWCW-12131] CAT: Unecessary toolbars cluttering up CAT view
[LSWCW-24520] CWHub: Background loading of characters for the customiser is not aborted when moving towards a different room
[LSWCW-26453] NuMtl::Update() Crash on Wii when loading stuff\things.gsc
[LSWCW-28651] Add level specific distance based animation frame rate scaling setup
[LP-8020] Add extra CharInst layer special map functions
[LP-9275] Wrong animation sets get used on the super small minifig
[LP-9739] 360 - Gamewide - Animation - Stpry / Freeplay - Characters always fall away from the direction they are facing when they are rolled over with a barrel ride-on, no matter the direction they are hit from
[LP-12574] 360 / Wii - Maelstrom_A - Collision - Ragetti can clip entirely through the player when searching for his eyeball
[LP-18682] PS3 - Isla de Muerta B - Process Failure - Barrel will keep rotating even when player jumps off
[LSWCW-8009] Bad AI pathing
[LIJII-15202] [Builder] When symbols light up on Academic Acess panel they are blurry as if using a 'depth of field' filter
[LIJII-9322] New error message ['bad island'] and then the level crashes - swapping between play and create modes
[LIJII-11135] Foliage Blowups are remaining in levels after they have been 'blownup' [Skull1Builder2 + BonusBuilders1,2+4]
[LIJII-11429] RaidersBuilder3 - The Bike is not killed when driven into water and will get stuck on the surface
[LIJII-12240] [Builder] Mini-kits, which are wired to something appear in the level before being activated to appear.
[LIJII-12352] [Builder] Super Bonus levels need indication at the start that the player must collect 1,000,000 studs in order to complete the level.
[LIJII-12974] [builder] Spear traps do not damage vehicles, instead flinging them up into the air.
[LP-1088] Crash 6999
[LP-7098] Croc Attack Kill water anim
[LP-8264] Crash 6058
[LP-16791] Pelegosto_C : Party AI get stuck at the top of Climb Pole trees (will not jump down)
[LP-17107] giz flow action for SetCompassWaypointComplete
[LP-5915] London _C CONTENT COMPLETE bug - New AI pass once carriages are in
[LP-6930] Crash 6399
[LP-9218] London_C Ai tweaks and polish
[LP-9611] Barbossa on horseback at end of London_C causing crazy char velocity (or his horse/adjecent horses is/are)
[LP-14834] AutoCollect working for the SpyDiggyKit (mini-kit) in Pelegosto_A
[LP-1477] Crash 5688
[LP-4916] Wall Jumps working with AI
[LP-8054] Spyglass LockTime set to '0' should indicate infinite time/win message to be set in script/flow
[LP-19460] (Wii Build) Pelegosto_A in co-op players pushed against each other and also against a wall can embed in each other and become stuck
[LP-8043] Crash 6827
[LP-9276] Gravity to react to sock changes on the upper deck of PonceA
[LP-9609] Y prompt not appearing on the 'invisiseat' on the coalcart in London_C
[LP-11262] When one push obstacle has finished, continuing to push against it will activate other push obstacles in the level.
[LP-19268] Constantly tagging in to the boat can cause an odd camera angle looking out of the world.
[LP-3478] Crash 6397
[LP-4664] Crash 6764
[LP-249] In the GizLedge editor, the preview placement is 180 degrees flipped from where it ends up
[LP-1301] Technos (and other gizswtiches/triggers) to use the rotation information of a special, in addition to the 'attach to'
[LP-6159] FreePlay - Mini-Kit Ships not moving to locators
[LP-19215] Script command to wake up phyiscs objects/gizmos
[LP-5009] PonceDeLeon A Camera Roll abilities
[LP-3542] Players do not grab the grab walls if they do a double jump
[LP-4218] Under Water Movement needs to be improved
[LP-4261] Jack's Island_A Feedback -  The Light-Beam should not snap to the player as they interrupt it.
[LP-7832] Sword Levers have a delay of around 2 seconds before activating related gizmos
[LP-10711] Monkeys playing idle3 (passing item from hand to hand) as an idle when not set to idle
[LP-17825] Players falling through the terrain of the Rotary Wheels
[LP-5655] Crash 6975
[LP-7127] Shoals of Fish (krawlies)
[LP-9096] Jack's Face Icon not being dropped by AngelicaDisguised
[LP-12721] Crab throwing mini-kit
[LP-16738] London - JH Feedback - A - Play guitar hint is showing even though Scrum is inactive.
[LP-2676] Sonar Effect Anims played specific to Teagues sonar effect.
[LP-7661] Tween to Ledge animation/code does not work for moving platform ledges
[LP-9033] Singapore Level - Singapore Locals randomise incorrectly.
[LP-19971] 360/PS3 - London - Freeplay - Placement - Minikit detector arrow in first area points to an inaccessible area
[LP-19940] NuLSVOctree::DebugRenderNode causes crash (overflow?) in DisplayListCreateGeomTransformPS
[LP-19794] PS3 - Upriver_A - Story - Graphical / Process Failure - When the player catapults the monkey across to the other side of the river, the monkey shall disappear
[LP-19938] Crash in FreePlay_DropInToPlayerPos because 'player' was NULL
[LP-19945] Crash in GizItem_InBarrel_Release(
[LP-8785] SuperCarry GizItems to have lights attatched to them
[LP-19942] Crash in  ObjBlocking probably because one of the member functions of 'obj' returned NULL
[LP-17243] 360 / Wii - HUB D - Character Customiser - Animation - When the player exits HUB D after using the barrel switch to open the door the barrel can be seen floating into the switch as the area loads
[LP-7231] Hub - Level Select : general bug for promoting code against.
[LP-12696] TO DO for 360 ONLY. Isla De Muerta - IslaDeMuerta_B - Story / Freeplay - Performance - After defeating the band of Cursed Pirates, the animations for the build its appearing and the remaining limbs disappearing triggers a drop in Frame Rate
[LP-19847] 360 / PS3 - Pelagosto_A - Story - AI - If the player character jumps off the side, then switches character before dying, the switched-away character will respawn but not follow the player
[LP-9245] Respawning of GizItems after plugged required for JB feedback
[LP-14872] 360 - Pearl vs Interceptor_B - Story / Freeplay - Process Failure - If you pick up the key, then the tile pieces, you get a pulsing indicator telling the player to place the tiles where the key should go.
[LP-4511] SFX - Light Beam sfx
[LP-18899] PS3 - Hub - Crash - Swapping between Freeplay characters using the character board will cause the game to crash
[LP-19941] Crash in AnimationInstance::CheckKeyframeEvents because either GetPrimaryAnimation() or GetEventsList() returned NULL
[LP-19893] PS3/360/Wii - Pelegosto_B - Story - Process Failure / Tech Hang - Players can fall into an infinite death loop when jumping off the side of the mountain
[LP-19937] Fix build error in nusound.h caused by size_t -> int conversion
[LP-10746] PS3 - Locker B - Graphical - Story / Freeplay - The Water Barrel Icon for the wake up Gibbs puzzle is present on all decks in section B
[LP-18906] 360 / Wii - Pelegosto_C - Story - AI / Process Failure / Collision - The Pelegostos on the ledge where the rock falls down will kill himself with his own spear.
[LP-17665] 360/PS3 - Shipwreck Cove A - Story - Cutscene/Graphical - The man standing next to Mistress Ching is bright yellow.
[LP-19563] Crash in GizmoSysAddEdLevelGitInfo possibly because either flowgizmo or gizmo points to de-allocated data
[LP-17797] PS3 - Story / Freeplay - Isla Cruces - IslaCruces_B - Process Failure - When attacking the blue pirates with any character equipped with a Hammer, allied party members will teleport / Lift towards the sky box where they will ultimately fall to
[LP-19133] PS3 - Gamewide - Story / Freeplay - Tech Hang / Co-op - Slurp patches will break if one player transitions whilst the other player is using it.
[LP-16015] Wii - Pelegosto_C - Story / Freeplay - Process Failure - Nuerror occurs after the outro cutscene and status screen of Pelegosto when loading back into the hub - Nuerror: numemory.cpp (37)
[LP-19733] PS3 - Hub - Process Failure / Co-op - When one player is on a ride-on, while in split-screen as the other player switches character, the ride-on and the player will disappear.
[LP-19808] PS3 - HUB - Characters / Process Failure / Tech Hang - Characters will rarely appear in the HUB causing a great deal of difficulty in achieving 100%.
[LP-19167] PS3 - Locker_B - Story - Process Failure - Swinging when at the top of the chain that rocks the boat, causes the screen to shake erratically
[LP-19817] Possible to get stuck in the wall after the barrel switch at the end of upriver b
[LP-18856] Crash 2251
[LP-19782] Crash in AIEdgeTimeCost destructor because mEdge was NULL
[LP-15845] Hub_C + Hub_C_Freeplay: Spyglass deferred shadow point of interest
[LP-19458] 360 / PS3 / Wii - HUB_D - Character Customiser - Animation / Physics - After spinning the character customiser wheel when it settles characters may obscure their bodies with their weapons. This prevents the player from being able to see the body clearly.
[LP-17358] Wii / 360 - Locker_A - Animation - "Imaginary Jack Bomb" has no idle animation.
[LP-18142] 360 - Gamewide - Achievements - Story / Co-Op - When two players complete the first level in co-op and obtain the relevant achievements if a new game is started with a different player 2 they won't receive the same achievements
[LP-19735] Light Beams are destroying silver lego
[LP-19365] 360 - HUB_ B - Crash / Hang - Watching multiple cutscenes from the Hub viewer crashes the game
[LP-18817] 360 - The Hub - The Ride_c - Story - Characters / Process Failure - Gunner is unable to damage you with his whip
[LP-19826] PiratesAI::SetGameObjectCapabilities is not clearing obj->ai.capabilities to 0 before re-evaluating again.
[LP-19840] copy of pelegosto debug crash bug
[ER-3226] Support for rendering to multiple HWNDS
[LHPII-121] SplineHelper needs its list of splines to be moved into a per-LevelContainer Manager
[LP-19801] Memory leak in vfx_sys
[LP-18220] 360- Fountain - Fountain_A - Freeplay - Process Failure / Effects - The geysers/fountains spray effect will re-appear after completing the puzzle and then re-entering the area
[LP-19650] Front end debounce problems
[LP-19019] PS3- Process Failure - Local - Continuing story from Pelegosto and loading into Up River will drop out player 2 and they will be unable to drop back in
[LP-18923] 360 - Locker - Locker_A - Story - Process Failure - By using the boat to push spade/shovel jack away from the palm trees you can cause an inconsistency when giving him the duck
[LP-17468] PS3   - Maelstrom_D - Story - Graphical - The character wheel in area D sometimes shows the wrong characters and will show Bootstrap before he is part of the team
[LP-10519] 360 - Isla Cruces_D - Animation - The characters when on the inner part of the wheel have no animation it looks like they are sliding, it should be similar to the one for the character on the top wheel
[LP-17023] Black artifacts occur on ps3 throughout cutscenes.
[LP-8789] Spyglass - 4-5Fountain_B - Target needs to be a special, not an AI character
[LP-13952] Barbosa's Frog needs to trigger blowups.
[LP-4626] save game size
[LP-19183] PS3 - Pelegosto - Story - Coop - Process Failure - If one player falls to death whilst the other transitions to next area one player will be dropped out and the other can inhabit the empty cage as a character.
[LP-19674] Crash in CharDef::CalcAnimMemSize because mAnimSetRefs was NULL
[LP-14843] Fountain of Youth Boss Fight - Voodoo fists can be left behind
[LP-5776] Fountain of Youth Boss Fight
[LP-18795] Fountain_E - Blackbeard's zombie eye particles clipping strangely
[LP-19797] Debug code that is still in
[LP-18029] 360 / PC - London_C - Story - Graphical - The horses hooves clip through road as they gallop
[LP-17675] 360 - Shipwreck Cove A - Story / Freeplay - Process Failure - If the player falls down off the pole where one of Mistress Chings wigs is positioned on, the player has to throw the wig in the water to make it respawn, it cant be carried back up
[LP-18867] Fix missing refraction on PS3
[LP-17588] PS3 - Gamewide - Freeplay - When changing character in the water, the character will be forced to the bottom of the water until the character change has completed
[LP-19195] PS3 - Singapore B - Story / Freeplay - Process Failure - Design - Tai Huang is unable to pick up carrot after being given pistol, can appear to be a tech hang
[LP-19358] PS3 - Upriver_A/B - Story - Graphical / Process Failure - Transitioning back to area A from B causes the character icons/pictures of Pintel and Ragetti to appear at the top of the screen with no tick, as if they were never collected.
[LP-19340] PS3 - Front End - Audio - At the start of the background cutscene of the black pearl sailing the audio stutters as the camera moves down
[LP-15252] 360 - Compliance - Rich Presence does not represent the game when you are in the game menus
[LP-19115] PS3 - Port Royal_C - Story - Design/Exploit - You are able to destroy the crab cage at the end of the level using a barrel making the character able to get the Freeplay mini kit
[LP-2266] Head Throw
[LP-19379] 360  - Kraken_C - Story / Freeplay - Achievements / Trophies - It is not clear to the player what counts and what doesn't count towards the 'Hello, beastie' achievement / trophy.
[LP-19238] PS3 - Pelegosto_B - Story / Freeplay - Collision / Process Failure - Ramps that player lowers in this section to cross gaps can lose collision once they return to their starting positions
[LP-11691] fog broken on wii
[LP-12282] TT Old Texture animation not working on the Wii
[LP-12998] Fog on Wii fogging everything
[LP-13103] TT Shine on the Wii not looking at the reflection map mask
[LP-13335] TTwind not working on the wii
[LP-13515] "AllowFog" attribute being incorrectly un-ticked
[LP-18509] TT water not working on wii
[LP-18531] can't convert TheRide_B
[LSWCW-5272] refraction BUST ------- E3 requirement
[LSWCW-5788] cant render TT shaders on NU2API(vCloneWars_INT/50/2855827)
[LSWCW-5789] TT Rim lighting not retaining the rim colour
[LSWCW-6953] rim lighting not renderable in maya software
[LSWCW-8479] maya software renderer crash
[LSWCW-8905] error ' RigidBody does not map to a bone'
[LSWCW-13597] Camera issues in the VFX particle and part editors!.......
[LSWCW-13717] distortion on glass particle types don't work
[LP-19490] 360  - Hub - Text/Design - Press START text for an inactive player at the level selector needs to be removed from the hud as that user is unable to interact by pressing START.
[LP-18910] PS3 - Tortuga_B - Story / Freeplay - Characters / Graphics - In the room where you have to retrieve Cotton's parrot for him, he already has a parrot on his shoulder
[LP-19181] 360  - HUB - Process Failure - Character will remain on the crab ride-on when tagging to the other character using the trigger buttons.
[LP-19129] 360  - Gamewide - Freeplay - Controls / Process Failure - If the player stops bringing Jack's Compass out and then brings the character select up, they remain in control of their character while on the character select menu.
[LP-9240] PS3  - Port Royal_A - Process Failure / Continuity - Story - Following midtro, Jack and Will prepare to fight in blacksmiths room, the players last controlled character is still riding the donkey, though they are seen in the cutsceen on foot
[LP-19722] LP-18503 dupe
[LP-18006] PS3  - Locker - Locker_B - Process Failure - Story / Freeplay - While inside the ship in area B, the minikit detector is pointing to the minikit in the captain's quarters, which could confuse players.
[LP-17722] PS3  - Isla Cruces_C - Freeplay - AI - The AI in this area is too aggressive, it is nearly impossible to use the compass in the main area without being killed.
[LP-19410] PS3  - Gamewide - Freeplay -  Process Failure - If changing character next to a ride on, with the ride on button prompt showing the name of the new character will not display.
[LP-15079] PS3 - Hub A - Audio - No sound effect present when selecting a chapter from the level select map board
[LP-17467] PS3 - Gamewide - Story / Freeplay - Camera / Co-op / Graphical / Process Failure - When in split screen and using a cannon the graphic representing the nozzle moves when the camera is moved with the right stick , it should be stationary
[LP-19102] PS3 - Gamewide - Graphical - Co-op - If both players are a variation of Jack Sparrow and stand next to each other and open their compass the two menus will overlap
[LP-19734] Upriver - After getting ragetti's eyeball there are two directional arrows
[LP-19530] Torch flame particle effect lags a frame behind the holder when running around while holding one.
[LP-18816] Character Wheel (story tag) needs sfx
[LP-19079] Crash in edgizmoblowup_Paste because either the 'from' or 'to' blowup was NULL
[LP-4997] flow.led - need to deal with what are going to do with unskippable errors
[LP-16339] Need a way to still test compass door links are still set up correctly - John suggests a commandline?
[LP-14734] Torch Switches are drawing stand here icon even when inactive
[LP-2440] 3-2Locker_C Test to see if we can check that 3-2Locker_D has finished streaming..
[LP-2137] GizSpellit - Would be very useful to have a build origin column like other Edit Anim Group menus have
[LP-2384] Crash 6440
[LP-3531] 1-1PortRoyal_A - Superstrength obstacle chained into grabthrow.  Grabthrow part needs timing tweaks?
[LP-4226] 3-2Locker_A issues with superstrength handle
[LP-14678] Cloth::SetShape needs protection against NULL parts
[LP-16166] Cutscene issues - QueenAnn
[LP-18643] GizObstacles for VFX - any chance we can have a flag that makes it somewhere between a simple obstacle and one that just animates?
[LP-18783] When closing PC build window I get PirateGameObject.cpp error every time
[LP-17978] LOZ FEEDBACK - You should be able to throw objects at other players in the hub
[LP-18168] Wii - Queen Ann Revenge_A (4-2QueenAnn_A)- Story - Graphics - Majority of 'comic book' style section of intro cutscene is missing
[LC-747] CAT Editor - @ TT-Fusion, Adding an animation to a new animation set, crash bug.
[LHPII-103] Parseltongue tech required
[LP-19348] Crash in FlowGizmoTimerHelper::CreateObject because theEdSceneHelper.GetEdScene returned NULL
[LP-16129] Characters try and block with items they shouldnt block with
[LP-4774] Add Mac support to GWiz
[LP-19431] Wii - Legal - The registered symbol '®' displayed for 'LEGO' is not properly legible on the Autosave information screen. (Raised by Disney)
[LP-17167] PC - Hub_A - Story/Freeplay - Crash - Picking up the cursed medallion/coin that is dug up by Jack in Hub_A as any short character will crash the game
[LP-17171] PC - Hub - Story/Freeplay - Process Failure - Tech Hang - In the Hub, hold down the change character button to bring up the character select grid, change character, character will not change, player can not change character or cancel have to quit
[LP-14992] PC - HUB - Process Failure - levels cannot be accessed when it is night time
[LP-14779] PC - Gamewide - Process Failure / Controls / Co-op - If player two is added to the game by pushing F2 or start (on controller), erroneous pop up box telling player a controller has been removed will be displayed when player has quit to main menu
[LP-17452] PC - Port Royal_A - Process Failure - Story/Freeplay - The fish/sausage/sword icons on compass are visible, despite not being in the correct area; they should be silhouetted
[LP-18836] PC - Ponce De Leon B - Story / Freeplay - Collision - Gate / Door has no collision in the middle section when firing through it
[LP-15770] Tortuga_A - Carriage blow ups play sfx from start point and not end point

Closed issues updated in last month
===================================

[LP-18858] 360 - Pelegosto A - Audio - The tribal dance music for the cannibals is missing from the level
[LP-8409] 360/PS3 - Port Royal C - Collision - Able to jump through the wall next to the silver gate and on to the barrel ride-on
[LP-19631] Animation Layers being out of order and therefore not playing back correctly.
[LP-6584] Fountain CONTENT COMPLETE bug -Spaniard & Zombie krawlies into fountain-D
[LP-17718] PC / Wii - Pearl Vs Interceptor_B - Co-Op - Graphical - If one player runs downstairs and to the far back of the area, the characters on the upper floor will disappear
[LP-10162] 360 Demo - Port Royal A - Audio - There is no SFX from the axe hitting Jack Sparrow, SFX will occur when axe hits floor after bouncing off jack
[LP-19547] Wii /360 /PS3 - HUB - Local Co-op - Process Failure - Going into the Cutscene viewer in co-op will disable player two after watching the credits
[LP-18369] 360 - Port Royal_C - HINT_COMPASSPOINT hint text to notify users on how to use the compass disappears very quickly not allowing a full read until it re-appears.
[LP-19457] Wii - Compliance - After ejecting the disc, a low frequency sound is continuously audible from the Wii Remote speaker (Raised by Disney)
[LP-19630] Dyno asserts should not be present in _FINAL builds
[LP-19296] 360 - Maelstrom - Maelstrom_D - Freeplay - Tech Hang / Characters - When the player defeats Bootstrap Bill with friendy AI set to Davey Jones, the Davey Jones boss fight will not trigger.
[LP-16702] Insta Throw - Insta Throw changes to de-clutter the screen of targets
[LP-19013] Animals get prompted with [B] for fix-its
[LP-19628] Credits - Film 4 concept art not appearing
[LP-17209] PC - Gamewide - Story / Freeplay - Design - Process Failure - It is possible to switch to a character who is behind a transition point allowing the player access to areas they should not reach.
[LP-18379] PC - Pelegosto B - Freeplay - Camera/Design - The camera appears to reset itself close to the spyglass/telescope on the first rock pillar freeplay area
[LP-19550] Wii / 360 - Gamewide -Tech Hang /  Process Failure - Throwing  specific objects essential to progression such as carrots needed for the donkey in Port Royal and the piece of coal needed for targets in London will not respawn again
[LP-11237] Pelegosto - Freeplay - Mini-Kit 7 A - Hamster wheel
[LP-19109] Pirates - PC - pre-titles cutscene can only be skipped with keyboard...
[LP-19442] LOZ FEEDBACK - It would feel more polished if the super free play purple swirl also had a sfx
[LP-17360] Portals are active in Giz editor when they shouldn't be
[LP-17759] Wii - Tortuga - 1-2Tortuga_C - STORY - Performance - 2-3 second compass load screen will appear when transitioning from Tortuga_A back to Tortuga_C to finish the level
[LP-13666] TRC R076 - PS3 - Title cannot handle a PS button Quit on the Press Start Screen.
[LP-19472] Wii - Legal - No Disc Error Messages are displaying the LEGO® term with an unwanted space
[LP-19464] Blob shadows appearing as Squares
[LP-19383] Wii - Compliance - The current boot screen flow is not correct. (Reported by Disney)
[LP-19405] Wii - Compliance - Unable to skip the Strap Reminder Screens with no Nunchuk connected to the Wii Remote.
[LP-17695] TRC/FUNC - PS3 - No option to go back if other users data is loaded.
[LP-10753] Maelstrom_A -- Make rope unnatach better ( as opposed to simply disapearing )
[LP-7873] Character chooser doesn't appear to work as expected/can get locked in.
[LP-19492] Crash in wxUI::CheckForObjectsMovedBetweenScenes because LEDResource did not have an associated file name
[LP-19571] Fix flicker on hub purchaser prompts
[LP-19427] PS3/360/PC - Localisation - Get the russian / polish fonts working.
[LP-19570] LP-18503 dupe
[LP-18599] 360 - Shipwreck Cove_A - Story - AI - Friendly AI character does not utilise the sword switch in the final table, instead running around aimlessly, forcing the player to switch and so themself
[LP-17751] Could we set the distance of the wii underwater fog transition...
[LP-11986] Can we have the option on LODs to not step down the threshold values on Wii (on cases where the top LOD is not exported for Wii)
[LP-12008] LOD's appear to be behaving strangely when Lego parts are used
[LC-762] Parkour - Jump to ledge move needs to be removed.
[LC-763] Parkour - Cant trigger moves from wide angles
[LC-758] Parkour - Can't grab parkour objects while falling from a distance.
[LC-780] Parkour - Controls - cannot jump away/down from a ledge
[LP-18811] Crash 2077
[LP-14740] 360 - Compliance - Rich Presence does not represent the game when it is paused
[LP-18327] Wii - Pearl vs Interceptor_B - Freeplay - Collision - As Syrena, if the player swims against the ceiling on the flooded deck, they will be throw around rather erratically
[LP-17003] 360 - Upriver_A - Story - Collision - there is no collision between two characters when they stand on the balance beam
[LP-8046] Wii - Gamewide - Status Screen - Graphical - There is no icon for the minikit on the status screen above the number out of 10
[LP-18919] 360 - Singapore C - Freeplay - AI / Process Failure - When using a strength character, player can pick up the men in the tub with odd results
[LP-19558] Wii / 360 - Pelegosto _B - Story - Collision / Tech hang - If player attemps to jump the collapsed bridge and hits the bottom chains, they will fall in an infinite death loop
[LP-17794] Wii - Upriver_A - Freeplay - Process Failure - Using the compass to find points three and four when stood at the start directs the player into a wall
[LP-19556] Whatever sfx we use for the tick, please use on pearl vs interceptor when you successfully blow up a silver window.
[LP-18366] Wii - Port Royal A - Freeplay - Placement - With the extra "Minikit Bottle Finder"  turned on there is an arrow behind the silver lego gate pointing to a minikit that is in a different location
[LP-18963] 360 - Port Royal - Port Royal C - Story - Co-op - Exploit - If one player gets knocked down by a barrel, they can then double jump to reach the hanging bar in the back corner of the area and allow that player to get 2 minikits
[LP-13946] Wii - Hub_B - Graphical / Process Failure - When firing the cannons if aimed to right they will not fire, there does not seem to be any obstacle preventing this when in the aiming mode, On Wii the cannon ball will explode in front of the camera
[LP-18983] 360 - IslaDeCruces_A - Story - Exploit / Vehicles / Collectables - Minikit in the sea to the left can be collected using the row boat , it is meant to be collected using a deep sea character
[LP-19094] 360 - Dutchman Escape_C - Story / Freeplay - Process Failure - It can be very difficult to grab the tight rope at the back off the flying Dutchman
[LP-15864] Wii - Gamewide - Controls - You are unable to initiate a whip attack by waving the Wii Remote when playing as a whip wielding character
[LP-19438] 360 - Port Royal B - Crash Hang - The player can jump on the bar light grapple collectible, breaking its physics, transition once or twice out the area and the game will crash
[LP-19233] Wii - Kraken_C - Freeplay - Graphical - When in the freeplay area, If the player looks at the Kraken the tentacle will be graphically corrupt / missing most of its form
[LP-19153] Wii - Isle De Muerta_B - Freeplay - Process Failure - Freeplay - Despite being Derrick (having shovel) and holding the Cursed Medallion, player cannot dig up Dig Spot containing spyglass
[LP-19275] 360 - London_C - Story / Freeplay - Animation / Placement - If player jumps to the left off the back of the first carriage, they can see a stationary yet animated horse running backwards
[LP-19225] 360- Shipwrecks cove - Co-op - Process failure - If Player2 transitions to Brethren court while Player1 is holding codex, Player1 will lose codex after transition.
[LP-15800] 360 - Whitecap Bay - WhitecapBay_B - Process Failure - Story/Freeplay - The minikit indicator points to a mini kit off the screen to the left.  This is misleading to the player as they cannot get to the mini-kit by following the arrow.
[LP-19278] 360 - HUB_A - Story/Freeplay - Crash/Hang - The game crashes when digging up the grenade object on the beach, after picking up and holding the coin
[LP-19343] 360 - HUB - Controls/Process Failure - Cannot purchase any wandering characters whilst in control of a strong character; he will just pick them up rather than enter purchase menu
[LP-19317] PS3 - London B - Tech hang - Story - You cannot progress to London C if a redcoat has climbed the drainpipe leading to the zipline.
[LP-17816] 360 - Upriver_B - Freeplay - Process Failure - Using the compass to locate the Piranha does not follow the path
[LP-13670] 360 - Gamewide / Freeplay - Process Failure - Blackbeard can confuse himself by attacking Silver Lego
[LP-17210] Wii - Gamewide - Game - Graphical - The black debris produced from destroying a target with a cannon plays for too long.
[LP-18587] PS3 - HUB_B - Process Failure - After destroying silver door, cannot purchase the extra toggle Red Hat
[LP-13469] 360 - Hub_B - Story/Freeplay - Game - GamSys - AI - When on one of the hang bars on the upper level above the far left Skull door, the AI character will attempt to follow but will stand on top of the hang bar instead of hang from it.
[LP-15943] Wii - text - Gamewide - Dutch - Text saying 'Connect controller' is amazingly small
[LP-19130] Wii - Gamewide - Coop - Controls/Process Failure - If a player disconnects their controller while starting to access a cannon/spyglass/telescope, when they drop back in they wont be able to move their character until the other player transitions
[LP-7390] 360 - Upriver - Upriver_A - Story - Co-op - Camera / Collision - Camera will show out of game world when switching from a character at the start of the level to a character stood near the transition to area B
[LP-18383] 360 - Gamewide - Process Failure/Animation - Syrena has does not have a guitar strumming animation when playing the guitar
[LP-17540] 360 - Hub - Hub_C - Process Failure / Graphical / Characters - Picking up the cursed coin / medallion with Wyvern will cause him to gain red clothes.  It probably shouldn't cause him to change appearance at all, since he is already skeletal.
[LP-18927] 360 - Gamewide - Story / Freeplay - Animation / Placement - When a character is knocked out by Privateer Barbossa's poisonous frog, the character's "seeing stars" animation is placed halfway down their body, instead of above their head.
[LP-18631] Wii - HUB_B - Placement / Process Failure - The Red Hat Finder arrows do not correctly point to the two arrows inside HUB_D from HUB_B.
[LP-19529] Compass - Always show the prompt
[LP-19491] (Pre +) titles cutscene - code side of JB request...
[LP-18938] 360 - Jack's Island - JacksIsland_A - Freeplay - Process Failure / Tech Hang - If the player swims too far out to sea on the back of a turtle, the turtle will sink and the player will be trapped on it, being unable to switch character
[LP-19302] PS3 - Gamewide - Crash / Hang - Sound - Story / Freeplay - Using the compass or interacting with a build-it as any Jack Sparrow character will display a NuError message (590) and give off a loud buzzing sound
[LP-19162]  PS3 - Gamewide - Hint Text - No hint text appears to show that the player needs to hold B to play Scrums guitar
[LP-19516] Want to be able to flag compass trails as "freeplay"
[LP-16076] Wii - London_A - Game - Graphical - The torches have no flames present when mounted on the wall, but have a flame when in the players hand.
[LP-19445] JB - Titles/Frontend - make "Press Start" message not appear until we're in the main loop of the titles cutscene...
[LP-9812] Wii - Gamewide - Audio - A sound effect will loop indefinitely when 'Always Double Treasure' is turned on.
[LP-13986] 360 - Tortuga A - Exploit - Story - It is possible to gain access to the balcony on the left early by jumping from the locked gate.
[LP-12710] PS3 / Wii - C2L4 - IslaCruces_C - Story - Game - Graphical / Process Failure - When the player kills the AI Davy Jones crew members, they will fall apart onto the floor highlighted in red.
[LP-16422] Compass - Trails should count towards completion
[LP-18437] 360 - Hub - FTC #152 - If the user signs out after selecting a cutscene in the cutscene viewer it will return to the main menu briefly then play the cutscene and return to the game
[LP-19289] 360 - Port Royal - Story / Freeplay - Graphical - Object icons missing from the miniature compass points graphic at the continue story / return to port menu after the status screen
[LP-18386] 360 - Gamewide - FTC #152 - If the user signs out immediately after starting a level in freeplay upon starting a new game Port Royal will load into freeplay mode
[LP-9592] Cannon targets can be targeted by marty's gun - needs cannon blowup flag
[LP-12857] Wii - Isla De Muerta_A - Graphical/ Process Failure - The compass footsteps don't leads over the bridge, which can make them difficult to follow.
[LP-9027] Warnings
[LP-13619] Isla Cruces D - JH Feedback - Minicuts should zoom in more or draw cut-scene borders to better frame what's going on and distinguish more from gameplay.
[LP-15926] Tortuga : Can we have it so Krawlies do not force you back when you walk into them
[LP-16755] Gamewide  - JH Feedback - A - When a grenade sticks to silver (see QueenAnn_B), it flashes. It shouldn't - the fuse should change to the 'active' spark OR it should instantly detonate, whatever's easiest that works in other levels.
[LP-16756] Gamewide  - JH Feedback - The Guitar hint never clears.
[LP-16733] WhiteCap_A : The Boatman rowing the logboat needs to be moved further towards the back of the boat so that the player doesn't get forced off it when holding the super carry dyanmite cage
[LP-19474] All - add "LoadingNight" as boot-up load-screen...
[LP-19366] Wii - Locker - Graphical - Story - Tech Hang - No footprints appear leading to peanut compass point causing a progressional tech hang
[LP-16174] 360 - Compliance - HUB - non interactive black screen of over 5 seconds when viewing the credits in the cutscene viewer
[LP-18446] 360 - Compliance - Hub/Cutscene Viewer - Compass loading screen after skipping the credits exceed up to 17-18 seconds.
[LP-19240] Wii - Singapore - Story - Crash / Hang - Upon completing the level with a second player dropping in and out at random points, the game may crash when transitioning to the compass status screen
[LP-10680] Deferred lights overlapping bounding box issue
[LP-18939] Wii - Port Royal C - Story / Freeplay - Process Failure - Player can't hot swap between characters on the beach area of port royal using the "C" button.
[LC-869] MS - Script command request - Character_ReleaseTakeOver() extended functionality.
[LC-416] MS - Script command functionality expansion - PrintToScreen
[LC-394] MS - DriveToPoint is broken
[LC-1057] MS - UI Request - disable all hud / UI elements script command
[LC-1045] MS - UI Mission Message (script triggered)
[LC-1044] MS - UI Help text (script triggered)
[LC-1043] MS - UI Mission Counter (script triggered)
[LP-18479] PC - Locker - Locker_C - Story - Tech Hang - Player will be unable to trigger the transition by swinging on the chain, causing a technical hang
[LP-18403] 360 - Compliance - Hub - Character portrait icons load screen when quitting/returning back to the Port/Hub are not engaging enough to the user, currently exceeding up to 18-20 seconds.
[LP-18120] DOF looks lo-res
[LP-18164] Wii - Hub_B - Audio / Sound - There is no sound effect when a ride-on barrel falls to the ground.
[LP-19443] NUERROR
[LP-10179] frameanalyser reporting wrong platform for 360 and PC in CSV file.
[LP-11201] frameanalyser - pre-pass capture mode no longer working
[LP-4387] Line Of Sight Checks not working on plugs
[LP-8365] Push Obstacles Stay Open Time not working
[LP-16580] Compass Trail visually always active
[LP-16597] Attatching GizSwitches to specials that have a rotational value of anything but 0 is causing the reticule to become mis-aligned from the rest of the GizSwitch
[LP-18330] Animation library data block isn't filtering out platform-specific animations
[LP-18805] HINT FIXES - Second barrel roller needs a hint
[LP-18804] Port Royal - The arrow is missing from the barrel roller switch.
[LP-18801] HINT FIXES - Character wheel hint does not go away
[LP-18800] HINT FIXES - Cranks hint needs tweaking
[LP-14016] blob shadows 'fading' on Wii
[LP-18894] Crash 6458
[LP-18634] In split-screen mode the game draws the other player's hidden-player-icon.  looks a bit rubbish...
[LP-12127] Shiny Lego Particle not working
[LP-15313] Marty can throw supercarry item through dyno terrain
[LP-15744] Supercarry Duplication When plugged
[LP-13415] Kraken Tentacles Collision not right
[LP-13420] Giz Item loses collision on Respawn
[LP-15309] Build It from deck below
[LP-18360] Shiny blowups not targeting
[LP-5568] Crash 1704
[LP-11610] Kraken_A Push Paddle Look
[LP-17957] London_A Rifle Particles playing on balcony when enemy ai fires.
[LP-1325] 4-1London_B Terrain carries on animating after object stops
[LP-19345] Crash in EdRefGizTimer::GetMemberData probably because flowGizmo->gizmo was NULL
[LP-7482] Hints - General bug for hints.
[LP-16705] item modifier trigger deoant work in idle animations
[LP-19364] Recalculate compound object bounds whenever an object is added or removed
[LP-17723] crashdumps: crash 0 is rearing its ugly head again
[LP-17674] 360 - Queen Anne's Revenge_B - Freeplay - Graphical - The icons for Garheng, Salaman and Cook should not be present in Freeplay as they have nothing to do with the progression in the level
[LP-11702] 360 - Legal/Compliance/LOC - French/Italian/German/Spanish - Front End - Title of the game in the legal screen is not localised
[LP-18458] 360 - Jacks Island A - Tech Hang - In the sea turtle Freeplay area you can swim a turtle out to the far sea and get stuck in a death loop if you jump off of the turtle
[LP-18916] 360 - Hub_D / Character Customiser - Text / Design - Hint text can cover up the name and code display in the bottom left of the character customiser if displayed when entering the customiser.
[LP-16106] 360 - Hub - Rich Presence - Text - Spanish - Rich Presence for "On the Ride" should be "En la atracción." instead of "En el trayecto."
[LP-18883] 360 - Hub - Characters - Process Failure / Co-op - Holding Y when grabing an Ai / other player character with a strength character will bring up the character wheel, This is no longer used in the Hub and shouldn't show
[LP-18337] 360 - HUB - Process Failure/Graphical/Characters - If player picks up the Cursed Coin/Aztec Medallion and then switches to Guard Dog, the dog will appear as a tail and a coin.
[LP-18323] 360 - Gamewide - Story / Freeplay - Co-op / Process Failure / Exploit - Using two Jack Sparrow's, players can both use the compass to skip compass points and alter the path finding puzzle the the last point.
[LP-19127] 360 - Gamewide - Co-op / Propcess Failure - Having one character die as the other player transitions causes for the dying character to appear with all of their hearts empty and to die on being hit once.
[LP-19077] 360 - Pearl Vs Interceptor_A / Pearl vs Interceptor_B - Story - Graphical / Process Failure - When using the character wheel in these area's Jack is present on them though can not be switched to. He should not be on the wheel
[LP-18628] Wii - HUB_C / _A - Process Failure / Characters - When purchasing a Character in Area C, once you transition back to Area A the character unlock screen will display again.
[LP-17429] 360  - Hub D - Character Customiser - Co-op - Splitscreen / Camera - When in Co - op trying to customise the characters the camera does not split screen and pan in closer (like it does in single) making it very difficult to see the options.
[LP-12922] 360 - Isla De Muerta_B - Story - Game - Animation / Process Failure - Pressing the B button in any of the three moonlit areas initiates the characters build-it animation before there is anything to build.
[LP-17366] 360 - Isla de muerta A - story / freeplay - process failure - The compass path from jacks compass is going under the rocks from the fallen wall and seems to only lead into the middle of the water.
[LP-19171] Add a new output to door gizmos so the flow can find out if the destination level has streamed
[LP-18638] Gamewide - UNSKIPPABLE NuError nuanimmanager.cpp
[LP-18789] Wii - Compliance - Localized term "Connect Wii Remote" is small and difficult to read during gameplay (Raised by Disney)
[LP-19110] 360 - Jack's Island A - Tech Hang - The hatch to Jack's Island B isn't revealed on when using the compass, preventing progression
[LP-18975] Wii - Tortuga - Tortuga_A - Story - Audio - The music box that is placed on the green spot doesnt play its music the only music present is the music throughout the level.
[GS-1900] Add framework unit test to TeamCity
[LP-16226] LEGO Feedback - Port Royal - Feedback items from LEGO - Dog shouldn't be attacked by guards
[LP-12469] Fountain Temple D - JB Feedback - The mare maid statue to the players left needs to be changed to the following.
[LP-16684] Fountain Temple D - JB Feedback - If a super carry objects is dropped in an invalid place it should either blow-up or flicker away. Currently the super carry statues just vanish if dropped in the water.
[LP-19066] Jack can't play the guitar anymore
[LP-18797] HINT FEEDBACK - Port Royal - Tag to switch characters hint should appear if Will fails the forge
[LP-18796] HINT FEEDBACK - Port Royal - Donkey arrow shouldn't disappear
[LP-16691] Fountain Temple E - JB Feedback - In the design we have asked the 4th crate or fist to spawn a bomb, we would like this to be extended to 3rd or 4th.
[LP-17153] Fountain Temple - JH Feedback - E - Re-frame the camera for the heart transfer - it doesn't read well because the camera stays using the in-game view.
[LP-17156] Fountain Temple - JH Feedback - E - Fix the boss camera so players can never go that far to the edge of the screen (you can actually go off screen), and so that the combat zoom-in works like in the rest of the game.
[LP-16690] CS - Fountain Temple E - JB Feedback - The reform of the LEGO fists needs to be slower so the player can appreciate what's going on.
[LP-18440] 360 - Gamewide - Design / Process Failure - When player first encounters a black magic / mystic LEGO object, there is no hint / icon to indicate how they can be used / destroyed
[LP-18828] 360 - Shipwreck Cove B - Process Failure - Changing character immediately after the guard dog has used the small access tunnel will cause blue bar crash
[LP-18540] 360 - Hub - Text - "Chapter 0 -" is not needed before "The Ride"
[LP-19082] wii character lights turn off half way through murta section D
[LP-18892] Glass particles sort badly with new Wii water
[LP-18775] edgizmoProc adding NULL/invalid menu item into gizmo editor?
[LP-18771] Crash in LegoGizmos::CreateGizmoSys possibly because m_types[i] was NULL
[LP-18755] Crash in GizItem_Part_CreatePart, possibly because gizitem->GetLegoSpecial() returned NULL
[LP-18318] Crash in StepBackFromTarget, possibly because obj->plr.context.opponent.blowup->type was NULL
[LP-18785] Memork leak from Dyno (memory.inl) when leaving 2-5Kraken_Area
[LP-18759] 360 - Shipwreck Cove A - Story/Freeplay - Single player/Co Op - Camera/Process Failure - When one character is standing in pirate Lord Chevalle' s area and tags to their AI in Jocard' s area the camera will show out of gameworld.
[LP-18863] Fountain Temple E - Set it up to work in freeplay...
[LP-17388] PS3 - Fountain of Youth - Fountain_C - Graphical / Animation -  There is a flicker / flash of white light when jumping off the barrel after placing it in the barrel switch
[LP-13729] Wii - Kraken - Kraken C - Co-op - Story - Graphical - When split screen occurs the lighting on the Kraken becomes corrupted
[LP-16234] Wii - HUB - HUB_A - Co:Op / Process Failure / Camera - If 2 players are dropped in and Split Screen is set to Dynamic, then when a player approaches the 4th Films Map, the Camera splits when both Character Models are next to it
[LP-17562] PS3 - Locker - Process Failure / Graphical - The character wheel shows incorrect characters in areas A and B.
[LP-16873] PS3 - ShipwreckCove_A - Tech hang - Story - If either character is wearing a skull mask, they are unable to use sword switches, resulting in a tech hang.
[LP-19074] 360 - Gamewide - Freeplay - Audio / Sound / SFX / Music - Groovy Jack / (!) will have no music playing if he is on any kind of ride on
[LP-14479] Wii - Kraken B - Story/Freeplay - Graphical - Turnstiles lack texture when they haven't been built
[LP-19090] Isle De Muerta - Compass - Telescope (Section D) Cant take telescope from one area to another to complete the puzzle
[LP-18695] 360 - Wii - Queen Anne's Revenge_A  - Freeplay - Design  - Player can't access Blackbeard's cabin because Blackbeard can't use the strength pull switch (100% Completion Stopper)
[LP-14978] 360 / PS3 - Gamewide - Text - The guitar hint text is missing the button icon, just reads [SPECIAL]
[LP-18688] PS3 - Gamewide - Process Failure - When the player is firing a cannon, the control pad and Wii remote do not vibrate
[LP-19042] Blackbeard - Tapping [X] does nothing if the sword is put away
[LP-18880] Marty should never melee blow-ups
[LP-17941] PS3 - Locker - Locker_A - Process Failure / HUD - Story - Imaginary Jack (Spade) does not appear on the character wheel, when unlocked his portrait goes into the place of Imaginary Jack (Pistol).
[LP-15052] PS3 - The Kraken - Kraken_A - Story / Freeplay - Graphical - Shadow on the ground when the TNT is raised is inconsistent with the objects hanging above
[LP-8997] 360 - Isla Cruces_B - Story - Collision / Graphical / AI - Player is able to get the Buddy AI stuck in the plank, on the outside of the tower.
[LP-18519] 360 - Pelegosto - Story / Freeplay - Camera / Process Failure - Camera will flip back and forth between characters when playable character is running on the hamster wheel while the second character is in the wheel lift
[LP-18742] 360 - Pelegosto - Pelegosto_A - Story - Tech Hang / Process Failure  - When falling off the first ramp, if the player holds the direction button down they will enter a death loop
[LP-18662] 360 - Singapore_A - Story/Freeplay - Process Failure - The reverse function on the row boats does not work if the boat is not moving
[LP-14178] 360 - Isla De Muerta _B - Story - AI / Animation / Collision / Process Failure - Killing a few cursed pirates then transitioning will result in  pirates in a frozen animation with no collision
[LP-14239] PS3 - Tortuga_C - Freeplay - Camera / Graphical / Co-Op - Player one will disappear, along with any ride-ons they are using, when they are far enough from player two
[LP-16838] 360 - Isla De Muerta - IslaDeMuerta_B - Process Failure / Characters - Story - While Jack is on the barrel ride-on, he will not change between his human form and his cursed form when moving in or out of the moonlight.
[LP-14407] 360 - Hub - Story - Process Failure - Jack can drop his compass and make it disappear when using it next to a red hat
[LP-17245] 360 - HUB D - Character Customiser - Placement / Camera - If the player stands on the customiser pad from the top, the character model will obscure the customiser icons
[LP-18570] 360 - Hub - Graphical - can see when the ships pop into the scene when using the cannons
[LP-18934] Tortuga_A - After giving LEGO_Horse the apple you get shoot targets as you gallop around
[LP-18392] 360 - Tortuga_A - Story - Process Failure / Design - There is no hint or icon to tell player that Anamaria can use the flower double jump spots
[LP-18310] 360 - Gamewide - Characters - Animation / Graphical - During Grapple's Idle animations his Hook will shrink and become much smaller than normal
[LP-17405] 360 - Gamewide - Characters / Graphical / Animation - Wyverns body is brown / orange, however when he is killed the LEGO skeleton debris is white.
[LP-12867] 360 - Hub_A - Process Failure / UI / Characters - Characters other than Will and Jack can move around whilst using the level select boards on the jetty
[LP-18794] HINT FEEDBACK - Silver LEGO hints
[LP-1292] Loz - Jack's Island/Desert Island Feedback
[LP-18202] 360 - Gamewide - Process Failure - Exiting a Freeplay Level provides the messages "Level Complete" and "Freeplay Unlocked"
[LP-17772] 360 - Hub_B - Cutscene Viewer - Graphical / Process Failure - Kraken_outro in the Cutscene viewer is inconsistent with the cutscene shown at the end of the level. Most notably there is no chest present in the Viewer Version
[LP-18080] 360 - HUB_D - Character Customiser - Design / Placement - When in the character customiser, the spot to activate it on the floor, can barely be seen. However when walked near/over, the player will be autimatically entered in the customiser.
[LP-18733] 360/PS3 - Hub_A - Graphical / Process Failure - Film titles appear twice when near to the relevant level select board
[LP-8354] 360 - Gamewide - Character - Wills axe throwing ability is unbalanced as he can throw and target objects over an extreme distance
[LP-8420] 360 - Gamewide - Character - When Cotton goes into water his parrot will stay on his shoulder even when he is under the surface
[LP-17923] 360 Demo - Port Royal_C - Story - Local Co Op / Process Failure - Player can swim towards the interceptor ship dodging shark attacks by constantly tagging just before being eaten by a shark
[LP-18706] 360 - Port Royal B/C - Tech Hang - If the player taps the Y button when giving the dog the bone they will be unable to change character in area C
[LP-15266] 360 - London - London_B - Collision / Process Failure - Story/Freeplay - It is possible to fall through the wall by drain pipes, by walking into or spinning on the pipe.
[LP-16054] 360 - Maelstrom_A - Animation - Story / Freeplay - When player places the required objects in Calypso's basket / bin / barrel / bowl / bucket they lack any animation and the object simply disappears from their hands
[LP-18441] 360 - Gamewide - Design / Process Failure - When player first uses a lantern / torch, there is no hint explaining that they can be used to remove purple tentacles
[LP-9566] 360 - Jacks Island - JacksIsland_B - Story - Process Failure - The hint text for needing a girl character / double jump character will only appear if the user has Elizabeth selected
[LP-18208] 360 - Maelstrom - Maelstrom_ A - Story / Freeplay - Process Failure - If a carrot gets pushed in front of the spyglass, it will block a significant amount of its view making it very difficult to use.
[LP-18827] 360 / Wii - Queen Ann A - Design - Need a hint in Freeplay to let the player know that Blackbeard is immune to his own Voodoo to get into the freeplay areas behind NPC Blackbeard on the deck
[LP-13331] 360 - Dutchman Key_A - Story - Process Failure - Player finds it quite difficult to destroy some objects as they will auto target the crew members nearby, even though they cannot be killed
[LP-18839] QueenAnne_B : Too many shadow casts.. particularly for objects that aren't moving.
[LP-7954] 360 - Jacks Island_A - Story/Freeplay - Game-Graphical - Shooting a cannonball into the water on the minigame will not cause any water splash effects
[LHPII-1533] MemCpy in kGitCollapseTarget case of EdRefFlowObject::GetMemberData referencing invalid/out-of-bounds memory address
[LP-16864] Wii - Hub_A - Crash/ Hang - General Instability - After an extended amount of gameplay, when the player returns to the hub the game may hang.
[LP-18853] Wii - text - drop in text obscured by goal icons on locker_b
[LP-17567] Wii - Singapore_C - Story/Freeplay - Graphical - The water ripple effect on the steam bath/jacuzzi/hot tub is graphically corrupt
[LP-18476] 360 - Fountain_E - AI - Story / Freeplay - Blackbeard rarely (if ever) attacks the player during the melee / swordfighting section of the boss fight
[LP-18566] Wii - Port Royal - Port Royal_C - Freeplay - Process Failure / Graphical - If player transitions out of freeplay area whist holding brown chair / stool object, the object will turn into a large pink cube
[LP-18394] Wii - Hub - Text / User interface - There is no close cutscene viewer button prompt when entering and using the cutscene viewer
[LP-18355] Wii - Gamewide - Story / Freeplay - Process Failure - When using certain interaction spots without the correct character and shaking the wii remote, the character will fly off in a direction
[LP-1935] Cutscene Player - need to make sure that character-anims don't load when playing a cutscene via this system...
[LP-18772] Crash in LegoGameBase::OnFinishCredits, likely because EDataList[LastLData->episode] was NULL
[LP-18616] Queen Ann B - look at improving the physics performance throughout this level.
[LP-7094] Playeritem torches and their plug behaviour
[LP-17364] Parts never killed - special turning off but collision hangs around
[LP-18824] No SFX for compass status
[LP-18774] Crash in cModCharacterPurchaseManager::DrawPickUpMsg because either Player[lp] or gModCharacterPurchaseManager->mModCharacterClosest[lp]  or item->mPurchaseCWObj were NULL
[LP-18485] 360 - Upriver_B - Graphical/ Animation - After defeating the crocodile, when players place the cage onto the green LEGO mechanic and the cage is rolled on its side, the monkey will turn invisible/ disappear temporarily.
[LP-15238] 360 - Dutchman Key_C - Freeplay - Animation / Process Failure - Changing characters while holding the music box will result in it being transported across the room then spawning back to its location
[LP-18524] 360/Wii - HUB_B - Graphical - When choosing Story or Freeplay for The Ride, a hint text flashes repeatedly on screen.
[LP-15870] Chevalle_Brethren - his cane scales down in idle when set to be scaled in putaway_locator
[LP-11030] 360 - Pelegosto_C - Process Failure - Players are unable to target the natives with range weapons.
[LP-7944] 360 / Wii - Gamewide - Process Failure - If a player walks near to a 'repair-it' with a blacksmith character while carrying an item, the player will automatically drop the item
[LP-13472] Tia Dalma Weighting issue
[LP-18676] Any more memory for GFX after Ralphs builder chnages and optimisations etc please...
[LP-2363] curve timeline more like maya
[LP-18859] Kill terrain bug: Player fails to respawn correctly and keeps dying
[LP-18833] First transition from quiet to action music is instant, ignoring fade in code
[LP-18832] QueenAnne_B : BalanceBeam_MoveCode is sphere casting every frame
[LP-18390] Hints & prompts
[LP-4883] Hub - Requirements for Streaming Characters
[LP-5206] Hub - General
[LP-18829] Drop Gun
[LP-18787] Main Intro should play before titles....And should always be skippable!
[LP-18588] New Character - Groovy Jack! - CODE - Whenever the player is in control of Groovy Jack, he will act like the guitar playing pirate, have particle notes appearing off him and make anyone he comes across dance.
[LP-18825] Character grid
[LP-13852] Shipwreck_A - when all pirate lords have ticks, the icons should fade down and disappear
[LP-17548] 360  - Pelegosto - Pelegosto_A - Graphical - When loading in from the HUB, Will Turner and Mr. Gibbs will not have character portraits in the Character Select wheel
[LP-12478] Maelstrom_A - sfx call needed for Tia Dalma increasing in size.
[LP-4296] Crash 7168
[LP-1418] Jack's Island A - AI - AI Character can get stuck climbing trees
[LP-15336] 360 - Gamewide - Process Failure / Graphical - Freeplay - Switching through character's while on a rope will cause the bottom of the rope to stretch / distort.
[LP-14156] 360 - Kraken_B - Free Play - Tech Hang/Process Failure - Switching characters with LB or RB while carrying dynamite from far left of upper deck will cause the dynamite to reappear on bottom deck and can't carry back up the stairs preventing progression
[LP-17521] Wii - HUB - Co Op - Crash/Hang - When player one has selected a character from the menu and player two drops in/out repeatedly during the character change animation the game will crash.
[LP-14450] 360 - Isle De Muerta B - Characters / Process Failure - Freeplay - Changing to a Cursed character whilst already under a moonlight spot stops the character appearing in their skeleton form
[LP-15871] 360 - Queen Ann's Revenge_B - Story - Process Failure - When holding a torch, arrows appear indicating targets that aren't on the same part of the level and that the player cannot get to yet.
[LP-4081] LODs used in Auto Bake (using groups and joints) dont work.
[LP-17265] 360 - Hub / Hub_A B and C - Placement / Characters - Player can tag to characters entering the area before they pass the transition point allowing the player to run around the outside area
[LP-18350] 360 - Gamewide - Characters - Freeplay - Animation - When Davy Jones jumps from a height on to anything that he cant sink into such as balance planks and certain LEGO objects his head will become very large and look corrupt for a split second
[LP-18287] 360 - Tortuga B - Story / Freeplay - Process Failure - Placement -  Two dancing characters from the tavern appear to shrink and remain moving/flickering in the room with Anamaria when transitioning from outside of town balcony entrance
[LP-18808] Dummy Gondala not exporting
[LP-18078] rendering galleons in LEDed are coming out with transparency
[LP-10319] 360 - London - London_D - Story - Process Failure / Collision / Ride Ons- Player can ride the barrel into previous area, leaving it wedge in the doorway and when hitting (Y) to retrieve it player will transition
[LP-6697] 360 - Pelegosto A - Story - AI/Process Failure/Collision - AI pushes against player making it difficult to progress uphill within the cave.
[LP-16606] Maelstrom_OutroB - Fade to White needed at end of cutscene
[LP-7228] null locators can be added
[LP-18624] 360 - memory leak - docking.cpp - THE_RIDE
[LP-16813] 360 - Locker_C - Story / Freeplay - Game - Gameplay / Process Failure - The hint arrow to tell the player to swing on the chain disappears whenever the chain is visible on-screen, making it unclear as to where/what it is pointing at.
[LP-9852] 360 - Locker_C - AI - The AI characters will occasionally stop running back and forth on the top deck.
[LP-5641] "Fix Mirrored Norma" flag on material gives weird results ingame
[LP-8757] Dyno export - I'd like the ability to export the dno without having to export the character
[LP-15227] PS3 - Ponce De Leon A - Process Failure - If the player releases the piano then pushes it a short distance along the push floor then tries to push it back, the piano will jump and they will die
[LP-15300] PS3 - Locker_c - Co-op - Process failure - Player 2 is unable to finish the level - cannot swing chain enough.
[LP-17501] 360 - Isle De Muerta_B - Process Failure/Placement - When trying to find Gold Gladiator Helmet with the compass, point is placed out of gameworld
[LP-18257] PS3 - The Ride - HUB - Ride_A / Ride_B / Ride_C - Story - Process Failure / Tech Hang - The gates in the ride do not open, halting progress through the level
[LP-17416] 360 - Compliance - Demo - Background music does not resume when skipping the second part of the intro
[LP-13067] 360 - Gamewide - Graphical / Effects / Process Failure - Story/Freeplay - Some characters occasionally have a blue or red glow effect when they swing their sword. It looks like a lightsaber trail effect from LEGO Star Wars.
[LP-2604] 360 - Port Royal A - Freeplay - GameSys - AI - Swimming underwater with one character in the water trough then changing to another and running away, the underwater character won't attempt to follow you
[LP-18507] 360 - Pelegosto / Hub - Story / Freeplay - Tech Hang -  Tech hang occurs in the hub when having playable characters die and then quitting out to the hub
[LP-18259] PS3 - Pearl vs Interceptor - PearlvInter_B - Audio / Process Failure - Freeplay - In the mystical freeplay room, using Syrena's sing ability and then sliding on the water will cause the sing audio to continue without the button being pressed.
[LP-17297] 360 - London_C - Freeplay - Audio / Crash/Hang - Switching to a character who has not yet been selected while hanging off of a cart causes the dying sound to be played repeatedly; this can lead to a crash.
[LP-18013] 360 - Tech Hang - Freeplay - Isla De Muerta_A - Can't target of shoot Sharpshoot Target near Zip-line, making 100% impossible.
[LP-7860] 360 - Pelegosto_A - Story - Design / Animation - If the player rotates a character whilst they are running in a hamster wheel, the wheel continues spinning which looks unnatural.
[LP-17355] 360 - HUB - Freeplay - Crash/Hang - Creating a custom character, leaving & loading into a level on the board, then returning to Port & the character customiser, selecting said character then leaving again to go to B by the well, will crash the game.
[LP-7407] 360 - Pelegosto A - Story - Process Failure - when player holds the direction in which they were moving when they fall from a ramp they will be boosted straight up when they re spawn
[LP-12846] 360 - Singapore / Singapore_B - Process Failure - Freeplay / Replay Story - If the player completes the ball maze puzzle in area B quits out and plays the level again the door will be open when the player reaches it the second time.
[LP-10643] 360 - Singapore_A - Freeplay - Process Failure / Gameplay - If the player accesses the Steam Room from the underground Area then Exits into Area B the door puzzle will still be in place preventing the player entering the room they just left.
[LP-13530] 360 - Hub_B - Story - Game - Process Failure - When entering 'The Ride' doorway, selecting to play the level in freeplay will dramatically pan the camera into the woods outside of the Hub area.
[LP-16754] 360 - Hub - Graphical - When buying a character if the player brings up the character screen by holding the Y/Triangle/C button they screens will overlapp
[LP-18158] Wii - HUB - Freeplay - Crash/Hang - When exiting a level with a custom character, a different character will be selected upon returning to the hub. If player tries to switch back to their custom character, the game will hang on the purple animation
[LP-18089] Wii - HUB - Custom Characters - Process Failure - When player has two custom characters swapping/Tagging (Press C) to a normal character will cause your previous character to disappear instantly instead of walking off
[LP-18488] PS3/360 - Singapore_B - Story - Design / Tech Hang / Collision - Players can leave the large strength supercarry box the other side of the bridge you blow up with the fireworks
[LP-11044] 360 - Ponce de Leon_A - Collision - When pushing the boxes to the right hand side of the ship, the player will run into an invisible wall when the boxes have been pushed far enough along.
[LP-9709] Wii - DutchmanKey_B - Dutchman Key - Process Failure / AI - If the player switches character in the slurp access room the AI will sometimes have difficulty leaving
[LP-12321] Fountain of Youth Boss Fight - SFX
[LP-18591] New Character - Groovy Jack! - AUDIO - When you are in control of Groovy Jack, we should play the "Pirates Life for me" music.
[LP-18630] Jitter wizard is no longer creating "random" keyframes when requested to do so.
[LP-14551] 360 - Upriver_A - Process Failure - After the crocdile has taken the monkey and swam into the next section, the monkey can still be seen right before transitioning into the croc boss fight area
[LP-18365] water with refraction has a stutter....taken from singapore_b
[LP-13856] 360 - Game wide - If player selects get 100% from Game Options the game will crash
[LP-11346]  360 / Wii - Isla De Muerta_A - Process Failure - When player has destroyed the pirate skeletons, their bones take far to long to form into the build it pile required to progress in the level
[LP-13057]  360/Wii - Gamewide - Process Failure/VFX - When player fires the cannon into the water, there are no particles/splash VFX and the ball continues traveling at same speed despite being under water
[LP-18014] Lego Horse Gallop blend shape required
[LP-18298] Create Pigeon Krawlie
[LP-13052] Krawly stuff - Orange crabs for HUB area
[LP-18367] Gamewide - Compass menu / chooser not appearing
[LP-18592] Demo screen, "Continue" prompt overlaps company logos
[LP-4241] Jack's Island_A Feedback -  Sharks should stay on the far side of the seaweed, its looks odd that they come that close to the shore.
[LP-16373] Crash 340271001 - WX crash with a -1 pointer
[LP-11752] The Maelstrom - Freeplay - Mini-Kit 1: Look at the crew! (section A)
[LP-10856] The Maelstrom A - JB Feedback - The grapple ropes that are drawn and zip line ropes are far too bright. Is there a way that we can make the lighting on these more consistent with this scene.
[LP-18604] Cutscene 4-MainIntro : Bounding boxs on directionals seem to be stopping the lights from working in the bounding box.
[LP-17686] Fountain Temple - JH Feedback - B/C - More wildlife! Frogs, parrots, rats, spiders - more bats!
[LP-16296] Bonus Level - AI scripting for The Ride
[LP-18528] Want B button prompt and shrug code adding for spellits.
[LHPII-1418] LED - Parenting lights into a group moves them to 0,0,0 and reset rotations to 0
[LP-18535] Maelstrom B - Dutchman fire particles need new names adding in
[LP-17083] Fragment shader uploads being ignored on PS3
[LP-11183] Gesture controls are missing the Lego Pirates
[LP-3743] PS3 / 360 / Wii - Story - Pelegosto B - Process Failure -  If you transition back from B to A and then back to B the player will be able to roll back along the bridge as they get positioned behind the transition point.
[LP-16766] PS3 - Hub_A - Graphical - Red Crosses will appear behind completed levels if the player transitions into area_A from area_B
[LP-17580] PS3 - White Cap Bay - WhiteCapBay_A - Story - Graphical - Unnatural shadowing present on the rocks in the starting area
[LP-15603]  PS3 - Gamewide - Story - Process Failure - Studs in the HUD will change colour when transitioning and may freeze on PS3.
[LP-16286] PS3 - Hub - Process Failure - After opening the golden gates in Hub_A and then starting a new game over that save file, when returning to the hub the gates will still be open
[LP-18506] Using BecomeSkeletonInMoonLight in 1-5IslaDeMuerta_B\AI\levels.scp doesn't really work in freeplay...
[LP-11144] 360 / PS3 / Wii - Kraken B/ A - Freeplay - AI - When player pushes the push switch, the AI sometimes does not centre themselves on the other switch and fails to push it
[LP-18063] PS3 - Locker_B - Process Failure -Freeplay - Using Jack's compass to find the mystical chest can be completed without making your way down to the red cross.
[LP-16102] PS3 - Kraken_C - Freeplay - Characters / Graphical - After controlling Jack and then switching to another player most characters will retain his hairpiece
[LP-814] Can we have a shader attribute/type that allows us to refract objects below the water line and leave the stuff above to draw unrefracted please.
[LP-3546] Using objects etc to define polys to be culled on export
[LP-7184] 2 layer fog has a brief brighter switching point
[LP-4163] FEATURE - could we have refraction enabled again on the wII TTWater along with a scrolling texture to control the refraction ammount
[LP-7299] turn off render late for sea cut object
[LP-3250] Remove Maya 2009 support from Pirates/HP2/LegoCity
[LP-7721] general water in pirates has wierd flashing colours as the camera pans around
[LP-8036] Character lighting code from LCW
[LP-5323] Animation between Maya and LED is out of sync.
[LP-5543] First time i export some uv animation doesnt come through on maelstrom_b (sea effect - so critical)
[LP-12067] 1-5 IsleDemeurta_Outro has odd dark shadows throughout the cutscene not present in the level during gameplay
[LP-8733] Add sanity check in case "file -q -sn" returns a blank string in Maya
[LP-12443] Seaweed throughout the game (making swim boundaries) dont behave the same way as next gen.
[LP-11140] Object animation on objects in cutscene conflicting with objects animation in main art scene....
[LP-10794] WII - 2nd layer scrolling texture doesnt export on my oceans... dutchman key A
[LP-10029] Cant see lighting animated in LED (parented to a special) in game but can in the editor
[LP-12580] Lightmapper gives different results if the SkyLight is set to all platforms Vs NextGenOnly or LastGenOnly
[LP-14284] Wii blended option from modulative to cheap sort please :)
[LP-17379] PS3 - Gamewide - Compliance/Achievements/Graphical - The icon for 'Hello, Beastie' has the number 25 over the top of it.
[LP-14573] 360 - Gamewide - Story / Freeplay - Process Failure - When a player is hit by a poison attack when in fatal water, it will reset the animation
[LP-13015] Need to fix the sea cut object to draw correctly even when camera tilts
[LP-9183] 360 - Gamewide - Collision / Gameplay - It is possible to throw and axe against solid decorative objects and scenery and have it rebound / bounce back behind the player and hit things.
[LP-13644] 360 - Gamewide - Characters / Process Failure - If a Strength Character is holding an object, then when you use a Strength bar, the object throw aim reticule will appear every time a section of the animation is performed
[LP-17271] 360 - Demo - Process failure - attract counter continues when in the main menu resulting in it playing instantly when you back out to the press start screen
[LP-17508] 360 - Isle De Muerta_C - Freeplay - Tech Hang - Player needs Jack Sparrow (Cursed) to use compass on seabed; promo code required to unlock this character
[LP-16681] 360 - Maelstrom - Maelstrom_D - Process Failure / HUD - Freeplay - After Defeating Bootstrap Bill and Rebuilding him, the Character select wheel animation plays even though you are in Freeplay
[LP-17921] 360 / PC - Maelstrom D - Story / Freeplay - Tech Hang - Falling off ship into water as Bootstrap Bill and quickly switching character will result in Bill no longer being part of players party
[LP-17885] Wii - Kraken_C - Freeplay - Physics / Process Failure - Double-jumping on to the far left of the ship and then up into the air sucks the player up off the screen
[LP-15220] 360 - London_C - Freeplay Co-op - Camera / Graphical / Tech Hang - Having one player run ahead to complete the puzzle causes for the other player to see everything in the earlier section of the level vanish and to fall into a death loop.
[LP-11097] 360 - Pelegosto_A - Story / Freeplay - Camera / Co-op  - If player dies to a cannibal when in co-op and splitscreen, The camera will focus on the other player
[LP-17641] 360 - Pearl vs Interceptor A - Free play - Tech Hang - If any player uses Jack (Waistcoat) to load into the game or as a transition it will create a Tech hang as the player looses all control
[LP-17523] 360 - Gamewide - Freeplay - Process Failure/Characters - Wyvern gets an arrow to the cannon, but is unable to use it and will request a torch even though he has his lantern and the arrow indicates that he shuld be able to use the cannon
[LP-17482] Wii - Shipwreck Cove A - Story / Freeplay - Process Failure - Around Captain Chevalle's puzzle if you are any character except Jack there is a certain area where they act as if you are on a compass point but there isn't one around
[LP-16808] 360 - Locker_B - Story / Freeplay - Collision / GameSys - Physics - The crate/box that contains the crank mechanism lacks any collision when picked up, allowing the player to throw it/clip it through almost any other object or scenery.
[LP-10485] 360 - Isla Cruces_B - Animation / Graphical - Rope can be seen moving in to place when player double back transitions high up in the tower
[LP-11192] Wii - [NOE - LOTCHECK] - port royal - Text - Localisation - Story - The string HINT_TARGETTHROW "Release the Button to throw at a highlighted target." is used without the player has pressed any button
[LP-9482] 360 - Isla De Muerta_A - Story - Design - Cursed characters must seemingly be killed in the moonlight to rebuild into the wheel, but attacking them often pushes them outside of the moonlight where they cannot be used
[LP-17908] PS3 - Locker_A - Story - Crash/Hang - Game will freeze when the crabs appear
[LP-14741] PS3 / 360 - Port Royal_C - Freeplay - Collision / Design - Player can push the AI past a transition, switch to them and fall out of the gameworld
[LP-17280] 360 - HUB D - Character Customiser - Process Failure / Animation - When changing the code categories the characters weapon will refresh for every option
[LP-16505] 360 - Upriver_A - Story - Tech Hang / Design / Collision - Players can throw the caged monkey through the walls in the beginning area
[LP-17802] 360 - Gamewide - freeplay - characters / exploit - The dog can jump up walls and corners in the collision
[LP-14795] 360 - Gamewide - Characters / Process Failure / Exploit - Story/Freeplay - Picking up an AI buddy with a strength character and attacking them so they are thrown into the floor, will kill the AI, rewarding the player with studs and hearts.
[LP-17846] Wii - Gamewide - Story - Controls - Player can shake the wii remote to attack with their characters during minicuts when they should have no control
[LP-12718] Wii - HUB - HUB_A - Controls - Incorrect Button Prompt is presented for exiting the Character Select for Freeplay
[LP-15377] 360 - Dutchman escape_b - Story - Co-op - Process failure - During the cannon minigame, when player hits the objects in the water, studs are awarded to the other player.
[LP-9146] 360 - Shipwreck Cove_A - Story - Process failure- Possible to throw the cog off the left edge so it lands at the bottom making it impossible to carry back up the pole.
[LP-18258] 360 - PonceDeLeon_B - Tech hang - Freeplay - When knocking one of the EIC guards out of their chairs it is possible to become stuck and unable to move or change character
[LP-13779] Wii - Maelstrom - Maelstrom_A - Story/Freeplay - Graphical/Characters/Process Failure-  After placing several of the items in the pot Tia Dalma will vanish
[LP-16049] Wii - Maelstrom A - Performance / Co-op - Story / Freeplay - During d-cam when player looks through spy glass / telescope (at the start of the level), the frame rate drop considerably
[LP-15802] Wii - Port Royal_B - Story - Performance - Quitting Game when giving the dog a bone gives skippable NuError 37
[ER-3346] JamPlus - Need to add support for specifying custom manifests to JamPlus and then use that for our game projects
[LP-15049] PS3 - Queen Ann's Revenge - 4-2QueenAnn_B - Placement - Possible to activate a barrel from the upper deck through the floor pulling it down to the lower deck
[LP-13139] Jacks Island - JH feedback - Sunset - This pretend cut-scene sequence should have cut-scene borders. Moon might need lowering a bit accordingly. Same in the Hub.
[LP-11641] London D - JB Feedback - The goon in the middle window should jump though as the window smashes.
[LP-16601] London - JH Feedback - C - At the end, the chasing pack including Barbossa should be visible. Move them closer if the cam can't look over.
[LP-17703] vtf normal not animating on latest toolchain again
[LP-13932] Wii - Maelstrom D - Animation/Process Failure - When player attempts to build bootstrap bill, Bills animation will complete straight away and the player is seen building thin air
[LP-13448] Wii - Maelstrom - Performance - A load screen will be present prior to midtro2, after completing 3-5Maelstrom_B
[LP-6493] Jitter wizzard refinements.
[LP-2714] Make animatable properties jitterable
[LP-5046] Made a randomiser for the spaces between keyframes, so they aren't linear gaps between them.
[LP-6499] Add a warning box if you try to edit a track that was originally cloned from another track.
[LP-17800] SampleDisable - not working in new _Audio.txt
[LP-17356] Just For Fun Hats - Need to play an anim when picking up, and to lose them when you die
[LP-4589] Gamewide - The dog needs to angle when he's on some steps, current he just sticks out/floats oddly.
[LP-5271] Pelegosto_A - Feedback - The 2 grapples need to be snipped - ie. no wobble points, using a new flag?
[LP-18207] Door Transitions - Gizmos flicker off on the frame the screen is grabbed
[LP-17821] Medallion - Need to keep hold of it when you get the compass out
[LP-4031] Tortuga_A Feedback - The Pirate-Access could do with a B button prompt.
[LP-17711] 360 - Queen Anne's Revenge_A - Freeplay - Process Failure - If the second character is Philip swift when loading in area_A then an object gold arrow will point to that character every time he goes of screen
[LP-17228] 360 - HUB_D - Customiser - Graphical - Changing the weapon on a default custom character causes the front of their torsos replicated on their backs.
[LP-16164] 360 - HUB - HUB_B - AI / Process Failure - The patrolling AI characters despawn when they reach the end of their route, eventually leaving the HUB empty of characters until they respawn
[LP-16673] 360 - Hub_D - Customiser - Profanity Filter - Some common swear / racial slurs that the profanity filter does not pick up when naming a custom character
[LP-18307] LegoCutscenes() - need accessors for determining in which cutscene segment the sequence was started (for overlapping music cues)
[LP-739] Pet anims to sync with pet owner
[LP-16958] 360 - HUB - Tech Hang / Characters - If players Change Characters via the Character Grid, the character will not load and the option available to players is to Return to the Front End, which then presents a NuError Message (39)
[LP-5433] London _B CONTENT COMPLETE bug - Crawlies needed for ground below
[LP-15162] 360 - QueenAnn_B - Queen Anne's Revenge - Freeplay - Process Failure - If a super strength character picks up another playable character at the edge of a transition they will float in the air at the transition point instead of being carried
[LP-3480] Jacoby
[LP-17256] 360 - HUB B - Characters / Animation - If player tags to a dancing character and then attempts to tag back to the previous character when they start dancing, they won't be able to move.
[LP-17898] PS3 - Pelegosto_C - Crash/Hang - The game will hang shortly after the midtro.
[LP-17321] 360  - HUB B - Placement - Player can tag to characters approaching Hub_B from Hub_a allowing the player to run past the transition and explore the environment outside
[LP-18012] Phantom Minifig crashes upon loading in CAT
[LP-17526] 360 - HUB - Tech Hang/Process Failure/Characters - Changing characters in the HUB takes a long time, so much so that you are unable to do anything until you have successfully changed character.
[LP-15764] 360 - Whitecap Bay_A - Camera - Story - Being eaten by a shark after swimming around the outcrop at the bottom of the level causes the camera to behave strangely
[LP-14135] CUSTOMISER: Wii - Hub_D - Character Customiser - Graphical - The shadows for the custom characters on the rack will appear halfway up their legs
[LP-13152] CUSTOMISER: PS3 / 360 - Hub_D - Process Failure - Unable to change many options on the character customiser
[LP-7647] 360 - Gamewide - Story/Freeplay - Audio/Music/Process Failure  - When you turn on the 'Always Double Treasure' extra, the background music will change to combat/fighting music.
[LP-15606] 360 - Hub - Crash - Exiting the tavern after switching with a character from outside causes a crash
[LP-18011] Fix water issues
[LP-17507] 360 - Maelstrom_A - Freeplay - Characters / Tech Hang / Process Failure - If players start the level in freeplay as one of the characters holding a rope or as Tia Dalma then they will be bound and unable to complete the level
[LP-13333] 360 - Maelstrom_A - Story - Collision - The Ropes the crew are holding Tai Dalma / Calypso with lack collision meaning the player can walk straight through them.
[LP-17398] Wii - Gamewide - Collision / Animation - If the player grabs and uses a steep zipline they will find the zipline will not go through the characters hand
[LP-17129] 360 - Fountain Temple - Fountain_D - Story / Freeplay - Tech Hang / Process Failure - Player is able to change character from the remote control ship / boat, which can cause a number of issues.
[LP-17097] wii - Front end - Process failure - It is possible to start a game without saving and then later choose save and exit.
[LP-9593] Wii - Kraken_C - Story - Process Failure - The player does not take damage from the Kraken's tentacle when hanging on the rail
[LP-15254] 360 - Compliance - Rich Presence for "On the Ride" is "flying in space" in all languages but English
[LP-15255] 360 - Compliance - Rich Presence - The Ride has a story and freeplay option but only has one rich presence string
[LP-18106] Wii Refraction has broken
[LP-16050] 360 - Hub - Exploit / Process Failure - If you change it from day to night, it is then possible to build any of the gold brick build-its around the Hub
[LP-15567] 360 - Compliance - 2nd controller not recognised as disconnected when removed during the Storage options when MU has been removed
[LP-10638] Wii - Up River - Upriver_A - Collision - When objects the character is holding get thrown in to the water they will bounce off the surface unrealistically and stop there for a few seconds until they disappear.
[LP-17956] Wii - Kraken C - Story/Freeplay - Tech Hang - If you throw away all of the interactive objects you are supposed to use to defeat the Kraken, they will not respawn and cause a tech hang.
[LP-18039] 360 - profile not recognised if player presses Start after dismissing profile changed message in front end.
[LP-16368] Wii - Isla Cruces - IslaCruces_Intro A - Story - Cutscenes/Graphical/Process Failure - The screen will turn noticeably back for a second between the scene changes from Tortuga to Isla Cruces.
[LP-14300] Wii - Isle De Muerta_B - Freeplay - Characters / Controls / Process Failure - When player stands in particular area below ledge where Barbossa retreats to, the second selectable character will continuously auto swap through freeplay characters
[LP-17733] PS3 - Gamewide - Characters/Process Failure - Custom characters cannot jump onto ropes or chains.
[LP-16545] Wii - Pearl vs Interceptor - Pearlvinter_A - Tech Hang - Freeplay - When the player uses the 3 cannons on the top deck of the ship to smash the gates they do not count as being broken.
[LP-12723] 360 - Kraken - Story / Freeplay - Co-op - Camera - In dynamic splitscreen, when raising the dynamite crates the camera will pan out and show out of gameworld
[LP-11667] 360 - Shipwreck Cove A - AI / collision - Chavalle at the back of the sword switches is standing too away to far away and won't activate
[LP-16933] Wii - Port Royal - Port Royal_C - Story - Process Failure - NuError occurs after selecting either Return to Port or Conitnue Story after level is completed - NuError: numemory.cpp (39)
[LP-12051] PS3 - Queen Ann Revenge_B - Story - Animation / Collision - When Jack Sparrow uses the ride-on hammock, he will just stand instead of laying down, and when Scrum uses it, his legs clip through the ropes holding hammock.
[LP-17805] 360 - Tortuga_B - Tortuga - Story / Freeplay - Process Failure - If Mr Gibbs is playing the guitar upon approaching a fix it point he will start playing the guitar with his hammer and become unresponsive
[LP-17543] 360 - Isle De Muerta_B - Freeplay - Tech Hang - Player can destroy glass stalagmites/stalactites with Jacoby's bombs; collision remains, resulting in a tech hang
[LP-12046] 360 - Port Royal - Port Royal_C - Freeplay - Process Failure/Collision/Design - The switches on the under water lift don't work when two characters that can walk under water step on them preventing the player from accessing the wooden dock/pier at the end
[LP-16502] 360 - DutchmanEscape_B - GameSys -Audio - The 'sword switch' sound effect plays erratically when pushing the cog mechanism over the sword switch symbol.
[LP-16515] 360 - Portroyal_A - Freeplay - Process Failure - The AI controlled player will cycle through the selectable characters when the player is fighting Jack.
[LP-17579] 360 - Locker_B - Graphical / Clipping - Barbosa's hat will clip through the barrel when the player is inside it.
[LP-8638] 360 - Isla DeMuerta_A - Freeplay - Exploit / Collision - Will Turner and similar characters that have a throwing abilities can destroy the cave barricade with the silver x marked on it by throwing an axe at the blockage instead of  using the cannon
[LP-17135] PS3 - Upriver A - Freeplay - Crash Hang -  After the Monkey is taken by the crocodile shooting the target to lower the bridge with Marty causes the game to crash
[LP-15479] 360 - Maelstrom_D - Freeplay - AI - When using the zipline as Jack, the friendly AI character will stand at the zipline, constantly changing character
[LP-16572] 360 - Isle De Muerta - Isle DeMuerta_A - Freeplay - Co op - Tech Hang - When using the boat to reach the minikit at the start of area A if the player in the boat drops out the boat will not re spawn near the shore
[LP-16899] 360 - Fountain C - Tech Hang - If the player rides the barrel ride-on into the Fountain after has activated they will be unable to get back on it and be unable to complete the section
[LP-15482] 360 - Gamewide - Process failure - Characters can play two separate death animations if they are hit while one animation is still being performed
[LP-17604] 360 Demo - Port Royal_A  - Story - Sound - The bellow sound continues in the cutsecene and is louder then most other sounds
[LP-16410] 360 - jacks island B - Freeplay - design / process failure - you don't automatically get a character that can do the under water strength bar
[LP-13129] 360 / PS3 / PC - Dutchman Escape_B - Process Failure/ Tech Hang - Cannon minigame minikit not drawn due to Alpha Sorting.
[LP-18053] Wii - Fountain_B - Process Failure - Freeplay - Player cannot give the pirate the dinosaur so cannot recieve the minikit.
[LP-17328] Shadows point of intrest doesnt follow minicuts
[LP-12477] 360 / PS3 - HUB - Process Failure / Tech Hang / Design - There is currently no way in the HUB to change to any character of your choice, this can prevent the player from reaching some areas.
[LP-17958] Spyglass - When locking on to the subject at the end, it must auto centre
[LP-15900] ApiRope needs improving.
[LP-11692] gamestate contains 100k of builder data - needs removing
[LP-11760] 360 - Kracken B - Co-op - Story - Process Failure/AI - Drop a player out of the game that is using a cannon and observe that the AI will be stuck mounted on the cannon until player manually frees him
[LP-11265] 360 - Gamewide - Story - Collision / Design / Exploit - Players can jump on their own floating body parts after dying to exploit / break the game in various locations
[LP-14036] Ponce De Leon A - JB Feedback - the Spaniard from the spyglass puzzle is appearing in the centre of the upper deck (also the horse sfx can be heard indicating the horse character may also be there)
[LP-18097] Splat sfx for rolling over characters in a vehicle
[LP-17770] 360 DEMO - Port Royal B - Add hint when the character wheel is selected: "Use the control stick to select the dog."
[LP-6503] Fix the position slider so that it refreshes the track correctly.
[LP-18069] if a door has the "TelePort Player" and/or "TelePort Transition" Flags on this should never fade the screen and always teleport the player.
[LP-13862] PlayControlFactory::Create crash
[LP-16978] PS3 -- DutchmanEscape_Midtro1 -- Particle floating in mid-air
[LP-17894] 360 - DEMO - Port Royal C - Story - Collision / Exploit / Camera - Being shot at by the sniper when using the barrel and placing it near the stack of crates leading to the pier allows player to by pass collision
[LP-16727] LED editor seems to be 1 frame out when scrubbing thought cutscenes.
[LP-18085] Hub - Add Story & FreePlay hints to remind players they can hold [Y]
[LP-18046] JB FEEDBACK - Compass must always require holding [B], and tapping it should not get the item out
[LP-18065] Cut-scene text files, "except" option tweaks
[LP-17905] 360 Demo - Story - Port Royal - PortRoyal_B - Text / Process Failure - After acquiring the dog, player is instructed to tap (Y) to change, but this function appears to not work until player has hold (Y) to open the character wheel
[LP-15974] Wii - Compliance - Game sound is audible during a Fatal Disc Error
[LP-17679] Player jumps extremely high after opening door with barrel roll
[LP-14738] WaterLine position is way above WaterEntity it's calculated from
[LP-16614] Queen Anns Revenge  - JH Feedback - A - At the end, need to zoom in to show Philip untangling himself. Currently he gets stuck anyway, he should probably do the join the party anim before the level ends.
[LP-5923] Split Screen Issues - Deck Levels - Create system to manage splitscreen in various areas
[GS-3064] missing strings if gui2text is not in cornwall
[LP-16202] spec map not being used by TTshine
[LP-10260] Up River - Freeplay - Minikit 6: Piranha fish! (section B)
[LP-17757] Colour Jitter track doesn't re-load correctly.
[LP-17628] Crash in IslaCruces_B_Update possibly because LevGameObject[1] was NULL
[LP-17626] Crash in  LEGO_MidSpecialMove_ClimbUpLadder possibly caused by NULL returned from GameObject::Cast
[LP-15977] 1-2Pelegosta_B - Framing out due to CPU usage - Evolve + SphereCast
[LP-15966] 2-1Pelegosto_A - CPU bound dropping to 20 fps on Wii
[LP-17713] The options for split screen mode should be removed.  We'll only be making use of the 'Dynamic' version.
[LP-17180] 360/ Wii - Maelstrom_D - Process Failure - Players are only able to damage Davy Jones when on the balance planks by sword jumping/ slamming him.
[LP-17449] Barrel Switches - While on a RideBarrel, we need arrows pointing the way
[LP-15244] 360 / PS3 - Ponce De Leon B - Exploit - Barbossa is able to lower the balance beam on the right of the starting area that's supposed to be used by girl characters by jump attacking
[ER-3759] 360 command line parser can't work with multiple white spaces
[LP-17147] 360 - Upriver - Upriver_C - Story/Freeplay - Single Player - Crash/Hang/AI/Process Failure - Swapping to your AI character repeatedly as you fall down the hatch will break the transition and you will encounter a major issue.
[LP-16558] Wii - DutchmanKey_A - Freeplay - Exploit/Characters - Captain Barbossa can reach the rope above the crow's nest with his jump attack/stomp
[LP-16190] 360 - Pelegosto_A - Freeplay - Collision / Process Failure / Tech Hang - Player can get stuck in a death loop if they fall off the edge of the cliff by the jump to take the player from the Freeplay area to the Village.
[LP-17547] 360 - Pelegosto - Pelegosto_A - Story - Process Failure / Graphical - The compass point will display a button prompt, however attempting to use it will do nothing, not even displaying a prompt to use Jack
[LP-17085] 360 - Fountain Temple - Fountain_C / D - Freeplay - Co-op / Crash / Hang - Possible blue bar crashes if player drops out while using one of the remote controlled ships and then joins back in when the second player transitions back to Area C.
[LP-17066] PC / Xbox - Gamewide - Freeplay - Process Failure - If you swap characters really fast then the character drifts sideways instead dropping straight down letting you get more distance from jumps.
[LP-16810] PS3 - Front End - Process Failure / Controls / Audio - When pressing start and entering the New Game / Load Game screen, there is no back out option in the bottom left corner yet pressing back out button on control has back out audio
[LP-17217] 360 - Fountain - Fountain_A - Freeplay - Co-op - Process Failure - It is possible to kill Blackbeard and his 2 partners while they are dancing to scrums guitar / mermaids singing
[LP-16072] PS3 - Fountain of Youth - Fountain_D - Story - Crash / Cutscene Animation - Game crashes during the midtro cutscene between areas D and E shows Barbossa helping Jack to his feet
[LP-15668] 360 - Jacks Island - Jacks Island_C - Story/Freeplay - co op - Camera/Graphical - If player one drops out whilst accessing the telescope then player two accesses it if player one drops in it will cause graphical issues
[LP-16092] 360 - Isla De Muerta B - Story - Technical Hang - Jumping onto the plank that forms a ramp at the far end of the area near the chest will cause the player to become stuck.
[LP-15060] 360 - Ponce De Leon_B - Freeplay - Exploit - Player can use a high jump character to skip over the shark infested waters to bypass a couple of sections
[LP-14891] Wii - Gamewide - Story/Freeplay - Animation - Whilst using a ride-on animal that the player sits on and attempting to use an interaction spot, the character will stand up whilst shrugging
[LP-14191] 360 - Whitecap Bay A - Whitecap_Intro - Story - Cutscene/Graphical - The screen will flash white when the scene moves from Jack and Angelica to the ocean.
[LP-17455] Wii - Gamewide - Process Failure - If the user pauses the game while it is saving, the Home menu will not be accessible until the user resumes the game
[LP-17233] 360 - Pearl vs Interceptor_a - Story - Graphical - When looking through the cannon at the Black Pearl, if you fire cannonballs into the sky, there will be black debris when they explode (on nothing)
[LP-16837] 360 - [SCEE - PRE-CERT] - Tortuga_C - Story - Graphical / Animation - When using Jack and attacking the women in the level, After a few attacks they will look at each other and some graphical corruption will then occur
[LP-15659] PS3 - Jacks Island - Jacks Island_C - Story/Freeplay - co op  Process Failure/Camera/Graphical - When accessing the telescope in horizontal half of the scope is missing
[LP-15558] 360 - Queen Anne's Revenge A & B - Story - Process Failure - The player can transition back to area B from A, causing the player to regain the three party members which should be lost, and reactivating the party member icons on the HUD
[LP-17828] 1-1PortRoyal_C - can walk in the underwater cage again.
[LP-16212]  PS3 - Port royal A -Process failure - When pulling the wheel at the levels start pressing the jump button makes the donkey jump.
[LP-16806] PS3 - Port Royal_B - Tech Hang / Co-Op - Story - Table becomes unresponsive if players swap characters at the start of the level. *Please see comment 28/3 for simple repro steps*
[LP-14933] 360 - Gamewide  - Animation / Process Failure - Row boat ride-on paddles will continue to animate rowing movements after dismounting from the water while it is in a strong rowing animation
[LP-17655] 360 - kiosk demo - demo will in fact be standalone, so don't offer an "exit demo" option.
[LP-16418] 360 kiosk demo - quiting demo from in-game should display advertising screen
[LP-16217] TT Feedback - Hints and Hint system
[LP-16416] 360 kiosk demo - missing attract movie
[LP-16417] 360 kiosk demo - pause menu's quit game option should say "restart demo"
[LP-5144] Pearl V Interceptor_A Feedback - Looks like enemies respawn automatically. This should never be the case. Only when players do something significant or explore an area for the first time.
[LP-4561] Script / AI - When swapping the party around via script, player highlight should not appear
[LP-6736] Hub Free Play Grid - A few things to tidy up
[LP-7321] Rebuildables - "Awkward Shape" ray cast is casting against the rag doll bits
[LP-5840] Script Tagging - Should not highlight the player by flashing their icon
[LP-7887] Medallion - A new item to set up
[LP-17769] 360 DEMO - Port Royal B - Add hint when dog joins the party: "Hold [Y] to bring up the character wheel." Disengage normal [Y] tag at this point.
[LP-15856]  DrawCharIcon needs to make sure that i_frame is within bounds of worldinfo->LevObj
[LP-17780] Wii - Gamewide - Crash/Hang - Story - Collecting characters will cause the game to crash with 'Chooser: DrawRadialMenu'
[LP-17479] 360 Demo - End slate not displayed for long enough to read all the text
[LP-17401] 360 - PortRoyal_A - Story - Process Failure / Characters - When Jack appears in the blacksmith shop only one character is present on the character wheel and Invalid text string appears instead of character name
[ER-3117] Particle performance measures
[LSWCW-4171] Add flag to Impose Menu to disable rendering and disable processing of particles
[LSWCW-6903] Particle Editor: Texture Anim Problem
[LSWCW-6906] Particle Editor: Lighting
[LP-17331] Super Strength Pickup Special Moves - AI victims can break out by getting their weapon out
[LP-4471] Finalised NuString Container Classes.
[ER-1855] nu2api containers
[LSWCW-3983] Add Compound object to GameFramework
[GS-2477] Remove placeable type id
[LSWCW-290] Develop Vehicle specific AI system
[GS-2463] Defunc "groupers"
[LP-2252] Full support for phantom collision geometry to speed game ray casts.
[LP-679] Create ApiRope
[GS-2460] Support reverse playback of animations (currently hacked by ChrisS)
[LSWCW-1613] Implement Foot Pivot Tech In ApiCharacter
[LP-6885] JB FEEDBACK - Gamewide Tracker
[LP-11937] Clips player 'needs' the text to be drawn on the board...
[LP-16312] Wii - Compliance - Wii Remote Speaker SFX playback distorts when entering and exiting the Home Menu
[LP-17760] WII VERSION CRASH
[LP-913] Compass object(s) required as loading icon
[LP-11425] CANNON RULES:
[LP-6876] JB FEEDBACK - 	Climb Poles Need tidying.
[LP-6880] JB FEEDBACK - Chrome LEGO - Grenades should stick to Chrome LEGO, they should work like Thermal detonators. (should be able to trigger them).  Marty's gun needs to look suitably substantial, and the Bolts need fixing up and particles......
[LP-1534] JB Feedback SpyGlass needs a further pass
[LP-14011] Isle De Muerta D - JB Feedback - The boss fight with Barbosa isn't working as JB imagined it. What he would like is that
[LP-14813] Backload loading of characters stalling when level loads are in progress
[LP-13231] Default blocks - dont end when attackers anim ends.
[LP-11919]  Techno Barrel Conveyor belt "deactivate at end" flag is not working!
[LP-17021] Light change on Barbosa in the close up.
[LP-17688] Fountain Temple - JH Feedback - GEN - Frogs should not flash before they explode, but give off a particle instead.
[LP-16550] Crash in PiratesSpellIt::LateUpdate, possibly because m_availableParts was empty when PopBack was called
[LP-12277] Cannon targets
[TTANIM-121] Stand-alone LEDed will crash when importing a CFG file
[LP-12176] SFX for shark 'float_die' animation not playing
[LP-16332] Hub code need to be able to handle character grid events.
[LP-16333] Character grid need to be able to generate loading events for the hub
[LP-17542] 4-2QueenAnn_A - Player should be immune to cannon fire/or cannons ignore player when in the playeritem barrel
[LP-14230] Provide a method of determining the "extra" animation size of loading a character's animation sets
[LP-10033] Super Free Play Grid - While active hints must be disabled
[LP-15742] Compass - Integrate icon silhouette and alpha fade rules
[LP-17344] Compass Chooser - Only unticked Story trails should pulse
[LP-17012] Crash in PelegostoSpinnerCode because either pArea or Player[0] were NULL
[LP-13044] Pirates - reinstate old code for loading last-played characters for use in hub-level...
[LP-16268] TRC/FUNC - PS3 - Platinum Trophy is incorrectly named.
[LP-15883] Refractive water material doesn't work on PS3 - is working on 360 and pc
[LC-752] CAT Editor - @ TT-Fusion, Longer Facial CBS data seems to cause Crashes in game and in the CAT Editor when added and saved.
[LP-16729] blob shadow from sails showing on masts.
[LP-12069] VFX FaceOn doesn't seem to work
[LP-13864] Gamewide - JB Feedback - The radius for the super strength handle needs to be increased, it is at the moment quite tricky to attach to the super strength handle
[LP-17082] Getting inside barrels broke
[LP-17058] Skip cutscene option for Demo
[LP-16721] Average attack stuff
[LP-17291] rope type missing in grapple editor
[LP-17010] LED Layer animation issue. When cutscenes are using layers, when you change values in one it seems to trash others.
[LP-5328] DutchmanKey_A - Must use the same icon / tick system as Tortuga
[LP-13424] Tortuga - Boat icon doesn't slide out of the way of the True Pirate bar
[LP-5359] JB Feedback Rebuildable characters needs to work
[LP-6854] JB FEEDBACK - Skeleton Crew - Where applicable they should throw their heads as part of their attacks.
[LP-4662] Push Blocks - Player's hidden icon should not appear if they are obscured by the object they're pushing
[LP-7910] Teleports - New flag to stop players triggering proximities
[LP-11496] Items - if an item putaway anim doesn't exist, don't do the putaway phase
[LP-17340] Crash 6419
[LP-14706] PearlvInter_A - In 4:3 only put the 6 jail icons on 2 rows
[LP-17054] Can_Poo working on all ride creatures!!!
[LP-11985] 360 - Pelegosto_B - Process Failure / Collision - Freeplay - Player can use the cage ride-on to break the transition from B to A, causing him to fall out of the intended play area
[LP-12380] Grenades - When held the fuse should be emitting the 'small' sparks
[LP-7479] Item Flicker & Timeout - Probably shouldn't be using blowup deefault explosion
[LP-3985] RunStop & TurnAnim - Use for other beasties
[LP-4549] Climb Poles - Jump off angle isn't always right
[LP-4639] "tick" is manually fixed up in 5 different levels
[LP-4859] Climb Poles - Rotation - Right should be clockwise, left should be anti-clockwise
[LP-9414] Goons / Kill moves
[LP-16770] 360 - Demo (Port Royal) - Main Menu - Process Failure - FIGS - Selecting the controller menu with the language set to one of the FIGS causes the title/screen to freeze until user interacts again. (Not in English)
[LP-5124] Port Royal_A Feedback - MrGibbs has been seen to try using the Zipup. He shouldn't. Obviously this should apply to any character that cannot use Zipups....
[LP-9610] Add a "super_strength_only" flag for special moves
[LP-5331] Twirl Ledges - Drop off needs tidying if twirling
[LP-6383] Item Ammo - When max_ammo in Rifle item was 12, it took 15s to drop the item after using all the ammo
[LP-10292] Clips Player Screen should fade down when you make a selection
[LP-17425] Controller - all platforms - start game with no controllers connected and level on command line game asks for controller 0 to be reconnected.
[LP-15817] reminder to have a look at seek code on pull obstacles in 4-2QueenAnn_B top deck left hand side..causing character to shift around a bit
[LP-16184] Every LegoSet loaded allocates a manager, taking memory which may not be required...
[LP-2356] LegoItems - Should not be allowed to pick up a second sword
[LP-618] SuperCarry - Object orientation
[LP-11495] DutchmanEscape_B - Torch / Rifle putaway_locator conflict
[LP-10356] Hub_B - Clips Viewer - Clip should be Locked until seen in Story mode
[LP-9757] Hub_B - Make "door3" bring up the bonus stats and mode select
[LP-5949] SuperCarry - Drop / plug - Player and object both need to animate
[LP-5005] Pirates Targeting - Requirements
[LP-4952] Voodoo Obstacles - New obstacle functionality required
[LP-5348] Voodoo Power - Blackbeard needs sonar anims
[LP-4942] Crash when running to level Bonus1-5
[LP-4390] SuperPush_Pull - Anims need to match handles
[LP-1083] SpecialMoves - Want a flag that forces the paired characters to turn laterally to the camera
[LP-5131] Tortuga_A Feedback - Need switch-off logic - ie. if in pigpen area, turn off everyone else in A. If in the Bordello of B, characters should not still be active elsewhere.
[LP-868] Poison - Needs to work if hit by a poison bolt ("BlowDart") or item ("PoisonFrog" or "PoisonSword")
[LP-10014] Barrel Switches - Need a couple of hints
[LP-10345] Hub - Holding [Y] should bring up the Super Free Play grid in a View Only mode
[LP-10521] Character and Red Brick Purchaser - Tweaks
[LP-11715] Super Free Play - While a character is streaming in holding [Y] should do nothing
[LP-12312] FreePlay Chooser - Seems to take no account of whether that character is available or not
[LP-14538] Compass Chooser - Draw the scaled up highlighted icon last so it sorts in front of the others
[LP-15892] Dyno debug render does not work in LED
[LP-14531] Climb Poles - Can be easy to end up inside a pole
[LP-14775] Eradicate blue and green arrows from the face of the earth
[LP-5470] PC build crashes every time we close the window
[LP-14250] auto stencil not 'fixing' alpha ref value for Wii
[LP-17315] JacksIsland_A - AI sharks should trigger Action music (or a different TrackBank) when nearing the reef
[LP-13471] Gamewide - JH FEEDBACK - Now that we have floor targets on barrel fuses, we still need the arrow pointers to take you there.
[LP-15253] 360/PS3 - Gamewide - Process Failure - After achieving True Pirate in a level players are able to repeatedly earn it on repeat playthroughs
[LP-12600] Wii - Shipwreck Cove_A - Graphics - Story - Pirate Lords pictures cover the message "Connect Controller" / "Connect Wii Remote" when playing in 4:3
[LP-16377] Wii - Front End - HUD / Process Failure - Story/Freeplay - Quitting game to the front end, and then starting a new game, will display the incorrect minikit counter on the HUD.
[LP-16087] CUSTOMISER: Wii - HUB_D - Character Customiser - Audio / Characters / Design - Giving a custom character Blackbeard's sword causes for them to play it like a guitar when holding the Special button.
[LP-16180] 360 - Hub - game will autosave and give percentage after watching the credits in the Cutscene Viewer
[LP-16124] 360 - Gamewide - Process Failure - A gold arrow will appear and point at previous reticule that player has just walked though
[LP-5952] Wii - Jack's Island_A - Animation/ Graphical - The seaweed barrier moves up and down pretty fast, especially when compared to the 360 version.
[LP-15739] 360  - Whitecap Bay_A - Freeplay - Process Failure / Tech Hang - Loading in to Whitecap Bay in Freeplay does not load the level correctly
[LP-17262] 360 - Front End - User can still select menus once selected to start Demo
[LP-14079] 360 - Isla Cruces_A - Story/Freeplay - Co-op - Process Failure - Player that has been thrown by the giant crab is able to do damage to friendlies just by walking into them
[LP-16047] 360 - Gamewide - Story - Crash / Hang - With 'Y' held down on player one to change characters, then immediately pressing start on player two's controller to bring them into the game will result in a blue bar crash.
[LP-13337] 360 - Maelstrom_A - Story - Animation / Physics - The ropes that the crew are using to tie up calypso / Tia Dalma, look unnatural.
[LP-16447] 360 - Isla Cruces - IslaCruces_B / D - Freeplay - Tech Hang - If player transitions into area D as waist coat jack the player will become the enemy AI jack and will be unable to complete the level.
[LP-15523] 360  - London A - Story - Animation - When player attacks with the base of the chairs from the banquet table they will be unable to move until they drop it or attack again
[LP-13296] 360 - Shipwreck Cove - ShipwreckCove_A - Collision / Process Failure - When the log flume / water slide reaches its final destination the player is flung into the air and out of game world
[LP-16221] Wii - Pelegosto - Freeplay - Process Failure - When using the compass with an objective that is the other side of a bridge, the footprints won't appear on the bridge.
[LP-15989] 360 - Gamewide - Freeplay - Process Failure - When changing to a non-story character for the second time using the Character Grid, a Nu Error LegoMenuCharacterGrid.cpp comes up ( 2132 )
[LP-15813] Wii - Jacks island_A - Performance - Story - Skippable NuError 37 on Returning to Port while holding Jack's Compass open
[LP-16722] 360 Demo - Add the ratings Logo to be displayed in the Splash screen flow
[LP-17320] 360 Demo - Front End - Title Screen - Graphical - Choosing to play the demo before then restarting it to be returned to the Front End, can cause a duplicate of the LEGO title to appear on the title screen just prior to the start of the attract movie
[LP-17229] 360 - Demo - Compliance - non interactive screen for 9-10 seconds when exiting the demo after restarting it from with in the level
[LP-16723] 360 - Gamewide - Achievements / Trophies - The 'Savvy' Achievement / Trophy does not unlock after getting, Waistcoat Jack and Jack Sparrow (Chief)
[LP-9108] 360 - Port Royal_B - Story - Process Failure - Dig spot hint text does not display unless you are already the dog character
[LP-15112] Wii - Tortuga - Story - Text - The wrong strings are shown next to the barrel in Tortuga
[LP-16777] 360 - Port Royal_B - Text - As soon as player can become Jack the hint text for using the compass appears too often, even when the compass can not be used.
[LP-16061] Wii  - Port Royal B - Freeplay - Graphical/Process Failure - The guard dog and Jack Sparrow are missing in the cell area in freeplay mode depending on which format you are on.
[LP-17387] Fix RunStop and TurnAnim to check that anims are loaded
[LP-5055] Duplicate objects and joint fixups in Maya?
[LP-4781] Heavy LEGO - can we have a Dyno material type for LEGO that will sink/be heavy
[LP-7439] NuError: nuelistnode.h crash hang
[LP-2246] Tightropes - activating them to work as it did in Batman?
[LP-2808] flow.led - bit of a special case as it's not a system as such but in the old Git you could address specials as objects in their own right..
[LP-4767] ComplexGizmos - going in and out of gizmo editor hides complexgizmo instances (and possibly other instances)
[LP-4496] Hammock - a sleeptastic ride on vehicle!!
[LP-4833] Every level that has a techno in it has a rogue base at the origin of the world
[LP-5249] DynamicBlowups - coin emitting in wrong position; emit at the original scene pos rather than current game pos
[LP-16761] can we have a txt file command for adding splashes to fall kill?
[LP-6186] Change Rope Types definition from ropes.cfg to Editor based
[LP-6059] Blowups - GrabThrow don't seem to be emitting parts properly when they are destroyed
[LP-2480] TTAM 0.3.2.0 If a dependant file fails to commit for any reason can we make sure that ALL its dependencies don't get committed either
[LP-4668] Foreground loading with edit - Part editor save error.
[LP-4229] flow.led - need the ability to reorder the order in which flow action targets execute
[LP-3067] Crash 6174
[LP-853] Ledge Attach to special code not working in complex gizmos?
[LP-942] Ledge attached to jointed object causes physics to go mental - seems like the momentum of the charater when attaching to the ledge is applying massive force to the dynamic object...or something..
[LP-3751] Crash 6075
[LP-5010] Crash 7403
[LP-5683] Crash 6868
[LP-15796] Crash 7364
[LP-6847] Crash 6836
[LP-6259] NuError:nurenderpipe.cpp error everytime we come out of led editor
[LP-8618] Crash 6824
[LP-14722] TheRide - Tech tweaks to make sure the level plays through
[LP-9308] Can we make the lego ropes/chains etc be lit in some way byt the scene rather than always brightly flat lit
[LP-15909] Dyno memory profiling info is incomplete
[LP-16785] 360 - Demo (Port Royal demo) - Compliance - On the "Best Buy" demo the title should default to English when playing in any other language
[LP-11732] 360 - Kracken B Co-op - Camera/Audio - Story - If player drops out just as another is mounting the cannon the camara is pulled through the cannon and the Cannons SFX gets knocked out until player drops back in
[LP-16090] CUSTOMISER: Wii - HUB_D - Character Customiser - Design / Process Failure - Custom Characters only have a choice of two weapons, plus a default weapon which can not be used again once it is changed.
[LP-16874] 360 - Demo - Port Royal - Process Failure - Collecting any Story minikits in your first playthrough will still be on your total on the second playthrough of the demo, minkits can be collected from the same places on the second and any subsequent plays
[LP-6118] 360 - Port Royal_C - Story - Local Co-op - Performance - FPS lag around this area, especially on the beach
[LP-16980] 360 - Gamewide - Graphical - The indicator arrow when using a strength character to pick up another character is not the same arrow as for all other interations.
[LP-16909] 360 Demo - Port Royal B - Collision/Design - The character is able to get stuck in the table that releases Jack from his cell. This could also lead to the character being pushed into jacks cell
[LP-16590] 360 - Port Royal C - Process Failure - In the area with the barrel / roll switch, the player cannot jump onto the wall from hanging onto the green bar
[LP-13358] PS3 - gamewide - Story / freeplay - Achievements - Achievement fire! doesnt unlock after firing 100 cannon balls.
[LP-16484] 360 - Gamewide - Freeplay - Process Failure - Players are able to use extra toggle characters in the HUB when selecting save and exit from freeplay
[LP-16429] 360 - Gamewide - Story/Freeplay - Crash/Hang - If player attempts to ride any ride-on whilst holding a flaming torch, the game will crash dump/hang
[LP-15771] Wii - Pelegosto - Pelegosto_A - Freeplay - Process Failure - The Minikit from looking through the telescope is not awarded.
[LP-16812] 360 - HUB_D (Character customiser) - Process failure - Changing the characters weapon causes it to disappear from the displayed character, making it very hard to select weapons
[LP-9132] Compass problem - 3-2Locker_A my story event trail was working last night but it's broken and I can't see why
[LP-16130] 360 - Compliance - Achievements - "I am a bad man" is given when all the extras are turned on in the hub
[LP-13443] 360 - Gamewide - Characters - Animation - Syrena runs along the ocean bed rather then swimming; her tail clips through the floor as she moves
[LP-16005] 360 - Demo - Port Royal C - Process Failure - Demo ends after rescuing pirate on the beach
[LP-13248] Micro Minikits - Need to be set up so they look a bit different in each level
[LP-16801] Wii - Port Royal - PortRoyal_A - Process Failure / Tech Hang - Co-op - Replay - If player 2 gets onto the donkey, player 1 will become the donkey and not be able to tag to any other character.
[LP-7346] Super Free Play Grid - A few finishing touches
[LP-14836] cutscene show_gizmo command
[LP-16374] Bosun stands up on pigs back and plays superstrength anim when the pig pulls the superstrength handle
[LP-16628] Terrain types are not working on Convex Hull Dynp Shapes
[LP-16615] Crash 6257
[LP-15545] Lightmapper "Find and Select Hidden Faces" fails to find expected cases
[LP-15549] Lightmapper "Find and Select Hidden Faces" should run in silent mode.
[LP-16254] 360 - Compliance - Achievements - "Pieces of Eight" is no given until studs are counted on a status screen
[LP-16612] Queen Anns Revenge  - JH Feedback - Have an icon of Philip at the top of the screen and an arrow towards him if off-screen.
[LP-16997] Number of scenes is now over 127 and it's causing objects to fail to save.
[LP-13458] Investigate missing shader blob shadows on some PCs
[LP-17043] 360 kiosk demo - allow logs to be recorded in non-debug builds
[LP-5936] Ponce De Leon CONTENT COMPLETE bug - AI needs setting up chicken puzzle
[LP-14674] 360 - Compliance - Achievements - "Sea turtles, mate" does not unlock when all animals have been used
[LP-15984] Compass SFX - Whirlwind animation won't play a looping sfx
[LP-16661] Sea weed rendering problem
[LP-14349] 360 - Compliance - Achievements - "Gents, take a walk" is not given to player 1 when they fulfil the description after player 2 has just got the achievement
[LIJII-9877] Surround sound option has no effect, should it be on available on the 360 or ps3
[LIJII-9886] Debris on goes sometimes present, sometime not on looping debris fx
[LIJII-9887] The camera will teleport sometimes before playing level intro cut scene
[LIJII-10006] Debris still being drawn on quiting a level
[LSWCW-29773] Change Wii ambient crossover parameter to 0.7
[LP-11757] Show/hide object functionality doesn't work
[LP-12205] Davy Jones Locker C - JB Feedback - When swinging on the rope, it needs to blend better with the cutscene (as discussed with JB)
[LP-16594] Wii - Compliance - The music does not cut out or begin to fade out once the Reset Button is pressed.
[LP-15017] 360 - Compliance - Achievements - "What do you want most?" is not given to either player when they share finding all 8
[LP-16182] 360 - Compliance - black screen will fade in and out over 15 times when a cutscene is played again after just skipping it
[LP-15039] 360 - Compliance - Achievements - "Fire!" is not given when using minikit boats in the hub
[LP-11449] fix up physics handling for "rowingBoat" vehicle
[LP-13786] 360 - Compliance - Achievements - "You filthy, slimy, mangy cur!" is given when the Brethren court is completed
[LP-16720] When the player dives under a boat he can end up standing on the seafloor.
[LP-16946] ParticleManager::SetEmitterJetPosition crash, possibly because dk->type referred to empty entry in ParticleManager::sEmitterTypes
[LP-16593] Small dig patches seem to have too few / infrequent debris
[LP-1901] Teleports need to work and link up correctly when set-up as part of a Complex Gizmo
[LP-15881] Telescope Character deforms badly on Wii
[LP-14723] 360 - Compliance - Process Failure - with a guitar in quadrant 2, quadrant 3 and 4 cannot drop in unless the guitar is disconnected
[LP-16924] Can we have Gizmo draw distance settings added to instances as well
[LP-16709] Barrel Switches - Cam doesn't blend in, only out
[LP-16565] I have a looping blowup that triggers a LED animated particle effect does not trigger the particle on subsequent hits after the first one
[LP-4723] Pearl V Interceptor_A Feedback - Cannon physics and base on green panel very glitchy, if you push one panel then let go it will shake
[LP-14358] Davy Jones Locker - JH Feedback - When you've got them all, fade away all the character icons and make a new smiley on the rope to encourage players to swing on it. Probably also add an arrow pointing to the end point of the rope (if off-screen will do).
[LP-16107] 360 - Graphical - Legal Screen / Front End - Graphical - The Legal Screen Text and Logos will appear squashed when set to Widescreen
[LP-15695] specular textures missing on Wii when TTshine has been turned ON
[LP-16663] 360 / PC - Gamewide - Freeplay - Crash/Hang - Selecting a certain combinations of characters while in level will cause the game to crash (Sao Feng and Mr Brown)
[LP-4362] Cutscene Animation - 4 - Stranger Tides - London Midtro2 Blockout and aniamtion
[LP-11942] 360 - C2L2 - Upriver_B - Freeplay - Process Failure / Characters - If Jacoby is pushed into the quick sand / mud, he will not re-spawn and will create a graphical corruption erupting out of the ground vertically along with body parts.
[LP-14070] 360 - Maelstrom_A - Game -Graphical - The ropes held by the pirates to restrain Calypso lack a rope texture.
[LP-15880] 360 - Queen Ann's Revenge_A - Story - Process Failure - Player will not always drop studs when killed in this section even though there are studs in the bank.
[LP-16449] 360 - Maelstrom_B - Story / Freeplay - Graphical - Cannons lack barrel / visual aiming aid once mounted (first person type perspective)
[LP-16097] 360 - HUB - Process failure - Player character loses hearts while using the video player menu
[LP-2732] 360 / 360 Demo - Port Royal C - AI - Story - If the AI controlled guard dog attempts to stand on an underwater switch, your AI buddy in the barrel won't
[LP-14887] 360/Wii - Port Royal - Port Royal_C - Story - HUD/Process Failure - Once you have completed the level, the characters icons will already be on the character menu before they are unlocked individually.
[LP-8323]  Wii - Port Royal A - Design - Difficult to assemble the repair-it lego with Mr. Brown from the front
[LP-10880] Wii - Kraken_C - Story - Graphical - During phase 2 of the fight, When the Kraken slams its tentacles into the ship there will be Kraken coloured lego objects flying into the air
[LP-13268] 360/Wii - Whitecap Bay_A - Story - Game - Animation / Design - The pirate with the boat is floating in the air doing a swim animation
[LP-15124] 360 - Jack's Island B - Co-op / Camera - Freeplay - When player walks around under water and initiates split-screen the blue water affect will also flicker on the player's camera who is on the rock ledge
[LP-13921] 360 - Port Royal A - Story - Controls - The range of the crank switch is to big, player character will slide to the crank when trying to use blacksmith object
[LP-10878] Wii - HUB_D - Co-op - Camera - Camera in the Hut when on Dynamic Split screen will just show the roof, both players will be obscured.
[LP-2621] 360 / 360 Demo - Port Royal A - Process Failure - While holding down the B button to manually target Jack, you become immune to Jack and he will walk inside the Will model while attacking
[LP-16596] 360 Demo - Port Royal_c - Tech Hang - If you play the Demo through for a second time, the rotary key that is on the board walk in the last area will be missing
[LP-11377] 360 / 360 Demo / PS3 / Wii - Port Royal - Text - English - The hint text for crawl spaces is incorrect
[LP-16649] 360 Kiosk Demo - Crash/Hang - After leaving the barrel lift near the end of Port Royal_C, the game will blue bar crash.
[LP-15949] 360 Demo - Port Royal_B - Process Failure/HUD - Character selection wheel will have a missing icon
[LP-16066] Wii - HUB_C/ B - Crash/Hang - Game will crash on loading into HUB_B or Hub_C with an unskippable NuError: numemory.cpp (42) message.
[LP-12179] kraken b - is the kraken being added to the tech in the frame analyser?
[LP-11106] PS3/360/Wii - Gamewide - Story - Collision - Trying to carry two-handed super carry items up stairs/ steps/ bridges, is very difficult. It appears that the environment geometry collides with the item, pushing the player back when they try to move forward.
[LP-16470] 360 / Wii - Gamewide - Compliance - After finishing the last level of a film, loading the percentage and the HUB take over a minute on a black screen
[LP-15359] PS3 - Pelegosto_A - Freeplay - Process Failure - The user is unable to ascend the first climb wall  in the ball / cage after getting rid of the vines in Freeplay.
[LP-12987] Wii - Jack's Island B - Placement - There is a Skull just floating in midair located in the water section of the underground cave system
[ER-3030] Get Wii Target Manager to use fast loading system where possible
[LP-2451] Hats and Items working in Isla De Muerta
[LP-15838] PS3 - Upriver - Locker A - Freeplay - Process Failure/Design - If you stand at the back of the boat you will be able to attack the characters on the floor
[LP-15991]  PS3 - Port Royal_A - Graphical - There is no button prompt suggesting what to press to give the carrot to the Donkey
[LP-11964] mudkill not behaving
[LP-13169] Locators direction to rotate with a parented Scene object
[LP-15386] Crash 1067456578
[LP-10727] JB Feedback Tracker - Shipwreck Cove - Lifts should now function as follows:
[LP-16559] The special_draw_distance appears to be working incorrectly on complex gizmos and inactive obstacles
[LP-16206] CAT : Crash when selecting gamebespoke 32 in animset common_shared_nohub
[LP-13431] DutchmanKey_A - You should not be able to push the end of the spinner, only the green and red plates
[LHPII-1330] Crash 1639
[LP-15461] PS3 - Gamewide - User Interface / Compliance - Game saves after exiting from the options menu, even if no changes were made
[LP-6026] Fountain of Youth Boss Fight - General polish
[LP-4835] Going in and out of LED causes the reload time of a level to increase massively on the PC build
[LP-6942] flow.led - all the flow action targets seem incorrect
[LP-7528] zip base visible when it shouldn't be - start invisible in flow
[LP-7638] Kinematic objects becoming disconnected from their collision
[LP-7722] flow.led- The Gizmo list in the scene explorer has gone
[LP-7950] Unskippable error in gameanim.cpp - prevents me from fixing the problem
[LP-13639] flow.led - Can't drag anything to main flow window without crash bug edclass.cpp error 4-2QueenAnn_B
[LP-4915] RollBoat - message associated with camera roll in 3-2Locker_C could do with being declared in other camera roll levels so we can tie in tech to it
[LP-14699] Ropes seem to interact with terrain marked as character only.
[LP-14440] Blackbeards not triggering his special proximities any more
[LP-14850] throwing at a plug with 'blend item' on blends the object between it's original position and the plug which is probably unnecessary if thrown
[LP-10215] Gamewide - Tech Hang - Carrying 2 two handed items stops you being able to use one (it's put away and can't be selected)
[LP-15086] Port Royal - JH feedback - C - On all barrel the camera should centre with the door/gate while rolling.
[LP-15091] Port Royal - JH feedback - C - In this level only, point player at the pressure pads if they're off screen
[LP-13776] 360 / Wii - Pelegosto C - Tech Hang - If player attempts to give bone to Dog with Jack the dog will not join the party and will lose functionality
[LP-6882] JB FEEDBACK - 	Zip-up - Needs finishing, always show the rope and have it return to start position once used.  Needs Jack only floor target.  (Consider physics rope)
[LP-11659] Some characters can't pick anything up
[LP-12378] Dig particle distribution needs a bit of a looking at
[LP-13991] Will shrugs with a Jack icon instead of throwing his axe
[LP-16340] PiratesSpellIt::HideRagDollPart needs to validate all the parameters in the CreateFiniteParticleEmitter call
[LP-16560] specials clipping off using special_draw_distance still cast shadows
[LP-15955] Wii - Compliance - Depiction of B Button slightly overlaps with depiction of A Button in the Pause Menu options screen.
[LP-636] SHOP - Hub Cutscene Player issues
[LP-838] Level Select - camera in Replay/Freeplay menu.
[LP-1882] Lanterns are dropped automatically when using a sword switch.
[LP-2582] HUB - Redbricks
[LP-2343] EdMesh doesnt always draw
[LP-4087] 3-2Locker_A/B/C - Tagging characters not consistent.
[GS-685] deletiing unwanted animsets leads to unstability
[LP-15973] Hub_C_Freeplay: Red Splodges on docks
[LP-5370] Hub - Level Select : Circular board needs custom pointer constraint.
[LP-8208] crash setting character positions in editor
[LP-5522] Hub - Returning To Board From Level
[LP-8312] CAT/Ragdoll - Adding ragdoll to the Kraken will crash the CAT
[GS-1676] Fix crashes in g-wiz
[LP-10222] SHOP - Cutscene Player : Needs to return the player to the cutscene player
[LIJII-2527] Big Boss Kali - he needs physics set up so that when his arma are whipped, stone fragments fall off
[LIJII-5619] Anim Tool - Adding a hit frame number of 128 or more doesn't work
[LIJII-16728] Options menu overlaps in some of the new languages
[LIJII-16740] crash when changing AA options in russian
[LP-4701] Flickering swords
[LP-1230] layer / ragdoll issues
[LP-8406] worldinfo crash
[LP-4340] 3-1 stuff
[LP-4655] Crash - particle code hang on Pearl V Inter
[LP-14027] 360 Achievement "Off the edge of the map"
[LP-2450] Ragdoll collision not working
[LP-5643] Crash 6398
[LP-14797] 4-2QueenAnn_B - Silver blowups no longer show the shiny particles properly.
[LP-10716] Pelegosto Grapple up anim
[LP-9058] LED window panes not being closed when leaving LED
[LSWCW-12482] Crash when reseting levels
[LSWCW-23066] Walkie Talkie - 'out' and 'in' actions are being cut short, which make the anims look glitchy
[LSWCW-27452] GeonosianArena - Jango Fett - the blends don't work when  he gets knocked back
[LSWCW-21910] Geonosian Arena - keep Obi in his force move until the chain is broken
[LSWCW-22192] Droids cannot use vertical/swing grapple
[LSWCW-4063] Ragdoll - dynamic rigid body is not being held in place on Train Crane
[LSWCW-14115] AT-RT - rider anims need setting up
[LSWCW-2773] CAT - does not respond after reconverting animations
[LSWCW-6596] Detonator/Popper - jump and select the bomb and the player will then continue to carry it
[LSWCW-6624] Reconverting anims on a single LOD bindpose with End Joints specified doesn't work
[LSWCW-11753] TR57 foot ik  - feet shitter on edge of platform
[LSWCW-12509] Huge characters - HGO export to have a scale factor option
[LSWCW-14563] Twi'lek children - animate cower, walk, run, idle
[LSWCW-23153] LairOfGrievous_C Grievous fight - turn lightsabres on at frame 20 of the GG_Monkey_On move
[LSWCW-7698] E3Hack ArmIK Enabled - turn off by default
[LSWCW-4445] CAT - Changing Ragdoll info does not change the cd
[LSWCW-11661] Make VTF worked on skinned characters with IK
[LSWCW-12204] Jedi should play takehit anims when unarmed
[LSWCW-17602] Dual wielding sabres - some new actions please
[LSWCW-29471] CAT - negative Z Speed values result in a large fps change
[LSWCW-8815] CAT - when making the model more transparent, all bones, joint, locators, etc., should be seen
[LSWCW-11015] CAT - add the ability to set the time range when going from kinematic to dynamic
[LSWCW-15241] Bazooka takehits - two more actions needed
[LSWCW-16613] Crash -824363182
[LSWCW-23251] New action needed - 'weapon_spellit'
[LSWCW-26689] Wii - request a change to the optimisation capping so that I can reconvert some of Yoda's spinning animations at 100%
[LSWCW-8485] CAT - crashes when trying to deleted ragdoll state
[LSWCW-11926] Tri Droid - the legs are shifting when blending between tri droid animations, even though they are animated in the same position
[LSWCW-12483] IK Targeting - can sometimes 'break' the arm
[LSWCW-12831] C3PO - his limbs need to reset once he respawns
[LSWCW-19809] Hidden Enemy - after chop special attacks, the jedi end slightly in the floor
[LSWCW-6600] FallLand doesn't play if jumping off high terrain
[LSWCW-14195] CAT - turning off object names in LED and saving does not turn them off permanently
[LSWCW-15400] Crash 6078
[LSWCW-17129] MagnaGuard_A now have no overall collision now that they have a head rigid body - stops progression of CastleofDoom_A
[LSWCW-10391] CAT - will crash when trying to play the 'fly' anim on the B2Droid_RP character
[LSWCW-14400] CAT - C3PO - layers with skinned geometry do not reset once respawned
[LSWCW-15607] Jango Fett - animate a proper knockdown and getup
[LSWCW-21012] Astromech Droids can't stun ally when he is a Super Battledroid Gold version
[LSWCW-11829] CAT - when making a change, the animset/chard def/apj does not go red
[LSWCW-12450] IK Targeting - blend issue for Queen Karina in minicut when going from down idle (idle) into the aim (idle)
[LSWCW-13253] CAT - adding an attachment to an individual anim isn't working
[LSWCW-17692] Crash 951
[LSWCW-17969] CAT - crashes when playing Escape_Launch anims
[LSWCW-4850] CAT - crashes when adding in animation to a copied action pasted into a new set
[LSWCW-9068] Crash 2567
[LSWCW-15148] Customiser characters - remove weapon specific details from txt files
[LSWCW-28973] Zillo Beast - there are some glitches in the blending to and withing the parameterised anims
[LSWCW-424] Wall Jump Slide - player is detached from wall jump section before the lightsabre reaches the bottom of it
[LSWCW-11792] Dyno SDK - create body for selected bones should give an extra transform node as when creating an entity and shape
[LSWCW-15944] takehit_overrides_only - it doesn't work
[LSWCW-16588] Hat/Helmet on - the layers being turned off/on in code aren't working and other layers need to be turned off/on too
[LSWCW-29880] Character blendshape export - the export process needs to leave the base skeleton in the pose it started with
[LSWCW-9201] Grapple swing - the character should continue to play the swing anim once the control stick receives no further input and until the momentum has stopped
[LSWCW-11641] Exporting animation from an AR file - an error needs to be reported to explain that the blendshape animation hasn't been exported
[LSWCW-11728] Foot lock - should only affect those anims where it is set
[LSWCW-12739] Geonosian Arena - ADD REEK AND ORRAY RIDER ANIMATIONS
[LSWCW-13073] Walkie Talkie - a request to change the get out and putaway of the walkie talkie
[LSWCW-15459] Clone_Rex and JangoFett - they need to shoot like CadBane
[LSWCW-18707] Hidden Enemy freeplay - make sure a playable Ventress has her left lightsabre turned off in this level
[LSWCW-11734] RTS - the recoil on the shoot anim needs to be played
[LSWCW-28974] Zillo Beast  - when the character moves left and right, ramp up the speed from zero over one or two cycles
[LSWCW-1257] Adding ragdoll to an animation set doesn't serialise properly (crashes)
[LSWCW-8974] Ragdoll - cannot add a Rag Doll controller to characters with lods
[LSWCW-9432] Crash 6255
[LSWCW-9625] CAT - getting a 'Failed to Commit' error but it is committing
[LSWCW-11260] [Feature] HUB - Character Customiser - Make the character loading system for Custom Characters compatible with Steve H's Hub streaming
[LSWCW-12162] CAT - need the ability to turn off IK fully on a per anim basis
[LSWCW-15010] Geonosian Arena - during Obi force when chained on Acklay, make sure Acklay only plays the bite chain once
[LSWCW-15414] Some new actions not working
[LSWCW-15649] Geonosian Arena - change JangoFett hover shoot actions
[LSWCW-23192] Grievous Intrigue B - create an anim that can be used in the minicut showing Grievous getting out his second set of lightsabres
[LSWCW-30672] 360 - Front End - Move "New Game"/"Load Game" down and position them in the middle
[LSWCW-31002] JB Feedback - Debris system gets flooded causing Poor Frame Rate in the Hub
[LSWCW-25736] New action wanted - dw_spellIt
[LSWCW-13147] Skalder - ride animations needed for each Skalder move for the super_minifigs
[LSWCW-20048] Geonosian Arena - Padme needs to play 'whip_idle' not 'gun_idle' when she's holding the whip
[LSWCW-6252] CAT - crashes when selecting one character after another
[LSWCW-10938] Tri Droid fook lock - doesn't work
[LIJII-17682] Arrows that will point the player towards each next waypoint in the HUBS. Please bear in mind split screen, but it should just work like it does in the vehicle levels if split.
[LP-8722] PC : Implement SecuROM TripWire checks
[LP-6875] JB FEEDBACK - Balance Beams Need tidying.
[LP-15931] LP - Rebuildable Characters - Add support for Small Skeletons
[LP-601] Option for adding 'explode' velocity to physics parts in death anim
[LP-2415] Gamewide - Second spinning cursor not appearing when targeting
[LP-6855] JB FEEDBACK - Need effect for the sword of Triton
[LP-6857] JB FEEDBACK - Row boats - Get the physics working
[LP-11950] Gamewide - Particle manager cannon crash
[LP-16396] 360 - Demo - Port Royal - Process Failure - Opening control screen in game and then backing out causes front end options to appear
[LIJII-13460] JB - Builder Start Positions
[LIJII-13458] JB - Builder AI
[LSWCW-14644] Battle of Geonosis - There are general issues with the clone and droid troops fighting each other
[LSWCW-15938] KIOSK Demo (plus full game) - Front End Titles fade then pop
[LSWCW-16013] KIOSK Demo - ERSB Rating Graphic PS3 US ONLY
[LSWCW-18016] Grievous Intrigue -  You cannot blow up the two left hand purple photon targets in the latest version when in the space section.
[LSWCW-18802] HUB - Unskippable Error - Character destroying
[LSWCW-24345] Freeplay - Save & Exit
[LSWCW-11776] 3rd Water cannon section (JEDI sabre throw)- Enemies to spawn a bit earlier
[LSWCW-13485] Weapons Factory - Minikit 3
[LSWCW-15872] KIOSK DEMO - PS3 US - There's no legal screen at the start from boot (there is in the full build).
[LSWCW-18627] JEDI Crash - If you land on secret pad with a Vulture Droid you get a NuError on take off.
[LSWCW-19387] SAVE GAME CREATION - On the "When you see this icon on screen" save message, Yoda's icon should be above the OK, not on the left and after pressing OK on this screen fade it out.
[LSWCW-13031] LEGO Spell it problem 2 - when building, the pieces disappear when they click into place - only reappearing once the final clunk begins
[LSWCW-13137] WeaponsFactory_C - Have the side guns and turret on the super tank glow when they are vulnerable to call them out more
[LSWCW-13883] Hostage Crisis Freeplay Mini-kit 6: Wurlitzer Juke Box
[LSWCW-15843] Space Levels - Unable to switch characters in Freeplay
[LSWCW-23457] Chroma Movies - Playing, but ona blank screen (audio is playing)
[LSWCW-14639] Battle of Geonosis - Poor Framerate
[LSWCW-23161] In the Options menu, "audio volume" should be renamed "sound effects volume"
[LSWCW-11424] Rookies B - Krawlies
[LSWCW-12311] Magnaguard panel access
[LSWCW-13129] WeaponsFactory_A - After each of the above cut-scenes play, the player needs to restart on the bridge
[LSWCW-14641] Battle of Geonosis - Stun Tank Laser shouldnt be able to go through shields
[LSWCW-23163] If you change the audio volume and press start, the audio stays at the volume you've just set it to, even though you didn't select accept on the menu.
[LSWCW-14640] Battle of Geonosis - Stun Tank Beam
[LSWCW-23164] The studs on each side of the coin total don't animate smoothly - theres a slight glitch.
[LSWCW-14798] Space Bonus Missions
[LSWCW-15868] KIOSK DEMO - Splash screen displayed after completing level is only displayed briefly. Should have user press A (or equivalent) to continue past it
[LSWCW-12151] Ambush Freeplay - The squid puzzle in B seems to be broken
[LSWCW-13134] WeaponsFactory_B - Check the glow around the lightsabre is the same as in Lair of Grievous
[LSWCW-14035] Duel of the Droids (possibly all levels) - Magna Guards not entering context sensitive combat
[LSWCW-14225] Text Crawl - Music
[LSWCW-13885] Hostage Crisis Freeplay Mini-kit 8 beauty parlour room.
[LSWCW-15869] KIOSK DEMO - Can we bring the main menu text down a bit so it's more central between the Star Wars logo and the Back/Select options?
[LSWCW-23463] Frontend Menu addition - inclusion of LEGO Pirates teaser
[ER-3742] NuRndr2BMP not displaying specials when using portal clipping
[LP-3738] 360 - Isle De Muerta B / D - Story - AI - AI buddies will not attack the cursed pirates
[LP-4956] Big Boss - 4-5Fountain_E - Effects required
[LHPII-1387] AnimationManager::TestCreateKeyframe causing all property pages to de-allocate
[LP-12439] Escape the Dutchman B - JB Feedback - We need an icon for the Chinese ship created
[LP-16242] SpecialSfx timeline should be a member of a LegoSpecial
[ER-3741] Read portal data into NuRndr2BMP
[LP-12730] PelagistoA - takehit doesnt play
[LP-15927] CAT/Game - oar attachment turns off momentarily on rowing anims causing a glitch
[LP-15850] PC - Isle De Muerta_D - Story - Process Failure - The player gets ** NuError: vfx_sys.cpp (4490) ** if they throw an axe at Barbosa while near the water
[LP-16342] Crash 2361
[LHPII-887] Crash 8759 (HARRY2_PC_Feb_27_2011_12_07_42)
[LP-9603] 360 - Locker A - Freeplay - graphical - character icons remain when not needed in freeplay
[LP-14687] Blob shadow render regions not properly positioned in split-screen mode
[LP-13399] 360 - Maelstrom_A - Story - Tech Hang / Process Failure - After using the telescope / spyglass, using it again just before the life ring lands on deck causes the character to get stuck at the telescope / spyglass.
[LC-767] Parkour - Window for when you can press the button to jump from bar to bar is too small
[LP-15865] 360 - Dutchman Escape_B - Graphical - Player is able to target objects through the floor.
[LP-14104] 360 - Hub_A - Process Failure / Animation - When using the guard dog to turn the rotary crank / wheel in the bottom right hand corner, it will play no animation
[LP-14453] 360 - PortRoyal - Port Royal - Achievements / Compliance - Story - "Welcome to the Caribbean!" achievement does not unlock upon completion of Port Royal
[TTANIM-123] End-joints not animating?
[LP-16083] PS3 - London_C - Process Failure - The player doesn't die when they fall off the moving carriages.
[LP-12534] 360 - Maelstrom A - Crash - If the player pauses the game after loading into Maelstrom from a previous level the game will crash
[LP-10940] Wii - Hub - Graphical - Incorrect prompts are displayed to buy / cancel the red  hats / bricks and purchasing characters
[LP-6917] 360 - Port Royal_B - Controls - Story - It's not possible to tag from Will to Jack using the bumper buttons LB or RB, forcing user to use the Y button.
[LP-16073] 360 - Portroyal_A - Freeplay - Crash/Hang - The game will hang to a black screen after pulling the super strength bar.
[LP-16037] 360 - Isla De Muerta_D - Process Failure / Graphical / Animation - Story - Attacking your ally after the monkey is on top of his head will cause the player to move away from the monkey while it continues its animation
[LP-15795] Wii - Isle de Muerta D - Placement/Process Failure - If monkey attacks player while they are attacking and jumping, the character will remain floating
[LP-15868] Wii -  Ponce De Leon B - Audio - Jumping in and out of the water plays a sound effect that doesn't sound much like jumping in and out of water.
[LP-15965] Wii - Legal - Disney Interactive License screen needs removing from boot sequence.
[LP-16081] PS3 - Singapore_C - Crash - The game will blue bar crash when the player triggers the midtro after approaching Sao Feng
[LP-6064] 360 - Port Royal_B - Story - Process Failure - If you transition back from Port Royal_C to Port Royal_B the objective token from the completed Puzzle in B will still be present and displayed as not complete.
[LP-4707] Compass - Footsteps shown can be inconsistent, ie. "level 4-3WhiteCap_A "
[LP-5028] LegoSets - Need a way to list individual sets that are loaded in every level
[LP-12007] 360 - Port Royal - Port Royal_B - Story - Process Failure - Jumping onto swinging/hanging lanterns in the jail area for the first time causes a skipable NuError to be displayed - NuError: nunew_360.cpp (51)
[LP-16462] Fix double splash
[LP-9851] Balance Beams - Need to try slightly difference logic for attaching to beams
[LP-16141] Setup krawlies to be able to use a fixed lsv, to improve framerate
[LP-16325] Tortuga_A_Update needs protection against Player[1] being NULL
[LP-13652] Isle De Muerta A - JM Feedback - The lantern that the player builds should really emit light like the other lanterns do.
[LP-2468] One shot anims need setting up
[LP-14766] Fountain Temple E (Boss) - JB Feedback - Stage 1(Four hearts)
[LP-14767] Fountain Temple E (Boss) - JB Feedback - Stage 2, 3 & 4
[LP-11266] Fountain Temple - Freeplay - Mini-kit 7: Boat lake.
[LP-15347] Hub_B - Clips Viewer - Tweakages required
[LP-14817] Gamewide - JB Feedback - Super strength guys should only ever pick up enemies, never any other characters
[LP-15987] CompassRoute - sfx need setting up in code
[LP-16158] Split Screen - Please provide a way of making split screen transitions snap instantly
[LC-792] Parkour - Use LEDGE_CLIMB animation for when you climb onto a roof from a ledge
[LP-1855] When player is diving and have terrain above him game thinks that he is no longer in water
[LP-11957] minikits dont explode into the "parts" pieces as expected.
[LP-14647] 360 - Compliance - Achievements - "Pieces of Eight" Profile 2 can get achievement when it is listed as Single Player Only
[LP-13238] Wii - [NOA - LOTCHECK] - Wii Programming Guidelines 7.5.7 - Required - Button input on the classic controller will bypass the Strap Usage screen
[LP-15027] 360 - Compliance - Achievements - "You're off the edge of the map" is listed as single player but player 2 can unlock it as well as player 1
[LP-14998] 360 - Compliance - Achievements - "Hoist the colours" is given instead of "What do you want most?" when finding all the compass spots in one level
[LP-16150] ObjectSteering::UpdatePhantom needs protection against NULL dyno scene
[LP-14436] Super Free Play - After selecting a character, turn the player into something else until their new one is available
[LP-16152] CompassMenu::GetTrailAlpha needs protection against GetFirstActiveWaypoint returning NULL
[LP-16161]  PoncedeLeon_C_Update needs protection against LevGameObject[0] being NULL
[LP-16177] SetupCreatureLights crashing on NULL obj->cdata I think
[LP-13999] Isle De Muerta A - JB Feedback - We need a hint adding to explain how to kill skelies in moonlight.
[LP-16114] Balance beam code breaks PortRoyal_A
[LP-10283] Shipwreck Cove - Freeplay - Mini-Kit 10 (ShipwreckCove_A) - Disco floor puzzle
[LP-16154] cBossFountain::ProcessCameraPrimarySecondaryFocus needs protection against m_Angelica being NULL
[LP-16013] Crash 2560
[LP-15174] PS3 - WhiteCap Bay_A - Tech Hang - If player stops using the compass after the 3rd icon, they cannot find the red cross.
[LP-15185] PS3 - Kraken_C - Freeplay - Tech Hang - Using the slurp (dutchman) patch while the kraken is inhaling makes the patch impossible to use.
[LP-13712] PS3 - Gamewide - Story/Freeplay - Tech Hang -  Holding down the character select button whilst accessing any ride on will cause it to freeze in position or player is then able to change ride on to game character
[LP-15528] PS3 - Gamewide - Freeplay - Hang - If you get killed while you have the character select grid on screen you get stuck toggling through endless characters when you respawn.
[LP-15627] PS3 - Isla De Muerta_B - Story - Process Failure - When cursed Jack is killed he breaks into multiple brown hair pieces
[LP-12658] PS3 - Ponce De Leon A - Freeplay - Tech Hang - After loading into A Spanish Legacy / Ponce De Leon in freeplay the player will spawn in a deathloop , continuously falling out of the gameworld through the terrain
[LP-14929] PS3 - Pearl Vs Interceptor - Freeplay - Process Failure / Tech Hang - When starting the level in freeplay the player will load into Section A for a few seconds before a loading screen appears, then player is taken section B of the level
[LP-9075] 360 - Port Royal B - Story - Co-op - Exploit - In co-op the players can complete the jail section without freeing Jack by using the dog to turn the crank handle
[LP-12362] Wii - Gamewide - Story/Freeplay -  Co-op - Process Failure - When splitscreen is set to fixed horizontal or vertical and players tag at the same time they will switch halves
[LP-15061] Wii - Hub - Feedback - There are too many fish in the water, making it hard to see what the player is doing
[LP-14133] Wii - Hub_D - Process Failure / Collision - After entering the character customiser, the AI will run the players off the pads
[LP-10882] Wii - HUB - Process Failure - Game doesn't autosave after purchasing Red Brick/Hat or characters in the HUB.
[LP-10896] 360 - HUB - Hub_B - Process Failure - The Red brick behind the bar cannot be collected causing a tech hang for the Red bricks.
[LP-10956] 360 - Compliance - Achievements requiring "(Single Player)"
[LP-7249] Wii - Gamewide - Co-op / Graphical - If player one holds 'C' to bring up the character select wheel, they will also bring forward player two's character portrait.
[LP-12949] PS3 - Maelstrom_D - Freeplay - Tech Hang - Design - Davy Jones is absent from Maelstrom_D making it impossible to complete the area.
[LP-12219] 360 - Isle De Muerta_B - Story - Exploit / Process Failure - Player can defeat Barbossa by throwing Will's axes at him as he will not run off when hit
[LP-7973] 360 - Pelegosto_A / B - Story - Process Failure / Design - The transition back to A from B can remember where one of the characters left off and transport them back there instead of just outside the transition point
[LP-4509] 360 - Port Royal_A - Story - Co-op/ Process Failure - Player 1 is unable to drop out whilst fighting Jack.
[LP-15822] 360 - Kraken_B - Story - Crash / Hang - When Gibbs is added to the player's party after being freed from the Kraken's tentacle the game may display an unskippable error or will blue bar crash.
[LP-9754] Wii - Port Royal / PortRoyal_B - Tech Hang - Story - The player is able to get the bench into Jacks cell preventing the player from placing it onto the green plate.
[LP-10496] PS3 - Hub_B - Gameplay/ Collision - Players are unable to get the barrel ride-on onto the bridge even through there is a barrel switch on the other side
[LP-15776] New lantern object on fire
[LP-14785] 360 - Singapore - Singapore_A/B - Animation / Process Failure - Story/Freeplay- The canoe boat ride-on does not have a reversing animation.
[LP-8435] Fountain of Youth Boss Fight - For BlackBeard (his sword should be disabled) Summon fist anim - BB levitates, fists raised in the air (while two giant LEGO fists form above him).
[LP-11134] Clips Viewer need film icons setting up.. (hub_b)
[LC-1046] MS - UI Animated radio icon (script triggered)
[LP-13651] Isle De Muerta A - JM Feedback - -	The player shouldn't be able to use a cannon with a lantern in their hand. They should only be able to use a cannon with the torch.
[LP-13081] Krawly stuff - Bats for HUB area
[LP-16001] Queen Ann B - allow entities to sleep on Wii for rolling levels.
[LP-12427] The Maelstrom A - JB Feedback - When  the player has triggered Calypso and she explodes into crabs the level should continue on for 6 seconds. ATM its 3.
[LP-14620] 360 - Gamewide - Freeplay - Physics/Process Failure - Using the guard dog  jumping towards or into the climb netting the dog will be suspended in the air and move along the netting
[LP-12621] 360 - Gamewide - Story / Freeplay - Characters / Animation - Murtogg and Mullroy have no idle animations and only stand with their guns aimed while stationary
[LP-5093] 360 - Port Royal_A - Freeplay - Audio - Room behind silver LEGO gate has different background music compared to the rest of the game.
[LP-8956] 360 - Gamewide - Freeplay - Process Failure / Design - Player is able to be killed while the character select screen is open
[LP-14768] LegoSwitches - Should also have button prompts available
[LP-10952] 360 - Gamewide - Process Failure - A skippable NuMemory error message (37) appears when loading into any level via debug or the HUB.
[LP-15722] Compass Chooser - Story trails should have gold frames instead of braaaaahn
[LP-13157] LP - Zombie Faces need adding
[LP-11181] Cannons - SFX Problems
[LP-3119] Party Chooser - Need to show the name of the highlighted character
[LP-10708] Maelstrom_A -- Make the ropes keep realistic lengths
[LP-10707] Maelstrom_A -- Make the crabbs spawn better on Calypso
[LP-10706] Maelstrom_A -- Make the crabs fall off calypso, tumbling as they do
[LP-15920] ParticleManager needs to be allocated when the level starts not on level load
[LP-15283] Wii - Gamewide - Story/Freeplay - Characters/Process Failure - Characters with axe throw abilities are unable to target.
[LP-7066] 360 / PC - Gamewide - Crash/Hang - Game will crash if the character wheel is used
[LP-15340] white cap outro Gizmos
[LP-4162] 360 - Gamewide - Animation/ Physics - Spears stick into water as though it is a solid object.
[LP-15901] rigid body validate - report the offending body's name.
[LP-14254] can i get a "no ripple" option for regular character/vehicle text files
[LP-15561] Shrug Icon - In levels featuring LEGO_Dog, the small access icon should be that of LEGO_Dog, not Marty
[LP-15231] PS3 - Shipwreck Cove - Shipwreck Cove A - Freeplay - Crash - If the player tries to fire a cannonball out of the right cannon on the wharf/jetty, the game will crash
[LP-12429] The Maelstrom B - JB Feedback - We need to trigger flames behind smashed sections of the ship to call out the holes in the ship better. There should not be any flames in the jack section though.
[LP-14014] Isle De Muerta A - JB Feedback - There are no dig particles on the dig-up lantern.
[LP-13748] 360 - Compliance - Achievements - inconsistancy with player 2 getting The best/worst pirate I've ever seen achievements
[LP-15547] Motion Blur in London_C not behaving
[LSWCW-27589] PS3 / 360 - Innocents Of Ryloth - InnocentsOfRyloth_B - Memory Leak - Numemorymanager.cpp / reported memory leak error message occurred when completing Innocents of Ryloth
[LP-15102] Isle De Muerta - JH Feedback - A/B/C - Only the active player has a glow - this should be on all the active party characters.
[LP-15886] Float Die - There should be no kill parts
[LP-12826] 360/ Wii - Gamewide - Animation/ Process Failure - When holding a spade/ shovel Marty will perform his crawl space animation if the player double taps 'Z'/ 'B'.
[LP-10983] 360 - Compliance - Achievements - "Try wearing a corset" does not unlock after performing 5 backflips in a row
[LP-13834] Wii - Maelstrom A  - Process Failure - The ropes that the men are holding around Tia Darma are behaving erratically when player loads story mode from the Hub
[LP-13877] Wii - Maelstrom A - Process Failure - If the player walks into the area where the expanded Tia darma character is they will be thrown backwards
[LP-9730] LOD's using platform export control LM issues
[LP-13773] some specials within certain obstacles set to flicker off  using GIT command 'SetGizmoFlickerOff' do not flicker off
[LP-7166] 360 - Port Royal_C - Free Play - Tech Hang - The AI character will not be able to come underwater in the Barrel to allow the player to complete the underwater puzzle.
[LP-12626] 360 - Isla Cruces A - Process Failure - Holding B whilst in a boat ride-on will cause the boat to move backwards, but not animate at all
[LP-12120] Modify NuHGobjRndrMtxDwa to use passed in bounding box for shadows.
[LP-14765] Fountain Temple E (Boss) - JB Feedback - Angelica has a small red fire/glow under her and a red crackle attached to BB.
[LP-14593] 360 - Fountain_E - Crash / Hang - Story - LegoGameObjects.h (1628) - On attacking Backbeard's large red LEGO claws with Barbossa
[LP-10502] 360 - HUB_A - Graphical - The red cross that is shown at a dig area is partially shown on the beach.
[LP-15724] Isle De Muerta - JH Feedback - B - Players lose their 'big' realtime light when riding on the barrel - it reverts back to the small one.
[LP-15067] Wii - Pause Menu - Process Failure - Changing one of the options and confirming it, prevents the player using the + button to close the pause menu
[LP-10811] Wii - Kraken_C - Performance - The frame rate when fighting the Kraken goes averages at 12 FPS
[LP-13355] Wii - Front End - Process Failure -Skippable  NuError occurs after the autosave message is displayed on screen when a new save has been created or when a previous save is loaded - NuError: numemory.cpp (37)
[LP-15451] 360 - London - London_A - Freeplay - Process Failure - Loading into London freeplay as King George will result in the player sinking into the ground and falling into gameworld
[LP-14884] Wii - Front End - Audio - There is no clicking sound effect for cycling between the Languages on the Language Select screen
[LP-13267] Wii - HUB_D - Crash - Game will crash after creating a character and transitioning to HUB_B
[LP-11479] Cannon view SFX
[LP-14272] Wii - Compliance - The title is not currently displaying Retry or Fatal error messages correctly
[LP-13788] blendshapes blending between animations - visble jumps on davy jones
[LP-15171] 360 - Singapore / Singapore_B - Freeplay - Graphical / Process Failure - Tai Huang / Tattooed pirate / Tia Dalma are invisible
[LP-14059] Main Intro and Level Intro need to be able to play as a single long clip as well as the level intro playing on it's own when starting the level from the hub.
[LP-10603] 360 - Tortuga A - Audio - The SFX of firing the cannon is too low in volume, so much so that the impact SFX is far greater than the initial sound of firing the cannon
[LP-14007] Isle De Muerta B - JB Feedback - When the player uses the barrel switches then upon the object that the switch is animating is complete the player needs to be kicked off the barrel.
[LP-14009] Isle De Muerta B - JB Feedback - We should only show the Barbosa boss arrow when he has jumped down from his upper area.
[LP-15170] 360 - Gamewide - Story - Crash/Hang - When using the spy glass/telescope pressing 'B' on Wii or 'X' on 360 will cause the game to crash.
[LP-15520] EdRefGizFlow :: SetMemberData needs protection against NULL flow pointer
[LP-13998] Isle De Muerta A - JB Feedback - All characters should have a larger glow. Larger blue glow for player and larger green for enemies.
[ER-3546] Allow conversion of old HGO files (Prior to HGOBJ refactor)
[LP-15718] Characters must unlock for purchase when levels are completed
[LP-14068] Balance beam not behaving (Jacks Island_A)
[LP-14893] FRateOverrides.txt extension
[LP-15546] PC - Options - Frontend - Effects settings menus sound and toggles not working correctly.
[LP-15693] Reinstate "icon_back_gold"
[LP-10236] Port Royal C - Freeplay - Mini-kit 9:Crab in cage
[LP-13105] Wii - [NOE - LOTCHECK] - General Bug - Required - The game title is missing on the title screen in all languages except English
[LP-11868] Port Royal A - JB feedback - We should just how a B icon over the crank and not have a written hint on how to use it.
[LP-15655] The Maelstrom - JH Feedback - A - Blackbeard's Sonar can affect TiaDalma and the grabbers. Should probably ignore 'dontmove' flag.
[LP-14744] Wii - Hadras Face not showing in some shots on 2-4IslaCruces_Midtro3
[LP-13449] Port Royal A - JM feedback - -	Once the player gives the carrot to the donkey there is still a B icons flashing on the ground where they stand. If the player presses B at this location then a carrot will reappear in their hand.
[LP-13452] Port Royal A - JM feedback - When riding the donkey its possible to walk over to the crank and press B to use it. Whilst riding creatures the player should not have the ability to use cranks.
[LP-13460] Port Royal C - JM feedback - When the player reaches a set of barrels that they would use to get underwater they will notice there is both a B and a Y prompt on them.
[LP-13461] Port Royal C - JM feedback - There is no B button prompt for the player to place the crank key is not visible when cranking the platform around that leads to the Dauntless.
[LP-13462] Port Royal A - JM feedback - There's no collision on the crank part once its connected to the winch.
[LP-15656] The Maelstrom - JH Feedback - D - Peg leg slam effect seems xz only - see 1st hit on DJ (stay up on the beams).
[LP-13863] Port Royal A - JB Feedback - The ride on donkey or any ride on animals should not have the super strength particles behind them.
[LP-13866] Port Royal A - JB Feedback - If the player as Jack holds B to build an object then continues to hold B once an object is built then his compass should not also come out.
[LP-11866] Port Royal A - JB feedback - There should be a B icon over the super strength when it can be used by a creature/character.
[LP-13868] Port Royal C - JB Feedback - If the player as another character stands over a compass point the B icon should be present. If the player presses B as a non compass character then they should shrug like they do with all other switches they can't use.
[LP-14757] GUI element casting shadows into the 3D Scene
[LP-15515] DynoImporter::CreateJoint needs NULL protection in CLOTHJOINT case
[LP-12281] Bad refraction on 1-1PortRoyal_A
[LP-11637] London C - JB Feedback - Pulling the sword lever needs to throw the driver off (at the moment the driver moves off slowly and clips through the horse)
[LP-14413] Gain/volume field in LED for ReverbAreas
[LP-14441] Crash 6537
[LP-12368] Shrug - While a player shrugs after failing a mechanic, show an icon of what they need
[LP-14819] Gamewide - JB Feedback - For fuse arrows in general, they should bob up and down when you are close enough rather than not animate at all, this is to indicate to the player that they know to plug the torch to the fuse.
[LP-14822] Cloth joint should not be exported unless it is connected to 2 entities.
[LP-13833] Whitecap Bay B - JB Feedback - When the machinery breaks down and pops back into position, it should basically moved into a position to the right of the first pipe so that you actually have to push the spinner to the left as well as right during the puzzl
[LP-4652] Tortuga : Krawlies needed for Tortuga
[LP-5744] Tortuga_B : Need AI to follow the player up to the balcony via the chandeliers
[LP-5049] Queen Anne B: Need icons for the crew members that you recruit to your party during this section
[LP-7867] Gamewide : mermaids should be immune to sonar screams from other mermaids
[LP-12235] IslaCruces_A : When the boss icon for the giant crab is on screen, instead of having the row of chest icons drop down lower to accommodate the crab icon, the icons for the 5 chests should fade out and disappear whilst the crab is alive
[LP-12683] 360 - Isle Cruces A - Crash / Hang - Game will blue bar crash if the player attempts to pick up the large coconut whilst dual wielding shovels
[LP-14932] 360 - Dutchman Escape_B - AI - NPC will be sleeping on the floor underneath the hammock instead of being on it
[LP-15339] Status - Hook in the True Pirate fail sfx
[LP-15127] Hub_C - Fix code to make the four gold bricks count up
[LP-7274] JB FEEDBACK - Combat changes - Jack to be more effective
[LP-4319] 360 / Wii - Upriver -Collision - The monkeys head, legs and tail sticks through the cage
[LP-4885] 360 - Gamewide - Story - GameSys - AI / Collision - If the player changes character while doing a sword switch that requires it, they can then push the character away from the switch and watch them spring back
[LP-15046] After reconvert some anims seem to flicker on Wii LODs
[LP-14420] Crash dumps: crash dump code appearing at top of callstacks in autotest
[GS-3159] crashdumps: don't report skippable errors to autotest
[GS-3054] Tidy: Easy - just do it! refactor GetGameStateName
[LP-15055] Fix memory leak in SoundPlaceable.h
[LP-14213] 360 - Compliance - Unnecessary controller disconnection when player 2 completes a level and player one has dropped out and not connected
[LP-13807] 360 - Compliance - Achievements - completing chapter achievements not unlocking correctly
[LP-12588] 360 - HUB - Story/Freeplay - Process Failure / Controls - Player is unable to swap back to the donkey mounted character after swapping to another character from the donkey mounted position
[LP-12597] 360 - HUB - Story/Freeplay - Sound Effects - There is no 'error' sfx present when player is denied the purchase of a red brick due to lack of studs
[LP-12374] 360 - Hub - Hub_C - Story - Process Failure / Tech Hang - Jumping on the first minikit boat ride-on in this area sometimes results in your character not being on it. Tag to character then does not work, causing a tech hang.
[LP-11993] 360 - Locker_A - Story - Tech Hang / Process Failure - If the player attacks Shovel Jack until he is away from where he starts, the hand-over position remains the same, causing problems
[LP-13429] 360 - Maelstrom_B - Story - Graphical - The Flying Dutchman is not present on the other side of the maelstrom. Its target points are floating in mid air.
[LP-10051] 360 - Gamewide - Story / Freeplay - Local Co Op - Hang / Crash - If the player using the cannon / telescope drops out of gameplay, game will blue bar crash
[LP-11648] 360 - Gamewide - Coop - Process Failure / Camera - When player one is using a scope (Telescope, Spyglass) and they drop out, player two will be stuck with a scope view on their screen.
[LP-7459] 360 - Pelegosto_A - Freeplay - Tech Hang - when changing characters while holding Y changes the ball to a character
[LP-14206] 360 - Whitecap Bay B - Whitecap_Outro - Story - Cutscene/Graphical - When the castle blows up there is a mechanism still hanging in mid air.
[LP-11212] Wii - IslaCruces_A - Isla Cruces - Story / Freeplay - Tech Hang - Players can become stuck in a death loop on the Palm tree in the Quick sand
[LP-14586] PS3 - Fountain Temple E - Cutscenes - Repeating NuError throughout the intro to Fountain E, continually skipping it will eventually let the player continue with the level
[LP-11136] 360 - Maelstrom_A - Story - Game - Graphical - If the player pans all the way down when using the telescope / spyglass there is no deck graphic for the ship, player can see straight through it to the water below.
[LP-11235] 360 - Front End - Text - Localisation - The date in load game / start new game screen is in American format, this is incorrect for all EU languages (including EU English)
[LP-11678] Wii - Hub / Hub_B - Process Failure - After the player has used the cutscene viewer the hub will reset.
[LP-14106] 360 - Fountain - Crash/Hang - During a level playthrough, the Blackbeard boss fight will usually crash at some point
[LP-13653] Isle De Muerta B - JM Feedback - The player can often just hit Barbosa when he has silver hearts and not actually enter a sword fight with him. The player should always enter a swordfight with Barbosa and not just whack him.
[LP-14314] Level particles need turning off for the cutscenes.
[LP-1598] Exceeded MaxVoices behavior - keyword
[LP-13082] Krawly stuff - Seagulls for HUB area
[LP-11538] Wii - Upriver_A - Story - GameSys - AI / Design - AI characters often get stuck by the rope which pulls the bridge out after the catapult
[LP-5797] Fountain Boss - Phase 3 functional
[LP-5796] Fountain Boss - Phase 2 functional
[LP-9958] Pirates - implement area load-screen...
[LP-5671] Founatin CONTENT COMPLETE bug - Walking into mist teleports back. Needs properly setting up
[LP-14437] Crash 6847: NULL SFX Sample info pointer access in CharAnimTriggerSFXData::OnEvent
[LP-14680] Flow event handler needs protection against NULL Gizmo sets
[LP-14294] Davy Jones' sword idle2 isn't playing
[LP-14780] Barrel does not play its anim correctly in port royal c on the beach when slotted into it's switch and moves by itself not able to be controlled properly
[LP-3489] Locker_A Feedback - More should be made of the awarding of the Jack with spade.
[LP-13645] Icons Lighting
[LP-13058] Hierachy Holding issue.
[LP-14751] Improve Display List Scenes... information to display vertex/texture memory usage per context
[LP-14480] LED portals do not re-enable once you go into LED
[LP-14714] Scene Node refactor has broken some levels.
[LP-13571] CAT : Reconvert anims - platform specific
[LP-13613] Isla Cruces A - JH Feedback - Pintel should be holding the banana and being chased by monkeys. At the mo' he's chasing them, holding nothing.
[LP-14759] More specific fix for hang 'cause I broke it!
[LP-9883] looks like LiveLit AO is broke in Maya Viewport & set options need a tweak
[LP-13634] PC/360 Unskippable NuError Occurs loading Locker C
[LP-14474] ConsoleManager seems to hold on to Files preventing SVN update/cleanup and overriting with new files
[LP-12909] Dutchman clipping in 3-5Maelstrom_B.
[LP-14443] Queen Anns Revenge A - JB Feedback - Add particle effect for when Black beard pushes the player back if you get too close
[LP-7850] 360 - Gamewide - Controls/Animation - Suggestion - Jack's compass should be used by holding down the relevant button rather than simply pressing it
[LP-9974] direct lighting brightness NG/Wii difference
[LC-916] [ABILITY] Water Cannon - The water cannon 'firing' anim is missing
[LP-14050] Boneyball looping sound is playing at 1.00 instead of the 0.12 it's set to in the .cfg
[LP-14404] CharInst::Render passing NULL model name into EdDrawText3d
[LP-14412] add a tickbox to turn off automatic bounds calculation
[ER-3640] Minor changes to support use of Single Anim Lods
[LP-4486] Special moves aren't playing
[LP-14543] Sword Switches - Player no longer seeks to the floor target at all
[LP-14366] Cutscenes not dumping correctly during level transitions
[LP-14414] Re-enable remote NuError/NuEvent/etc. intranet logging
[LP-14330] hammer blocks - they aren't being played against a character who is using a hammer combo
[LP-10743] Colour correction fixes.
[LP-10308] 360 / Wii - Gamewide - Character / Process Failure - Blackbeard interacts incorrectly with super strength bars
[LP-1850] Scripting - Wiki Documentation
[LP-13918] 360 - Kraken C - Exploit - Kraken resets animations everytime it takes damage allowing player to do 3 hearts of damage with bombs in 8 seconds
[ER-3606] Test Suite cutscene render fails
[ER-3608] Character export failing in test suite
[LP-13718] 360 - Tortuga_B / PearlvInter_D- Crash / Hang - Story - Unskippable NuError: Brain.cpp (212) - Can't add tasks to characters that aren't active! - When attacking enemy pirates
[LP-12601] 360  - HUB - Story/Freeplay - Collision - When thrown into the water, the carrot / prop (used to mount the donkey) will bounce erroneously across the water texture
[LP-9736] 360 - Port Royal_C - Story - Process Failure / Design - If you ride out into the water on a roll barrel and allow it to be eaten by a Shark they will not re-spawn at their start points but instead will stay in sea and drift back out to be eaten again.
[LP-13524] 360 - Jacks island / Desert island B - Achievements - Achievement The green flash doesn't unlock during sunset cut scene
[LP-14544] Tweak credits % timing and make sfx work
[LP-11710] 360 - Port Royal_B - Story - Crash - Jumping two characters onto the swinging lanters outside the cells simultaneously, causes the game to crash
[LP-14123] PS3 / 360 - Locker A - Crash / Hang - LockerKrawlies NuError occurs when the front of the ship has been dug up, causes game to hang
[LP-13297] Wii - Locker_A - Process Failure - Two of the Imaginary Jacks cannot climb the palm trees
[LP-11851] Wii - Gamewide - Text - Localisation - The string for 'Adjust' when changing options in the Pause Menu may overlap the level name
[LP-12610] PS3 - Hub / Gamewide - Props - Story / Freeplay - Carrot shrinks after using a barrel ride on whilst holding a carrot pick up
[LP-14083] Wii - Pearl vs Interceptor B - Tech Hang - Process Failure - Players are unable to dive underwater and thus cannot complete the underwater section in Pearl vs Interceptor B
[LP-11734] Maelstrom_A - TiaDalma needs to start the level partially grown
[LP-3288] Double Act Slam - Implement using a Special Move
[LP-14306] Locator rotation shouldn't be reset back to 0 when they are moved
[LP-13227] davy jones doesnt seem to defend himself when attacked
[LP-5654] Tech Doors - new fade-type transition effect is required for freeplay (instead of playing cutscene to indicate the passage of time)
[LP-14426] Stop the hub progress being reset when you go into the cutscene viewer.
[LP-14005] "Superstrength Slam" special move - "attacked35" - kill parts appear in the wrong place
[LP-14072] jacks idle4 is flagged as a random idle but never plays
[LP-12425] Story Chooser - The "new character" sequence should be shorter and clangier
[LP-3330] 360/Wii - Gamewide - Effects/Design - Compass points can still be targeted from other sections of the same level area
[LP-13766] Face moves up the head upon blow up
[LP-14236] Strange twitching between idle animations - action start grab playing
[LP-12813] Wii - Locker_A - Story - Process failure - Characters can pick up items wile riding in the canoe ride-on
[LP-7994] Cannon reticule in wrong place when in split screen
[LP-14403] LevGizmo[3] is NULL causing crash in Pelegosto_A_Update
[LP-14240] Party Chooser - Player can carry on selecting characters after releasing [Y]
[LP-14381] Crash 15338
[LP-7629] 360 - Gamewide - Animation - Mullroy, Murtogg and the Rifleman will all hold their gun incorrectly when aiming.
[LP-7978] Gameiwde : Blackbeard should force the player back with a cower animation if you go near him whilst he is doing his sonar attack
[LP-2232] Dutchman Escape AI Feedback
[LP-7093] QueenAnn_A : Blackbeard hold special button script command needs fix
[LP-7079] WhiteCap_A : need a human crew member sat in the ;longboat to row it along the water
[LP-10208] Tortuga_B : When you recruit the crew members in stiory mode, you don't get the party wheel appear on screen when cotton is recruited.
[LP-11463] Gamewide : If Jack picks up a 2 handed player item like a rifle or a guitar, he cannot use his compass anymore
[LP-13843] 1-1PortRoyal_Intro Sound gets more out of sync as the cutscene plays
[LP-12978] WhiteCap_A : mermaids that shatter sonar Lego need fixing
[LP-14091] Crash 7524
[LP-12233] IslaCruces_A : The way the icons work in this section needs to match Pearl vs Interceptor, so the heart icon should fade out when switching between the 5 different chest icons
[ER-3520] Virtual disk files do not match SVN files after an SVN update
[LP-10810] Memory leak in BigBossManager.cpp
[LP-14298] I'm unable to save in the Particle Editor
[LP-13767] Add a function that gives us a specific local locator/joint matrix for a given frame of an animation
[LP-13171] Leaks leaving the HUB
[ER-3632] We should add the toolchain version to the .htm output files
[LP-12507] Wii - Isla Cruces_B - Tech Hang - Jack can fall off the pillars when being chased around the balance beams, resulting in a tech hang.
[LP-11327] 360 - Shipwreck Cove B - Collision - Difficult to get up the stairs in the room with the codex whilst carrying the codex
[LP-14245] Pirates/HP2 toolchains failing to build because of change to edppStartPage
[LP-13772] The Barrel-Switch should not display a B button prompt.
[LP-13984] Super carry [B] prompt only shows up if the player is near the object's origin, not the current position - inconsistent with blue glow-system arrow
[LP-5070] Crash 348638
[LP-14237] Should not show chapter name if area is not open
[LP-14098] DrawCharIcon used for hidden characters sorts differently to other uses
[LP-13273] 360 - Gamewide - Process Failure - Player is able to skip cutscenes on the first viewing on a Master build
[LP-12043] Magic flag in blackbeards txt file stops combat roll from working
[LP-11910] Instanced Maya geometry is not clippled by the portal system
[LP-14211] Deactivate skull hints
[LP-4501] Need Frame Analysis Tool for artists
[LP-13700] 360 - Gamewide - Graphical - Process Failure - Using the compass anywhere in the game will cause the character portrait and heart monitor to dissapear from the screen, if damaged heart loss animation appears with no life bar present
[LP-13447] 360 - Fountain Temple - Fountain_E - Story - Tech Hang/Camera - During the  fight with blackbeard when you take control of Syrena if you attack blackbeard with her it will cause a tech hang
[LP-12955] 360 - C2L5 - Kraken_A - Story - Crash/Hang - Spamming in and out of the cannon at the rear of the deck will cause a crash on the Wii and a blue bar crash on the 360.
[LP-13051] Wii - Jacks Island B - Animation/Process Failure - Syrena will sporadically turn into a mermaid whilst walking in the underground section of the level
[LP-10614] 360 - Maelstrom_A - Story / Freeplay - Collision - The player clips through the dress of Tia Dalma as she undergoes the transformation into Calypso.
[LP-13484] Hidden face detection stopped working
[LP-13401] 360 - Hub_B - Story - Crash / Hang - Navigating around the area can lead to an unskippable NuError: Numemory.cpp (42). Possible corruption message appears.
[LP-6397] 360 - Gamewide - Process failure / Exploit - Freeplay - When the player gets attacked by the shark if they quickly change character they will avoid dying.
[LP-10625] 360 - Gamewide - Story - Crash/Hang - Repeatedly interacting with a telescope or cannon after already using it to complete the relevant objective will cause a blue bar crash.
[LP-12264] 360 - Kraken_C - process failure - being killed by the kraken does not cause the player to lose studs.
[LP-9469] 360 - Gamewide -  Crash/Hang - Backing out of a cannon as soon as entering and then firing the cannon repeatedly as it is backing out causes the game to crash.
[LP-13357] 360 - Front End - Graphical / Animation - After player presses start, they will be able to skip the animation in the background, Though it will play again with the menu options on top, Skip option will just reset the animation
[LP-12864] 360 - Queen Anne's Revenge - QueenAnn_A - Story - Process Failure - Player will not travel along the zipline if they jump up and use it just under the gold piece.
[LP-13288] PS3 - Ponce de Leon_A / Intro - Crash/Hang - Game will crash during Intro and loading into Ponce de Leon_A NuError_45 PiratesLevelContainer.cpp
[LP-9005] 360 - Kraken - Freeplay - Process Failure - Tech Hang - Loading into the level on freeplay naturally through the HUB player will have no AI assistance aka player 2 is not present
[LP-13275] Wii - Front End - Localisation - Swedish and Norwegian needs to be Svenska and Norsk on language select screen
[LP-12266] Wii - HUB B - Collision / Process Failure - The red hat Extra Toggle has collision preventing the player from purchasing it
[LP-13570] 360 - Kraken_C - Achievement's - Achievement 'Hello beastie', requirement to be eaten by the Kraken 25 times is excessive considering the time the player has to endure in order to complete the achievement.
[LP-12802] 360 - Maelstrom_A - Camera / Co-op - Story/Freeplay - Camera will clip through Tia Dalma when jumping of the edge of the ship in co-op when she is large
[LP-13408] 360 - Maelstrom_A - Story - Tech Hang / Process Failure - After using the telescope / spyglass if the player re-enters they will get stuck on a spyglass screen and won't be able to exit it.
[LP-9491] 360 - Isla De Muerta_A - Story - Process Failure - The player can repeatedly press the 'exit cannon' button, causing the camera to stutter
[LP-12819] 360 - London - London_A / London_B - Story / Freeplay - Process Failure - NuError PiratesKrawlieManager.h (255) will display if the player transitions to London_B a second time
[LP-10332] 360 - Isla Cruces_A - Graphical / Process Failure - If player collects a chest or multiple chests then returns to port, Upon loading level a second time they will still be crossed / marked off
[LP-13240] 360 - Compliance - The front ends aspect ratio changes when playing on a normal screen format.
[LP-11357] 360 - F1 - Port Royal - Achievement \ Process Failure - Saving the Pirate on the beach will unlock two achievements if the player has not died. "The best pirate I've ever seen" & "Welcome to the Caribbean".
[LP-6952] 360 - Gamewide - Load Game - Process Failure/Design - Load game process behaviour is incosistent when loading 0.0% saves.
[LP-13285] Wii - Isla Cruces_A - Audio - Reoccuring shot noises followed by squarking seagulls continually play through out the first section
[LP-13168] 360 - Gamewide - Achievement / Trophies - 'Aye-Aye Captain' can be unlocked simply by dropping in a second player.
[LP-13714] 360 - PortRoyal_B / PortRoyal_C - Crash / Hang - Story - Unskippable NuError: Water.h (43) - Water entity should not have rotation! - Shortly after picking up the dog's bone and heading back toward him
[LP-13939] 360 - Tortuga_B - Tech Hang - Marty in a barrel has been replaced by marty's legs floating in the air, kicking. it is impossible to break him free.
[LP-2330] Idle animations are cutting out half way through animations
[LP-14048] Fix last safe pos disaster that nobody seems to have noticed...
[LC-433] MS - Script command functionality tweaking - SetParked
[LP-11233] LED sound placeable 'current state' being saved - this needs to reset to initial state when entering the editor.
[LP-13963] Null GizmoFlow Name pointer to fix crash
[LP-13975] Icon frame and cam fix in interactive display menus
[LP-9967] Extension to SearchQuery code to allow mStart and mEnd to not be on ConvexGraph
[LP-13969] Current exporter/converter is producing bloated files on Wii and pc_LR increasing data sizes massively.
[LP-10463] 360 - Hub - Graphical - All the Red Hats in the hub have bright green geometry boxes around them
[LP-7429] 360 - Gamewide - Freeplay - Characters / Design / Process Failure - Characters with a whip cannot use the targeting mechanic and it sometimes sticks - the target appears but the player cannot activate the actual whip
[LP-6750] 360 - Pelegosto_A - Story - Game - Graphical / Design - When the player rolls down the hidden tunnel behind the 3 giant wheels, no character icon / portrait is displayed over the top of the geometry
[LP-13638] Water Entity improvements
[LP-13945] Remove more irrelevant ablities
[LP-8794] Davy Jones Locker B - JB Feedback - Implement 11 icons for all the characters needed for both sections
[LP-458] Breakout frame on shoot anims also makes the guns shoot twice
[LP-13853] Button prompts on/off stuff
[LP-13885] Deferred lights portal issue
[LP-13590] NXG stencil/Wii Blend - Would be useful if If there was a NXG Custom Stencil/Wii Blend option
[LP-13804] Directional lights with bounding boxes are broken on the 360
[LP-13742] Crash dump symbol lookup doesn't work, instead displays "SymFromAddr failed" (as of 11/3)
[LP-6010] Fountain of Youth Boss Fight - Angelica: RecoverHeart anim (receive heart energy from Blackbeard)
[LP-5794] Fountain Boss - Phase 1 functional
[LP-13506] AI Crash in Port Royal Freeplay
[LP-12408] LED Deferred light not playing anims when triggered in GIT flow
[LP-7217] Fountain Boss - Fix BlackBeard's special shoot attack
[LP-12958] Blob shadows on PC?
[LP-13733] Unskipable error when attempting to load hub
[LP-7530] JB FEEDBACK - Compass - Final spec
[LP-7590] Compass Setup
[LP-7587] Compass Chooser
[LP-5545] 2-2Upriver_A - Camera jerking around
[LP-5551] 2-2Upriver_B - Camera jerking around
[LP-12531] Wii Alpha blended instead of using the stencil mode forced on next gen...
[LP-10847] 360 - Port Royal - Crash - Game may crash in this area
[LP-12373] Crash in CharDef unloads
[LP-10025] Pirates - Status SFX - char icon slide
[LP-6631] JB Feedback - Change Spyglass to be a big on-screen viewport
[LP-6861] JB FEEDBACK - Cannons turrets in LCW, zoom the camera in past the player so the view is out of the porthole. The sight can then use the whole screen more logically, and only render a zoomed in view if necessary.
[LP-4959] Krawlies - Required in 3-5Maelstrom_A
[LP-12488] PS3 - DutchmanKey_C - Story - Crash - Jumping on the coloured panels and attempting to complete the tile puzzle causes a crash
[LP-12715] Superstrength grab special move - if you press B twice it breaks
[ER-3568] Container iterators base class
[LP-13164] Jack's Compass 'want' SFX
[LP-5835] Balance Bugs - A couple more
[LP-13610] Cannon timing
[LC-589] Memory Leaks
[LP-13497] EdClass::mCurrParentObject is being misused by recursive calls to CreateObject or CreateObject on different thread
[LP-13128] Krawlie flight behaviour
[LP-9604] Extend EdLayer system so that can toggle 'active' and "visible" state of layer.
[LP-12322] character becoming slightly offset in exporter
[LP-13159] Video / Effects settings menu bust on PC frontend
[LP-8271] 360 - Locker_A - Story - Graphical - Design - An XYZ co-ordinate key is visible and attached to the bow section of the black pearl.
[LP-12290] Queen Anns Revenge  - JB Feedback - Need a hint for Scrum to play his guitar to make characters dance
[LP-11551] 360 - Gamewide - Process failure - When Marty fires his gun while stood on any thin plank, he is pulled towards the direction he fires instead of being knocked back
[LP-9259] Pirates - load-icon often flickers when loading game / going between levels...
[LP-12919] Blackbeards needs shooting bolt anim
[LP-12416] Please make the flashing stop on the Loading screen.
[LP-13255] Queen Ann cut scenes wrong order and freeplay issue.
[LP-12270] The editor crashes when converting the edmesh in HUB_A and HUB_D
[LP-12119] Using PaulH new code, pass the animated character bounding box to the engine for use in the shadow code.
[LP-13016] Add asserts if animations has a different number of bones than the characters
[LP-12060] Parts have stopped triggering in VFX
[LP-12816] Wii - Locker_A - Story - Tech hang - After using a melee attack as Bomb Jack, Jack becomes unable to throw bombs
[LP-1504] HDR Cubemap capture Not showing captured map if flatlit
[LP-3615] Solid terrain where 2 water dynoboxes intersect
[LP-4926] No Adjustments to Maya file when importing CVS from PIX texture capture
[LP-10306] Shaderbake doesnt work with unlocked normal map
[LP-10654] Feature request: option to disable or reduce the specular that is baked into a texture during shader baking.
[LP-7495] Upriver_A: problem with FallMudKill and water entity.
[LP-8362] Crash 6221
[LP-10653] WiiShaderBaking Second layer Alpha Bakes Solid
[LP-13230] Please add flag for shorted Die times in deep water
[LP-12655] 360 / Wii - FINAL BUILDS ONLY Dutchman Escape / DutchmanEscape_B - Tech Hang - The right hand cannon can not hit the explosive barrels preventing the player from collecting the mini kit.
[ER-3610] Computed bounding boxs for characters only set for top lod
[LP-7592] Changes to the compass code
[LP-508] LEGO Pirates - Bubbles for underwater characters in LEGO pirates as discussed
[LP-13434] Fix memory overrite due to Debris Matrixes not being aligned (found on ps3)
[LP-13435] Add pointer checks for PiratesLevelContainer methods.
[LP-8492] Jumping Ontop Climb Pole Issue
[LSWCW-30801] 360 - Storm Over Ryloth - Free Play - Process Failure - Unable to use Jedi move to take control of vulture droid to collect mini kit
[LP-11861] Port Royal A - JB feedback - There should be a B icon above all over the pick-up items to tell the player how to pick them up there should also be a B icon over where the player needs to place them
[LP-11871] Port Royal A - JB feedback - On the last hit on Jack we need to throw him back off the balcony then trigger the midtro.
[LP-11880] Port Royal C - JB feedback - The barrel should stick to balance beams just like a player does. This used to work.
[ER-3604] test suite not exporting animations
[LP-11884] Port Royal C - JB feedback - If the player enters the barrel switch that opens the gate leading to the shoreline with a barrel then the camera lowers in an attempt to frame the barrel vehicle.
[LP-12934] cannot run stand alone LEDed
[LP-10387] XCONTENTFLAG_FORCE_SHOW_UI not in new XDK.
[LP-11816] Whitecap Bay B - JB Feedback - When using the spyglass, the light from the spotlight should follow the spyglass, but should lag behind slightly, rather than having the light beam fixed in the same position while you use the spyglass to look around.
[LP-12926] WhiteCap_A : The balance beams in this section are very difficult to navigate with a super carry
[LP-3639] Pearl V Interceptor_A Feedback - The terrain around the raised Super Carry barrel needs cleaning up/smoothing so player can walk round fuss free.
[LP-222] Deep water needs prototyping as discussed in Whitecap bay review
[LP-4755] Tagging - Remove full 360 tagging
[LP-11035] Wii - Singapore B - Story - Physics / Animation - After using the firework to destroy the bridge, the pieces will bounce off the water and fly off the screen
[LP-12271] Wii - Legal / License - Localisation - The Console formats for LPOTC do not feature Swedish, Norwegian or Dutch, which is a Disney Requirement
[LP-13066] Wii - Fountain_E - Single Player/Co Op - Story/Freeplay - Crash - If you jump up and down repeatedly in the water the game will blue bar crash.
[LP-12102] 360 - Front End - Audio - only slot 1 has a sound effect when selecting to load and empty save slot
[LP-7613] 360 - Gamewide - Freeplay - Crash/Hang - When you load into the freeplay level multiple times with different characters the game will crash.
[LP-11504] Wii - Upriver_B - Process Failure - The bombs will explode by simply walking over them.
[LP-11335] 360 - Gamewide - Compliance / Achievements - The achievement "A weather eye on the horizon" incorrectly unlocks when using a cannon
[LP-8734] Super Free Play Grid - Must account for Extra Toggle
[LSWCW-26843] Wii / PS3 - Geonosis - Ground Assault/AI - The gold Super Tank that spawns from the vehicle creator at the start of the level doesn't attack anything, just drives around
[LP-13271] Fix double jump sfx error
[LP-12486] PS3 - Gamewide - Process Failure - Game is not saving when playing through levels in natural progression or debug
[LP-12094] 360 - Compliance - storage change message appears on press start screen when you remove MU again during the original message
[LP-8617] 360 - Gamewide - Compliance - PER - Controller disconnection message after cutscenes.
[LP-11194] Wii audio Debug tools
[LP-2262] Underwater anims
[LP-12424] Dyno stuff in the customiser appears to have been effected by a recent code change.
[LP-12440] Escape the Dutchman B - JB Feedback - After the midtro, there should be a Chinese Ship icon displayed on-screen. An arrow would then direct the player to the top door where the cannons are with the super strength handles to lead to the next section.
[LP-13134] Prevent player just jumping into and through the kraken mouth geometry without dying
[LP-8049] FreePlay Chooser - If player pauses it should disappear
[LP-11566] Shipwreck Cove A - JB Feedback - Fade down the scene as the player walks through the door before the cutscene triggers, it's too abrupt at the moment
[LP-12581] 360 / Wii - Pelegosto - Hang - Game hangs on a compass loading screen after outro has played
[LP-12323] Crash in Ropes::ExitLevel
[LP-12190] Pirates - "Trying to free cutscene memory that is still locked" crash shown during autotest...
[LP-6047] 360 - Hub - UI - Pause Menu - No message indicating the consequence of the impending action when highlighting Yes at the Quit Game option.
[LP-10816] Callback for loading additional resident level characters
[LP-11768] TRC/FUNC - PS3 - Autosave is not triggered after an Option is altered.
[LP-11607] Die air on cursed characters.
[LP-12441] Escape the Dutchman C - JB Feedback - We also need a Chinese ship icon displayed here as well with an icon leading the player to the end of the level
[LP-12968] Item scale fix
[ER-2430] Windows Explorer NUT plugin crashes in Windows 7
[LP-12370] Need a game specific flag for 'Needs Torch' on Giz Switches (to be used to apply a floor target to TNT barrels)
[LP-11723] RandVol/Pitch effects to use GetEffectsVolume() - get rid of BaseVolume/Pitch
[LP-8244] Isla De Muerta_D - JB feedback - Final Barbossa fight Rules:
[LP-8227] Isla De Muerta_B - JB feedback - The boss fight for this section should play through as follows.
[LP-11893] Port Royal B - JB feedback - The Dig particles on the dig obstacle have stopped working
[LP-9601] Need to see bounding box when placing particles via LED
[LP-12801] Panel tweaks

Closed issues updated more than a month ago
===========================================

[LP-12415] Item icons alpha sorting issue
[LP-11580] Gamewide - JB Feedback - Physics boats (row boat, gondola etc.) need to behave properly (currently start submerged and have handling issues)
[LP-12223] PS3 - Front end - Game will hang and fail to boot after starting a new game
[LP-12215] Adding key shortcut description to menu entry makes key unusable in property panel
[LP-8329] JB - Cursed characters (or characters holding special medalian) should become skeletal under moonlight
[LP-11312] Status tweaks
[LP-2408] Surround to Stereo downmix - remove rear channels
[LP-5023] save game refactoring
[LP-12382] Torch - if still held but scaled away and not on a putaway locator, the realtime light should still be maintained
[LP-10101] RideBarrel sfx isn't working
[LP-3733] Super Carry - While being carried the glow should not be drawn
[LP-3527] Locker_B - Camera needs to rock proportional to how much of the puzzle up top has been done
[LP-3259] 1-1PortRoyal_B
[LP-3118] 3-2Locker - Need icons to travel from panel to chooser like in 1-2Tortuga
[LP-11048] 360 - Gamewide - Story - Cutscenes / GameSys - Audio - When loading into Pelegosto via the Hub, if the cutscene is skipped from when the Black Pearl is discovered, the cutscene specific sound will continue through the loading screen and in-game.
[LP-12178] 360 - Text - Achievements - "Wind in your sails!" description needs to be changed to Smuggler's Den instead of Jacks Island.
[LP-8699] Wii - Pelegosto_C - Graphical / Process Failure - Story - When Jack is using his compass on the right side of the river, the white marks sometimes stretch over the sides of the cliff face
[LP-12253] Wii - Isla De Muerta_B - Crash/Hang - Game will crash while attacking second wave of pirates
[LP-11078] Wii - Isla De Muerta_B - Story - Process Failure - The player is unable to complete the Build-It to build the wall climb, though is able to do the animation
[LP-2280] Wii - Isla De Muerta D - AI/Tech Hang - Barbossa can fall in the last pit on the chase sequence, preventing him from reaching the fight sequence and making the player unable to defeat him
[LP-11821] Investigate Clone Wars resub problem - Wiimote emitting quiet beeping with volume set to 0
[LP-3891] Compass - As well as item blip, blip the item
[LP-10893] Sonar - SyrenaMermaid can't pick anything up
[LP-10329] Wii - Isla Cruces_A - Crash / Hang - Game will hang upon naturally collecting all the chests
[LP-12063] LevelContainer Crashes - Mainly seems to be in edpp functions.
[LP-3470] Characters with guns need to be able to fight when in close combat
[LP-12241] 360 - Fountain Temple_D - Collision/ Tech Hang - Players are unable to cross the floating planks, when they turn 90 degrees left or right.
[LP-12437] True Pirate - Don't keep the cycling bar on screen permanently
[LP-12421] Super Strength - More even twinkle distribution
[LP-3314] can we move the memory dump text files from the root of gamedata
[LP-12342] Marty doesn't seem to be able to punch anymore
[GS-3102] If pinner data being serialised is newer than code output helpful message.
[LP-5918] Maelstrom _A CONTENT COMPLETE bug - - How are the characters going to tether onto Calypso?
[LP-11522] Ensure Framework memory & Perm memory usage are sensible in Lego Pirates.
[LP-11819] Exit to level / door name
[LP-12171] Singapore_A - Chain bridge near end of level lifts itself after completing final puzzle
[LP-12025] Bounding Boxes for creatures with no animation should NOT make use of the artist defined box any more
[LP-12122]  Modify converter to update HGOBJ bounding box to be sum of component objects
[LP-11928] Dyno/Constraints don't instance correctly when in complex gizmos.
[LP-11877] Port Royal C - JB feedback - Wall climbs need sorting out so that if the player walks into a wall climb they will start to climb up it. At the moment the player has to jump into them to get them to work
[LP-12177] London Bendy Balance Beam no-longer working.
[LP-12330] Wii performance - get rid of all physics parts and possibly reduce the total amount of parts available for the Wii.
[LP-12327] Techno button prompt tweak
[LP-12275] Crash when converting Flying_Dutchman character
[LP-11475] Feature Request - AutoCollect Coins flag on Blowups
[LP-12038] Voodoo flag for spellits
[LP-8529] Mermaids tail layers need turning on in code when in water
[LP-12081] Visual - LegoRopes - When a rope is climbed on, the last joint is not being rendered.
[LP-2368] Rotate manipulator bugs
[LP-11469] Axe - Fix rotation problems
[LP-4700] Balance Beams - Angle and speed improvements
[LP-11804] Super Strength - Implement an orange particle!
[LP-12024] Directional shadow lights : Editor hotkey to turn shadow debug on/off
[LP-6865] JB FEEDBACK - 6;	Sword Switch.......
[LP-12084] LegoSys PC Master build - linker errors re: crashdump system...
[LP-11860] 360 - Singapore_A - Crash / Hang - Game will crash while loading Singapore_B from Singapore_A
[LP-11574] Gamewide - JB Feedback - Enemies should have a blue arrow prompt over their heads when playing as a super-strength character and in close proximity.
[LP-11579] Gamewide - JB Feedback - Flag for super carry items to be Super-Strength only
[LP-11596] Singapore B - JB Feedback - No golden arrow appears for Tai Huangs Plug (but does for tattoo pirate)
[LP-3289] 360 - Isla De Muerta - Process failure - NuError given when quitting to hub
[LP-10840] Give KdTerrain depth
[LP-6557] Balance beams arent using balance walk
[LP-11447] Move climb pole anims to match in Y with ladder climbs
[LP-11213] Footstep land sfx playing when you grab zipline
[LP-3284] 360 - Pearl Vs Interceptor - Process failure - NuError given when quitting to hub
[LP-11508] extend the length of 'True Pirate' text - investigate if this would suit the new SFX
[ER-3515] Investigate performance for Lego Pirates on Wii
[LP-11613] Gamewide - JB Feedback - For the Build-it zip ups, build the base of it and have the top bit track down from above as if it were resetting after use (this will prevent the rope snap when built)
[LP-12023] Directional shadow lights : Editor mode that sets shadow focus on crosshair. Make it default?
[LP-11207] Particle Editor, "Import" feature is broken
[LP-11987] LED - Can no longer type 'a' in to the property pane
[LP-12026] Hub_A - 2D textures used for an ApiRopeType is occluded by the water
[LP-12175] Target wobble
[LP-11505] LEVELDATA - reduce it's footprint...
[LP-10868] Up River A - JB Feedback - The icons for Pintell and Ragatti should disappear off-screen when they have both been collected.
[LC-1207] MS - new scripting system version of _CoupleVehicle() command
[LP-6523] Whip anims need setting up.
[LEGOSYS-382] ApiRope needs Clone Method
[LP-10841]  lego progress nuerror, happens on PC and 360
[LP-10850] The Maelstrom A - JB Feedback - If the player climbs to the top of a grapple then they should jump off to a safe location determined by either a locator or something placed in the editor.
[LP-10846] The Maelstrom A - JB Feedback - Currently if the player is standing near a friendly AI target that they cannot tag to they will face them when in combat or trying to hit a blow-up.
[LP-10842] The Maelstrom  - JB Feedback - -	If the player selects a blank profile on the character select then the wheel should behave EXACTLY like it currently does if the player selects nobody and leaves the chooser in the centre.
[LP-10843] The Maelstrom  - JB Feedback - Every time the player selects a character using the chooser the wheel fading back anims on the HUD should play exactly like they do if the player selects nobody with the chooser
[LP-12017] Directional shadow lights : Put dynamic cascades under artist control
[LP-12068] Super Strength - Twinkle tweak!
[LP-11405] Pearl Vs Interceptor B - JB Feedback - have a 1-2 second delay after the final prison cell has been destroyed before the midtro triggers
[LP-11865] Port Royal A - JB feedback - When the player gets on the Ride-on Donkey we should show an arrow pointing to the super strength.
[LP-5944] Test scene has been set up with the Lego Stud flag set on the studs, this is ready for code!
[LP-11540] The Kraken C - JB Feedback - TNT should randomly hit a few places rather than targeting the player directly, have it so the angle is steeper so the player can see it coming
[LP-11544] The Kraken C - JB Feedback - Grenade should have a bigger explosion effect when it hits the Kraken
[LP-12039] Particle crashing entering the CAT tool
[LP-11991] Process colour (Film grain) seems not to work in game..
[LC-225] API Particle / Debris System isn't owned by any LevelContainer...
[LP-8792] Davy Jones Locker A - JB Feedback - When Jack characters are revealed we need to give them an item to activate them and put them in the party.
[LP-12033] Crash - JacksIsland_A. Crazy velocity on ridebarrel
[LP-11766] 360 - Text - Achievements - "More what you'd call guidelines" description needs to be changed to Brethren court instead of Shipwreck Cove
[LP-11541] The Kraken C - JB Feedback - Camera in closer when the TNT is about to explode, possibly use the big boss camera for this
[LP-11739] LED Git - remove hack set mFlow from LoadGizFlow and instead use current level's flow
[LC-1233] Move StreamingLevelList to NuEList and custom iterator
[LP-11875] Port Royal B - JB feedback - When the dog has been collected his icon should fade out from the top of the screen.
[LSWCW-30955] BlueShadowVirus_D - glitch when switch to the orb window after killing the lep droid
[LP-11883] Port Royal C - JB feedback - When killed by the shark in kill water the player shouldn't lose studs.
[LP-10385] Pirates - grey smoky particle-effect shows on some load-screens...
[LP-5106] nurndr_force_lod - don't define out logic with _NUGAMEOPTIONS_ENABLE
[LP-4568] Port Royal_B Feedback - If the player Jumps on the Ledge attached to the ceiling light, it all goes a bit crazy.
[LEGOSYS-388] LegoBoltManager gets ParticleManager from its level container
[LP-11289] sfx_plug not working for Crank object
[LP-11774] Figure out why dyno is so slow in Hub_C and get whatever needs changing changed.
[LP-9092] Escape the Dutchman B - JB Feedback - Ladders used here are difficult to get down as when you jump up you then fall off the ladder, AI can also then get in the way.
[LP-2815] can we remove the texture path restrictions for test scene exports?
[LP-10509] Gamewide - JB Feedback - Pigs need to have super strength ability
[LP-10559] Tortuga A - JB feedback - When going through doors in this level, it seems to switch which character you are playing as each time.
[LP-6133] AI Pathing
[LP-10366] animating UV's not exporting as seen in Maya
[LP-11601] Torch plugs - Players should play an anim when they light a fuse
[LP-11539] The Kraken C - JB Feedback - Bring in camera closer, especially when running near the mouth of the kraken
[LP-11542] The Kraken C - JB Feedback - Have the second player run about to locators playing a panic run animations
[LP-10793] Disable the boost box until the ramp is raised
[LP-3431] Ladder attachment issues.
[LP-11773] Crash in Standalone editor.
[LP-11529] The Kraken B - JB Feedback - Camera should point towards the TNT crates as you push the pushblock in both instances in the level, speak to Nick C if this needs code support
[LP-11633] Crash - When capturing the certain cutscenes in 3D HDMI via the in-game cutscene recording option, the game crashes.
[LP-11511] Items - Need to get streaks working again
[LP-11486] Shooting - While running around with guns the current target should be highlighted like with throwing
[LP-10764] Barrel can be 'killed' when in the switch.  Really it shouldn't be target-able in anyway...
[LP-8531] Underwater actions need adding and hooking up
[LP-11477] Custom Axe throw anim - so we can attack specific Axe Throw sfx
[LP-11480] Items - Found a case of holding [X] making a character do combos indefinitely
[LP-6494] Add edit boxes to all fields aswell as the sliders.
[LP-2309] Layer triggers don't seem to be working in game
[LP-10849] The Maelstrom A - JB Feedback - Ragetti needs to be moved closer to the front centre of the boat and also needs to face the camera
[LP-8207] Isla De Muerta_A - JB feedback - The AI should not make their own way to the platform where the two ropes are. The player should have to tag to the ai party member and get there completing the puzzles in their way.
[LP-8209] Isla De Muerta_A - JB feedback - Moonlight Baddie Skeleton rules:
[LP-11396] Pearl Vs Interceptor B - JB Feedback - Only the barrel should trigger the pressure pad
[LP-11560] Shipwreck Cove B - JB Feedback - Fade down the dog icon as soon as it has been ticked off and obtained. If the player goes into another room the wheel showing it added to the party should continue to player
[LP-11558] Shipwreck Cove A - JB Feedback - See if we can have it so the icons don't draw until the player moves forward
[LP-2648] 360 - Port Royal B - Animation - Will and Jack tend to intersect with any one handed objects they carry
[LP-11368] Create a list of Extra Toggle characters
[LP-8874] vehicle "skeleBarrel" needs to swap layers in moonlight
[LP-10730] Trophy stuff
[LP-10678] Rotation on Blow-ups in complex gizmos
[LP-10516] Gamewide - JB Feedback - The player should always lose a torch after using it on a plug such as a dynamite barrel fuse.
[LP-11478] Water Cloth improvements
[LP-894] Physics objects are too light.
[LP-6006] Fountain of Youth Boss Fight - Blackbeard: Syrena: OfferDrink anim (to match Angelica's drink anim)
[LHPII-973] Apparition hold time
[LHPII-979] Thestral fade up/down time should be the same
[LP-7708] Physics perfomance in 1-5IslaDeMuertaB is poor
[LC-1204] MS - _DriveToPoint() causes a crash
[LP-11458] Disable car reverse for boats.
[LHPII-945] continue_to_cutscene Flag needed
[ER-3501] NuSplitScreen::IsSplitThisFrame() would be nice.
[LP-7684] Particles flicker when animated via LED
[LP-11267] Unable to edit flow boxes in LED file
[LP-10723] Customiser crashes the game...
[LP-10197] exporting a model with no wii export layers set - is creating a large wii character file
[LP-10701] CAT: when adding an anim the joint animation filter isnt working
[LC-1220] Reinstate lowlevel vehicle debug drawing for testing.
[TTANIM-113] Get fur to render (non-animated, un-lit, un-sorted)
[LP-10758] Wheels on the Barrel-Switch need to rotate in sync with the Barrel.
[LP-10184] 2-5Kraken_b - Player tries to put torch away constantly
[LHPII-968] Cornish Pixies (blue pixies) currently don't fly correctly
[LP-11331] Importing .gsc file in to Maya causes a crash.
[LP-4482] 360 - Pelegosto - Freeplay - Crash/ Hang - The game will crash loading into the level, when the player selects any character other than Will.
[LP-9307] Status Screens - Minikits - Fix up code to use new data paths
[LP-10183] The Locator set in the creature in the LED does not save.
[LP-11165] Pirates - Hub_A - load in, build cannon gold-brick spellit, proceed to B then backtrack to A - crash in spellit code...
[LP-9832] Hint stuff
[LP-7050] 360/ PS3 - Gamewide - Crash/Hang - Pressing A (360)/X (PS3) whilst using a rotary crank/key will crash the game
[LHPII-971] Mixer chooser menu needs centering
[LHPII-970] One of the potion goblets needs removing from the "DRINK" animation
[LP-127] GAME SYSTEMS Support required for allowing  Cloth/rope to float
[LP-10713] Hammock ragdoll rigid bodies seek to the position I am setting it too at the start of the level
[LP-11234] Display Lists Scenes... displaying incorrect GFX memory usage for some scenes
[LP-11224] Pirates - autotest getting stuck loading hub_a...
[LP-2579] Improve handling and rendering of light/particle place holders in LED
[LP-10523] Implement client-side code for new SQL based versioning system
[LC-490] General Vehicle Polish
[LC-264] Cherry Pickers
[LC-234] Allow cars to roll more easily
[ER-3573] TGA to wii TEX crashes on non-power-of-2 texture
[LP-8210] Pearl Vs Interceptor A - JB Feedback - We need 6 icons showing prison bars. At random intervals, the icon would change to Jack's Character portrait (with bars over it). Icons would be crossed out  when the tech has been destroyed
[LP-9985] Spyglass - Need hints to work
[LP-11191] Up group limit
[LP-10214] PS3/360 framerate issue questions?? is the PS3 wrong or can we have the 360 faster??
[LP-10518] Gamewide - JB Feedback - Overhead icons should fade out when you are far away from them.
[LP-10831] Pirates - reinstate tradition character-icons hub load-screen...
[LP-10617] Dutchmankey_A : The icons for each fish man should be completely switched off when you have done all 3
[LP-10108] Characters are throwing items immediatly after plugging if dont_remove_item is set
[LP-10481] climb pole control
[LP-10894] MemLeak SplineAgent::Intersects
[LP-10844] The Maelstrom A - JB Feedback - Whilst the life ring is shot over to the player it should spin around more to make the anim look more lifelike.
[LHPII-941] LED GIT - Start/End invisible flags still seem active on flowboxes ticked "Outputs Only"
[LC-798] The offset of Spellit components from their gizmo's origin have changed
[LSWCW-30680] 360 - Battle of Geonosis - Performance - Nuerror 2053 triggered loading into level after completing Shadow of Malevolence in Freeplay and changing systems
[LP-6164] Would it be possible to have a GIT text command to flicker off (and deactivate) obstacles
[LP-10616] DutchmanKey_C : When Bootstrap picks up the super carry music box he gets forced backwards
[LP-10420] Fix Wii autotest errors
[LP-10560] Tortuga B - JB feedback - The parrot needs to fly slower when moving between guys on the balcony in the Bordello. It's too fast at the moment.
[LP-10515] Gamewide - JB Feedback - The player should always lose their torch after using a cannon to fire
[LP-10557] Tortuga A - JB feedback - The icon above the horse should be moved so that it appears above the head of the horse rather than the shoulder.
[LP-10289] 360 - Story 2-4IslaCruces_B - Crash/Hang  - When in the tower on Isla of Cruces_B the game will crash/hang shortly after throwing a axe at the target above the door
[LP-2409] Idles 2 and 3 are playing regardless of whether the idle flag is turned on or not
[LP-7646] Can we make all characters have their weapons away by default when spawned and at the start of the levels?
[LP-10031] FINAL BUILDS ONLY - Gamewide - No icons in-game. Characters / objectives / compass icons
[LP-6672] LEd in the LEd adjusting AI placements is confusing..
[LP-6300] JonB reported poor AI, First Film levels 1-8
[LP-6157] Swim - characters seem to be getting stuck underwater
[LP-10367] Need GizItem throw to home in on moving targets
[LP-10782] Memory Leak from Areas.cpp
[LP-9990] Investigate huge increase in skinning times on latest Pirates code/data
[LP-10624] Ensure that all Wii cutscenes use framerate compression
[LP-7107] Change the way grenades flash
[LP-10732] LED Post Effects not working.
[LC-384] CharInst::GetJointMtx returns a pile of rubbish
[LP-8277] Wii - Crash/Hang - Tortuga - Co-op - After rescuing Anamaria the mini-cut causes a crash.
[LP-10812] Fix crash in Hub Episode/Area data structures
[LP-10512] JackSparrow_Captain swapped for JackSparrow_Waistcoat
[LP-8019] Fix underwater double-refraction issue
[LP-10152] Blow-ups don't re-spawn.
[LP-10742] Allow players to break out of super suck if kraken is hurt mid-way super suck
[LP-10213] minikit appear sfx
[LP-6602] Founatin _E CONTENT COMPLETE bug - Items to be pulled up out of the mist and water - Allows opportunity for comedy objects
[LC-312] Sprint Mechanic
[LC-735] Allow Robbers to destroy street furniture
[LC-214] Get all types of camera functioning together
[LC-623] Character streaming
[LC-505] Mechanic Polish
[LP-10503] Prevent processing of any Boss kraken stuff after exit level event to prevent crashes
[LC-480] Combat Improvements
[LC-263] Blow-Ups
[LC-262] Build-Its Mechanic
[LP-8606] Auto add locks for LED files
[LP-2293] TtAm Could we set it up so that any file which may need the 'needs lock' flag automatically get it set when they are added by the tool.
[LP-10691] Prompt improvements
[LP-8963] Wii - Front End/ Port Royal - Crash/ Hang - The game will display an unskippable numem_gen NuError after selecting to start a new game.
[LP-2630] Wii - Isle De Muerta_B - Tech Hang - Area is missing all of the mechanics for players to access the two chequered sections on the raised platforms.
[LP-10467] 'Red Hats' need to trigger the particle effect when they're made visible, as well as when they're made active.
[LP-10396] tweak surround to stereo downmix
[LP-10620] Memory Leak: DynamicArrayBase
[LP-10568] Pirates - area-load screens - camera isn't consistent
[LP-8591] Isla Cruces C - JB Feedback - Jack starts in the barrel as already implemented, but if he gets hit at all during the level, then he will lose his barrel, but should then be shown carrying the chest as a super carry.
[LP-8596] Isla Cruces C - JB Feedback - When all 5 key baddies have been beaten up into pieces, it will trigger the end of the level and the Outro cutscene will play.
[LP-8145] Tortuga B - JB feedback - When the longboat icon appears on screen, the anchor arrow (that usually appears when you have a player item or super carry that needs to be taken somewhere) should appear
[LP-9109] 360/ Wii/ PS3 - Story - Pearl vs Interceptor A - Crash/Hang - Firing the last cannon on top deck after solving puzzles to retrieve cannon barrel causes game to crash.
[LP-9703] Crash 1729023095
[LP-3228] PS3 - Isla De Muerta - Process Failure - Cannot use items while wearing a mask/hat
[LC-606] Memory Tracking
[LC-1105] MS - CRASH  Door between apartment and city causes a crash
[LP-2358] Breakout support in special moves
[LC-478] Build Support
[LHPII-21] Deluminator effect.
[LP-8584] Isla Cruces A - JB Feedback - The chest icons should have an image of Davy Jones' heart appear over them randomly
[LP-3516] Locker_C Feedback - Assuming you must release the cannon on the deck to finish the level, they should also be included in the row of icons at the top of the screen
[LHPII-489] Crash 6152 (HARRY2_PC_Feb_15_2011_17_35_51)
[LP-940] Light beams and the way they behave when touching characters
[LP-4772] 360 - Hub - Level Select menus - Niether of the menus for film 3 and 4 work
[LP-10284] Clips Player - Quick fixes
[LP-7476] 4-2 QueenAnn_A - Phillip snapping to locator.
[LC-835] MS - Script command request - _EnableSock()
[LP-8482] Up River B - JB Feedback - The bombs currently blow up in the players hand making this level nearly impossible.
[LP-10000] Gamewide cannons - If killed while using a cannon, the user becomes stuck within the cannon context
[LHPII-908] PlayerItems - characters pick them up automatically which is *really* annoying
[LP-10200] Detect when tentacles have crushed the player and kill the player
[LP-9734] Monkey putting away Spade item and not getting it out again
[ER-3564] Crash in GenerateMaterialLayer because of bad mtlid
[LP-10185] Add skin cache usage info to MemoryViewer (MEMORYHUD)
[LP-8770] side_view flag in special moves causes character to slide during the move.
[LP-9616] The Kraken C - JB Feedback - We need a green VFX that will constantly come off damaged tentacles when the TNT explodes on it. We need one effect that will always come off a tentacle and one big gush as the tentacle is damaged
[LP-9619] The Kraken C - JB Feedback - During the slam attacks, we still need the suck phase to add an additional layer to the fight. The second phase would still have two hit points until both crates are on fire
[LP-8830] Davy Jones Locker C - JB Feedback - We will possible need some bespoke code to show the ship under the water floating on the surface while keeping everyone on board.
[LP-5420] Maelstrom _B CONTENT COMPLETE bug - Crawlies to walk around deck
[LP-7053] The Kraken_C Feedback - Kraken only to be damaged during suck phase. Sucks a grenade in that is thrown by the player
[LP-9620] The Kraken C - JB Feedback - During the final phase, the slam, suck and blow would repeat and the player would throw grenades into it's mouth three times
[LP-9617] The Kraken C - JB Feedback - Camera should focus more on the boss as the player can see much of a deck
[LP-9618] The Kraken C - JB Feedback - Instead of grenades, at first you should throw comedy objects into the Kraken (life preservers, rubber ducks etc instead of grenades). The first phase will last for 3 hit points
[LP-9621] The Kraken C - JB Feedback - The total number of hit points should always appear (8 hit points)
[LP-9794] die_air_victim_at_end appears to have stopped working
[LP-10133] Memory Leak: EdString
[LP-2159] Bonus Levels - Make them work
[LC-797] MS - Switch hotspots need to be able to change height (y value)
[LC-689] Crash - picking up mini-figs with the UFO tractor beam causes a crash.
[LC-895] [ABILITY] Safe Crack - HUD Items have incorrect 'safe dial' orientation and rotation speed.
[LP-6139] NuDebugDraw::RenderText3D doesn't work with char arrays declared on the stack.
[LP-8595] Isla Cruces C - JB Feedback - There should be 5 icons on screen to represent 5 different key fishmen as part of Davy Jones' crew.
[LP-7088] The Kraken_C Feedback - Character to run up tentacle (balance beam) after it has slammed down and hit a weak spot / light TNT crate
[LP-9821] Blends not exporting port royal midtro 2B1
[LP-8001] Wii - Upriver_B - Process Failure/Gameplay - Timing of bombs being spawned/detonated seems incorrect and does not sync with whats going on in the crocodile battle and can make battle very difficult
[ER-3405] Remove "new character layer format" option, and henceforth only support the "new" format
[LP-9699] Memory Leak: CharacterPose
[LC-1000] MS - Script command request - prevent character from entering any vehicle
[LC-933] WORLD removal - City - LegoCityAISystem.cpp
[LC-392] MS - Door to door does not work when loading between areas
[LHPII-871] GizLocomotes not working properly in LED GIT
[LP-9980] Memory Leak: charanimtrigger.cpp:2487
[LP-9715] 360 - Upriver_B - Story - Tech Hang - Design - The barrel roll switch that allows access to Tia Dalma's house is broken and unresponsive.
[LP-7976] CONTENT COMPLETE, PELEGOSTO - FREEPLAY
[LP-2566] CAT : Material Trigger
[LP-9192] JB Feedback Maelstrom_A - The pot that the player must get the items too needs to have an icon above it that cycles through all of the potential items that have NOT yet been placed in the pot. We no longer require the icons across the top of the screen.
[LP-8831] Davy Jones Locker C - JB Feedback - Boat should rock more as more characters are unlocked, until the player swings the rope that makes it go underwater
[LP-7808] Port Royal C - JB feedback - The door to exit the courtyard needs to be changed to the new barrel switch. When the player rides a barrel into the switch we should show a beam sliding across the door and then the door should open.
[LP-7819] Port Royal C - JB feedback - We need to set the exit door that leads to the pier up as a barrel switch.
[LP-7788] Port Royal A - JB feedback - The Jack fight logic should be that once Jack is hit he should jump to a different part of the balance beams.
[LP-7799] Port Royal B - JB feedback - Can we get the ledge grabs on swinging lights working correctly. These are the ones attached to the hanging lights in the jail house.
[ER-3562] Fix indeterminate fog flag initialisation on materials
[LHPII-104] The puzzle system needs expanding to allow multiple types (i.e. the Hermione bookcase mechanic)
[LC-948] MS - Script command functionality extension request - Gizmo_Trigger()
[LC-864] MS - Script command request - GetDirection() for locators
[LP-7654] Crash 5636
[LP-9726] Fix crash in AI Follow Brain cleanup
[LP-5421] Maelstrom _B CONTENT COMPLETE bug - One of cannons to be covered in crabs
[LC-415] MS - Script command request - change player class & model
[LP-6482] Add 2 new sfx calls in sfx.txt that trigger when a damned pirate turns from human to skeleton and from skeleton to human
[LC-408] MS - Script condition request - player class
[LC-770] MS - All variable types to be checked against being NULL
[LC-768] MS - All variables types need to accept "" as an initial value
[LC-850] MS - Crash / Script error spawning a combine harvester
[LC-817] MS - character.GetCoupled() doesn't work
[LP-9273] Memory leak: EdCameraObject
[LC-984] Move "lift player" functionality to Right Trigger button
[LC-148] JB Build - Traffic -Traffic behaviour issues in 3rd Person Cam
[LC-210] Traffic decays instantly when you turn your back
[LC-233] Cars wobble at high speed
[LC-459] Can't Get Out Of The Taxi
[LC-587] Creating a new Blowup in the gizmo editor causes a crash
[LC-588] Game Options->Spawn Squad Car menu option now spawns a Subaru
[LC-609] Switches don't save GameExtraActionData name when available
[LC-960] Gizmo system related crash when entering the LED editor in a streaming level
[LC-144] JB Build - Levels won't load from main menu
[LC-150] JB Build - Tweaks to traffic spawning in third person camera
[LC-158] JB Build - Xbox Framerate
[LC-165] JB Build - Crash when robbers are killed
[LC-208] Camera 1 broken when changing levels
[LC-212] Character debris is seen when a traffic vehicle is removed from the world
[LC-241] Vehicles - using AutoWheelGeoms flag effects camera position
[LC-299] Pedestrian_SpawnTrigger::Initialise trying to use a null AIManager
[LC-367] Blowup debris not dissappearing
[LC-604] Pneumatic Drill Mechanic - Character plays idle anim rather than the correct drilling anim
[LC-661] GizSwitch editor - select "Default Action" for Release Action does not clear the Release Action
[LC-87] Frontend - Prototype II - A prototype 'GTA' frontend
[LC-145] Prototype III - Local 2 player
[LC-209] Fix all references to GameCam and Camera clip tests in City code to work correctly in our cameras
[LC-226] Vehicles - Make vehicles jump perpendicular to terrain
[LC-235] Handbrake
[LC-271] Vehicle Respawning
[LC-301] Additional Callbacks on LegoSwitches (for Safe Crack mechanic)
[LC-387] Blend Runtime
[LC-567] Support for up to 5 idle animations
[LC-577] Chicken Glide Tired Cycle - allow tracl root to control y motion in addition to descent
[LC-596] Initial Flash System set up
[LC-597] Add recursive conversion of XAMLs and TEX conversion to Blend converter
[LC-598] Blend HUD - first pass
[LC-678] Replace checks against GameObject->in_areas with checks against area triggers so can use more than 64 areas
[LC-687] Parkour - Milestone 4
[LC-716] Remove "Three Stage Action" hack from LegoSwitches
[LC-959] Error when selecting GizTurrets for editing
[LP-9676] Fix BossManager memory leaks.
[LC-253] Water  - Progression
[LC-254] Satellite Dish
[LC-256] Combat Updates
[LC-258] Electrical Repair
[LC-269] Boost on Vehicles
[LC-481] Traffic Support and GPS
[LC-681] Merging HOLDING - 25/01/11
[LC-228] Update to Projected Decals
[LC-247] Smashing ATM Mechanic
[LC-255] Detective Mechanic
[LC-257] Break and Enter
[LC-479] Parkour
[LC-487] Ramp 360s
[LC-504] Remote control vehicles
[LC-610] Merging HOLDING - 18/01/11
[LC-206] Paintball Paint splats
[LC-242] Splatter Gun Improvements
[LSWCW-30567] PS3 - Demo - Front End - Brining up the XMB on the Controls screen will pause the front end background movie
[LHPII-874] There doesn't seem to be an option to place down a character token pickup option from the GizmoPickup menu
[LP-9664] Memory Leak: NuDebugDraw Material
[LP-8923] Shipwreck Cove A - JB Feedback - Have a glow over the pirate lords when the player gets near to them
[LP-8774] using start end frame - anim playing static
[LP-7419] Invalid data size error when exporting animation
[LP-9413] New Barrel Techno should match the angle of the placed techno or the barrelswitch_ob.  Currently it just works on an axis.
[LP-9163] NUSCONVERTER::RemoveDuplicateMaterials assigns invalid NUSPTR to NUSGEOM::mtl_id when converting to _LR platform
[LP-6117] Add camera-facing attribute to PlaceableGroup as per the old VFX effect
[LP-9260] Motion blur broke
[LP-9271] Memory leak: CharMaterialMap
[LP-8040] VFx don't orientate properly when used as bolt types
[LP-9015] Maelstrom_B - horrible crash
[LC-714] Merging HOLDING - 03/02/11
[LC-715] Merging HOLDING - 24/01/11 - part2
[LC-732] Merging OVERLAPS - 07/02/11
[LP-9282] MemLeak in cBossKraken
[LP-8795] Davy Jones Locker B - JB Feedback - Only Marty and Barbossa should be playable in section B
[LP-8597] Isla Cruces D - JB Feedback - You should be able to fight when running on the top of the wheel.
[LP-6921] Add Initial kraken method stubs boss code
[LP-7498] Add camera shake for Kraken when sucking/slamming at various points
[LC-957] [ABILITY] Button Mash - Meter feedback appears staggered and incremental when falling.
[LC-956] [ABILITY] Button Mash - Meter does not blend between red and blue smoothly.
[LC-955] [ABILITY] Button Mash - Completion blink appears too slow.
[LC-897] [ABILITY] BnE/ATM/Axe Smash - Button Mashing is currently on X
[LC-954] [ABILITY] Button Mash - Mash meter draws-in too early.
[LP-9008] Isla De Muerta_A - Build it Mini-figs - Animation's a bit odd, they get fully assembled almost immediately, then stand there for a second or two breathing/posing whilst the other guy "finishes" building them.
[LP-9205] Add a no_stats flag for levels
[LP-5081] The animation for the Techno isn't lined up with the placement.  As far as I know this it set up in t code?
[LP-9037] Gamewide - Compass - Compass will eventually be put away when holding down the B button (xbox)
[LP-9542] Plug Arrows - Techno one is still a blue arrow
[LP-9537] Throw Target & Target Throw - Implement hints for both
[LP-8118] Tortuga C - JB feedback - The longboat needs to have a Y prompt and dummy ride-ons implemented so that all 6 crew members jump into it. When all 6 crew members are sat in the boat, it will trigger the Outro cutscene.
[LP-8144] Tortuga B - JB feedback - When all 4 crew members have joined your party, their icons will turn off, and instead 1 new icon will appear of the longboat by the dock at the start of Tortuga_C
[LP-8143] Tortuga B - JB feedback - When the chandelier is cut down and smashes on the ground below, the parrot should then fly over to Cotton and perch on his shoulder, at which point Cotton will join your party.
[LP-866] Plugs - Always show "put here" destination arrows
[LP-8901] Status.txt Trackbanks broken
[LC-863] [ABILITY] Missing functionality - Spicy Chicken RIngs.
[LHPII-127] Upgrades to LegoMixers
[LC-927] WORLD removal - LegoGizmos::LedUpdateNameLists()
[LC-962] WORLDINFO - 261B - remove use of RoomVisibleTab and RoomVisible - perhaps make into items allocated only on actvation?
[LP-9230] Ledges - Make use of the "Heat" flag
[LHPII-865] In CAT, Char def folder crashes when expanding.
[LC-553] MS - Vehicles - Tow Truck coupling can destroy tow truck
[LP-5471] Initial crawlie refactor
[LP-7901] Animation of Jack using the sword level/switch needs parameterising (is that even a proper word?!).
[LP-8214] Isla De Muerta_A - JB feedback - If you jump into water then any torch/lantern you are holding should drop out of your hand and re-spawn where it was picked up.
[LP-8767] Parts placed via LED don't use proper timings
[LC-721] Mechanic - Safe Crack
[LP-8106] Tortuga B - JB feedback - There is a problem with the ledge grab bars that run around each chandelier in the tavern. You need to be able to shuffle all the way around them as currently you are unable to go all the way around.
[LP-8477] Up River A - JB Feedback - At the top of the screen should be a Pintel and Regati icon. This icon should be ticked off once each member is recruited to the players party. Once both are recruited the icons need to fade out.
[LP-9217] LegoRopes - Grapples are not rendering the last segment of the rope
[LP-9034] Ragdoll on Kraken not colliding with Minifigs in kraken_c level
[LP-9149] Integrate SFX loading with existing level-load bgProc and loading screen
[LP-7814] Port Royal C - JB feedback - When the player starts in the beach area we need to trigger a mini-cut to show a better reveal of the beach area then return back to normal cam.
[LSWCW-31426] TRC - PS3 - Title will not boot with Insufficient space on the HDD.
[LC-788] MS - LED Editor does not recognise new script .sf files
[LC-790] MS - DontPush legacy command requires conversion to new script system
[LC-920] WORLD removal - remove instances in edspecialsfx.cpp
[LP-8544] The Kraken B  - JB Feedback - Can currently destroy the  kraken eye by throwing objects at it, should be cannon only
[LP-7633] Motion blur glitch in cutscenes when a character becomes visible
[LP-5210] Add "Lego Stud" attribute to TT Shader Material
[LP-4645] 360 / wii - Desert Island - Tech Hang - No target to look at using the telescope
[LP-4980] Audio Engine improvements - LEGO code to load using Resource Manager
[LP-2503] Crash in AIConvexLocator resetting level
[LP-6087] Maelstrom _A CONTENT COMPLETE bug - The correct icons need to be created for the pieces of eight
[LP-2880] Isla Cruces_A Feedback - Players should leave foot prints in the sand, not only if they just been in the water.
[LP-922] Techno Crank - Need an instanceable blow-up of the standard crank mechanism falling to bits and releasing coins
[LP-9133] NuPCProcessCommandLineArguments is being called twice on startup
[LP-2460] Port Royal C - Zipline being drawn twice
[LP-8981] 360 - Kraken A - Crash Hang - Game will Blue bar crash when loading into this area
[LP-8726] Hub Gold brick management code needed in Pirates...
[LP-2166] Port Royal A - Jumping on the donkey a few times makes the animation look odd
[LP-8819] Bouncy clam SFX missing when transitioning from DutchmanKey_A -> DutchmanKey_B -> DutchmanKey_A
[LP-8506] Port Rotal A - Give item to donkey is broke
[LP-6884] JB FEEDBACK - Fix-It - Change LEGO bricks from Various LEGO blues to 'Glow' shaders (Clone wars rapid fire/Heat up LEGO) Bricks start glowing, ready to be forged/beaten into shape.  Cool down as hit, to ideally blend to correct colours.
[LP-6454] 360 - Gamewide - Audio - No Sound Effects in this build.
[LC-518] Traffic running round in circles
[LC-273] NUT plugin for Photoshop CS5 needed
[LC-351] TT Asset Manager fails to commit with unhelpful error message
[LC-517] Artist's build initialised with wrong aspect ratio
[LC-510] [CAT] Layers lose names
[LC-308] Add LEGO_Models to TTAM
[LC-292] [TTAM] Doesn't recognise that SVN deleted folders need committing
[LP-8920] Shipwreck Cove A - JB Feedback - Line up 6 of the pirate icons in a row, alternatively see what it's like if they are removed
[LC-364] TT Asset Manager should filter incremental saves from commits
[LC-524] TTAM 0.3.1.7 Stops responding when checking out certain LCS repositories
[LP-9061] Make autotestall_teamcity build against nu2api
[LP-9055] Fix crash in Debris Camera dangling pointer
[LSWCW-30937] Bring cutscene motion blur fix over from Pirates
[LP-540] [Feature] Pets - Some characters in Pirates have pets
[LP-3649] The Gizmo panel in the GIT editor is broken in the Experimental Led editor.
[LP-8762] 360 - Dutchman Key A - Unskippable error given in this area
[LP-3525] Fountain of Youth Feedback - first pass of attacking AI zombies
[LP-8425] Unskippable memory leak error after selecting NEW GAME
[LEGOSYS-381] Add global callback list to AddOns
[LP-8882] 360 - Pearl vs Interceptor A - Story - Process Failure - Tech Hang  - When cannons on top deck hit targets on the ship they doesn't register.
[LP-5416] Maelstrom _B CONTENT COMPLETE bug - Dutchman to fire people across
[LSWCW-31170] 360 - Castle of Doom - CastleOfDoom_C - Collision - Terrain - If driving a speeder into the Golden wall barricade it is possible for the player and vehicle to be forced below the ground
[LP-7821] Port Royal C - JB feedback - The girly jump that's switched on when you build the bench out of the parts of the broken door need only switch on in free-play.
[LC-733] Merging HOLDING - 07/02/11
[LSWCW-31220] 360  - Lair of Grievous - Collsion/Tech Hang - All characters can reach lava river without standing on switches and dropping the platform.
[LP-7802] Port Royal B - JB feedback - We need put down animations for when the player places the bench.
[LP-8545] The Kraken B  - JB Feedback - Fade out icons when party members are freed
[LP-7795] JB feedback - We need to code up and prototype the barrel ride one switches, they play a vital part of this levels progression.
[LP-6446] Maelstrom _D CONTENT COMPLETE bug - Boss fight
[LP-3385] The Kraken_B Feedback - Where the tentacles break through, they seems to do so very tentatively, like it's not really sure, and is a little apologetic...
[LSWCW-30869] PS3 - HUB - Resolute - Module.cpp error when loading Legacy of Terror in story mode from the  Resolute hangar (179)
[LP-8988] SpecialMiniKits - Need to draw the inner object
[LP-3400] The Kraken_B Feedback - The chooser seem very random in what it displays, run around a bit and keep bring it up and apparently random character are missing each time.
[LP-8138] Tortuga B - JB feedback - There should be 3 pirates on the balcony that runs around the interior of the Bordello.
[ER-3545] Remove stripped symbols from XLS file produced by mapfilex from Wii MAP files
[LP-1918] JB Feedback Allow setting visibility of character ragdoll part to invisible
[LP-8958] Technos/winches appear to have gone missing....  they still work but are invisible.
[LP-6089] Maelstrom _A CONTENT COMPLETE bug - The Pirate lord boat need to be placed in the level and scripts set-up for this.
[ER-3544] add NoCutSceneCharClip option to command line
[LSWCW-31501] PC: All languages: Legal: Game title on Main Menu displays ® after "Star Wars", instead of "TM" symbol.
[LP-6100] Maelstrom _A CONTENT COMPLETE bug -	Calypso needs setting up. This includes both the crawly system and the guys who tie her down, ropes etc.
[LP-8100] Fix crash in placeablemanager on reloading builder level
[LP-8221] Isla De Muerta_B - JB feedback - We need to implement that Jack will turn into skeletal form when entering moonlight as at this stage he has a piece of treasure.
[LP-8728] Maelstrom_B - Cannons
[ER-3479] Smart exporter for Pirates and Harry2
[TTANIM-112] Get Anthony scene to export (WITH fur data)
[LP-8772] broken fog caused by command line
[LC-848] [ABILITY] Chicken glide is not triggered from a double jump.
[LP-8751] CAT - the specials limit needs to be raised so that the Kraken can be loaded
[LP-8602] Cutscene flow for Film4 PostCredits Cutscene needs some code support...
[ER-3504] Reduce parallelism of Pirates_TOOLCHAIN to 1 build target at a time
[LP-8403] Super Strength - Turn land judder on again to help clarify that a character has super strength
[LP-8746] Memory Leaks reported on leaving titles...
[LP-7791] Port Royal A - JB feedback - If the player shoots an item that's under the control of physics then it should take momentum from the projectile.
[LP-8738] Motion blur glitch when cutscene cameras switch!
[LP-6314] Differentiate update/scan icons in TT Asset Manager
[LP-8408] TTAM - Crashes on a commit
[LC-883] [ABILITY] Detective - Magnifying glass HUD icon is still active.
[LP-5762] can't select a light or its bounding box in LED viewport
[ER-3541] Crash when loading cutscene on 360 (to do with new shadow locators)
[LP-6996] LED Git - render panel has a black border at the top
[LP-8667] "Converter options" data isn't remembered between exports if the contents are less than 3 letters
[LP-6380] Super Carry through Internal Doors
[LP-7073] The Kraken A  Feedback - Setup some characters fighting the tentacles
[LP-6963] Wii - Port Royal_A - Crash/ Hang - The game will crash during the intro cutscene.
[LP-8508] FollowPointList crash
[LHPII-122] Wardrobe mechanic, Part 1
[LHPII-864] Door arrival points seem to not work for 4 characters or more
[LSWCW-31151] PS3 / 360 / Wii - Gamewide - Audio - Process Failure - After prolonged play some SFX will be noticeably absent until restarting the console
[LC-889] [ABILITY] Safe Crack - There is no 'lead-in' time present when activating the ability.
[LP-8200] Isla De Muerta_A - JB feedback - Baddie characters should emit a greenish eerie light to light the areas they are in
[LP-7786] Port Royal A - JB feedback - The donkey needs to be sitting on a bale of Hay with a Carrot icon above his head.
[LP-7810] Port Royal C - JB feedback - If the player gets on the wall above the exit door and jumps over before the door is open then we need to kill the player off. If they jump over the wall once the door is open then that's fine
[LP-6972] Camera controller not working properly
[LP-7932] Create a viable bolton system
[LP-8212] Pearl Vs Interceptor A - JB Feedback - All crew members on the top deck should be selectable by the character 'wheel
[LP-7763] Crash 6310
[LP-8045] we need to be able to load character defs in perm data
[ER-3539] Crash in test suite when exporting character.hgo
[LP-7691] Maya - No warning for zero size (degenerate) polys & Physics preview crashes
[LP-7298] Action music not triggering correctly
[LP-5666] Founatin CONTENT COMPLETE bug - Zombie pirates / BB AI (all sections)
[LP-8332] MedallionRope has a problem with the colour.
[ER-3538] Need shadow locators in Maya for cutscenes
[LC-937] WORLD removal - LevelSelectMap.cpp
[LC-938] WORLD removal - NetPlay::GetActiveWorldInfo()
[LC-923] WORLD removal - GizmoDig::Reset()
[LC-922] WORLD removal - remove all uses in interactivedisplay system
[LP-7727] PS3 / PC / 360 - Gamewide - Crash/Hang - After selecting new game the intro cutscene plays, upon conclusion the game will hang on a black screen.
[LP-5424] Maelstrom _D CONTENT COMPLETE bug - Boss section with Davy Jones - Nick to crack on with
[LP-6106] Maelstrom _B CONTENT COMPLETE bug - The Dutchman needs to be firing at the pearl creating decal holes or dints in the pearls decking. The holes shouldn't look deep as the player needs to be able to walk over them.
[LP-5931] SHIPWRECK COVE  CONTENT COMPLETE bug -Ai pass needed
[LP-6434] Maelstrom _B CONTENT COMPLETE bug - Mark B to setup the fighting
[LP-3483] Locker_A Feedback - When you climb a Climb Pole and pop up at the top, the player should land in the centre, as it stand as you exit the top because you're pushing up on the pad you tend to land off centre.
[LP-3688] Pearl V Interceptor_D Feedback - On Climb-Poles we need to be able to spec a arc of movement (defaulting to 360 and allowing a range of 180-360)  This is the only way we'd be able to cleanly use the on the ships masts.
[LP-7062] The Kraken_C Feedback - Kraken to spit out items that player has to avoid. They smash when they hit the deck
[LP-8141] Cannons - PearlVInter_B - View does not reset when the cannon hits the target
[LP-8156] Flush SampleLoader queue to free NuList nodes on an area change
[LHPII-136] Krawlies cause the Hub to crash
[LHPII-821] Muggle flag doesn't seem to work
[LP-6894] Crash 6551
[LP-8030] Pirates - Customiser - make rack rotate...
[LP-6937] 360 / Wii - Gamewide - Animation - Repair-it animation takes too long, is playing whole animation for each stage of the repair
[LP-7316] 360 - Isla De Muerta_B - Characters - Tech Hang - Spawning enemies instantly die causing tech hang during Barbossa boss fight.
[LHPII-91] Weasley box security doors need setting up
[LP-7502] LED Flow - stopsound 'name' field missing
[LP-5013] - 360 - Upriver_A / Upriver_B - Story - Game - Graphical - Major graphical issues cause black texturing in specific areas causing the game to become unplayable.
[LP-5787] Text_ExpandAllButtonStrings - outdated code needs removing
[LP-4760] Sequencer not  working
[LP-7645] Customiser - add support for "_override" characterBox specials...
[LP-7796] Port Royal B - JB feedback - The player should start as Will in this section.
[LP-7797] Port Royal B - JB feedback - The dog needs to have a bone icon above his head.
[LP-7798] Port Royal B - JB feedback - Get hints working for small access.
[ER-3510] Investigate water rendering engine support for Pirates
[LP-7505] Sound effects for the throwable poison tree frog
[LP-7266] Crashdumps - "SymFromAddr failed" fetching callstack on LEGO Autotest
[LP-7575] CAT : Using the timeslider to change start end frames of an anim causes the anim to pause at the end
[LP-7762] Unable to convert Hub_B for LR_NXG and Wii using experimental toolchain 3315007_x64.msi
[LP-1870] Need to remove the gizmo from the flow when it is destroyed.
[LP-2509] gamewide: We need to move the point where we get the matrix of the ride locator to a later point in the frame
[LP-6304] LegoCharacterStreamer::IscharacterLoaded returns incorrect value after RequestDump is called.
[LC-712] Main HUD Element - Boost Icon
[ER-3529] Fix SM2.0 fog
[LP-7897] Grapples don't draw correctly when are more than 4 placed/instanced.
[LP-7895] SetGizmoDynamic doesn't work as expected.
[LHPII-635] SuperStrength grab throw blowups don't seem to work anymore
[LHPII-485] Grab Throw Superstrength blowup can be thrown by anyone without superstrength needed? - 5Darkarts
[LHPII-490] GizMixer pot locks character after placing ingredient into pot - 5DarkArts
[LP-7898] Hang - Need a new obstacle flag so proximities can only be triggered while hanging
[LP-6850] Twirl Ledges - If not twirling, dropping off with [B] should just drop off like it used to
[LP-7891] Credits Pictures - If episode info is not available, pick randomly from episode
[LSWCW-31477] PC - HUB - Process Failure / Co-op - When player 1 completes a Space Combat mission while player 2 is in the HUB, none of the holotables/ship dispensers etc will function until player 1 lands
[LP-7881] Double Score - Simplify and clean up the display
[LP-7874] Hub_B - Add counter to clips viewer
[LP-5361] Attaching the ends of tightropes to specials so that their positions can be moved
[LP-7452] CAT : Layout keeps reseting itself
[LP-1229] Blendshape export and assigning for  characters with two seperate hands
[LC-751] Allow scripts to utilise character streamer
[LP-7289] Pirates - autotest getting stuck on BonusBuilder1...
[LHPII-57] GizPainting - setting "use material" to host special causes crash
[LP-7481] With the 'special' new exporter "3312332"  The export doesn't seem to output any static mesh style terrain.  (meshes assigned to a Terrain layer in maya)
[LP-7510] Dyno body under joint node in a non-character scene gets the wrong export name
[LSWCW-31400] PC - Localistation / Text - There few lines in the settings menu which don't present in CONWALL, but are shown in the game in Russian and must be changed.
[ER-3535] Layerbits in cutscenes keeps resetting to -1
[LSWCW-31585] Add code to manual change rts Orb Min Max to fix Orb shadow flicker for Patch
[LSWCW-407] 1st playable requirement - DestroyMal_Space Spacecraft vehicle motion animations (rolling / turns etc)
[LSWCW-709] DestroyMal_Space ai creature vehicles with avoidance / attack logic (First pass)
[LSWCW-1074] Code - Duel of the Droids - Section C - R2 & Goldie tussle part 1
[LSWCW-1080] Code - Duel of the Droids - Section C - Taking control of vulture droid
[LSWCW-1248] DESTROYMAL_SPACECOMBAT_Tweak Camera
[LSWCW-7483] HUB - turbo lifts 2nd pass
[LSWCW-7506] HUB - AI party character to loosely follow you around (will spawn in new areas with you when you transition)
[LSWCW-8758] HUB - holomenu for selecting Levels
[LSWCW-14547] F9 can enter then exit editor automatically
[LSWCW-19971] Loading spikes
[LSWCW-369] 1st playable requirement - DestroyMal_A Corridor Droids patrolling
[LSWCW-376] 1st playable requirement - DestroyMal_B Corridor Navmesh linking with tech
[LSWCW-384] 1st playable requirement - DestroyMal_B Reactor Grievous falling and hanging after being hit
[LSWCW-939] Space Combat - AI Avoidance
[LSWCW-2757] Space Combat - SFX for impacts / grinds etc.
[LSWCW-3577] Space Combat Waves
[LSWCW-5044] Registry key slowdown
[LSWCW-7476] HUB - Add camera cut to different sock in lifts 2nd pass
[LSWCW-13462] Load / Save simple data structure
[LSWCW-395] 1st playable requirement - DestroyMal_Space Spacecraft movement
[LSWCW-934] Space Combat - Proton torpedoes and targeting
[LSWCW-982] Code - Duel of the Droids - Section B (Split 2) - Griveous stopping player knocking shelf down
[LSWCW-1078] Code - Duel of the Droids - Section C - Jump onto vulture droids
[LSWCW-7482] HUB - Implement screen wipes when entering and exiting the turbo lifts 2nd pass
[LSWCW-10067] HUB - Attacking shooting characters attempt to get on screen before shooting
[LSWCW-11401] Crash loading into cwhub
[LSWCW-13820] Hub - Need to be able to override the initial starting position in the level
[LSWCW-21800] Drop in / out callbacks
[LSWCW-22989] Line of sight checks
[LSWCW-29665] Smooth holotable camera
[LSWCW-401] 1st playable requirement - DestroyMal_Space Spacecraft turn around spline
[LSWCW-942] Space Combat - AI Shooting at player
[LSWCW-981] Code - Duel of the Droids - Section B (Split 2) - Droid & Griveous fighting each other
[LSWCW-3200] Modules don't work in script action states
[LSWCW-4447] Overshoot when changing layers
[LSWCW-6165] HUB - Add switch to lock / unlock doors
[LSWCW-7477] HUB - Character room system 2nd pass
[LSWCW-10065] HUB - Fight and stun characters before you can purchase them
[LSWCW-13463] Next gen flag for Gizmos so Wii doesn't load / render / process them
[LSWCW-396] 1st playable requirement - DestroyMal_Space Spacecraft world collision
[LSWCW-5061] LegoSpecials not updating position when moving rigidbody
[LSWCW-7485] HUB - Player tagging with Hub characters 2nd pass
[LSWCW-7511] HUB - Have a minimum time (1-2 secs) in the lift scene if it's used so it doesn't fade in then fade out straight away
[LSWCW-7892] HUB - Cell doors that wont open unless prisoner is loaded and created
[LSWCW-8755] HUB - holomenu navigate objects on sphere, rotate sphere so object is at the front
[LSWCW-8756] HUB - holomenu additional info after hilighting object (minikit counter, true jedi etc.)
[LSWCW-8757] HUB - holomenu wiping second players view and pausing game (like minicut)
[LSWCW-8761] HUB - holomenu story / freeplay menu
[LSWCW-10086] HUB - Add unselectable evil levels to holosphere (red polos)
[LSWCW-24006] Assignment of a SceneObject to a hidden layer should turn off all processing relating to that SceneObject
[LSWCW-397] 1st playable requirement - DestroyMal_Space Spacecraft vehicle collision
[LSWCW-413] 1st playable requirement - DestroyMal_Space Combat AI attack player
[LSWCW-938] Space Combat - Dog fighting AI
[LSWCW-1079] Code - Duel of the Droids - Section C - Trigger jedi animation cutting of vulture droid head
[LSWCW-1242] DESTROYMAL_SPACECOMBAT_Easier to do 180 flip
[LSWCW-2112] Drop out crash in splitscreen interface
[LSWCW-4267] HUB - Carry on and prototype the hub with Paul D, making sure things like tech work
[LSWCW-7484] Hub lift camera 2nd pass
[LSWCW-7510] HUB - Skip the lift scene if the area has already loaded in
[LSWCW-7648] Editor terrain floor option (only terrain against terrain polygons that are facing upwards
[LSWCW-8759] HUB - holomenu for selecting Systems
[LSWCW-10062] HUB - Only 4 icons + ticks per system 2 ground assault / 2 space combat
[LSWCW-21335] Starting door
[LSWCW-374] 1st playable requirement - DestroyMal_B Split Corridor
[LSWCW-1247] DESTROYMAL_SPACECOMBAT_Add SFX
[LSWCW-1698] TorpedoPackets possibly leaking after temporary fix
[LSWCW-2755] Space Combat - SFX for the boost
[LSWCW-7480] HUB - Background loading of characters 2nd pass
[LSWCW-7509] HUB - Teleport to a separate Lift, have one lift scene without the fade/split in the middle (we don't need to see the door open from inside the lift)
[LSWCW-7512] HUB - Sort out lift edge so you don't need to jump in
[LSWCW-7513] HUB - Have enemy characters in the brig (these will be accessed by certain tech mechanics, Dark force, magna droid plug ect)
[LSWCW-7649] Placement planes not picking closest one
[LSWCW-15452] Request Go to Level doesn't support triggering levels in Freeplay mode
[LSWCW-18306] Set up the new Story Cutscenes into game flow
[LSWCW-29862] Background load fix for module manager
[LSWCW-511] 1st playable requirement - Space Combat - Supporting contoured layers
[LSWCW-971] Code - Duel of the Droids - Section A - Droids in main corridor
[LSWCW-1075] Code - Duel of the Droids - Section C - Goldie Part 1 triggering panel lowering vulture droids and super battle droids
[LSWCW-2864] Space Combat - If hit by the ION beam, make the player's ship blow up and then reset at the closest safe point
[LSWCW-7478] HUB - Code the door wipes i.e. Hold fade until level is loaded 2nd pass
[LSWCW-7891] HUB - Cell doors with prisoner inside, with something to obscure inside when character not loaded
[LSWCW-10063] HUB - Fill in missing polo sections with red pieces
[LSWCW-410] 1st playable requirement - DestroyMal_Space Combat AI vehicle avoidance
[LSWCW-969] Code - Duel of the Droids - Section A - Rex Planting Bombs
[LSWCW-1244] DESTROYMAL_SPACECOMBAT_Photon Torpedoes Should Trail
[LSWCW-2754] Space Combat - Add more variety of space ships, a lot of bad guy ships and a few good guy ships
[LSWCW-4266] HUB - Fix stability with threading / memory leaks
[LSWCW-7503] HUB - Change the lift to not use switches, automatic as soon as you walk in.
[LSWCW-7515] HUB - Camera going into the Ship hanger needs fixing (it stays in the reactor room)
[LSWCW-7534] EdMesh doesn't collide with placement planes and ignores the ManipulatorProps
[LSWCW-18204] Crash after exiting gizmo editor in CWHub
[LSWCW-388] 1st playable requirement - DestroyMal_B Bridge Navmesh linking with tech
[LSWCW-394] 1st playable requirement - DestroyMal_B Bridge Droids respawn from lifts
[LSWCW-699] Anim acucracy
[LSWCW-979] Code - Duel of the Droids - Section B (Split 1) - Navmesh linking with tech
[LSWCW-3576] HUB - Warping to different Systems
[LSWCW-3607] Add space fx to malevolence B
[LSWCW-5295] Add sfx to camera shakes in DestroyMalevolence
[LSWCW-8639] EDMesh auto create jump locators and link on one shortcut
[LSWCW-8760] HUB - holomenu for selecting Vehicle assault level
[LSWCW-10074] HUB crashing going to other level
[LSWCW-418] 1st playable requirement - DestroyMal_Space Combat AI photon targetting
[LSWCW-3980] Crash loading level from hub level
[LSWCW-8754] HUB - holomenu rendering rotating sphere with objects on
[LP-5354] Need a way for plugged SuperCarrys to respawn at their original position so they can be re-used over gain.
[LP-5202] cam_wobble - needs to work more subtly and not glitch when tagging
[LP-7475] Attached to special tightropes are drawing correctly but have wrong character trajectory and drop off point
[LC-765] Parkour -  Walk up to below Ledge/H-pole needs to be removed
[ER-3534] Fix various problems to do with the hgobj_refactor
[LP-4325] 360 - Pelegosto_A - AI - The AI controlled character will almost always turn and roll in the opposite direction, when the player stands on the first left pressure pad.
[LSWCW-31373] PC: DEMO: Marketing outro splash screen shows up in English, regardless of language chosen during install
[LP-7313] SP SFX issues
[LSWCW-31371] PC Demo - Text - Front End - Exit Demo splash screen reads "Available February 2011"
[LP-5024] Cutscene conversion script not converting
[LSWCW-31384]  360 - HUB Resolute - Audio - When the player loads into the HUB from a new game destroying any blow up in this area will have no accompanying SFX
[LP-2247] CAT - layer names should always be displayed
[LHPII-111] *CAT* Script / Function to add all characters at the start of a project as Placeholders so they can be placed in the game.
[LP-7463] unused components of the minions system needs cleanly turning off in pirates
[LP-7477] Builder levels, objects dont work.
[LC-414] MS - Script command request - ClearCommands
[LP-6203] Characters in your party should constantly block you, if available
[LP-7461] Multi-exporter isn't currently working with Pirates
[LHPII-491] CAT: Error playing VFX trigger in the editor "Attempted to look up un-fixed-up LED VFX"...
[LC-717] Merging Overlaps on LegoCity_GAMEBUILD after code update 03/02/11
[LP-6283] Update usage of Cast function in Editor Code.
[LSWCW-13498] LegoRopes: Sort character attachment
[LP-1265] LEGO Pirates - Blow up problem - London
[LP-5385] 360 - Gamewide - Story - Collision / GameSys - Physics - If the player slowly spins and descends down the climbable palm tree, they will often be fired off into the air
[LP-362] Need to add water cutting object...
[LSWCW-26457] PS3 / 360 - Ground Assault - Gamewide - No Rumble / Vibration feedback given to the player when firing from a vehicle or RTS cannon.
[LP-6967] Voodoo - Needs to be a FreePlay ability
[LSWCW-31018] PC - HUB Resolute - Graphical Art / Lighting - With 'Lighting effect' ( bloom ) setting on, come towards the camera from the starting point in the HUB resolute. Player is bathed in a bright light
[LSWCW-31251] PC - Gamewide - Localisation/ext - All languages - PC command text strings are in English when playing in a language other than English
[LSWCW-31341] PC - Gamewide - Controls - Keyboard - Co-op - If Player1 (in singleplayer) binds functions to Player2's default keys, when Player2 drops in, the keys are double-bound.
[LP-7359] Remove dive as an ability
[LP-7345] Sfx added using spsfx to the dutchman builder level aren't playing on objects in the game level
[LSWCW-30706] PC: HW: S3 Chrome 440 GTX and 530 GT: Geonosian Arena: Extremely dark lighting is displayed during Geo Arena cutscenes and in level.
[LP-7344] Icon shadow / frame ordering
[LP-3265] Hub_B - Stuff to do for MENU_EXTRASSHOP
[LEGOSYS-370] Clean up Pirates code.
[LP-6483] New Teleport_Hatchopen and close calls in sfx.txt for the Dutman teleport mechanism
[LP-5642] Player safe pos respawning issue
[LP-7187] Crash 5981/6050
[LSWCW-30732] PC - Main_Story_Intro - Cutscene - Cutscene freezes for 1 - 2 seconds when Count Dooku is addressing Ventress, though sound continues as expected
[LSWCW-31391] Glass effects refract incorrectly in split screen
[LHPII-170] Security doors not working properly
[LP-6318] Trigger music tracks in flow
[LP-5510] 5.1 ogg support for ambience audio steam on PC
[LP-1221] Cannon and Spyglass - Create new data structures in the level.txt files to specify all parameters
[LP-5213] SampleOverrides don't work in new audio.txt files
[LIJII-1905] NOS error on completing Nepal story level
[LP-5753] Frame analyser
[LP-2574] Save Game auto recover has potential to get stuck in infinite loop when creating badly named save game files e.g. builder10 on ps3 because limit is 8.3 characyters
[LP-3387] The Kraken_B Feedback - Tentacle should grab a Pirate and put him in a pickle!
[LSWCW-18742] PS3- Front End - Legal - LOC / Text - English / French / Spanish - XMB and "Press START" screen display a US region game title in EU format, with regards to â6;¢ and ® symbols.
[ER-3528] convert pcinputstrings.h back into utf8 for easy editing
[LSWCW-30982] PC: Controls: Keyboard: Keyboard loses functionality when movement key is pressed immediately after game is unpaused.
[LP-1386] Targetting Arrows appearing for almosteverything - needs to be only for Valid targets
[LP-6902] JB FEEDBACK - Twirl Ledges - Look at reducing the height gained, at least visually
[LSWCW-23022] PC / PS3/ 360 - Jedi Arena -  Geonosis Arena - Story - Technical Hang - Padme is unable to jump or climb the pillar preventing progression on the level
[LSWCW-31334] PC - Gamewide - When making changes to the enhanced graphics, accepting, then changing something else and accepting, the "must restart" message appears despite not having changed this again.
[LP-2390] Investigate material combinations on Wii
[LSWCW-29803] PC: Controls: Pause Menu: Inconsistent controls for Pause Menu navigation.
[LP-5872] PART Editor - NuError (not skipable) when trying to add new part effect to level
[LSWCW-29953] Wii - Gamewide - Character / Process Failure - Shaking the wiimote to attack whilst jumping does not trigger a saber-slam but instead attacks as if the character was on the ground
[LP-6011] Fountain of Youth Boss Fight - Stunned stars around BlackBeard's head
[LP-5957] sfx when coins emit from an object
[LP-7056] Targeting + autotargeting for bombs/grenades
[LP-6710] Crowd Characters "Skin Group"
[LHPII-342] Cannot Multi export on the new experimental Toolchain
[LP-5945] When you copy and paste a ragdoll state from one character to another in CAT it duplicates the physics bones.
[LP-4775] Pirates - remove redundant second use of LEVELSTXT.pak in WorldInfo_Load()...
[LC-739] BGproc changes
[LP-5928] JB Feedback ACT_REBUILD wild looping of parts
[LSWCW-31415] PS3 - Compliance - The insufficient space message shows an incorrect amount needed when a save file is already present on the HDD.
[LSWCW-31253] PC - Gamewide - Text - Dollar sign ($) appears on the status screen where player selects continue when all ten minikits are collected in a level
[LP-6821] Can we have the grapples adjusted so the ropes can be shorter (so the minimum length is 2/3 what it is at the moment)
[GS-3053] abort dev settings parser option
[TTANIM-111] Get Anthony scene to export (with or without fur)
[ER-3526] Test scene layer 0 character not exporting (Harry_Untextured)
[LP-6748] Crash when exporting cutscenes to do with looking for fur
[LSWCW-30815] PC: Performance: Min Spec systems: Extremely long load times, when transition between areas.
[LP-4167] London_A Feedback - If you're fighting a guard who has a sword and you don't, you end up snapping in and out as they get a hit, then you move in to do you're attack and so on...
[LP-3481] Locker_A Feedback - You can't target-throw the bomb.
[LP-973] Port Royal A - Characters can swim right under the area and may get stuck
[LP-1371] Gamewide - Player can now rapidly spam axes
[LP-4279] Jack's Island_B Feedback - If barrels are pushed into the water, they should float.
[LHPII-272] Bloom effect not working on Harry2
[LP-4972] Super Carry - locator doesn't appear to be rotating with the character
[LP-6629] Need to be able to assign specific stand here targets for various switches and what not...
[LHPII-44] Crawly characters do not appear to remain within their Crawly spline
[LP-6484] experimental toolchain: blends not working correctly
[LP-6146] Remove perils and map pieces. Put red bricks in the hub
[LP-6733] Big Icon Scene - Needs to load in all hub and status levels
[LSWCW-31174] Wii - Genosian Arena - Graphical/ Characters - The droids that flood the arena after defeating the Reek are partially green in colour
[LP-452] Sword fighting combos to use synced block anims
[LP-5607] Triggering Die_Air in combo specialmoves
[LSWCW-31092] PC - Performance / Vehicles / Graphical Tech Art - Hub Resolute / Invisible Hand - The ship taking off animation is often very jerky, from the hangar in either HUB
[LSWCW-31140] PC - Ground Assault - Collision/Vehicles - During Republic ground assault levels, the speeders will spawn and clip into one another.
[LSWCW-31197] PC - Jedi Arena - Collision - Orray has no collision with Droidekas
[LSWCW-31375] 360 - HUB - Gamewide - Space Combat - Tech Hang / Process Failure - After quitting the game without saving after completing a space combat mission then reloading the save, holotables cannot be used.
[LP-6675] Extras - Tweaks to menu
[LP-5237] MiniKit needs loading from Builder_Minikit.
[LP-6661] Build error - issue for promoting against.
[LSWCW-30907] PS3 - Achievement - "A presence I've not felt since" achievement did not unlock upon collecting all minikits on a Spanish playthrough
[LP-6613] Whips - Make 'em work for Mermaid and SyrenaMermaid
[LP-6042] 360 - Port Royal_A - Story - Crash/Hang - Game crashes during the midtro to B after completing A.
[LP-5209] 360 / PS3 / Wii - Kraken - Crash/ Hang/ Cutscenes - The game will soft lock/ hang when loading the intro cutscene.
[LP-6217] 360/ Wii - Gamewide - Process Failure - In the first film, almost all of the build-its won't be buildable, unless the player transitions out of and then back into the area where the broken build it is.
[LP-6556] Remove background editor mesh update feature to prevent meshes being un-selectable
[LSWCW-30117] 360 - Ground Assault RTS / Gamewide - Process Failure - Two shield generators on one base cause a conflict where the protective shield cannot be deactivated
[LHPII-131] Character Collection fix needed
[LP-6559] Crashing in compass code after exiting editor.
[LP-4178] LowPass keyword in LED for soundemitters
[LSWCW-31342] 360 - Lair of Grievous C - A.I - An A.I controlled Jedi can become stuck in between Gor's legs after both grapples have been pulled
[LSWCW-31076] 360 - PVP - Gamewide - Graphical - If players have Multipliers enabled in PvP, then there is a multiplier number displayed on the HUD although the multiplier is not active
[LHPII-159] * General flow Query
[LSWCW-30930] 360  - Hub Invisible Hand - Graphical Rendering - Co-op - Space battle does not appear if both players are within either Resolute or Invisible Hand.
[LSWCW-30985] 360 - Hub/ Invisible Hand - Process Failure/Collision - Co-op - Crashing into other players ship whilst both leave the Invisible Hand hanger bay, will spawn the player back in the hanger bay within their ship.
[LSWCW-30642] 360 - HUB - Resoute - Co-op: Local - Camera - When taking off and landing from the Resolute Hangar in Co-op, the camera will clip through parts of the opening in the Star Destroyer
[LSWCW-31004] 360 - HUB Resolute - Co-Op Freeplay - Collecting Greedo as the last character from the minifig area in HUB results in a blue bar crash
[LP-6432] code - name clash - SHARD with windows sdk
[LSWCW-31417] copy crash dump fix from pirates to clonewars
[LSWCW-30964] 360 - Hub (Resolute) - Co-op - Graphical - If one player is standing on the pad in the Ground Assault Staging Area while the other is in the Reacter Room the Button Prompt for the pad can be seen in the Reactor Room
[LP-2186] 360/Wii - Port Royal C - Exploit - Swimming down onto the switches in the underwater crate allows players to walk underwater without using barrels and skip puzzle
[LSWCW-30994] 360 / PS3 - Duel of the Droids C - Co-Op Freeplay  - Process Failure - If one player is Aiming a proton torpedo whilst the other enters the bowling alley Minikit area, torpedo will trail behind character until you complete level
[LSWCW-30719] 360 - Grievous Intrigue - Co-Op - Process Failure/Tech hang  - A Vulture Droid spawns into the final hanger. If player enters it, they can leave the hanger bay but they will not be in control of the droid ship. They can not re-enter the hanger bay.
[LSWCW-31085] PC - Compliance / Crash - Removing connected headphones during play makes the cutscenes fail and removes background graphics from the title screen
[LSWCW-30134] PC: HW: nVidia Shader Model 3.0 capable cards: Low framerate when Enhanced Graphics ON (default setting).
[LSWCW-30341] PC: GFW: HW: Intel GM45 Graphics Chipset - in game resolution settings detect incorrect native/default resolution of the Intel GM45 graphics chipset
[LSWCW-31135] PS3 - Gamewide - Legacy of Terror - Lair of Grievous - Collision - Player Items - Once killed, a Clone Trooper's head lights will fall as a seperate piece that has a large box of invisible collision surrounding it
[LSWCW-31266] 360 - Gungan General - Collision/Terrain - The R2D2 satellite dish that spins does not move player around when stood on and lacks collision
[LSWCW-31154] 360 - Genosian Arena - Camera - When climbing the column with the dark force objects, the Genosian audience will disappear as the player moves the camera.
[LP-738] Light beams need to change graphically when locked on.
[LP-6114] Animated textures currently don't work in when special objects are viewed in the LED
[LP-6358] Voodoo - Guitar should not have strange voodoo powers!
[LP-5652] Tech Doors doesn't store "been through" info in the progress
[LP-5608] Hub - Level Select : highlighter / pointer needs to fade on and off rather than snap to the centre.
[LP-2105] Dynamic objects doesn't float when have more than one dyno shapes
[LEGOSYS-223] LegoSpecial::GetPreAnimMtx() / GetPreAnimPosition() - remove HACK's...
[LP-1054] Barrels - Should show same prompts as ride-ons and use the same button
[LHPII-264] Improved Pixie Sytem
[LEGOSYS-37] Define out systems LegoCity aren't using.
[GS-3048] Crashdumps: crash dumps don't work - no call stack for main thread
[LP-1549] CAT needs to work with new VFX system (LED-FX)
[LSWCW-31394] Character->GetRagDoll() is unsafe and can cause crashes, use CharInst->GetRagDoll() instead
[LSWCW-30889] Wii - Grievous Intrigue - GrievousIntrigue_A - Crash - A few seconds of the level loading the game will crash with a NuError message and black screen.
[LSWCW-30727] 360 - Ground Assault - Gamewide - Controls - Cannon firing controls malfunction if firing from extreme ends of screen
[LP-2439] Remove the need for "chars.txt"
[LP-5789] Need callback function for PC_HasPlayerGotController
[LP-1307] need "grabbed" output on grab/throw blowups (in Flow)
[LC-674] Each PART in Parts System need to know it's LevelContainer...
[LSWCW-31387] (Final only) Remove experimental groundTrail BoltOn attachment on dookuSpeeder and Skiff in CastleOfDoom
[LSWCW-30917]  PS3 - Zillo Beast - Thezillobeast_A - Performance / Co-op - 2-3 seconds of terrible frame rate after one player drops out
[LSWCW-31031] PS3 - Gamewide - Graphical Tech Art - After approximately every 5-10 seconds a shield cast on an building from a ray shield will change its graphic briefly and look as though the shield is not working correctly
[GS-2988] An animation with AUTOMATIC_PLAYBACK was being stopped by the game anim sys reset code.
[GS-3030] broken shadow box anims.
[LSWCW-25886]  PS3 - Gungan General - Freeplay - Characters/Vehicles/Crash - C3PO And Undead Geonosian cannot drive a Pirate Speeder Tank - can lead to a crash on Gungan General
[LSWCW-31038] 360 / PS3 - HUB - Process Failure - Attacking a Super Battle Droid (SBD) with a republic character will kill it, stopping the player from purchasing it unless they use a CIS character
[LSWCW-31180] PC - HUB - Space Combat - Process Failure - Co-op: Local - Players are unable to start space combat missions with a missile ship, when playing in co-op.
[LSWCW-31243] PC/360 - HUB - Graphical - Corruption from the smoke outside when accessing the HUB and choosing a mission.
[LSWCW-31217] PS3 - Gamewide - Coop - Camera Split Screen - In any of the levels that contain a flight section if one player lands while the other is flying towards the screen the camera will spin around the flying ship
[LSWCW-31347] PC - Graphical Art - Coruscant/Malastare System - Switching off the Enhanced Graphics and Bloom Effect options causes explosions (in Coruscant space battle) to make the screen completely white.
[LSWCW-31117] PC - Gamewide - Process failure - No text is shown when prompting for a target lock in ground assault.
[LSWCW-31152] PS3 - Front End - Audio - The ATTRACT Mode Audio is significantly quieter than the Front End sound effects and Music
[LHPII-158] Status screen hook for Harry 2 needed
[GS-2856] CAT - the zoom out ability is greyed out
[LSWCW-22875] PC - Geonosian Arena - Story - Colision - When thrown off the reek you can get thrown into the stands or over the chained area.
[LSWCW-31090] PC - Text / Compliance - Gamewide - In 16:9 and 16:10 aspect ratio the small studs surrounding the stud total overlap the figure
[LSWCW-31169] PC - Jedi Arena - Crash / Hang - Game crashed during status screen when characters added to character list, NuArchivePipes_geb.cpp(88)
[LSWCW-28557] PS3 - Geonosian Arena - Story/Freeplay - Collision - Enemy droids will walk through reek, acklay and pillar sections
[LSWCW-31054] PC: DEMO: The application automatically closes, after soaking for 90 seconds.
[LSWCW-30888] 360 - HUB Invisible Hand - Vehicle / Process Failure - When the player rides the elephant, plunk droid or crab droid towards Ziros room the camera will clip through the scenery and nu error message 1902 will display.
[LSWCW-30906] 360 - Gamewide - Freeplay / Process Failure - Attacking and destroying droids with force related attacks does not lower the counter on the bounty hunter destroy 50 droids minikit panel
[LSWCW-31056] PC: DEMO: Graphics: Title graphics does not indicate it is the Demo...uses the full version's graphic.
[LSWCW-31063] PC: DEMO: UI: Main Menu: The option "Show Game Controls" displays an image of an XBOX360 controller, regardless of the input device being used.
[LSWCW-31064] PC: DEMO: Text: Overlapping text displayed on outro splash screen, when user selects "Restart Demo" from Pause Menu...button prompt overlaps text.
[LSWCW-31242] 360 - Hub Resolute - Space Combat - Co-op - Crash / Tech Hang - When changing system as space mission is completed gold brick is not collected and is then unattainable
[LSWCW-31184] 360 - Hub - Hub Invisible Hand - Camera / Co-op - When player changes system while other player uses any of the holotables on the invisible hand, the camera will clip through the ship
[LSWCW-31254] 360 - HUB - Co-op / Process Failure / Graphical Tech Art - If a player changes system while the other player is in the stealth ship, the player that was in the stealth ship will appear in the hangar with a stealth character.
[LSWCW-31249] 360 - Jedi Arena - Process Failure / Graphical / Co-op - A good proportion battle droids will turn invisible when a player drops out when players are in split screen
[LP-6202] CAT - Error when trying to add new  animsets
[LHPII-46] Enable Guides as per Harry 1
[LHPII-169] Ledges need to be extended to have game specific flags.
[LP-6136] 2-3DutchmanKey_A - you play as billturner_bootstrap, when he dies he becomes buildits and you can't tag out
[LSWCW-26879] Make sure Jedi lightsabre slam can damage enemy RTS vehicles as well as buildings for consistency
[LEGOSYS-338] Add ability for gizmo specials within Complex Gizmo to joint to each other
[LP-5719] 360 - Tortuga_B - Story - Crash/Hang - After rescuing cotton and exiting the bar, the game will blue bar crash during the transition to the town centre
[LP-3567] TRC R117 - PS3 - Level Select on the main menu needs changing to LOAD GAME.
[LP-5737] In LondonA when Jack has no sword a combat roll causes him to get him compass out.
[LP-1352] Rock the boat! 3-2Locker_C is set up for inital test of fixing /rotating the background_gsc along with the camera
[LP-2370] GIZHints are lost if the text string can't be found
[LP-5725] GizObstacle_GetCameraTarget
[LP-5678] CAT : Trying to copy an animation is causing CAT to hang
[LHPII-154] Splashscreens not setup correctly for Harry Potter 2
[LHPII-155] NuError in LegoMixers::CreateHelper()
[LHPII-51] Tube editor - changing "speed" doesn't work
[LP-2568] CAT : Copying animations only copies the RAN again and to the wrong location
[LP-4657] Status - Improve Level Complete phase
[LP-5991] More attack and attacked actions
[LP-4084] Tortuga_B Feedback - As the crew gets collected the panel becomes messy, the remaining icons should be repositioned to as and when...
[LP-5989] Revive ConsoleManager to pipe different messages to different tabs. Useful for debugging.
[LEGOSYS-372] CutscenePlayerItemPostRenderCallback::OnInstanceUpdate() - make it use DynamicLights_RequestLightThisFrame()...
[LP-4599] Port Royal_C Feedback - The dog should be able to hang from a rope by its teeth.
[LP-5491] Remove GameStateWaitingForStartupScreensToFinish - just stay in the level/area load state until the splash-screens are finished...
[LP-4168] London_A Feedback - If you start a fight there's no overall reaction from the Ai, other guards should join in and the king and his advisors need to react.
[LP-5561] Ragdoll characters collide in unexpected ways with normal characters
[LP-5908] CAT : SFX error and crash with Parrot anims
[LP-3643] Pearl V Interceptor_A Feedback - The second midtro needs hooking in to the level for when the player gets to the medallion.
[LP-5903] Objects are triggering the first global sample in the samples.cfg when damaged/blown up or otherwise animated
[LP-2018] Locker anims
[LP-5731] Jacks compass often interferes with picking up player items
[LP-5906] Builder built levels are not taking farclip values from their level .txt file.
[LP-4028] Tortuga_A Feedback - How come you can't ride the pig?
[LHPII-157] vs2008 batch file doesn't work if you have 2010 installed as well
[LP-5814] Ragdoll Crash!
[LP-5905] Fix warnings and correct virtual functions.
[LP-5774] sCustomFlowBoxType made into class so that memory manager can access debug info
[LP-90] Bolt Types - need to access objects from BuilderVFX_Gen scene
[LP-5882] Crash - Use of "mulf" variable in gameanim.cpp unitialized
[LP-5895] Need api menu option to show cutscene bounding boxs and to disble cutscene character clipping
[LP-5875] Crash on run in LegoTechnos
[LSWCW-25249] Set up 'mission-mode' minikit dissable flow....
[LP-5037] Unify Background loading.
[LP-4929] We could do with being able to draw non special objects as part off/for the backdrops.
[LP-5768] CAT - Game crashes everytime you exit CAT
[LHPII-119] BuilderPotions - I created complex gizmos and now I can't run the level
[LHPII-34] can't use teleports because pressign B activates Lumos instead
[LSWCW-30942] Crash when relocating a cutscene
[LSWCW-30713] PC: ITALIAN: UI: Control Setup Menu: Incorrect characters are displayed when customizing keyboard controls.
[LSWCW-14538] PC - Jedi Arena - GeonosianArena - Process Failure - Collision - Possible to get the Orray on top of and also be carried about by the Acklay and Nexu
[LSWCW-30833] 360 - PVP / Arcade Mode - Camera / Process Failure / Graphical - When using Sith / Dark force lightning on friendly AI multiple problems occur.
[LP-5836] Zipups - Back to [B] only
[LP-5809] Hints - Need old-style ones to be the norm
[LSWCW-30717] 360 - Hub Resolute / Invisible Hand - Character Animation - Undead Geonosian's body parts remain after being knocked off and can be moved by the player
[LSWCW-31020] PC - User Interface / In-game Menu - FSAA ( Anti-Aliasing ) option remembers changed settings (although does not implement them) if user changes it and then exits using start button
[LSWCW-30489] 360 - Hub - Invisible Hand - Process failure - Throwing a thermal detonator with Aurra Sing which moves you into a bounty hunter pad, can cause character to get stuck in throwing animation
[LSWCW-31012] PC - Task Switching / Compliance / Windows - If the player tries to run the game twice a NuError 947 message appears
[LSWCW-31026] PC - Legal / Frontend / Graphical Art - After loading a game with low settings and returning to the title screen Lego Star Wars logo is displayed very pixelated and in low resolution
[LSWCW-31024] 360 - HUB Resolute - Co-op - Collision / Camera- When one player takes off and the other takes off a few seconds after the second player will pass through the hangar doors along with camera.
[LSWCW-30919] 360 - HUB Resolute - Characters / Vehicles - Droideka and characters of similar size can get caught in a deathloop  under large vehicles in the staging area, which can confuse the AI characters
[LSWCW-30481] 360 - Gamewide - Process Failure / Achievements - Player does not receive "stealth wealth" achievement, all gold bricks received, stealth ship build, Level completed afterwards, 360 restarted
[LHPII-144] weasleybox security doors - complex gizmo crashing game
[LSWCW-29905] Wii - Gamewide - Free Play - Characters - On two occasions, the AI controlled secondary character has been loaded into a Free Play level as the Pirate Speeder Tank
[LP-4343] Ps3 / Wii / 360 - Tortuga Outro - Crash - Game blue bar crashes during level outro
[GS-3041] Too many string compares in gui code
[LSWCW-30922] 360 - HUB - Local Co Oop -  Gamewide - Performance / Vehicle - Severe delay when spawning ground assault vehicles in the staging area
[GS-3024] Debug code to take into pirates
[LSWCW-30439] 360 - HUB - Gamewide - Graphical - Save/Load / Process Failure - Collecting Red Brick and pressing pause will cause the red brick total to flash up during save
[LSWCW-30577] Wii - Gamewide - Process Failure - Players are able to destroy Silver Lego Cannons and Bases with the Rocket Launcher Clone Trooper
[LSWCW-29946] Wii - Gamewide/Ground Assault - Process Failure - Cannot hit vehicle bases with a cannon
[LSWCW-30777] Wii - Ground Assault/CIS - Ruusan Moon - Collision/Process Failure - When the player drives an STAP into a specific set of rocks, the STAP will explode causing the player to fall through the floor.
[LSWCW-30475] Wii - HUB - Co-Op - Crash / Hang - NuError: nugscn_gen.cpp (1453) - When having one Player drop out after landing an identical ship (Republic Cruiser) to the other Player.
[LSWCW-29867] Wii - Weapons Factory - Freeplay Co-op - Process Failure -If two players are hitting an enemy structure at the same time, the structures energy continues to drain at the same rate as if still being hit by only one player
[LSWCW-30480] Wii - Defenders of the Peace - Collision - Walking an AT-AP into the back of the shielded Defoliator will cause it to very quickly rotate then rotate back into position
[LSWCW-30918]  360 - Characters - Gamewide - Process Failure / Camera - After hurting an undead geonosian so that his head and legs are off,  Using a sith to force him the camera will clip through the walls and player may see out of gameworld
[LSWCW-31159] Possible to block landingpad in coop when parking a vulturedroid on player's landing spot.
[LSWCW-24897] Gamewide - Reduce cost of X2 Stud Multiplier Red Brick from 1million to 500.000 studs
[LSWCW-30948] 360 - Compliance - Local - On finish story screen reconnect controller 2 message will appear when controller 1 is the last to be disconnected
[LSWCW-15383] Debug - Include Mini-Map as part of HUD disabling toggle
[LSWCW-29865] Wii - Gamewide - No hint for switching characters in party using "1" and "2" buttons
[LSWCW-30830] 360 - HUB - Resolute - Collision - Camera - Process Failure - Co-op: Local - One player can be lifted up on top of certain vehicles when they are recalled by the other; causes camera issues and dropping one player out can lead to NuError: docking.h
[ER-3513] Physics collision on characters is incorrect in Pirates QA Wii builds
[LSWCW-31136] 360 / PS3 - Gamewide - Camera - Co-op - When 1 Player activates an event that will lock/change the camera various problems will occur
[LSWCW-30061] PS3 - HUB Invisible Hand/Space Combat - Process Failure/Graphical - Delay in AI ships appearing in space combat area after changing system
[LSWCW-30875] PS3 - HUB - Resolute - Process Failure - Spawning vehicles in the staging area can take over a minute
[LP-2431] Legacyofterror_c - Luminara and Poggle_prisoner appearing, but invisible in section C of legacy
[LSWCW-10564] Crash 6451
[LSWCW-31157] JB Bug - CW - sniper-scope is available by default when cycling player-item code-letter...
[LSWCW-30832] 360 - Gamewide - Process failure - Co-op - When a Jedi character uses force to throw a battle droid at another battle droid, the other player's controller vibrates
[LP-4670] TT asset manager and SVN client password
[LSWCW-30518] 360 - Gamewide RTS - Process Failure/Collision - If player enters the escape pod and the count down starts, you can cancel countdown, but you're now inside the pod and player will simply clip straight through bodywork
[LHPII-96] Diffindo variation of Sabre cutting needs prototyping
[LSWCW-30946] 360 / PS3 - Gamewide - Process Failure/Character Animation - Jedi/Sith's will not use a 'blocking' animation when blocking after a saber slam.
[LSWCW-31068] PS3-TRC 181-Upon boot up, a black transition screen appears for approximately 18.9 seconds before the legal screen.
[LSWCW-30968] 360 - HUB - Space Combat - Geonosis - Local Co op \ Process Failure - If one player starts the Space combat mission on Geonosis and the other jumps into a level. When the players returns to the hub, the player is in space and the HUB slowly loads in.
[LSWCW-30735] 360 - Hub Resolute Staging Area - Co-op - Graphical Tech Art - If one player enters a lift after another uses the lift to get to the Staging Area, part of the floor texture will be missing in the Staging Area
[LSWCW-31121] 360 - Ground Assault - Player will clip through vehicles when jumping out of them
[LSWCW-30329] PC/PS3: Frontend: Out Now trailer: Menu option for trailer and the trailer movie are required.
[LSWCW-31066] PS3-TRC 63-Battle of Geonosis-when the user completes gameplay, the controller continues to vibrate through the ending cutscene.
[LSWCW-30780] PS3 - Characters / Process Failure - Turning on invincibility while playing as an Undead Geonosian who has lost his head will result in him losing his legs but carry on using the walking animation
[LSWCW-26814] PC: Performance: Extraordinarily long load times...especially on first playthrough.
[LSWCW-30334] PC: HW: Sapphire Radeon X1300 512MB: Enhanced Graphics setting is not forced to OFF.
[LSWCW-30337] PC: HW: ATI Shader Model 3.0 capable integrated videocards: Low framerate when Enhanced Graphics ON (default setting).
[ER-1517] Implement deferred shading on alpha and anisotropic materials
[ER-3376] Low end PC support
[GS-3050] led aspect ratio doesn't work
[LHPII-140] Damage doesn't work on the controlled character
[LP-5659] Bodypart Respawn needed for rebuildable pirates
[LP-5672] Ability - parse 'off'
[LP-5566] Spellit hop functionality for rebuildable chars
[LP-4903] Ai editor issues
[LP-4974] Character SFX need to load using the Resource Manager
[LP-5634] Allow overriding of PAK file loading behaviour even on FINAL builds
[LP-4545] Port Royal_A Feedback - When a sock has Y offset, the camera should seek at a slower rate when the player jumps. We need to smooth out the vertical cam movement.
[LSWCW-31040] PS3 - Front End - Code - Potter trailer is not displayed. Screen is completely green
[LSWCW-20204] ComplexGizmoSys_GenerateInstancesAndFlow takes quite a while on the CPU
[LC-718] HUD appears in titles
[LSWCW-31032] PS3 - Liberty on Ryloth - Graphical Tech Art - When a minicut plays after building 1 of the 2 special pylon towers or the player crosses the bridge the lighting on the outside of the city will greatly change very abruptly
[LSWCW-30956] PS3 - Achievement - Text/LOC - Italian - The achievement title for "Finders Keepers" in Italian is misspelled
[LSWCW-31069] PS3  Front End - Harry Potter Trailer - Performance - There are a few times during the Harry Potter trailer where the framerate takes a considerable drop
[LSWCW-30416] PC: RUSSIAN: Text: HUD: At low resolutions, text indicating how to drop-in player is illegible.
[LSWCW-30893] X360: Compliance: Achievements: TCR073: Player 2 will not be awarded achievements if a different player 2 has already earned one.
[LSWCW-30824] 360 - PVP Arcade Mode - Vehicles -  STAP will damage the command post at more than twice the rate of the BARC speeder when the Super Speeder extra is active.
[LSWCW-30687] PC: RUSSIAN and POLISH: Legal: Legal splash screen is not displayed at launch.
[LSWCW-30998] 360 - Hub - Crash/Hang - The game will eventually crash by changing system multiple times
[LP-5225] 360 - Hub - Level Select menus - When you move the select icon it becomes much larger than the map making nothing selectable
[LP-5516] sfx going missing when navigating through the game in debug
[LP-4688] SFX Physics - impact and slide sounds for lego + other objects
[LC-675] KillAllPartPhysics() - needs to take a LevelContainer as an arg, and only kill Part-physics that belong to this container...
[LP-5541] Need to output multiple blendshape anims to named cbs files (again)
[LP-5287] Glow flag on blowups - can it be active all the time if the blowup is visible
[LP-5528] make missing bitmap assert skippable
[LP-5503] Can we get an action for blowpipe targeting added?
[LSWCW-31043] Shader cache lookup fails when unloading on f/g thread
[LSWCW-30977] PC: GFW: Task-switching: WinXP: After returning focus to the application, the game displays in windowed-mode with solid white screen and no audio.
[LSWCW-30980] PC: Crash: Controls: Keyboard: Pressing <CTRL+S> while in-game causes the application to crash.
[LP-5217] PlaySFX broken
[LP-5269] when you export the first animation of an animset the anim doesnt appear to have exported correctly
[LP-2567] Fix NuSoundBuffer to lock/unlock on play/stop, and not the contructor/destructor - and remove related hack in BgProcProcessLoadingCallback()
[LSWCW-20426] PS3 - HUB - Resolute and Invisible Hand - Performance - Running around the HUB the player has to wait sometimes for the scenery to load, before heading through a transition. Very common in the Reactor and character overlook area.
[LP-1388] Minikit Ship Shooting - Need to be able to shoot sideways in pairs
[LP-4160] Fix inadvertant deletion of blowup sfx from Giz
[LP-5284] assert - VUAlignmentcheck(pv1) because NuVoice isn't aligned.
[GS-2210] Fix crashdump system
[LSWCW-31011] PC - Controllers - Unrecognised controller cannot be used to dismiss the "Controller Disconnected" message
[LP-944] Disney logo needs adding to boot sequence
[LP-4610] Bolts from bolttypes.txt no longer load their associated sfx into a level
[ER-3512] Detect duplicate characters in pcviewer font creater (Make Font)
[LP-2667] Change request for the way the .txt files for builder set-ups are read into the game
[LSWCW-31039] stadalone led crashes on startup
[LP-251] LED icon REPLACE in toolchain install
[LSWCW-31001] 360 - HUB: Resolute - Co-Op/Tech Hang - If one player activates the short minicam sequence for the grapple hook whilst the other is in the Lift, then the Players will become stuck, with the Lift Character not re-appearing on-screen
[LSWCW-30895] 360 - Gamewide / PVP - AI / Process Failure / Exploit - Enemy AI can become stuck in a death loop if an Arc Energy Canon is built whilst the enemy is near. This prevents the other player from commanding troops.
[LSWCW-28594] 360 - Ground Assault - Gamewide - Process Failure / Exploit - The players becomes invincible to the Arc Energy Cannon when using the Force Push attack
[LP-2575] Savegame - assert on invalid filenames on PS3 since it is limited to 8.3 characters.
[LSWCW-30743] 360 - Compliance - Arcade - no message given when player 1 drops out then presses start when the counter gets to 0 and player 2 removes controller before continue screen and player 1 cannot select continue
[LP-1423] Crash 2664
[LSWCW-30947] 360 - HUB Resolute - Local Co op -  Camera \ Splitscreen - If one players is at the Holotable in  the Hangar and the other takes off in a Republic Dropship, the camera will clip through the ceiling above the player at the holotable.
[LSWCW-30785] PC: Launcher: Multiple instances of the game can be launched concurrently, by the same Windows User.
[LSWCW-30951] improve speeder code
[LP-4988] Crash 6845
[LP-4985] Crash 6284
[LSWCW-31013] Fix Cannon constrained Aiming
[LP-4609] GizObstacle wont loop if told to play backwards
[LP-5257] Change default framerate from 30fps to 60fps on Lego Pirates
[LEGOSYS-306] Can Blowups have a 'range outside' flag to inverse the proximity in the way that Obstacles have
[LHPII-117] Weasly Box security door crashes
[LSWCW-30999] CW - provide 'onupdate' equivalent to NuCutSceneRigidPostRender for LEGOSys to make use of...
[LP-5002] All Platforms - SaveGame - Make size lock down more efficient
[LP-3503] Locker_B Feedback - We need to be consistent with what happens when characters get collected, ticked or not?  Chooser wheel or not?  Silhouette to coloured?   In the same level we have all kinds going on.
[LP-3477] Locker_A Feedback - Player should be able to ride the goat around, it feels odd that its rooted to the spot.
[LP-3493] Locker_A Feedback - The Pink flower which gives a single silver stud reveals a pink blob when it lowers.
[LP-3498] Locker_A Feedback - Anchor needs rope/chain attaching it to the ship.
[LP-3487] Locker_A Feedback - The player doesn't get a tick for 'finding' the first Jack.
[LSWCW-30855] Grass sways while cutscene paused
[LP-5243] Add export-time check to ensure only Maya SP1 is run.
[LSWCW-30753] Coloured Radio wave is clipping for Droid Troop Generator
[LP-4705] Always LOD Super Chars Characters
[LP-5214] Impose - Minor Audio Refactor
[LSWCW-30941] 360 - Compliance - No controller message when controllers are removed during the credits and MU is removed
[LSWCW-30781] PS3 - Graphical Art - Blue Shadow Virus - Freeplay - After defeating Nuvo and the electric retraints are turned off, the particle effects still remain on the floor
[LSWCW-30825] X360 - Achievements - Gamewide - Rarely, "Isn't negotiation the Jedi way?" achievement will not unlock when after completing all 16 Bounty Hunter Missions.
[LSWCW-30348] 360 - Hub / Space Combat - Crash / Hang - Following extended Space Combat play, both Invisible Hand ship call pads failed to work and the holotable did not operate properly - leading to crash. Affected save file attached
[LSWCW-30986] 360 - Co-op - Achievements - "Isn't negotiation the Jedi way?" unlocks for the secondary profile, although the descriptor says (Single Player Only).
[LP-5215] Kraken - export crashing game and CAT
[LSWCW-30603] PS3 / 360 / Wii - Ground Assault PvP - Exploit - Certain combination of buildings on bases can make it (almost) impossible for the other player to win.
[LP-5186] PS3 - SaveGame - pre-startup save warning doesn't work in a qa build
[LSWCW-30993] PS3 - SaveGame - pre-startup save warning doesn't work in a qa build
[LP-5204] Project root directory should be part of relative file paths
[LP-5212] 360 - Audio - Debug Only - Disconnect/Reconnect controller, followed by guide causes an assert.
[LSWCW-30972] 360 - Audio - Disconnect/Reconnect controller, followed by guide causes sound to resume in the guide.
[LSWCW-30742] PC - Duel of the Droids - Duelofthedroids_C - Vehicles / Camera - If player uses a vulture droid and falls off the edge of the hangar area, the camera acts erratically, sometimes showing an out of gameworld area
[LSWCW-30761] PC - Gamewide - Crash / Hang - If the user goes into windowed mode by pressing ALT + ENTER when they return to full screen mode the game will crash
[LSWCW-30766] PC - Gamewide - Process Failure - If ALT + SPACE is pressed while in full screen mode the system menu for the window will be accessed but will not be visible giving the impression the game is paused
[LSWCW-30819] X360 - Crash/Hang - Co-op - HUB-Resolute - If one player builds the Stealth Ship while his co-op partner is in an elevator, the game hangs and does not return to normal gameplay.
[LSWCW-30866] 360 - Gamewide - Achievements - "The Force is With You" can be unlocked on flying levels despite having your ship destroyed
[LSWCW-29540] 360 - Ground Assault - Gamewide - Camera:Split Screen - In Dynamic Split Screen, one or both sides of the split will shake / vibrate erratically when players are being attacked and are very close to the point of split
[LSWCW-29993] PS3 - Ground Assault - Gamewide - Graphical Tech Art/Process Failure - The ground assault base plates appear semi-transparent / translucent, especially when in bright light.
[LSWCW-30873] PS3 - HUB - Space Combat - Tech Hang - Objects and Gold Bricks are not appearing in space
[LSWCW-30894] PS3 - Hub - Hub Resolute - Collision / Process Failure - AT-AP will not despawn / self destruct when another vehicle is called on top of it in the staging area unlike the other vehicles
[LSWCW-30904] 360 - Gamewide / PVP / Command Center - Exploit - The player can win by building 1 gold turret at the start of the level and there is nothing the second player can do to prevent losing the game.
[LSWCW-30913] 360 - Zillo Beast - Thezillobeast_A - Process Failure - The golden base plate can be built upon, ending the level before all the buildings on that base have been destroyed
[LSWCW-30784] PC: Windows' "Critical Stop" sound is heard when closing the application.
[LP-4484] Wii - Pelegosto_A - Tech Hang - At the beginning of the level, if players fall straight to their death once the vine has been cut, they will enter a death loop.
[LP-4863] 360 - Gamewide - Crash/ Hang - Players will receive a LegoFloating.cpp nuerror when their character swims out too far and beings to drown.
[LSWCW-30786] PC: GFW: Task-switching: WinXP: Task-switching away from the game in WinXP minimizes the game, but game audio continues and there is no desktop mouse.
[LP-4538] PS3 - Gamewide - Tech Hang / Crash - Game Freezes making it unplayable
[LP-4102] sfx/code - combat roll land makes default land sound rather than based on surface
[LSWCW-30957] 360 - Audio - Impose - Sound / music resumes after selecting a storage device after removing the storage device during gameplay.
[LSWCW-30967] FMV stutter
[LSWCW-30966] RTS - Cannon can kill player when dislodging
[LP-5203] Link converters against TTAM API
[TTANIM-119] Set up WYN project along with WYN asset management framework
[LSWCW-30953] JB Request - hub music doesn't fade down before text-crawl music kicks in...
[LSWCW-30954] JB Request - 2-3 seconds on a black screen after hub-load icons fade out, before hub fades in...
[LSWCW-30960] 360 - Audio - Impose - No sound fx during save menu if removing storage device during gameplay
[LSWCW-30952] JB Request - StormOverRyloth_Intro - glitchy fade at end of cutscene...
[LSWCW-29633] 2sided shadow bias doesn't work on PS3
[LP-4469] Replace PlayRepeatSFX()
[LSWCW-30949] PC - Frontend - Options - Video options defaults to "Accept" while Effects options defaults to "Back" - they should both be "Back".
[LP-5068] Crash when saving builder data in Bonus1-1
[LP-4157] ALL NuSound memory allocs to be done through NuSound::AllocScratchMemory() - for Dave's global pool resizing plans
[LSWCW-30424] 360 - Gamewide - Process Failure - Reaching 100% through buying characters in the hub doesn't reward the achievement until the player next completes a level.
[LP-4603] CAT tool will crash when moving SFX keyframes around the timeline
[ER-3461] TTAM should use the same username/password store as SVN
[LSWCW-30840] save game queue requests
[LSWCW-30861] JB issue - Orb glitch
[LP-4931] CAT : When I committed as files locks on ran paks were not released
[LSWCW-30854] Lighting on frog changes when leaving/entering pause menu in BlueShadowVirus_Intro_A
[LSWCW-30842] 360 - Gamewide - PVP - Process Failure - Separatist player can not target republic player
[LSWCW-30484] 360 - Ground Assault PVP - Process Failure - Player in a cannon can't target another player in a vehicle, though can target AI controlled vehicles in PVP
[LSWCW-30531] 360 - HUB - Resolute - Local Co Op - Process Failure - If one player switches to one of the characters in the brig behind the cell and the other player heads to another area, this can cause the player to get stuck in the cell.
[LSWCW-30877] 360 - HUB Invisible Hand - Process Failure - The turrets in the turbo laser room will only fire once then not fire at all again.
[LSWCW-30644] 360 - Hub Invisible Hand / Maridun - Process Failure / Space Combat - Invisible Hand super laser turrets sometimes can't fire unless they are locked on an object
[LSWCW-30823] 360 - Achievements - "They'll never see us coming" Achievement does not unlock properly.
[LSWCW-30744] 360 - Front End - Save/Load - Saving and Exiting from Save slot 4, then Completing Geonosian Arena in Save Slot 1, then Save and Exiting to reload Save 4, can cause it to reset to 0.0% and lose progress
[LSWCW-30740] 360 - Compliance - disconnecting player 1 just after selecting characters for an arcade game then disconnecting player 2 will result in a load screen looping
[LSWCW-19484] PS3/X360 - Hostage Crisis - Gameplay - Area A - The passenger (Sniper) in the coruscant taxi will slide all over the geometry of the taxi, clip through it and sometimes fall off as the driver moves back and forth slowly.
[LSWCW-18035] X360 - TCR 070 - Rich Presence is incorrect.
[LSWCW-30707] X360: Innocents of Ryloth: Once, when loading into the level in free play from the Bounty Hunter HUB, the game crashed to a blue screen.
[LSWCW-28440] Wii - Coruscant - CIS Ground Assault - Performance/Co-Op - If both players move to the left side fo the level and destroy crates for studs simultaneously, the Fram Rate will drop to as low as 10 FPS
[LSWCW-30816] 360 - HUB - Resolute / Invisible Hand - Code - Camera - Co-op: Local - If player one drops out before player two uses a spaceship and lands it, when they drop back in each use of a lift by either player will cause the camera to show out of the game world
[LSWCW-30754] 360 - Resolute HUB - Crash - Co-Op - Game crashes when both players are in AT-TEs and players drop in and out of gameplay (unskippable nuError 169)
[LSWCW-30506] 360 - RTS - Process Failure/Character - After boosting in the speeder on a level, if player turns 180 degrees and then presses Y to exit vehicle, speeder will randomly boost off  screen
[LSWCW-18954] 360/Wii - Battle of Geonosis - Graphical Art - Shield generator switch isnt placed correctly
[LSWCW-30738] 360 - Ground Assault - FTC 065 / Crash / Hang - If the user signs out after selecting continue on the status screen after letting a ground assault mission draw, the game will crash
[LHPII-85] Dueling Mechanic Implementation
[LSWCW-30210] PS3 - HUB Invisible Hand - Process Failure - Upon first use of holotable, the selection of Hostage Crisis will not be able to be selected after selecting to go back into the HUB
[LP-4532] 360 / Wii - Pelegosto A - Design - Having the ball continue to roll until it resets to its default position makes using the rotating circular puzzles very difficult
[LSWCW-30857] Ground Assault - Faction colours need to be used for targeting cursors and lock on lasers during pvp
[LSWCW-30852] Critical Section CfgLoader to fix crash from multiple cfgloaders trying to load
[LP-4930] Problem commiting Ran Pak files in cat.
[LSWCW-30407] 360 - Lair Of Grievous - LairOfGrievous _C - Co:Op Local - Split screen/Performance - When you are fighting Grievous with a split screen, the frame rate will fluctuate from 18-30 FPS.
[LP-2729] 360 - Port Royal B - Process Failure - Dog portrait does not move to the character chooser after Guard Dog is recruited, causes chooser to stop working
[LSWCW-30845] Audio memory badly fragmented - CWHub
[LP-2200] SuperStrength Pull only obstacles to go back in
[LSWCW-30849] Safety code for module script loading when background load command fails.
[LSWCW-30420] 360 - Compliance - Intro Crawl text Wide - Sign in status change behaviour after leaving guide open for a while around 30 seconds  (User not immediately returned although dismissing sign in status indent message)
[LSWCW-30758] 360 - Credits - Star Wars should have registered symbol rather than trademark
[LSWCW-30846] Hub crashbug after changing characters and taking over vehicles.
[GS-3045] default tms server breaks standalone led
[LP-2175] Builder code needs adding to the Pirates project, and what's more it'll need to work..
[LP-5025] Can we get some eye throwing actions
[LP-4992] Face_Cotton Beard Texture not appearing on Face in CAT and PC Viewer
[LSWCW-27393] 360 - Gamewide - Ground Assault - Collision - The Dwarf Spider Droid will pass through all the destructible props on the map.
[LSWCW-24942] PS3 SCEA Pre-Cert-In the ship hub, when the user enters any elevator and the user presses the START button, the background displays a variety of letters, numbers, and symbols.
[LSWCW-16948] PS3-TRC 30-On a Standard PAL TV, when the character select screen appears the first row to the left is cut off by 3-5 pixels
[LSWCW-30525] 360 - Space Combat/ Dead Moon of Antar - Graphical - Co-op - When the silver Neebray are shot with missiles, the trail of studs are not shown on screen.
[LSWCW-30704] 360 - Bounty Hunter missions - Achievements - "Isn't negotiation the Jedi Way?" is awarded when the player starts and fails every bounty hunter mission.
[LSWCW-30632] 360 - Innocents of Ryloth - Collision - Able to get Obi Wan stuck underneath a cannon
[LSWCW-30639] 360 - HUB - Resolute / Invisible Hand - Co-op: Local - Code -Dropping out while in a spaceship before dropping back in, leaving the Hangar to reach another area in the HUB, then dying causes the player be spawned / warped back into the last lift they used
[LSWCW-30631] 360 - HUB - Resolute / Invisible Hand - Co-op: Local  - Dogfighting spaceships present when one player is in either of the HUB turret / cannon rooms remain during the Hyperspace system change
[LSWCW-30720] 360 - HUB - Resolute / Invisible Hand - Space Combat - Code - If playing as player two only, there is no message showing the Space Mission is aborted when landing back into either of the HUBs
[LSWCW-28930] 360 - Shadow of Malevolence - ShadowOfMalevolence_A - Collision - Ships can become temporarily stuck in level geometry
[LSWCW-30792] 360 - Hub Resolute - Achievements/Trophies - If the player destroys Geonosian Arena version of Anakin using Dooku, they will not get the 'Twice the pride, double the fall' achievement
[LSWCW-30471] 360 - Gamewide - Achievements - Process Failure - The Hijack 20 vehicles achievement unlocks at 18 and only unlocks after the player jumps off the vehicle.
[LSWCW-30702] 360 - HUB - Crash - Co-Op - One player changes systems twice while other player is walking around in the AT-TE will cause a crash
[LP-5008] Red Hat
[LSWCW-28862] Wii - Weapons Factory - Graphical Art - In the intro cutscene the camera flies through the base of a central generator / power core
[LSWCW-30668] JB request - after story-status screens, yoda icon smoothly fades out, also causing return-to-hub icons to fade out temporarily...
[LSWCW-30807] TriDroid Gun causing crash because of duplicate deletion attempt on the memory causing issues on background loading after lots of cycles
[LP-4998] ApiCharacter management conflicts with ApiCharacter managment of GizmoSecurityDoor
[LP-2271] Add maya drop down to select entity Layer..  load options from file instead of hard coding.
[LSWCW-30432] Wii - Gamewide - Process Failure - Players are Invulnerable without the need of collecting the red brick or enter cheat code
[LP-3984] Stats - Rearrange & Tweak
[LSWCW-30804] GeonosianArena: the geonosians clip with the new camera clipping during the cutscene
[LSWCW-30805] Acklay can get stuck on the far left/right pillars on geo arena sometimes
[LSWCW-30800] Clear AIScript lists after deletion. Might fix crash of duplicate free call
[LP-4888] Toggle switch is not changing its outputs as you use it
[LSWCW-30764] LastSafePos update the riders safepos when on a vehicle
[LSWCW-30797] Grievous statue aim position is too low for the speeder to hit
[LP-4632] Security door code needs to use the new animation system.
[LP-4976] Pirate access never completes
[LSWCW-25055] 360 - Lair Of Grievous - LairOfGrievous_C - Story - Camera - When fighting Grievous the player can run mostly off of the side of the screen while the camera tries to display both grievous and the character.
[LSWCW-30681] trailer in clonewars menu
[LP-4828] add option on "Export Rigid Object" to allow the exporter to ignore layer names
[LP-3766] tilting gravity in time with a camera roll - is this likely to happen?
[ER-2716] splitscreen - only render one pipe when paused.
[LP-4677] Pathing seems a little off
[LSWCW-30472] 360 - Dead Moon Of Antar - Ground Assault - Crash / Hang - Game crashed part way through level, All extras turned on, Was using super speeder at the time
[LSWCW-30594] 360 - Weapons Factory - Process Failure / Exploit - Placing a building in the same place that an enemy building will be placed after a cutscene stops enemy buildings appearing (NuError 17411)
[LSWCW-30425] 360 - StormOverRyloth_A - Storm Over Ryloth - Tech Hang / Collision - The players ship can become stuck in the back/right section of the Resolute
[LSWCW-30415] 360 - Storm Over Ryloth - Process Failure - If the player presses the Guide button while in a turret, the background will change to different location in the level. The bottom of the lift outside the venator class ship.
[LSWCW-30514] 360 - Gamewide / Ground Assault - Crash - The game will regularly crash when loading into Ground Assault levels in freeplay
[LSWCW-30658] 360 - Hub resolute - Animation / process failure - If you are mid flight with R2 as the lift journey ends then you start the new area stuck in the flying animation , albeit with out the flame effect.
[LSWCW-30494] 360 - Hostage Crisis - Hostage Crisis A - Story - Cutscene - Graphical Art - During the midtro after sniping the senate commandos when the camera changes the lighting will be extremely bright for a few seconds
[LSWCW-30714] 360 - Lair Of Grievous - Gor Boss Fight - Co-Op - When fighting Gor in Lair of Grievous, the fight will end prematurely with Gor imploding. The player can not continue as the door for that area will not open.
[LSWCW-30548] 360 - HUB - Resolute / Invisible Hand - Local Co Op - Camera - Changing system and dropping out and then dropping back in as player enters the lift will cause the bottom camera to go out of world
[LSWCW-30692] 360 - Ground Assault - FTC 065 / Crash / Hang - If the user signs out upon completing a ground assault mission the game will crash
[LSWCW-30343] PS3 - DEMO - TRC R181 - When launching the Demo, a blank screen lasting longer than 15 seconds occurs.
[LSWCW-30618] 360 - Geonosian Arena - Story - Co-op - Collision / Process Failure - When Jango Fett has been defeated, and the second player is on the Reek under the landing zone of a LAAT, they will be pushed through the floor / game world causing a hang.
[LSWCW-27031] 360 - Geonosian / Jedi Arena - AI - Nexu still climbs and attacks the first pillar if Padme is standing on the middle pillar
[LSWCW-30536] 360 - Gamewide - Process Failure / Ride On - Player can destroy the special / bonus vehicles such as black car by tapping the reverse button and holding a direction
[LSWCW-30722] 360 - Blue Shadow Virus - BlueShadowVirus_D  - Local Co Op - Story / Freeplay - Camera -  In the section were player faces LEP Droid, if player is behind the left hand corner wall it will cause the camera to spin and show out of gameworld
[LSWCW-30679] 360 - Gamewide - Process Failure - Sublight Booster hint text appears during Space Combat if player quits a level while this text is displayed
[LSWCW-30659] 360 - Gamewide - Ground assault - Process Failure - Droidekas (Destroyer Droids) cannot be harmed by Arc Energy Cannons
[LSWCW-26401] 360 - Gamewide - Ground Assault - Process Failure - The player can mount a vehicle and bring up the build wheel at the same time.
[LSWCW-30645] 360 - Gamewide - Freeplay / Process Failure - The destroy 50 droids minikits in ground assault missions, killing droids with the Stun Tank / Homing Droid's laser will not count as destroying a droid
[ER-3498] Need ability to call NuFileCreateDir and NuFileCreatePath when running via target manager
[LSWCW-30326] PC: Graphics: HUD: Player2: In singleplayer mode as Player2, the hint arrow (guiding player to offscreen objective) is not displayed on HUD.
[LSWCW-29701] PC: UI: Enhanced Graphics: The Enhanced Graphics "restart to apply" prompt is not displayed, if simultaneous option change triggers the "use current/revert" prompt.
[LSWCW-30763] Geonosian arena - anakin can react to nexu's rigids when his tail touches anakin
[LSWCW-24263] PC: GFW: Audio: Task-switching: In-game audio and cutscene audio can be heard in concurrent user's session.
[LSWCW-26526] PC: Task-switching: After task-switching (<ALT+TAB>) away from the game, if user closes another task, the game regains focus while still minimized.
[LP-1537] Specific Anims - Ball in pelegosto
[LP-1531] Pirate Captain Access Needs a second pass to make it Visually
[LP-4895] Cloth needs to use scene's gravity but keep a multiplier
[LSWCW-30756] Fix Orb downward beam hitting itself.
[LSWCW-30752] Add Destroy Enemy Bases to the PvP game modes
[LP-4925] Mud Kill - Stopped working thanks to a Clone Wars fix
[LSWCW-30664] When grappling Reek or Acklay with Padme and then tagging away there no longer seems to be any collision against her and other gameobjects
[LSWCW-30748] Big Bosses camera - made sure the camera used to orientate bosses to the camera is split screen friendly
[LSWCW-30747] Japanese - Error in the breaking code
[LSWCW-30585] Ground Assault - Optimise krawlie aspect of Geonocial Arena
[LSWCW-9259] You can't Undo "Keyframe this property"
[LSWCW-9264] "Move animation to new layer" option does nothing.
[LSWCW-9266] Keyframing a property deselects the current object
[LSWCW-10001] Keyframing a property on an object moves the object to its default position
[LC-463] Crash -1124829080
[LSWCW-30270] PS3 - Ground Assault - Process Failure - the player can be damaged and killed by their own Arc Energy Cannons
[LSWCW-19138] [Pre-Cert Fail] 360 - Compliance - Load times - Hub - load screen with flashing character icons/portraits will need to be less than 15 seconds or be more engaging to the user
[LHPII-120] Latest build crashes
[LP-4223] Investigate and fix issue with unexpected motion blurring of static scenery in Pirates cutscenes
[LSWCW-30733] SFX issue on menu
[LP-4702] DynoSDK Maya plugin - crash with only one body selected when creating a joint.
[LSWCW-30135] PS3 - Weapons Factory - Weapons Factory A - Story - Crash - The game will crash after playing the level for a prolonged period of time
[LP-2701] 360 - Gamewide - Controls - When Will Turner places an object onto a LEGO base plate/ brick he will throw an axe.
[LSWCW-30303] 360 / PS3 - Hostage Crisis - HostageCrisis_Intro - Cutscene/Graphical - There are a lot of shadows and low lighting instances during the Hostage Crisis Intro.
[LP-2386] Cross Promote NuDebugDraw enhancements from Clonewars
[ER-843] Teamcity emails not working.
[GS-2844] Target manager holds file handle open after writing screenshot - using nurndr2bmp with TMSERVER
[ER-3280] Duel level rendering with chained renderpipes. Splitscreen changes.
[ER-3309] Splitscreen Orb - Assert in ZPass mesh
[ER-3466] Particles - debrissubcntg refactor to support more generator types for glass particles
[ER-452] testsuite metrics - cumulative reports need to be auto generated and tied to version number
[GS-2843] Target manager crash using nurndr2bmp with TMSERVER
[GS-2845] Target manager - need a way to launch a process on a target via the cmd line
[ER-3263] splitscreen - add another splitdirectioncam calculation type
[ER-3303] toolchain - put nuphotoshop jam build in toolchain build and rename dir.
[ER-3415] splitscreen - debug mode to render either split segment full screen without the clipping to see what should be being clipped out.
[ER-3458] Protect against bad camera input in splitscreen and camera systems
[GS-3028] PC - DestroyMalevolence_B - Too many preloaded samples
[ER-3496] Particles - check cost of particle drag and toggle default to 1 (MSnowdon)
[LSWCW-30438] Wii - Console Front End - Crash - Attempting to load a debug build in 'Production' mode will cause a crash
[LSWCW-30151] PS3 - Liberty of Ryloth - Story - Crash - The game will crash after playing the level for a prolonged period of time
[LSWCW-30437] 360 - Gamewide - Story / Freeplay - Character / Animation - When Aurra Sing is being attacked, during her animation her head will clip through her body
[LSWCW-30547] 360 - Space Combat - Co-op -  Crash/Hang - If player 2 attempts to start a space combat mission while player 1 is taking off, the mission will automatically end. Repeated attempts will blue bar crash the game.
[LSWCW-29365] 360 - Space Combat - Tech Hang - It is possible to get the players ship stuck in the bridge of the Resolute most notably the Stealth Ship
[LSWCW-30643] 360 - Maridun - Space Combat - Process Failure / Exploit  - Player can destroy the republic cruiser blocking the gold brick while in space using a rocket firing ship
[LSWCW-30368] 360 - Weapons Factory - WeaponsFactory _A - Co:Op Local - Crash/Hang - After approx 10 minutes of natural co-op playthrough error message(331) will appear, if you continue playing for another 10 minutes the game will blue bar crash.
[LSWCW-30589] 360 - The HUB - Character Customiser - Crash/Hang - Spanish/French - Naming a custom character an English expletive will cause the game to crash on an unskippable NuError 'numemorymanager.cpp (1130)'
[LSWCW-30492] 360 - Hostage Crisis - Hostage Crisis A - Story - Gameplay - If the player brings up the sniper reticule, moves it around, releases it and then fires they will auto target a senate commando from very far away
[LSWCW-30410] 360 - Storm over ryloth - Tech hang/ collision -By using Vulture droid you can push the plug through the floor making the player unable to continue.
[LSWCW-30115] PS3 / 360 / PC DEMO - Front End - Process Failure - The attract mode video should not play on the demos
[LSWCW-30649] Add counters to destroy statues and command center pvp icons
[LHPII-87] Reintegrated mixers into Harry2
[LP-4529] Crazy sword in/out behaviour
[LSWCW-30683] GeonosianArena: Make geonosians fly away in the cutscene
[LSWCW-30666] Implement Pirate krawlies unique anims
[LSWCW-30685] Make the PushAway() generic lego code apply linear velocity to the rigid body of a vehicle rather than setting it's run speed, which is wrong and wont guarentee the object to move in a specific direcition away from the problematic area.
[LP-951] script conditions for gizmooutputs 5-8
[LP-1458] Crash 7478
[LP-930] AI to use SuperCarries and react to player using super carries
[LP-1527] Crash 6599
[LP-908] SetObstacleAvoid command not working and Obstacle avoidance Boxes are too tall
[LP-1040] AI characters to Avoid the path of a LightBeam
[LP-1898] Cant target Croc
[LP-1250] immune_to_deadly_water script action required
[LP-1261] Turn Cannons defaulting their FOV to the direction they are placed in a level.
[LP-1262] IfEitherPlayerInZone "name of zone" script command
[LP-1289] ConvexNode attached to moving SceneObject
[LP-1487] Circle AI movement code added back in
[LP-2508] Small Access style camera movement for internal door teleports.
[LP-1258] Cannon Fire rate modifier
[LP-2062] Crazy char velocity for Dummy char in UpRiver_B
[LP-3091] Support for Switching Scrolling Background Art Tiles (London_C)
[LP-1628] Flow.LED - If a gizmo has been deleted from the giz file the Git should indicate the gizmo is missing by flashing the entry red.
[LP-3380] 'Needs contact with obstacle' in GizObstacle trigger info works on PC but not 360..
[LP-964] Blowup/targeting problem - dynamic blowup that starts off the ground can't be blown up - 1-1PortRoyal_C
[LP-969] Null instanced blowups attached to specials that turn from kinemtic to dynamic - debris emitting at attach position not sure special position
[LP-1078] Flow.LED - black background on text makes it hard to see the arrows.
[LP-1097] Importing GSC into Maya - it looks like all instances and animated objects are being placed at the centre of the world rather than their game positions
[LP-1353]  3-2Locker_C - Rock the boat! could you provide Mike with info on which camera parameter we can hook into to make the roll multiply based on something of our choosing
[LP-2011] LED 174 - when typing names in Gizmo dialogue boxes on the PC can the arrow keys be made to work so they step backwards and forwards through the txt
[LP-2303] flow.led FlowActionTarget GizCutNextClip has default 0 values (and can't remove values) when 0 does have an valid index value in the GizCutScene gizmo
[LP-962] Flow.LED - F11 to enter editor - going back into game draws all loaded builder scenes in the level itself. 1-1PortRoyal_A
[LP-963] Flow.LED - can hitting F when first in editor with nothing selected focus the editor on all the flow in the file and can the current view for a given level be saved in the levels flow.led config file
[LP-1096] Importing GSC into Maya - would be good to allow viewport selecting of individual shape nodes under the GSC group
[LP-2442] Compound Objects clipping when still on screen. 1-1PortRoyal_C as an exmaple.
[LP-906] Please can we stop 'default_string' hlaf specials from being listed in the Giz/Git editor as selectable specials
[LP-2326] TTAM - Any chance of a pre commit size difference check?  Thinking of LEGO_Models repository in particular where there is no exporting associated with the repository..
[LP-2678] flow.led - GizHints don't show up in gizmo explorer list and therefore any pointers to them in the flow are being wiped out
[LP-1381] Crash 555
[LP-1434] GizSpellit - Show Complete flag ticking could work better to assist us in setting tech up.
[LP-2000] Flow.LED - can't seem to connect the blowup output to an obstacle node.
[LP-2227] Crash 87237533
[LP-915] Congratulations - you are my 500th created Jira issue! Can we try a general AI script that means if you tag away from your character as it's holding a sword lever they'll carry on holding it for say 5 secs..
[LP-968] Tightropes not registering themselves with GIT.
[LP-1080] Flow.LED - conversion of level message box seems wrong
[LP-1242] Crash 6667
[LP-1634] Flow.LED - allow us to configure icons via a txt file
[LP-2400] GrabThrow blowups stopped working?
[LP-932] Instanced blowups in ComplexGizmo attach to special code not working?
[LP-1064] Importing GSC into Maya - geometry flipped along the Z axis
[LP-1583] numesh.cpp instancing error.  Can we rework the exporter so it allows children to be instanced as long as no parent groups are instanced children of other groups
[LSWCW-30662] ATRT and Defoliator need more impressive bolt FX
[LP-2205] Wading water rumble needs a pass
[LP-410] Latest Pirates Build - CAT Crashes when trying to add an animset.
[LP-1253] Attaching to a ledge from a Zip Up
[LP-1468] Auto-exporter errors on character export if source level repository has not been checked out
[LP-2839] 360/Wii - Pelegosto B - Process Failure - If character dies on Pelegosto B, on respawning they will be able to get out of their bone ball and run around
[LP-24] Cuts render as a 2 frame disolve rather than a cut.
[LP-2251] Editor crash when right clicking locator in menu
[LP-364] Small Access
[LP-1039] 360/Pc - Isle De Muerta A/B
[LP-928] John H Bug request from reviews
[LP-1051] LegoGrapples: Place the ability to continue the swing anim without input on a toggle
[LP-1053] Can't use "smart exporter" because of error saying the user it not on the Pirates toolchain
[LP-2194] Tortuga - When recruiting a crew member the icon at the top of the screen needs to move into the actual chooser wheel
[LP-2872] Isla Cruces_B Feedback - Seems to be impossible to land a hit on Jack
[LP-3753] 360 - Pelegosto A - AI - AI controlled Will is incapable of escaping from the starting vine
[LP-2576] 360 - Gamewide - Graphical - UI - Loading a level from the HUB will cause that level to play with no HUD
[LP-2798] 360 - Gamewide - Graphical - Map piece indicator on pause menu/UI does not update when map pieces are collected
[LP-926] Crash 0
[LP-2206] Climb ceiling code needs attention
[LP-2800] 360 - Gamewide - Process Failure - Holding B as Jack to use his compass, then changing character will cause NPC controlled jack to walk around with the compass out
[LP-735] Exporter crashes when exporting character that doesn't have entry in 'chardata.txt'
[LP-1048] Rigid-object auto-export always exports to a scene with name of first object exported
[LP-2615] 360/Wii - Gamewide - Freeplay - Crash - Game will crash attempting to change characters in Freeplay
[LP-1224] If you kill skeletons in moonlight they should release studs
[LP-1533] Compass - 2nd pass requirements
[LP-28] Executing SVN 'rename' on a file corrupts the file list
[LP-1340] Wii / PS3 - Pearl Vs Interceptor - Crash - Game will freeze and crash on using a cannon
[LP-2946] Isla Cruces_B Feedback - While holding the torch the player seem to jibber around.
[LP-98] Buffer overrun when exporting with automated asset management
[LP-2717] PS3/360 - Gamewide - Animation - If Will Turner is holding his sword when he draws his axe, it will remain in his hand until he puts his sword away or throws it, causing intersection with Wills sword during double handed strike animation.
[LP-909] Rigid object export doesn't take "remap" statement into account
[LP-1627] Auto-exporter "animation export" button missing thumbnail image after installation
[LP-2953] Isla Cruces_B Feedback - When having a sword fight, characters should keep more distance between them, as it is the sword spend the whole time embedded in the other character.
[LP-752] Hat "character" crashes exporter
[LP-1507] 360 - Pearl vs Interceptor A - Tech Hang - Switching to Marty, transitioning twice, then switching character can get the player stuck as an invisible Will
[LP-2619] 360 - Pelegosto B - Crash - Game will crash if player falls in the first spike pit on Pelegosto B
[LP-1904] Port Royal Consistency Issue - Unlocking Dog./Playing as Jack
[LP-905] Rigid object export reports "more than one layer visible" even though only one layer has been selected
[LP-1050] Save Game (Game Team task)
[LP-1277] 360 Frontend - Selecting a slot to save in causes an unskippable nuError
[LP-2824] 360 / PS3 - Hub - Hang - When Film 1 levels are completed pelegosta doesnt become selectable on the film 2 map/level menu in the hub preventing progression
[LP-2339] Game hangs in AIMath::CalcAverage() when starting editor
[LP-2402] 360/PS3/Wii - Port Royal - Crash - Game crashes after status screen on Port Royal with a 'Memory corruption' error
[LP-1218] Ball Code Required for Pelegosto
[LP-2600] 360 - HUB - Process Failure - Quit Game button does not work
[LP-1246] 360 Piratesartist.exe and local data  - Unskippable Dyno error reported in ISle De Muerta B
[LP-1959] Crash (nu Error) Dutchman Key A - rigid object problem
[LP-986] Status Screen - coins on the status screen overlap when counting in the left hand corner
[LP-1872] "LOD skeleton file" selection dialog box should filter by HGO by default
[LP-2650] 360 - Gamewide - Process Failure - If the player manually targets by holding down the X button as Will Turner, then gets attacked by the guards, manual targeting will cease and Will will freeze
[LP-2123] 360/Wii - Upriver A - Tech Hang - Throw target to fire monkey catapult revealed by sword switch cannot be used in single player
[LP-2799] 360 - Gamewide - Controls - Holding down X to attack with Jack will cause him to do the attack animation, but he won't cause any damage
[LP-1419] Gamewide - Tech Hang - Character chooser wheel cannot be closed if no character is available to tag to
[LP-1437] Character Chooser - Recruiting members (Gamewide)
[LP-1891] Skeleton file not loading when exporting into intermediate_anims directory
[LP-3718] QA builds fail to build
[LP-1905] Jacks Compass Anims for 2nd Pass
[LP-2322] Tight Ropes - seem to work fine on Artist builds but not on Final builds - Port Royal C is the best example
[LP-1572] 360/Wii - Port Royal C - Camera - Camera does not follow the characters underwater during barrel section, gets detached
[LP-48] LED - saving dialogue box brings up too many options including temp scenes
[LP-379] 2nd Player A.I member needs setting up to get into the barrel and follow the character in Port Royal C
[LP-449] Trigger/Blowup if hit obstacles don't get triggered by the character htiing with a sword.
[LP-339] [Feature] LEGO Pirates - LEGO systems support to Build it characters working in game
[LP-573] Shader being opened on main thread ... Crash
[LP-39] DebTest1 crashes the game
[LP-234] MECHTESTSYS1 - the push obstacle doesn't seem to work
[LP-415] Will Turners hair turns off when you ride the donkey
[LP-515] Toolchain 2951435 - Maya is looping around doing something that shows constant activity in the script editor echo all commands
[LP-544] DutchmanEscape_A - grapple keeps resizing itself
[LP-783] Monkey's and Banana's need bringing back into Pirates
[LP-784] Crash 5786
[LP-883] Film 1 Code Tasks
[LP-104] Balance Beam Mechanic
[LP-120] SetLEDObjectVisible GIT action not working.
[LP-256] Shrug anim should play when you cannot operate something
[LP-346] (4) [Feature] LEGO Pirates - LEGO systems support to get underwater Fish Pirates improved as described in the bug
[LP-405] Barrels and Characters anims are not working correctly in the code
[LP-634] TTAM 0.2.4 - can we have the option to retain locks on the commit message box
[LP-133] TtAm should give feedback for errors which result in files not be committed/updated
[LP-463] Follow command does not initialise right away
[LP-523] LEGO Pirates - LEGO systems support to get targetting working in the game for characters such as Will Turner
[LP-659] Attack/Engage Opponent Issues
[LP-417] 'Interact' with Techno's crashing the game
[LP-446] Dyno collision is not moving with animated special
[LP-320] TT Smart exporter - exclude reference behaves differently from turning reference off
[LP-502] In-Scene Animation - stopping after a short while...
[LP-865] Gamewide: Pirate Captain Access booths need setting up
[LP-432] Ropes and Rope hold switches working with AI and Interact
[LP-118] We need to be able to force validation for scene exports which wouldn't naturally appear in levels.txt
[LP-318] TT Smart exporter - can the box expand to include the references and export button at the bottom
[LP-462] 'Face' Action to have a 'hold' parameter
[LP-734] Cursed Pirates kill part pieces becoming build-its
[LP-242] TtAm 0.2.3  We need to be able to filter the new LEd Backup folders and files...
[LP-604] TTAM 0.2.7 - new filter list
[LP-710] Lightmap textures coming through into data from excluded Art reference when exporting terrain
[LP-15] Dyno plug-in missing from Pirates Tool-chain in Maya 2011
[LP-742] Problem with complex gizmo's GIT flow
[LP-854] Press Start New Game Crash
[LP-289] Terrain coming through as solid as well as colision
[LP-353] LEGO Pirates - minor issue but code needed to centralise glow on player items
[LP-367] Going through status screen drops player 2 in
[LP-756] More functionality to gizobstacles using Push Only trigger type
[LP-900] lock issue in LED
[LP-338] CAT : Hierarchys keep collapsing
[LP-616] Cannon / Spyglass - If player tags away, AI should disconnect
[LP-719] add a file type panel to the ass man (next to the name and status)
[LP-829] Flag for only gold coin emits!
[LP-112] Crash in AnimationManager::FindAnimationInstance
[LP-334] particle editor - allow loading fewer than 4 texture pages.
[LP-504] Animation Export FPS to use 'Working Unit Time'  not  'Playback Speed'
[LP-606] Tightropes - top and bottom
[LP-800] Extra Soft Shadows Settings for 360/PC
[LP-871] Lightmap intermediate files are output one directory level too high
[LP-895] pirates Lightmap Folder being placed in the Wrong location
[LP-227] Latest build (revision 2686)  Severe object clipping happening gamewide
[LP-264] TTAM 0.2.3 - can we have an 'update' check box on the checkout op so that I can tell only certain repositories to update every time
[LP-322] Deferred Shadows - flicking between detailed and blocky (poly shapes not the alphad textures)
[LP-55] Pirates Icons
[LP-378] Player cannot attack using sword after picking up the spade
[LP-639] TTAM 0.2.9.4  nu2api_CloneWars_GAMEBUILD_2963300_x64 - error committing files to mutiple repositories
[LP-835] Moonlight - Need the ability to define moonlit areas, in which Cursed Pirates become skeletons and are able to throw their heads
[LP-372] Sword lever : if you have your sword sheathed you cannot use the lever and a shrug anim plays
[LP-374] LegoTeleports - Need to support more than one type
[LP-621] We're having trouble exporting the LEGO_Parrot using New Character Layer Format in Maya 2011
[LP-857] Need Asset Manager to include Harry Potter 2 project
[LP-268] Wii texture resolution defaults should be the same as clone wars
[LP-528] Tidy up the pole climbing
[LP-877] Build It Chracters 2nd Pass
[LP-896] Axe Throw Build it glitch - Gamewide with any Targetting character (Will Turner)
[LP-303] stencil alpha noise
[LP-788] Default Item should be taken out unless in another specific context.
[LP-815] Additional functionality/tweaking required for the balance mechanic
[LP-1007] Exported rigids in the character file need to have correct names.
[LP-70] LEGO Pirates - LEGO systems support to get High Jump Ledge Swing working within the Pirates Project
[LP-235] TT Surface Painter Tool - add a non uniform scale tot he randomisation part.
[LP-766] DutchmanEscape_C - attached ledge grabs keep rotating incorrectly
[LP-843] Implementing a Spell-it flag so the dyno pieces remain dynamic
[LP-287] Fixed Effect(Damage) problem
[LP-389] Crash 0
[LP-240] TimeBasing prevents Ai character from jumping at jump links
[LP-350] LEGO Pirates - Can we please get a Command line option to remove temp cut scene
[LP-790] Audio - Reverb objects causing memory overwrites
[LP-102] TT Smart exporter - could do with a txt file outputting with the export that lists paths to all the files it has created for debugging/tracking purposes
[LP-108] Can't create fonts with latest toolchains
[LP-297] Exporting using "Smart Exporter" causes renaming of source MA
[LP-376] Crash 0
[LP-633] Lego_DOG crashes exporter
[LP-13] LED - now that all specials are Rigids it would be very useful to have the geometry picking working on these in the same way it works on sceneobjects.
[LP-414] "NuError: AnimationInstance.h (76)" error message whenever anything is renamed in the LED
[LP-298] Can we have a seperate 'shadow z bias' value in the live light settings for double sided objects only please
[LP-445] TT Smart exporter - can we have the option to export a scene that isn't in the level.txt file
[LP-296] Ability to load in a secondary GSC scene which can be set to render after deferred
[LP-317] Particle editor, "Animation Frames" offset value?
[LP-373] Sword lever : There is a delay before the idle animation plays.
[LP-425] Unable to export hair models into Pirate Data
[LP-507] Crash 0
[LP-105] RandState action to pick randomly between defined states in script
[LP-613] Status Screens - Clean up and functional for Pirates
[LP-818] Techno winch is not updating switch symbol when terrain under it was changed
[LP-876] Swapping between LEDed and LEDGit causes crash in WX code
[LP-499] Peg Leg Slam - Physics force should be up, not 'out'
[LP-574] Could we have a script to add the new LEGO element to objects
[LP-69] LEGO Pirates - LEGO systems support to get Balance beams working within the Pirates Project
[LP-612] Status Screens - Minikits
[LP-793] ShaderCopy no longer working
[LP-121] Switches etc
[LP-130] Asset Manager - In-Game Animtors `role` does not select intermediate character files...
[LP-313] No way of querying Joint type
[LP-543] LowPassArea should affect 2D (UI) SFX
[LP-757] Rigid object exports should assume all objects are in the same scene
[LP-889] Disable Auto pick up apart from in the mech test levels please
[LP-315] Calling scene->FindJoint() doesn't seem to be finding the joint saved out in Maya
[LP-383] Crash 0
[LP-839] Level Select - Save and Exit incorrect.
[LP-126] GAME SYSTEMS Support required for adding names to rigid body constraints
[LP-226] Zipup specials
[LP-424] Led crashes on selecting or adding defered Lights
[LP-175] PiratesAi file
[LP-270] TightRopes
[LP-312] Crash 0 - back into game after doing a bad ed mesh and not saving
[LP-398] Fight actions Z speed has no effect when on balance beams.
[LP-399] When throwing the sword as Will, the player need to face in the wrong direction to get the plug arrow to appear.
[LP-44] In TtAM could we add functionality so that right clicking on a file/folder has the option to open the containing folder/folder.
[LP-272] Tightropes
[LP-293] Changing name of an instanced group crashes LED
[LP-306] Error when opening Smart Exporter dialog in a scene with reference files containing a hyphen
[LP-370] SpyGlass Anims
[LP-141] Techno - can we make the default one a winch rather than GringottLock
[LP-232] Tightropes
[LP-512] Cannon Anims
[LP-388] Crash 0 - Adding SpawnSpot (component) to a Spawner (parent) crashes.
[LP-247] Ability to turn on and turn off constraints in GIT
[LP-447] LegoGrapples - Two small changes required
[LP-401] Super Carrys are not working as intended in Pirates - See Debby crook for Port Royal as the best example
[LP-576] (1) Compass - Player turning tweaks
[LP-718] DynoSDK - joints causing memory leak
[LP-848] Pearl vs Interceptor B : Need an AI party member to help push one of the push blocks into place
[LP-519] LED 164 - several times after entering the LED, going back into level and entering LED to make further edits the save dialogue box will fail to appear when the save icon is pressed
[LP-572] Slow export of scene with reference loaded but ticked off in export dialogue box 1-1PortRoyalD_CAM.ma
[LP-733] spot lights and soft shadows don't work
[LP-603] Latest toolchain exports but doesnt create GSC's
[LP-660] Create a 'LEGO_RemovedFaces' material type
[LP-138] Can we change where the lightmaps are created and then reflect this in the asset manager too please
[LP-864] Splitscreen Work Pirates
[LP-555] LEGO POTC AND CLONEWARS BUG: Unable to batch select a number of characters and change their Layers.
[LP-645] Dynamic constraints not working properly in 3-3DutchmanEscape_B
[LP-67]  LEGO Pirates - LEGO systems support to get ZipUps working within the Pirates Project
[LP-277]  GizItems - not picking up specials from the common tech.
[LP-347] LEGO Pirates - LEGO systems support to Items/Auto pick-up for non-SuperCarry items
[LP-615] Tortuga code tasks
[LP-805] Crash 6377
[LP-134] TT Smart exporter - can we get the exclude reference options in the pirates export box?
[LP-736] AI - "usegrapple" not working
[LP-822] New Torch/Fire trigger flag required for Obstacles
[LP-327] Jump from water needs more height
[LP-443] Generic Non-scripted support for HelpWithTriggers system
[LP-524] LEGO Pirates - LEGO systems support to get the super strength system working like Batman so things can be ripped off walls and floors etc
[LP-635] TTAM 0.2.4 - Status column, clicking on the title doesn't sort the list by status order
[LP-14] New toolchain making maya slow. TT shader vertex alpha display not working
[LP-46] In TtAM we should have a option to filter certain file from the list...
[LP-642] Could we have a error from the exporter in the Pirates tool chain which would trap any exports containing objects which have a LEGO shader assigned but no Vertex colours or Texture assigned
[LP-238] Doors/GIT - Triggered output in flow not working as it was a week or so ago - change has broken camera flow in 1-1PortRoyal_C
[LP-466] Need to allow simultaneous use of a normal sword and a throwing axe
[LP-649] Ignore vertex alpha for all LEGO materials, other than LEGO_Transparent (but leave CloneWars as it is)
[LP-658] Create a DieRebuild anim for Jacoby
[LP-720] make the ass man display window scale with the whole window size
[LP-92] Characters brightness problem
[LP-332] Can characters put their swords away automatically
[LP-363] TtAm should have its own tab in the Tool feedback app
[LP-501] balance beams
[LP-609] Cannon / Spyglass Targeting - Control must be consistent with other targeting
[LP-751] LEGO Systems - Loading screen needs an Icon for LEGO pirates
[LP-431] Dyno terrain rotation not following scene objects animation exactly.
[LP-514] TTSmartExporter & Toolchain 2951435 - can't export cause of error with references
[LP-697] Spawner Polishing
[LP-280] Export error on exporting things .nus
[LP-517] Alternative to referencing art ma or mbs in Tech - would it be possible to load the art GSC into Maya to use as a background for setting up the tech.
[LP-711] Add "remap" statement to chardata file to allow remapping of MAs to another, subsequent directory
[LP-252] Animation layers arent working in Maya 2011
[LP-290] TTshine effect missing from the Wii
[LP-299] Unable to rename instanced groups/particles
[LP-518] Maya crash if duplicate reference shader scenes are active when the level loads
[LP-726] Level Select for Hub
[LP-282] Pirates - Screen transitions
[LP-329] Anim information and editor game anim sets
[LP-365] The correct action needs to be called on the Giz Switches so the players can use Keys and their animations will play correctly
[LP-725] Push Obstacles - Change to push-only, based on contact rather than ray-casted arrows
[LP-47] In TtAM 0.13 text in the change project box appears corrupted..
[LP-111] TtAm 0.19 Commit window allows you to press the commit button without error when no files are selected.
[LP-135] Status screens - Move the code over into the Pirates stream and implement them into the game
[LP-552] PC version - Running game with wx in commandline (so the LED works) no longer allows keyboard input in the Giz editor rename boxes
[LP-619] Status Screens : Coins Phase
[LP-874] Need Toolchain for Harry Potter 2
[LP-331] TT Smart exporter - exporter dialogue box doesn't remember which references are ticked on and off the next time the level is opened.
[LP-369] Design: The 2nd player does not use the 2nd winch in Port Royal B
[LP-40] Trying to export a .dno from 2011 results in errors about missing procs...
[LP-142] LED not closing properly (after using Spawner)
[LP-809] Need to be able to flag levels as 'unlit' and set some default lighting for these levels
[LP-45] In TtAM the commit message box should give a list of previous messages.
[LP-123] GAME SYSTEMS Support required for getting Rope and cloth constraints set up in MAYA
[LP-377] LED AI - parent a locator to a scene object?
[LP-1704] âD;¢	The Scene explorer should probably have separate folders for each type, Blowups, Obstacles and so on...
[LP-244] GizObstacle - Instance placement mode - can we try having full rotational control on the instances?
[LP-741] Pearl vs Interceptor : Big party needs setting up
[LP-316] TightRopes - Need to show material name in the editor
[LP-396]  Parameter added to 'ContextSetAnimation' to allow a character to be tagged while in the AiAnimationContext
[LP-608] Cannons - Anyone should be able to use them...
[LP-59] Can we get the synced anims on the rowing boat working?
[LP-4566] Port Royal_B Feedback - Its odd that Will just walks up and down rather than standing waiting to be tagged/being part of the party and sticking with Jack. ......
[LP-4583] Port Royal_C Feedback - When climbing the Climb-Pole tree on the corner of the building, the character has his back to the tree.
[LSWCW-30663] Silver/Gold hints pop up far too frequently
[LP-1575] 360 - Pearl vs Interceptor A - Process Failure - Able to switch to attacking Cursed Pirates when they are spawned but are hidden between the ships
[LP-3544] Float die
[LP-2118] Implement foot blob shadows in ApiCharacter
[ER-3370] Don't build or test any Maya 2009 projects in the (Build) Pirates - TOOLCHAIN project
[LSWCW-30657] Swap blendshape shields for special object to reduce CPU and renderstream
[ER-3047] splitscreen - general refactoring
[LSWCW-30661] Fix orb physics object movement so that its curbed offscreen to prevent infinite velocities which results in physics going wack
[ER-2975] Orb transition back to single player required.
[LSWCW-30654] Splitscreen - allow querying of whether we are split or not in the engine.
[LSWCW-30653] splitscreen viewport offset wrong when 2UP only walks through door and 1UP then joins.
[LP-4764] 1-1portroyal_c - split segment indexing issue
[GS-2955] Investigate Console Manager slowdown
[GS-2976] Console Manager - Updating the file info tab causes considerable slowdown
[ER-3499] Mapfilex failing to process latest Wii MAP files
[LSWCW-30455] 360 - Defenders of Peace - DefendersOfThePeace - Memory Leak - Freeplay - NuError: numemorymanager.cpp (2053) memory leak error occurred after leaving the level.
[LSWCW-29760] 360 - Grievous Intrigue - GrievousIntrigue_C - Story - Camera / Performance - Camera will start shuddering when changing screens from the Jedi Shuttle to Obi-Wan.
[LSWCW-30541] 360 - Jedi Crash - Vehicle / Graphical Tech Art / Process Failure - If the player is landing a ship while the minicut plays from destroying the torpedo targets, there ship will be stuck in its landing animation and be unable to fire
[LSWCW-30453] 360 - Gamewide - Collision / Process Failure - Building an R2-D2 vehicle radar while a vehicle is parked over the build-it's bricks, will cause collision issues.
[LSWCW-30500] 360 - Gamewide - Arcade Mode \ PVP - Vehicles - Once locked onto a Command Center, a stun tank cannot hit it with its laser. It fires too high.
[LSWCW-30502] 360 - Gamewide Ground Assault - Graphical Tech Art - The targets for the pink torpedos aim higher than the energy orbs that fire at.
[LSWCW-30462] 360 - Republic Ground Assault - Dead Moon Of Antar - AI / Process Failure - Droid troops will always head towards the players only base in the bottom left corner of the map blowing up the vehicles that appear and not defending their own bases
[LSWCW-30440] 360 - Zillo Beast B - Localisation / Text - There are no hint texts in this part of the level to say what needs to be done / can be very confusing for player
[LSWCW-30529] 360 - Hub - Resolute / Invisible Hand - Crash / Hang / Process Failure / Co-op - Two players can be the same character, done by changing character to the others while one player is in space, A crash can occur in this situation
[LSWCW-30182] PS3 / - Gamewide - Achievements/Trophies - The Achievement/Trophy for destroying 5 enemies with Yoda's Saberang does not unlock if it is used against 5 enemies troops in a platoon during any Ground Assault mission or Ground Assault Story Level
[LSWCW-30519] 360 - Gamewide - Process Failure / tech hang - Player is not given access to all types of ship in Freeplay, blocking the collection of some minikits
[LSWCW-30490] 360 - Hub - Invisible hand / Resolute - Process Failure / Technical Hang - Player can get stuck when attempting to buy a ship / vehicle that is being taken away
[LSWCW-30477] 360 - Battle of Geonosis - Characters - Characters are facing the wrong way (JB Feedback)
[LSWCW-30459] PS3 - Hidden Enemy_C - AI/ Bosses -  After hitting Ventress with one of her lightsabers, if players stand on the shelves above the top left platform, Ventress will run into walls/ spin on the spot.
[LSWCW-30457] PS3 - Hidden Enemy_C - AI/ Bosses - In the first instance that Ventress throws objects at the player, if players stand on the raised platforms behind (up the steps) Ventress will continually perform a force throw animation.
[LSWCW-30370] 360 - Weapons Factory - WeaponsFactory _A - Co-Op Local - Free Play - Crash/Hang - When using Tee Wat Ka or Wag Too, destroying bricks will blue bar crash the level.
[LSWCW-30545] 360 - Resolute/Invisible Hand hanger bay - Co-op - Crash/Hang - When player 2 dies whilst calling in a ship, they will spawn outside of the HUB followed by a blue bar crash.
[LSWCW-29895] PC: Controls: Control Setup Menu: When an unconfigured controller attempts to drop-in to game, the current player's control device has no input in the Control Setup Menu.
[LSWCW-26791] PC: Controls: Gamepad: Co-op: Using gamepad controller, player is automatically dropped back into game, when attempting to drop-out.
[LSWCW-23996] 360 - Geonosis Arena - AI - The player can intentionally cause the Nexu to continuously run against the booths in the arena
[LP-4766] Add script to clean reference edits from MA
[LSWCW-30593] Fix Tex Memory Leak
[LSWCW-30037] PS3 - Crash/Hang - Zillo Beast - After building the device to trigger the countdown and complete the first section athe screen goes black and freezes.
[LSWCW-30145] PS3- HUB Invisible Hand - Sound: Effects - When playing in split-screen co-op, whenever the second player lands a ship on the invisible hand, the engine audio remains noticeably loud
[LP-4763] Security door code assumes that there is a frame
[LSWCW-30579] second players targetting ability is lost when the primary player has tagged to and from the party member the 2nd player will drop in as
[LSWCW-30590] RigidBasedCrusher can crash because the cdata is NULL
[LSWCW-26467] PC / Wii / X360 / PS3 - Legal - Front End - Ratings Logos required for Harry Potter Coming Soon video
[LSWCW-30587] Crash when cutscene with texture animations relocates
[LP-921] 1-1PortRoyalA  The lighting is noticably popping on the lego involved in the big cog and fixit (and in general)
[LP-4542] PIX tex tuning not working in pirates or harry2
[LSWCW-24223] Strange glow on 2nd orb.
[LC-558] Crash 5495
[LP-4029] Tortuga_A Feedback - The Pirate-Access is missing the character elements.
[LP-4175] London_A Feedback - Jack should be able to use a Cut-Zip even when he doesn't have a sword, really it's more about being Jack.
[LP-4165] London_A Feedback - We shouldn't add more soldiers in through the secret doors until the player has started a fight.
[LP-4689] Always stop to shoot fix
[LP-3181] Pelegosto_A - Feedback - Once the tunnel which passes behind the large hamster wheels has been opened up, if the player uses the small hamster wheel at the lower end, the Ai should get in the Larger wheel.
[LP-3177] Pelegosto_A - Feedback - When the player is in one of small Hamster wheel the ball should roll when the player runs.
[LP-3174] Pelegosto_A - Feedback - Where the player enters the first large hamster wheel which is triggered by the rope pull, the Ai gets in the way.
[LSWCW-30289] PS3 crash using deleted material
[LP-4680] Barrel Items - Should not be able to turn while getting in or out
[LSWCW-30293] Speed up Shader Cache Lookup.
[LSWCW-30173] X360/PS3: Hub - Invisible Hand:Collision: Invincibilty brick does not come up with the lift in the staging area of the invisible Hand
[LSWCW-30427] 360 - Innocents of Ryloth  - Crash - After summoning the ATAP in first section of level proceed forward and the game will crash displaying a DynoScene.cpp unskipable Error
[LSWCW-30275] Wii - Innocents of Ryloth B - Tech Hang \  Process Failure - It is difficult to aim at the AAT tank using the cannon since the camera can no longer be panned
[LSWCW-30288] 360 - Duel of the Droids A - Graphical - The lighting/ shadow effect on the un-assembled droids within the level's walls, suddenly changes when The Force is used on them.
[LSWCW-30203] 360 - Defenders of the Peace - Co-op - Tech Hang - If players Force Push the Electric Generator and jump down before it sets in place they can become stuck in a Death Loop
[LSWCW-30221] 360 - Defenders of the Peace - Co-op - Crash/Hang - The game will crash to a blue bar towards the end of the level, once a lot of bases have been built.
[LSWCW-26428] 360 - Ground Assault - Gamewide - Sound Effects - No sound effect for Droids / Clones retreating.
[LSWCW-28477] 360 - Shadow Of Malevolence - Process Failure / Freeplay - Occasionally when changing ship in freeplay mid-flight the new ship will spin out of control and explode
[LSWCW-30276] 360 - Gamewide - Ground Assault - Co-Op - Exploit / Process Failure - Two players can co-operate to build four buildings on one base/node, instead of the standard three.
[LSWCW-30431] 360 - Innocents Of Ryloth - InnocentsofRyloth_A - Vehicles / Freeplay - Skippable NuError (320) appears frequently after building and using the AT-AP walker halfway through the first section
[LSWCW-30465] 360 - Geonosian Arena - Performance - Riding around on the Reek will produce a skippable NuError message ( 320 )
[LSWCW-27102] Wii - Gungan General - Graphical - The debris for the speeder pirates is that of a battle droid
[LSWCW-29866] Wii - HUB - AI / Process Failure - AI controlled party member will attack player if they are on opposing factions
[LSWCW-29816] Wii - Hub Resolute Inivisble Hand Hanger / Staging Area - Graphical - The suction cup that is attached to a vehicle when deploying it, is not present
[LSWCW-22123] PS3 -HUD Invisible Hand - Process Failure - Upon selection of a Bounty the character will jump
[LSWCW-29809] Wii - Defenders of the Peace - Exploit - Walking an AT-AP into the back of the shielded Defoliator will destroy it and complete the mission.
[LSWCW-16545] PS3 Demo - Destroy Malevolence - Gameplay - Both lights remain green on two R2D2 panels flanking a round door even thought the player is supposed to use both panels again.
[LP-2307] When completing Film 1 the player is not returned to the HUB as they should be
[LSWCW-30354] 360 - Gamewide - Achievements / Process Failure - 'Cheat' Achievement for collecting all red bricks is awarded after collecting only 10
[LSWCW-30271] 360 - Placement - Front End - Save icon overlaps storage message when MU is removed during saving or loading
[LSWCW-29695] Wii - Blue Shadow Virus_B - Co-Op - Process Failure/Tech Hang - Activating both mini cuts in split screen will result in both players being on same side
[LSWCW-30049] 360/PS3 - Invisible Hand HUB - Memory - When accessing the Bounty Hunter Holotable, a skippable error appears. NuError: numemorymanager.cpp (2043)
[LSWCW-30204] 360 - Compliance - save corrupts when saving when MU is full
[LSWCW-30452] 360 - Stranded memory after impose while transitioning from titles to text scroll
[LSWCW-29938] Wii - Invisible Hand HUB - Ziro the Hutt's Room - Process Failure - When the player buys Bail Organa and goes to Ziro's room, they will not be able to do his bounty hunter mission until they first load into a level and then return to the HUB
[LSWCW-30373] 360 - Gamewide - Coop - Coop Camera - Process Failure - Ground Assault - Clone troopers become invisible when a player should drop while the other uses radio
[LSWCW-22268] Wii - Legacy of Terror - LegacyOfTerror_B -  Freeplay - Camera / Collision - When using the large ride on vehicle and tranisitioning to the next area camera will clip through the side of the wall.
[LSWCW-28783] / Wii - Jedi Arena - JediArena_A - Freeplay / AI / Process Failure - If AI character is inside pen when it is finished, they will not jump out and be able to get out unless manually controlled or the player transitions
[LSWCW-30327] 360 - Gamewide - Achievements - "Great Shot Kid" does not unlock when criteria is filled using a Jedi/Sith character on foot
[LSWCW-30350] 360 - GameWide - Process Failure / Co-op / Freeplay - Second player will end up in a death loop upon dropping into the level when the other player is out of bounds in a space mission
[LSWCW-30347] 360 - Castle Of Doom - CastleOfDoom_D  - Technical Hang / Process Failure - Player can push ashoka off the edge of the cliff , When on a vehicle ashoka will follow you to the edge of the cliff allowing you to push her off
[LSWCW-30360] 360 - The Hidden Enemy - HiddenEnemy_C - Process Failure / Freeplay - Throwing Bombs while moving up the stairs while ventress is throwing objects at you causes multiple problems
[LSWCW-30257] 360 - Maridun - Arcade Mode - Performance - NuError (1524) when attacking opponent's command centre during PvP battle
[LSWCW-30116] 360 - Weapons Factory - WeaponsFactory_A - Crash / Story / Freeplay - If a dropship is delivering a vehicle whilst a wave ends, it will remain on the screen for the duration of the level and can cause a NuError message and crash
[LSWCW-30336] 360 - Hub - Resolute - Process Failure/Performance-  NuError 2043 pops up after the autosave after using the "Save and Exit" option for the first time while in the lift or after changing to a different character at the Holotable.
[LSWCW-30340] PS3 - DEMO - Destroy Malevolence - Hang - The game hangs after the intro cutscene in Destroy Malevolence
[LSWCW-30383] 360 - Ryloth - Ground Assault CIS - Memory Leak - NuError: numemorymanager.cpp (2053) memory leak error occured after completing the Separatist Ground Assault.
[LSWCW-30081] 360 / Wii - HUB/Gamewide - Save & Load / Process Failure - The Autosave function no longer triggers when a player buys a Ship, buys a Character or completes a Space Combat Mission
[LSWCW-30253] 360 - Resolute HUB - Space - Co-op - Process Failure - Destroying your ship against the side of the Resolute will respawn you without your ship on the outside of the Resolute
[LSWCW-30314] 360 - Gamewide - Extras / Process Failure - With dual wield extra on affected characters can frequently call in extra lightsabers, even if they already have two - often annoyingly blocking what they are trying to use jedi powers on
[LSWCW-30030] 360 - Ground Assault - Sound: Music - Signing out of the current profile when in a Ground Assault level results in the front end looping a short piece of music that isn't the title music
[LSWCW-30184] 360 - Gamewide - Ground Assault - Vehicle / Process Failure - When a player is in the Spider Droid vehicle and is attacked by a Jedi's lightsaber attack, the character will stand on the vehicle and be unable to exit.
[LSWCW-30317] 360 - Ground assault - PVP - When entering escape pod countdown numbers (10-1) shows up and are very large on 2nd player' screen if placed in south east of map near water
[LSWCW-30363] 360 - Jedi Arena - JediArena - Process Failure - Player can stand on top of the left LAAT when it is taking off, allowing player to be far up in the sky and see out of gameworld when they jump
[LSWCW-30353] 360 - Gamewide - Process Failure / Freeplay - Changing character when using the sublight / Sub-light engines will cause them to not launch you but instead follow the ship for a brief period of time
[LSWCW-30311] 360 - Gamewide - Freeplay - GameSys - AI - AI controlled Super Battle Droid will walk off of platforms instead of switching to a character who can jump
[LSWCW-26987] 360 - Compliance - Gamewide - Performing a sign in status change in any level, starting a new game at the front end with a different profile and then signing out from intro screen causes a crash dump.
[LSWCW-28453] Wii / 360 - Ground Assault - Process Failure - If an Arc Energy Cannon kills you while you are in a vehicle, when you respawn you will still take damage from the Cannon, despite being out of its range
[LSWCW-14608] 360 - Jedi Arena - GeonosianArena - Process Failure - Collision - If the player defeats Jango Fett when stood in a position where either of the LAATs will land in the next section, then they can become trapped inside the LAATs
[LSWCW-25373] 360 - Geonosian Arena - Graphical - When riding the crocodile horse into the droids, they appear to slide through the floor before exploding
[LSWCW-30042] PS3/360/Wii - Gamewide - Control - Pausing the game and resuming results in a slight delay before character control is regained
[LSWCW-27082] 360 / Wii - Gamewide - Space Combat - Co-op: Local - Free Play - Process Failure - Possible to gain control of the same ship as the other player by selecting it while they are landed
[LSWCW-30147] 360 - HUB  - Invisible Hand - Co-op: Local - Camera - Terrain - Possible for player two to pass close to the electric trench and have their ship destroyed if piloting the Soulless One when landing; the camera will remain static above the Hangar
[LP-4644] Sonar - Fix minor bugs
[LSWCW-27732] 360 - Gamewide - Ground Assault / Escape Missions - Escape Pod / Capsule is shown as closed when the player jumps into it.
[LP-4627] Security doors - Idle3 should play (if available) after the guard has opened the door - rather than go back to idle1
[LSWCW-30397] Fix once only crash of acessing AnimationSet before its fixup.
[LSWCW-27195] 360 - Weapons Factory - WeaponsFactory_A - Local Co op \ Performance - If the two players have Glow in the dark and Minikit Detector on. The frame will drop, especially in the second wave with lots of units on screen.
[LP-2538] Level Select Board - Character responds to controller input
[LSWCW-30213] 360 - Hub Resolute Hanger - Audio - The deploying/retrieving vehicle audio sample will play again after a ship has been deployed
[LP-4038] Crash 6670
[LSWCW-30302] LairOfGrievous_c crash in freeplay with NOSOUND on the command line
[LSWCW-30201] Ground Assault - krawlie special render function ( from indy )
[LSWCW-29336] All menus should fade to black along with level...
[LSWCW-30191] 360 - Controllers -Disconnecting the primary controller during 'coming soon' trailer leaves no controller able to dismiss the disconnection message.
[LSWCW-30120] 360 - Compliance - 117/065 - Gamewide - Custscenes - Aspect ratio in cutscenes are affected when Initiating the Guide while playing with the resolution at 480p/screen format set to Normal.
[LSWCW-30053] 360 - Compliance - Achievements - "Jedi Master" was not given until the minikit character was purchased from the last level completed
[LSWCW-30113] 360 - FTC 65/TCR006 Compliance - Gamewide - Freeplay / Story - Pressing the guide button when loading into a level and leaving it open for 30+ seconds will result in the crawl text sequence being displayed as a black / blank screen
[LSWCW-30286] 360 - Compliance - Achievements - "Blending in" can be gained by signing in on the second controller and putting 1 helmet on after the profile before has gained the achievement
[LSWCW-30093] 360 - Compliance - second player as active player on player ones game cannot dismiss controller message when MU is pulled on the disconnected message
[LSWCW-29497] TRC/FUNC -PS3 - Title displays a Nuerror when attempting to play with insufficient space on the HDD.
[LSWCW-30132] 360 - Space Combat/Geonosis - Graphical - Asteroids can pass through the hull of the Invisible Hand.
[LSWCW-30051] 360 - Space Combat/Maridun - Graphical - When using the afterburner on the Trident Ship, the particle effect is off centre to the engine.
[LSWCW-29922] Wii / - Zillo Beast - ZilloBeast_A - Local Co Op - Freeplay - Process Failure - After collecting all 10 minikits in the level an arrow is still present in the level when using the minikit detector
[LSWCW-30138] 360 -  Resolute/Invisible Hand Game Hub - Graphical/Code - Once The Zillo Beast has been unlocked, its icon appears on the Select System screen when accessed through the holotable.
[LSWCW-27939] 360 - Gamewide - Animation - When the player uses the Saber Jump Walls, holding the direction of the wall will cause them to replay the attaching to the wall animation instead of sliding down it.
[LSWCW-28140] 360 - Gamewide - Local Co-op - Process Failure - If either players ship gets destroyed while the other player is in the landing animation they spawn back flying the same ship as the other player.
[LSWCW-28233] 360 \ Wii - Gamewide - Characters - Thermal Detonator Characters - Process Failure - The player is able to get the character stuck in a fixed animation. Simply throwing a thermal Detonator over and over while being shot.
[LSWCW-29926] Wii / 360 - Gamewide - Co-Op - Collision / Process Failure- Having one player continuously throw themselves off a cliff will cause all studs to fall through the floor when generated
[LSWCW-29100] 360 - Lair of Grievous -  Co-op - Exploit - Lair of Grievous - Using mini-kit hover train, player one can hold Grievous' attention and be invincible while player 2 can kill him without gaining Grievous' attention
[LSWCW-29294] 360 - Ground Assault PvP - Process Failure - If player hijacks a cannon from the other player and other player then builds an Arc Energy Cannon beside it, It will not attack the player in the cannon
[LSWCW-29948] 360 - Ground Assault / PvP - Graphical Art / Co-op - If one player is in the build radio menu when ground assault or a PvP game ends, the end game text will be overlapped by the build radio
[LSWCW-29972] 360 - Gamewide - Ground Assault Separatist - Camera - When the player is near an object/vehicle that can be locked onto, the button prompt above the super tank is offscreen most of the time
[LSWCW-30234] 360 - Jedi Arena - Process Failure - Freeplay - Player can get the Reek Stuck by driving it into the arch on the left
[LSWCW-30238] 360 - Process Failure - Freeplay - Jedi Arena - If Player is using a character with a radio, hint text for using radio commands to control clones appears
[LSWCW-30241] 360 - Innocents of Ryloth - InnocentsofRyloth_midtro - Cutscene - The checks that appear for the five Gutkurr's appears over the midtro cutscene, very faint, but visible.
[LSWCW-30021] 360 - Grievous Intrigue C - Camera - If your ship gets destroyed due to going out bounds the camera doesn't follow it back to the mission zone smoothly.
[LSWCW-30092] 360 - HUB - Invisible Hand - Graphical Art/Process Failure - Some elements of the space combat are visible when going to hyperspeed after changing systems.
[LSWCW-30077] 360 - Resolute HUB - Coop - Camera Split Screen - Process Failure - Turret canopy visible to a player after player 2 drops out.
[LSWCW-30097] 360 - HUB - Resolute / Invisible Hand - Process Failure / Graphical Art - Co-op: Local - Having one player on a turret will make the window frame invisible for both players.
[LSWCW-30100] 360 - Gamewide  - Ground Assault - Process Failure - Golden LEGO cannons do not take damage despite being attacked by numerous enemies
[LSWCW-30282] PS3 - DEMO - SCEA - The SCEA ESRB screen currently shows "Ratings Pending". It should display "E10+".
[LSWCW-19094] PC: UI: Splitscreen: Weapon targeting reticles cross the splitscreen boundary.
[LSWCW-29683] PC: UI: Vertical Sync and Motion Blur: Changing the Vertical Sync setting inadvertently changes the Motion Blur setting.
[LSWCW-30250] 360 - HUB - Co-Op - Process Failure / Camera - If player 2 disconnects their controller while accessing the bridge holotable and player 1 is in another part of the ship the camera will pass straight through most of the ship
[LSWCW-30251] 360 - HUB - Co-Op - Tech Hang - If player 2's controller is disconnected while accessing a vehicle menu in the HUB player 1 will not be able to access any other part of the game accept the HUB
[LSWCW-30252] 360 - Jedi Arena - Story - Exploit - Player can use force push to destroy the Ackley's legs before defeating the Nexu
[LSWCW-30255] 360 - Legacy of Terror - LegacyOfTerror_A - Freeplay - Tech Hang / Process Failure - The Geonosian Statue will not explode into pieces when shooting it off of the right side platform, stopping the player from continuing the level.
[LSWCW-30189] 360 - Legacy of Terror - LegacyofTerror_intro - Cutscene - During the intro cutscene, as Luminara and clone walk torwards the entrance to the tomb, the screen will flicker orange, before the next scene plays.
[LSWCW-29909] PC: Controls: Control Setup Menu: Unconfigured controller can drop-in, after other player applies change in Control Setup Menu.
[LSWCW-30175] 360 - Gamewide - Graphical Art - The MSE-6 animated portrait shows the Mouse droid straight on.  At this angle it looks a little odd and does not really resemble the character.
[LSWCW-30266] 360 - Hidden Enemy - HiddenEney_C - Co-op / Freeplay - Both players as ventress when the tripod fight starts one becomes the ventress in the tripod
[LSWCW-30321] PS3 Crash when overriding DOF params in EffectsManager
[LSWCW-29702] PC: UI: Frontend Menus: Unlike the Pause Menu UI, button callouts in the Frontend Menus do not indicate how to adjust settings.
[LSWCW-26006] 360 - Achievement / Trophies - Senate Commandos shouldn't be required for Jango's Army
[LSWCW-28924] Wii/360 - Gamewide -Collision/Process Failure -  Rocket launcher clone troopers are able to fire/shoot through large separatist shields on ground levels
[LSWCW-30074] Wii - Gungan General - Freeplay - Crash/Hang - Whilst collecting the mini kits the game will crash
[LSWCW-29159] Wii - Space Combat - Process failure / Extras - All the space combat missions when collecting studs and not trying to get gold brick, extra multipliers do not work, resulting in no point debris giving studs in late game
[LSWCW-30198] Ground Assault - Redcuce off screen bolts firing at targets that are also offscreen ( just do the damage )
[LSWCW-28318] Wii - Ground Assault - Gamewide - Freeplay - Co-Op - Process Failure / Tech Hang - When a players character is force lifted to an adjacent build spot while the build radial menu is open the structure will be built over any existing structure
[LP-4322] NOBGLOAD - make it only disable level-streaming..?
[LSWCW-25698] Wii - Jedi Arena - GeonosianArena - Collision - If the Acklay is stood close to the walls of the Arena and performs it's lunging attack it will severly clip through the walls
[LSWCW-30050] Wii - Hostage Crisis - Hostage Crisis A - Story - Crash / Tech Hang - The player is unable to drive the hover vehicle at the start of the level, stopping the player from sniping all the senate commandos
[LP-1952] Max_Voices sampleoverride needs changing to MaxVoices
[LSWCW-30308] CWHub superkit vehicle hack removal
[LSWCW-29042] Wii - HUB - Space Combat - Geonosis - Localisation/Text - Process Failure - The hint text that appears if you use the incorrect vehicle, will overlap the timer.
[LSWCW-29974]  Wii - Gungan Ganeral - Story - Collision / Exploit - Player can use the silver cannon protected by a ray shield by attacking it with a Skalder making the enemy fall off.
[LSWCW-26396] 360 - gamewide - story / freeplay - gameSys - Characters - Jedi doing a singje jump slam /  heavy attack down hill will delay the impact till the ground is no longer down hill
[LSWCW-26988] Wii - Blue Shadow Virus - Freeplay - Process Failure - After destroying the Droideka's, falling down the hole while cycling/switching through characters causes player to fall really slowly
[LSWCW-30043] 360 - Hub / Gamewide - Graphical / Character - Damaged C3P0 has multiple lighting / texture issues whilst walking around the Hub.
[LSWCW-29400] 360 - The Zillo Beast - ZilloBeast_B - Camera - Driving the speeder at full speed directly at the Zillo beast can cause the camera to go right into its body.
[LSWCW-27802] 360 - Geonosian Arena - Collision \ AI - Some of the Geonosians that make up the crowd in the background fly through the stone wall behind them
[LSWCW-26393] debug cameras in the hub
[LSWCW-26099] Production Feedback - PvP Arcade Mode - AI/Process Failure - On Occasion, Vehicle AI will seem to want to pass through Shield Generators but because they can't will bounce off of them and continue trying, rendering the vehicle useless
[LSWCW-29935] Wii - The Hidden Enemy - Freeplay - Process Failure - AI - Camera - Can cause the AI on the first Ventress boss fight to cause a progression blocker
[LSWCW-30139] 360 - Gamewide / Ground Assault - Process Failure / Tech Hang - If the player jumps out of the escape pod at the last second just as it takes off they will not win and none of the buttons will work.
[LSWCW-30023] PS3 - Legacy of Terror - LegacyOfTerror_B - Crash - The game will crash with a static image when the player attempts to transition back to LegacyOfTerror_A
[LSWCW-29960] PS3 - Innocents of Ryloth - InnocentsOfRyloth_B - Story - Crash/Hang - NuError: nushadermanager.cpp (784) Game crashes with this error message heading towards droids in last room
[LSWCW-29958] 360 - The Zillo Beast - ZilloBeast_B - Camera - On the left side of the screen, the camera is too far forward and the player is unable to see the character moving around
[LSWCW-29923] 360 - Gamewide - Tech/Mechanics - Initiating the GUIDE button fails to stop game game music.
[LP-4487] CAT : unexpected SVN status errors and uncommitted ran files.
[LSWCW-28312] 360 - Gamewide - Space Combat - Co-Op/Process Failure - If one player is in a space combat mission and the other player access' the holotable, the timer for the Space Combat mission continues and if time runs out, no message is displayed.
[LSWCW-30099] PS3 - HUB - Resolute/Invisible Hand - Vehicles/Process Failure - If you select a vehicle then quickly change systems, the vehicle will still be dispatched and you can fly out into the hyper speed.
[LSWCW-30292] CW - NuSevereWarnings() for levels with GizHints with invalid strings...
[LSWCW-30285] 360 - Demo - Advertising sequence does not appear after completing a level - a tech hang occurs instead.
[LSWCW-30291] 360 - Demo - Stranded memory error messages
[LSWCW-30290] Geo arena - Freeplay - Reek causing orrays to recoil is not consistent with story mode
[LSWCW-30178] 360 - Duel of the Droids B - Technical Hang - It is possible to destroy the golden B2 Super Battle Droid before it destroys the gold LEGO block.
[LSWCW-30220] PS3 - Gamewide/HUB - Sound Effect / Audio / Space Combat - The Sound Effect that triggers when the player releases the Gold Brick  to begin a Space Combat mission is very Distorted and very 'Bassy'.
[LSWCW-29531] 360 - Gamewide - Ground Assault - Vehicles/Process Failure/Co-Op - If a player enters a vehcile at the moment it is set to teleport to the other player, then they will teleport with the vehicle and be teleported with it
[LSWCW-29874] 360 - Gamewide - Ground Assault - UI - When both players are in the radial menu, the bottom (of top screen) and top (of bottom screen) options overlap each other
[LSWCW-30157] 360 - Shadow of Malevolence - ShadowOfMalevolence_A - Vehicles - When using the stealth ship, the turrets still aim at the player, despite being cloaked.
[LSWCW-30046] 360 - Gamewide - Freeplay - Crash - Changing ships in flight sections as the TX-20 will cause a crash.
[LSWCW-29995] 360 - Gamewide - Characters / Vehicles - process failure / Exploit - TX-20 can becomes invincible after using a republic drop ship.
[LSWCW-30219] 360 - Shadow of Malevolence - ShadowOfMalevolence_A - Process Failure - Player 2 is not 'finished off' by the out-of-bounds damage, remaining on 1 health
[LSWCW-29966] 360 - Gamewide - Characters / Vehicles - There is no clone actually in the driving seat of the AT-TE
[LSWCW-30149] 360 - Resolute / Invisible Hand HUB - Co-op - Process Failure - When choosing a Ground Assault Separatist vehicle, if one player has the super tank highlighted or selected the other player will be unable to then select the starhawk speeder bike
[LC-461] MS - Physics when jumping into vehicles causes mayhem
[LSWCW-23127] 360 - Jedi crash - Story - Camera - When infront of the far right cruiser and flying towards the screen, the camera will shift when you die.
[LSWCW-23113] 360 - Jedi Arena - Process Failure - Once you knock off the Acklay legs, they remain on the floor and can be continuouly hit producing LEGO brick pieces.
[LSWCW-29179] 360 - Defenders of The Peace - DefendersofthePeace_Outro - Cutscene - There is a force field in the background where Anakin is force lifting Lok Durd
[LSWCW-30075] 360 - HUB - Resolute - Crash/Hang - Co-op: Local - Nuerror: nugscn_gen.cpp (1453) occurs when one player drops out while on a Resolute turret, when the other player is in the superkit room.
[LSWCW-29602] 360 - HUB / Space Combat - Co-op - Process Failure - If Player 1 changes system whilst Player 2 is in space and then kills Player 2, Player 2 will respawn in space casuing multiple issues.
[LSWCW-30162] 360 - HUB - Process Failure \ Achievements - Game does not reward the player for collecting all Red Bricks, the "Cheat !" Achievement does not work.
[LSWCW-29901] 360 - Chacrters - Character animation - General Grievous does not animate when blocking with his sabers.
[LSWCW-29925] 360 - HUB - Resolute / Invisible Hand - Space Combat - Custom Characters - Strange spawning object in space combat.
[LSWCW-30036] 360 - HUB - Process Failure - If the player travels down in the lift from the start of the HUB the game will not auto save after purchasing a character
[LSWCW-28467] 360 - HUB - Hub Resolute - Collision - Space combat levels that have the larger yellow debris, can pass through the walls of the turret room
[LSWCW-26573] 360 - Anakin Bounty Hunter Mission/Destroy Malevolence - Process Failure - Throwing a grenade while transitioning from one area to another will cause the grenade to stick to the gun, disabling it until thrown again
[LSWCW-29232] 360 - Ground Assault: PVP - Gamewide - Game - Character Animation/Process Failure - During the PVP modes when you build items on a base, the animation will sometimes not occur and the object will appear in the scene automatically on top of your character.
[LSWCW-30169] 360 - Hub Resolute Medical Bay - Performance - The door to the Medical Bay will not open after building it for the first time until the player walks away and comes back to it
[LSWCW-29538] 360 - Ground Assault - Gamewide - Graphical/HUD - The Target Icons for the Ground Assaults show the wrong sides structures when compared to what the player must destroy
[LSWCW-24806] 360 - Battle Of Geonosis - BattleOfGeonosis - Crash / Hang / Co-op - Continuous skippable errors occur 30 seconds into the level
[LP-4344] new CounterBlue SFX needs setting up
[LSWCW-30197] Ground Assault - Stop Offscreen krawlies blowing into pieces
[LSWCW-30244] Fix meleeattack not huring rts buildings.
[LSWCW-30237] Text splitting at UTF-8 boundaries
[LSWCW-29510] 360 - Arcade Mode - Restart / Status screen - "No valid storage device selected..." message appears after a sign in change after having selected the Restart option.
[LC-614] Lego City - Level Streaming Roadmap - Get rid of references to global LWORLD and WorldInfo_CurrentlyLoading()
[LSWCW-30200] Ground Assault - Bounding box based on screen krawlie pack check
[LP-2185] Pirate Access - animation of the door and chain ready for export
[LSWCW-9704] Blowups from builder are using wrong part effects
[LSWCW-30224] Fix negative alpha assert on PS3 on playing Rookies A intro cutscene
[LSWCW-30227] Make the "Press Start" delay exclusive to clonewars
[LSWCW-30225] Large vehicles including the ATAP will try to jump over rigids because of the AI system thinking they are stuck
[LSWCW-30222] players running under reek can sometimes becomes stuck because of the slidy terrain whilst untamed
[LC-106] Instanced Spell It Issues
[LSWCW-30206] optimize obelisk shield avoidance
[LC-593] Crash 6496
[LC-594] Crash 8008
[LP-4341] Pad angle thingy
[LSWCW-30186] Code Merge - Bring across ReportError / DisplayMessage code from Harry
[LP-2510] LOD overrides in nuapi
[LSWCW-19845] 360- Duel of the Droids - Area C - Process Failure/collision - Player is able to fire torpedo through the wall and hit its target still
[LSWCW-29125] PS3/Wii - HUB Resolute/Invisible Hand - Sound: Effect/Graphical Art/Process Failure - When you change systems, the vehicle select buttons will turn red, however, if you step off and on them, the sound effect and the graphic on the screen remains.
[LP-4335] Run Tilt - Implement for minifigs
[LP-3436] SFX - sfx_hit and sfx_miss needed for bolts
[GS-3042] Entity::mDoSleep is reset every frame
[LSWCW-29941] 360 - Compliance - Achievement  - "Great Shot Kid" does not unlock when destroying building without torpedo health
[LSWCW-29631] 360 - Compliance - Rich Presence - P2 presence changes to "On the Invisible Hand." when leaving the resolute before changing to "Flying in space."
[LSWCW-30159] Look into staill caused in hub when gizmo layers get changed.
[LSWCW-30109] EE Crash in holo table in Russian
[LSWCW-24069] 360 - Hostage Crisis - Hostage Crisis_A - Collision  - Helios 3-D and Aurra Sing have no collision with each other in the sniper section of the level.
[LSWCW-27287] 360 - Gamewide - Ground Assault - Gameplay - Many larger walking vehicles will instantly destroy many hover vehicles just by walking into them
[LSWCW-29507] 360 - InnocentsOfRyloth - Crash/Hang - Unskippable NuErrror: numtl_gen (173) during final area of Innocents of Ryloth.
[LP-4302] Red Brick - Stays alpha'd when it hits the panel
[LSWCW-29906] Wii - Hidden Enemy - Process Failure - The player is unable to defeat Ventress while the Dual Wield cheat is activated
[LSWCW-28452] Wii - Ground Assault / RTS Story levels - Process Failure / Vehicles - Using a walker, it is possible to destroy the Super Tank by attempting to walk over it
[LSWCW-27585] 360 - Weapons Factory - WeaponsFactory_C - Memory Leak - Numemorymanager.cpp / reported memory leak error message occurred when completing Weapons Factory
[LSWCW-29782] Move sniper rifle with IK
[LSWCW-29837] 360  - Lair of Grievous A - Freeplay - Cannot take control of the group of Clone Troopers within the first area when using a character with radio.
[LP-2684] Disable rendering of split when off screen.
[LSWCW-30079] Enable ropes to be attached to Layers and therefore be enabled/disabled with the Gizmo that created them
[LSWCW-30027] ~19% of CPU is spent processing pickups (studs/minikits) while in the HUB
[LSWCW-30102] Optimise lighting calculations and state changes
[LSWCW-30107] Bring cutscene motion blur fix over from Pirates
[LSWCW-30072] PC (possibly other platforms) - Orb - Dropping out of a pvp game and pressing start to drop back in while the orb is shrinking casues a NuSevere and NuAssert
[LSWCW-29629] Wii - Drop out then back in again quickly causes player to loose control
[LP-4209] Pirates - PC Debug (etc) - titles menu doesn't appear...
[LSWCW-30103] Orrays can be killed infreeplay
[LP-4221] Crash 6955
[LSWCW-30083] Complex Gizmos don't seem to work properly with Gizmo Layers.
[LSWCW-30095] Zillo Beast - Character as debris rigids moving too quickly once exploded
[LP-1886] 3-2Locker_A - Crawlies
[LSWCW-30080] PC controller issue - Dropin of player 2 via second USB pad causes controller config screen to appear
[LSWCW-30063] BlueShadowVirus_MidtroInB cutscene splitscreen windows swap sides on second playback
[ER-3490] Fix blob shadow code on PS3
[LSWCW-27605] Wii - Zillo beast - ZilloBeast_B - Collision / Physics - When the player drives the Stun Tank under the Zillo Beasts hands the tank falls through the floor erratically.
[LSWCW-30073] More realistic physics break of AAT in zilloBeast
[LSWCW-24775] PS3 - Geonosian Arena - Story - Process Failure - Droideka shields will show when attacked from behind as they are rolling.
[LSWCW-30010] 360 / PS3 - Gamewide - Vehicles / Controls - When in a vehicle with the boost function, pressing the button to resume from the pause menu will also make your vehicle boost.
[LSWCW-26165] 360 - Ground Assault/Front End/Geonosis - Crash - Signing out during a Ground Assault Intro and then starting a New Game on a new slot causes a dump crash after the New Game intro.
[LP-3446] add functionality to add animatable attachements
[LSWCW-27695] 360 - Gamewide - Ground Assault - AI / RTS - The enemy AI heroes run in circles and then do nothing, just standing still, when all their buildings are destroyed.
[LSWCW-28831] 360 - HUB - Graphical Tech Art / Process Failure - Co-op: Local - Having one player drop out while in a cloaked stealth ship will cause their character to have the stealthed effect when they drop back in.
[LSWCW-29820] Vehicle offsets in super kit area in hub are below the floor
[LSWCW-29559] Need a sound effect for the booster rings
[LSWCW-23887] Wii - Gamewide - Co-op -  Process Failure - A speeder will only ever spawn near player one, speeders do not spawn near to player two.
[LSWCW-29759] 360 - HUB - HUB Resolute - Co Op: Local - Graphical Art/Process Failure - When one player is attacking a vehicle in the ground assault staging area the health bar can be seen on player two's screen if they are standing on the overlook.
[LSWCW-21170] 360 - Shadow Of Malevolence - ShadowOfMalevolence_A - Freeplay - Process Failure/Vehicles - If you swap ships when you have collected the string of torpedos, they will detach from the ship and remain in the air until you recollect them.
[LSWCW-19374] 360 - CastleOfDoom - CastleofDoom C/D - Graphical Art - When transitioning back to section C from D, some rock debris will appear to float in mid air and the jedi pad will reappear
[LSWCW-19517] Wii - Castle Of Doom - Castle Of Doom_B - Camera: Split Screen - The camera will shake violently when one player enters the large ship and the other stands left of the entrance, slightly away from the camera.
[LSWCW-29785] 360 - Gamewide - Story - Co-op - Process Failure - If one player drops out just before completing a saber cut, the saber cut will complete but the player will still be able to saber cut thin air.
[LSWCW-27821] Wii - Geonosian Arena - Process Failure - If you stand to the right side of the pillar that Obi-Wan was chained to with Obi-Wan then use the force he will jolt into the air
[LSWCW-28471] Wii - Resolute / Invisible Hand HUB - Graphical Art / Process Failure - If the player enters a red brick cheat code while in the HUB and then finds the red brick they used the cheat for, the red brick will still be there instead of a purple stud
[LSWCW-28201] Wii / 360 - Ground Assault - Ryloth - Game - Graphical Art - When a vehicle building summons an AAT, one will briefly appear in the center of vehicle buildings base plate
[LSWCW-28492] Wii - Rookies - Rookies_A - Story / Freeplay - Process Failure - The crane Grapple point can become unusable and the second character stays connected to it if player jumps off the grapple and respawns back at the top.
[LSWCW-28592] 360/Wii - Shadow of Malevolence - AI - Enemy Battle Droids in all areas will not attack you unless you attack them first
[LSWCW-29871] 360 - Hub - Process Failure / Performance - When Entering Hyperspace from the Holo Tables in either HUB NuError will occurr.
[LSWCW-29887] 360 - Rookies - Freeplay - Gameplay - Whip characters struggle badly against the endless procession of Droids as the whip automatically targets the Gold LEGO around the level
[LSWCW-28662] Wii - HUB - Bounty Hunter Missions - Co-op / HUD / Process Failure - When completing a Bounty Hunter Mission, the timer at the bottom sometimes display an incorrect time compared to the time achieved.
[LSWCW-29154] Wii  - HUB - Local Co Op - Space Combat - Sound:Music - Activating mission and both players dropping out then changing system will cause the space combat music to continue playing despite being no longer in a mission
[LSWCW-29900] 360 - LairOfGrievous_C - Lair of Grievous - Freeplay - Characters / Process Failure - It is possible to have all characters wielding a lightsaber by switching after picking up Grievous' Lightsaber
[LSWCW-29206] Wii - Zillo Beast - ZilloBeast_A - Sound Effect - There is no sound effect for the count down timer, when you build on the special Base Plate.
[LSWCW-29425] Wii - Game Wide - Character Animation - Process Failure - Throwing A Thermal Detonator As A Hovering Character Stops Hovering Will Cause The Character To Be Stuck in Animation
[LSWCW-29427] Wii - Duel of the Droids / Duelofthedroids_B - Co-op - Camera - If the player drops out as they use the R2-D2 Panel the camera will pan from Ahsokas side out of gameworld to Anakins side.
[LSWCW-29450] Wii - Gamewide / Ground Assault - Vehicles / Exploit - Rapid fire vehicles can still occassionally fire through shields created by shield generators
[LSWCW-29902] 360 - Gamewide -  Process Failure / Save / Load - After entering a code on one save and restarting a new game, codes do not reset back to AAAAAA.
[LSWCW-29917] 360 - Gamewide - Single Player - Animation / Vehicles - The V-19 Torrent has a corruption in its take off animation (Not in the HUB)
[LSWCW-29919] 360 - Gamewide - Single Player - Animation / Vehicles - Slave 1 has a corrupted take off animation (Not in the HUB)
[LSWCW-29934] 360 - Defenders of Peace - Story / Freeplay - Process Failure - It is possible to move the Defoliator away from protected ray shields by performing a saberslam next to it.
[LSWCW-29764] Wii - Hub - Hub Resolute / Invisible Hand - Co-op / Process Failure - One player can move another off the ship/vehilce menu panel and they will still have the menu active, killing them will alow the player to move with the menu up
[LSWCW-29771] Wii - Hub - Hub Resolute - Character Customiser - Process Failure / Co-op - Player can use a sith character to move player off the customiser panel, character they move will be stuck in the animation of orce lightning / choke
[LSWCW-29954] 360 - Blue Shadow vrius - BlueShadowVirus_D - Freeplay / Technical Hang - Player can remain trapped at the vindi boss fight area, by quickly switching to the LEP side after he defeats vindi
[LSWCW-29801] Wii - Blue Shadow Virus - BlueShadowVirus_A - Technical Hang / Process Failure / Freeplay - Player can drive the gold tractor out into the swamp, making it very difficult to retrieve if player dies
[LSWCW-29955] 360 - Gamewide - Characters / Animation / Process Failure - Custom Character's that have weapons as lightsaber will have the grapple hook animation but it will instantly break upon using it
[LSWCW-29914] Wii - Gamewide - Story / Freeplay - Co-op: Local / Transition / Tech Hang -Player will no longer be able to use the Magna Guard Panel if the second player transitions while it is being activated
[LSWCW-29961] 360 - FTC 152 - Signing out immediately after exiting the game from the HUB causes NuError levelloader.cpp (92) to be displayed
[LSWCW-29969] 360 - Gamewide - Ground Assault Separatist - Graphical / Process Failure - Using a super tank there is no blue line to indictate the player can lock onto an object/vehicle and no red line when the tank is locked onto an object/vehicle
[LSWCW-29929] Wii - Gamewide - PVP - Local Co Op - Process Failure - If one player drops out during gameplay, they are able to swap teams in which will cause multiple problems
[LSWCW-29976] 360 - Jedi Crash - Freeplay - HookManager.cpp NuError 478 leaving torpedo platform and then crash when landing back on it
[LSWCW-29980] 360 - Gamewide -  Vehicles / Characters - Process Failure - Character who use a Stealth Ship and switches to another ship, and then lands the ship will benefit from having a cloaked character.
[LSWCW-28131] Wii - Ground Assault CIS - Tatooine - Animation - When buildings are being created they partially build in the air before completing and landing on the ground in the last second of the animation
[LSWCW-30005] 360 - Geonosian Arena - GeonosianArena_A - Freeplay - Continuity/Process Failure - When you enter the freeplay mode there are no Geonosian' s in the crowed however, if you go into the bounty hunter room and transition out, Geonosian' s are now in the crow
[LSWCW-30009] 360 - Grievous Intrigue - Freeplay - Tech hang - character spawns in wrong place when player 2 takes control of the game at the flying section
[LSWCW-21000] Wii - Geonosis Arena - Character - The Reek will flash black when hit. It will first flash Red, then black.
[LSWCW-29330] 360 - Duel of the Droids A - Camera - If the player runs down the final two corridor sections, then sharply turns and force lifts R3, the camera will clip through the ceiling
[LSWCW-15528] 360 - Liberty on Ryloth - AI - After exiting a vehicle, if the player jumps into a platoon of droids they will fail to attack the player for a number of seconds. When they do register a threat, they will generally prioritise the vehicle over the player.
[LSWCW-26687] 360 - Freeplay - Defenders of the Peace - Exploit - Shooting an enemy base node with a missile launcher will cause "Great Shot Kid" Achievement to activate inappropriately
[LSWCW-24930] PS3 - Hidden Enemy D - Process Failure - The stamping Leg of the Tri driod does not damge or kill Player or Droids, even though it lands directly on top of them
[LSWCW-24927] PS3 - Hidden Enemy C - Process Failure - Studs are not deducted if you jump from to your death on Tri Driod fight roof top
[LSWCW-14574] 360 - Hub - Co-op - Camera:Split Screen - Split screen camera moves erratically when on Turbo Lasers.
[LSWCW-30026] dev only - 360 - rumble - status screen ignores the "NoRumble" command line option
[LSWCW-29196] 360 - Profile Settings bugs including memory leak
[LP-2017] 360 - FINAL BUILD - Pearl vs Interceptor - Crash - Game blue-bar crashes within 5 seconds of loading level
[LEGOSYS-262] Cutscenes System - allow cross-fade to happen if dest-level is already loaded...
[LSWCW-30012] Remove old headlights code (HEADLIGHTPACKET etc)...
[LSWCW-28279] 360/Wii - Gamewide - Ground Assault CIS - Animation / Process Failure - Republic cannons will aim at units stood right beneath it, making its turret pass into the floor.
[LSWCW-30008] Rookies B - the Chaingun Clone is not able to grapple the Commando Droid's sword when the B prompt pops up.
[LSWCW-20485] Geonosian Arena - padme whip - Can freeze the character if you continue to attack whilst moving the character
[LSWCW-30013] Split line rotates when one player is on cannon and one player in space in cwhub
[LSWCW-30014] Hub Soak Test - Alternate levels to hub
[LSWCW-29783] Wii - Co-op Hub crash
[LSWCW-29868] Status screen - Fix to Ground assault unlock not displaying properly
[LP-4100] Game Flow - Proceed to Main Outro after selecting "Finish Story" on status screens
[LSWCW-29794] PC - Controls - Whilst using WASD as movement, the player has to use the arrow keys to control the table map
[LP-2151] levelname_audio.txt - to contain all our per level overrides
[LSWCW-29840] Particles - safety clean-up exiting Area
[LSWCW-29830] Wii / all platforms - helmet icons glitches on for a frame or so, when going from status screen to hub...
[LSWCW-29558] 360 - Gamewide - Process Failure - In space missions when using the hyperdrive to fly down to lower tier, the hyperdrive mechanism will rotate 360 around the ship before pressing A to activate it
[LSWCW-29928] Wii - Shadow of Malevolence - Freeplay - Tech Hang - With Invincibility active, if the player is hit by the Ion Cannon, changing ships from that point forward will cause the player's ship to spin out of control, eventually resulting in a death loop.
[LSWCW-28830] Wii - Hub Resolute - Split screen / Process Failure - When using the ship menu in the hanger, menu is visible on other players screen
[LSWCW-25172] 360 / Wii - Gamewide Freeplay GridAnimation - Process Failure - The player will always have an extra character that does not appear on the GridAnimation
[LSWCW-29155] 360 / Wii - Legacy of Terror - LegacyOfTerror_C - Tech Hang - Queen Karina's third locomote purple egg can bounce off a playable character towards the right side wall where it will be destroyed, never respawning
[LSWCW-29485] Wii - Gamewide - Ground Assault - RTS - Escape Pod Missions - Possible for the player to be knocked out of the Escape Pod whilst mid-air; this can occur even as the level is won
[LSWCW-28981] PS3 - Weapons Factory - Crash/Hang / Graphical Tech Art - When building a cannon, after defeating the first wave there'll be a severe graphical glitch (PS3) and the cannon will disappear, using the detonator to destroy it will cause a crash.
[LSWCW-27148] Wii/PS3 - Hub - Resolute / Invisible Hand - Process Failure - Character with a gun will fire when player presses the (B) button when exiting the dispenser
[LSWCW-24099] PS3 - Gamewide - Process Failure / Crash/Hang - Loading a Freeplay level, quitting to HUB, then reloading the same Freeplay level can cause a black screen hang
[LSWCW-28307] 360 - Space Combat - Gamewide - Camera: Split Screen - If a player shoots an object that is off camera, to the side of the other player, then the awarded studs will appear on the alternate players screen
[LSWCW-29587] 360 - Hub - Hub Resolute - Performance / Process Failure / Co-op - If one player tries to open a minikit character tube when the other enters the lift, Player will be stuck in minikit opening animation till left is complete
[LSWCW-29604] 360 - The HUB - Resolute - Mini Kit Bay - Process Failure - When the player exits the shadow in the upper walkway of this level the player stays silhouetted for a few seconds upon exiting the shadows.
[LSWCW-29808] 360 - Resolute HUB - Camera - Getting into a comedy vehicle in the Superkit Hangar causes the camera to fall through the floor and show out of game world
[LSWCW-29733] 360 - Hidden Enemy - HiddenEnemy_B - Story - Exploit - It is possible to jump in front of the automated silver turrets, to collide with a rocket and use this method to destroy the turret.
[LSWCW-29802] 360 - Grievous Intrigue - GrievousIntrigue_C - Freeplay - Technical Hang / Process Failure - Player is stuck in a deathloop when destroyed by the lightning in the ship and changing character.
[LSWCW-29511] 360 - Jedi Arena - Geonosian Arena -Story - Character Animation/ Process Failure - Some of the Jedi character appears to be in a falling animation inside the second and third LAAT when Yoda arrives with the rescue team
[LSWCW-29807] Wii/360 - Gamewide - Process Failure - Freeplay - Loading into a level as TX-20 and changing character removes TX-20 from your team in any Ground Assault story level
[LSWCW-29128] 360 - Liberty on Ryloth - Exploit - The player can ride a speeder up the cliff face to reach the Darth Vader head
[LSWCW-28859] 360 - Gamewide - Crash/Hang - Co-op - If Player One blocks Player Two as they attempt to use the space combat rings, the game will crash.
[LSWCW-29870] Wii - Ground Assault - Seperatist - Tech Hang - When riding STAP and you get hit by a rocket trooper your character becomes the STAP resulting in tech hang
[LSWCW-29915] Wii - Hub - Co-op - Tech Hang - If both players activate a holotable at the same time, both players will lose all control and cannot move
[LSWCW-28933] 360 - Compliance - player 2 cannot control status screen menu when player 1 removes controller making player 2 the active controller
[LSWCW-29858] JB Feedback - Bounty Hunter - Scroll text for bounty missions already starts on screen instead of scrolling on.
[LSWCW-29891] Geonosian arena - Can get Reek stuck running into a wall forever, non-tech hang as you can still grapple, but looks very bad
[LSWCW-29637] Zillo Beast - Crash occurs blowing up an aat with a walker on Zillo A
[LSWCW-29835] Add hyperdrive like sound to booster rings
[LSWCW-29834] Wii - the fade-to-black when exiting a level still isn't totally 100% opaque...
[LSWCW-23150] 360 - Destroy Malevolence - Italian - Text/Loc - one line in the scroll text is not justified
[LSWCW-24706] 360 - Ground Assault - Localisation / Text - Strings not localised for 'Draw', 'Clones Win', 'Separatists Win'
[LSWCW-28122] 360 - HUD/Characters - When the Player Buys Whorm Loathsom or Nute Gunray, the Character Unlock screen and the Gound Assault unlocked screens will overlap
[LSWCW-28228] Wii - Ground Assault - Ryloth - Exploit - Dwarf Spider Droid is capable of shooting through rayshield projectors shields
[LSWCW-29804] Wii - HUB - Resolute - Character Customiser - Co-op: Local - Process Failure - Entering the Reactor Room lift with one player whilst the other is cycling through the Character Customiser causes that player to become stuck, unable to leave the Customiser
[LSWCW-29815] Wii - Co-Op - Graphical Art - Destroy Malevolence - The In-Game Cinematics showing R2D2 return from the 3 platforms displays a black screen with only a few effects visible
[LSWCW-29814] Wii - Hub Resolute Brig - Tech Hang - If the player opens Whorm Loathsom's cell before unlocking him, he cannot be obtained after completing Christophis Republic Ground Assault
[LSWCW-20859] 360 - Hub - Character Customiser - Collision - When cycling through weapons in the customiser any long barrelled weapons will clip outside the tank
[LSWCW-29039] 360 - Hub - Character Customiser / Resolute - Co-op / Camera - In two player mode while using the character customiser the text to change name does not appear on screen
[LSWCW-29588] 360 - HUB Resolute - Rich Presence Text / Legal - While on the Resolute the rich presence text reads "On the Venator" when it should read "On the Resolute"
[LSWCW-24958] 360 - HUB - Resolute - Process Failure - The stud counter does not appear when collecting studs when the game is saving
[LSWCW-22007] 360 - Ground Assault PVP - Gamewide - Process Failure - When a player drops out of a PVP mode game the game does not end
[LSWCW-28341] 360 - HUB Resolute - Co-op Local / Graphical Art - Window frames disappear for both splits when one player mounts a turbo laser turret
[LSWCW-29188] 360 - HUB - Resolute - Local Co op - Camera Splitscreen - If one player is in the Bridge and the other uses the lift from the Reactor room. The camera will clip through the floor as the player from the lift enters the Bridge.
[LSWCW-29190] 360 - HUB - Invisible Hand - Bridge \ Wizard Room - Local Co op splitscreen - If one player remains in the Wizard Room \ Bridge and the other uses the lift to join them from the Hangar, the camera will clip through the floor as they exit the lift.
[LSWCW-29241] Wii - Lair of Grievous - Crash / Hang - Game crashes with a NuError in outro cut scene
[LSWCW-28004] 360 - HUB - Inivisble Hand - Tech Hang \ Collision - If the player calls a AAT in the Invisible Hand staging area, the AAT will collide and fall through the floor causing a Tech Hang if the player is inside
[LSWCW-25210] PC: Controls: Keyboard: When the Arrow Keys are assigned to Player1 movements, Frontend menu navigation functions incorrectly...skips every-other option.
[LSWCW-28844] 360 - HUB - Hub Invisible Hand - Co-op / Process Failure / Camera - Turbo Turret lasers on the invisible hand will not be able to look in to space sometimes, Seems to happen when a probe droid is nearby
[LSWCW-29738] Crash on BlockSFX on Wii, invalid gameobject
[LSWCW-29742] Wii Graphical corruption caused by complex shadows.
[LSWCW-29826] Wii Sniper rifle appears coloured stripes.
[LSWCW-29844] Ground Assault - Character Respawn position occasionally high in air
[LSWCW-29855] JB Feedback - General - The Sniper target isn't rendering properly. The aspect ratio inside the sight seems to be off and squashed.
[LSWCW-29825] Wii - Character lighting
[LSWCW-29888] All Platforms - Crash - After approx (depending on platform) 300 level changes, game will crash.
[LSWCW-29611] 360 - Liberty on Ryloth - Story -Vehicles / Collision- AT-TE cannot cross the Bridge leading to the gates of Ryloth
[LSWCW-29882] Fix module threading crashes gamewide
[LSWCW-28985] PC: Suggestion: Controls: End Level Stats: Allow <ENTER> and <NUM ENTER> to select "Continue" prompt, in addition to players' "Jump" key.
[LSWCW-25224] 360 - Lair of Grievous - Lair of Grievous C - Freeplay - Camera / Collision -  The camera will pass through the dancing Gor as the player transitions through the door at the back of the room.
[LSWCW-21088] 360 - The Zillo Beast - TheZilloBeast_B - Camera - Camera moves faster than the speeder and it is possible to get the entire character off screen
[LSWCW-23076] 360 - Lair of Grievous - LairOfGrievous_C - Camera - Camera will show out of gameworld if player leads grievous up the long corridor and then runs back to the larger room in a corner
[LSWCW-29893] DOL limit exceeded
[LSWCW-27971] Wii - Storm Over Ryloth - Co-op / Process Failure - When in split screen mode, turret cannons do not fire where the player is aiming
[LSWCW-28423] 360 - Jedi Crash - Local Co op \ Tech Hang - If the player drops out while waiting for the AI characters to jump into the Consular Class Cruisar, it will blow up and disappear. The player cannot completet the mission.
[LSWCW-21365] 360 - Jedi Crash - JediCrash_A - Co-op - Story / Freeplay - Technical Hang - If the player who jumps into the Consular-Class Ship drops out twice, both players will be sent back to the hanger on the Liberty without a ship.
[LSWCW-18904] PC: UI: HUB: While in co-op mode, both players control navigation/selection in the holotable menu and submenus, regardless of which player activated the menu.
[LSWCW-29462] camera cut glitches on Wi during split-screen
[LSWCW-29725] 360 / PS3 - Achievement / Trophies - The dark side i sense in you - The description for this needs to say " The Resolute" rather than Venator
[LSWCW-28837] 360 - Invisible Hand Hub - Co-Op - Controls - When player talks to Ziro to bring up bounty hunter missions, the other player has complete control over the menu.
[LSWCW-28089] 360 - Hub Resolute - Process Failure - When running from left to right along the Hangar Overlook area, and bullets fired will either be cut off or shoot directly upwards
[LSWCW-27596] 360 - Hub / Fun Vehicles - Process Failure / Vehicles - The UFO can only fire if there is a destructable object or enemy to aim at.
[LSWCW-27615] 360 - Innocents of Ryloth - InnocentsOfRyloth_B - Camera: Splitscreen / Co-op: Local - Having the camera set to Fixed Horizontal will make it impossible for the players to aim at all of the silver cannons.
[LSWCW-29717] Savage Oppress - His icon is present even though he can only be unlocked by a code
[LSWCW-29508] 360 - Dead Moon Of Antar - Separatist Ground Assault - AI - The enemies RX200 Stun Tank will always spawn on the edge of a cliff unable to move.
[LSWCW-29568] 360 - FTC 016 / 152 - MU disconnection alongside sign in changes can result in save game sharing
[LSWCW-29851] Dying in atrt, player looses coins when they shouldn't
[LSWCW-24985] 360 - Storm over Ryloth - Freeplay - Vehicles/Collision/Tech hang - Ships such as the Halo and Pirate Saucer can get caught in back of the Republican Destroyer ship when performing a speed boost directly straight into the central vertical structure
[LSWCW-27049] Gamewide - HUB - Graphical Art - All walker type ride ons will produce the same particle effect in the staging area as they do in ground assault levels
[LSWCW-17684] 360 - Ground Assault - Gamewide - Camera: Split Screen - The build wheel menu is displayed too low when in horizontal camera mode
[LSWCW-29419] 360 - Gamewide - Spanish - Characters - "MagnaGuardia" is appearing incorrectly as it's leaving the "G" on the top line, leaving "uardia" alone in the second line.
[LSWCW-27283] 360 - Legacy of Terror_A - Freeplay / Vehicles - Walker suit remains stuck in doorway to mini-kit room and cannot be reused
[LSWCW-27420] 360 - Innocents of Ryloth - InnocentsOfRyloth_B - Tech Hang / Process Failure - Freeplay -  Droid cannons cannot target the silver cannons at all if the player that gets in to it started the level as a bad character.
[LSWCW-29736] material mapped VEHICLE_GENERATOR faction logo is missing on character on Wii (This will be become a branding issue if not fixed)
[LSWCW-25221] 360 - Storm over Ryloth - Coop - Graphical Art - If one playing is sitting in a turret in the left room while the other player is sitting in a turret in the right room, both sets of silver enemy turret icons overlap each other
[LSWCW-29567] 360 - HUB Resolute - Crash / Hang / Co-op - During co-op at the Resolute, if one player uses a lift and a second player doesn't, the first player's batteries running out or controller being removed can cause a tech hang
[LSWCW-25933] 360 - The Hidden Enemy_C - Process Failure/Graphical/Co-op - The life/heart guage above Ventress disappears if her lightsaber is picked up by the player who didn't disarm her
[LSWCW-29852] Ground Assault - Enemy attacking the character as they are dislodged from a cannon
[LSWCW-29573] 360 - HUB - Space Combat - Process Failure \ Tech Hang - If the players character is classed as a bad guy, Sith \ Bounty Hunter \ bad campaign. They will not  be able to target the Neebray's to complete the space combat level.
[LSWCW-29575] 360 - Hub - Hub Resolute - Process Failure / Technical Hang - Changing to the other character after selecting a new character from character select, if done before the character becomes the new one the holotables will become unresponsive
[LSWCW-29287] 360 - HUB: Resolute - Character Customiser - Process Failure/Extras - With Dual Sabers active, the first time a player selects a lightsaber in the Customiser, the character will hold 1 Lightsaber. However cycling through colours will show them with 2
[LSWCW-29325] 360 - HUB - Resolute - Text / Camera: Split Screen - When the player uses a vehicle panel whilst in split screen, the camera will pan upwards whilst split horizontally, the text will pass through the floor.
[LSWCW-29350] 360 - HUB: Invisible Hand - Vehicles/Collision - Ships can be stuck against the Hull of the Invisible Hand by boosting into it. The player can release them by boosting away again
[LSWCW-29601] 360 - Compliance - Battle of Geonosis - Freeplay - Exploit - Achievements - Player can unlock the achievement 'Great shot kid' by shooting a rocket from a rocket launcher clone at one of the electric towers
[LSWCW-29608] 360 - Innocents of Ryloth - Innocents of Ryloth B - Graphical - Almost all of the ray shield beam from the tank doesn't appear, which makes the shield around the twi'leks appear obscure
[LSWCW-29609] 360 / Wii - Liberty on Ryloth - Story - Graphical Tech /Art -The shield is displayed incorrectly when building it on the same node as any of the two power generators used to active the bridge leading to the gates of Ryloth
[LSWCW-29652] 360 - Jedi Crash - Process Failure - When shooting the large turrets with Primary AND Secondary fire when using the Trident ship, the turret will disappear and the torpedo will remain causing screen shake and sounds.
[LSWCW-29627] 360 - Compliance - Rich Presence - game remains as  "Flying in space." during space combat when it should be "Fighting in space."
[LSWCW-28280] Xbox 360 - Hub - Proccess Failure - Temporary invulnerability When Respawning In The HUB Doesn't Work
[ER-3485] Investigate / fix unusual shader blob shadow sizes in cutscenes
[LSWCW-29659] 360 - GunganGeneral - Gungan General - Freeplay - Collision / Process Failure - The UFO ride on can pass through shields and ray shields
[LSWCW-29819] crash on geonosian arena caused bu Null pointer
[LC-353] In TTAM, speed up scanning between commits
[LP-3749] Double Score Zone - Implement a per-sock flag for easier tech set up
[LSWCW-29823] crash in null pointer in ProcessKrawlyAvoidance
[LSWCW-28620] 360 - Liberty on Ryloth - Cutscene - Graphical Tech Art - During the intro cutscene the blue arrows appear above the empty gold building pads even before the bridge is deactivated
[LSWCW-28968] 360 - Weapons Factory / Defenders Of Peace - Process Failure / Tech Hang - It is possible to get stuck under the base building plate where the minikit is
[LSWCW-29653] 360 - Gamewide - Process Failure - Possible to control characters during mini-cut sequences
[LSWCW-16108] 360 - DestroyMalevolence_A - Gameplay -  After assembling the crane build-it  players can destroy the front section to access the inside of the train, while inside they can access the crane through the wall.
[LSWCW-29116] 360 - HUB Resolute - Staging area - Stun Tank (RX-200) select screen icon missing it cannon from graphic.
[LSWCW-25499] 360 - Legacy of Terror B - Collision - Walking into yellow freeplay robot causes player to be forced into the floor
[LSWCW-29161] 360 - HUB - Invisible Hand - Graphical Art / Performance - Noticeable delay on loading in the props and ships in the laser room area.
[LSWCW-29186] 360 - Quell - Separatist Ground Assault - Characters/Process Failure - The Super Battle Droid that assists the Commando Droid is invincible
[LSWCW-28753] 360 - Gungan General - RTS (Ground Assault) / Vehicles - Pirate Tank cannot lock onto Speeder bikes
[LSWCW-29579] 360 - The Hidden Enemy - Story - Crash/Hang - Game will hang at the end of area c, whilst chasing Ventress through the corridor
[LSWCW-21978] 360 - Geonosian Arena - Graphical/ Process Failure - Whilst riding the Reek, if the player nears an enemy riding an animal, the 'Y' button prompt will appear.
[LSWCW-29560] 360 - Gamewide - Camera - Forcing any object towards the camera will cause it to shake / judder
[LSWCW-22711] 360 - Gamewide  - Freeplay - Gameplay / Process Failure - Astromech Droid attacks have no effect on the Battle Droids Groups / krawlies
[LSWCW-28390] 360 - DefendersOfThePeace - Defenders Of The Peace - Freeplay - Process Failure - When the tractor is driven off the edge of the cliff it does not destroy and can be drive out of the gameworld
[LSWCW-29282] Wii - Rishi Moon / Hub / Space Combat - Process Failure - From a fresh boot of the game the player is unable to target the Mantas flying around in the space combat mission on Rishi Moon.
[LSWCW-29430] 360 - Grievous Intrigue - GrievousIntrigue_C - Collision/Vehicles - If a player perfroms a ship special move in the Jedi Shuttle near the hull of the level, they camn clip through the walls, allowing them to bcome stuck in the corridor or walkway
[LSWCW-25444] 360 - Geonosian arena - User interface/Graphical - The health bar for jango fett can be seen from inside the fitness room
[LSWCW-22744] 360 - Geonosian Arena - GeonosianArena - Single Player - Freeplay - Gameplay / Process Failure - Reek takes no damage in Freeplay.
[LSWCW-25644] 360 - Gamewide - Ground Assault - Process failure - The stun tank takes no damage when firing its laser except from the arc energy cannon
[LSWCW-29734] Wii - HUB - Co-op - Sound: Music - When a player drops out whilst in a lift, the lift music will continue playing until the player drops back in
[LSWCW-26897] 360 - Gamewide - Ground Assault - Exploit/Process Failure - Ray Shields do not fully protect items that have activation/deactivation switches such as a Shield Generator. This can be exploited to shorten Ground Assaults
[LSWCW-29755] Wii - Lair of Grievous B - Crash / Hang - Game crashes when in dark corridor leading to throne room
[LSWCW-29063] 360 - Gamewide - Freeplay - Characters / Process Failure - Player can activate TX-20 / Senate Guard Helmet panels with some characters that shouldn't be able to when switching from another character that has one on in Freeplay.
[LSWCW-29569] Wii / 360 - HUB Resolute - Crash / Hang / Co-op - During co-op in the hub, if one player's batteries run out or his controller is unplugged while the other player is in a lift the camera shows an out of game world area surrounding the lift and a crash can
[LSWCW-27820] Wii - Blue Shadow Virus - BlueShadowVirus_MidtroInB - Cutscene/Performance - The Frame Rate for this section drops to 15 FPS and becomes noticably sluggish
[LSWCW-29621] Wii - Gamewide - Process Failure/Animation - When building the R2D2 vehicle spawn radar, the animation of the LEGO coming together is missing and the building suddenly appears completed
[LSWCW-29704] Wii - NLC 7.1.1 - The title is missing the nunchuk required message during the boot screens.
[LSWCW-29045] 360 - Gamewide - Characters / animation - Using a custom character with a  mini gun to grapple objects results in an incorrect animation
[LSWCW-29281] 360 - Bounty Hunter Missions - Gamewide - Sound: Effects / Music - The same sound effects and music plays for if the player completes the bounty hunter mission or fails it by running out of time
[LSWCW-29691] 360 - Blue Shadow Virus - BlueShadowVirus_D - Process Failure / AI - Player can attack vindi and force him around if the AI character is a character that cant jump such as C-3PO
[LSWCW-29288] 360 - Gamewide - Characters - Graphical Art / Co-op / Process Failure - When in vertical or horizontal camera mode, Whenever the TX-20 is in players two's view he will be disproportioned
[LSWCW-29227] 360 - Gamewide - Characters - Graphical Art / Animation - The Undead Geonosian attack will respawn his legs when attacking, then are taken off at low health, they will also respawn when the character is standing still
[LSWCW-28558] 360 - Defenders of the Peace - Exploit - Leaving an AT-AP next to the Defoliator and recalling it will bypass the shields and end the mission
[LSWCW-29384] 360 - Gamewide - Character Customiser - Characters / Process Failure - Dark characters created in the character customiser (with a red lightsaber) are able to force lift humanoids.
[LSWCW-29138] 360 - Gamewide Ground Assault - Camera - When player uses the force on torpedoes to auto target on a base that is behind the camera, the camera will always pan to the floor.
[LSWCW-28972] PC - Gamewide - Characters / Graphical Art - Magna guard has many dark patches / shadows on his cape / cloak in different lighting
[LSWCW-28962] PC - Gamewide - Text / Localisation - Start the game using the keyboard, Once in the game insert a 360 controller pad this player will now become player 2, Drop player 1 and enter a level, Skip prompt will be for Keyboard and not respond to it
[LSWCW-29757] 360 - Gamewide - vehicles - Speeders will spawn inside enemy shields and get stuck on enemy buildings when being pushed / moved out
[LSWCW-29522] 360 - Gamewide - Tech Hang / Process Failure - If the player enters a hyperspace dock just before a cutscene plays the cutscene will not play and the player will become stuck in the hyperspace dock.
[LSWCW-28370] 360 - Gamewide - Ground Assault - Collision - Parking a large vehicle next to an air support building just as a vehicle is being flown in, will cause the two vehicles to intersect.
[LSWCW-27507] 360 - Gamewide - Freeplay - Process Failure - The player is unable to give radio commands to troops in any Ground Assault level in freeplay.
[LSWCW-22876] 360 - Castle of Doom - CastleofDoom_B - Collision - Collision issues around the top of the switch where character is able to pass through bars and sail
[LSWCW-29142] 360 - Gamewide - Process Failure - Co op - if player one drops out and player two progresses to a section in any level that involves split screen orb/Character window the orb will be behind the player two icon
[LSWCW-28661] 360 - Battle of Geonosis - Freeplay - Graphical - tactical droid icon on panel is not on correctly
[LSWCW-29595] Hub - Holotable - Cursor over shoots when spinning round on the holotable
[LSWCW-29678] RTS Building Material Mapping on Wii Fix
[LSWCW-29680] JB Request - Fix space combat docking camera blend issues
[LSWCW-29779] Split cModHoloMenuItem::RenderSetup in to smaller functions
[LP-1257] Ducking disables level music
[LSWCW-24205] 'Character_SurfaceSpark_Touching' SFX  is not looping anymore
[LSWCW-28957] Wii - Gamewide - Graphical - R2D2/Astromech panel will disappear upon use leaving only a flashing image of R2D2 when approaching it
[LSWCW-29769] Need to spawn onscreen troops in ground assault back at their base at the start
[LSWCW-29766] QuickMenu does not work...
[LSWCW-23646] TRC R065 - PS3 - Title currently using 2 SDK versions.
[LSWCW-15167] 360 - Geonosian Arena - Process Failure - Throwing a light sabre at Jango and then switching to Padme does not register damage.
[LP-2556] Pelegosto B - Spear / spike traps not harming player / cage
[LSWCW-29456] 360 / Wii - Gamewide / Ground Assault RTS - Process Failure / Graphical Tech Art - Cannon turrets display new vehicle health hearts under the players profile icon but they are unrelating to the cannon's health
[LSWCW-29707] Wii - Ground Assault RTS / HUB - Holotable / User Interface - User cannot select Saleucami from the universe map on the holotable for PVP, Republic and Separatist Assault modes
[LSWCW-28846] Shield puddles are not aligned correctly and looked like they may not be alpha sorting with the most recent puddle
[LP-2297] Pirates exporter doesnt export namespaced files (making special moves difficult to export)
[LSWCW-29723] Issue created to promote fix for LSWCW-29062 against.
[ER-3482] Crash between hidden enemy level and hostage crisis when testing cutscenes
[LP-3652] Post Credits - Hook them into the game flow
[LP-2507] Slight pause/'recoil' after hitting a blowup in a boneyball vehicle
[LSWCW-29686] CWHUB - Cannot select Saleucami in system select - cursor keeps coming off it
[LSWCW-22040] 360 \ Wii \ PS3 \ PC - Defenders of the Peace - LOC \ Hint Text - New Hint text required to explain the missing clone in the cannon.
[LP-3581] Spanner combos
[LP-3474] obstacle with loop flag on plays automatically even it's set to proximity trigger, animation plays backward
[LSWCW-29344] PC - Controllers - Rumble continues indefinitely if game exited during a rumble
[LP-3590] Remove warning 4290 from PC Pirates build
[LSWCW-29238] Wii - Gamewide - Ground Assault / PVP - Vehicles / Graphical Art - The Hailfire droid loses its wheels when it is reclaimed and picked up.
[LSWCW-29617] Wii - Zillo Beast - Zillo Beast B - Tech Hang - The Zillo Beast regenerates health much too quickly and cant be defeated
[LSWCW-29051] Wii - Gamewide - Scroll Text - Freeplay - Process Failure / Co-op - All the scrolling texts screens will not appear when selecting a level in freeplay with the second player
[LSWCW-29296] Wii - Ground Assault PVP - Gamewide - Process Failure / Characters - Unable to use the detonator switch to destroy a building if the TX-20 Droid loses its head while using it.
[LSWCW-29626] Wii - HUB - Resolute - Crash/Hang - The game will hang if the player uses a whip attack on the yellow boxes in front of the x2 red brick in the hangar.
[LSWCW-29586] 360 - HUB - Process Failure - Turrets shoot backwards if aiming down
[LSWCW-29528] Wii - Castle of Doom Status Screen - Process Failure - The Character Grid appears instead of the Vehicle Grid for the Magnaguard Fighter during the status screen
[LSWCW-29591] Win text made the same colour as the factions
[LSWCW-29677] Steve's crash fixes #2
[LSWCW-29312] WII - Gungan General - Power beams have texture wrap halfway along
[LSWCW-29670] Character specular effect is too low-res on Wii
[LSWCW-28070] 360/Wii - Gamewide - Ground Assault - All Planets - Process Failure - 'Starhawk Speeder Bike' do not appear in level despite being selected when starting a ground assault; they appear as BARC Speeders or not at all
[LP-1263] Wii Texture Baking issues
[LSWCW-29668] Gold LEGO doesn't go white enough when shot fast
[LSWCW-29663] Steve's crash fixes
[LHPII-83] Toolchain request - need ability to manually export to different filename / location
[LSWCW-29654] Directional shooting - only shoot_right is working
[LSWCW-29655] HUB - Blaster characters fire vertically up at the roof when shooting on the Bridge.
[LSWCW-28839] 360 - Gamewide - Space Combat - Process Failure / Collision - The push back from collision with large objects in space combat will not occur if the ship is drifting / gliding.
[LHPII-82] Unable to see Bounding boxes in the LED ed.
[LSWCW-29638] Ground Assault - Improve camera transition when jumping off the cannon ( and in target mode )
[LSWCW-26048] Weapons Factory (Ground Assault) - Vehicle ripples on shield no longer move with the vehicle
[LSWCW-29639] cKrawlyPackHandler cmlist MEmory leak, recreatable in WeaponsFactory_A
[LSWCW-29640] Ground Assault - We need to fade the minimap out for your current ( players current ) target
[LSWCW-28462] 360 / Wii - HUB - Hub Resolute - Process Failure - The ability to saber throw disappears after spending some time in the turrets
[LSWCW-27960] Hidden Enemy - ventress boss fight hearts didn't appear correctly when attacking her with a dual wield custom character
[LSWCW-21680] Wii - HUB Resolute - Space Combat - Rishi Moon - Controls / Process Failure -  After failing the space combat mission and retrying, the ship will occasionally become uncontrollable.
[LSWCW-29064] Geonosian Arena - Change the swap to grapple charater hint to swap to Padme (as she has a chain and not a grapple gun)
[LSWCW-29597] Hub - Holotable - After you back out of the holotable menu you can't move for a second
[LC-450] MS - UFO - Controls
[LSWCW-29428] Wii - Duel of the Droids / Duelofthedroids_C - Co-op - Freeplay - Process Failure - 1 player is able to get stuck on the outside walkway by getting R6 to push you out of the door
[LSWCW-27980] Wii/360 - Weapons Factory_A - Ground Assault - Process Failure - Air support buildings cannot be targeted / protected with ray shields, AI attempts this
[LSWCW-28062] Wii / 360 - Gamewide - Ground Assault - AT-TE Walker and Stun Tank have Very Little Collision With Buildings
[LSWCW-29620] Allow selective removal of mip chains on Wii
[LSWCW-24770] Hostage Crisis A WII: Alpha's coming out black on floor
[LSWCW-28095] Wii - Ground Assault CIS - Gamewide - Vehicle - When respawning vehicles at vehicle drop points an image of the vehicle will flash up before the vehicle is delivered
[LP-1876] Ledges - Improvements & fixes
[LSWCW-29618] Choosing the shine effect "disabled" setting should prevent shine maps from being exported
[LSWCW-29094] Wii - Gamewide - UserInterface - Bounty hunter mission timers and kill counters are obscured by hint message text during ground assault levels.
[LSWCW-28995] Wii - Rookies - Rookies_B - Graphical  - When playing as the Clone Trooper with mini gun, the droid drop ship located on the outside landing platform is invisible.
[LSWCW-28971] Wii - Legacy Of Terror - LegacyOfTerror_A - Co-op - Crash - Tee Watt Kaa's whip attack will crash the game when destroying the second block, when the second player (Yoda) has moved elsewhere to create a split-screen.
[LSWCW-29224] Wii - Coruscant - Republic Ground Assault - Graphical/Tech Art - When the player moves to the left and right of the screen, the Stud Counter for Destroying bases will lose it's left most stud as it turns transparent
[LSWCW-29521] Wii - Gamewide Ground Assault - Process Failure - Structures made from Silver Lego will not display a health bar / stud counter when attacking them
[LSWCW-29126] 360 / Wii - HUB - Resolute - Minikit Bay - Process Failure - Tech Hang - Once released from the Bacta tubes, the Classic Minikit characters don't appear in other areas of the HUB; if they are not bought when released they may become unattainable
[LSWCW-29545] Wii - HUB - Process Failure - After attaining all 10 minikits from a level the character unlocked will no longer be in it bacta tank but instead will randomly spawn in the minikit room
[LSWCW-28951] Wii - Space Combat - Spilt Screen / Co-Op - Collision / Tech-Hang - Hyena Bomber can get caught in the collision for the corners of the Resolute
[LSWCW-29501] Wii - HUB - Resolute - Crash / Hang - Crash occurs shortly after changing characters using the Holotable when having previously loaded and quit out of Weapons Factory
[LSWCW-28864] Wii - HUB - Invisible Hand - Bounty Hunter Missions - Crash / Hang - Crashes occurred when playing consecutive Bounty Hunter Missions, just as the game was loading back to the HUB
[LSWCW-24944] PS3 SCEA Pre-Cert-With 2 players, in gameplay, when the user 1 walked away from user 2 the screen darken to black for user 2
[LSWCW-24389] Ground Assault - Vehicles - Large vehicles (ATTE) can clip into buildings
[LSWCW-29589] Particle Editor gone screwy
[LSWCW-27622] Zillo Beast - Overall setup ZilloB in new way task
[LSWCW-29393] Space Combat - The spaceship bolts seem to target too generously up and down. Makes bonus missions very easy (Quell space bonus mission, for example)
[LSWCW-28090] Wii - HUB: Resolute - Characters/Tech Hang - If the player misses the opportunity to unlock Nute Gunray in the Brig first time, he becomes unobtainable as the Cell door mechanism cannot be accessed twice
[LSWCW-29570] Cloning joints is broken
[LSWCW-29547] Clone_Stone - muzzle flash appears at wrong gun
[LSWCW-7591] Crash 2886
[LSWCW-13019] MagnaGuards getting stuck
[LSWCW-7286] In: DuelOfTheDroids_C Dyno objects revert back to last frame of previous obstacle
[LSWCW-8735] Crash 3125   Attaching particle emitter to special in LED editor causes crash.
[LSWCW-9093] Particle Emitter doesn't rotate with the special object it's parented to.
[LSWCW-10413] Need to have dyno objects with no collision
[LSWCW-28894] 360 \ Wii - Jedi Arena - Tech Hang/Collision - Player is unable to jump or change characters if player clips into the Reek's head after subduing it
[LSWCW-28867] Wii - Gamewide - Space Combat - Process Failure - Very often, when destroying Gold Asteroids with a rapid fire ship, rather than exploding and giving the user studs, they simply disappear without any animation or stud drop
[LSWCW-28604] Wii - Florrum - Seperatist Assault - Crash/Hang: Game hard locks when destroying enemy pink missile pod with pink missiles (using force user).
[LSWCW-29030] Wii - PvP - Crash / Hang - Having two Players standing on a different baseplate in the same Neutral base will cause a crash if the Player who was second-to-enter-the-base builds a cannon
[LSWCW-29552] JB request - allow Wii to use hi-res character-icons for return-to-hub screen...
[LSWCW-29490] Error when launching PC with no speakers or headphones
[LSWCW-29370] Stuff appears outside mini-map in RTS, the icons seem to be placed off the mini map (Battle Of Geonosis)
[LSWCW-29318] Wii - HUB Resolute - Process Failure - Have a second player drop out from start area then drop in will have them respawn in the hangar area
[LSWCW-29163] PC: Graphics: Cutscenes: Enhanced Graphics: Holograms do not display correctly in cutscenes, when Enhanced Graphics are OFF.
[LSWCW-29223] Wii - Gamewide - Localisation / Text - GERMAN - HINT_SPEEDERBOOST is running a single letter into the next line
[LSWCW-29542] Certain actions can still be carried out while a menu is on screen
[LSWCW-29495] Radio wave rings around Troopers heads are corrupt on Wii.
[LSWCW-29549] Add REMOVEMIPMAPS option to Wii converter command line
[LSWCW-29544] rts - fade minimap according to position of minifig - not vehicle
[LSWCW-29065] Wii - When selecting a level from the Holotabe it doesn't fade all the way out before the level scroll text starts
[LSWCW-29411] 360 -Gamewide - Hints/Text - Sublight booster hint "Press [TAG] to dock with a nearby sublight booster" not currently appearing/implemented. (Already done on cornwall).
[LP-1543] LegoLadders - Need a tweak or two
[LSWCW-13144] DefendersOfThePeace - AI - Teleporting vehicles can be seen moving instantly on the map.
[LP-1393] Block actions
[LP-2021] Sync rider function seems to have been removed
[LSWCW-29379] Wii - Innocents Of Ryloth - Local: co-op - Griefing - Tech Hang - It is possible to lock a second player in the small minikit crawl space until the end of the level.
[LSWCW-29335] Hyperspace sound effect disappears after continued play.
[LSWCW-28947] 360 / Wii - Gamewide - Ground Assault - Graphical Art - The icon on the Droid Access Panel is displaced, appearing lower than it should.
[LSWCW-25034] Blob shadows on the Wii not appearing (globally)
[LSWCW-13565] Error when converting CWHub_Tech scene if I apply a particular shader to an object
[LSWCW-29445] CWHUB in the brig, cell1 will not satay open if you unlock, go to a level and return to the hub
[LSWCW-21123] Sniper effect - ability to flash things green
[LSWCW-29237] Wii - Storm Over Ryloth - Graphical - When on the upper level, the sublight booster ring in front of the main column appears and disappears repeatedly
[LSWCW-28112] Wii - Gamewide - RTS (Ground Assault)/ Process Failure - After hijacking an enemy cannon in a shielded base, players are unable to target the other buildings within the base.
[LSWCW-28601] Wii - Weapons Factory - Free Play - Hang/Crash - During 3rd Wave, game crashes after a couple minutes of gameplay.
[LSWCW-29073] 360 / Wii - Geonosian Arena / Jedi arena - Cutscene Animation - Camera jerkily zooms out withing the first few frames of the resolute scene during the Story cutscene after completing geonosian arena
[LSWCW-29290] Wii - Ground Assault - Gamewide - Process Failure - Spawned vehichle is able to pass through force fields / shields
[LSWCW-22696] Wii - Gamewide - Ground Assault - AI - When the enemy is left with only a barracks and their command centre, your AI controlled Clone Troopers will patrol around or just stand idly to attack the enemy Troopers, but won't attack the buildings.
[LSWCW-29304] Wii - Character Customiser - Graphical Art - The third and sixth lightsabres look identical
[LSWCW-28449] Wii - HUB - Hub Resolute - Extras / Graphical Art / Process Failure - If Glow in the dark is on while on a turret, There will be distinct lines were the texture will be a different colour
[LSWCW-29341] Wii - Ground Assault PvP - Process Failure / Co-op - If a player drops out at the end of the level, Restart option will be missing, Hitting continue will restart the level, If player drops back in on new start up they have 0 studs
[LSWCW-29429] Wii - Gamewide - Process Failure - If the player has 3 Torpedoes and fires 1 they will lose all 3 Torpedoes
[LSWCW-29345] Wii - Ground Assault PVP - Coruscant - Camera: Split Screen - The character will not stay on screen and the camera can pan off out of the gameworld when on the right side of the map when  on a vehicle on horizontal split screen camera.
[LSWCW-29376] Wii - Ground Assault / PvP - Process Failure - Ray shields can't target player structures through friendly shields, Shields must be first put down then back up again for ray shield to lock on, If you change target on ray shield process must be repeated
[LSWCW-29265] 360/Wii - Jedi Crash - Co-op - Continuity - Characters - Would it not be more appropriate to have the second player's character be Ahsoka for the level?
[LSWCW-29278] 360/Wii - Gamewide Space Combat Text - Process Failure - When the player enters a hyperdrive ring, the name of the ship and character icon will flash unnecessarily
[LSWCW-29279] Wii - Shadow of Malevolence - Exploit - The player is able to shoot proton torpedoes while docked in the hyperdrive ring
[LSWCW-29421] Rocket Clone can damage ATTE
[LSWCW-28293] 360 - Lair of Grievous - LairOfGrievous_B - Co-op - Camera: Split Screen - The split screen camera prevents targeting in several parts of the area
[LSWCW-28362] 360 - Tatooine - Republic Ground Assault - Process Failure / AI / Vehicles - The Vehicle deployment of the Dwarf spider droid blows up after being force out of the bubble shield.
[LP-2219] Game Flow - Fixes
[LSWCW-28224] 360 - Maridun - CIS Ground Assault - Process Failure - The player can't build any Turrets or Torpedo Generators, even though they present themselves on the Radial menu
[LSWCW-28949] 360 - Rookies - Rookies_A - Co-op Freeplay - Camera / Process Failure - Once the player has defeated the Rishi Eel for the first time, if they quickly head into the maggot nursery when building the bridge, the camera will pan to the previous area.
[LSWCW-28167] Wii/360 - Liberty On Ryloth  - Free Play - Minikit detector arrow still showing after collecting all 10 minikits
[LSWCW-28955] 360 - Jedi crash - Freeplay - Tech Hang / Vehicle - When the player is given control of the Republic Cruiser and then changes their ship they cannot change back to the cruiser and have no way of getting torpedoes and so completing the level
[LSWCW-28918] 360 - Jedi Crash  - Gameplay - No arrow present to tell the player to fly left to the purple torpedo targets once flying the Consular Class Cruisar
[LSWCW-28813] 360 - Duel Of The Droids - DuelOfTheDroids_C - Process Failure / Freeplay - There is a blinking red light / icon behind the wall that can be seen when in the bowling room, It moves relative to where you are
[LSWCW-24790] 360 - Jedi Crash - Free Play - Process Failure/Graphical Art - Republic gunship will have an invisible lower half during flight
[LSWCW-29377] 360/Wii - Destroy Malevolence_B - Process Failure - After the seperation of Obi-Wan & Anakin, attempting to aim with pistol or light saber throw will result in only being able to target one side of the screen at a time
[LSWCW-27333] 360 - Defenders of Peace - DefendersOfThePeace - Story - Camera: Split Screen - When targeting with the cannon built to break the silver wall, the camera zooms out too far
[LSWCW-29407] 360 - Geonosian Arena - Process Failure - After using the force on the middle pillar with Obi-Wan he can attempt to use the far left grapple point that can only be used by Padmé
[LSWCW-27188] 360 - Defenders of Peace - Local Co op Splitscreen - If the players are in Splitscreen as one player forces the power core, the camera will pan out a long way. Characters are then off screen.
[LSWCW-25618] 360 - Ground Assault - All Levels - Process Failure - Player can interact with the base that is needed to defeat the mission, player can also interact with the clones that are sitting on top of the base
[LSWCW-28300] 360 - Christophsis - Ground Assault - Single/Co op - During level repeatedly calling the AT-RT will cause it to self destruct on landing
[LSWCW-24983] 360 - Hidden Enemy - HiddenEnemy_C - Process Failure - When minicut is triggered when Jedi takes out the legs of the tri-droid with multiplier(s) on, the multiplier is still noticeable on screen
[LSWCW-28722] 360 - Bounty Hunter Missions - Gamewide - Process Failure - Player starts as Pirate Ruffian but once they change character via the bumper or trigger buttons they cannot return to that character
[LSWCW-29391] Hub - when changing systems in the hanger (on Wii certainly) the first part of the hyperspace manoeuvre sfx doesn't play
[LSWCW-23404] Add locators on AAT for the front lower guns it has connected to it
[LSWCW-353] Deep overlap resolutions
[LSWCW-6483] Bosses - Geonosian Arena - Detect if foot slide is occurring and play suitable effects
[LSWCW-8728] Ground Assault - Implement reactions to being hit, and shooting for walking vehicles
[LSWCW-6408] Ground Assault - Vehicles - The ATAP should react to shooting in a similar manner as being shot
[LSWCW-25603] 360 - HUB Resolute - Ride Ons / Vehicles - The Service Car has no sound effect at all for driving in reverse
[LSWCW-29233] Wii - Resolute HUB - Crash - When using Tee Watt Kaa or Wag Too's whip attack to destroy one of the yellow boxes in the hangar the game will crash and display and error message.
[LSWCW-20837] 360 - Ambush - Ambush_A - Process Failure - Freeplay - Standing on a mushroom with a character that cannot jump will make them stand still while the mushroom's bounce animation is displayed
[LSWCW-28107] 360 (Emulation) - Hub - Compliance TCR006 - Performance - Non interactive screen of 6+ seconds after using the "Quit Game" option at the Hub (on a continue without saving game or exiting without saving on a saved game)
[LSWCW-28900] 360 - HUB - Resolute - Camera - If the player forces an Ai character torwards the screen, the camera will either clip through the ceiling or will shake widely.
[LSWCW-27466] 360 - Ground Assualt - Gamewide - Graphical - The map on the ground assault levels is too small on the Wii and as a result is illegible
[LSWCW-22067] 360 - Gamewide - Process Failure - Player is able to run over another playable character in the Speeder when they are standing on top if it and looks as though the fallen character will not get up.
[LP-3249] Phobia - May be used for handling evil mermaids
[TTANIM-108] LedEd Renders are corrupt.
[LSWCW-28942] RTS map should sort in front of stud bar
[LSWCW-29031] 360 - Gamewide - Ground Assault - Vehicles/Process Failure - Players are unable to summon Vehicles via the Baseplates in Ground Assault as the option to do so is missing
[LSWCW-27811] 360 - Quell - Ground Assault / Separatist Assault - Process Failure - Player has the option to enter the small air support sub-menu, however it is empty
[LSWCW-29229] 360 \ Wii - Gamewide - Space Combat levels - Vehicles \ Extras - If the ship goes out of bounds with Invincibility on and changes ship while being destroyed. Will leave the player unable to change ship.
[LSWCW-28262] Wii - HUB - Invisible Hand - Local Co Op - Graphical Art - When one player is in the turret and the other player is in the room, turret will appear/disappear depending on player movement
[LSWCW-17555] Performance issues with CloneWars
[LSWCW-24535] 360 - Gamewide - Ground Assault - Vehicles / Graphical Art - When the Super Tank is destroyed, the inside texture is plain black.
[LSWCW-17237] 360 - Ground Assault - Gamewide - Graphical Art - One of the selections from the build menu is lacking an icon and has placeholder text
[LSWCW-27613] RTS Map adjustments
[LSWCW-29177] 360 - Gamewide - Ground Assault - Localisation/Text - The Text for 'Republic Wins' and 'Separtists Win' does not correctly fit on screen in Spanish
[LP-3262] Add individual material info to converter
[LSWCW-3821] RTS - Fix the 'b' button appearing in both windows, during split screen
[LSWCW-29459] All platforms - RTS - player still in control after game over.
[LSWCW-26770] Create VFX for the Dyson ring
[LSWCW-29464] panel elements are created every time a player goes through a door (at least on pirates)
[LSWCW-28168] 360 - Gamewide - Co op/process failure - If one of the players during co op drops out at the moment there ship is destroyed they will re-spawn inside with the falling animation
[LSWCW-29385] Grievous intrigue  - The ship wobbles in duel window in last section of grievous intrigue
[LSWCW-29390] Hub - when you've taken off from IH, there is no longer a red directional arrow to follow when it's landing pad is off screen
[LSWCW-29402] Jedi Crash - The camera glitches when leaving venator in red republic cruiser in Jedi crash.
[LP-3251] Slide - Restore lateral player control
[LSWCW-26692] 360 - Gamewide - Character Animation / Sound: Effect - Saber/Sabre characters will activate there saber then deactivate it when accessing any ride on
[LSWCW-21185] Sniper Bugs Tracking Issue
[LSWCW-28946] 360 - Geonosian Arena - Jedi Arena - Process Failure / Tech Hang - Player can get the Nexu to pause it's animation after it is knocked down, this can also result in Reek being stuck (tech hang)
[LSWCW-19092] 360 - Gamewide - Character Animation - When landing a jump to roll animation with Clone Pilot, Sionver Boll, Onaconda Farr, Dr. Nuvo Vindi, there seems to be a few frames missing from the animation.
[LSWCW-26494] 360 - Gamwide - Freeplay - Vehicles - The dropship delivering hellfire droids to the separatists seem to get stuck on different vehicles, from speeders to AT-TEs
[LSWCW-20850] 360 - Gamewide - Character / Process Failure - Freeplay - Player controlled Super Battle droids do not lock on to Gold LEGO when rapid firing.
[LSWCW-28826] Investigate memory savings in particle structures
[LSWCW-29372] On the Wii we should reduce the life span of the smoke trail particles (the ones used from the players ship). They live too long and steal way too many particles. Reduce life span not emission rate.
[LSWCW-28218] 360 - Gamewide - Process failure - Using a character with force lightning or force choke, has no effect on Ground Assault Clones or Droids.
[LSWCW-27654] 360 - Front End - New Game Intro - Text - Star Wars title text at the top of the intro crawl text fails to appear again if starting a New Game after having previously started a New Game (or if overwriting the save)
[LP-3078] Climb Poles - 3rd Pass
[LSWCW-22218] 360 - Duel of the droids B - camera - You can make the camera face the wrong way in the Ahsoka and Grievious battle so its shows black out of gameworld
[LSWCW-18211] 360 - Legacy of Terror_D - Exploit/ Co-op: Local - If one player drops out as they are about to be eaten by the zombie swarm, they are able to rejoin later on and explore the tunnels area.
[LSWCW-28725] 360 - Bounty Hunter Mission - Anakin - AI - In the second area, the AI buddy will not follow the player over to the second platform but will just constantly change character
[LSWCW-29442] 360 - Innocence of Ryloth B - Crash/Hang - Out of memory crash when approaching the cannons in the second area
[LSWCW-28863] 360 - Gamewide - Ground Assault - Process Failure - Building a shield generator on a base which had an enemy shield generator will prevent it from generating a shield.
[LSWCW-28756] 360 - Battle of Geonosis - RTS (Ground Assault) / Vehicles - Vehicles cannot lock onto Power Generators
[LSWCW-29460] Freeplay - GridAnimation does not complete, fades to black and doesn't wait for it to complete
[LSWCW-26201] Xbox 360: LSWCW: Bounty Hunter Missions: Crash/Hang:  Game randomly crash/hangs after completion of bounty hunter mission
[LSWCW-28504] Ground Assault - Fade minimap and mission timer/icons if player visually goes behind them. Also, if the player is using their targeting cursor, and the cursor goes over the map/icons, fade them out completely while the cursor is over them.
[LSWCW-29070] Wii - Geonosian Arena / Jedi Arena - Animation - There is a noticable gap between charging Nexu whilst on Reek and the animation playing for it
[LSWCW-29396] Space Combat - nee bray manta spin as they change layers when hit. They shouldn't.
[LSWCW-29189] 360 - Gamewide - Characters/Process Failure/Animation - If a player uses a close combat attack on a Super Battle Droid with any character other than Jedi/Sith, then it will take no damage and there is no form of recoil animation from the Droid
[LSWCW-29200] 360 - HUB - Space Combat - Localisation - All Languages - The message displayed when starting a Space Combat mission extends too far off screen.
[LSWCW-29264] Wii - Jedi Crash - Process Failure - Having the landing pad door for the Liberty remain open with the blue arrow still present can be misleading
[LSWCW-28878] 360 - Gamewide -  Single/Co op - Character/Graphical - There are major character animation issues across the game
[LSWCW-29043] PS3 - Memory leak - pixel/vertex program
[LSWCW-29267] Wii - Gamewide - Ground Assault Vehicles - AT-APs will have problems moving
[LSWCW-28896] Wii/360- Jedi Crash - Co-op - Process Failure - Player one cannot land on the third water sprinkler landing pad, However player two can land with no problems
[LSWCW-29212] Slight pause between cutscene camera switchs on WII
[LSWCW-29313] Linker error due to missing PC_HasPlayerGotController in non-game builds
[LSWCW-29258] 360 - Ground Assault - Seperatist - Tech Hang - When riding STAP and you get hit by a rocket trooper your character becomes the STAP resulting in tech hang
[LSWCW-26986] Wii - Gamewide - Ground Assault - Vehicles - A vehicle can stay locked onto a structure from one end of the map to the other
[LSWCW-22274] Wii - Gamewide - Ground Assault - Co-op / Camera: Split Screen - While in split screen, when using the aim with the targeting system on a cannon the player is able to aim significantly further to the left or right and can view outside of the level.
[LSWCW-29359] Even when skipping the coin total in the status screen, you should get still get the cha-ching sfx that happens when the total totals up.
[LSWCW-25950] Wii - Ground Assault PVP - Gamewide - Gameplay - A player in a Super Tank or AT-TE can't be targetted by other player with proton torpedoes
[LSWCW-29364] Are there separate gold bricks for true Jedi story and free play? If not then the status screen should just show "true Jedi" text not "true Jedi - story" etc.
[LSWCW-28363] 360 - Jedi Crash - Co-op - After Midtro if player 2 has been standing on his ship he will pass through it and be unable to access it
[LSWCW-28321] Wii - Ground Assault - Co-Op/Vehicles/Process Failure - The Stun Tank Vehicle Strafe ability will not stay locked on correctly in Co-Op. Instead when you hold down fire, it behaves like it would when targeting without the lock-on
[LSWCW-29355] 360- HUB - Crash / Hang - As the players spaceship is coming in to land it is possible to switch to a character in the hanger resulting in a crash
[LSWCW-28383] Wii - DefendersOfThePeace - Defenders of the Peace - Camera - When using the cannon targeting system the camera can be panned out of the gameworld at which point it sometimes becomes stuck
[LSWCW-23885] Wii - Innocents of Ryloth - InnocentsOfRyloth_A - freeplay - AI/Process failure - After destroy the LEGO pillars on the left and right side of the wall the clones will throw the bombs at the wall, which will progress halfway through the maze by itself.
[LSWCW-28882] 360 / Wii - Crash - Ground Assault - Game crashes when a captured enemy vehicle is destoryed just as it is picked up.
[LSWCW-29028] Wii - Ground Assault PvP - Gamewide - Process Failure - Players cannot use the switch on enemy shield generators.
[LSWCW-28665] [JB Request] On RTS levels, player dies and the camera instantly moves; camera should stay on the death spot for half a second -> a second
[LSWCW-29057] Wii - The Intro STAR WARS logo has poor resolution on the Wii can we improve it
[LSWCW-29081] Innocents of Ryloth - A base ring is present on the ground where the shield over the tank appears, this shouldn't be drawn on this level
[LSWCW-7228] Ground Assault -6;	We need to make vehicles and characters collide with the central orb ( or more accurately an infinite height cylinder around the orb ), possibly we will damage those that touch it.
[LSWCW-27920] 100% is achievable before collecting everything
[LSWCW-28169] 360 - HUB - Customiser - If you change the hat/hair layer of a custom character then no body debris appear when killing them.
[LSWCW-27741] Gungan Genaral - Jedi can force the rts proton pickups further than they can in the normal game
[LSWCW-29324] Add option to allow lights to cast shadows from front faces
[LSWCW-29308] Can strafe lock on shielded HardCells
[LSWCW-29115] 360 - Geonosis PVP - Crash/Hang -  Unskippable NuError Message will appear if you re-enter a speeder after crashing into a command centre while it is being zapped by electric coupler tower
[LSWCW-28284] Wii - Christophsis/Separatist Ground Assault - Process Failure - Cannot target or destroy most of the enemy structures in the level
[LSWCW-28987] Wii/360 - Storm Over Ryloth - Crash/Hang - Game will crash during intro cutscene
[LSWCW-28732] Wii - Zillo Beast - Graphical - Debris from vehicles thrown by the Zillo Beast float in mid air after vehicle is destroyed
[LSWCW-28619] Xbox 360: LSWCW: Geonosian Arena: Game - Gameplay :  Force push animation erratic
[LSWCW-28540] Wii - Castle of Doom - CastleofDoom_A - Crash - Occasionally the transition from Area A to B will cause the game to crash dump. Tranisitioning from the burger room to the sail barge room.
[LSWCW-14406] 360 - Defenders of Peace - Defenders of the Peace_A - Exploit - Player is able to destroy the Defoliator with their lightsaber, bypassing the whole Ground Assault section
[LSWCW-29001] Wii - Story mode - Coop - Destory Malevolent - Missing lighting effects of the crane, yet sound effect is still present.
[LP-3120] Wall Shuffle - Tweak logic and turn off for Pirates
[LP-3117] Fix bad #ifdeffing in Cheat_GetRealRedBrickIndex
[LSWCW-16699] Geonosian Arena - Make Ace tm camera move needed
[LSWCW-29219] HostageCrisis_A crashes on Wii with a Sound memory error
[LSWCW-8640] Minicuts - Add ability to support additional option flags with one called DisableOffScreenSegmentOnBlendOut.
[LSWCW-28402] Wii/360 - Storm Over Ryloth - Co op - Story/Freeplay - If player two drops out whilst player one is on a platform then drops in then out and in again an extra ship will spawn
[LSWCW-27601] Wii - Gamewide - Ground Assault PvP - Exploit - Player can earn 100k worth of studs for free!
[LSWCW-22395] Wii - HUB Resolute - Ryloth Space Combat - Process Failure - The golden ball is already available to start the Combat mission, even thought they have not shot it lose via the Gun turrents.
[LSWCW-29059] Wii - HUB - Compliance - Sound Effect - If the player completes a level and ejects the disk just after the save icon is gone, the sound will loop during the "please re-insert disk message". Then will loop when the disk is re inserted.
[LSWCW-27173] Wii - Legacy Of Terror - LegacyOfTerror_A - Tech Hang - The LEGO pieces that are smashed loose from the Geonosian statue on the right side of the level may disappear if released first
[LSWCW-27252] Wii - Gamewide - Co-op - Crash - When using the sniper rifle in split screen the game will crash.
[LSWCW-28315] Wii - Space Combat - Saleucami - Co-Op/Process Failure/Tech Hang - While in Co-Op, not enough asteroids spawn in the time limit to complete the Space Combat Mission
[LSWCW-26723] Wii - Freeplay - Liberty on Ryloth - Process Failure - MSE-6 gets "C" prompt to use the cannons in the starting area
[LSWCW-28990] Wii - Story mode - Storm over Ryloth - Crash Hang - Games crashes at the cut scene intro once the resolute comes out of hyper space.
[LSWCW-27816] 360 / Wii - HUB - Process Failure - When the Super Tank is destroyed in the HUB staging area it leaves behind Super Tank sized (massive) studs and hearts
[LSWCW-28245] Wii - Hub - Resolute - Process Failure - Player cannot aim at and target the bottom left destructible point behind the gold LEGO cap used for the Stud Magnet Red Brick.
[LSWCW-25947] Wii - Ground Assault  - Gamewide - Process Failure / AI -The AT-AP is indestructible when being driven by an enemy character
[LSWCW-29024] Wii - Ground Assault PvP - Vassek - Crash - Game crashed when completing the level **Once Only**
[LSWCW-28874] Wii - Gamewide - Process Failure - Co-op - If player 1 drops out of the game at the end of a mini cut player 2 will have no control
[LSWCW-29002] Wii - Grievous Intrigue - Tech Hang - Cannot lift Grievous with the force so cannot progress through level
[LSWCW-29036] 360 / Wii - Hub - Hub Resolute - Character Customiser - Process Failure - If player is a custom character selecting back when in the character customiser will make them change to the character on screen
[LSWCW-20639] 360/Wii - Gamewide - Graphical Tech Art - The sniper rifles laser will not aim higher then the waist height of the character holding the sniper rifle
[LSWCW-29013] Wii / 360 - Gamewide - Ground Assault Republic / Seperatist / PvP - Tech Hang - The Escape Pods in Ground Assault missions are not present once built.
[LSWCW-29048] 360/Wii - Ground Assault - Crash/Hang - Several levels crash on load displaying the same error
[LSWCW-29103] 360 / Wii - Hub Resolute - Process Failure - Can't fire on the three targets in the Resolutes overlook to get Red Brick 15 for Super Saber Cut.
[LSWCW-29009] 360/Wii - Gamewide Ground Assault / PvP - Tech Hang - The statues in a Destroy Statue Ground Assault mission are not present in the level
[LSWCW-28843] 360 - Hidden Enemy A - Co-op - Crash/hang - Firing turret causes game to crash if other player unplugs power cord.
[LSWCW-22947] 360 - Innocents Of Ryloth_B - Process Failure - Indestructible & unnecessary target
[LSWCW-29106] Wii - geonosianarena - reloading via "Go To Area" more than twice causes a crash in WorldInfo_Init()...
[LC-453] MS - UFO - Pedestrians can be pushed through the floor by the UFO
[LP-2562] Gamewide - FREEPLAY - Return to Port from pause menu causes a crash
[LP-2807] Gamewide - New Climb Pole code, looks and controls abit odd
[LP-2671] Cutscene Global Near/Far clip setting needed to avoid faff as seen on Clones
[LP-2668] The game crashes when anything with an output/input is placed  e.g.  Fireworks...
[LP-2622] Maya software render has errors when rendering LEGO shaders
[LP-2544] Isle Cruces _A: Crab should throw the player back across the quick sand / mud if you go too close to it
[LP-2518] Remove Lego Clone Wars option, make Lego Pirates default toolchain installation project
[LP-2466] Isle Cruces_B : Pig and goat on cog mechanism
[LP-2464] Isle Cruces_A : AI fixes
[LP-2295] TtAM Could we add a Favourites op tab/window.
[LP-2264] Sonar - Teague
[LP-2261] Climbing Poles
[LP-2063] InGame animation exporter to export to data path
[LP-1945] LODs aren't exporting correctly with new exporter
[LP-1792] Climb Poles - 2nd pass requirements
[LP-1490] DynoSDK creates too big dyno shapes for grouped object(s)
[LP-1091] LegoZipUps  - Things to fix
[LP-341] (2) LEGO Pirates - LEGO systems support to get Cannons in and working
[LSWCW-23389] 360 / PS3 - Tic Tac Clone achievement / trophy removed in favour of "Great shot kid" - Destroy an enemy building with a proton torpedo
[LSWCW-29077] Stop cutscene aspect ratio squash in PC windowed
[LSWCW-24122] 360 - Compliance - TCR015 - Bounty Missions - Performing a sign in status change on the intro text and then dismissing the sign in message and scrolling text will cause a frozen black screen.
[LSWCW-27835] 360 - Compliance - Signing changes behaviour at the white TT screen at the end of the credits.
[LSWCW-22014] 360 / Wii- Gamewide - Character Animation - The super battle droid is missing an exiting vehicle animation.
[LSWCW-27645] 360 - Compliance - Front End - New Game Intro - Crash dump can occur after signing out and back in without dismissing the Guide and repeating on a new save slot (same profile)
[LSWCW-15695]  360 - Compliance TCR015 - User is not immediately returned to the front end after dismissing sign in status change message during the Intro text, only when intro cutscene initiates.
[LSWCW-28893] Cannons
[LSWCW-25686] 360 - Gamewide- SpaceCombat - Freeplay - Vehicles/Exploit/Process Failure/Gameplay - Player becomes invincible when landing on any landing pad with an H-type Nubian yacht.
[LSWCW-28914] 360 - Blue Shadow Virus - BlueShadowVirus_D - Process Failure - Dr Vindi has a shooting animation, but no shots are fired.
[LSWCW-28710] Wii - HUB - Resolute - Character Customiser - Characters - Process Failure - When selecting to play as a custom character from the Customiser with a blaster / gun weapon, the player will take control of them with their weapon holstered
[LSWCW-26854] Wii - Florrum - Ground Assault - Was unable to damage either of the AT-APs at the start of the Seperatist ground assault
[LSWCW-12319] 360 - The Hidden Enemy - HiddenEnemy_C - Co-op: Local - Camera: Splitscreen - If one player heads into the roof fight with the Tri-Droid while the second stays behind, the camera will become stuck when they run towards the start of the level
[LSWCW-25233] 360/Wii - HUB - Ground Assault - Republic - Separatist - Process Failure - Crash /Hang - Player will be loaded back to the HUB as an AT-TE or AT-AP if they complete a level / quit to HUB while in control of one during Ground Assault
[LSWCW-26552] Wii - Ambush/Yoda Bounty Hunter Mission - Process Failure - After destroying each gun off two of the tanks, they will repeatedly shake up and down when restarting the mission
[LSWCW-28350] Wii - PVP - Gamewide - Crash - While playing the a PVP map after building as many bases as possible the game may display NuError 691 and then crash after a short period of time
[LSWCW-21802] Wii - Lair Of Grievous_C - Audio/SFX - Rockets impact with General Grievous as he hangs from the ceiling have no sound effect
[LSWCW-28794] Wii - Defenders Of The Peace - Audio - The audio that accompanies the 10 second count down for kill 50 droids minikit challenge is still present in the back ground even if you have completed the challenge with time to spare
[LSWCW-28227] 360/Wii - Resolute HUB - Super Kit Bay - Process Failure - Cancelling the building process of the Stealth Ship results in the pieces freezing. Unable to re-build
[LSWCW-28124] 360 - Resolute HUB - Process Failure - Possible to lose lightsabre for around twenty seconds
[LSWCW-13507] 360 - Gamewide - Code - Possible to target enemies and blow-ups through geometry
[LSWCW-27938] Liberty on Ryloth - If you are on a gold baseplate you need a hint saying "you need to own the base to build here"
[LSWCW-28751] 360 - Gungan General - RTS (Ground Assault) / Character - Jar Jar does too much damage per punch to vehicles
[LSWCW-27914] 360 - Achievements/Trophies - LOC - French - Grammar mistake in the "They'll never see us coming" Achievement/Trophy.
[LSWCW-20477] Wii/360 - Gamewide - Freeplay - Tech Hang/Vehicles - When leaving space battlefield area if player quickly switches between vehicles, become stuck in death loop
[LSWCW-28221] 360 - Gamewide - Process Failure / Co-Op - Force lightning does not hurt your Ai friendly character or other player when used on them
[LSWCW-28855] 360 - Hub / Space Combat - Process Failure - Player 2 Is unable to abort space missions
[LSWCW-28768] 360 - HUB - Hub Invisible Hand / Resolute - Technical Hang - Game will become in-completable as player will be stuck in an area of the HUB and the control panels will be locked out.  Game Save will have to be reset
[LSWCW-14443] 360 - Hidden Enemy - HiddenEnemy_C - Story - Performance - When Ventress caves in the floor, Repeatedly changing character and jumping towards her, causes an error message to appear. Nuerror (28302)
[LSWCW-28025] Wii / 360 - Hidden Enemy - HiddenEnemy_C - During the Second Phas fight with Ventress, Players will often clip through the scenery when Ventress Claims a lightsaber back
[LSWCW-28870] Wii - Space Missions - Process Failure - Every system will contain the gameplay elements from the first System you were in, only the skybox changes when you switch Systems at the holotable
[LSWCW-27982] 360 - Ground Assault - Gamewide - Process Failure - The AT-RT and the Dwarf Spider Droid get destroyed immediately after being dropped in
[LSWCW-28871] Wii / 360 - HUB: Invisible Hand - Collision/Placement - The Turrets on the Invisible Hand can clip through the Hull
[LSWCW-28394] Wii / 360 - HUB - Hub Resolute - Camera - Probe droid and droideka obstruct the view of the character customization when used to access it, Camera goes up when selecting character to customise
[LSWCW-28038] Wii - The Hidden Enemy - Crash / Hang - Game crashes when force throwing objects back at ventress while on the Tri-Droid
[LSWCW-28469] Wii / 360 - HUB - Process Failure/Characters - If player 1 drops out and Player 2 loads into a Ground Assault, then when the character icons swipe in, only player 1's icon moves and it is blank
[LSWCW-28847] Wii / 360 - HUB - Crash / Hang - Co-Op - Story - If one player is in space and the other player starts a mission the game will crash when returning to the HUB from the mission and landing the spacecraft
[LSWCW-28438] 360/Wii - HUB Resolute - Camera / Crash/Hang - Initiating the Zillo Beast level from the Holotable in the Hangar and then completing it will cause the camera in the hangar to look in the wrong direction, which can lead to a crash.
[LSWCW-28104] Wii - Legacy of Terror - Animation - Anakin / Obi Wan performs his jedi spot animation just infront of the camera instead of near Luminara Unduli
[LSWCW-27039] PC: Sound: Unlike other options, the audio settings used at the time a save is made are re-applied each time the savegame is loaded.
[LSWCW-27826] WeaponsFactory_A: Dangling pointer
[LSWCW-28931] Add SuperSpeeders cheat
[LSWCW-8003] 360 - Lair Of Grievous - LairOfGrievous_A - Split Screen - Process Failure - Rapid-fire panel to left of lair door does not smash if screen is split
[LSWCW-26555] Wii - NOA PreLot - 9. It is possible that in the first level while riding an animal, the character will get projected out of the level when the animal's health depletes if the back of the animal is facing a boundary.
[LSWCW-28860] Wii / 360 - Gamewide - Tech Hang - Plug will not reach socket using the force
[LSWCW-26809] PS3 - Jedi Arena - Geonosian Arena - Crash/Hang - The game will crash if Padme is killed by the Nexu whilst still chained to the pillar.
[LSWCW-13670] Liberty on Ryloth - Beams from the generators need to be the same as the ones in Gungan General (and also consistent with each other)
[LSWCW-28547] HUB - Frameout on holotable in two player even though holotable forces single screen mode
[LSWCW-23421] Wii - Hostage Crisis - HostageCrisis_A - Process Failure / Camera: Split Screen - When the screen is split, the hailfire droid will not do any damage to the silver 'H-type Nubian Yacht', preventing the player from getting the mini-kit
[LSWCW-28654] PS3 - FMV volume in Settings.cfg doesn't work
[LSWCW-27121] PC - Tech Hang - Geonosian / Jedi Arena - Process Failure / Game Mechanics - In the very first section, the pillars can be destroyed by the Acklay, preventing Obi-Wan from climbing to top of pillar.
[LSWCW-17585] PC - Shadow of Malevolence - Graphical - Pause the game while loosing a life, disconnect controller then the HUD vanishes except for the large heart which you just lost.
[LSWCW-28152] 360 / Wii - Jedi Crash - Free Play - Process Failure - Immediately upon loading into the level, 2 of the 5 probes that need to be destroyed will destroy on their own
[LSWCW-19408] HUB BOOT SEQUENCE
[LSWCW-28587] 360/ Wii - HUB - Resolute - Crash/Hang - If one player drops out just before jumping in to a ship's cockpit, the ship will take off without a pilot and the game will crash.
[LSWCW-28950] Space Combat Story levels - When on foot placed studs are collected too early before you run over them
[LSWCW-28173] Wii - Storm Over Ryloth - Camera: Split Screen - Both players sitting in turrets on the same side of the ship, will cause the camera view to be blocked.
[LSWCW-27372] Wii - Hostage Crisis_A - Free Play - Process Failure - Hailfire Droid will not be able to respawn after being destroyed and R2-D2 panel cannot be used again
[LSWCW-19416] JB HUB Feedback - Fade down and then up when you go into lifts.
[LSWCW-28901] Can now force pick up anyone
[GS-2738] Provide EdClassInterface::Render() with hover info.
[LSWCW-28928] Special object render list destruction bug.
[LSWCW-28932] Sabre Cut causes big slowdown on 360
[LSWCW-28324] Wii - Extras / Dual Wield - Process Failure - Gamewide - When the player changes character (not in freeplay) the character that was changed to will not be dual wielding Lightsabers
[LSWCW-25877] 360 - Hidden Enemy C - Graphical - Debris from the Tri-Droid jedi spot will continually fall
[LSWCW-28585] Wii - Gamewide - Crash - Loading into, and quitting out of, 40+ levels in a row causes the game to crash with NuError (429)
[LSWCW-27934] General JB Feedback - when you are picking characters for free play, once you confirm, the characters grid flashes off for a frame before the character iciness form up
[LSWCW-28552] 360/Wii - Shadow of Malevolence - ShadowOfMalevolenceA - Freeplay - Crash/Hang - When you use a grapple/ Tee Wat Kaa when in the pool the game will crash.
[LSWCW-26084] 360 - Hub / Space Combat / Gamewide - Process Failure - Extra torpedos will spawn when the player cancels a mission in a ship that fires torpeods.
[LSWCW-27673] Wii - Zillo Beast - Graphical - Knocking a life off the Zillo Beast, just as it picks up a tank to throw, will cause the tank to float in the air behind him indefinately.
[LSWCW-28572] 360 - Jedi Crash - Crash/Hang - Freeplay - Loading into Jedi Crash in Freeplay mode with a Stealth ship will cause the game to crash.
[LSWCW-27969] Wii - Hub - Resolute - Co-Op - If player one gets Anakin's Starfighter in the Hanger then Player 2 drops in, Player 2 will appear outside the ship in Anakin's Starfighter
[LSWCW-28530] 360 - HUB - Bounty Hunter Missions - Kit Fisto - Camera - The camera will zoom in and clip through the character if they are standing at the back of the Throne room when the timer runs out.
[LSWCW-25177] Innocents of Ryloth A - The Explosion on the big silver wall is very small and seems to be missing debris.
[LSWCW-22855] Castle of Doom - CastleofDoom_B - Collision - Cable for purple plug is in the ground
[LSWCW-21350] Wii - Castle of Doom - CastleofDoom_A - Cutscene/Graphical/Characters - Jabba's Body has texture searing along the layers of his fat in the Intro and Gameplay for Castle of Doom
[LSWCW-26427] 360 - Gamewide - Sound: Effects - No sound present for the lights order shown on a Protocol Droid (C-3PO) Panel after cancelling out and using it for a second time.
[LSWCW-25515] Wii - Gamewide - Character Animation - When performing a jumping saber attack onto a large object, the attack animation will stall on a frame of animation for a short amount of time.
[LSWCW-27660] 360 - Gamewide - Co-op - Controls - Controller only rumbles for the co-op partner at the status screens.
[LSWCW-28368] 360 - Gamewide - Characters / Animation - When Aurra Sing attempts a quick burst of fire with a double jump one of the shots doesn't appear to be fired from her gun
[LSWCW-11742] specials with tt game visibility animated to OFF start visible if instanced
[LSWCW-13153] Joints do not seem to be instanced correctly within instanced gizmos
[LSWCW-15960] Latest experimental does not convert tech level
[LSWCW-28064] Wii - Gamewide - Ground Assault - Graphical - On levels that don't allow the player to build, the map does not display colour rings. Just white dots.
[LSWCW-26682] 360 - Gamewide - Character Animation - When a Non clone character who use a single hand gun performs a double jump and fires it appears the first shot is coming from there empty hand
[LSWCW-26324] Battle of Geonosis - homing spider laser bolts fire inconsistently, sometimes no bolt
[LSWCW-26170] Wii - Jedi Crash - Explot - Player can jump off the top of the LAAT as they are thrown out of it and land on the platform with the Clone, to bypass it
[LSWCW-28825] Group limit needs increasing
[LP-1074] Carry Put Down - Need the option of having Auto Put Down
[LSWCW-28770] 360 - Zilo Beast B - Crash - During the Zillo Beast Fight the game will crash displaying an unskipable NuError
[LSWCW-22271] PS3 - Gamewide - Space Combat - Process Failure / Tech Hang - Freeplay - One of the additional space ships provided to the player may be a ground assault vehicle.  This can lead to falling to death and inifinte death loop.
[LSWCW-20554] Wii - Gamewide - Space Combats - Co-op - Process Failure - Button prompt for landing on ships does not appear for player 1 in splitscreen
[LSWCW-28450] Wii - Gamewide - Process Failure - Not all Droid characters can interact with Droid panels
[LSWCW-28414] Wii - Gamewide - Process Failure - Co op - If both player one and player two stand on the holo table access panel at the same time in split screen Horizontal or Vertical player ones reticule will be off centre
[LSWCW-28358] Wii / 360 - Jedi crash - tech hang - co-op - If one player uses the sabrecut pad and then drops out the sabrecut becomes unusable.
[LSWCW-27424] Defenders of Peace - If you stop using the force on the core before it completes, there is a camera pop once it returns to hovering above the ship
[LSWCW-26752] 360/Wii - The Hidden Enemy - Process Failure - There is currently endless amounts of debris spewing out from the Tridroid's destroyed leg joint.
[LSWCW-17558] PS3 - Blue Shadow Virus_B - Graphical Art - Story - With Obi-Wan when you are inside the bunker, after the purple extractor fan has fallen through the floor, if you use the force you can see down through the rocks
[LSWCW-26399] Wii - Gamewide - Graphical - Silver Lego objects barely change colour making it difficult to tell if you're hitting it
[LSWCW-25551] Wii - Gamewide - Graphical - Gold Bricks and Gold Brick related items such as the Superkit and Access Doors in the HUB appear very dark, almost Brown instead of Gold
[LSWCW-28609] 360 - Gamewide - Crash - On a few occasions the game has crashed during the intro to a level after producing the NuError 686
[LSWCW-22032] Hints needed for the first uses of radio troops
[LSWCW-16819] PS3  - HUB - Invisible Hand - Crash/Hang - When destroying a MagnaGuard and Cad Bane in the HUB the game will crash
[LSWCW-21501] Wii - Ambush - Ambush_Intro - Game - Cutscene Animation - King Katuunko' s wings have no animation during the intro cutscene.
[LSWCW-28239] 360/Wii - Resolute HUB - Hangar - Crash/Hang - Possible to tag to a different character whilst taking off to space combat. Results in a crash
[LSWCW-25786] 360 - Gamewide - Process Failure - With the dual wield extra on, throwing a lightsaber, then bringing manual targetting will cause the thrown lightsaber to immediately return to the players hands
[LSWCW-28055] Wii - Jedi Crash - Co-op - After activating the proton torpedo dispenser and destroying the pink targets, the player who is not in a ship will be in a death loop after the midtro.
[LSWCW-26289] Innocents of Ryloth - Cannons shoot at doorway
[LSWCW-28196] Wii - HUB - Space Combat - Performance - When the player flies outside to trigger the Space combat mission the debris \ enemy ships \ Gold brick will eventually drop in.
[LSWCW-27020] Wii - Innocents Of Ryloth B Freeplay - Process failure - If you stand in the path of moveable box and use force to drag box towards you until you're flush against the wall, Player will clip through box and become stuck
[LSWCW-26285] Innocents of Ryloth - If you swap between section A and B then back again the game crashes.
[LSWCW-26254] Wii - HUB - Process Failure - Hearts released from destroyed ships do not float in space.
[LSWCW-28755] 360 - Defenders of Peace - RTS (Ground Assault) / Tech Hang - Player can no longer build a cannon to destroy the silver Lego wall
[LSWCW-28611] Wii - Quell Ground Assault - Crash / Hang - cRTSVehicleTracker::CanBePickedUpByDropship - When killed by an ARC Energy Cannon as you board the AT-AP
[LSWCW-27997] Wii - Ground Assault - Christophsis - CIS - Tech Hang - Load into the level with correct characters but Anakin and Ashoka are also present and you are unable to win
[LSWCW-26522] Wii - LairOfGrievous_A - Process Failure - The right MagnaGuard is unable to aim his rocket launcher correctly at  you
[LSWCW-25470] 360 - Gamewide - Continuity - A Player mounted on a turret will appear un-phased when he dies, he does not explode nor respawn
[LSWCW-21430] 360 - GeonosianArena - Process Faliure - Obi-Wan does not need to climb his pillar to complete the beginning section.
[LSWCW-27733] Wii - Gamewide - Ground Assault - Sound: Music - No celebration music / theme played when Republic or Separatists win the mission.
[LSWCW-27912] Wii - Hub Invisible Hand Staging Area - Process Failure - Vehicles - Issues unlocking Separatist vehicles in the Staging Area of the Invisible Hand
[LSWCW-27439] 360 - Innocents of Ryloth - InnocentsOfRyloth_B - Process Failure - Using an explosive weapons on the Twi'lek Prisoners will create studs and blue debris.
[LSWCW-28482] Wii / 360 - Gamewide - Text - If player enters a Hyper Drive Ring and then exits without changing layers, he remains prompted with the 'press A to fly down' hint everytime he stops
[LSWCW-28468] 360 - Gamewide - Process Failure - On the status screen after collecting all 10 minikits in a level, hammering [A] on the minikit section causes the section to repeat in a loop
[LSWCW-28057] 360 - Gamewide - If the player jumps ontop of a recalled enemy vehicle, the player will be taken in the air to a great height.
[LSWCW-27059] 360 - Gamewide - Ground Assault PVP - Graphical Art/Text/Process Failure - If one player has the buy wheel up and the other player also brings the buy wheel up, all the graphics and text for the second players icons will appear on the first players
[LSWCW-27681] Starting Hub characters wrong
[LSWCW-27961] 360 - Blue Shadow Virus D - Tech Hang - If the player waits, obi-wan will run down the corridor towards Vindi. If the player switches to him, he will get through the door before it shuts, causing Vindi to not be present
[LSWCW-28510] Ground Assault - Arch enemies don't seem to do much. Spent a lot of time just stood next to each other.
[LSWCW-28575] 360 - HUB - Space Combat - Process Failure - Stealth ship does not uncloak when firing pink torpedoes.
[LSWCW-27755] Credits TT Ident `sometimes` doesn't play all the way through, and sometimes crashs after playing.
[LSWCW-28282] 360 - Gamewide - Process Failure / Crash / Tech Hang - When ship goes out of bounds with the invincibility extra turned on, they will not properly die. This prevents them from changing ship, and can cause deathloop or crash if the extra is turned off
[LSWCW-28821] Ground Assault - PvP - Destroy Enemy Bases - Make coin bar smaller
[LSWCW-28275] 360 - HUB - Customiser - Player will often swap characters when they choose to test a character, which enables them to tag bag into the customiser, which can cause them to constantly cycle back to it when attempting to switch
[LSWCW-28814] RTS levels - SPSFX editor not working correctly
[LSWCW-28003] 360 \ Wii - Gamewide - Space Combat - Process Failure - The player cannot retry the a completed Space combat mission. Even though the inidcators are still present.
[LSWCW-27923] Ground Assault - really need to make the red cross only appear ( targeting in cannons ), when its out of range, liberty on ryloth , the tessla can be damaged, and shouls show up as in range ( not a red cross )
[LSWCW-27699] Wii - Malastare - Space Combat - Exploit - Players don't need a Torpedo Ship to complete this Space Mission.
[LSWCW-28787] [JB Request] Torpedo impact effects sometimes occur at the wrong point
[LSWCW-14586] RTS menu SFX
[LSWCW-28715] PC - Controls - One controller in control of both players
[LSWCW-28437] 360 - HUB - Resolute - Character Customiser - Process Failure - Player can create a character with a blaster weapon, then if they change the weapon to a light saber while using the character they will have Jedi abilities but still carry the blaster.
[LSWCW-28776] Storm over Ryloth - When wiping between turret and space sections the player has pad input during the wipe.
[LSWCW-28664] [JB Request] Text / 2D icon offsets don't align properly as soon as we get outside 4:3 aspect ratio
[LSWCW-28527] Ground Assault - Represent vehicle "lives" with different coloured hearts. Last life = silver, next = orange, next = green (where applicable)
[LSWCW-28521] Ground Assault - Need to scale "clones win" (etc.) text up slowly as it draws. It shouldn't be split by the split screen line. Needs Victory SFX.
[LSWCW-28752] Some joypads (Thrustmaster Firestorm dual) can't reach full analogue range on diagonal positions
[LSWCW-27367] Innocents of Ryloth B - When the last tank dies the power beam and shield covering the prisoners needs to flicker before the outro kicks in and the shield switches down.
[LSWCW-26291] Innocents of Ryloth -	We need to kick the player out of the cannons and power them down once the silver armour is taken out of the last tank to prevent the player trying to use the cannon on the tank.
[LSWCW-28267] 360 - Legacy Of Terror - LegacyofTerror_A - Freeplay / Process Failure - Invisible barrier stops rapid fire character from destroying top gold blocks infront of jedi jump position
[LSWCW-28274] Wii - Gamewide - Game - Graphical Art - The glow from the centre of the lightsaber is so bright that you are unable to see the lightsaber's colour.
[LSWCW-27922] Ground Assault - enemies are too agressive when you take over a cannon ( other cannons kill you too quickly )
[LSWCW-21408] JB Space combat bonus feedback - should be able to start a mission by hitting bubble with missiles as well as lasers
[LSWCW-13352] Ground Assault - If one player chooses to drop out, display a countdown from 10 to give them a chance to drop back in/put the pad back in etc before dropping them out properly. When this happens, the other player wins.
[LSWCW-28466] Wii - Co-op - Camera split screen - Friendly force aura is not centered on target when looking through allies camera.
[LSWCW-27023] 360 - Hub Resolute - Save and Exit option - Crash - Crash dump occurs if you access and close the GUIDE while autosaving, then re-opening and dismissing at the following black screen.
[LSWCW-22330] 360 - Ground Assault PVP - Destroy The Statues - Process Failure / Tech Hang - The Mouse Droid can pull the switches to destroy the statues but the statues arn't destroyed leaving the switch unusable by any other character
[LSWCW-27577] 360 - Gamewide - Space Combat - Story/Freeplay - Co-op - When player 1 drops out, they are unable to rejoin the level.
[LSWCW-27091] 360 - Battle of Geonosis - Freeplay - Process Failure - The mini-kit building at the top right of the map does not show a target icon on the floor at the TX-20 panel to show that the player can use it.
[LSWCW-28523] Ground Assault - Command centre should be harder to destroy - get AI to all focus on player that is attacking it.
[LSWCW-28496] Gungan Genaral - needs torpedo hint when near power tower
[LSWCW-27070] Wii - Jedi Crash - JediCrash_A - Free Play - Process Failure - Crane LEGO build-it works inconsistently; most of the time player is left hanging / stuck to the top of it when they attempt to grapple to it and slide down
[LSWCW-26825] PC: Sound: Frontend: Attract Mode movie volume and Coming Soon trailer volume are not controlled by Sound or Music settings...always play at full volume.
[LSWCW-24590] PC: UI: Audio Volume (frontend): Customized Main Menu "Audio Volume" settings are not preserved, if user does not make a savegame.
[LSWCW-27688] Wii - Rugosa - Space Combat -Tech Hang - The Space Combat mission is too difficult to complete as not enough of the Mantarays appear and the stud counter is too high to fill
[LSWCW-28478] Wii - Front End - Compliance / Process Failure - After resetting the console in the HUB, an option to either Delete or Corrupt the games save data can come up before the game loads.
[LSWCW-28096] 360  Geonosis - Space Combat - Tech Hang - When the Gold Lego begins to flash, players lasers pass through them, making it very difficult to complete the Geonosis Space Combat
[LSWCW-28544] HUB - Button prompts on customiser can appear on wrong side of screen in two player depending on who is on what side of the split screen
[LSWCW-27553] Space Combat - Maridun - bubble needs to be hidden inside a black LEGO object, otherwise it's weird shooting down good guys as a mission.
[LSWCW-28174] Wii - Ground Assault - Gamewide - Tech Hang - Dwarf Spider Droid does not unlock in the Ground Assault vehicle selection screen after building and riding during a mission
[LSWCW-26585] Wii - Gamewide - Character Customiser - Characters - Custom characters that are equipped with a blaster / gun weapon are able to put it away / holster it when pressing [ Z ]
[LSWCW-26584] Wii - Gamewide - Character Customiser - Characters - Custom characters will briefly attempt to use grapple lines before failing to do so when stood on the relevant panels
[LSWCW-28542] HUB - At end of campaign on the status screen it should say "finish story" instead of "continue story" before the end of story cutscene plays
[LSWCW-21640] 360 / Wii - Innocents Of Ryloth - InnocentsOfRyloth_B - Free Play - Graphical Tech Art - Terrain - Possible to see the Ground Assault cannons through the closed door when using a character's sniper scope sight
[LSWCW-16581] Enable motion blur on the scenery in HiddenEnemy_D
[LSWCW-28051] 360 - Jedi Crash - Tech Hang - Freeplay - The player is unable to successfully land on a landing pad
[LSWCW-27074] 360 - HUB - Space - Local Co op Process Failure - If one player drops out while flying then drops back in again, there will be a stationary copy of the ship they were flying.
[LSWCW-27932] 360 - Grievous Intrigue - GrievousIntrigue_C - Co - Op Mode - Tech Hang - Once you have landed the Jedi Shuttle to release the platforms, jump back into the ship then drop out and rejoin, the ship will disappear and the player is left in a death loop.
[LSWCW-28511] Ground Assault - Need flashing icons on mini map for command centre/statues.
[LSWCW-27838] 360 - Gamewide - Credits - White TT screen plays after dismissing the sign in status change message at the credits instead of returning to the title screen.
[LSWCW-28498] Ground Assault - When a player dies using a radial menu, they should break out of that context
[LSWCW-28571] compile out legoapi\legoprofiler.h if not GameOptions or other suitable define
[LSWCW-27743] PC - non-microsoft pad reconnect isn't detected
[LSWCW-28569] compile out legoapi\rideobject.cpp in clonewars
[LSWCW-28562] compile out gameapi\support\XML\XMLOut.h in FINAL
[LSWCW-28566] compile out legoapi\TeamManager.h in clonewars
[LSWCW-25547] 360 - Ground Assault: Separatist - Gamewide - Process Failure - Half of the switch pad circle is cut off from the grey build pad
[LSWCW-26940] 360/Wii - Gamewide - Process Failure / vehicle - Speeder can continually use boost by constantly pressing the boost button and changing direction very slightly every so often
[LSWCW-28494] Orphan vehicles should be picked up if redeployed
[LSWCW-21217] JB HUB Feedback - Character Customizer
[LSWCW-21320] Ground Assault - Status Screens
[LSWCW-22252] HUB - GFX memory reduction
[LP-2523] force committing html files with the data
[LSWCW-28633] newly exported animations don't seem to progress past frame 1 when put in a Giz Obstacle and triggered
[LSWCW-25987] 360 - Castle of Doom C - Story/Freeplay - Process Failure - Players are able to do a super jump in this area which sends them quite high
[LSWCW-28517] compile out legoapi\suits.cpp in clonewars
[LSWCW-27999] Add CharInst debug render option to print on screen the material mappings and material name
[LSWCW-27773] RTS: Single frame of vehicle appears on pad before delivery
[LSWCW-27626] Wii - Gamewide / Ground Assault - Process Failure  - When building your barracks, its possible to get player trapped inside.
[LSWCW-26594] Wii - Gungan General - Story -Graphical Tech Art/Process Failure- A baseplate appears under the unprotected silver pylon after destroying it in the top right corner of the level
[LSWCW-27519] OG9 homing droid animation glitches on hiddenenemy_b
[LSWCW-28564] compile out gameapi\edlevel\editor\edcommand.h in FINAL
[LSWCW-25789] 360 - Freeplay - Jedi Crash - Sniper attacks cannot destroy super battle droids
[LSWCW-27095] 360 / PS3 - Achievement / Trophies - Blending In - This achievement should be story mode only
[LSWCW-16134] Wii / 360 - Blue Shadow Virus A - Process Failure - Spamming the [B] / [X] button when falling in the swamp with the Clone Trooper causes him not to die/respawn
[LSWCW-27902] Gamewide - Some cheat codes need to be altered
[LSWCW-27917] Wii - Gamewide - Vehicle / Sound Effects - Co-op - If the player holds boost and fire with rapid fire ships the audio from the Wii remote will become corrupt. This also happens if both players fire at the same time.
[LSWCW-27544] Space Combat - Refine double-tap code so that you have to have not been pushing a direction before the double tap is counted - see Jon.
[LSWCW-27541] Space Combat - If you land after triggering a space bonus mission, but before it's finished, it should display "mission cancelled", play the fail sfx and stop the mission music.
[LSWCW-23246] 360  - The Zillo Beast - ZilloBeast_A - Story / Freeplay - Tech Hang / Process Failure - If player destroys the X target on the gold Baseplate before the 5 second timer is up, the player cant rebuild the X target (Tech Hang) and gets a NuError (1718)
[LSWCW-27531] Space Combat - Gold LEGO asteroid pieces need to visually heat up like gold LEGO in rest of game
[LSWCW-14249] 360 - Innocents of Ryloth - Innocents of Ryloth_B - Tech Hang - Double back through transition causes block to get stuck causing a tech hang
[LSWCW-26623] WII - Weapons Factory - WeaponsFactory_A - Freeplay - Game crashes when the third wave starts, or very soon after
[LSWCW-28220] 360 - HUB - Resolute - Character Customiser - Process Failure - The player is able to put hair or a hood onto any of the character heads that aren't suppose to have them.
[LSWCW-28153] 360 - Hub - Graphical - Display information from the holotable shows up in front of the player character when they jump
[LSWCW-23302] 360 - HUB - Tech Hang- Local Co-op- Ship gets dragged back into hanger when player 2 drops in as the ship is leaving, forcing Player 1 to drop out
[LSWCW-21089] 360 - Jedi Crash - Tech Hang/Process Failure - Player can incur a tech hang by producing multiple copies of the Consular-Class Cruiser to a point where no more can be docked and the player cannot progress any further
[LSWCW-27883] 360 - Jedi Crash - Tech Hang / Crash - Co-op- If 1 player drops out of the game whilst landing and rejoins the game whilst the second player is walking around they will spawn without a ship or the game will crash
[LSWCW-27304] 360 - Jedi Crash - Freeplay - Process Failure - The flying Probe Droids drift down to the bottom plane / level where they cannot be shot.
[LSWCW-28371] 360 - Gamewide - Ground Assault - Process Failure - When a vehicle is recalled, such as players using the switch on ground support pads in PvP, if the vehicle is destroyed while being collected, the dropship will disappear.
[LSWCW-28158] 360 - Ground Assault - Dead Moon of Antar - Republic - Tech Hang - Level does not end once all the buildings have been destroyed
[LSWCW-28137] 360 - Gamewide - Exploit / Process Failure - Ground Assault - By constantly blocking rocket attacks from clones will make the player become invincible.
[LSWCW-27604] 360 - Destroy Malevolence - DestroyMalevolence_B - Freeplay - Process Failure / Exploit - The proton torpedo targets can be targeted and destroyed by standard rockets
[LSWCW-13821] 360 - Destroy Malevolence - Destroy Malevolence_A - Animation - The respawn cloud effect appears where you hit the train, not where you actually respawn.
[LSWCW-27891] 360 - Achievements - Graphical - Icon for "They'll never see us coming" achievement has x10 on it when this is now gained by winning 3 consecutive PvP battles
[LSWCW-14814] Geonosian Arena - Acklay shouldn't really get caught on Reek and should ideally try and avoid him
[LSWCW-27548] Space Combat - On ships that have infinite torpedoes, can we add them more elegantly when they leave the ship - see Jon.
[LSWCW-27557] Space Combat - Naboo - very easy. The moons pop on very visibly, not sure how you can disguise that though. Lots of frame out.
[LSWCW-28515] compile out legoapi\interactivedisplaymanager.h in clonewars
[LSWCW-28518] compile out legoapi\mindcontrol.cpp for clonewars please
[LSWCW-28520] compile out legoapi\phobia.cpp
[LSWCW-28522] compile out legoapi\NetStringBuilder.h
[LSWCW-27679] Turret camera
[LSWCW-27561] Space Combat - Malastare - good guy missiles shouldn't destroy black LEGO. Missiles can destroy photon target as well, they shouldn't.
[LSWCW-13410] Gungan Genaral - Freeplay 10 - Comedy Vehicle, Place a standalone Small vehicle type air pad in the level that has R2 Astro Mech access
[LSWCW-8496] Silver lego Hints - Can we disable the silver LEGO hint for Duel of the droids as its playing all the time.
[LSWCW-8498] Sabre Cut - Can we allow the player to be able to trigger sabre cuts with both X and B.
[LSWCW-28506] Ground Assault - Detonators seem inconsistent. Couldn't detonate cannon hijacked by enemy. (faction bug?)
[LSWCW-27935] General JB Feedback - when you have watched or skipped the credits, the percentage appears on screen with a sound effect. It also starts to play music, it shouldn't start to play music. Just the sfx.
[LSWCW-12682] Hub - Holo Table
[LSWCW-27796] Innocents of Ryloth B - Dome shield won't close if you move away from the switch
[LSWCW-27756] Geonosian Arena: Spamming fallen Nexu with Reek A/B buttons can push it through the floor.
[LSWCW-27356] Ground Assault - Need default speeders in all ground assault levels.
[LSWCW-27936] General JB Feedback - any plans for concept art behind the credits scroll like in other games?
[LSWCW-28493] Castle of Doom A - spellit physics and auto complete issue
[LSWCW-27924] Ground Assault - ai arnt damaging buildings at all ( they should be taking 25 - 50% off )
[LSWCW-27727] Krawlies Optimisation LSV off in Geonosian Arena on Wii
[LSWCW-22981] Proton shots
[LSWCW-27295] Second phase
[LSWCW-26187] Wii - Space Missions - Save / Load - Quitting to the title screen while on a space mission will cause the space mission level to become mixed up
[LSWCW-27436] Defenders of Peace - The Defoliator needs an orange health bar.
[LSWCW-20583] Defenders of the Peace - your ai shouldn't destroy the defoliator
[LSWCW-21567] Wii - Resolute HUB - Performance - Poor framerate when returning to the Resolute - HUB upon completing a level.
[LSWCW-25474] 360 - Gamewide - Vehicles / Tech Hang - Progressing naturally in the game you cannot unlock a number of vehicles.
[LSWCW-8675] 360/ PS3 - Defenders of the Peace - DefendersOfThePeace / Battle of Geonosis - Collision - If the player is situated in front of an enemy cannon while attacking it, it will push the player through the ground
[LSWCW-25776] PS3 - Achievements - Win 10 Arcade Battles needs to be changed
[LSWCW-19636] PS3 - Legacy of Terror - LegacyofTerror_C - Freeplay - Graphical Art - When player is riding the giant spider down corridor there is no light from troopers helmet making is extremely hard to see.
[LSWCW-27151] PS3 - HUB - Invisible Hand - Process Failure - All red bricks in the Invisible hand are priced at 25,000 studs
[LSWCW-22506] PS3 - Hub Resolute - Process Failure - The purple stud left where a red brick were cant be picked up, cannot collect the purple stud in Holotable room either
[LSWCW-17248] PS3 - Hub - Resolute - Graphical Art - Returning from the Hangar Bay to the Reactor Room the graphics for the connecting corridor will be missing
[LSWCW-16774] PS3  - Gamewide - Space Combat - Player has no health Displayed
[LSWCW-23344] PS3 - Gamewide - Characters - Astromech Droids cannot shock humanoid characters with their Arc Welder
[LSWCW-27460] 360 - HUB - Process Failure - When selecting a vehicle for a Ground Assault mission if the user backs out on the vehicle selection screen a brief image will flash up showing all the vehicles in the game
[LSWCW-27804] 360 - Gamewide  - Text - When using the turrets and pausing the game, player name will appear as a text string
[LSWCW-20839] 360 - Ambush_A - Characters / Graphical - Super Battle Droids will leave scorch marks on gold Lego when they shoot it
[LSWCW-27672] 360 - HUB - Resolute- Co-op/Split screen- Camera - The camera will pan out and clip through objects when entering and exiting holotable in Hanger area while in splitscreen mode.
[LSWCW-27840] 360 - Ground Assault - Gamewide - Process Failure - The AT-AP walker can interact with the destruct plungers inside friendly bases
[LSWCW-27779] 360 - Maridun - Separatist Ground Assault - Level will crash after destroying on of the electricity generators
[LSWCW-27675] Wii - Gamewide - Freeplay - Crash / Tech Hang - Using the sniper rifle just after transitioning on specific levels will cause the game to freeze
[LSWCW-27028] Wii - Geonosian / Jedi Arena -  Story - Graphical Tech Art -  The orange pad from the first grapple point will appear around the Nexu's neck when it jumps up the pillar towards the grapple point.
[LSWCW-27165] Wii - HUB - Holotable - Local Co op - Graphical - While in local co op the target redical on the holotable showing where the player is. Is missing. Only in local co op and only for player one.
[LSWCW-21542] 360 - HUB - Compliance TCR006 - Static screen of up to 10+ seconds after quitting out via the pause menu straight after the autosave completes. (4-5 seconds on emulation)
[LSWCW-8344] 360 - Defenders of the peace - AI / Vehicles - The AI will not engage enemies when riding a BARC speeder.
[LSWCW-26040] Weapons Factory (Ground Assault) - Clones are following Rex, even though he is not player controlled anymore
[LSWCW-18867] ATTE - AI turret can target things that are really far away in defenders of the peace and can cause an occasional stutter as they try to target and then time out
[LSWCW-5520] glitch as level begins
[LSWCW-24076] Ground Assault - change pvp character icon surrounds to green & red representing the 2 sides
[LP-2254] PlayLEDANimation Reverse not working
[LSWCW-15368] Spacecombat - The edge of space...
[LSWCW-27965] CWHub: The timings of the directional system lights fading off and the hyperspace light comming on needs to be improved
[LSWCW-19751] PS3 / Wii - Rookies_B - AI - If the player leaves Hevy in the middle of the droid platoon and switches back to the other clones, when viewed in the split screen orb he won't fire back and will be continually killed.
[LSWCW-20381] 360 - Gamewide - Gameplay - The Commando Droid with the melee weapon can be damaged by melee attacks other than the light saber
[LSWCW-27742] Yet more ELF size optimisations
[LSWCW-27968] Reduce Clonewars ELF size
[LSWCW-27010] Wii - HUB - AI / Co-op / Crash - If a player drops in in the lift, the AI will constantly run into the wall
[LSWCW-27925] Reduce code size to within DOL limits for QA builds
[LSWCW-27572] Wii - Compliance - NLC 8.7 - RESET operations are not disabled when a Disc Error occurs during a write process
[LSWCW-26691] InnocentsOfRyloth_A - Graphics - Parts of the level disappear for a frame or so, when double jumping near the satellite dish.
[LSWCW-25105] DefendersOfThepeace - Character movement - Character  jibbering
[LSWCW-27611] CWHUB: Ships aren't always loading the correct LSV lighting - Example #1
[LSWCW-27690] 360 - The Zillo Beast - ZilloBeast_B - Story - Crash/Hang - Flying around in the stun tank without attacking the Zillo Beast will make the game crash.
[LSWCW-27765] Space combat text needs to go in for Cornwall
[LSWCW-27590] 360 - Castle of Doom - CastleOfDoom_D - Memory Leak - Numemorymanager.cpp / reported memory leak error message occurred when completing Castle of Doom
[LSWCW-5079] cables attached to locomote plugs are drawn with einversed normals
[LSWCW-13942] Dynamic object does not react to water volume moving if it has become stationary
[LSWCW-17662] Hoover jibbers in a comedy fashion
[LSWCW-18737] Can we have the same BuilderOrigin functionality in spellits that we have in obstacles and many other gizmos
[LSWCW-27365] Crash 983734220
[LSWCW-26160] 360 - Hub - Invisible Hand - Tech Hang - Player is unable to land the Slave 1 on the Resolute. It will cause a nu error
[LSWCW-27302] 360 - HUB - Characters/Process Failure - Unlocking Savage Opress via Cheat Code adds 0.2% to the Percentage Meter. As he is a Bonus Character, he should not affect overall percentage
[LSWCW-18926] 360 - Front End \ HUB - Crash - If the player creates two saves, then continues to load and quit from each one. The game will sometimes crash dump with a NuError message (graphics_360.cpp (680).
[LSWCW-27674] Wii - Freeplay - Battle of Geonosis - Crash/Hang - Crash will freeze on a black screen upon attempting to load Battle of Geonosis in freeplay
[LSWCW-18483] 360 - Lair of Grievous_C - AI - Co-op: Local - If players stand on floor switches that are diagonal from one another, one of the AI characters will try to stand on the wrong switch
[LSWCW-17815] 360 - Rookies - Rookies_A - Tech Hang / Ai - A character can become stuck on area before the crane causing other AI characters to respawn beside him making the worm unbeatable
[LSWCW-22446] Wii - The Zillo Beast - The Zillo Beast_A - Story / Freeplay - Collision - After destoying one of the cannons with vehicle player will sink into ground and get stuck
[LSWCW-26174] 360 - Hidden Enemy A - Freeplay - Camera - Placing one character in the freeplay room, the other over the gap next to building two and tagging, causes the camera to clip through the initial building.
[LSWCW-26874] 360 - Hub resolute - Character Customiser- Crash - co-op - If both players are fiddling with the code input section the frame rate will drop and if left will eventually crash.
[LSWCW-26903] 360 - HUB - Hub Invisible Hand - Process Failure / Crash / Hang - Firing with the hailfire droid in the staging area will cause a NuError: LegoTargeting.cpp(850)
[LSWCW-27498] LSW3-7.2.20 Displaying a Message Notifying Users That Wii Remote Transmissions HaveTerminated. Missing text in dialogue box when Wiimote reconnects.
[LSWCW-26550] Wii - NOA PreLot - 14. Guideline 7.1.15 - The player can perform a sort of 'super jump' if they recalibrate the Nunchuk fully in one direction, jump and pause the game, then hold the recalibration command.
[LSWCW-26547] Wii - NOA PreLot - 16. Guideline 2.10 - If the HOME Menu button is pressed while using 'Save and Exit' in the 'Hub' a lock up will occur.
[LSWCW-27220] 360 - Gamewide - Space Combat - Hint Text -The Hint text while in space combat is no longer correct, since the player is no longer able to freely switch levels.
[LSWCW-27476] Wii - Geonosian/Jedi Arena - Process failure  - When enemies are lifted up using force by any spawn door, they seem to snap onto the ground and cannot be lifted back into the air
[LSWCW-25008] 360 - Gamewide - Graphical Art - Coop / Single Player - Story - When in coop with only the two characters in the party, if the player taps the button to change character their portrait will briefly disappear
[LSWCW-20802] 360- BlueShadowVirus_C - Story - Graphical/Tech Art -Electric restraints that are holding Jar Jar and Padme appear detached in the Vindi Boss battle room
[LSWCW-16952] PS3-TRC 30-In the Hub, at the Hollow deck menu, the circle button appears elongated
[LSWCW-24820] 360 - GrievousIntrigue_B - Grievous Intrigue - Graphical - Freeplay - Graphical corruption appears across the screen when rapidly powering up and down Grievous' lightsabers
[LSWCW-17629] 360 - Gamewide - Process Failure - Player unable to lock onto destructible objects with sniper rifle
[LSWCW-20121] 360 - Dual of the Droids - Graphical Art - When viewing a player stood behind electricity through a scope, player appears in front of electricity
[LSWCW-23876] Wii - Gamewide - Status Screen - When a player collects all 10 minikits in the level they are awarded lots of blue studs on the status screen, the studs are awarded but there is no animation to accompany it
[LSWCW-20116] 360 - Gamewide - Exploit / Characters - jumping and hovering of a raised surface as Bane / Fett removes player from enemies target area
[LSWCW-25202] Wii - Hostage Crisis - Hostage Crisis_B - Freeplay - Game - Graphical Art - During the Indiana Jones mini game, he has no facial features.
[LSWCW-20976] Wii - Bounty Hunter Missions -Global - The icon for the Bounty is out of the title safe area when set to 16:9 widescreen.
[LSWCW-23223] 	Wii - NOE/NOA - Letters can overlap each other while renaming a custom character
[LSWCW-21555] Ground Assault - need to ignore multiplier "extras" on assualt and pvp levels to stop balancing being broken
[LSWCW-19015] 360 - Gamewide - Character / Graphical - The Super Battle Droid's character icon, has too much of the Super Battle Droid out of the icon circle.
[LSWCW-23826] 360/Wii - Grievous intrigue / Legacy of Terror - Credits - After the credits play the game hangs on a spinning helmet loading screen
[LSWCW-22206] Wii - Gamewide - Character - Art - Padme has miscolored portions of hair, especially obvious under light.
[LSWCW-9726] Vehicle Complete/Approved - ATTE
[LSWCW-25205] [Pre-Cert Fail] X360 - Character Customiser - Game crashes when attempting to change cape option.
[LSWCW-27795] Innocents of Ryloth A - ATAP leaves turret behind
[LSWCW-26777] 360 - Gamewide - AI / Gameplay - An AI controlled Jedi with his Lightsaber holstered will still deflect laser fire
[LSWCW-18108] 360 - Legacy of Terror_A - Co-op: Local/ Controls/ Camera: Split Screen - At the beginning of the level, if a player drops out, whilst they are using their lightsaber to scale the wall whilst in split screen, they won't be able to rejoin.
[LSWCW-27416] 360 - BattleOfGeonosis - Crash / Hang - Unskippable NuError: RTSVehicleTracker.cpp (1802) - no creaturespecialattach - During regular play
[LSWCW-27413] Ground Assault - Retry option for ground assault bonus levels ( if you fail ) see ben
[LSWCW-26890] Wii - Space Combat - Gamewide - Space Combat/ Collision - If the player is killed in a ship launched from the IH they respawn inside the roof of the IH Hanger
[LSWCW-26936] Wii / 360 - Gamewide - HUD/Ground Assault - Process Failure/User Experience - The Percentage meter does not rise when obtaining Gold Bricks for the Ground Assault Levels
[LSWCW-18384] PS3 \ 360 - Compliance - Achievements \ Trophies - "the force is with you" is given by starting a freeplay level, collecting something and then exiting use save and exit
[LSWCW-27359] CWHUB: Sky clips out on quell when dropping out of hyperspace
[LSWCW-26912] 360 - HUB - Hub Resolute - Character Customisation - Process Failure / Characters / Graphical Art - Characters created using character customisation with red light sabers will be able to move dark force objects but the force aura they have will be blue
[LSWCW-26583] Wii - GrievousIntrigue_C - Camera - In section C the inset in top right shows the Obi-wan section constantly.
[LSWCW-26452] Wii - LairOfGrievous_B - Animation - In the throne room, jumping off to the left toward the Jango panel will cause the AI controlled players to slide across the floor as they follow you
[LSWCW-27738] Gungan Genaral - Health bar size ( slightly smaller )
[LSWCW-27328] JB Hub Feedback - Astromechs can leave their booster particle effects behind in the hub from time to time
[LSWCW-27534] Space Combat - Space bonus mission music should start as soon as the mission is triggered(the bubble is shot). It shouldn't cross fade or fade up or anything. Also, the start mission sfx seems missing.
[LSWCW-25521] 360 - Legacy of Terror A - Camera - If the player lifts a locomote while there are already a few plugged down, the camera will point towards the sky
[LSWCW-26306] CloneWars - JB mentioned that there is still a pause between outro iris-out and "Level Complete" status-screen text appearing...
[LSWCW-27096] 360 - Geonosian Arena - Animation - If the player leaves the reek snoozing on the floor, he appears to briefly bounce up
[LSWCW-27061] 360 - Gamewide - Continuity - When using a ride on \ Vehicle and pressing pause the name under character icon varies between character name and the ride on name
[LSWCW-27573] Wii - 360 - Gamewide - Ground Assault - Separatist - Quell - Level will crash when mission completes or player Quits to HUB.
[LSWCW-27739] Gungan Genaral - Flashing ring on gungan when the base has been destroyed, even though you cant build on it ( the power towers should still give the ring until destroyed )
[LSWCW-27390] 360 - Grievous Intrigue C - Gameplay  Bosses - Grievous will not get damaged if the player does a Jedi slam to him
[LSWCW-27730] JB request - Sniper Scope - don't allow vehicles to be targeted / redrawn...
[LSWCW-27724] Gamewide - Rockets (Bazooka Troop) can destroy power cores!
[LSWCW-27266] 360 - Front End - Text/Localisation - In the front end the 'Long Time Ago in a Galaxy Far Away' text is aligned off-center in French and Danish
[LSWCW-27723] Gamewide - Thermal detonators shouldn't destroy Big Silver
[LSWCW-13360] Ground Assault - Code -- Assorted menu changes
[LSWCW-23252] 360 - Hostage Crisis - HostageCrisis_B - Single Player - Freeplay - Process Failure - In the Indiana Jones minikit game, the lever will stay Green after you lose before you restart the game.
[LSWCW-27542] Space Combat - Once you have enough coins to complete the mission, the coin bar will start cycling before it's finished counting up coins and displaying mission completed. It needs to not cycle until mission completed is displayed.
[LSWCW-23785] 360 - Hub Invisible Hand - Bounty Hunter Missions - User Interface / Process Failure - The game defaults to the "Restart" option instead of the "Continue" option after successfully completing a bounty mission
[LSWCW-23040] Innocents of Ryloth B - No droids present in cannons
[LSWCW-26288] Innocents of Ryloth -	When the cannons are stolen back by the AI they should only have half health so it's not annoying to get them back again.
[LSWCW-24329] 360 - Hostage Crisis_A - Collision - If an enemy is behind the large doors that transition you to Hostage Crisis_B, you are able to throw a thermal detonator straight through it
[LSWCW-24899] 360 - Storm Over Ryloth - Process Failure / Exploit - Pink targets can be destroyed with the turrets
[LSWCW-17874] GunganGeneral_A framout due to CPU - Evolve ~ 10ms
[LSWCW-25041] 360 - Lair Of Grievous - LairOfGrievous_C - Story - Process Failure - When all grapple points for the door puzzle have been used and you throw the respawning box forwards (before Grievous comes out), two nuerrors will occur.
[LSWCW-27191] 360 - HUB - Resolute - Crash - When quitting to the Front End briefly after the autosave icon has disappeared, the game will crash
[LSWCW-27183] 360 - HUB - Resolute - Crash/Hang - Game will crash when testing a custom character and using the lift to enter the minikit bay
[LSWCW-25740] 360 - The Zillo beast B - Graphical / tech hang - Sometimes if your walking along the back wall and and the Zillo beast throws something at you you can get pinned against the back wall.
[LSWCW-27230] 360 - Gamewide - Space Combat - Process Failure - There is no button prompt for the height / plane changing hyperdrive rings in space combat.
[LSWCW-26113] 360 - Hub / Resolute / Invisible Hand / Hanger - Co-op - Crash / Tech Hang - If 1 player uses a ship and disconnects the controller whilst leaving the Resolute or Invisible Hand the game will crash
[LSWCW-26653] Wii - Freeplay - Defenders of the Peace - Characters - Sniper rifle attacks the tanks in this area after manually targetting them will knock off 75% of the tanks health
[LSWCW-27448] 360- Invisible Hand HUB - Collision - Droideka / Destroyer Droid can push Ziro around
[LSWCW-21254] Wii - Innocents of Ryloth - Innocents of Ryloth_Intro - Cutscene Animation - The frame rate drops to 13 fps when the LAAT drops down on top of the gutkurr
[LSWCW-27167] Wii - Geonosian Arena - GeonosianArena - Story - Game - Cutscene Animation - There appears to be a skip in the frame just after the scene where Jango hands an icecream to Boba.
[LSWCW-26853] 360 - HUB - Process Failure - If the player  changes character, while the save icon is on screen, after completing a level. The player will take control of an invisible character.
[LSWCW-26811] 360 - HUB - Characters - Player can use the Plunk Droid in the HUB if they quit to the HUB from Rookies as they are riding it
[LSWCW-27211] PVP - when a player dies, lets try having them drop 10% of their current studs to discourage gung-ho tactics.
[LSWCW-27419] Crash in Dyno Evolve in ZilloBeast_B
[LSWCW-26549] Wii - NOA PreLot - 15. Guideline 7.1.11 - If the player sets the Wii Remote down while their character is being attacked then rumble will disable Screen Burn-in Reduction indefinitely.
[LSWCW-27325] JB Hub Feedback - When a free play party has been selected and shown on screen, it should scroll off screen to the right faster than it does at the moment (check with Saga)
[LSWCW-27330] JB Hub Feedback - Make door to left of reactor room (that leads to character customizer) 6 gold bricks to open it.
[LSWCW-27555] Space Combat - Coruscant - canisters exploding should damage your ship. Need sfx for the explosion. Blowing up the canisters should be the goal, not shooting ships.
[LSWCW-22287] Wii - GrieviousIntrigue_C - ETA-Class Shuttle has no collision when Anakin sets it onto the landing pad.
[LSWCW-27535] Space Combat - Gold bubble shouldn't have a photon torpedo target on it even if you have a ship with torpedoes
[LSWCW-27552] Space Combat - Ruusan Moon - Add Separatist Shuttles to shoot as they are bigger and more obvious as targets.
[LSWCW-26032] Weapons Factory (Ground Assault) - Cannon targeting needs work when excessive panning going on
[LSWCW-27533] Space Combat - Give the asteroids more momentum when you hit them (maybe depending on impact speed/size of ship?). The ship should still stop like it currently does.
[LSWCW-26059] Gungan Genaral - Cannon bolts look strange when they dont reach their target
[LSWCW-27434] Defenders of Peace - When a vehicle can be stolen or a building can be used (like stealing a cannon) the red hit bar should flash on and off as a reinforcement of when you should stop firing and jump on the vehicle
[LSWCW-27571] Jedi Crash - We need to remove the hints for press A to dive etc, the hints need to change to more reflect the new layer system
[LSWCW-26616] Special moves
[LSWCW-25593] 360 - Geonosian Arena - Story - Localisation/Text - French - Intro text disappears too quickly when player remains idle
[LSWCW-18095] 360 - Gamewide - Space Combat Missions - ShadowOfMalevolence_A - Story: Co-op - Tech Hang / Process Failure - Dropping out despawns a second players ship which does not reappear when the player drops in again.
[LSWCW-27603] AAT is only accurate when initially picking a target
[LSWCW-21016] Clone Wars - My Customiser Tasks - Holding Issue...
[LSWCW-27618] LegoSpecialGizmo's don't have their progress set.
[LSWCW-27554] Space Combat - Dead moon of antar - neebray shouldn't ever die, just change layer
[LSWCW-27556] Space Combat - Richi Moon - neebray shouldn't die. They need to flyup when shot, and should never die. The mission is too hard at the moment.
[LSWCW-27564] Space Combat - Tattoine - death layer kills all the bad guys - it shouldn't. Add some tridents as the mission target (keep some vultures as  well though as distractions)
[LSWCW-27560] Space Combat - Rugosa - silver neebray need silver particles (currently they have gold)
[LSWCW-1816] Droideka doesn't play his 'fallland' animation
[LSWCW-27209] Gungan Genaral - can't destroy GOLD plasma torpedo gen with rapid fire clone (shots go over it) so can't get mini kit below it.
[LSWCW-16849] Gold Lego Glow Effect needs to able to be triggered in Cutscene
[LSWCW-24935] PS3 SCEA Pre-Cert TRC 154 The title displays an appropriate error message and does not allow game progress if trophy configuration data cannot be installed due to lack of available space on the internal HDD or another reason
[LSWCW-27431] Defenders of Peace - Small vehicle crate embeds when dropped onto base plate with mini kit doors underneath
[LSWCW-14410] 360 - Defenders of Peace - Defenders of the Peace_A - Collision - Invisible piece of collision near where Cody is trapped by debris
[LSWCW-27203] Gungan Genaral - in free play both characters need to start near each other
[LSWCW-27563] Long time ago text doesn't fit in the safe area when set to 4:3
[LSWCW-23691] 360 - Compliance - Achievements - "they'll never see us coming" can only be done in one sitting for player 2. Make consecutive wins instead
[LSWCW-14565] 360 - Hub - Co-op - Camera: Split Screen - Camera remains in split screen when both characters are in the lift
[LSWCW-8881] Crash 7151
[LSWCW-27587] Ground Assault - Christophsis - Separatist - Only Anakin appears as an Arch Enemy, also he is part of the player party and follows you around
[LSWCW-5196] Ground Assault - Enemy cannons having difficulty hitting the player, even when right in their base
[LSWCW-25552] 360 - Castle of Doom - CastleofDoom_D - Freeplay - Tech Hang - Using Ventress to pick up Ashoka lightsaber then changing character will cause the lightsaber to drop, doing this multiple times will result in Ashoka not responding
[LP-2563] Compass - Player should only walk
[LSWCW-27201] Gungan Genaral - player seems to die if the vehicle or building they were using gets blown up with them in it.
[LSWCW-27253] 360 QA (and probably Wii) - after finishing GeonosianArena outro, a "BgProcProcessLoadingCallback" bg-proc begins which causes WorldInfo_ClearAllIfAllowed() to block...
[LSWCW-27606] Wii/PS3 After opening and closing home/xmb with controller 2 after disconnecting controller 1, cutscenes will freeze indefinitely
[LSWCW-26544] Wii - Gamewide/Bounty Hunter Missions - Process Failure/Graphical - Any objects destroyed will re appear when attacked after mission has been restarted
[LSWCW-26950] Gungan Genaral - Torpedo can target a ray shield protected hardcell ( and often hit it destroy buildings, damaging it, but not always )
[LSWCW-26537] Wii - Gamewide - Bounty Hunter Missions - Process Failure - Can repeatedly switch character upon completing mission or out of time
[LSWCW-24610] Wii - Gamewide - Free Play - Crash/Hang - Repeatedly switching characters whilst running can cause the game to crash if player starts the game as one of the Super Battle Droid models.
[LSWCW-27428] Defenders of Peace - need to also add only make the vehicle generator console appear when the vehicle is a distance from the pad
[LSWCW-27527] Crash in JediCrash_A re: killparts / dumping characters...
[LSWCW-26951] Gungan Genaral - Picking up of enemy vehicles, the player should be ejected as the ship is picked up, not
[LSWCW-27205] Gungan Genaral - tanks and speeders all get cluttered around you, seems too manic.
[LSWCW-750] Create a simple grid system for the rts which maintains a list of rts base pad  objects.
[LSWCW-14441] Character Debris System
[LSWCW-27410] HiddenEnemy_A - Cannon no longer rotates back to it's default orientation before switching out to become tech
[LSWCW-27423] Centralize the icon on the autosave warning screen between the texts.
[LSWCW-19022] 360 - Lair of Grievous - Lair of Grievous_A - Story - AI - Door is hard to open as there are two grapple switches you have to use yourself as the AI will not pull the other one
[LSWCW-24451] GeonosianArena - Evolve taking ~12ms
[LSWCW-27318] Wii - Recovering from a Disc Error during the title screen will cause the background character/vehicles to freeze.
[LSWCW-27521] Thread deadlock - GameFramework::m_ExitLevelEvent vs. SoundManager::BgProcProcessLoadingCallback - waiting for sound to finish playing
[LSWCW-26373] Wii - NOA PreLot - 1. Compliance - The 'Skip' button prompt displayed during the coming soon preview video becomes cut off when ignored.
[LSWCW-27137] Portal max frustra exceeded.
[LSWCW-27415] LSV issue on Driods Tanks in New game start screen
[LHP-26742] Max font character limit needs increasing for Japanese Potter font
[LSWCW-21277] Need a Call back when Clones are deployed in RTS for the Achievements
[LSWCW-21558] Droids in Duel Of The Droids C don't go to locator
[LSWCW-26634] All Platforms - DestroyMalevolence_A - Gameplay - The door from the corridor to the train room is not triggered by R2 being force lifted or a player tagging to an AI
[LSWCW-27404] Crash in LoseHead in HUB with TX20
[LSWCW-26807] Wii - Gamewide - Tech Hang / Process Failure - When player goes from the first landing pad to the next, exits the star fighter and gets killed they will respawn back on the other pad with no ship to complete the rest of the level with.
[LSWCW-24644] Wii - Weapons Factory / WeaponsFactory_A - Story - Crash / Hang - The game will hang when the cutscene for the third wave is triggered.
[LSWCW-25679] 360 / Wii - Gamewide - Collision / Camera - When lifting a Magna Guard with the force and dragging him towards the camera the camera will clip through him completely.
[LSWCW-27263] Wii - Gamewide - Camera: Split Screen - There is a flickering white lighting effect along the split screen in Co-Op
[LSWCW-25455] 360 - Gamewide - Vehicles - AT-TE legs animation seems to frequently distort for a fraction of a second when walking in one direction, very rarely when walking in the other
[LSWCW-26164] Wii - Rugosa - Space Missions - Process Failure - It is not possible to target the silver LEGO Neebray with missiles
[LSWCW-27288] 360 - HUB Resolute - Camera - Changing systems causes the camera to permanently pan through the floor, making it impossible for the player to navigate
[LSWCW-27432] Defenders of Peace - Buildings start to smoke even when only 1 hit landed on them. Make sure the smoke starts at a sensible damage level and escalates accordingly
[LSWCW-25327] 360 - Front End - Graphics - No prompt to show that the Pirates trailer can only be skipped using A then Y
[LSWCW-27261] 360 - Jedi Crash - Tech Hang - Co -op - Triggering the minicut next to the second landing pad results in both players losing all control of their ships
[LSWCW-26046] Weapons Factory (Ground Assault) - Need to be able to summon the build menu from the power line grid area
[LSWCW-27449] Crash 6088
[LSWCW-26801] ATAP - when blending from Strafe anim to walk anim there is a slide of the feet despite all the flags being told to trigger on blending in/out
[LSWCW-27435] Defenders of Peace - Add "press A to cancel strafe" hint when you are strafing. If you destroy the target, the hint should come up next time you strafe until you press A
[LSWCW-27332] JB Hub Feedback - Try turning off object avoidance in space levels for asteroids etc.
[LSWCW-27426] Defenders of Peace - When you build a shield generator it should power up without you having to pull the switch
[LSWCW-27206] Gungan Genaral - if you power down an enemy shield with the switch, we should pull camera back so you can see it happen (but don't stop player from moving around)
[LSWCW-27412] Ground Assault - Improve tagging
[LSWCW-27321] Super Tank
[LSWCW-27331] JB Hub Feedback - In space hub, bubbles should always be in the centre between both ships
[LSWCW-22399] Super Battle Droid - when moving and repeatedly and quickly pressing the B button, the character looks glitchy
[LSWCW-27362] Ground Assault - AAT's should be able to strafe buildings
[LSWCW-22764] Wii - Grievous Intrigue - GrievousIntrigue_C - Tech Hang - Player cannot fly the Jedi Shuttle when switching to Anakin, preventing progression.
[LSWCW-27414] Ground Assault - Change strafe lock gfx to the blue cross targeting one
[LHPII-78] Animation export problems using smart exporter on HP2
[LSWCW-27339] General - Force built-its tend to pop compared to if you hand build the same object. Gold door to overlook in hub is good example, or lift door in bridge at start of game
[LSWCW-21060] Geonosian Arena - Anakin Dynamic Rope Length.
[LSWCW-27347] Geonosian Arena - Arrows pointing towards the bosses in Geonosian Arena should be red, not blue
[LP-2437] HUB - Reminder that the level select / freeplay boards aren't being triggered
[LP-2520] TTAM Checksum failing commit
[LSWCW-26258] Wii - HUB - Invisible Hand - Hangar - Collision - The side attachments on the 'ship select' control panels will behave erratically when driven into by a ride-on vehicle.
[LSWCW-4390] Entering the LED causes 30 second hang
[LSWCW-26364] General - When the gold brick was counted up for finishing the level, it didn't tell me what I got the brick for
[LSWCW-26913] Jim/Leon comment about LEGO bases on RTS levels: They dont fade like they do on NXG
[LSWCW-26944] Gungan Genaral - Camera blend to getting on vehicles needs improving
[LSWCW-27340] General - Collecting vehicles in game (like speeder from battle of geonosis) doesn't work correctly when they are credited to you on the status screen. They just click into the centre of the character grid. They need to click into their own grid etc.
[LSWCW-27384] CWHUB: Level won't load correctly - audio error
[LSWCW-27343] Check size of rigidobject and entity object
[LSWCW-26173] Gungan general - when jumping into a pirate tank and jumping out the character appears to have no collision for a small period of time
[LSWCW-26753] Status Screen - Space Missions - Make JB changes
[LSWCW-27385] Keyboard mapping for P1/P2 right pad buttons are wrong ie KJUH should be UKJH
[LSWCW-21404] JB Space combat bonus feedback - capital ships need laser firing sfx, and laser impact sfx
[LP-2521] TTAM - Commit dependencies are incorrectly matched on files with longer extensions
[LSWCW-23326] Rugusa - When Neebray Manta are killed, the studs will be added to the players total
[LSWCW-21402] JB Space combat bonus feedback - need to show gold brick being collected to panel
[LSWCW-23254] 360 - Hostage Crisis - HostageCrisis_B - Single Player - Freeplay - Gameplay - Once you get the Minikit from the Indiana Jones Minigame the screen still reads "Game Over."
[LSWCW-21129] Ground Assault - PVP hints need to be displayed
[LSWCW-25175] Ground Assault - if you enter a small vehicle, it should be marked and behave as a speeder ( teleporting/no driver ) until you enter another ( or a speeder ), the speeder will still teleport along with you
[LSWCW-27199] Gungan Genaral - need plasma torpedo hint when near the torpedo gens. Something like "use these torpedoes to destroy the power towers"
[LSWCW-27357] Ground Assault - In a ground assault bonus level, there should never be a "draw"
[LSWCW-27272] Hints for access panels
[LSWCW-20512] PC - Tag_DrawIconMsg draws icon at wrong offset
[LSWCW-25843] 360 - PvP - Gamewide - Co-op - Process Failure - Button prompt for other player to get in and out of vehicles appears on both screens
[ER-3426] Animation Manager performance issue in Clone Wars Hub Hanger
[LSWCW-26450] Wii - Gamewide - Process Failure - Loading the HOME menu will cause the screen to flicker black for a second.
[LSWCW-22416] Wii - Ground Assault - PvP - Performance - Christophsis - Severe performance drop when destorying props and collecting studs while on the Speeder.
[LSWCW-26800] 360 / Wii - Innocents on Ryloth - InnocentsOnRyloth_A - Crash - Crash occurs when opening the door at the end of the level.
[LSWCW-26620] Turret
[LSWCW-21829] Toggle stutter
[LSWCW-26262] 360 - Gamewide - Characters - The Imperial Guard is unable to harm AI Jedi characters
[LSWCW-22722] 360 - Gamewide - Extras - Process Failure - Jedi characters can remain with two lightsabers with the Dual Wield extra turned off after using saber throw
[LSWCW-25362] Castle of Doom A - Locomote baseplate in front of Jabba is invisible when built
[LSWCW-26454] 360 - HiddenEnemy_C - Hidden Enemy - Crash / Hang - Freeplay - Game will crash after forcing Ventress' lightsaber into the hands of a bounty hunter and attempting to pick up the dropped pistol
[LSWCW-26505] 360  - HiddenEnemy_C - Hidden Enemy - Process Failure - Freeplay - If the player swaps character in certain places while wielding Ventress' lightsaber she will be unable to locate her lightsaber
[LSWCW-27198] Gungan Genaral - strafe shouldn't lock on to power towers or gold LEGO (generally)
[LSWCW-26943] Gungan Genaral - Pirate speeders just stop ( think they might be trying to fire, but are facing the wrong way )
[LSWCW-26812] Wii - Separatist Ground Assault Saluecami - Crash/Hang - The game will hang on black screen after the starry load screen
[LSWCW-9476] 360 - Defenders of the Peace - Crash/Hang - Game will crash if the player is running in an AT-RT, turns and attempts to jump into another AT-RT
[LSWCW-26734] JB Request - don't allow P1's sniper-scope to target items on P2's side of the split-screen...
[LSWCW-21400] JB Space combat bonus feedback - enemy ships don't seem to have laser fire sfx
[LSWCW-20433] 360 - Innocents Of Ryloth - InnocentsOfRyloth_A - Process Failure - The ride-on Gutkurr's attack does no damage if the attack button is continually pressed.
[LSWCW-25975] 360 - GameWide/HUB - Freeplay - Graphical Art / Process Failure - Created Heroes do not appear the same in levels as they did when originally created.
[LSWCW-26883] Hyperspace effect is broken - all platforms
[LSWCW-27115] Storm Over Ryloth - Progression stopper - After landing the ship, if the player gets killed before touching the ground he can respawn on the last touched terrain with no ship
[LSWCW-26776] TrackBanks for CWHub
[LSWCW-21406] JB Space combat bonus feedback - if you complete a mission, the bubble should no longer contain a gold brick, and you shouldn't be rewarded with one if you complete the mission again.
[LSWCW-21396] JB Space combat bonus feedback - if you run out of time or cancel the mission, a fail sfx should play as the mode ends.
[LSWCW-21398] JB Space combat bonus feedback - have red version of gold twinkles on cancel bubble
[LSWCW-22799] 360 - Grievous Intrigue C - Graphical - When flying Anakin's ship Grievous's health meter overlaps the ship
[LSWCW-25762] 360 - HUD - Process Failure - Stud counter/icon overlaps "press START" message when stud counter is high
[LSWCW-26856] 360 - Resolute HUB - Crash/Hang - Hang on loading screen prior to HUB
[LSWCW-26754] 360 - HUB - Bounty Hunter - Aayla Secura - Process Failure - The navigation panel is present during the level, misleading the character if they follow the arrow.
[LSWCW-26668] 360 - Hidden Enemy C - Process Failure/Text - When you fight Asajj for the 3rd time in area C it is not clear what should be done to defeat her, missing text/hint
[LSWCW-23687] Wii - Gamewide  - Process Failure / Technical Hang  / Freeplay - Using C-3PO on any Ride on or Spaceship will cause it to go out of control
[LSWCW-24840] 360 - Destroy Malevolence - DestroyMalevolence_B - Process Failure / Co-op  - Upon Completing level error message will occur about NewSplitScreenManager.cpp(3729)
[LSWCW-16157] 360 - Blue Shadow Virus_B - Story - Collision - After the corridor, if you force the platform up and then stand underneath it, when it respawns you will be stuck between it and the wall
[LSWCW-26849] Wii - Resolute hub - Camera - In the super minikit room if you drive any vehicle against either the left or right hand side wall then the camera shows out of the room.
[LSWCW-8677] Global sounds can be unloaded when sharing samples with non-global sounds
[LSWCW-12009] Teleporting characters results in a graphical glitch
[LSWCW-14401] Add the ability to render all terrain from the LED editor
[LSWCW-14408] Crash while selecting edmesh
[LSWCW-14551] Hard to see the different faces on the dyno rendering mesh
[LSWCW-14873] AI shooting no longer works, they just punch
[LSWCW-14955] Blue Shadow Virus - Freeplay Pass
[LSWCW-14956] The Hidden Enemy - Freeplay Pass
[LSWCW-14958] Lair of Grievous - Freeplay Pass
[LSWCW-17826] Can't acess the editor in BlueShadowVirus due to the split screen
[LSWCW-17907] Need the ability to flag original gizmo's as no process and render from the gizmo editor
[LSWCW-18741] NuAssert - "No resizing in engine code" - When loading LegacyOfTerror_C
[LSWCW-18766] NuGlobalRenderState::BuildTIDOverridePacket - Crash on PC at the start of Ambush_A
[LSWCW-19506] Crash in KeyframeHelper::CreateObject on the Wii
[LSWCW-19519] NuSoundLoaderDSP::ReadHeader - crash in LairOfGrievous_C on the Wii
[LSWCW-19855] "Terrain snap" doesn't appear to work in LED
[LSWCW-21600] Hidden Enemy A - Cannot tag to other character after the clone zip-lines
[LSWCW-21865] PrioritisedManager - Memory leak
[LSWCW-23609] ConvexEdge::SetFlag - Crash
[LSWCW-22656] Align the count text with the gold brick and minikit on the status screen
[LSWCW-24379] General - There is a one frame glitch when you swap to and from a Jedi as the sabre live light turns on and off
[LSWCW-21647] Wii - Lair Of Grievous - LairOfGrievous_A - Process failure - Player while controlling a jedi can reflect the rockets launched from magna guards but die at the same time
[LSWCW-25907] 360 - Duel of the Droids_C - Process Failure/Collision - After removing Vulture droid head if it lands on or is pushed over photon torpedo base the torpedo cannot be built.
[LSWCW-16450] 360 - Gamewide - Co-op/Process Failure - Force lifting R2-D2 can block player two from dropping back into the game immediately.
[LSWCW-24278] PS3/360 - Achievements / Trophies - "Attack of the Clones" Trophy (Deploy 500 Clones) does not trigger after the criteria is met.
[LSWCW-23644] Gamewide - Hats / helmets should only be removed from your character if they are killed rather than shot once.
[LSWCW-1849] RTS - Randomly change the arc and direction of fire of the defoliator
[LSWCW-13354] Ground Assault -In PVP only, have characters speed up to a sprint after 5 seconds. Try doubling the speed for now.
[LSWCW-26319] Battle of Geonosis - shouldn't be able to strafe a target through a shield
[LSWCW-23769] PC: Text: Main Menu: Debug text is displayed in the Main Menu.
[LSWCW-26330] Gungan Genaral - ray shields need white glow on ground in a circle around where the ray intersects (bit like the blue or red base outline circles we use to indicate who the base belongs to)
[LSWCW-25219] PC: UI: Control Setup Menu (frontend): Selecting "Reset to Default" for Player2's customized controls and then selecting "Cancel" will display default configuration, when return to frontend Control Setup Menu.
[LSWCW-24577] PC: UI: Audio Volume (frontend): The Main Menu's "Audio Volume" uses a slider scale, unlike the numeric value "10/10" used in the Pause Menu's "Sound Volume".
[LSWCW-18295] Ground Assault - Vehicles - ATTE - Jon was able to break the navmesh edge code by twisting the character around as he pushed against the mesh edge
[LSWCW-26321] Battle of Geonosis - we should try having a beeping sound to indicate when you can press B to  strafe
[LSWCW-4148] 360/PS3 - Shadow of Malevolence - ShadowOfMalevolence_A - Collision - Player is able to pass through the ship walls very easily by performing moves against them
[LSWCW-26129] 360 - HUB - Invisible Hand - Crash/Hang - NuError: nuportal_gen.cpp (255) occurs when walking towards holotable within Dooku's Room
[LSWCW-25371] 360 - Gamewide - Process Failure - In any level with only one character, moving quickly from side to side and pressing the tag button rapidly will cause the player to switch to what would be player two's character.
[LSWCW-26124] 360 - Gamewide - Status Screen - Audio - During the status screen, the audio will not have a smooth transition after it starts
[LSWCW-26196] Wii - HostagteCrisis_B - Graphical Art - Freeplay - The first soldier to have their hair done in the salon ends up with floating blue lights on either side of their head.
[LSWCW-20520] Wii - Gamewide - Space Combat - Co-op -Camera: Splitscreen / Process Failure - No time indicator appears when attempting to play missions in Space Combat
[LSWCW-22184] Wii - Gamewide - Freeplay - Process Failure - Player can skip transitions and pass through the game world if switching characters while running through a transition point.
[LSWCW-24179] Clone Wars audio evaluation - Titles - Title music fades up for 1/2 second when starting a new game
[LSWCW-21204] 360  - Gamewide - Process Failure / Character Animation - Magna Droid and Grievous are able to move around while the attack button is held and they are being shot.
[LSWCW-25800] Need an "Ignore" or "Lessen" particles thinning option for cutscene particles on Wii
[LSWCW-17496] 360 - Rookies - Rookies_A - Controls - Possibility of adding rumble to the controller when the worm does it's head slam move?
[LSWCW-23467] 360 - Ambush - Ambush_A - Character Animation - Lieutenant Thire when using the droid head can reflect droid blaster rounds as if a jedi
[LSWCW-23465] 360 - Ambush - Ambush_B - Process Failure - Player can be attacked by what seems to be droid blaster fire when standing very close to the third tank
[LSWCW-24924] 360/Wii - Lair of Grievous D Freeplay - Process Failure - If the player shoots the generator on the rails while the locomote plug is still in place, the generator will move and the plug will remain is if it's still plugged in
[LSWCW-25108] Wii - Lair of Grievous C Freeplay - A.I - If the second character is an astromech droid, it will act erratically in the lava room when the player is on the higher platform leading to the next room
[LP-1946] Zip Up not drawing floor target
[LSWCW-26464] Effect of magnaguard panel still active during cutscene
[LSWCW-25493] 360 - Castle Of Doom - CastleOfDoom_B/A - Freeplay - Process Failure - Returning back to the beginning of the level after entering section B, will cause Jabba to disappear
[LSWCW-22988] Game Wide - No background music anymore (Temp fix needs to be a more permanent fix for TCR)
[LSWCW-22498] Rayshield should flow around target like dome shields do
[LSWCW-25408] Wii - Defenders Of The Peace - Crash - After the status screen the game will crash
[LSWCW-26414] 360 - Front End - Process Failure - NuError: numemorymanager.cpp (2020) pops up sometimes after selecting to continue without saving.
[LSWCW-26176] 360 - Compliance - Gamewide - Dismissing the sign in status change message produces the NuError: numemorymanager.cpp (2016)
[LSWCW-26721] IF the player does a spellit with a character with force choke or force lightning, they will attack the player as soon as it's finished
[LP-2511] Builder - Basic fixes to get the game into BonusBuilder1
[LSWCW-21923] Wii - The HUB - Resolute - Characters - Process Failure - When changing from MagnaGuard to another character via the Characters menu in the Holotable, MagnaGuards staff will fly off and land in the HUB then disappear
[LSWCW-25640] 360 - Storm over Ryloth - Story / Freeplay - Vehicle - When using a vulture droid player are able to use levers
[LSWCW-25129] 360 - HUB - HUB Resolute - Graphical Art / Process Failure - When player has one heart and uses the character customization they will be blinking red in the tube
[LSWCW-26749] CharInst Memory Display text always shows zero
[LSWCW-21223] 360 - Storm of Ryloth - StormOfRyloth_A - Process Failure / Vehicle - Player is able to take a Vulture Droid into the gun turret rooms of the Republican Star Destroyer.
[LSWCW-25232] 360 - Gamewide - Freeplay - Gameplay/Continuity - The gold super battle droid takes damage like other characters when it should only be able to be destroyed by being hit by continuous rapid fire
[LSWCW-20263] 360 - Shadow Of Malevolence - ShadowOfMalevolence_A - Camera/Process Failure - No character indicator appears when player is completely obscured behind trash compactor on the Malevolence
[LSWCW-25311] 360 - Rookies - Rookies_B - Story - Tech Hang / Collision - Player is able to get character stuck in bars that come up to fix in Gonk Droid, which can be a tech hang it's is Echo the Rocket Trooper.
[LSWCW-25916] 360 - Rookies - Rookies_A - Freeplay - Process Failure - Using a probe droid the player can float down to the next level and then not be able to grapple back up again.
[LSWCW-20838] 360 - Innocents of Ryloth - InnocentsOfRyloth_B - Story - Co-op - Collision - Second player can become stuck within Red and Grey Box pushed along the Blue and White Path if pushed against a wall due to collision error.
[LSWCW-24544] duel of the droids_IntroA1: Blob shadows need added
[LSWCW-21296] 360 - Jedi Crash - JediCrash_A - Co-op - Story / Freeplay - Process Failure - When in Co-op, all studs collected are awarded to Player 1 when in flight mode.
[LSWCW-23238] Wii -The Hidden Enemy C - Text Suggestion - There's no hint text to notify users on how to defeat or throw the lightsaber on to the tri droid (may be difficult to work out for some users)
[LSWCW-26648] 360 - Lair of Grievous B - Crash/Hang - Unskippable error displayed when targeting enemies and objects through geometry
[LSWCW-26317] 360 - Duel of the Droids A - Process Failure - When a non protocol droid character walks on to one of the Protocol droid switches a button prompt appears that does not appear with other switches on this level
[LSWCW-24615] 360 - Gamewide - Gameplay - Droid poppers hurt and damage AI characters even if they aren't droids
[LSWCW-20030] 360 - Gamewide - Free Play - Process Failure - Custom Characters with Clone Helmets with lightsaber (Hero N) cannot use clone Access panels
[GS-3022] Rookies B In LedEd not all rooms/portals render
[LSWCW-25888] 360- Rookies - Rookies_A - Freeplay - Process Failure - A duplicate character icon will appear when cycling through characters on the upper deck
[LSWCW-25101] LED Portal generation
[LSWCW-25872] 360 - HUB / Resolute / Character Customiser - Gameplay - The player is unable to create characters that can use Dark Force.
[LSWCW-22950] 360 - HUB Resolute - Character Customiser - Sound Effect - No Sound effect when scrolling through the different characters.
[LSWCW-25919] 360 - HUB  Resolute / Character Customiser - Process Failure  - Custom Characters will spawn in the wall if the player has uses the character customiser, leaves the area and returns.
[LSWCW-26392] Lod Thresholds do not seem to work for the Wii
[LSWCW-25804] 360 - The Hidden Enemy - Crash - After hitting Ventress for the last time, the game crashes and a blue bar appears. The console then restarts.
[LSWCW-25452] 360 - HUB - Invisible Hand - Resolute - Process Failure - Tech Hang - Loading a level from a Holotable will return the player to that area after completion/ quitting, since HUB doors reset each time it is loaded, player can become trapped in certain areas
[LSWCW-18214] 360 - Rookies - Rookies_A - Co-op - Graphical Tech Art - Two Players Can Grapple at the same time using the same piece of rope
[LSWCW-18830] 360 - Legacy of Terror - LegacyOfTerror_C - Graphical Tech Art  / Character - Geonosian Zombies can run at full speed when their legs and head have been removed, Their running animation is the same as when they have Legs
[LSWCW-18021] 360 - Lair of Grievous_D - Process Failure - Player is able to push the plugs off the sides of the walkway area
[LSWCW-17589] 360 - Lair of Grievous - Lair of Grievous_B - Story - Sound: Effects - Strange clicking (almost like LEGO clicking together) sound effect plays upon transitioning back to the first area of the level.
[LSWCW-26073] 360 - PvP Arcade Mode - User Interface/Process Failure - The Character Select screen will appear again as a non-interactive image just prior to the Scrolling Text screen in PvP mode
[LSWCW-25867] Wii - HUB / Resolute / Character Customiser - Process Failure - Characters that use guns will also be able to use the force
[LSWCW-20710] 360 - HUB - Character Customiser - Text \ Profanity Filter - Currently there is no Profanity Filter on the character customiser.
[LSWCW-25898] Wii - HUB / Resolute / Character Customiser - Process Failure - Custom characters with a mini gun will not rapidly fire.
[LSWCW-26230] Wii - Innocents of Ryloth - InnocentsOfRyloth_B - Story - Process Failure/Characters - The Twi Lek Prisoners are stood in a circle outside of the shield they should be trapped inside
[LSWCW-18580] 360 - Greivous Intrigue - GreviousIntrigue_B - Tech Hang / Collision - Obi Wan can get trapped in crates meaning he can't get defeat Greivous and proceed through level.
[LSWCW-26215] Wii - Defenders of the Peace - Defenders of the Peace_A - Story - Crash - Game will crash as soon as level is loaded from the HUB
[LSWCW-21453] 360 - Gamewide - User Interface - After the level status screen, "continue" appears. By pressing down it is possible to deselect continue.
[LSWCW-26217] Wii - Blue Shadow Virus - Story - Co-op - Crash / Hang - Level will crash on story, crashes occur in various places.
[LSWCW-25059] 360 - Gamewide - Co-op: Local Split Screen - Size and position of sniper scope is dependent on your co op partner's actions
[LSWCW-19146] 360 - Gamewide - Characters - Graphical Tech Art - Lots of characters have completely static character portraits
[LSWCW-23666] 360 - Extras - Process Failure - extra red arrows present when you have collected 18/18 red bricks using the red brick detector
[LSWCW-15993] 360 - Destroy Malevolence - DestroyMalevolence_A - Process Failure - The Character Icon in the Player Indicator will disappear when the character model is obscured by scenery
[LSWCW-25938] 360 - Castle of Doom - CastleOfDoom_C / D - Freeplay - Vehicle / Process Failure - When player is probe droid you cannot get in to any vehicles in the level but when AI is probe droid they will hop into any vacant vehicle.
[LSWCW-25426] 360 - Bounty Hunter Missions - Process Failure - Choosing to restart a bounty hunter mission will not completely reset the level.
[LSWCW-25542] 360 - Bounty Hunter Missions - Graphical Tech Art - If the player pasues the game it will show a minikit counter, even though none can be collected in the level
[LSWCW-26342] Gungan Genaral - on this level, and probably all story ground battle levels, start the camera closer to the player, and as they run around pan it back to the standard position.
[LSWCW-26327] Battle of Geonosis - photon torpedo hitting base needs sfx
[LSWCW-26729] Infinite loop from adding a part in Gungangeneral_a caused by logging code triggering network communication
[LSWCW-26724] Need to disable screendoor on the SabreCuts on Wii
[LSWCW-26348] Gungan Genaral - skalders can spawn embedded in each other (saw three in one location)
[LSWCW-26637] Optimise GSCAnimationPlayControl / PlayControl memory usage
[LSWCW-26368] General - When you select to play a level, the current screen and music should fade down together.
[LSWCW-26768] All Platforms - menus wrap - they shouldn't!
[LSWCW-26011] Geonosian Arena - Coins seem darker on geo arena than elsewhere in the game
[LSWCW-22275] 360 - Destroy Malevolence A - Process failure - R2D2 cannot smash blue boxes that are on train carriage that stops at platform
[LSWCW-26419] Add single flight layer to Jedi Crash
[LSWCW-26332] Gungan Genaral - shouldn't cannons should be able to target vehicles?
[LSWCW-25333] Chains in GeonosianArena lit differently on Wii and 360
[LSWCW-22504] 360 - Gamewide Character / Process Failure - C-3PO Protocol points functioning incorrectly
[LSWCW-26641] Lairofgrievous_C - Can we set it so the Magnaguards hanging from the ceiling are affected by detonators?
[LSWCW-26475] Lairofgrievous_C - Sabres that are picked up can cause the player to lose their primary sabre
[LSWCW-26320] Battle of Geonosis - speeder lasers, homing spider beam, stun tank beam - sfx too loud
[LSWCW-26120] Make shield beam detect multiple collision and spawn particles at each hit location
[LSWCW-13656] Gungan General - Make the Skalders quite tough so they can do more damage (a bit less than the tanks)
[LSWCW-26439] split blend in customiser not working as expected.
[LSWCW-26326] 360 - "Press Start" delay after pulling memory card in main menu looks like a bug
[LSWCW-23367] PC - Add a brightness test-card which fades up and fades down when you highlight the brightness option in the frontend
[LSWCW-9683] Changing a trigger value clears the trigger property panel
[LSWCW-9686] "Can't unload a resource until it's been loaded!" error.
[LSWCW-1918] CAT: Can't commit animation set with warning about folder having invalid SVN status
[GS-2857]  add an impose flag which renders animstate info of all characters when the game is running
[GS-2938] Sound: Potentially bad hidden base class member functions
[GS-2175] Animaiton Tool : Tidy up context menu on anim sets
[GS-1806] Display action view for character definitions..
[GS-1795] Add "animator notes" field to character animation entry
[GS-1117] Integrate PakDat into the toolchain installer
[ER-3288] Add a new option in the converter opt file to allow creation of HUD textures
[LSWCW-22076] 360 - Gamewide - Graphical/Tech Art - If you pause game during any cutscene you will see the word "Continue" in the place of "Quit Game" on in game options
[LSWCW-24690] Wii - DuelOfTheDroids_C - Freeplay - Exploit - The player can bypass the barrier on the balcony using Cad Bane.
[LSWCW-24184] Clone Wars audio evaluation - HUB - Last UI sound clicks when cutting out, when starting a level
[LSWCW-9897] Cutscene Animation- GrievousIntrigue_OutroA
[LSWCW-26029] Weapons Factory (Ground Assault) - When I took over an enenmy cannon, the other enemy cannons ignored me as I attacked them
[LSWCW-25022] PC - Controller - Make sure unrecognized controller can be handled on press start screen
[LSWCW-25869] 360 - Hidden Enemy A - Graphical - If the player lowers the first door after the zip line onto a droids head, it will rotate out of place before clipping back
[LSWCW-26343] Gungan Genaral - shouldn't the pirate tanks be able to target? Or strafe?
[LSWCW-24496] Space Combat - Stealth Ship (VFX) - We need a cloak effect for the stealthship and also a decloak one that looks like a glass opaque effect.
[LSWCW-25409] 360 - Gamewide/Bounty Hunter Missions - Process Failure - No stud counter in Bounty Hunter missions
[LSWCW-19330] Hostage Crisis Freeplay Mini-kit 1 Hellfire droid
[ER-3468] splitscreen autotest failure fix
[LSWCW-25733] 360 - HUB - Process Failure - Hovering in the air as a jetpack equipped bounty hunter, then changing character, will cause the bounty hunter to hover around using their jetpack indefinitely
[LSWCW-15688] Game Start sequence
[LSWCW-26328] Battle of Geonosis - there is a bug where you can strafe lock onto where base used to be...
[LSWCW-26340] Gungan Genaral - destroying a vehicle generator using the vehicle it generates teleports the player into orbit
[LSWCW-23443] Add code to support the adding of sfx to VFXbeams in VFX editor
[LSWCW-26337] Gungan Genaral - any skalder ramming damage inflicted on enemy needs to show on health bar
[LSWCW-24888] lairofgrievous_c - Greivous throws two green sabres
[LSWCW-24192] Clone Wars audio evaluation - Destroy Malevolence A - No lift sound at the start
[LSWCW-25189] PS3 - Front End - Cutscene Animation - Very noticeable green flickering at the beginning and end of the Pirates of the Carribean video
[LSWCW-18258] Ground Assault - Vehicles - FX - SFX Missing sound effects on many vehicles when shooting
[LSWCW-24201] Clone Wars audio evaluation - Credits - The final percentage-complete counter makes no noise
[LSWCW-22200] GeonosianArena - Locomote post goes crazy if you build it then transition to the freeplay room
[LSWCW-26361] General - Starfield on status screen should fade out at the same time as the rest of the stuff when continue story is selected
[LSWCW-26019] [PC] In fullscreen mode only, on the front end, selecting Reset to defaults ends up displaying both the original menu and the timed 'use current settings' screen.
[LSWCW-19325] Sniper scope disappears when pausing the game and gives a standard target
[LSWCW-26121] 360 - Out of audio scratch memory in WeaponsFactory_A
[LSWCW-26358] General - When attract mode video or coming soon video ends, the title music should restart from the beginning
[LSWCW-26362] General - True Jedi is being counted up too quickly on the status screen
[LSWCW-21450] Duel of the Droids A - hitting some of the animated panels plays a Lego blowup sound
[LSWCW-26349] Gungan Genaral - pirates speeders should have boost button
[LSWCW-24195] Clone Wars audio evaluation - Rookies A - Action music remains active after the Rishi Eel has been defeated
[LSWCW-26338] Gungan Genaral - health bars on silver and gold LEGO objects should only appear if the player has actually used the correct weapon on them. It currently appears if you just shoot at gold LEGO with any weapon.
[LSWCW-13653] Gungan General - Sprinting into a building on a Skalder should cause it damage, and cause the Skalder to stop and recoil
[LSWCW-19558] LED portal problems in RookiesB
[LSWCW-26301] Plugs in LairOfGrievous_C (probably gamewide) have gone mental.
[LSWCW-26112] Clonewars SpaceVehicle purchaser menu renders at incorrect position when split with 2players.
[LP-2199] GizObstacle "Need Contact With Obstacle" doesn't work on 360 and PC
[LSWCW-25840] splitscreen 2D segment test method
[ER-3472] Make nurndr2bmp hard-exit on 360 to avoid out-of-order CRT deallocation
[LSWCW-25881] Real time Light does not follow light sabre boomerang
[LSWCW-12388] 360 - Gungan General - Gameplay - Include hint text to inform player Skalders can charge when holding the A button
[LSWCW-24780] wii - hub - gamewide - custom characters are named Hero A, Hero B and so on in Danish. Should be named Helt A, Helt B and so on.
[LSWCW-14031] Full coin bar image overlays wrong.
[LSWCW-19091] 360/ Wii - Gamewide - Co-op: Local - Process Failure - If one player creates an explosion with a rocket or thermal detonator, both controllers will vibrate regardless of the character's location.
[LSWCW-26009] Geonosian Arena - Shouldn't play the sleep animation when the player is on him riding, he should only play this when the player isn't on him and hes not moving.
[LSWCW-24481] Jedi Crash A - We need an arrow to point to the nearest active landing pad. note: do not include the free-play hidden landing pad. (Arrow needs to be Blue)
[LSWCW-26247] Customiser: on second "Use" of a character, after changing weapon, you only get to use the previously selected weapon still...
[LSWCW-25146] Grievous Intrigue C - When the player is fighting grievous in the docking tube before it collapses then grievous should go into a different block animation if the player attacks him head on.
[LSWCW-25307] Destroy Malevolence (Duel Corridor) - The Broken vulture didn't shoot and sometimes has Jedi target in place already before being hit.
[LSWCW-25782] 360 - Freeplay - Gamewide - Character Animation - Probe droids have no animation for pulling switches
[GS-3026] skip scroll text add to dev settings parser
[LSWCW-22312] 360 - Hidden Enemy B - Animation/Process failure - When the TX20 picks his head up if you start attacking him just as the animation starts he will all of a sudden move back rapidly and unnaturally well out of the attack reach of the player's saber
[LSWCW-25775] 360 - Freeplay - Gamewide - Character Animation - All super battle droid variants do not have an animation for pulling switches
[LSWCW-25453] 360 - Freeplay - Gamewide - Process Failure - If Poggle the Lesser walks on any terrain that slopes downwards, he will play his falling animation
[LSWCW-15964] 360 - Gamewide - Process Failure - Lightsabers can be turned off during targeting and are thrown without the saber glow.
[LSWCW-6218] 360 - Duel of the Droids A - Graphical - If the player throws a grenade then instantly activates the detonator/bomb plant, Rex will plant the bomb with a grenade attached, and then have the grenade in his hand
[LSWCW-23460] 360 - CastleOfDoom_D - Tech Hang - If a jedi throws their lightsaber before picking up Ashokas lightsaber then she takes back the wrong one and the fight can't be completed.
[LSWCW-18732] 360 - Blue Shadow Virus C - Freeplay / Process Failure - If player attaches optic to the wall the leaves and returns optic will have fallen down and force can no longer be used on it
[LSWCW-25912] Wii - HUB / Resolute / Character Customiser - Co-op - Camera / Split Screen - If the camera is set to Horizontal, Player 1s custom character will have their face blocked by the stud counter.
[LSWCW-25181] Wii - HUB - Space Combat - Process Failure/Graphical - Co-op: Local - The text which appears when a Space Combat mission is started or finished is displayed behind the split screen line.
[LSWCW-21424] Wii - Gamewide - Space Combat - Process Failure - Freeplay - Switching between ships will regenerate all the player's silver hearts.
[LSWCW-24203] 360 - Gamewide  - User Interface/Process Failure - It's possible to press the B button on the status screens to back out (user should only have input with the available options)
[LSWCW-25442] 360 - HUB - Resolute - Process Failure - Gaining the gold bricks from the Bounty Hunter missions does not increase the game completion percentage.
[LSWCW-24256] Wii - Destroy Malevolence - Freeplay - Process Failure - Droideka / Destroyer Droid can roll forever on certain slopes / walls / door frames.
[LSWCW-23612] Wii - Duel Of The Droids - DuelOfTheDroids_C - Process Failure - Due to the way the vulture droid collapses when it dies it is possible for a death loop to occur when walking it off the ledge
[LSWCW-24642] 360 - Innocents of Ryloth A - Freeplay - Process failure / collision - Throwing a thermal detonator at the droid gun placements at the start will often see them go through the terrain to get there.
[LSWCW-19762] WII - Legacy Of Terror - LegacyOfTerror_D - AI - If the player switches to another player when escaping from swarm they are almost always eaten as the AI does not keep up.
[LSWCW-12610] PC: Interface: Options Menu: The Options Menu reached from the Main Menu does not include "Audio" or "Controls".
[LSWCW-19066] 360 - Destroy Malevolence - DestroyMalevolence_B - Crash - If you quit back to hub during section B just after the midtro a blue bar crash will occur after the stud total is displayed as the loading Yoda head is displayed.
[LSWCW-22510] Wii - Geonosis - Geonosian Arena - Co-op: Local - Process Failure / Controls - Player 2 cannot join co op until the first mini cut where Obi Wan and the others break free from their chains.
[LSWCW-20715] 360 - HUB - Resolute - Character Customiser - Process Failure - Scrolling through the characters quickly will cause them to disappear of screen
[LSWCW-24743] Wii - Innocents of Ryloth B - graphical / art - If you use the sabercut pad then transition back to the first area, when you return to area B the sabercut pad is reusable.
[LSWCW-18908] IK: Pirate Tank turret works in CAT, but not ingame
[LSWCW-23250] Wii - Hostage Crisis - HostageCrisis_B - Single Player - Freeplay - Process Failure - In the Indiana Jones minikit game, the words Game Over do not stay in the centre of the screen if the player moves around.
[LSWCW-24943] PC: Text: Control Setup Menu: Inconsistent name displayed for the control bindings menu...referred to as "Control Configuration", "Controller Options", and "Control Setup".
[LSWCW-18282] Ground Assault - Vehicles - PIRATE_TANK - Needs the turret limited to approx 45 degrees
[LSWCW-23394] General JB Feedback - We need a force push anim if you do a quick" force push" by tapping "B"
[LSWCW-25925] PC: Graphics: Attract Mode and Coming Soon movies: When Enhanced Graphics are OFF, the Attract Mode movie and Coming Soon trailer are green.
[LSWCW-13655] Gungan General - Enemies need to be a little more aggressive in general - possibly up the amount of speeders and tanks once one of the generators has been taken out.
[LSWCW-26063] Gungan Genaral - Skalders immovable, and dont react to the pirate tanks
[LSWCW-20582] Defenders of the Peace - Ray shield generator needs work. See jon
[LSWCW-13657] Gungan General - Add a photon torpedo target to the power generators, and have these be the only way to take them down. (The targets should be the ones used in space combat levels, like Shadow of Malevolence)
[LSWCW-13648] Gungan General - Tanks drive part way through shields before ejecting the player, causing them to become embedded - when this happens you can never get back on them.
[LSWCW-24774] 360 / PS3 - HUB - Process Failure - When unlocking characters, the game does not pause, so character grid will obscure hints, pause menu, 'XY unlocked' messages
[LSWCW-26061] Gungan Genaral - Missing torpedo signs from the hardcell equivelent
[LSWCW-26058] Gungan Genaral - target position on small vehicle generator too
[LSWCW-26042] Weapons Factory (Ground Assault) - Seems to target too high on the proton cannons
[LSWCW-25922] Nexu glitches just after he is knocked down for the final time
[LSWCW-22403] Is LED file loading efficient
[LSWCW-26125] SFX loading code for Giz blowups
[LSWCW-16925] 360 - Jedi Arena / Geonosian Arena - Art - After freeing characters from the chains Anakin still has chains around his wrists
[LSWCW-9270] PS3 - Shadow of Malevolence - ShadowOfMalevolence_A - Graphical - Outer shell of the Malevolence appears distorted
[LSWCW-25188] X360 - Front End - TCR 024 - Background Music plays with Custom Soundtrack on Coming Soon Trailer
[LSWCW-25213] 360/Wii/PS3 - Geonosian Arena - Geonosian Riders are extremely irritating.
[LSWCW-26068] Gungan Genaral - Missing shield effects ( some there, main one not )
[LP-2461] Tortuga A - AI not turning crank in wake up Gibbs puzzle
[LSWCW-14605] HiddenEnemy_D - Despite setting the slope angle to 70 degrees on this level it is still hard to move around on the tridroid sphere when running up the incline on the sphere
[LSWCW-26034] Weapons Factory (Ground Assault) - Cannons building facing a given direction then having to glitch to the right one
[LSWCW-25930] 360 - Hidden Enemy - HiddenEnemy_A - Tech Hang - Droid helmet for the TX-20 does not fall off.
[LSWCW-25116] 360 - Gamewide - Freeplay - Process Failure - Player not always given the correct characters to complete all Minikit puzzles
[LSWCW-26036] Weapons Factory (Ground Assault) - Cannons sometimes seem to turn the wrong way between targets
[LSWCW-26064] Gungan Genaral - Jar Jar unable to damage buildings ( at least the cannon )
[LSWCW-25870] Change the volume control back to how it was in Potter - i.e. One MASTER volume control which controls sound and music, One Music On/Off option, and master volume should start at full - not 7 any more.
[LSWCW-26022] Wii / all platforms - if goal-level was bg-loading before transition to hub, hub-icons roll onto screen twice...
[LP-2455] Memory Leaks in api
[LSWCW-7709] speed z not working on sabre throw anim
[LSWCW-23505] Freeplay - Looping sounds such as SaberLoopJ or Magna_Steady_Lp emit from a fixed position when changing char
[LSWCW-25395] Thermal Detonator sticking to silver lego SFX missing
[LSWCW-23519] 360 \ Wii - Gungan General - Process Failure - When using the Skalder as a ride on, if it blows up \ dies. Two Skalders will spawn clipping each other.
[LSWCW-20807] 360 - Co-Op - Gamewide - Vehicles - The Xandu Blood or any other ship that has missiles as a primary weapon the ships missile fire causes both 1 and 2 players controllers to vibrate
[LSWCW-25836] 360 - Battle of Geonosis - Crash/Hang - NuError: RTSObject.cpp appears whilst destroying bases.
[LSWCW-24312] 360 - Gamewide - Ground Assault - Sound: Effect - The Plunger to destroy your own buildings does not have a sound effect
[LP-2473] Whip_LungeHit - Isn't whip-specific, so it should be tidied up
[LSWCW-25330] 360 - Gamewide - Characters - All characters that can use Force Lightning will raise the incorrect hand when using the lightning ability with the lightsaber retracted
[LSWCW-26024] Weapons Factory (Ground Assault) - Dont always get the speeder boost sfx ( think it is waiting for the old one to die out and its a long sfx )
[LSWCW-26033] Weapons Factory (Ground Assault) - One of the vehicle generators in wave 2 never spawned a vehicle ( just keeps on spinning the dish ), actually never got any enemy vehicles
[LSWCW-25235] 360 - Storm Over Ryloth - StormOverRyloth_A - Co-op: Local - Crash/Hang - Game will hang after midtro cutscene if Player One is stood where the ramp to the bridge will appear following the midtro.
[LSWCW-16923] PS3 - Kiosk Demo - DestroyMalevolence_B - Process Failure - During the Grievous section, if the player drops the explosive barrels slightly off the edge of the plaforms, they will not respawn.
[LP-2423] Scripting - ScriptList Update
[LSWCW-26017] [PC] character eyes on low end PC
[LSWCW-25815] Portals dont work in Jedi crash when converted with the LED editor. They work fine when generated live on PC
[LP-1853] LED Git - make sure gizmos available obey the "ShouldWriteToGIN()" test
[LP-1811] Animation asset management feedback from Andy Dolan
[LP-1790] GameCamLevelRoll_PIRATES - Defaul case needs to work like Locker_C
[LP-1795] 'browse' button for 'LOD skeleton file' field does nothing
[LP-1556] #define out LegoSabreWallCut system (and related code) - allowing it to be included using the "Using<system_name>" convention via JAM files...
[LP-1557] #define out LegoHatMachines system (and related code) - allowing it to be included using the "Using<system_name>" convention via JAM files...
[LP-1555] #define out cLegoRadioCommand system (and related code) - allowing it to be included using the "Using<system_name>" convention via JAM files...
[LP-1544] Delete old pushblock code
[LP-1452] 3-2Locker_B - AI
[LP-1372] Rebuildable Pirates created from Spawnables/Spawners don't reactivate properly when rebuilt.
[LP-1328] Insta Throw - If a weapon is drawn immediately after, players should not have to wait for it to finish
[LP-1321] Slurp Access : editor crash
[LP-1313] 3-2Locker_C : Resident characters throughout the level.
[LP-1306] LegoItems - Insta throw has stopped working
[LP-1299] 4-1London_B - ai climb wall / tightrope.
[LP-1296] When engaged in battle/special move  other AI characters swarm at you and hack at your back
[LP-1240] Ripples not fading correctly on 360
[LP-1208] Make "smart exporter" parsing case-indifferent
[LP-1090] Story Super Tag - To complement bigger parties and SuperFreePlay
[LP-1087] Insta Throw (ie. Axe) - Targeting must kick in by holding [ACTION] as well as [SPECIAL]
[LP-1089] Tag Mode - Gamewide change to always use 'crew' mode - proximity & facing
[LP-1081] TightRopes - Need to treat as death slides regardless of angle
[LP-1079] Screen Door effect not working any more....
[LP-1076] Jacoby bomb needs setting up as grenade
[LP-1070] Wii Texture Bake - Bake out 2nd layer shader the same way as 1st layer
[LP-1071] Wii Texture Bake - Auto match up all duplicate file names with one single baked filename.
[LP-1060] Super minifig 'Walking like an Egyptian' in CAT Editor
[LP-1055] ShaderBaking -baking Shader with Alpha does bad things to the diffuse
[LP-1038] GizItem Stuff currently not-usable in complex gizmos
[LP-1028] SuperFreePlay - Players are allowed to change character willy-nilly
[LP-1037] Tortuga : The baddies in each section all seem to stay focussed on one character even if you tag to control another
[LP-1024] Game crashes when trying to place a new GizHint
[LP-1025] Status Screens - Minikit phase
[LP-1022] ridebarrel - rolling problems
[LP-1014] Status Screens - Minikit phase
[LP-1009] Parent dialog show give option to set editing LED
[LP-1010] Can we get left handed action names added?
[LP-1008] AI - When attacking they select the player as an opponent and do them damage at INCREDIBLE RANGE!!!
[LP-1002] CAT : Crash when selecting or creating layer triggers
[LP-1003] Alphad refraction seems to have broken
[LP-1001] Pearl vs Interceptor
[LP-995] Tortuga_b : Bordello AI implementation needed
[LP-984] LegoHintGizmos - Attach To Character doesn't quite work properly
[LP-957] Status Screens - Black screen going to credits.
[LP-953] Can we stop the seaCut object fading up and just turn it on please...
[LP-945] SpellIts - Need the option to clunk laterally
[LP-30] Asset Management tool...  In game Anim checkout default is wrong..
[LP-31] Asset Management tool...  Some of the descriptions need tweaking..
[LP-25] Shadow issues on teaser trailer
[LP-2421] Lunge Land effect appears at characters feet rather than where the weapon hits
[LP-2397] Can't load up CAT Editor
[LP-2355] glass particle types to use radial emmitter type
[LP-2323] In the hub, when the player triggers the map the characters need to step to the side so's not to obscure the view.
[LP-2327] slow wall climb action to be set up for testing  -  climb_wall_move_slow
[LP-2305] AI locator set crash when changing from Tortuga_a to Tortuga_c
[LP-2286] Adapt ScriptV2 to support Hierarchical State Machine
[LP-2274] Ai will no longer follow across climbwall / tightrope in london_B
[LP-2269] Zip wires need to use different action
[LP-2240] 3-2Locker_C - Boat roll and resident characters.
[LP-2221] Tagging with big party scripts misses party membesr out.
[LP-2145] TTAM prints wrong checksum into commit message
[LP-2116] 3-2Locker_C - Marty to be moved downstairs (Locker_B)
[LP-2082] In the hub the maps should only scale up once the Players are on board the ship/trigger a toggle...
[LP-2077] Crash 6430 - Level select crash
[LP-2078] Can we get the player being positioned correctly when returning to the hub, as in next to the correct boat...
[LP-2027] 3-2Locker_C - Icons for crew members
[LP-2028] 3-2Locker_C -Residents stuck on the ship
[LP-2019] Gamewide - tatgetting on B and X is currently broken
[LP-2004] "Window" menu options for opening/closing panes is inconsistent
[LP-1991] Character Stats - anims arent playing
[LP-1989] XnView doesn't show thumbnail images for newly created .nut files
[LP-1988] After adding a new action target directly with context menu to an action flowbox, no properties are displayed for flowbox in property panel after clicking on it
[LP-1966] Show AI Trigger groups with borders around flow objects
[LP-1961] Git LEd  in the TXT/Process box, when I select a Type as the target for the action, the Name field should be filtered to only show nodes of that type.
[LP-1955] error with new ingame anim exporter -  flag needs to come before objects
[LP-1956] Git LEd...  When I create a new TXT box the FlowActionTargets are all lumped into a single + so when its opened I see along list of all 8 targets
[LP-1951] Git LEd...  Can we have the save template functionality as per the old Git
[LP-1950] Git LEd...  The Copy/Paste functions aren't working.
[LP-1930] TT am  Can more options to how the file list is sorted
[LP-1929] TT am  Can we have some automation...
[LP-1903] 3-2Locker_C - Marty in a barrel on the top deck - causing an angle SNAP
[LP-1900] PushBlocks Stopped Working
[LP-1893] 3-2Locker_A - 2 Jack icons need displaying for the collection.
[LP-1894] Setting up a teleport (Type Slurp Floor) as part of a complex gizmo seems to produce an error...
[LP-1887] 3-2Locker_C - Boat Roll : Start as Will and Barbossa with Jack already running.
[LP-1878] London Feedback
[LP-1879] TT AM error when trying to commit...  (The following Files must be included in your commit: EASTINDIATRADINGCO.NUT)
[LP-1875] 2-3DutchmanKey_A - Hit point icons. Ticking off.
[LP-1854] LED Git - "Export to .GIT" option
[LSWCW-24957] 360 - Freeplay - Legacy of Terror - LegacyOfTerror_A - Characters - C-3PO and R2-D2 do not have a pushing animation when pushing the Geonosian statue
[LSWCW-25230] 360 - Gamewide - Ground Assault - Republic - Separatist - Process Failure - Destroy Statue objective levels will automatically complete when the player loads into them
[LSWCW-17960] What happens if we comment out GameShadow?
[LSWCW-21836] 360 - HUB - Resolute - Character Customiser - Player Items - Process Failure - Choosing to use / test any of the characters in the customiser menu causes a lightsaber to appear on the ground
[LSWCW-15099] 360 - HUB - Character Customiser - Process Failure - Graphical - The ' pop-up ' of highlighted icons appears to be misaligned on the selection wheel
[LSWCW-24030] 360 - FMVs should probably pause if player invokes the guide.
[LSWCW-24747] HUB - File open on main thread, when buying the ice cream van
[LSWCW-25747] Expand in-game brightness range for every platform
[LSWCW-18775] 360 - Legacy of Terror - Legacy of Terror_C - Extras/Process Failure - If the invincibility Extra is on the payer cannot kill the Zombie Geonosians who stole the lightsabers
[LSWCW-24247] Hiddenenemy_C - Shutters disappear/reappear after locomote steps are put into place
[LSWCW-18195] 360 - Legacy of Terror_B - Character Animation - C3PO doesn't have a driving animation when piloting the mech.
[LSWCW-21554] Ground Assault - need to decide about ray shield generators (see Jon)
[LSWCW-21234] Wii - Destroy Malevolence - Freeplay - Characters/Process Failure - Droideka (Destroyer droid) and Super Battle Droid receive no damage from fire
[LSWCW-7689] release frame not working on sabre throw anim
[LSWCW-23852] 360 - Compliance - Achievements - "The dark side I sense in you" was not awarded when all prisoners had been released
[LSWCW-19728] PS3 - Rookies_A - Gameplay - After building the bridge, if the player targets the eel, the reticule will appear in the cave entrance, rather than on its eyes.
[LSWCW-23255] Wii - Gungan General - Vehicle \ Character - Skalder appears to be corrupt. The silver effect has created patterns all the creature.
[LSWCW-24362] ships like the invisible hand in the hub that are real time lit are semi transparent..
[LSWCW-24759] 360 - Process Failure - Gamewide - if MU is removed when guide is up then what ever is on screen at the time of pressing the guide button remains on conflicting with the MU menus
[LSWCW-24306] 360 - Innocence of Ryloth B - Mechanics - Cannon on the right does not target properly
[LSWCW-7683] 360 - Lair Of Grievous - LairOfGrievous_C - Characters - Graphical - Magnadroids float above the ground during duels if the player is standing on a raised platform
[LSWCW-25243] Wii - Gamewide - Replay Story - Cutscene \ Graphical - If the player replays  a story level and skips the cutscene. Graphical corruption will appear just before the cutscene fades.
[LSWCW-21795] Wii - Gamewide - Freeplay - Graphical - If you stand on a builder pad with a Sith character or a Luxury Droid the pad will turn black or pink instead of grey.
[LSWCW-20431] 360 / PS3 - CastleOfDoom_C - Crash / Hang - The player will start this section still in the barge used in the previous section and will crash after leaving the barge.
[LSWCW-25245] 360 - Compliance - Game will hang when player signs out, signs in then removes the MU before they dismiss the guide
[LSWCW-25043] 360 - Compliance - MU menu can be bypassed when MU is removed as auto save screen is dismissed
[LSWCW-22917] Wii - HUB Resolute - Character Customiser - Text - The name of the Hero will overlap the Button icons \ prompts.
[LSWCW-25060] 360 - Compliance - ERROR MESSAGING - Player 2 is not dropped from the game when in the menus when their controller has been disconnected
[LSWCW-25787] 360 - Compliance - Cannot dismiss controller disconnected message when player 2 removes controller and then the MU is removed
[LSWCW-24977] 360 - Gamewide - Coop - Hang - If a player drops out while using a saber cut spot, the remaining player wont be able to switch to the character doing the saber cut and if that character gets hit by a saber type weapon the saber cut spot breaks
[LSWCW-19398] 360 - Innocents of Ryloth_B - AI - AI characters will frequently stand on the pushable block track, obstructing you from pushing it
[LSWCW-18488] 360 - Innocents of Ryloth B - Tech Hang - Player can get pushable block stuck where the player fixed the track if the track pieces have been respawned.
[LSWCW-25173] 360 - Gamewide - Co-op - Tech Hang - Dark side characters can pick up other lightsaber wielding characters while they are performing a saber cut resulting in the saber cut pad disappearing
[LSWCW-25492] 360 - Hub - HUD - Characters - Some of the characters move in their picture and some don't seems like it should be identical for everyone.
[LSWCW-18517] 360 - Gamewide - Camera: Split Screen / Co Op - After level transitions or loading into a new level, split screen mode view is remembered in options but the game will always starts in game controlled view.
[LSWCW-17685] 360 - Gamewide - Audio/SFX - The SFX of Yoda pulling out his lightsaber (whilst standing still) occurs before the animation
[LSWCW-23451] 360 - Duel of the droids - Italian - Text-Loc - In the scroll text the first line is not justified with the other lines
[LSWCW-8623] 360 - Defenders Of The Peace - DefendersOfThePeace - Vehicles - It could be useful if vehicles could be made to explode after becoming stuck, as per Indy/Potter.
[LSWCW-20403] 360 - Castle of Doom - Castle of Doom_A - Technical Hang - Burger can be built on the right of the table so the Magna Guard cannot reach the panel and therefore cannot progress
[LSWCW-23475] 360 - Caslte of doom - story - Tech hang - lifting the magnaguard up to the minikit on one of the burger parts and tagging to the droid may result in getting stuck and unable to tag back.
[LSWCW-20957] 360 - Gamewide - Sound: Effect - Probe Droid has no sound when shooting
[LSWCW-25030] 360 - Blue Shadow Virus_D - Freeplay - Co-op: Local / Tech Hang - Players will get stuck in a death loop if the player fighting the LEP droid finishes first and joins the other player during the Vindi fight
[LSWCW-25475] 360 - Front End - If the players Locale is set to China, the Long time ago text reads as "Invalid String ID" and there will be no front end menus
[LSWCW-25904] Put arrows in for freeplay
[LSWCW-20005] 360 - Blue Shadow Virus - BlueShadowVirus_A - AI / Process Failure - Enemy droids will not attack if the player is idle at the start of the mission.
[LSWCW-23529] PC: Graphics: Enhanced Graphics OFF: Spinning Gold Brick icons are displayed as black, when Enhanced Graphics are OFF.
[LSWCW-13695] HiddenEnemy_C - Action music incorrectly plays from start of the level
[LSWCW-22152] Cam shouldn't leave the sock when on reek
[LSWCW-24493] Space Combat -Stealth Ship - This needs to cloak when not firing and decloak after firing. After a few seconds it should then cloak again (obviously need VFX for this). Ship also needs to be invulnerable/ignored as a target by enemies
[LSWCW-25760] Geonosian Arena - Laats - 1 Laat ( right?? ), doesnt disappear completely, another leaves its shadow
[LSWCW-19883] Hostage Crisis A (Sniper section) - When in sniper mode (looking through the sight) the targets that highlight appear to draw twice.
[LSWCW-21484] Geonosian Arena - Nexu's HitCharacter() function spams too many punch SFX
[LSWCW-25485] moving to flight layer
[LSWCW-25478] Special move
[LSWCW-24023] HiddenEnemy_C - TriDroid lasers should flash to indicate you can throw a sabre at them
[LP-2453] Grapples - Reattach logic fails due to glow system
[LSWCW-15896] Red force glow appears on ventress sabre when she drops it
[LSWCW-24042] HiddenEnemy_C - When the player approaches Ventress in the first room, the minicut glitches at the end
[LSWCW-25291] Hidden Enemy - Hint informing player of hat use : "You need a droids' head to activate this panel"  (HINT_DROID_HEAD) should play for the TX20 panel here instead of the enemy droid to use it in the level.
[LSWCW-22280] Magna Guard animation when using a Pull Switch is wrong.
[LSWCW-17853] Grapple fire animation isn't triggering when firing a grapple (whip_pull_start) - no grapple fire SFX as a result
[LSWCW-18254] Ground Assault - Vehicles - Strafing - Strafing needs to only be available for certain vehicles ( ATAP,  STUNTANK??, AAT, OG9?? )
[LSWCW-25832] Fix issue of parts spawned at origin
[LSWCW-3818] RTS - Shields need to block shield projector
[LSWCW-25293] Hidden Enemy - Camera should blend out more smoothly from locomote objects (good examples are hiddenenemy_C and lairofgrievous_c the grievous puzzle, Jon will come and explain this to legosys)
[LP-2171] Lengthen walljump_wait
[LSWCW-25820] Missing collision in GeonosianArena and animated terrain that doesn't stop in DestroyMaleVolence_A (suspect gamewide)
[LSWCW-24739] Weapons Factory C - The reactor's health needs to be represented by a stud bar like the buildings in RTS levels, positioned above the reactor but not obstructing the glowy bit on the top.
[LSWCW-12484] Assert in Joint.h caused by NULL shape in vehcile rigid body.
[LSWCW-22414] Wii - Ground Assault PvP - Gamewide - Process Failure - Cannot win with the Collect Studs setting unless time runs out.
[LSWCW-9485] Jedi Crash - Flight 'sub layers'. (also to be used in ShadowOfMalevolence)
[LSWCW-23325] Rugosa - The silver LEGO Neebray Manta's can be shot with any ship
[LSWCW-25814] Saber cuts can be triggered again after being completed
[LSWCW-23338] Rishi Moon - The Gold LEGO Neebray Manta's can be shot with any ship
[LSWCW-25629] Optimize Vfx Thing: Global Vfx Thing should not process or allocate memory since level Vfx Thing does that already.
[LSWCW-5383] Yoda Special : strange blending issue when finishing his special move against a B1 droid.  Starts blending too early or not at all.
[LSWCW-25179] Animating objects in a second cutscene set in my level will delete any animation I'd done on another cutscene
[LSWCW-25730] Commando droid
[LSWCW-22909] PS3 - Achievements / Trophies / Localisation / Text - Achievement description for 'they'll never see us coming' (Win 10 PVP Battles.) needs to be changed in all languages
[LSWCW-25343] Duel of the Droids / General - Build its should prioritise over locamotes. If the player is standing nearest a build it then it should take priority over force locamotes/plugs/droids.
[LSWCW-18637] 360 - Legacy Of Terror B - Freeplay  - Graphical Tech Art - When you have built LEGO Walker the coloured Force zone appears around Walker, classed as a vehicle so should not be moveable with the Force
[LSWCW-23105] Falling out of car
[LSWCW-23648] 360 - Compliance - Achievements - did not get red brick achievement once all had been collected
[LSWCW-18521] 360 - Gamewide - Crash/Hang - C-3PO cannot fly a ship up or down, and with him as a pilot, ships are very difficult to control
[LSWCW-12312] SplitScreen - Look at CameraPropertiesOverride and how it fits in with splitscreen
[LSWCW-19299] Yoda dual sabre problems..
[LSWCW-25144] Grievous Intrigue C - Found strange teleport bug on flight section before killing grievous in the tube. Anakin when changing layers seemed to teleport to a location when attempting to change over the Jedi cruiser.
[LSWCW-24975] 360 - Freeplay - Legacy Of Terror - LegacyOfTerror_A - Collision - Using an attack that lunges the character forward can push the character inside the Geonosian statue, breaking its collision
[LSWCW-25377] Ride Anims for the Orray
[LSWCW-25274] need option to turn off shadow raycasts in rts level
[LSWCW-20892] CW - ensure we can play ident FMV (after credits) while still bg-loading...
[LSWCW-17690] PS3 - Rookies - Rookies_A - Story - Performance/Local Co-op -  Framerate will drop when walking next to the cranne styled lowering mechanism
[LSWCW-15884] 360 - Investigate audio dropout out after prolonged play of ShadowOf/DestroyMalevolence
[LSWCW-16064] 360 - Investigate SFX dropout over prolonged play of Destroy Malevolence
[LSWCW-23743] Make use of icons_tex.pak
[LSWCW-17113] PS3 - HUB - Resolute - Process Failure - If C3-PO enters a ship from the landing bay of the Resolute, it will fly erratically and you won't have full control when it's out in space
[LSWCW-24727] Support for Shiny&Gold gameobjects just like gizmo objects.
[LSWCW-25098] Acklay - Foot lock doesn't seem to be working when he moves and rotates
[LSWCW-25191] Wii - Crash/Hang - Game will crash on the titles loading the characters
[LSWCW-24486] Jedi Crash A (Aaylas Hangar) - In the mini-cut where the player gets in the cruiser we need to teleport the rest of the party nearby then make them also jump into the cruiser before the cruiser leaves.
[LSWCW-22982] Proton Target indication
[LSWCW-24564] 360 - Compliance - Sign in status changes only working with Quadrant 1 on this build (1.44)
[LSWCW-23337] Wii - Legacy of Terror - LegacyOfTerrorA - Story - Process Failure - the Build It pieces dropped from each side do not crawl towards a usable point, making non-jedi characters unable to use them.
[LSWCW-16330] 360 - Duel of the Droids - Achievements - Wrong achievement given on level completion
[LSWCW-24627] Wii - Gamewide - Freeplay - Process Failure - Completing the last level of a campaign in freeplay mode causes the credits to play
[LSWCW-25267] Weapons Factory (Ground Assault) - White Console for the large vehicle generator, being clipped by the building pad
[LSWCW-20374] 360 - Compliance - Front End - No loading icon on "galaxy far, far away" screen
[LSWCW-22503] wii - the zillo monster - Crash / hang - freeplay - Error:DSI. crashed at the end of the level, see pics of crash screen
[LSWCW-23375] Wii - Weapons factory B - art graphical -If you use the sabre cut pad inside the tunnel the burn mark changes colour, goes blue and green before settling back to orange-ish.
[LSWCW-16338] PS3- HUB - Resolute - Process Failure - If the player gets in a turret they get hint text telling them how to change the planes height
[LSWCW-20309] Xbox 360 - TCR 030 - No confirmation of destructive actions when quitting from the hub
[LSWCW-23048] 360 - Gamewide - Freeplay - Character Animation - Putting on a helmet and then toggling to a character who can not wear helmets and then being shot or damaged will make the characters animations freeze and they are unable to move
[LSWCW-18224] 360 - Front end - Performance - Black screen appears at the front end once every 30+ seconds, also causes game title to briefly disappear.
[LSWCW-23957] Wii  - Gamewide - Vehicles - H-type Nubian Yacht is not indestructible
[LSWCW-18230] 360 - Gamewide - Extras - Process Failure - Darkside Extra does not work. The user cannot use sith abilities
[LSWCW-15047] Wii - Castle of Doom - Castle of Doom_A - Graphical - Lighting on burger parts changes when they land on the table
[LSWCW-24832] Wii - Rookies - Rookies_A - Story - Help text - Hint text is shown for objects that are on the platform above the player.
[LSWCW-24031] 360 - Hub - Resolute - Localisation / Text - Hint HINT_GOLDBRICKS is displayed near crawlspace: 'You must collect more Gold Bricks to build this object.'
[LSWCW-24923] 360 - Ambush - Ambush_B - Help Text - Astromech hint text is shown for the R2-D2 access panel that is on a high platform, when the player is beneath it.
[LSWCW-24843] 360 - DestroyMalevolence_B - Destroy Malevolence - Process Failure - Co-Op - The AI will not use the floor switches after defeating Grievous
[LSWCW-17861] 360 - Destroy Malevolence - DestroyMalevolence_A - Story - Graphical / Art - Light from the first train continues to appear in the tunnel after you have stopped the train.
[LSWCW-24410] Wii - Gamewide - Freeplay - Character Animation - If Robonino picks up the TX-20 helmet at the same time as the TX-20 he will lose all walking animations
[LSWCW-18746] 360 - Liberty on Ryloth - LibertyOnRyloth_A - Story - Process Failure - It is possible to destroy the generators after the bridge is completed, though the bridge is not destroyed.
[LSWCW-22037] Wii - Gamewide - Graphical art - Scorch / blast marks are severe and black. They often appear too large and on collision meshes rather than the actual object.
[LSWCW-18949] PC: Controls: HUB: Buyable Characters: Player2 cannot consistently open the prompt to purchase buyable characters.
[LSWCW-24155] 360 - Gamewide - Localisation / Text - There is no hint or explanation for how to use the TX-20 panels
[LSWCW-17693] 360 - Gamewide - Ground Assault - HUD Graphical Art - The large white circles that show a building is protected by shield rays on the map remain even after building is no longer protected or is destroyed
[LSWCW-25285] Please add centre of gravity locators to TR57 Cannon, AAT, ATTE
[LSWCW-25349] Some BoltOn virtuals called from incorrect priorities
[LSWCW-25338] Max_Voices sampleoverride not working for Loops
[LSWCW-24437] Skalder needs ride anim name matching.
[LSWCW-24199] Clone Wars audio evaluation - Destroy Malevolence - Passing trains need a touch of doppler effect
[LSWCW-17514] PS3: Game hangs when attempting to lead game after saving and exiting out to the main menu.
[LSWCW-23197] 360 / Wii - Hostage Crisis - Single Player - Story - Graphical Art / Animation - If Cad Bane is Shot wearing a Senate Trooper Helmet whilst flying with his Jet / Rocket shoes he will standing in mid air without any exhaust animation.
[LSWCW-18404] 360 - Lair Of Grievous_A - User Interface - Co-Op -  The B prompt button for the Clone Commander to rally his men is appearing on both screens in the split screen mode when the second player is far away hidden by the fog
[LSWCW-20827] PS3 - Gungan General - Graphical Tech Art - pixelated / corrupt shadow in intro cutscene
[LP-2425] Credits - Improve per-game handling of duration and music
[LSWCW-25178] Disable CloneTrooper torch lights during cutscenes
[LSWCW-25269] Weapons Factory (Ground Assault) - Building Cannon glitch
[LSWCW-25270] Weapons Factory (Ground Assault) - Tnt icon doesn't lie flush with the power line
[LSWCW-25182] Wii - Gamewide - Crash Hang - Game will crash straight after you select a language
[LSWCW-25369] Force-lifting Superbattledroid with dark force users stops IK working
[LSWCW-25312] 360 Optibug / Console Manager - Customiser - hang changing body texture / any texture...
[LSWCW-24419] HUB JB Feedback - need to be able to select "no hat" in customiser. If you have a hat, it shouldn't draw hair as well.
[LSWCW-22048] CloneWars - Holding Bug for Load Screen issues...
[LSWCW-25091] Keyframing something in a different cutscene needs to auto create a new layer if one doesn't exist.
[LSWCW-25365] Stray cursor on screen during magic push throw targeting.
[LSWCW-24418] HUB JB Feedback - need up and down arrows flashing above the character in the customiser before you edit it so you know you can push up and down to swap characters.
[LC-448] MS - Baggage - Issues with trailer/hauler setup
[LSWCW-12888] Motion blur teleport glitch on DestroyMalevolence_A trains
[LSWCW-25049] Split screen breakage
[LSWCW-25275] Weapons Factory (Ground Assault) - Camera when dropping down the cliff
[LSWCW-25033] 360 - InnocentsOfRyloth_A - Tech Hang - It is not possible to destroy the Siver LEGO barrier with the AT-AP Walker
[LSWCW-25131] Battle of Geonosis - Boost effect needs to be smaller
[LSWCW-25281] charInst debugRender showing layers need to be camera facing
[LSWCW-25325] complex shadow volumes do not display on low end pc
[LSWCW-25272] Weapons Factory (Ground Assault) - Super large hearts still occasionally appearing
[LP-2139] Develop Reference Script Replacement
[LSWCW-25317] LegoRayCast - Should not filter out Geom::STAIRS terrain
[LP-2401] Teeter - LegoRayCast fails on stair terrain, so player starts teetering
[LSWCW-20826] Wii - HUB - Character Customiser - Process Failure - Choosing a character face other than a standard minifig results in both the standard and the custom minifig head.
[LSWCW-17443] PS3 - Innocence Of Ryloth - Gameplay - Walker cannot destroy the final barricade with its cannon
[LSWCW-24058] GeonosianArena Split Lighting issue
[LSWCW-24848] CloneWars - chars\ANIMPROJECTS.PAK makes up 0.8 seconds of the load into titles...
[LSWCW-25016] Lighting on vindi's ship
[LSWCW-25089] Auto Keyframing the shadow box doesn't work
[LP-2380] Gamewide - Jumping towards a climb rope causes a blue bar crash
[LSWCW-25171] StoryA_Dooku_Midtro2 Has stopped working.
[LSWCW-24363] Wii - Get reverb memory back!
[LSWCW-22537] Geonosian Arena - Put C3PO inside gold pillars at the back, so he is built only in freeplay at the back of the level
[LSWCW-21941] Loading into front end doesn't seem to happen continuously through the legal screens
[LSWCW-24436] Geonosian Arena - Pink hearts on Reek
[LSWCW-25054] Remove RTS vehicle assert on HUB
[GS-3023] Updates to dev settings: NOBGLOAD and WII_STRAP_FLOW
[LSWCW-22253] 360 / Wii - Gamewide - Tech Hang - Ahsoka cannot use the saber cut points when dual wielding (an extra turned on)
[LSWCW-18712] 360/PS3 - HUB - Crash - NuError: nuanimmanager .cpp (91) - At seemingly random times with no obvious repro, more likely after using the lift
[LSWCW-25020] 360 - Geonsian Arena - Code - Credits played following completion of level
[LSWCW-25032] GrievousIntrigue_b drop in from orb transitions to incorrect side
[LSWCW-23730] Geonosian Arena Ropes get wrapped around the pillars, risking crash
[LSWCW-18687] 360 - Ambush - Ambush B - Process Failure - Jar Jar, Robino and C3 PO pause for a while if they attempt the Jedi markings for the tanks.
[LSWCW-21669] 360 - GeonosianArena - Crash/Hang - LegoCutscenes.cpp (2101) - On skipping the Geonosian outro
[LSWCW-23449] 360 - Destroy Malevolence - Crash/Hang - Game will crash if a B1 battle droid is moved over the electric tracks using the force
[LSWCW-17792] PS3 - Achievements / Trophies - Unknown Title Trophy (Hijack 20 enemy units in Ground Battles) does not trigger after the criteria is met.
[LSWCW-25005] 360 - Freeplay - Jedi Crash - Process Failure - Gonk droid can use the pull lever/switch to turn on the torpedo dispenser
[LSWCW-25197] Battle of Geonosis (Ground Assault) - Hailfire minikit points not earned when using ATAP to destroy it
[LSWCW-25130] Battle of Geonosis - Hint for the speeder Boost ( Hold down A for boost or similar )
[LSWCW-24852] ATAP strafe anim looks glitchy as it blends to the walk anim when the stick is released
[LSWCW-25081] stop stuff blowing up off screen
[LSWCW-24160] Shadow of Malevolence - Proton particle trails don't look like they are attached properly to the proton torp.
[LSWCW-24152] Shadow of Malevolence - We need to change how the starting hints will work. They should now work as follows:
[LSWCW-24162] Shadow of Malevolence  - When the player flies far away from the malevolence then they should be prompted to double tap to boost. This should be a generic bit of code that could also work on Jedi, Storm etc.
[LSWCW-24401] Duel of the Droids C - Plasma torpedo should destroy enemy droids
[LSWCW-23399] Geonosian Arena - Acklay movement can get jerky (rapid slight rotational gibber while moving)
[LSWCW-24887] lairofgrievous_C - Grievous sabres that are picked up disappear when the game is paused in freeplay
[LSWCW-25133] Battle of Geonosis - ATTE  - Target something, then fire, fire again quickly to get 2 bolts
[LSWCW-25135] Battle of Geonosis - Can heat gold with a speeder
[LSWCW-23470] Force lightening - Need the electricity making like destroy malevolence
[LSWCW-24730] new spot shadows problems
[LSWCW-25102] Massive memory leak in GunGanGeneral
[LP-2211] Turning Circle - Directional problems in CONTEXT_PUNCH
[LSWCW-25117] Improve tracking of RenderStream usage
[LSWCW-24489] Space Combat - If near a gold asteroid in space, add a hint for anything gold in space "you need a ship that can has rapid fire bolts to destroy gold LEGO"
[LSWCW-22617] General - When player is controlling a spaceship instead of a character, can it have speed blur?
[LP-2392] ZipUps - GetGlowPos should use floor target position, not the origin
[LSWCW-24175] Clone Wars audio evaluation - Status screen - Music starts too late
[LSWCW-25088] Add better texture debugging support on Wii
[LSWCW-23694] Hiddenenemy_C - Ventress will take Obi-Wan's sabre if Anakin damages her, then enters sabre target mode with two sabres
[LSWCW-23665] Locomote pieces that are plugged into place and cannot be moved, should cause the player to stop using the force when they are placed
[LSWCW-24074] Shadow quality : blue shadow virus midro D : Use spot shadow boxes to imrpove shadow quality
[LSWCW-18232] Free-play selection
[LSWCW-23318] Malastare - The asteroids here need to be black LEGO that cover a torpedo target
[LSWCW-14229] RTS Next Pointer Object optimization
[LSWCW-25071] SimpleRopes needs protection against allocating ropes which have too many points
[LSWCW-22900] Locamote plug issues
[LC-552] Crash 1294
[LSWCW-24036] Grievous Intrigue C (Obi wan fight with Grievous (Docking Tube)) - After killing Grievous there seems to be a weird shot of the tube collapsed just before the midtro kicks in.
[LSWCW-25037] Looping SFX remain on if NuSoundHandle is destroyed while playing
[LSWCW-24406] HUB JB Feedback - can we add the "hat pickup glow" to the red bricks to make them look more special
[LP-2372] Pirates - crash when loading into titles...
[LSWCW-24393] HUB JB Feedback - if you run towards the screen at the start on the bridge there are two LEGO cylinders on each side of the room. They don't react to being hit with a light sabre. They have to be slammed before they react
[LSWCW-23714] PS3 - LegoRopes::DrawRenderableRope - assert
[LSWCW-25031] 360 - During the 'Coming Soon' FMV, if the player presses the Guide button then dismisses it, the FMV pauses indefinitely
[LSWCW-24457] Castle of Doom A - You can't target Gamorrean Guards with a lightsabre throw
[LSWCW-24377] General - On the title sequence, delay the "press start" text until we have finished panning down to the planet for the first time
[LSWCW-23661] DS Render: Shadow of Maevolence_Intro - For one shot the back ground is grey, not black space'
[LSWCW-1033] Light Sabres Update : JB  would like us to take a look at sabres and see if there's a better way of...
[LSWCW-20783] PS3 - Gamewide - Process Failure - Lego studs collected in level are not added to the user's global counter.
[LSWCW-16335] X360 - DEMO - Gamewide - Technical Hang - User becomes stuck after opening and closing the Xbox Guide during a cutscene.
[LSWCW-4661] Combat Roll shoot - combatroll_fire needs to work
[LSWCW-42] Basic controls from LSW - Lunge gravity and lunge speed
[LSWCW-24495] Space Combat -Padme's ship - This should cause bolts to ping off it and be immune to damage.
[LSWCW-24607] Lairofgrievous_C - Grievous should drop two sabres when he hangs from the ceiling for the first time that the player can wield
[LSWCW-18050] X360 - Signing Into the title during a cutscene causes the music to play over itself.
[LSWCW-23675] "Why are these not in a PAK file?" [cutscene-text files]
[LSWCW-22624] General - When pulling a sword from a commando droid using a grapple, the grapple rope should attach to the clones gun correctly. (it didn't it the case I was looking at)
[LSWCW-22970] Fog inner and outer radius doesn't seem to be working correctly on the Wii
[LSWCW-18278] Ground Assault - Vehicles - STUNTANK - Need the laser to hit close by targets
[LSWCW-24741] Weapons Factory C - Lower the Super Tank's hearts to 5, and if possible make them purple/pink instead of grey to match the RTS.
[LSWCW-23720] Investigate EdRegistry serialisation performance
[LSWCW-24129] Blue Shadow Virus D - The mini-cut to show the slide circle door open should come back to Padme and Jar Jar smoothly and have them as the player that the player controls.
[LSWCW-24461] Battle of Geonosis - The Drop off enemy ship, got stuck in drop off position, ( for ever )
[LSWCW-24043] CWHub: Objects that are children of dummy objects dont fade like the pearent.
[ER-3462] Revert clear to fog colour changes
[LSWCW-20147] Wii - Ryloth Space Combat - Tech Hang - Debris will not spawn into the level quickly enough and the vulture droid ships will stop giving the player studs, preventing completion
[LSWCW-24187] Clone Wars audio evaluation - HUB - Motorbike is using sports car sounds
[LSWCW-24348] Rookies A - Managed to get a glow for TX 20 head but no head was actually present.
[LSWCW-24350] Rookies B - Once the players merge after the mini-cut then the orb was still present for a bit. It needs to wipe off as the mini-cut starts and not return as the players are now joined.
[LSWCW-23674] "Why do we read each of these files twice?" [chars/levels/area/episodes.txt]
[LSWCW-20580] Defenders of the Peace - you should only get a mini kit counter for defeating enemies etc. If it was you who did it, not the ai
[LSWCW-24605] Lairofgrievous_C - Gor shouldn't get his hand caught in the floor
[LSWCW-9475] Crash 6306
[LSWCW-24178] Clone Wars audio evaluation - Titles - Attraction and Pirates trailer FMVs too loud
[LSWCW-24335] 360 - Innocents of Ryloth - InnocentsofRyloth_B - Text - Clone trooper will not attach a bomb to the panel even though the hint text says that it would
[LSWCW-23969] Hidden Enemy - ventress needs to do some kind of taunt anim during the mini cut just before she jumps off the edge.
[LSWCW-18490] 360 - Hub - Sound: Effect - No sound effect for buying characters
[LSWCW-22700] Wii/360 - HUB - Resolute - Crash/Hang - The game will hang to a debug screen shortly after mounting a Turbo Laser.
[LSWCW-24483] Jedi Crash A - The landing pad on the enemy ships wing don't have lights that track the player for some reason the lights on this landing pads seem to be static.
[LSWCW-24724] Wii character lighting is flat
[LP-2250] Gamewide - Ziplines broke
[LP-1916] F Stop value still blurred at 64
[LSWCW-24705] Add option that draws the Tint and Glow value of the character in CharInst impose menu.
[LSWCW-24448] Battle of Geonosis - Not noticed the ogn firing lasers ( ai )
[LSWCW-24720] Clone Wars audio evaluation - Zero listener sensitivity when in a cutscene
[LSWCW-21382] Storm over Ryloth Free Play - Mini Kit 6 - Left-side turret room - if the targeting task has been completed at any stage in the game play you can use the turret to target and destroy 10 enemy ships as a super counter...
[LSWCW-24372] oneshot sfx won't follow obstacles
[LSWCW-24704] Audio thread trashes runs out of stack space and trashes memory
[LSWCW-16846] PS3- HUB - Saleucami - Space Combat - Meteors lack lock-on targets.
[LSWCW-23515] 360 - Gamewide - Story Ground Assault - Sound Effect - The laser fire from the Separatist cannons is slightly overpowering throughout the levels. No matter the distance.
[LSWCW-24592] Fix dropped torpedo pickup scale to match rts
[LP-2319] Lightbeams underwater
[LSWCW-24583] Battle of Geonosis - Plasma hitting building effect way over the top ( seems to have gone back to full size )
[LSWCW-24265] 360 - Innocents Of Ryloth - InnocentsOfRyloth_A - Free Play - Tech Hang - The AI Clones will stop throwing Droid Poppers if one of them sticks to the player and they then cycle quickly through Free Play characters
[LSWCW-23369] 360 - Gamewide - Characters / Process Failure - When the TX-20 is killed instead of breaking up into pieces, only its head will remain (even though its head was knocked off previously)
[LSWCW-15080] 360 - HUB - Character Customiser - Process Failure - Cannot tag / switch player control to a character who has been changed to a custom minifig via ' Test '
[LSWCW-24339] 360 - Gamewide - Sound: Music/Process Failure - The Star Wars theme tune plays during crawl text despite music being turned off.
[LSWCW-23759] Battle of Geonosis - vehicles don't stop when you are nearby to let you on them
[LSWCW-24656] Next-gen GHGs can sometimes contain Wii materials, and therefore additional shaders
[LSWCW-24153] 360 - HUB Resolute Elevators - Crash/Hang - The game will receive an unskippable NuError when using the lift from the bridge to the Reactor room
[LSWCW-23861] 360 - Compliance - Achievements - "We really did say no prisoners" sharing of achievement possible
[LP-2156] Diving in close proximity to climb wall can break deep dive ability
[LC-523] TTAM 0.3.1.7 Stops responding when you click the Checkout Log window
[LSWCW-22967] 360 - Grievous Intrigue_B - Co-op: Local / Tech Hang - Obi will be trapped in the corridor if the player rescuing Eeth Koth initiates the TX-20 panel while Obi is being pushed back into the control room/bridge
[LSWCW-24238] 360 - Compliance - Achievements - Isn't negotiation the Jedi way? (fails to unlock after successfully completing all bounty missions)
[LSWCW-22986] Geonosian Arena - Unable to kill Boba Fett
[LSWCW-20681] Wii - HUB Invisble Hand - Bounty Hunter Missions - After completing any of the Bounty Hunter Missions in the Invisible Hand HUB, the game will crash
[LSWCW-23601] PS3 - Ambush - Crash/Hang - Game will crash when loading into Ambush
[LSWCW-23767] Wii - The Hidden enemy - TheHiddenEnemy_D - Freeplay - Tech Hang - Player can fall below the Tri-Droid and into a continous death loop
[LSWCW-24383] General - If the game is prompting you to press "y" in duel mode, we should have a three bing sounds in a row every 10 seconds
[LSWCW-17868] 360 - Ambush - Ambush_B - Story - Graphical:Art/Process Failure -Transitioning to previous area when Droideka portraits appear cause them to show during loading screen
[LSWCW-17870] 360 - Ambush - Ambush_B - Story - Exploit/Process Failure - Transitioning back to the previous area will cause one of the Droideka to die upon re-entering area B
[LSWCW-19703] X360 - Demo - TCR 024 - Background music continues to play after custom music is activated.
[LSWCW-24587] Battle of Geonosis - Battle of Geonosis - Plasma targeting needs to prioritise on screen targets
[LSWCW-24462] Battle of Geonosis - The Laat sometimes gets stuck in the air ( for a while )
[LSWCW-16573] Chris H's CalculateErrorMatrix() is not consistent with our Simple version in terms of how the Linear fix is appled whe ncalculating the average angle offset
[LSWCW-23365] Droid_gunship pops as it comes onscreen
[LSWCW-24040] Grievous Intrigue C (Hangar area) - Once the player lands in the ship as Anakin in the hanger then they shouldn't jump out. The outro should trigger
[LSWCW-23348] Battle of Geonosis - Battlefield Flak
[LSWCW-24395] Duel of the Droids B - Gold robot doesn't damage grievous
[LSWCW-24446] Battle of Geonosis - Extend Plasma range
[LSWCW-24443] Battle of Geonosis - Speeder turbo button ( on A button ),
[LSWCW-24459] Battle of Geonosis - Protons sometimes hitting the floor ( on 360 )
[LSWCW-24444] Battle of Geonosis - Need a nicer plasma hit shield effect, or one more appropriate
[LSWCW-24442] Battle of Geonosis - Plasma not always destroying associated buildings
[LSWCW-24390] HiddenEnemy_C - Grievous doesnt play a take hit sound
[LSWCW-24445] Battle of Geonosis - Need plasma pik arrows ( we should have pink arrows to tell us a plasma target is close, see space target
[LSWCW-23701] Duel of the Droids A - We need a Hint to tell player about bomb panel. The hint should trigger once the player gets close. Once one is used don't play again.
[LSWCW-23698] Duel of the Droids General - Astromech zap isn't very nice effect it could do with improving as  if player fires at nothing it should fire at a random point near the player at the moment the effect just plays forwards which looks a bit wrong.
[LSWCW-24447] Battle of Geonosis - No noticible krawly splat sfx when driving through them
[LSWCW-22545] Geonosian Arena - Anims on orrays, see if we can improve them as they seem very static compared to the reek
[LSWCW-23971] Hidden Enemy - obi anims jerk when using Jedi target
[LSWCW-24342] Using the same object in multiple cutscenes doesn't work.
[LP-1216] parenting ai locator to scene rigid object brings up errors
[LP-1271] DutchmanEscape_A - Grapple tether doesn't seem to work
[LSWCW-24463] Battle of Geonosis - Safe positions for vehicles not being updated
[LSWCW-23485] Destroy Malevolence B (Bridge) - The space battle outside is not animating
[LSWCW-24466] Battle of Geonosis - Laser deflection off silver, needs more y component to make it more visibly random, poss 2 beams???
[LSWCW-24434] General JB Feedback - Only trigger dark force hints in the hub and not in the main game
[LSWCW-24381] General - Increase the time dropped coins "live" by 3 seconds. Dan Mc - What this means is, when a coin falls on the ground it should de-spawn 3 seconds after what it currently does
[LSWCW-19720] 360 / PS3 - Gamewide - Crash/Hang - Game will crash after landing after taking part in the space combat side mission on most planets
[LSWCW-24009] 360 - Gamewide - Freeplay - Crash/Hang - Game will blue bar crash when attempting to load status upon completing level in freeplay
[LSWCW-24046] 360 - Wii - Gamewide - Tech Hang - Gold Lego doesn't always react to the player trying to destroy it
[GS-3021] Need to touch nus files when reconverting gscenes due to portal changes
[LSWCW-24388]  Optimize string compares in dynamically created gizmos
[LP-2328] GizDig code is broken
[LSWCW-23406] Malastare/Naboo/Saleucami - Only ships with infinite torpedos should be able to fire them
[LSWCW-23309] Geonosis - Wrong aesteroids in system
[LSWCW-23700] Duel of the Droids General - Protocol access hint needed for the first time a player ever reaches a protocol switch.
[LSWCW-8442] Ground Assault - Droid cannons point into the gound on hijacking.
[LSWCW-8614] Ground Assault - cannons should keep cursor onscreen while target is valid
[LSWCW-22380] 360 \ Wii - HUB Resolute - Space Combat - The Resolute doors are not open when landing and taking off for a space combat mission. Any ship clips through the Hull \ doors.
[LSWCW-18531] Lair of Grievous C - Grievous scuttle is very quiet (as well as grievous attacks and being hit)
[LSWCW-23343] Probably Ik constraint ( targeting ) issue when you get too close to a target
[LSWCW-24327] Realtime Shadows cease to work the further the players move apart in split screen
[LSWCW-19969] Jedi Crash A (Free Play) - The cruiser should start with torpedoes in free play
[LP-2165] Gamewide- Character chooser - Active character will run on the spot when a direction is held on the chooser
[LP-2243] Gamewide - Able to bring up character chooser while character is being recruited
[LSWCW-17918] Holding bug for all minor / quick fixes relating to dynamic cutscene loading...
[LSWCW-24052] Weapons Factory A - Target for comedy vehicle panel hovers above the ground
[LSWCW-24219] Fixed assert caused by zero sized ray in Bolt raycast
[LSWCW-24189] Clone Wars audio evaluation - HUB - Lift music needs 'PlayOutsideFalloff' keyword to avoid repetition
[LSWCW-24167] RenderDecal optimization
[LSWCW-23752] Battle of Geonosis - Plasma torpedo shouldn't do multiple hits to the same object frame after frame.
[LSWCW-7519] Space Waves - We need a more complicated boss type vehicle that will change layers after being hit etc.
[LSWCW-24222] Optimize nearest obelisk calculation
[LSWCW-24075] Ground Assault - swingometer style ovo million studs
[LSWCW-20268] 360 / Wii - Innocents Of Ryloth A - Process Failure - It is possible to trigger the transition to InnocentsOfRyloth_B by riding the Gutkurr from one side of the door to a pressure pad on the other side.
[LSWCW-22365] Wii - HUB - Ground Assault - Republic - Christophsis - Technical Hang - The player can get killed by the Arc Energy Cannon and spawn too close to it, getting stuck in a death loop.
[LSWCW-24171] 360 - Hub Invisible Hand - Bounty Hunter Missions - Obi Wan Kenobi/Eeth Koth - Process Failure - There's a minikit present next to Obi Wan Kenobi's discovery point (Also when finding Eeth Koth)
[LSWCW-23855] 360 - EFIGS+D support for all regions
[LSWCW-23067] 360 - Grievous Intrigue C - Freeplay - Process Failure / Tech Hang - If player dies in the corridor to the hanger they will respawn in a shuttle halting progression
[LSWCW-23590] 360 - Grievous Intrigue C - Technical Hang - Tagging to or from Anakin as his ship is destroys, causes the player to become stuck in a death loop.
[LSWCW-21665] Single Render list for scene objects.
[LSWCW-22371] 360/PC - Gamewide - Crash/Hang / RTS - Many levels crash when destroying enemy command centre
[LSWCW-18951] 360 - Gamewide - Controls - Jedi characters take a step forward and attack first when the player wishes to perform a saber throw.
[LSWCW-22352] Wii - Rookies A - Audio - There is no sound effect for the Rishi Eel's bellow.
[LSWCW-22422] Wii - WeaponsFactory_A - Cutscene - The first midtro cutscene is cut short.
[LSWCW-23789] Wii - Destroy Malevolence_C - Story - Exploit - Player can skip the final part of the Grievous fight by using force to move R2D2 behind Grievous when he is blocking the doorway and then quickly swapping to R2D2 and standing on the switch
[LSWCW-23926] Wii - Gamewide - Process Failure - Saber cut points are a strange colour on the Wii version, looks like possible graphical corruption at times
[LSWCW-17784] 360 - CastleOfDoom - Freeplay - Technical Hang - A character who has stolen Ahsokas lightsaber can be switched out and then her saber will be detroyed.
[LSWCW-12919] 360 - Geonosis - GEONOSIS_AD - PVP - Co-op: Local - Crash / Hang - Game will occasionally crash if a player controlled AAT Tank is fully destroyed when at least two of them are present in the level
[LSWCW-23898] Wii - Battle of Geonosis - BattleofGeonosis_Outro - Sound Effects - The Sound during the outro will end abruptly, during the middle of a sound effect.
[LSWCW-22864] Wii - Gamewide - Free Play - Characters - Droid Poppers will stay attached to the player when they cycle through characters in Free Play; Poppers will be shown stuck to non-droid characters
[LSWCW-18206] 360 - Rookies_B - Crash / Hang -  NuError: LegoSpelIIts.cpp (3609) - On being shot by a TX-20 while building a TX-20 panel
[LSWCW-23155] 360 - Gamewide - Process Failure - Local - NuError 3415 when player 1 drops out during split screen activating from an Orb when Player 2 drops in
[LSWCW-12884] 360 - Geonosis - GEONOSIS_AD - PVP - Crash / Hang - Unskippable characterpose.cpp NuError will appear when numerous Mechs are deployed and they patrol into the defending bases
[LSWCW-14669] 360 - Innocents Of Ryloth - InnocentsOfRyloth_A - Process Failure - Collision - Player can escape the game world via the recalled AT-AP if they hop on top of it via the rooftops
[LSWCW-24245] Fix torpedos not hitting rts buildings
[LSWCW-22699] 360 - Grievous Intrigue A - Animation - Grievous' lower set of hands will be spinning despite there being no lightsabres in them
[ER-2991] Fix deferred lighting edge artifacts
[LSWCW-23758] Battle of Geonosis - buildings are too easily destroyed by stun tank compared to vehicles
[LSWCW-24177] Improvements to RTS torpedo spacing and rotation.
[LSWCW-23964] Hidden Enemy - missiles from turrets in room don't seem to come from the end of the turret, they are coming from the centre. Maybe a general bug.
[LSWCW-24146] RtsHud not memory Managed.
[LSWCW-17527] PS3 - Rookies - Rookies_B - Story - Performance - If the players switches to the heavy clone and take the Gonk near to the Electric Gate, then there is a Drop in Frame Rate
[LSWCW-20875] GeonosianArena - Cutscene of Acklay's death should show anakin/obiwan killing him depending on who dealt the death blow
[LSWCW-19478] X360 - Demo - TCR 067 - Inversion Default is based on controller 1, not the active profile.
[LSWCW-20493] PS3 - HUB - Bounty Hunter Missions - Process Failure - When starting a Bounty Hunter mission, the standard crawl-text for the mission's level plays
[LSWCW-12137] WII PERFORMANCE MASTER BUG
[LSWCW-20384] Docking.cpp memory not being cleaned up...
[LSWCW-22249] GIZ Editor - "Next Gen Only" flag - on instanced Gizmos
[LSWCW-19544] Shadow of Malevelence - If the player is inside a vehicle then the name under the players icon should be the name of the vehicle they are driving
[LSWCW-23671] 360 - HUB - Game Crashes loading a Save game
[LSWCW-22203] Ground Assault bonus level - Add Set level complete option for the Ground Assault bonus levels for QA
[LSWCW-12778] Hub Freeplay - Ground Assault Bonus Missions
[LSWCW-12780] Hub Freeplay - Bounty Hunter Bonus Missions
[LSWCW-23304] Debris - Glass particles - add distortion channel separate from alpha
[LSWCW-23438] Splitscreen - don't allocate unneeded textures on status screens.
[LSWCW-21650] DefendersOfThePeace - Physics - Proton cannon legs shake uncontrollably like Rolf's wobble board
[LSWCW-23317] Y-wings + Torrents
[LSWCW-1646] SFX editor crash
[LSWCW-18445] Weapons Factory A - Cannon legs are glitching a lot
[LSWCW-13127] WeaponsFactory_A - 2 brief cut-scenes (2 of 2) WeaponsFactroy_DroidMidtro2
[LSWCW-13486] Weapons Factory - Minikit 4
[LSWCW-13136] WeaponsFactory_C - Make the guns and turret on the tank spark when they are deactivated.
[LSWCW-22257] Spell-it pieces lose momentum when released from force power
[LSWCW-21566] 360 - Gamewide - Ground Assault - PVP - Arcade Mode - Process Failure - Player one will start as player two's character or a member of their team and vice versa when loading into the PVP levels
[LSWCW-17643] CWHub has no portals
[LSWCW-23362] All Platforms - Music in options menu doesn't always match to the "On/Off" state that appears in the menu (but works fine in game)
[LSWCW-22992] Noticable dark outline around objects in distance
[LSWCW-10901] Remove _TEMP_RAGDOLL_BREAK_SOLUTION code
[LSWCW-13371] Ground Assault - Bonus Mission Management
[LSWCW-23681] 360 - Gamewide - Process Failure - Using the 'Dual Wield' extra can cause characters to drop weapons, or duplicate their weapons.
[LSWCW-23762] Battle of Geonosis - hitting an atte with a light sabre brings up it's hit point bar
[LSWCW-20122] Ground Assauly -  hailfire needs fixxerising!
[LSWCW-18526] Investigate hologram rendering for Leon
[LSWCW-23607] 360 - Duel Of The Droids - DuelOfTheDroids_C - AI / Process failure - Once the player used a vulture droid, enemy droids will no longer target the player and instead target the friendly AI characters
[LSWCW-23253] issue with looping animating special with one shots attached
[LSWCW-23504] Memory Leak on RTS Levels - CMList<KreepyKrawlyComplexInteractData*> m_Interacts
[LSWCW-23410] 360 - Gamewide -  Story levels - Process Failure \ Sound - If the player Quits back to the HUB during a  level, laser fire will be heard during the Loading screen.
[LSWCW-17676] Stand alone LedEd camera for cutscenes is broken
[LSWCW-23948] Looping sfx sound objects in LedED use default CFG values and ignore LedED override values
[LSWCW-19945] Weapons Factory C - Have the glowing sections glow even brighter to draw more attention to them
[LSWCW-19946] Weapons Factory C - If possible, get the camera to tilt up when you're right next to the tank so you get a better view of the top (about ¾ of a right stick press upwards, to help see the top gun turret).
[LSWCW-19512] 360 - Rookies_A - AI - Story - Co-op - If Player1 remains by the ship, after the bridge has been built the AI controlled squad will endlessly run in a circle around where the rope used to be
[LSWCW-23139] Giz Animation won't trigger sfx in game until you go in and out of Giz editor
[LSWCW-21497] 360 - LegacyOfTerror_D - Legacy Of Terror - Co-Op - Process Failure - Player 2 is not harmed by the swarm of Genosians at the end of the level
[LSWCW-24010] Can I ahve a profile changed event which specifies the player
[LSWCW-23383] Legacy Of Terror C - We should have the items have physics on them so they can be kicked about, need to discuss with legosys/Mark
[LSWCW-15114] Can we have a new offset for gizswitches in the X axis
[LSWCW-23108] 360 - HUB - UI - Collecting a red brick increases the total gold brick counter
[LSWCW-23680] 360 - HUB - Process Failure - Player spawning as an invisible R2
[LP-2299] TTAM - Allow scanning to be cancelled
[LSWCW-9401] 360 - Gamewide - Audio - Sound effect of a LEGO piece fitting into a baseplate can be heard when loading into certain levels in the game
[LSWCW-23332] 360 - Compliance - Achievements - "the force is with you" can be gained by dropping out and dropping back in later
[LSWCW-23753] Battle of Geonosis - Stun tanks bugs - turret embedding, beam shortening, particle effects
[LSWCW-22204] 360 - Status Screen - Text - Upon achieveing True Jedi, the status screen tells you what mode you achieved it in when awarding the player a Gold Brick, suggesting that you would be able to achieve True Jedi in both Story and Freeplay
[LSWCW-15651] Customiser characters - make the dual blaster weapon appear in both hands
[LSWCW-22918] General - In the character customizer, can we have multiple colours of lightsabers (maybe 8) so the player can customise their character better.
[LSWCW-20818] 360 / Wii - HUB - Character Customiser - Process Failure - No 'hatless' option, so cannot remove a hat, once the player has started looking through them.
[LSWCW-23391] 360 - HUB - Character Customiser - Process Failure - If the player edits a Custom Characters and backs out. After the saving process the player will be kicked back to the Front end.
[LSWCW-23086] 360 / Wii - Blue Shadow Virus B - Tech Hang - Hits only register on the Shield Generators and Silver Lego if the cannon is angled left
[LSWCW-16300] 360 - Kiosk Demo - Co-op - Destroy Malevolence - Graphical - Force push glow appears offset from the movable object when in split screen
[LSWCW-21352] Wii - Liberty Of Ryloth - LibertyOfRyloth_A - Crash/Hang - Once the radar at the top left corner is destroyed the game will crash
[LSWCW-23298] 360 - Compliance - Rich Presence - Players are viewed as playing in Arcade when in Ground assault levels
[LSWCW-23112] 360 - Compliance - Rich Presence - Players are seen as Inactive when entering the Hub for the first time (first save)
[LSWCW-18901] 360 - Geonosis Arena - Process Failure \ Performance - Long black screen just before the midtro cutscene of Jango Fett losing his head. More than five seconds.
[LSWCW-23569] Wii - Hostage Crisis - HostageCrisis_Intro - Story - Cutscene/Audio - There is a very faint crackle in the Audio during the Hostage Crisis Intro.
[LP-1911] Character chooser - cannot tag minifig which is driving vehicle
[LSWCW-23402] Wii - Gamewide - Audio - Pressing pause, Home and then Home again will cause a minor sound to play in the pause menu
[LSWCW-21712] Wii - Lair Of Grievous - LairOfGrievous_A - Crash/Hang - Multiple fast transitions between LairOfGrievous_A and LairOfGrievous_B will cause game to crash
[LSWCW-23838] Wii - HiddenEnemy_C - Process Failure/Tech Hang - During the Ventress encounter, if the user disarms her Lightsaber and allows the Lightsaber to remain on the floor for about 10 seconds, the Lightsaber can no longer be picked up, preventing progression.
[LSWCW-23757] Battle of Geonosis - silver buildings don't glow when plasma torpedo hits core
[LSWCW-23760] Battle of Geonosis - atte can use lasers to shoot through shields
[LSWCW-21536] 360 - Ground Assault - Republic / Separatist / PvP - Achievements - NuError: CloneWarsAchievementSys.cpp (487) appears after completing a level.
[LSWCW-19479] 360 - Duel of the Droids - DuelOfTheDroids_A - Process Failure - Incorrect advice offered when constructing a Super Battle Droid.
[LSWCW-21903] 360 - HUB - Hanger - Sound Effects - No deceleration sound effect when entering into a system whilst in the Hanger.
[LSWCW-22621] General - If you have "beheaded" a vulture droid using a Jedi target, can you automatically ride them instead of having to press "y" even though you are stood where there head was.
[LSWCW-23430] Space Combat - Work on streaming the gun seats & barrels to get it working for the Wii version
[LSWCW-23187] Wii - NLC 8.4 - When the RESET Button is pressed during saving, the reset operation is disabled longer than necessary
[LSWCW-18900] 360 - Gamewide - Characters - The MSE-6 mouse droid and the Plunk droid are able to bring up a target reticule when holding [ X ], but they cannot fire a weapon
[LSWCW-23009] Bolts
[LSWCW-22990] Bolt loss
[LSWCW-23709] Duel of the Droids C -	Have the beheaded vulture droid that Ahsoka kills in the midtro stood in the hanger somewhere in game.
[LSWCW-23480] Destroy Malevolence B (Reactor Room) - If the player force throws one of the force Blowups on platform into the repair droids or the blow-up covering the R2 panel then they don't  cause any damage
[LSWCW-23815] Wii - HUB / Resolute - Process Failure - After restarting the console the player is unable to select any levels other than Geonocian Arena from the Holotable.
[LSWCW-23857] Music - Text Scroll music continues to play into level
[LSWCW-22571] 360 - Gamewide - Character - Bright light continually surrounding Robonino
[LSWCW-23649] Sound option - 'sound volume' excludes ambience stream
[LSWCW-23732] Options::Adjust* functions are using unsigned chars, when negative values are valid adjustments
[LSWCW-21418] Title menus not cleaning up strings and GUI objects...
[LSWCW-22357] Wii - Gamewide - Process Failure / RTS - Player can shoot through shields provided by shield generators and ray shields
[LSWCW-23145] Wii - Bounty Hunter Mission - Kit Fisto - Process Failure - The Bounty Hunter mission to find Kit Fisto is too dark throughout the level
[LSWCW-19850] 360 / Wii - Battle of Geonosis - BattleOfGeonosis - Story - Crash - The system will crash without a NuError during the mission.
[LSWCW-23552] Wii - Storm Over Ryloth - Tech Hang - During the destroy Vulture Droid animation Anakin passes through the Vulture Droid and the ground causing him to become stuck below the ground
[LSWCW-22471] PS3 - SCEE/SCEA - TRC R030 - Controller disconnection message overlaps the Save/Load operation screens
[LSWCW-23574] Wii - Rookies B - Crash/Tech Hang - Game crashes whilst fighting droids entering the control room were dynamite ride on's are placed on pads
[LSWCW-21842] 360 - Castle of Doom C - Tech Hang - The Desert Skiff won't be able to trigger one of the pressure pads at the end of the section
[LSWCW-21456] PS3 - Blue Shadow Virus - Process Failure - Frame for tagging to other path is not coloured
[LSWCW-20786] 360/ Wii - Quell - Game - Space combat - Too difficult to get enough studs to complete the space combat section
[LSWCW-20245] Hidden Enemy C - Create two garages that can only be opened by two dark force vents (these would only be usable when at the top platform where ventress throws the steps).
[LSWCW-23487] Add option in apicharacter impose menu so that it renders in a text line layers that are on for the character when its rendering
[LSWCW-21626] SFX_SHOOT doesn't work with secondary weapons/turrets
[LSWCW-23733] Trail particle effects attached to bolts rotate with the player
[LSWCW-21270] Wii - Geonosian Arena Free Play mode - Crash/Hang - Game will crash after using any non- story mode character's weapon near Acklay
[LSWCW-23658] LED duplicate of BuilderDefault causing problems
[LSWCW-23025] PC - LegoCutscenes NuError when allowing frontend cutscene to loop
[LSWCW-23673] Battle of Geonosis - Krawlie assault freeplay timer overlaps the new position of the mission objective icons
[LSWCW-23217] #define out unused LegoSystems
[LSWCW-22615] General - Don't ever have a loading screen before the status screen.
[LSWCW-12481] Shadow of Malevolence A - LegoBolts System - It looks like there's a dangling pointer in the boltcode...somehow....
[LSWCW-11560] Destroy Malevolence - Section A - When the player receives the ark of electricity that dictates if the player can pick up the trailer with the crane we should amplify the electricity sound to denote the player is within range.
[LSWCW-8635] Vulture droid missiles
[LSWCW-20164] Red Brick Extras - Duel wield (Light saber) (Bespoke code)
[LSWCW-20128] Extras
[LSWCW-19653] Grievous Intrigue - Boss improvements (General improvements that should roll out for all Grievous encounters in this level)
[LSWCW-19343] SBD ability
[LSWCW-16135] General - Fix needed for HDR in pause screen, to prevent it being overly bright when you unpause (very noticeable on Ambush). (LEGO SYS?)
[LSWCW-16138] General - General - chaingun characters shouldn't deflect bullets when they're firing. (LEGO SYS)
[LSWCW-16139] General - Cad Bane and Aurra Sing have trouble pulling levers - they seem to prioritise throwing bombs.
[LSWCW-16141] General - Studs spawned from blowups sometimes don't fade and disappear - they just stay where they are.
[LSWCW-16142] Ambush A - Change the new build-it interruption code so that it doesn't apply to the force.
[LSWCW-16145] Ambush A - Build-its automatically build if you press the X button while building as a non-Jedi
[LSWCW-15994] General - Particles occasionally go missing
[LSWCW-16147] Ambush B - The bazooka is sometimes able to pick two targets.
[LSWCW-23603] Titles music continues to play during chroma movies.
[LSWCW-23692] Surface Information needs setting for Dyno Vehicles
[LSWCW-23336] Dark shadows on HUB on PS3
[LSWCW-4364] RTS - Defenders of the Peace - Krawlies need shield puddle
[LSWCW-23288] Add support for focused spot light shadows
[LSWCW-23381] Legacy Of Terror C - Silver Bombs don't have silver sparkles
[LSWCW-23508] Legacyofterror_c - collision for bombs remain on even when they have exploded
[LSWCW-21550] Battle of Geonosis - photon torpedoes are very buggy. Need to figure out rules, speed, size etc.
[LSWCW-11821] Magic Push crash (was Tridroid, now game-wide)
[LSWCW-20007] Wii - Blue Shadow Virus_C - Free Play - Tech Hang - Can disable Mini Kit collection in the C3-PO unlockable bar area by destroying the Magna Guard
[LSWCW-12130] Dynamics Blowups and Beachbal Puzzle in Duel Of the Droids A
[LSWCW-11953] REQUEST Gizmo Pickups
[LSWCW-11715] Get Clone_Rex shooting correctly when he runs
[LSWCW-11512] Duel of the Droids - Super Counter Ideas - Mouse Droid  ** FREE PLAY + MINI KIT **
[LSWCW-11520] Duel of the Droids - Section C (Hangar) - Anakin's Rubble Collection ** FREE PLAY + MINI KIT **
[LSWCW-23327] Particles - claw back some memory from the definitions if poss.
[LSWCW-22908] Wii - Rookies - Rookies_A - Freeplay - Tech Hang - Throwing the minikit pieces at the grub in the grub feeding area does not trigger the counter. Wii only.
[LSWCW-23214] 360 - Hostage Crisis - Single Player - Story - Graphical Art / Animation - When putting on a Senate Guard's Helmet Aurra Sing's hair clips through it.
[LSWCW-22173] Wii - Blue Shadow Virus - BlueShadowVirus_D - Freeplay - Cannot obtain 10th minikit as only one character fights Dr Vindi.
[LSWCW-22155] Wii - HUB - Resolute - Crash \ Performance - NuError message will appear while walking around the HUB, especially in the character customiser and Brig. (Nuerror message 704)
[LSWCW-22374] Wii - Gamewide - Ground Assault - Graphical Art - Icons for command centres overlap the timer/countdown on ground assault levels with a time limit
[LSWCW-20958] Wii - Bounty Hunter Missions - Padme Amidala - The Restart function returns player to the main hub.
[LSWCW-23101] Wii - Gamewide - Ground Assault - Crash - The game will crash if the player uses a Stun Tank to shoot golden lego buildings.
[LSWCW-20962] Wii - Bounty Hunter Missions - Plo Koon - Restarting the mission will result in a crash.
[LSWCW-20982] Wii - Gungan General - Graphical Art - In the intro cutscene a second Republic NU attack shuttle is present
[LSWCW-17168]  360 - Weapons Factory - WeaponsFactory_A - Gameplay - The golden barracks and radar dish in the 3rd ground war take far to long to destroy.
[LSWCW-23121] 360 - Gamewide - Animation - Characters don't finish landing animation when they are aiming then double jump
[LSWCW-23351] Battle of Geonosis - Photon torpedos cant destroy gold ( when hitting the obelisk )
[LSWCW-23346] Battle of Geonosis - Battlefield attacking improvements
[LSWCW-23434] Battle of Geonosis - Shield Generator switches pop back to start state after being pulled
[LSWCW-18249] Ground Assault - Vehicles - Setup the OG9
[LSWCW-18250] Ground Assault - Vehicles - Setup the HAILFIRE
[LSWCW-23433] Torpedo targets on spinning tech objects very rarely triggers them
[LSWCW-23347] Battle of Geonosis - jumping out of a speeder with photon topredo's , they should be lost
[LSWCW-23357] Battle of Geonosis - Need effect from hardcell to building when photon blowing up
[LSWCW-20981] Wii - Bounty Missions - Obi-Wan Kenobi - Gameplay - Player begins Obi-Wan Kenobi mission falling to their death
[LSWCW-21547] Battle of Geonosis - put hard cell icons in a row at the bottom of the screen where the hint text appears. Draw them behind the hint text though.
[LSWCW-23354] Battle of Geonosis - HailFire droids bolts need a longer duration
[LSWCW-22892] Locamote issues
[LSWCW-19494] 360 - Saleucami - Game - Space Combat - Very difficult to complete this level
[LSWCW-23456] Need to specify a new zap effect for R3-S6 droid
[LSWCW-23350] Battle of Geonosis - Stun Tank Targeting ( aim at exact cursor point )
[LSWCW-23425] *CAT* Require more Object Attachments for Character Definitions
[LSWCW-23429] LED: Won't save parenting hierarchy across multiple gsc's
[LSWCW-18480] DuelOfTheDroids C Bowling Alley Puzzle Broken
[LSWCW-18147] Duel of the Droids C - The plasma Torp pickup speed needs to be same as in space levels as in picks up 3 torps in quick succession.
[LSWCW-23392] General JB Feedback - Can see stars through level intro scroll text
[LSWCW-19616] Castle of Doom B - Barge visibly judders when activating as a vehicle
[LSWCW-19816] Castle of Doom General - Lasers should leave impact marks on the floor
[LSWCW-19822] Castle of Doom D - There is a glitch when party characters appear on screen. Seems to be gamewide, but easiest to see in this level - jump in a speeder and drive to the back of the level.
[LSWCW-23356] Battle of Geonosis - Hailfire droid needs a cooler rocket appear fx
[LSWCW-21981] Need to re-name all cubemaps from .NUT to .TEX
[LSWCW-23333] General - the status screen music should start as soon as the level Outro has finished. It shouldn't cross fade or fade up, just start at full volume straight away.
[LSWCW-22940] Ground Assault - need sfx to indicate "Krawlie defeating mini kit task" has started. Need those icons to stay on screen even when hint text showing. Need failure sfx. Need it to reset so you can attempt again if you've failed.
[LSWCW-18213] Levels over GFX memory on Wii
[LSWCW-21366] PushBlocks can "pop up" on top of small items in the pushblock area and be pushed out of the speicifed area.
[LSWCW-23200] Anakin Pressing invisible buttons in mid-air
[LSWCW-20445] Refactor points management in LegoRopes to fix memory trashing
[LSWCW-23306] Make converter use mip maps from input DDS for font.
[LSWCW-23007] splitscreen - blueshadowvirus_d - clipline location wrong when orb player drops in.
[LSWCW-20882] JediCrash - The object at the end that has to be forced when you land near the jedi cruiser had no force particles on it
[LSWCW-22965] 360 - Compliance - Rich Presence - Players are viewed as Inactive when in Ground assault CIS
[LSWCW-22912] 360 - Compliance - Rich Presence - does not update when in a Space combat missions or when flying in space
[LSWCW-22883] 360 - Compliance - Rich Presence - When using the Holotables around the Hubs it should be shown as "Preparing to Play"
[LSWCW-18615] 360 - Compliance - UI TCR030 - Geonosis  - No confirmation of Destructive Actions when highlighting YES to quit/exit the game.
[LSWCW-21356] 360 - Gamewide - Single Player - Freeplay - Process Failure / Graphical Art - Bounty Hunter and Jetpack Droid's Jetpack exhaust remains if the jet pack was in use when they die.
[LSWCW-14834] 360 - Ground Battle - Gamewide - Exploit - Building a cannon for 5,000 studs and destroying it gives you 7,000+ studs
[LSWCW-23089] 360 - Destroy Malevolence - DestroyMalevolence_B - Process Failure / Camera / Tech Hang - When amking your way up the corridors after the midtro cutscene as either Anakin or Obi Wan, objects in the gameworld will disappear
[LSWCW-20936] Wii - Geonosian Arena - Tech Art - Force Aura is barely visible.
[LSWCW-22276] Wii - Blue Shadow Virus - Cutscene - Characters pop-in throughout the outro cutscene.
[LSWCW-22972] 360 - Grievous Intrigue - GrievousIntrigue_B - Story - Character Animation - The TX-20 will float / glide around in a fixed standing position after he takes his head back from you.
[LSWCW-17066] 360 - Destroy Malevolance - DestroyMalevolance_A - Graphical Tech Art - First two moving background trains disappear when returning from transition into train area
[LSWCW-21251] Wii - Storm Over Ryloth / StormOverRyloth_Intro - Cutscene Animation / Graphical - The cutscene doesn't make sense as it seems Anakin goes insane and sets fire to the ship.
[LSWCW-22369] Wii - HUB - Ground Assault - Crash/Hang - Certain levels will crash when chosen from the holotable.
[LSWCW-22520] Wii - Grievous Intrigue_B: Crash/Hang: Crash before playing cutscene transitioning to Part C, blocking progress
[LSWCW-23036] Wii - HUB Resolute Co-op - Crash/Hang - The game will crash if one player is attempting to test a character from the character customiser while the other player in another area of the HUB
[LSWCW-22437] Wii - Geonosian Arena - Art - Geonosian spectators experience severe pop-in.
[LSWCW-22991] 360 - HUB - Tech Hang - The camera will stay in the same position if a sepratist character is destroyed by the hanger turrets while leaving the resolute hanger resulting in a hang
[LSWCW-22194] 360 - Ground Assault - Gamewide - Hard to destroy gold objects as you are often not given a clone commander or tactical droid
[LSWCW-22469] Wii - Ground Assault - Process Failure - Gold bricks awarded for completion of Ground Assault not carried into the HUB
[LSWCW-23232] CWHub: System lights. The default light copies the atributes of the system light. Currently it does not copy diffuse intensity and specular. Can it plaease?
[LSWCW-22943] Ground Assault - the "destroy all enemy building" hint should only display when you are within a close radius of an enemy base.
[LP-2236] Push Obstacles manipulating the camera in strange, strange ways.....
[LSWCW-21617] DuelOfTheDroids_C - Knocked off VultureDroids heads stop rendering when the body is off screen
[LSWCW-13718] Physics - Don't add Phantoms into the Tree
[LSWCW-13323] When placing new EdMesh verts the Editor frames out.
[LSWCW-13035] Anakin's hair turns white when he dies.
[LSWCW-11920] Between Click Select and drag select, there is a gap, which does nothing.
[LSWCW-8912] RTS AI Avoidance and Ragdoll avoidance
[LSWCW-7293] Object destruction require correct component modes to be selected, causes crashes.
[LSWCW-5300] Merge across the fix for the single frame animation blend glitch from Harry.
[LSWCW-4947] Spamming Message - ** NuDebugMsg: LegoWhips.cpp (5531) ** - Whip_BrokenPhysics, WhipTether index is -1
[LSWCW-4590] Infinite Loop on Editor Exit - Animation Instance List
[LSWCW-3735] After a Character dies, it continues to render until it respawns
[LSWCW-3732] ApiCharacter->AddToScene() and RemoveFromScene() need to turn on and off the Char Instseses.
[GS-690] AI Code improvements merged from svn code to AccuRev
[LSWCW-3428] Physics Render Menu in LEDed - Alpha Choices
[LSWCW-3374] Hovering Vehicles can't reverse
[LSWCW-3440] GamePads_StartPressed code differs from harry
[LSWCW-12174] Full level sweep for AI and Physics issues
[LSWCW-15490] 360 - Battle Geonosis - Performance - Level suffers from poor frame rate.
[LSWCW-22942] Ground Assault - should be able to recall vehicles using air support
[LSWCW-23157] Remove shader code from Wii executable to reduce code size
[LSWCW-22854] 360 - Innocents Of Ryloth - InnocentsOfRyloth_B - Graphical/Art - No portraits present in circular HUD icons for the three enemy cannons in the last area; circles are empty
[LSWCW-22289] CastleOfDoom_C - Spell-it piece respawning outside terrain
[LSWCW-21422] JB requested if we can keep the outer edge of the sabre-effect visible AFTER we've completed the cut
[LSWCW-22669] Lairofgrievous_c - Grievous needs to jump the same as in grievous intrigue
[LSWCW-23154] Can throw a light sabre while it's put away
[LSWCW-21913] defferred point light in middle of room during cutscene
[LSWCW-22540] Geonosian Arena - Should be able to target Jango and damage him with padme /sniper
[LSWCW-23166] Prevent sound RoutingTables from being included multiple times in the Wii ELF
[LSWCW-21548] Battle of Geonosis - the true Jedi bar should draw in front of the map screen if the map is on
[LSWCW-18154] 360 - Shadow of Malevolence - ShadowOfMalevolence_A - Story - AI - Droids get stuck on parked ships.
[LSWCW-22423] Sfx should not be loaded while cut scene is playing
[LSWCW-22945] Ground Assault - refine logic so that your ai vehicles move further into the battlefield
[LSWCW-23179] Fix problems with blowup sabre hits
[LSWCW-22928] General - Need a dark force hint when near black LEGO/locamotes if never used
[LSWCW-23006] Black Lego (SPACE)
[LSWCW-19836] Reduce Skalders in GunganGeneral for Wii for performance improvement.
[LP-2192] Isla De Muerta D - NuError during fight section
[LSWCW-22250] GlobalFarScale possibly broken
[LSWCW-23138] SetDynoLayer Gizmo Generalization.
[LSWCW-23005] Remove duplicate verts from navmesh
[LP-1847] Scripting - Python Converter
[LSWCW-21447] WeaponsFactory_A crawly optimizations
[LSWCW-18459] Anakin LightSaber Loop - only one emitting if two sabres are drawn
[LSWCW-22920] General - Need a Gold Brick hint in the Hub. When you approach a pile of gold bricks that can't be built yet (i.e. 11/20 gold bricks) bring up a hint saying you need to unlock more gold bricks to build it.
[ER-3441] Fix bloom offset on PC
[LSWCW-22238] 360 - HUB - Resolute - Characters - Lurmen characters whip will disappear when the character attacks.
[LSWCW-21838] Wii - Storm Over Ryloth - StormOverRyloth_A - Tech Hang - Seems to be no way to reveal minikit in near enemy ship silver turret on right hand side where Minikit Detector arrow points. resulting in 100% completion tech hang
[LSWCW-22303] 360  - Gamewide - Ground Assault - Freeplay - Characters / Tech Hang - Selecting a Separatist character before loading into the level will put the player fighting for the Separatist side, against the Republic causing a tech hang.
[LP-2152] Having loads of trouble today with latest data and target manager. The game may randomly freeze at any point. This can happen upon boot
[LP-1972] Pearl V Interceptor B - AI needs switching to before they will help raise the cannon
[LSWCW-22544] Geonosian Arena - Rejigg a few wording of hints, think about terms and also when Y prompt comes up specify what abilities are needed.
[LP-1994] Isle De Muerta A - Unable to tag to Elizabeth after she has gone across the balance beam
[LSWCW-21347] Grievous Intrigue B - Bazookas and thermal detonators should act like thrown objects if they hit grievous.
[LSWCW-22536] Geonosian Arena - Flash all grapple points for this level only
[LSWCW-19872] Hostage Crisis General - Any bad droid should be able to trigger the TX-20 panel. (B1,B2,Commando)
[LSWCW-19920] Hostage Crisis (Free Play) - Mini-kit 6: Game room - Pulling the lever that started the game will start it again.
[LSWCW-19919] Hostage Crisis (Free Play) - Mini-kit 6: Game room - If the player dies then the game should fade to black with a game over screen. Nice relevant retro SFX can be used here
[LSWCW-19917] Hostage Crisis (Free Play) - Mini-kit 6: Game room - To start the game the player should have to pull a lever after which we need a 3, 2, 1 GO! Screen. Then the game should start.
[LSWCW-19913] Hostage Crisis (Free Play) - Mini-kit 6: Game room - Once the character inside the game dies and re spawns he no longer plays any animations
[LSWCW-22456] 360 - Jedi Crash - JediCrash_A - Story - Tech Hang - On the left landing platform on the Liberty, the player can get stuck where the power generator plugs into the sprinkler if using the force to plug it in.
[LSWCW-22924] General - Need an astromech hint near astromech panels before you have used one for the first time.
[LSWCW-20409] Wii - Castle of Doom - CastleofDoom_B - Process Failure - when returning to B from A the box (that was hanging) will already be on the tracks
[LSWCW-19896] Hostage Crisis A (Landing platform) - Could we have it so that when Aura Sing fires "from the hip" her bolts travel forwards and don't auto aim. If these bolts hit a creature then they should kill them in one hit.
[LSWCW-19877] Hostage Crisis General - The Senate commandoes should not display radio transmitter effect above their heads.
[LSWCW-11272] Hostage Crisis A - When driving left and right, the characters on the speeder slide about.
[LSWCW-19882] Hostage Crisis A (Sniper section) - As the level starts the player seems to drop into the car. They should just be sat in the car.
[LSWCW-19875] Hostage Crisis General - Charge panels should auto disconnect the player after X amount of time. Say 2 seconds. The player should no longer HAVE to remain connected.
[LSWCW-19874] Hostage Crisis General - If the player is playing as a goody faction then goody characters should not attack the player unless the player attacks them. This also goes for baddy factions.
[LSWCW-22458] Wii - Ambush - Ambush_A - Story - Crash/ Tech Hang - Game will hard lock crash after/during the cinematic of Captain Thire losing his arm
[LSWCW-22666] 360 - Hostage Crisis - HostageCrisis_A - Freeplay - Graphical Tech Art - Access panel on radar has no icon to depict which characters can use it
[LSWCW-22237] Wii - Legacy of Terror - LegacyofTerror_B/C/D- Freeplay - Graphical Art - Changing characters in certain areas will cause the lighting in the room to change
[LSWCW-22533] Wii - Lair Of Grievous_D - Sound: Music - The music that plays when Grievous attacks is corrupted and will start looping
[LSWCW-21932] 360 - Gungan General - GunganGeneral_A - Process Failure/Tech Hang - The minikit that is hidden underneath the Baseplate cannot be accessed by normal means, because there is no clear way of destroying the Torpedo Emplacement
[LSWCW-22516] Wii - Grievous Intrigue / GrievousIntrigue_B - Story - Co-op - Crash - The game will crash if Anakin finishes his part first (saving Eeth Koth) before Obi Wan finishes fighting Grievous.
[LSWCW-21439] 360 - Gamewide - Ground assault story - Crash/Hang  / Freeplay - While using a commander to control clone troopers, switching to another character will cause game to crash
[LSWCW-21672] 360 - Gamewide - Ground Assault - Text - Ground assault levels should have a text scroll or flashing character portraits  during the loading screen
[LSWCW-22177] 360 - Duel Of The Droids - DuelOfTheDroids_C - Story - Process Failure - Throughout section C of Duel Of The Droids, when using R2 on the upper platform it is very difficult to tag back as a Jedi / clone trooper.
[LSWCW-17556] Wii - Gamewide - Graphical - Silver LEGO (one you can destroy with a rocket) appears reddish
[LSWCW-19719] PS3 SCEE TRC 23- On Duel of the Droids, during gameplay, framerate dropped at least 25%.
[LSWCW-22933] Lair of Grievous C - in the gor fight, the first time you double grapple him to get a Jedi target to appear, he should stay down until the target used. Once used, he should time out like he currently does from then on
[LSWCW-19654] Space Silver Blowups - We need the ability to tag certain silver blow-ups as being large sparkle and others to be normal sparkle.
[LSWCW-20593] Ground Assault - Building/ vehicle blowups need fixing one and for ever ( particularly the aat blowing up )
[LSWCW-887] RTS - Proton torpedo's should not be able to enter a shield
[LSWCW-17717] Blue Shadow Virus - Force Lift
[LSWCW-20178] Innocents of Ryloth A - Locomote handling on the droid poppers is sticky again. Jon reckons it might be keeping the velocity after hitting the sides, which makes them drag against the sides when you try to move them again
[LSWCW-17386] Innocents of Ryloth - Intro - Cannon colours need to match those in the game - the ones on top of buildings are silver
[LSWCW-17399] Innocents of Ryloth A - The walker is able to climb walls when turning quickly in tight areas
[LSWCW-22934] Lair of Grievous D - increase the radius of the "y" prompt to jump into your ship at the end of the level. It needs to be active when you are stood near but still on the landing platform. Hack if necessary.
[LSWCW-19487] PS3 SCEE TRC 30- Standard PAL 576i TV, with Italian and German languages selected, when the user completes a level, the text informing the user is outside the safe zone.
[LSWCW-22633] Rookies - Should be able to shoot "cowboy" commando droids out of tibanna droids using ordinary lasers, not just rockets.
[LSWCW-12967] LSV Improvements to handle HUB scene
[LSWCW-15755] LSV Blending between systems
[LSWCW-4767] Ground Assault - Need to get the krawlies to come out of the troop generators better, one by one, running into formation position maybe a start
[LSWCW-17086] lightsabers render incorrectly when viewed through sniper scope
[LSWCW-14576] 360 - Jedi Arena / Geonosian Arena - Continuity - Mace Windu boards a LAAT then is shown still fighting droids in the arena during cutscene
[LSWCW-22539] Geonosian Arena - Jango Fett boss broke if he is in the party in freeplay
[LSWCW-21339] Grievous Intrigue - General - Magna guards should only do the "x" button context fights twice a level, currently it's three times. Also, we shouldn't have it happen at all in free play.
[GS-3018] GrievousIntrigue_Intro cutscene lookat locator is wrong (frame 100)
[LSWCW-19532] Shadow of Malevelence - We still plan on having Sith only LEGO black lego with red sparkles that only baddie ships can destroy. This will need setting up.
[LSWCW-22914] General - When droid poppers attach to an enemy, set the explode timer to 1 second so they detonate quickly. Same for thermal detonators sticking to silver LEGO
[LSWCW-19533] Shadow of Malevelence - The players Ships movement shouldn't stutter when player is toggling through them
[LSWCW-19534] Shadow of Malevelence - Make sure that vulture and hyena are only given to the player if they are unlocked and purchased.
[LSWCW-19531] Shadow of Malevelence - Can we remove the icons on the free-play ships that the player must find and destroy.
[LSWCW-19529] Shadow of Malevelence - We need to show twinkles on free-play ship emissions to call them out more
[LSWCW-22281] Characters dynamically loading only some of their sfx in CWHUB
[LSWCW-22620] General - Add "x" button prompt above player if you are a Jedi and are stood near enough a Jedi Target to use it.
[LSWCW-22916] General - Make Super Battle droids vulnerable to any attack while they are deactivated with a droid popper.
[LSWCW-10339] Ground Assault - implement the droid troop generator object ( one that chas built, should be ace !!! ), note this task is not changing the actual krawlie generation
[LSWCW-22595] assert fires on cutscene packet dumping - could trash something.
[LP-1431] Stop the tag chooser allocating where it does
[LSWCW-22664] TX20 is unable to radio droid troops
[LSWCW-18145] Duel of the Droids C - The plasma torpedoes no longer seem to target or at least draw the target reticule anymore when aiming them with the force.
[LSWCW-22141] Wii - Process Failure - Ground Assault - Separatist - Not able to command Droids.
[ER-3439] Reduce memory footprint of nuposteffecteditor code
[LSWCW-18139] General - We need an "x" button prompt flashing over the player when fighting magna guards and in the special context anim. This should only happen for the first 5 times the player encounters them in the game.
[LSWCW-22622] General - If you stun a tactical droid with a droid popper, his head should come off.
[LSWCW-21413] Need game-systems side support for LSV blending for hub level
[LSWCW-16681] Mini-maze
[LSWCW-22572] PC - Audio - No sound or music to help you judge volume on options screen in pause menu
[LSWCW-22586] Characters should be completely invulnerable when doing all jedi actions
[LSWCW-22614] If a Jedi is force lifting a super battle droid, the droid should shoot at whatever the Jedi is targeting.
[LSWCW-22623] Free fire when the player has radio clones with them should blow up gold LEGO
[LSWCW-17279] 360 / PS3  - Gamewide - Ground Assault - Republic - Separatist - Process Failure - Player starts the levels as characters for the incorrect team
[LSWCW-22600] Hitting with a droid head.
[LSWCW-21934] Toggling ships in free-play
[LSWCW-21363] Storm over Ryloth Free Play - Mini Kit 1 - While flying shoot 5 enemy spaceships as a super counter to gain a minikit. Minikit needs adding by Paul as a 'hidden at start' and 'auto collect' - the rest can be set up by Pete.
[LSWCW-21935] Turret toggle.
[LSWCW-22378] Wii - Weapons Factory - WeaponsFactory_A - Sound: Effects/Music - All audio will corrupt and stammer at random points during playthrough of the level
[LSWCW-22546] Locomote glow scale shouldn't move in direction the player moves the piece
[LSWCW-18266] Rookies A (Story) - When the player nears a TX-20 head that's been knocked off a TX-20, the B button prompt should appear over the head when player can pick it up and only when the player can pick it up.
[LSWCW-18286] Rookies B (Free Play) - We should start the player in Heavy section once we have removed the midtro!
[LSWCW-18064] 360 - Rookies - Rookies_B - Graphical Art - Graphical corruption of Tag Partner preview when close to the blue lasers.
[LSWCW-18276] Rookies B (Story) - Krawlies should play death SFX when they are killed.
[LSWCW-16844] PS3 - HUB - Coruscant - Space Combat - Vultures are too few and bear too little studs to successfully complete the space combat mission.
[ER-3434] Add poly/vtx count statistics to HTML file output during conversion
[ER-3440] Can't detect which room a camera is in if the rooms are nested!
[LSWCW-22562] EditorFile:: Remove duplicate string allocation for relative etc. filenames in non final or non pc builds.
[LC-201] Crash when changing level from Game Options menu
[LC-161] JB Build - Get back in the Taxi should be at the bottom of the screen - need to see a countdown
[LC-162] JB Build - The robber counter doesn't look right
[LC-159] JB Build - Hearts not aligned correctly
[LC-125] Prototype III -UI - Check existing UI elements are positioned/scaled correctly on different platforms/aspect ratios
[LC-138] JB Build - Hand-to-hand combat - Characters intersect when fighting
[LC-70] Toolchain (v. 2805843) probelm - texture opacity on layered materials don't show up in maya but do export to game - this is affecting all artists working here on LEGO City
[LC-184] Prototype III - Optimisations/Bug Fixes
[LC-166] JB Build - Add some lateral movement to third person cam
[LC-142] JB Build - Camera - Get third person camera working with socks
[LC-139] Prototype III - new weapon hit animations
[LC-130] Prototype III - Vehicles - add a toggle on the in game menu to switch vehicle control method
[LC-129] UI - Streaming Map - support a separate texture for each GSC streamed in
[LC-124] Prototype III - UI - UI for "Catch the Robbers" police Mission
[LC-126] Prototype III - Taxi Mission - Find a way to remove or hide camera lerp when teleported to the taxi
[LC-105] Prototype II - Taxi Mission
[LC-109] Crash 1019
[LC-97] LED Editor - Delete Prompt always deletes
[LC-95] Does not always prompt for LED file when creating AI objects
[LC-84] Combat - Prototype II - Hand-to-hand/melee combat and reactions
[LC-83] Cameras - Prototype II - Looking down chase cam
[LC-77] Provide Level Select in frontend menu
[LC-55] Cameras - Prototype II - additional look ahead functionality
[LC-47] Cameras - Prototype II - Enable the sock system to use SplineObject
[LC-48] Basic Traffic
[LC-37] Prototype - Hand to Hand combat
[LC-34] Remove all dependancy on Harry data
[LC-35] GUI - Clean up in game GUI
[LC-31] Prototype - New Driving Control Scheme
[LC-26] Prototype - Pedestrian Traffic
[LC-25] Prototype - Road Traffic
[LC-23] Prototype - Player Control
[LC-20] Prototype - Weapons - Swag Cannon
[LC-21] Prototype - Multiplayer
[LC-18] Prototype - Camera Collision
[LC-19] Prototype - Weapons - Net Gun
[LC-11] Prototype - Third Person Camera
[LP-999] Black Outline on alpha stenciled plants with  UV animation
[LSWCW-21359] DuelOfTheDroids_B - one frame glitch after final minicut sequence at end of level
[LSWCW-20371] 360 - Compliance - Crash/hang - When signing out just as you select ok from the auto save screen, player will receive NuError, load into the hub then storage device will be asked for and game will hang
[LSWCW-8362] Putaways - some bugs associated with the new system
[LSWCW-19857] Status Screen - Make changes as discussed with JB
[LSWCW-20069] Geonosian Arena - Make boss camera give up and go back to player if it gets too far from player to prevent you getting too far away from the camera in the distance when a boss is running toward the camera.
[LSWCW-19687] Gamewide - Locomotes - After clicking stackable locomotes into place they all fall apart if you jump into them
[LSWCW-18849] Crash occurs during the Story intro after Geonosian Arena Status screen
[LSWCW-14832] Geonosian Arena - Add Jedi LAAT icons above their heads
[LSWCW-12647] Defenders of the Peace - Freeplay 4 - Code support for Total Annihilation (Kill all the Enemies)
[LSWCW-10044] Geonosian Arena - Jedis can use the force to defeat the geonosians riding on the orrays similarly
[LSWCW-10032] Geonosian Arena - Padme can whip attack nexu whilst at the top
[LHPII-75] Character can't pick up gizItem
[LSWCW-19887] Hostage Crisis A (Sniper section) - Could we dampen the sniper sight movement when the edge of the reticule it connects with a target?
[LSWCW-19957] Jedi Crash A - After the Midtro where the cruiser is freed (midtro2) we need to start the player near to the open hanger doors of Ayalas Vanator
[LSWCW-19958] Jedi Crash A - Change the amount of droids that the player has to kill from 10 to 9 to make the icons fit better.
[LSWCW-20670] 360 - HUB - Space Combat - Process Failure - Succesfully Completing a Space Combat mission results in no Gold Bricks being rewarded.
[LSWCW-18373] PS3 - Duel of the Droids - Duel of the Droids_C - Story - Camera - The camera angle when attempting to Force one of the torpedoes onto the target makes it very difficult to see what you're doing.
[LSWCW-22126] 360 - HUB Invisble Hand - Process Failure - There is a gun turret above the door in the Bounty Hunter mission room that fires at any good related characters but does no damage
[LSWCW-19733] Wii - NLC 10.1 - Loud click heard from the Wii Remote speaker when resetting the title after gameplay
[LSWCW-19968] Jedi Crash A (Free Play) -  Proton torpedoes shouldn't target enemy ships they seem to target them when the ships get close.
[LSWCW-19953] Jedi Crash A - We need to allow the player to dock onto the Venator landing zones when on the upper layers. At the moment the player must drop down to the sub layer to land.
[LSWCW-19893] GENERAL - Add blue and red LEGO arrows to the landing lights builder scene
[LC-363] Exporting BuilderSpellitTest crashes exporter and Maya
[LSWCW-22232] PS3 - Trophies - Text - The 'A presence I've not felt since' achievement needs part of the description removed.
[LSWCW-16015] PS3 - Geonosian Arena - Crash/Hang - Game crashes on a black screen after pressing X on the scroll text
[LSWCW-22229] Wii - Lair of Grievous - LairofGrievous_C - Process Failure/Grapical/Characters - When the player pulls Grievous' legs off during the boss fight, they float into the air
[LSWCW-16407] Setup PVP Initial coin counts
[LSWCW-21701] Jedi are carrying around a torpedo behind them similar to a vehicle
[LSWCW-20567] Defenders of the Peace - leave mini map off until silver wall destroyed
[LSWCW-21572] 360 - HUB - Invisible Hand - Collision - Blue Force Field on the Hangar's entrance currently has no collision, allowing ships to fly into the IH_Hangar, causing many other collision and camera issues.
[LSWCW-21822] 360 - Credits -  Audio/SFX - No music in the credits after completing the General Grievous campaign
[LSWCW-16453] Wii - The Hidden Enemy A - Co-op: Local: A second  local player cannot drop in to the game.
[LSWCW-20631] Wii - Gamewide - Crash Hang -PvP - PvP levels will load with only one player present, and then hang soon after.
[LSWCW-14598] Power transmitters should be about 50% taller
[LSWCW-21949] LegacyOfTerror_C - Queen Karina - there are still some glitches associated with the ik
[LSWCW-22101] 360 - Geonosian Arena - Crash/Hang - At start of level game will crash with NuError: LegoRopes.cpp (422)
[LSWCW-19392] 360 - Ambush - Ambush_B - Technical Hang / Process Failure - Freeplay - Player can cause droideka's to become indestructible thus preventing level completion
[LSWCW-19227] 360 - Rookies - co-op - Freeplay - Process Failure / Exploit - Jedi can force throw items at other player to obtain minikit in Freeplay area
[LSWCW-21149] 360  - Gamewide - Characters / Process Failure - Using a duel wielding gun character (eg. Captain Rex or Cad Bane), after shooting with the right gun and using a grapple point with the left gun, the rope will stay where the character was standing.
[LSWCW-21922] 360  - Grievous Intrigue - GrievousIntrigue_B - After completing Anakins side and the game tags to Obi's side. The theme music will stop playing.
[LSWCW-22041] 360 - Grievous Intrigue - GrievousIntrigue_B - Tech Hang - Freeplay - If the player dies while Grievous pushes them down the corridor, they will respawn behind him preventing them from entering the control room to continue the level.
[LSWCW-22189] Wii - Bounty Hunter Missions - Tech Hang/Process Failure - None of the bounty hunter missions currently award a gold brick to the player
[LSWCW-22179] 360 - ZilloBeast - ZilloBeast_B - Technical Hang - Shooting the Zillo beast with the blaster from the speeder will cause the zillo beast to disappear
[LSWCW-22293] Gamewide - GameSys - Character - Freeplay - Manga Droid/Magna Guard are invincible when using General Grievous to attack them
[LSWCW-13706] Terrain type 30 (Spinny_A) Problem In HostageCrisis_B
[LSWCW-15019] Hints in GeonosianArena don't re-appear after reloading the level using GoTo Area
[LSWCW-21858] WII music balancing - is too loud
[LSWCW-22259] Wii - Hub - Crash/ Hang - The game will crash when loading any mission from any holotable in either hub.
[LSWCW-22231] Geonosian Arena freeplay - NuSound worker thread queue full after defeating the flying blue guy
[LSWCW-17884] Wii - Gamewide: Ground Assault - Story - Process Failure - Cancel and Buy use the reversed buttons on the Build Wheel.
[LSWCW-20725] Wii - HUB - Resolute - Charcter Customiser - Characters / Graphical Art - When selecting through the different types of facial features and reaching Yoda, the model  will stretch
[LSWCW-21514] Wii - Gungan General - GunganGeneral_A - Crash / Hang - Co-op - When a 2nd player joins and splitscreen activates, if the 2nd player drops out the console crashes.
[LSWCW-20929] 360 - GrievousIntrigue_B - Crash/Hang - The game will hang after defeating Grievous as Obi Wan and heading out of the area after completing the Anakin section
[LSWCW-17429] Ropes in geonosian arena still aren't initialised properly
[LSWCW-16767] Wii / 360 - Gamewide - Process Failure - When throwing bombs at the AI enemy's they do not always position on their heads correctly
[LSWCW-17862] IK: Proton cannon legs jibber when it first spawns in slumped down pose
[LSWCW-11455] Ground Assault - Setup Ground Assault GunganGeneral
[LSWCW-11453] Ground Assault - Setup Ground Assault BattleOfGeonosis
[LSWCW-12301] RTS: Battle Of Geonosis setup
[LSWCW-11064] Ground Assault - make rts cannons turn correctly
[LSWCW-22094] Gold bricks need setting up
[LSWCW-14787] 360 - Gamewide - Local Co op - Process Failure \ Collision - Both characters can use sabre cut at the same time
[ER-3175] No way to set point filtering in Maya
[LSWCW-21723] 360/Wii - Hidden Enemy A - Process Failure/Tech Hang - Player cannot switch to AI so unable to complete the level
[LSWCW-21732] 360 - Gamewide - achievements / trophies / Process Failure - Allied Vehicles count towards the "finders keepers" achievement where it should only be separatist ones.
[LSWCW-19791] Storm over Ryloth - The icons are not working properly for the ships when in the turrets.
[LSWCW-17037] Storm Over Ryloth - Section A - If possible we should deflect normal ship blaster bolts off silver LEGO.
[LSWCW-17034] Storm Over Ryloth - Section A - We need surface impacts for shells for when they collide with the opposing ship.
[LSWCW-17025] Storm Over Ryloth - Section A - The large cannons on both ships need to animate as they fire. The shots need to match up with the animations. (Enemy ships and Venator)
[LSWCW-21945] Geometry is coming out red and pink on the Wii but not on NXG platforms
[LSWCW-21144] Geonosian Arena - Add Reek Icon to focus players on to him. It should be where boss icons normally are in LEGO games, but without hearts.
[LSWCW-14762] 360 - Blue shadow virus- BlueShadowVirus_D - Story - AI - When Padme and Jar jar get up to the 2 floor buttons the AI Anakin will run against a wall continuously
[LSWCW-17036] Storm Over Ryloth - Section A - We need twinkles on the enemy cannons.
[GS-3014] Near and far clip in cutscene txt file is ignored
[LSWCW-21798] 360 - Destroy Malevolence B - Crash/Hang - The game will crash during the second half of the section, when Obi Wan fights Grievous and Anakin is in the control room.
[LSWCW-21279] Wii - Hostage Crisis - HostageCrisis_Outro - Cutscene/Graphical - When the Clone Troopers arrive to intercept Cad Bane, there is a brief moment where the background is all black
[LSWCW-21869] Press B when prompted hint for padme should only appear when Obi-Wan has done the force, until then it should say 'press y to change characters'
[LSWCW-21139] Geonosian Arena - Start the level as Obi-wan. If you swap to Padme, prompt them to press "Y" to swap back to Obi-wan (unless in two player)
[LSWCW-22061] Toggle bounty
[LSWCW-21321] Targetting cone for the throwable objects (such as the ones in lairofgrievous_C, hiddenenemy_C library and grievous intrigue) is too narrow
[LSWCW-11259] [Feature] HUB - Character Customiser - Tailor the customiser for Clone Wars (umbrella task)
[LSWCW-19689] Wii - Destroy Malevolence_B - Tech/Hang - Obi Wan can continue on through to the end of his section without switching to Anakin, when you switch to Anakin he cannot progress.
[LSWCW-22150] Optimize CharInst::IsLayerLightTintOverridden and CharInst::IsLayerLightGlowOverridden
[LSWCW-20813] Wii / 360 - Gamewide - Process Failure / Exploit - When the player combines 2 or more LEGO blocks they are able to stand on top of the steps they have built and lift themselves up using the force.
[LSWCW-21825] Wii - Front End - Background Cutscene - Droids and Clone troops flicker while they engage each other.
[LSWCW-21538] Wii - NLC 10.1 - Title hanging on a black screen when either the RESET or POWER Button is pressed.
[LSWCW-13350] Ground Assault - Escape Pod
[LSWCW-22139] Need view camera to work when a cutscene is running
[LSWCW-20676] Wii - Front End / Geonosian arena - text crawl - Sound / music  - During the text crawl the sound effects from the front end are still playing.
[LSWCW-21591] DEFENDERS OF PEACE - Review area/level text files to ensure that there are no unnecessary characters loaded
[LP-1031] Can't change "coin emit direction" for GizSpellit and Blowup
[LSWCW-20002] Wii/360 - Gamewide - AI/Camera - Freeplay - Use crawl space at beginning of level leave character behind then switch to them camera will pop out of gameworld
[LSWCW-21158] Geonosian Arena - (SFX)When Obi-wan uses the force on the Acklay at the start, we need the force SFX to play, and the Acklay to struggle before he lashes out and frees Obi-wan.
[LSWCW-22071] 360 guide during geonosian opening cutscene and game freezes
[LSWCW-21148] Geonosian Arena - If you use a lightsabre to hit one of the Acklay's legs, spawn some bricks from it to show you are doing some damage.
[LSWCW-21671] We need collision adding to the red brick (Neil) and make them all purchasable (Steve)
[LSWCW-21142] Geonosian Arena - When padme grapples up the post, have it auto jump her up when she reaches the top of the cable.
[LSWCW-21445] GorBoss destructor not being called at the end of the level - GameAudio_ActionmusicFn never gets reset
[LSWCW-18296] Ground Assault - Vehicles - ATTE - The ATTE Twitched around as ai were firing
[ER-3407] TTAM requires user input when checking out multiple repositories
[LSWCW-21915] Punch sfx spamming when being hit or hitting with a creature
[LSWCW-21458] Targeting IK - OG9HomingSpiderDroid turrets twist in Z when rotating to 180 around the Y axis
[LSWCW-20075] Geonosian Arena - nexu should recoil and jump back when you hit it at ground level
[LSWCW-21151] Geonosian Arena - GENERAL! The camera lets the player get far too small on screen. I don't mind framing the boss, but the players character needs to stay large on screen.
[LSWCW-21855] IG-86 and HELIOUS-3D - These droids need C3PO access and R2D2 access
[LSWCW-21145] Geonosian Arena - Don't have the Orray attack the players until you have jumped onto the Reek for the first time.
[LSWCW-21143] Geonosian Arena - Padme should use the grapple twice to pull Anakin up. Then trigger midtro. Don't use the force to finish bringing him up, padme's grapple should do it.
[LSWCW-18785] Atte can't move over pads
[LHPII-76] Gizcutscene not playing/playing correctly
[LC-352] TT Asset Manager won't check out anything
[LSWCW-21423] Lightsabre sorting sincorrectly with particle effects in GrievusIntrigue_A and _B
[LSWCW-21872] Walker suit - MechSml sfx won't play/load in
[LP-1944] Gamewide - Unable to use character wheel in water
[LSWCW-16447] 360 / Wii Co-op - Storm over Ryloth - Camera Splitscreen/Tech Hang - Soon as player lands on landing pad Camera goes erratic clips through scenery blocking vision, game cannot be finished
[LSWCW-20258] SabreWallCut not cleaning up memory.
[LSWCW-9460] 360 - Gamewide - Characters - R2-D2 does not move at a speed where AI players following him have a steady walk/run cycle
[LSWCW-21052] Leak in LegoProgress
[LSWCW-21531] Autotest getting stuck transitioning from CWHub -> MainStory_IntroA
[LSWCW-13229] Gamewide/Hub - Status screen code - Add a ground assault status screen
[LSWCW-20112] 360 - Naboo Space Combat - Crash/Hang - If the player shoots a torpedo at a large asteroid, the torpedo may get stuck within the targeting system leading to a crash afterwards.
[LSWCW-21845] Proton torpedos will now destroy a target and keep going, destroying everything in its wake and then hitting and destroying another proton target...
[LSWCW-19745] Audio evaluation - gameplay test - Wii
[LSWCW-21844] If not explicitly set to a value in the exporter, instances might clip unexpectedly on Wii/PS3
[LSWCW-18150] Orb - DuelOfTheDroids_B graphical glitch with fence
[LSWCW-18714] Intel Sandy Bridge performance tweaks
[LSWCW-21274] Portals in portals not working
[LSWCW-14674] Wii - CastleOfDoom_B - Tech Hang - Using sabre throw to drop the crate, leaving the area and then returning prevents the crate from being used again.
[LSWCW-21549] Battle of Geonosis - if you are a long way from a vehicle and the vehicle has no target/a long way from an enemy, it may be recalled and redeployed for visual dramatic effect.
[LSWCW-17773] PC: Controls: Control Setup Menu: Selecting "Reset to Defaults" does not reset Joypad Deadzone to default value.
[LSWCW-17766] PC: Audio: Game crashes when audio device is not installed or is disabled.
[LSWCW-17796] 360 - CastleOfDoom - Freeplay - Exploit - Players can stack a burger on open air, bypassing freeplay element.
[LP-2160] Wall Jump - Any minifig should be able to do it
[LSWCW-16177] PS3 - Zillo Beast B - Crash/Hang - Crash as outro begins
[LSWCW-16049] Geonosian Arena - Freeplay (Minikit 4) - Player snipes duck objects in the stands that only appear in the stands, they roll down then the player blows them up for 1/5 supercounter
[LSWCW-20329] PS3 - Grievous Intrigue - GrievousIntrigue_B - Crash / Hang - Game will crash when hitting the three blue nodes to drop the first forcefield on the Anakin half of the level
[LSWCW-17765] PS3 - Weapons Factory - WeaponsFactory_C - Crash / Tech Hang - The head of the TX-20 / Tactical Droid will disappear from the level and may also cause a crash when neither player nor Droid picks it up once knocked to the floor
[LSWCW-15112] 360 - Defenders Of Peace - Crash/Hang - Game will crash if the player is driving the AAT when it is destroyed
[LSWCW-21367] Character light attachment glitch
[LSWCW-20994] 360 - Gamewide - Achievements/Trophies - Finders Keepers does not unlock even if you hijack 20 Vehicles
[LSWCW-16738] 360 - Destroy Malevolence - DestroyMalevolence_B - Local Co-op - Story - As Player 1 in the area where you force pink torpedoes at targets, when the pink balls explode against something it makes Player 2 controller vibrate
[LSWCW-20955] 360 - Bounty Hunter Missions - Gamewide - Compliance - FTC 028 - When accessing any bounty hunter missions and pressing pause, the extras menu will not be accessible for the rest of the game until restarting the console
[LSWCW-20006] Locamote plug issues.
[LHPII-72] Proximity obstacles not working
[LSWCW-21611] Pause contexts broken!
[LSWCW-13955] ShadowOfMalevolence_A - Violently shaking screen
[LSWCW-12785] PC - HUB - Crash/Hang - HUB crashes on load
[LSWCW-20683] 360 - HUB/HUD - Bounty Hunter Missions - If you 'Quit to HUB' from a Bounty Hunter Mission, then switch to a Bounty Hunter Character in the HUB, the Timer and HUD from the Bounty Hunter mission will re-appear.
[LSWCW-13702] Rookies_A - AI - Party Behaviour during Green Snake attack is non-existent
[LSWCW-21055] Leak in GizmoLocomotePiece
[LSWCW-20691] 360 - Compliance - Process Failure - MU messages moves with the split screen when the MU is removed after a player drops out
[LSWCW-20930] Wii - Grievous Intrigue_C - Crash/Hang - Game will crash after using the light sabre cut after Grievous drops into the hatch
[LSWCW-13501] Characters' shadows stop rendering when the characters are offscreen.
[LSWCW-13497] DuelOfTheDroids_C - Vulture Droid legs dont cast shadows at the bottom of the legs.
[LSWCW-13495] DuelOfTheDroids_C - Too many vulture droid bits
[LSWCW-21414] Additional headings needed for story level crawl texts
[LSWCW-13470] DuelOfTheDroids_B - Physics - In the room with the angry robot, you can jump up the shelves on the left.
[LSWCW-13448] LightSabre smash decals draw at the character's position, not at the position of the sabre
[LSWCW-16200] 360 - Blue Shadow Virus - BlueShadowVirus_D - Process Failure / User interface - Character change window appears graphically corrupted.
[LSWCW-13093] Physics - Targeting using the Jedi droid pickup shooting, is slightly offset.
[LC-251] Pneumatic Drill
[LC-249] Krawlie implementation
[LSWCW-18161] Export both wii and 360 dyno objects into a dynofile and store platform flag.
[LSWCW-21110] 360 - Compliance - ERROR MESSAGING - "controller 0" is present in message when booting with no controller
[LSWCW-20717] 360 - Innocents Of Ryloth - Innocents Of Ryloth_A - Freeplay - Technical Hang - Player can become trapped in the small room which houses a minikit and is accessed by a Bounty Hunter panel.
[LSWCW-20905] Wii - Wii Remote loss of connectivity message no displaying correctly in either French or Italian.
[LSWCW-19848] Wii - EU BUILD - Game title is not currently displayed correctly in Disc Error related messages.
[LSWCW-14161] 360 - ZilloBeast_B - Tech Hang - Unable to build any other type of building after building 3 cannons
[LP-1500] 360 / PS3 - Tortuga - Bad transform error when switching to Will in Bordello room
[LC-243] Side Mission Framework update and implementation
[LSWCW-12128] bounding box on modulative shadow lightt not working
[LSWCW-18102] PS3 - Geonosis Arena Intro - LOC / Text - French - Intro crawl text for Geonosis Arena disappears too quickly when reaching the last line, making it slightly unreadable.
[LSWCW-20946] 360 - Compliance - Rich Presence - Italian users receive Spanish rich presence when viewing rich presence of a user at their status screen (Preparando el juego.)
[LSWCW-17263] Wii - Gamewide - Ground Assault - Tech Hang - The Ground Assault levels do not end once they are completed
[LSWCW-17959] 360 - Gamewide - All Languages - Extras - The extras all say available to buy on the menu although they're locked.
[LSWCW-19691] 360 - Duel of the Droids B - Tech Hang - The Gold B2 Super Battle Droid can not hit the gold LEGO block to reveal the Jedi Spot
[LSWCW-20673] 360 - HUB - Space Combat - Crash/Hang - Succesfully Completing a Space Combat, then switching vehicles or changing rooms within the HUB will frequently cause a Crash/Hang
[LSWCW-20672] 360  - Hostage Crisis - HostageCrisis_B - Character Animation - Tech Hang - The reduced animation time for when Robonino activates a panel creates a tech hang in the final room
[LSWCW-18202] 360 - Legacy of Terror_B - Gameplay/ Vehicles/ Continuity - The mech unit doesn't transition.
[LSWCW-21319] Buildits/spellots should take priority over R2D2 force tagetting/force use
[LSWCW-21426] 360 - Pure virtual function call in sGlowPacket::GetMagicPushableTarget()  - Duel of the Droids/Lair of Grievous
[LSWCW-19765] Constraints do not work for some angles...
[LSWCW-13347] Ground Assault - CommandBase
[LSWCW-19801] Hidden Enemy A - After doing the sabre cut on the second window, it's very hard to target it with the force
[LSWCW-20220] CloneWarsPickups memory leak.
[LSWCW-14967] General - The loading screen for the HUB when returning to it from any level should have the player icons of player 1 and player 2 slide in and pulse on a black background. This should be identical to Saga. (See Jimmy for details)
[LSWCW-21334] ConvexMesh.h:28 leak in BlueShadowVirus_B
[LSWCW-21358] greviousintrigue_b -> c dual player - second player has no segment at start of _c
[ER-236] Redesign shader constant management
[LSWCW-12176] LFEMix keyword
[LSWCW-21090] error exporting level and wii fails to convert
[LSWCW-21059] RopeLocators - Fix constraints if using RopeLocators with a Dynamic End Anchor
[LSWCW-21362] Autotest is missing some combinations of levels from the CSV report
[LSWCW-7271] Add a state based cutscene camera manager
[LP-1571] Pegleg Stomp anim ready to be implemented.
[LSWCW-21337] Tweak shadow ranges in Geonosian Arena, both cutscene and in-game
[LP-2103] Double jump while character is swimming
[LP-2075] Crash 3019
[LSWCW-13924] 360 - Geonosis Arena - Geonosis Arena - AI - The Nexu does not attack at the start of the level, just walks around the pillar
[LSWCW-20287] 360 - Compliance - Achievements - "Saberang Master" can only be unlocked with Yoda, users should be able to use any Jedi to unlock it as criteria only mentions Lightsaber (nothing about Yoda)
[LSWCW-21325] Unskippable error trying to run Bounty Hunter missions
[LSWCW-17899] 360 - Legacy of Terror / Grievous Intrigue - Localisation/Text - Spanish - Spacing in crawl text causes large gaps in the last line of the first paragraph for both these levels
[LSWCW-14165] 360 - Liberty On Ryloth - AI/Process Failure - Large enemy squad that spawns by the bottom right barrack does not attack the player
[LSWCW-14160] 360 - Liberty On Ryloth - AI - Enemy Characters behave erratically when they are in groups or taken out of a vehicle.
[LSWCW-20503] Refactor KillParts function take a CharInst and required parameter data structure
[LSWCW-21112] memory leak: IkJointModifier::mJointName
[LSWCW-20586] Defenders of the Peace - building health icon needs to be smaller and red instead of silver
[LSWCW-14928] Sabre cut: The red bloomy effect should now replace both the non bloomy red and the black. In other words the lowest form of glow left behind from a sabre cut should be the bloomy red glow.
[LSWCW-20165] fins and select hidden faces not working correctly.
[LSWCW-21282] Wii goes over renderstream memory during player dropout in standard dynamic split (PvP)
[LSWCW-13643] Ground Assault - Hint needs adding about being able to turn shields off - should play the first time you are able to deactivate an enemy shield, until the action is done
[LSWCW-21107] LegoGameThing::SetGameState memory leak
[LSWCW-19587] 360 - Castle Of Doom - CastleOfDoom_D - Freeplay - Tech Hang - 2nd player cannot defeat Anakin when their character has Ahsoka's Lightsaber
[LP-1888] 3-2Locker_C - Taggable residents
[LC-311] TT Asset Manager gave error code 195015
[LSWCW-19562] 360 - GrievousIntrigue_B - Freeplay - Technical Hang - After loading into the section the ability to switch character will become locked after a minute.
[LSWCW-16999] 360 - Liberty On Ryloth - Crash/Hang - The game will crash during the outro.
[LSWCW-14285] 360 - Blue Shadow Virus - Blueshadowvirus_D - Tech Hang \ Process Failure - If the player completes all of Padme and JarJar's side first, the sequence involving the Dr. Nuvo Vindi , Obi and Anakin will not trigger, leaving the player stuck in the hangar.
[LSWCW-18438] Impostor clipping bug.
[LSWCW-20166] Red Brick Extras - Instant saber cut.
[LSWCW-21141] Geonosian Arena - When you are Padme, remove the "'X' button to attack the Nexu" hint
[LSWCW-19676] Grievous Intrigue - Section C - The engines on grievous's ship need to have electricity going around them that will Zap the player ship if they attempt to drive between them.
[LSWCW-20519] Padme chain whip - when it impacts a creature it needs to show an effect
[LSWCW-16324] Wii - Gungan General - Process Failure - Can't mount Pirate Tanks
[LSWCW-7604] Wii - Defenders Of The Peace - DefendersOfThePeace - Crash/Hang - Stage displays a NuError message and crashes when attempting to load
[LSWCW-15781] Blending real time lights between systems
[LSWCW-20086] Geonosian Arena - throughout this level, if you are a Jedi and there is a force glow onscreen, the "b" button prompt should show on it. Don't do this for force glows on enemies though
[LSWCW-18128] 360 - Duel of the Droids C - Freeplay - Collision - Torpedoes encounter collision when launched in the hanger
[ER-3423] When adding and committing dependent files we don't rescan if the commit fails
[ER-3424] TTAM - Should be case insensitive across commit dependencies
[LSWCW-21160] 360 - CW HUB - Crash/Hang - Hub does not load in. Unskippable error displayed
[LSWCW-20980] Wii - DestroyMalevolence - Tech Hang - Using the lift with to the bridge in the section with Anakin, Padme and C3-P0 only transports 1 character to the bridge.
[LSWCW-20979] Wii - LairOfGrievous_A -Crash/Hang - Destroying objects in the first section will crash the game.
[LSWCW-21092] Geonosian Arena - Whip impact Flash is in wrong place when on pillar
[LSWCW-20448] unwanted spot light in cutscene for gungangeneral introA
[LSWCW-20191] Keep icons in memory between status screen and hub...
[LSWCW-20614] Geonosianarena - When the LAAT's land, the pillar pieces should blow up
[LSWCW-20081] Geonosian Arena - once padme has grappled the reek, a hint should play saying "press y to swap to a Jedi to use the force on the reek" (also if player is a jedi it should prompt player to swap to padme)
[LSWCW-20082] Geonosian Arena - if you aren't playing as padme it should prompt you to swap to her so she can grapple the reek
[LSWCW-20083] Geonosian Arena - if the reek breaks free of the grapple the hints for dealing with him need to reset
[LSWCW-20271] DumpAreaData not getting called results in memory leak.
[LSWCW-20078] Geonosian Arena - if you have pulled anakin up his post and are still playing as padme (single player) hint about pressing "y" to swap characters
[LSWCW-20077] Geonosian Arena - only play the anakin hint if you are padme and stood on top of her post
[LSWCW-20617] Geonosianarena - Press B to grapple up the post hint should retrigger if Padme is the player and she falls down the post
[LSWCW-12999] Geonosian Arena - Camera - transitions need improving when Nexu is the active poi and when Acklay becomes the active POI also
[LSWCW-17062] Storm Over Ryloth - Section A - Bridge - The B1 droids that spawn in at the end are invincible
[LSWCW-20737] Wii - HUB - Resolute - Compliance / User Interface- In the minikit area the incorrect button prompt is given for exiting the pods.
[LSWCW-20696] X-ray mode in Shader Custom Display Mode in Maya is broken in Toolchain 3095107
[LSWCW-18884] save game size
[LSWCW-20085] Geonosian Arena - when the Jedi stand on the Jedi target the "x" prompt should be displayed above it
[ER-3431] Add stubs for poTOOLKIT function to avoid continuous build errors
[LSWCW-3150] Malevolence B (Navi Room) - Joystick piece spams out if the player jumps on it
[LSWCW-10820] NuLgtLaser no longer works
[LSWCW-11235] Crash on Rookies B when pulling lever on top of platform
[LSWCW-12619] Need evaluators that turn off the walls on the navmesh
[LSWCW-12661] Calling PlayCutscen in FreePlay can crash the game.
[LSWCW-14426] Crane in DestroyMalevolence_A has stopped working
[LSWCW-14493] Achievement System
[LSWCW-14934] Crash when adding can_destroy_gold to B2Bolt
[LSWCW-15403] Padme circles Anakin when he is doing a light sabre cut
[LSWCW-16686] Crash after first cutscene in DestroyMalevolence_B
[LSWCW-17065] Rich Presence System
[LSWCW-17281] Torpedos don;t target blowups in Grievous Intrigue C
[LSWCW-18096] Orb should dissapear on minicuts
[LSWCW-20195] LAAT_c_dropship LOD distance not working in rts/pvp
[LSWCW-20526] BARC speeder in rts level is always in low LOD
[LSWCW-19860] Orb displays the main screen in Grievous Intrigue C
[LSWCW-19112] 360 - HUB Resolute - Vehicles/Collision - The Hailfire Droid cannot fire it's missiles, it also appears to be constantly scraping just below the ground, with sparks flying from it's wheel tracks. It is also very hard to control as a result.
[LSWCW-18264] General - A red particle should trigger once the player has picked up a heart. (found playing Rookies but game wide)
[LSWCW-19530] Shadow of Malevelence - We need Green targets like proton target to display on free-play vehicles instead of the small red arrows
[LSWCW-19536] Shadow of Malevelence - We need to make sure that the RTS camera solution exists on ships once they land in space combat
[LSWCW-14837] Giz Hints on the HUB
[LSWCW-20671] 360/Wii - Resolute HUB / Invisible Hand HUB - Process Failure / Tech Hang - The player is unable to select a planet from the ground assault option on a holotable and load into it
[LSWCW-20721] 360 - Rookies - Rookies_Intro - Cutscene - Cutscene will pause just after Greivous looks at hologram, while audio continues
[LSWCW-16312] Wii - Gamewide: Ground Assault - PvP - Crash - When you attack a glowing Power Ball at any empty base with a pink Torpedo Generator ball, it gives off a great explosion and crashes the game
[LSWCW-20590] Ground Assault - Menu question mark change
[LSWCW-18633] 360 - Compliance - Front End - Rich Presence - TCR070 - Inactive signed in profile on Quadrant 4 displays incorrect rich presence when active user is "At the Main Menu" (matches the active users rich presence)
[LSWCW-20611] Geonosianarena - When Jango Fett spawns, the force particle will remain where the orray riders previously where
[LSWCW-20079] Geonosian Arena - when you are obi-wan, the force glow on the acklay should be on his leg, not his head
[LSWCW-19037] 360 / wii - Geonosis - RTS (Ground Assault)/ Crash/ Hang - General instability. The game will blue bar crash, a few seconds after loading into the level.
[LSWCW-20607] 360 - Gamewide - Process failure/Tech Hang - Player cannot lift objects and droids with the force
[LSWCW-20074] Geonosian Arena - nexu shouldn't be able to ignore you when you are on the floor. It should always swipe at you when it gets near enough.
[LSWCW-20084] Geonosian Arena - the force glow on the reek should be centred on his face, not his horn
[LSWCW-20087] Geonosian Arena - give the reek hearts so you know to focus on him first
[LSWCW-18797] 360 - Gamewide - Characters - While playing as a MagnaGuard, Droideka or Super battle droid, you receive no damage from lasers, melee attacks or fire, from either enemies or allies
[LSWCW-20385] Hiddenenemy_C - When Anakin first retrieves the sabre with the force, both sabres will overlap eachother
[LSWCW-5384] Pretend FPS not working on XBOX 360
[LSWCW-19865] Wii - US BUILD - The game title in the French and Spanish Autosave warning message does not currently contain the correct copyright logos.
[LSWCW-18439] Wii - Wii Remote communications error message always in English on language select screen.
[LSWCW-20267] Minikit memory leak
[LSWCW-20376] Wii - Grievous Intrigue / GrievIntrigue_Midtro, 1, 2, 3 and 4 - Story / Cutscene - Graphical - Some of the characters during the cutscene have incorrect colour skin.
[LSWCW-16977] Wii - Castle Of Doom C - Crash/Hang - The game will blue bar crash upon travelling from one side of the map to the other.
[LSWCW-19670] 360 - Geonosian Arena - Tech Hang / Collision- Middle LAAT can sometimes land on one of the pillar sections, stopping Jedis getting into position to trigger take off
[LSWCW-18777] Wii - Legacy of Terror - LegacyOfTerror_B - Crash/Hang - After player Finishes statue puzzle to gain access to area C, If player transitions back to A and then back to the same area in B game will crash
[LSWCW-19775] 360 - Blue Shadow Virus - Blue Shadow Virus_A - Game - Cutscene Animation/Continuity - The line of droids that approach Ahsoka and Captain Rex disappear when game play resumes and new droids enter the room to fight instead.
[LSWCW-11549] 360 - Defenders of Peace - Crash/Hang / Process Failure - The turbo laser tank can fire through shields, and the game will crash if the player destorys the sheild generator
[LSWCW-7629] LOD exporter logic errors
[LSWCW-11287] LED light sync....i think z is inverted
[LSWCW-15763] 360 - Rookies - Rookies A  - Freeplay - Graphical - when riding the freeplay vehicle and destroying objects/enemies the studs become large
[LSWCW-18713] 360 - Compliance - ERROR MESSAGING - No controller removed message on the MU choose storage device menu when MU is removed and a second profile is in play
[LSWCW-17229] PS3 - Gamewide - Tech Hang / Process Failure - Using a Commander character, not possible to lock onto the Gold LEGO to order troops to destroy it
[LSWCW-19293] Wii - If there is an empty slot, the "Save Game" slot select is defaulting to the first empty slot
[LSWCW-16213] Wii - Hub - Graphical - Some button icons are wrong for using the menus
[LSWCW-19835] 360 / Wii - Duel of the Droids - Area C - Process Failure - Story/Freeplay - When vulture droids become ride ons in Area C of Duel of the Droids they respawn when destroyed
[LSWCW-20080] Geonosian Arena - the orray should have riders
[LSWCW-12443] It is not possible to add fog to the rooms in the Clone Wars hub
[LSWCW-5812] Animated textures not working in LED-VFX
[LSWCW-20379] Nexu - a short front attack/bite needed
[LSWCW-18643] 360 - Compliance - Front End - Rich Presence - TCR070 - Supported languages showing incorrect rich presence.
[LSWCW-14477] Hidden Enemy Freeplay - Minikit 8 - Player accesses a room at the start of section C with C3PO access
[LSWCW-19588] RopeLocators - Cannot Scale child when parented
[LSWCW-19793] Storm over Ryloth - After the midtro where the two new ships arrive, they are invisible except for the guns and photon targets
[LSWCW-19790] Storm over Ryloth - On all landing pads, when you jump out of a vulture droid, it slides off (and sometimes upwards) over to another point on the pad area.
[LSWCW-19789] Storm over Ryloth - On all landing pads, the Vulture Droid intersects with the player ship to the point where it pushes it around the area
[LSWCW-19788] Storm over Ryloth - Left Landing pad - when you destroy the damaged Vulture droid, the particles remain.
[LSWCW-17057] Storm Over Ryloth - Section A - Turret Room - The turret code isn't working properly. It seems that the target often leaves ghost reticules behind. It can stutter and it's often very difficult to shoot an active target.
[LSWCW-17053] Storm Over Ryloth - Section A - Turret Room - When the player jumps into a ride on turret we shouldn't get rid of the action music.
[LSWCW-17049] Storm Over Ryloth - Section A - Font Landing Pad - Often the player will spot the vulture droids landing onto of each other or onto of some floating terrain.
[LSWCW-17040] Storm Over Ryloth - Section A - We need proper door wipes for the turret rooms in this level.
[LSWCW-18586] Wii - Hub - Resolute - FTC 028 - The Press START option for P2 is present at the mission select pad if P1 accesses it while being the only player active.
[LSWCW-19989] 360 - Ambush  - Audio - When you press pause the audio is immediately cut out however the Delay FX applied to audio is still present in background and eventually fades out to 0
[LSWCW-19990] 360 / 360 Demo - Gamewide - Audio - If you turn in game options audio to 0 all audio is gone, however the FX (Delay-Reverb) can still be heard when attacking with any player that has a weapon and/or jumping
[LSWCW-17858] 360 - Weapons factory - WeaponsFactory_A - Process Failure - NuError 2208 given during second cutscene
[LSWCW-20072] Geonosian Arena - Padme needs better whip
[LSWCW-15983] TT feedback error for failed copying off LMI to teamcity/ R drive
[LSWCW-11016] auto refresh on portal data
[LSWCW-20489] Look at the ducking DuckScale code
[LSWCW-20484] Giz Levers broke - globally
[LSWCW-7636] Gor Boss camera issue
[LSWCW-20108] Per-vertex specular breaks on export from Maya
[LSWCW-14782] Hiddenenemy_A - after several seconds inactive at the start of the level, a 2D circular white light will appear near the start point
[LSWCW-20447] The Titles FX track isn't working yet - on top of the Music track.
[LSWCW-7083] Unskippable crash on DuelDroids section C
[LSWCW-11383] Lair of Grevious C Exporter Failing
[ER-2783] PS3 split screen draw performance
[LSWCW-20076] Geonosian Arena - you shouldn't be able to ride on nexu's back
[LSWCW-20088] Geonosian Arena - Make it so force can only be used when Obi-Wan is on the top post
[LSWCW-20406] mDummyLightParams persist beyond the area cleanup.
[LSWCW-20399] Hint text ect will display double button prompts even if both players use the same control type (messy)
[LSWCW-17316] 360 - Grievous Intrigue C - Crash/Hang - Game will blue bar crash when outro loads
[LSWCW-17650] 360 - Duel of The Droids - Freeplay/ Character Animation/ Collision - Yoda clips through saber cut box when initating saber cut in close proximity
[LSWCW-18731] 360 - Compliance - Save becomes corrupted every time it autosaves when MU is near full
[LSWCW-19515] 360 / Wii - Castle Of Doom - CastleOfDoom_C - Process failure / Co-op Local - Player can force lift lego brick with the manga droid on it thus preventing need to build a platform to jump from.
[LSWCW-18568] PS3 - Ambush - Ambush_Intro - Process Failure - Nuerror, nutexsystem (2352), may be displayed during cutscenes when replaying the level in story mode.
[LSWCW-18388] 360 - Blue Shadow Virus D - Crash/Hang - Tagging to Padme and Jar Jar at the end of the final Vindi fight will cause the game to crash
[LSWCW-18121] 360 - Blue Shadow Virus D - Freeplay / Collision - Saber throw lacks collision with LEP-86C8
[LSWCW-17709] 360 - Compliance - TCR015 - Performing sign in status changes at the loading screen after quitting the game causes problems.
[LSWCW-20219] Add hint in the bridge.
[LSWCW-20216] Spinning missile
[LSWCW-18710] 360 - Compliance - Crash - when player removes MU during Load (scrolling text) screen and inserts it again and selects storage device
[LSWCW-19162] 360 - Compliance - 006 BAS NON-INTERACTIVE PAUSE - Credits - black screen for 40 - 50 seconds before credits after completing Legacy of Terror
[LSWCW-20211] Classes derived from NuSaveCore are not memory managed
[LSWCW-17298] 360 - Demo - TCR 111/Best practices - Demo fails to halt/pause the dem timeout counter during initial start up non interactive sequences before reaching initial interactive state (e.g initial loading screen)
[LSWCW-20212] 360 - No Space - Default to first slot if there are 'no space' slots.
[LSWCW-19927] Crash in cLegoVehicleManager::FindLegoSpecial() when selecting New Game in the FrontEnd
[LSWCW-18883] 360 - Rookies - Rookies_A - Process Failure - It is possible to grapple the sword of the commando droids through the building's door before it has been opened.
[LSWCW-19740] coin/icon offsets wrong in hub due to level warp system
[LSWCW-18236] 360 - Gamewide - Extras - Cutscene Animation - If disguises are turned on, they do not appear on the characters in the cutscenes
[LSWCW-15790] Sound popping on pause
[LSWCW-20194] Investigate CPU processing time for *ai_graph.led
[LSWCW-19356] PS3 - Front End - Check (R) and (TM) in save games
[LSWCW-20120] Changing vehicle in the hub staging area from the SuperTank, will cause a crash in the modules
[LSWCW-6341] Required - A way of stopping SFX playing from Sound objects in LedED when particle effect animations stop animating.
[LSWCW-362] [Feature] Sabre Combo's : After each succesful hit the sabre powers up, we need code to play...
[LSWCW-19447] 360 - Gamewide - Character - If player presses B to draw lightsabers as grievous whilst not moving he will only draw the green ones
[LSWCW-20157] 360 - Investigate GlobalSfx PAK file access
[LSWCW-19829] Replace save game char arrays with FrameworkStrings - could overflow
[LSWCW-18136] 360 - Gamewide - Local: Co-op - Tech Hang - using the force on Astromech droid as they activate a droid panel
[LSWCW-20071] Wii error - reverb_wii.cpp
[LSWCW-19900] Hostage Crisis B - When clones die that drop a hat then their death parts should not also contain a hat.
[LSWCW-18541] 360 - Blue Shadow Virus_B - Crash/Hang - Story - Game crashes when you complete the level if you leave Obi-Wan at the top level
[LSWCW-19737] 360 - Gamewide - Crash / Hang - Freeplay - The game will crash on the Status screen of any level
[LSWCW-18241] Setup Vehicles for the HUB
[LSWCW-19759] BigBurp.dsp sample loading into DestroyMalevolence_A  (Wii only)
[LSWCW-13684] Wii - GeonosianArena - Crash/Hang - Hang during midtro after Jango Fett is defeated
[LSWCW-16276] Storm Over Ryloth Midtro 2 - All audio is carryover from gameplay
[LSWCW-16225] PS3 - Hidden Enemy - HiddenEnemy_A - Process Failure - The lift in the third room fails to trigger sometimes when all the characters are on it. The player has to get off and then back on a few times before it rises.
[LSWCW-17236] PS3 - Invisible Hand Hub - Process Failure - Unable to select any of the bounty hunter missions from the mission select screen
[LSWCW-19389] GAME BOOT SEQUENCE
[LSWCW-19807] Hiddenenemy_C - Minicut showing tridroid spawn doesn't show Ventress jump on it like it should, also characters need to be snapped to locators (there is a bug about this). The locator snap should also work for freeplay
[LSWCW-19929] Hiddenenemy_C - Ventress doesn't force back the AI
[LSWCW-19840] MemLeak: NuPortalInstance
[LSWCW-5829] Make Shield Projector Drop It and Character position match
[LSWCW-11066] Ground Assault - make the atte turn correctly
[LSWCW-11065] Ground Assault - make the atte react nicely whan attmpting to walk over a cliff
[LSWCW-19589] Hiddenenemy_C - When progressing to this section there will be a cannon character at the start of the level
[LSWCW-19642] Hiddenenemy_C - Vehicles are causing a crash due to script error
[LSWCW-14675] 360 - Castle of Doom - Tech Hang - Co-op Local - Dropping the crate on the MagnaGuard locks the character in place and makes the block unmovable.
[LSWCW-15828] 360 - Destroy Malevolence - Crash/Hang - Performing the special Jedi attack on a Vulture Droid and getting killed causes a Nu Error: ModVultureDroid.cpp crash
[LSWCW-14482] 360 - Front End - Standards - Damaged Save error message auto dismisses itself and is removed too quickly for the user to read.
[LSWCW-14278] 360 - HUB - Resolute - Graphical Art - When flying out of the Hub, the area appears to be missing textures
[LSWCW-17656] Pushblock LOOP volume and pitch scale
[LSWCW-18545] need dual walljump wait/slide actions..
[LSWCW-19074] 360 - Rookies-  Rookies_A - Story - AI-  AI does not follow player when walking up the stairs over worm
[LSWCW-19212] 360 - Gamewide - Freeplay - Process failure / Character - When transitioning into a new area with HELIOS-3D maximum health of all characters will be reduced to 1
[LSWCW-19402] 360 - Gamewide - FreePlay - Graphical Art - When Poggle The Lesser runs and shoots, his gun points in a different direction to where the lasers actually fire.
[LSWCW-19812] "Wind" values being set even though none were specified by artist
[LSWCW-17381] General - If the player is shot by a radio controlled character, they shouldn't dodge or take damage (CHRIS S) (Found in Innocents of Ryloth)
[LSWCW-17854] 360 - Ambush - Ambush_A/B - Story - Crash Hang - Re-entering transition from 1st to 2nd area  approx 5 times cause a NuError message to appear followed by a crash dump
[LSWCW-19592] Radio effect appears above characters when toggling through them in freeplay
[LSWCW-11957] CWHub - holo table SFX
[LSWCW-19377] 360 - Legacy or Terror - Story/Freeplay - GameSys: Audio/Performance - Occasionally during Legacy of Terror B, C and D, a NuError Message (27) nusound_buffer.cpp may appear, after which some audio will play until a transition or cutscene is triggered.
[LSWCW-19743] General - Change Quick Force
[LSWCW-15032]  360 - Legacy Of Terror - LegacyOfTerror_C - Exploit/Process Failure - You can break the seal around the second pillar as Obi-Wan, without retrieving your lightsabre.
[LSWCW-19606] LoadPriority keyword
[LSWCW-19637] Apsect ratio and resolution don't `match` resulting in offscreen objects becoming visible during cut-scenes
[LSWCW-18315] Droid Popper
[LSWCW-19291] Wii - NLC 7.1.11 - Wii Remote continues to rumble after Disc Error occurs.
[LSWCW-18178] Wii - NLC 11.13 - In-game music is being carried into the Home Menu during mission loading screens.
[LSWCW-18940] 360 / PS3 / Wii - Gamewide - Process Failure - When playing as a TX-20 droid, the player will always get full lives and become invincible while their head is knocked off.
[LSWCW-18094] Wii - Lair Of Grievous - Lair Of GrievousA - Sound: Effects - When the player or AI fires a laser shot no sound effect for the shot is played
[LSWCW-14820] 360 - The Zillo Beast - ZilloBeast_A & _B - Audio - There appears to be no background music in this area
[LSWCW-18394] Grapple Icons - The grapple up (zip line) grapple should always draw a B for the character when they are able to zip up. JB mentioned that it would be good for the B to be above the players head (if possible and not loads of work).
[LSWCW-18040] PS3- TRC 30- At the end of the level, when the Mini-kit  count number appears, the "1/10" number is cut off by half or more pixels.
[LSWCW-19633] Autotest getting stuck on levels during level streaming
[LSWCW-18800] Need to be able to assign VFX to game mechanic via ParticleEffectTypes.txt
[LSWCW-18167] Grapple/Locomote Ropes Embedding in terrain.
[LSWCW-19602] Shield Projector -- Beam is drawing when it generates, then powers down
[LHPII-37] As soon as i add a new texture from the repository it wont export
[LSWCW-19513] Grievous currently has sabre throw
[LSWCW-18498] Lair of Grievous B - no death terrain appeared in the throne room - not 100% but seen this before - possibly when transitioning
[LSWCW-17825] Cache skinned geometry to improve performance in splitscreen
[LSWCW-19572] Looping sounds should stop playing when outside of max falloff - unless specified by keyword
[LSWCW-19608] HUB BOOT SEQUENCE - allow CWHub to kick out any other loaded levels...
[LSWCW-19171] Jedi Crash A - Once the player has released the cruiser and the cruiser has driven to Ayalas ship then the landing lights for the last enemy frigate that the player has just destroyed are sat floating in mid air.
[LSWCW-17666] No SFX flag on Icon animations
[LSWCW-17594] TRC R076 - PS3 - Title hangs upon disc eject at the start of Geonosis.
[LSWCW-19167] Jedi Crash A - The green lasers shouldn't fire into their own ship. I think they are attempting to attack the landing enemy droids. They shouldn't.
[LSWCW-19418] a crash in SceneNodeManager::UpdateMatrices
[LP-1924] Allow greater control over shader blob shadow intensity and vertical fall-off
[LSWCW-18408] LegoCriticalSectionHandle - replace it with / derive from NuThreadCriticalSectionScoped...
[LSWCW-17557] CAT - it crashes when loading multiple characters
[LSWCW-19407] Investigate whether it's possible to have status screens in the HUB (so we can bg-load hub while status-screen is running)...
[LHPII-56] Can we have a commad added to the scripting for spawners
[LSWCW-18074] "Find and select Hidden Faces" doesnt work very well
[LSWCW-19511] plr.takeover_target needs to be a 2 bit value and should hold the players id (bit 0=player 0,bit 1=player 1) + all code that sets this should encode the correct player bits
[LSWCW-17105] Wii - NLC 3.2 - Title hanging during the display of Disc Error messages
[LSWCW-12091] Clone Wars - Customiser - allow default char-anim to be overriden per-game...
[LSWCW-12310] 360 - Hidden Enemy A - Performance - Large amounts of stalling occurring in initial droid infested area
[LSWCW-19320] Seperate object inst Clip distance for Wii
[LSWCW-19500] NVIDIA 3D Vision support
[LSWCW-17410] Innocents of Ryloth B - Add the hit point displays to the cannons in the outdoor section. These should be deactivated when the driver is ejected (CHRIS S)
[LSWCW-17221] Gizpickups that are attached to a dynamic locomote special do not move with the special
[LSWCW-12611] PC: Graphics: When task-switching (<ALT+TAB>) back to game, the game displays in Windowed Mode.
[LSWCW-19427] Sounds failing to load after level transition
[LSWCW-19451] Hub - provide hook telling game that the user is entering/exiting customiser...
[LSWCW-19446] Free play giz painting
[LSWCW-19444] DOF Not working f.stop on 64 still out of focus.
[LSWCW-18513] Lair of Grievous C - Make Grievous have three hearts when he first leaves the door, this would disappear when he jumps up
[LSWCW-6677] [Feature] Mechanics - JB Feedback - Wall jumps - PFX and noise for when the sabre is in the walls and slide down
[LSWCW-19379] Sniper bolts not hitting targets
[LSWCW-17238] 360 - The Hub - Characters / Animation - If the player is using a gun character in the Hub and fires, the character will fire once and then walk on the spot
[LSWCW-18537] DuelOfTheDroids_A framing out due to CPU - Chars need deactivating until in section
[LSWCW-16245] Wii - Crash/Hang - Duel of the droids A - The game will hang as the player enters the large circular room at the end of the section, where the R3-S3 opens the corridors to the final bomb placements.
[LSWCW-18168] 360 - Gamewide - Process Failure/ Characters - Luxury Droid is able to operate ride ons
[ER-3306] Enable realtime AO focused around characters' feet for better ground "attachment" when in shadow
[LSWCW-17741] 360 \ Wii - HUB - Crash/Hang - Game will crash about 15 seconds after loading into the HUB
[LSWCW-19386] Mesh density tool doesn't always highlight meshes correctly
[LSWCW-17901] Magna guard jump breakout
[LSWCW-13186] Legacy Of Terror C - Particles - Force effect needs implementing for when Jedi are disarmed, we need a proper whoosh effect like in force unleashed/Sauron boss fight
[LSWCW-19220] Rts grey base plates do not fade in or out. Some issue with transparency
[LSWCW-14460] Droideka Shield on SFX
[LSWCW-17617] Wii - Disc Error Messages are always displayed in the language set in the Wii IPL
[LSWCW-18550] 360 -Compliance - TCR 024 - Games plays it's own background music if the player has enabled music playback in the Xbox Guide.
[LSWCW-12827] CutScene audio doesn't play - for CastleOfDoom_Intro (360)
[LSWCW-18386] 360 - Compliance - Achievements - "the force is with you" can be gained with invincibility cheat turned on
[LSWCW-18274] Cad Bane's idle 2 isn't working.
[LSWCW-16900] Magnaguard can jump on jedi wall jumps
[LSWCW-17130] [Grapple Prompt] The B button prompt can become a fair distance away from the actual grapple
[LSWCW-18269] Ground Assault - Vehicles - ATAP - Firing the blasters results in a muzzle flash on the main cannon
[LSWCW-19203] Restore options after loading save game
[LSWCW-18740] Exploding ship
[LSWCW-17414] Innocents of Ryloth B - The ride lines coming from the shield generator need removing (the ones added on Gungan and Battle of Geonosis when there's no obelisk) (CHRIS S)
[LSWCW-15138] 360 - Jedi Crash - Tech Hang - Can't swap characters to the Clone after killing the super battle droids
[LSWCW-6426] Ground Assault - Vehicles - The ATAP will need to convincingly turn on the spot when targeting
[LSWCW-18397] PS3 - Duel of the Droids - Duel of the Droids_C - Story - Tech Hang - Possible to make a Vulture Droid land on your Starfighter, pushing it through the floor rendering it unflyable.
[LSWCW-17352] PS3 - Shadow Of Malevolence - ShadowOfMalevolence_A - Freeplay/Co-op - Crash/ Hang - Game crashes upon loading
[LSWCW-18403] PS3 - The HUB - Resolute - Process Failure - Debug 'Unlock All Characters' causes a crash, the START Button + X Button unlock code in the Holotable fails to unlock everything correctly (Needed for USK checks)
[LSWCW-14961] Genera l- Once a level has been selected from the Hub then the screen should fade down.
[LSWCW-18140] Duel of the Droids A - If you build a gold robot in section A you should get a timed hint saying "gold robots will fight for you and are indestructible!" for 10 seconds
[LSWCW-17801] Ship abilities
[LSWCW-17534] Free-play
[LSWCW-17579] Greivous Intrigue - The Magnaguard can stand and block jedi light sabre attacks rather than go into the context fight sequence
[LSWCW-17276] Force lift B2
[LSWCW-16121] Rookies A - We need a better reaction from the commando droids for when the player fires the grapple at them and removes their swords
[LSWCW-15927] PS3 KIOSK - Shadow of Malevolence - If a proton torpedo is heading towards a target and collides with a blow-up or an enemy then it should destroy them and carry onto its target.
[LSWCW-14054] Jedi Crash Freeplay Mini-Kit 9: Sputnik - Throughout the level on both flight levels we should have a lego sputnik pass by slowly as if its flying through the stratosphere.
[LSWCW-12864] Shadow of Malevolence Freeplay - Mini-Kit 1
[LSWCW-18423] Vent jump
[LSWCW-14960] General - The scroll text should work as follows.
[LSWCW-10945] Camera pop when dying in space levels in splitscreen
[LSWCW-18437] Hidden Enemy D - Tech objects Ventress throws at you while falling on the TriDroid just pop in  - possibly have them spawn higher then float down as you suggested, would be cool
[LSWCW-12626] SplitScreen - 2 player camera with large vehicles and minifigs
[LSWCW-9631] Split camera is pulled thru the Liberty when one player is in the corridor inside and one player is flying around outside
[LSWCW-13733] 360 - Duel of the Droids - DueloftheDroids_C - Process Failure - If the player parks the vulture droid where the Jedi fighter is built, the Jedi fighter will be pushed under the floor, player can then ride it while it is partially submerged.
[LSWCW-16525] 360 - Defenders Of The peace - Local/Co op - Exploit - Using the jedi's you able to bypass the electric the ship gives off at the start of the level by attacking rapidly (Pressing A rapidly)
[LSWCW-18352] 360 - Grievous Intrigue - GrievousIntrigue_B - Tech Hang - Player can not switch to Anakins side of the game preventing them from finishing the level
[LSWCW-16383] 360 \ Wii - Battle of Geonosis - Crash/Hang - After destroying the first target with the proton torpedoes game will crash
[LSWCW-15546] 360 - Shadow of Malevolence - Crash/Hang - NuError: gcutscn.cpp (342) on the 8th time of loading the level
[LSWCW-17426] Hiddenenemy_A - Short access pushes the player back when they go through it
[LSWCW-18255] Ground Assault - Vehicles - Strafing - Strafing needs to only be available for buildings and Large vehicles, and be triggered via the b button
[LSWCW-17988] Castle of Doom C 6;	Dooku Speeder issues when it gets built. The collision sphere is massive, there are no SFX when it moves, the gun shoots at a jaunty angle, the ride locator is offset etc. This all seems to get corrected when you go to another level. -
[LSWCW-17919] Plug sparks.
[LSWCW-18272] Ground Assault - Vehicles - ATAP - Shouldn't tilt down when strafing
[LSWCW-18256] Ground Assault - Vehicles - Strafing - When the B Button is available, there needs to be a line connecting the vehicle to the object
[LSWCW-18311] Legacyofterror_C - make bombs flash (real flash on bomb egg)
[LSWCW-15728] 360 - Storm Over Ryloth - Camera/Crash/Hang - Camera angle shows outside of the ship when the player enters the gunnery decks, unable to see what you are doing
[LP-1491] 3-2Locker_A - Place holder AI needed and basic edmesh.
[LSWCW-17822] Ambush_B frameout due to CPU usage - Evolve taking ~ 4ms
[GS-2885] Disk error messages will starve the sound and eventually crash on Wii after 10-15 seconds
[GS-2920] [Wii] Console Manager will sometimes read duff data on first read
[GS-2794] Enable use of single anim sets for multiple LODs on Wii
[GS-2833] AnimationInstances leaking memory when transitioning between levels
[GS-2615] EdRegistry:Initialise leaking memory when loading in LED file
[GS-2441] Crash NuSoundEffectReverbWIi::CreateReverbParameters loading into LairOfGrievous_C with NOAUDIO on commandline
[GS-2556] Crash in NuSoundLoaderDSP::ReadHeader when out of memory on Wii
[GS-2424] Crash in NuSoundLoaderDSP::ReadHeader when running out of Scratch memory on Wii
[GS-2431] Specifying NOSOUND on the commandline does not disable sounds processing
[ER-3332] Autotest crash when freeing memory in Collection_LoadAllCharacterIcons()
[ER-3219] Clear AutoTest issues
[ER-3046] Fix crash loading DefendersOfThePeace in FINAL on Wii
[ER-2990] Fix NuError in LegoCutscenes.cpp when NOSOUND set on commandline
[ER-2816] Prevent non-power of 2 textures generating mipmaps for Wii
[ER-2864] Move FPS display to the left of the screen to avoid overdraw with MEMORYHUD
[ER-2734] Testsuite issues with lightmapping test on Wii in CloneWars_GAMEBUILD
[ER-2705] Fix lighting on Wii on CloneWars_GAMEBUILD stream
[ER-2661] Fix crash converting certain TGA files for Wii
[ER-2697] Textures not being reduced to platform limits if no mipmaps present in NUT
[ER-2527] NUS files in Clone Wars repository are incompatible with the latest tool chain
[ER-2552] Convert Clone Wars data set for Wii
[ER-2357] Change mipmap bias & aniso filter settings to improve texture detail
[ER-2304] Corrupt textures in character icons
[ER-2356] Use deferred light render target as scratch pad for HomeMenu data to save 1Mb of Mem2
[ER-1806] Texture referencing is causing crashes with bad DDS files in game
[ER-1639] Dependencies appear to be broken on Wii with certain paths.
[ER-1540] Fix particle test on RenderTech stream
[ER-1508] Add importance flag to dynamic lights
[ER-1505] Investigate frameout on Wii Harry Potter in Y1Intro_C cutscene (Great Hall)
[ER-1002] Splitscreen optimisations
[ER-1010] Toolchain installer will not install on Windows Vista 32-bit
[ER-702] Reduce code size in Debug on Wii
[ER-247] Assemblerise remaining maths functions on Wii that were previously written for SN compilers
[ER-245] Get the Grass Editor working in LEDed
[LSWCW-17677] Ambush_A - CPU frameout due to Spell-its and physics cost (Evolve ~ 10ms)
[LSWCW-17636] Character customiser is evaluating anims
[LSWCW-17598] CWHub using too much CPU causing frameout. GameAIProcess ~ 7.5ms
[LSWCW-16259] Crash exciting ShadowOfMolevolence
[LSWCW-16068] Crash loading into GunganGeneral_A
[LSWCW-15741] Crash in NuSoundBuffer::Deinterleave when loading into LairOfGrievous_A on Wii
[LSWCW-12898] CharSys leaking memory between levels on CloneWars
[LSWCW-12357] Fix missing dynamic lights on lightsabres
[LSWCW-12122] Wii - Gamewide - NuMemory crash affecting many levels (RVM)
[LSWCW-17947] Wii Cutscenes:  Character visibility issues --game wide
[LHPII-33] Implement Hermione's Magic Bag mechanic.
[LSWCW-7635] Fix Autotest failing on bootup
[LSWCW-6639] [Wii] Crash transitioning through level sequence to BlueShadowVirus_B
[LSWCW-6521] Ensure Krawlie optimisations made to Harry codebase are moved over to Clonewars
[LSWCW-3290] Game is crashing when calling LegoBoltsContainer::AddNewBolt due to ONLINEPLAY defines
[ER-297] [PC] sort out project settings like exception handling, SSE, LTCG, etc
[LP-1630] shader compilation error when exporting...   Z:\LEGO_Pirates\LEGO_Pirates_Intermediate_Scenes\Levels\Builder\Builder_Cannon\Builder_Cannon.nus
[LSWCW-16909] Innocents of Ryloth A - Going into the level from the hub, the camera starts high up in the air and drops down
[GS-2786] LED multi select has a limit of 100 objects
[LSWCW-17757] ATAP - when strafing the feet can sink into the ground slightly and sometimes slide
[LSWCW-16724] Wii - Destroy Malevolence - DestroyMalevolence_B - Story - Single Player/ Local Co-op - Character Animation - When C-3PO is killed, his body parts don't fall to the ground, they float around in the air
[LSWCW-16479]  Wii - HUB - Resolute - Crash / Hang - Pressing the Home button when loading into the HUB will cause a crash.
[LSWCW-14234] PC: Frontend: Black bars overlap game title graphic, menu text, and menu options.
[LSWCW-13351] Ground Assault - Tessla Cannon -- Code. A new type of cannon, the tessla will use the tech from Defenders of the peace and attack enemies within a given range
[LSWCW-18535] Lair of Grievous C - kamino disco music used for gor room when he spawns (from first lego star wars game)
[LSWCW-18534] Lair of Grievous C - Sabres shouldn't boomerang back to grievous, we need this fixing
[LSWCW-18383] Decal for sabre wall jump trail
[LSWCW-17905] Locomotes - glued outputs for each piece required please
[LSWCW-13224] 360 / Wii - Jedi Crash - JediCrash_OUTRO - Crash / Hang - Game will crash within a few seconds of the outro starting; as the ship is docking
[LSWCW-16887] ATAP - when transitioning anim from idle to walk after shoot targeting the character seems to be stuck for a few moments
[LSWCW-18297] Ground Assault - Vehicles - LTRT - No foot dust
[LSWCW-18519] Need blob shadows on cutscene characters (forced)
[LSWCW-18515] Red tinge to environment maps on Wii
[LSWCW-18448] Cutscene frame reduction for WII causes glitches in characters that have not been Euler filtered
[LSWCW-18215] Magnaguard staff doesn't drawn and has a force glow on it
[LSWCW-18298] Ground Assault - Vehicles - DSD1 - Too much foot dust
[LSWCW-18005] Difficulty lifting locomotes (sometimes drop automatically)
[LP-997] Pearl vs Interceptor - Monkey Chase section
[LSWCW-18425] PC Settings - Reset options to defaults changes blur settings inconsistently with 'default' options.
[LSWCW-17590] Spellits should only jump if they're within range of the player
[LSWCW-16599] Maya animated objects not working in LED/Game
[LSWCW-13658] Gungan General - Slightly tricky to get into the pirate tanks when they're free (maybe the takeover radius needs to be wider?)
[LSWCW-9770] Ground Assault - Stun tanks will fire the laser continuously when pressing the x button, even when targetting.
[LSWCW-18171] Crash 4515
[LSWCW-18173] Crash 4341
[LSWCW-10478] Ground Assault - Fix up vehicles with any new available animations
[LSWCW-6394] Ground Assault - Buildings - Targeting of ground assault buildings needs improving
[LSWCW-15873] Particles Per Second set to 0 are playing
[LSWCW-16914] When saving LED files, effects stop triggering in game
[LSWCW-16749] 360  - Rookies - Rookies_B - Tech Hang - Both players remain in the central room, this makes one of the ride ons impossible to get causing a hang.
[LSWCW-16996] 360 - Ambush - Ambush_A/B - Story - Collision - Some of the walls and tanks lack collision vs projectiles.
[LSWCW-16226] 360/Wii/PS3 - Greivous Intrigue - GrievousIntrigue_C - Tech Hang - In Grievous Intrigue_C, Anakins Ship can drift Out of Gameworld while controlling Obi-Wan and be caught in an Infinite Death Loop
[LSWCW-16247] 360 - Gungan General - GunganGeneral_A - Story - Tech Hang - Player cannot ride vehicles after forcing their previous rider of it.
[LSWCW-8356] Vulture_Droid layers - a layer with a dynamic object doesn't remain dynamic after the end of the attacked animation
[LSWCW-12927] Grapple Swing - the character's movement is glitchy if the player moves the control stick quickly side to side
[LSWCW-16206] Kiosk Demo - Long Black loading screen after the Outro followed by another Start field loading screen before the Thanks for playing screen
[LSWCW-15626] Hidden Enemy B - Freeplay - The TX-20 access on the LAAT doesn't work in Freeplay
[LSWCW-14809] Geonosian Arena - If you touch nexu he should jump and pounce away
[LSWCW-14815] Geonosian Arena - When Padme grapples Reek/Acklay prevent her timing out and releasing the whip
[LSWCW-15476] Geonosian Arena - Retexture grapple tether with a chain on padme.
[LSWCW-14807] Geonosian Arena - The Chain rope material needs to draw correctly as a camera facing set of quads and be mapped onto them instead of the current tubular 3d method
[LSWCW-14793] Characters appear too small/offset in the HUD character icon round windows
[LSWCW-14786] Geonosian Arena - Move Padme's whip attack to trigger on the X Button (not B)
[LSWCW-14712] Add an 'Affect Gold Lego' bolt type flag
[LSWCW-14499] Lair of Grievous Freeplay - Magnaguard remains plugged into panel at the end when it blows up
[LSWCW-13615] HUB - Level Select - When you first trigger the holotable, the cursor will be Christophsis (Hidden Enemy) mission. From then on it will highlight whatever the next mission is in that thread after the mission you just did.
[LSWCW-13614] HUB - Level Select - When a planet is highlighted you can select any segment but it will say locked if you haven't unlocked it.
[LSWCW-12904] Lair of Grievous B - After cutscene showing hologram - characters need to be spawned through a door so it all syncs up
[LSWCW-12685] Hub - Ship Hanger/Vehicle Bay
[LSWCW-12655] Defenders of the Peace - Freeplay 10 - Comedy Vehicle, Place a standalone Small vehicle type air pad in the level that has R2 Astro Mech access
[LSWCW-12654] Defenders of the Peace - Freeplay 10 - Code support for Comedy Vehicle, Small vehicle type air pad in the level that has R2 Astro Mech access, Once used this calls in a comedy Vehicle once it's landed a Coin trail will appear
[LSWCW-12645] Defenders of the Peace - Freeplay 1 - Code support for Super Counter (for blowing up X amount of level specific vehicles)
[LSWCW-12648] Defenders of the Peace - Freeplay 7 - Code support for Minikit dispenser building (for levels you can build, it will be an extra building that requires clone access, for levels you can't build, the enemy will have one that requires Command Droid access)
[LSWCW-11955] Gamewide/Hub - Status screen code
[LSWCW-12154] HUB - Orange Pad switches
[LSWCW-10056] Geonosian Arena - midtro plays after 3 hits of Nexu
[LSWCW-10054] Geonosian Arena - Nexu will have recoil hit collapse anim perhaps a death anim after the third hit?
[LSWCW-10051] Geonosian Arena - Nexu boss icon appears and does AI to attempt to attack the player
[LSWCW-10053] Geonosian Arena - Reek will ram Nexu 3 times (play a new attack anim or hit wall anim?)
[LSWCW-10048] Geonosian Arena - Jedi can use the force on Reek to tame it
[LSWCW-10049] Geonosian Arena - Reek will play being tamed animation, once force tamed
[LSWCW-10050] Geonosian Arena - If time run out then Reek will play recover animation
[LSWCW-10046] Geonosian Arena - Padme can grapple the horn on Reek to pull him down for a short period of time
[LSWCW-10047] Geonosian Arena - Reek will play a pulldown anim when padme grapples him and be vulnerable to force tame for a few seconds
[LSWCW-10041] Geonosian Arena - All 3 characters are on the pillars triggering the pressure pads to release the chains (midtro/minicut) plays
[LSWCW-10045] Geonosian Arena - Reek boss Icon comes on and he does AI to try and charge at/ram the player (berserker like movement)
[LSWCW-10038] Geonosian Arena - Obi-wan can use the force on Aclay to get it to break part of his chains
[LSWCW-10039] Geonosian Arena - Obi-wan needs to double jump on a ledge on the pillar he is connected to so he will be able to get on top by the code taking over
[LSWCW-10040] Geonosian Arena - Obi-wan can use the locomote force on Anakin to get him the last part of the way up onto the pillar via jump
[LSWCW-10036] Geonosian Arena - Anakin's movement being connected to the chain on his pillar and moving with physics perhaps pendulum like as he rocks back and too and the rope can get wrapped around the pillar.
[LSWCW-10031] Geonosian Arena - Nexu will attack Padme after a certain period of time at the top
[LSWCW-10034] Geonosian Arena - Nexu will fall off the pillar if attacked
[LSWCW-10029] Geonosian Arena - Padme can grapple target the top of the pillar to jump up there where a canned anim could play to get her to the top, she will need to be within sufficient range of the pillar
[LSWCW-10030] Geonosian Arena - Nexu will need to be able to climb up the pillar from the side maybe so it is framed well for the camera and the player can see nexu's attacks coming to an extent
[LSWCW-10018] Geonosian Arena - Getting goody AI on orrays following player
[LSWCW-10025] Geonosian Arena - Padme can whip melee Nexu using X when she is on the ground?
[LSWCW-10027] Geonosian Arena - Nexu will need to be able to recoil from Padme's whip attack when on the ground (otherwise nexu will idle I think just for the puzzle section)?
[LSWCW-10005] Geonosian Arena - Getting in 2 enemy Orrays following AI scripts whilst geonosians have mounted to follow and attack player
[LSWCW-10017] Geonosian Arena - Getting in AI geonosians respawning, which try and steal back the orrays (shoot at player with bow-arrows?)
[LSWCW-9972] Innocents of Ryloth - The droid poppers feel too heavy/sticky when you locomote them about the tunnel. They need to be made easier to manoeuvre around the tunnels.
[LSWCW-9934] Rookies B - We need some icons for the Tibana droids on screen that should act EXACTLY like the bomb panel icons in duel of the droids - currently the icons are missing
[LSWCW-9249] HUB - Add example/test spacecombat mission (score 1m points)
[LSWCW-9250] HUB - Add docking 'exit blocked' support (can also be used in JediCrash) for controlling player leaving mission etc.
[LSWCW-9247] HUB - Add spacecombat FX. (lasers, explosions, ships)
[LSWCW-9248] HUB - Add example docking station on Astroid where player can land and destroy x creatures(similar to JediCrash).
[LSWCW-9245] HUB - In hub Auto take-off from hangar after the player has selected ship and jumps in. Once outside player gets control and can fly about.
[LSWCW-7748] Make C3PO invulnerable to R2/R3 zaps
[LSWCW-11579] Destroy Malevolence - Section B - If R2 stuns a droid then the droid should remain stunned even if a player character hits a stunned droid. They should not break out of it.
[LSWCW-12463] Wii - HUB - Resolute - Crash / Hang - Game will crash with a NuMemorymanager.cpp NuError when loading a level via the HUB level select
[LSWCW-17679] SP SFX editor - Jump in frames on animations is causing all sfx added to the object to trigger all at once
[LSWCW-6263] VuVec 'constants' - make them really constant...
[LSWCW-18135] Legacy Of Terror C - When fighting the queen, don't spawn a new wave of enemies until you have done something like plug a locate egg or destroy some silver LEGO around the sabre wall so the players have space to think etc.
[LSWCW-18281] Ground Assault - Vehicles - STUNTANK - Need a much more impressive impact gfx
[LSWCW-16884] Hidden Enemy C  - Do hints for sabre slam and get Si to implementing it
[LSWCW-16878] Hidden Enemy C  - When you are getting Ventress Sabre off her, you should need to do a sabre slam on her
[LSWCW-13678] NuPrim3DBegin - please can matrix-attribute be made const...
[LSWCW-18223] JB - Grapples (Guns) - Make rope thinner.
[ER-3385] Exporter should launch NXG converter with LOWRES command line param
[LSWCW-15384] EdClassInterface parent refactor: GUI2 classes
[LP-1788] Character wheel filled in every time a transition is made
[LSWCW-16604] HubCannon Rotate SFX
[LSWCW-17864] Need to set up hat and hair layers on characters.
[LSWCW-16881] Hidden Enemy C  - Setup tridroid so you can trigger the Jedi jumping on it if you hit the leg that stays on the platform (you should still be able to just jump on it)
[LSWCW-16879] Hidden Enemy C  - Setup lasers so the B2s can damage it as well as sabres
[LSWCW-18182] GameShadow - Look-ahead cast doesn't need a full-on GameShadow
[LSWCW-16876] Hidden Enemy C  - Halve the speed sabres are flung
[LC-358] Hook framework events into the scripting, probably in the ScriptManager rather than the Ai system
[LEGOSYS-204] The Big One - All Harry code over to Clone Wars stream
[LSWCW-1056] debris (particles) base priority value (draw order) no longer works
[LSWCW-17458] Die in free-play
[LSWCW-16782] Re-spawn as a ship
[LSWCW-16621] PS3 KIOSK - Proton targeting
[LSWCW-16679] Split screen issue.
[LSWCW-16620] PS3 KIOSK - We really need to improve the turnaround rate on the ships
[LSWCW-16492] Grapple switches
[LSWCW-14964] PS3 KIOSK General - When moving an object around using the force the player will notice a slight wobble with the object when it acquires a target. When the object is locked onto something moving it around seems odd.
[LSWCW-12914] Blue Shadow Virus Freeplay - Mini Kit 8 Droid bar
[LSWCW-11518] Duel of the Droids - Section A - Cupboards ** FREE PLAY + MINI KIT **
[LSWCW-18009] JB - SpellIts - hop optimization - allow hop to be implemented as a y-offset within the RigidObject...
[LSWCW-17005] Hub Hyper space cut sfx
[LSWCW-16119] Rookies A - The clones are still not picking the TX-20 heads up correctly.
[LSWCW-17888] Add check to catch/error and disable falling objects.  Perhaps in DynoManager after evolve.
[LSWCW-17989] Castle of Doom C 6;	When you drive off a cliff, the vehicles respawn way back where they were originally spawned. Should reappear nearer the cliff edge as if you'd jumped off normally. (BEN)
[LSWCW-17700] ANIMATOR cutscene playback - pressing 'Back' doesn't restart current cutscene...
[LSWCW-17887] Need to be able to render the cpu cost abolve a islands
[LP-1786] #define out Locomotes for Pirates / City...
[LSWCW-15464] Music Cueing - skip music-cue state for all in-area transitions...
[LSWCW-17934] characters not showing in the paintings
[LSWCW-17687] Magic levitate issues
[LSWCW-17843] Giz- Turrets do not work as expected
[LSWCW-17665] LegacyOfTerror_D - krawlies need an animating cube SFX dummy.
[LSWCW-17920] Maya crashes when I enable hardware texturing
[LSWCW-17848] CloneWars - sometimes have characters with invalid cmodel after playing a cutscene...
[LSWCW-17671] Ducker applied to looping sfx on constant looping animations is causing music to be forced to zero.
[TTANIM-107] Investigate why high resolution renders are failing in LEDed
[LSWCW-17859] Boxless
[LSWCW-14088] Castle of Doom - Section B - Sail barge gun needs to fire (BEN)
[LSWCW-17803] Freeplay toggle broken
[LSWCW-11402] 360 - Destroy Malevolence - DestroyMalevolence_A - Collision - Process Failure - The player will not be killed when standing on the middle rail tracks
[LSWCW-17578] NUACHIEVEMENTDATA and XOVERLAPPED data structures are not memory managed....
[LSWCW-10079] 360 - Defenders of the Peace - DefendersOfThePeace - Collision - Speeders re-spawn in the same location, clipping through each other
[LSWCW-15254] Wii - Castle of Doom - CastleofDoom_B - Tech Hang \ Process Failure - Player is able to push \ Force the push block off its intended route and use it to leave the gameworld.
[LP-1631] Character wheel reset
[LSWCW-15743] Can trigger sabre cuts with no sabre out
[LSWCW-17639] NUS file fails to create a wii.GSC
[LSWCW-16551] Wii - Gamewide - Process Failure / Cutscene - Player is unable to skip cutscenes when choosing to replay story
[LSWCW-13520] PS3 - Defenders Of The Peace - DefendersOfThePeace_A - Crash / Hang - Game will blue bar crash after the midtro cut
[LSWCW-17623] Engine thinks there is pad input for first few frames.
[LSWCW-16082] Pause menu
[LSWCW-16337] 360 - DEMO - Frontend - Legal - Game title is displayed as Lego Harry Potter with the system language set to French, Italian, German, or Spanish.
[LSWCW-12983] Force  gizmo in GIT is not triggereng all it's subsequent sections of flow, only the process dialogue boxes
[LSWCW-17156] 360 - DEMO - Compliance - Debug text present when booting in Japanese
[LSWCW-15953] X360 - Demo - TCR 001 - Game hangs when exiting the demo.
[LSWCW-17522] PS3-SCEA DEMO TRC 020/22-During cut scene-if the user leaves brings up the XMB and leaves it idle for 1-3minutes, a hard lock crash occurs.
[LSWCW-14986] 360 - Hub - Character Customiser - Process Failure - You will get a NuError: CMList.h (446) if you try to change the characters code
[LSWCW-15800] Status screen - Stud counter sounds too frequent/fast versus Potter
[LSWCW-14375] 360 - Gamewide / HUB / Ground Assualt Areas - The speeder bike that is present at the start simply travels forwards
[LSWCW-16986] 360 - Innocents Of Ryloth B - Crash/Hang - The game will hang upon entering the exterior section at the end of the level.
[LSWCW-16787] 360 - Weapons Factory - WeaponsFactory_A - Crash / Hang - Game will crash after intro as characters are loaded into the level
[LSWCW-17382] General - Build-it hint needs to turn off once a build-it has been used (LEGO SYS) (Found in Innocents of Ryloth)
[LSWCW-17706] 360 - HUB - Crash/Hang - The game will crash to an Unskippable nuError upon loading any level via the Holotable.
[LSWCW-11067] Ground Assault - make the atte stop before walking over a cliff
[LSWCW-17400] Innocents of Ryloth A - Probe droids carrying the grapple bits should shoot at the player (they used to) (MARK)
[LSWCW-16917] MusicArea - ambience stream won't change in volume
[LSWCW-17439] PS3 - Jedi Arena - GeonosianArena - Process Failure - Level completion trophy does not unlock; NuError: CloneWarsAchievementSys.cpp appears when finishing the level
[LSWCW-14480] TRC R057 -PS3 - 360 TCR117/TCR84 - Title alters resolution based upon save data.
[LSWCW-13848] Hidden Enemy B - Some of the radio effects are wrong, there are black effects over the droid commander and the TX20 droid (he should have none) - also the commandable clones have red over them
[LSWCW-17009] Chatter SFX on Characters playing during pause screen
[LSWCW-15624] Grievous Intrigue - A (Eeth Koth bridge) - We need to play a bump and tussle SFX to indicate that there are droids and Grievous behind the door trying to get in. (if this is unclear see Jimmy)
[LC-357] Get ScriptV2.0 running in parallel in the code base
[LSWCW-16688] CAT - a request for a reset button for anims with dynamic ragdoll
[LP-1578] 2-3DutchmanKey_A - Hit point icons.
[LSWCW-12437] Indentical streaming music track fades down and up again when entering a new music box.
[LSWCW-15527] Clone Wars - allow cutscenes to be dynamically-loaded...
[LSWCW-17104] Ambush B - Lights on force objects in the fake tentacle room are missing
[LSWCW-17385] General - When using the force to move pushblocks, it needs to make the same grinding SFX it would if you were pushing it manually (LEGO SYS) (Found in Innocents of Ryloth)
[LSWCW-11636] Foot that are setup to LegIK should seek to Last Safe Position if foot is stepping in air
[LSWCW-16563] Wii TTOpacity problems
[LP-1599] Port Royal A - LEGO Systems base NuError after defeating Jack
[LSWCW-17548] Missing sound effects from 360 disc builds
[LSWCW-15635] Grievous Intrigue - Section B (Obi wan/Grievous fight changes)
[ER-3401] Metatool project doesn't build if VS 2010 is installed on PC
[LSWCW-17405] Innocents of Ryloth B - Action music appears to be on from the beginning of this section.
[LSWCW-17571] Cutscene opacity does not work with groups of rigids
[LSWCW-15631] Grievous Intrigue - A (Eeth Koth bridge) - Eeth Koth Fight. (Changes to this fight)
[LSWCW-15804] Error/Warn when exporting if terrain density is too high.
[LSWCW-15629] Grievous Intrigue - A (Eeth Koth bridge) - When the player attacks a magna guard the following rules should apply game wide:
[LSWCW-13391] Weapons Factory B - Screen should fade down when you bounce through the door to section C before playing the midtro. (RYSZARD)
[LSWCW-13765] Investigate causes of frameout based on performance results from QA
[LSWCW-8421] CUT SKIP ISSUE - Duel Of Droids - Section C - R2 Gate on balcony Not present until the player presses the button. After the button is pressed the gate will re-appear and animate into the wall. (ONLY OCCURS IF PLAYER SKIPS CUTSCENE)
[LSWCW-16127] Rookies B - We need Shoot SFX for the bucking commando who is riding the Tibana droid.
[LSWCW-17375] Wii - Gamewide - Process Failure  - Performance - Game Options FPS display appears to be locked at 33.33ms for both spare CPU and GPU readings
[LSWCW-16759] PS3/360 KIOSK Demo -TRC 031- When set to a non-English language, the level names are not localized.
[LP-978] Exporting animations into the data via intermediate anims folder
[LSWCW-16116] Rookies A - The Chain gun guy targeting is weird. If the player starts shooting at the gold blocker on the balcony area. They will notice blaster bolts shooting out at weird angles. (Mark)
[LSWCW-16124] Rookies B - We need to add in that some crawlies when killed will drop hearts. We need to make sure that the chance is relatively small to prevent loads of hearts being dropped everywhere. (Mava)
[LSWCW-16112] Rookies A - If the players jump and do a combat roll then shoot there are no SFX attached to the blaster bolts. This goes for both Cody and Rex. (SFX)
[LSWCW-16118] Rookies A - When the player is on full auto with the chain gun standing still would it be possible for the player to be able to rotate to guide their shots better.
[LSWCW-16114] Rookies A - The Worm is still quite tricky to hit when he is vulnerable. This is true for both stages of the fight. The player can often be shooting him for a while and not cause any damage. (Ben)
[LSWCW-12705] Rookies - Section A - Animation needed for smaller version of the Rishi Eel for Cave C: Feed the worm
[LSWCW-16779] 360 / Wii / PS3 - Gungan General - Tech Hang - Player can't mount the tank / turret ride-ons
[LSWCW-17077] TRC/FUNC - PS3 - Saving Warning messages are Darkened.
[LSWCW-6421] Ground Assault - Vehicles - The speeder needs to be able to shoot the ATT better, currently it just shoots under
[LSWCW-17258] Targeting IK joints snap instead of seeking
[LSWCW-11809] *CAT* Unable to Load All in CAT which means exporting HGOPATHNAMES is difficult
[LSWCW-11924] *CAT* Layer Names do not show for all characters in CAT
[LSWCW-10882] Exporting characters result in Darker than expected Materials
[LSWCW-10645] Wii Lods not saved properly in latest toolchain (nu2api_CloneWars_GAMEBUILD_2951435_x64)
[LSWCW-9940] Specular Map Swapping on Materials Required
[LSWCW-8985] AO on characters results in darker than expected results Ingame.
[LSWCW-9206] *CAT* Abiility to change colour on Hair and Hats using CAT.
[LSWCW-5786] Character Stats - crashes when trying to view level-specific characters...
[LSWCW-2731] Require 64bit layer support
[LSWCW-1474] *CAT* Require Character Rendering to PSD Format from CAT
[LSWCW-32] Materials ID for SUPER_Character need changing
[LSWCW-15058] Wii - The Hidden Enemy - HiddenEnemy_C - Tech Hang - Ventress' lightsaber will fall through the floor if fighting her between the benches on either side of the stairs
[LSWCW-15288] Wii - Ambush B - Text/Compliance - When Droidekas appear hint informs player to 'Press B to force the Acklay towards You'
[LSWCW-15541] Wii - If you place nunchunk on it's side the camera wobbles continuously
[LSWCW-16506] 360 - Kiosk DEMO - Compliance - 006 BAS NON-INTERACTIVE PAUSE - black screen for 10 seconds then the star screen for 10 seconds after finishing a level
[LSWCW-16204] 360 - Demo - Destroy Malevolence - Tech hang - train platform created by using the crane will be reset when transitioning back to the first area then back to the second and crane will no longer be able to pick it up
[LSWCW-17184] 360 - Destroy Malevolence - DestroyMalevolence_A - Freeplay - Technical Hang - Player is unable to force lift any R2 droids in this area causing a tech hang.
[LSWCW-16890] 360 - Ambush - Ambush_A - Cutscene - Character Graphical - During the Midtro cutscene Yoda has two sets of ears
[LSWCW-17196] PS3- JediCrash_A - Crash/Hang - The game will crash whenever the third water cannon switch is pulled.
[LSWCW-17200] PS3/KIOSK DEMO - DestroyMalevolence_B - Crash/Hang - The game will receive a NuError then hang during or after the reactor room section.
[LSWCW-17252] Cutscenes - Add "cutscene_changes_level_specials_on" flag...
[LSWCW-16543] PS3 Demo - Destroy Malevolence - Gameplay -  There is no tutorial prompt to hold Triangle and tag over to the other group in the first area where a player must tag to continue progress.
[LSWCW-17214] 360 - DEMO - Compliance - No message given for player when they disconnect controller on the scrolling text screen until they are in the game
[LSWCW-17001] 360 - Destroy Malevolance - DestroyMalevolance_A - Process Failure - Nuerror (nusound.cpp) displayed after transtioning back to train room walking down to the tracks
[LSWCW-16744] 360 - Jedi Arena / Geonosian Arena - Crash/Hang - Game crashes during cutscene where Jango Fett enters the battle
[LSWCW-17231] inverted AABB Erroron animated objects
[LSWCW-17108] PS3 - Weapons Factroy B - Crash/Hang - Crash on load with a nusound_buffer error
[LSWCW-12353] Scale Lightsabre doesnt scale all the way, then pops at the end (with yoda)
[LSWCW-11527] Rookies A - When the Eel slams down there appears to be a pause between his second and third slam. It looks at little like frame out.
[LSWCW-17253] Destroy Maleovlence B: Animating doors on left hand side dont animate correctly
[LSWCW-17088] TRC R020 - PS3 - FMV falls out of sync after pressing the PS Button.
[LP-1492] IntroText_Draw is being called in Pirates
[LSWCW-16409] Setup PVP Start Characters
[LSWCW-7402] Add physics hair to green clonewars jedi.
[ER-3373] Investigating crash issues for CloneWars Pre-Sub build
[LSWCW-17142] Ducker ignoring DuckScale values (when using Force2D)
[LSWCW-16668] Ability to turn CamAvoid objects on/off needed
[LSWCW-12260] Republic Cruiser is being destroyed by 'fall-kill' terrain
[LSWCW-16097] LegoSpecial store a full 4x4 matrix.
[LSWCW-17074] Lair of Grievous C - Grievous needs the New Style hearts adding for the boss fight
[LSWCW-16694] Investigate the camera popping during the space warp effect.
[LSWCW-14777] 360 / Wii - Game Wide - Technical Hang -  In space combat levels vehicles move very slowly and float up into the sky.
[LSWCW-14138] Wii - GrievousIntrigue_C -Crash/Hang - The game crashes shortly after the minicut where Obi wan deflects missles.
[LSWCW-16159] Wii - Geonosian Arena - Crash/Hang - After the scrolling text players are stuck on a blank screen.
[LSWCW-16972] 360 - Duel of the Droids B - Crash/Hang - Game will crash during Duel B
[LSWCW-17180] Guide doesn't pause sound on 360
[LSWCW-14631] Shadow Malevolence - 2 player camera glitches
[LSWCW-13959] PS3 KIOSK - Destroy the Malevolence - DestroytheMalevolence_A - Performance - Train cart area suffers from a lot of frame issues, stutters and pauses quite often.
[LSWCW-11452] Ground Assault - Setup Ground Assault Zillo Beast
[LSWCW-13973] TRC/FUNC -PS3 - No controller disconnection screen on main menu.
[LSWCW-16763] Wii / 360 - Rookies - Rookies_B - Process Failure / Collision - After destroying the enemy their body parts will fall through the ground
[LSWCW-13387] Weapons Factory A - Giant hearts are dropping from killed AATs (could be other vehicles as well - this is the one I can reproduce though) (CHRIS S)
[LP-1568] Converter fails to produce FT2 from UFN file
[LSWCW-16582] PS3 - Lair of Grievous A - Crash/Hang - Unpassable NuError message as soon as gameplay begins
[LSWCW-17027] RTS Cannon can be destroyed by player
[LP-1486] Pushblocks: Using "Restrict to" flag makes pushable object jump and it's possible to push it outside the push terrain
[ER-3322] Some files need updating for the next tool chain not to crash.
[GS-2750] I think the animation instance update code should not check for scene node and run through the hierachy updating the other animations, instead it should only check for inheritParentFrame.
[GS-2934] The playback speed of the warp cutscenes are too fast in the game.
[LC-238] Managerise SockSys
[LSWCW-8833] Port over to new system & fix crash in CutSceneInstance_DumpSpecialInfo when loading HiddenEnemy_B
[LSWCW-9233] Sort out gizmo visibility at the end of cutscenes
[LSWCW-17041] Graphical corruption when rendering a kill part with constant tint colour (eg. Anakin's hair when he dies).
[LSWCW-14453] TRC R115 -PS3 - Title Locks-up upon exiting Delete utility.
[LSWCW-13969] TRC/FUNC -PS3 - Controller disconnection message displayed twice.
[ER-2726] Order dependent rendering.
[LSWCW-16907] Array of short and int allocations for action table needs to memory managed
[LSWCW-16451] MemLeak: AnimationLayer
[LSWCW-16982] Returning to split after cutscene - don't interpolate clipline
[LSWCW-16593] xbox impose screen occasionally shows wrong pipe screenshot
[LSWCW-16896] IK Joint modifier bug - need the ability to Kink the ATTE's front and rear sections about a joint
[LSWCW-16671] Cad Bane directional shooting action need to be excluded from the alternating fire system.
[LSWCW-16011] Sniper bolt  needs to be red, this includes the sniper trail. Also the character should fire a red bolt when attacking normally
[LSWCW-16871] Hidden Enemy A - When a plug is in a socket and it can be moved out again, we need there to be a force particle on it
[LSWCW-5685] 360 - Shadow of Malevolence  - Process Failure - If player respawns after the last minicut is triggered the camera returns to tethered cam for the remainder of the minicut
[LSWCW-8660] Hotfix -360 - Destroy Malevolence B - Crash/Hang - Playing through section A and B results in crash during outro sequence
[LSWCW-6738] Add physics SFX for items
[LSWCW-16898] Crash 1527
[LSWCW-15990] Please remove plug boundary radius, ropes should be robust now.
[LSWCW-15395] 360 - Ambush Freeplay - Process Failure - If the secondary character is one of the levels original characters (Jek, Rhys and Yoda), when you transition to area B they will disappear
[LSWCW-10583] When pushing a (new) pushblock, AI characters can end up intersecting the block
[LSWCW-13499] LegoRopes: Change the attachment to specials (for locomote plugs)
[LSWCW-15480] Memory Tweaks
[LSWCW-10098] Provide Joint::Clone() methods
[LSWCW-10093] Create a GlueJoint that works in local coordinate space
[LSWCW-9555] Make ThrownBlowUpCode call ObjHitObj.
[LSWCW-2634] NuPadGetPort() not declared in nupad.h for the Wii
[LSWCW-9470] Provide callback for game team when player item is caught using the force
[LSWCW-6280] Allow sabre to be 'put away' to hip
[LSWCW-15619] General - The ends of the magna guards staff are not true to the LEGO model.
[LSWCW-15913] 360 - Innocents of Ryloth A - Code - Geometry boxes are still visible on the AT-AP gun and target
[LSWCW-16713] InnocentsOfRyloth_A - Look at fixing up the start_cam
[ER-3387] BRDF maps don't work in engine
[LSWCW-16347] 360 - Gamewide: Ground Assault - PvP - Sound: Effects - The Ray Shield doesn't have any sound/noises
[LP-1283] 4 Player co-op
[LSWCW-14839] 360 - Hostage Crisis - HostageCrisis_A - Process Failure/Co-op Local - Player two is unable to join unless player one switches character first
[LSWCW-8153] Ground Assault - ATAP should stay in frozen strafe anim while targeting
[LSWCW-15385] EdClassInterface parent refactor: Clonewars/LegoApi classes
[LSWCW-16162] 360/PS3 Demo - Gamewide - Cutscenes - Lightsabres do not posses glowing effect in all cutscenes throughout
[LSWCW-16435] 360 - Kiosk Demo - Co-op - Player 2 can't back out of the Controller Setup screen
[LSWCW-16243] 360 - Weapons Factory - WeaponsFactory A - Crash - After the third and final cannon has been destroyed the game will crash
[LSWCW-14694] Code Merge - Bring across my profile / online code from Harry
[LSWCW-15663] Kiosk Demo - 360 - Needs Quit Demo option
[LP-1441] NuSpecials not supported in EdLevelGit
[LC-196] Convert the ResourceLoader to use memory manager.
[LSWCW-14290] 360  - Destroy Malevolence - DestroyMalevolence_A - AI - The Ai will fail to follow the player over the locomote platform within the train section of the second area.
[LSWCW-16614] PS3 KIOSK - BTL's and Vulture droids that are flying around have a poor Particle on their exhausts
[LSWCW-16623] PS3 KIOSK - Proton targets off screen should not be targetable and destroyable (Pete)
[LSWCW-16352] PS3-With NP Debug set to On, when the user boots the Title, a call out for the Trophy appears.
[LSWCW-16356] PS3-TRC 19-With the system set to 5.1 Dolby, when the user booted the title, no audio played.
[LSWCW-15173] Clone Wars Demo Flow
[LSWCW-15759] Kiosk Demo - Backing out of options in game means the controls screen will fade down immediately after accessing it.
[LSWCW-15995] KIOSK DEMO - Show Controls can take 10 seconds to load in game - keep it loaded permanently!
[LSWCW-15777] KIOSK DEMO - 'Quit to HUB' present in pause menu.
[LSWCW-15569] Kiosk Demo -  show controls option needs adding to in-game pause menu
[LSWCW-16618] PS3 KIOSK - - The droid targeting (throwing them around) is not working correctly on shadow
[LSWCW-16619] PS3 KIOSK - When taking off in a space ship we need SFX (Pete)
[LSWCW-16632] Force Proton torpedoes
[LSWCW-16669] Proton Targets - Proton throwables will be thrown in the direction your holding even if a target is highlighted
[LSWCW-11649] Innocents of Ryloth A - Reduce the amount of hits the Gutkurr can take from a bazooka before it gets stunned - it's 3 at the moment (same as a blaster), so try dropping it down to 2
[LSWCW-697] Apply impostor texture to blendshapes for holograms.
[LSWCW-16309] 360 / PS3 -Kiosk demo - ShadowofMalevolence - Co-op local - When player 2 joins the game, no ship will spawn and the player will be stuck in a constant death cycle.
[LSWCW-12193] Innocents of Ryloth B - Silver LEGO in the rubble blockage needs sparkles (sparkling works on the AAT, but not here)
[LSWCW-16425] 360 / PS3 - Kiosk Demo - Destroy Malevolence B - If the player is in the middle of the lego platform, when they force lift the ships controls they can't go up
[LSWCW-14600] Status screen SFX
[LP-1506] Check for existence of TTLODCount and TextureResolution attributes before modifying them in load callbacks
[LSWCW-4421] RTS - Need to be able to use the 'force' on enemy krawlies
[ER-3153] Don't de-select when changing scan/update state in TTAM
[ER-2817] TTAM should preserve "show unversioned files" setting between sessions
[ER-2819] View and release SVN file locks through TTAM
[ER-2223] Move platform identifier initialisation back to converter main.cpp
[ER-2161] Print checksum as part of "missing shared texture" error
[ER-2203] NXG converter crash on y3darkarts
[ER-2017] Checksum not being calculated for error textures
[ER-1955] Cached materials must still be updated with the shared-texture flag
[ER-2008] lambert1 material should not cause live-lit object to be transformed to special object
[ER-1450] Add latest LEGO UI changes to installer
[LSWCW-16609] PS3 Kiosk Demo - Crash/Hang - Game will crash if the user brings up the controls screen straight away
[LSWCW-16508] MemLeak: LegoMessage in BlueShadowVirus_C
[LSWCW-16422] Wii - Innocents of Ryloth B - Tech Hang - Cannot take control of cannons that destory the silver lego bricks in order to finish the level
[LSWCW-16472] StormOverRyloth_A - Turret impact causing multiple SFX to play and distort
[LSWCW-16503] MemLeak: GizCutPlaylistItem
[LSWCW-9275] 360 / PS3 - Ambush - Collision - Player will get trapped if they blow up the silver lego wall whilst running into it
[LSWCW-9082] Code Merge - Need to bring across system menu impose code from Harry
[LSWCW-16429] LegoGizmoManagers subscribing many times to events
[LSWCW-15113] Wii - Destroy Malevolence - DestroyMalevolence_B - Tech Hang/Process Failure/Graphical Art - On occasion the First Door Obi-Wan and R2 have to pass doesn't appear and attempting to walk through it triggers a death loop. Obi-Wan also cannot stop the fire.
[LSWCW-13589] Wii - NLC 11.13 - In-game audio carried into Home Menu screen
[LP-1475] Latest toolchain randomly fails to export Upriver_B scene
[LSWCW-15436] Where has all the Dyno memory gone?
[LSWCW-7278] 360 - Ambush - Ambush_A - Collision - When the Battle Droids spawn from the top-left area (after the Midtro) they will occasionally clip through part of the scenery to the left
[LSWCW-15954] X360 - Demo - TCR 003 - Game takes longer than 20 seconds to get to the Initial Interactive State
[LSWCW-16230] Force Throwing
[LSWCW-16400] LightSabre streak code is called too late in cut-scenes resulting in it being 1 frame behind the actual movement
[LSWCW-16009] Memory Hud to give warning if game is going over framework memory on Wii.
[LSWCW-1492] Match up C3P0 limb breakup with the different animations
[ER-3375] Autotest not waiing for SFX loading before dumping stats
[LSWCW-12096] Clone Wars - Customiser - activate vertical-split when 1 or more players in customiser...
[LSWCW-16282] Rookies Intro B Cutscene - Cutscene recorder fails to capture all this cutscene
[LSWCW-16002] Gungan General intro A Cutscene - Cutscene recorder fails to capture whole cutscene
[LSWCW-16184] Hidden Enemy Midtro Cutscene - Cutscene recorder fails to capture whole cutscene
[LSWCW-16403] Old-style lightsabre blades are visible in cutscenes
[LSWCW-15652] Acklay now has a 'Ack_Attack_Bite2' anim which needs implementing
[LSWCW-15650] Nexu 'Attack_on_Ground' anim added but needs implementing
[LSWCW-15107] Wii - DuelOfTheDroids_B - Orb is show same player as main segment
[LSWCW-16415] Bazooka targeting appears broken
[LSWCW-16377] light effects on train in Destro malevolence train room are way to bright
[LSWCW-13794] Wii - NLC 10.1 - RESET Button not functioning correctly during Disc Errors
[LSWCW-15812] Expose Sleeping and Feature render to aid debugging
[LSWCW-16317] Review commented out code in CharInst::IsCharacterVisible that caused LSWCW-16190
[LSWCW-15754] Fragmentation of Framework memory causing crashes on Retail builds
[ER-3349] Optimise arts assets to get levels running within Wii GFX memory
[LSWCW-16202] cKrawlieManager::SetupCrowdSpline() takes a long time to execute on Wii (causes cutscene to start late)
[LSWCW-16063] specials missing from builderdefault giz switches despite appearing in .htm export file
[LSWCW-14306] Defoliator beam in defenders causing cutscene issues
[LSWCW-13543] Geonosian Arena - Acklay fight needs to be made similar to Gor, in terms of playing an animation to damage it several times (grapple to make it vulnerable to attack then use target multiple times to damage it). Boss also needs hearts like Nexu
[LSWCW-13357] Ground Assault - PVP GameModes -- Destroy the command centre
[LSWCW-13358] Ground Assault - PVP GameModes -- Escape the planet ( build an escape pos )
[LSWCW-13737] 360 - Duel of the Droids - DueloftheDroids_C - Tech Hang \ Process Failure - If the player changes character while riding the Jedi fighter over a gap, they cannot then re-enter the fighter. Therefore they ccannot complete the level.
[LSWCW-15986] 360 - Destroy Malevolence - DestroyMalevolence_A - Process Failure/Collision - If player dies at the original spawn point of the level, they will respawn under the floor
[LSWCW-14869] 360 - Rookies - Rookies_B - Process failure - Droids from the Separatist ship are sometimes infinate, and sometimes not.
[LSWCW-15037] Wii - Shadow of Malevolence - Shadow of Malevolence_A - Graphical/Animation - Flare from Ion Cannon when it fires is excessively bright
[LSWCW-12304] hologram problems in defenders intro on wii
[LSWCW-8078] Ground Assault - The Turret/cannon building needed the turning anims to be improved
[LSWCW-13957] 360 - Geonosis Arena - Geonosis Arena - Collision - Constantly using Force push allows the player to get out of the pillar radius
[LSWCW-13916] 360 - Geonosis Arena - Geonosis Arena - Process Failure - No Jedi jump onto the dropships when the player Forces the doors open
[LSWCW-15916] Destroy Malevolence_B - If the player force lifts R2 near the very start of the obi wan section then lifts him towards the camera the camera seems to spin out the closer R2 gets.
[LSWCW-13948] 360 - Geonosis Arena - Geonosis Arena - Crash - Jumping around at the back of the arena next to the Reek will cause the game to crash
[LSWCW-15908] Destroy Malevelence_A - Screen Tear
[LSWCW-15909] Destroy Malevelence_A - R2 still sometimes drives off the first platform he gets lifted to.
[LSWCW-15844] Destroy Malevelence_B - messy screen wipe (shows a frame before the wipe)
[LSWCW-15910] Destroy Malevolence_A - Once the player has connected the locamote onto the purple plate then the AI don't follow over.
[LSWCW-15915] Destroy Malevolence_A - The crane does not have the correct SFX added:
[LSWCW-15923] Shadow of Malevolence -The smoke trails from the players ship appear blobby. JB believes that particles are playing over each other.
[LSWCW-15914] Destroy Malevolence_A - The R2 Panel on the last R2 platform does not animate down when the crane is build on it. It instead hangs in mid air.
[LSWCW-15618] General - The player seems to be able to force move droids really far away. Also whilst at the furthest extent or the force move the droids seem to Jibber. We need to fix the jibber and rein in the distance the player can move them.
[LSWCW-16007] Quick force targeting
[LSWCW-15880] Boosted!
[LSWCW-13659] Gungan General - Make the pirate tanks move faster (only when YOU'RE in them)
[LSWCW-16182] Harry 1 Maya loading screen displayed after installing LCW toolchain
[LSWCW-13760] TT opacity not animating in cutscenes
[LSWCW-11850] on the pc build, the characters are flickering over a cut in Rookies Intro B
[LSWCW-11719] cutscene cameras causing export/conversion issues
[LSWCW-13651] Gungan General - Tanks are not always reacting when hit by Skalders.
[LOTR-535] Editor - takes a long time to enter editor mode
[LSWCW-15472] Optimize Krawly grid allocaiton,
[LSWCW-15943] 360 - ZilloBeast_B - Technical Hang - Players can't drive stun tanks so can't beat the zillo beast.
[LSWCW-16071] **Nu Error Array.h (59)** Array overflow unskippable
[LSWCW-15588] Crash 6391
[LSWCW-16096] Wii textures that are set to 'File' are resizing themselves randomly on export
[LSWCW-15968] Check cutscene issues since reconversion of all wii cutscenes
[LSWCW-15895] Lairofgrievous_C - bossfight doesnt work in freeplay
[LSWCW-16091] Added the new split up GSC's for the ship exteriors in the HUB.
[LSWCW-12230] Crawlies in a cutscene
[LSWCW-15462] Investigate size of NuMtl on Wii
[LSWCW-15810] Move BuildAnims into Load rather activate
[LSWCW-15847] KIOSK DEMO - Test kiosk option from 360 launcher
[LSWCW-15426] Investigate how much memory is wasted by duplicate strings - remove duplicates if required.
[LSWCW-15838] Cutscenes on the Wii have problems when cutting between cameras
[LSWCW-11819] Hologram requirements!!
[LSWCW-14947] Optimise/re-write cloth because it's showing really high on clonewars profiles
[LSWCW-15398] Add animation/cutscene memory stats to MEMORYHUD display
[LSWCW-15859] Code Merge - Bring across DevSettings code from harry
[LSWCW-15848] Console Manager - Option to bake an IP address into an exe for console manager to link via.
[LSWCW-15548] 360 - Destroy Malevolence - Collision - Door at the start of the level will respawn.
[LSWCW-11563] Destroy Malevolence - Section B - The player should not be able to reach or in ANYWAY interact with the team members who are fighting the droids. At the moment the player can reach them and even use the force on C3P0.
[LSWCW-14982] Destroy Malevolence - Section B (Split Corridor Section) - When the player presses and holds the tag button to swap screens we should have a gradual sound effect that builds up that is similar to the tag effect. (see Jimmy)
[LSWCW-14994] Destroy Malevolence - Section B (Split Corridor Section) - Locamote issues:
[LSWCW-10163] 360 - Ambush - Graphical - Characters - Yoda's ears spike up as he starts to move and then suddenly jump down again, looks incorrect
[LSWCW-15284] 360 - Destroying Malevolence A - Exploit - R2-D2 is able to destroy silver fan grate
[LSWCW-13759] 360 - Rookies - Rookies_A - Design \ Process Failure - Very difficult to actually hit the targets on the side of the eels.
[LSWCW-5793] E3 Requirement - 360 - Ambush - Ambush_A - Cutscenes - Audio - If player skips the cutscene during the 2nd part (on the planet), the cutscene audio will continue when the level begins
[LSWCW-15024] 360 - Grievous Intrigue - GrievousIntrigue_C - Story - Tech Hang - On occasion, Anakins Ship will run slower than usual and when you change to Obi-Wan, he will slowly glide below the Level and will not be able to rise back up to complete the mission.
[LSWCW-15687] 360/ Wii - Jedi Arena / Geonosian Arena - Crash/Hang - Using padmes grapple on Acklay, then using the Jedi spot, Acklay will freeze and won't lose any hit points
[LSWCW-13915] 360 - Geonosian Arena - Graphical/Process Failure - Whilst grappling Reek if player trys to move padme is propelled a significant distance backwards and chain stays still
[ER-3364] Test suite converter crash --- NuArchive_pipe
[LSWCW-12468] Defenders of the Peace Outro Cutscene. Some text on screen over Anakin.
[LSWCW-15683] Wii - Reverb wet mix shouldn't be additive
[LSWCW-15510] Falloff only - fails to falloff when cutscene is skipped
[LSWCW-15834] Music crossfade misbehaving (CWHub -> Ambush_A)
[LSWCW-15824] RTS Pads now crash GIT Editor if saved into .GIN file
[LSWCW-15522] 360 - Liberty On Ryloth - Vehicle - The gun turret on the top of the enemy tanks does not disappear causing friendly troops to constantly fire at it.
[LSWCW-14989] Destroy Malevolence - Section B (Split Corridor Section) - The Y button prompt that informs the player that they should tag screen should just display at the bottom of the orb and never move around the edge of the orb.
[LSWCW-15677] Wii - NuSoundLoaderGCM needs seek functionality
[LSWCW-15686] Wii - Memory optimisation pass
[LSWCW-15807] Kiosk Demo - Advertising Slate needs to display localised versions
[LSWCW-15798] Kiosk Demo - The nuapi kiosk demo flag is never actually set!
[LSWCW-13627] Wii - NLC 11.9 - Wii Remote SFX ceasing after visiting Home Menu
[LSWCW-14925] Wii - NLC 8.7 - RESET Button incorrectly disabled during read processes
[LSWCW-14926] Wii - NLC 7.1.3 - Wii Strap Reminder Screens always displayed in English
[LSWCW-15762] Impose / Audio - don't stop music during a non critical impose.
[LSWCW-15662] Kiosk Demo - Glitch in titles in controls / advertising slate when cutscene ends and fades down
[LSWCW-14709] ShadowOfMalevolence_A SplitScreen Changes
[LSWCW-15782] Increase Directional bounding box's to 6
[LSWCW-14461] 360 - Destroy Malevolence B + Castle of Doom A - Local Co-Op - Audio/Performance - If the players transition back to the Loco tracks room then continue through the transition gain, an Error message appears informing that Audio Memory is Fragmented.
[LSWCW-9430] Fix ClassInterface intersection
[GS-1855] Property grid cannot tab past choice items (ie. combo boxes)
[LSWCW-5958] LED editor - takes over 30 seconds to enter editor from gameplay
[LSWCW-14939] Red textures are appearing blue in game
[LSWCW-14099] Castle of Doom - Section C - Vehicle pressure pads should be possible to activate with any part of the vehicle - currently seems to need the centre point above the pad (BEN)
[LSWCW-15657] Ground Assault - create a bolton which destroys a vehicle when it becomes more than 45 degrees to the ground
[LSWCW-13362] Ground Assault - ATTE should go at regular speed when AI controlled
[LSWCW-15549] Remove TM compression buffer when in QA builds.
[LSWCW-14990] Destroy Malevolence - Section B (Split Corridor Section) - The flashing of the orb when the player needs to tag over seems to do weird things to the scene that's being rendered within the orb.
[LSWCW-14991] Destroy Malevolence - Section B (Split Corridor Section) - When the vulture droid smashes through the glass a wind sound is triggered.
[LSWCW-15601] Minicut cutting back to game before triggering outro (via door)
[LSWCW-12194] Innocents of Ryloth B - There's currently no debris when cannon fire hits a character, when there should be.
[LSWCW-14292] 360 - Compliance TCR015 - Performing a sign in status change during gameplay fails to return the user to the Title Screen.
[LSWCW-14295] 360 - Compliance TCR015 - Signing in to a gamer profile during the Intro or after quitting out from gameplay will cause the title to crash after Continuing without Saving.
[LSWCW-14614] Shadow Malevolence - Camera Tilt when Dead
[LSWCW-12197] Innocents of Ryloth B - The SFX of the cannons at the back firing needs to be made louder (possibly not playing at all - all you can hear is their feet moving)
[LSWCW-12957] Storm over Ryloth A - There are potential other camera  issues with the other banking clan ships (I guess this may be a JB call.
[ER-3344] Add dumping of memory stats per level to Autotest
[LSWCW-15394] Provide a better breakdown of GFX memory usage by asset
[LSWCW-11655] Innocents of Ryloth B - Have the SFX in the cannon area turn on as the doors leading outside open.
[LSWCW-15347] Star Field
[LSWCW-14621] Shadow Malevolence - Spotlights should wobble
[LSWCW-15379] EdClassInterface parent refactor: Animation classes
[LSWCW-15377] EdClassInterface parent refactor: Audio classes
[LSWCW-15000] Destroy Malevolence - Section B (Reactor Room) - The power lines on the reactor core spikes should pulse. (see Jimmy)
[LSWCW-14930] 2D Chain rendered by NuRndrCurve2() has artifacts
[LSWCW-14933] Sound Emitters placed in LED are loud/irregular falloff
[LSWCW-15355] 360 - Gamewide Freeplay - Crash/Hang / Process Failure - If the player throws their lightsbare and swaps characters, the new character will catch it. This will crash if the player changes to a character with akimbo weapons
[LSWCW-13950] Orb flash starts to early when switching back to an orb where the section is complete
[LSWCW-8526] Shadow of Malevolence - There is a glitch between the intro finishing and the level starting, can we tidy this up?
[LSWCW-11554] Destroy Malevolence - Section A - We need some code writing for Panels in general. When the player approaches X radius from a panel then the portrait of who can use the panel will pop up.
[LSWCW-11342] Legacy Of Terror - Section C Boss - Mini cut of Queen going into a rage and rocks falling from ceiling to plug the gap in front of Luminara, Jedi target appears before end of minicut
[LSWCW-14627] Shadow Malevolence - camera glitch before outro
[GS-2948] Lighting subfile fails to save in standalone editor.
[GS-2945] Fix rotate manipulator snap
[LSWCW-14965] General - When the player deflects a bullet by hitting it with a light sabre then it should deflect back and hit the shooter. In the case of the B1 battle droid the deflected bullet often hits the floor.
[LSWCW-14975] Destroy Malevolence - Section A (Train Room) - The first R2 panel should display his face on the panel from a much further distance away so the player knows how to get there. Ideally this can be customised on a per panel basis.
[LSWCW-14533] 360 - Jedi Arena - GeonosianArena - Process Failure - Collision - Possible to knock Jango Fett out through the game world via all sides of the Geonosian Arena
[LSWCW-14998] Destroy Malevolence - Section B (Reactor Room) - The target reticule on the proton targets are massive these need to be scaled down
[LSWCW-14962] General - Quick force should only throw the droids back and not actually kill them. To kill a droid by using the force the player must lift the droid with the force and throw him that way.
[LSWCW-14630] Shadow Malevolence - respawning back in ship
[LSWCW-14625] Shadow Malevolence - Landing camera glitch (2)
[LSWCW-12771] Destroy Malevolence - Section A - Mini-kit 4 - Crane Pain  ** FREE PLAY + MINI KIT ** (See Neil)
[LSWCW-11592] Destroy Malevolence - Section B - Reactor Room - The Grievous fight should now play through as follows:
[LSWCW-11590] Destroy Malevolence - Section B - Reactor Room - When using the force on a proton torpedo the player will notice that it will drop down before it reaches the player. This shouldn't happen
[LSWCW-11576] Destroy Malevolence - Section B - When the vulture droid is spazzed out on the floor he appears to just be shooting himself with his own rockets.
[LSWCW-11561] Destroy Malevolence - Section A - For some reason the physics on the trailer as the crane moves it around is now missing and seems to cause massive frame hit when the player actually picks up the trailer.
[LSWCW-11555] Destroy Malevolence - Section A - SBD's are not dying when thrown into blow-ups/walls
[LSWCW-14746] HUB - Focus Test Must Fix - Add "Silver LEGO" hint when silver LEGO approached in Hub
[LSWCW-14747] HUB - Focus Test Must Fix - When using a Turret in the turret rooms, the reticule should start in the centre of the screen. (also seems to be a targeting bug sometimes where the reticule "sticks" when firing and moving at the same time)
[LSWCW-14743] HUB - Focus Test Must Fix - Add "build-it" hint in Bridge
[LSWCW-13573] Add a flag for Freeplay that dictates hover/jump hover characters
[LSWCW-12228] Storm over Ryloth A - Once the player needs to use the final switch on the bridge (after disabling all four ships) then when entering the bridge they will notice that a group of droids have destroyed the middle switch and terminal.
[LSWCW-12216] Storm over Ryloth A - When the player lands we need to trigger some kind of enemy encounters.
[LSWCW-12214] Storm over Ryloth A - The Ambient enemy ships need adding (like in other space levels where they are just flying around attacking the player)
[LSWCW-12215] Storm over Ryloth A - We need to implement the turret rooms. These will depend on what's decided for the turrets in the hub as they will work exactly the same.
[LSWCW-11971] Blue Shadow Virus B - Obi-Wan Cannon Section - The wipe when dropping into the hole is a bit ropey, camera cuts through geometry and pans all over the place briefly
[LSWCW-11539] Rookies - When killed and flying backwards through the air, the crawlies should collide with level geometry
[LSWCW-11534] Rookies A - TX-20 Issues
[LSWCW-10605] Rookies B - Should be screenwipe to the outside tube bit.
[LSWCW-10539] Hostage Crisis -  If you're not sniping, bullets should behave as normal. At the moment they're super fast.
[LSWCW-10521] Hostage Crisis A - JB QUESTION (AWAITING ANSWER) - What should happen when you put on a hat? At the moment when you put a hat on, you can't fire with any character as his gun is put away and you have to use B to get it out again.
[LSWCW-10496] Hostage Crisis A - While running, CAD BAIN should fire better. He should have the double fire he has when stood still.
[LSWCW-10487] Rookies A - Priority on build-it / radio favours the radio so it's very tricky to do the first build-it
[LSWCW-10489] Hostage Crisis A - AURRA should be able to jump out and walk around on top of the ship. There should be a recess in the middle for her to safely fire from and also to respawn to if she falls off.
[LSWCW-10378] Sniper Rifle Code - Only the targeted character draws high-res above the tint - all others draw beneath the tint, but brighter (and they'd have to also be the high-res versions - in order to draw them at increased brightness)
[LSWCW-10289] Jedi Crash A - Turn docking station off after person is rescued
[LSWCW-10283] Jedi Crash A - 3 HUD icons to show 3 people to rescue + boss HUD icon
[LSWCW-10285] Jedi Crash A - Setup start position, need to start game play flying from the hangar door from the Venator (where the cutscene ends)
[LSWCW-9517] Grievous Intrigue B - TX-20 and Commando Droid fight
[LSWCW-9521] Grievous Intrigue C- Grievous fight vs. Obi-Wan and Adi
[LSWCW-9509] Grievous Intrigue B - Second Grievous fight
[LSWCW-9510] Grievous Intrigue B - Minicut of Grievous forcing Obi-Wan on to the bridge
[LSWCW-9506] Grievous Intrigue B - EdMesh
[LSWCW-9495] Grievous Intrigue A - Initial Grievous fight and waves
[LSWCW-8807] Hostage Crisis A - Commandos spawning in on zip lines and dropping hats
[LSWCW-8799] Hostage Crisis A - Need to be able to snipe whilst sat in vehicle
[LSWCW-6693] Mechanics - JB Feedback - Thermal Detonator + Droid popper  - Need warning beep for last two seconds of grenades life (upon detonation)
[LSWCW-6701] Mechanics - JB Feedback - Scar system - We need SFX and sparks plugging in for when the sabers connect with the floor.
[LSWCW-6683] Mechanics - JB Feedback - Jedi Slam - We need a glow impact decal that occurs on the floor when the player smashes down.
[LSWCW-6682] Mechanics - JB Feedback - Jedi Slam - We need to add some physics force for the slam to move physics objects.
[LSWCW-6133] Clone Droid Popper - There is no new particle for the explosion
[LSWCW-6027] GizSpellIts: BuildIt Behaviour - in 'Classic' mode - don't allow building unless at least 50% of pieces in safe-area...
[LSWCW-500] Magnadroid Staff
[LSWCW-12805] [Feature] Blue Shadow Virus - Section D - When Vindi throws vials at the player there should be a force glow on them
[LSWCW-12105] Blue Shadow Virus - Section C - Lab - SBD's and BD's spam out if you force lift them into the electrical bindings
[LSWCW-12065] Blue Shadow Virus - Section B - Ahsoka Corridor - We need split prompt in to inform the player when they need to swap over to obi-wan. This should be the flashing orb as we have in other levels.
[LSWCW-12036] Blue Shadow Virus - Section C - When parts are thrown about (as in when a creature dies and emits parts) then they should hit the ground before they stop using physics.
[LSWCW-12034] Blue Shadow Virus - Section C - The explosion of one of the placed force blow-ups shouldn't trigger the others to explode. In other words if the first barrel is shot then the other barrels shouldn't be blown up by its explosion.
[LSWCW-12031] Blue Shadow Virus - Section C - When the player force pushes a droideka they will move back with no limits. They should only be pushed back a limited distance
[LSWCW-12023] Blue Shadow Virus - Section B - Ahsoka Corridor - We need to reign in the detection code for the blasters. At the moment they have a really wide angle of detection and can be seen firing at 45 degree angles from the blaster itself.
[LSWCW-12021] Blue Shadow Virus A - If the player is within range of Silver or Gold LEGO they should never melee attack it with their weapon smack move. They should just shoot it.
[LSWCW-10748] Blue Shadow Virus - When picking up objects with the force, the camera should follow what you've picked up. Drop back to sock when its thrown.
[LSWCW-10723] Blue Shadow Virus C - Vindi Fight - Throwing things at VINDI Needs to be much more consistent. If you throw it at him, and he doesn't move it should always hit. Also, should it hit higher? Seems to hit the platform rather than Vindi.
[LSWCW-14024] Ambush General -  Magna-droid panel - pressing X A or B should disconnect you when using the panel.
[ER-786] Tie together promote/tag for multiple projects sharing same code stream
[ER-617] Progress information for builds
[LP-1026] Tortuga B - Blue bar crash when jumping up to top area in pig pen
[LSWCW-13726] Ambience fade down setting tweak (possible bug)
[LSWCW-14841] Blowup SFX - OnDestroyed(2) won't save on level reload
[LSWCW-11048] 360 - Hidden Enemy C - Crash/Hang - Repeated error displayed when entering area C
[LSWCW-10544] Can trigger jedi wall jump even when character doesn't have a saber out
[LP-1399] GizPole - can't rise radius above 0.15
[LSWCW-14011] Ambush General - Bolts that are deflected back at enemies with a lightsabre should go straight back to them. Currently they seem to angle down and land by their feet (if they get that far).
[GS-2114] Speed up/delete EdInfoPanel::DrawInfotext
[LP-1333] Variants for characters with multiple skins
[LP-1266] lowest ingame LOD is screwing up on newly converted anims
[LSWCW-15005] Destroy Malevolence - Section B (Bridge / Navi Room) - The tilt controls that control the Malevolence don't seem to be working correctly. (See Jimmy)
[LSWCW-12794] Clone Wars - Customiser - hide non-selected characters...
[LSWCW-12789] Clone Wars - Customiser - character spins when selected for customising...
[LSWCW-14626] Shadow Malevolence - Pad Vibrate
[LSWCW-15140] Need foreign language legal screens working
[LP-956] GizItems: when attached to special glow particle stays in the GizItem original position (before it was attached to special)
[LSWCW-14780]  Legacyofterror_B - NuError: numtl_gen.cpp (174)
[LSWCW-12660] Latest experimental toolchian: Destroy malevolence A, flames are now blue at start of level....
[LSWCW-15076] Lairofgrievous_A - Audio memory badly fragmented error
[LSWCW-15131] Target IK's constraining axis limits should not be symetrical about 0 degrees.
[LSWCW-15132] Target IK - constraining an axis to +/-0 degrees does not work.
[LSWCW-14812] Random volume
[LSWCW-15196] HostageCrisis_B - Picking up a senate commando hat (Various Issues)
[LSWCW-15143] Ambush B - Droids jump don't jump out of the correct place in the tank. Looks like they are jumping out of solid metal
[LSWCW-10326] Jedi Arena - Chain required for Padme
[LSWCW-11414] Add Cone Constraints (general or specific for Targetting???)
[LSWCW-12061] Blue Shadow Virus - Section B - Ahsoka Corridor - When the player is:
[LSWCW-14646] Complex Gizmo instance doesnt behave the same as it's original
[LP-1338] latest test experimental toolchain doesnt lightmap and reports no errors...
[LSWCW-14444] Freeplay - If the player goes into section C of lairofgrievous playing as grievous, the camera will focus on the player
[LSWCW-14973] Destroy Malevolence - Section A - The dark force washing machine stops animating at a certain point and stops in mid air.
[LSWCW-14558] Error during freeplay in gor fight
[LSWCW-15151] DestroyMalevolence_B - party creation seems wrong when freeplay is on the commandline
[ER-3341] Fix GFX memory usage tracking
[ER-2974] Add automatic edge detection / sharpening processing when saving NUT files
[LSWCW-15130] CAT:  Adding a trigger layer to Yoda causes the tool to bomb if i play through the animation.
[LSWCW-13831] PowerBrick - redbrick_collected. Should have the ability to add multiple redbrick_extra to a given area (As discussed)
[ER-3342] Function to find a cutscene rigid by name 'instNuGCutSceneFindRigidByName'
[LSWCW-9717] Remove unused gui data from Clone Wars
[LSWCW-14840] SaveGame - Fade screen behind save game menus - especially ps3
[ER-3334] Scaled cutscene characters are scaled down to much (twice)
[LSWCW-14929] NuError: edspecial.cpp (403) when hiddenenemy_B
[ER-3246] Stereo rendering support
[GS-2800] Rotate Manipulator does not work the same as Maya!
[GS-2924] DeferredLights are picked incorrectly
[LSWCW-14322] Geonosians shouldn't run anymore
[LSWCW-14935] 360 - HUB - Crash/Hang - HUB crashes on load
[GS-2840] Need to be able to revoke old version of the Console Manager
[GS-2836] Manipulator needs to be consistent with rest of LED
[GS-2354] Add performance tab to Console Manager
[LSWCW-14199] for icons and approval sheets - Attach character X at locator Y
[LSWCW-14942] splitblend not reaching 1. - causing lifts not to fade back from black
[ER-3335] Allow Profiler to automatically collapse all important children
[LSWCW-14221] In GrievousIntrigue_C, the Minikit can be picked up as if it has a huge pickup radius around it when it doesn't
[ER-3336] Change remote lightmapper executable path to R:\Travellers-Tales\Departments\Tech\DevTools\LightMapper\executables\
[LSWCW-12370] TTTransparent and TTOpaque distances don't work - gamewide
[LSWCW-14818] Geonosian Arena - Prevent AI and Krawlies from being able to damage Jango Fett
[LSWCW-14819] Geonosian Arena - Make obi-wans invisible cylindrical collision move with the top pillar his chain is connected to
[LSWCW-14813] Geonosian Arena - HINTS -> Need adding into the game
[LSWCW-14816] Geonosian Arena - Anakin's rope tether POI is not correct when being pulled up
[LSWCW-14359] Hub - Crash landing back on the Resolute
[LSWCW-14808] Geonosian Arena - Grapple Icon should be flush on the floor instead of slanted at an angle
[LSWCW-13613] HUB - Level Select - Get new system in whereby you have to press A to "select" a planet.
[LSWCW-13557] HUB - For a new game, the lift should not be accessible and locked off and the holotable should need to be built first.
[LSWCW-12917] Hub - Jedi can't throw lightsabres in the hub
[LSWCW-12915] Hub - User can swap back to Blaster characters in the hub
[LSWCW-12740] Geonosian Arena - Jango Fett miniboss battle.
[LSWCW-12880] [Feature] Hidden Enemy A - Need ability to lock locomote onto the Y axis
[LSWCW-12693] Hub - Smooth the rotation of the Holo-map
[LSWCW-12497] Hidden Enemy - Support for door puzzle Locomote Gravity
[LSWCW-11969] Geonosian Arena - Set up Krawlies (Droids and Geonosians)
[LSWCW-11425] HUB - Minkkit Room - Set up Minkit Room
[LSWCW-10695] Hidden Enemy C - We need platforms placed on the ground that ventress with use the force on rather than them spawning in her hands
[LSWCW-10660] Liberty on Ryloth (Ground Assault) - Gold plates are needed that, when activated, instantly build something to distribute power to the bridge. There should be 2 of these - one on the island base, and another on the front base in the same column.
[LSWCW-10654] Battle of Geonosis (Ground Assault) - Player bases shouldn't have obelisks, and the pads shouldn't appear - basically you should be unable to build in this level. Enemies will have 'hard cells'  in place of the obelisks that the player needs to destroy.
[LSWCW-10638] Gungan General (Ground Assault) - Pylons need to be shorter and made out of LEGO
[LSWCW-10158] Hidden Enemy D - Leg that stamps needs a shockwave on it and it needs to be centred.
[LSWCW-10155] Hidden Enemy D - Should fall faster (depending on art I suppose)
[LSWCW-10153] Hidden Enemy C - Tri-Droid doesn't need a boss icon.
[LSWCW-10154] Hidden Enemy D - Platform "legs" of Tri droid should wobble as it falls.
[LSWCW-10151] Hidden Enemy C - Instead of slicing through the LEGO Joint, it should shatter into LEGO.
[LSWCW-10146] Hidden Enemy C - Tri-Droid shouldn't kick in straight away. She jumps off balcony then we wait for player to get close to the balcony before triggering it.
[LSWCW-10137] Hidden Enemy C - When Ventress forces you back after phase 1, it should be a red glow, not blue and she shouldn't continue to force throw objects, she should animate to force you back.
[LSWCW-10133] Hidden Enemy C - She shouldn't be throwing. The throw should be a force push. The object should be the small piece of LEGO used on the locomote puzzle outside LEGO triangular plate). Should spin through the air at you.
[LSWCW-10134] Hidden Enemy C - There should be a Red force glow on the LEGO object she is 'forcing' at you. They should turn to blue once you take them over to force them back.
[LSWCW-10135] Hidden Enemy C - When objects they hit you, they shouldn't explode, they should shatter into parts.
[LSWCW-10127] Hidden Enemy C - While the light saber is sat on the floor, we need to have a lightning crackle effect on it to draw attention.
[LSWCW-10130] Hidden Enemy C - If you go at her when she's been hit and jumped up onto the stairs with one light saber, you will be able to fight her but she will defend herself and you won't be able to damage her.
[LSWCW-10124] Hidden Enemy C - Her light saber should fall to 2 points when disarmed - one on the left side and one on the right. If she's on the right side it will go to the left etc...
[LSWCW-10126] Hidden Enemy C -As she's hit and the light saber is knocked out of her hands, leave the light saber on as it travels to its destination on the floor. (if easier, use lightning particle)
[LSWCW-499] [Feature] Force Lightning
[LSWCW-502] [Feature] IG-86 Aim
[LSWCW-498] [Feature] Force choke
[LSWCW-9563] Music cues are on the fritz!
[LSWCW-9932] LedED - Music boxes should only trigger on a single listener
[LSWCW-12083] Music area boxes need outer box to protect against rapid changes
[LSWCW-14906] cwhub - Disable the cam terrain avoidance when lowering in new vehicles
[LSWCW-13461] particles no longer scaling when exported
[LSWCW-14587] Increase Wii renderstream memory to 2mb in 128mb mode and display red text warning if renderstream usage goes over 1mb in 128mb mode
[LSWCW-14014] Ambush General - Thermal detonator rules - you should only be able to throw one at a time. If you press the B button when one is thrown, it should detonate immediately (and not throw another bomb with this press).
[GS-2951] NuSoundDebug::AddSuccessfulPlay eventually eats up 16K of memory and causes a lot of fragmentation.
[LSWCW-14940] blendtoforcedvert not respecting index change
[LP-1356] Gamewide- Will is throwing items as soon as he picks them up
[LSWCW-14672] 360 - CastleOfDoom_A - Collision - Split Screen - Player One is able to lift Player Two out of the game world by using the force on the giant burger.
[LSWCW-11718] Rookie_IntroA Cutscene.Grievous's communicator and holographic image missing
[LSWCW-14381] 360 - Duel Of The Droids A - Crash/Hang - The game blue bar crashes during the intro cutscene.
[LSWCW-11404] Crash 0
[LP-1350] Crash jumping between levels
[LSWCW-13991] Ambush B - GIZ hints about grappling and Jedi targets need removing - the player will have used these abilities by the time they reach this level. (DEWI)
[LSWCW-14909] Whip crack down - improve the responce of the whip crack
[LSWCW-11267] Battle of Geonosis (Ground Assault) - Hard cells at the centre of enemy bases should be protected by a red electric shield-like effect, similar to the obelisk, and be invulnerable until everything on the base has been taken out.
[LSWCW-14708] Code Merge - Bring across my GUI code from Harry
[GS-2950] In scene animations are playing back at 24fps (should be 30)
[LSWCW-14588] We need blue, red, purple and green versions of the force effect
[LSWCW-14876] AMbush_A crash with corrupt DWA count.
[LSWCW-13993] Ambush B - Get the silver rocks above the two points where Droidekas appear to flash blue (in the same way as Super Tank in Weapons Factory C) whenever there is a Droideka positioned where the rocks can land (marked with an X in the art).
[LSWCW-14891] Originals and instances of GizmoTimers and GizmoRandoms are being saved out into the .giz.
[LSWCW-13479] currently cannot unconvert an old LEGO model to vertex colours
[LSWCW-14495] Per Character Render Stream cost information needs to be displayed/outputted
[LSWCW-13812] Wii - NLC 11.5 - No warning of loss of data when resetting/exiting game via Home Menu.
[LSWCW-4846] All Platforms - Codedrop my own code from Harry to Clonewars
[ER-3331] Characters missing in cutscenes since reconvert needed because of new joints added to Super_Minifig
[LSWCW-14590] Code Layout - Remove my unnecessary namespaces
[LSWCW-14607] Code Layout - Remove my specific event data from generic framework event file
[LP-450] Jumping to areas produces an error
[LSWCW-13537] Geonosian Arena - Obi wan should be able to hop/move side to side before he frees himself from chains fully
[LSWCW-14835] Whipcode - Characters with grapple gun try to whipcrack
[LSWCW-14307] TextCrawl - Increase the spacing between the lines of text and between the title and the text body
[LSWCW-14311] TextCrawl - Fix the stretched text on the last line of paragraphs.
[LSWCW-13770] Ground Assault - When the vehicles strafe ( locked to a given direction ), the movement is not camera relative ( is for other animating vehicles ), this is particularly evident on the ZilloBeast_B where the camera is at 90 degrees to the other levels
[GS-2884] Console Manager - xbox360 nufile_tm.cpp(109) TMMessage::Write attempt to read past end of message
[LSWCW-14760] Battle of Geonosis - JB Focus Test Must Fix - Change to the aggressive ai
[LSWCW-14698] Ground Assault - Strafe Lock should use B button
[LSWCW-14695] Crash 0NS-1964162694
[LSWCW-14749] SFX added to early frames on CAT animations not triggering
[ER-3330] Re-introduce ambient term into lighting model
[LSWCW-5222] Sample debugger - tweak request
[LP-948] sound holder to AmbientArea parents fails to save
[LSWCW-13629] SFX - silver rock fall and reload animations retrigger SFX
[LSWCW-14770] Crash Dump 0 - 0NS string being prepended to crash dump ids with (mostly) valid callstacks
[LSWCW-14740] HUB - Focus Test Must Fix - Add "Select System/Engage Hyperspace" etc. text to System Select screen
[LSWCW-14773] legal screens for clonewars for focus test
[LSWCW-14647] Battle of Geonosis - Glowing Lines
[LSWCW-13439] Radio ability on hidden enemy causing NuError
[LSWCW-14455] Fresnel not working as expected on Wii
[GS-2737] Console Manager 3.1.5 - .DLL loading problem on XP/Vista
[GS-2704] Fix Wii reverb
[GS-2710] Reverb lowpass parameter
[GS-2654] Audio bus
[GS-2656] Directional sounds
[GS-2652] Reverb delay
[GS-2653] 2D ambient sound areas
[GS-2650] Low pass filter
[GS-2651] Randomised low pass filter
[GS-2649] SoundPlaceable - randomised delay
[GS-2406] Dynamic voice mixing
[GS-2331] Sample/Track parsers too slow
[GS-1881] Dashboard music management (360/PS3)
[GS-1892] Wiimote audio
[GS-1716] Recreate NuRumble as a standalone system
[GS-1722] Intelligent sound effect group randomisation
[LSWCW-3889] Merge changes from Harry
[LSWCW-14716] GrievousIntrigue_c - mission objective arrow showing for the orb when it shouldn't
[LSWCW-12634]  [Feature] Investigate how to re-activate the whip crack attack for GeonosianArena.
[LSWCW-14415] Fixup console manager so that it recovers from connection reset because its causing wii to crash
[LSWCW-14208] split camera characters swap sides of the split when they keep running!!
[LSWCW-14706] Disable save if level on command line
[LSWCW-12621] Wii audio evaluation: Convert all AX function to use PL2 versions, then test Dolby Pro Logic II
[LSWCW-6495] 360 - Destroy Malevolence A - Design - Player can stand on the first set of electric rails at a specific location without electrocution
[LSWCW-13268] 360 / Wii - Shadow Of Malevolence - ShadowOfMalevolence_Outro - Crash / Hang - Game will crash within a few seconds of the outro playing
[LSWCW-12978] 360 - Gamewide - Text - The last line of the paragraph on the scrolling text is incorrectly formated
[LSWCW-13635] PS3 - Weapons Factory A - Crash/Hang - Game will crash when you blow up the middle turret
[LSWCW-14127] 360 - Wii - Storm Over Ryloth - StormOverRyloth_A - Tech Hang - Player isn't able to destroy the Silver Cannons on the enemy ship
[LSWCW-14177] 360 - Zillobeast A - Crash - Activating the lights with 'force' near the power unit north of the left most red base crashes the game
[LSWCW-12142] Wii - Hostage Crisis - Crash/Hang - Hostage Crisis A and B hang on a black screen after loading
[LSWCW-14064] Castle of Doom - General - Releasing the block button should stop the Magna-guard from blocking.
[LEGOSYS-346] Setup a Game Specific ConfigChar_Keywords table for the already existing Game Specific CHARACTERDATA
[LSWCW-12869] Lego Cutscenes - allow them to auto-dump when finished playing...
[LC-298] LegoCity code for GizDigs
[LSWCW-14021] Ambush General - True Jedi bar should go back off screen a few seconds after achieving it.
[LSWCW-13862] Hidden Enemy D - We need some droids falling off the side as well for comedy.
[LSWCW-13681] 360 - Storm Over Ryloth - Crash/Hang - Game crashes approaching the final switch
[LSWCW-14231] 360 - HUB - Crash/Hang  - Game will hang in the Superkit bay if the player is in Ruusan Moon
[LSWCW-14497] Hi Andrew. When trying to delete a set from the Character Anim Set Reference the Cat crashes
[LSWCW-13860] Hidden Enemy C - We need to show the players jump onto the tri droid, possibly by having it hang on the side with Ventress there as well
[LSWCW-14237] 360 - HUB Crash/Hang - Game will crash with a NuError if the player sabre slams into the lifts
[LSWCW-14233] 360 - CWHub - Crash/Hang - If you throw an explosive grenade in the hub the game will blue bar crash
[LSWCW-14593] Stop MagnaGuard blocking fellow party members hits when in player control
[LSWCW-14567] lots of crash 0s
[LSWCW-14516] Rigidmass.cpp assert when using force on objects
[LSWCW-14514] 360 - Jedi Arena - GeonosianArena - Crash / Hang - Game will crash if the Acklay is attacked by the player controlled Reek when trapped against the rear wall of the arena
[LSWCW-14386] 360 - Weapons Factory - Crash/Hang - Blue bar crash shortly after loading WeaponsFactory_A.
[GS-2886] LED - Changes will not be saved appears when I cancel a rename
[ER-3315] Cutscene testsuite failure
[LSWCW-14019] Ambush General - If a minikit is already collected, it should appear as a purple stud from then on.
[ER-3316] Check brightness compensation in shader baking
[LSWCW-14219] Nobody uses capsule geoms - cos they're too fiddly, possibly broken in maya
[LEGOSYS-342] Create game-specific CHARACTERDATA
[LSWCW-3188] Quick Fixes - for LEGO Clone Wars
[LP-1310] Pickup Flicker - Fix timing on fast frame rates
[LP-1234] 2-1 ball thingies
[ER-3278] Lightmapper executable produced by TeamCity needs copying to new location
[LSWCW-13947] Dynamic coop Sub mode blend to force vertical and blend to force horizontal snapping and not blending
[ER-3308] TeamCity lightmapper rollout
[LSWCW-14389] 360 - Front End - Crash/hang - Blue bar crash after selecting storage device
[LSWCW-13215] Legacy Of Terror D - Two sabers present for each Jedi when they reach section D after natural playthrough
[LSWCW-13861] Hidden Enemy C - The big boss camera causes characters to be very close to the safe zone when it's focused on the droid, the camera should focus more on ventress so more of the bottom of the screen can be seen
[LSWCW-8606] Lair of Grievous - Section C  - Grievous has no sabers on his hands when he swings about
[LSWCW-9542] Grievous Intrigue B - Grievous whirlwind attack (See Ben)
[LSWCW-9494] Grievous Intrigue A - EdMesh
[LSWCW-14071] Castle of Doom - Section A - Need a hint adding for Magna-droid panels
[LSWCW-14468] RedBricks - Make them unlock the cheats on collection
[LSWCW-12763] Nunchuk required screen needed during bootup.
[LSWCW-13117] Crash on letting WeaponsFactory_A intro cutscene playout in Cutscene code.
[ER-3313] Autotest not correctly moving past GunganGeneral_A after level failure
[LSWCW-14379] 360 - Innocents of Ryloth - Technical Hang - Bombs used to destroy the Droids do not appear.
[LSWCW-12922] 360 - Gamewide - Process Failure - Very difficult to target and shoot objects that are particularly high above the player
[LSWCW-14452] LOCOMOTE hieght issue since new build
[LSWCW-2409] Add the Wii strap screens into the G-Wiz startup sequence.
[LSWCW-12017] Fix hyperspace anmations
[ER-3296] Apply PIX adjustments to baked Wii textures
[LSWCW-13852] Hidden Enemy C - When Ventress loses a saber, she should constantly have hearts drawn and not just when she jumps back. The hearts should be silver until the player picks up a saber, they can then damage her.
[LSWCW-13380] DestroyMalevolence_B - Physics - Plug wires go through the floor, and characters
[ER-3310] Report material names in NuMtl::Validate and NuShaderDesc::Validate error functions
[ER-3311] Scene viewer hitting path length limit
[LSWCW-14293] Invisible Tri-droid gun ragdoll rigids appear at the start of the level in hiddenenemy_c on PC
[LSWCW-14222] Non global sfx added to Giz Blowups aren't loading into levels.
[LSWCW-14288] Converting edmesh to convex graph crashes
[LSWCW-12710] GizItems which Ventress throws at player in HiddenEnemy_C lose terrain after respawning once.
[LSWCW-14298] RocketImpact sfx won't play on Gold lego impact/explosions
[LP-1043] Can we get some sword actions added
[LSWCW-14296] Saber idle sfx still triggering when lightsaber is put away.
[LSWCW-13487] DuelOfTheDroids_C - Player doesn't need to press anything to win R2 vs R3 tappy battle.
[LSWCW-13544] Geonosian Arena - When the LAATs land there should be three LAAT icons on screen which get crossed off as they take off
[ER-3270] Change lightmapper interface return code to be UNIX-style for TeamCity compatibility
[LP-1267] Sword switches are no longer working as they used to
[LSWCW-9063] DestroyMalevolence_B - Camera glitch on cutscene
[LSWCW-13855] Hidden Enemy C - Saber should always move to the furthest away point so the player can track it's movement better
[LSWCW-14346] Force glow colour should be blue for Player 1 and green for Player 2 (except when using dark force)
[LSWCW-13859] Hidden Enemy C - Move jedi target on Tri-Droid legs so it doesn't clip with art on the floor
[LSWCW-14079] Castle of Doom - Section B - Skiff that darts off and crashes into the sail barge needs SFX (MIKE)
[LSWCW-13854] Hidden Enemy C - The big boss camera should focus on the saber when it's on the ground rather than Ventress so the players can see it
[LSWCW-13248] DestroyMalevolence_A - AI - "train_crane" character has AI and is trying to get on the mesh all the time.
[LC-200] LEGO City - allow game-specific data to be included in save-game...
[LSWCW-13087] Physics - Physics parts on desturction of a creature can hang in the air for a short while
[LSWCW-13482] Weapons Factory - Minikit 1
[LSWCW-14166] JB request - locked bricks on gold-brick spellits should draw with a pulsing alpha (not kickable) - rather than not at all...
[LSWCW-13625] AAT gun spark particle - won't play SFX - ambush_b
[LP-867] Can we have a offset_y_multiplier based on the cam spline so that the higher the character goes the more the camera is offset.
[ER-3243] JamPlus - Get bvnm_filter building with JamPlus
[LSWCW-12374] PS3 / 360 - Rookies B - Tech Hang - Unable to jump into dynamite cart/ride-on. Player characters explodes upon approach
[LSWCW-11306] 360 - HUB - Resolute - CWHub - Graphical - Stars and a large object are present on the loading screen moments before stage begins
[LSWCW-13792] PS3 - Geonosis Arena - GeonosisArena - Placement \ Process Failure - Obi Wan is able to jump on the ride on beast, behind his pillar and ride around the arena. While he is still chained to the pillar.
[LSWCW-13315] SP SFX - On Forwards flag plays on backwards also
[LSWCW-14228] Audio System - ensure 'playback pos' takes into account track being paused / resumed...
[LSWCW-14090] Castle of Doom - Section B - Angle the camera to the right when you're in the sail barge (so you can see where you're going a bit more) (BEN)
[LSWCW-13990] Ambush B - Wipe from section A needs fixing up. The wipe seems fine on the A side, but B just snaps on instead of wiping in.
[LSWCW-8770] Ground Assault PVP - Improve Split Camera
[LSWCW-13701] CamOffset stuff - 2 player cam offsets
[LSWCW-13458] AAT tops are left behind when the vehicle is destroyed
[LSWCW-14016] Ambush General - Cad Bane's guns disappear when he's been throwing bombs.
[LSWCW-13865] Hidden Enemy C - VFX - Jon wants to see if the particle effect around the saber on the ground can be improved
[LSWCW-13975] Ambush A -  If you go through the freeplay door above the gold LEGO blowup blocking the way to section B before destroying it, when you come back through the blowup doesn't respond to anything, which means you can't get carry on.
[LSWCW-13734] Geonosian Arena - Acklay - Add nexu run locators and condition for chosing the best one not too far away from the player
[LSWCW-13239] 360 / Wii - Blue Shadow Virus - BlueShadowVirus_D - Process Failure - BlueShadowVirus_D loaded into a black screen after playing through BlueShadowVirus_C
[LSWCW-11791] Ground Assault - We need a new GizSwitch setting up ( building ), for a tnt plunger
[LSWCW-13367] Ground Assault - When objects are blown up, need more force when they turn to physics
[ER-3302] Server dependency checking on selected projects (mainly Clone Wars)
[ER-3301] TTAM dependency checking
[LP-1248] Ai character aviodance not working
[LSWCW-13776] Geonosian arena - When Nexu pounces at padme on the first pillar Nexu can ping Padme upwards very high as the ragdoll and character collide
[LSWCW-11623] Need an "Ignore Clip Dist In Cutscenes" option for particles
[LSWCW-14106] Castle of Doom - Section C - There were some bugs with Ahsoka getting her sabre back - if you let the AI control Dooku and she does it, the animation tends to glitch (MARK)
[LSWCW-14005] Ambush B - Dooku seems unable to force Droideka. (MARK)
[LSWCW-13992] Ambush B - There are sorting issues with the new icons when the crosses appear over them.
[LSWCW-12013] Ai should use Dyno Phantom instead of getentitiesInAABB
[LSWCW-14162] addnu  debug message function with no prefix
[LSWCW-13703] Gold Brick - shows as red in CWHub - PC
[LSWCW-9238] PS3 Demo - Ambush - Crash - Transitioning from Ambush B to Ambush A causes a crash
[LSWCW-13731] GeonosianArena - It is possible to get a random acklay leg rigid body floating around the level which causes the pillars to collapse too soon
[LSWCW-14092] Castle of Doom - Section C - If possible to do fairly easily, when cutting the hole in the wall to make the boulder roll out, have it squash the player characters in the way as a vehicle would (at the moment terrain turns on that pushes you aside) (BEN)
[LSWCW-13907] 360 - Geonosian Arena - Crash/Hang - Game crashes when trying to initiate jedi power to kill Acklay
[LSWCW-14075] Castle of Doom - Section A - The Magna-droid panel target shouldn't angle when the burger is below it - it should just draw flat. (It seems to try and angle to match the curved top of the bun) (GLYN)
[LSWCW-13926] New volume reduction code for second player means reduced voume in minicuts
[LSWCW-12126] DestroyMalevolence_B - character icon above player doesn't disappear if player near start.
[LSWCW-13771] Ground Assault - Big arrow over selected baseplates. to highlight these
[LSWCW-13365] Ground Assault - Statue -- Art, a giant Yoda and a giant Grievous are required, scaled so they fit a baseplate -- this should be a special as it will take less memory and processor than simply using the character model
[LSWCW-13359] Ground Assault - PVP GameModes -- Destroy the statues ( effectively the current flag mode )
[LSWCW-13356] Ground Assault - PVP GameModes -- First to a coint total
[LSWCW-13349] Ground Assault - Statue -- Code, A giant statue for each of the sides, these effectively are replacements for the flags
[LSWCW-13981] Ambush A - Supercounter on the baby crabs needs the usual SFX (possibly absent due to this being set up a different way) (MARK)
[LSWCW-13368] Ground Assault - Map Crosshair is tricky to see
[LSWCW-14010] Ambush General - When enemies are killed and split into physics part, they need some force applying so that they collapse (sometimes the parts just stand completely upright)
[LSWCW-13971] Hook ClassManagers process, render flags into impose menu.
[LSWCW-13235] 360 - Liberty On Ryloth - Crash/Hang - Game will crash with a NuError as the bridge builds in the outro if the level has been played
[ER-3295] Layer value not set correctly if character has no root node anim
[LSWCW-12724] Can the console specific commands and character portraits that appear over characters when obscured be turned off via debug?
[LSWCW-12395] Sock System - Add Ability to mask out certain socks for a given player
[LSWCW-9464] [Feature] Bash bottle animation for clones plays GrappleSnap SFX instead of Punch
[LP-977] Gamewide- Dog is able to use grabs / Hang-on rails
[LP-1033] Pearl V Interceptor A - Will is able to target and destroy ship targets with axe
[LSWCW-13469] Check NoReverb + NoLowPass is working on PS3 Menu SFX
[LSWCW-12498] cAreaSplitSettingsMgr - Add support so we can override the split coop sub mode
[LSWCW-13582] Red Bricks and other bits and bobs to display in the pause menu correctly in Hubs and levels
[LSWCW-13920] Splitscreen - Add ability to switch the dynamic coop sub mode via the splitareasettings
[LP-1013] Jack's Island A - Spade disappears once you pick it up and doesn't re-spawn
[LSWCW-13517] Geonosian Arena - play Force_Chained on Obi when he is taming Acklay and Break_Free
[LSWCW-13516] Geonosian Arena - play Tied_Up_Idle2 on Anakin
[LSWCW-10077] 360 - Gamewide - Characters - Jedi do not auto draw lightsabre when doing a double jump attack with lightsabre holstered
[LSWCW-4007] New save system needs built in versioning
[TTANIM-78] Implement maya timebar functionality in standard timebar
[LSWCW-13218] When playing the B2 battle droid in freeplay, the player cannot stow the weapon arm.
[LSWCW-13642] Ground Assault - Torpedo generators should give you a full stock of torpedoes in one go (instead of having to keep coming round for them) - need to make the torpedoes regenerate faster
[LSWCW-9784] Wii - Gamewide - Characters - Graphical - Throughout the game, characters will appear incorrect (incorrect lighting, textures or skinning)
[LSWCW-13778] RigidObject::SetDefaultCollisionFilter call needs to move from WorldInfo_Load.
[LSWCW-13020] 360 - Shadow of Malevolence - Camera - If the player dies, the camera zooms right in, then appears under the ship before returning to the correct position
[LIJII-11984] Pixel problem in Hangar51 Intro Cutscene
[LSWCW-13735] Geonosian Arena - Add obiwan chained up force magic and breakfree when Acklay bites him
[LSWCW-13736] Geonosian Arena - Add remaining nexu anims (pounce near pillar, run2)
[LSWCW-13749] Crash completing buildit in bridge room you start in
[LSWCW-12398] can we have the gold brick spell-it code from Harry
[LSWCW-13396] Darth Maul - his lightsabre doesn't work
[LSWCW-4530] 360 - Destroy Malevolence - DestroyMalevolence_B - Crash/Hang - After the Outro sequence plays, the game crashes before reaching the Status Screen
[LSWCW-10991] 360 - Ambush B - Process Failure - The player will fall through the gameworld if they activate the Jedi Spot at the same time as they die
[LSWCW-5664] 360 - Ambush B - Graphical / Process Failure - If the player holds B and back on the stick when initiating the tank destroy animation, they will do it off center
[LSWCW-7346] Footsteps triggering during cutscenes
[LSWCW-13825] Investigate Issues with Geyser locomote in GunganGeneral level
[LSWCW-12442] ragdoll shapes extrapulated from visible LEGO geometry
[ER-3293] Cutscenes and animations no longer converting (to do with lodding)
[LSWCW-11708] Please Move NetwrokPhysicsDiag into its own file
[LSWCW-13449] Bezier handles are inside the knot to begin with
[LSWCW-13755] Remove debug and speed up the constrain code in TargetIk
[ER-3292] [Wii] Fix Console Manager failing on first read
[GS-2919] Global new
[LSWCW-13442] Spline doesn't render when a Knot is selected
[LSWCW-13685] JAM - Remove headers from my files.
[LSWCW-12361] Taget manager compression buffer optimization
[LSWCW-13538] Geonosian Arena - Padme should have the chain player item out all the time
[LSWCW-13212] Legacy Of Terror C - Need to fix up egg launcher so it doesn't glitch when firing locomote pieces
[ER-3249] Standalone Tool for Stripping out Textures.
[LSWCW-13724] Crash in level view code on goto Area to another level from JediCrash_A
[LSWCW-13375] Geonosian now plays his 'hoverland' but plays another 'Hover' anim first before the 'Hoverland' plays
[ER-3282] Investigate lighting differences between untextured and textured polys
[LSWCW-8624] 360 - Duel of the Droids - Audio - Co-op - Split Screen - Audio from the electric areas will also effect all gameplay audio - fading in and out with volume
[LSWCW-13378] Cutscene Flag - "Looping" , loops the scene about 3 times then holds on first frame
[LSWCW-4588] Turning off particles in Cutscenes: Rookies IntroB
[LSWCW-13721] Grapple down Anims incorrectly triggering the "Slide" call from sfx.txt
[LSWCW-13505] Make the BOSS health hearts able to have a minimum size on screen so that if a character it is attached to gets too far away then it is still easily visible
[LSWCW-13535] Geonosian Arena - Acklay should be attacking the ground near Obi Wan before he uses the force on him
[LSWCW-13536] Geonosian Arena - Padme whip should be the one with the brown target drawn on the floor that shoot the players up the pillars (need code to still get characters to jump to the top at the end)
[ER-3248] Unify Texture Serialisation from DDS.
[LSWCW-12787] Clone Wars - Customiser - ensure hat / hair can be changed...
[LSWCW-13341] Front end - Titles Fade_at_start flag not working in titles cutscene
[LSWCW-13708] Route samples, sample overrides and music through a master bus
[LSWCW-13446] volume scaler needed in Samples.cfg
[GS-2842] Report to the screen at bootup the connection status of Target Manager
[ER-3290] Add renderstream size to GameFramework memory settings and provide commandline override
[LSWCW-13460] cModuleManager::CreateModule() when loading between status-screens...
[GS-2621] Provide Phantom objects for Lego Sys to implement their context search system
[LSWCW-11797] Ground Assault - We need code to replace the menu with the plunger
[GS-2883] Extents broken for DynoShape
[LSWCW-6482] Bosses - Geonosian Arena - Investigate if we need turn anims, based on how well the footlock works
[LSWCW-13532] 360 - Legacy of Terror C - Tech hang - Queen does not spit out second and third locomote platform
[LSWCW-13693] Provide callback to Override level being loaded when the game starts for the first time
[LSWCW-13663] Gungan General - Add another torpedo generator closer to the important bases, and make them gold
[LSWCW-13297] texture resizing broke on latest exp
[LSWCW-13602] vft enabled by default...it should be off
[LP-1059] game completion not apearing
[LSWCW-11546] Possible to get a character in a position in which attacks won't work
[LSWCW-13214] Legacy Of Terror C - The cone of attack for eggs should not go to the wall with silver lego on it, it should not extend that far - if the player is beyond this cone of attack it should always hit the silver lego wall
[ER-3287] Investigate crash loading Pirates with "Too many forward lights" error
[LSWCW-11810] *CAT* Unable to add attachments to a character as no drop down Special Object appears
[ER-3286] NUS failing to convert due to "Unknown geometry type" with latest CloneWars_GAMEBUILD code
[LC-205] Update TTAM XML configuration file with Lego City settings
[LC-199] Convert NuFmvPlayer to use memory manager.
[LC-194] Convert the SockSys to use memory manager.
[LC-117] Exiting Vehicle Impediment
[LC-195] Convert NuQFnt to use memory manager
[LC-45] Prototype - Sprint Mode
[LC-78] Splash Screen
[LC-151] JB Build - Improvements to navigation elements
[LSWCW-13343] Character Icons from Textures - make it work with ShopCategory_Characters::ShopCategory_Characters()
[LSWCW-12094] Clone Wars - Customiser - ensure player-item can be changed...
[LSWCW-12940] Need to turn off chains in GeoArena Cutscenes
[LSWCW-9522] Grievous Intrigue C - Set up incidental ships in the space fight
[LSWCW-13605] gungan general locomote seems to be broken
[LSWCW-13443] portals stopped working in cutscene
[LSWCW-11607] Innocents of Ryloth B - The final icons are needed for the silver cannons.
[LSWCW-12433] Request: More flexible axis limits on the targeting IK
[LSWCW-13592] GoldBricks - Add ability to give yourself goldbricks via the menu
[LSWCW-13571] goldbricks - add message that shows the number required to build the spellit - see Harry
[LSWCW-12143] Reverb + LowPass aren't working
[ER-3253] Container Fixes.
[LSWCW-13512] Foot Pivot is broken
[LSWCW-12331] Audio code not being stripped on Wii
[LSWCW-12358] 360 / PS3 - Gamewide - Crash/Hang - Game crashes after the status screen
[ER-3275] Script for batch NUT sharpening
[LSWCW-13570] LED - Crash - Memory Overwrite in GUI2Material
[LSWCW-5120] Ambush_A - Crab freeplay puzzle setup
[LSWCW-12396] plugs in lair of grievous D do not orientate correctly
[LSWCW-9900] 360 - Defenders of the Peace - Process Failure - Studs not awarded for destroying enemy barracks
[LSWCW-10816] 360 - The Hidden Enemy - HiddenEnemy_C - Tech Hang - Ventress' lightsaber disappears in library area (only occurs on complete level playthrough)
[LSWCW-13518] 360 - Rookies A - Crash/Hang - Game crashes when the Assassin Droids blow up the ship
[LSWCW-13444] SampleOverrides - FalloffType Inverse not working
[LSWCW-13454] Music ducking has stopped working
[LSWCW-1957] Lightsabre streaks - to be made smoother
[ER-3277] Sharpen diffuse and specular map TGA -> NUT conversions in exporter autoconv.
[LSWCW-12895] Setup CharInst AppData pointer in such a way so that Game Defined Classes that own the CharInst can be accessed from CharInst
[LSWCW-12729] Setup AppData pointers so that Rts Buildings can be casted to from Entity/CharInst
[LSWCW-12084] Raise max samples to 2000 (900 on Wii) and correct the debug info
[LSWCW-11269] Ground Assault - Gungan General - Skalders should have an attack that the player can use with the X button
[LSWCW-12936] PC: NuError on startup with "4ch" selected in Realtek Audio Options panel
[LSWCW-13398] Set default specular/shine map strength for Lego Shader type
[LSWCW-13316] keyword 'LoadSample' to load in sfx to level.txt
[LSWCW-10680] Request - Lower Min coin amount on Blowups
[LSWCW-13099] When cutting off acklays legs and they are released as dynamic rigids in the scene they are still moving with the character slightly despite the blends being set correctly
[LSWCW-5634] CLONE -360 - Gamewide - Co-Op - Crash/Hang - If player one has disconnected, and player two quits to HUB, the game will crash while serialising data
[LSWCW-13425] Hiddenenemy_C - Blue bar crash on 360 when fighting her
[LSWCW-13286] Changing class to use a different sub file extension doesn't detect file has changed when loading in from main LED file
[LSWCW-6702] Mechanics - JB Feedback - Scar system - All of the Scars fade out at the same time. each scar should have its own fade time to make the effect look more realistic.
[LSWCW-13257] Innocents of Ryloth B - The beam coming from the silver AAT has gone missing
[LSWCW-2856] RTS - Fix ingame cutscenes
[LSWCW-13353] Ground Assault -Try enabling a permanent vertical screen split during PVP
[LSWCW-13266] PS3 audio evaluation: Investigate Sabre distortion
[LSWCW-13399] split direction cam method support via the levels.cfg
[LSWCW-13053] PS3 - Gamewide - Crash/Hang - Game crashes on boot
[LSWCW-9745] Allow background colour and text to be user-modified
[LSWCW-13429] Alpha channel not working as expected for HUD nut files.
[ER-3269] Prevent shader manager from building as part of toolchain
[LSWCW-13157] Vehicles through Doors - flags dropping off
[LSWCW-12123] Wii - Hidden Enemy C - Crash/Hang - Game will crash when the Tri-Droid stamps 3 times
[LSWCW-13402] Replace animated character icons with static versions to save GPU
[LSWCW-13355] Ground Assault - Player's vehicles should stop if you're within range (so you can get in easier).
[LC-278] LEGO City - CAT - Pink no-lighting indication possibly displayed in error
[LSWCW-13321] Orb - re-investigate the ability to switch from main sock settings to split sock settings for the individual split cams
[LSWCW-11870] Disable character animation when offscreen/in the distance
[LSWCW-13296] Locomotes: Respawn adjoining special objects with their parented objects when out of bounds
[LSWCW-8826] lairofgrievous_d Player can be caught in a death loop if they destroy a blow up while standing on it
[LSWCW-13179] Status screen seems not to be clearing the back buffer if entered via a cutscene
[LSWCW-12736] 360 - Front End - Process Failure - Saving of data not present
[LSWCW-11703] *** LSWCW - allow lego-sets to be used for cutscene-rigid fixup...
[LC-279] Crash 0
[LSWCW-13319] RTS: Cannot damage specialobj building types with a lightsabre
[LSWCW-13308] Live lighting seems to not work with characters in the pc build
[LSWCW-13285] "Invisible at start" flag is not working on blowups in the flow...
[LIJII-10307] Crash 9416
[LSWCW-12992] Geonosian Arena - Camera - make the focus position of the camera blend to Anakin as you get higher onto the pillar with Padme and Obi-wan (once he has forced Acklay first of course)
[LEGOSYS-309] Legosets - Need to work with reference counted resources as scenes cannot be loaded twice anymore
[LSWCW-13141] Lighting looks broken on Wii
[LSWCW-13106] CloneWars Titles screen- unable / not sure how to get the Lego Starwars logo to appear on new version of Titles screen
[LSWCW-13167] status screen camera has incorrect fov
[LSWCW-12890] Force functionality when used by AI characters
[LSWCW-13115] Add ability to MaterialMap a SceneObject
[LSWCW-12752] ProjectDecal draws up walls when it shouldn't
[LSWCW-13088] Legacy Of Terror -  Section C - zombies are interacting with the left LEGO pillar
[LSWCW-13005] Geonosian Arena - Acklay - make his legs glow like the tri-droid when they are vulnerable to attack
[LSWCW-12632] Crash 0 - GizmoEvaluators not fixing up pointer on destruction.
[LSWCW-13294] Droid land sfx need to trigger on droid land anims
[LSWCW-13052] 360 - CWHub - Crash/Hang - Hub crashes on load
[LSWCW-13254] Gungan General - Camera issue cutting through geometry in the foreground
[LSWCW-13003] Geonosian Arena - Acklay - make his attacks force you off Reek
[LSWCW-10366] Stop one shot SFX when animations are stopped before they've finished
[LSWCW-13201] exporting scene crashes maya and ttfeedback
[LSWCW-13207] Scale lightsabre - the lightsabre should scaled down/up
[LSWCW-12991] Geonosian Arena - Nexu - need run stop/idle period whilst running around the arena to make it easier to attack him
[ER-3254] Revert motion blur code to non-composited version
[LSWCW-12883] Generic blowups needed for RTS levels
[LSWCW-13156] Hiddenenemy_C - When fighting against Ventress, her saber no longer goes to set locations and can hit the walls and be destroyed
[LSWCW-12997] Geonosian Arena - Acklay - try and make him avoid getting in the player's path and Nexu, whilst in wonder mode
[LSWCW-12973] Dual weapon takehit - needs to be played instead of standard takehit anims
[LSWCW-13010] Cutscenes - update player-item callback to work with new streaks system...
[LSWCW-11019] scene render options loses options and wireframe render mode key binding
[LSWCW-13187] Gizmo pickups Auto Collecting eben though not Active in GIT Flow
[LSWCW-13122] WeaponsFactory_A - There's an SFX bug about halfway through playing this section
[LSWCW-13130] Collision callbacks not coming through so Reek and Acklay no longer cause the pillars to collapse in the geonosian arena and we cannot detect when one ragdoll rigid has hit another
[LSWCW-13171] Add damping for use on Locomotes in HiddenEnemy_A
[LSWCW-12741] Lairofgrievous_A - If edit isnt on the command line, there is a crash on 360
[LSWCW-13120] General RTS - Correct vehicle needs putting in to carry in enemy reinforcements
[LSWCW-13165] Make CharInst point to ApiCharacter (PLACABLE)
[LSWCW-12990] Geonosian Arena - Reek/Acklay - no force twinkle on their head's when not within range to force
[LSWCW-12714] When saving a writeable file from the LED, if file cannot be saved (due to being on a read-only network share) no error is reported
[LSWCW-12744] Create new generic editor text properties
[LP-982] Level Select - zero player array
[LSWCW-13160] JediCrash - crash in SoundManager::bgProc
[LSWCW-11229] Hidden Enemy C - Books thrown by ventress need more velocity as they seem to just fall at her feet at the moment.
[LSWCW-13071] splitscreen - add flag for split direction cam calculation mode for Ant
[LSWCW-13155] splitscreen orb - fixup the split target cam such that when it is in the orb it uses the main sock settings and when coming out it blends to the split sock settings
[LSWCW-12303] In geonosian Arena the ropes that are used to bind the characters to the pillars can get caught on themselves and stuck severely restricting character movement
[LSWCW-12480] Cannot jump high enough with rope attached on the Geonosian arena to get to the top of the pillars with Obi-wan
[LSWCW-12969] Wii Home button / PS3 PS button needs to pause/resume SFX and music
[LSWCW-12944] Spell-it's behaving abnormally
[LP-967] shadow rays reset to 1 when a point or spot light is duplicated
[ER-3232] Refactor global rigid geometry list
[ER-3135] Prevent art commits from being committed through SVN agents other than TTAM
[LEGOSYS-333] Obstacle GetMinMax doesn't exist
[LSWCW-13002] Geonosian Arena - Reek - prevent his rear touching Acklay and other ragdolls causing damage/recoils on them - this should only occur when you have physically ran towards them
[LSWCW-12995] Geonosian Arena - Reek - Tone down aggressive nature of Reek's charging by having an idle after X seconds of charging
[LSWCW-10340] Ground Assault - Match the troop generation of the droids to that of the new troop generator
[LSWCW-12764] Need a "draw_krawlies" option in the cutscene text file
[LSWCW-12986] Geonosian Arena - Keep the krawlies away from the Laat's when they arrive
[LC-112] Vehicle brakes
[LSWCW-13000] Geonosian Arena - Whip Grapple - make the B button always on when within range of Reek/Acklay
[LSWCW-12725] SampleDisable and SampleUngroup keywords in level.txt
[LSWCW-12368] PS3/360 - Destroy malevolence B - Crash/Hang - Hang when entering lift to Navi Room
[LSWCW-10023] Character collision issues between Big Boss characters (Character vs Ragdoll)
[LSWCW-13004] Geonosian Arena - Whip Grapple - bug where you can only attach to Acklay's grapple whip switch once and if fail then you cannot subsequently re-attach (PROGRESSION STOPPER)
[LSWCW-9402] 360 - Destroy Malevolence A - Process Failure - Player will spawn in the floor if they die whilst on the lift at the start
[LSWCW-12836] JamPlus'ify the standalone LEDed
[LSWCW-12325] Preload Boss Cfg into MemFile via MemFile wrapper Class
[LSWCW-13007] Geonosian Arena - Nexu - solve the knockdown levitate issue (physics problem?)
[LSWCW-10837] 360 - Ambush - Ambush_B - Process Failure - Yoda (Force character) does not raise platform for player to reach Mini-Kit in middle of stage on right hand side
[LSWCW-12288] Wii - Gamewide - Crash / Hang - Wii executable needs optimising to run on the rvm
[LC-207] Crash when selecting any option on the main menu
[LSWCW-12885] Geonosian doesn't play his 'hoverdown' animation, he is playing 'land2' from the clone set instead
[LSWCW-12948] DuelOfTheDroids_a  Objects visiable at start of level
[LSWCW-12444] Don't let characters stop offscreen if they're required on screen.
[LSWCW-13025] Torpedo targetting on Rts Obelisks is broken
[LSWCW-12972] [Feature] Give the rope attach stuff the ability to ignore collision with specifc characters (namely Nexu, as when the rope touches wraps around him and stretches it becomes unstable and judders alot)
[LSWCW-11929] Remove All Mtx/Quat conversion from RagDoll system
[LSWCW-12732] 360 - Gamewide - Co-op: Local - Process Failure - In areas with a split screen orb, if the primary player drops out whilst the second player drops in, the split screen orb disappears
[LSWCW-12742] PS3 - Gamewide - Process Failure / Crash/Hang - Constant NuErrors shown after a short time
[ER-3125] Lightsaber shader
[ER-3244] Add FPS/GPU/CPU stats to Autotest results
[ER-3233] Test suit cutscene camera seems to be out of position
[LSWCW-12886] Crash 0
[LSWCW-12637] 360 - Lair Of Grievous - LairOfGrievous_D - Crash / Hang - Co-op: Local - Game will crash when both players interact with the push block using the force simultaneously before one player lets go
[LSWCW-12889] 360 - Geonosis - GEONOSIS_AD - PVP - Crash / Hang - Unskippable CloneWarsPickups.cpp NuError will appear when a Villain character tries to use the proton torpedoes with the Force
[LSWCW-12728] Investigate dark lights brightness
[LSWCW-12737] The sounds attached to the C3PO access panel (builderdefault) are loaded into every level, even if the object isn't present.
[LSWCW-10180] Attach sound to cannon in InnocentsOfRyloth_A
[LSWCW-12947] PvP splitscreen bug - wrong initialisation of segment locations
[LSWCW-12928] Dangling pointers in bolts
[LSWCW-12715] CloneWars / Cornwall - Line feeds in strings
[LSWCW-12085] RTS Manager possibly causing camera issues on Jedi Crash
[ER-3223] Variable clip tolerance on holograms.
[ER-3231] Motion blur being mis-applied in DestroyMalevolence_A on PC
[LSWCW-12795] Ground Assault - Manage the last safe position of the players with enemy bases.
[ER-3227] Add sound engine mem & Sample memory to Autotest stats
[LSWCW-12320] ALL the GOR ground effects and cracks smoke etc do not work any more nor do the blend shapes
[GS-2799] Crash in CopyfromSpecial on HiddenEnemy_D.
[LSWCW-12478] Add level container pointer to flow
[LEGOSYS-332] Crash when exiting the LED
[LSWCW-12738] Specific terrain types not working in Jedi Crash (space level)
[LSWCW-12748] G key "go to" object doesn't work in LED git
[ER-3228] Joint Id's used more than once should stop character export
[LSWCW-12756] Crash in Blowup code
[ER-2870] Add TTAM to toolchain MSI
[LP-923] SecurityDoor - Need an initial GameShadow cast without platforms turned off
[TTANIM-105] Fly Cam Render in LedEd.
[LSWCW-10394] 360 - Blue Shadow Virus - Crash/Hang - Occasional crash when loading into area
[LP-918] Add storyboard repository to TTAM
[LSWCW-12730] Move CharInst within Rts Buildings to ApiCharacter
[ER-3225] Fix home menu not working on Master build
[LSWCW-11931] Fix NuTransform Interface
[LSWCW-12760] Ik is broken in the CAT
[LSWCW-12376] 360 / Ps3 - Innocents Of Ryloth B - Tech Hang - The cannons can't shoot the silver tank, shield gets in the way
[LSWCW-11977] LED - Place edmesh for a couple of hours and it will run out of memory and crash
[LSWCW-11991] LED - AI creatures don't render in the editor unless selected in the scene explorer
[LSWCW-11818] LED - If you press the up or down key on the scene explorer, it will move by 2 items rather than 1
[LSWCW-11952] LED - Crash
[LSWCW-11817] LED - Can't change the visibility of locators/placement planes on an idividual basis
[LSWCW-11731] LED - Edmesh snap vert will snap to verts not in the snap box area
[LSWCW-11732] LED - Edmesh rednering is not working correctly
[LSWCW-11558] PS3 - GeonosianArena - Crash in the VFX
[LSWCW-11570] PS3 - LairOfGrievous_D - Crash in the cutscenes
[LSWCW-11368] Add an option to make the IK work in 2d (XZ plane)
[LSWCW-11045] LED - Edmesh no longer snaps to the terrain when dragging by the yellow center of the move tool
[LSWCW-11212] LED - Can not select and move locators when ConvexGraph is visiable
[LSWCW-10898] LED - When selecting vert mode while editing edmesh, the user has to also select the translate before they can move the verts
[LSWCW-10823] LED - Can not rotate locators with the rotate tool
[LSWCW-10866] Crash deleting socks
[LSWCW-10779] LED - Undoing deleting the edmesh causes a crash
[LSWCW-10817] LED - Can not scale AI area's
[LSWCW-10763] LED - Crash when moving the camera
[LSWCW-10567] Wide links with Just walk are not working in BlueShadowVirus_C
[LSWCW-10759] Need a way to stop the Gutkurrs from being moved in InnocentsOfRyloth_A
[LSWCW-10438] Alignment assert in PushSphere::GetWorldPos on 360 debug
[LSWCW-10501] LED - Crashes deleting edmesh polys
[LSWCW-10220] LED - Plane snap not working
[LSWCW-9725] Magic thrown blowups flop to the floor rather than hit the target
[LSWCW-9714] AI pathing doesn't seem to be working
[LSWCW-9716] Would be a useful feature if we could mark walls between the boundry of zones
[LSWCW-9425] Innocents of Ryloth A + B - Adjust the AI once Barry has made his changes to the terrain pass
[LSWCW-8929] LED - It is now really difficult to select AI area's and AI locators
[LSWCW-6012] Crash deleting locators
[LSWCW-8741] Wide links don't work with walk
[LSWCW-436] The editor is missing the option to turn the AI area in to a cylinder
[LSWCW-6755] Ground Assault - Shield Projectors fixup
[LSWCW-12167] Innocents of Ryloth B - Using the Jedi Target at the end of the level should play a canned anim of Obi-Wan jumping above the AAT and slamming down hard on the disc at the front, sending LEGO bits flying (but not destroying the AAT).
[LSWCW-12719] Vehicles that are built by the player in a level are missing their engine sfx
[LSWCW-12617] Crash 0 - in EdAnimationLibrary::ItemData::Compare
[LSWCW-10323] Jedi Arena - We need Padme constrained to an area with a chain coming off the top of a pillar (same functionality as the locomote power plugs)
[LSWCW-10573] edlevel JAM
[GS-2801] Returning to game after rendering a cutscene through LED disables game frame compensation
[GS-2831] First frame of cutscene rendered through LED has incorrect aspect ratio
[LSWCW-12603] Wii audio evaluation: Investigate Wiimote crackle and pad selection
[LSWCW-12293] 360 - Jedi Crash - Crash/Hang - Unskippable NuError displayed on boot
[LSWCW-8917] 360 - Duel of the Droids - DuelOfTheDroids_A - Audio - The action music plays when the Gold (friendly) Super Battle Droid attacks the Gold crates
[LSWCW-12633] 360 - Lair Of Grievous - LairOfGrievous_C - Crash / Hang - Unskippable NuError occurs during the Gor boss fight
[LSWCW-12669] Remove WorldInfo_ActivateLevelEditorScenes
[LSWCW-12604] Wii audio evaluation: Investigate one-shot samples not resuming from pause menu
[LSWCW-9079] Platform defines in generic file code
[LSWCW-12605] Wii audio evaluation: Investigate cutscene looping in DestroyMalevolence_INTRO/A
[LSWCW-12378] Provide a way to be able to create an ApiCharacter with out Brain and Character Entity
[LSWCW-12291] Provide a system to allow gamecode to provide height result LegIK raycasts via DynoRay class
[LSWCW-7939] Crash when a character hits some physics objects/blowups
[LSWCW-12165] Innocents of Ryloth B -  Cannon fire shouldn't scatter debris if it hits a shield - it should just play the ripple effect (as though it was hit by a blaster bolt)
[LSWCW-11227] Hidden Enemy B - bug exists Droid hat is taken between levels that can break continuity and boss fight logic
[LSWCW-10834] Hiddenenemy_A - Random flashes/droid appears at the start of the level ( If the player runs into this the game will crash)
[LSWCW-12650] CloneTropper helmet stays visible in BlueShadowVirus_C cutscene
[LSWCW-12639] Fix HubManager loading issues
[LSWCW-12606] Wii audio evaluation: Investigate pitch change crackle on vehicles in CastleOfDoom_D
[LSWCW-9575] Collapse collapses (or all boxes?)
[LSWCW-10840] Sock System - look into the concept of a dynamic sock
[LSWCW-12257] SFX memory list is broken
[LSWCW-1775] Deep overlaps from fixes to standalone LED and dynomanager.cpp
[LSWCW-10401] Crash 5990
[ER-3213] Add and serialize missing NUMESH attributes to NUMESHATTRIB
[LSWCW-12268] Wii cutscene compression causing anomalies with camera cuts/characters
[LSWCW-12390] Look into AI performance in RTS levels
[LSWCW-12495] Jedi Crash - Qnans in a matrix
[ER-3174] Allow subtractive lights on last gen platforms
[LSWCW-8762] HUB - vehicle selection grid appearing/scaling/fading from players HUD icon to on top of player
[LSWCW-8144] Hub lift two player camera
[LSWCW-7517] HUB - Add in a "play area" for ground assault vehicles (something to do with the vehicles after you've bought them)
[LSWCW-7514] HUB - If after freeing an baddie from a holding cell and the user can't afford the enemy character they will attack the user
[LSWCW-7132] HUB - Docking bays for vehicles
[LSWCW-5055] Hub turbo lift splitsceen
[LC-230] Combat - Fighting moves seem slow and there's a pause between each anim
[LC-229] Weapon Reactions - some weapon reactions are not playing there translation, or the dazed and get-up animations
[TTANIM-106] aspect ratio is different on different macines
[LSWCW-12476] GizTurret issue - Can be hit by Torpedos only doesn't work - not able to hit the turret with torpedos, no lock on icons like GizBlowup has.
[LSWCW-12371] Invisible blowup special turning to visible after export
[LSWCW-12157] Dont blend with values of 0.0 or 1.0f
[LSWCW-12429] We need to have camera adjustment on Giz Spell-It's
[LSWCW-11964] Mirror DC's Nustack optimisations
[TTANIM-23] Attaching/mapping textures to spot lights
[TTANIM-34] LSV on character
[TTANIM-42] shadows from deferred lights are not displaying
[TTANIM-48] Wireframe icons for deferred lights are no longer visible in LEDed
[TTANIM-87] problems with soft shadows on special objects/ characters
[LSWCW-12077] Only show "File is locked you cannot save" message when user first edits content intended for that file
[LSWCW-5407] Ambush_B - Level frequently crashes around the second tank
[LSWCW-10669] Innocents of Ryloth B -  Need Twi-elk characters adding to the middle, trapped in the forcefield - this is dependent on the characters being built and animated
[LSWCW-11768] Ability to play a midtro in a seperate scene without resetting the current level
[LSWCW-12047] Fade out listener sensitivity for inactive splitscreen orbs
[ER-3207] Investigate caching of BlendGeoms
[LSWCW-12136] Boulders in DefendersOfThePeace skid instead of rolling.
[LSWCW-11344] Legacy Of Terror - Section C Boss - Jedi play special animation of jumping to cut Luminaras bonds, Luminara drops to the platform then Midtro 2 triggers
[LSWCW-11346] Legacy Of Terror - Section D - Wall of Krawlies running and flying down the tunnel after the player
[LSWCW-12314] Legacy Of Terror - Setup the Geonosian Zombies to support limb loss
[LSWCW-11335] Legacy Of Terror - Section C Boss - Jedi play special animation of sliding down the pillars destroying the outside
[LSWCW-11330] Legacy Of Terror - Section C Boss - After 3 shots the egg cannon should animate like it's got stuck then aim towards the locomote puzzle and fire out a locomote egg.
[LSWCW-11323] Legacy Of Terror - Section C Boss - Add minicut for when the first pillar falls (Queen Screaming and shooting out eggs towards the player)
[LSWCW-12338] Queen Karina - IK targeting doesn't work in game with latest code.
[LSWCW-12079] Xbox 360 Guide button doesn't pause music/SFX
[LSWCW-11547] Hiddenenemy_C - Possible to break the tri-droid 'leg cut animation'
[ER-3212] Particle test crashes in test suite because 'theGlobalEffectsPtr' is NULL
[LSWCW-12282] DestroyMalevolence_A - SFX - train track electricity loop sticks
[LSWCW-7699] Character streaming : Crashes when dumping characters if they still have body parts active
[LSWCW-12245] Audio pause when changing character (listener)
[LSWCW-12389] Default sound needed for missing/failed-to-load sfx
[LSWCW-11949] We'd like to be able to animate the terrain type on dyno objects
[LSWCW-12199] 360 - HUB - Resolute - Process Failure - Exploit - Selecting 'Quit Game' from the pause menu whilst in any level will take the player back to the HUB and unlock the following level
[LSWCW-12238] 360 - Duel Of The Droids - DuelOfTheDroids_C - Crash / Hang - Game will crash when player brings R2-D2 over to the vicinity of the missile silo LEGO pieces after they have been revealed by breaking the boxes in the middle of the room
[LSWCW-12341] Remove e3 hack flag
[LSWCW-12012] Amortise krawlie packs as a feature of the AI rather than in gamecode.
[GS-2781] Fix names etc in Physics Viewer
[LSWCW-12335] Levels not exporting to Wii
[LSWCW-11513] Deferred shadow problem with tiling stencil. Looks fine on PC, but not on 360.
[LSWCW-10100] Optimize downwards raycast by RTS Orb beam being called every frame
[GS-2325] Screengrab on console manager please
[ER-3177] Wii texture load crash splitscreen
[ER-3119] Soft particles disabled by default on PC - why?
[ER-3120] Trigger for photoshop in testsuite broken
[ER-2567] bvnm filter build problem
[GS-2782] Physics parts - investigate letting DrawParts render them rather than DynoManager.
[LSWCW-9026] Transitioning away from a split screen/orb level doesn't reset viewport correctly
[LSWCW-9659] NOSOUND on command line will crash during SFX Resource Unload
[LSWCW-5784] Ambush_B - Yoda's tank anim plays in the wrong direction if you pull into the screen when activating Jedi targets
[GS-2777] LED - Selecting lots of objects crashes.
[LSWCW-12318] HubLift - Camera glitch in splitscreen
[LSWCW-12313] Investigate Wii audio crash found by Lucas Arts
[LSWCW-12308] Jedi Crash A - Cutscene error (unskippable)
[LSWCW-12309] Fade to black pops to black before returning to the game and fading out
[LSWCW-7634] After destroying barricade krawlies walk over invisibile hill
[LSWCW-7191] Ground Assault - Krawlies - The packs walk through each other
[LSWCW-11940] CadBane needs to be able to use his rocketboots - i.e. double_jump_hover
[LSWCW-9711] Lightsaber hum SFX don't stop when Lightsaber is put away
[LSWCW-12211] Hidden Enemy - Big boss camera follows boss as it falls down
[ER-3199] Re-use main filter working texture for motion blur compositing purposes.
[LSWCW-11714] Destroy  Malevolence_Intro Cutscene.  Obiwan's Hair is white/blank
[LSWCW-10238] 360 - Ambush - Ambush_Intro - Cutscenes - Process Failure - Audio falls out of synch if black screen is present between cutscene parts (animation continues to play during black screen)
[LSWCW-12007] Increase the range of the Magic deflecting of PARTs for Ventress in hiddenenemy_d
[LSWCW-11825] Ambush B, Freeplay issue - Can't get a player up to the higher level to pickup a minikit - need some ai stuff putting in.
[LSWCW-12175] ** Add level based flag to disable all character reflections. This is to optimize certain levels e.g. Rts levels.
[LSWCW-12148] Optimize Vfx Beam to do offscreen tests before rendering whole beam.
[LSWCW-10774] SFX cutting off at end of animation when working in the CAT editor
[ER-3202] Track leaking textures in CloneWars
[LP-833] Latest data remains on a black screen after pressing Start
[LSWCW-11261] [Feature] Game Wide - Loading screens - Add place holder "Starwars Style" scrolling text
[LSWCW-12166] Innocents of Ryloth B - Make the middle shield shorter for this level - the top should be just above the Twi-leks' heads (so it's clear to the player which shield they're hitting when the AAT drives out).
[LSWCW-12247] Convert RtsCannon to from full gameobject to CharInst and investigate CPU drop
[LSWCW-12264] Hologram cutscene seems to be out of sync with main cutscene
[LSWCW-11079] Castle of Doom A - Add 3 Gamorrean's guards feasting in the dining room and once attacked they attack the player
[ER-3198] Reclassification pass on exporter feedback messages
[LSWCW-12093] Clone Wars - Customiser - allow character-positions to be overridden...
[LSWCW-12082] Sample memory usage errors after many level transitions
[LSWCW-11744] Remove contraption code from dyno
[LSWCW-11456] Ground Assault - Setup Ground Assault WeaponsFactory
[LSWCW-6769] 360 - Duel of the Droids C - Process Failure / Vehicle - The Vulture droids health goes to 9 hearts if the player changes characters with the trigger
[LSWCW-11027] 360 - Gamewide - Crash/Hang / Process Failure - If the player throws their lightsabre and then force lifts in the first corridor, the lightsabre appears in the floor, and as a thin line in the hand, and crashes on transition
[LSWCW-9780] Ground Assault - Gungan General - Implement the skullders, they should 'just be around' on this level and be based upon Reeks code
[LSWCW-12164] Innocents of Ryloth B -  RTS hints need to be disabled in section B (currently plays one about needing to capture the base when you're near the shield in the middle)
[LSWCW-10161] Hidden Enemy D - Have battle droids and super battle droids falling down. Some will land on the Tri-Droid and you will have to fight them.
[GS-2776] Dyno Attributes broken for some scenes that include referenced scenes.
[LSWCW-11922] Optimise drawing of blendshape Krawlies
[ER-3090] Investigate performance/memory requirements of Clonewars test levels on Wii
[LSWCW-12135] Problem character conversions in Cutscenes on Wii
[LSWCW-12139] SpecialSystem::FindSpecial costing 0.6ms per frame...
[LSWCW-11624] Wii only lights comming though on PC
[LSWCW-7505] HUB - Add in Brawl so AI fight/shoot back if you attack them
[LSWCW-7504] HUB - Automatically walk out of lift at the end, so you can re-trigger by walking back in.
[LSWCW-7481] HUB - Doors that stay closed until the scene has been loaded ? (with some visual clue that the door is attempting to open) 2nd pass
[LSWCW-7139] HUB - Character purchasing
[LSWCW-7138] HUB - Example PvP mission
[LSWCW-7137] HUB - Example space mission
[LSWCW-4271] HUB - Flying around system
[LSWCW-3578] HUBS - In and Out of the Invisible Hand HUB and the Resolute HUB
[LSWCW-11594] [Feature] Silver Lego - Is meant work in the same manner as gold except it 'heats up' from hitting with non blaster type weapons
[LSWCW-12090] Clone Wars - Customiser - allow test-drive behaviour to be overridden per-game...
[LSWCW-11125] Castle of Doom D - Ahsoka boss script
[LSWCW-11126] Castle of Doom D - Anakin boss script
[LSWCW-10249] Incorrect NuStrNCat usage - umbrella issue
[LSWCW-10777] new options in nut plugin dont save on windows XP64
[LSWCW-11000] Weapons Factory C - Setup super tank
[TTANIM-60] Implement TT Animation asset management framework like that used in LEGO Pirates
[LSWCW-11982] When walking on the tridroid-sphere it is easy to slide off it when the gradient is quite steep despite the WALKABLE flag being set
[LSWCW-11778] All platforms - Get Framework Save Games system working in Clonewars
[TTANIM-86] Apply asset management rules to animations
[LSWCW-9997] 360 - Gamewide - Crash/Hang - Game will crash if the player switches character as soon as the Sabre throw reticule appears
[LSWCW-5524] 360 - Gamewide - Co-Op - Crash/Hang - If player one has disconnected, and player two quits to HUB, the game will crash
[LSWCW-9783] Wii - Gamewide - Crash/Hang - Game will crash when Dueling the Magna droids (when the droid holds his staff above his head and the jedi attacks from above)
[LSWCW-10192] Wii - Gamewide - Crash/hang - Game crashes with a Numemorymanager.cpp error when loading or shortly after loading on several levels
[LSWCW-9221] Add edmesh wireframe clicking
[LSWCW-11948] 360 - Blue Shadow Virus - BlueShadowVirus_B - Tech Hang - Process Failure - The AI controlled characters occasionally do not stay on the LEGO platform which the player must Force Lift in the final section of this area
[LSWCW-12078] Unable to change colour of the diffuse on the 2nd layer of the shader
[LSWCW-11954] splitscreen - need blend to forced vertical mode
[LSWCW-11909] can line of sight checks should ignore objects which are too far away?
[LSWCW-11903] White rotating target circles on the ground should not NuShadowCast every frame
[LSWCW-9720] GizSwitches raycast every frame even when invisible/disabled
[LSWCW-12086] need to be able to disable rigid_callbacks for specific cutscenes
[LSWCW-11887] Remove the characters NuShadowCast
[LSWCW-12073] Setup void CharShadows_Draw() so that we can have different kinds of blob shadows depending on a enum flag so that we can optimize frame rate for different levels.
[LSWCW-11943] Redundant fog state change in Interactive Displays
[LSWCW-11295] Crash 11815
[LSWCW-9859] Blue Shadow Virus C - There is a glitch with the start animation and the end animations of the canister rolling from the vending machine
[ER-2957] Try new way of applying motion blur
[LSWCW-11838] Fix Enums
[LSWCW-12010] 360 - Front End - Crash/Hang - Crash during loading screen into front end
[LSWCW-11960] Need to be able to have a flag to turn off blending when using the teleport player flag
[GS-1621] Adding a break point in visual studio enters the editor
[LSWCW-11985] Manipulator Sometimes Puts Garbage in Mtx[3][3]
[GS-2765] Picking Code may select an object based only on its bounding sphere
[ER-2688] Clicking on a .nut file with the preview pane active in windows 7 crashes windows explorer
[LSWCW-11857] Parts - add a 'KillAllPartsWithBlindData(void*)' function...
[ER-3190] Get JAM to use correct library include directories when building in new "artist" configuration
[LSWCW-11127] Castle of Doom D - Anakin and Ahsoka script
[GS-2705] Crash in helper overloaded RemoveScene in EdSoundHelper
[GS-2763] Can't resize Deferred Light out or inner radius by drag select
[LSWCW-11190] Shadow of Malevolence_Intro Cutscene Issue. Wont run - error message displayed.
[LSWCW-1296] *CAT* Character Definition doesnt recognise change when Attachment is added or changed
[LSWCW-11848] Hidden Enemy B - Radio Icons and red lines glitch after clones have attacked a target
[LSWCW-10138] Hidden Enemy C - She should have the hearts above her head again for 3 hits.
[LSWCW-10131] Hidden Enemy C - After a set amount of time, she will come down the stairs to go to get her light saber.
[LSWCW-10132] Hidden Enemy C - Rather than the current system, we need to use the system from Grievous in Duel of the Droids (hearts above her head). The hearts should only appear once she's vulnerable. She should have 4 hearts total.
[LSWCW-10136] Hidden Enemy C - Remove blue force field around Ventress (not asked for)
[LSWCW-9994] Innocents of Ryloth - Make the droid popper blow up if it falls out of the locomote recovery area
[LSWCW-9251] HUB - Add deathzones to limit playfield for player (rod of death)
[LSWCW-9243] HUB - Add docking stations to the 'Venetor' and 'Invisible hand'.
[LSWCW-9244] HUB - Support animated docking enter/exit in docking module
[LSWCW-788] Camera: Camera swings to the right when tagging to a character which is behind you
[LSWCW-9990] Radio - If you die as a commander with radio-controlled troops, you shouldn't lose control
[LSWCW-8197] Shadow of Malevolence - There are still issues with frame rate
[LSWCW-7196] Force effect (Locomotes, Droid Lift ect) for Sith Characters needs to be Red not Blue
[LSWCW-7807] The Hidden Enemy - Section B - Implement krawlies system
[LSWCW-11230] Hidden Enemy C - Implement ventress jumping around tri droid animations
[LSWCW-11231] Hidden Enemy C - Implement new tri droid animations for it slamming with half a leg etc
[GS-2380] Change FrameworkSave::SaveSystemInitialise to use memory manager
[LSWCW-11788] Rescue Ayala & Bly (Clone) section - Horrible cut after the midtro
[LSWCW-11331] Legacy Of Terror - Section C Boss - Lightsabre zombies engage the player when they get in the area
[LSWCW-11830] CAT - I'm having to 'rebuild all below' every time I add an animation
[LSWCW-8267] Display Hearts and coins offset from the orb
[LSWCW-11701] TtShader not working in Maya after latest Toolchain update
[GS-2767] Asset Manager crashes if the project is CloneWars and you select any option on the role dropdown.
[LSWCW-11040] 360 - Destroy Malevolence - DestroyMalevolence_B - Crash/Hang - Game crashes when approaching the end of the stage (only when background-loading is enabled)
[LSWCW-11730] there are visibility issues on instanced obstacles (in this case they are part of a complex gizmo and are instances so that I can attach them to a special as ite base special is a dynamic object)
[LSWCW-11195] Wii LSV reported as being too dark on all levels
[LSWCW-9278] Integrate the Krawlies more with the editor to make it easier to setup
[LSWCW-11947] Real time lights not turning off. So 36 shadow maps being drawn
[LSWCW-10781] 360 - The Hidden Enemy - HiddenEnemy_D - Tech Hang - Ventress falls out of stage and dies
[LSWCW-10206] 360 - Gamewide - Process Failure - Grappling handles do not always work when player pulls them (requires switching character - sometimes player becomes stuck)
[LSWCW-11290] there seems to be only limited functionality in the small access editor
[LSWCW-11075] Castle of Doom A - Implement brawl AI
[LSWCW-10549] Don't let AI stand in the way of interactive puzzles
[LSWCW-11885] RDBodyController should use WakeUpIfNeeded()
[LSWCW-11617] Innocents of Ryloth B - Change the RTS section to play out as follows
[LSWCW-10983] Weapons Factory B - Final Snoozing Geonosian by door
[LSWCW-10999] Weapons Factory C - Add TX-20, B1 Droids and Geonosian
[LSWCW-6300] 360 - Ambush B - Crash/Hang - Game occasionally crashes if you kill one of your party with the silver lego boulders
[LSWCW-10201] 360 - Gamewide - Performance - Game stalls for a split-second when progressing through levels (possibly background loading related?)
[LSWCW-9729] 360/Wii - Destroy Malevolence B - Crash/Hang - Crash when running towards second torpedo dispenser
[LSWCW-5478] Ambush B - Crash when using Yoda to deflet incoming lazer fire
[LSWCW-5086] 360 - Destroy Malevolence - DestroyMalevolence_B - Characters - C3PO appears incorrect (only has one arm and his right leg sticks out to the side)
[TTANIM-104] Anti-aliased rendering without motion blur displays ghosting in the image
[LSWCW-7988] Lairofgrievous_c - Make gor work in freeplay
[LSWCW-11807] Innocents of Ryloth A - Unable to use pressure pads with Gutkurrs if you walk on them with the RTS walker first
[LSWCW-10720] Blue Shadow Virus B - You can lift yourself up on the platform to access the JEDI sabre cut to cut power. Should need another JEDI to do this.
[LSWCW-10755] hiddenenemy_d - Ventress can be pushed off the side of the tridroid and killed
[LSWCW-10718] Blue Shadow Virus B - Add a screen wipe when Obi jumps down hole.
[LSWCW-10306] Blue Shadow Virus A - When you destroy the LEGO tree stumps, the physics LEGO debris floats in mid air for a short while, it shouldn't do this and the debris should drop to the floor
[LC-231] Fix for assert in TerrainPlayer
[TTANIM-97] Attempt to reduce banding artefacts in accumulation motion blur
[LSWCW-7382] parenting a deferred light to special objects doesn't orientate
[LSWCW-11668] BRDF feedback
[LSWCW-11729] PIX'd texture convertor reduction broken on latest toolchain
[LSWCW-11670] material type feedback
[LSWCW-11754] Innocents of Ryloth B - The AAT should shoot at the player as it does in Ambush, but the player can't destroy the guns.
[LSWCW-10290] Jedi Crash A - Make rescued characters stand on ledge
[LSWCW-10286] Jedi Crash A - When on lower layer, need a heat shimmer / glow on the LAAT
[LSWCW-10287] Jedi Crash A - Dyno vehicle setup Consular-Class Cruiser (Republic Cruiser)
[LSWCW-10288] Jedi Crash A - LAAT needs to explode once it has landed and you have jumped off (see Chris S about turning the LAAT into physics debris, might need Keith to animate this (9h) if system is too complex)
[LSWCW-9484] Jedi Crash - Add 'hard turn' when hold stick in opposite direction of ship
[LSWCW-10700] Hidden Enemy C - Add Ventress popping out of the Tri-Droid!
[LSWCW-10639] Gungan General (Ground Assault) - Remove the non-pylon base orbs
[LSWCW-10321] Hidden Enemy D - Add the tridroid character in the correct animation and bind it to a special.  Make sure the ragdoll terrain works properly with regards to the players walking over it.
[LSWCW-10563] Hidden Enemy - Switch sock's when 2 players are in different rooms of HiddenEnemy_A
[LSWCW-11307] Gamewide - Wall grab/lightsabre slide ends too high
[LSWCW-11614] Innocents of Ryloth B - SFX weren't playing for the RTS stuff in general.
[LSWCW-9483] Jedi Crash - Remove auto-backflip for ships. (doubletap backflip only)
[LSWCW-8801] Hostage Crisis A - Vehicle specific flag to determine whether the player should jump out of the vehicle (to stop the player jumping out the vehicle), need to be able to snipe whilst sat in this vehicle as a driver and as a passenger
[LSWCW-10372] Blue Shadow Virus C - Add a max radius around the player that force blowups can be moved
[LSWCW-10726] Blue Shadow Virus C - Vindi Fight - VINDI shouldn't have RED force glow when he throws things at you, he's not a JEDI (obviously we should keep the Blue one when forcing back).
[LSWCW-10730] Blue Shadow Virus D - When the ground floor door opens at the end of the mini-cut, you should return as Obi, not Padme on the upper level.
[LSWCW-10745] Blue Shadow Virus - Once we know you have to tag, the tagged window should start flashing.
[LSWCW-10609] Rookies B - Screen wipe has a half second pause before transition.
[LSWCW-10744] Blue Shadow Virus - Throwing light sabers at shielded objects, is should bounce off and return, not go through it.
[LSWCW-9302] Rookies - Section A - Rishi Eel - Need AI who can use ropes, to use the ropes
[LSWCW-8559] Force Proton Torpedo pivot point (NOT ESSENTIAL FOR DEMO)
[LSWCW-8113] Mechanics - Droid Heads as Hats - Characters with helmets : clones etc
[LSWCW-8048] Duel of the Droids - Section B - Ahsoka Room - Using the quick force on the throw objects seems to destroy them instantly. (THIS IS A GENERAL ISSUE AND SHOULD NOT JUST BE HACKED IN FOR DUEL OF THE DROIDS)
[LSWCW-7967] Duel of the Droids - Section C - Flip weapon config when player is in vulture droid. The player can use rockets as primary weapon and aim them and lasers as the secondary weapon
[LSWCW-7970] Duel of the Droids - Section C - Tagging issues for R2 when on the balcony. If the player characters are below R2 then it's almost  impossible to tag to him on the balcony.
[LSWCW-7983] X button and B button on Jedi Target
[LSWCW-7966] Duel of the Droids - Section C - Vulture droids are hard to get onto, as they back off when you near them
[LSWCW-7854] Duel of the Droids - Section A - The place bomb animation appears broken when blending down  to idle
[LSWCW-7845] Rookies - Section B - Implement krawlies system
[LSWCW-7844] Rookies - Section B - Add in Gonks and automatic release and take over of the Gonks once you're on top of them
[LSWCW-7836] Rookies - Section A - Sword grappling from hands
[LSWCW-7832] Rookies - Section A - Rishi Eel Setup
[LSWCW-7774] Shadow of Malevolence - SFX for big explosions of hull exploding and ION cannon exploding are missing
[LSWCW-6697] Mechanics - JB Feedback - Magna droid Staff - We need to set sparks coming from the panel as its being charged. Where they emit from will most likely be determined by the design of the panel itself.
[LSWCW-6698] Mechanics - JB Feedback - Scar system - The sabres should draw thicker lines
[LSWCW-6664] Mechanics - JB Feedback - Clone access - Panel should do something when non Clones go over and not deactivate.
[LSWCW-6694] Mechanics - JB Feedback - Clone Chain-Gun - We need a pause at the end of the fire sequence to avoid the double bolts that happen when the player is firing standing still.
[LSWCW-6655] Mechanics - JB Feedback - The ends of the magna guards staff should glow like light sabres do. They should also have the correct SFX attached to them.
[LSWCW-6656] Mechanics - JB Feedback - Sabre Cut - There is no blend from standing into putting sabre into wall, the character just snaps into the animation of cutting.
[LSWCW-6524] Locamote changes : Lifting plugged objects
[LSWCW-6525] Locamote changes: Hitting a creation
[LSWCW-6653] Mechanics - JB Feedback - A particle should trigger once a pick-up is picked up. Similar to the ghost studs in Potter.
[LSWCW-6358] Grapple attach
[LSWCW-5658] GizSpellIts: BuildIt Behaviour
[LSWCW-11737] Asset manager CW data checkout
[ER-2480] Lego library web interface and Maya bridge
[LSWCW-9905] Radio Feedback
[LSWCW-8316] Duel Of Droids - Section B - Anakin Section - When anakin is running around in this section the camera seems to bob with his footsteps. This should not occur.
[LSWCW-8317] Duel Of Droids - Section B - Ahsoka Section - If the player throws a box at grievous when he has a box on his head already then he should take damage off the box thrown at him.
[LSWCW-8312] Duel Of Droids - Section A - When plugging a plug in/out and powering up an object a power up and Power down SFX should play.
[LSWCW-8311] Duel Of Droids - Section A - When placing ANY bomb to a panel the following events should occur
[LSWCW-8302] Duel Of Droids - All of the Jedi slam moves need a breakout frame to allow the player to break out  earlier.
[LSWCW-8304] Duel Of Droids - Studs should have blob shadows
[LSWCW-8305] Duel Of Droids - Friendly droids should be effected by Droid popper
[LSWCW-8269] Enemy thief!
[LSWCW-8274] Droid Poppers
[LSWCW-8252] Screen tag indicator
[LSWCW-8261] Boss Health icons
[LSWCW-8263] Duel of the Droids - Section B  - Ahsoka's Section - Put Boss icon over Grievous's head
[LSWCW-8249] Hints for tagging
[LSWCW-8237] Duel of the Droids - Section B  - Anakin's Section - The boss icon clips into the hearts below.
[LSWCW-8226] Duel of the Droids - Section A - Force field now play a sound but its not consistent and only plays sometimes.
[LSWCW-7957] Duel of the Droids - Section B - Anakins Room - B1 battle droid death special doesn't sync up right (Anakins move). The droid seem to slide into place and isn't working as it should. (Animation)
[LSWCW-7907] Shadow of Malevolence - Trigger the hints where they should be triggered
[LSWCW-7952] Duel of the Droids - Section A -	 As the player progresses through the first section they will notice that particles will no longer play.
[LSWCW-7754] Shadow of Malevolence - Too many bolts being drawn on large cannons? causing laser effect not to show
[LSWCW-7753] Shadow of Malevolence - Target area instead of turnaround splines
[LSWCW-11739] When creating a new link, link is not positioned on mouse pointer correctly until mouse is moved.
[LSWCW-11341] Legacy Of Terror - Section C Boss - Debris falling and camera shake become continuous
[LSWCW-10621] Charsys JAM files
[LSWCW-10014] Need to be able to instance (gizmos) dyno constraints
[ER-3185] Fix nurndr2bmp crash in test suite
[LSWCW-11741] First link created disappears
[LSWCW-10565] TTLights not visible in orthographic viewports in Maya
[LSWCW-11322] Legacy Of Terror - Section C Boss - Set up Luminara Character chained to barrier (suspended)
[LSWCW-11326] Legacy Of Terror - Section C Boss - Queen aiming egg sack (left and right)
[ER-3038] Add functionality to Autotest to report loaded scenes and report unused scenes
[LSWCW-11671] Histogram display....no graphs bars showing
[LSWCW-5117] looping obstacle (in flow) is not working correctly
[LSWCW-10407] Fix enums
[LSWCW-10599] Cannot re-link a broken link in GIT
[LSWCW-11619] CAT/IK - will crash after adding IK to Clone_TR57_Cannon_New
[LSWCW-11709] Feature request - ability to match object positions and rotations
[LSWCW-11690] Hiddenenemy_D - Can kill the tri droid by doing saber slams on it
[LSWCW-11710] Scene fails to export on Lightmap issue. If I remake lightmap sets maya crashes and deletes mb
[TTANIM-103] Alpha pass not tottaly white.
[LSWCW-11699] Remove the restriction in CAT of the "Blend In Time (Secs)" field being set to a maximum of 1.0
[LSWCW-10428] Smaller font drawn in screen space
[LSWCW-11704] Castle of Doom B - SFX NuError
[ER-3171] Export time checks that floating point textures are not used for diffuse normal specular map etc...
[LSWCW-11599] Innocents of Ryloth A - When the walker gets lifted in, stop the AI running backwards out of the way, or at least reduce it so they aren't hitting the walls. Currently they still get stuck on the walls.
[LSWCW-11693] Can't export with the latest toolchain - 2971877
[LSWCW-10198] Wii - Gamewide - Graphical - Characters weapons flash different colours
[LSWCW-11461] PS3 - Rookies - Rookies_A - Crash/Hang - Game displays a NuError message and crashes a moment after the placeholder cutscene begins
[LSWCW-8608] Lair of Grievous - Section C - Saber cut needs to trigger to use either X button or B button
[LSWCW-8609] Lair of Grievous - Section C - Characters can get caught under Gor, we need to push them out or kill them
[LSWCW-8605] Quick force should function as follows; if you use quick force when grievous is in front of the cone of attack it should hit him, targeting radius shouldn't be as manual targeting. If the plao target it from one side in the position where it first spawns.
[LSWCW-8587] Lair of Grievous - Section A - Homing missles should fire straight to begin with then 'seek' to their targets
[LSWCW-8364] Lairofgrievous_C - musicmanager.cpp assert on 360 during outro cutscene
[LSWCW-8503] Lairofgrievous_C - Level drops a few frames when locomotes are activated
[LSWCW-11351] Legacy Of Terror - Section D - We should have three checkpoints (not visible ones though). If the player dies, we reset them to the last checkpoint.
[LSWCW-11310] Legacy Of Terror - Section C - Minicut of zombies spawning in from main spawn tunnels 1 & 2
[LSWCW-11606] Innocents of Ryloth B - RTS cannons are currently firing two bullets at a time - needs reducing to one.
[GS-2234] Autotest output is sent to dynamic string with maximum 65k characters
[GS-2152] Console Manager - Would be nice if files open window was cleared when "Close All Files" is selected
[GS-1337] When running straight to level as net host NOS asserts active LED is not set
[GS-1338] NOS asserts when user logs into PSN during gameplay
[GS-1083] Add right click menu "Play" to page thumbnails on Page Importer, object picker etc
[GS-1084] Mark project as modified and allow undo after import
[GS-980] Page explorer thumbnails are wrong aspect ratio
[GS-1032] Add progress bar to GWiz save process
[GS-924] Add sound support to GWiz
[GS-971] Allow individual pages to be imported
[GS-922] Placeable and Bitmap properties should have a selection dialog like the object picker
[GS-923] Undo/redo does not function when setting/changing clip in a GUIMenuEntry
[GS-912] Some asserts in Nos.cpp no longer valid
[GS-921] PS3 session manager refactor to use Matching2
[GS-636] Auto fix up of dependencies in changing the name of a GUI object in GWiz
[GS-167] Animation Manager
[GS-44] Manipulators do not function correctly for other than top-level objects
[ER-759] Toolchain installer failed on XP32 machine
[ER-1064] Indy2 pause menu drawn by GWiz does not sort correctly with game HUD
[ER-40] It appears that render layer ordering is only correctly obeyed with an orthographic camera
[LSWCW-11639] Wii - Gamewide - Game will crash after the splash screen
[GS-2709] Change InitParts() to be memory-managed
[LSWCW-11613] Innocents of Ryloth B - Get the front two cannons to target the player, but fire less often than they currently do.
[LSWCW-11663] Innocents of Ryloth B - Override camera 'bump' on front cannons and central forcefield
[LSWCW-11440] Particle list claimed to be full when it's not.
[LEGOSYS-311] Using incorrect event manager
[LSWCW-11622] Copying and pasting particle holders isn't working properly
[ER-3169] Remove TTAM installation from toolchain installer
[LSWCW-11633] Verify registry is receiving correct events
[LSWCW-11632] Verify editor is receiving correct events
[LSWCW-10081] Light objects for Lightsabres in Cutscenes
[ER-3172] Fix bloom bug on Wii
[LSWCW-11437] LED light sync....game error crash
[LSWCW-10968] Rookies - Build its - Build-It's lack the speed blur effect (should be the same as Harry Potter)
[LSWCW-10970] Rookies - Coins don't pick up and move to the top of the screen properly sometimes.
[LSWCW-11035] Rookies B - The krawlys walk through all of the gold boxes and some of the level geometry
[LSWCW-10967] Rookies B - Don't throw the player off the Tibana droids until the fences have come up.
[LSWCW-10961] Rookies B - Krawlies should start from the back of the corridor - at the moment, they are on you when you drop out of the cut-scene.
[LSWCW-10960] Rookies A - Radial Impact effect of Rishie eels' head is sometimes not there
[LSWCW-10922] Rookies A - The TX-20 shouldn't be immune to attacks when he is playing his "put head back on animation". If the player damages him then he should drop hi head again.
[LSWCW-10751] Blue Shadow Virus - The gradual fade on Boss hearts is not great. They should either be faded out or full.
[LSWCW-10863] Ziip line decent
[LSWCW-10749] Blue Shadow Virus - Picking up objects to throw with force - they should be higher. They're too low (should be same as battle droids)
[LSWCW-10741] Blue Shadow Virus D - Vindi Fight in Hangar - Put some battle droids in the final section with the little droid (10). Potboiling in. When he's dead, no more spawn in.
[LSWCW-10746] Gamewide - Tagging effect seems to have gone missing between characters (might be because there are no lights in there yet?).
[LSWCW-10735] Blue Shadow Virus D - Vindi Fight in Hangar - VINDI should have 5 hit points (hearts). Every time you hit him he coughs and troops will fall in from above (only a maximum of 5 at any time in the level) (...more)
[LSWCW-10728] Blue Shadow Virus D - Grapple should have the proper grapple target on the ground (orange one).
[LSWCW-10724] Blue Shadow Virus C - Vindi Fight - When you hit VINDI, spawn in a few bad guys (mainly for player 2 to fight).
[LSWCW-10715] Blue Shadow Virus B - Outside Shields should be protecting the access area in the same way as they do on the rts levels.
[LSWCW-10707] Blue Shadow Virus A - You should be able to destroy the cameras with multiple hits of the light saber (as well as one super slam).
[LSWCW-10602] Rookies A - Troopers should cower when the rishi eel comes out. At the moment, they just stand there.
[LSWCW-10588] Rookies B - The Krawlies shouldn't be there already when you get there, they shouldn't start coming until the force field is activated.
[LSWCW-10578] Rookies A - The Rishi Eel should not show hearts if you can't hit him. At the moment theyre grey. Just shouldn't be there.
[LSWCW-10585] Rookies A - More impressive slam needed for the Rishieel (speak to Chris Stanforth). You should need to get away from it. At the moment, you can just stand there and wait. See GOR Boss attack
[LSWCW-10370] Blue Shadow Virus C - Fix the arc of the throw as it doesn't seem to aim at the centre of Vindi and is quite random in its trajectory
[LSWCW-10308] Blue Shadow Virus C - Anakin Section - You are not able to take out the red sheilded droideka's anymore with the explosive cannisters
[LSWCW-9797] Blue Shadow Virus A - Droid poppers should take out red shields.
[LSWCW-9316] Rookies - Section A - When the player has blown up all of the silver blow-ups on the platform they will notice that the collision is still present.
[LSWCW-8509] Duel Of Droids - Section C - bug with time-scaling...
[LSWCW-8422] Duel Of Droids - Section C - R2 can now Zap Goldie and knock him unconscious at this point he can then drive around him
[LSWCW-8379] Sabre cutting issue
[LSWCW-8334] Duel Of Droids - Section C - There appears to be a weird speeded up animation glitch again with build it/ spell its
[LSWCW-8326] Duel Of Droids - Section C - The proton torpedoes should function as follows :
[LSWCW-8327] Duel Of Droids - Section C - Make sure Goldie has a boss health display.
[LSWCW-11629] Verify audio is receiving correct events
[LSWCW-11615] Innocents of Ryloth B - Problem with the silver cannons not always taking hits (bug already in with CHRIS P??)
[LSWCW-11616] Innocents of Ryloth B - Give the silver cannons less hit points in this level only - should only take around 3 hits from a cannon to destroy
[LSWCW-11626] Verify AI is receiving correct events
[TTANIM-61] Add occlusion darkness setting
[LSWCW-11609] Innocents of Ryloth B - Stop the cannon drivers from respawning when they are killed. Nothing should ever attempt to get back in these cannons.
[LSWCW-2307] RTS Effects Stuff - Foot IK for the ATTE needs to cope with full 3d fix up as well as tilting of the foot, this is to allow the ATTE to turn slightly, whilst keeping the feet firmly planted in position.
[LSWCW-10632] wxinterface JAM files
[LEGOSYS-323] Crash in LoadGizFlow()  loading the credits levels
[ER-3152] Cubemap capture not working properly in LEDed
[LSWCW-11289] instanced blowups attached to dyno objects can't be destroyed by hitting but can be shot - only on some specials
[LSWCW-10883] Forced Blend from 0.0 to 1.0
[LSWCW-10333] BlendToHorizontal
[LSWCW-11176] Forced split mode - auto correct orientation
[LSWCW-11063] PS3 - HUB - Resolute - CWHub - Crash/Hang - Game crashes when attempting to load into levels from the HUB (using Holo-table or Game Options)
[LSWCW-10815] 360 - Defenders of the Peace - DefendersOfThePeace - Crash/Hang - Game will crash when characters spawn into stage under certain circumstances
[LSWCW-10183] Clone Wars - make task-list for getting Customiser working in Clone Wars...
[LSWCW-11051] Ambush_IntroB2 Cutscene Issue. Highlights on characters bleach out. Section of floor black.
[LSWCW-3348] [Feature] Ventress needs a second lightsaber for her left hand, and the ability to turn it off.
[LSWCW-6288] [Feature] make locomote puzzles break up when hit by sword/bolts
[LSWCW-366] Light Sabres : VFX Needed as sabre powers up, and special should trigger on third hit
[LSWCW-10315] Make green outer circle thinner or yellow circle thicker with a glow on the split screen orb when pressing Y button
[LSWCW-10842] Innocents of Ryloth A - Big Silver Flag - The problem we've got is that you're able to destroy things flagged to be big silver (flagged as "Heavy Bolt Damage Only") with a bazooka, when it should only be weapons that fire a 'heavy_bolt' flagged bolt
[LSWCW-11299] Memory manager changes
[TTANIM-88] Any TTshader set to 'Textured' in the baked lighting tab is being changed to 'old LSV' when the scene is saved
[TTANIM-91] unexpected shadows in one of our scenes
[LSWCW-10377] Sniper Rifle Code - Draw the usual target-icon over the targeted character (see image).
[LSWCW-9454] PC- Missing parts effect when re-loading to builder level
[LSWCW-11367] Wii - Front End - Crash/Hang - NuError messages present followed by crash when attempting to load into Front End
[LSWCW-11174] Make NuTexAnimProgReadCFG() & NuTexAnimProgReadScript() & NuTexCreateFramebufferCopy() memory-managed...
[ER-3170] Need to make Ran file export check relevent directories for hgo files!
[TTANIM-54] Stand Alone LedEd crashes when run.
[LSWCW-10677] Merge code from Harry to allow characters to shoot when stood on vehicles
[LSWCW-11249] Level transition crash (no WORLD->SoundManager) - need a global sound manager
[GS-2378] Change DebrisSetup() and DebrisAddTexturePage() to be memory-managed
[LSWCW-7627] Lightmapper to work with platform export control on LOD node.
[LSWCW-10679] instanced LODs not working the correctly on Wii (fine on NG!!)
[LSWCW-9962] GameObject needs to play death anim, if death anim found for character
[LSWCW-11246] Flow code missing NUCLASS deines...
[LSWCW-11247] More classes missing NUCLASS macro
[LSWCW-11250] Yet more classes missing the NUCLASS macro.
[LSWCW-11251] More classes missing NUCLASS macro
[LSWCW-11245] EdSceneHelper missing NUCLASS define
[LSWCW-11244] LevelEditor is missing NUCLASS define
[LSWCW-11252] Classes missing NUCLASS macro
[LSWCW-11236] Remove DynoSdk memory manager
[LSWCW-11204] "Lit" option not working on particles.
[ER-3156] Add TTAM to the DevEnv manager
[LSWCW-11273] HostageCrisis_A - The AI character will sometimes wander off after tagging to the other character on the cadbane_speeder
[LSWCW-9215] Orb texture jitter during transition
[ER-3124] Splitscreen Orb - 2nd player drop in - Orb should grow to halfway and then compensate for splitscreen location
[LOTR-613] Getting Assert "Cannot change the resource context if already loaded" on loading characters that share AnimSet.
[LSWCW-9127] The Hidden Enemy - Section C - Need animation of 3rd tri-droid leg slamming the players if within range of it
[LSWCW-10129] Hidden Enemy C - After Ventress takes a hit and recovers, she should force jump up to the top of the stairs.
[LSWCW-10139] Hidden Enemy C - After the first hit, she should jump onto the steps on the left, when she's hit for a second time she should jump onto the steps on the right.
[LSWCW-10875] bool Placeable::IsAnimationComplete(bool checkChildNodesToo) is not returning true on Finishing an Anim
[ER-3166] Portal switch broke.
[LSWCW-11279] LED - Outline hierarchy is in the wrong order
[LSWCW-10186] Extend Krawly Grid system to store a list of interacts per grid box.
[LSWCW-11043] Clone Wars - sniper-rifle characters shouldn't draw bad (red) targets...
[LSWCW-11242] TARGET_ARRAY_DATA is missing NUCLASS/NUSTRUCT macro
[LSWCW-10614] Special that has ttGame visible animated to off is visible
[LSWCW-10649] selecting render tech shelf gives this error in 2009
[LSWCW-11206] if elseif statements failing in scriptprocessor line 145
[LHP-9735] Small objects bounce off water
[LHP-21690] Wii shine/specular light seems to be fixed to coming from below
[LHP-21911] Rendering goes very strange in Y3QuidditchTT
[LHP-16343] Check the stats with networked debris.
[LSWCW-528] timeline controls
[GS-2667] Audio crash (PS3)
[LSWCW-11170] Magnadroid panel crashing
[LHP-23661] Background art is flickering in cutscene - Y4_DragonFight_MidtroB
[ER-3161] Make TTAM build using JAM
[LSWCW-10675] PS3 - Gamewide - Areas not loading in via Game Options
[LSWCW-7903] Can we provide GEOM names in the feedback window for errors with objects with too mant verts
[LSWCW-11028] Crash 353
[LSWCW-11061] 360 - Gamewide - Audio - All cutscene audio, background music and ambient sound effects are not present
[LSWCW-10471] Get initial ArchEnemy support in
[LSWCW-7164] Ground Assault - Buildings - 6;	Optionally we could have a minifig whose job is to run around the control panels, this would also give a means to restart any shields that get turned off, the minifig would generate from the central orbs power line.
[GS-2698] Ragdoll code overflowing the stack...
[TTANIM-37] UV warp on Characters eye.
[ER-3157] Fix missing entries in memory logs for things like arrays, etc.
[ER-3097] NuMemCpy trashes memory if negative length passed in
[LSWCW-6317] The ability to control a dyno between Kinematic and Dynamic on a per animation basis
[GS-2597] On demand SVN update
[GS-849] EdObjectStore to take context as params
[LSWCW-4349] 360 - Ambush - Ambush_B - Crash/Hang - Process Failure - After Status Screen, the player receives an unskippable error message
[LSWCW-10508] hat system - have the ability to limit the number of hats that can spawn
[LSWCW-9614] LED - Crahses if you create/delete anything or change any parameter on existing things
[LSWCW-10762] LED - moving edmesh vert makes it pop to 100's of units from where it started
[ER-3159] Use SVN API for "add" operations in TTAM
[LSWCW-5803] Change ArmIk to Targeting (notIk) to solve moody turret pain.
[LSWCW-146] stopping anims
[GS-2668] Selecting WII (and only WII) in the platform section of the properties dialog causes the lights to get deleted.
[LSWCW-10630] Support JAM files
[LSWCW-10365] Krawlies - Make them behave in the new triangular formation better
[LSWCW-9779] Ground Assault - Gungan General - The pirate ships are indestructable, ( in that they are never sestroyed, you can still damage them to dislodge the driver ), and always there ( suggest we make their vehicle generators invisible, like the speeder ones )
[LSWCW-10530] Innocents of Ryloth B - Make An invisible vehicle generator, which spawns a special aat than never truly dies and patrols around the fake obelisk
[LSWCW-7869] Duel of the Droids - Section C - The vulture droids keep thier heads on if the player is interupted when cutting the head off
[LSWCW-9328] Rookies - Section B - Chain Gun Section - The Krawly system droids should move in formation out of the C99-79 ship.
[ER-3154] Correct wrong SVN repository names in pre-commit hook data file
[LSWCW-10877] DynoVehicles need a way to disable driver control even if an AI/Player is still riding the vehicle.
[LSWCW-8562] Grapple Hints
[LSWCW-8329] Duel Of Droids - Section C - If the player jumps only the vulture droid and cuts its head off it takes a while for the Y button prompt to become active. Often the player has to walk away then return to the vulture droid to receive the prompt.
[LSWCW-8454] Duel Of Droids - Section C - The vulture droids head stays attached after the animation of cutting it off plays. Apparently we need a dynamic animation to be used here that Chris H has not yet supported
[LSWCW-8318] Duel Of Droids - Section B - Ahsoka Section - When Grievous plays the " I have a box on my head animation" his light sabres should not pass through his body.
[LSWCW-8061] Duel of the Droids - Section A - (WISH LIST) If we get the gold droid destroying gold lego boxes in and its easy to do, then we should add a few gold boxes around section A...
[LSWCW-6266] Bouncing bomb
[LSWCW-6339] GizSpellIts: BuildIt Behaviour - build-it mode needs to accelerate the longer it's played for
[LSWCW-5916] GizSpellIts: BuildIt Behaviour - problems going from build-it to spell-it mode...
[LSWCW-6119] GizSpellIts: BuildIt Behaviour - ensure safe-area always big enough to fit pieces into...
[ER-2669] Expose a non-VARIPTR variant of NuGScnRead
[LSWCW-3801] What can be done to remove unnecessary tranform geoms
[LSWCW-10900] Alpha sorting . sniper scope fix
[LSWCW-10500] Random Volume not working
[ER-3140] SVN commits from TTAM ought to use SVN API
[LSWCW-10620] Camera Splitscreen JAM files
[ER-3148] Get PSP2 building in JAM
[LSWCW-10545] Make RagDolls Support Loweer LODs
[TTANIM-14] Add 16:9 Action Safe and Title Safe area markers
[LSWCW-10881] 360 - Rookies - Rookies_A - Crash/Hang - Game displays unskippable NuError message when attempting to load this stage - nutex_gen.h (250)
[TTANIM-96] Bounding box (wire frame) in renders
[LSWCW-10379] Crash 6388
[LSWCW-7835] Rookies - Section A - Droid head access, to put helmet on head
[LSWCW-7764] Shadow of Malevolence - Put some death terrain along the front edges of the ship on both levels
[LSWCW-7760] Shadow of Malevolence - Make purple arrow bigger and brighter, needs to be more noticeable
[LSWCW-7759] Shadow of Malevolence - Tidy up changing layers and the bouncing off the geometry inside the hull to prevent the ship passing through and chucking the player out of the ship, need something to deal with this
[LSWCW-7756] Shadow of Malevolence - When you have collected the photons, add a B button next to the targets, if the target is acquired
[LSWCW-7755] Shadow of Malevolence - Clamp the ship so you cannot push it around
[LSWCW-7752] Shadow of Malevolence - If within radius of a landing pad and you're on the right layer for the landing pad, add hint for landing pad
[LSWCW-7751] Shadow of Malevolence - Spawn in some bad guys when on foot, SBD's with rocket arms
[LSWCW-7161] Mechanics - JB Feedback - Sabre throw - The aim mode should work exactly like the target mode for guns in how it moves the screen at the edges. (See Jimmy)
[LSWCW-7077] Locamote wire issues
[LSWCW-6689] Mechanics - JB Feedback - Push Block - We need to be able to use the force push diagonally on push blocks. At the moment its only possible to move things up down left right.
[LSWCW-6687] Mechanics - JB Feedback - Blaster - Some times the bolts get stuck inside the silver lego when the player fires at it at point blank range and ping around the collision they should always deflect from silver lego and not do this.
[LSWCW-6673] Mechanics - JB Feedback - Locamote (brick to brick type) - The targeting for all force objects seems off. The player never seems to target the nears items within their line of sight. We need to fix this as it makes picking up locamotes really difficult.
[LSWCW-6672] Mechanics - JB Feedback - Sabre throw - The Line of sight check on the blow-ups didn't seem to work I could target things behind geometry when in aim mode
[LSWCW-6671] Mechanics - JB Feedback - Grapple switches - At the moment the switches don't always trigger when they should. They sometimes trigger when the player is at an awkward angle to the grapple.
[LSWCW-6669] Mechanics - JB Feedback - Build-it/Spell it - If the player builds or uses the force to create an object then the animation will speed up as the player nears the end.
[LSWCW-6660] Mechanics - JB Feedback - Sabre Cut - The glow left by the light sabre as it cuts should be bright white near start then fade to orange then red as a trail is left behind. After the red should be a black burn mark where the player has cut.
[LSWCW-6658] Mechanics - JB Feedback - Sabre Cut - Sound should play all of the time the sabre is in the wall not just when the player is cutting
[LSWCW-5718] Add LOD support to ik sys, may require a move to joint ID's
[LSWCW-10408] CharInst Character does not create RagDoll if far away
[LSWCW-9440] Crash on restarting Innocence of Ryloth on module code.
[LSWCW-10869] Clone Panels not outputting correctly
[LSWCW-10374] Sniper Rifle Code - Reticule should have a target-icon drawn around it like the usual targetting icon - but with only the 'spokes' on the outside (see mock-up)
[LSWCW-4940] Destroy Malevolence - Section B - Reactor Room - Fix Proton Invisible Special and respawn boundary
[LSWCW-4685] E3 Wish List - Grenade Targetting
[LSWCW-3769] Mechanics - Force throw object/droid's Targeting
[LSWCW-2647] Sabre Cutting
[LSWCW-2387] Malevolence JB Feedback - Code - Section A - Put a target on sabre throw objects (crosshair) and add a hint, "Press X button to throw light sabre at certain objects"
[LSWCW-2374] Malevolence JB Feedback - Code/Animation - Section A - Sort out the characters blocking and defecting droid bullets
[LSWCW-190] Dark Force
[LSWCW-184] Radio
[LSWCW-10623] CoreObjects JAM file
[LSWCW-10871] Need a Find function in LevelContainerList that returns only placeables
[LSWCW-191] Push Block
[LSWCW-10830] 360 - Rookies A - Crash/Hang - NuError (unskippable) displayed if player jumps from grapple point of crane built in first area
[LSWCW-1472] Droid Rules
[GS-2669] Cannot rotate objects around a pivot point
[LSWCW-10547] Crash on GSc based animation code on loading
[LSWCW-10373] Sniper Rifle Code - Reticule needs to be circular
[ER-3146] Implement SPU debris
[LSWCW-10629] Network JAM files
[TTANIM-83] Vert Not working with Blend.
[TTANIM-85] Apply asset management rules to HGO exports
[LSWCW-10681] Tridroid gun bolts sometimes colliding against ragdolls behind them via a sphere cast
[LSWCW-10848] LED wont save out changes to the lighitng.LED file
[LSWCW-10784] The rotation of a Particle emitter instance does not match it's original.
[GS-2663] Rotation manipulator is broken
[LSWCW-10484] Need ability for Force throwable giz items to be already in the world and thrown from their current location rather than being spawned in the character's hand
[LSWCW-10844] AI Script: Using new "Wander" command causes crash on riding an AI creature
[ER-3145] Add ability to delete files from the commit-list window
[LSWCW-10175] nus won't convert on latest experimantal toolchain
[LSWCW-10780] pushblocks don't complete when forced
[LSWCW-10770] Draw 3D sound is broken
[LSWCW-10441] Innocents of Ryloth A - Gutkurrs - Possibly too aggressive
[GS-2678] Allow manual-adjustment of the scale manipulator's movement
[GS-2673] Mnaipulator toolbar-radio-set not being updated when manipulator changes
[ER-3144] 'TT Animation Mode' should always be on for TTAnimation toolchain (Cutscene/SRC file export)
[GS-2677] Stand alone leded camera moves in wrong direction with dpad
[LSWCW-10786] 360 - Gamewide - Graphical - Transition Orb appears to whirl around in a boomerang style when player uses it to switch characters
[TTANIM-90] request for changing the way the exporter handles finding uncompressed textures in the nut folders
[LSWCW-10195] Add an end_frame option to the set_message option in cut scenes
[LSWCW-8524] Duel of the Droids - Proton torpedoes - If the player gets out of a ship and is trailing some proton torpedoes behind them then the proton torpedoes should disapate playing a particle as they do so.
[LSWCW-8525] Duel of the Droids - Force proton torpedoes - If the player stops using the force on a proton torpedo and does not have a valid target then the torpedo should just be fired in what ever direction the player was facing. Much like the droid throw works.
[LSWCW-9023] When placing a locator in the scene I get the following crash
[TTANIM-68] Animations are jumping in LEDed
[LSWCW-10653] 360 - Defenders of the Peace - Process Failure - Player spawned out of gameworld following minicut showing AT-RT walkers being dropped
[LSWCW-10797] 360 - Destroy Malevolence A - Crash/Hang - Blue bar crash one crane is built
[LSWCW-10776] BRDF convertor error
[LSWCW-10615] CAT:  "U" key bug triggers "cant create instance object" error message
[LSWCW-10626] edtools JAM file
[LSWCW-10475] Investigate the scene object crash that sometimes occurs when generating lots of different coloured radio pulses on defendersOfThePeace
[LSWCW-10575] Circular Render To Texture
[LSWCW-10633] cutscene JAM files
[LSWCW-10449] LED animating lights stopped working in destroy malevolence A
[LSWCW-10094] Make pushblock instances rotatable.
[LSWCW-10430] Duel of the Droids - Section B - Gold SBD can't destroy crate (wrong position)
[LSWCW-10666] GroundCrackAttackBend can't cope with the terrain in Rookies_A
[LSWCW-10477] Ground Assault - FixUp Gungan General B, so we can create an appropriate tracking list
[GS-2670] Selecting multiple objects doesn't put locator in the average-pos
[LSWCW-10760] Ground Assault - Auto-navmesh needs simplifying
[LSWCW-10177] Crash when loading into Rookies_A
[LSWCW-9120] The Hidden Enemy - Section C - Jedi catch the force throw objects and use them as locomotes to create LEGO plugs to build the steps to get out of the pit they are in
[LEGOSYS-314] Add Joints to Animsets
[LSWCW-10335] 360 - Duel of the Droids B - Tech Hang - No Jedi point present in the Ashoka room
[LEGOSYS-312] Remove ILegoEventListener
[ER-3143] Fix fog
[LSWCW-10641] 360 - Gamewide - Audio - On some levels, background music is very quiet and sound effects seems far too loud (distorting slightly)
[LSWCW-10466] TT Single Anim Group doesn't currently auto play anims from the same Gscene
[LSWCW-10179] reinstate 'use baseplate rotation' flag code in locomotes
[LSWCW-10540] Platform export control has lost an option
[LSWCW-10617] AI JAM files
[LSWCW-8615] Ground Assault - Coins on packs deserting,
[LSWCW-10663] Error creating reverb instance...
[LSWCW-10619] Audio JAM files
[LSWCW-10548] Maya - ConstraintNode always be parented under BodyA.
[GS-2659] Assert on Closing the editor
[LSWCW-7521] Space Waves - Stop the ship turning back after you've been turned round by hitting the side unless the user changes direction
[LSWCW-7365] Space Waves - Spacewave Mission HUD render hooks for 'start', 'complete', 'fail' mission
[LSWCW-7366] Space Waves - Mission HUD status rendering. e.g: killcount, score
[LSWCW-7363] Space Waves - mission start when shooting/damaging spacewave baddy
[LSWCW-7364] Space Waves - basic spacewave mission framework for testing - mission start, mission complete &  mission fail
[LSWCW-7361] Space Waves - spacewave example missions:kill x baddies
[LSWCW-7362] Space Waves - spacewave example missions:score x points
[LSWCW-7358] Space Waves - score points when shooting spacewave baddy + scripting
[LSWCW-7359] Space Waves - edit locatorsets for waves.
[LSWCW-7360] Space Waves - editor locatorsets for fx.(lasers, background ships)
[LSWCW-7355] Space Waves - script some test waves using placeholder vehicles
[LSWCW-7356] Space Waves - support spacewave script filtering
[LSWCW-7357] Space Waves - generate stats for total spacewave kill counts
[LSWCW-7353] Space Waves - Set up TestHub2 with all required scripts and datafiles
[LSWCW-7354] Space Waves - script some test waves using placeholder vehicles
[LSWCW-6715] Space Waves - Wave scoring & stat tracking
[GS-2664] Zooming camera in LED sometimes jumps the zoom
[LHP-143] Sp SFX doesn't load the when exiting the Sp Sfx editor
[GS-2665] Can't pick locators
[LSWCW-6758] Need to make a plan for removal of old PinnerDynamics::Read/Write functions
[GS-2634] Make pivot pos global
[LSWCW-10526] Innocents of Ryloth B - Fix the cannons being able to destroy the silver cannons
[LSWCW-10527] Innocents of Ryloth B - Turn the obelisk by the villagers to a fake-obelisk
[LSWCW-10528] Innocents of Ryloth B - Make the shield projector directly linked to the fake-obelisk
[LSWCW-10470] Fix up InnocentsOfRyloth_B - Arena, so we can generate a tracking list
[LSWCW-8619] Ground Assault - Should be able to recall the ltrt's without waiting for them all to be dead ( blow up remaining ones ) ( and spider droids )
[LSWCW-8591] Ground Assault - Improve radial menu
[LSWCW-8589] Ground Assault - Make the level end by destroying the defoliator
[LSWCW-8549] Ground Assault - Crash occurred destroying enemy Air support as an AAT was being redeployed there
[LSWCW-8560] Ground Assault - Make the speeder autofire the same speed as rapid tapping
[LSWCW-8528] Ground Assault - Cannons - they target the plants dotted around the base, which makes them appear to point into the ground
[LSWCW-8546] Ground Assault - To make the players more visible, we need to implement horizontal and vertical lines, for each player, which intersect at the players position, the lines should be colour coordinated ( blue, green )
[LSWCW-8449] Ground Assault - Defenders of the Peace - Crash occurs "Going on an AAT rampage!"
[LSWCW-8456] Ground Assault - Crash occurs destroying enemy cannon after the driver has been shot out and got back in
[LSWCW-8492] Ground Assault - Crash caused by being a jedi who is controlling troops, targeting another enemy pack ( boomerang cursor on it ), as that pack is destroyed ( easy to do in coop )
[LSWCW-2874] Get the Star wars style screen wipe system in
[LSWCW-6325] texture dimensions in NXG/NGC html files dont match the resizing being done by the convertors.
[TTANIM-82] Apply asset management rules to Maya textures
[LSWCW-10336] Cutscene_Characters.txt does not list characters that are not loaded.
[LSWCW-10070] No collision on the train platforms in Destroy Malevolence A
[LSWCW-10338] character "character name" cutscene doesn't work in the level.txt file any more
[LSWCW-10562] "wall_jump" terrain (type 3) does not work on Jedi Crash level...
[LSWCW-10485] Script: Retreat
[LSWCW-10088] Ground Assault - Change radio icons to in game gfx
[LSWCW-9778] Ground Assault - Gungan General - The tower bases need to have the obelisk base rings around them
[LSWCW-10486] Sniper guns don't play the directional shoot anims
[TTANIM-81] Wrong aspect ratio in LEDed causing squashed renders
[ER-3138] Add option to send NuFeedback messages to stdout
[LSWCW-10367] BlowUps send events to game code with a blowup is triggered, reset, etc.
[LSWCW-10461] 360 - Hub - NuError nufile_gen.cpp occurs loading into CWHub
[LSWCW-10483] 360 - Rookies - Rookies_A - Tech Hang - Process Failure - Player is unable to shoot the giant worm for a third time (has no effect)
[LSWCW-10504] CAT - crashes when reconverting
[LSWCW-8978] Add gameobject physics rope chain restriction of game objects
[LP-423] 360 - PORT ROYAL B - Unskippable allocation block error around second cell area
[LSWCW-10342] Abrupt music volume fade between quiet and action
[LSWCW-9715] Ventress' lightsabres do not appear at the appropriate points when anims are played and "snap" on
[LSWCW-9936] Rookies B - Implement Krawly creatures correctly (see Jimmy)
[LSWCW-9931] Rookies B - If the player whip attaches to the whip door then pulls back the door should stay up, as per design. Currently the player can only achieve this by attaching and tagging away from the attached character who in turn opens the door.
[LSWCW-9933] Rookies B - Once the player reaches X distance away from the grapple switch then if they have left a party member attached the party member should disengage the switch and re join the party
[LSWCW-9929] Rookies B - We need to have a context animation play when the commando droid loses its sword to call out the event better.
[LSWCW-9924] Rookies A - When using the Zip attach points the player should see the rope fire from the gun and attach.
[LSWCW-9925] Rookies A - The health icon on the Eel needs to be consistent with the new health meters as seen in Duel of the droids.
[LSWCW-9912] Rookies A - If the player hits the object next  to the gold then the gold will glow, this shouldn't occur
[LSWCW-9993] Innocents of Ryloth - Add a delay to the droidpopper when the locomote gets turned off
[LSWCW-9970] Innocents of Ryloth - Change fly in direction of the ATAP
[LSWCW-9966] Innocents of Ryloth - The Y prompt to get in the ATAP needs to be kept on screen - currently it's too high to see.
[LSWCW-9963] Innocents of Ryloth - Droidekas are hopping on the spot a lot - possibly due to terrain issues?
[LSWCW-7326] Jedi Crash - We need to remove the turn around splines that are behind the venator ships and instead use the damage volumes to control where the player goes.
[LSWCW-9102] Editor - Error occurs when trying to enter the editor in GrievousIntrigue_B (works if you turn split screen off)
[LSWCW-9191] Force catch vials in the Vindi boss fight and throw them back
[LSWCW-8775] Ground Assault - Pad - pad will always draw when you are within the base, choose the closest octant ( assuming 3 pads arn't built ), b button and building only if on foot and on the pad itself
[LSWCW-8774] Ground Assault - Shield - Change the shield functionality to force dismount the driver of a vehicle, ( allow the vehicle in until the player is within the shield, force dsmount and push out the vehicle )
[LSWCW-8725] Ground Assault - Change over to using the avoidance, rather than navmesh zones
[LSWCW-239] Grapple Functions: Grapple Swing
[LSWCW-240] Grapple Functions: Zip Line Attach (Winch)
[LSWCW-8519] Duel of the Droids - Make Goldie fire random lightning out around the level.
[LSWCW-8642] Defenders of the Peace - Speeder rotates with no driver towards player
[LSWCW-8499] Grapple Hints - Can we add a hint to inform the player on how to use grapples with a clone.
[LSWCW-8512] Duel of the Droids - Section C - Make Goldies Boss Icon flash when you are not near him.
[LSWCW-7029] Duel of the Droids - Rex: doesn't fire a bolts out of each pistol. Two shots emanate out of one pistol (this may be a joint code operation)
[LSWCW-6993] Duel of the Droids - Section C - The spell-it for the ship is not working correctly.
[LSWCW-6970] Duel of the Droids - Section B - The rules for the gold B2 are that he should heat up exactly like gold lego and glow the same. The player should also NOT be allowed to use the force on a Gold B2
[LSWCW-9871] Blue Shadow Virus C - All droids should have a red shield that only a throw-able can destroy.
[LSWCW-9169] Blue Shadow Virus D - Bomb droid battle
[LSWCW-9166] Blue Shadow Virus D - Vindi Boss stage 1
[LSWCW-9167] Blue Shadow Virus D - Random rustling bushes
[LSWCW-9158] Blue Shadow Virus C - Mini-cut of Vindi pulling the lever and when he pulls the lever it switches on the electrical charges
[LSWCW-9152] Blue Shadow Virus B - Setup dual force
[LSWCW-9146] Blue Shadow Virus B - Force split at the end of this section
[LSWCW-9143] Blue Shadow Virus A - Fix the sinking sand
[LSWCW-3727] Blue Shadow Virus - Section B - Implement the area
[LSWCW-3726] Blue Shadow Virus - Section A - Implement the area
[LSWCW-2697] Blue Shadow Virus - Section B - A.I for Enemies
[LSWCW-2696] Blue Shadow Virus - Section B - Nav Mesh
[LSWCW-10341] 360 - HUB - Game Crashes a second after loading into CWHUB
[TTANIM-74] Transparent objects do not write to the depth buffer when deferred lighting is used
[LSWCW-9718] HostageCrisis_A Stop Speeder Shooting
[LSWCW-10328] grevious intregue b the orb grow to full screen asserts on level complete
[GS-2633] Make Placeables know if they are instances
[LSWCW-10362] 360 - Ambush - Ambush_B - Tech Hang - A.I. - Computer-controlled characters stop following the player (unable to defeat final enemy tank)
[TTANIM-73] Investigate unexpected alpha values in cutscene render output
[LSWCW-10312] Changes to lights in Hub seem not to be saved.
[LSWCW-10409] Not plugged Flag not working correct in Blue Shadow B - Break Floor Puzzle
[TTANIM-77] LEDed is showing and playing 1030 frames on every animation
[LSWCW-8446] 360 - Defenders of the Peace - Process Failure - If the player self-destructs a vehicle depot whilst redeploying, the radio wave audio and visual effects will remain
[LSWCW-10106] 360 - Gamewide - Process Failure / Collision - Player will destroy the collision for the "interactive" (eg the Coral wall in ambush A, the shields and lifts in duel) objects if they jedi slam
[LSWCW-8840] PS3 - Castle of Doom - Process Failure - Skipable NuError shown during the intro
[LSWCW-9688] 360 - Defenders of the Peace - Crash/Hang - Unskippable NuError shown if the player drives an AT-RT into the droid shield
[LSWCW-10364] 360 - Gamewide - Tech Hang - Rex cannot grapple, he gets his radio out
[LSWCW-10343] default lighting broke??
[LSWCW-10318] Clone Wars - allow a CharInst to be created without a ragdoll...
[LSWCW-10278] Lairofgrievous_C - if the player tags out when grapple attached, the game will assert with array overflow error
[LSWCW-9985] Ground Assault - When Strafing, shoot a laser beam to the target to improve the players association between the objects
[ER-1249] Follow up LEGO material improvements
[LSWCW-8726] Ground Assault - Fix bug with krawlies occasionally geting a 'random' target
[LSWCW-10347] 360 - Lair Of Grievous - LairOfGrievous_A - Crash/Hang - Game crashes if the player immediately switches to Commander Fil and controls Clone Troopers
[LSWCW-9263] Fixed bug where ragdoll was not created on first frame because character was in not in Top LOD
[LSWCW-7070] Can not see Ragdoll in CAT tool despite turning on the Ragdoll option
[LSWCW-10277] Streaming track time get function
[LC-135] LOZ FEEDBACK - You should be able to coast for longer with no throttle
[LC-15] Code build error fixes
[LC-13] Force LEGO City to use Harry's frontend menu for the time being.
[LC-12] Removing compiler warnings
[LC-10] Create LEGO City version of the code base
[LSWCW-9786] Allow the scripts to specify the speed of movement
[LSWCW-8689] Innocents of Ryloth A - Gutkurrs need to be implemented properly when character is ready - attacking as designed and ejecting the player when they are placed on a pad, then eating from the trough.
[LSWCW-10231] NavMeshes not Generating in Debug.
[LSWCW-2083] PIX texture capture memory limit
[GS-2630] Instanced PlaceableGroups fail to be fully rebuilt on restart
[GS-2631] Changes to a master PlaceableGroup create 2 copies of each instance
[LSWCW-9610] Innocents of Ryloth A - Camera offset of the vehicle generator needs attention
[LSWCW-10272] Fix broken pLegoSpecila->EvalAnim() function
[LSWCW-9776] Ground Assault - Defenders of the Peace - Disable generating on cannon drivers ( for the clones ), until the midtro has played
[LSWCW-9125] The Hidden Enemy - Section C - Need to put tri-droid character into section D and bind it to a special as the background scrolls the building to simulate the falling
[LSWCW-9126] The Hidden Enemy - Section C - Need the tri-droid in the correct same pose as currently exists
[LSWCW-9769] Ground Assault - Menu - We need to fully implement the new vehicle/troop colours to coincide with the menu colours
[LSWCW-9560] B2 Droid searching anims - there's a glitch between the animations
[LSWCW-3699] Stop files loading on foreground thread...
[LSWCW-10165] fog rendering outside of volume defined in LED
[LSWCW-9682] y+ viewport clipping meshes when trying to work with portals
[LSWCW-10022] selecting bunding box for deferred directional light is broke
[LSWCW-10252] Incorrect NuStrNCat usage: Customiser_ResetCharacterName()...
[LSWCW-9111] The Hidden Enemy - Section C - Need to setup mid-air throw back of metal by jedi using the force-locomote system
[LSWCW-9123] The Hidden Enemy - Section C - Ventress jumps off the edge of the balcony and reappears on the tri-droid as it comes up (need animation for this of the tri-droid getting into position)
[LSWCW-9112] The Hidden Enemy - Section C - After 3 hits of the metal on Ventress she will run off to the library
[LSWCW-10253] Incorrect NuStrNCat usage: ComplexGizmoSys_GenerateBasePlateName()...
[LSWCW-10064] Provide "ZipLine" Ai Support.
[LSWCW-7821] The Hidden Enemy - Section C + D - Droids climbing into stage
[LSWCW-9117] The Hidden Enemy - Section C - When player approaches she ignites her sabres and smashes the floor away from beneath the jedi causing a Gizmo obstacle to be played destroying the floor
[LSWCW-9108] The Hidden Enemy - Section C - Setup of a minicombo of the Jedis (incorporating both lightsabres) being needed on ventress now and on like the 4th hit transition to the special move animations where Ventress is the attacker as she gets her lightsabre back
[LSWCW-9548] Add option to GizPainting to tell imposter to render to a blendshape
[LEGOSYS-316] GizPaintings - make flags into a single bit-field...
[LSWCW-9446] 360 - Defenders of the Peace - Process Failure - Unable to ride AT-AP walkers properly
[LSWCW-9833] 360 - Lair of Grievous A - Crash/Hang - Unskippable NuError displayed when going back into section A from B
[LSWCW-7626] Removal of the TT Platform LOD control from the transform node.
[LSWCW-9467] 360 - Gamewide - Process Failure - Grappling hook characters occasionally become stuck following grappling
[ER-3123] Add shelf items for exporting characters and rigid objects using the "smart exporter"
[GS-2628] LedEd Orthographic camera bugs
[LSWCW-10075] add "LEGO id" attribute to objects in maya
[LSWCW-9771] Ground Assault - Speeders should be a purchasable option ( not on defenders ),  on some levels, they would be a good 1st vehicle to buy
[LSWCW-9650] Ground Assault - selling the vehicle generator whilst its delivering an atte
[LSWCW-9828] Can you increase the number of gizmo layers as we have 17 rooms plus a default level for the hub, there is currently only 0-15
[LSWCW-9124] The Hidden Enemy - Section C - Need to get tri-droid jedi attack anim in for Stu Wilson and polish up the ragdoll limbs coming off
[LSWCW-7805] The Hidden Enemy - Section B - The turrets need to shoot
[LSWCW-7795] The Hidden Enemy - Section A - Make AI use force to force doors and droids
[LSWCW-9462] Hidden Enemy - ability for lightsabre to change ownership (there is a special move anim that moves the jedi's lightsabre held locator from his hand to Ventress', then can we snap the gizitem after this anim then it should be seemless?)
[LSWCW-9461] Hidden Enemy - ability for jedi player/Ventress to pick up dual lightsabre off ground
[LSWCW-9118] The Hidden Enemy - Section C - Ventress jumps to the top of the area
[LSWCW-9104] The Hidden Enemy - Section C - Setup ventress AI script to attack the player
[LSWCW-9114] The Hidden Enemy - Section C - Setup forceback area AI script to keep the players back like 7
[LSWCW-9106] The Hidden Enemy - Section C - Setup ventress being stunned at this point
[LSWCW-9105] The Hidden Enemy - Section C - Setup ventress being damaged 3 times for her to drop here left light sabre
[LSWCW-9103] The Hidden Enemy - Section C - Get the ventress miniboss into the level and dropping down from the ceiling as you walk into the room and she ignites her 2 lightsabres
[LSWCW-9204] Add ability for force throw objects to become locomote pieces if caught in mid-air, otherwise explode and damge like a blowup
[LSWCW-10078] Crash on entering wx editor on InnocentsOfRyloth_A
[LSWCW-7623] Character Exports to support the use of the Platform Export Control on the LOD Node.
[LSWCW-9829] Crash 1787
[LSWCW-9455] SFX added to objects in builder levels are not loading in game levels
[LSWCW-5434] Jedi should melee / Force attack once they have thrown boomerang (Also needs distort effect)
[ER-3106] Make specials use NuMtx NuVec3
[ER-3114] Refresh option values in Smart Exporter dialog box based on stored option value
[LSWCW-9953] Crash 0
[ER-3112] Add Lego Pirates project to the toolchain project query MEL script
[ER-3111] Error if user presses Smart Exporter button when using incompatible toolchain
[ER-3110] Close "smart exporter" window after export
[LSWCW-1674] RTS - Improve AI for driving vehicles
[LSWCW-5744] E3 Requirement - Lose BGM when returning to the HUB once ambush is completed
[LSWCW-8785] Land Fs SFX to be called in code
[LP-279] TtAm 0.2.6    Folder op tab should allow right click to open folders in windows explorer
[TTANIM-70] Investigate issue with black TGAs when rendering from LEDed.
[LSWCW-9052] Reek stuff
[ER-3109] Lazy evaluation of folder tree in TT Asset Manager
[LSWCW-9657] PC - Front End - Crash/Hang - Sound error reported when booting PC build via RunCAT file
[LSWCW-9768] Ground Assault - Menu - We should pulse the currently selected option, this should always be the option that is currently pulsing upon entering a menu
[LSWCW-9767] Ground Assault - Menu - The cardinal debounce needs improving to account for changing direction ( this should indicate a desire for that option, currently the stick needs releasing before menus can be navigated
[LSWCW-9766] Ground Assault - Menu - Vehicle options were missing price's
[LSWCW-9951] HostageCrisis_A - Add ability to spawn off camera
[LSWCW-9357] Landing pad specials need to be able to be animated with an obstacle
[GS-2619] Option to hide "default_string" objects from the LED
[LSWCW-9773] Ground Assault - We need standard lego switches to be used for the shield generators
[LSWCW-9539] 360 - Duel of the Droids - DuelOfTheDroids_C - Process Failure - Game displays a NuError message when about to play Outro sequence (can be skipped)
[LSWCW-9637] Ground Assault - shadow craziness when putting orb into place on defendersOfThePeace
[LSWCW-9661] Ensure all flow classes visibility is on (via SetClassVisible) when enter LED GIT
[LSWCW-9074] PS3 - Gamewide - Audio - Certain higher-pitched sound effects are not being heard during cutscenes - PS3 ONLY
[LSWCW-9223] PS3 - Gamewide - Audio - Cutscenes - Soundtracks to cutscenes are slightly out of synch
[LSWCW-7495] Wii - Gamewide  - Audio - All background music audio in the game appears to be distorted slightly (slight crackling of static)
[LSWCW-9458] Alternating frame render stalls
[ER-3058] Unify nurndrstat, keeping Wii close, but separate
[LSWCW-5267] E3 Bug - Grievous's hand blendshapes aren't working in cutscenes.
[LSWCW-5325] E3 Bug - Conflict between cutscene split screen and depth of field
[LIJII-6813] Bigboss_Kali hand blendshapes not working
[LSWCW-6410] Ground Assault - Vehicles - The ATAP should judder physics objects as it walks
[ER-2412] NuImpostors - allow them to use a special-object's material...
[LSWCW-9722] Implement callback to be able to override DOF focus
[LSWCW-7609] Wii - Gamewide - Characters - Graphical - Throughout the game, characters will occasionally appear to be completely black
[LSWCW-9621] VTF displacement more often than not doesn't seem to work
[LSWCW-5962] INFORMATION: LSWCW - Holograms - implement this mechanic
[LSWCW-7227] Ground Assault - We need to make the orb dip on contact with bolts
[LSWCW-5081] Make RigidObjects for Ragdoll Bodies
[LSWCW-9450] Need a way to get to the BlowUp from LegoSpecial, if legospecial is part of a blowUp
[TTANIM-65] Support rendering / output of depth textures in LEDed
[ER-3022] Allow converter to process / reduce already loaded textures
[LSWCW-9203] Make the far clip plane further in the CAT so the tri-droid can be seen in its entirety without clipping
[LSWCW-9649] Ability to stop characters picking up hats
[LSWCW-9449] TMMessage : ReadTok Attempt to read past end of mesage
[LSWCW-8557] moving a portal room......
[LSWCW-8095] portal generation
[LSWCW-9222] Change LEDed Room and Portal clicking to wireframe
[LSWCW-9643] Crash on changing levels in PlacingPlaneManager....
[LSWCW-6415] Ground Assault - Vehicles - The ATAP legs need to stop retreating into the body when too far off the ground
[LP-355] Title booting to legal screen error on latest data
[LSWCW-9626] Innocents of Ryloth A - Droid poppers get stuck on gold LEGO pillar
[LSWCW-7656] Crash 799
[LSWCW-9473] Innocents of Ryloth A - ATAP needs to be gone after the Midtro has played, with the console inactive so it can't be redeployed
[LSWCW-9619] Crash 560
[LSWCW-6470] Ground Assault - The ATAP needs setting up using the new ATAP chunks, so that it can be exploded
[LSWCW-8930] Can't delete Ragdolls on anims in CAT without a crash
[LSWCW-7069] Disable Capsule collision with everything except for the ground if character has a ragdoll
[LSWCW-9569] Check CAT from CloneWars_LED_Animation
[LSWCW-9580] LED portals clipping meshes wrongly
[LSWCW-9559] 360 - Destroy Malevolence A - Audio - Loading directly into the area produces a host of audio errors
[LSWCW-6636] Sniper Rifle Code - implement prototype sniper-rifle graphics using reticule API provided by Lego Systems...
[LSWCW-9205] Clipping refactor.
[ER-3098] Crash running out of memory loading DeadMoonOfAntar_AD on latest artist build
[LSWCW-9600] Harry -> LSWCW - file open on foreground thread in EDSCENE::UpdateFileStatus()...
[LP-271] Support required for parameterised (blended) animations
[LSWCW-9597] 360 - Gamewide - Crash/Hang - Game crashes if player holds the "X" button for a second
[LSWCW-9390] 360 - Gamewide - Cutscenes - Process Failure - Cutscene continues to play in background while paused (resuming will cause scene to jump ahead)
[LSWCW-9546] GizPaintings in test level are coming out black, this might be because the gizpainting is not using material from special itself
[LSWCW-9378] Innocents of Ryloth -The target for the ATAP dish is drawing half underneath the object.
[LSWCW-9416] Improve ATAP camera on Innocents of Ryloth
[LC-107] AI can't drive Trucks
[LSWCW-9545] Can not select any of gizpainting in the editor in level 'test'
[LSWCW-9415] Fix the dodgy walking on Innocents of Ryloth
[LSWCW-8667] Ground Assault - Your bases should get attacked if they are attacking enemies ( possible if they are just adjacent )
[LSWCW-9488] Looping sfx playing continuously on Char anims
[LSWCW-9497] SFX fail to play on Jedi characters
[LSWCW-9554] can you add the action type to the info displayed on the info pane for Gizswitches
[LSWCW-2736] Allow SFX to be triggered from LED animations
[LSWCW-9057] Flow linking
[LSWCW-9550] 360 - Gamewide - Crash/Hang - Game instantly crashes when attempting to load into the Hub (or apparently any other level)
[LSWCW-9481] Memory leak warning from portal system
[ER-3095] Re-Arrange buffers and buffer management now that Cutscenes/Anims use GFX memory
[LSWCW-7186] Ground Assault - Tank ( AAT, ATAP ) Movement & Targeting - The targeting cursor should begin from the players position on the tank, rather than the base of the tank
[LSWCW-9437] Can we have floor targets for Whip Only Hook grapples
[LSWCW-9474] Flag needed to allow kinematic rigidbodies to collide with other kinematic and static bodies.
[LSWCW-8625] 360 - Defenders of the Peace - Crash in the sound code - Crash/Hang - Numemorymanager error spotted after leaving first base area
[LSWCW-7593] 360 - Front End - Process Failure - When loading into the HUB, a NuError message was displayed (not 100%)
[LSWCW-8674] 360 - HUB - Resolute - CWHub - Crash/Hang - Level crashes instantly upon loading
[LSWCW-9435] Objects seem to be randomly turning on/off
[LSWCW-9479] Autotest - Crash in ResourceContext::IsChildContext
[LSWCW-6734] Grapple gizmos or grapple attach struggle obstacles don't work for a puzzle i have to do.
[LSWCW-2116] DYNO - could we have a primitive cylinder as one of the generic dyno shapes
[LSWCW-8872] clipping problems when using new LED portals
[LSWCW-7192] Ground Assault - Krawlies - The krawlies need to be able to QuickFire whilst running to keep up with the player
[LSWCW-7677] Ground Assault - Buildings need to give studs when blown up
[LSWCW-7165] Ground Assault - Shield Generators - Rather than a faction controlled console, we will just have a switch, this remove the need for droid heads/clone hats, or even being the correct faction.
[LSWCW-7160] Ground Assault - Buildings - Buildings are built in the same manner as before, however, the destroy/upgrade/repair menu
[LSWCW-6379] Ground Assault - Commanding ( Radio ) - The mechanic should be available to Jedi as well.
[LSWCW-6412] Ground Assault - Vehicles - The ATAP should crush speeders and the like when standing on them
[LSWCW-7198] Ground Assault - Krawlies - The radio doesn't take over the troop until its out of the base
[LSWCW-7199] Ground Assault - You can't damage buildings with the lightsabre
[LSWCW-7246] Ground Assault - Fix the missing GizSwitches
[LSWCW-7188] Ground Assault - Targeting when riding Cannons and Vehicles - When not targeting but turning, the cannons ( and I think the vehicles ), were aiming high into the sky
[LSWCW-7226] Ground Assault - Limited buildings on a base - We are going to limit the amount that can be built upon a base to 3 buildings.
[LSWCW-7202] Ground Assault - Shield projector beams were missing
[LSWCW-8073] Ground Assault - Add Hint "Remember you need an explosive attack to destroy Silver Lego" when attacking the silver cannon/buildings with lasers
[LSWCW-8902] Ground Assault - new menu, (for sub menus), use coloured pips around the side of menu options that can be sub menu's, have these expand to become the submenu options, around the given icon
[LSWCW-7193] Ground Assault - Krawlies - The packs aren't keeping up with you very well ( bizarre routes sometimes )
[LSWCW-7190] Ground Assault - Krawlies - The krawlies troops walk the wrong way out of the base
[LSWCW-7183] Ground Assault - Tank ( AAT, ATAP ) Movement & Targeting - Should a vehicle target an enemy ( building etc ), then the tank should remain targeted and attack the target should you exit the vehicle
[LSWCW-8074] Ground Assault - Turn off enemy base pad upgrade icons for single player
[LSWCW-7176] Ground Assault - Vehicle Redeployment - There should be a delay before destroyed enemy vehicles are automatically redeployed
[LSWCW-8064] Ground Assault - Defenders of the Peace - Map should be off until you build the the first base, then have it power on
[LSWCW-8071] Ground Assault - Make the second building you can create the Air Support and not the Barracks
[LSWCW-8063] Ground Assault - Defenders of the Peace - Dual Switches are still akward to activate (Grapple switch code?)
[LSWCW-7175] Ground Assault - Vehicle Redeployment - If the vehicle is off screen when its redeployed, then it will skip the pick-up stage.
[LSWCW-7422] Ground Assault - Building options - The build menu will remember how many options you have previously been able to use ( perhaps one or more of your bases has been destroyed ), these options will have a red ring colour
[LSWCW-7553] Ground Assault - Vehicles - Jump button should break you out of the target lock
[LSWCW-8664] Ground Assault - Remove capsule collision from cannons and the like
[LSWCW-7292] Ground Assault - Effects - A red & blue ring that matches the radius of the shield, we will place these around bases when you own them.
[LSWCW-7167] Ground Assault - Shield Generators - We had the shield generators effect pointing the wrong way ( out of the shield )
[LSWCW-7169] Ground Assault - Hijacking - We will no longer target the drivers of vehicles, to dislodge them. A vehicle will have 3 lives, each life will have 5( or so ) hearts.
[LSWCW-5740] Ground Assault - Enemies should target you if you have hijacked them, this might require some balancing, possibly target the cannon, if over a certain distance
[LSWCW-5726] Ground Assault - Fix the cannon targeting
[LSWCW-7170] Ground Assault - Hijacking - Each life will be visually represented by damge fx. So when all 3 lives are intact, then the vehicle will be pristine, when one life is lost, smoke will be emitted from the vehicle, when two lives are lost, smoke and flames.
[LSWCW-7557] Ground Assault - Hints need adding
[LSWCW-7185] Ground Assault - Tank ( AAT, ATAP ) Movement & Targeting - Should you retarget and target nothing, then you should return to normal movement.
[LSWCW-7554] Ground Assault - Building upgrade console - Once a building has been built, bring up a console object where the current gizSwitch is, place the gizSwitch next to it, with a tool gfx
[LSWCW-7551] Ground Assault - Vehicles - Strafe camera needs improving
[LSWCW-8068] Ground Assault - Slow the speed that the Capture an enemy base by destrying all the buildings hint appears (set on it's own timer that resets if you're attacking a building)
[LSWCW-7429] Ground Assault - Vehicle options - The spider droids and ATRT's, are deployed via crates, which destroy themselves, from the support aircraft
[LSWCW-7184] Ground Assault - Tank ( AAT, ATAP ) Movement & Targeting - Should you remain in the vehicle when its targets, you should be strafe locked to the target ( implement for the AAT first as no anims required for this )
[LSWCW-7671] Ground Assault - Enemy base ring needs to pulse red (never fully fading out though)
[LSWCW-7682] Ground Assault - Remove Red can't target Icon (line of sight?)
[LSWCW-7681] Ground Assault - Upgrade options by Base Orb need changing
[LSWCW-7423] CLONE -Ground Assault - Building options - Options you currently have will be blue/green for p1/p2, if the option is due to a temporary base ( one you are about to build on but haven't yet ), then it will pulse
[LSWCW-7421] Ground Assault - Building options - The number of buildings available to you depends upon the number of bases you own or temporarily own ( don't yet own but could build on )
[LSWCW-7420] Ground Assault - Ground Ring - The in level coloured rings around each of the base, should pulse when the base is not built upon ( but you are close enough to trigger the ring )
[LSWCW-7187] Ground Assault - Targeting when riding Cannons and Vehicles - The cursor moves too quickly making it difficult to accurately target
[LSWCW-7230] Ground Assault - Defenders of the peace - 6;	We need some enemy base layout changes, The Defoliator will be moved to the furthest from the screen of these new bases, the shield projectors will be moved to the closest 3 bases to it
[LSWCW-7310] Ground Assault - Initial prototype Ground assault map
[LSWCW-7550] Ground Assault - Vehicles - Strafe needed for the ATAP
[LSWCW-8066] Ground Assault - Set use money to On as default
[LSWCW-8065] Ground Assault - Change the Icon Hoops to Black if they are blacked out (also make the blackout icons a little more gray/faded)
[LSWCW-7547] Ground Assault - Map - Put in other graphics ( base, corners etc )
[LSWCW-7546] Ground Assault - Map - Colour coding should be blue & Red ( faction based )
[LSWCW-8077] Ground Assault - AAT doesn't attack you (tries to target but didn't shoot, kept moving past you)
[LSWCW-7672] Ground Assault - Speeder gets stuck on friendly characters
[LSWCW-7670] Ground Assault - Double the size of the targeted Icon (Silver wall with cannon for example)
[LSWCW-7567] Ground Assault - B Button stays on sometimes, after going on the GizSwitch ( vehicle generator as an example )
[LSWCW-7565] Ground Assault - Bullets bouncing off invisible objects ( central orb ), near the start of the base
[LSWCW-8729] Add feature to match Z translation if framerate is changed.
[LSWCW-8922] Ground Assault - Gungan General - Power pylons need implementing, and setting up as a line across the back of the level
[LSWCW-9197] If scrolled, the timeline panel won't let you expand items
[LC-54] Cameras - Prototype II - Changing the distance from the player on a per-sock basis
[LSWCW-9202] HostageCrisis_B crashes on 360 with the common folder .dno loaded.
[ER-3013] Make cutscenes relocatable using new memory manager
[LSWCW-9262] Jar-Jar Binks Ears is Missing in our Cutscenes
[LSWCW-9428] Registry name mapping failure
[LSWCW-6748] Door function 'Play Cutscene on Arrival?' Doesn't work
[LSWCW-9414] Fix the building on Defenders of the Peace
[LSWCW-9413] Fix the menu on Innocents of Ryloth
[LSWCW-7256] Do we need a MagnaGuard flag in game specific settings for gizswitches?
[LSWCW-8990] Sound effects need resource count
[ER-3091] Fix Autotest failing on PC
[LSWCW-8870] Selected object does not always animate
[ER-3056] Fix VTF display issues
[LSWCW-6176] Complex gizmo start position goes wrong as soon as you put a complex gizmo box in the git editor
[LSWCW-3379] Improve Portalling for Lego Clone Wars
[ER-2471] Make Camera Routines Work with Split Screen
[LSWCW-9198] Scrollbars in timeline panel don't allow enough scrolling with >~10 items
[LSWCW-8466] 360 - Defenders of the Peace - Crash/Hang - Game will crash if the player destroys the final sheild gun, and then kills the droid and the sheild gun in the top middle base
[LSWCW-5859] 360 - Duel of The Droids C - Tech Hang - If the player walks towards the walkers and destroys them, by guiding them off the edge or into the electric wall, no more respawn resulting in a tech hang
[LSWCW-8386] 360 - Gamewide - Camera / Process Failure / Co-Op - If the primary player drops out whilst in split screen, the camera will zoom in too close to the player, which stops them drawing
[LSWCW-6329] 360 - Gamewide - Process Failure / Animation - Player will perform the Jedi sabre slam without the lightsabre if they have thrown it
[LSWCW-8550] 360 - Gamewide - Co-op - Crash / Hang - Game will crash if both players in co-op use the force on a purple proton torpedo at the same time before one player lets go to fire it
[LSWCW-9274] SabreCut Rotation not saving out
[LSWCW-5116] LairOfGrievous_B - First wave of droids back walk off path and fall to their death
[LSWCW-7265] Defaultin/Saving Physics Render settings in the editor
[LSWCW-8921] LED - Unable to create edmesh polys and it selects the wrong poly when moving the mouse around
[LSWCW-9217] Led - Unable to delete locators
[LSWCW-4886] Add in the ATAP
[GS-2574] DynoSDK - the hinge friction/stiffness parameter isn't coming through to the runtime code.
[LSWCW-9199] Keyframing a Vec3 not supported
[TTANIM-66] Add new option to LEDed Cutscene Record Options dialogue
[LSWCW-8736] Orb transition back to vertical split causing black frame glitch likely due to clip plane incorrect for frame
[ER-3050] Texture and opacity anims are out of sync again
[LSWCW-8925] Ground Assault - Gungan General - Special obelisk required, which destructs when no buildings ( so you cant build on them after destroying them )
[ER-2850] Posteffects may not take viewport size into account - e.g. motion blur problem when orb rendered to small viewport.
[ER-2915] splitscreen - make orb clipline one draw call
[ER-2965] Orb clipping - render orb in destination viewport co-ordinates so splitline can be specified in same.
[ER-2984] Orb clipline render - match existing HUD outline
[ER-3017] Screen aspect ratio is slightly out with wx edit on cmdline
[ER-2704] splitscreen - make orb mode respect vert and horizontal submodes.
[ER-2714] splitscreen - orb should slide off during minicut
[ER-2736] splitscreen cutscene dual camera mode
[LSWCW-3665] SplitScreen Orb - Add more accurate ZPASS clipping in orb segment
[LEGOSYS-225] Rewrite Push Blocks to use physics.
[LSWCW-7697] 360 - Lair of Grievous C (Gor fight) - Code - Possible to launch grapple at Gor before he enters room
[LSWCW-8874] Double clicking object in Animation usage pane keep adding to selection
[LSWCW-9213] PS3 - Ambush - Crash/Hang - Crash on load
[LSWCW-9235] It is possible give an animation in the Animation Library a duplicate name
[LSWCW-9073] Keyframing a dyno object's "Visible" property crashes the LEd
[LSWCW-9092] PS3 - Ambush - Text - Incorrect hints shown when playing Ambush for a second time
[LSWCW-8476] PS3/360 - Gamewide - Process Failure - After completing a level, the stud counter carries over into the level again
[LSWCW-8867] Can not set which layer we are editing
[LSWCW-8866] Can not add new layer to selected animation
[LSWCW-8817] PS3 - Gamewide - Graphical - Characters faces not displayed correctly
[LSWCW-9214] PS3 - Gamewide - Audio - Sound distorts heavily when louder noises are present
[ER-3049] Add mesh density highlighting to 360 engine
[LSWCW-9065] PS3 - Ambush - Process Failure - NuError occasionally shown when transitioning to B
[ER-3048] Add mesh density highlighting to PC engine
[ER-3044] Add mesh density approximation disc calculation to GSC
[ER-2452] sniper scope
[LSWCW-9210] Remove SniperScope.cpp from gameapi...
[LSWCW-8884] 360 - Gamewide - Process Failure - Characters and some graphics are reset to default positions
[LSWCW-8889] Ping Pong animations play at 2x speed when in the backwards phase.
[LSWCW-2718] Expand RIGIDANIMBUFFSIZE to 32Mb
[LSWCW-7215] Harry -> LSWCW - file open on foreground thread: "cctags.tgd" (in cModuleManager)
[LSWCW-8968] Innocents of Ryloth A - NuError when Probe Droids spawn
[ER-2047] [PC] Add option to allow end-user to disable shader caching
[ER-2939] [PC] Protect against corrupt cached shader files
[LSWCW-1108] Results of rSplitSegmentInterfaceMgr.ClipTestSphere seem quite generous
[LSWCW-714] Soft shadows please
[LSWCW-8864] Can not delete layers
[LSWCW-9090] Crash keyframing light
[ER-3043] Change Wii to use blendshape deformer weights allocated from renderstream
[ER-3042] Running Autotest locally will hang on NuErrors
[LSWCW-9130] HUD icons rendering at wrong player offsets
[LSWCW-9072] PS3 - Front End - Graphical - Both the Back and Select prompts have the X button
[LSWCW-8819] PS3 - Ambush B - Process Failure - Playing through Ambush B results in title quitting back to system software during gameplay
[ER-3041] Change order of headers includes in nu2api\include\pc\nu2api.h to fix compilation in VS2008
[ER-3039] Ambush_B shadows vanish in splitscreen.
[ER-3036] NUMTL_TCWRAP not respected using NuMtlCreate
[LSWCW-8863] Can not delete tracks
[LSWCW-9061] PS3 - Gamewide - Audio - Soundtrack to cutscene loops continuously throughout the stage
[LSWCW-9070] PS3 - Shadow of Malevolence - ShadowOfMalevolence_A - Tech Hang - Process Failure - If player loads level from Front End menu they will fall out of the stage continuously as soon as it finishes the Intro
[LSWCW-9060] PS3 - Ambush - Process Failure - Intro doesn't play
[GS-2613] Deleting rigid object causes double delete
[LSWCW-5635] Drag latest nu2api from Harry into CloneWars
[LEGOSYS-299] New pushblock editor features
[LSWCW-8965] LegoBoltsManager::BoltHasHitParts spikes when flying around landing pad in Shadow of Malevolence
[LEGOSYS-295] Add new grid snap size (10x current size) to gizmo editor
[LEGOSYS-296] Add snap-to-special to the plugs editor
[LEGOSYS-298] Visual range tweaking for plugs
[LEGOSYS-300] Add SFX support
[LEGOSYS-301] Sort out gizmo progress
[LEGOSYS-302] Add 'none' option to plugs test special menu
[LEGOSYS-203] Move WorldInfo out of legoapi.h
[LEGOSYS-288] Remove second special in LegoBlowUps
[LEGOSYS-293] Force use on new pushblocks.
[LEGOSYS-294] Add completion using plugs to new pushblocks
[LSWCW-6281] Provide 'disarm sabre' function for game team to call
[LSWCW-6282] Provide second set of weapon actions (weapon2_?)
[LSWCW-7211] Change thermal det/popper to use Part timeout rather than custom
[LSWCW-7472] Ability to restrict X or Z movement for pushed object (new pushblocks)
[LSWCW-8014] Remove BlowUp implementation of Throwable Torpedo
[LSWCW-8137] 'Big Silver Lego' flag
[LSWCW-6277] Allow/chain two separate items at the same time (May be dealt with by [LSWCW-2679] - guns for Rex)
[LSWCW-8966] SceneObjectManager::ResetONScreenFlag spikes when flying around landing area in Shadow of Malevolence, and in Ambush_B
[LSWCW-8913] PS3 - Star Wars Celebration Demo - Front End - Need the Front end to take you straight into levels Shandow of Malevolence and Ambush
[LSWCW-9001] Ambush B - Jedi targets need a hint the first time you're near one as a non-Jedi character to say that only Jedi can use them (DEWI (to add hint to Cornwall)
[LSWCW-8543] Dynamic Splitscreen Pause poly flash
[LSWCW-2088] Modify splitscreen to draw second player split screen to a circular window in bottom right of screen.
[ER-2995] Comment out old orb mode code
[ER-3018] Remove HandleCamera - no longer required
[ER-2887] remove old viewport manager
[ER-3021] Orb mode fix - mainseg grows in wrong direction
[ER-2940] Spot lights get clipped when they shouldn't
[LSWCW-8982] Target Manager can't keep up with TTY messages (Innocents of Ryloth)
[LSWCW-9006] Ambush B - A hint needs adding when near a red shielded Droideka to say "Red Droideka shields are immune to weapons", until one has been killed.
[LSWCW-9016] Can't create any objects in the editor
[LSWCW-9011] cannot enter LED using F9 - crashes
[LSWCW-8983] PS3 - Ambush B - Graphical - Shadows will distort greatly if Yoda puts his lightsabre away or goes off-screen
[LSWCW-5111] 360 - Gamewide - Characters - Graphical - Shadows for lightsabers and character hair are not present
[LSWCW-8081] copy/pasting in the LED
[LSWCW-1624] Splitscreen - during blend make the camera not follow the jump based on some criteria
[LSWCW-9024] Orb fixed mode from levels.txt
[LSWCW-7614] Break in Task_Wander
[LSWCW-8084] Goal Icons Draw Under the Boss icons
[LSWCW-8548] Duel of the Droids - Laser bolts and proton torpedoes from Ships -  The proton torpedoes pass through wall
[LSWCW-8531] Increase SceneObject clip distance range to allow values greater than 255
[LSWCW-6986] 360 - Lair of Grevious - Lair of Grievous_C - Tech Hang \ Process Failure - Player is able to locomote power plugs, through a solid wall and the player is unable to get them back. Therefore they cannot open the door.
[LSWCW-8652] Need to remap cutscene character animation as we do for in-game...
[ER-3000] Shine maps have wrong orientation in test suite
[LSWCW-8975] Ambush - Midtro not playing
[LSWCW-8824] Split-screen code needs to blend exposure control settings and set overrides when splits are about to merge (potentially DoF might need to do something similar)
[LSWCW-8945] Add min-charge time period for Reek, default to like 1.0 secs, allow overiide via cfg
[LSWCW-8784] Speeders not teleporting towards correct player based on their faction
[LSWCW-2370] GOR - Polish / Test / Fix glitches and bugs
[LSWCW-8952] Fix GrievousB spacecombat section
[GS-2607] New Pick code doesn't use proper AI vert radius for picking
[ER-2996] Change g_doSwap and associated vars to use variables on the various split classes.
[ER-2997] Update test suite user name
[LSWCW-8906] Flipping to Wii Platfomr display mode in maya makes it crash/hang
[GS-2590] Smaller grid-snap min
[GS-1993] Crash when deleting a list of objects, where item A deletes item B, then we attempt to delete B
[GS-2519] Replace object-touching code with Fine-select code
[GS-2555] Option to draw object name text when hovering over touching objects
[LSWCW-8838] 360 - Gamewide - Split Screen - Border around the split screen orb should flash black and green as soon as the transition is complete
[LSWCW-6110] Coins you drop if you die while flying in a spaceship should use the 'big' scale
[LSWCW-8478] Remove overlapping poly check popup after converting the edmesh
[LSWCW-8684] Innocents of Ryloth A - Droid poppers are bouncing too much - need to sort the issue with them bouncing out of the locomote safe area and snapping to the start point.
[ER-2988] SplitScreenCircle::GetCircleSectorOnScreen doesn't return correct results
[ER-2117] SH - Add wii equivalent of SH using interpolated directional + ambient lights
[LSWCW-8876] Pressing delete in Selected Object panel does not highlight the next item
[LSWCW-6112] Coins using the small scale shouldn't be floaty
[ER-2987] Viewport is full screen even when the visible portion of a very large orb is not covering the whole screen
[LEGOSYS-265] Cutscenes Refactor - ensure all cutscene audio is in sync...
[LSWCW-6763] Add "can be tinted" option to materials.
[LSWCW-8857] Obstacle proximity activating blowups - not picking up negative inputs ?
[ER-2983] Motion blur breaks PS3 character lighting.
[LSWCW-8288] Fix Fader timing
[LSWCW-8880] SplitLine directional camera and dropout segment direction
[LSWCW-8885] Assert(NuSoundBuffer::GetSegment() - Buffer must be locked)
[GS-2601] Fix Console Manager so that ELFs located at paths with spaces can be run
[GS-2549] Add EDITOR_THINGS_NXG.GSC to the toolchain installer
[LSWCW-8821] Crash 7446
[ER-2989] Cutscene Exporter fails if second stream focus id not indexing a valid locator even if the stream isn't used
[LSWCW-7207] Builder Level Containers are not added to the InUse list
[GS-2453] Launch ELF on Wii
[GS-2575] Add extra bits to the selected-objects panel
[LEGOSYS-267] Cutscenes Refactor - convert txt-files to use new system...
[LSWCW-8676] Splitscreen orb - P2 dropout in orb - main seg viewport offset snaps back to 0 when it should not
[GS-2524] Can we have a cross platform Panic shutdown feature for the audio to free up the gfxmem it's taken.
[LSWCW-8698] 360 - Duel of the Droids - DuelOfTheDroids_C - Process Failure - The torpedo orb dispenser will not re-spawn orbs if the other co-op player is near it
[LSWCW-8451] 360 - Duel of the Droids - DuelOfTheDroids_B - Collision - Anakin can become stuck attempting to cut through thin-air at saber cut area
[GS-2511] Scene Resources panel does not update correctly when a new scene is added
[GS-1625] Anim Tool:  feature request - some kind of "mute" functionality on an anim/anim set level
[LSWCW-2795] CAT : I'd like a flag on the anims, that says what the current state of anim is i.e. block out, in progress, final pass, complete
[ER-2986] Get Hub streaming working on Wii
[LSWCW-8766] Ground Assault PVP - Setup GameMode Types, so the game is completeable
[LSWCW-8744] 360 - Gamewide - Tech Hang - Characters - Player is unable to switch the characters they are controlling (CloneWars_LegoSys stream only)
[LSWCW-8768] Ground Assault PVP - Add New building type -flag
[LSWCW-8191] Physics Viewer improvments (came out of the Maya demo).
[LSWCW-8529] Need a flag in the editor for PART_CAST_STATIC_ONLY so parts only cast against static phsyics
[LSWCW-8193] Maya improvements / fixes (from the Maya demo).
[LSWCW-8194] Shadow of Malevolence - When a ship explodes we should randomise the emotions that emanate from its engines as the ship is spinning off to die.
[LSWCW-8189] Shadow of Malevolence - After hitting three torpedo targets then the B prompt should no longer display above the target.
[LSWCW-8186] Shadow of Malevolence - If the player changes layers fast then the bullets that fire from the craft don't face in the direction the nose of the ship if facing.
[LSWCW-8185] Shadow of Malevolence - The bullets are not emanating from the muzzle flash attached to the gun.
[LSWCW-8182] Shadow of Malevolence - Control - The tip for a special move should play after the layer tip regardless if the player has performed a special move before this.
[LSWCW-8576] Hat lods dont work correctly unless all levels of details are ticked on in the ttlod platform control
[LSWCW-7440] 360 - Destroy Malevolence B - Crash/Hang - Playing through section A and B results in crash during outro sequence
[LSWCW-7438] If you thow a saber at the Magnaguard AI they will not block/react in anyway.
[LSWCW-8636] Test: Fade lights in distance on Duel of the Driods for performance gains
[LSWCW-8722] Exporting to 'stuff' folder fails validation even when 'validate' statement exists in levels.txt
[LSWCW-1550] Grievous fight in parts room
[LSWCW-8595] Ground Assault - Sanity check the vehicle/cannon attach radius's, they all appear small
[LSWCW-8653] Ground Assault - Make the small walkers atrt's, only splat the krawlies, not kill them
[LSWCW-8183] Shadow of Malevolence - The ship should start facing the Malevolence
[LSWCW-8644] ScaleOverride smoothin not working.
[LSWCW-8646] Add RandomSpot and RandomSpawnable flags to the spawner.
[ER-2951] Profile CPU/GPU cost of SuperChar/Droids on Wii with Neil Croft
[LSWCW-8572] ClassHelper debug code
[LSWCW-8024] 360 - Defenders of the Peace - Crash/Hang - Crash when selecting team colour from barracks on the first lower base on the 3oclock plate
[LSWCW-8577] 360 - Shadow of Malevolence  - Out of memory messages when level starts and sound effects do not get loaded for the level  (FINAL BUILD only) ??
[LSWCW-7976] locomotes in hidden enemy C  vanishing and passing through the normal terrain
[LSWCW-8437] 360 - Defenders of the Peace - Crash/Hang - Unskipable NuError shown when redeploying the AT-RTs twice in quick succession
[LSWCW-786] default LED editing preferences
[ER-2971] Opacity value of none animating specials does not work
[LEGOSYS-289] Cutscenes Refactor - fix uses of LegoCutscenes::Get().FindCutsceneInstance()...
[ER-1882] Improved soft shadow light control
[LSWCW-8490] 360 - Defenders of the Peace - Crash / Hang - Game will crash when attacking the grappable / pullable sections of the red ship with a Jedi character and their lightsaber
[LSWCW-8251] Lairofgrievous_C - crates use the same range checks
[LSWCW-8361] Innocents of Ryloth - Section B - Vehicle pressure pads need to stay green when Gutkurrs are left on them
[LSWCW-3985] Game crashes in 2 player in DestroyMalevolence_Space
[LSWCW-8527] Shadow of Malevolence - If you pull the lever on the landing pad on the upper deck and get shot whilst doing so, even if you have completed the animation, the lever doesn't register as being pulled
[LSWCW-8217] 360 - Duel of the Droids_C - Crash / Hang - Walking out the hanger exit on a Vulture droid will blue bar crash the console.
[LSWCW-8569] 360 - Shadow of Malevolence - Art - Shield effect not present
[LSWCW-8383] 360 - Shadow of Malevolence - ShadowOfMalevolence_A - Crash/Hang - Game will hang if player loads into stage from DuelOfTheDroids_C (may be gamewide)
[LSWCW-8448] 360 - Shadow of Malevolence - Code - Co-Op - Having player one drop out results in player twos ship flickering and disappearing
[LSWCW-8209] 360 - Defenders of the Peace - Animation - If the player pilots the droid turret / cannon vehicle, it points into the floor
[LSWCW-8382] 360 - Defenders of the Peace - Crash/Hang - If the player parks one of the walker droids on a base plate, and then builds a shield generator, the walker will glitch around and then crash
[LSWCW-8104] 360 - Duel of the Droids - DuelOfTheDroids_C - Collision - Torpedo can travel through walls when being fired at targets
[LSWCW-8463] 360 - Duel of the Droids - DuelOfTheDroids_C - Tech Hang - Yellow ship will spawn on upper ledge if it is destroyed underneath it, out of the Player's reach
[LSWCW-8473] 360 - Duel of the Droids - DuelOfTheDroids_C - Tech Hang - Collision - Jumping out of the yellow ship before it leaves the hangar will cause it to become stuck in the floor or ceiling
[LSWCW-8051] 360 - Defenders of the Peace - Performance - Game will pause briefly if the player force lifts a droid
[LSWCW-8515] Orb clipline filling during Y-Button press - should be thicker
[LSWCW-8272] Opacity issue with objects withing an obsticle
[LSWCW-8537] 360 - Gamewide - Characters - Graphical - Anakin and Obi-Wan's hair is transparent (also affects Rex's helmet)
[LSWCW-8495] GameAnimSet_HideLegoSpecials() crash exiting Gizmo editor
[LEGOSYS-287] Cutscenes Refactor - work out why ambush_a is blurry...
[ER-2962] Clarify "too many nodes in LSV tree" error
[ER-2925] Excessive mesh density highlighting
[LSWCW-4718] Scene node info not saving properly
[LSWCW-3587] TTOPacity not displaying up on latest (current) toolchain
[LSWCW-6948] VFX not working properly with bolt types
[LSWCW-8493] ParticleHolder should default Fixed Effect to true, currently it defaults to the expensive way
[LSWCW-8169] New orb mode swapping code.
[LSWCW-8405] 360 - Destroy Malevolence B - Tech Hang / Process Failure - Obi-Wan can't force the proton missiles in the reactor room from the bridge
[LSWCW-8397] 360 - Saleucami - Process Failure / Tech Hang - NuError shown briefly after load (when the AI jumps on the speeder), which continually skips
[LSWCW-8438] 360 - Defenders of the Peace - Crash/Hang - Blue bar crash when quitting to HUB
[LSWCW-8430] Stutter after blowing up the silver barricade
[LSWCW-7367] JediCrash - Lasers should shoot the player down when flying outside 'valid' volume.
[LSWCW-7368] JediCrash - Turn lights off for docking station when not activated
[LSWCW-7454] Bosses - Reek - tilt blending for boss animations needed
[LSWCW-6916] Vulture Droids need to fire Rockets and not Lasers when your controlling them (As you use then to blow up silver Lego)
[LSWCW-7031] When in force split any mini-cut that's triggered should play full screen.
[LSWCW-7252] Mechanics - Debug options - Add the ability to reset Splitscreensetting as well as Sock settting (From Level.txt) when using Re-Load Sock Splines
[LSWCW-2679] Dual Blaster - Dual guns need setting up for Rex
[LSWCW-496] Clone Droid Popper
[LSWCW-589] Force Locomote (3rd Pass)
[LSWCW-1995] Tech - Malevolence - Section A - Green light is visible at the back of R2-D2 panel in train room
[LSWCW-189] Bounty Hunter Lock
[LSWCW-4075] Hidden Enemy - Section A - get the correct sabre attack for the windows (x) slice cut
[LSWCW-8342] Ground Assault - Defenders of the Peace - You're unable to destroy the Silver Ray shield generator with Cannons
[LSWCW-8109] 360 - Duel of the Droids - DuelOfTheDroids_A - Cutscenes - Camera - When played in Co-op, the camera is misaligned during this cutscene
[LSWCW-8297] Ground Assault - ATRT and DSD1 packs should behave sensibly
[LSWCW-7998] 360 - Defenders of the Peace - Split screen - Camera zooms in too far when players are next to each other
[LSWCW-8277] 360 - Duel of the Droids A - Code - Four rotations required to complete sabre cut in second hub area
[LSWCW-8285] 360 - Shadow of Malevolence - Collision / Process Failure - Player can fly past the ion cannon towards the station, which results in a NuError
[LSWCW-8233] Lairofgrievous_b - no level graphics after getting to section B then going through the door to section A
[LSWCW-6665] Lairofgrievous_C Ceiling objects should explode when it falls down
[LSWCW-7329] 360 - Duel of the Droids - DuelOfTheDroids_B - Camera: Split Screen - As the screens join up again (after Ahsoka pulls the switch behind the gate), the camera moves out of the game world
[LSWCW-7675] GIT Editor crashes when attempting to load DefendersOfThePeace.git
[LSWCW-8228] Game crashes if you move from lairofgrievous_A to lairofgrievous_B if you have edit on your command line
[LSWCW-8129] Magnaguard staff remains in the level after the guard has been killed
[LSWCW-8338] Ground Assault - Air Support gizswitch needs raising out of terrain
[LEGOSYS-284] Cutscenes Refactor - mirror all relevant CutScene_IsSkippable() logic...
[LSWCW-5781] 360 - Gamewide - If player gets hit whilst pulling a switch it visably appears to activate, but the player must pull the switch again
[LSWCW-8015] 360 - Shadow of Malevolence - ShadowOfMalevolence_A - Crash/Hang - Immediately after Outro, game displays a NuError message which cannot be skipped
[LSWCW-8287] 360 - Duel of the Droids - DuelOfTheDroids_C - Tech Hang - After R2 is kidnapped, the doors appear closed (but have no collision and player is unable to shoot the targets
[LSWCW-8096] 360 - Defenders of the Peace - Animation - AT-TE doesn't animate when walking backwards
[LSWCW-8097] 360 - Defenders of the Peace - HUD Art - The AT-TE hearts overlaps the map
[LSWCW-8378] Ground Assault - player should not be flattened by empty vehicles or friendly AI vehicles
[LSWCW-8041] 360 - Duel of the Droids - DuelOfTheDroids_C - Crash/Hang - Game crashes as soon as loading in (when progressing from part A to C) RELEASE AND FINAL (Jimmy had it in RELEASE)
[LSWCW-6841] Ground Assault - Y-aim speeder bullets
[LSWCW-8351] Lairofgrievous_A - Intro always plays when transitioning to the level
[LSWCW-8026] Deferred lights offset in split screen
[ER-2954] Change low quality lightmaps to produce same resolution textures as high quality, but just sampled at a reduced resolution
[ER-2958] Add support for TTLights to have simpler viewport visualisation
[LSWCW-7079] 360 - Destroy Malevolence A - AI - R2 will have a tantrum when switching back to another character after removing the crates from the far platform
[LSWCW-5555] Ambush A - IK needs further improvement to look good, still a little bit glitchy (in Destroy Malevolence) the blend from right to left seems to be missing so the arm looks like it snaps from one position to the other
[LSWCW-8164] New 'torpedo' blowup does not target (has no target reticule)...
[LSWCW-8059] Shield beam projector targetting needs to be fixed.
[LSWCW-8273] ShadowOfMalevolence_A - getOpponent crash
[LSWCW-7750] LairofGrievous_D - The locomote lights are offset from the locomote object
[LSWCW-8222] Action music groups
[LSWCW-8178] 360 - Gamewide - Crash/Hang - List of PVP Art Slice levels which currently fail to load
[LSWCW-8133] 360 - HUB - Camera - Camera severely out of focus in HUB area
[LSWCW-8110] 360 - Duel of the Droids - DuelOfTheDroids_C - Cutscenes - Graphical - Large crates are present during the scene which clip through the characters
[LSWCW-7890] Innocents of Ryloth - Section A - Make the probe droids shoot while moving
[LSWCW-7778] Innocents of Ryloth - Section A - The probe droids need implementing
[LSWCW-8265] differed lights on 360 not working correctly they work on the pc
[LSWCW-7598] Force Push SFX
[LSWCW-8206] 360 - Duel of the Droids - DuelOfTheDroids_B - Tech Hang - Process Failure - Player is able to destroy the Gold Super Battle droid
[LSWCW-8175] Duel B Crash
[LSWCW-7905] When strafing using the new concurrent animations blend system the feet of the ATAP can sink through the ground
[LSWCW-7578] Overlapping Poly check on ConvexGraph generation
[LSWCW-7780] Innocents of Ryloth - Section A - Fix village droids
[LSWCW-7722] Music information retained from level to level
[LSWCW-4437] All Platforms - Get Title Menu working
[LSWCW-8220] Maya crashes during saving after importing an MB into the scene
[LSWCW-8166] Need to be able to target buildings and krawlies with radio as Jedi
[LSWCW-8154] 360 - Defenders of the Peace - DefendersOfThePeace - Crash/Hang - Game displays blue loading bar and crashes instantly upon loading
[LSWCW-8179] Ground Assault - CRASH - streambuffer full
[LSWCW-8083] Innocents of Ryloth - Section A - Wall needs to only be destructible with cannon
[LEGOSYS-273] Cutscenes Refactor - NuError on detection of invalid flags (cutscene-txt files)
[LSWCW-2101] Task Up Wander code.
[LSWCW-7902] 360 - Gamewide - Tech Hang - Process Failure - Many locomote plug-ins fail to attach to the sockets resulting in Tech Hangs
[LSWCW-8018] Spark1 Terrain
[LSWCW-7047] Duel of the Droids - Section C - the spell-it for the ship doesn't look as good as it could...
[LSWCW-8156] create giz action to plug locomote from start
[LSWCW-7996] Crash 2464
[LSWCW-7434] Missing spellit sfx
[LSWCW-8035] Sounds attached in CAT are attenuated when using split-screen over distance
[LSWCW-8091] Crash 2832
[ER-2943] Fix NuSpecialGetRadius() crash in CWHub
[LSWCW-5307] Crash 3156
[LSWCW-1670] use of frame 3+4 for controlling the scaling of the sabre blade
[LSWCW-7067] R2 Panel(Complex Gizmo Instance)
[LSWCW-7931] Lair of Grievous - Section C  - Crate judders up and down when held by the force (Also happens in mechtest so needs fixing gamewide)
[LSWCW-7790] Innocents of Ryloth - Section B - Put animation in for scrubbing guy
[LSWCW-8030] Texture resolution differences between maya binary and in-game export
[LSWCW-8044] Rocket launcher now destroys gold lego
[LSWCW-7955] currently setting hidden for TT Single Anim Group doesn't work
[LSWCW-6929] Copy torpedo code over from Indy 2 and implement it for bazooka
[GS-2566] TTDynoUI script is causing a warning when loading scenes
[LSWCW-7445] Radio targeting picks up blowups through terrain
[LSWCW-7936] Unload groups when out of sample memory
[LSWCW-7918] Lair of Grievous - Section C  - Missing SFX on gor for punch and slam effects on GOR, these were placed but seem to be disappearing in the level
[ER-2950] progress-type messages should not be reported as errors, but as information in the TTFeedback window
[LSWCW-3419] Fine driving control - Parking, following targets accurately.
[LSWCW-7592] 360 - Destroy Malevolence - DestroyMalevolence_B - Crash/Hang - Level fails to load (displays an unskippable series of NuError messages) FINAL BUILD ONLY
[GS-1473] Animation Tool : CTRL + C, and CTRL + V (Copy and paste) doesn't work for copying animation sets from one character to another
[LSWCW-1912] Animaiton Tool : Can't copy anims from one set to another.
[LSWCW-441] turret editor... crashes when pressing back and A
[LSWCW-7596] 360 - Lair of Grievous C - Crash/Hang - Repeated error displayed when attempting to use locomote prior to Grievous' lair (Final build only)
[LSWCW-7308] Giz Paintings Don't Render Blowup Parts
[ER-2863] Fix multiple entries being written out during Autotest in Wii.CSV file
[LSWCW-7280] DuelOfTheDroids_B R2 droid physics puzzle broken
[LSWCW-8010] DuelOfDroids_A - Lego Spellit - parts don't hop...
[LC-94] Vehicle Navigation - Prototype II - In-world sat nav
[LC-57] Traffic - Traffic Map
[LSWCW-7713] 360 - Duel of the Droids - DuelOfTheDroids_C - Crash/Hang - Game displays unskippable numemorymanager.cpp crash shortly after Outro begins
[TTANIM-59] Adapt Maya Surface Placer script to orient instances according to the local surface normal
[LSWCW-6927] Bazooka characters under AI control
[LSWCW-7204] Mechtest - magnaguard charge ability needs to stay on as long as you are plugged into it
[LSWCW-6599] Sort headlights out for lair of grievous!
[GS-2319] Delete old EdTreePanel code
[LSWCW-7915] Lair of Grievous - Section C  - Grievous should break out of the cough animation when he is hit so he should automatically jump out of the way
[LSWCW-7701] Scale on convex meshes is broken
[LSWCW-7702] DynoPreview is broken in maya
[LSWCW-7693] preview Scene for dyno scenes does not work
[ER-2937] AutoBake not baking out all animations
[LSWCW-1923] Animation Tool : End of anim doesnt seem to correspond with the end of the timeline bar in animatEd
[ER-2936] Bake Under Parent dyno objects broken
[ER-1189] Very simple sky dome light source type
[LSWCW-6940] Specials have vanished from builder default as has the terrain since I have added some particles in the LED
[LEGOSYS-272] Cutscenes Refactor - single bad frame at start of ambush_intro on 360...
[LSWCW-7909] Investigate why Krawlies aren't working in Rugosa
[LSWCW-7937] Radio icons mismatch colours on krawlies and characters
[LSWCW-7708] DefendersOfThePeace Bolts crash after many bolts have been fired
[GS-2492] Expand all below isn't showing child items
[LSWCW-7043] Render Improvements
[LEGOSYS-244] Cutscenes Refactor - disable cutscenes when leveleditor is active
[LSWCW-7718] Add vehicle awkward shape sphere collision detection with normal gameobject minifgs + StartFlatten of them
[LSWCW-6912] Clone Droids - a first pass to level please
[LSWCW-7737] Lair of Grievous - Section A - Locomotes can be forced out of the game world when they are pushed up to the ceiling, we need to ensure they always stick to safe terrain area and collision
[LEGOSYS-246] Cutscenes Refactor - reinstate CutScenes_Test functionality...
[LSWCW-43] Animation Tool : float values in tool appear with too much precision
[LSWCW-7715] Lairofgrievous_c - Low poly character models get used here
[LSWCW-7883] Crash 961
[LSWCW-7729] Lair of Grievous - Section C  - Grievous should face whatever direction the leg grapple is attached to (We discussed this).
[LSWCW-7644] MIssing point lights.
[LSWCW-7388] Duel Of The Droids B - Droid Build Needs to be Gold
[LSWCW-6967] Duel of the Droids - Section A - If the player tags out WHILST playing the "planting bomb" animation then the bomb is planted however the switch isn't marked as used, the icon isn't ticked off AND the switch can be used again even though a bomb is visuall
[LSWCW-6958] Mimicut Blend Duel Of Droid B
[LSWCW-4895] CAT - hide current item and high, medium, low flags not set
[LSWCW-4751] Duel Of the Droids - Bomb
[LEGOSYS-13] Cutscenes Refactor - always pre-seek audio-tracks...
[LSWCW-7704] lairofgrievous_b - AI can't jump over the gaps when off screen
[GS-2535] New file in standalone LED's file status is "Unknown"
[ER-2931] Add trackin of GFX memory usage for loaded scenes
[GS-2554] Remove certain columns from scene trees
[LSWCW-7647] Lairofgrievous_C - missing particle effects from various objects
[GS-2551] Don't load the game framework led in the standalone editor
[GS-2550] Make an option for coders (maybe a secret option) to update file status' to allow saving over formely read-only files
[LEGOSYS-245] Cutscenes Refactor - ensure all CutsceneSystem-options flags are supported...
[LEGOSYS-242] Cutscenes Refactor - ensure cutscene player is fully functional
[LSWCW-7444] Locators problem, adding effects to anims (CAT)
[LSWCW-7456] "Parts" don't display in CAT
[LSWCW-7574] CAT - crashes when selecting a Foot IK or Foot Pivot layer
[LSWCW-7312] Vehicle doesn't teleport and moves upwards slowly when attempting offscreen teleport RTS ONLY
[GS-1835] Add portal editor to LedEd
[LSWCW-7637] Add strafe mode acceleration for hover/space vehicles and AAT
[LEGOSYS-237] Cutscenes Refactor - ensure all cutscenes are stopped, even when going through 'NewMode' reset code...
[LSWCW-6924] Autotarget flags put on for blow ups
[LSWCW-7442] lairofgrievous_c - crash after finishing gor
[LEGOSYS-239] Cutscenes Refactor - reinstate NuSetCutsceneMotionBlurCameraExposure stuff
[LSWCW-7569] Cutscene crashing bug
[LSWCW-6992] Pushblocks cannot be reset by Tech Artists in a non-hacky sort of way
[ER-2929] First object under single anim groupnode is transformed incorrectly!
[LSWCW-7643] TT Asset Manager Crash
[LSWCW-7536] LairofGrievous_C - not all obstacles are triggering when the ceiling falls
[ER-2848] Add non-AE based version of export scene UI
[LSWCW-3381] Re-enable Game Side Portal Clipping.
[LSWCW-7589] Bake under parent is broke, only some anims coming out.
[LSWCW-7347] Crash 0
[GS-2537] Hide the temp files/scenes from the editor
[LEGOSYS-234] Cutscenes Refactor - allow cutscenes.txt to '#include' txt-files from other locations  (as long as sibling or child-folder)
[LSWCW-7570] Confine to XZ_Radius doesnt work when kicking objects out of it
[LSWCW-6947] 360 - Defenders of the Peace - Crash/Hang - Crash when loading into level (Final build exclusive)
[LSWCW-7489] Add krawlies to GeonosianArena
[LSWCW-7095] Referenced scenes to export checkbox option doesn't seem to work
[LSWCW-7494] Investigate GAMEOPTIONS build not booting on Test kit
[GS-2522] Verify LED has been set after creating object
[LSWCW-7462] Ability to set locomote glow scale on locomotes
[LEGOSYS-249] Cutscenes Refactor - optimise memory-footprint of CutsceneSeedInfo data...
[LSWCW-7446] Broken 2nd Layer UV's/Blends on Wii Export (Bug from Craig Lewis)
[LEGOSYS-247] Cutscenes Refactor - implement CutscenesContainer::WriteCharacterList( void )
[LSWCW-7275] Remove the redundant AIProperties panel from the Editor
[LSWCW-7533] Fix major issues with Object steering, that cause issues in levels like dod_c and dm_a.
[LEGOSYS-243] Cutscenes Refactor - port over cutinfo->HasPlayedInArea() functionality from Harry
[LEGOSYS-11] Cutscenes Refactor - support cutscene-progress / playonce flag...
[ER-2928] Explicitly query name of currently open source file
[LSWCW-6727] can TTSingle Anim Groups work with reference files?
[LSWCW-6788] Lair of Grievous - Section C - Boxes should be pulled out by pulling back on the analog stick
[LSWCW-6782] Feature request - Fade in/out keyword for looping sounds
[LSWCW-7409] bolt_deflect - callname flickers but doesn't play when blocking with Light Sabre
[LSWCW-3437] Geoms should be instanced ( 1422 x KdTerrain = 200k and 1121 x TransformGeom = 192k )
[LEGOSYS-248] Cutscenes Refactor - iCutsceneFileParser::dont_draw_gizmo_type() - proper implementation...
[LEGOSYS-10] Cutscenes Refactor - StartCutscene - ensure it unpauses client if host triggers a cut...
[LSWCW-7129] Wii - Gamewide - Audio - Loud distortions and out-of-place sound effects are present throughout the game
[GS-2533] LED crash - I unticked the currently editing led, and clicked another one and mashed some arrow keys and then the select dialog appeared and I got a divide by 0 crash
[LSWCW-7225] Harry -> LSWCW - code-drop #if defined(_USING_DOCKING) usage
[LSWCW-7118] Wii - Duel Of The Droids - DuelOfTheDroids_A - Crash/Hang - Level fails to load (remains on a black screen)
[LSWCW-7115] Wii - Ambush - Ambush_A - Crash/Hang - Game will crash as soon as the Midtro sequence begins (Thire loses his arm)
[LSWCW-7113] Wii - Ambush - Ambush_Intro - Crash/Hang - Game will crash as soon as the Intro to Ambush has finished playing
[LSWCW-7343] Lair of Grievous - Section C - When Grievous has been hit with the locomote, he should face to the camera so the grapple attach point is clearly visible.
[LSWCW-5494] Looping SFX continues to play even though anim special has been disabled
[LSWCW-6662] Mechanics - JB Feedback - Sabre Cut - Characters seem to be ignored when sabre cutting meaning characters intersect with each other if they are standing nearby.
[LSWCW-7342] Lair of Grievous - Section C - We need more locators in the centre of the room so he will jump to the left/right of the centre when hit for variety
[LSWCW-842] Animation Tool : Could we add material remapping ...
[LSWCW-7387] PC - Controls - Led on command line means game receives input even when app does not have focus.
[LSWCW-7385] EdMesh:  Merging EdMeshes causes shared verts to split into coincident duplicates.
[LSWCW-7262] Selecting things such as Edmesh moves the camera
[LSWCW-6129] 360 - Duel of the Droids - Design / Process Failure - Rex's Mines / Grenades / Bombs can be thrown through the electrical shield barriers
[LSWCW-7131] Entity deletes DynoListeners added to its list
[LSWCW-6518] 360 - Destroy Malevolence B - Process Failure - If the player changes character whilst force lifting a pink missile, the missile will follow the character
[LSWCW-5808] 360 - Lair of Grevious - Process Failure - If the player activates the Jedi spot as the tethers on Gor retract, the animation will play but the armour piece won't disappear
[LSWCW-3614] Need RagDollStates below both AnimSets and AnimEntries
[LSWCW-6318] 360 - Lair of Grievous B - Crash Hang - Unskippable NuError: nuplane_gen.cpp(164) given when loading first cutscene
[LSWCW-7276] EdRegistary.cpp crash when firing bazooka in certain places
[LSWCW-7255] Draw 3D sounds have lost callname information
[LSWCW-7243] 360 - Music and ambience tracks popping/pausing briefly on loop point
[GS-2532] Assert with array underflow in matrix control when multi-selecting objects
[LSWCW-6144] Harry -> LSWCW - code-drop new gizcutscene code...
[ER-2853] Investigate causes of .5Mb code size increase in NU2API
[LSWCW-7240] Plug locomotes can be kicked out of the safe zone, causing the rope to stretch
[LSWCW-7263] The visability option in the scene properties no longer works
[LSWCW-6143] Harry -> LSWCW - code-drop new pause-system code...
[LSWCW-6950] Depth of field still pixellated.
[LSWCW-2747] sabre wall cut anims not starting in the right places
[LSWCW-6485] Bosses - Geonosian Arena - Get collision with the 2 front feet working ( collision detection, using RagDoll ? )
[LSWCW-6486] Bosses - Geonosian Arena - Removal of feet according to damage ( feet to physics chunks )
[ER-1833] [PC] Code fixes for August 2009 SDK
[LSWCW-6248] Harry -> LSWCW - code-drop improved game-flow code...
[GS-2525] Crash rendering Potentially-selected-objects list
[LSWCW-6195] Lair of Grievous A - Hints for Gold Lego need to be coded in so they trigger when the mechanic is encountered
[ER-2917] TTAM path comparison should be non-case sensitive
[ER-2906] Clean up existing D3D code
[LSWCW-7155] Should be able to press the B button to quit C-3PO panels
[LSWCW-7238] Need to be able to place 5 docking station in JediCrash_A, can only place 4 at the minute
[LSWCW-7249] Ground Assault (PVP) - Can't load into any of the PVP art slice levels
[LSWCW-7080] Lairofgrievous_C - The player can get trapped in the locomote pieces when they are placed
[LSWCW-7151] Script Visualiser shouldn't freeze game
[LSWCW-7218] Krawlies die when walking into them
[LSWCW-6751] Get SP SFX editor working with the RTS level - Defenders of the Peace.
[LSWCW-7154] NXG convert fails on scene
[LSWCW-7107] Harry -> LSWCW - file open on foreground thread in EdSoundHelper::InitMaterial()...
[LSWCW-6692] Mechanics - JB Feedback - Thermal Detonator - Fix throw anim so the release point fits. At the moment the trooper is releasing the grenade at the wrong point.
[LSWCW-6691] Mechanics - JB Feedback - Thermal Detonator - Can only throw one at a time, once one is thrown then when pressing B the one thrown will detonate
[LSWCW-6680] Mechanics - JB Feedback - Droid Force Push - Droids shouldn't break out of the force push they currently do, to test this try force lifting the Droideka in the mech test.
[LSWCW-6667] Mechanics - JB Feedback - Build-it/Spell it - Build it crashes when a builder character completes a build it from scratch.
[LSWCW-5479] 360 - Gamewide - Characters - Inconsistency when shooting SBD in different areas in terms of damage
[LSWCW-6825] Lair of Grievous - Section C - When going into the Gor section, there should be low tempo music, when the door opens to reveal Gor it should be then action music to show the rising tension
[LSWCW-5118] split 'after deferred unlit' to alpha and opaque components and factor in refraction
[LSWCW-4854] Parallelize shader compilation
[LSWCW-6377] Ground Assault - General Menu Control - Need to colour the vehicles surrounds according to team colour
[LSWCW-6370] Ground Assault - Team Colours - Colours to be changed red, green, blue, cyan, magenta, yellow, black and white for icons and team colours
[LSWCW-6397] Ground Assault - Vehicles - Spider droids and the clone equivalent ( ATRP ) should fall into the troop generator
[LSWCW-6417] Ground Assault - Vehicles - The ATAP legs need to stop glitching, causing the legs to snap to a new position
[LSWCW-6392] Ground Assault - Buildings - You shouldn't be able to damage your own buildings
[LSWCW-6373] Ground Assault - General Menu Control - The menus should start with the uppermost option already selected.
[LSWCW-6387] Ground Assault - Buildings - Shield projectors should become rideable
[LSWCW-6371] Ground Assault - General Menu Control - The chooser menus should come on as you press the 'b' button, rather than waiting until the salute anim has been played
[LSWCW-6420] Ground Assault - Vehicles - We need to be able to pick coins up easier in the ATAP
[LSWCW-6381] Ground Assault - Commanding ( Radio ) - The commanded should follow you until you die, command others, or target something for them to attack. Simply shooting at an object will make the others shoot, but they won't leave your control.
[LSWCW-6402] Ground Assault - Vehicles - The Defoliator needs to remain in its position
[LSWCW-6374] Ground Assault - General Menu Control - Fading text needs to fade up a lot quicker and begin fading straight away when the icon in the buy menu is selected
[LSWCW-6395] Ground Assault - Buildings - The Cannon should only be in target mode when holding the x button, otherwise it should be directionally controlled, b should fire the minigun, tapping x fires the big gun, holding x to enter targeting mode as it does now
[LSWCW-6380] Ground Assault - Commanding ( Radio ) - It will work in a slightly revised manner, walking close to a pack ( into a pack? ),  individuals that can be controlled, or a troop generator, will bring a b prompt which allows you to command the group
[LSWCW-6372] Ground Assault - General Menu Control - Need command prompts to come down when in context menu ( probably under player icon ) (see builder)
[LSWCW-6389] Ground Assault - Buildings - Shield generators should require turning on, this makes them consistent with other buildings, and increases interactivity
[LSWCW-6385] Ground Assault - Buildings - All standard lego buildings should be damageable by all blasters/normal weapons, though at a much diminished rate compared to the big vehicles weapons.
[LSWCW-6422] Ground Assault - Vehicles - The ATAP, needs to present a Y button prompt when it can be driven, and it needs to be drivable easier
[ER-2849] Add code to handle creation of "mirror" directories at export time (including check against levels.txt?)
[LSWCW-5611] Destroy Malevolence B - Quite hard to do protocol droid access (diagonal down is tricky) needs improvement (arrange segments differently as in up, down, left, right - see Jimmy)
[LSWCW-4743] 360 - Gamewide - Lighting - When the title is paused, the post-lighting effect is removed
[LSWCW-6480] Bosses - Geonosian Arena - Add the camera control that we use on Gor etc, to stop the camera going through Ackay, see how this works in the larger arena
[LSWCW-6479] Bosses - Geonosian Arena - Setup foot lock for all feet ( Chris H should have the system working now )
[LSWCW-6481] Bosses - Geonosian Arena - Setup Acklay to follow simple, walk towards attack, walk towards attack sequence
[LSWCW-6245] 360 - Lair of Grievous - LairOfGrievous_C - Crash/Hang - Process Failure - Game displays an unskippable error message after completing the Grievous mini-boss fight
[LSWCW-7068] 360 - Duel of the Droids - DuelOfTheDroids_B - Crash/Hang - Unskippable error message (out of memory) appears when player approaches Grievous as Ahsoka
[LSWCW-6477] Bosses - Geonosian Arena - Setup simple control for Ackay to run as an ai boss character, so that Ackaly follows the player at a distance
[LSWCW-6533] Hook DynoExporter into NuFeedback window
[LSWCW-6740] Joints need a name (const char* only, defaults to NULL for DynoSdk created contact joints )
[LSWCW-6670] LODed specials dyno collision does not move with the special.
[LSWCW-7050] Remove duplicate BuildVertNeighbourList and RenderVertNeighbours from PhysicsMeshConverter
[LSWCW-7073] NoCollisionListener is allocated without memorymanager and it also not cleaned up in LegoLocomotes
[LSWCW-6928] DestroyMalevolence_B - no tracks after intro skipping cutscene
[LSWCW-7045] Code drop: Harry -> Clone wars: Framework Impose
[LSWCW-7084] PC - Controller - Erroneous 'controller disconnected' message when starting game with no controllers plugged in and wx edit on the command line.
[LSWCW-6709] Space Waves - Modify existing shadowofmalevolence ai code to handle multiple waves whilst reusing SteveH's tracker-ai
[LSWCW-6710] Space Waves - Script support for waves to include: shiptype, maxactive, maxtotal, spawnset, velocity/movement (more may be needed), scoring, firerates, ai message support
[LSWCW-6711] Space Waves - Handle multiple waves
[LSWCW-6713] Space Waves - Waves triggering waves. Either on destruction of 'this' wave or after 'x' elements
[LSWCW-6714] Space Waves - Player targetting (All active players need to be targetted)
[LSWCW-6716] Space Waves - Controls for wave player targeting range/limits
[LSWCW-6717] Space Waves - Flight layer controls
[LSWCW-6718] Space Waves - Shooting at player
[LSWCW-7033] 360 - Lair Of Grievous - LairOfGrievous_C - Crash/Hang - Game displays an unskippable NuError message on load (NuArachivePipes_gen.cpp)
[LSWCW-6765] 360 - Destroy Malevolence - DestroyMalevolence_A - Tech Hang - Collision - Locomote platform lacks collision when player places it to cross gap
[ER-2903] Groupnode left in autobake + need error check on renamed group nodes
[ER-2871] Add functionality to mapfilex tool to compare 2 map files
[ER-2901] Fix crash with array allocation/destruction in cModSpaceCombatAI::ParseParam()
[LSWCW-6569] Remove detonators system.
[LSWCW-6772] 'Invisible at end'  flag on any obstacle flow box has no effect.
[LSWCW-6753] Ground Assault - Buildings SilverLego - SilverLego conceptually should be similar to GoldLego, just as GoldLego absorbs, and becomes vulnerable to energy weapons, SilverLego absorbs and becomes vulnerable to Percussive Damage
[LSWCW-6761] PinnerDYnamics should be split into separate files
[LSWCW-195] Thermal Detonator
[LSWCW-6867] Arrays of EdStrings
[LSWCW-6647] LairofGrievous_C - Grievous boss fight functionality changes
[LSWCW-6760] Inverse Fallofftype far value has no effect
[LSWCW-6944] Tracks and Looping sfx play at full volume (1.00)
[LSWCW-6764] Crash 1249
[LSWCW-6744] Streak is blue for magnaguard attacks even with character has a green saber
[LSWCW-6815] Lair of Grievous - Section C - When scuttling, Grievous should remain in the room and run about the centre of it
[LSWCW-6813] Lair of Grievous - Section C - Grievous should run around the room, he should jump back to the centre of the room when hit by saber/bolt attacks and wait there for a bit. He should be a threat to the player throughout and even follow the player down the c
[LHP-22959] Wii - Y2 Tom Riddle & The Basilisk - Freeplay -  Audio/Process failure - The musical instruments don't have any audio after being built.
[GS-2503] Assert when right-clicking on Editor category in scene tree
[LSWCW-6827] missing icons in toolchain
[LSWCW-6747] Crash 0
[LSWCW-6837] Ground Assault - Bigger cursor target icon
[LSWCW-6816] Lair of Grievous - Section C - Boss health should fade down when he is defeated
[LSWCW-6814] Lair of Grievous - Section C - If Grievous is hit when he has the plug on him he should break out and piece of plug should fall off him
[LSWCW-6802] Lair of Grievous - Section A - Half the width of the rope that attaches to grapples from guns in lairofgrievous_A
[LSWCW-6807] Lair of Grievous - Section C - Magnaguards should have more health when they lose their heads, try two hit points
[LSWCW-6223] LairOfGrievous_C - Grievous Boss fight functionality should include the following rules per JB discussion
[LSWCW-6831] Ground Assault - Fade out scorch marks
[LSWCW-6836] Ground Assault - Menu SFX
[LSWCW-6443] DYNO - create body for selected bones doesn't work fully
[LSWCW-6294] R2-D2 can pull levers but shouldn't be able to do so
[LSWCW-6834] Ground Assault - Investigate spontaneous dropship calls
[LSWCW-6829] Ground Assault - Vehicle inertia is too high in reverse
[LSWCW-6835] Ground Assault - Change ATAP menu icon
[LSWCW-6619] Can we allow an offset to be registered when calling FastenToBody?
[LSWCW-6840] Ground Assault - No price on disabled menu items
[LSWCW-5893] Pause screen needs to give appropriate collectible information
[GS-2501] Undo colour change on multiple objects only undoes one change.
[LSWCW-6826] Wii convert fails. No error message, it just stops midway though
[LSWCW-4505] Split line rotational bug
[LSWCW-6187] Lair of Grievous A -  	(Chris) Only focus on blow ups when targeted by the radio - it currently happens if you just fire a blaster bolt at them, if a radio character die, when it respawns it should run over to the blow up and start shooting at it
[LSWCW-5699] Absolute MUST FIX for E3 - Shadow - Remove muzzle flash from the Plo Koons ship
[LSWCW-3958] Add VFX Beam to LEDed
[LSWCW-6729] Base plate power SFX
[LSWCW-6725] RTS - ShieldRipple SFX for characters passing through shield
[LSWCW-6752] Ground Assault - Vehicles & Buildings - We should not have the heart health bar on them, they should flash when hit, and pulse like normal characters when they are close to destruction.
[LSWCW-6724] MagnaGuard staff - PullLeverEnd not playing
[LSWCW-6648] Ground Assault - Improve the aiming of the atap ( & aat )
[LSWCW-5310] Consolidate the loading of EDITOR_THINGS_NXG so that it is loaded only once
[LSWCW-3945] 360 - Ambush - Ambush_A - Graphical Art - The Thire (one-armed Clone Trooper) character model is seen distorting heavily in Ambush_B
[LSWCW-5606] E3 Requirement - DestroyMalevolence_A - Kick the player out of the crane when they have dropped the carriage
[LSWCW-3943] 360 - Shadow of Malevolence - DestroyMalevolence_SPACE - Crash/Hang - Unskippable error message appeared after destroying final target to complete stage
[LSWCW-3988] 360 - Duel of the Droids - DuelOfTheDroids_A - Crash/Hang - Game crashes seconds after loading the stage
[LSWCW-4550] E3 Requirement - 360 - Shadow of Malevolence - ShadowOfMalevolence_A - Crash/Hang - Game displays an objectmanager.cpp message and crashes during play
[LSWCW-3946] 360 - Duel of the Droids - DuelOfTheDroids_A - Crash/Hang - Unskippable error noticed when destroying an object near beginning of the level
[LSWCW-4488] 360 - Ambush - Ambush_B - Code - Level Complete text at end of stage reads INVALID ID - OUT OF ARRAY RANGE
[LSWCW-3987] 360 - Ambush - Ambush_A - Crash/Hang - Game crashes shortly after opening the large gate
[LSWCW-4470] 360 - Gamewide - Code - LEGO Indiana Jones 2 loading screen is present when loading into stages from the HUB
[LSWCW-5578] E3 Requirement - Ambush_A - Build its can be triggered from too far away
[LSWCW-4242] 360 - Shadow of Malevolence - ShadowOfMalevolence_A - Audio - Background music missing in stage
[LSWCW-5543] E3 Requirement - 360 - HUD - We need to be able to switch off the HUD, help text for screenshots and vids that Lucas will want to make.
[LSWCW-5580] E3 Requirement - Ambush_A - Characters should stand further apart by default
[LSWCW-5540] E3 Requirement - Front End - Glitch with loading Icon
[LSWCW-4867] E3 Requirement - 360 - Ambush - Ambush_A - Crash/Hang - Game displays an error message shortly after first midtro sequence and crashes
[LSWCW-4065] 360 - Destroy Malevolence - DestroyMalevolence_B - Crash/Hang - Game displays an unskippable error message after Grievous moves from his first position during boss battle
[LSWCW-4119] 360 - Lair of Grievous - LairOfGrievous_C - Crash/Hang - Process Failure - Game displays an unskippable error message after completing the Gor boss fight
[LSWCW-440] LED - Selecting objects does not work as expected
[LSWCW-1844] LED - Crashes when clicking ok on the scene selection box (Without selecting a scene)
[LSWCW-6597] Make fog locomotes work
[LSWCW-3632] Crash in MagicPushMoveCode
[LSWCW-4510] AI behaves oddly around jump links in LairOfGrievous_C
[LSWCW-4782] GetItemOut - No longer plays the animation for balster characters
[LSWCW-4512] LED - Crash exiting locator placement mode
[LSWCW-4723] Edmesh - snap vert doesn't scale with the camera distance
[LSWCW-3292] AI tries to move off path when retreating
[LSWCW-3654] Crash in ObjectSteering::GatherEvasionObjects()
[LSWCW-6254] Locomote fog - Physics additions
[LSWCW-6591] LairOfGrievous_A - AI constantly walks off path and drops to it's death
[LSWCW-5895] Grapple switch Functionality
[LSWCW-6400] Check routing of in game SFX to 5.1 speakers
[LSWCW-6513] Lairofgrievous_c - Grievous in miniboss fight should not get behind the crate
[LSWCW-6091] Thermal Detonators - Bomb doesn't trigger upon hitting an enemy
[LSWCW-6712] lairofgrievous_A - Clones occasionally fire in wrong direction and don't recover
[LSWCW-5542] E3 Requirement - 360 - HUB - Lunge lost particle FX
[LSWCW-4838] Can't place giz hints in the game
[LSWCW-186] Black Lego
[LSWCW-4432] Bosses - Hidden Enemy (Tri-Droid) - Have droids coming over the edge of the building
[LSWCW-6243] Wii convert fails
[LSWCW-6522] Make Push Blocks glow stick to the push block like the locomotes...
[LSWCW-6603] Splitscreen Segment fading doesn't work with a single segment
[LSWCW-6264] Thermal detonators (Silver lego)
[LSWCW-6442] Tagging
[LSWCW-6506] Auto throw on thermal detonators
[LSWCW-6459] Back flips
[LSWCW-5617] Remove dependency on NuHwVector3.w so that wii/reference version of hwvec can store only 3 floats
[GS-2402] After deleting an ApiVehicle from a CharDef you can't add a new one
[GS-2446] Colour picker colour detect member change from undo and remains in previous colour
[LSWCW-6707] 360 - Lair Of Grievous - LairOfGrievous_A - Process Failure - AI trooper characters stop pulling on the grappling chords (makes it difficult to open the shutters)
[ER-2874] Clone Wars toolchain displaying l.h.p. bootup image
[GS-2217] In the LEd..  trying to change a translation value with more than one item selected results in an error.
[LSWCW-5002] Magnaguard rules from Saga
[LSWCW-3297] Lair of Grievous - Section B - Make hologram work in cutscene (cutscene within cutscene)
[LSWCW-6651] Can we stop A.I. running rings around the player when there is no nav-mesh in place as it's nearly imposible to do anything...
[LSWCW-6188] Lair of Grievous A - (Mark) AI should attach and pull back automatically to perform the grapple puzzle
[GS-2408] Create selected-objects panel
[GS-2488] Add class flag to always render the component mode parent
[LSWCW-3341] Can not save from Giz editor
[LSWCW-4111] request to colour code the name of the obstacle in the info box for a selected obstacle to make it stand out
[LSWCW-5643] E3 - There are no specials in builderdefault
[LSWCW-4993] Lair of Grievous - Section D - Glows on sabres and magnaguard weapons should be implemented
[LSWCW-3007] CAT - crashes on selecting a layer
[LSWCW-6224] 360 - Duel of the Droids C - Process Failure - If the player dies when taking the head off the vulture droid, when they respawn they will spawn in a falling animation and fall through the gameworld
[LSWCW-1045] streak locator not working on special move
[LSWCW-6222] 360 - Duel of the Droids C - Exploit - Player can ground pound the missile targets, starts the outro without the ship being there
[LSWCW-5778] E3 Requirement - 360 - Destroy Malevolence - DestroyMalevolence_A - Audio - After prolonged play, the game loses all audio
[ER-2866] Custom texture settings not showing correctly in Maya
[LSWCW-5317] Crash 2440
[LSWCW-6212] 360 - Duel of the Droids - Animation - If the player holds a direction, B and changes character whilst playing as Rex, he will march on the spot holding a grenade
[ER-2865] Set Wii to ignore dynamic lights not set to GamePlay importance
[LSWCW-6455] LairOfGrievous_C (DB Feedback) On the locomote puzzle in the pit, when you move the tallest block into position the second tallest block topples over into the lava and continuously respawns/topples
[LSWCW-4518] Need magnaguards to drop from the ceiling and fight per the episode reference
[LSWCW-6178] Lair of Grievous A - Light just drawn in the centre of the level, need to find out why this is drawn
[LSWCW-6550] Need new 'Grapple Started' output on GizObstacle.
[LSWCW-4873] Splitscreen cutscenes - why does the game camera need setting up during cutscenes
[LSWCW-4493] LairofGrevious_C - tweaks to the grevious fight
[ER-2862] Maya camera keeps switching to camcon stream even if disabled
[ER-2508] Group cutscene rigid bodies under a group node and output a single animation that can render all specials in there correct places
[LSWCW-6146] Leg Ik Disable has been hacked in. Needs to be implemented properly
[LSWCW-5772] #define builder code from the AI System
[LSWCW-6555] Jedi Crash needs correct player spaceships
[ER-2860] Crash when loading cutscenes with 'odd' lookat locators
[LSWCW-6542] Cant create NXG file but can create Nus & Wii file fine for RTS builder file....
[LSWCW-6560] The hanger landing pad isn't switched off at the start of JediCrash even though i've told it to act from AI message Hanger
[ER-2859] Fix singleton error in CharInst::DebugRender() in Release on Wii
[LSWCW-6364] LEDed crash un sound system on exit
[LSWCW-4898] Create FootIk triggers
[ER-2858] ][Wii] Fix crash with imposter rendering in Clonewars
[LSWCW-6546] 360 - Duel of the Droids B - Crash/Hang - Hang when switching To Ashoka
[LSWCW-6559] 360 - Gamewide - Code - Characters not animating
[LSWCW-6552] GizSpellIts: removal of build-it code - convert RTS system to use spell-its...
[GS-2481] Creating a new object whilst in component mode tries to add that object as a component
[GS-2484] Assert when creating anim set reference with default params (null filename)
[LSWCW-6478] Bosses - Geonosian Arena - Setup foot pivot on Acklay, using the centre feet ( note this may eventually be removed, depending upon the foot lock )
[GS-2278] Change AddContextMenuItems to pass an array of applicable ClassObjects
[LSWCW-6476] Bosses - Geonosian Arena - Setup Acklay as a separate class within this boss manager
[LSWCW-6345] 360 - Duel of the Droids B - Crash/Hang - Crash upon entering section B after completion of A
[LSWCW-6502] Fix LED debug rendering
[LSWCW-6348] LairofGrievous_A - Can currently push the fog locomote
[LSWCW-2905] TTY support for Console Manager
[ER-2771] Compare CloneWars game framework memory usage with Harry
[LSWCW-6475] Bosses - Geonosian Arena - Create a boss manager for this level
[GS-2404] Crashdump bug - wrong path passed to intranet means bugs cannot be created
[LSWCW-5007] Lair of Grievous - Section D - At the start of the level we should have Two magnaguards the rest should be standard droids in the formation
[LSWCW-6229] Build you own droid
[LSWCW-6331] Kicking a plug into its socket
[LSWCW-4430] Bosses - Hidden Enemy (Tri-Droid) - Try pulling the camera back during the big slams, as you don't really see them
[LSWCW-1024] Add extra animations for Super Battle droid hovering
[LSWCW-3311] Ambush A - All blow-ups need to be flagged with boomerang so the sabre throw will work on them. Some items wont let you sabre throw at them when they have animated once.
[LSWCW-6302] Look at out of memory for streaming background scenes
[LSWCW-3703] Push Blocks
[LSWCW-5797] Black LEGO - Black LEGO will now be swapped to Gold LEGO
[LSWCW-6321] Create custom centre of mass control in Maya.
[LSWCW-3832] Bosses - Gor - We need to make the MiniFigs look like they are straining, when grappling Gor, need to make sure the characters are in the right place
[LSWCW-5873] LairofGrievous_A - Implement Clone_Commander_Fil character with radio and have a generic clone with Bazooka
[LSWCW-3707] Need splitscreen functionality within Cutscenes
[LSWCW-6308] Make formations automatically detect settings
[ER-2847] Add "export" button to RenderTech shelf in Maya, to trigger new export path
[LSWCW-5739] Ground Assault - Cannon drivers, should try to knock off you, if you have hijacked their cannons
[LSWCW-5641] DuelOfTheDroids_C: It is possible to trick R2D2 into `driving` one of the Vulture droids, causing a progress-stopper
[LSWCW-6287] Magnaguards currently are unaffected by bazooka shots
[ER-2183] State tracking of 2nd TEV texture coordinate generation is stomped over in WiiMtl_SendMtlPacket
[LSWCW-6344] Support trailered vehicles
[LSWCW-2381] E3 Requirement(JB) - Tech - Section A - Get finished animation in on crane
[LSWCW-3140] Malevolence B (Reactor Room) - Make proton torpedoes look more like the ones in space
[LSWCW-3194] Chain Gun
[LSWCW-3204] Malevolence - Crane needs to be a ride-on
[LSWCW-3304] Motion blur should always be on by default
[LSWCW-3307] AI should occasionally kill enemies for the player. The chance should be low
[LSWCW-6327] Vulture Droid Targeting
[LSWCW-3309] The tagging system
[LSWCW-6128] 360 - Destroy Malevolence - DestroyMalevolence_B - Process Failure - After building the droid panel, the player will automatically pick up R2-D2 if the continue to hold the "B" button
[GS-2444] Add description to the Select LED dialog
[LSWCW-3317] Ambush A - If the player enters an area transition once the action track is playing then the action track should fade down and not just cut off like it currently does
[LSWCW-3321] Ambush B - The turrets of the tank should also trigger the action track, currently they don't
[LSWCW-3324] Ambush B - We need to display three icons for the tanks. These should have an X drawn on them once one is taken out.
[LSWCW-3325] Ambush B - We should display 6 droideka Icons these should also display an X when one is taken out.
[LSWCW-3329] Ambush B - The Droideka that show up once all three tanks are taken out should spawn as follows
[LSWCW-3330] Ambush B - We should also use some pot boilers in this droideka section of the level
[LSWCW-3371] Space Combat - The sheild generator dishes are quite tricky to hit, somtimes the player hits them and they dont appear to explode.
[LSWCW-3895] Jedi sabre throw auto target
[LSWCW-4680] E3 Requirement - Blaster Targetting
[LSWCW-4684] E3 Requirement - Light Sabre Targetting
[LSWCW-6290] Detonator/popper - prevent the action 'weaponout' being played
[LSWCW-5719] LoadWorld loading LED files twice.
[LSWCW-4495] VTF scenes dont export
[LSWCW-5960] problem with blend shape shield domes not drawing properly
[LSWCW-5869] lairofgrievous_c - We need Grievous implemented to swing around on the ceiling
[LSWCW-4216] Duel of the Droids - Section C - We need to  not just re-spawn SBD all the time we should:
[LSWCW-4200] Duel of the Droids - Section B - The fight with greivous will act out slightly differently. The player will no longer need hide points so these areas can be removed.
[LSWCW-4834] E3 Requirement - Destroy Malevolence A - AI still falling off edges of platfroms. I can bring up some examples if this can't be reproduced.
[LSWCW-5069] E3 Requirement - Front End Room Menus - Need an option in the extras menu to turn on and off these menus if possible
[LSWCW-5135] R2 remains in his force move animation after he is dropped by the player
[LSWCW-5228] E3 Requirement(JB) - Ambush A - Action music should play from the start keep the high tempo music going until all coral is destroyed
[LSWCW-5811] Shiny Blowups Duel Of The Droids C
[LSWCW-5482] Crane Pain
[LSWCW-5502] E3 Requirement - Black Lego Droid rules
[LSWCW-5513] Sound for completed build-it
[LSWCW-5632] E3 Requirement - Loading Screen - Remove the target under the spinning head on the loading screen
[LSWCW-5678] Melee/shooting
[LSWCW-5682] Black Lego : rules addition
[LSWCW-3712] 360 - NuError - Unskippable error occurs by repeatedly loading into the same area
[LSWCW-3768] Mechanics - Build-it - Spell-it merge
[LSWCW-2899] E3 requirement - Status Screens -  Make "Exit Level" on status screen take you to Venator_DEMO_HUB
[LSWCW-1101] Lair of Grievous - Moving Fog : just a locamote that has a special shader on it.
[LSWCW-197] Super Jump
[LSWCW-5940] Duel Of Droids A - The range for the Melee attack is far to large, I am often hitting wall mounted blow-ups that I am nowhere near.
[LSWCW-4693] E3 Requirement - Shadow of Malevolence - Fly around in space (would not play whole area) should also try and show landing. * ASK JB FOR DIRECTION ON THIS *
[LSWCW-6250] CloneWars - crash when changing levels (PC Debug)...
[LSWCW-5961] Placing plane doesnt work with AI Locators
[GS-1950] Optimise NetReplicator SerialiseObject
[GS-1457] Implement manual change replicators
[GS-1906] tidy up NOS
[ER-2838] AUTOTEST_LEVELSTREAM isn't working
[ER-2823] [Wii] Free as much memory in MEM1 for GameFramework
[LSWCW-6021] Harry -> LSWCW - code-drop off-screen drop-in fix from networking codebase...
[LSWCW-5858] Vehicle generator changes
[LSWCW-6100] Ground Assault - Implement new Radio Team Mechanic
[LSWCW-3252] Spline editor
[GS-2416] Child scene nodes are always marked as modified
[LSWCW-6244] Make parts with RigidObjects behave in the same way as parts without
[LSWCW-6121] Re-organise ApiCharacter and ApiVehicle files.
[LSWCW-4994] Lair of Grievous - Section D - Grievous should only be at end of the level when the dish has been placed, he will be a miniboss in effect, taking away enough health will trigger R2 on the ship appearing
[LSWCW-5892] Change the object through shield effect.
[LSWCW-5720] Remove GameAPI memory manager
[LSWCW-4194] Duel of the Droids - Section A - We need to  add more droids to the main hub rooms, also mix up the droids with super battle droids and Droideka
[LSWCW-4209] Duel of the Droids - Section B - if the player is hit during a sabre cut then the player must be broken out of context and the sabre cut is reset.
[LSWCW-4212] Duel of the Droids - Section C - We need to display button prompts above R2 to signify that they need to button bash during the tusle.
[LSWCW-4214] Duel of the Droids - Section C - The vulture droids need to be able to walk and shoot.
[LSWCW-4215] Duel of the Droids - Section C - Can we display a boss bar for goldie with 6 hearts
[LSWCW-6140] GizSpellIts: BuildIt Behaviour - pieces need to hop-back to start-pos...
[LSWCW-4699] E3 Wish List - Destroy Malevolence - Train crane puzzle is currently not working
[LSWCW-4740] E3 Requirement - Freeplay - We need to be able to show Ambush in freeplay (Have character swapping)
[LSWCW-4848] Push box in Ambush B can be force pushed from bottom of level
[LSWCW-15] Vehicles use layers incorrectly - perhaps i need to implement filters properly
[LSWCW-5165] Destroy Malevolence - Section A - Hint for getting into crane: needs cancelling once the player is in the crane
[LSWCW-5263] Titles - Noticeable glitch in titles when attract attempts to play, needs removing
[LSWCW-5309] E3 Demo - 360 - Final build - Characters are not animating
[LSWCW-5329] Titles - Make "Press Start" from titles go into the game rather than "New Game" and "Load Game" just for E3 purposes
[LSWCW-4316] 360 - Destroy Malevolence - DestroyMalevolence_B - Camera: Split Screen - Process Failure - Obi-Wan's screen is not completely removed after completing mission in co-op
[LSWCW-4805] can we have the GPU/CPU timing bars from Harry??
[LSWCW-4939] 360 - Destroy Malevolence - DestroyMalevolence_B - Camera: Split Screen - If players in different corridors approach each other, the split screen attempts to join, showing out of game world
[LSWCW-5791] 360 - Destroy Malevolence - DestroyMalevolence_A - Code - Player is able to pick up a 2nd lightsabre when throwing theirs away at the beginning of the stage
[LSWCW-6020] Harry -> LSWCW - code-drop movingcharactericon settings code (& any other useful MCI code)
[LSWCW-3770] Mechanics - R2 Zap needs a better range, should fire out a small horizontal spark when using his Zapper
[LSWCW-3713] 360 - NuError - Unskippable error occurs debugging away from Malevolence Space
[ER-768] Investigate the TeamCity batch file mess
[ER-2326] Introduce Wii exception handler
[LSWCW-925] Sort out the split cameras on Destroy Malevolence B
[LSWCW-2910] Crash In Splitscreenmanager when tagging to anyone but Ankin in DestroyMalevolence_B
[LSWCW-3346] Deleting a switch causes a crash on Debrel
[LSWCW-3380] Jump Links seem to be broken
[LSWCW-4048] Navmesh in Animtest causes Editor to crash
[LSWCW-4137] Create an InFormation Condition
[LSWCW-4381] AI retreat behaviour backs creatures off edges
[LSWCW-4576] Blending in and out physics from animation problems
[LSWCW-4584] Add a disable on number of changes to Evaluators
[LSWCW-4913] Camera goes wild in Destroy Malevolence A when doing the locomote platform
[LSWCW-4711] Leader is offset in formation
[LSWCW-4770] Get a break in NewSplitScreenManager when in DestroyMalevolence_B
[LSWCW-2400] Bolt system can't target - Currently holding down X with a blaster/bazooka character the grapple reticule is shown, this should be the bolt reticle for targeting enemies and blowups
[LSWCW-2765] deleting deffered light in LED editor doesn't think its changed
[LSWCW-2948] JB Feedback - Super Battle droids should act like black lego when shot at.
[LSWCW-1886] Add ability to Skip cutscenes at anytime
[LSWCW-6090] Fix RTS crash on Wii
[LSWCW-5856] Lairofgrievous_A - We need a fog effect that Mark can attach to a locomote
[LSWCW-5971] Bad DDS Texture in UFO icon converted with latest converter in Clonewars_GAMEBUILD
[LSWCW-5052] Add vs2008 libs and batchfiles
[LSWCW-4449] sizes of exported files have gone up with the latest clonewars toolchain
[LSWCW-5119] Resource manager loading duplicate scenes
[LSWCW-5292] When copying and pasting an animation in a set then the Attachment Anims data is lost
[LSWCW-5965] Fully wrap Placeable Anim Instances within Vfx system i.e. Vfx System book keeps Placeable Anims.
[LSWCW-6108] Need methods for Placeable regarding Anims to allow vfx to tie in placeable anim
[LSWCW-6213] Migrate MEMORYHUD changes from Harry -> CloneWars
[LSWCW-6160] ~GizmoLocomotePiece() - Blockfree error deleting female studs
[GS-2407] Edstring float append not right
[LSWCW-4980] Implement sleeping mechanism for cloth (E3)
[LSWCW-6131] LED is crashing when working on deferred lighting
[LSWCW-5896] Lairofgrievous_C - We need grievous to have all his combos for the first stage
[ER-2696] Fix remaining testsuite issues in CloneWars_GAMEBUILD stream
[GS-2443] Creating an EdToolTip supresses clicks
[GS-2442] Add tooltips to scene resource objects to show what the new icons mean
[LSWCW-6147] TT X-Ray Display Mode in Maya is broken - toolchain 2861507
[LSWCW-5974] very slow viewport display in maya
[LSWCW-6055] Heavy Land animation not playing in-game..
[LSWCW-4422] RTS - Radio mechanic needs changing
[LSWCW-5890] Vehicle generator changes  (The task for the vehicles getting picked up again should go to (Moody))
[LSWCW-5831] ATAP treversing terrain issues when walking over ship in defendersofthepeace
[ER-2811] Implement minimum level of illumination brightmess in shader complexity display
[ER-2580] TT Asset Manager UI
[GS-2418] Temp LED's shouldn't be saveable
[LSWCW-5796] Hook in character velocity to track root
[GS-1524] Add ability to merge pak files with filepak
[LSWCW-6118] Socksys - LookRatioXZ
[LSWCW-6111] GizSpellIts: BuildIt Behaviour - add 'always reset if build cancelled' flag...
[LEGOSYS-215] New command-line parameter: 'DOOR'...
[LSWCW-5823] Coins need to be smaller when you're foot as opposed to flying around
[LSWCW-5891] Radio control of barracks
[LSWCW-5879] Instead of tracking you while on foot, the spotlights should play a 'searching' animation
[LSWCW-2134] Ensure GOR looks at a suitable angle relative to the camera so the player does not miss the jedi chop attack!
[LSWCW-5790] Need real fix E3 audio streaming issues
[LSWCW-3848] Feedback from Debs
[LSWCW-4487] LairofGrevious_A - Non-Party clone actions
[LSWCW-4486] LairofGrevious_A - Radio Mechanic
[LSWCW-4115] LED unskipable error when you delete a gsc from loading in with a level
[LSWCW-5894] Supercounter SFX needs implementing
[LSWCW-5753] Pause and un-pausing in game causes glitch
[LSWCW-5048] Spamming message: "NuDebugMsg: edspecial.cpp (223) ** - Can't change the name of non instanced special"
[LSWCW-5825] Extend SpecialObject to encapsulate UV OffSets in the special's Render
[ER-2815] "Commit warning" dialog box has no cancel button
[LSWCW-5724] Ground Assault - Should be able to knock the drivers off the cannons with the light sabres
[LSWCW-4990] Lair of Grievous - Section D - Jedi using pushblock seems a bit difficult at the moment
[LSWCW-5590] Shadow of Malevolence - Make grey arrow at edge of screen, purple
[LSWCW-5799] Characters standing on moving vehicle will not move with the vehicle
[LSWCW-5981] Fix spaceship collision when changing flightlayer and colliding against terrain.
[LSWCW-5727] Ground Assault - Add a delay before packs of krawlies respawn
[LSWCW-5138] lairofgrievous_c - Gor fight - When Jedi is performing move, the small portrait is offset from the character
[LSWCW-5594] Gamewide - Limit the range of the sabre throw
[LSWCW-5203] Ground Assault - SPEEDER BIKE ISSUE - making sure they follow you, very important
[LSWCW-5449] The distance needs sorting over the bits that you need to build at the end of the canyon
[LSWCW-4403] 360 - Lair of Grievous - Code - Particle effects are still present during cutscenes
[LSWCW-5889] 'rapid fire' SFX get dropped
[LSWCW-4779] Create Flow baseclass in GameSys
[LSWCW-5583] Shadow of Malevolence - When a cutscene is triggered the player's ship continues to move and it shouldn't - This works now, but the ship becomes completely static at whichever angle it was at and should probably have some damping on the animation
[ER-1233] Temp fix for debris bug.
[ER-1633] Wii Testsuite Texture Fixes
[LSWCW-5592] Gamewide - There is some skinning stretch that is game wide, you briefly see a black glitch on screen
[LSWCW-3622] Replace NuFile with NuArchive
[GS-2437] Correct fixup for scene nodes so debug is same as final/release
[LSWCW-5586] Shadow of Malevolence - Turn the ships engines off when landed
[LSWCW-5582] Shadow of Malevolence - When you take off from the landing pad, you need it to give control back to the player as early as possible
[LSWCW-5702] Absolute MUST FIX for E3 - Shadow of Malevolence -If you're slowing down over the landing area it should always show the Y button
[LSWCW-5704] Absolute MUST FIX for E3 - Shadow of Malevolence - Remove loop the loop when hitting the main hull of the ship it should never auto loop the loop
[LSWCW-5598] Gamewide - If you quit to HUB the menus are lost in the HUB (Ambush B was completed, cutscene was skipped)
[LSWCW-4333] Coins aren't emitted from looping obstacles
[LSWCW-2629] Force Throw/Lift functionality - When lifting a Droid or object it should move towards the player
[LSWCW-5306] lairofgrievous_A - Silver blow up on right hand side needs setting up so it has shiny particles
[LSWCW-4256] Instanced Complex Gizmos
[LSWCW-5813] LSWCW - gizminicuts - camera doesn't track target-special...
[LSWCW-5783] CharInst references its level Container DynoScene instead of staticly declared mPhysicsScene
[LSWCW-4376] After going thru ark tunnel door and back again, complex gizmo physics objects reset to there original position
[LSWCW-5015] Lair of Grievous - Section A - Light sabre hum sound cuts out during jump animations
[ER-2805] Camera glitch in cutscenes when switching between cameras
[LSWCW-5698] 360 - Destroy Malevolence - DestroyMalevolence_A - (Wish List set as JB) Add SFX for electricity effect from crane
[LSWCW-1043] breakout frame on "lunge land" animation not working
[LSWCW-5539] Vehicles unaffected by death terrain
[LSWCW-5731] Ground Assault - Make sure the vehicles die when falling off the map ( fix kill terrain, when player is in, or isn't in )
[LSWCW-4760] Ground Assault - Very visible pop when the speeders are generated
[LSWCW-5817] ScriptSystem using a combination of memset and new/delete.
[LSWCW-3805] Artists still arnen't using the AddToScene flag.. does it work?
[GS-2434] Code assumings EdScenes list is contiguous
[ER-1485] Reinstate freeze-frame and drawcall scrubbing functionality
[LSWCW-5767] Anakin vs MagnaGuard special should only play when the MagnaGuard being fought has a head.
[LSWCW-5737] Ground Assault - Speeders should not have drivers, they should use the party
[LSWCW-5792] VFX wrapper needs fixup function + bug fixes
[LSWCW-4911] RTS/Ground Assault - ATAP setup FootPivot
[LIJII-5963] Crash 570
[LHP-24923] 360 - Online - Co-op - Character Customiser - Process Failure - The character code displayed on the Host screen is different than the code displayed on the clients screen
[LSWCW-489] Rotation on Y axis implemented on `Root`.
[LSWCW-490] Animation Tool : Animations need a flag to activate Trackroot...
[LSWCW-488] Translation on all axis properly implemented. Including Y.
[GS-2435] Catch shader display mode changes for the render options in OnIdle
[LSWCW-5452] E3 Requirement - JB Feedback - Shadow of Malevolence - There is a muzzle flash on the laser that doesn't seem to track very well
[LSWCW-5684] Need impact when hitting own krawlies
[LSWCW-5662] 2nd UV export doesn't work in wireframe or flat-shaded display mode
[LSWCW-4419] RTS - The vehicle-generator-generated vehicles, should patrol if its the 'same' as the vehicle you were driving
[LSWCW-3973] RTS: Cannon minigun should fire independently
[LSWCW-5734] Ground Assault - From the cannon, shoot close targets with the minigun
[LSWCW-5725] Ground Assault - Must target the drivers to be able to knock them off
[LSWCW-5206] Ground Assault - Cannon that you build is not firing correctly. Have a crosshair when you jump in the cannon, which the player will use to aim their fire
[LSWCW-5749] E3 Wish list - Defenders of the Peace - Crash/Hang - Level does not load in
[LSWCW-5672] E3 Issue: Shadow of Malevolence A:  Insane animation jerks on playback ingame. Fine in maya
[LSWCW-5661] Absolute MUST-FIX for E3 - 360 - Ambush - Ambush_Intro - Cutscenes - Graphical - Black rectangular shadow effects present during intro sequence
[LSWCW-5522] 360 - Gamewide - Characters - If player throws the sabre and is running while holding down the "X" button, they will run on the spot continuously when it returns
[LSWCW-5510] 360 - Shadow of Malevolence - ShadowOfMalevolence_A - Graphical - The "Y" button prompt for landing areas is very transparent or not present when the player is able to land
[LSWCW-5393] 360 - Shadow of Malevolence - ShadowOfMalevolence_A - Tech Hang - An incorrect prompt to land is present which causes the player to lose their ship if they activate it
[LSWCW-5424] E3 Requirement - 360 - Gamewide - Motion Blur still needs fixing
[LSWCW-5445] Light sabre SFX when you hit a character needs to happen when you hit LEGO
[LSWCW-5435] Ambush A - Lighting on Yoda hint isn't quite right
[LSWCW-5441] If we shoot black LEGO, add red spark on impact
[LSWCW-5443] Self shadowing is a bit flat
[LSWCW-5411] 360 - Ambush A - Audio - Error reported when re-loading/playing the area
[LP-19] Cutscene camera blurs/shakes in LEDed when viewing a cutscene
[LSWCW-5666] Scale krawly runover distance with vehicle impact speed
[LSWCW-5595] Gamewide - When throwing light sabre at silver LEGO, it blows up, it shouldn't
[LSWCW-5060] RTS - Vehicle generator tower facing camera correction and movement
[LSWCW-5604] Shadow of Malevolence Crash - Crash after outro plays
[LSWCW-5022] Shadow of Malevolence - When landing, keep the same camera but have it track/zoom in instead
[LSWCW-3392] Select LED dialog does not resize correctly
[LSWCW-5084] E3 Wish list - Destroy Malevolence B - Audio - NuError concerning audio displayed in initial area
[LSWCW-5405] LED Bug: Removing unwanted scene from "Scene Resources" is causing unrelated geometry not to be rendered
[LSWCW-5440] E3 Requirement - JB Feedback - Shadow of Malevolence A - The Y Button Prompt shouldn't be left behind when passing over landing areas
[LSWCW-5439] E3 Requirement - JB Feedback - Shadow of Malevolence A  - The landing spot isn't in the right position (Dave Burton)
[LSWCW-5333] 360 - Destroy Malevolence - DestroyMalevolence_A - Graphical - Larger fire effects do not animate, making them look out of place
[LSWCW-5493] 360 - Gamewide - Audio - Skipping bridged cutscenes results in audio from first cutscene overlapping into second, with audio finishing before cutscene
[LSWCW-5369] 360 - Gamewide - Crash/Hang - Game can crash if the user transitions if they have thrown their light sabre
[LSWCW-5210] Ground Assault - Need the player to drive the Walker from the turret (i.e. the player character should sit there rather than inside)
[LSWCW-5488] 360 - Lair of Grevious - Process Failure / Tech Hang - If the player swaps characters between the two Jedi's whilst doing the scripted attack animation, occasionally Gor will disappear
[LSWCW-5498] JB Feedback - If you fly near a landing pad you haven't landed on you should automatically slow down
[ER-2693] Shader complexity merges
[LSWCW-5444] E3 Requirement - JB Feedback - Shadow of Malevolence - The light should track you when you go near the landing pad
[LSWCW-5211] Ground Assault - Jerky Walker when AI controlled (erratic behaviour, particularly when turning)
[LSWCW-5414] Game crashes when you complete the level and go to the outro
[LSWCW-5160] 360 - Duel of the Droids - DuelOfTheDroids_A - Graphical - Anakin and Ahsoka's eyes are not lit correctly in cutscenes and in-game
[LSWCW-5535] Motion blur glitch on character respawning
[LSWCW-5436] E3 Requirement - 360 - Ambush - Ambush_B - Audio - Music to stage should not be high-tempo
[LSWCW-5442] E3 Requirement - 360 - Ambush - Ambush_A - Controls - Too hard to shoot the black LEGO, knock on effect of the cone of fire fix from yesterday
[LSWCW-5518] E3 Requirement -holograms not working
[ER-2790] Fix resource leak caused by unclosed registry handle in NU2APIGetProject
[LSWCW-5361] locomote piece appears to get stuck behind player only terrain
[LSWCW-5372] Locomotes Pass for E3 demo
[LSWCW-5213] Ground Assault - Camera when riding the walker - reduce zoom so that it only zooms in as far as the sideways view
[LSWCW-5208] Ground Assault - Fix camera tilt/zoom issues - Chris
[LSWCW-5413] 360 - Gamewide - Crash / Hang - Co-Op - Game wil crash if the second player drops out, then presses start whilst the players are far apart (in split screen)
[LSWCW-5391] 360 - Gamewide - Crash / Hang - Game will blue bar crash if player presses the right bumper and Y simultaneously.
[LSWCW-5376] Ambush_A - Possible to get stuck under the ledge when blown up by tubes
[LSWCW-5514] Can't get into the speeder always
[LSWCW-5464] Locomotes Pass for E3 demo - hot fixes
[LSWCW-5030] Shadow of Malevolence - Add in a coin and gravity switch/flag
[LSWCW-5327] E3 Requirement - Rapid fire SFX on chaingun and super battle droids needs to be constant to match the effect (currently there are gaps)
[LSWCW-5481] Resuming from pausing the game gives all GameObjects a false OnScreen flag for one frame
[LSWCW-5451] Characters can't walk up low kerbs
[LSWCW-5486] Vehicles need force feedback when running over krawlies
[LSWCW-5403] Ambush_B - Enemies aren't animating when spawned from the tanks
[ER-2785] Wii Geom compression using STD::MAP palettes is breaking skinning/blending
[LSWCW-4515] Player 2 should be Plo Koon
[LSWCW-5381] DestroyMalevolance: Progressing from `control room` back to the reactor room will cause the game to crash.
[LSWCW-2601] E3 Requirement(JB) - Ambush - Code - Super battle droids need to face their arms into the direction that they are shooting in. This may involve some IK
[LSWCW-5244] E3 Requirement(JB) - Shadow of Malevolence - No SFX for plasma torpedo launchers
[LSWCW-5430] E3 Requirement - 360 - Gamewide - Audio - Cutscene audio fails to play if player quits to HUB and loads cutscene
[LSWCW-5415] RTS - cannons need custom camera
[LSWCW-2958] RTS - Radio for generic characters
[LSWCW-5299] E3 Must Fix - Can destroy black LEGO with saber slam
[LSWCW-5091] E3 Requirement - 360 - Gamewide - Graphical - Incorrect view of stages are shown for a moment before being displayed correctly
[LSWCW-5151] E3 Requirement - 360 - Shadow of Malevolence - ShadowOfMalevolence_A - Crash/Hang - NuError message is displayed when player completes the stage (loading the Outro sequence)
[LSWCW-4972] Lair of Grievous - Section B - Brighten up light sabre glow (to similar levels of headlights)
[LSWCW-5140] Sounds cutting off
[LSWCW-4586] Footstep repetition
[LSWCW-4585] Interceptor engine loop missing
[LSWCW-4343] Photon torpedo pickup sfx
[LSWCW-4706] E3 Wish List - Destroy Malevolence - Needs tidying
[LSWCW-2600] Ambush - Code - Need black LEGO mechanic functioning as designed.
[LSWCW-3032] Giz Minicuts are spammy....
[LSWCW-5239] E3 Requirement(JB) - Ambush A - The chain gun fire double rate whilst walking
[LSWCW-4936] CAT - when ik is added to a character, it adversely affects the animation playback
[LHP-12474] 360 - Leaderboards - TCR 015 - Compliance - The game displays an unnecessary error message when signing out in leaderboards.
[LHP-12193] 360 - Front End - TCR 001 Compliance - Soft-lock occurs when soaking overnight on the 'Press START' screen.
[LSWCW-5290] 360 - Destroy Malevolence - Co-op - If one player transitions back whilst the other is operating the crane the crane will transition back also causing a tech hang
[LSWCW-3739] GameObject characters are possibly rendered/animated twice per frame.
[LSWCW-5392] OnScreen flag not set for vehicle riders.
[LSWCW-4668] Character animations have exaggerated scaling
[LSWCW-5235] E3 Requirement(JB) - Ambush A - Bug with not being able to get rocket launcher out characters are not starting with their weapons sometimes
[LSWCW-5323] E3 Requirement - Particles on chain gun and bazooka lag when you fire them while moving
[LSWCW-4896] Glow not working on character on 360
[LSWCW-5246] Implement proper way of forcing Material on Character Rendering in ApiCharacter
[LSWCW-5312] ShadowOfMalevolence_A performance fixes
[LSWCW-5308] Crash 1774
[LSWCW-5305] E3 Requirement - 360 - Lair Of Grievous - LairOfGrievous_C - Graphical - Reticule does not always appear on ground next to Gor for player to attack
[LSWCW-4857] 360 - Front End - Crash/Hang - Player loses Front End menu if they are not signed into an Xbox Live profile before pressing START on the title screen
[LSWCW-4815] RTS - Make sure speeders never get stuck
[LSWCW-2792] Bloom can sometimes be seen to `fizz`
[LSWCW-5238] E3 Requirement(JB) - Ambush A - Sort out targeting on chain gun, limit the cone range specifically for the chain gun
[LSWCW-5303] Add per-level text file depth prepass switch
[ER-2765] In game Gor character blendshape animations no longer export!
[LSWCW-3101] E3 Requirement - Corrupted bitmap/invalid bitmap drawing in the impostor system for character icon
[LSWCW-3971] RTS: Cannons need to be ridable by player
[LSWCW-3967] RTS: All vehicles need a pilot
[LSWCW-5197] Ground Assault - Ditch all icons except AT-AP Walker to begin with - have only this selectable
[LSWCW-5112] 360 - Destroy Malevolence - DestroyMalevolence_A - Audio - Crane is missing sound effects for turning and placing the bridge piece
[LSWCW-5195] Ground Assault - Hearts appearing above barracks when they shouldn't.
[LSWCW-5250] E3 Requirement(JB) - Shadow of Malevolence - Plasma torpedoes, shouldn't be targeting when facing off screen
[LSWCW-4713] E3 Requirement - SFX - No SFX present when using 'build its' or placing locomotes into place
[LSWCW-3659] Volume values are not as expected
[LSWCW-5243] E3 Requirement(JB) - Ambush A - Super battle droids should fire at a faster rate
[ER-2763] Fix split-screen cutscene motion blur issue
[LSWCW-4992] Lair of Grievous - Section D - Plug should stay unplugged until the plug is physically placed in by the player (if pushblock is moved it can currently snap into the plug socket)
[LSWCW-4981] Lair of Grievous - Section B - Autotarget angles seem a little steep, player should be able to manually target objects but at the moment objects on the ceiling for example will be auto targeted when they shouldn't be
[LSWCW-4705] E3 Wish List - Lair of Grievous - Needs tidying * ASK JB FOR DIRECTION ON THIS *
[LSWCW-5095] 360 - Ambush - Ambush_A - Code - Difficult for player to pick up enemy droids at end of stage without attempting to build staircase instead
[GS-1721] Sound effect ducking priorities
[GS-1724] Defragmentable sample memory
[GS-2343] Get rid of "DoesNotExist" sample
[LSWCW-4233] 360 - Destroy Malevolence B - Crash/Hang - Crash when attempting to proceed normally through the section featuring the R2 point that is shielded
[LSWCW-4785] Breaks are appearing in welded geometry.
[LSWCW-5157] Blowups aren't targetted
[LSWCW-5158] Very difficult to blow up shield generator dishes
[LSWCW-5252] E3 Requirement(JB) - Shadow of Malevolence - Targeting is very hard still
[LSWCW-4238] MagnaGuard_Staff - need two streaks and correct colour
[LSWCW-4725] Add layers pannel to LEDed UI
[LSWCW-4002] Space Combat - Shadow of Malevolence  - Auto target takes too much control and targets the vulture droids over tech
[LSWCW-5205] Ground Assault - Shouldn't be able to force throw your own people
[ER-2692] Anim Error Correction crashes with new Joint remap system
[LSWCW-4738] Pc version - ATI card - Cutscenes - levels fading to almost black when they are not meant to.
[LSWCW-3648] Malevolence Section B - (Reactor Room) - Very poor frame rate - code, art, tech...
[LSWCW-4314] Pressing 'A' while on the pause menu causes the ship to change layers when going back to game
[LSWCW-5146] SOUND - Move and refactor SoundLevelOverrides from Harry
[LSWCW-4908] RTS/Ground Assault - ATAP setup turret
[LSWCW-4748] convertors arent currently forced on
[LSWCW-5159] selecting transform node crashes Maya
[GS-2415] Appending string > 255 characters into EdString will overwrite memory
[LSWCW-5154] Fix 'last safe position' update in space-combat levels.
[LSWCW-4742] Allow per-object UV and TID overrides
[ER-2735] Investigate character lodding problems in latest test suite
[LSWCW-5042] Lava floor cracks don't render properly on Gor boss fight level
[LSWCW-5128] Faded character icons due to wrong render order
[LSWCW-4756] Add Tint and Glow Option in CAT Tool
[LSWCW-4301] Docking stations
[LSWCW-4776] CAT displays JointIds of Character as well next to Joints.
[GS-2405] PS3 audio debug spew
[LSWCW-3656] Loops play to the end when stopped
[LSWCW-4864] Blowup sounds failing in SP SFX Editor
[ER-1521] Sort based on shader key (or equivalent) within a sort priority
[LSWCW-5019] It would be great if trigger ranges could wrap past the end of the anim
[ER-2260] Copy LHP-13600 to CloneWars, crash caused by multiple objects having the same name in a gscene blendshape group
[LSWCW-5001] Lair of Grievous - Section C - Give off coins when gor is hit and becomes vulnerable (first two times high value, then silver coins to prevent exploits)
[GS-2412] LEDid Box on the object properties panel doesn't contain all the scenes and some of the ones that it does contain are corrupted
[LSWCW-5003] Lair of Grievous - Section C - Gor sliding into place; if it can be fixed should be
[LSWCW-4433] Bosses - Gor - Change the Jedi Move Mechanism
[LSWCW-4938] Can get stuck in build menu if you jump in, press B, then move out
[LSWCW-3972] RTS: Cannons need a gunner "pilot"
[LSWCW-4667] NuDynamicLight::getRenderSetForActivePipe() crash
[LSWCW-4859] Spellits not working as expected
[LSWCW-4866] Temp fix: Make it so you can grapple without a weapon out.
[LSWCW-4517] DestroyMalevolence_A: Crates show wrong starting graphics
[LEGOSYS-211] Move LegoGameBase::FindBoltTarget -> LegoBolts
[LSWCW-5023] Shadow of Malevolence - Add A button prompt to land, similar to a layer change
[LSWCW-4999] Lair of Grievous - Section C - Grapple points shouldn't flash red anymore
[LSWCW-5000] Lair of Grievous - Section C - Physics objects should not appear as heavy and be easier to manipulate
[LSWCW-4924] E3 Requirement - Destroy Malevolence A - Collision - Spawned into first area submerged in terrain
[LSWCW-5073] E3 Bug:  Lo res shadows casting in cutscenes
[LSWCW-5057] SFX in Cat are playing 2 at the same time.
[LSWCW-5075] E3 Requirement - Shadow of Malevolence directional light no longer casting shadows
[LSWCW-4988] Lair of Grievous - Section A - Radius and direction of grapple points tweaking, the player can attach to a grapple without facing it and from a large distance away from it
[LSWCW-4989] Lair of Grievous - Section A - Pressing B should disconnect a grapple when attached to it
[ER-2748] Fix for 'float' to '3-component vector of float' conversion error on ATI cards in HLSL
[LSWCW-1907] Bosses - Gor - Shake causes the minifig to lose coins (if they have any) without reducing their hitpoints
[LSWCW-5071] Ik is a bit iffy on the ATAP
[LSWCW-4998] Lair of Grievous - Section C - Remove debug green cubes on rope points
[LSWCW-4870] Damage terrain doesn't give feedback that you are being damaged, i.e. flashing your player red.
[LSWCW-4649] E3 Requirement - Gamewide - Crash/Hang - Jumping from area to area will result in unskippable error
[LSWCW-4592] 360 - Ambush A - Crash/Hang - Crash occurring when entering cave to begin Ambush B
[LSWCW-4134] Add better solution for lighting parts of the character per layer, such as lighting GLOW so we don't have to manually render the character directly - E.G. Gor Boss
[LSWCW-4826] Gor red/blue glow charinst rendering causing z-fighting on GORs head, which looks like graphical corruption
[LSWCW-4489] LairofGrevious_A - Magnaguards to spawn in, 'destroy' transport and attack the player
[ER-2713] Wii linking error
[GS-2400] Playing/Recording cutscene doesn't stop at end
[ER-2732] Add priority system to NuLightBinding
[LSWCW-4851] Fix _WIN32__WINNT version for vs2008
[LSWCW-4875] Splitscreen orb minicut bug on splitscreen stream
[LSWCW-5043] splitscreen orb - fix headshot icon offset in mainsegment due to FOV
[LSWCW-4885] Maya 2011 numaya plugin crashes maya when trying to load from userSetup file.
[ER-2459] Use Ran file joint names to generate LODing info and to generate animation data for newly added joints
[ER-2633] Ensure multiple texture reduction settings default to largest level.
[ER-2510] ToolChain Splash screens need adding to 2011
[LSWCW-4946] Enable physics objects to be pushed easily be game object characters, as they appear really heavy at the moment
[LSWCW-4819] E3 Requirement - Destroy Malevolence A - Text - Help text required for crane puzzle
[LSWCW-4862] ShadowOfMalevolence_A - Crash in VFX/Animation system
[GS-2394] Background loading of edmeshs, doesn't work at the moment because something else runs through and loads all the meshes at startup anyway.
[GS-2392] Crash in the Debris System.
[GS-2388] Outliner: When searching  the list doesn't show expandable boxes for results that have children.
[LSWCW-4458] Unable to get new-style VFX to trigger
[LSWCW-4766] Ground Assault - Cannons should target tanks with their big guns even when close
[ER-2717] Update version.h in AccuRev with Lego Pirates enum (for debugging)
[GS-2403] Cannot re-scrub a cutscene after scrubbing past the end or recording (post-stop)
[GS-2297] Be able to play one-shot animations VFX style
[LSWCW-3398] Adding a placeable component in the CAT causes a crash.
[LSWCW-4825] E3 Requirement - Destroy Malevolence A - Tech - R2 switch duped on lowering platform
[LSWCW-4810] 360 - Destroy Malevolence A - AI - AI will follow player when they are sitting in crane ride on, resulting in repeated deaths
[LSWCW-4884] Maya Lego All Red and Won't Export
[LSWCW-4580] 360 - Gamewide - Graphical art - Black Lego does not glow properly when fired at repeatedly
[LSWCW-4907] RTS/Ground Assault - ATAP setup camera
[LSWCW-2322] LED - Crashed changing locator sets
[LSWCW-3989] Crash in ObjectSteering::ProcessResults
[LSWCW-4508] Edmesh doesn't draw unless it is selected in the Scene Explorer
[LSWCW-4865] Docking Stations: fix docking entry - exit bug.
[LSWCW-3876] Locomote change in a build has broken one of my Ambush B locomotes
[LSWCW-4574] locomote does not behave when it is first targeted
[LSWCW-4379] Player can use radio on Enemy Krawlies
[LSWCW-4852] Maya Dyno SDK Menu
[LSWCW-4837] We need a teleport option to teleport the character to a point just outside the camera frustum
[LSWCW-4297] RTS - Fade out the hearts nicer
[LSWCW-4420] RTS - Need to improve the building heats
[LSWCW-4305] Rework Framework Container Lists
[LSWCW-4739] Bg Music plas over the top of Cutscene audio
[LSWCW-4806] Mem Leak in Avoidance
[GS-2352] Add compression to Console Manager
[LSWCW-4789] Ambush - Grapple points remain active after they've been used
[LHP-23430] TRC R078 -PS3 - Title cannot handle disc eject.
[LSWCW-4720] Add missing files to the vcproj
[LSWCW-4480] More Maya shadow flag fixes
[LSWCW-3796] splitscreen - make mode none run through splitscreen manager also
[LSWCW-3415] Vehicle relative steering mode.
[LSWCW-1651] Need ability to be able to affect the taughtness of the physics rope with minimal velocity and not having to use the massive velocity magnitude that is currently needed
[LSWCW-4615] Crashdump systen, message dialog are not displayed
[LSWCW-4758] Ground Assault - You should not be able to build around an obelisk, or for the pad/power line to present itself, if that orb isn't powered.
[LSWCW-3896] AI Groups - Check that formations work with groups that have smaller width that the number of people in them.
[LSWCW-4125] Implement the missing formation functions for the supported formations.
[LSWCW-4400] Particles Saved in Common Folder Not Being Read
[LSWCW-4618] 64K Verts export error
[LSWCW-4595] DestroyMalevolence_b selecting goto door Outro will not destroy the party
[LSWCW-4413] RTS - Projector goes off screen when it raises up,.
[LSWCW-4735] CAT - crashes on trying to set up a trigger attachment
[LSWCW-1378] mesh scale breaking specular when exported
[LSWCW-1493] JK's Ambush feedback #1
[LSWCW-4721] 360 - Front end - Title asking to select storage device despite saving not being implemented
[LSWCW-4232] E3 Requirement - Gamewide - Error displayed whenever loading is about to take place
[LSWCW-3979] VFX - Add wrapper for LED fx
[LSWCW-3355] RTS/Ground Assault - Fix Speeder Valet driver
[LSWCW-2653] RTS - Drop vehicles in using the LAAT ( for the clones ), rather than simply from the sky
[LSWCW-4418] RTS - The vehicle drivers should not jump out of the vehicles, unless you jump in
[ER-2607] SplitScreen - Add top level modes for force vert and horizontal split for RTS LCW
[ER-2609] Add default case to toolchain installer script for unrecognised AccuRev streams
[ER-2215] splitscreen - too unwieldy refactor into subclasses to ease changes
[LSWCW-4701] UnSkippable Error: NuShaderManager : Ran out of shader groups!
[LSWCW-1943] Add temp_led to each level container
[LSWCW-4149] 360 - Ambush B - Tech Hang - Once in Ambush B, exiting back to Ambush A then re-entering Ambush B results in no enemies being present
[LSWCW-4524] 360 - Ambush B - Completing Ambush A and entering Ambush B results in player only having to life hearts
[LSWCW-344] Test shaken upside down, then slammed into ground test ( feet sticking up & waggling )
[LSWCW-1847] RTS - Radial menu prompt ( b button ), should be available even if moving, and the menu should be selectable then
[LSWCW-701] Gor should attack the player no matter what the character including the JEDI and the CLONES
[LSWCW-1572] Bosses - Gor - Priority controlled character selection
[LSWCW-1204] Bosses - Gor - Code - Make sure that when the player is stuck in the ground from GORs grab terminal attack that they cannot be pushed whilst stuck in the ground
[LSWCW-1987] 32 Light limit needs to be increased
[LSWCW-1590] RTS Vehicles - Get Dwarf Spider Droid into Jedi Crash
[LSWCW-2132] Jedi Crash RTS Requirement - Slow down AT-TE walk to stop anim
[LSWCW-2275] GOR - After GOR recovers from vulnerable prevent instant consequtive vulnerables by constant hitting of GOR
[LSWCW-2670] RTS - Radio control of the krawlies
[LSWCW-342] Pulling of the proton torpedo, by the bike, firing from the tank
[LSWCW-1859] RTS - Fix krawlies being run over
[LSWCW-686] RTS - RTS Camera, alter the camera according to vehicle
[LSWCW-1563] Give the bigbossmanager the ability to play the ground shockwave + crater whilst the character is stuck in the ground
[LSWCW-961] Bosses - Gor - Fix automatic jump onto GOR when tagging to Jedi pressing Y
[LSWCW-1690] Bosses - Gor - Add shockwave effect where the crater will remain until the character jumps out from under the ground
[LSWCW-2123] Add GOR's alternative extended WALK2 animation with extended Foot Pivot frames
[LSWCW-2279] RTS - Create lego specials under each of the obelisks, rather than these being placed in the level
[LSWCW-2978] RTS - Fix bullets hitting krawlies, when shooting the krawlies from a blaster close by, the bullet itself isn't visible
[LSWCW-3055] Bosses - Gor - Aim to turn GOR as he is grappled to present correct part of GOR
[LSWCW-3741] Fix broken vehicle - charsys interaction. Vehicles drawn 1 frame behind.
[LSWCW-1013] Gor- Bullets should bounce off GOR, with a suitable spark/effect at the impact point
[LSWCW-3358] RTS/Ground Assault - Improve AAT blaster targeting
[LSWCW-1542] Need to stop the ability to abuse GORs chooisng of an opponent based on whipping
[LSWCW-1515] RTS - Blown up building debris.
[LSWCW-3834] Bosses - Gor - Make the JediTarget white again, try emphasising it with the extra swirl effect/particles
[LSWCW-633] AI characters not getting on to speeders
[LSWCW-2027] Bosses - Gor - Make sure incidental effects are working - i.e. Window Cracks, Blinds effects.
[LSWCW-1014] Gor- Jedi Sword should generate FX as it hits Gor
[LSWCW-2359] RTS - AutoAim in the y ( x angle ), for the AT-TE & the AAT, ideally make this a bolt-type parameter
[LSWCW-1872] Bosses - Gor - Add alternative pickup and throw anims, this should enable gor to pick you up when close to the edge, this will also require a non stepping forward grab
[LSWCW-2235] Try pulling the character further in to GOR if too far away and grappling him
[LSWCW-2276] GOR - If GOR crushes the player by being on top of them too much (thereby trapping them too) in certain animations then we make sure that the player is destroyed and respawned at a sensible respawn safe position
[LSWCW-2980] RTS - Flak should do damage
[LSWCW-3672] Bosses - Tri-Droid - Get the head joint pivot point rotating to track to the player and get the individual gun character tilting to track too
[LSWCW-4431] Bosses - Hidden Enemy (Tri-Droid) - Enable using the light-sabre boomerang as a valid attack mechanism to take out the guns
[LSWCW-2303] RTS Effects Stuff - Make ATTE reverse rather than turn around
[LSWCW-3596] RTS/Ground Assault - Add multiple vehicle generator 'activate' hotspots, to cope with different camera angles
[LSWCW-879] RTS - Make the pieces for the build-its drop in from above the camera
[LSWCW-2061] RTS -  Put in the AT&TE walker.
[LSWCW-3106] Target interface potential crash, upon pack/rtsPad deletion
[LSWCW-3836] Bosses - Gor - REMOVE THE HINT TO GRAPPLE GOR, ONCE YOUVE DONE IT ONCE
[LSWCW-2361] RTS - All vehicles should drop in, except the spider droids
[LSWCW-2216] Make continuous walk cycle anims cycle between WALK an WALK2 not just when stopped and transitioning.
[LSWCW-901] RTS - Icon over the buildings being targeted by the krawlies
[LSWCW-1559] Bosses - Gor - Fix puppet upside-down transition for stuck in ground
[LSWCW-3966] RTS: Vehicle generators should respawn vehicles without being asked
[LSWCW-1203] Bosses - Gor - Code - Make the player get whaked out of the way when swipe attacked by GOR
[LSWCW-3830] Bosses - Gor - Break out of an attack when double grappled, entering the grappled anim. Currently its confusing with GOR attacking as you successfully grapple him
[LSWCW-636] Add clone versions of RTS buildings
[LSWCW-3742] Fix player and coupled objects running 1 frame behind vehicle.
[LSWCW-1022] Gor - Get floor Crater effect in
[LSWCW-2366] GOR - When GOR is doubled grappled flash the appropriate piece according to stage
[LSWCW-3669] Bosses - Tri-Droid - Get Tri-droid character in and positioned at correct location
[LSWCW-3671] Bosses - Tri-Droid - Get 3 mounted gun characters attached to the tri-droid
[LSWCW-3982] RTS - Auto generate NavMesh
[LSWCW-802] Bosses - Gor - Code - For the final stage of the GOR boss fight make GOR perform the penetration of floor animation
[LSWCW-3072] RTS - Krawlie sfx on interactions
[LSWCW-3347] Vehicles - Defoliator won't hover unless moving
[LSWCW-2964] RTS - Add Jedi Move Icon next to defoliator ( inside shield )
[LSWCW-1046] Anims - stab behind, and swipe left and right currently not working in-game.
[LSWCW-1113] RTS - Replace obelisk with power orb
[LSWCW-2274] GOR - Make the punch rotate to the left/right like the headslam animation if looking too far into the camera
[LSWCW-3594] RTS/Ground Assault - Make the Vehicle turrets aim vertically
[LSWCW-1201] Bosses - Gor - Code - Reduce camera judder of GOR's footsteps  based on distance from camera.
[LSWCW-687] RTS - Friendly Biker Ai
[LSWCW-880] RTS - Make the buildings create lego pieces ( parts? ), as they take damage, when destroyed, they should explode into lots of pieces
[LSWCW-1368] Bosses - Gor - B button should be used to execute the to Jedi move (when target is on the floor)
[LSWCW-1371] Bosses - Gor - Need to stop GOR turning once grappled
[LSWCW-464] GOR Keep non player characters out of the way of Gor & the player
[LSWCW-1015] Gor- Change the Jedi jump on, on to use the Force Jump stuff ( including floor gfx )
[LSWCW-1389] GORs head joints and upper body distort causing visual corruption on the character when he moves away from the camera
[LSWCW-3068] RTS - AAT turret should fire 1 every second
[LSWCW-2356] RTS - When b is pressed on a base plate, which currently has a building ( wont be possible once drop-it is implemented to have a partially build one anymore ), the radial menu should come up with a destroy option
[LSWCW-2254] Jedi Crash RTS Requirement - Can we make the defoliator shield big enough to cover the defoliator itself
[LSWCW-2367] GOR - Remove all the standing around idling where possible
[LSWCW-2655] RTS - Implement building costs ( & selling/destroy )
[LSWCW-3593] RTS/Ground Assault - Make the rts Cannons aim vertically to reflect the fired bolt
[LSWCW-646] Create vehicle bullet that destroys silver LEGO
[LSWCW-1205] Bosses - Gor - Code - Make grapple attach targeting crosshair not move away from the player when it is activated
[LSWCW-2124] For tail attack make GOR go to the centre and do the tail attack with extra long ground crack effect to reach the player!
[LSWCW-1012] Gor- Make the slam attack not play for an initial 10-15 seconds, it looks odd being the first attack
[LSWCW-3644] Malevolence Section B - Spark effect needs adding to electric fence after midtro to electrocute player if touched
[LSWCW-794] Bosses - Gor - Code - Make GOR do a specific recoil animation when hit with a lightsabre
[LSWCW-1848] RTS - Dwarf Spider Driods, should create as a pack, can we use the ai formation system to move them as one
[LSWCW-3071] RTS - Implement call vfx for the vehicle generator asking for a new vehicle to be dropped off
[LSWCW-1648] Random crash in the bolt system
[LSWCW-1846] RTS -  Flak system Part I ( functional, basic )
[LSWCW-1960] Remove current grapple vulnerable state of GOR and switch over to the shockwave attack cycle state
[LSWCW-2363] RTS - Make the krawlies attack if possible
[LSWCW-891] RTS - When triggering the mini-cuts, hold the power until the minicut has become, so that we can see the power disappearing, and then causing the case to power down.
[LSWCW-1127] RTS - Improve the targeted gfx, we need a secondary 2d gfx that appears over the centre of the targeted object
[LSWCW-1525] RTS - Base linked droids, according to base's held
[LSWCW-1833] Drive to matrix bug
[LSWCW-3075] RTS - Cannons shouldn't fire at own base
[LSWCW-892] RTS - Trigger a minicut for a base, even if its power is just reduced, not only when all power is gone
[LSWCW-3674] Bosses - Tri-Droid - Get the gun character red tracking beam in to show the player the tr-droid is targeting at them
[LSWCW-4009] Make the grapple whip switches on GOR flash whilst they have not been connected with the whip
[LSWCW-1905] Bosses - Gor - If 2/3 grabs are done in a row without an attack being performed by GOR then as soon as he is able to he will use the attack for whatever stage he is on
[LSWCW-2333] RTS - Investigate & fix the y button prompt for getting on the vehicles
[LSWCW-792] Bosses - Gor - Code  - Make GOR vulnerable all the time to the grapple from the clones
[LSWCW-3073] RTS - Make it so you can't take over enemy AAT's
[LSWCW-3837] RTS - Add factioning to the krawlie bolts, so they can kill the opposing krawlies, without hitting themselves
[LSWCW-2241] Make sure the double jump attack smash off jedi causes normal damage to GOR
[LSWCW-2869] RTS - Tilt the vehicle weapon joints in accordance with the vehicle targeting
[LSWCW-1388] RTS - Jedi Crash - Limit the build menu to vehicle generator
[LSWCW-1815] Convert raycast for lightsabre melee hit to triangles instead of single ray to overcome intermittent impact of lightsabre on GOR
[LSWCW-3074] RTS - Zoom in camera around the space ship, when close to it and space ship puzzle not completed
[LSWCW-3592] RTS/Ground Assault - Building Health Bar
[LSWCW-3080] RTS - Add control panel to the vehicle generator, so that the player manually controls the vehicles being dropped in
[LSWCW-3835] Bosses - Gor - Try focusing the camera on the jediTarget, rather than GOR, when the JediTarget is active
[LSWCW-392] 1st playable requirement - DestroyMal_B Bridge Force move ball controlling impostor camera
[LSWCW-2255] AAT movement has weird glitch
[LSWCW-2368] GOR - Aim to reduce the delay in getting to the jedi move icon after double grappling
[LSWCW-886] RTS - Implement the damage to differing colours of lego correctly
[LSWCW-1672] RTS - the various shield effects need to be combined into a single class
[LSWCW-2023] Bosses - Gor - Heat Gor
[LSWCW-343] Try grappling of Gor
[LSWCW-696] RTS - Instance the buildit if possible, where required code
[LSWCW-1019] Gor - Gor shouldn't stop when grappled & not vulnerable
[LSWCW-2304] RTS Effects Stuff - Limit ATTE turn according to speed
[LSWCW-685] RTS - RTS Camera, alter the camera adjust
[LSWCW-1516] RTS - Base Plates should only fade in as you approach, or when powered up
[LSWCW-1877] Bosses - Gor - Add spiralling tail line-crack attack
[LSWCW-2063] RTS - Make the enemy tanks fire.
[LSWCW-1575] Bosses - Gor - Proper Grappling anims for MiniFig
[LSWCW-3053] Bosses - Gor - When vulnerable ( vulnerable anim, part of attack anim ), flash the grapple plugs rather than the body armour
[LSWCW-3353] RTS/Ground Assault - Improve Vehicle Drop Off
[LSWCW-1878] Bosses - Gor - Implement an initial Jedi-Move dismemberment, ideally getting JediTarget pos from a poi
[LSWCW-2234] Average grapple positions for GOR target position to guarentee you always hit GOR with the laser
[LSWCW-2371] GOR - Get SFX in and working
[LSWCW-2986] Bosses - Gor - Fix missing back-ground music
[LSWCW-923] Get some SplitScreen settings working with Duel of the Droids
[LSWCW-3445] Add Vehicle Cam Pull Back cfg data, to replace the RTS Sock-manipulation
[LSWCW-1522] RTS - Make vehicles shoot correct weapons, and these weapons damage buildings correctly
[LSWCW-962] Bosses - Gor - Prevent jedi force stuff breaking the grapplers hold on GOR, which breaks the fight a bit
[LSWCW-2237] For last stage prevent Idles of GOR to make more fast paced!
[LSWCW-2272] GOR - Make the other clone the highest priority choice for character selection if you have grappled GOR with another single clone
[LSWCW-2987] Bosses - Gor - Made too difficult to target by being able to target the far side
[LSWCW-3444] RTS 2 Player Build Menu
[LSWCW-3675] Bosses - Tri-Droid - Get destruction of gun character working so each can be disabled and then the next available working one will rotate around and take its place.  This includes the transition period.
[LSWCW-691] RTS - Add Progressive MiniCuts to the RTS Manager
[LSWCW-693] RTS - Create vertical shield generation FX CODE
[LSWCW-1037] RTS - make cannons target KrawliePacks
[LSWCW-1900] Bosses - Gor - When GOR grabs the player he chooses the throw anim that will throw the player toward the centre of the camera on the side of GOR visible on screen so the player can see better where they have been thrown to
[LSWCW-2466] Vehicle caching - integrate latest Harry mods.
[LSWCW-882] RTS - Change the camera, pulling back, as we build
[LSWCW-3090] RTS - Add explosion part effect to the krawlies, upon death
[LSWCW-3820] RTS - Radial menu, should have text below the selected option, and a cost above, the cost should have a stud to the left and right, all these should fade up and down when the option is selected.
[LSWCW-4358] RTS - Defenders of the Peace - AAT can not hit droid krawlies
[LSWCW-463] GOR Lock you into the room
[LSWCW-2369] GOR - Reduce the vulnerable times at the end of attack anims
[LSWCW-3595] RTS/Ground Assault - Stop the camera terrain avoidance on 'dropping off' vehicles
[LSWCW-3673] Bosses - Tri-Droid - Get the gun character firing at the player
[LSWCW-3833] Bosses - Gor - Need to make the physics rope become taught, at least visually so
[LSWCW-1207] Bosses - Gor - Code - Attempt grapple attach stuggle drag movement of clones by GOR
[LSWCW-1574] RTS - special attach movement broken by physics collisions.
[LSWCW-1906] Bosses - Gor - LOS check when whip grapple targeting
[LSWCW-2210] Add delay before AI try attacking GOR when the door opens instead of them attacking before the door has even opened!
[LSWCW-3791] When the player dies whilst carrying photon torpedos they should be dropped as pickups for when the player respawns.
[LSWCW-799] Bosses - Gor - Code - If GOR picks up a clone then you should be able to tag away to become the jedi
[LSWCW-1556] Bosses - Gor - Put timer in to prevent continual grab attempts from GOR as it looks silly
[LSWCW-452] allow tank to shoot using the turret ( different direction )
[LSWCW-1904] Bosses - Gor - Make the jedi auto attack when they jump onto GOR instead of the player having to manually press X to attack to simulate what we are going to end up with when Si J has done the minifig/GOR jedi finishing attack.
[LSWCW-2903] add in low res lods
[LSWCW-448] Big RTS Turret
[LSWCW-1517] RTS - Central orb energy, should collide with vehicles, and zap & heat up characters as they get close
[LSWCW-2334] RTS - Change the grapples used in the initial puzzle, to GOR style grapple cables
[LSWCW-3169] Rendering of rope using artist specified material does not render anything
[LSWCW-3974] RTS: Speeders to become special case of vehicle generator
[LSWCW-813] Bosses - Gor - VFX - Carbonite lava erupt effect from a crack in the ground made by GORs slam/tail slam
[LSWCW-2024] Bosses - Gor - Target Aggressor
[LSWCW-2465] Fix broken streaks
[LSWCW-804] Bosses - Gor - Code - Add Y button indication to mount GOR as the Jedi
[LSWCW-2239] For last stage make GORs headslam attack pivot him on his foot toward left/right 45 degrees so you see the slam and to prevent GOR facing directly away from the camera
[LSWCW-2953] RTS - Add Radio Icon to all troops following the RadioCommander
[LSWCW-3045] GOR - During the Jedi Move we need to zoom in on the player more ( in 1 player, though possibly 2 as well )
[LSWCW-3831] Bosses - Gor - We need to deal with grappling him close to a wall, probably turning GOR
[LSWCW-1016] Gor- Target points/grapple system, If this isn't looking immanent, talk to LegoSys & see if we could do it ourselves
[LSWCW-2253] Jedi Crash RTS Requirement - Can we fade out the squiggly lines as the camera gets close
[LSWCW-1806] Space Combat - Torpedo flag not working correctly (can't set the torpedo flag within the editor)
[LSWCW-703] When GOR is vulnerable after the head slam make the ai run to positions where they can grapple him from automatically to speed up section
[LSWCW-1119] RTS - Vehicle deployment
[LSWCW-3079] RTS - AAT Turret gibbering
[LSWCW-3443] Two Player -- B-Button pad building
[LSWCW-1510] RTS Vehicles - Get AAT Defoliator into Jedi Crash
[LSWCW-2236] After hurt give the player an invulnerable time (particularly after ground crack effect damage!) to prevent continuous recoils, which are frustrating!
[LSWCW-3838] RTS - Add targeting of other krawlie packs ( look in FindShootTarget in CloneWarsShooting )
[LSWCW-2335] RTS - 6;	Add a dive out of the way for any characters on the pad when the Drop-It, is triggered.
[LSWCW-2955] RTS - Fix & Improve Radio targeting ( especially reticule )
[LSWCW-1385] RTS - Set placeholder crashed ship puzzle
[LSWCW-2957] RTS - Radio for krawlie system
[LSWCW-474] 1st playable requirement - RTS - Introduce faction ownership for the pads
[LSWCW-411] 1st playable requirement - DestroyMal_Space Combat AI spawning
[LSWCW-3829] Bosses - Gor - Change the target reticule ( specifically the one that high-lights a successfull target ) to a non orange colour, its too confusing with the grapple itself
[LSWCW-688] RTS - Add MiniTurret to the Cannon
[LSWCW-1521] RTS - Make vehicles shoot correctly
[LSWCW-2092] Bosses - Gor - The AI doesn't do a lot, they aren't attacking GOR and they should be, but just make their hits not count in attacking GOR
[LSWCW-1206] Bosses - Gor - Code - Prevent GOR getting too close to the edge of the arena -> can try and head slam if getting too close and reduce arena constrain distance too
[LSWCW-3366] RTS/Ground Assault - Setup test 2 player pvp Ground Assault.
[LSWCW-1555] Bosses - Gor - Get the targeting crosses in for GOR so the player can clearly see what they have targeted
[LSWCW-2871] 1 Frame animation glitch of Jedi attack when the animation is finished and I try to snap his position to the end position of the animation and the first frame of the anim to idle
[LSWCW-2661] RTS - Remove smoke from black lego
[LSWCW-3359] RTS/Ground Assault - Allow individual targeting for on foot ( specific bolt types ? )
[LSWCW-2240] Increase the amount of cracks to 8 for the last head slam attack of GOR
[LSWCW-2365] GOR - When GOR becomes vulnerable, flash the red tint on a slow cycle
[LSWCW-896] RTS - Effects for the power-line
[LSWCW-2664] RTS - Shield Generators can be disabled/re-enabled via their control panel
[LSWCW-2992] Bosses - Gor - Double grappled Vulnerable anim, In a change to the current flow, when Gor is double grappled, he should be pulled down to the floor
[LSWCW-793] Bosses - Gor - Code - Make GOR's normal hand attack swipe when the player is very close
[LSWCW-1122] RTS - Fix destroyed power transmitter cutscene issue
[ER-2274] Test texture resize on all platforms, all texture formats, extreme width/height ratios, combinations of numbers of  mip levels.
[LSWCW-3044] GOR - During the Jedi Move, It still didn't feel like we where centred on the Jedi.
[LSWCW-2962] RTS - Add Run Anim
[LSWCW-604] help Leon set up various shield fx, including the sun glint
[LSWCW-1223] Do Temp Bodge to get CloneWars JB demo working
[ER-2164] Add dialog box to warn artists of GSC size increase
[LSWCW-2238] Should always allow change to Jedi when a grappler has been successful in grappling to GOR where a quick tap (within the last character change should restore the normal character changing stuff)
[LSWCW-4351] RTS - Defenders of the Peace - Crash on carrying the droid head and getting into vehicle
[LSWCW-503] Change move code so AI is always processed
[LSWCW-2659] RTS - Cannons need to be more accurate, particularly over shorter distances.
[ER-2019] NuFileOS cannot handle handles with a value of zero
[LSWCW-648] hologram effect
[LSWCW-2658] RTS - Krawlies should generate from a barracks, operating in a more barracks, more krawlies manner. They should auto-regenerate krawlies, when the packs are destroyed
[LSWCW-484] RTS - Change faction according to who has more power to an obelisk
[LSWCW-1514] Whip rope material drawing incorrectly connecting separate ropes when 2 are drawn simultaneously
[LSWCW-2677] RTS - Dwarf spider droid ride on locator, sit on its head
[LSWCW-4424] RTS - The speeders need to follow you so you always have a means of fast transport available
[LSWCW-1868] RTS -  Improve aat turret firing
[LSWCW-1197] Turn off losing magic context if player goes off screen.
[LSWCW-1867] RTS -  Improve aat bolt firing
[LSWCW-3176] RTS - Improve the hovering vehicles for the RTS levels
[LSWCW-4435] Bosses - Gor - We must stop the grapple - rope - character judder
[LSWCW-1571] Bosses - Gor - Gor Foot Pivot
[ER-1916] Remove Bink references from CloneWars stream
[LSWCW-2960] RTS - Improve speed of pack turning
[LSWCW-2663] RTS - Proton torpedo's now target the orbs, or possibly their base's ( powered ones ), when they hit, they randomly destroy one of the buildings attached
[LSWCW-3003] Merge GameStateWaitingForMusicCue from Harry
[LSWCW-2752] RTS - Make the krawlies desert when only a few left in a pack
[LSWCW-3043] GOR - Still too hard to make him vulnerable with the jedi, I simply think you need to increment the vulnerable value more if its a light sabre
[LSWCW-4529] Cutscene renderer crashing - Pressing the record button results in an immediate crash
[LSWCW-1851] RTS - Limit the attacking of the cannons, to only when the player is within a certain range the cannon is on-screen
[LSWCW-1856] RTS - Change AAT turret firing bolt effect
[LSWCW-2350] RTS - Fix wall at start of level, not resetting correctly after goto area
[LSWCW-4133] Implement the falling and getup Krawly animations now that the data is there
[LSWCW-2707] Add Krawlie clones
[LSWCW-2984] Bosses - Gor - Sort out visuals for the cables
[LSWCW-4609] Splitscreen audio listener has NULL matrix
[LSWCW-365] Light Sabres : Need to be able to specify the light sabre colour in the character text file
[LSWCW-884] RTS - Tilt the camera, to be much shallower, especially when on foot, testing to see how well the camera avaoidence is working
[LSWCW-4610] theSoundInterface shutdown crash
[LSWCW-483] RTS - Make competing faction power cancel out altering the visual treatment of both beams
[LSWCW-4008] Need to expose Layers from the base placeable as editable/saveable in the editor
[LSWCW-1845] RTS - Implement Leon's base-plate effects
[LSWCW-1783] Real time lights in LED editor dont work... or work with shadows all over the show!!
[LSWCW-3160] Fix splitscreen audio listeners and player focus positions
[LSWCW-470] GOR Pull over grapplers when Gor escapes
[LSWCW-4300] Need to randomise the deserting self-destruct time of the krawlies
[LSWCW-1853] RTS - Correctly tie targeting & Firing of bullets/shells to the HUGE bolt flag
[LSWCW-954] RTS - Fix the line-of-sight graphic for the rts buildings
[LSWCW-1173] Splitscreen Shield Locator issue
[LHP-22551] PC Demo - COMPATIBILITY - Y1 Cave Troll Fight - Graphical / Art - Window texture not displayed properly with Low graphical settings.
[LHP-23470] PC - Compatibility - Crash - Drivers from microsoft updater causes the game to crash
[LHP-15793] PC - Compatibility - Front End - Crash - Game crashes upon launch on the Q9550 - P5Q with the ATI X1800
[LHP-15782] PC - Compatibility - Front End - Process Failure - The keys, [J] and [U] do not function as described
[LSWCW-4653] the near clip plane adjustment on the cutscene camera in LEDed is not working
[LSWCW-4127] Fix quad triangulation in maya exporter
[LSWCW-1903] Bosses - Gor - Improve clone minifig grapple movement to be less slidy along the ground (+ remove jitter, which I need Chris H's help for)
[GS-2390] CAT editor prompts to save objects on exit
[LSWCW-912] Character unable to combat roll with weapon
[LSWCW-4617] invalid scissor rect
[LSWCW-4525] lairofgrievous_D - Implement correct magnaguard characters and have Grievous have infinite health.
[LSWCW-4384] noreverb
[LSWCW-3750] GOR's specific LEGO body parts not glowing correctly, as the entire character seems to glow now
[LSWCW-3771] Mechanics - Plugs and wires, we need to have a cable attached to the plugs that will move dynamically as the player moves them
[LSWCW-3998] Some tweaks to "Find and select Hidden Faces" script
[LSWCW-4582] 360 - Gamewide - Art - Character portraits have a pink hue to them throughout
[LSWCW-3422] Jedi's have trouble getting into position for jumps, causing a back and forth action.
[LSWCW-4021] Low Cost Shaders Dont work in the LED any more.
[LSWCW-4506] CAT - layers don't reset
[LSWCW-3815] Portals bust
[LSWCW-4472] Can we have an updated version of the shader copy command?
[LSWCW-2000] Tech - Malevolence - Section B - Add dummy object on red light at end of corridor so that it doesn't look lit to start with
[LSWCW-3682] Number of Coins on Magic
[LSWCW-3356] RTS/Ground Assault - Fix speeder Valet navigation
[GS-2363] Cutscene record options box always needs resizing
[GS-2386] Add -1/invalid LED handling to the LED enum control
[LSWCW-4519] Spamming Zprepass polygons on PvP level
[LSWCW-4441] Front End - The menu options are not working properly, GWizards need looking at
[LSWCW-4106] 360/PC - NuError - Unskippable error occurs loading into Chastest and Carltest Levels
[LSWCW-4308] CAT : Requires a batch convert
[LSWCW-3923] Lair of Grievous - Section D - characters start with helmet lights - need turning off for this section
[LSWCW-3914] Lair of Grievous - Section C - headlights on in carbonite pit area
[LSWCW-3862] Lair of Grievous - Droids needs to be affected by the live lights as at the moment you can see them at the start of the level and just kill them all when they are deactivated.
[ER-2668] Disable ICE 1--7 when calling WiX\light in TeamCity
[LSWCW-3168] fps in maya on i7 machine is still seriously effected by models with vertex colours applied.
[LSWCW-4142] Ragdoll - fix the magnet on the Train Crane
[ER-2686] Investigate AutoBake problems with latest CloneWars toolchain
[LSWCW-3172] Add clip testing for directional lights with bounding boxes
[LSWCW-4457] Convert Maya shadow flags to enums
[LSWCW-4237] 360 - Gamewide - Incorrect character skins used on final builds
[LSWCW-4374] coin pickup screen offset bug
[ER-2685] Change Error Message handling with new Named Joint remap code
[LSWCW-2776] Orb - Triggering level complete transition needs fixing
[LSWCW-3749] General game character lighting issue where the characters appear too bright
[LSWCW-4118] Fix Gor's arm lighting
[LSWCW-3751] The rigid gor lego body parts on the floor are glowing when they shouldn't be once released from GOR
[LSWCW-3965] RTS: Players should not respawn inside enemy bases
[LSWCW-4292] RTS - Cam heaight of barracks, this will fix target & heart pos
[LSWCW-3961] Change BaseThing::m_pauseProcessing and BaseThing::m_pauseRendering flags to chars
[LSWCW-1171] Add script to pair and keyframe bricks
[LSWCW-3797] Check scalable flag on export and error if an unscalable geom configuration has been created.
[LSWCW-4126] Put gluejoint into maya dyno interface
[LSWCW-3666] Please add "Scalable" flag to maya EntityNode
[LSWCW-3162] Remove maya support for wall splines and specials on the terrain layer
[LSWCW-1973] Space Combat - Spawn/(fly off) ai character when second player Drops in / out.
[LSWCW-3124] Demo - Malevolence_A - Code: When super battle droids are quick force pushed they fall onto thier side and blast around wildly. They should just be pushed back .
[LSWCW-3155] Malevolence B (Reactor Room) - Tech Hang - AI disappear while your fighting them and don't respawn
[LSWCW-4117] Malevolence - Section A - The Trains are no longer animating
[LSWCW-3312] Ambush A - Black lego should react when hit with a sabre
[LSWCW-4024] Ambush - Section B - The droideka should arrive in two waves of three. Once one wave arrives then the player must destroy all 3 before triggering the other.
[LSWCW-2951] JB Feedback - We need to move the spell-it system over to clone wars for some force build-it action
[LSWCW-3354] 360 crashes loading new level or same level
[LSWCW-2617] Orb - Y button to flash when we need to swap
[LSWCW-3938] Need option in CAT tool which draws the local orientation of joints (i.e. the Axes) of the Character
[ER-2675] Add toolchainProject.mel to installer
[ER-2674] Change spawned process priority to NORMAL_PRIORITY_CLASS
[ER-2672] Get Maya shader complexity display working in new toolchain.
[ER-2572] Fix TestSuite on RenderTech_Code_Drop stream
[LSWCW-2649] vertex colour rendering issues in Maya viewport
[LIJII-5717] Crash 185
[LSWCW-3986] Add tinting and Glow functionality to CharInst
[ER-2665] Remove dependency on old noise code
[ER-2664] Maya to communicate with TT browser plugin
[LSWCW-1125] RTS - Troop improvements
[LSWCW-4170] Turn off levitate targeting for party members (R2)
[LSWCW-2650] Malevolence - Section B - Water flow/spout effect needed for the sprinkler system tech puzzle
[LSWCW-1380] Defeating Commando Droids (sword version): They will deflect shots with their swords, so grapple to steal their swords first, then hit multiple times - or lightsaber battle them special move style!
[LSWCW-4001] Duel of the Droids - Section A - Game Crashes just after the area loads
[LSWCW-1165] Malevolence JB Feedback - studs emitted from blowups embed in the floor
[LSWCW-1588] Space Combat - During layer changes possible impact with spacefx vehicles
[LSWCW-584] 1st Playable Requirement: Need the new split screen manager adding in
[LSWCW-1723] Space Combat - Control during Rolls ect.
[LSWCW-551] Split Screen - Split line direction to be taken from the shadow position
[LSWCW-1578] Space Combat - Collision on layer changes so bounce off
[LSWCW-518] 1st Playable Requirement - Destroy Malevolence  - Game Play Tech - R2 door opening puzzle
[LSWCW-552] SplitScreen - Individual Split Cameras should be more pulled back in general.
[LSWCW-1724] Space Combat - Arrows pointing at next target
[LSWCW-1977] Space Combat - check on the show if they fire from left/right lasers and check the rate of fire from the show and balance this so it works well in game
[LSWCW-2041] Malevolence JB Feedback - Design - Section A - A lot of text can be shortened and should be... for example "A Jedi can force lift a droid across gaps" when holding B button there should be a new hint triggered to say what to do next
[LSWCW-1303] 1st playable requirement - Code - Malevolence - Section A - Need to code the tracks killing the player if they jump onto them or jump over them.
[LSWCW-1585] Space Combat - Different fire rates for different ships
[LSWCW-883] RTS - Camera raising a little too high over some ( obelisk etc ), objects
[LSWCW-1576] Space Combat - Fix vehicle juddering
[LSWCW-1811] Fix reactor room after getting final art
[LSWCW-1163] RTS Generated Vehicle comes up Ramp
[LSWCW-1722] Space Combat - Split screen glitches
[LSWCW-1304] 1st playable requirement - Code - Malevolence - Section A - The player cannot retrieve R2 once they move him to the maximum range they can using the droid lift feature. They should do.
[LSWCW-2032] Malevolence JB Feedback - Code - Section A - Tap button to get light sabre out again, it should automatically come out when the player hits attack
[LSWCW-581] Doors: How the doors should be adapted to function so that only party members can go through them to the other side
[LSWCW-1069] Animation export problem on default vehicle
[LSWCW-844] Fix RTS MultiBuildit system
[LSWCW-675] Space Combat - Code in some camera anticipation to show the player more of the direction their travelling in.
[LSWCW-1577] Space Combat - Smoothen ship controls
[LSWCW-1721] Space Combat - Bounce off when changing layers
[LSWCW-832] Physics need setting up for Pirate Tank and droid speeder
[LSWCW-2036] Malevolence JB Feedback - Code - Section A - Need bad guys to fight in train rooms and start area
[LSWCW-1569] Player does not turn to attack targeted if targeted is Boss Character
[LSWCW-670] Destroy Malevolence - Section B - Reactor Room Fixes for Jimmy # 2
[LSWCW-2017] Make sure that the Choose() function for choosing anim/velocity for GOR throw calculates the velocity in GOR object space
[LSWCW-1286] 1st playable requirement - minicuts have move from the position they were created to somwhere near the origin
[LSWCW-819] Cant seperate out blend shape anims when done as GIZ obstacles - essential for blend shape VFX creation
[LSWCW-270] 1st playable requirement - Game Code - Camera shake/wobble/pivot
[LSWCW-271] 1st playable requirement - Space combat/handling/A.I
[LSWCW-787] Camera - Sock System - Some settings are overriding the new split specific camera settings
[LSWCW-1586] Space Combat - Photon reticule should stand out more
[LSWCW-690] RTS - Extend cannon to fire all directions
[LSWCW-2047] Malevolence JB Feedback - Code - Section B - Get rid of character icons when behind shield wall
[LSWCW-479] RTS - Make RTS Silver/Black Buildings invulnerable to bounty hunter/other character silver destructible methods
[LSWCW-588] 2nd pass - Sabre Cutting
[LSWCW-1583] Space Combat - Photon spheres same height as player
[LSWCW-663] make shields intercept bolts, and play suitable fx
[LSWCW-1720] Space Combat - Programmed Roles/Loops
[LSWCW-1587] Space Combat - Increase photon reticule range
[LSWCW-790] RTS - Jedi Crash - implement a super multi-buildit system
[LSWCW-1305] 1st playable requirement - Code - Malevolence - Section A - Finished Nav mesh needs implementing including connection controllers for AI in train room.
[LSWCW-1582] Space Combat - Take damage on collision with lego objects
[LSWCW-1579] Space Combat - Allow control of ships during animotions
[LSWCW-1581] Space Combat - Jet trails while playing animotion
[LSWCW-1580] Space Combat - Allow shooting during animotions
[LSWCW-1314] 1st playable requirement - Code - Malevolence - Reactor Room - We need to add grievous falling off the platform when hit
[LSWCW-1639] Code - Status screens need implementing
[LSWCW-2046] Malevolence JB Feedback - Code - Section B - Get the particle on the lasers when hit with sabre or if you run into it
[LSWCW-745] 1st playable requirement - Droid Force Push (2nd Pass)
[LSWCW-1725] Space Combat - Die and respawn on the corrrect layer
[LSWCW-506] Grapple Attach
[LSWCW-818] Tech - Astromech Access - The gizswitch completes before R2 has played his animation
[LSWCW-894] RTS - Keep the ai vehicles ( & players? ), away from pads with build-its on them
[LSWCW-432] Special clone with a helmet that contains headlamps
[LSWCW-859] Code - Remove Indy loading screen and change to a suitable Clone Wars screen
[LSWCW-1357] Force Locomote needs to be faster
[LSWCW-748] add a ripple to the shield where the power beam enters/exits the shield
[LSWCW-1966] Space Combat - Camera should lag on y axis when changing layers (to help when when bouncing off terrain)
[LSWCW-1057] Splitscreen on the 360 - Malevolence - After cutscene one segment will be black
[LSWCW-831] *CAT*  Unable to Add Face Character Definition
[LSWCW-1391] Implement CacheGeom::RemoveTerrType(TerrType terrType)
[LSWCW-2990] Audio stops after first part of a multi-part cutscene ends
[LSWCW-2131] Jedi Crash RTS Requirement - Better crater GFX for RTS
[LSWCW-2676] RTS - Swop in new temp buildings for the krawlie generators, allow them to be destroyed
[LSWCW-2111] Destroy Malevolence - Section A - Hint needs triggering after you Force Lift R2-D2 up
[LSWCW-2435] Crash due to GizItems being destroying inside LEGOLOOP
[LSWCW-2674] RTS - Swop in new temp buildings for the vehicle generators, allow them to be destroyed
[LSWCW-3775] Fix coupled vehicle turrets not turning in RTS.
[LSWCW-2945] JB Feedback - Quick force should work when standing still also.
[LSWCW-2704] Quick force
[LSWCW-2947] JB Feedback - if you use quick force on Super battle droids they should only be pushed back and not thrown
[LSWCW-2722] BasePlate not Fading in correctly
[LSWCW-2942] JB Feedback - The effect that triggers when the player walks away from a force object is WAY too much and needs to just fade the glow down instead of exploding it.
[LSWCW-3143] Malevolence B (Reactor Room) - Grievous new stunned animation isn't implemented yet. He still falls over and is difficult to see
[LSWCW-2423] Malevolence Feedback - Jedi Sabre cut should be able to do in both directions, this is a game wide issue
[LSWCW-3756] Need a bodge solution to be able to call CharInst::Render with particular layers for demo
[LSWCW-2447] Malevolence - Section B - Reactor Room - Proton Targets can be deactivated by Throwing protons at them
[LSWCW-3701] Character LSV tinting broken on CloneWars
[LSWCW-2671] RTS - Cargo managed krawlies should simply unload, then be targeted using the radio method
[LSWCW-3024] disable LSV clamp (ie set to 0.0) for grievous cutscene
[LSWCW-2717] We will need the new plug radius controls (outer and inner) for CW locomotes as they need to orientate to fit on walls and ceilings etc.
[LSWCW-2084] Force Droid lift - While lifting R2-D2 he will try to return to a safe area/back to the user if you stop pressing a direction to move him in
[LSWCW-2712] Maya LOD groups don't animate
[LSWCW-2386] Malevolence JB Feedback - Code - Section A - Once you cross a certain threshold it gets thrown with R2, break context when he's half way across. Give the player whatever help you can
[LSWCW-2451] Malevolence - Section B - Reactor Room - If the user approches Greivous with R2, Greivous will kick R2 away. R2 should be pushed back a short distance
[LSWCW-2439] Malevolence - Section B - We need to make the crashed droid look injured as it attempts to scramble around and shoot at the player. The player must kill the vulture droid by performing a special animation when at close range
[LSWCW-4074] ApiCharacter Lighting Issues: 1) CharInst Render needs to use centre of character for LSV look up,  2) Head and Character LSV lookup must match
[LSWCW-2450] Malevolence - Section B - Reactor Room - Now grievous is in the room he will guard the front of the bridge he came in on.
[LSWCW-2781] Method to apply force to Vehicle from GameObject Pointer
[LSWCW-2385] Malevolence JB Feedback - Code - Section A - Make it so you can throw R2 around, rules on distance
[LSWCW-3446] RTS Make defenders of the peace Camera Hack more generic
[LSWCW-3161] Clone Wars - GizCutscene clips-manager menu not appearing...
[LSWCW-2211] 360 - Final build - Disc - Game Crashes loading into Destroy Malevolence A & B
[LSWCW-2770] 360 - Final build - Disc - Game Wide - NuError crash occurs often while playing though the game
[LSWCW-1222] *CAT* Unable to add New Face onto a character -  In this case ObiWan
[LSWCW-2648] 360 - Final build - Disc - Game Hangs shortly after loading into Destroy Malevolence A
[LSWCW-3691] Get an unskippable error message when triggering a GizSpellIt gizmo - soundinterface::PlaySample()Looping sample triggered with no NuSoundHandle
[LSWCW-1055] 360 - Final build - Disc - Game crashes loading into the front end menu
[LSWCW-1767] 360/PC - Game crashes Selecting NEW GAME in the front end menu
[LSWCW-1491] 360 - Crash - Game crashes loading into Malevolence_A after you have already been there.
[LSWCW-2125] 360 - Final build - Disc - Game repeatedly errors loading into the front end menu
[LSWCW-3152] Duel of the Droids C - When built, Anakin's interceptor spawns upside down and then spams out when boarded.
[LSWCW-3774] Fix broken torpedo respawn timer when using fractional times.
[LSWCW-2885] Demo - No AI Spawn into areas if they are loaded from a cutscene or you debug back into an area your in
[LSWCW-2892] Demo - Malevolence_B  - Game Hangs on a Spinning Clone Helmet when you try and transiton into Malevolence_B
[LSWCW-3015] LSV - Lighting is broken on several levels and cutscenes, objects appear Black and unlit
[LSWCW-3037] 360 - Final build - Game is unstable. It appears to be crashing a lot once the player attacks many blow-ups. It usually core dumps if you just keep destroying things as you go.
[LSWCW-3847] 360 - NuError - Unskippable error occurs trying to leave the Venator Demo Hub area (this needs fixing for disc builds)
[LSWCW-2016] PC - Crash occurs exiting the editor in Malevolence_Space
[LSWCW-2897] Demo - Malevolence_Outro  - Game Hangs on a Spinning Clone Helmet when you try and load into Malevolence_Outro from Malevolence_B
[LSWCW-2848] Problem with Locomotes in DestroyMalevolence Bridge
[LSWCW-2884] Demo - Front End - Need to have a Basic level select for the demo levels after New Game *** DO Not Start until you have spoken to JB to see what he wants ***
[LSWCW-2402] Crash in editor when saving Malevolence_A
[LSWCW-1935] 360/PC - Game is Crashing loading into the Malevolence_B level for a second time
[LSWCW-2888] Demo - Malevolence_Space - Starts without any spaceships if loaded from the cutscene
[LSWCW-3993] SFX editor not 'auditioning' SFX
[LSWCW-1070] RTS - Target Highlight on buildings for Krawlies deploying  troops needed
[GS-2372] re-configure wxwidgets to remove 2.8 compatibility
[LSWCW-4108] Cannot select Editing scene in the Level Editor
[GS-2374] Make LED cope with non-editable LED's being set as editable
[LSWCW-3772] ApiCharacter that is rendered by ApiCharacterManager does not do LSV lookup and looks awful, need proper solution
[LEGOSYS-197] Revisit strict errors etc
[LEGOSYS-208] Add NuAPI Pause Calls
[ER-2653] Fix up toolchain components so they don't pass rvalues  by reference
[LSWCW-4023] PC - Controls - Can't control in-game-LED if no controller plugged in
[ER-2553] Get CloneWars up and running on Wii
[GS-1551] Issues Attaching SFX with the Particle Editor
[LSWCW-2727] Clonewars_CODEDROP_API issue - Lair of Grievous - Game hangs on a black screen loading into the level
[LSWCW-1682] Code - Padme - Animation - There's no shoot left, right and behind animations playing
[LSWCW-3258] Make the Party AI behave like SAGA
[LSWCW-2694] Blue Shadow Virus - Section A - A.I for Enemies
[GS-2367] Add potentially selected objects to the info panel
[LSWCW-3892] Complex gizmo realtime lights don't switch on and off if the player has travelled through a door.
[GS-2326] Loading queue
[GS-1723] Exponential falloff curves
[LSWCW-3955] Push block gets erased when loading
[LSWCW-2725] Clonewars_CODEDROP_API issue - Some Art disappears when in two player split screen
[ER-1743] Wii warning pragmas
[LSWCW-3888] split interface manager - change the initialiser to take the gamecameras required for the system and the number of interfaces
[GS-2365] Move all the info-text code into the Info panel
[LSWCW-3827] Cutscene cam code into the splitscreen interface
[GS-1810] DynoSdk should NEVER return non const references.
[LSWCW-2582] Occasional camera shake at the start of Malevolence A to simulate the ship being under attack
[LSWCW-3760] GIz file became corrupt
[LSWCW-2972] Please error if maya tries to export an entity without a geom.
[ER-2601] Investigate and fix Maya HUD slowdown in recent CloneWars toolchains.
[LSWCW-1623] Can no longer choose debris effects to be assigned to a blowup
[LHP-22252] PS3 - Gamewide - R173 Compliance - If 'Ok' is selected when prompted to install a game update the console sometimes resets instead of exiting to XMB.
[LSWCW-3342] Jedi Crash - Should now be renamed to Defenders of the Peace
[LSWCW-3360] RTS/Ground Assault - Fix up the photon torpedo
[LSWCW-3393] RTS/Ground Assault - Add snap grid to editor
[LSWCW-2597] Ambush - Code - Rocket launchers shouldn't kill user once fired at close range. It's annoying!
[LSWCW-3236] Duel of the Droids - Code - Need to improve handling of the starfighter (inertia, momentum etc).
[LSWCW-3239] Duel of the Droids - Code - Make sure you can't get out of the starfighter when it's out of the hangar.
[LSWCW-3802] Implement scalable flag in RigidBody
[LSWCW-3163] Work with Roland regarding removing/reducing dependency between our exporters.
[LSWCW-3731] Cutscene timeline control is not working in LEDed
[LSWCW-3698] new die_droid calls
[LSWCW-3748] Trying to retrieve a Brain from a generic MagicPushable...
[LSWCW-3723] I am having a crash when I try to load Lair of Grevious C "LoadGizmoSys: name too long"
[GS-2359] Add multi-selection support for property grid arrays
[GS-2360] Add "Add/Remove/Clear" buttons for synamic arrays in property grid
[ER-2591] Make lightmap and shader Maya plugins build against unified nu2api VCPROJ
[ER-2588] Make NuXnView plugin use unified nu2api VCPROJ
[ER-2589] Make photoshop plugin build against unified nu2api VCPROJ
[ER-2590] Make BVNM Photoshop plugin build against unified nu2api VCPROJ
[LSWCW-3700] SplitScreen - get the splitscreen related code in legogamething into the splitscreen interface
[ER-2408] toolchain to send with tt maya scenes so they can read our shaders OR a new shaderunconvert.mel which works (and also creates .tga files).
[ER-2387] remove pakdat from msi on clonewars
[ER-2474] autotest failure on character loading
[LSWCW-3681] un skippable error.. see attached
[LHP-13806] PS3 - Front End - Audio: The game will downgrade from 5.1 audio to 2ch when the attract video plays.
[LSWCW-3613] Impact SFX not working
[LSWCW-2267] When in flying vehicle use the anchor pos and not the shadow pos for the split screen
[ER-2576] Maya export not finding lightmaps
[LIJII-18152] Crash 10011
[LSWCW-1625] Bolts don't pause
[LSWCW-3653] Clone Wars toolchain v. 2820547 doesn't produce an NXG for builder scene
[LSWCW-3424] Party AI shouldn't attack a SBD while it's being force-moved by a Jedi
[LSWCW-3581] Looping SFX no longer move with the character
[LSWCW-314] Develop Tests for Standard collision
[LSWCW-3280] "No object created!" assertsions in edregistary.cpp
[LSWCW-3412] Difficult to pull locomotes out of inner radius when unplugging.
[LEGOSYS-177] Get rid of OnEnterEditor()/Gizmos
[LEGOSYS-192] Introduce STRICT mode
[LC-69] Vehicle AI Avoidance
[LSWCW-720] LED won't save changes to spotlight width/height
[GS-2117] Review Scenenodes for optimising memory usage
[GS-869] Restored Jira task Fixed up base placeables and registered placeable helpers.
[LSWCW-437] LED - It is very difficult to place things in mid air
[LSWCW-2256] Physics debug rendering no longer works in the editor
[LSWCW-3589] Fixup the old indicator from Indy to work again since the new splitmanager change
[LSWCW-3192] Giz items can only be created with specials placed in the art scene.
[ER-2574] Remove target manager from Clone Wars_INT Toolchain TeamCity project build configuration.
[ER-2573] Fix animation-related [Clone Wars_INT Toolchain] build errors.
[LSWCW-3434] Blowup editor crashes when attempting to add an SFX to a blowup
[LSWCW-3426] Giz Switch Game Specific Flags
[ER-1956] Add command line options for profiler...
[LSWCW-3199] Global Script Resetting without restart
[LSWCW-3343] CATPropertiesHelper::CreateObject - NuAssert(false, "Should never be called!");
[ER-1894] Automatically aggregate small geometry instances on next-gen platforms
[GS-2349] Animation usage panel not showing the list of animated objects after selecting an animation
[LSWCW-3344] Add force scaler for locomote pieces - so that they can feel heavier
[LHP-19853] 360 / Wii - Y2 Hogwarts HUB - Toilet Block - Sound: Effects - The sound effect for the creature closing the locker door after zapping it does not play every subsequent time you zap the locker.
[LSWCW-284] Rotations and animations on Deferred Lights are lost on export/reopen
[LSWCW-3402] Create a Helper for ApiCharacter class
[LSWCW-3391] Crash on reloading same level again and again
[LSWCW-3339] Support vehicle damage stages through vehicle setup.
[LSWCW-3338] CAT: Improve context menu popup response time
[LSWCW-3065] EdMesh property - No Jump Links tickbox
[LSWCW-174] 1st playable requirement - Sabre Throw
[LSWCW-167] Wall Jump
[LSWCW-180] 1st playable requirement - Astromech Access
[LSWCW-744] Grapple issues - Player continues to play current animation when targeting - No Reticule appears over Grapple switches
[LSWCW-176] 1st playable requirement - Zap (droid stun)
[LSWCW-170] 1st playable requirement - Hover
[LHP-23897] PS3 - Gamewide - Co-op / Process Failure - During split screen when paused, player one's screen appears to be a screen capture of previous point in the game
[ER-2561] Make wii converter use PC api to avoid memory/alignment problems
[ER-2565] Merge ER-2561 from CloneWars_INT into RenderTech_Code_Drop
[LSWCW-2549] Split screen editor bug
[LSWCW-3095] Show GSC animation in LED
[ER-2563] SILENTEXIT not reporting NuError
[LHP-23106] 360 - Robe Shop (Character Customiser) - Freeplay - Changing a characters skin tone from the colour they begin with causes the back of their head to return to its original pigment on leaving the customiser
[LHP-23715] 360 - Hub - Robe Shop (Character Customiser) - Co-Op - Game crashes when transfiguring the other player's test character and putting them on the rack four times and attempting a fifth
[LSWCW-1992] Space Combat - Replace the Cheese wedges with BTL Y-Wings and Vulture Droids
[LSWCW-1795] Space Combat - Malevolence - Implement correct ship for Plo Koon: Int_Plo
[LSWCW-1794] Space Combat - Malevolence - Implement correct ship for Anakin: BTL-B Y-Wing Starfighter
[LSWCW-425] XAUDIO assert
[LSWCW-567] Add a proton torpedo generator rts pad
[LSWCW-1691] RTS - Jedi Crash - Add in a pretend transmitter
[LSWCW-863] Duel of The Droids Exporting Crash
[LSWCW-1167] Height Snap doesn't work on DuelOfTheDroids_C
[LSWCW-3274] Splitscreen debug camera controls
[LSWCW-2959] Orb - Section complete transition - players are no longer valid during transitions
[LSWCW-2726] Clonewars_CODEDROP_API issue - Destroy Malevolence_Space - Game crashes loading into the area
[LSWCW-2723] Clonewars_CODEDROP_API issue - Tech is Broken - Most of the tech in each level Dosen't trigger
[LSWCW-1948] Special Objects from scenes loaded by the LEGOSets.txt are not usable by cut-scenes
[LHP-23383] PC - Enhanced Graphics off - results in broken `paintings`
[LHP-23056] LHP - PS3 - NuError while defragging NuGfxMemBuffer
[LHP-19049] [PC] Low end render fixes
[LSWCW-3244] Setting zone on "Make Node" nodes
[ER-1598] Fixed VPROJ's to remove unused configurations, again!
[LSWCW-2260] Ambush - Find out why the whip pull's are not moving with the tank
[LHP-23744] 360 / PS3 - Foyer(all years) - Graphical - Gold knights at bottom of foyer stairs are partially exploded
[ER-2558] nuimage.vcproj and nutoolcommon.vcproj need to use different intermediate and output build directories
[ER-2557] PS3 makefile missing terminator
[ER-2120] SH - Improve maya interface for TTLightVolumes
[LHP-23517] diagon_alley (hub) - robe shop - spellit clothes rail puzzle doesn't loop properly - after 1st time, the spellit pieces start in the wrong position
[LSWCW-3099] My boomerang won't come back! (between internal doors)
[LSWCW-774] Code - Ambush - CanyonTanks - Trigger jedi target and lightsaber cut and destroy tank x 3
[LSWCW-2410] custom TT group node in Maya
[LSWCW-2401] Orb - GAMECAMERA needs to support FOV and have it correctly setup per frame gameside.
[LHP-23334] 360/FIXED ON WII - Hub - Robe shop - Process Failure - player can take custom character out of the room and not be able to take their 2 original characters back out
[LHP-23347] 360 / Wii - Character Customiser - Text - Name will appear below "Name~" if it is maximum length
[LHP-21757] 360 - The World Cup / Y4WorldCup_A End Cutscene - Graphical - During the cutscene at the end of the Y4Worldcup_A when Harry falls over after being trampled the objects behind him start invisible and appear at the end.
[LSWCW-2327] Music - When going from action track to quiet the changeover is instant
[ER-2529] Implement MEL command to query the "exportability" of a given DAG node
[ER-2534] Rename Dyno project to something with dyno in the name
[LSWCW-2790] locomote in train room does not plug
[LHP-23025] Wii ONLY - Dynamic Wall Light is on at all times. looks far too bright.
[GS-1171] LayerMask/Filter
[LSWCW-2796] Locomote moveable-when-plugged not working
[LSWCW-2935] Large Locomotes in LairOfGrievous_B need sorting out
[LSWCW-3092] Centre locomote pieces in glow (and for physics pull)
[ER-990] NuRenderTargets::CopyCurrentColorTarget on 360 doesn't support downsampling
[ER-1222] [TTBuilder] Generate changelog causes TTBuilder to run out of memory
[ER-2533] Improve chkdisk toll
[LIJII-7635] Reduce texture usage for NetVideo by sharing the sender/receiver texture
[LIJII-14200] PC - Low end Intel support needed
[LIJII-15676] [PC] Crash during autotest when forcing pixel shader 1.4. Colour Tex is NULL when rendering lens filter.
[LIJII-15963] [PC] Frontend - Video Settings - If you go in and out of the video settings, every other time the strings are incorrect
[LSWCW-2397] Character doesn't move up and down with platform
[LSWCW-2209] Intermittent Looping SFX bug in SP SFX Editor
[LSWCW-3001] Wx Editor should show if an object has nosave attribute set
[LSWCW-1862] GIZ HINTS
[LSWCW-2242] Grapple Attach Length - Ambush
[LSWCW-2331] Malevolence - Need to fix the action tracks when the enemy engage you and not when they are nearby (see Jimmy)
[LSWCW-3103] Orb - POI not correct in minicut
[LSWCW-841] PakDat needs updating so we can ditch the old version of widgets.
[LSWCW-1706] LED Managed instanced animations
[ER-2545] GLSL paths are hard coded to maya 2009 installation path
[ER-429] Fix dynamic material leak
[LSWCW-2931] Live Lit AO materials look darker in viewer
[ER-2541] Convert VuVec references to NuVec3 in Physics viewer
[ER-2542] Add dyno Unit Test code back into Physics Viewer solution.
[ER-2540] 'void Physics::DynoFree(void *)' : overloaded member function not found in 'Physics'
[ER-2538] cannot convert from 'bool' to 'V2SessionManager::eLANMode'
[ER-2537] Dyno MLL needs to build against DLL version of nucore
[ER-2536] 'GetSecondaryShape' : is not a member of 'DynoShape'
[LSWCW-3042] Dyno MLL missing from 2011 installer
[LHP-18253] Wii - Gamewide - Compliance/Graphical - Opening and closing the HOME menu during a time turner level (serpia filter) causes the colour to be restored to the level
[LHP-23452] Wii - NLC 3.2 - Front End - Audio - Possible for the audio of the attract mode & LEGO Indy 2 trailer to continue playing when disc error messages are displayed
[LSWCW-3006] CAT shutsdown when trying to add keys onto the trigger layers
[LSWCW-1955] flip/flip land animations not playing
[LHP-22957] Wii - Co-op - School Quad - Y2 - Story - Camera/Crash/Hang - NuErrors appear on screen whilst in split sceen in the quad in year 2, will eventually crash the game
[LSWCW-2846] Orb - Push to boundary with circle has artifacts at corner.
[GS-2327] Can't clone animations from the animation library
[LSWCW-2777] Orb - DropIn transition needs triggering correctly
[LSWCW-1925] Animation Tool : New .CD and .PAK files dont seem to have the need lock status in SVN
[LSWCW-2973] DOF on camera can't be disabled using value 64 in Cutscene.
[ER-2524] Disk check tool
[LSWCW-2911] Orb - disable orb clipping when not split in vary by distance
[LHP-23082] Wii - NLC 10.1 - Front End - Crash/Compliance - Game sometimes crashes when resetting on the language selection screen
[LSWCW-2902] hidden face removal - ammendment to plugin required
[LSWCW-2711] Implement ConvexGeom::GetLocalMinMax
[LHP-22334] Wii - Hub - Robe Shop (Character Customiser) - Process Failure - Unable to put a robe on a character model that doesn't already have one
[LHP-23108] Wii - Y3 Stairs - Crash - Game crashes when entering stairs after Expelliarmus
[LSWCW-1291] Pressing control in LEDed causes the camere to move iteratively up in the Y axis.
[LHP-23073] Wii - Front End - Crash - Game crashes if the front end intro video is skipped
[LSWCW-2901] ApiCharacter's name does not work as expected.
[LSWCW-2866] CAT - trying to add in a new ghg will crash the tool
[LHP-22860] 360 - Attract movie requires a skip when it has finished
[ER-2511] Invalid character and "default_string" added to scene object names
[LHP-23113] y2chamber : the ai do not follow you over the bridge once it is formed
[LSWCW-2584] CutScene Audio not playing
[LHP-14003] Investigate cost of NuImposterSystem::RenderImposterTextures
[LSWCW-2867] Spot lights don't attenuate correctly when outer radius is very large (300+)
[LHP-13981] Wii - Y1 Library/Mirror of Erised - Story - Co-op - Process Failure - No reflection in mirror for anyone standing against it when cover opens
[LHP-20751] Harry - 360 Debug - y1fluffy_a - impostors slowly go from 'normal' to black...
[LHP-12290] 360 - Y1 Cave Troll Fight - Story - Graphics - Female Uniform instantaneous change in lighting
[LSWCW-2741] Crash  - Game crashes if you attack an enemy just after throwing you lightsabre
[LSWCW-2008] Code - Malevolence - Section B - The target reticule you target on the grapple attach is off centre, check the target itself it should draw where the grapple rope is
[LSWCW-760] Code - Ambush - Cave - Destroy chain gun characters arm when he tries to shoot wall
[LSWCW-2772] Orb - Pause screen shows orb clipping artifact
[LSWCW-2753] parent folder for Binary/Singleton components should not be present.
[LHP-22078] Wii - Legal/Compliance - Gamewide - Holding Start makes the games pause and unpause constantly on final disc build when burnt, as opposed to be summoned and wait for a second press to unpause
[LHP-22337] Wii - Hub - Robe Shop (Character Customisation) - Design - The starting item on the customiser reel is 'Randomise' which can easily be accidentally pressed when entering the menu, resetting any previous model
[LSWCW-2137] CAT - cannot add new char def files
[LSWCW-795] RTS - Make bases power up instantly on level init
[LSWCW-26] Fix RigidBody and Character app pointers.
[LSWCW-2748] Fixed spot light shadow clipping bug
[ER-2502] Fix 32-bit toolchain MSI build errors in clonewars_int
[ER-104] Investigate conversion times and what is taking up the most time.
[LSWCW-2729] TTObjShadowCast attribute is enabled on every instance
[LSWCW-2136] Droids need to back away from the player (behave more like they did in SAGA)
[LHP-22397] 360 - Frontend - Press Start causes stall.
[LSWCW-2265] need a MEL command that provide ray intersection information
[LSWCW-1490] Set up gold bricks in the gizmo pickup objects
[LHP-22298] Wii - Hub - Robe Shop (Character Customiser) - The Code input does not have any confirm button nor does the Code have any effect on the Character
[ER-2490] Match Wii deferred lights to next-gen
[LHP-22576] Screen corruption seen in Y2FlashBack_A
[LHP-22714] FMV doesn't fade in/out or add borders on Wii
[LHP-22540] Harry - gizpainting default far-clip is too small...
[LHP-22195] Small Characters Not Playing Right Takehit_Knockback Anim
[LHP-22171] BonusVoldemort - Multiple water hydrant looping water sfx playing on same handle causing stuttering
[LHP-22113] Underwater post effect stops working in split screen
[LHP-21156] Harry - attract movie - skipping the FMV fades out the picture, but not the audio...
[LHP-18307] Painting cameras moving with player's game camera
[LHP-16278] Investigate bloom/dof problems on WIi.
[LHP-3005] Want to be able to load art and tech resources seperately.
[LHP-1879] Depth of field performing unusually when focus point is close to camera
[LHP-18336] Wii - Marauders' Map - Y3 - Story - Game - Graphical - Running to the far left of the large gate in the section after Filch causes the image in the wizard painting in the background with the red chair to slide to the left
[ER-2243] RenderTech_INT test suite fixes
[LSWCW-2463] status screens
[LSWCW-2719] Add 'allowNegSpeedScaleTempHack' instance to NuRndr2Bmp to allow code to build
[LSWCW-298] Old forward light needs to be taken out
[ER-592] Promoting latest API (v45)
[ER-2489] What happens with sphere maps on next-gen platforms
[LSWCW-2675] Skip shadow clip tests if light itself is beyond the shadow falloff range
[LSWCW-2197] Code - R2 - Fix R2 hover to flicker and switch off rather than scaling away
[LSWCW-2394] player icon in splitscreen
[LSWCW-2702] Clamp framerate to rolling-30fps
[LSWCW-2317] GameStateResetting Viewport fix from Harry to CloneWars
[LHP-16058] Wii - Y4 - Dragon Spotting - Y4Forest - Graphical - Chains from ring puzzle are visible over the top right of the cage after  the puzzle is completed
[LHP-21491] 360 - Y1Main Corridor - Graphical - In this area, character icons are missing
[GS-1784] Node Group Weighting Support
[LSWCW-2478] I get a wild camera angle if Igo into the editors and exit again when the camera has split
[LHP-20044] Wii - Y4 Underwater Challenge - Graphical/Art - Co Op - Severe bright graphical flickering present when entering split screen/firing spells
[LSWCW-451] place a few test pirate bikes into GunganGenB
[LSWCW-2266] Compare only alphas not sorting correctly with real time lights
[LHP-20690] 360 - Diagon Alley Hub - Character Customiser - Changing the skin colour only changes the face instead of the whole head
[LHP-21716] 360  - Y1 Gringotts Hall - Freeplay - Graphics - Character portraits when entering Gripgotts Hall lose the facial features
[LHP-21001] particles not rendering in giz photos
[GS-2310] Fix shaperays allpointcollector casts against kdterrains (concave shapes)
[LEGOSYS-169] Move pickups stuff out of legoapi.h into LegoPickups
[LEGOSYS-154] Migrate HatMachine
[LEGOSYS-157] Migrate RTSPad
[LEGOSYS-161] SabreWallCut casts a ray on the background thread
[LEGOSYS-162] Crash in DoorNetwork on startup (LegoDoors::IsAnyPlayerOnMat)
[LSWCW-2635] Camera selection not working in LairOfGrievous\Midtro3
[LSWCW-2586] Orb - Segment fades need fixing
[ER-2420] Debug issue with Deferred lights
[LHP-13547] PS3 - Front End - R115 - Game does not delete save data from a list.
[LHP-13827] PS3:  Gamewide:  R026 Compliance:  The player is able to create a game on controller port 2, but cannot play the game without a player on port 1
[LSWCW-2456] Vehicle turret doesnt flash red if Vehicle body is flashing red
[LHP-13574] PS3 - TRC R115 - Front End - Corrupt save data cannot be overwritten.
[LSWCW-2173] Orb - Refactor CalculateSplitNuCameras so it can be used in the state processing.
[LSWCW-2161] Orb - Shift POI in full segment back to centre (or near centre)
[LHP-13359] 360 - Y1 / Y2 Quad - Slow / stuttering framerate as the characters leave Greenhouse and heads towards the Quad
[ER-2479] See if we can increase the number of Animation ID's for CloneWars
[LSWCW-1221] can xnormal be evaluted to be used on the render farm
[LSWCW-2022] Fix DynoMenu, half the options dont work properly.
[LSWCW-2323] Turning on draw gizflow info crashes game... purple bar crash
[LHP-20723] Harry - when test-driving character, rail-menu is in wrong position on return to room...
[LHP-9261] 360 - Gamewide - Online Co-op - Process Failure / Characters - When the client joins the game, all characters will disappear / float away on client screen, and the client can't join. Problem resolves when host moves the character(s).
[LHP-10651] PS3 - Gamewide - Online - Process Failure - no message given to the client when the host ejects their disc
[LHP-11275] 360 - Front End - Online (Quick Match) - When selecting Quick Match after selecting the 'Join Game' option the game will crash while attempting to  search for games.
[LHP-10010] 360 - Gamewide - Online Co-op - Process Failure - If the client loses the connection to Xbox LIVE, the disconnected message box appears twice.
[LHP-10657] PS3 - Gamewide - Online - Process Failure - no message given to the client when the host exits to the XMB
[LHP-9305] 360 - Gamewide - Online Co-op - Crash - Client has a blue bar crash if host selects 'Remove Other Player' from the Xbox LIVE Settings in the pause menu.
[LHP-10705] PS3 - Online - You can access the Playstation network options when you are not signed in
[LHP-9548] 360 - Y1 Dorm Lobby - Online Co-op - Graphical - Fat Lady portrait appears black on client's screen.
[LHP-7231] 360 - Gamewide Online - Nothing happens when selecting Invite a Friend from the pause menu
[LHP-9242] 360 - Front End - Online Co-op - Process Failure / Text - When the client joins a game from the online list, a Cancel option appears on top of the Back option briefly just before loading starts.
[LHP-12054] 360 - Online Co-op - TCR 015 - Compliance - Crash - Client enters an unresponsive state after selecting a signed-out host in the Custom Match menu.
[LHP-7235] 360 - Front end Online - If the client quits out of the Join Game screen and then re-enters it, no games will be available
[GS-2020] Builder AI - ConvexGraph Generation from TileMapGeom
[LHP-20709] Wii - Y1 Troll Story - Toilet - Animation - The trolls head in the intro cutscene to Y1TrollToilet is broken
[LHP-19960] Wii - Y1 Cave Troll Fight - Y1Corridor - Story - Crash / Hang - Game will produce a NuError then crash on a natural playthrough attempting to enter the great hall to trigger Y1Troll_Intro from Y1MainCorridor
[LSWCW-966] Maya character setup needs to allow Dyno nodes to be added under joint nodes.
[LSWCW-1649] Maya shape menu doesn't seem to be in order of efficiency
[LSWCW-2058] Radius of capsule exported from Maya does not always match the runtime version.
[LSWCW-2393] Previewing dyno scene from Maya does not open the file.
[LHP-21128] CAT - Error when trying to alter anim file
[LHP-20882] [PC] Stereo3D fixes
[LHP-20784] Playthrough crash - Y1 Foyer
[LHP-20654] [PC] Vista/Win7 performance fixes
[LHP-20698] Garbage in savegame folder causing the game to crash.....
[LHP-19642] PS3/360 - Controls - Jump to a level on command line without controllers means no way to control player 1
[LHP-19285] 360 crashdump improvements
[LHP-19014] Early colour processing breaks render target binding if no other post effect is active
[LHP-18928] FP Wii settings - Y1 BroomIntro
[LHP-18796] DYNO - Create Editable Box coming out in lightmaps
[LHP-18636] [PC] Enable partial & conditional SSE2 support
[LHP-18639] CPU performance optimizations
[LHP-18325] capsules do not correlate between what is in maya and what is exported.
[LHP-18144] There is a Single Frame of garbage during camera cuts in cut-scenes.
[LHP-17707] Disable Keyboard to NuPad mapping when in LedEd
[LHP-17723] Port viewport scale code from CloneWars to use on impostors
[LHP-17738] Shooting green plant at beginning of Y3Rooftops_A results in crash in lighting code
[LHP-17599] [PC] Lowres lights don't use color information
[LHP-17555] [PC] InputRemapClass::ScanRemainingPorts() takes up 5ms on min spec PC
[LHP-16810] [PC] Texture crash on lowres PC (lightmap texture ref count > 255)
[LHP-16851] Crash 7579
[LHP-16659] Do physics create LOTS of sfx when the level starts?
[LHP-16503] Wierd broken uvs on the wii?
[LHP-16512] Please Investigate dyno memory spikes
[LHP-16520] Crash 1571
[LHP-16212] Improve CPU performance of shadow clip test
[LHP-15625] TTInst Clip Dist not working on special objects
[LHP-15480] Lightning - Alpha scale blend
[LHP-15386] Need additional flag in particle types to allow Distance to Camera Thinning
[LHP-15278] Occasional stray polygons appearing in Y1Quad
[LHP-15163] [360] Each imposter does a full texture resolve
[LHP-15183] Cached Sphere Cast
[LHP-15090] Bad Balls
[LHP-15041] Assert when standard terrain is made dynamic.
[LHP-14544] phyiscs vehicles placed in builder levels are embedded in the ground and unusable
[LHP-14006] Investigate cost of SceneObjectManager::RenderSceneObjectList
[LHP-13961] [PC] Amend dynamic smooth lightmap code to take latest texture sharing changes into account.
[LHP-13746] BUILDER - Going from one builder level to another in-game causes a crash
[LHP-13767] Pausing and then unpausing the game causes MovingCharacterIcon::Update to become more expensive.
[LHP-13475] CAT - When you add an anim now you cant see it play until you save.
[LHP-13348] CAT editor crashes out on attempt to boot up.
[LHP-12082] Integrate New Welding Data into Maya Toolchain
[LHP-12085] Turn the viewer into a batch converter (or equivilent)
[LHP-12095] Unable to build PAK files on the current CAT build...
[LHP-11785] Builder UFO character - LOD animations not working correctly and hands/face blends not exporting
[LHP-11667] Null pointer crash inside api cutscene code : Y3leakyupper
[LHP-11520] CAT : Latest build, when new anims are added you cant play them.
[LHP-11579] IsObjectReplicated() is not being checked during CreateObject
[LHP-11385] Cant select hair from drop down menu list when loading hair or special objects
[LHP-11468] Changing textures on body parts causes CAT to crash
[LHP-11124] scale of parts not coming through from the parts editer to the LEDed
[LHP-11032] Divide by zero in VuRayCastAABB() in GeometryFuncs.cpp
[LHP-11053] Motion Blur in cutscenes should only be on when V-Sync is turned on.
[LHP-10866] [PC] Default value for 'Are you sure you want to exit to Windows' is 'YES'. Should be 'No'
[LHP-10894] CAT: blendshape files arent getting added automatically in the latest build
[LHP-10712] Builder - AI Movement and AI Reaction menus both show the same thing
[LHP-10605] In the builder... physics ball rails stop the ball too quickly.
[LHP-10679] RANPAK exporter not exporting multiple blendshapes with the Latest toolschain  - nu2api_Harry_INT_2638239_x64
[LHP-10564] Motion blur produces odd artifacts in split screen.
[LHP-10474] Tweak physics based sfxs
[LHP-10406] In the Builder...  I can't change the players on the start points
[LHP-10067] Exporter not converting cutscenes
[LHP-10019] Latest current toolschain FP commands do not effect the size of files
[LHP-9961] 360 - Profile system doesn't detect pad connecting if boot straight to level
[LHP-9925] Unable to re-assign skirt texture in CAT
[LHP-9739] Builder - Placing a race gate causes crash
[LHP-9415] Fix Animation refactor problems
[LHP-9424] In the builder...  the creatures character always displays the menu of the last used character rather than his own.
[LHP-9086] Animation Tool : Locator names missing
[LHP-9245] Y4 Graveyard - Art file will not convert on current toolchain
[LHP-8882] Can we get the offset functionality we have for attachments put into vfx and particle trigger?
[LHP-8612] Y4 Slytherin - Level sometimes crashes on NexGen texture conversion and few times it does work a number of textures are corrupted within the level.
[LHP-8370] Strange jumping/floating character glitch
[LHP-8424] In the builder...   Placing FirePan1_Ob  crashes the game
[LHP-8469] Animation Tool : can we have a cursor scale in the CAT properies
[LHP-8266] Latest Harry build, Terrain problem
[LHP-7943] All builder characters have the same menu as the basic builder.
[LHP-8019] Animaiton tool : Need to be able to set light colour so artists can see actual texture colour.
[LHP-7741] Animation Tool : Need Reconvert Anim, so an individual anim can be re-converted form within the tool...
[LHP-7671] Animation Tool : Can we remove the Show All Classes, Hide All Classes, and Invert Visibility
[LHP-7675] Animation Tool : Can we add a `dont load by default` flag for Animation sets
[LHP-6739] rotation of a battlemarch blendshape doesnt seem to work ingame build but works ok in the viewer
[LHP-6425] New wand shoot animations are in for Harry and need setting up....
[LHP-5464] PC - Saveload - Detect and handle corrupt saves
[LHP-5659] Paintings being portalled and I can't figure out how to stop it
[LHP-4310] Joke Shop - Freeplay spells etc
[LHP-4354] Can we have 'New Blendshape Export@ ticked on by default?
[LHP-2922] Please ensure basic contraptions are working.
[LHP-2535] Physics "Effect" Material.
[LHP-1831] LED - part holders ignore scaling and opacity
[LHP-1584] Network Physics
[LHP-1054] music_other for Foyer ( all years ) when exiting Hogwarts interior
[LHP-1215] Autobake doesn't bake out TTOpacity keys
[LHP-21075] 360:  Crash: TCR 001:  Game crashes when removing the storage device at the sign-in change error message after signing out and then selecting "Choose Storage Device"
[LHP-19077] Dyno network stats need reporting differently because file opening on the main thread is not allowed.
[LHP-18760] TRC/TCR/FUNC - PS3/360 - Help text is sometimes placed above AutoSave symbol
[LHP-17918] TRC/Func - PS3 - Save icon - Duration of Autosave warning.
[LHP-17529] 360 - NuHardwareTextureBase::DecrementReferenceCount() assert - "Ref count is already zero"
[LHP-17699] Dust effect on parts continues to play for the life of the part.
[LHP-16177] TRC R076 - PS3 - Title cannot successfully handle PSButton exit request.
[LHP-16178] TRC R076 - PS3 - Title cannot successfully handle PSButton exit request.
[LHP-16179] TRC R076 - PS3 - Title cannot successfully handle System Power Down
[LHP-16181] TRC R076 - PS3 - Title cannot successfully handle Disc Eject
[LHP-16321] dno file being loaded twice for a SceneResource
[LSWCW-2090] Fix LEDed application compile errors
[LHP-19004] Prevent loading on the main thread
[GS-364] Import cutscene animation into level editor
[GS-2241] Clear ConsoleManager files on new connection
[LSWCW-2243] Droid Firing Off Screen - Ambush
[LSWCW-2308] Ambush A - Droids in Ambush_A shouldn't spawn until the relevant small coral blocker has exploded
[ER-2458] Add command to converter to insert bindpose joint names into RAN file
[GS-2221] Test ALL aspects of ray/sphere/shape casts
[GS-2202] Test AllPoint collectors for Ray/Sphere/Shape casting
[ER-2469] Copy  	 LHP-20198 to CloneWars (Need to evaluate ALL reigid objects in instNuGCutSceneEnd for skipping)
[LHP-13822] 360/Wii - Y1 Mirror - Cutscene - In the mirror there is no reflections.
[LHP-13816] 360 - Gamewide - Graphical - Lighting issue, Green lighting is incorrect in character portrait, a piece of geomertry is visible on charactrer's shoulders.
[LSWCW-822] Need Fade on individual segment in split screen
[LSWCW-872] 1st playable requirement - DestroyMal_B deactivate force split when completed
[LSWCW-926] Allow tagging over a long distance when in force split
[LHP-4515] Put contraption support in LEGO
[ER-2467] Clear memory on boot on Wii
[LHP-7110] Specials are not drawing when in editors based on which portal the current active player is in.
[LSWCW-1676] Normal map with mipmap chain crashes NUT plugin
[LHP-18170] Wii - Level Builder - Graphical - Majority of LEGO items are white in colour
[LHP-20921] Flip Horizontal no longer works in painting editor - try to flip the backgrounds in Y3Corridor_B
[ER-2393] Layer 2 tangent space is currently ignored when doing layer 2 normal mapping
[ER-2456] splitscreen - LCW - dynamic 2 horizontal blend mode for space level
[ER-2462] splitscreen - register debris vectors
[LHP-17981] Dual App Pad Input - Loss of input for App 2
[LSWCW-1225] Action music does not stop playing when danger has passed
[LHP-20879] Wii - Y2 Tom Riddle and the Basilisk - Y2Chamber - Story - Crash / Hang - Game will produce three NuError repeatedly and then will crash during the Midtro
[LHP-12472] 360:  Front End:  TCR 001 Compliance:  Game crashes when attempting to load a game save moved between profiles in the Xbox Neighborhood
[LHP-12437] 360:  Gameplay:  TCR 014 Complaince:  NuError is produced at every autosave point after a secondary controller is signed in/out after reaching Hogwarts
[LHP-13142] Animated Player Icons - Draw incorrectly on PC at 800x600
[LHP-4119] LOZ FEEDBACK - PS3 not as good-looking as 360.
[LHP-16963] Wii - Hub - Diagon Alley - Robe Shop(Madam Malkin's) - Camera - Camera will pan to the ground when player exists customiser using a pet
[ER-2451] Fixupp NuUnittest clashes with gameapi UnitTest stuff
[LHP-18019] Wii - Gamewide - Process Failure - If you zap objects using the leviosa upgrade to cause them to float, you can cause them to float as high as where the zap lands.
[LHP-18287] Harry - customiser - name & code displays & menus outside safe area...
[LHP-3639] Particles attached with the ANM editor in don't replicate when the parent object is instanced by the Giz system
[LHP-17849] disabling MipMap display mode in May doesnt work on the Wii
[ER-2461] Fix build errors in harry_INT
[LHP-17590] Missing Audio in Gringots Bank
[LHP-17597] Profiling Crash if left on between levels
[LHP-16808] Stange visual glitch as we fade up
[LHP-13885] Frame out logic maybe floored
[LHP-11472] parts holder in LEDed not picking up some attribute of the part
[LHP-18197] harry_default animation takehit3 (action takehit5): Harry's glasses shrink whereas the rest of his features do not.
[GS-2129] PakDat is unable to write out a file with .pac extension
[LSWCW-2140] Virtual function called in destructor :~EdUndoManager
[LEGOSYS-145] Fix for missing OnInit() in ClearGizmoSys
[LEGOSYS-146] Alter LegoFX - change sprintf to NuSprintf
[LEGOSYS-133] Exclude non-compiling code from projects
[LEGOSYS-134] EndBolt's callEndFunction defaults to NULL, it should default to true
[LEGOSYS-144] Add InUse() test for systems.
[LEGOSYS-119] Droid force push is far too powerful
[LEGOSYS-100] Sort out LegoSwitches interface
[LEGOSYS-104] Migrate BuildIts
[LEGOSYS-110] Migrate SabreWallCut
[ER-2450] copy ER-2439 and ER-2449 to CloneWars (more cutscene camera sync fixs)
[LHP-18319] Game crashes between level transitions (going from foyer to grounds) on thread semaphore code.
[LHP-17881] 360 - Frontend - Insufficent Space message displayed when selecting a slot
[LHP-11972] Harry - Y1Hogwarts - memory leaks - EdSceneMesh...
[LHP-18934] Harry - unable to change to hats on any character...
[LHP-20563] gizpainting.cpp : line 1329 : NuError("Not yet implemented.");...
[LHP-20465] LSV appears broken on Wii
[LSWCW-2113] CAT wont add animation
[LHP-12443] Wii - NLC 8.10/8.11 - Removal of confirmation message for returning to the Data Management screen
[LSWCW-1986] Door editor is very difficult to use, you can have massive problems moving spawn points
[LHP-15328] 360 - Y4 Stairs - Crash / Hang - Heading towards Dunbledore's Office to trigger maze results in a crash
[LHP-17673] AI char rendered twice in "moving painting"
[LHP-17389] 360 - Y4 Secret of the Egg - Sound - No music throughout the level
[LHP-16017] Wii - Y3 - Hogsmeade - Graphical - Clouds go from pink to black when shooting both snakes located near the purple weight
[LHP-12656] Wii - Quirrel/Voldemort Fight - Y1 - Story - Cutscenes - Voldemort's ghost in the final cutscene is not semi transparent, and his face is different
[LHP-15649] 360 - HUB - Diagon Alley - Madam Malkins Robe Shop - Process Failure - Character customiser - Player cannot change the ethnicity of a custom character
[ER-2213] Texture unlock bug due to zero mip count.
[LHP-13077] Wii - Y1Quirrel/Voldemort Fight - Design - Studs dropped in boss fight autocollect, should not
[LHP-12984] remove gui impose priority
[LHP-10844] Wii - Frontend - Pressing "Load Game" with no data, offers to create data
[LHP-13161] All Platforms - Disable "Continue Game" until aproved.
[LHP-13596] Wii - "FileExists" not updated or saved for all slots
[GS-1879] Scroll wheel behaviour is unintuitive
[GS-1933] Feature Request - Press F2 in scene explorer to rename
[GS-1366] Saving in the level editor takes too many clicks!
[GS-1373] No way to rotate multiple objects around their own origins
[LHP-16106] 360 - Saveload - Builder - Pull memory card during builder save, occasionally crashes (1/3?)
[LHP-17535] PS3 - Builder Saveload - Deleting my save game when not enough space to save builder should error but doesn't.
[LHP-18274] 360 - Saveload - "Choose Storage Device" menu option doesn't display device selection if only 1 storage device
[LHP-18366] 360 - Saveload - Builder goes into semi-unresponsive state after pulling memory card during save.
[LHP-19287] PC - SaveLoad - overwriting save game does not delete existing builder files.
[LHP-19769] 360/PC - Saveload Slot time doesn't take into account BST
[LHP-11453] WIi - Saveload - Process failure - If you choose not to create a save file, you cannot get into the game - you are returned to the main menu
[LHP-13970] PC - Saveload - Slot time doesn't update if a builder level is saved.
[LHP-15282] PS3 / 360 - recovered save game when saving builder needs to fire off another save event
[LHP-15758] PS3 - Saveload size reported is incorrect
[LHP-15924] 360 - Saveload - Every other autosave fails!
[LHP-16847] 360 - Saveload - "Select Slot" screen allows "Back" in gameplay when it doesn't make sense - you need active confirmation from player to continue without saving.
[LHP-17989] 360 - Saveload - Out of space - bugfix issue for copying fix into hotfix stream
[LHP-13496] Wii - Saveload - Saving in various slots corrupts other slots
[LHP-13524] Wii - SaveLoad - "Are you sure you want to delete this file" defaults to "Yes" instead of "No"
[LHP-13870] 360 - Saveload - overwriting fails
[LHP-14421] PC - saveload - crash if slot folder with no files
[LHP-14502] PC - Saveload - File Extensions required
[LHP-12010] 360 Saveload - Game doesn't notice memory card removed
[LHP-12073] 360 - Saveload - The "You need to select a profile" screen doesn't detect sign-in
[LHP-13449] Wii - Saveload - After any save, that save's progress is copied into the gui slot 0.
[LHP-13488] Saving a file doesn't mark it as "exists".
[LHP-10838] Wii - Saveload - After press start, wii asks to create save data file
[LHP-10858] Wii - Saveload - Crash after "Save Successful"
[LHP-11393] Wii - Saveload - "Corrupt save data" message is incorrect - contains % symbol
[LHP-11403] Wii - Saveload - "Continue Game" appears, even if the save is corrupt
[LHP-11460] Wii - Startup - Impose screens on Wii turn white during pre-startup save warning (corrupt save screen)
[LHP-11595] PC - SaveLoad - Unable to create a new save in the PC build
[LHP-16909] BRAND FEEDBACK - Tom Riddle Outro - Harry should not be in sepia colour.
[LSWCW-2176] Socksys 2 player cam to generate a spline cam to use perspective Midpoint and not the actual midpoint
[LHP-18226] 360 / Wii - Y2 Hufflepuff - Y1 Classlobby - Some debug lines seem to be present
[GS-2038] Components Sorted by order within parent
[LSWCW-2159] Orb - Fix FOV causing motion blur problem
[ER-2433] Remove level-of-detail tick box from cutscene/animation export options UI
[ER-2438] copy LHP-18144 to CloneWars (More cutscene camera switch fixs)
[LSWCW-1198] *CAT* Receive error when trying to load C3PO in CAT, if ignore error all content for C3PO doesnt appear.
[LHP-7700] Level/FreePlay - Rearrange a bit...
[LHP-19024] 360 - Front End - Process Failure - NuMemoryManager.cpp (616) message present (player able to skip)
[ER-2435] Copy LHP-19024 fix to Clonewars (managed mamory bug in cutscene loader, see NuGCutSceneRemapFocusIdToLocaterNum)
[ER-2434] Fix Wii converter not building
[ER-2432] Font conversion crashes in RenderTech_INT test suite
[LHP-9374] Wii - Y4 The World Cup - Graphical - Death Eaters have no smoke effect when they appear
[LHP-16502] Wii - Y4 Dragon Spotting - Y4 Forest - Graphical / Art - The flames from the red dragon at the beginning of the level are completely missing.
[GS-2299] Harry - Editor crash when entering levels with Crowd Blend meshes
[GS-1871] Editor: Crash while typing in scene explorer search box
[GS-1864] PC - Call stack trace broken in exception handler
[LHP-7514] AI script: PlayLoopingSfx doesn't load sample
[LHP-9196] Too many SFX requests from impact/slide sound code
[LHP-9353] Wii - Gamewide - Characters - There are various problems with wizards in the paintings
[ER-1895] Enable Wii-only lights in lightmapper
[LHP-18133] Wii - Front End - Audio - No click sound effect when highlighting and moving off the "Continue without saving" option.
[ER-2429] copy LHP-13354 to CloneWars ( cutscene blending gets wrong rigids in remap code (now check instance flag as well))
[LHP-13354] 360 - Y1 Cave Troll Fight - Graphical - Several graphical issues with the painting when you zap it
[LHP-18523] Wii - Hogwarts HUB - Y3 Owlery - Animation - Player will judder when transitioning from the upper level to the lower level
[ER-2428] copy LHP-18197 (character lod scale bug fix) to CloneWars
[LHP-14715] 360 / Wii - Y1 - Prologue - Leaky Cauldron / Diagon Alley - Y1LeakyCauldron - AI - Harry will jump before making his actual leap to the ledge when raised on the platform
[LHP-17732] 360 - Gamewide - Disconnecting the controller whilst another controller is connected will allow the second controller to take over the game
[LSWCW-1863] Code - Malevolence - Once the player enters the lift at the end of the Anakin/Padme section they just teleport to the bridge and the screen doesn't wipe.
[LSWCW-2085] 360/PC - Crash - Game crashes in Destroy Malevolence B if you try to bring up the whip grapple reticule after turning splitscreen off
[ER-2427] Clone wars lightmapper produces black results
[LSWCW-1683] Code - R2 - Animation - Hover, R2 can float for ever once triggered.
[LSWCW-1832] Code - Malevolence - Tweeks and fixes requested by Jimmy to get Malevolence ready
[LSWCW-1944] Investigate R2 switches visibility issue
[ER-404] Investigate startup memory requirements (360/PS3)
[GS-2225] Harry - Particles emitted by particle holders aren't being clipped
[GS-1962] Make LED files the primary way to load GSC and LED content.
[GS-2213] Review Animation, AnimationInstance and Scenenode for optimising storage
[LSWCW-1901] RTLs `pop` on and off as player moves around the game-world.
[ER-2385] mem report - NuVarArry<T_Type> should resolve type name
[LHP-17890] Wii - Monster Book of Monsters - Y3 - Story - Process Failure - Repeated NuError on bus scene of the year 3 intro
[LHP-15638] 360 - HUB - Diagon Alley - Madam Malkins Robe Shop - Process Failure / Placement - Character customiser - Customising options are still on the floor when player is testing the character
[LHP-17045] 360 - HUB - Madame Malkin's Robe Shop - Crash - Scrolling through items on the Harry minifig on the left rack will cause the game to crash
[LHP-17727] Wii - NLC 8.10 & 8.11 - Front End - NAND_02 & NAND_03 messages appear on a silver background
[LHP-16991] 360 - Y1 Gryffindor Dorms - Animation / Collision - player can enter a falling animation if they jump behind the open door in the bedroom
[LHP-17075] 360 / Wii - Builder - BuilderMagic08 - Crash/Hang - Driving the bus / Weasley's car can cause a NuError crash
[LHP-18018] y2flashback_b - massive CPU spike in DynoScene::Evolve wehn walking in books by bookcase
[LHP-15710] Wii - Y1 - Prologue - Leaky Cauldron / Diagon Alley - Y1DiagonAlley - Collision - Standing on the table when it is raised up by Leviosa makes the player character's legs fall below the top of the table
[LHP-15668] 360 - Gamewide - Graphical - Raytraced shadows are culled screen right before going off the screen
[ER-2415] Allow non-power-of-two textures on the Wii
[GS-2290] Game Pad processes keyboard inputs.
[GS-2180] Add toggle to search path list
[LHP-16694] Failed save on 360 does not report any errors
[LHP-17689] Added error messages to fog hack
[LHP-15402] Make NUFILE handle unique
[LHP-15970] Investigate out of file handles error.
[LHP-15076] Target Manager Crash
[LHP-14614] Save memory in SceneObject
[LHP-14807] Temp fix for serialising removed strings
[LHP-3543] 360 / PS3 - Y1 Mirror - The relfections in the mirror are very pixelated
[LHP-8195] All platforms - Front End -  Audio / Sound - No sound effects when moving between and selecting items in the main menu.
[LSWCW-1776] CAT - PAKing doesn't work
[LSWCW-1864] Code - Malevolence - When the R2 panel door is activated the animation spams out.
[LSWCW-1865] Code - Malevolence - Can we make all the R2 switches only react to R2 using them? (global)
[GS-2230] Test raycasting against a geometry cache
[ER-2417] PostProcess char rendering in cutscenes, see LHP-16909 BRAND FEEDBACK - Tom Riddle Outro - Harry should not be in sepia colour.
[GS-2281] Crash when dragging non-placeables onto an object  in outliner
[LEGOSYS-95] New bolt problem: deleted bolt being used in TriggerAlert
[GS-2216] In the LEd...  Particle holders shoudl retain some sort of selection box in the 3d view.
[GS-2185] The select LED Box is also showing GSCs
[LHP-13038] Can't Jump on Stairs
[LHP-11031] TileMapGeom has no welding info
[LHP-13795] TileMapGeom Ray Casting causes Array Overflows
[LHP-14873] Character popping up and down rapidly
[GS-2031] TT Console Manager: Add a "Copy TMSERVER command to clipboard" button
[LHP-7831] Profile Harry
[ER-2288] Delete animation data from 'attached' cutscene characters
[LSWCW-1936] DestroyMalevolence_b minicut issue when 1 player in and 1 player out
[LSWCW-1909] Bosses - Gor - Make the damage radius of the ground refraction shockwave consistent with the reduced visual
[ER-2373] CloneWars_INT build fixes
[LHP-16603] LOD per platform export problems
[ER-2401] Merge ER-1676 (save 16-bit texture with extant mip map chain to NUT) to Clone Wars
[ER-1780] New LEGO vertex cols problem
[ER-2338] Character memory/poly count/per LOD report required
[LHP-14788] Toolchain build fixes.
[LHP-8142] PC Build always crashes when coming out of LEDed
[LHP-17508] AnimationId errors - using the -1 value
[LHP-17731] Remove JPEG source files from non-gameoptions builds
[GS-2260] HP: Fixed Animation library panel
[GS-2261] HP: Cloning animation does not set LED
[ER-2399] Histogram display on wii (via luminance query)
[LHP-5009] The ability to exclude something from an export via the reference editor would be a useful feature
[LHP-15297] 360 - Y1 Prologue - Gringotts Hall - Collision - Red chair has incorrect collision if you run against it after zapping it and it expands back
[LHP-14988] Wii - NLC 3.2 - Front End - Wrong Disc error message not displayed during the attract mode
[ER-2398] copy  	 LHP-17508 to clonewars (-1 error handling change)
[ER-2395] Copy ER-2390/ER-2394 to CloneWars, WII Cutscene FP fix
[ER-2394] ER-2390 WII cutscene FP fix (toolchain)
[ER-2390] FP WII in cutscenes not working correctly
[ER-2341] Fix for texture critical sections.
[ER-2275] Stress Test System On All Platforms.
[LSWCW-1809] RTS - Could you look at making the initial tech, generate the speeders
[ER-2315] Support alignment as low a 0 in pakdat
[ER-2348] Investigate motion blur bug in Y3Intro_D
[ER-2384] Disable NuFileBase loading in PinnerDynamic.cpp on Wii temporarily to avoid crash issue with Console Manager
[LSWCW-1808] RTS - Could you also make the cannons target range determined by the bolt its firing
[ER-2389] Fix PS3 warnings in FMV system
[LHP-17014] Wii - Y1 Leaky Cauldron / Diagon Alley - Crash/Hang - Crash occurs as soon as the Main Intro has finished playing
[LHP-16431] Target Manager v3.0.3 is locking txt files so they can't be edited/opened
[LHP-16825] toolchain nu2api_Harry_INT_2715421_x64.msi (latest Harry experimental) - InstanceANim bail exception
[LHP-15535] Wii - Quirrel/Voldemort Fight - Y1 Quirrel - Story - Crash - Game will crash after the cutscene before you fight Quirrel/Voldemort
[LHP-15549] 360/Wii - HUB - Diagon Alley - Madam Malkins Robe Shop - Character Customiser - The Camera is too close in Character Customiser mode, the Minifig being customised is blurry and the Icons and text goes off screen
[LHP-8547] PC - Gamewide - Graphical - Alt-tabbing out whilst the game is paused will cause corruption on screen when the player returns
[LHP-13726] PC - Gamewide - Co-op - Graphical - When players are in split screen, either or both players character goes very blurry and this extends outwards
[LHP-13436] 360 - Builder - Graphical - Age line is still visible even when it has been removed
[LHP-14934] PS3 - Front End - Load / Save - Process Failure - Overwriting save data always results in a message statiing "The save game was created by another user. Saving and Trophies will be disabled."
[LHP-16858] Crashing when exiting builder levels (eg BuilderMagic01) levels
[ER-2379] Allow bad instance animation ids (dont stop export)
[LSWCW-1375] SFX don't play when attached to an obstacle
[ER-2377] Improve shader semantic lookup system for PS3
[ER-2375] copy LHP-16825 fix to CloneWars
[ER-2366] Add Wii only buttons to lightmapper shelf for redoing wii scenes quickly
[LHP-16129] 360 - Gamewide - Tech Hang - Process Failure - Unable to load saved game (appears as "-1.0%" on Load menu and plays from beginning of game in darkened screen)
[LHP-16483] 360/Wii - Save Buckbeak - Y3 - Story - Crash/Hang - Game crashes with a NuError upon completing the garden section of saving buckbeak
[ER-2364] Copy   LHP-16503 to clonewars, broken uvs on WII
[LSWCW-828] RTS - Combine all the RTS_* scripts into RTS_Driver
[ER-2334] Make shader baking never change average brightness and handle selection via material
[ER-2360] Wii doesn't use glow factor on materials
[ER-2335] Change wii light-mapper to use vertex colours to improve accuracy of light-maps
[ER-2347] Try and free up some more of MEM2 memory now Hagrid/Icons all are loaded
[LHP-10132] Wii - Gamewide - Audio - Sound - Cutscenes - No sound effects present throughout intro / midtro / outro cutscenes.
[LHP-16353] y1quirrel - objects are exporting to game with different anim IDs to the ones that they've got in Maya
[LSWCW-1713] Maya crashes when exporting
[GS-2231] Test raycast culling according to flags
[ER-2353] copy LHP-16353 to CloneWars, better animation id error reporting
[LHP-16252] 360 - Gamewide - Stud in the top left corner not spinning
[LHP-15491] 360 - Front End - Text - Localisation - In the Front end, the option "Select profile" is not localised.
[ER-2336] Test suite character animations have lost there first frame
[LHP-8791] Ability to turn the Material Us for the GIZ paintings OFF
[LHP-13942] When adding TTShine to a shader it doesnt display in maya until the scene is reloded.
[LHP-14998] Dyno Terrain on jetty means water terrain has no effect
[ER-2345] Copy ER-2344 to RenderTech (exporter POI Error message change)
[ER-2344] Change Error message for POI's with invalid ID's so artists know exactly how to fix there problems!!!
[LSWCW-1693] RTS - Stop characters targeting and shooting at the vehicle generators
[ER-2327] Tune DOF effect at DD's / JB's request
[LHP-13644] TTShine Not Working  on the Wii
[GS-2212] DeferredLightManager does not respond to the correct RemoveScene call when a scene is removed
[ER-2320] Implement disjointed time bars (i.e. start time +  duration)
[LSWCW-1190] Specular issue on floor when material is slightly transparent...
[LSWCW-1668] Adding Anim and Anim ID on object causes level to crash...
[ER-2330] [Wii] NuPrimCreateBuffer should allocate form Gfx memory
[ER-2328] copy LSWCW-1668 to HP, Adding Anim and Anim ID on object causes level to crash...
[LHP-15943] Ai can't get up the locomote stairs.
[LEGOSYS-81] Remove VFX support from LegoFX
[LEGOSYS-83] VFX not showing
[ER-2324] Texture resampling should not alter the format of the texture
[LHP-15261] NuFileRequests: Put in asserts for buffer pointer memory overwrite.
[LHP-15787] 360 - Y2 Prologue - Crash/Hang - Crash occurring just after player gets control in the Weasleys house
[ER-2321] Can we now disable the prompt on load for shadow cast.
[LHP-7574] BakeAnim - wrong scaling on the stalk of attached object
[LHP-11934] 360 - Quirrel/Voldemort Fight - Y1 - Story - Cutscenes - The doors don't open for Harry and Hermione as they run through them after completing the chess challenge
[LHP-10939] Character cape spamming?
[LHP-6786] Radial Menu needs making generic
[LHP-2715] Toolchain nu2api_Harry_INT_2526168_x64.msi - when opening a scene I get a long list of errors
[LHP-15209] Wii - PGL 7.2.27 - User should not be able to connect a third & fourth controller
[LHP-14871] Wii - PGL 11.15 - HOME Menu - As the game auto saves, remove the confirmation message from Reset
[LHP-14852] Wii - NLC 11.11 - Gamewide - HOME Menu Disabled Icon appears as a grey box
[GS-2237] GizPaintings have an offset when rendering cutscenes out
[LHP-5696] Wii - Y2 Find Aragog - Story - Sound: Music - If you watch the intro cutscene without skipping, the level when it loads has no music.
[LHP-15054] Wii - Y1 Quad - Collision / Tech Hang - Player is able to pass through door at back of quad to enter another quad area. cannot go back through as no characters can use the strength lever
[ER-1509] Fix animation glitch in cutscenes on Wii using locked cache skinning
[ER-2314] Load and skip lightdata on Wii to save memory
[ER-2297] PC - LHP2LCW codedrop - motion blur character smearing in splitscreen
[LSWCW-1557] Bosses - Gor - Map player's camera lookat position to the ground so if they jump the camera will not raise upwards and lose GOR out of shot
[ER-2310] Enable loading using FileStreams when using TargetManager on Wii as its ALOT faster
[LSWCW-1620] Splitscreen drop out popping
[LHP-5719] 360 - Gamewide - Sound: Effects - Fang has no sound effect when swimming.
[LEGOSYS-75] Bolts not working for Clone Wars
[LEGOSYS-76] Get rid of GameWorldInfo -> LegoLevelContainer
[LEGOSYS-32] Pull LegoCity code out of LegoGame/LegoAPI into LegoCity project
[LEGOSYS-67] Create LegoSys autobuild
[LEGOSYS-69] Issue in new Bolt System - deletion assert
[LEGOSYS-72] Bolts with no_terrain set are not showing.
[LEGOSYS-73] Bolts system - some bolts not cleaning up properly?
[ER-2306] Running out of texture handles on Lego Harry PC
[ER-2303] Remove motion blur data from charinst class on Wii
[LHP-8160] Harry - customiser/dynosdk - constraints not enforced rigidly enough...
[LHP-8118] Harry - PC Debug - customiser/charsys - crash when changing hair on characters with no hair...
[LHP-8156] Harry - customiser - unable to get characters to ignore physics layers...
[LHP-7856] Harry - PC Debug - CharCustomiser - keychains get spawned below floor...
[LHP-8248] Harry - customiser - player 2 can exit room while player 1 customising (& vice versa)
[LHP-4365] Harry - Character Creator - get characters dangling like keychains from rack...
[LSWCW-1039] Krawlie pack route finding
[ER-2299] Fix deep overlap in harry_HOLDING (ngcconverter_displist.cpp)
[LHP-6286] sirius refinement
[LHP-14980] 360 - HUB - Crash/hang - Hub crashing on load
[ER-1870] Fix motion blur glitch on in-game animations (especially jumping)
[LHP-15031] DEBRIS - Provide clip box calculation routine for Particle Holders in LEDed
[LSWCW-1562] Splitscreen - Main camera to look at both players even if the second is not a player i.e. Malevolence_b where the party is forced to have a 2nd member
[LHP-10494] PS3 - Process failure - Save game data is called TTFramework in the XMB
[LSWCW-1539] SFX editor doesn't load saved information
[LSWCW-1540] End Frame option appears in SFX editor where it shouldn't
[LHP-13559] PS3 - Y1 Prologue - Crash / Hang After about a minute of being in the area the title will freeze and hang
[LHP-14696] Using pets causing crash on latest code and data
[LHP-7379] All Platforms - All Languages - Front End - Text - The 'Save Slot' string needs to be added to Cornwall for translation.
[LSWCW-156] Fix frontend enough to allow networking
[LSWCW-161] Crash on AI opponent
[LSWCW-183] 1st pass - Sabre Cutting
[LSWCW-210] Animation Tool : Can we change `Offset matrix` in the Attachment Trigger
[LSWCW-288] Fix PhysicsEffects::Collision(.. )
[LSWCW-299] New feature. To be able to turn off deffered lights in, ingame menu.
[LSWCW-303] NOSOUND no longer disables sound code
[LSWCW-313] Develop tests for ray and sphere casting
[LSWCW-326] Add building damage/destruction system
[LSWCW-331] Animating opacity of an object is out of sync with the animating UVs with same number of frames...
[LSWCW-337] Make RTS System Reset correctly
[LSWCW-876] Code - Fix Grievouses fall off ledge animation
[LSWCW-784] Code - Ambush - Droideka - After 3 droidekas destroyed respawn another 3 again
[LSWCW-764] Code - Ambush - Cave - SuperBD under Yoda control can destroy superbd / cave wall
[LSWCW-767] Code - Ambush - CanyonTanks - Patrolling droids
[LSWCW-769] Code - Ambush - CanyonTanks - Tanks shoot at player
[LSWCW-756] Code - Ambush - Cave - Navmesh link with tech
[LSWCW-754] Code - Ambush - EscapePod Stop droids spawning after route blocked
[LSWCW-671] original blendshape snapping back to origin after export
[LSWCW-383] 1st playable requirement - DestroyMal_B Reactor Grievous jumping and shooting at player
[LSWCW-422] Sabre action names - they're not working
[LSWCW-439] LED - The manipulator properties don't save
[LSWCW-293] Atomic Pad mapping for two instances of the game running on the same machine
[LSWCW-1467] RTS - fix pad snapping in editor
[LSWCW-1484] external trigger for complex gizmos
[LSWCW-1231] Splitscreen - Targetting Reticule snapping left/right Fix
[LSWCW-1256] Investigate capsule shape cast failure
[LSWCW-1194] DrawMagicGlowSprite - This is drawing mis-aligned sprites in splitscreen
[LSWCW-836] Entities are not updated after a collision shape has been assigned to them
[LSWCW-845] Raycasts against compound geometries sometimes don't have their collision point/normal rendered
[LSWCW-152] Add targeted deploy interface to CargoManager
[LSWCW-113] Correct Power allocation
[LSWCW-114] block out build rts menu
[LSWCW-129] Anim exporter does not generate AN3 files when exporting a 7 frame animation
[LSWCW-60] LED sometimes does not pick up changes
[LSWCW-63] Animaiton Tool : Crash's when selecting a character definition
[LSWCW-69] Move manipulator's CTRL-Axis-select feature doesn't work with multi-select
[LSWCW-46] Clone Wars - Game crashs without an error when you press fire
[LSWCW-51] LED editor crashes if multiple lights are slected and then try to use the colour picker.
[LSWCW-28] Texture resolution display on texture node
[LSWCW-30] VTF staying on despite turning it off.
[LSWCW-291] Create RTS pylon object for chaining power beams together
[LSWCW-31] Live-Lit AO feedback/requests
[LSWCW-64] RTS Use LegoSets
[LSWCW-117] shield via drawLegoSpecial, rather than generating and destroying a legospecial
[LSWCW-48] Files to be added/removed with the toolchain
[LSWCW-338] Hotfix needed.. _USING_BOOMERANG ifdef was stopping the vehicle shootcode working.
[LSWCW-564] Camera Y rotation snapping when boss camera is activated/deactivated
[LSWCW-123] 360/pc crashes when saving out from the blowup editor
[LSWCW-360] Raycast does not appear to be returning list of points when dealing with shadows every time.
[LSWCW-351] Wall jump - Add a check for change in surface while wall sliding
[LSWCW-700] 360/PC - Destroy Malevolence_B - Crash in AI sys
[LSWCW-911] splitscreen - fullscreen cutscene doesn't work
[LSWCW-143] CAT - for Clone Wars the face blendshapes aren't listed automatically or by clicking "refresh blendshape animations"
[LSWCW-302] Client game is assigned same player character as host game player character
[LSWCW-606] Make Droideka shields work
[LSWCW-419] Add animating RTS Buildings
[LSWCW-917] Pad input still being read by RTS Menu during Pause Menu
[LSWCW-144] keyframes in time line neede
[LSWCW-153] Deploy pack of krawlie droids from vehicle
[LSWCW-151] vfx editor crash
[LSWCW-747] Check for Invalid Nodes needed after Graph generation
[LSWCW-821] Editor crashes when enabling the edmesh in Ambush_B
[LSWCW-200] Add the source code files framework for the Big Bosses; imeediately ready for work to be done to them in the future
[LSWCW-304] Hook Manager Key Mappings can't be jutting in ahead of Editor
[LSWCW-458] CAT: Layer flag problems
[LSWCW-915] splitscreen - enable SPLITSCREENOFF on commandline
[LSWCW-427] Add RTS Bike Generator building
[LSWCW-861] splitscreen - crash on p2 dropout
[LSWCW-866] splitscreen - hang on p1 dropout
[LSWCW-824] RTS - get AAT vehicle added to levels
[LSWCW-833] converter fail. No error
[LSWCW-704] Prevent reseting of 4 second timer for GOR to start head slam and after the turn 180 if < 1second set the timer to 1 second to prevent immediate slam, which will look too quick
[LSWCW-595] Clone Wars tool chain needs to copy scripts in the project specific folders same as Harry
[LSWCW-575] Clone trooper always able to grapple
[LSWCW-576] Make the grapple connect to the nearest POI side of GOR to the clone instead of a random POI and also make the grapple fail again if both clones attach to the same point
[LSWCW-574] GOR getting too close to the walls of the arena, which looks messy when picking up characters that close
[LSWCW-569] make existing buildings pre built
[LSWCW-466] GOR Add camera shake to the slam
[LSWCW-468] GOR Remove parts of gor for each stage
[LSWCW-443] Destroy rts buildings via proton torpedo
[LSWCW-354] Attach simple ai script to a jeep, as a temp tank
[LSWCW-358] Move over to DaveC's critical sectionless memory manager
[LSWCW-361] Prevent NUFILE_APPEND from crashing TM
[LSWCW-963] Bosses - Gor - Fix not being able to tag away from jedi when impailed into the ground
[LSWCW-1054] Characters stretching polys
[LSWCW-924] Destroy Malevolence - Cutscene Issues
[LSWCW-1030] Latest experimental CW toolchain appears to be chopping the last frame of in scene animations
[LSWCW-909] splitscreen - not pausing correctly after going through a door
[LSWCW-1028] realtime shadows from blendshapes problems
[LSWCW-953] destroy malevolence_b crashes after you exit the gizmo editor
[LSWCW-1068] Copy LHP-9290 into clonewars
[LSWCW-1297] Ground Crack Attack for GOR (import from Indy2)
[LSWCW-1174] Missing tanks in Ambush_B
[LSWCW-1236] PC Viewer - cannot see multiple blendsahpes anims
[LSWCW-1159] Possible capsule terrain issue.
[LSWCW-1047] Add option to Draw BoundBox of Character in AnimTool
[LSWCW-1042] Can't set battlemarch blendshape anim (Chris Stanfroth)
[ER-2294] Upgrade Maya 2011 build files to RC2
[ER-2287] Fix crash loading from a file stream in DynoSDK
[ER-2163] LSV - don't create light volumes for ObjectSets without octree data.
[ER-2262] LSV - TTLightVolume Probe should disappear when the lighting isn't loaded
[ER-2263] LSV - TTLightVolume locator position, initially at the origin, but then clamped to the bounds of the volume.
[ER-2286] LSV - prevent artist from creating too many nodes through bad data input.
[GS-2178] CW: Crash in TrackManager::Process, voice[X] is deleted
[LHP-11420] Time based updates may well have broken the ai (esp. re: going up stairs)
[GS-2121] Add inc/exc rules to console manager
[GS-2154] Fix dir stats on PC/360
[LHP-1893] Impose 'pause' to use screen grab
[ER-2216] LSV - octree debug render tools in engine
[ER-2270] LSV - VOI Minimum world space sample seperation
[ER-2272] Resource Manager to reduce cost of searching for mismatched textures.
[LHP-14331] 360 - Y1 Foyer - Story - Crash/Hang - Completing Leviosa lesson then proceeding to the class foyer results in crash
[LHP-12047] PS3 - Gamewide - Only the Y1 prologue loads. All other areas remain on the loading screen
[LHP-13113] Can't convert wii gsc - y4bath
[LHP-14204] y4forest - Broken physics for the drum stick for the green dragon puzzle
[LHP-8279] Bad DDS header crash
[LHP-13600] character blendshape crashes maya when exporting
[LHP-14019] y1stairs strang ai behaviour when Ron has his rat out
[LHP-12084] PC Saving: If you save a file on the PC and then try to load it, the file is always corrupted
[LHP-11006] JB Feedback: Vernon Dursley Main intro
[LHP-10911] If we have a black screen for more than 3 seconds we must bring up an Icon like that in Indy 2 and it must animate
[ER-2271] Maya software render no longer renders TTshaders/vert colours
[ER-2268] PIX texture adjustment should pick the least severe reduction if there is a conflict
[ER-2269] Report resize/readjustment conflicts between file nodes referencing the same texture in the feedback window
[LSWCW-122] Light Sabres - Light doesn't work on
[ER-2265] Need dx1 on hud nut save from PSd plugin.
[LHP-14017] Wall marking per tri.
[LHP-13164] 360 - Gamewide - Freeplay - Design - Completing a level then quitting back to the Leaky Cauldron Game Hub does not allow the selection of the Freeplay mode, it will only become selectable after returning to the Leaky Cauldron a second time
[ER-2119] SH - Improve maya interface for 'volumes of interest'
[LHP-12980] y1corridor - meriad globe and trident glitchy since cutscene changes
[ER-2267] copy LHP-12980 to CloneWars,  y1corridor - meriad globe and trident glitchy since cutscene changes
[ER-2266] Make Wii target manager 5 times faster
[LHP-10723] Wii - Y1 School Quad - Collision - Issue with collision on terrain around the fallen tree in the corner of the courtyard allows player to fall out of gameworld or get stuck.
[LHP-12045] Wii - Gryffindor Dorm - Crash/Hang - Game crashes when player leaves the Gryffindor bedroom area
[LHP-6206] CIRCULAR "paintings" technology required.
[LHP-12271] PS3 - Frontend - Latest data boots to a black screen
[ER-2255] Move NUSPECIALOBJECT 'exported' flag into 'flags' bitfield
[ER-2261] Use GetDisableBSAnimFlag to stop update of blendshape data when rendering specials
[ER-2259] Copy LHP-13600 to RenderTach, crash caused by multiple objects having the same name in a gscene blendshape group
[ER-2256] Restore default toolchain bootup image in toolchain_installation.py
[GS-2181] Crashdumps fail to create if symbols cannot be found
[ER-2197] Exporting cutscenes no longer crates cu2 files
[ER-2242] testsuite - shader assert triggers
[LHP-13352] PS3 - Frontend - Constant INDEX DOESN'T COMPARE error displayed after the main intro
[LHP-13040] Spec maps being Exported on Wii
[LHP-11106] PC - Front end - Crash/Hang - Crash occurring during inital saving process - not crashing any more, but still error messaging, which is bad
[LHP-12604] Wii - NLC 3.2 - No Disc message flashes when produced on the attract video
[LHP-11754] Animated textures not playing on Wii
[GS-2168] Remove the saving of the visibility of the scenes in the SceneResource panel
[LHP-7672] 360 - All Languages - Front End - English messages appear for all languages after selecting New Game
[LHP-11271] 360 - Front End - Xbox LIVE options - The user hangs on the front end if leaving the game on the 'Game session is no longer available'  screen for over 30 seconds after failing to connect to a match/game.
[GS-2172] Height Snap modes don't work
[LHP-6463] 360 - Y1 - Cave Troll Fight - Story - Graphical - Character portrait/icon obove there head is blocked out by scenery next to the beginning of the Y1Corridor
[LHP-12369] Wii - NLC 3.8 - Disc error messages are not displayed if produced as soon as the game takes control
[LHP-12453] Wii - NLC 3.10 - Unable to soft reset & power off on certain disc error messages
[LHP-12639] Wii - NLC 8.7 - Front End - Console resets before save is complete
[LHP-12649] Wii - NLC 8.7 - Able to interrupt saving by producing Disc Errors
[ER-2233] Copy LHP-13113 to CloneWars
[LHP-7208] 360 - Frontend - Design - If player starts the game,  goes to choose a save slot and chooses a slot that already has a save on it, the screen to confirm that the player wants to overwrite the save will have Yes as the first option
[ER-2200] File handle table not thread safe.
[GS-2148] Maya 2011 dyno plugin does not load.
[ER-2227] Copy LHP-11754 to Rendertech, Animated textures not playing on Wii
[ER-2228] Copy LHP-11754 to CloneWars, Animated textures not playing on Wii
[LHP-9627] CAT: Layer flag problems
[LHP-12323] CRASH - Loading level buildercore hangs in NuVisiEvaluate
[ER-1908] Improve dynamic material performance
[LHP-10937] 360 - Front End - TCR 049 Compliance - Process Failure - Game Loads and saves when the MU is removed
[LHP-12017] 360 - Front End - TCR 15/ 118 - (Game should be associated with the correct profile) - It's possible to have the ''Continue Game'' option created by another gamer profile available for a non-signed in active user. (Also crash occurs if selecting)
[LHP-11712] 360 - Y1 Quirrel/Voldemort Fight - Story - Graphical - Distorted LEGO bricks in midtro cutscene
[LHP-12006] 360 - Front End - Load Game - ''Continue without Saving'' option appears on the ''Load Game slot menu''.
[LHP-10142] Wii - Game Wide - Story - Game - Graphical - All studs in game appear silver
[LHP-12751] Wii - Front End - Crash/Hang - Game crashes when attempting to boot into the Front End
[ER-2118] SH - Palettise spherical harmonic samples
[ER-1345] Check sepia effect implementation on Y2FlashBack_A on Wii
[GS-2147] Legospecials are no longer rendering
[GS-2136] CW: SceneTree: Add flag to supress folders for classes/components
[ER-2219] Upgrade RenderTech stream with latest installer build process changes from Harry
[ER-2206] Scene consistently crashes maya 2011 when loaded.
[ER-2222] Move file system initialisation so it happens after NuFeedback initialisation
[ER-2220] copy LHP-7574 to CloneWars,BakeAnim - wrong scaling on the stalk of attached object
[LHP-609] UV scrolling on 3rd layer unlocked gives viewport only bug
[LHP-11643] On Wii the floor in the leaky Cauldron Has dissapeared.
[ER-2115] SH - Reduce run-time memory cost of LSVOctree
[ER-2190] Fix build errors in RenderTech_CODEBUILD.
[GS-2137] Drag selection with move manipulator on does odd things
[LHP-10282] 3rd layer set to Over and set the opacity to 0.3 gives a different opacity to an identical 2nd layer with opacity set to .3
[ER-2201] UV scrolling triggers unexpectedly in Maya
[LHP-5465] 360 - saveload - get all cornwall translations in game
[ER-2182] Two layered materials with shine maps on Wii end up creating two transform and geometry display list items instead of just one
[ER-2210] copy  LSWCW-671, reset gscene blendshape objects back to there original position prior to export
[ER-2027] LMOs are apparantly still growing after each lightmap
[LHP-2518] clean out apimenu
[LHP-5432] Pad Profile refactoring
[LHP-10834] Frontend - Tidying
[ER-2205] SetNuHSpecail not clearing matrix w components (same as  	 LHP-11712, suqshed bricks bug)
[ER-2186] [PC] Resize backbuffer on window resize
[ER-2187] Fix silly wii viewer controls
[LHP-2614] 360 - Y1 Forest - Student trapped behind spider web will just stand at the level entrance after being saved
[ER-2170] Thread DAT decode.
[LHP-5083] HUB - Leaky_Cauldron - Bring back the game time and percentage display from LSW
[ER-2199] Copy LHP-11785 to RenderTech ( Export of lodded characters now detects duplicate joint names)
[LHP-6149] 360 - Y2 - Polyjuice Potion - Story Lesson - Process Failure - Switching character while drinking the polyjuice potion causes some glitches and allows all three characters to become Justin permanently.
[ER-2198] Prevent Wii loading spotlight textures as they're not used
[LHP-6116] 360 - Y3 Dark Arts - Riddikulus - Process Failure - After succesfully completing the lesson by zapping the wizard and spider three times, they will still continue to come out the wardrobes when going inide the flamed radius.
[ER-2196] Fix GX_CA_ONE removal issue with Bink on RenderTech stream
[ER-2194] Fix GX_CA_ONE removal issue in Clonewars and RenderTech streams
[ER-2193] Add load/save support to viewer
[LHP-11129] 360 - Front End - 015 Compliance - Tech Hang - Signing out when continuing game will result in a Front end with no menu
[ER-2191] Add "quiet" mode to converter for autoconv
[ER-2188] Add percentage-of-size as a criterion for the filesize-increase warning
[ER-2189] copy   LSWCW-1069 to HarryPotter (animation endian flip bug)
[ER-2185] NuFmvStreamBase360::CreateTextures was referencing old 'name' member of NUTEXGENHDR
[LHP-9814] Wii mystery fog
[LHP-7946] LiveLitAO crashing Maya
[LHP-9716] Specular mask textures in Wii GSC
[LHP-8604] LEGO material attributes to be added
[LHP-111] GizSpellIts - start-position not always being set correctly from edpos...
[ER-2184] Sort priorities of shine map materials on wii are wrong
[LHP-7893] Shared Texture export - can we have a separate htm file for the Wii and NXG shared texture GSCs
[ER-2174] Copy LSWCW-1042 to Render_tech (disable blendshape anims in specials
[GS-732] PS3 GameSys Compilation has a LOT of warnings.
[GS-1990] Add ability to switch camera to selected objects position
[GS-2023] HARRY - Get rid of which editing scene is being saved
[GS-1824] Optimise the Placeable expanding so that it only creates the folder below it first instead of the entire branch when first expanding
[GS-1781] Hide objects in the SceneTree Panel when ticking visibility in the Scene Properties Panel
[GS-1636] LED - Changing the name of objects with hierarchy doesn't change the name of its SceneNode
[GS-1630] LED Colour picker 2 - The colour picker should be lauched by clicking in the colour box, and not the little ... box on the right.
[GS-1627] LED Lights - Typing the lights RGB directly in the properties window has no effect and the value returns to 255,255,255 when pressing enter.
[GS-1624] Rotation values go wild
[GS-1615] LED interface - should be able to rename animations in the Scene Explorer and Timeline windows
[GS-1595] LED - Picking on the Particle holders should be accurate to the Box and should be smaller
[GS-1554] Cutscene recording grapple object visibilty is wrong
[GS-1543] Frontend - Logo in wrong place and light needs fading out
[GS-1518] Remove cutscene borders and BGLOAD messages when recording
[GS-1468] LEDed assert fix MAX_FILES_COUNT
[GS-1437] Temp hack fix for linker error in LEDed and GWiz
[GS-1362] Rotate manipulator deselects the object when trying to rotate
[GS-1264] F8 to toggle component mode in LED
[GS-1243] Make F8 in editor go into the component mode
[GS-1169] Treeview doesn't show scene graph objects
[GS-1053] gcutscene overlap in Lego_CodeBuild
[GS-1026] LED - Zoom with mouse is inverted
[GS-1016] Better logic for edclass DestroyObject when getting parent object
[GS-791] Save dialog current LED is not checked on by default.
[GS-937] Warnings in Layers in edlevel.cpp
[GS-865] Refactor Resource loading for tidiness and so that new scenes are added to the editor through the ResourceLoader only.
[GS-1276] Add additional options for the height snap start position to be lifted up from the object
[LIJII-2815] scaling issue on joints
[LIJII-5846] EXP shelf button doesn't allow non minifig animations to be exported
[ER-2173] Remove thread static stacks for FINAL builds on Wii to bring DOL limit down
[ER-2172] Fix PakFileLib 64-bit compile warnings
[LHP-6451] 360 - Y1 Troll Story Corridor - Co-op - Wizard can fail to transform player into a girl
[ER-2169] Write DAT file header at the front of the file
[LHP-11137] Animated Particles Don't Work On Wii
[ER-2168] Investigate motion blur issues in Quidditch cutscene
[ER-2146] Fix crash when using Target Manager on Wii
[ER-2109] Upgrade Wii SDK (v3.3) & upgrade install package for DevEnv
[GS-1458] Dynamic light crash in Autotest caused by double delete
[GS-1467] Crashdump URL parameters fix
[LHP-8526] PS3 - Y4 Dragon Spotting - Collision - The chairs and the table will pass through the wood boxes.
[ER-2165] copy lhp-11006 to Render-tech (stop access by blendshape code to none existant curves)
[LHP-5075] PS3 - Y1 Hogwarts HUB - Foyer / Stairs - Co-Op - Graphical - Entire screen loses texture (turns black) when entering the Foyer area in co-op.
[LHP-9872] Wii - Front end - Crash - Game crashed when left on the front end for an hour.
[GS-1002] Allow TeamCity to write current svn data revision to a file
[ER-1974] Update toolchain intaller to be compatibable with the DevEnv Manager.
[LHP-11633] 360 - Y2 Moaning Myrtle & Tom Riddle - Crash / Hang - While proceeding through the Flashback B area
[LHP-11631] 360/Wii - Y1 Library - Crash/Hang - Game will crash if player zaps the painting triggering the bird object to open the far door
[LHP-11618] 360 - Y1 Troll Story - Crash/Hang - Game will crash as Troll strikes the Merman statue (holding the globe)
[ER-2101] Builder - Placing Characters causes crazy motion blurring
[LHP-11370] 360 - HUB Madam Malkins Robe Shop - Crash/Hang - Destroying the centre mini-fig will result in a crash as soon as the player steps on the pressure pad for the character customiser
[LC-29] Crash when exiting Gizmo editor in game on PC
[ER-2139] Merge deep overlap in harry_HOLDING
[LHP-9324] Wii - Y1 Library - Tech hang - Unable to target / zap the bookcase to create the grass dig patch
[LHP-10280] Wii - Front End - Process Failure - Save slots do not record time and date.
[ER-2105] Investigate Texture Loading Times.
[ER-1949] teamcity - numaya2011 support needed in RenderTech_EXP
[ER-2089] Remove g-wiz from CloneWars_INT toolchain installer
[ER-2133] Cutscene motion blur tests for Jez
[GS-2092] TT Dyno Material does not appear under the TT Terrain attributes.
[LHP-10323] Walking down a slope feel wrong - like wading through treacle
[GS-1743] Change visiblity checkbox in scene tree to an icon
[ER-2131] Copy LHP-10894 (blendshape name has platform prefix, needs removing) to Render)tech
[ER-2106] DDS Error with latest engine/converter on Harry stream
[LIJII-17899] SCEA Report PS3: BUG ID 159381 (Bug#2):  If Host removes Client from game,  other players will not be able to see game in Join Game Screen.
[LIJII-6817] Crash 3086
[LIJII-6856] Mutts Comb not appearing In-Game
[LIJII-10445] Cannot add new .CD files, they either dont appear or the project believes them to already exist
[LIJII-928] When SUPER_Characters Blow-Up htye dont retain their Textures
[LIJII-5314] None of the Characters have their Hair or Hat Blowup when a character Dies. The layer 7/8 is called in the txt file.
[ER-2128] Fix deep overlap in harry_HOLDING
[LHP-10871] PS3 - Crash / Hang - Latest data remians on a black screen after booting
[ER-2126] Fix reading palettized textures from memory
[LHP-10938] Minicuts - select target doesn't list all specials from tech and art
[ER-2110] Reinstating banner format on Wii converters.
[ER-1839] [PC] Add support for INTZ and NULL formats on ATI cards
[ER-2111] Optimise motion blur pass for Jez
[ER-2088] Copy ER-2031, old style none boned blendshapes in battlemarch tech
[LHP-10178] far clip in level editor....need larger far clip
[GS-2063] Adjusting the size of the transformation tools should work with the + - on the numrical pad as well as those in the main key block.
[LHP-10878] Fix thread crash
[ER-2003] Store material and texture names with materials and textures
[ER-2083] splitscreen LCW - character doesn't freeze during minicut
[ER-2093] Merge ER-2089 (g-wiz removal) into harry_INT stream
[LHP-2883] Harry - SceneObjects not obeying portalling/special_draw_distance when being drawn...
[LHP-2147] Spellit Tornado SFX retrigger
[LHP-3278] No fog on 360
[LHP-4236] Audio cutting out on certain levels
[LHP-1193] Importing AI data - locators lose their names
[LHP-378] Character Anims -Editor bug
[LHP-967] Characters can not navigate stairs in y1foyer
[LHP-2542] Some sounds attached to (character?) animations trigger twice
[LHP-353] 360 Harry Debug - Lego_Harry stream - Y1LeakyCauldron - CacheGeom::Cast() crash...
[LHP-1482] Problem with physics objects in spellits and locomotes falling through the floor
[LHP-2912] Year 1 Charms Leviosa Lock Issue
[LHP-2947] Targeting - Highlight the target that will be hit
[LHP-655] PC Debug - NuImpostor corruption...
[LHP-1520] Special objects and cameras in paintings are in the wrong place - classlobby
[LHP-2608] X360 - Gamewide - Spell its pieces are incorrectly orientated whilst in the air...
[LHP-7882] Water Entity is not animating with its parented special
[LHP-571] * Need someone to take a look a visibility issue in Y2Quidditch_B
[LHP-1955] Removing joint does not enable collision between lego pieces Y1Charms
[LHP-670] DOF not working correctly
[LHP-3259] [Request] Connection Controllers to recorgnise Obstacle frames
[LHP-6876] Cutscenes need to load Face_Characters automatically
[LHP-326] Release builds need SFX editor and Character Stats adding
[LHP-1009] Olivanders Brand Change
[LHP-1015] Nu Error Going between levels
[LHP-2348] cannot export character sucessfully
[LHP-510] Animation Tool: Issue adding a new super char character...
[LHP-2720] Y1Library_B - Mrs Norris slides when following Filch (instead of tiptoeing)
[LHP-1763] Y1 Prologue
[LHP-2042] Tagging - Need a new game.txt flag
[LHP-2058] Animated character icons separate from their frames with distance
[LHP-2800] 360 - Y1 Archways - Crash / hang in Archways area or when attempting to go to the Quad from Archways
[LHP-204] Sound effect preview in the SPSFX editor is that quiet it can't be heard
[LHP-7243] 360 - Gamewide Online - Accepting an invite has no effect / doesn't function
[LHP-3204] 360 - Y1 - Diagon Alley (HUB) - Pause Menu/ Process Failure -User is unable to use the 'Quit Game' option while at the Diagon Alley.
[LHP-6309] 360 - Y3 Rescue Sirius - Crash/Hang - Game will hang when progressing through the "Y3Rooftops_B" area
[ER-2091] Fix filepak build errors
[ER-2052] Removed mip mapping from fonts in harry int.
[LHP-6171] 360 - Y3 - Rescue Sirius - Story - Placement - When placing the platform on the left brick and then lifting off again to fall it will keep re spawning and falling
[LHP-4497] Animation Tool: Make attachment resource path relative to main data folder...
[LHP-8558] Seated characters vibrate visibly when motion blur is enabled.
[ER-2064] Copy LSWCW-699 to CloneWars (Increased character animation joint translation accuracy using the 'HIGHTRANS' command in the exporter!)
[ER-2063] Copy LSWCW-699 to rendertech (Increased character animation joint translation accuracy using the 'HIGHTRANS' command in the exporter!)
[GS-2030] wx bug: Data column value being used as view column index (clone wars)
[LHP-9436] Harry - LevelEditor::mNumScenes being misused in a number of for-loops...
[LHP-10353] [360] Add engine support for Kiosk demos
[LHP-9749] Harry - 360 - profiler: bug in grouping of tree-nodes (doesn't always work)...
[LHP-10044] Second player can't drop in on PC lan mode
[LHP-8632] Builder Game Flow
[ER-2043] copy LHP-10019 fix to rendertech (fp value not changing in export)
[ER-2020] Bad DDS texture header in latest Y1LeakyCauldron in Harry Potter
[ER-1984] Improve memory stats using MEMWATCH
[GS-2001] Sort out ParseNode
[ER-2025] Getting lots of crashes while exporting.  (Harry experimenal 2626572)  (2011)
[ER-2039] NuFileOpenDir failing to read paths correctly
[ER-2038] Copy LHP-10067 Exporter not converting cutscenes fix to rendertech (hgopathnames buffer size increase + error check)
[LHP-8537] PC - Front End - Design - No exit to Windows option
[ER-2031] Allow old style blendshapes in battlemarch tech
[ER-2034] Move Oldstyle blendshapes in gscenes and opacity autobake fix into render_tech (from Harry)
[LEGOSYS-28] Set up for Fastcompile
[LHP-1139] Parts editor gives 'NOSOUND' warning even when 'NOSOUND'  is removed from command line  (PC)
[ER-1455] Hook in post effects on Wii to nuapi post effects impose menu
[ER-2009] rewrite DAT load to strip filesnames.
[ER-2014] Fix overallocation of dlists
[LHP-7227] 360 - Y2 Find Aragog - Story - Crash / Hang - Game crashes if you return Scabbers the rat to Ron while he is tied up in a spider web during the Aragog boss fight.
[LIJII-7574] missing and incompletre level placed VFX
[LIJII-5747] inaccurate collision on parts
[LIJII-3913] add VFX to the gui editor
[LIJII-3623] add VFX trigger to Anamation Tool
[LHP-8379] PS3 - Front End - Process Failure / Hang - Choosing "Load Game"  from the Front End menu causes a hang.
[ER-2012] Re-enstate gscene fp code accidentaly removed
[ER-834] teamcity - consolidate rendertech and gamesys style build scripts
[GS-2008] Adding new items to the scene doesn't show up in tree without redraw
[LHP-9818] Host crashes when client rejoins after quiting
[ER-1994] TT shadow cast tweak
[ER-2007] Move <10 frame anim optimization and cutscene cameras always at 100% fix into rendertech
[ER-1998] Copy Wii animation optimization to Render_Tech
[ER-2002] copy ER-2000 Stop animation export of anims in none exportable layers to render tech
[ER-1993] Animation optimizations for WII
[ER-2000] Stop gscene animation output from meshes that are excluded from export
[LHP-9326] PS3 - Gamewide - Crash/Hang - Game fails to load into Front End (black screen hangs before reaching credits)
[LHP-4998] Wii VertLit Override not working
[LHP-6958] 360 - Y1 Leaky Cauldron/Diagon Alley - Collision - Griphook will remain suspended in mid air when Hagrid stops using leviosa on the table in Gringotts
[ER-1768] Add attributes to LOD nodes to control what platforms each LOD level is exported to.
[ER-2001] Enable memory dumping from FINAL builds with GAMEOPTIONS defined
[GS-2000] Selections go out-of-sync in scene tree when the known-match list gets reset
[ER-1997] [Wii] Fix crash if DVD is removed before NuHardwareInit() has completed
[ER-1996] Fix debris rendering bug
[LHP-9150] NuMemoryManager issues preventing game running with WX enabled
[LHP-8253] Common Texture artifacts (Y3 Library a good example)
[GS-1997] Moving an EdVert continually refreshes the EdSceneTree
[ER-1937] Add screen brightness histogram data to auto test
[ER-1778] Verts with more than one specular direction should pick just one of them, and polys with specular multiple directions should have their specular colours set to black
[GS-1996] Can't save settings ini file, file is locked
[GS-1995] Scene Tree Columns being shown by default when no previous ini setting was present
[LHP-9183] Crash when playing gringotts vault intro cutscene (decoding textures)
[ER-1745] Make Maya Shader Plugin use UV linking in viewport display to match exported results and allow arbitary UV mappings for layer painting
[ER-1961] Move cutscene character opacity control to RenderTech
[GS-1748] Get upto speed on the current state of Maya interface.. What's working and what isn't basically.
[ER-1687] NuQFntDuplicate needs to allocate array members
[GS-1399] Manipulator Property Box not appearing.
[ER-1960] Move cutscene character opacity control to Clone Wars
[ER-1980] Add fp command and platform specific default fp values when exporting gscenes
[GS-490] Animation Tool : SFX Volume - Change to a slider ranging from 0 - 100%
[ER-1979] Add fp command and platform specific default fp values when exporting gscenes
[LHP-8055] PC/360 - Gamewide - Crash/Hang - Title will crash when student is rescued
[ER-1849] NuWix - generic Wix generator
[ER-1977] Split NuShaderMtlDesc for Wii.
[LHP-9182] Fix no path bug with target manager
[ER-1976] usersetup.mel should be installed for 2011 exporter
[LHP-8866] 360 - Front End - Crash - A NuError and Crash occur when the attract movie tries to play
[ER-1975] Crash in cutscene character curve fixup since opacity control was added!
[ER-1972] Add NuWix module search path for TeamCity build agent
[ER-1968] Install 2011 files from artist repository
[ER-1967] Automatic updating of installer based on artist repositories
[ER-1973] Name pushblock in error message
[ER-1807] Investigate GBuffer normals to get better precision for specular
[ER-1970] Deep overlap fix in rendertech_exp
[ER-1969] [PC] Fix driver version check error
[LHP-8977] Exporter - only happens in recent toolchains but the BakeAnim seems to get stuck in a loop and deletes keys from child joints
[ER-1966] Promote NuWix script to lego clone wars and harry stream
[ER-1815] Maya Shader Render
[GS-1927] Working Target Manager V3.0
[GS-1952] NuFileDeviceDat needs some attention.
[GS-1974] Fix PS3 app_home issue from nufile changes
[GS-1978] Initial bugs fixes for TT Console Manager
[ER-1911] Make harry installer only install harry toolchain
[ER-1912] Remove harry option from clone wars installer
[LHP-607] Remove old redundant Gizmo systems
[ER-1965] Copy lhp-8977 (battlemarch curve cleanup destroying autobake animations) to Rendertech
[ER-1964] Copy lhp-8977 (battlemarch curve cleanup destroying autobake animations) to CloneWars
[GS-1961] Setting the scene tree filter to specific scenes (including the special visible scenes) breaks the tree
[GS-1979] Ensure scene tree filter never starts empty
[LHP-7611] 360 - Find Aragog - Crash/Hang - Title will crash approximately three quarters through the chase level
[LHP-3786] PS3 - Y2 - Polyjuice potions class - Graphical - Lumos light casts a large white sphere on portraits
[LHP-8496] Additive display mode in Maya - would be good to have in the Harry Toolchain
[LHP-3285] 360 - Y1 Prologue - Process Failure - Harry can damage and kill AI buddies when doing his roll animation into them
[LHP-3559] 360 - Gamewide - Text English - There is another Resume on the Pause menu, which is not selectable, when player enters any area and pauses the game twice
[LIJII-17694] X360:  Co-op Online:  If the Client accepts an Invite from the Dashboard, they are taken to theTitle Screen instead of directly into the game.
[LHP-7992] Wii / 360 / PC - Gamewide - Crash/Hang - Game crashes after many of the Story levels have been completed (on the Level Completed screen)
[ER-1950] If a texture belongs to both shared and non-shared objects, flag it shared.
[LIJII-17549] Occasional long pause upto 5 seconds when auto-saving on SCEE retail disc
[GS-927] Improve network object update
[GS-1572] Refactor framework and things
[GS-1730] Use symbol server for wxWidgets pdb
[GS-136] Editor animation curves
[GS-81] Online high scores and leader boards for LEGO Potter
[ER-1616] Need to be able to identify autogenerated special objects.
[ER-1938] Add custom target manager to installer
[ER-1942] Rename "360 target manager" references to "console target manager"
[LHP-5176] Buildersets being processed?  Y1TrollToilet particles from builder appearing when you start the level
[LHP-7918] Builder Levels (seems to be just those) No menu comes up when we select pause menu>debug options>editor
[ER-543] [PC] Use nustream_gen.cpp instead of PC specific version
[LHP-8259] [Wii] Investigate level builder performance
[ER-1944] [Wii] Add renderstream usage to new profiler
[ER-1945] strip old seperate specular code.
[ER-1935] Investigate lightning problems.
[GS-931] EdMesh.cpp overlap in Lego_Harry_API
[GS-871] Manipulator selecting does not work on a very small scale
[ER-1035] Accumulation motion blur not taking effect
[ER-1513] Increase the number of deferred lights from 32
[ER-1941] Make toolchain wxs parser handle any input stream.
[GS-1256] AILocator Position inconsistency with NUVEC (12 bytes) and VuVec (16 bytes) is overwriting the Undo Buffer
[GS-1166] Add the new pragmas and fix up code that use temporaries that gcc doesn't like
[GS-1609] HP - Removing GameCode lights crashes editor
[GS-1610] HP - Stop saving lumos like
[GS-1694] Standalone LEDed needs to be able to start the old particle editor
[GS-1870] Remove stl vector include to get rid of min and max errors on the wii
[LIJII-17955] 360 - TCR FAIL 090 - Online - Connectivity/Process Failure - A muted Player is still able to hear voice communication from the muting Player after they have been muted.
[LHP-7131] y4forest - Feedback for dragons
[LHP-6530] Rooftops_D : Need the dementor boss freeze attack to turn the player into an ice cube like in Batman
[LHP-8422] PART Editor - LEGO set PAR files are mixing it up with the Level PAR files
[ER-1931] Copy ER-1930 to rendertech
[ER-1930] Hang in converter when processing commonhgos.txt
[GS-1963] Allow game to force the replication of a particular RigidObject.
[ER-1928] Fix sound code build errors
[ER-1893] Ensure texture resizing default to highest level
[ER-1909] Add 2011 files to toolchain MSI
[ER-1676] New Fancy Profile Tool Please
[ER-1914] copy ER1913 to CloneWars Remove 'New Blendshape Export' option from exporter and set functionality as permanently on
[ER-1915] copy ER1913 to RenderTech Remove 'New Blendshape Export' option from exporter and set functionality as permanently on
[ER-1913] Remove 'New Blendshape Export' option from exporter and set functionality as permanently on
[ER-1892] Normal maps don't render in engine unless a diffuse map is specified on same layer
[ER-1910] copy ER-1260 Improve artist feedback when detecting joint name mismatch to Clone Wars
[ER-1260] Improve artist feedback when detecting joint name mismatch
[GS-1942] Documentation for Formations and Grouping
[ER-1906] Copy ER-1256/1257 to clone wars
[ER-1256] Report which P.O.I. indices have not been filled in
[LHP-3436] 360 - Gamewide - Pause Menu - Graphical - When exiting out of the pause menu with Motion Blur activated, there will be a horizontol flash on the screen where characters are present
[LHP-3542] 360 - Gamewide - Sound: Effect - When you stop building spell-its half way and they drop to the ground, there is no sound when the objects hit the ground.
[ER-1899] Commonhgos.txt file to find path to lod skeleton files for super char anim conversion
[ER-1905] Move Er-1899 from Clonewars to rendertech!
[ER-1904] Default TTLight falloff on harry toolchain changed
[LHP-7660] Specific Char tokens need to be able to be numbered for supercounters
[LHP-7851] Some GizObtsacles (could affect other gizmos?) dont seem to work properly on DEBUG builds, but do work on RELEASE
[LHP-7869] SetLevelSfxBits() being called per-frame from HUB_UpdateAI()
[LHP-6753] [PC] Hang on startup when you have wx on the command line
[LHP-6988] problems with exporting scale to Wii version
[LHP-6542] PS3 - Gamewide - Crash/Hang - Game fails to load when booting latest data
[LHP-5543] Endian swapping of LEGO progress and the GAMESTATE - for networking PC to 360
[LHP-5678] 360: thePlayerProfileManager crash on startup with no controllers connected
[LHP-4712] Spellits in Marauders Map (Y3 Corridor) require that they be targeted before activating 'Tornado' effect. This is unlike all other spell-its in other levels.
[LHP-3818] Jumping spellits should be deactivated when not visible
[LHP-3827] LegoSpecial::SetDynamic should either not be called every frame or not wakeup the rigidbody
[LHP-3841] Parts get kicked too far
[LHP-3878] Small physics objects impede players progress
[LHP-4056] Properly implement KdTerrain::GetLocalInertia
[LHP-3094] Lodded characters crash
[LHP-3121] Lodded characters flicker
[LHP-3296] Interactive Painting is ignoring "Start Invisible" flag in Giz flow.
[LHP-3593] Character interaction with dynamic objects needs a push mode that can be set, not a static flag
[LHP-1622] Need pc input fixs from Indy
[LHP-1626] Incorrect text printed for player drop in prompt
[LHP-2287] Paintings not working in Y3_Prolog
[LHP-2470] Exporter fails when converting tga file to nut
[LHP-208] Terrain Wallsplines no longer working since last v39 and dynoSDK v9 toolchain update
[LHP-1570] Need PC control configuration menu
[LHP-1571] Extra square '[' bracket printed on some button prompts
[LHP-148] can't add 3rd painting in hub>diagon alley robe shop - "out of imposter texture space"
[LHP-155] Obstacles not behaving correctly in Locomote flow
[LHP-157] Dyno SDK objects do not 'fall through' the Fall Kill terrain layer
[LHP-169] Can't turn Harry's hair off in cutscenes
[LHP-207] lightmap broken on an object ingame but ok in maya (yr1 potions...2nd room)
[LHP-42] Indy2/Harry - PC Debug - crash with NuError("Internal driver error. Aplication will now shut down. Please restart");
[LHP-101] PC Debug - dynosdk out of memory loading Y1HagridGarden (via AUTOTESTALL - memory leak?)
[LHP-6164] Harry - gameapi - have a pass over the code resolving any detected memory-leaks...
[LHP-6658] Cutscene progress doesn't appear to be getting saved
[LHP-7507] super carry turn broken underwater
[LHP-7588] When clicking Browse to select a Shared Texture Path in the Export All nus options the path gets put in the CustomConverter path dialogue box instead
[LHP-2891] Dont seem to be able to get particle and vfx working in interactive paintings
[LHP-4300] Problem with MoaningMyrtle
[LHP-5064] Harry - spellit brick sfx - attenuation of volume & pitch for impact & slide...
[LHP-5216] WX alert while selecting links
[LHP-5445] Locomote objects can be targetted from afar
[LHP-7667] Animation Tool : Crashs when reconverting anims
[LHP-7684] Continue Story - Menu text needs changing
[LHP-7689] Continue Story - Upon cancelling the player is left behind the door
[LHP-7712] Builder - No icons in release build on radial menus
[LHP-7880] update shaderCopy.mel so it does copy all the attributes correctly
[LHP-7901] Broken tubes
[LHP-7982] Animation Tool : When cutscene layer are set to use default they don't update when the default is updated.
[LHP-7537] Y4Kingdom - Merpeople need adding
[LHP-7587] Deleted anims are not removed from the pak files.
[LHP-7599] Characters can't pick up/drop carry objects underwater unless they're on the ground
[LHP-7613] CAT : Can we get two extra object layers?
[LHP-7656] Add function to toggle drawing of shadows on NUHSPECIAL objects
[LHP-7658] Only Art objects appearing in dialog box for proximity special (X360 and PC)
[LHP-7666] Animation Tool : Unload/Reload is broken on anim sets
[LHP-7126] Crash in SceneObject when loading Harry Ident Cutscene Level
[LHP-7216] Crash in VehicleHelper after using Gizmo editor
[LHP-7237] GameRayCast (NewRayCastScaleYMask) sometimes returns 0 when casting a ray through terrain.
[LHP-7269] Wii export for Icons all on wii is way too high
[LHP-7368] CAT : automatic adding of face blend shapes seems to be broken.
[LHP-6771] PC - SaveLoad - Crash when trying to save if SavedGames folder does not exist
[LHP-6620] Don't Create Friction Constraints For Negative Contact Points
[LHP-6656] Animation Tool : When turning off a joint in the evaluate joints panel, all the joints below (In the joint heirachy) should also be disabled.
[LHP-6683] CAT editor and sfx
[LHP-6423] Depth of Field doesn't work in cutscenes
[LHP-6492] Particle Damage Spheres Are Not Being Taken Across When A Particle Is Instanced In The Anim Or LED Editor
[LHP-6205] Harry - parentNode / no parent assert
[LHP-6305] Y2 - Riddle Flashback - Studs should remain there original colour
[LHP-6345] CAT : deleting anims from crookshanks default crashes CAT
[LHP-6347] camera on potion level is messed up
[LHP-5522] AI struggle to follow over physics objects when off screen
[LHP-5528] animated object sfx sometimes don't play - newer sounds should kill old?
[LHP-5658] when you are in a barrel with a wanded minifig it plays the wand out anim and not barrel out
[LHP-5691] Harrys vehicle special2 never plays in Y1Broom
[LHP-5222] Locamote needs networking
[LHP-5295] Bowtruckles have difficulty navigation mesh once falling from edge
[LHP-5460] Animation tool : Special objects with Dyno attributes dont show up when set as attachments
[LHP-5461] animation tool : reset animation layers flag doesnt seem to do anything
[LHP-4987] Animation tool : I keep getting this error whenever I add an anim
[LHP-5085] Continue Story - Show overall game stats when near the door
[LHP-5095] Here is a Jira for you - can you please make brooms hover when moving
[LHP-5096] Crash loading scene on 360 when registering texture names with PIX
[LHP-4720] Adding attachments created with attachment triggers to layers doesnt seem to be functional
[LHP-4729] animation tool : editing trigger keys doesnt update the status of the animset...
[LHP-4759] Fix Stairs/Walkable and GroundSnap
[LHP-4763] Y4Graveyard - Voldemort fight needs implementing
[LHP-4811] Crash when resetting animation of scene specials on level load
[LHP-4615]  animation tool : offsets for attachments.
[LHP-4616] animation tool : extra slot for attachments
[LHP-4617] animation tool : exit animation flag for attachment triggers
[LHP-4651] Underwater context needs setting up
[LHP-4510] Animation tool : when you copy an animset from one character to another it doesnt show as modified..
[LHP-4584] Latest toolschain - nu2api_Harry_INT_2567702_x64.msi - does not export hands and face blendshapes correctly
[LHP-4268] Y1 Hogwarts - Being able to only half complete Leviosa objects is confussing and frustrating to new users
[LHP-4274] Contact reduction still looks broken
[LHP-4275] Aragog lair - whip actions need changing to web actions.
[LHP-4429] Optimise Welding
[LHP-4157] There appears to be a problem with animations that scale in lower LODs
[LHP-4181] Game hangs in GhkRayCast
[LHP-4196] ITEMS - We need support for "get out and shoot" anims
[LHP-4206] Boggarts z speed dpesnt seem to be working correctly
[LHP-3978] cannot get the converters to convert fordanglia.hgo vehicle
[LHP-3985] When in the LED (AI), pressing 'Start' on the 360 pad will return to game within the editor.
[LHP-4020] spiderbog boggart anims ready
[LHP-4021] Animation rate overrides not set in edspecials
[LHP-3774] RigidBodies seem to just stop colliding with certain parts of the terrain
[LHP-3776] cubegen in PC viewer
[LHP-3819] My new scale support is stopping  certain objects from sleeping
[LHP-3869] Clown Snake Boggart anims ready...
[LHP-3877] nu2api_Harry_INT_2548592_x86.msi - Animated TTOpacity no longer working in game.. toolchain problem?
[LHP-3906] Hermiones Boggart - McGonagal now has her anims
[LHP-3952] In maya, when terrain for a special object is created using the terrain layer, the mass is set to 1.0kg instead of shapematerial auto compute.
[LHP-3662] Animation Tool : Crash when you hit play with no anim selected.
[LHP-3568] GizCutscene Gizmos are not remaining inactive until triggered in the flow using a GizCutscene. (X360)
[LHP-3614] Dementors kiss special ready to go in
[LHP-3616] Assert when right clicking locators
[LHP-3350] Cant load GreatHall after adding battle march stuff
[LHP-3447] If you try and show locators and locator names they render miles off in the distance
[LHP-3453] Harry blue shirt punch doesnt use breakouts
[LHP-3460] Can we get more ride actions added?
[LHP-3469] Can we get breakout frames implemented for...
[LHP-3257] implement the basilisk redesign
[LHP-3268] Crash changing levels when using WX
[LHP-3316] Using the AI editor breaks the anim editor
[LHP-3212] 'Draw Route Info' doesnt draw the navmesh in game
[LHP-3220] Add the gnome throwing stuff
[LHP-3233] Animation Tool : Need to add ability to re-convert animations from rans in the CAT
[LHP-3244] Can we have some way of colour co ordinating the character lods in the napi?
[LHP-3124] Murtle draws in a superman outfit in the cutscene
[LHP-3125] Characters and items such as ladders and security doors from the level appear in the background
[LHP-3126] I cannot commit changes
[LHP-3150] Characters do not appear unless you click on an anim
[LHP-3153] when you load a character,  animsets appear empty where in fact they have not been loaded...
[LHP-2971] When character is on light physics objects, character moves very fast if objects are moved
[LHP-3067] TTGame Visible flag only active when in the editors?
[LHP-3080] Locomotes - As with Magic, draw twinkles if interactable, but stop adding when glow target is shown
[LHP-3093] Parented terrain in the set management gets forced through in export
[LHP-3123] Scene animate doesn;t work in the latest version of the LED editor
[LHP-2886] Fix ordering of  animation / gamecode / dynomanagercode
[LHP-2902] game characters showing in cutscene mirrors
[LHP-2940] Make sure NuFileRead is buffered
[LHP-2792] CharAnimTrigger Flags not coming through correctly on 360 (works on pc)
[LHP-2813] Animated Icons need to be forced to use the lowest level LOD
[LHP-2827] "ComplexGizmo" don't support "Attach To Special"
[LHP-2836] Add object instance to editor
[LHP-2691] GizCutscene kills and resets particles
[LHP-2692] ai character jumps even though flag to disable it is set
[LHP-2697] Can we add an "are you sure" message to quitting the editor
[LHP-2775] Instanced "trigger if hit" obstacle won't target properly
[LHP-2638] Can we have the ability to batch import lmos from the render farm
[LHP-2554] Takehit for when being hit by filchs lamp anim needs setting up
[LHP-2576] Harry Broom anims...
[LHP-2367] Icon drawing in marauders map level
[LHP-2327] Owl post anims done
[LHP-2358] parceltongue anims now split in two
[LHP-2360] Script to create missing blendshape files
[LHP-2235] ComplexGizmo spaz/flick anims on original
[LHP-2309] Cutscenes are broken
[LHP-2310] pc viewer dumping cube maps
[LHP-2180] Crash on bringing up pause menu
[LHP-2192] Locomote pieces sticking incorrectly can't be undone
[LHP-2204] Slytherin Jacuzzi anim done
[LHP-2230] Music insertion markers not working
[LHP-2076] ageing potion
[LHP-2013] Animation Tool : Need to be able to disable joints on the super character model...
[LHP-2018] Harry - SpellIts - they never emit coins...
[LHP-2065] GizPuzzles - Characters without academic access should still do something
[LHP-1968] Animation Tool : Need to export hgo path names file
[LHP-1971] cannot preview the NXG custom texture settings in maya
[LHP-1900] Tweak the AddToDynoLayer option.
[LHP-1949] Snappy Arms on Pumpkin Vehicles...
[LHP-1796] Characters start above floor when going through door in Y1Gryffindor
[LHP-1810] Remove animation code from the game
[LHP-1826] .an3s are not converting.
[LHP-1857] Height Fog appears to be broken
[LHP-1859] One-shots re-playing on an animation that spans multiple obstacles
[LHP-1864] Y1Transfigure - Bits to do
[LHP-1695] the normal returned by GetClosestPoints is inconsistent with TimeOfImpact
[LHP-1702] Wave at paintings - security doors
[LHP-1707] Script and converter changes to allow better procesing from ranpak script.
[LHP-1665] y2clock ai assistance
[LHP-1677] A grey debug box keeps popping up in animedit whilst navigating around the veiwer window.
[LHP-1682] ranpak exporter exports to the wrong folder if we link to an hgo file outside of the characters folder...
[LHP-1683] Need a wii ambient light adding to the lightmapping
[LHP-1687] LED / GIT - SetLEDObjectVisible False doesn't work on PartHolder
[LHP-1614] Wardrobe fail anim
[LHP-1631] Y3TamingBuckbeak (Bowtruckles under rock)
[LHP-1644] Ability to place blendshape items in scenes.
[LHP-1645] Better support for scaling terrain
[LHP-1560] Autogenerated Nodes and zoning
[LHP-1561] Zones not working
[LHP-1569] We need to be able to see character lods in animations
[LHP-1575] ConvexConvexAgent::TimeOfImpact is wrong
[LHP-1577] Characters can walk up steep slopes
[LHP-1585] Maya Interface
[LHP-1596] Double jumping causes both sfx to play, without the need
[LHP-1521] Lightmap art objects and Autobake Tool
[LHP-1543] Export Range from Time Slider (In-Game)
[LHP-1544] Export Range from Time Slider (CutScene)
[LHP-1489] There are problems creating new characters
[LHP-1492] parsel tongue anims
[LHP-1494] Switch Molly to Ginny in y2weasleys
[LHP-1449] Set management system
[LHP-1477] Need the ability to turn all post effects off in the game debug options
[LHP-1398] Boggest Polishing
[LHP-1414] Interactive paintings - ignore cutscene camera flag
[LHP-1338] Respawn values st to -1 by default
[LHP-1353] Broom anims - dash should play only once.
[LHP-1235] Invisibility Mechanic - Prompt to put the cloak on when in a given range and Harry must tiptoe
[LHP-1268] Brooms and gravity
[LHP-1291] Capability flags on AI links
[LHP-1169] Generic multi purpose scripts needed
[LHP-1176] Dobbys face blends dont seem to be exporting to game properly
[LHP-1187] FACE_CATHEAD CRASH
[LHP-1192] Crash loading Level Specific Fluffy character on y1 stairs (PC)
[LHP-1205] Condensation Breath FX
[LHP-1219] Exporter not exporting anims correctly - nu2api_Lego_INT_2392157_x64.msi
[LHP-1147] DOF Will turn full on, and then full off on the two frames preceding a camera cut ina  cut scene.
[LHP-1150] Cut Scene character is popping forwards for no apparent reason
[LHP-1158] Mandrakes need further attention
[LHP-1115] Audio needs addng for Mandrake wardrobes
[LHP-1141] Animation Tool : Adding a new character definition and saving the project doesn't add the definition to the APJ the first time you save.
[LHP-1060] 6; The dancing/moving chair is broken at present
[LHP-1105] No character reflections
[LHP-1000] Im having trouble adding a new character to the project...
[LHP-1031] Takehits dont seem to be playing in the latest build. Characters just walk on the spot.
[LHP-1043] AnimatEdc crashes onselecting certain characters...
[LHP-900] Errors when trying to SVN add files...
[LHP-901] RAN.PAK viewer - if the name of an anim is longer than 13 characters the name gets cut off....
[LHP-912] wand shoots/wand run shoots not playing correctly...
[LHP-917] tt wind doesnt work
[LHP-948] Face blend shapes dont play when an anim is added...
[LHP-862] Ran Pak exporter not exporting to correct place...
[LHP-715] Super strength icon and Grip hook Icon need to be different (Icons on the floor)
[LHP-774] Need Code Support for Basilisk Fight Y2
[LHP-656] Characters should be Magically returned to the last safe position if they fall.
[LHP-696] Implement RAN PAK file browser
[LHP-697] Animation Tool: Need SVN controls for .APJ
[LHP-712] Animating the new value of TTOpacity on a transform node doesn't give us visual feedack in Maya - toolchain v44
[LHP-621] Cant seem to create a self shadow normal map on a 128x1024 size texture
[LHP-606] centre of mass does not look correct for physics parts.
[LHP-511] Animation Tool: Adding materials to a super character is a slow process.
[LHP-512] Animation Tool: Duplicate Material Maps allowed?
[LHP-456] Mechanics - Hermione time turner
[LHP-287] Dont have any character reflections (only the hair is drawing)
[LHP-327] Animation Tool : I would like the ability to put objects such as wands etc into a characters hand and animate them....
[LHP-411] add support for break-out frames into the shooting code
[LHP-7251] Year 4 Potions George and Fred Weasley Require Beards
[LHP-7387] movies - can't turn off movies via command line
[LHP-5228] Harry - suggestion - add NuSpline::GetName() accessor...
[LHP-4377] Joint/RigidB relationship - Lego Contraptions
[LHP-4902] Harry - thread-info presented in NuErrors...
[LHP-5189] Ability to turn split screen off on a per sock basis needs adding
[LHP-3892] Cushion the player (while on Broom/other flying vehicle) before they reach the solid terrain ceiling.
[LHP-4023] Year 3 Dark Arts Riddikulus Boggart Code
[LHP-4150] GizMixers - Cauldron object should change and animate differently as each ingredient is added
[LHP-3484] Year 2 Potions Character Choice
[LHP-3231] Year 2 Expelliarmus Code Fixes
[LHP-3048] Increase rat timeout and have it as a configurable value in game.txt
[LHP-3077] Targeting - Players should be able to "fire and forget" on multiple Spell-It and Magic targets
[LHP-3175] Remove current Vehicle/Broom SFX and replace with 'Broom_Impact'
[LHP-3015] Y2 Prologue feedback - B&B's painting
[LHP-3011] Y2Prologue Feedback - Painting in the Weasleys is currently broken
[LHP-2823] Ron and hermiones broom run needs to work the same as harrys
[LHP-2829] No fog on pc or 360
[LHP-2871] Need 'autobake back on export'  forcing on
[LHP-2624] Slyhterin characters to play alternative clap anims on lesson completion
[LHP-2362] Studs drawing through objects for small amount of time after spawning
[LHP-2569] Y1 Broom Feedback - Code
[LHP-2105] Prefect script
[LHP-2106] Stud loss when taking damage
[LHP-2133] Techno should always be active for all players
[LHP-2166] Vehicle ride animations are broken in the latest build
[LHP-2229] SFX not attaching from builder level
[LHP-2290] Lumos broken
[LHP-911] I would like to be able to select a previous SVN message from a drop down menu in the tool...
[LHP-1132] Spell targetting reticule to start at the wand tip
[LHP-4050] PS3 - Gamewide - Graphical/Art - The character portraits disappear upon transitioning to another area, and then reappears when transitioning again
[GS-1429] Cutscene recording editor frontend improvements
[GS-1904] Investigate the SceneNodeManager autotest fail in Harry
[GS-1501] Move the layer code further down to nu2api so that originals can be hidden
[GS-1308] Stop CrashDump 0 from being made
[GS-1949] Can't keyframe colours no more
[ER-1756] Improve management of Maya shader material UI
[LHP-7952] Remove the use of the obstructed flag with the new wander system.
[ER-1847] Bad DDS in NUS and unknown texture format in _WII.GSC
[ER-1647] Add bounding geometry to deferred directional lights
[LHP-6930] Extract Clone-Wars specific parse functions from Lego core
[ER-356] Need a way for the artists to turn of anisotropic texture filtering.
[GS-1901] Maya 2011 slows down when Dyno render is visible.
[GS-975] increment the file version number
[ER-1854] Exclude 32-bit exporter plugin feature from 64-bit installer builds
[GS-763] LEDEd - Create a layout manager
[ER-1776] teamcity - better error reporting for MSI build stage
[ER-1820] Add Maya 2011 resources to AccuRev
[ER-1821] Make exporter plug-ins build against 2011 resources in AccuRev
[ER-1846] Don't build 32-bit toolchain in harry_int stream
[ER-1611] all 360 tests fail on testsuite
[GS-1727] Framework move BaseThings to global processing and rendering lists
[LHP-7651] 360 - Y3 Dark Arts - Riddikulus - Crash/Hang - Title will crash during loading of level
[LHP-6541] 360 - Y2 Mandrakes Story Lesson (Greenhouse) - Crash - Game crashes after or when the intro is skipped
[GS-1940] Crash in standalone editor when AICreature or ConvexLink is selected
[ER-1775] LSV sampling - Maya controls
[ER-1874] NuGScnDestroyPS on PC doesn't check whether the material scene block pointer is valid
[ER-1700] Dyno icons need including in the installer.
[LIJII-495] LSV Lighting on Characters
[ER-1835] [Wii] Enable screenshot grabbing code in FINAL when GAMEOPTIONS are enabled for TT Games
[ER-627] Remove PSP support from TTBuilder
[ER-1853] Toolchain installation doesn't recognise CloneWars_INT stream
[ER-1851] Add ability to load more than one GSC at a time to viewer
[LHP-3207] Picker files for next toolchain ?
[ER-1826] Spot lights : add near plane width/height instead of FOV / aspect ratio
[LHP-2938] Wii - Y1 Troll Story - Unable to use leviosa on the brick that the troll throws
[LHP-6543] PC - Gamewide - Crash/Hang - Game fails to load on boot
[ER-1845] Fix JPEG screendump code.
[LHP-7288] Y4Pit code feedback
[LHP-5335] 360 - Y2 Prologue - Y2 Weasleys Exterior - Audio/Sound - The tractor engine sound stutters when the tractor is off-screen.
[LHP-6858] 360 - Gamewide - Process Failure/Tech Hang - Parceltongue snakes spit Harry out stopping him from progressing through levels
[LHP-4648] Underwater Challenge - Wobbly underwater effect needed
[ER-1790] Rework character-only motion blur technique to improve quality
[LHP-6211] 360 - Gamewide - Process Failure - If you zap a character while they are getting into or already inside a mandrake / ear muff wardrobe, the wardrobe is disabled.
[ER-1836] Re-enabled material variant code for Clone Wars and RenderTech
[LHP-4037] 360 - Y1 Potions - Tech Hang - Ron's rat is unable to climb up the tube at the back of the room
[GS-1926] Too slow to load files in standalone editor due to scene filter
[ER-1837] NuStrCmp returns -1 and not Zero when two empty strings are passed in
[GS-1917] The Aui manager doesn't take in to account multiple screens when docking windows.
[ER-1834] [Wii] Prevent profiler from running when not enabled to prevent memory leaks
[ER-1832] Force maximum framepercentage for character animations on WII to 50%
[ER-1831] Metatool compile error since new profiler code introduced
[LHP-7462] Looping sfx borken in SFX editor (auditioning)
[ER-1828] promote devenv changes in accurev
[GS-1922] Make dataviewcontrol look like a tree view control
[ER-1824] Add more character loading stats (CPU/GPU memory usage) to TTY
[LHP-6819] Feature Request: Additional parse table support (NuFParPushCom3)
[ER-1799] Add Maya 2011 builds to TeamCity artifacts in ..._INT streams
[LHP-5213] Animation Tool : Adding new character definition doesn't create empty attachment/material mapping slots.
[LHP-5214] Animation Tool : Loading an animation set/character definition file doesn't update the property window
[LHP-3573] Animation Tool : Move dead/special etc layers out of the character text files and into CAT
[LHP-3937] Animation Tool : Two scene explorers
[ER-1561] Lowest LOD level doesn't render for attached face objects
[ER-1705] Add/use HGOFILEPATH in the animation converter when specifying the LOD skeleton .HGO
[ER-1769] Filter platform-specific texture from shared texture scene
[LHP-6727] "vfxgroundimpact" flag doesn't work as intended
[LHP-1885] Specular Inverts when Exporting
[ER-1813] Add new artist lightmapper scripts
[LHP-7221] Character-Character Avoidance needs to relay direction information to avoidee.
[GS-1919] Network graphs do not display when the network debug menu options are on.
[GS-1427] Missing NuHalf wx controls
[ER-1808] copy LHP-6988 fix (LOD scaling and curvesetflags regen) to RenderTech
[LHP-2183] Y1diagonalley: GizItems don't properly retain relative rotation when attached to Specials
[LHP-6891] Improve the 2D Creature Interaction
[ER-1805] LMI file isn't overwritten when starting a new lightmap
[ER-1804] In game animations are corrupted
[ER-1779] Add 'smooth' falloff which has curve similar to quadratic with a definite end point, and show the end point when the light is selected in maya
[ER-1802] sourcelighting folder isn't created automatically when importing LMO files
[ER-1796] Crash fix due to converter bug
[LIJII-17256] Hint text vanishes in tutorial when player 0 drops out
[LHP-7072] Alter-Ego's are not running the correct script
[LHP-3186] please could we have the 360 and PC options removed and the PS3 Options renamed to NXG
[ER-609] Crash dumps needed for QA builds
[ER-645] Investigate/Improve Wii performance for Lego Indy.
[LIJII-11739] GIz Hints - Character Flags
[ER-1054] Make Wii data format use a single colour for LSV
[GS-1442] Multiple Listeners
[GS-1451] Unloading needed SFX's between Levels
[ER-1594] Bake vertex colours into vertices
[ER-1646] Deleting a hidden TTObjectSet will leave all its members permanantly hidden
[ER-868] LSV on last gen (Wii) needs ambient term adding (or possibly just single colour)
[LIJII-5984] Flying/parachuting characters need to have their blend time for lighting increasing
[ER-1067] Live lit mesh isn't being converted to a special automatically by converter
[ER-1320] Sort out sort priority assignment in converters.
[LHP-6813] CAT : If I load voldemort and voldemort phantom in harry_misc and then select between them the tool crashes.
[LHP-2258] Gamewide : Devil Snare needs to damage the player in the same way as the tentacles dotted around the forest
[LHP-5098] DragonFight
[LHP-6768] Levi_Magic_Lp emitting more than once occasionally
[ER-1791] Move ER-1783 Lod remap table fix into RenderTech
[ER-1765] Normal and reflections maps should only affect the layer they are assigned to
[ER-1783] Character Lod remap tables need fixing
[LHP-6795] Characters are spamming out gamewide - Diagon Alley a really good example
[LHP-6454] Magical Arrows to be part of the door system
[LHP-3649] Can't add 'Battlemarch' objects into obstacles etc..
[ER-1781] Scenes with no textures cause crash on load
[ER-1758] Too bright RTL lights
[LHP-1870] Leaky Cauldron HUB Front end level select
[LHP-6605] JB Priority: The Red Brick Parcel needs to match the one on the status screen
[GS-1888] Level Editor - Drop down box for View, within the object properties panel is limited to 2
[ER-1754] testsuite - disable dialog boxes from nurndr2bmp
[ER-1129] Re-enable fractal shaders for TT Animation in new toolchain.
[ER-1774] Add cross platform support for thread local storage.
[LHP-6390] Please look into lessening the Water effect when the camera is moving.
[ER-1773] 32-bit maya plugin won't build because of missing mysql library
[LHP-4575] *Feature Request* Extra VFX options in CAT editor
[LHP-6395] Animations for fang and crookshanks doesn't play when digging
[LHP-4161] Y3Hogsmeade - gizcutscene playing automatically
[GS-1912] Cutscene safearea rendered in LedEd when cutscene not loaded
[ER-1772] move LSWCW-129 fix to rendertech (small anims converter crash)
[ER-1771] Fix NuMetaData serialization for PIX texture captures.
[GS-1911] Level Editor(Stand Alone) - Scale manipulator not moving when rotating via property panel
[GS-1852] Add tree filter per scene file
[LHP-4187] Terrain - walking up and down slopes, stairs and the like
[GS-1909] Level Editor(Stand Alone) - recursive calling of the game Assert.
[GS-1908] Level Editor(Stand Alone) - Read Only locks not being displayed
[GS-1907] Standalone: Scene filter out of date when loading LED
[GS-482] Animation Tool : Change background to grey
[LIJII-6109] Anim Tool - cannot add an SFX trigger
[ER-1764] Allow dynamic allocation of thread stacks on Wii
[GS-1872] TreeParser maked a mess of memory layout.
[LHP-5345] 360 / PS3 - Y2 - Tom Riddle and the Basilisk - Story -Tech Hang - Being frozen when pulling the strength switch will cause a tech hang
[LC-16] Fixed Deep Overlap
[LHP-4148] Harry - control access to NewLData for setting...
[LHP-1018] Y2 Aragog
[ER-1707] Allow resizing of cube maps
[LHP-2181] NU Error: Out of Time bar set handles
[ER-1734] Speed up checking of Maya attribute clean-up using a scene versioning mechanism
[LHP-2909] Action needs adding for Generic wizard - scratch beard and ponder something (i.e. looking in shop window)
[LHP-3128] Spell Grid/Spell Collection
[ER-1749] ProcessJointArray optimisation of animation system
[LHP-3884] 360 - Gamewide - Co-op: Local - Graphical - Paintings turn black on player 1's screen when in split screen.
[LHP-6306] Can't convert nus with ngcconv on Exp nu2api_Harry_INT_2588114_x64.msi - no errors
[LHP-5652] 360 - Gamewide - Process Failure/Placement - Some objects release hearts when hit, though no health meter is present
[LHP-5737] 360 - Y3 - Ravenclaw Dorms - Collision - There is a hidden force dragging the player towards the edge of gameworld
[ER-1748] Do not output pallette from wii converter for rejected textures
[LHP-5447] 360 - Y2 - Moaning Myrtle & Tom Riddle - Story - Hang - game will hang when targeting objects flying over the cubicles
[LHP-3499] LOZ FEEDBACK - Tom Riddle and Harry should pass through each other like ghosts
[LHP-6055] 360 - Y1 Quirrell/Voldemort Fight - Tech Hang - In the Cavern which has the key, if player jumps onto the Broom and then falls down the side, the broom will fall and not respawn
[LHP-4924] 360 - Y1 Foyer/Stairs - Co-op - Crash/ Hang when playing on two player and the screen is split
[LHP-5655] We're going to need a gsc with all the textures in reading in from the common  folder
[LHP-5690] 360 - Y2Basilisk - Crash/Hang - Repeating error message when musical instruments appear
[ER-1747] Copy lod scaling fix from harry (ER-1746)
[LHP-5224] [Wii] Port Water Distortion post effect from Next Gen
[ER-1746] Scaling issues in lodded characters (LHP-3764, LHP-4157 and ER-1724)
[LHP-6154] LED - game crashes when I enter LED editor (y3hogsmeade)
[ER-1704] Investigate why self-shadowing normal map photoshop filter has stopped working in v50
[ER-1735] Texture scene written out incorrectly
[ER-1744] Support for uncompressed NUT files
[LHP-6146] No Pan in audio.cfg
[LHP-5117] Spell fire skips sound after every other shot
[LHP-6219] 360 - Y1 Prologue - Gringott's Vault - Tech Hang - Process Failure - Griphook is unable to use keys (shrugs shoulders)
[ER-1708] General RenderTech_EXP fixes
[ER-1599] LSV storage - make serialisable in exporter/lightmapper
[LHP-5554] 360 - Y1 Hogwarts - Y1Foyer - Process Failure - Tech Hang - Player is unable to destroy all three vine plants to retrieve the parts
[LHP-4329] x360 - y3 Taming Buckbeak- hangs after intro
[ER-1728] Enabled Texture Sharing
[ER-1727] Textures wait 3 frames before being destroyed.
[ER-1284] splines in main scene dont get there prefix's dropped off like specials do when referenced into tech scene.
[LIJII-17903] SCEA Report PS3: BUG ID 159401: When in the Leaderboards, the title will crash when the user presses the PS button before the results have been displayed.
[LIJII-17818] X360(Emulation)/PS3 SCEE/SCEA: Co-op Online: Character Creator:  With all Custom Characters slots filled, if Host Returns to Warehouse with Client in Game, or Cancels Client Load, Client is stuck on black screen, and on XBL if Host goes to Dashboard.
[ER-1723] Reinstated lighting transform fix.
[ER-1731] Add field to specify custom path to shared texture scene
[ER-1662] Track Maya usage in on intranet database
[LIJII-17911] SCEA Report PS3: BUG ID 159447: The Leaderboards do not populate when the user accesses them after backing out to the Main Menus from the Warehouse.
[LHP-2201] LED assets replicating themselves when used in gizmos and instanced
[LHP-2862] 360 - Y1 Prologue - Diagon Alley - You can drink  the potion at the end of the alley before it blows up
[LHP-3896] Year 3 Shrieking Shack code feedback
[LHP-4900] game crashes when trying to go to rooftops section of Y3Corridor
[GS-1883] Scene animate flag no longer works
[LHP-3100] 360 - Y1 Prologue - Diagon Alley - The Broom Ride-on is present and build upon returning to Diagon Alley after Gringotts even though it wasn't built first time.
[LHP-3101] 360 - Y1 Prologue - Diagon Alley - The Strength switch spell-it parts are present upon returning to Diagon Alley after Gringotts even though the switch was built and is still on the wall
[LHP-3749] y1trolltoilet - troll no longer plays the take hit animation when hit by ceiling debris
[LHP-4000] 360 - Y1Griffondor (DormLobby) - Graphics - Character disappears from Griffondor dorm entrance.
[LHP-5657] Spellits - when the pieces are turned on can they always start in their Maya position and move towards the spellit start position if isn 't isn't locked to scene
[LHP-2078] Specials don't obey the special_draw_distance setting in the text file
[GS-598] Exposed variables for Ring Effect and set correct defaults in Post Effect Editor.
[LHP-4993] Harry - Y1Potions - crash in SceneObject::GetAnimData() - array overflow...
[LHP-5456] Harry - autotest from Y3DarkArts - Problem with SceneNodeManager::CreateObject() / node->Fixup() ...
[LHP-3730] Memory readout on Lightmap set manager sets doesnt work
[ER-1724] Negative scale in joints causes lodding problem (LHP-4157)
[LHP-4919] Gamewide : Can't kill Dementors
[LHP-4099] 360 - Y1 Herbology/Devil's Snare class - Process Failure - Player as Harry is unable to switch to the other two characters
[LHP-4564] 360 - Y2 Prologue - Y2 Weasleys Exterior - Process Failure - It's possible to make one of the gnomes fly up really high up into the air
[LHP-4867] 360 - Y1 Hogwarts HUB - School Grounds - Crash/Hang - Game crashes to a black screen when entering Hagrid's house
[LHP-4231] 360 - Y1Slytherin (DormLobby) - Gameplay - Bookshelf in the second room moves back into original place when re-entering the area. Books does not move at the same time.
[LHP-3477] 360 - Y1 Prologue - Gringotts Hall / Vault - Graphical - Griphook has no portrait  / character icon
[LHP-3862] 360 - Gamewide - Animation - If you 'PAUSE' halfway through an animation after interacting with it, will cause the animation to be finished after unpausing.
[LHP-4191] 360 - Y3Clock (Quad) - Hang due to switching to pet.
[ER-1660] Texture animation blocks appear to ignore the export flags
[ER-1721] Crash when converting Wimbleweather with new std:map palette code
[LHP-5540] 360 - Y2Basilisk Story - Crash/hang - Title will crash when user attempt to use sword
[LHP-3526] DYNO Collision to not export when on a layer flagged to not export
[LHP-3451] 360 - Y2 Basilisk Story - "Constraint Overflow" causing major slowdown...
[LHP-2739] 360 - Y1 Class Lobby - Gold statues on the upper area have invisible terrain above them
[LHP-5196] 360 - Gamewide - Tech hang -  Rons pet cannot climb inside piping
[LHP-5220] 360 Y1 Broom (Quad) - Cannot aim at large plant to get back glass ball
[LHP-5502] 360 - Y1 Charms Lumos - Tech Hang - Unable to pick up the star puzzle pieces
[LHP-5299] TARGETING - Red targets should not be persistent
[LHP-4947] WANDS - Players should never put their wands away manually
[GS-1891] Cannot use mousewheel on Scene resources panel
[ER-1720] Exporter crashes if USERNAME environment variable is not set
[ER-425] NuFeedback DLL crashes on error messages longer than 1024
[LHP-1669] Custom coin direction on obstacles doesn't get rotated properly in obstacle instances
[GS-1874] Rebuild all below has stopped working
[GS-1691] Make object/property padlocks clickable for SVN access...
[GS-1889] Remove edSearch source
[ER-1714] Add/use HGOFILEPATH in the animation converter when specifying the LOD skeleton .HGO
[LIJII-17863] Wii - NLC 8.5 - Data Compatibility Within the Same Program - Gamewide - You cannot load into a hub when using save data from the submitted retail version.
[LHP-1675] Rescue Sirius story (Y3Rooftops_D) - boss fight needs coding
[LHP-1595] LED - can't save my changes
[LHP-1656] GizLocomote - need "move activation radius with anim object" flag for y3Rooftops_b
[ER-1712] [Wii] Allow opening of files for writing to host PC
[LHP-4480] locomotes - need flag to similar to Magic editor's "check line of sight"
[ER-1713] Add default toolchain case to installer XML parser
[LHP-4809] Snowball vehicle engine SFX not triggering
[LIJII-17331] Client very laggy on host when in USA HUB
[LIJII-17468] Smashing the statues in MapRoomStory causes a NULL pointer to be passed from the NOS
[LHP-4923] When Obstacles are made dynamic the objects don't fall to the floor until moved by the player
[LHP-4826] Can't get out of the Debug Options using the back (Y on 360 pad) button
[ER-1711] Version check needs to test for ERROR_FILE_NOT_FOUND as well as ERROR_PATH_NOT_FOUND
[GS-1885] Crash if cutscene create dialog is cancelled
[ER-1666] Allow specular coefficient to come from diffuse map
[ER-1693] Wii producing mip maps with edge sizes too small for non-square textures.
[ER-1614] Wait for token in thread safe queue for texture decode bug.
[ER-1606] Update NuTexRead on Wii to use Generic Texture System.
[LHP-2153] Harry - NuImpostor - mip-levels don't seem to be calculated correctly..?
[ER-1641] Optimise Wii converter mesh/uv/colour palettisation code
[ER-1706] Re-instate "export shared texture" option in exporter
[LHP-5012] Non descriptive Error when Exporting scene
[GS-1813] Supress Add/Delete Object for a class
[ER-1698] Merge pix texture analysis code into Harry stream
[ER-1674] Enable texture analysis CSV import to Maya
[GS-1882] Missing icons for dyno nodes in maya.
[GS-1875] Physics viewer crashes.
[ER-1694] [Wii]  Fix linking error in converter
[LHP-4724] Rescue Sirius Arthur Code Feedback
[LHP-4338] Y3Rescue Sirius : Code Feedback
[GS-1735] Make GameApi use DaveC's new Memory Manager
[ER-1688] Update TeamCity script with new lightmapper executable share path
[GS-1556] Autotest reports Bad Scene Id after Builder levels
[GS-1546] Crash in the Scene Hierarchy fixup
[GS-1466] LEDed linker errors missing x3daudio included to the build
[GS-1488] Gameapi Final compile errors from warnings to errors change
[GS-1503] Cutscene grabbing compile error
[GS-1490] Change to GUI rendering so its in the very last render stage
[LIJII-17827] X360/PS3 (360 Emulation) - H1L0 - Raiders of the Lost Ark (Hub): The U-Boat will float away slowly on its own, often to unreachable areas.
[LHP-1633] Custom Part effects don't seem to replicate when setup in builder levels and used in another level
[LHP-2247] Toolchain nu2api_Harry_INT_2518015_x64.msi - creating DynoCollision shapes sometimes appears to not be working
[LIJII-17247] PC - Polish/Russian - Builder - Localisation/Text - When Player 1 is dropped out, tooltips appear incorrectly
[LIJII-17271] [PC] Crash on startup
[LIJII-17872] X360 - Online - Front End: Leaderboard sorts time records in incorrect order.
[ER-1673] PIX texture analysis named textures
[LIJII-14459] 360: Xbox LIVE - User able to play on Xbox LIVE with a non-Live-enabled Gold account
[ER-1276] Wii shine maps upside down.
[LHP-3936] Animation Tool : Lock icon appears on CharDefFile/AnimSetFile property panel
[ER-1682] [Wii] Fix crash with texanim system on Harry_GAMEBUILD stream
[LIJII-17823] X360 (360 Emulation) - TCR 030 - Online Co-op - Front End: Accepting a game invite while in a Creator mode will not display a data loss warning.
[LIJII-17754] 360: (Emulation) TCR 070 - Frequently, inaccurate rich presence when booting game or in Warehouse.
[LIJII-17639] PS3 - Online Co-op - Front End: Creator playset covers will remain closed when opened if the Client joins the Host's game when the Host is in the Creator playset.
[LIJII-17858] X360/PS3 (360 Emulation) - Online Co-op - H2L1 - Shanghai Drive - Story: Intermittently, enemy vehicles will be invisible or will appear to rubber band for the Client.
[LIJII-17769] X360/PS3 (360 Emulation): Online Co-op: Story:  H6L2 River Chase:  Issue with Client joining level, leaving game, desyncing and intermittent crashing.
[LIJII-17864] X360 (360 Emulation) - Online Co-op: The user will crash when accepting a game invite from the Dashboard.
[LHP-4408] 360 - Gamewide - Zap isn't triggering some tech that can stop progression
[LHP-4396] 360 - Y1 Troll Story - Crash - Using magic to hand the statue the trident results in crash.
[ER-1684] LedEd not building
[LOTR-624] Level Editor - Crash - Undo spam on splines
[LOTR-625] Level Editor - Bezier splines do not work
[LOTR-634] Level Editor - Manipulator Arrows and Center, in addition to the selection spheres are obstructive
[LOTR-635] Level Editor - Splines: When inserting knots in the center, upon cycling through knots, placement knot should move
[GS-1812] Crash/Assert when rebuilding tree whilst renaming item
[LHP-2791] Opening a new scene gives ajnd error message. possibly relating to the new Toolchain
[LHP-2734] SFX on brooms need changing
[GS-1460] GUI ParserNode cleanup after gui has finished parsing
[ER-1681] Edspecial crash if object has state animation but no translation animation
[ER-1680] Edspecial crash if object has state animation but no translation animation
[LIJII-17834] PS3 - TRC R180 - Online Co-op - Gamewide: If a Client leaves a Host's game while in a level, the Host quits out of the level, and the Client attempts to quickly rejoin the Host's game, the Host will be forced to wait on an extended loading screen.
[LIJII-17826] X360 (360 Emulation) - Online Co-op - Gamewide: If the Host, as Indy, whip-grabs a spear thrown by the Client just before the spear reaches the hole, the Host will crash.
[LIJII-17816] X360/PS3 (360 Emulation) - Online Co-op - Gamewide: Weapons dropped by enemies will become invisible and cannot be wielded by the Client.
[LIJII-17809] PS3 / 360 - SP & Online Co-op - Global - Tech Art : Most throw-able items flash when being thrown through the air
[LIJII-17847] X360 (360 Emulation) - Online Co-op - Achievements/Trophies: The Client cannot attain Bonus level completion Achievements/Trophies when completing the levels directly from the Warehouse.
[LIJII-17817] X360 (360 Emulation) - Online Co-op - H1L0 - Raiders of the Lost Ark (Hub): Intermittently, if the Client quits the game while in the passenger seat of the U-Boat, and rejoins the game, the Client will crash.
[LHP-3569] 'MiniKit_Glow' to be put on the Shield pickups
[ER-1675] Wii fullscreen FMV does not render (windowed does)
[GS-1785] Brain crash - LoadFromValidRoute()
[ER-1672] Converter crash creating temp shader directory
[ER-1671] Converter crash creating temp shader directory
[ER-1670] cannot get the converters to convert fordanglia.hgo vehicle ( (LHP-3978)
[ER-1515] Make the ambient occlusion lighting model omnidirectional
[ER-1668] Wii Visual Studio Error/Warning Parser Exception
[LIJII-17845] X360 (360 Emulation) - Online Co-op - Achievements/Trophies: The Client cannot attain the 'What are you looking at Daddy-o' Achievement/Trophy.
[LIJII-17840] X360/PS3 (360 Emulation) - Online Co-op - Gamewide: The Client will crash when accepting an invite after having quit out of the Host's game while driving a vehicle.
[LIJII-17804] X360/PS3 (360 Emulation) - TCR 014/TRC 031 - Online Co-op - Gamewide: Debug text appears when the Host exits the purchase menu when at a Brick extra while the Client is also on another purchase menu.
[LIJII-17677] X360 (360 Emulation) - Online Co-op - H2L0 - Bonus 4 - Mountain Cave: If the Host signs out, signs back in, and the Client rejoins the Host's game, the Host or Client will crash during level or on completion.
[LIJII-17668] PS3 - Online Co-op - H1L4 - Pursue the Ark - Story: If the Client joins the Host's game during the 2nd wave of enemies, the Client will crash in the Ark Truck.
[ER-1665] Investigate failed shader path creation in converters
[ER-1612] Hidden face removal in Maya using ambient occlusion
[ER-1659] Light blocks appear to ignore the export flags
[ER-1626] [Wii] Autogenerate disc error messages
[ER-1658] [Wii] Fix file selector in nuview as it currently only shows files/dirs nested one deep only
[LIJII-17800] PS3 - TRC 036 - Online Co-op - Gamewide: The player will remain on an infinite loading screen without an error message when unable to join an overscribed game session.
[LIJII-17792] X360/PS3 (360 Emulation) - TCR 001/TRC 035 - Online Co-op - Gamewide: The Host and Client will hang on a skull loading screen if the Client joins the Host's game during the Congratulations screen.
[GS-1831] Implement decorated label colours in new SceneTree panel
[GS-1834] Implement keyboard navigation of scene tree panel
[ER-1543] Check Lego Harry Potter memory management on RenderTech stream
[ER-1655] Show effects of material alpha mode settings in Maya
[GS-1828] Only show Rebuild All context menu item in debug
[GS-1829] Show appropriate columns in scene tree for character editor tree
[TTANIM-38] ENV (CubeMap) Lighting to Work with Deferred Lights
[LIJII-17681] X360/PS3 - Online Co-op - Bonus Levels - Achievements/Trophies: The Client does not receive Bonus level completion Achievements/Trophies.
[LIJII-17744] 360/PS3: Multiple issues caused when client is removed from a session after having played a user-created Adventure
[LIJII-17762] X360/PS3 (360 Emulation): Co-op Online:  Bonus Level:  Slave Driver Cave:  If the players fail the level, and then repeat the level successfully, both players hang.
[LIJII-17740] PS3: TRC R035 - Client hardlocks when Host pulls  WAN cable while in both testing characters in Character Creator mode
[LIJII-17775] X360/PS3 (360 Emulation) - Online Co-op - H4L5 - Crane Train - Story: The Client will crash when the Host attacks a crane arm.
[LIJII-17729] 360: TCR 095 - Title freezes after disconnecting Uplink cable while in the Quick Match screen, and selecting Refresh and reselecting Quick Match.
[LIJII-13891] X360/PS3 - Online Co-op - H4L1 - Hangar 51 - Story: Dovchenko's grenades are visually out of sync for the Client.
[ER-1653] Remove PS2 from API
[GS-1582] Remove Old AI Objects
[ER-1652] Fix character blending bug on Wii
[GS-1820] EdgeGroup Evaluators
[LHP-3894] Animated boss icon for the Whomping Willow
[LHP-3372] 360 - Gamewide - Crash / hang when switching back from pet near a mandrake
[LHP-3751] Animation Tool : After saving an animation set the option to delete loose files is forced on
[LHP-3728] 360 - Y1 Prologue - Gringotts Hall - Large black and white graphical corruption in the area
[LHP-3759] 360 - Y2 Expelliarmus - If Harry stands close to Malfoy it is possible to actually destroy him rather than disarm him
[GS-1822] New property grid doesn't erase background property
[LHP-309] MovingCharacterIcon - make them usable for any character...
[LOTR-693] using contex slice tool on the bridge at thes start will cause error messages and crash
[ER-1645] ER-1644 Instance animation scrub bar truncation fix
[ER-1644] Instance animations get 'cut short' by size of maya scrub bar
[LHP-3562] 360 - Y1 Class Lobby - Proccess Failure - User is able to raise the object (Quill) to draw on the painting although not yet learning the 'Leviosa' spell
[LHP-3444] 360 - Y1 Hogwarts HUB - Foyer- Graphical/Art - Small white debug cross on the floor next to a torch on the right hand side.
[LIJII-17634] PS3: TRC R035 - Client returns to non-functional title screen when Host remains in XMB after credits roll
[LIJII-17731] PS3: TRC R041 - Chat restrictions message is not implemented
[LIJII-17756] 360: TCR 001 - User loses progress when attempting to join full session
[LIJII-17752] 360: TCR 029 - Incorrect message when attempting to connect to Xbox LIVE after having lost connection
[LIJII-17739] 360: TCR 029 - Incorrect message after signing into Silver gamer profile on Main Menu
[LIJII-17715] X360 - Online Co-op - H1L4 - Pursue the Ark - Story: The Client will crash on a skull loading screen when attempting to join the Host's game during the 2nd wave of enemies.
[LIJII-17469] PS3 SCEE - H1L3/H4L1 - Online - Story - Tech Hang - If both players throw the spear into the hole at the same time, one spear will disappear and will not respawn
[LIJII-17406] X360/PS3 - Online Co-op - SP - Gamewide: If the user moves Indy while using the whip to retrieve an object, the object will become unresponsive, often preventing progression.
[LIJII-10284] animedit - potential pak issue
[LIJII-10201] anim edit - the text panel for entering blends shapes seems to act like it is case sensitive
[ER-1642] Fix converter bug where sometimes the shader cache folder is not created successfully
[LHP-3410] Common files shenanigans - Cutscene in painting on the right of tentacles at the start isn't controlling special
[LHP-3669] GizCutscenes - print debug info to HUD...
[LHP-3933] Animation Tool: Add component objects from the scene explorer doesn't work
[ER-1584] Convert new Harry data set from Harry Code drop and test the game on Wii
[ER-1624] Font conversion failing on RenderTech_CODEBUILD
[ER-1638] Fix for opacity bug lhp-3877
[LIJII-17615] X360 - Online Co-op - Bonus Levels - H4L0 - Super Bonus Level: The fire trucks will shake erratically for the Client for about 10 seconds upon entering the level.
[LIJII-17661] PS3:  Online Co-op:  TRC R035: If a NAT3 Client receives 2 Invites from a NAT3 Host, and accepts the first one received, the Client is stuck on a Load Screen.
[LIJII-13583] 360: TCR 095 - User is returned to the Title screen after disconnecting the Ethernet cable in the Front-End
[LHP-3492] y2chase - animated icons don't work when players are in vehicles
[ER-1603] Verify that new vertex-coloured materials and vertex ambient occlusion work on Wii
[LHP-2699] We require a 'shockwave' type impact VFX for the troll when it's club hits the floor and when projectiles hit the floor
[LHP-1950] Y3Hogsmeade / Y3Pub - characters need cold breath particle effect
[ER-1560] Devenv manager - expore and update
[ER-1631] Stop creating _ps2.cu2 files etc
[ER-1632] Fix blendshape crash in test suite
[ER-1582] Jaggies in bloom_dof test for v49.
[LHP-806] GizPaintings - allow alpha + alpha-mode to be set...
[LHP-3245] 360 - Y1 Prologue - Camera/Tech hang - When selecting the ' Quit to Diagon Alley?' option at any area in the prologue will result in user transitioning with the camera out of gameworld at the Diagon Alley leaving user tech hanged.
[GS-1826] Selecting 'editor' from debug options in the game should not launch the LED
[LHP-3535] Need to adjust the editor font
[LIJII-17750] PS3 - Gamewide - Tech Hang - Jumping into a vehicle as a pull switch is being pulled causes it to not trigger
[LIJII-17645] X360: Online-Co-op: TCR 089: Voice Chat abnormalities between consoles with multiple profiles signed in.
[LIJII-17748] PS3/X360:  Co-op Online & Singleplayer: H2L1 Lao Chase:  If player flips over the Rickshaw 1 to 3 times, and spams the grenade button player will crash.
[LOTR-690] After the first sound anim trigger, subsequent sound trigger callbacks are not called.
[GS-1740] Save dialog to auto-tick only LED files with modified contents
[ER-1618] Display the shader cache path that cannot be created during conversion
[ER-1622] Merge fixs from Harry Potter
[ER-1621] EdSpecial changes: Crash fix if special has no animation but has blendshapes and cutscenes now stop edspecial anim updates
[ER-1620] need NuGScnGetInstancePlaybackOverrideRate function
[LHP-3705] 360 - Y2Prologue - Y2 Weasleys - Hang - Going outside and back in to the Weasleys causes a Hang
[ER-397] Automating export of Cornwall data by TT Builder
[ER-1617] Skins missing from lods in test suite
[GS-1821] Level Editor - Crash in Propgrid
[LHP-3737] 360 - Y2 Expelliarmus - If Ron is hit by a dummy while Scabbers the rat is in use, he will not respawn
[LHP-3752] 360 - Y2 Expelliarmus - When geting hit by a dummy the AI buddy will act like they have been hit by a spell if they are near by
[LHP-2592] Minicut editor seems broken (can't easily edit points)
[LIJII-17488] PS3 - Online Co-op - H5L5 - Fight in the Ants - Story: Two cones can be placed atop an ant hill simultaneously, causing one to despawn, preventing progression.
[LIJII-16411] X360/PS3 - Online Co-op - Gamewide: Destroyed enemies will not break apart into pieces when the Client uses his character's punch attack to destroy them.
[LIJII-17680] X360/PS3 - Online Co-op - Gamewide: Object's that release bricks will not appear destroyed if destroyed while the other player simultaneously enters a level.
[LIJII-17578]  X360 - Online Co-op - H4L5 - Crane Train - Story: The Client, as Indy, can become stuck in the enemy train's collision, preventing progression.
[LIJII-17733] 360/PS3 - Gamewide - Co Op: Online - Crash/Hang - Game crashes when player (Host or Client) places a two-handed pick up
[LIJII-17712] 360: TCR 015 - Title enters unresponsive state when the user signs out on the Quick Play screen
[LIJII-16999] X360/PS3 - H1L0 - Co-Op - Online - Physics? - Gamewide - Upon loading into Cairo a bicycle will fly around the level by itself (behave erratically)
[LIJII-17569] 360 - H3L5 - Grail Temple - Online: Co-op - Quick Play - Process Failure - Donovan will get stuck on door on left of first area
[LIJII-17702] 360: TCR 095 - Title enters unresponsive state upon selecting Quick Match after disconnecting Ethernet cable
[LIJII-17703] 360: TCR 095 - Title hangs upon joining game via gamertag selection after disconnecting Ethernet cable
[LIJII-17691] X360 - Online Co-op - Gamewide: The Host and Client will hang on skull loading screens after completing Bonus Levels.
[LIJII-17448] X360/PS3 - TCR 073/TRC R148 - Online Co-op - Achievements/Trophies: Client will not receive most Acheivements/Trophies.
[TTANIM-18] Motion blur doesnt do anti-aliasing
[LHP-3448] VFX Do Not Appear In CAT Editor
[TTANIM-29] Crash/ Hang in LEDed as soon as anything is selected in the Scene Explorer window
[GS-1814] Ctrl-S bypasses save dialog
[GS-513] Layers Trigger Panel - Misc Changes...
[GS-1818] Cannot create rigid body objects
[GS-1745] Context menu additons in render
[LIJII-17557] X360 - TCR 029 - Online Co-op - Gamewide: The Client will receive an incompliant message when removed from the Host's game.
[LIJII-17663] X360 - TCR 001 - Online Co-op - Gamewide: Cancel option present during Non-Syncing Skull Loading Screens does not function for the Client.
[LHP-3286] edit ran file to point to a different HGO file
[LOTR-638] Trackroot rotation issue
[GS-1697] Slider property for floats
[GS-1692] Locators under LocatorSets in SceneExplorer
[GS-1815] Need to be able to merge two edmeshes into one.
[LIJII-17693] X360/PS3 - Online Co-op - H3L2 - Castle Brunwald - Story: Client cannot open the trap door by turning the key.
[LHP-3399] 360 - Y1 Charms Lumos - Characters will wave to spiders when pressing the B Button
[LHP-3612] Gringotts - can't move relative position of Techno that is attached to special
[LIJII-17432] PS3 - H3L0 - Last Crusade HUB - Co-op: Online - Process Failure/Tech Hang - Couldn't collect any further bricks after Client pulled the lever for Bonus Level 2 and it failed to open
[GS-1816] Verts of a new EdMesh not being added to scene tree
[ER-1269] Merge across cheap-sort double render functionality from LOTR
[ER-1610] [PC] Fix D3D errors
[LHP-3314] Y2Toilet_B Feedback
[LHP-3545] Y2Toilet_C : Scabbers won't go back to Ron at all in the level, meaning you can't control Ron again once you have tagged to Scabbers
[ER-1608] Preserve directory structure when outputting texture usage of gscenes (ListTextures)
[ER-1607] Investigate L2 stalls in main joint animation routines
[LIJII-17482] PS3 - Gamewide - Online - Graphical/Process Failure - All check points are invisible on the client's screen making it very difficult to complete
[LOTR-648] Make contour splines have consistent winding
[ER-1609] Check for uninitialised scene graph in ExportableInstanceList::CommonToAllTTObjectSets
[LIJII-16566] 360 - H6L0 - Crystal Skull (Akator HUB) - Mini statue is missing at the top of Bonus Level 2 if Marion keeps mashing the "B" button while jumping down, as such unable to access to the bonus level.
[ER-1600] Blendshape animation speed could be increased
[LIJII-16333] X360 - H5L1 - Oxley's Cell - Story - Co - op Local - 2nd buildable wheelchair doesn't jump about on the spot indicating to user that it's a bunch of lego buildable bricks in co-op mode.
[LIJII-17633] X360 - TCR 115 - Online Co-op - Gamewide: If a user accepts a game invite while loading into a level or Hub, the user will become stuck on an infinite skull loading screen.
[LIJII-14424] 360: TCR 115: Second user cannot send game invitations
[ER-1495] Fix RenderTech testsuite issues (deffered, bloom)
[TTANIM-19] Shadowmap cliping issue on titles screen
[LHP-3146] 360 / PS3 - Y1 Library Story - Hang - Game hangs after using the book to get the clock spell-it parts
[LIJII-17396] 360 - H1L4 Pursue The Ark - Co-Op Online Crash - The host system hangs when the client falls off the cliff in a vehicle to the left side of the level
[LHP-1457] Add support for trail particles on Wii
[LIJII-17126] 360/PS3 - TCR 001 - Gamewide - Online - If client leaves controller idle and gets 'Connected' status before finishing final level, they will be unable to skip Dancing Indy Warehouse screen
[LHP-323] Complex Gizmos don't replicate particles on specials attached in the Anim editor
[LHP-2246] Latest build (svn 32836) Parts not drawing and Particles attached with the ANM editor are not behaving as expected
[LOTR-647] GetContour sometimes returns anticlockwise splines
[LHP-2682] Fang shouldn't cause magic objects to glow (indicating they can be interacted with)
[LIJII-17626] X360 - TCR 070 - Online Co-op - Gamewide: User 1 in a Local Co-op game is listed as 'Online - Joinable'.
[LIJII-17622] X360 - TCR 033 - Online Co-op - Gamewide: If a 3rd or 4th profile attempts to join another Host's game while signed onto a console playing a full local co-op game, the player will not be able to bypass the error message.
[LIJII-17637] X360/PS3 - TCR 001/TRC 035 - Online Co-op - Front End: The Client cannot leave a Host's game in the Warehouse once the Host has chosen the 'Back' option.
[LIJII-17640] X360 - TCR 090 - Online Co-op - Gamewide: Mute option in the Guide menu doesn't mute the other player.
[LIJII-17094] PS3 - Co-Op - Online - Character Customiser - When player chooses to test character and walks around the room, the character appears to be sliding on the other players screen
[LIJII-17618] 360 - H4L5 - Crane Train - Story - Co-op: Online - Main whip-target does not extend on the Client's screen (Client unable to complete level without Host active)
[LIJII-17621] PS3: TRC R035 - Title proceeds to online gameplay despite selecting Do Not Join when viewing a game invite
[LHP-1199] BUP (Bake under Parent) script on LegoTools shelf
[GS-1778] Provide support for Wide Links
[GS-641] Ability to reload the animation project
[GS-1377] Only load full animation project when running the animation editor...
[GS-1475] Animation Tool : Need to be able to copy a character, and it's links to sets etc, in the tool...
[GS-1757] CAT: Model not changed when switching between animation sets under different characters.
[GS-638] Animation path is displayed as part of the animation name
[GS-640] Ability to preview character LODS
[ER-1414] Cutscene animated layer bits not exported correctly
[ER-1415] Improved Texture Mapping
[LHP-3210] NuHGobjRndrMtxDwaAlpha with alpha value of < 1.0f doesn't render
[LHP-1326] Y1 Owlery - Code support required for the Owlery percentage complete required
[GS-1486] Clicking Cancel on DynoExport is still ignored.
[LIJII-17430] Indy2 - networking - crash when signing out of a profile during gameplay...
[GS-890] Version parameter in filepak and mkdat
[GS-511] PTL Trigger Panel...Misc changes...
[TTANIM-28] LedEd crashes if cutscene has no cameras
[TTANIM-25] LedEd saving files to CFG folder
[LHP-3463] y2lair boss fight feedback
[GS-1779] LEDEd crashes when pressing 'U'
[LIJII-17508] PS3 - Online Co-op - Leaderboards: The title will crash when the user presses left or right repeatedly to scroll through the leaderboards.
[GS-1777] Move AIProperty Settings to EdMeshes
[ER-1577] [Wii] Modify diffuse+specular+shine case
[ER-1595] Fix linker warnings for static libs in Metatool
[GS-1776] Cutscene camera not active when led starts
[LHP-158] GizCutscene - no blending between clips...
[LHP-3288] Ability to add play loop once  on a giz cutscene
[ER-1593] Reenstate fixs from LHP-2240 that got lost
[ER-1514] Implement manual sync between GSC and Editor lights
[LHP-1911] 360 - Y2 Hufflepuff Dorm - Walking into objects while carrying the screaming plant, moves the plant away from the character
[ER-1528] Add per-project choice to installer
[LHP-3024] Y2 Tom Riddle & The Basilisk : Y2Toilet_C & Y2Chamber Code Feedback
[ER-1564] Add texture metadata to GSC
[ER-1586] View texture extended info in LEDed
[ER-1585] copy of lhp-3350
[LIJII-17189] PS3 - H3L5 - Grail Temple - Co-op:Online/Process Failure - Boss appears in last area straight away if user exits level after midtro and re-enters stage
[LIJII-17600] X360:  Online Co-op:  Quick Match:  User receives no notification if there are no games available.
[LIJII-17369] X360 - Online Co-op - Gamewide: If Player 1 in a local game accepts an invite the game will crash.
[LIJII-14137] X360/PS3: Co-op: Credits: Host and Client hang at the transition screen between the Congratulations and Credits.
[LIJII-16899] 360 - TCR 001 - Online Co-op - Gamewide - Controls / Process Failure - Player is unable to rejoin game when characters are far apart.
[GS-1772] Level Editor - Low cost shaders are not being saved to the ini file
[LC-8] Photoshop Plugin lists the VTF save type as VFT. Which is confusing.
[LIJII-17511] X360/PS3 -TCR 007/TRC R180 - Online Co-op - Gamewide: If User 1 skips a cutscene and User 2 does not, User 1 will remain stuck on a skull loading screen until the other player catches up.
[LIJII-17610] X360/PS3 - Online Co-op - Quick Play - Bonus Levels: Bonus levels do not receive check marks when completed in Quick Play.
[LIJII-17565] PS3: TRC R035 Online Co-op: If Client signs out of PSN or accesses Account Management from XMB while on Loading Screen, Host will be frozen for about 1 minute.
[LIJII-17561] PS3: TRC R035 Online Co-op: If Client pops Disc on Loading Screen, Host will be frozen for about 1 minute.
[LIJII-17510] PS3/360 - Online Co-op - H6L2 - River Chase - Story: If either player drives the Jeep through the river, that player will appear out of sync to the other player.
[LIJII-17206] X360 - Online Co-op - H3L5 - Grail Temple - Story: Sand is present on the Leap of Faith bridge for the Client upon entering the area.
[LIJII-17611] X360/PS3 - SP/Online Co-op - Gamewide: Gathering 10 bricks of any color will cause the Host to crash.
[LIJII-17560] PS3: TRC R035 Online Co-op: If Client pulls Ethernet Cable from back of PS3 on Loading Screen, Host will be frozen for about 1 minute.
[LIJII-17608] X360/PS3 - Online Co-op - Quick Play - Bonus Levels: If a Custom character is used on a Quick Play - Bonus level, Indy will not spawn, preventing progression.
[LIJII-17416] X360/PS3 - Online Co-op - Gamewide: The Client cannot gather studs when traveling at moderate to high speed in vehicles.
[LIJII-17375] X360/PS3 - Character Creator: The Return to Warehouse option will disappear if the user connects to Xbox LIVE/Playstation Network while in the Pause menu.
[LIJII-17559] PS3: TRC R035 Online Co-op:  If Client powers down system on Loading Screen, Host will be frozen for about 1 minute.
[LHP-2684] ShaderCopy Script doesnt copy TT SurfaceRelief settings
[LHP-3013] Y2 Moaning Myrtle & Tom Riddle Flash back Strory Event : Y2Toilet_b Myrtle Boss Fight
[LHP-3222] y2chase - The player should not be able to jump off the lambretta vehicle as Ron
[LHP-2349] Ledges don't animated with their parent object
[GS-1586] NavMesh Removal
[ER-1570] Fix cutscene test on RenderTech stream
[LHP-2068] Y1 Library(Freeplay) Second Area gets a lot of slowdown
[ER-1559] Remove dependency on old JPEG encoder
[LIJII-11757] Builder Levels : Lift Platform has no sfx
[ER-1579] Check against 16-bit per channel floating point textures
[GS-1739] Display name of objects being deleted in delete prompt
[ER-69] Keyable per-instance parameter to control transparency.
[LOTR-521] A way to enable end joints on particular bones.
[LIJII-17577] PS3 - Online Co-op - H6L1 - Ant Crossing - Treasure: The player will become stuck in a death loop when standing atop a pile of wood as the fire is lit.
[LIJII-15874] X360 - TRC 032 - Gamewide: The controller will vibrate continuously if the controller is vibrating while entering a level from the Hub.
[LIJII-17542] X360/PS3 - Online Co-op - Gamewide: When replaying a Treasure mode level from the Warehouse, various discrepancies will occur between the Host and Client.
[LIJII-17538] X360/PS3 - Online Co-op - Gamewide: Host and Client will receive incorrect characters when the Client chooses to replay a Treasure mode level from the Hub.
[LIJII-14124] X360/PS3/Wii - Character Creator: Language filter doesn't block all swear words.
[LIJII-17509] X360 - TCR 007/TRC R180 -- Online Co-op - Gamewide: If the Client skips the Congratulations screen and the Credits, he will be forced to wait for the Host before progressing into the Warehouse.
[LIJII-17456] X360 - Online Co-op - H4L0 - Bonus Levels - Bonus 3 - Doom Town House 2: Scoring with the soccer ball will not register for the Client.
[LIJII-17532] X360/PS3 - Online Co-op - Gamewide: Many buttons and vehicle pads flicker for the Client when activated.
[LIJII-17575] X360/PS3 - Online Co-op - Front End: The Client will see the Host's unlocked playsets in the background of the Main Menu upon exiting a Host's game.
[LHP-1270] LED - Particle Holders position doesn't update when selected and therefore messes up relative positioning with parent object
[LHP-3154] LED - if Led files haven't yet been generated the Led thinks they are locked and therefore you can't save new LED files out
[GS-1741] Remember which properties were expanded in property panel
[GS-1584] Wander Spline Code
[GS-1765] Splines - Request for indicators to show which edges are being modified and better visual display of nodes, and thinner lines
[ER-1573] Expose Wii Dark Level in LEDEd
[GS-1762] Implement show/hide all visibility in scene tree
[GS-1763] Make visibility toggle usable on object's
[GS-1761] Double click search result to do "show-in-tree"
[LHP-2664] y1trolltoilet Its possible to levitate the ceiling pieces to push the troll up
[ER-1571] Reducing animation frames (frame percentage) causes bad euler values to be baked into the animation
[LHP-2516] Add Autosave to debug options
[LHP-2557] 360 - Frontend - Can't start a new game
[LIJII-14583] 360 - Frontend - Sign out of profile/return to frontend should probably fade instead of cutting straight to the "Press Start" screen
[LIJII-16462] 360 - Frontend - Sign in on the sign-in-prompt screen boots you back to the main menu
[LIJII-16722] 360 - Profile - Frontend - Exit Game doesn't fade to black when using a Gold live account
[LIJII-17409] 360 - Networking - Player 2 unable to view invites or invite players
[LIJII-16729] 360 - Online - Gameplay - signing out of xlive profile as a client generates duplicate framework messages
[LIJII-17047] 360 - Networking - Crash when attempting to display the Join Game screen after failing to connect after accepting an invite
[LIJII-17050] 360 - Networking - Client unable to join if host in frontend and on an xbox gui screen
[LIJII-16973] 360 - Networking - Gameplay - Signing out of a gamer profile leaves the host on the XLive pause options menu.
[LIJII-16676] 360 - Frontend - saveload - No "back" option on the "no saves present" screen - inconsistent with other screens
[LIJII-16748] 360 - Online - Frontend - If host exits an online game, the client returns to the press start screen, but the camera is in a bad position
[LIJII-16851] 360 - Networking - Crash - Host able to "continue story" while the NETWORK_SYNCING string is on screen - which results in a client crash
[LIJII-16921] 360 - Networking - Tech Hange - Client signs out immediately after joining a game and will be stuck on the spinning skull loading screen forever
[LIJII-17253] 360 - Profile - Game doesn't notice if a player switches a profile
[LIJII-16480] 360 - Frontend - Profile - Tech Hang - Sign out of profile immediately after pressing "continue story"
[LIJII-16674] 360 - Saveload - other player's save games appear briefly when trying to load your own game after a profile change
[LIJII-17054] 360 - Networking - Frontend - Client sees warehouse behind spinning skull while synchronising after accepting an invite
[LIJII-17408] 360 - Networking - Frontend - Can't join games from search screen if two profiles are signed in
[ER-1568] Move/Scale Wii timing bars so they dont overlap the generic engine timing bars
[ER-1567] Lowest LOD level doesn't render for attached face objects
[LIJII-5800] heirarchies in the tech scene failed to carry the lightmap through
[ER-1229] Wii-specific geometry being exported into next-gen scene
[ER-1314] Mapped drive remapping detection not working?
[LIJII-2951] UV scrolling broke again :(
[LIJII-3968] Animated texture (sequence) have stopped working on latest toolchain.
[LIJII-12590] sword_miss retriggering
[LIJII-13493] No digging sound / dig sound in builder
[ER-1565] Don't access lpUniversalName in server lookup in case it's NULL
[LIJII-17541] X360/PS3 - Online Co-op - Front End: The Client's controller will become unresponsive if the Host quits out of the Warehouse while the Client is on the Quit Game option.
[LHP-1318] Y1 Leaky Cauldron Hub Final Design Feedback
[LHP-1624] Y3 Dark Arts - C Gizmo problem
[ER-1563] Recompute checksums on textures for old scenes
[ER-1408] Unify Wii Texture Conversion.
[GS-1751] Route Tester in the Editor
[LHP-1563] I need to be able to control the PPS of the wand particles
[LHP-1952] Camera Problem When Player is "Revived"
[LHP-2253] Need a PC viewer that works for Font generation
[LHP-2347] I need a second particle effect for GizDigs
[LHP-1902] y2borginburkes - pull chain is visible
[TTANIM-13] The image from the cutscene camera becomes distorted when the window size is changed.
[ER-1552] Get the 'multiply' layer blend mode working again
[GS-1742] Incorrect tree selection when switching to/from search filter
[GS-1698] Scene tree filter-based search
[GS-1750] Scene tree changes need propogating to new scene tree control
[ER-1554] Add post load / import cleanup of unused Maya attributes.
[ER-1557] Incorrect texture size calculation in NGCTEXTURE::NGCTEXTURE
[ER-1558] MD5 digest different on re-calculation in NUTToRAWNUTEX
[TTANIM-20] Specular highlights look low rez in LEDed
[ER-1520] Merge of code for fix LHP-2240
[ER-1419] LedEd Cutscene support
[GS-1470] AnimatEd - Copy paste chardef will crash
[ER-1555] NUT shell extension needs updating to cope with recent format changes
[ER-1556] Merge LOTR-615 from Hobbit_INT to RenderTech_CODEBUILD
[LOTR-615] screen door fading doesnt work as expected
[GS-614] The data can be duplicated and overwritten by accident...
[LIJII-17314] PS3 - Online - USA hub - After finishing the bonus levels there was a motorbike there upon exiting for the client. Getting on it drops them from the game.
[LIJII-17374] X360 - TCR 001 - Character Creator: Store Progress and Exit option does not store progress.
[GS-1729] Search Query system, and improve the pathfinding management
[LHP-1583] Api Character
[LHP-2102] AI support for Y2 and Y3 Dark Arts
[LHP-3037] y2infirmary_a - MadamPomfrey character cannot escape the mandrakes
[GS-1731] Nudging Objects does not have the undo functionality
[GS-1732] Nudging does not work for spline objects
[GS-1733] Scene Hierarchy navigation works on pad but not keyboard
[ER-1550] instance animation crash when loading scenes
[LHP-2920] PHYSICS BLOWUPS - test in BuilderPhysics
[LIJII-17492] PS3 - Online - gamewide - Host cant kick the other player from the game.
[ER-1548] TestSuite - Process Colour Not Working
[LHP-2866] 360 - Gamewide - Harry's carry animation looks wrong when holding a red brick
[LOTR-530] Editor - needs XZ manipulator
[LIJII-16970] PS3 - Gamewide - Vehicle Levels - Online:Co-op/Crash/Hang - Game crashes sporadically for one of the Players during vehicle levels in an online co-op game
[ER-1494] Change installer build script to update from new SVN update repository.
[LHP-955] LED - Animation Library doesn't seem to update when going from level to level properly.
[LHP-1413] GizCutscene - the ability to rename clips and identify them in the flow with names rather than ClipId numbers...
[ER-1449] Make DoF HD mode work at 2048x2048 resolution, not 1024x1024
[LIJII-17465] X360 - Online Co-op - Gamewide: The Client will be receive a black screen when reconnecting to the Host after disconnecting under certain circumstances.
[LIJII-17103] PS3 - Co-op:Online - H2B3 - Temple Hub - Slave Driver Cave Bonus - Client is out of sync and juddery thoughout the level while observing on the hosts screen.
[LHP-2999] y1trolltoilet - When characters are in the dizzy context, they should be able to waggle out of it with the analog sticks
[GS-1738] Duplicate dynamic light entry appears in new scene tree
[GS-1702] Speed up new tree population & expansion
[GS-1736] Allow control of DOF scene scale from game config
[LIJII-16992] PS3 - H2L1 - Shanghai Drive - Story - Online:Co-Op/Process Failure - Client cannot throw dynamite out of the rickshaw vehicles.
[LIJII-17471] 360 - H5L5 - Fight in the Ants - Co-op: Online - Graphical/Art - Joining the game during this level causes ant boss to not be visible for client
[LIJII-17412] X360/PS3 - Online Co-op - H5L5 - Fight in the Ants - Replay: Marion's face is missing in the intro and outro cutscenes.
[LIJII-17491] 360/PS3 - Spanish - Gamewide - Co-op: Online/ Localisation/Text - Spanish - Exclamation mark at the end is incorrectly displayed when any Extra is turned on or off when playing in Spanish
[LIJII-16909] 360 - online - Leaderboards - You cant select a gamertag from the leaderboard and check their gamercard.
[LIJII-17404] PS3/360 - Online Co-op - SP - H1L3 - Map Room - Story: The Client will lose control of his character when using the switch on the right in the lower area of the level.
[LIJII-17414] X360/PS3 - Online Co-op - H4L4 - Motorbike Chase - Story: If the Client dismounts a motorcycle during split screen, the Client will lose control of the character.
[ER-1531] Clean up project configs
[LHP-2995] Targeting - Should be able to configure rotate speed for player reticles
[ER-1530] Remove PS3 / NXG Texture File Name attribute from the file node in Maya
[LIJII-17238] PS3 - H4L1 - Hangar 51 - Story - Process Failure - Quitting from the first section of the level takes the game to the boss fight rather than back to the HUB
[LHP-2901] 360 - Hogwarts - Y1 Stairs - The Painting of the Quidditch player is all black
[LHP-2873] 360 - Y1 Prologue - Diagon Alley - Hang - Using Hagrid jump up and down the alley while firing magic
[LHP-2799] Feature request for portraits on boss characters
[ER-1527] Need change to converter and scripts to reprocess wii cutscenes
[LIJII-17464] X360/PS3 - Online Co-op - Bonus Levels - H2L0 - Bonus 3 - Slave Driver Cave: Failing the level causes both players to hang upon level reset.
[LIJII-17066] 360/PS3 - H4L3 - Diner - Story - Online:Co-Op/Graphical - The car that smashes through the door halfway through the level, is already embedded in the door during the intro cutscene.
[LIJII-17011] 360 - H3L3 - Berlin - Story - Online:Co-Op/Animation - When the Client jumps the animation is very slow and jerky on the Host's screen.
[LIJII-17474] X360: Online-Co-op: Players get stuck in Bonus/Treasure mode levels when the client joins a hosted game as the host picks up a tresure chest.
[LIJII-17268] PS3 - Online Co-op - Bonus Levels - H1L0 - Bonus 3 - Hovitos Temple: The Client lags significantly on the Host's screen.
[LIJII-17461] X360 - Online Co-op - H1L0 - Raiders of the Lost Ark (Hub): Boats will sink when driving them underneath the bridges.
[LIJII-17484] X360/PS3 - TRC 036/TCR 029 - Online Co-op - Gamewide: Host will be presented with an incorrect 'Disconnected' message when the Client drops out or idles out during gameplay.
[LIJII-17446] X360/PS3 - Online Co-op - Gamewide: The error message, 'You will be returned to warehouse' is inaccurate.
[LIJII-17479] PS3 - Only the controller assigned to port 1 can press OK at the "Do not turn off console" save warning in frontend
[LIJII-17090] PS3 - Online - Character Creator - Process Failure - The customiser options will cause changes on both characters when used by one player
[LIJII-17355] X360: Online Co-Op - BYOA - 2 builders can be present in Level Builder.
[LOTR-605] Add feature Edge spline creation tool
[LHP-2026] Red letter collection needs setting up
[ER-376] Remove NuAllocs from engine/game where possible.
[LOTR-555] Editor - rotation stops when cursor moves outside 3D window
[LHP-2008] John H Changes
[LOTR-562] Editor - can we colour the cursor BEFORE clicking on handles?
[LIJII-16209] 360 - Front End - Controls/Co-Op/Process Failure - Game repeatedly shows a 'network error' message when in the warehouse if player 2 has a gold account and player 1 has a non-gold account
[LHP-2833] Int Paintings are broken and are semmingly crashing the level via the editor
[LHP-2905] Pull Chain SFX needs to be removed from chain object
[GS-1588] EdMesh - Wall Marking
[GS-1681] Object Avoidance - Reworked to better handle multiple objects.
[LHP-2854] Can't exit certain minimazes
[ER-1461] NUDATA array merging errors
[LHP-2839] 360 - Y1 Prologue Leaky Cauldron - Harry can make Hagrid's head shrink just by rolling into him
[LHP-2707] Get the wasp attack working
[LIJII-17344] PS3 - EU Version - H1L0 - Raiders of the Lost Ark (HUB) - Co-Op:Online - Balloons get left behind in the air after destroying them with the Flying Wing vehicle.
[LHP-1804] characters seem to be easily able to step over small bits of lego and don't make them scatter like they used to
[LIJII-16919] 360/PS3- Gamewide - Localisation/Text - Co-Op Online - All languages - When any Extras is turned on or off by either the client or the host the words "On" and "Off" appear in English
[LIJII-17028] TCR 115 - Gamewide -360 - Co-op:Online - Client will crash on a black screen when attempting to join a friends session through the 'Guide' when trying to connect out of  a HUB/Level.
[LHP-2795] 360 - Y1 Prologue - Y1 Gringotts Hall - Tech Hang - Using Harry to wave at the goblin on the desk will not trigger the cutscene, after Harry has tried Hagrid can no longer interact with the wave spot
[LHP-2705] 360 - Y1 Potions - Black screen hang / crash when trying to load the test area after completing the potion lesson
[LIJII-14909] X360/PS3 - Online Co-op - Gamewide: When a player picks up a large object, it will disappear briefly on the other player's screen.
[LHP-2749] Placing Parts With UV Scrolling Causes Crash
[LHP-2060] Students applauding script needs sfx to go with it when you complete a lesson
[ER-1476] Allow vertex data to model ambient occlusion
[LHP-2240] Y2Slytherin - error while exporting for Wii
[LHP-2678] Y1Library_B - Crash when putting green key in the door
[LHP-2662] If uncloaking anim is interrupted, Harry will be stuck wearing the cloak, but won't be invisible
[LHP-2770] 360 - Hogwarts HUB - Foyer/Stairs - Crash/Hang - Game hangs on black screen when attempting to load Stairs
[ER-1506] Remove references to "warn before NUT over-write"
[ER-1504] Remove references to "export textures as paths"
[ER-1502] Remove references to split instancing in exporter
[ER-1500] Remove references to scene referencing in exporter
[LHP-691] Broomstick Flying Anims
[LHP-2782] can we get actions set up for hermione and rons vehicle special anims
[ER-1303] Get Lego Harry Potter up and running on Wii
[LHP-548] * MS5 - get customiser working in Harry.
[ER-1499] Allow multiple instances of the game to run
[LIJII-17403] X360/PS3 - Online Co-op - Character Customiser:  Customizing a character will crash the other player.
[LIJII-17350] X360 - Online Co-op - Gamewide - Story: When the Client joins a Host's game during a cutscene, the Host will be forced to wait for the Client's cutscene to complete before loading into the level.
[LIJII-17337] X360 - Online Co-op - Front End: The Client will be sent to the Press Start screen after selecting 'Join session in progress' from the Guide menu while in the Front End.
[LIJII-13559] PS3: TRC R035 - Client remains on a permanent suspended screen when attempting to connect to game that no longer exists
[LIJII-17371] X360 - TCR 029 - Online Co-op - Gamewide: A player will not receive a message when the other player disconnects while launching a Hub.
[LIJII-17239] Cannot join host's game when client is on same level
[LHP-2779] y1trolltoilet AP feedback
[LOTR-593] UVs scroll wrong way in maya viewport only...
[ER-807] add renderthread callback
[GS-1456] Change dymanic string memory allication
[GS-1699] Crash when editor is exited
[LHP-2231] Y1 Charms - Locomote puzzle
[LHP-1005] Year 2 Story event - Moaning Myrtle And Tom Riddle boss fight support
[LHP-1625] Moonlight Phobia Implementation
[LIJII-15764] JB - 360/PS3 - loading times should be instantaneous during HUB Story progression but many still display a Crystal Skull loading screen
[LHP-2429] (Y1trolltoilet design change) The following functionality will now be present for the final phase of the troll fight:
[LIJII-17348] X360 - Online Co-op - H5L5 - Fight in the Ants - Story: If the Client picks up an orange cone from atop an ant hill, the cone will disappear, preventing progression.
[GS-1684] When waiting at link, the AI needs to stop and wait
[GS-1592] Node Groups
[ER-1477] Made post effect params classes with constructors to avoid problems with defaults
[ER-1381] Output FT2 files for the WII.
[LHP-1443] Wardrobe sfx out of sync
[LHP-2225] Grouped random SFX not working
[LHP-2375] Flame effects sorting in front of objects
[LOTR-534] Contour Function
[LIJII-1463] DOF and PostEeffects not appearing on both splitscreens
[LIJII-11942] Frontend - Render order changes have affected the Back text and Icon drawing
[LIJII-14044] MotorbikeStory - Characters and live lit objects become flat shaded when certain enemy characters or vehicles are offscreen
[LIJII-17175] PS3 - Online - H1L3 - Map Room - can make duplicate/copy the reflector by the client picking it up and the host whipping it
[LIJII-17323] PS3 - EU Version - H1L1 - Cafe Raven - Story - Co-Op:Online/Tech Hang - Client gets an out of gameworld view after finishing level, and then neither player can enter next level.
[LIJII-17336] PS3 - Online Co-op - Level Builder: The Client will hang and the Host will be unable to progress if the Client completes a created level.
[LIJII-17258] PS3 - Online Co-op - Gamewide: If the Client drops out while the Host is in the Pause menu, the Host will be taken out of the pause menu.
[LIJII-17358] X360/PS3 - Level Builder: There is no option to save a created builder level.
[GS-1693] Using 0/1 keys with dropdown box is broken
[LHP-2445] 360 - Year 1 - Story Event 1 - Leaky Cauldron/Diagon Alley - Collision - Ride-on chair becomes inactive if left for a moment (player unable to ride it again)
[LHP-2432] ShaderBaking creates Texture with Alpha in it
[ER-1474] Change Light Creation in Editor to match Standard Creation Procedures.
[LHP-2626] 360 - Y1 Forest - Dig symbols change when Fang rides the mushroom
[LIJII-6719] Character Creator - add all relevant characters to chars/collection.txt - and ensure they get unlocked correctly...
[LHP-2601] Harry - SceneObject::RenderAt() uses NuSpecialGetDrawDistance()...
[LHP-2449] MovingCharacterIcon::SetCharacterId() is not passing a VARIPTR start addr. to NuTexRead
[ER-1471] Improve layout of TT Shader Material attributes in Maya
[LHP-2648] y1fluffy_A We need the ability to delete auto generated nodes for tubes
[TTANIM-15] No shadows when using cutscene camera in LEDEd
[LIJII-17166] X360 - Online Co-Op - H2L1 -Shanghai Drive: When encountering the boss on this level, the final ramming motion (5 of 5) will cause the boss to become engulfed in a flame effect, and invincible.
[LIJII-16910] 360 - Online - Leaderboards - No commas in the stud totals which makes larger numbers difficult to decipher.
[LIJII-16216] 360 - Online - Process Failure - No indication on hosts screen if their attempts to join via the guide button
[GS-1589] Convex Node De/activation
[LIJII-17167] 360 - Gamewide - Co-op Online - Sound Effects/Vehicles - Client's vehicle will play a continuous loop of the tire-screeching sound effect when driving normally
[LHP-1296] Y3 Peter Pettigrew Boss fight
[GS-1688] Changes to wxWidgets dataview control
[LOTR-568] EdClass "ManipulatorProps" registered Twice
[LIJII-16571] 360 - TCR073  - Process failure - Player does not recieve achievements when signing in on the playset menu and continuing the game
[ER-1404] Add 'lighting data size' variable to each TTObjectSet to show memory usage for each platform
[LHP-2236] Latest build (svn 32795) has specials with rotation (and scale?) on them coming out in the wrong orientation
[LIJII-17151] X360 - TRC R180 - Online Co-op - Gamewide - Story: When the Client joins a Host's game during a cutscene, the Client will be forced to wait for the Host's cutscene to complete before loading into the level.
[LIJII-17208] X360 - Online Co-op - H3L0 - Last Crusade (HUB): On the Super Bonus Level, vehicle pads do not appear activated for the Client when the Client activates them.
[LIJII-17059] 360 - H6L3 - Inside Temple A - Online Co-Op - Tech Hang - The toggle switches can only be used a number of times so can expire before their required purpose has been served
[LIJII-16978] 360 - H5L5 - Fight the ants - Online - Tech Hang - If player 2 grabs a cone and drops it, it will not respawn causing a tech hang
[LHP-2202] Harry - reduce area-buffer size (currently up to 48MB - which seems silly)
[LIJII-15548] SRT: X360: Global: Online Multiplayer: Joining a paused game hangs the client should the host leave
[ER-1472] TTSetManager bugs
[LIJII-15567] SRT: Online Multiplayer: Pause Menu: The Host can select Invite A Friend even if the game already has a client causing a hang
[LIJII-17242] MS FAIL - P1-005 - Builder - Hard lock after multiple players provide simultaneous input in "Level Builder" mode.
[LIJII-17243] MS FAIL - P2-002 - Character Customiser - Player is unable to edit heroes in the "Character Creator" after entering a blank naming string.
[GS-1683] Multi-gate path crosssings
[LHP-1750] Y1 Library Story - Arthur Feedback
[LHP-2210] Y1Corridor - Lady painting doesn't let you past, even when you're a girl
[LHP-2031] Particles needed for when Fang digs
[LIJII-17190] 360 - Co-op:Online - Gamewide - Client can press the A button on the 'Treasure mode' or 'Story' repeat screen before the host joins them to overide and prevent the host from choosing any of the two options .(Automatically taken them in to level)
[LHP-2308] 360 - Y1 - Charms Lumos - Placing a star piece on a book pile produes a small graphical corruption
[ER-1453] Comment bitmap and NUT interface class
[LIJII-17137] 360 - H1L0 - Raiders of the Lost Ark (HUB) - Online Co-op - Process Failure - Destroying a christmas tree with the client when the host has chosen to Return to Warehouse will not change the counter in-game, but will change it on the playset in Warehouse
[LIJII-16628] COMPAT - PC - HW - Logitech Dual Action/Logitech ChillStream: Strange button combinations appear at the TT logo building
[LIJII-16893] X360 - Online Co-op - Front End - Client does not see the correct levels unlocked on the playset menus when the host is setting up the game.
[LIJII-16969] PS3 - online - Build your own adventure - Game will crash for the client when you head in BYOA with a custom built level.
[LIJII-12114] 360/PS3 - Online Co-op - H1L4 - Pursue the Ark - Story (Gamewide, Vehicle Levels):  The Client cannot damage other vehicles.
[LIJII-17160] X360 - Online Co-op - Front End: Client will hang when choosing to join a game from the Available Games lobby that has been set to Invite Only.
[LIJII-16904] 360 - Online - H4L1 - Hanger 51 - Tricycle will respawn in the robot section of the level creating a tech hang if you haven't used both floor switches
[LIJII-17037] TCR 15 - 360 -Coop:Online - The client will crash when signing out of their gamer profile during the loading screen before reaching the Host.
[LIJII-17105] 360/PS3 - Co-op:Online - Raiders Hub - H1B3Hovitos Temple Bonus - Hang -The client or host will hang on to a loading screen when their co-op partner uses the lever to raise the lava to kill them.
[LIJII-6943] X360: Online Co-op: Gamewide:  Discrepancy between Host and Client Scores on both Host and Client screens.
[LIJII-17042] 360 - Online - Gamewide - Crash/Tech Hang - If client joins a game while the host has the xbox 'Guide' up the client will hang
[LIJII-17159] X360 - Online Co-op - Front End: Client will not enter the Host's game when accepting an invite from the Guide menu while in the Available Games lobby.
[LIJII-17034] 360 - Online Co-op - Front End - Process Failure - Client unable to join through the Guide while in pre-game lobby (also available games will disappear until refreshed)
[LHP-2196] Can't reload BuilderLights - I think it may be to do with having a ball constraint on a couple of the objects
[LIJII-16753] PS3 - TRC R036 - Online Co-op - Front End:  No disconnect message is displayed for the Client when the Host chooses Quit Game in the Warehouse.
[LHP-2389] Game crashes when the girl access point is used to get into the toilet block
[LIJII-16965] 360 - Networking - Gameplay - Process Failure - both pads control player 1
[GS-1604] Allow any angle of poly when converting from edmesh to graph.
[LIJII-12905] Indy2 - Character Creator - if we 'load' a game, characters don't show correct parts in menu...
[LIJII-12997] Indy2 - congrats screen - play 'clunk' sfx when each string stomps in...
[LIJII-12998] Indy2 - congrats screen - play sfx when skip pressed...
[LIJII-14036] PC Debug - Customiser - Crash when entering pause menu when in customiser level...
[LIJII-14410] Indy2 - all platforms - customiser - locked characters are available in default-pool...
[LIJII-14560] Indy2 - NXG - level streaming doesn't entirely work logically...
[LIJII-17108] 360 - Credits - Co-op: Online - Code - Client is disconnected from online game after game credits screen
[ER-1370] Redundant attribute cleanout.
[GS-1682] Once of the new audio libraries appears to link against debug XAPI/CRT libraries, even in the release versions
[ER-1468] LSV not working in RenderTech_INT
[LHP-2393] Y1Library_a - Harry falls through the statue book when being lifted
[ER-1463] NUT files can be saved in DXT5 format when 'no alpha' is requested
[ER-47] Reloading scene causes Maya crash.
[LHP-914] LEGO UI scripts to be part of installer
[LHP-2203] userSetup.mel....not installing into Maya prefs
[LHP-1684] Names created from ShaderBake are too long
[LHP-1655] When quiting out of the game you go to the incorect version of the level
[LHP-1917] ShaderCopy and ShaderReplace dont copy shadow recive attribute.
[LHP-1597] Texture Bake options does not set the Texture options to "file"
[LHP-1198] Second layer Effect tick box on shader doesnt work until scene is reloaded.
[ER-1462] Remove uniform triangle stripping feature
[LHP-2259] Scabbers instantly disappears when Ron plays the pickup animation
[LHP-1189] Still not seeing any scene animations in the LED
[LHP-1990] 360 - Y1 Quidditch - If Ron stands right up against the tube and release the rat, he will be spawned at the upper level
[ER-1457] LOD and blendshape tests on PC have no animation applied
[ER-784] Detect and report duplicate special object names on export.
[LIJII-16430] X360 - Online Co-op - H2L0 - Temple of Doom (HUB):  If either player abandons the raft, the other player will not be able to enter it.
[ER-1267] Lightmaps and lightmap "dummy texture" missing first letter of their names in NUS name table
[LIJII-17203] PS3 - Online Co-op - H3L3 - Berlin - Story: The Host and Client will hang on the outro cutscene.
[LIJII-17212] PS3 - Pause Menu - Online:Co-Op - There is an option on the PSN Settings Menu for 'Send Party Invitation', even though parties are an Xbox Live feature, not PSN.
[LIJII-17180] PS3 - Online - Front End - Level completed pictures in playsets are inconsistent with the hosts
[LIJII-17072] PS3 - H4L0 - Crystal Skull part 1 (USA) HUB - Crash/Hang - After installing the Online Patch, game hangs loading into USA HUB using a previously saved game from before patch
[ER-1454] Engine doesn't compile with latest DirectX SDK
[ER-1426] Windows Explorer NUT plugin crashes with the "large" thumbnail size in Windows 7
[ER-1225] Limit maximum number of matrices in a packet for Motion Blur character.
[LIJII-17058] 360 - Front End - Leader Board - Not all times in the leader boards appear to be in the right place
[LHP-2306] 360 - Y1 Dorm Lobby - Snake pieces can be lifted and put through the walls
[LHP-2313] Guide System Bugs
[LHP-2279] Gamewide - Painting not picking up Draw Matrix of special
[LHP-2350] The studs that are given off when the player has been hit are a little excessive
[GS-1675] 32bit DynoSDK plugin for TTFusion
[LIJII-15970] Need support in NetMessage for 64bit values
[GS-1573] ThingManager should process things in priority order
[GS-1603] Harry Edmesh vert snapping and other modes not working consistently after recent changes.
[GS-1612] Move splitscreenmanager into game framework.
[ER-1391] 32-bit Autodesk header files and libraries need adding to Accurev
[ER-1402] Setup hobbit in teamcity (help roland)
[ER-1403] nurndr2bmp build fix
[LHP-2294] 360 - Y1 Dorm Lobby - If a character falls off the edge their hair will rest on invisible terrain
[LHP-943] Blowup Editor - Debris/parts menu always goes back to A every time you bring the option up
[ER-1447] Add fog and motion blur effects to NXG viewer menus
[GS-1665] Change PinnerDynamics to work with DynoMemory Manager instead of VARIPTR
[TTANIM-9] Some cutscene recorder options don't work
[ER-1436] PIX texture recording enabled in Harry
[ER-1423] Disable lightmapping on skydomes or report it as an error
[ER-1431] Tidy up lightmapper shelf
[ER-1438] Importing Wii LMOs seems to always fail
[ER-1437] Added option to ignore specific sets from lightmapping
[ER-1435] Serialize NUT checksum into scene
[LIJII-14326] Wii : Creator: Level Builder: Raiders Theme: Rope switch attached to Complex Baseplate 3 appears displaced when entering test mode
[LIJII-14464] Wii - H5L0 - Crystal Skull Part 2 (Peru Hub) - Text - "You need a shovel to paddle boat the raft" hint appears but raft can be used by any character (no need for a shovel)
[LIJII-14554] Wii - H1L0 - Raiders of the Lost Ark (HUB) - Tech Hang - After destroying some of the Brick Objects, then entering the Super Bonus, re-entering the HUB after this showed the objects as being destroyed but the counter lower than it should have been.
[LIJII-14613] Wii - Creator - Level Builder - Localisation/Text - In French, Bonus Levels that are edited and saved as user created levels are spelled in English
[LIJII-14880] Wii: Creator: Level Builder: Boulders can be stacked onto and into each other.
[LIJII-14118] Wii - H4B2 - Bonus 1 (Marshall College) - Co-op - Process Failure - Push box does not move when pushed, preventing progress in the level.
[LIJII-14232] Wii: Creator: Level Builder: Objects on complex baseplates will not function once Undo has been used on the baseplate items.
[LIJII-13941] Wii: Creator: Level Builder: Global: Cancelling the Popper item leaves the floor at a lower level.
[LIJII-14066] Wii - Level Builder - Process Failure - After entering and leaving options submenu in the radial menu with any character selected, selecting the UFO, and then entering and leaving the options menu again, the menu options will be wrong.
[LIJII-14097] Wii - H4L0 - Crystal Skull Part 1 (USA HUB) - Process Failure - Dovchenko is affected by having the Invincibility extra turned on
[LIJII-13131] Wii - H4L5 - Crane Train.  Jumping behind the cabin will cause a death loop
[LIJII-13309] Wii: Creator: Level Builder: Location doesn't change on loading screen when loading any created levels.
[LIJII-13520] Front End menu should be controlled by single player (except PS3)
[LIJII-13860] Particles shift during split screen in builder levels
[LIJII-11036] Add Bink credits to PC and Wii
[LIJII-11393] The Boulders/Balls in the Builder move much more quickly than before. [TempleBuilder5]
[LIJII-11569] Wii - Coop / Local / Online / Gamewide - H4L4 - Graphical Art : When second player is a specific distance or further away from first player, second player, balloons, and studs become invisible.
[LIJII-10258] Cafe Raven - Dynamite does not disappear after it lands when the baddy throws it at you.
[LIJII-10331] Wii- Creator - Text not translated when creating a character: "Player...."
[LIJII-8749] Wii - Level Builder - Graphical -  If you select copy and nudge on a vehicle pad and then move it over somewhere it cannot be placed, the red light advising you that you cannot place it there is corrupted
[LIJII-7214] Whip Not Being Deleted properly
[LIJII-7236] Coins bounce on water and kill terrain
[LIJII-7279] CapsuleGeom ray and sphere casting is going through the generic ConvexGeom::Cast functions
[LIJII-7731] Wii - H2L0 - Temple Hub - Bonus 1 - Club Obi Wan - Collision - Player clips through the small person hatch and the fixable cog
[TTANIM-10] Build failure
[ER-1393] Investigate Anisotropic filtering settings (and other related settings)
[ER-1424] Add error message for file node with an empty texture field
[ER-1434] Add ability to customise bootup image per project
[LHP-2315] Re-Order gamecode to allow an Api anim update rather than a game animupdate.
[ER-1205] Strange render offset due to deferred light (point)
[LIJII-16875] Effects Options Oddities
[ER-1409] Re-Add 32bit lightmapper support
[ER-1388] store MD5 checksum with texture
[LIJII-17102] PS3 - Online Co-op - H6B3 - Akator (Bonus) - Tech Hang - Issues with bike spawning into level, can result in tech hang.
[LHP-2262] If mandrakes are taken between levels, they will float in mid air and then can't be picked up again
[LIJII-15653] SRT Kingdom of the Crystal Skull - Part 2:  Dovchenko Duel:  If the host drops out Oxley will not follow the client's character
[LHP-2261] Minimaze a little broken as rat goes really fast when at the bottom of the tubes
[LIJII-15257] PS3 - Online Multiplayer - Text not translated when wating for the other player to connect- WAITING...!!!!
[LIJII-15552] SRT: TRC R037 - Title does not provide a means to sign in to the PlayStation®Network
[LHP-2170] VFX Problem - Currently in the whole game none of the VFX draw even though they are being loaded and processed by the code.
[LHP-2205] NU Erro: GameFrameworkMemory1 AllocMemory()Failed!
[LHP-2208] Y1Lumos - Nu Error - Called with Null Object
[LHP-2250] Red brick/letter pickup radius
[LIJII-14670] COMPAT - PC - Controls - Using the keyboard,  Player 2 cannot drop-in.
[LIJII-16556] X360 - Online Co-op - H3L5 - Grail Temple - Story: Saw blades do not deactivate for the Client.
[ER-1421] Fix problem with texture alpha detection when shader baking.
[LHP-2226] Y1Library_B - If you put the cloak on while holding the green object for the first gate, it'll vanish
[LIJII-15708] PS3 - Quickplay - No indication of what quickplay freeplay level you have done, this makes getting the achievement/trophy hard to get if you don't play all the levels all in the one
[GS-1672] Colour picker changes
[GS-1677] wxWidgets 2.9 upgrade
[GS-1593] EdMesh - Zone Painting
[ER-1417] Converters assumed to be in 'Program Files' directory in 64-bit environment.
[ER-653] Lego_GAMEBUILD stream and code build
[ER-1413] Add 32-dyno MLL to toolchain installer.
[LIJII-15939] ONLINE: Cutsomiser does not work online
[ER-1411] Prevent old JPEG encoding code from being included in build
[ER-1390] Add 32-bit build configuration of Maya plugins to TeamCity (at least Harry_INT)
[LIJII-7145] X360 - Online Co-op - H3L4 - Canyon Tank Fight - Story: The Client's vehicle is out of sync with other vehicles.
[LIJII-16424] X360 - Online Co-op - H1L4 - Pursue the Ark - Story: The Host and Client will become out of sync periodically during gameplay.
[LIJII-15865] X360/PS3 - Online Co-op - H4L1 - Hangar 51 - Story: The metallic objects will be already attached to the Skull crate and cannot be seen flying through the air for the Client after tipping over the 2nd box of metal.
[LIJII-16131] X360/PS3 - Online Co-op - H4L1 - Hangar 51 - Story: The Client will crash after the Control Room midtro cutscene.
[LHP-706] SPELLITS - the characters terrain with the specials whilst they are vortexing. Looks like it could potentially cause problems
[LHP-1442] y3Gryffindor - spellits not looping correctly
[GS-1662] DynoSDK - capsule collsion shapes are too big and appear as spheres
[ER-1405] Converters not spawning in 32-bit OS.
[LHP-2213] [PC] Add support for screenshots
[LIJII-15650] PS3: SRT: Online Multiplayer: Clients cannot destroy enemy vehicles by ramming them
[LHP-2126] 360 - Y1 Prologue - Diagon Alley - Crash / Hang - Constant error displayed if Harry attempts to ride the green chair
[ER-1366] Platform Specific LSV support
[LHP-1856] Hermoine will have no hands drawn when she uses a mandrake earmuff cupboard
[LHP-2172] Y1 Charms - Completing the Y1 Charms level successfully and walking out of the door the game crashes 100%
[LHP-2173] Y1 gringotts - Griphook/Goblin Access is currently broken
[LHP-1634] Y2 Quidditch/Madame Pomfrey - Dobby chase needs setting up
[LHP-2090] Y1 Guide System
[LHP-2101] Disable Depth of field in cut scenes
[LIJII-5715] Builder : Ongoing builder stuff
[LIJII-15583] SRT: Online Multiplayer:  The Client cannot perform races in the Hub
[LIJII-11237] X360/PS3 - Online Co-op - Gamewide - Story:  When the Client exits a vehicle, it was disappear briefly into the ground.
[LIJII-13857] X360/PS3 - Online Co-op - H4L1 - Hangar 51 - Story: The vehicle pad does not activate for the Client.
[ER-1396] Remove PCCONV project from metatool
[ER-1400] 32-bit OS toolchain problems for Fusion
[LIJII-16186] icon missing from toolchian
[LHP-768] Memory Hud looks too small on Wii + small screens
[LIJII-16975] PS3 singing in menu does not give back control to the client
[LIJII-15028] X360 - Story - Controls - H3L0 - Controller vibrates when returning to hub after finishing a story level
[ER-1125] [PC] stuttering when there is a lot of dynamic geometry
[LIJII-5561] Glitches on special move whip tied pick up
[LIJII-16555] X360 - Online Co-op - Bonus Levels - Gamewide: Event camera sequences do not trigger for the Client.
[LIJII-16923] Frontend hud with no scene
[LIJII-16527] X360 - Online Co-op - H4L2 - Doom Town - Treasure Mode: The Client will crash shortly after returning to the Hub from Doom Town.
[GS-1587] Multiple Convex Graphs
[ER-1392] Fix PC Settings Manager Merge
[ER-1362] NUT file shell extension for thumbnail preview
[ER-1389] Check for zero area lights
[LIJII-16295] PS3 - Online - Co-Op - H4L4 - Motorbike Chase - Upon entering the level, Mutt's character will not be controllable.
[GS-1669] Closest point calculation not including A's radius.
[GS-1667] Capsule geom - downgrade assert of negative half length to warning and clamp negative value to 0.
[ER-1385] Compile error in toolchain due to STFONT access in pcinput.cpp
[ER-1386] Compile error in toolchain due to STFONT access in pcinput.cpp
[LIJII-15894] PC - H1L0 - Raiders HUB - Tech Hang - The Jeep will be thrown in to the air by the race starter markers and not respawn back when player re-enters the HUB
[GS-1666] Property change where value doesn't change marks objects modified
[LIJII-16432] PC - Localisation/Text - In the French version the letters in the controls (key binding) menu are mixed up (W=Z)
[LIJII-16540] X360 - Online Co-op - Gamewide: Progression necessary objects manipulated in the Hub by the Client will become out of sync, often preventing progression.
[LIJII-16179] 360 - Online Co-op - Using the Xbox 360 Dashboard to join a friend's LIJ2 game causes the system to crash.
[LIJII-16215] 360 - Online - Crash - Game crashes for the client when attempting to join a friend's game via the guide button.
[LIJII-16260] COMPAT - PC - Language - Hungary: Only game installer is in Hungarian, gameplay is in english.
[LHP-1970] Add "Simple target functionallity"
[LHP-1697] General Bug Fixing Build  07/10/09
[LHP-1951] Add a new Magic Debug menu and options
[LHP-2045] Invisibility - Activate & deactivate controls
[LHP-1029] Allow scene animation to be scrubbed/played past frame 0 and still use editor controls without crashing
[LHP-1030] disable depth of field in the LED editor
[LHP-1495] Crash  drawing face blendshape in cutscene when loading y2potions
[LHP-1619] Add Wand Flourish Stuff
[LHP-1666] MiniCuts - Change the blend in/out defaults
[LHP-690] Harry - Customiser features required for CharDef
[LHP-797] Character specific potions needed for Neville and Hagrid
[LHP-1898] Crash when loading Y1Corridor on a release build reproduceable about 100% of the time on PC:
[LHP-1897] Y1 Coridoor Crash (Call stack Included)
[LHP-1265] Y1 Troll Corridoor
[LHP-1361] JB Priority
[LHP-1651] Play cutscene using door system
[ER-1332] Enable motion blur in cutscenes in Harry Potter
[LHP-1273] LED - can't delete or move a pause on the timeline
[LHP-788] GizCutScenes - Can we have the ability to rename each placed
[LIJII-15219] Disable trophy files when loading save game created by another profile
[LIJII-14625] PC - Gamewide - Collision - Extra LOS code needed to stop the user picking up items and destroying objects through walls
[LIJII-16405] Gamewide - Localisation/Text - Russian - Button prompt characters are displayed as a question mark
[LIJII-16404] X360 - Online Co-op - Gamewide: The game will crash and the console will reset if a player accept's a game invitation.
[LIJII-16542] X360 - Online Co-op - H4L1 - Hangar 51 - Treasure: If both players knock simultaneously on the checkpoint guard's door, the Host will become frozen in place.
[LIJII-13678] PS3 - Online Co-op - H4L0 - Bonus 1 - Barnett College: The Client crashes upon loading the level.
[LIJII-16583] PC - Level Builder - Graphical/Art - Cancelling save on the save slot screen causes the level to turn black
[LIJII-16413] X360 - Online Co-op - H1L3 - Map Room - Story: Marion doesn't replace Sallah after the midtro cutscene taking the players to part 2, the Well of Souls, preventing progression.
[LIJII-15282] COMPAT - PC - HW - Radeon X1300/9600 - H4L1: Graphics become distorted and the user is unable to play the game when beginning the level.
[LIJII-13746] 360/PS3 - Gamewide - Co-op - Even if one player whip grabs an object first the player who picks up the object normally will be the one who gains the object
[LIJII-6189] PS3 - Front end - options - Audio volume bar starts at the bottom in the options even though the volume is turned up.
[GS-1499] [PS3] SDK version 280 changes made by SBrown and DConnell
[GS-1560] Fronted - Change the cancel in the Save Slots menu to Continue without Saving
[GS-1561] Frontend - Add a cancel option so that you can back out of pressing New Game
[GS-1663] Capsules on run time side need changing to fit new export.
[GS-1540] Wii Fog changes in LEDed
[GS-1581] LED - Hierarchying some to some sceneobjects makes the child object disappear
[GS-1558] Frontend - Zoom doesn't work on Creator Box Play and Edit options
[GS-1547] Frontend - Change to the level index setting so the game can choose which box to focus on next
[GS-1550] Frontend - Changes to store the frontend box value in the game
[GS-1548] Frontend - Moving fast between boxes then selecting and holding Right or Left swings the camera
[ER-1373] Add icon for TTLights in outliner
[LIJII-16749] [PC] Exiting the controller config screen by pressing the Start button on the controller makes the HUD disappear
[LIJII-16819] COMPAT - Controls - Control configurations return to default, each time game is re-launched.
[LIJII-16820] COMPAT - Audio - Music and Audio Volume options are reset  to default, each time game is re-launched...previous customized settings are not applied until savegame is loaded.
[LIJII-16760] COMPAT - Controls - When Joypad DeadZone is set above 60%, movements assigned to Y-axis are broken.
[LIJII-16607] PC / X360 - H4L0 - USA Hub - Crash - Game crashed just before entere crane train level
[LIJII-16815] [PC] Poor perfromance on front end on low end Intel chipsets
[LIJII-16800] X360/PS3/PC - Co-op- Global- Entering any bonus level causes second player to be kicked out of game and can not rejoin until you reset the console
[LIJII-15483] X360 - H3L5 - Grail Temple - Story - Local Co op - Animation - Both characters can be in animation turning the keyslot if they press B at the same time.
[LIJII-15402] 360 - H3L0 - Crusade Hub - Story - Graphics - Elsa can walk under water, and goes into infinite death loop, involving speed boats
[LIJII-15580] COMPAT - PC - Controls - Load Game Menu: User cannot move up or down in most parts of the load game screen.
[LIJII-16699] COMPAT - Graphics - Unlike all other video options, the Brightness setting is saved with the savegame.
[LIJII-16693] COMPAT - Graphics - Customized Brightness setting is not applied, each time the game is re-launched.
[LIJII-16750] COMPAT - Frontend Menu - When Enhanced Graphics is disabled, Motion Blur is correctly grayed-out, but option setting can still be changed to ON.
[LIJII-16754] COMPAT - Frontend Menu - When Enhanced Graphics is disabled, FSAA becomes grayed-out.
[LIJII-16755] COMPAT - Crash - Frontend Menu - Attempting to scroll down at bottom of Effects Settings Menu causes game to crash.
[LIJII-16489] pc - H1L0 - Raiders Hub - Tech Hang - The staff of RA cannot be used to activate the gate, if the player mounts a vehicle whilst using the staff of Ra.
[LIJII-13086] X360 - Front End - Save/Load - When the user selects Press Start to Begin, then selects Load Game, then selects a slot and selects Ok, a black square texture appears behind the big Indy hat that appears during loading, for half a second.
[LIJII-15272] PS3 - H3L0 - Tech Hang - It is possible to break a military checkpoint by switching characters as the character knocks on the door.
[LIJII-15320] PS3 - Doom town - H4L2 - Story - Graphical - The buildable handle in the bedroom disappears once building it until picking it up.
[LIJII-13878] 360: TCR 015 - Title does not recognize profile change status when signing in a Gold or Silver gamer profile in the Front-End
[LIJII-16539] COMPAT - PC - HW - Text: Depth of Field and Ambient Occlusion are not greyed-out in the effects settings options, on the main menu.
[LIJII-16520] COMPAT - Controls - When Player2 uses unconfigured controller to drop-in, then configures controller and returns to game, Player2 has no control over their character.
[LIJII-16515] COMPAT - Frontend Menu - In Control Setup Menu, the flashing red bindings indicate different functions require assignment, for Player1 and Player2.
[LIJII-16491] COMPAT - Frontend - The Control Setup Menu is difficult to read when overlayed on top of the title screen and flashing text, when using an unconfigured controller to select input device at game launch.
[LIJII-16598] COMPAT - Sound - Frontend Menu - No volume reference SFX is heard when Audio Volume is adjusted in Main Menu's Options menu.
[LIJII-16610] COMPAT - Sound - Windows volume mixer level drops to minimum, if user presses any button or key during Attract Mode movie.
[LIJII-14147] PS3 - H1L3 - Map Room - Story - Animation - Indy goes into a looping animation if user switch users while moving the light beam
[ER-1333] Wii material emulation
[ER-1372] Disable rule which has last-gen TT Glass and TT Water FX overriding native next-gen material effects on NXG
[LIJII-9242] Wii / 360 / PS3 - Level Builder - Process Failure - Player 1 is able to walk through player 2 door and thus validate/finish the level
[LIJII-13214] [PC] Test MGPU implementation
[LIJII-15211] Hangar 51 intro cutscene, audio pauses just before car shows head on on screen
[LIJII-16590] PC - Front End - Test PC 2 - Game will crash when attempting to plug in headphones during the attract mode.
[LIJII-16044] MS - TCR 006 - 360 - Gamewide - The title displays a blank black screen for between approximately 7 to 12 seconds after exiting from certain game areas.
[LIJII-16592] Spanish - PC - Front End - Video Settings- The text for 'Brightness' is in english at the video settings.
[LIJII-16219] PC - Build Your Own Adventure - H4L4 Crane Train(Replay) - Co op - Crash/hang- Games crashs when targeting out of area with user 1 and user 2 jump off back of train
[LIJII-16518] PC - Gamewide - Text - Co-op - Buy prompts for characters and vehicles display only Xbox button symbols and no keyboard alternatives (when a controller and keyboard are both in use).
[LIJII-16523] PC - Gamewide - Text - No button prompt for vehicle powerups when using keyboard.
[LIJII-16092] PC - H3 - Replay / Treasure mode - Process Failure - Loading into this levels from the front end spawns too many characters in certain levels
[LIJII-16376] Xbox360 - Character Customiser - After creating a character in the bottom right save slot, when reentering the characters are a solid blue or green color and displaced down.
[LIJII-12221] Characters can push up steep slopes
[LIJII-12489] Out of sync audio : Coronado outro
[LIJII-10585] X360/PS3 - Online Co-op - H1L0 - Raiders of the Lost Ark (HUB) - Story: The Client receives the incorrect cutscene when returning to the HUB after completing a level.
[LIJII-13896] X360 - Online Co-op - H4L1 - Hangar 51 - Story: If the Client joins the Host's game after the robot has been used, parts of the robot will remain in the area that it was assembled.
[LIJII-12880] Wii/360 - H1 L3, Map Room - progression stopper.  in co-op play, cant place torch in holder, cant jump in snake pit, and indy slides off the staff of ra pedestal when salah runs off screen
[LIJII-9544] Wii - H2B3 - Temple of Doom Bonus 3 - After killing an alligator a pink box spawns the can be picked up
[LIJII-14725] X360 - Level Builder - Process Failure - Border from deleted levels appear in Newly created level
[LIJII-15595] PS3: SRT: Global: If the host is disconnected from the PSN and then reconnects a client that joins will cause both users to hang in the Hub
[LIJII-16253] PS3 - Gamewide - Collision - Whilst riding a bike type vehicle and forcing the vehicle to break and respawn when there is a wall to your right, you can go through the wall and get stuck / out of gameworld
[LIJII-14024] [Builder] The number of goals required to activate something is not displayed when played from the Hub
[LIJII-1429] Cutscene_Character command does not load Super Chars
[LIJII-14850] 360: TCR 006 - Black screen displayed before proceeding to Initial Interactive Screen
[LIJII-15041] JB - Whip & Blur
[LHP-1602] Giz Paintings - some feedback on which special you have selected before you make it a painting would be useful
[LIJII-15733] PS3 - Front End - Builder - If the user moves the highlighted box and presses X the same time, it is possible to have the chosen background different to what appears to be selected
[LIJII-16009] SRT: 360: TCR 049 - Title becomes unresponsive when Memory Unit is removed whilst loading
[LIJII-7768] glitch has returned in jump-land, combatroll-land, swing anims when blending.  Also affects supercarry jump-land
[LIJII-15630] Player 2 control lost in wahrehouse
[LIJII-16363] Sometimes when the Peru Nurse is holding a hand gun it stays attached when she reverts to her normal idle and anims
[LIJII-15647] PS3 - Builder - Skull 1 - co-op - Crash/hang - Game is prone to crashing if the player alters terrain height when theres loads of LEGO bricks on it placed by both players.
[LIJII-10433] All rope swings glitch when first triggered.
[LIJII-11611] Out of sync audio in DoomTownOutro cutscene due to excessively long frame between the two scenes
[LIJII-11640] Some vehicles don't cast shadows
[LIJII-13514] BYOA - Playset Flow / Process Failure - If while you are putting together your adventure you decide you don't want to have a level you just chose, you can't cancel it without starting from the beginning
[LIJII-11751] Flickering shadows on builder levels
[LIJII-16627] 360 - Gamewide - Vehicle stages - Code - Arrows don't point towards enemies during the stage
[LIJII-16207] [PC] Fix menus for nvidia stereo 3D
[ER-1371] Add NUT shell extension to toolchain installer.
[LIJII-16675] LIJII-16668 dupe, to commit against
[LIJII-16155] cant change options in video and effects menus on pc
[LIJII-16187] Pulsing cross in BYOA
[LIJII-15941] BYOA does not work online
[LIJII-15743] X360 - BYOA - Front End - Selection does not automatically move to next option after selecting
[ER-1369] DCTSIZE constant still required by Wii converter
[ER-1368] Fix motion blur problem arising from charinst abuse
[LIJII-15940] Quick Player levels do not work online
[LIJII-15711] 360 - Creator - Level Builder - Text - Hint text overlaps spinning icon at bottom right of screen
[LIJII-16153] 360 - Co - Op - Gamewide - Enemies are able to minus player's life during the gameplay even though Player has triggered the Dashboard Menu.
[LIJII-16508] 360 - Gamewide - Achievement - The 'Wow! Holy smoke!' achievement unlocks after 102 vehicles have been destroyed
[LIJII-6871] X360/PS3: Online Co-op: Gamewide HUBS:  If a player holding an "unusable object" is punched by another player, the object is duplicated.
[LIJII-15591] SRT: Kingdom of the Crystal Skull - Part 1: Gas Station: Completing Bonus Level in Online Multiplayer causes the Hub to lock
[LIJII-16024] PC - H1L1 - Cafe Raven - Sound - No sound in second opening cutscene for Cafe Raven (first time you see Marion)
[LIJII-16473] PC - H4F1 - Hangar 51 Replay - Graphical - There are 3 lamps that have a square of light coming out of them instead of the usual light effect
[LIJII-16469] PC - H4F2 - Doomtown Replay - Graphical - Blue band of shading in the background looks incorrect
[LIJII-16386] PC - H5L3 - Escape the Camp - Story - Graphical Art - Strange grey textures appears behind the tent near to where Spalko is standing
[LIJII-16366] PC - H4B5 - Crystal Skull act 1 USA HUB - Hangar 52 - Bonus Level - Crash - Game crashes after opening the gate and whip targetting a dropped torch
[LIJII-15351] PS3 - H2L0 - Temple Hub - Bonus 2 (Cliffside Cave) Entrance- Process Failure - When Scholar panel is actvate, player is able to walk and jump around until they press 'O' again
[LIJII-16415] X360 - Online Co-op - Gamewide: The Client will crash when exiting a level from the Pause menu.
[LIJII-14905] PS3 - Online Co-op - Gamewide: If both players attempt to pick up an large object simultaneously, when the object gets set down it cannot be picked up again.
[LIJII-16412] X360 - Online Co-op - Gamewide: On vehicle levels, red enemy location arrows are not present during split screen for the Client.
[LIJII-15744] Motion blur ends up rendering albedo texture when it's not the last effect to run
[LIJII-15828] COMPAT - PC - Options: No Reset to Default option available in the Video and Effects Settings.
[LIJII-16228] COMPAT - Controls - Co-op - After either player exits a Co-op game, when new game is started, Player2 cannot drop-in.
[LIJII-12818] 360 - Level Builder - Code - LEGO Piece does not rise with the terrain
[LIJII-13066] PS3 - H5L4 - Jungle Chase - Story - Performance : Frequent stutters while playing level
[LIJII-15247] PS3/360 - Trophies/Achievements  - "What are you looking at Daddy-o?" achievement doesn't unlock for creating a Custom Character
[LIJII-15167] 360 - Gamewide - Sound Effects - The sound for picking up blue/purple studs can be heard when one of these studs appears and stops bouncing.
[LIJII-16141] PS3 - Online Co-op - H4L0 - Crystal Skull (USA HUB): When Client switches characters during split screen, the Host's camera will become erratic.
[LIJII-15124] PS3 - Creator - Level Builder - Graphical - Stack option graphical is green, when the player is unable to stack a second crature on top of another
[LIJII-15233] 360 - Level Builder - Process Failure - using random cliffs and a mud/Lava tap on a default builder level will cause death loop when playing the level
[LIJII-15475] X360 - H3L0 - Last Crusade (Hub) - Freeplay - Vehicle - Turret structure above tank does not glow red along with rest of tank when stuck and attempting to self destruct.
[LIJII-15532] COMPAT - PC - Video Options - Pause Menu: Inconsistent game prompts when Enhanced Graphics is turned on/off from the front end and pause option menus.
[LIJII-13290] X360 / PS3 - Co-Op Online - Gamewide: If the client's vehicle is destroyed and respawns, they will not be able to enter or use it again
[LIJII-6003] PS3 - H3L5 - Grail Temple - Story - Online - Collision/Graphical - Players appear to pass through pushable statues on other player's screen
[LIJII-13755] X360 - Story - H3L0 - Hang  - Game hangs when re-entering Crusade Bonus 3 (Airport)
[LIJII-13792] 360 - Level Builder - Crystal Skull - Copy & Nudge clones do not have same characteristic as original as they do not attack unlike the original
[LIJII-14094] 360: TCR 089 - Voice chat is currently not implemented
[LIJII-16380] COMPAT - Crash - The application crashes when user enters a level, minimizes the game, then closes the application from the Windows task bar.
[LIJII-16475] 360 - Front End - Playsets - Quickplay - If the player successfully completes a quickplay level, then backs out of the game or quits to dashboard. Green ticks will disappear. No save function after completing a Quickplay level.
[LIJII-13759] 360 - Bonus Level - Raiders - Lost Temple Bonus (H1B3) - Crash/Hang - Game crashes when user keeps entering and exiting of level
[LIJII-14624] Hangar 51 Time Trial: Janitor gets stuck in staff animation
[LIJII-3771] 360: TCR 033 - Co-Op - Gamewide - Turning off player two's controller results in the title freezing on the pause menu
[LIJII-13103] Character Creator - selecting random character causes the game to freeze.
[LIJII-14608] PS3: Creator: Level Builder: Locked objects can be placed without being purchased
[LIJII-14691] X360 - Bonus Levels - Process Failure - Driving a car into lava does not kill player
[LIJII-13508] Wii - H4B1 - Marshall College - Bonus Level - Tech Hang - The pushable crate sinks into the ground slightly, and prevents player from climbing onto platform.
[LIJII-14453] 360: Single Player - Text cut-off when sign-in status changes in game - "et lance une nouvelle partie[%cut off]"
[LIJII-14548] PS3 - H2L5 - Suspension Bridge - Local Co Op - Tech Hang - Pausing the game while Player 2 is inside Kali rolling up, will cause the game to freeze on the pause menu, neither  player has control.
[LIJII-12550] TempleHub: Dropping into the water as character will cause player to be trapped against terrain permanately.
[LIJII-5866] 360/PS3 - Front end - Tech Hang - Starting a Single player game after being in the Multiplayer Join Game screen will cause a Tech Hang
[LIJII-14385] Vehicles do not die when entering water, and ride on the ground under the water (causes hang in some levels)
[LIJII-13208] Wii - Level Builder - Small Crate copy looks half destroyed
[LIJII-14849] 360: SP: Crystal Skull - Part 1: Hangar Havoc: Dropping a crate behind a character holding a Staff or Ra under the light causes a progression break.
[LIJII-15118] 360 - H6L0 - Akator Hub - Characters - Inter-dimensional being can get hurt by ants
[LIJII-15323] 360 - Level Builder - Crystal Skull - Flipping Saw Trap does not kill player if player is stationary next to it, instead it merely pushes player away
[LIJII-15684] PS3 - H1L0 / H3L0 - Gamewide - Collision / Vehicles / Exploit : Diving under boat causes player to walk on ocean floor
[LIJII-15761] 360 - GameWide - Co-op - Code - 2nd Player gets stuck in carrying person animation when user whips carried person from player 2
[LIJII-15184] 360 - H1L0 - Raiders of the Ark (HUB) - Process Failure - User cannot knock on guardhouse again if he swaps character while knocking the guardhouse the first time
[LIJII-15224] PS3 - Front End - Extras such as silhouettes and Disguises turn on when you enter a playset in the front end. Extras should only be used in levels
[LIJII-15246] PC - Controls - Pressing <ENTER> at the "Press any key or button to select input device" screen will skip Main Menu and take user to Save Game menu.
[LIJII-15679] SCEE - PS3 - During boot there is a black screen for 12 seconds
[LIJII-15132] COMPAT - PC - GFW - Aspect Ratio: When playing the game in a 16:9 resolution, graphics and text will look stretched.
[LIJII-14994] X360 - Bonus Level - H4B2 - Bonus Level (Petrol Station) - There are no SFX when user's race vehicle passes through orange flag checkpoints.
[LIJII-15393] PS3 - H4B2 - USA Hub - Bonus 2 - Co-op - Tech Hang - Checkpoints do not seem to register and minikit does not appear when balloons are collected, preventing progression.
[LIJII-15396] 360 - H1L0 - Raiders of the Lost Ark (HUB) - Random impact sounds do not play upon character hitting them
[LIJII-15739] PS3- H5L0- Bonus 2- Technical Hang: If player messes up the puzzle the will be unable to complete it without a reboot.
[LIJII-14881] 360: Creator: Level Builder: Balls can be stacked on top of each other.
[LIJII-15096] PS3 - Level Builder - Process failure - Mud/lava/water taps is turned on right away in test mode even when timer is used
[LIJII-15707] 360/PS3 - Quickplay - Player shouldn't be able to select the same character twice as this results in only one appearing in the level
[LIJII-15255] PS3 - Online Multiplayer -All Languages -  Missing String when trying to invite a friend  - "INVALID STRING ID"
[LIJII-15518] 360 - Gamewide - Allocmem error message displayed, then the title crashes during a playthrough
[LIJII-15738] PS3- Front End - Percentage does not display on playsets if you attempt to go back whilst a locked crate is on screen and then select "No" when asked if you want to Quit Game
[LIJII-14854] 360: TCR 118 - User able to load other gamer profile's saved game data
[LIJII-15300] PS3: Creator: Level Builder: "Exit and save" is cancelled if start button is pushed.
[LIJII-15358] PS3 - H3L0 - Crusades HUB - Characters / Animation - While rowing the Gondola, Sallah has his shovel strapped to his back, and is rowing with empty hands
[LIJII-15328] 360 - H1L0 - Raiders Hub - Tech Hang - Story - Co-Op - Machine part to access Bantu Wind can get stuck at sea
[LIJII-15144] COMPAT - GFW - Controls - When an active XBOX 360 controller is disconnected during gameplay, the keyboard loses functionality.
[LIJII-15222] SFX can be heard while cutscene is playing
[LIJII-15881] PC - H4L4 - Motorbike Chase - Graphical - All objects and vehicles on this level appear very bright
[LIJII-16132] 360 - H5L0 - Crystal Skull Hub 2 (Peru) - Process Failure - Super bonus levels shows complete in warehouse once it is built but not entered
[LIJII-15858] COMPAT - GFW - Control Setup Menu - While both players are using XBOX360 controllers, keyboard callouts are displayed,  when Player2 exits game and either player opens Control Setup Menu.
[LIJII-16123] 360 - Front end - Process Failure - If player 2 presses start on the initial title screen, player 1's save file can't be loaded. There is no back button to allow player 1 to load their game.
[LIJII-16130] 360 -TCR050  - Issues with selecting storage device while in game
[LIJII-15863] PC - Gamewide - Graphical - When characters are hurt, they flash red except for their hat or hair which remains the same colour
[LIJII-15931] PC - Gamewide - Graphical/Art - Minisming the game can cause a patch of shadow to appear near the player
[LIJII-15974] 360 - Front End - Load Game option/Process Failure - Co-op: Local - When player 2 (without a profile) selects to Load player 1's progress saved game will cause the saved game to be unloadable again(by either player) until rebooting.
[LIJII-16116] PS3 - Online - Frontend - Selecting join game from the multiplayer menu and then backing out and creating a new single player game causes a tech hang.
[LIJII-15912] 360 - H1L0 - Raiders of the Ark (HUB) - Code - Indy can send partner into sky by using whip
[LIJII-16043] PC - Gamewide - Text - Power Up controls over lap power up name
[LIJII-15868] PC - Gamewide - Compliance - The skip button shows "???" instead of the correct button symbol during the TT cut-scene after credits.
[LIJII-16125] 360 - TCR015 - Front End - Player 2 can sign into player ones active profile in the select profile screen when loading a game when not signed in to a profile
[LIJII-16000] X360 - Gamewide - Localization/Text - The reverse tutorial for vehicles inappropriately appears while in a plane if the User never uses the reverse function prior to piloting one.
[LIJII-15870] 360 - Extras - Graphical - Disguise is multiplied on characters during the intro of hangar 51
[LIJII-16144] X360 - Online Co-op - Bonus Levels - H4L0 - Bonus 4 - Interrogation Room - Lava is not present for the Client.
[LIJII-13146] AnimEd not updating/playing back re-exported anims of the same name
[LIJII-10575] When a bonus level is accessed, the player is not informed that it is a 'Bonus' level or a 'Builder Made' level.
[LIJII-16580] BYOA Menu acting strangely
[LIJII-15648] PS3 - Level Builder - Lowering and raising terrain around a large amount of bricks will result in very bad framerate
[LIJII-16567] Background objects make it hard to see control config screen in builder mode
[LHP-1373] Broken Interactive paintings in some areas
[GS-1411] Wii Save Load - startup needs to check for correct amount of space
[GS-1414] Wii Save Load - Support saving of builder files
[GS-1413] Wii Save Load - Loading needs to handle corrupt files
[GS-1368] Manipulator Toolbar Buttons are able to multi-select when really they should behave like radio buttons
[LIJII-14867] PC - options - left/right options wrap on "Video Settings" and "Effects Settings" screens, but not on the "Options" screen - it's inconsistent
[LIJII-16461] 360 - Frontend - tech hang - hammer the A button after pressing start without a profile signed in
[LIJII-14586] 360 - profile - bugs
[LIJII-14842] 360 Hotfix
[LIJII-15954] 360 - Profile - Frontend - Signing out while legobox opening animation is playing breaks the camera position
[LIJII-16175] 360 - Frontend - Tech hang - when signing out during crate sweep
[LIJII-16352] elements appearing in frotn of fade-to-black page
[LIJII-16359] 360 - Saveload - Profile - Sign out of a profile while a game is loading and the game will still be loaded
[LIJII-16361] 360 - frontend - camera - backing out of the main menu makes the camera "jump"
[LIJII-16460] 360 - Frontend - sign out while panning across crates will make the music change to the subdued music for a second
[LIJII-16478] 360 - Saveload - No way to cancel "new game" from "no valid storage device" screen
[LIJII-10893] PC Save Load - Player prompted to choose a save slot on entry to hub after choosing to continue without saving in frontend
[LIJII-14829] 360 profile changes
[LIJII-16183] 360 - Saveload - Corrupted saves appear valid in load/save slots except for date and time looks like 00/00/00 00:00
[LIJII-15889] 360 - TCR050 - Storage selection menu is replaced by the return to warehouse menu after H4L1 if the player waits a few seconds
[LIJII-15212] 360 - Front End - Save Data - Time played is different in the dashboard as it is in the Load screen on the saved data
[LIJII-16278] 360 - H5L0 - Peru Hub - Co Op - Graphics - Missing female high jump "flower petal" animation at cliff near raft
[LIJII-14553] Shadow artifacs in builder levels
[LHP-757] * Harry/Indy2 - loading character-txt files from PAK-file..?
[LHP-748] Harry - Y1Owlery - Extras Shop - Locked extras now reveal the name of the cheat.
[LHP-1657] LED - can't animate properties on deferred light
[ER-1363] Ensure mesh UV sets aren't discarded if needed for lightmapping
[LIJII-16375] Save dialog box appears after credits on client machine
[LIJII-16017] [PC] Changing resolution to 800x600 causes frontend boxes to go black
[LIJII-16463] Bonus level button prompt overlap
[LHP-437] Water entities seem to have stopped working/having an affect on other physics objects
[LHP-1855] Toolchain 2498008 - convex meshes set up with older toolchains are coming out as cubes
[LIJII-15641] [PC] Motion blur option needs to behave differently
[LIJII-16455] Control config screen user input does not work in Bonus Level
[LIJII-2733] Indian Village Story : You can still target monkeys with a banana that have already given you the sankara stone. Probably shouldn't be targetable once the money has already been finished with.
[ER-1357] Maya 2011 alpha 2 toolchain build
[LHP-922] Mandrakes - Collision sphere bug
[ER-1360] Pak files in nuview
[ER-1361] Cutscene viewer does not build
[LIJII-4286] Join Game Screen has Create Network Game menu in background
[LIJII-15947] Credits do not display on client or host when completing the final boss.
[LIJII-15942] Can not skip all the cut scenes, ahve to skip one at a time
[LIJII-15938] Coop Online: Client unable to skip cut scenes after joing in game in main menu
[LHP-1748] 360 - Y1 Prologue - Diagon Alley - Potion Help Text prompt appears at the wrong time
[LIJII-10582] Wii/PS3 - Gamewide - Collision - When jumping through a ladder (or whilst on a ladder) you will often jump through it before latching on to it
[GS-1605] set all languages wen adding a language
[LIJII-16364] [PC] Motion blur isn't working in-game
[ER-1356] Clean up findTexture argument list
[ER-1355] Remove DCTSIZE constant declaration from old JPEG encoding file
[ER-1353] Update Physics Viewer to call RayResult::GetTerrExtra
[LIJII-15644] [PC] The brightness slider should be in the video options
[LIJII-11600] [PC] Should SSAO be supported for Indy2?
[LHP-1800] 360 - Y1 - Library B - User loses control of rat once it reaches the top of the tube
[LHP-1803] 360 - Y1 - Library B - Two Rons present if rat gets killed by guard
[ER-1352] Move GWizMotionBlurSetting into nu2api
[ER-1351] Hard-code correct aspect ratio for test suite
[LIJII-11865] TTlight - cannot turn off specular mode
[LIJII-15008] 360 - H3L0 - Last Crusade (HUB) - Getting whacked while reading hieroglyphs results in weird animation
[ER-1258] Add LSV/lego style lighting toggle to debug menu in harry build
[LIJII-14623] 360 - frontend - saveload - builder - crash when copying and pasting too fast
[ER-1259] Re-enable code for automatically converting live-lit objects to special objects for the purpose of LSV lighting.
[LIJII-15750] 360 - Builder - Save and Exit Hangs
[LIJII-14656] 360 - H3L4, H3F4, H3F3 - Canyon Tank FIght - Tech Hang - Jeeps will explode as soon as you enter them, resulting in a technical hang
[LIJII-15168] PS3 - H2L0 - Temple Hub- Stunt plane becomes invisible after initial take off
[LIJII-15288] PS3 - Gamewide - Tech Hang - Player is unable to pick up any two-handed items in the HUB levels
[LIJII-15649] 360 - Frontend - Profile - Crash - Occasional crash when loading back into the frontend and signing out of a profile
[LIJII-15113] PS3: Creator: Level Builder: In Temple of Doom theme if the user raises a specific baseplate the game will crash
[LIJII-15112] 360: Creator: Level Builder: In Crystal Skull part 1 theme if the user raises a specific baseplate the game will crash
[LIJII-15173] PS3 - H1L5 - Opening the Ark Re-Play Mode - Single Player Mode - Tech Hang - after completing a number of levels when loading into Pursue the Ark Re-play game will crash
[ER-1350] Autobake problem
[LIJII-13345] PS3: Creator: Level Builder: Co-Op: Spinning complex baseplates crashes the title.
[LIJII-14632] 360 - frontend - saveload - crash - when copied and pasted into last builder slot and quit game and pressed start
[LHP-1704] Glitch in loops when included in a complexGizmo - Builderchairs
[LIJII-16174] Debounce issues with pc controller
[LIJII-12886] Builder - Bug Fixes
[LIJII-14833] Indy can whip grab blowpipes?
[LIJII-7320] Builder - AI - Layer handling
[LIJII-8522] Repeat visits to freeplay/bonus levels should replace the normal minikit with one that intermittently fades
[LIJII-12806] Builder - BonusBuilder4 - Backdrop has problem terrain on the left wall.
[LIJII-5601] PC - Options - Screen Resolution says "On" when first entering Options.
[LIJII-4667] PC - H4L1 - Hangar 51 - Story - Graphical Art - Intro - All characters have no hats/hair, Spalko has wrong texture and many scenes are out of focus
[LIJII-13761] Splitscreen audio blending
[LIJII-1967] Audio - Sequential playing of effects in a group
[LIJII-5603] PC - Options - "Revert" changes to "Restore Defaults"
[LIJII-4800] PC - Gamewide - Cutscene / Graphical Art - Most characters are missing hats and hair during cutscenes
[LIJII-5915] PC - Game runs in Windowed mode by default
[LIJII-14604] Gamewide - memory trashing when text.CSV exceeds 928k
[LIJII-15445] 360 - H1L4 - Pursue the Ark - Story - Double Y button for player to swap onto vehicle
[LIJII-9516] Implement draw distance in gizmos and legospecials.
[LIJII-9708] X360/PS3 - Online Co-op - Purchase prompts not present for Client.
[LIJII-15227] Cache Irradiance (LSV) results
[LIJII-3056] Combo - Streaks
[LIJII-4806] Music - Need support for 5 'other' music sets, not just one
[LIJII-1936] Indy2 - Stun/Stunned - Only 3 'stun' anims make use of their corresponding 'stunned' anims
[LIJII-5604] PC - Options - Selecting Accept doesn't take you out of the menu
[LIJII-9992] 360/PS3/Wii - H4L0 - Crystal Skull (USA HUB) - If the intro cutscene is watched all the way through then there will be no background music in the HUB
[LIJII-6852] Builder - Ledge draw
[LIJII-11244] Builder - Autosave trigger required in both Complete menus
[LIJII-15514] PS3 - H4L1 - Hangar Havoc - Single Player - Occasionally, the player cannot get out the vehicle by pressing Triangle
[LIJII-13303] PC - H1L4 - Pursue the Ark - Story - Process Failure: In the third wave with Two Trucks and two machine gun jeeps, if user destroys a jeep it will respawn on the icon counter at the top of the screen, and user cannot complete the level.
[LIJII-10388] SCEE - PS3 - Front End: When creating a New Game, if the user cancels the save operation, the user will not receive a message that Autosave is disabled.
[LIJII-13364] PS3: Creator Mode: Tutorial: It is possible to clip objects through walls.
[LIJII-14302] PS3: Creator: Inconsistency with the characters available in BYOA
[LIJII-13933] *** Wii: SP: Global: Gameplay flashes after cutscene. ** IF DANGEROUS, DO NOT FIX **
[LIJII-14144] PS3: Creator: Level Builder: Deleting and re-using a level slot will cause the objects from the deleted level to reappear.
[LIJII-11518] 360 - Gamewide - Graphical/Text - The green used for some text lacks a certain Indy feeling
[LIJII-14271] X360 / PS3 - Level Builder -  Graphical Tech Art - Lifting a Pylon does not show last placed position when moving Up/Down/Left
[LIJII-11214] X360 - Online Co-op - Gamewide - Story: Client will crash when crashing into an enemy vehicle at high speed.
[LIJII-10656] 360- H3L5 - Grail Temple - Story - Silver lego piece re-appears after completing boss battle
[LIJII-12049] PS3 - Online Co-op - H6L5 - Inside Temple B - Story: Rock platforms out of sync for the Client, preventing progression.
[LIJII-14285] PS3: Creator: Co-op Level Builder: Character 2 is unable to enter the vehicle Bike 'n' Side with character 1
[LIJII-13326] 360 - H4L1 - Hanger 51 - Indy remains in mid-air after being killed by the bombs while exiting out from the tricycle.
[LIJII-13343] PS3: Creator: BYOA: Editing a character adds a new character.
[LIJII-14478] PS3: Creator: First player's UFO beam will target the baseplate that player two is targeting.
[LIJII-14719] 360 / PS3: Creator: Level Builder: Picking up and then placing a Light Beam switch will cause the light beam to be visible in build mode.
[LIJII-14857] 360: SP: Bonus Levels: Treasure chest acquired icon resets after the level is complete
[LIJII-14874] PS3 - Online Co-op - H4L2 - Doom Town - Story: The Client will see the LEGO piece attached to the sliding glass door before it has been placed there.
[LIJII-15040] X360 - Bonus Level - H4B6 (Super Bonus) - GameSys AI - Mutt starts attacking back of fire engine when Indy dismounts from driver seat.
[LIJII-14678] 360 - Front End - Process Failure / Save/Load : Percentage completed remains at 0% at load screen
[LIJII-14882] PS3: Creator: Level Builder: Combination of Ball or Bolder with Track Lift does not function properly.
[LIJII-14999] X360 - Bonus Level - H4B5 (Area 52) - Car does not respawn properly and clips through wall or gets stuck if user drives it into lava and destroys it.
[LIJII-14903] PS3 / X360 - Co-Op - Story Mode - H1L0 - Raiders of the Lost Ark: The plane located outside of Cafe Raven appears dug out for the Client when its has not been.
[LIJII-14873] COMPAT - PC - H3L0 - Grail Story: Checkered is misspelled as Chequered during the first statue moving mini game.
[LIJII-14724] COMPAT - PC - Installation: Game fails to install in Windows 7...receive Install Error 1310
[LIJII-14906] 360 - H4L0 - Hangar 51 - Bonus 4 - Process Fail - When activating the large lift it is possible to get your AI buddy stuck under the lift
[LIJII-14764] 360 - Bonus Level 2 - Burnout marks can be seen floating in mid - air after Player has destroyed the trees.
[LIJII-14828] PS3 - Front End - Gamewide - Super Bonus Level - Process Failure - Super Bonus Level portrait in the playset shows ticked even though the super bonus level has not been completed.
[LIJII-15152] 360 - Gamewide - Singleplayer - Graphical Art - Airplane invisible after takeoff
[LIJII-15170] PS3 - H5L4 - Jungle Chase- Story - Intro - Graphical - Many graphical stutterings with the intro cutscene
[LIJII-15241] PS3/360 - Gamewide  - Many objects have black textures throughout game
[LIJII-14838] 360 - Profile - Frontend - Sigining out of profile during fade to black after confirm exit leaves the screen black permanently
[LIJII-15054] 360 - player 2 pause menu brings up erroneous message
[LIJII-15140] 360 - Front End - Save/Load - If a game is started in save slot other than slot 1, the autosave function will keep making different saves in all the slots up to and including the chosen slot.
[LIJII-15283] 360 - H5L4 - Jungle Chase - Story - Vehicles : Ramming the boss from behind with tree cutter instantly destroys her
[LIJII-15350] PS3 - Save load - If you play the game, save, quit, start a new game then the percentage of the new game is that   of the old game.
[LIJII-15369] 360/PS3 - Achievements - "I'd cover my ears if I were you." achievement unlocks after 50 bazooka shots instead of 100
[LIJII-15386] 360 - Frontend - Saveload - "No Valid Storage Device Selected" screen responds to the B button, but doesn't prompt it on screen.
[ER-1336] Patch texture resizing fix from Lego QA to Harry_INT to solve crash
[ER-1338] Test for patch merging
[ER-1339] Test for patch merging II
[ER-1341] Update XML file to reflect lightmapper toolbox having been moved to to the Lego UI
[LIJII-1438] BugPit allocates incorrect amount of memory resulting in failed allocations during their generation
[ER-1335] Clarify UV set 0 check in converters
[ER-1340] Protect converters against including NuRenderMesh::CreateDebugShadowmapMesh
[ER-1277] Stop build process copying MSI to f1bpc01
[ER-1330] WNetGetUniversalName return value needs to be checked
[LIJII-15741] [PC] Changing the value of Motion Blur from the Effects menu doesn't trigger the 'Apply' menu entry
[LIJII-14677] 360 - Spanish - Gamer Profile sign in changes - Text - The message when signing out of a gamer profile is missing a full read of  the last word ' partida '
[LHP-762] BAKEANIM - a couple of objects are baking with the wrong orientation
[ER-1329] Fix motion blur in split-screen gameplay
[LIJII-14412] [PC SM2] Spinning skull & alien character look odd due to lack of reflections
[ER-1324] Prevent seperate layers on characters being combined in WIi Converter
[ER-1318] Cutscene motion blur tweaks
[ER-1321] 360 - Lighting changes and shadows can disappear in split-screen mode
[LHP-1653] Remove animation code from the game
[LIJII-14414] [PC] Motion blur option on pause menu appears outside the Effects Option
[LIJII-15067] PS3/360 - H1F5 - Opening the Ark - Replay - Crash/Hang - Loading into level after completing story mode will result in a crash
[LIJII-14927] X360 - Options - Graphical Art - At the frontend Options, incorrect instructions appear for Music, Screen V - Sync and Motion Blur.
[LIJII-15517] [PC] Remove 'widescreen' entry from option menu
[GS-1432] [PC] Add menu option to disable motion blur
[ER-275] Ability to blend more than one blend shape animation
[GS-750] rename  misc flags
[LHP-350] need to be able to draw an extra character (i.e. cloak) in lego HP
[LHP-102] MemoryManager - lost CharSys::GetDynamicMemoryManager()->GetAllocated() fix
[LHP-166] Super character faces not showing in cutscenes
[GS-1530] Right-click context menu takes a long time...
[GS-1186] Improve memory layout of CharSys to mirror existing Lego buffers
[GS-1205] Integrate CharSys into Indy2
[GS-1209] Pak files are being loaded/unloaded multiple times during loading
[GS-1211] Support builder characters with no animations (and add supercharacter faces etc.)
[GS-1386] Fully support level specific loaded characters
[GS-1391] Error "pak files have a different version status" when trying to save animation projects.
[GS-1404] Missing fixup of old-new attachment anim pak file flags
[GS-1434] CharSys resource loading is slow
[GS-1436] Remove old Lego character animation system code/data
[GS-1454] Speed scaling of animation doesn't work
[GS-658] Ability to lock animation editor files inside the editor
[GS-699] Animation triggers
[GS-798] Super Character in the Animation Editor
[GS-1031] PAK File Building and SVN Control
[GS-1067] Setup _face and _hands blend shape animation file names
[GS-1070] Modify the Tree View to create nodes dynamically
[GS-1137] Deleting source animation files from an attachment animation causes a crash
[GS-1141] Error when only modifying single pak file or animation set and not pak files
[GS-546] Unique object names
[GS-637] Selecting objects in the tree view panel - various issues
[LIJII-5435] PS3 / 360 - Level Builder - Any Builder Level - Player will experience mass slow down when raising and lowering land with lego bricks stacked to a high height
[ER-1317] Fix various cutscene motion blur glitches and quality issues
[LIJII-13757] 360 - Bonus Level - Raiders - Lost Temple Bonus (H1B3) - Code - Lava tap not functional when user enters bonus level again
[LIJII-297] Glyn's ongoing AI changes
[LIJII-486] Ongoing level progress work.
[LIJII-12226] Vehicle engine loops need to kick in sooner
[LIJII-13602] Vehicle_Skid_Lp constantly playing on motorike in CrusadeHub_A
[LIJII-14973] 360 - H5L0 - Crystal Skull (Peru HUB) - Indy is unable to place the mini statue if Player immediately place the "B" button after collecting it, thus causing a technical hang.
[LIJII-14716] PS3: Creator: Level Builder: Global: Using the pause menu to test a level lets the user drop an object anywhere in the stage.
[LIJII-15126] PS3/360 - H3L0 - CrusadeBuilder1 - Process Failure - Unable to use wall puzzle (symbols memory test)
[LIJII-14071] Wii/PS3 - H5L4/H5F4 / H4L4 - Jungle Chase / Motorbike Chase - Freeplay - Characters/Vehicle/Process Failure - When selecting Jungle Chase freeplay from the placeset the level loads with 4 characters, one of them as a vehicle.
[LIJII-14665] COMPAT - PC -  Video Options - Crash: Game locks-up on solid black screen when re-launched, after turning Enhanced Graphics off.
[LIJII-14688] PS3 - Gamewide - Sound - When you press the 'playstation' button while there is a continuous sound playing in the background the sound will loop whilst you are on the XMB
[LIJII-14480] 360 /PS3 : Creator: Ground raises underneath crocodiles when stacking them on top of each other.
[LIJII-15205] Different sillohette icons for custom chars in the character selector
[LIJII-10296]  PS3 - H2L0 - Temple of Doom (HUB) - Gameplay - The elephant can break objects and collect items for the player even when it's not mounted
[LIJII-12919] PS3 - Level Builder - Tutorial - Controls - It can take the player several tries before jumping into a vehicle during 'test' mode
[LIJII-9063] PS3 - H4L1 - Hangar 51 - Sound - As the intro to Control Room starts, you hear an artefact collected sound
[LIJII-14694] X360 - Bonus Levels - Process Failure - Driving a car into lava and then destroying it results in a level reset
[LIJII-14683] COMPAT - PC - Controls - There is no Controller Option on the main menu...user cannot configure controller, prior to entering a game.
[LIJII-14813] PS3 - H5L0 - Crystal Skull 2 peru Hub - Bonus 1 (Military base Hangar) - Hang - Player gets stuck underneath the water and cannot get to the teasure chest
[LIJII-14085] COMPAT - PC - Installer: Game cannot start after installation.
[LIJII-14570] PS3 - H1L3 - Cairo Streets - Camera: Splitscreen / Co-Op - When in split screen, and attacking one of the sword characters above the canopies, they slide about hitting the edge of the screen trying to get into the sword fighting animation
[LIJII-15207] Remove the delay when trying to open the character customiser
[LIJII-13101] PS3 - save / load - Sometimes the game will fail to save and all your progress becomes corrupt.
[LIJII-13427] X360 - Level Builder -  Graphical Tect Art - On-screen Instructions appear and disappear too quickly for player to read
[LIJII-11127] PS3 - H4B4 - USA Hub - Bonus 4 - Process Failure - Player can drive the Ice cream truck through the lava without dying
[LIJII-14642] PS3 - Creator - Character Creator / Editor - Text / Process Failure - In character creator, the text for 'Test', 'Switch' & 'Select' flickers at a rapid pace.
[LIJII-14681] COMPAT - PC - Controls - When Player 2 manually exits a level with XBOX360 controller and is returned to Main Menu, Player 2's menu navigation control is broken - skips every other option.
[LIJII-14769] 360 - H3L0 - Last Crusade (HUB) - Use light for switch next to zeppelin does not go off even after activation
[LIJII-10906] PS3 - H1L0 - Raiders Hub - Sound/Audio - Snowmobile vehicle makes a tyre squealing noise when turning
[ER-1316] Fix in-game motion blur bug occurring on vehicle riders
[ER-1310] Investigate incorrect aspect ratio being set in 360 cutscenes when v-sync is enabled in the front-end
[ER-1263] Investigate and fix possible differences between PS3 DOF and DOF on PC / 360
[LIJII-14982] 360 - H4L2   Doom town - Story - Process Failure -  If your quick enough at whipping/ character swapping you can duplicate the pick up box on the balcony as many times as you want.
[LIJII-13806] 360 - Gamewide - Dropping pick-up items in ants and trying to pick them up with a non skull character causes the pick-up to be duplicated
[LIJII-14773] [PC] Reinstate OpenAutomate support
[ER-1315] AUTOTESTALL crashes on 100% of tests
[ER-1313] Remove PC converter from converter project.
[ER-1301] Separate out artist MEL files from AccuRev
[LHP-1083] Gamewide - Targetting glows becoming inconsistent
[ER-1252] PC Critical Section FIx for Render Meshes.
[GS-1021] Make Object Picker remember more filter settings
[GS-1025] crash when switching aspect after previewing.
[GS-1037] g-wiz sometimes crashes when changing an objects name
[GS-1080] Add g-wiz based framework menu screens for pc config.
[GS-1085] Allow a spline to control a camera with the animation in g-wiz
[GS-1090] Green boxes around obj...
[GS-1131] Have spline control camera only
[GS-955] make page explorer remeber it's settings when g-wiz is closed
[GS-1020] Main image flickers when object picker is drawing placeables
[LIJII-14961] 360 - Creator - Character Creator - Colision - Active character will displace to other side of inactive character when approaching a hand
[LIJII-14977] 360 - Build Your Own Adventure - Graphics - Black screen instead of red line over map if Dashboard button is pressed after selecting Play
[LIJII-14992] 360 - Build Your Own Adventure - Graphics - Text - Level name and icon at Warehouse won't match up if holding down analogue stick then press A
[LIJII-14996] 360 - Build Your Own Adventure - Graphics - Adventure selection screen can get jumbled if pressing A and B at the same time continuously
[LIJII-15036] 360 - Build Your Own Adventure - Graphics - Pressing A&B together will blank out the mission slot icons
[ER-1312] Fix double compensation of frame time duration in cutscene motion blur and clamp animator-set exposure to 0.0 to 1.0 range
[LIJII-13874] 360: TCR 030 - No message displayed when attempting to start new game without gamer profile signed in
[LIJII-14561] PS3 - Insufficient HDD space displayed upon booting the title
[LIJII-15044] All Platforms - Characters that use vehicles lose their hands
[LIJII-14192] 360 /PS3 - On BYOA, when you go in between levels you see a crystal skull loading screen instead of the map travel screen. Why? (make sure they have travel music) ** IF DANGEROUS, DO NOT FIX **
[LIJII-14435] 360/PS3 - SP: Quickplay: The Last Crusade: Coronado Caper: Cutscene audio plays during the loading screen upon level completion
[LIJII-15031] BYOA: Level icon incorrect
[LIJII-13870] 360: TCR 015 - Signing out active profile returns user to Title screen with Load Game menu displayed
[LIJII-14369] Crash 2894
[LIJII-15021] All Platforms - Character customiser: When you switch between characters/re-enter the game after dropping out the name "Indiana Jones (officer)" appears
[LIJII-12879] CrusadeHub_a -  Player can't return to beach due to vehicle physics boundary layer
[LIJII-12276] Crash when holding timed dynamite and jumping into mud.
[GS-829] Character Jitter and Excessive Rope Stretch on Indy Whip
[GS-1320] Stop small/light objects flying off when kicked by character
[GS-1526] Vehicle Performance - CompoundAgent AABB checks + Larger Character Cache
[GS-1532] Sphere cast is completely stuffed and has been for ages
[GS-1537] BIPED mode in characte rmover.
[GS-1007] Deal with over-constrained rope for the indy whip.
[GS-1009] Fix cloth/rope/whip bug since merge
[GS-1010] Make constraint solver fail gracefully
[GS-1103] Mirror Agent memory Leak
[GS-1112] Persistant Broadphase Raycasts (performance)
[GS-1123] Characters ignoring water
[GS-1124] Character TouchingActiveIsland fix/optimisation
[GS-1125] moving Complex/KdTerrain agent cache is broken.
[GS-1135] Temple Entrance Broken Whip
[GS-1193] Maya Improvements for Harry
[GS-1257] Make exporter not write a dyno file if it's empty.
[GS-1258] Add "AddToDynoScene" tick box to transform node
[GS-1298] physics render is broken because of bug in nu2api.
[GS-947] Address memory management and threading
[GS-984] Crash in PC Release and DebRel using autotestall, before Y1Charms loads.
[GS-990] Increased Partition Depth and Fixed Double Terrain Export
[GS-993] Character Mover Performance
[LIJII-14972] Second fix for wierd menu control after player 2 exits game (LIJII-14681)
[LIJII-6455] Low framerate in frontend
[LIJII-9592] FRONTEND - Need more subdued, quieter music when selecting a level box
[LIJII-11032] FRONTEND - When we start the game initially can we delay the opening of the first crate
[LIJII-4555] 3D fonts have black borders ingame
[LIJII-6648] Creator Box - First time move to it all internal cutscenes play "close" animation
[LIJII-6650] Creator Box - back out and box cutscene remains open
[LIJII-6670] Frontend Creator box - should show internal menu on open sub box when big box opens
[LIJII-6675] FRONTEND Level Builder - when edit/copy/delete unavailable grey out
[LIJII-9585] FRONTEND - Info pane should always be visible
[LIJII-11097] FRONTEND - Left/right arrows on QuickPlay character selector
[LIJII-11098] FRONTEND - BYOA - Use title for instruction prompt, ie "Select Quest Item"
[LIJII-6667] Frontend Freeplay - Press up when move not available, main icon flickers
[LIJII-9569] FRONTEND - music delay first time in
[LIJII-9582] FRONTEND - Exit game fade down should bring the music volume down too
[LIJII-9902] FRONTEND - "Select Box" prompt not availabel initially on closed crate
[LIJII-11093] FRONTEND - Quickplay menus should move to the  available slot for character and level
[LIJII-11101] FRONTEND - BYOA - After copy should indicate which slot is being copied with a tick
[LIJII-12929] FRONTEND - Brick counters don't increment
[LIJII-6609] FRONTEND - -	On selection of New Game, the first crate should break open and start you on Skull 1.
[LIJII-6613] FRONTEND -	Shouldn't be any pops or graphical sorting issues when opening boxes, backing out of boxes etc
[LIJII-6640] FRONTEND - -	If not unlocked yet, themes/backgrounds should show as a "?"
[LIJII-6646] Character Creator - -	The icons should show a render of the characters you have created
[LIJII-7793] Frontend scene/gui cam seems to still be a frame apart
[LIJII-9579] FRONTEND - Left/right noise on crate select
[LIJII-9586] FRONTEND - Progress info should read "75% complete" not "75%"
[LIJII-6454] Ensure all frontend cut scenes are correct and glitch free
[LIJII-6627] FRONTEND - BYOA - -	The HUB names should be in the scroll of levels, between each set.
[LIJII-6638] FRONTEND - -	On selecting a Background, it should display this in the window below the Theme.
[LIJII-6641] FRONTEND - -	Backgrounds should also unlock with Hub progression.
[LIJII-6861] Left / right buttons on box select
[LIJII-9575] FRONTEND - Stop "back" noise playing on New Game menu
[LIJII-9903] FRONTEND - Reload game and camera not pointing at correct box
[LIJII-10213] FRONTEND - Character lighting is inconsistent and changes when a cutscene is played.
[LIJII-11095] FRONTEND - BUG - back out of Quick Play with character select menu up and input focus goes missing
[LIJII-11100] FRONTEND - BYOA - Menu yellow frame is large to start with, doesn't grow as the other boxes do
[LIJII-5923] MENU_CARDWARNING
[LIJII-6618] FRONTEND-	As you select items within a LEGO box, the camera should subtly move left/right/up/down depending on the position of what you are highlighting.
[LIJII-6660] FRONTEND - Box close cutscene playing stops characters appearing on other boxes
[LIJII-6666] Frontend Freeplay - Need 45 "my levels" adding to bottom of menu
[LIJII-6864] FRONTEND: Level Builder action text!
[LIJII-9580] FRONTEND - Left/right arrows visibility on crate select
[LIJII-11962] FRONTEND - Alpha mask polys used to clip menus on Creator box (far right) are visible
[LIJII-6662] FRONTEND - Cut scene characters are placeholder
[LIJII-11092] FRONTEND - Mark tutorials as completed and highlight next one available when return to that box
[LIJII-11094] FRONTEND - Quickplay character select - empty slot show "?"
[LIJII-6632] FRONTEND - -	There is a bug with backing out of the Build Level (appears to do nothing, then you cant press A)
[LIJII-6649] Creator Box - first time in takes too long to open box
[LIJII-8267] Frontend titles camera drifts slowly upwards
[LIJII-9581] FRONTEND - Restarting menus to PRESS START needs to reset music track
[LIJII-9904] FRONTEND - Start game with default character visible inside boxes
[LHP-1527] Need a second/third wand particle
[LHP-1529] Need Specific Particle Effects for Scabbers
[LHP-523] Y2 GreatHall - Expelliarmus lesson, code support
[LHP-1133] Need To Trigger A VFX When Switching Characters
[LHP-1526] Particle To Highlight Blowups.
[LHP-1293] Lightmap wii vert lit override
[LHP-1354] Platform display mode in the ttshader is broken....doesnt refresh when you toggle between wii and ng.
[LIJII-5664] Get rid of the need to press back twice on creator boxes
[LIJII-5746] Crash 11338
[LIJII-1167] pushblocks on NepalStory don't seem to set flags correctly
[LIJII-3825] Crash when trying to add an existing animation set/character definition to the project
[LIJII-5655] Need menu items to alpha out as they move away from the item that has focus.
[LIJII-5662] Add my levels to the BYOA box
[LIJII-6126] Character Builder
[LIJII-8892] guichunk already set error received in skull1 coming out of DoomTownStory
[LIJII-10197] Dodge animation snaps to idle after playing
[LIJII-5666] Implent the my levels box as discussed with jim
[LIJII-5710] Add load / save
[LIJII-5986] Implement IsHubUnlocked() - in gwizmenu.cpp
[LIJII-6085] implement delete in the mylevels box
[LIJII-8090] Coin pickups are being spawned and collected at the world origin
[LIJII-13153] BYOA: Copied characters overwritten if a builder level is selected
[LIJII-3289] Crash occurs when activating a techno gizmo in multiplayer games
[LIJII-5648] Zoom in slightly when going into a level
[LIJII-5663] Add copy to my levels side menu (to copy/ paste levels)
[LIJII-6014] Frontend Cutscenes
[LIJII-7275] Super character faces need to be displayed on kill parts
[LIJII-13150] BYOA: Builder level icon remains if you cancel selecting a level
[LIJII-5673] Assign default characters in freeplay and BYOA
[LIJII-5676] Can freeplay any level in the game so freeplay box needs a big menu
[LIJII-5677] Need a big character and vehicle grid.
[LIJII-8665] Disable NOS updates when no other peers present
[LIJII-13162] BYOA: Customised characters used even if they are deleted.
[LIJII-14812] Crowd characters in grey have both hair and hats
[LIJII-3330] Ability to multi select objects in the search panel
[LIJII-3750] Changing the animation flags doesn't set the animation set as modified
[LIJII-5647] Level completion time (best time)
[LIJII-5649] Return to the correct level box when completing a mission
[LIJII-7059] The game loads unnecessary cutscene character animations
[LIJII-8401] When pausing in the hub while the individual player score is being transferred into the combined score the player score counter continues to decrement.
[LIJII-9244] GhkRayCast infinite loop in SouthAmericaHub online co-op
[LIJII-9588] Speed up character loading times (on disc builds)
[LIJII-5658] Pressing back takes u back to main menu too quickly, scale speed by distance.
[LIJII-5670] Show quest items from start (with focus) on byoa box.
[LIJII-5996] My Levels setup
[LIJII-13154] BYOA: Vehicle icon does not show if customised characters selected
[LIJII-14631] 360 - H4L5 - Crane Train - Story - Tech Hang - Crane arm on the right of the screen doesn't function at all, causing a tech hang
[LIJII-13116] Bug pit: Bugs don't avoid Oxley when the Crystal Skull is not in hands
[LIJII-14395] 360 - H6L0 - Crystal Skull (Akator HUB) - Code - If user falls down from bike and bike goes into river, user will not be able to mount up bike
[LIJII-14888] 360 - H3L5 - Grail Temple - Story - Process Failure - Boss character (Donovan) does not attack player
[LIJII-2922] Game wide : player judders on on elevators when going up
[LIJII-4914] Level Builder : When I place a base plate and then delete it using 'delete all' it acts as though the base plate is still there.  So no terrain relief occurs in the area, it will only rise or lower as a flat square as if the base plate remains
[LIJII-4774] Indian Village Freeplay : Coins on water wheel have stopped working, they were set up and is still set to emit. Giz Obstacle bug.
[LIJII-5216] Ants Crossing Freeplay : The blue arrow above camp fires appears sometimes but doesn't always appear if you run towards it (more often than not). If you jump up and down next to the camp fire then the blue icon will appear again
[LIJII-1806] Doom Town Story : TNT blast radius ignores terrain and collision (player can blow up tables).
[LIJII-1953] Map Room Story (well of souls) : If out of range of the torch safe area, Indy should die & not go into phobia stance
[LIJII-1794] Doom Town Story : Wobble should also be on two handed carry on couches
[LIJII-15033] Re-fix VFX bgloading problem without breaking bosses
[LIJII-12986] BYOA Artifact Cutscene: "Interdimensional Being" doesn't render if selected
[GS-1029] Sound objects created in game are spawned on editor
[GS-1039] Mouse panning not working when controlling console editor through target manager
[GS-1044] Add progress bar for ftp data transfer
[GS-1047] Support particles in networked editor
[GS-1049] Sync up Class IDs between game and editor
[GS-1058] Crash occurs when starting editor with mouse over on console
[GS-1065] LED/GSC file ids out of sync
[GS-1066] Toggling on toolbars not working
[GS-1081] Game crashes when selecting objects on networked LEDed
[GS-1071] Crash when loading a file which exists on MRU list
[GS-1224] Bitstream v2
[GS-1189] Background loading in networked game adds objects from other level to NOS
[GS-1192] Some non-local objects being destroyed
[GS-1064] Changed Replicator checksum failing every frame
[GS-852] Editor is still receiving events when it is not active
[GS-1428] Merge network fix int GAMEBUILD
[GS-1459] Class header in replicator serialise is using an int
[GS-1520] Packet length mismatch during split on RaidersHub
[GS-1521] improve null object handling in replicator serialise
[LIJII-6159] Ran out of materials
[LIJII-6623] MYLevels - highlight the correct background
[LIJII-6637] MYLevels - Backgrounds should be lockable
[LIJII-7269] Add superbonus levels to the level sel menu
[LIJII-10158] have play level and edit level in the My Levels menu
[LIJII-6608] My Levels - close Edit box after selecting a slot
[LIJII-6620] MYLevels - Can have locked themes and templates
[LIJII-9234] Use John H's default chars function
[LIJII-9782] FRONTEND - Remove Wrapping
[LIJII-10175] Make freeplay look like BYOA
[LIJII-6611] MyLevels - Show Selected theme name
[LIJII-7580] Frontend - InfoBox
[LIJII-7834] Add select level to the MyAdventures Box
[LIJII-8129] Copy / paste builder levels
[LIJII-8275] Remove duplicates from the character and vehicle grids
[LIJII-11960] Add Overlays to my levels
[LIJII-6606] My Levels - Theme Bigger
[LIJII-6614] MYLevels - Blanck level is to be part of the template list
[LIJII-6622] MYLevels - Only show top icons on template menu unless that menu has focus.
[LIJII-9500] Add tutorial levels to templates
[LIJII-9527] Always show default character icons in BYOA and Freeplay
[LIJII-13142] dont show 0/10 for bricks
[LIJII-13191] JB ------ Add a cannot paste over existing things message
[LIJII-13192] JB ------ Tutorial 1 should unlock all tutorials
[LIJII-13536] Display studs and completion on the frontend
[LIJII-12297] Change BYOA to suit JB character selection changes
[LIJII-12498] clicking bug in builder box
[LIJII-13450] Silhouete minikit ans dont show 0/10 (like with the bricks)
[LIJII-13817] Can loose the image in adv slot menu
[LIJII-14042] Decimal point iin completion
[LIJII-13190] JB ------ Green border for copy in the char creator
[LIJII-13200] JB ------ on my levels add a "jump in" to tutorials and backgrounds (would read edit if in backgrounds and edit mode)
[LIJII-13454] Frame out after going to creator box
[LIJII-14000] Super bonus levels dont unlock in the builder
[LIJII-14008] My adventure default names behaving oddly
[LIJII-14026] green tick for completed tutorials
[LIJII-13115] copy / pate / dele my levels not reflected in byoa and quickplay
[LIJII-13193] JB ------ dont unlock the builder set (raiders etc) until the associated hub is completed
[LIJII-13194] JB ------ Edit My Levels should go to background select.
[LIJII-13448] Shouldn't be sounds on the first menu entry in character and vehicle collections
[LIJII-13640] With the stud counter and score stuff get overlapped in the creator box
[LIJII-14014] Backgrounds should unlock when hub are completed not unlocked
[LIJII-14877] 360 - Options - Frontend - Screen V-Sync and Motion Blur misbehaving when attempting to change them in the options screen
[LIJII-12987] BYOA: You can invalidate a BYOA builder created level and still play the adventure, even though you can't complete it.
[LIJII-12988] BYOA Play with deleted builder level
[LIJII-14341] X360 - Level Builder - Gameplay - Player able to shoot through Explosive Metal Barrel
[LIJII-14523] 360 - H3L2 - Castle Brunwald - Item box to be placed on panel sinks into ground when put on floor
[LIJII-14617] USA_Hub: Checkboard textures appear on character parts
[LIJII-12923] 360/Wii - Pushable green crates have no collision for buddy
[LIJII-13340] X360 - Level Builder - Tutorial - Game hard-locks when walking through door in completed tutorial level.
[LIJII-7056] Unpacked CharSys files increasing loading time by 35~ secs
[LIJII-14190] 360/PS3 - When you complete / quit a tutorial level, it shows the map screen when loading back to the front end, would be better with spinning crystal skull ** DO NOT FIX IF DANGEROUS **
[LIJII-11258] 360 - H1L1 - Cafe Raven - Indy is unable to jump over as there is an invisible firewall around the table during the second visit to the cafe.
[ER-1307] Compensate for 30 Hz frame times in motion blur exposure setting
[LIJII-15017] CacheGeom::Cast needs to consider convex flag not convex type.
[GS-1028] AI - ledges need to connect to platforms above. Add link creation when required.
[GS-1030] AI - create and maintain ai->mCurrNodePos and use in pathtotarget
[GS-1078] AI - render nodes unreachable from the currently selected node
[GS-1079] AI - render all nodes connected to selected node via any method
[GS-718] LEDEd - Create new render options panel which sets global engine properties
[GS-758] LEDEd - Freeze UI update during LED file loading.
[GS-964] wander - wandering within large nodes by adding random waypoints
[GS-977] wander - have characters pause occasionally
[GS-991] AI - handle some pathinfo.onpath cases when using new AI
[ER-875] teamcity - accurev promote error should be more informative
[ER-828] makefile builds need errors highlighting in teamcity
[ER-836] fix teamcity build \SN was unexpected at this time.
[ER-133] Testsuite WiiScreenGrabber reliability improvements
[ER-458] testsuite build times - add to custom chart in teamcity
[ER-610] lego toolchain build fixes
[ER-618] teamcity build script fix for indy
[ER-731] testsuite - Character loses textures when exported as HGO but not NUS
[ER-734] teamcity.bat workspace creation for version.h should be outside source tree.
[ER-753] testsuite - shader compiler tmp directory clear causes converter fails
[GS-1354] EdMesh - fix vert offset in new fast mesh render
[GS-1378] EdMesh - rendering needs refactoring to remove so much needWrap stuff which over complicates things.
[GS-1379] AI Locator sets should be freezeable
[GS-1380] EdMesh - auto edge selection near corners can be non-intuitive.
[GS-1387] EdMesh - vert snap render, only flash when potential snap available.
[GS-1390] AILocators should be named according to the currently selected set.
[GS-1527] Vehicle spawn volume required in the editor, plus associated game side changes to use it.
[GS-1539] Grouper flags should affect auto-created links
[GS-1575] Add near clip adjustment to leded
[GS-1170] AI Edgegroup rendering
[GS-1182] CustomNode - clicking over convexgraph while in vertex placement cancels component mode.
[GS-1183] Component mode stops ConvexGraph from rendering
[GS-1184] Unreachable nodes labelling incorrect for Groupers
[GS-1213] AI surface info not saving to ini file.
[GS-1353] EdMesh - implement Point and Click Edge Split mode
[GS-1156] ConvexGraph doesn't connect staircases in Harry y1foyer
[GS-1160] CustomNode - render normal
[GS-1162] customNode - render selected verts more visibly
[GS-1167] ConvexNode connectivity render - add enums
[LIJII-14645] 360 - Creator - Quickplay - Front End - Process Failure - When the player selects a level, the focus should switch to the character slot instead of remaining on the level slot
[LHP-1601] LEGOsets - Y2Quidditch_A won't load if legoset commented in in txt file
[LHP-1599] Gamewide - HUB - return to Warehouse Displayed
[LIJII-14788] 360 - H5L0 - Peru Hub - Sound - Every step in shallow water sounds like jumping in water
[LIJII-12910] 360 - Build Your Own Adventure - Code - Hangar Havoc is always selected as the default instead of the current level when Editing in BYOA
[LIJII-13415] 360 - Build Your Own Adventure - Sound - Dummy Run - Guard makes no sound whether nodding/shaking his head
[LIJII-14133] 360 - Build Your Own Adventure - Text - Suggestion to rename A as "Done" when renaming adventures
[LIJII-13382] 360 - Creator - Character - Performance - Noticable pause when changing from letter to letter when editing name
[LIJII-12419] 360 - Front end - Graphics - Exiting X360 Dashboard when loading Creator will allow control of the inner box flaps
[LIJII-13939] PS3: Creator: SP and Co-op: Level builder: Stacking the crocodile on anything will raise the ground.
[LIJII-14125] 360 - Build Your Own Adventure - Graphics - Character icons no longer visible
[LIJII-14153] Wii - H2L3/H3L2 - Pancot Palace/Castle Brunwald - Process Failure - Outro is not playing on the completion of the level
[LIJII-3956] Fix homing bolts for use in Donovan boss
[LIJII-10219] Items swap over when press you press attack button, when you don't want them to.
[LIJII-10503] Need blcok actions for weapon types
[LIJII-12184] SplitLine - make it sort behind the character collection panel
[LIJII-14046] Characters caught in fall slide animations when jumping on
[LIJII-14115] X360 - Front End: Attract mode only skippable with the Y button.
[LIJII-14130] Wii - H3L0 - Crusade Hub - Castle brunwald Cave Bonus Level - The wall puzzle does not activate - Progression stopper
[LIJII-6169] Crash when selecting Chatterlal and variants
[LIJII-6619] FRONTEND-	The frame rate over all on the front end seems bad.
[LIJII-14551] BugPit General -- Stop bugs acting erratically to lights when light is static
[LIJII-728] Individual Player cameras
[LIJII-5751] Need new ride actions adding in code
[LIJII-13053] Wii - ArkOpeningStory - Level frames out due to AI
[LIJII-1902] DebRel build not set up correctly
[LIJII-8349] Create vehicle recorder for new bookend system
[LIJII-14007] Wii/PS3/360 - H4F3 - Diner - Replay/Treasure - Graphical/Art - Dropping the small disc object near the jukebox briefly creates a duplicate object on the floor.
[LIJII-14011] crash - all platforms - back out of level builder when any slot greater than 15 has a green copy border
[LIJII-14309] Wii - H6L0 - Akator - Characters : After purchasing Ugha Warrior he does not have spear until resetting hub
[LIJII-14381] PS3 - H4L1 - Hangar 51 Story - Indy gets spawned back to the baeginiing of the level after the midtro cutscene
[LIJII-14388] Indy2 - Wii / All Platform - 1-2-frame glitch at end of BYOA intro-cutscenes...
[LIJII-2430] Belloq should Reset correctly every time
[LIJII-5074] Ark Opening - minicuts are often blurry
[LIJII-5551] Crash 6935
[LIJII-13969] 360 - Build Your Own Adventure - Gameplay - Lava Lake - Village Elder can activate hieroglyphs from the ground level
[LIJII-14030] Wii - Gamewide - Process Failure - Monkeys do not re-possess keys if the player fails to pick it up when thrown
[LIJII-14235] Wii - Co-op - H1L4 - Pursue the Ark - Collision / Process Failure: When users jump in the Ark Truck after it parks on the top of the road, they cannot drive it, and it will blow up in place. Invisible Collision remains, and the Ark Truck does not respawn.
[LIJII-14399] 360 - Frontend - "verified" x remains on a builder slot after the level in that slot has been deleted
[LIJII-14621] Duplicate of (14516) so I can promote into the TRUNK - Wii - Gamewide - Co-op (local) - Crash/Hang - Game hangs when user completes any flying-related vehicle race in local co-op mode
[LIJII-2222] Create vortex for Donovan/Spalko bosses
[LIJII-7636] Request to be able to flag a player item so it doesn't combat roll
[LIJII-10473] Wii running out of texture memory due to front end impostors.
[LIJII-14110] Wii - Front End / Level Builder - Tech Hang - H2B1 does not flag as complete in the Level Builder Box, preventing 100% completion as Super Bonus Themes do not unlock
[LIJII-946] Need to be able to key visibilty of Lego Objects in Cutcsenes
[LIJII-5884] Unclean exit on Indy2 PC when closing window in debug.
[LIJII-13932] Wii: Creator: Level Builder: Global: Menu unexpectedly closes in Build mode.
[LIJII-14022] Character customiser: After first unlocking the customiser - first entered character is indy and mac without hair
[LIJII-14344] Wii - Front End - Singleplayer - Process Failure - Upon completing the entire game and earning 100$, the save file with the content complete will only appear as 82.2% instead of 100%.
[LIJII-94] Barrel Distortion Cut-Scene controls
[LIJII-8674] Pad Issue - Go to game, drop in both players,leave pads to powerdown, only player 1 can drop back in
[LIJII-13310] Wii / 360 / PS3: Creator Mode: Level Builder: Raising the elevation of complex installments can cause them to be buried.
[LIJII-13999] Wii - Front End Playsets - Going into a story level via the playsets before doing the replay version causes the level to be completed without having to do anything
[LIJII-14012] Wii - H2L2 - Indian Village - Replay - If you diarm the thugee soldiers, but do not kill them straight away, you are unable to defeat them later.
[LIJII-14409] Indy2 - Wii / All Platforms - customiser: default-pool parts not guaranteed to be available...
[LIJII-1839] Second Torch sometimes doesn't appear in level
[LIJII-2422] Belloq Final Polish
[LIJII-12027] Frontend box scene flickers when box exit cutscene finishes.
[LIJII-13923] PS3: Creator: Level Builder: Destroying a vehicle in test play will return the user to build mode.
[LIJII-726] Minicuts in splitscreen
[LIJII-1270] Adding prop objects for Mutt and Peru Nurse via anim entries
[LIJII-2701] Slow down when using NavMesh on IndianVillageStory
[LIJII-13958] X360 - Level Builder -  Graphical Tech Art - Lift not visible after switching from Test Level to Build Level
[LIJII-14053] Wii - frontend - attract movie can't be skipped...
[LIJII-14101] Wii: Co-op: Creator: Level Builder: Can place sufficient fire to overrun memory.
[LIJII-3029] Can't spawn bugs from Bug Pit
[LIJII-5502] Targetting in splitscreen is misaligned and appears to be targetting things in the wrong screen space
[LIJII-5718] CraneTrainStory: Make front train drift left and right
[LIJII-8681] Grail Story - Add "woah" SFX on being picked up in tornado.
[LIJII-14021] Character customiser: Face not randomising
[LIJII-1945] Pausing game causes screen size to be reduced by half the size
[LIJII-2704] Indian Village, the party members high jump up to platform with lift winch
[LIJII-6729] Client does not get notified of objects created at load time that have since been destroyed
[LIJII-13713] Wii: SP & Co-op: Creator: Quick Play: Characters get stuck when switching away from Indy.
[LIJII-14122] Wii - Level Builder - Process Failure - Changes to the level name in created levels do not save, reverting back to "My Level"
[LIJII-14343] Wii - Lotcheck 7.1.16 - The HOME Menu is opened when HOME is pressed on the Classic Controller.
[LIJII-1173] Broken Whip
[LIJII-1530] water shader in toolchain needs extra feature
[LIJII-1884] Belloq_Boss needs to shoot lightning at the player
[LIJII-4413] Debug cross drawn while getting into barrel
[LIJII-12282] BYOA bookend vehicles do not have engine noise
[LIJII-13913] NLC 7.2.20 - If the controller loses communication on the Autosave Warning screen, there will a be large black square obscuring the message
[LIJII-14186] Wii - When in the builder, when you press and hold B to copy an object can we have it so you have to hold slightly longer. Very easy to pick up instead of copy by accident
[LIJII-1881] Need better control of Belloq's anims from script
[LIJII-4347] VFX Beam descriptor lookup needs error checking
[LIJII-6046] PS3 - H1L0 - Raiders of the Lost Ark (HUB) - Process Failure - Player can obtain the key-crank for Cairo level entrance without the use of Marion
[LIJII-14054] Wii - H1L0 - Raider's Hub - Sound Effect - Sound of corrupt stud collection when player uses the military panel to access the snowmobile
[LIJII-14411] Can kill the donovan big boss by repeatedly firing the bazooka at him, without the need for any silver blow ups
[LIJII-1443] Shadows flicker on the landscape in the builder when viewed from a distance
[LIJII-2786] Can I have some extra actions for the crystal skull player item?
[LIJII-3953] NULL ptr protection in barrel logic
[LIJII-10055] no shadows showing in Hangar51_IntroB when being rendered
[LIJII-14017] Wii: music plays when loading into customiser... it shouldn't...
[LIJII-14025] green copy border in character creator remains when backing out of character creator box
[LIJII-2803] Grail Story - set up vortex system for picking up objects in tornado
[LIJII-4904] Grail Story - Donovan final polish
[LIJII-5290] VFX loading on demand
[LIJII-7846] Bandwidth limit not reached when gamestate is sent
[LIJII-12043] LookRatio X and Z
[LIJII-6849] Crane Train : Attach whip point to left hand, fix the fixit positions on right hand.
[LIJII-13163] BYOA - fixes for arriving on foot
[LIJII-13959] 360 - Bonus Builder 4 - Burnout marks can be seen floating in mid-air after destroying the bricks and plants.
[LIJII-14573] 360 - Framework Message - "profile changed" message illegible - font too small
[LIJII-3390] It would be useful to be able to re-order anim names in alphabetical order within pak browser on export
[LIJII-7052] Jittering of client owned player on host
[LIJII-12792] who broke the post effects in the latest build??
[LIJII-13956] X360 - Gamewide - Localisation/Text - purplish score multiplier below character's portraits after unlocking x2 and x4 score, is visible in mini cutscenes throughout the game.
[LIJII-14269] X360 - Level Builder - Process Failure - Save Level does not save level borders
[LIJII-14527] Improve the AntAttackStory Ants
[LIJII-14635] 360 - saveload - profile - load game doesn't recognise profile
[LIJII-1883] Belloq_Boss needs to levitate
[LIJII-2331] SplitScreen - Minicut breaking when moving into non split during minicut start
[LIJII-2792] Fix someone else's compile error
[LIJII-5511] CraneTrainStory: Set up arm attack sequence
[LIJII-9916] Titles render to texture very low resolution
[LIJII-14353] Giz Editor issue - placing a Ladder in editor locks up 360
[LIJII-2109] Ledge animation offset needs changing in code
[LIJII-14006] JungleFightStory -- Sometimes the idle anim plays facing the wrong way
[LIJII-14113] PS3 - Front End: Attract mode does not occur.
[LIJII-1435] Player Icons should be placed infront of doors when in 2 player mode while the other player is not in range to open it.
[LIJII-5978] CraneTrainStory: Final Polish
[LIJII-13920] Wii: Creator: Level Builder: Inconsistent option on the Select Theme screen.
[LIJII-14032] JungleFightStory -- Improve LowDensity AntBoss
[LIJII-8232] SFX Continues to Play after Anim Stops
[LIJII-1615] sword combo pauses at the end of each animation
[LIJII-1666] Builder - Cycling cats.
[LIJII-2939] GizDig Editor Doesn't Play SFX
[LIJII-13099] Wii - Controller - When playing player 1 with controller 2, swinging controller 2 controls the whip action for another player
[LIJII-1529] Ark 'beams' need SFX attaching
[LIJII-1635] AI - Sellecting an AI link is fiddly
[LIJII-1664] Grey selection spheres don't show up unless alt is held
[LIJII-1733] Toolchain version number
[LIJII-2594] Merge new NXG format into Lego
[LIJII-1562] Major update problem in the game editors
[LIJII-4326] Navmesh ledge link not working in Hangar51Story
[LIJII-5060] Animations in instant obsticles/complex gizmos going very wrong...!
[LIJII-5183] .nus failing to convert to NXG using toolchain 2333026.msi
[LIJII-1181] BlowUpManager taking 100 scanlines
[LIJII-1880] Builder placements from the Creatures menu should ignor the tile studmap flag.
[LIJII-2986] Player Items no longer appear in the builder
[LIJII-5247] Cubemaps render incorrectly in the Maya software renderer.
[LIJII-10497] AlienChamber boss fight sfx
[LIJII-1571] Giz Switches/button pad and thier outputs in the builder
[LIJII-1632] AI - Can not place locators if the mouse is over a gizmo (Rigid body)
[LIJII-2582] Support for Vehicle SFX
[LIJII-2835] Custom mesh without optimisations
[LIJII-4557] ATI 1950 with latest toolchain is unusable
[LIJII-13168] Wii - Controller - Controller 3 can't start the game when playing using Controller 2 and 3
[LIJII-1601] Fix compile/link errors for new Wii SDK
[LIJII-2012] Locator placing woes
[LIJII-3199] Builder - SuperBasePlates
[LIJII-2896] Pressing ESC to exist component mode
[LIJII-4845] Latest toolchain breaks the .obj importer in Maya
[LIJII-1402] Control Room Story: If Dovchenko is shot then he should deflect bullets with his whip (coiled)
[LIJII-1564] Builder - Ledges don't draw correctly in Build mode
[LIJII-1634] AI - When placing a locator it defaults to a locator set when it shouldn't
[LIJII-3355] Placing custom convex nodes
[LIJII-2361] Whip switches dont work with whip targetting
[LIJII-2856] Spider bug spline needs to damage the player
[LIJII-3345] In-Scene Object Animation Playback
[LIJII-3436] Action_MoveAwayFromPlayer - Ignores the path
[LIJII-938] when you exit the gizmo, placed blowups will appear with the incorrect rotation
[LIJII-1171] Looping SFX attached to particles don't play
[LIJII-1832] Amin libs numbers.
[LIJII-6846] Level Builder - Missing terrain
[LIJII-824] NavMesh not working on 360
[LIJII-3042] Player avoidance
[LIJII-4869] Silent Techno
[LIJII-6815] Level Builder - Minimise memory usage on Wii
[LIJII-944] Builder level - PushBlock - snaps the height to below the terrain in the builder level.
[LIJII-1388] AI Editor - A clear on the editor debug output window would also be nice
[LIJII-2333] scrolling uv's on characters
[LIJII-8659] Remove blend from top edge on landscape
[LIJII-267] vehicle fx (i.e. ptls/headlights/guns etc)
[LIJII-384] Dyno Terrain created for the builder terrain needs to be removed on exiting
[LIJII-1260] Instanced obsticles are not animating as they should...
[LIJII-2047] V44 - Meshes are now transparent in maya - ATI 1950
[LIJII-2154] Spanner_fix_loop doesn't play properly when fixing stuff
[LIJII-1566] Studs and the lack of blobs
[LIJII-1627] Adjusting the Terrain height, effects the wrong bit of tech..
[LIJII-1779] CS nut plugin.  Double Alpha
[LIJII-3024] StudSnap seems to get out of whack
[LIJII-6986] Level Builder - Terrain rendering optimisations
[LIJII-126] shader baking still not working
[LIJII-1430] Looping SFX not playing properly
[LIJII-2562] auto name for the obstacle editor
[LIJII-12162] arkopening free blow ups reacting oddly when hit with a weapon but work fine when punched
[LIJII-114] Pickups move in editor
[LIJII-273] Update puzzles to new Gizmo System
[LIJII-1386] AI Editor - Can't remove locators from locator sets
[LIJII-1387] AI Editor - Would be nice for the locator set property pane to have a tree view of all the locators that it contains
[LIJII-3036] Crystal skull player item needs to have the following behaviour
[LIJII-4917] Security Access Booth need SFX
[LIJII-8402] When re-entering the hub after an individual player has accumulated a massive score in-level (>10^9), the transfer of score from the individual total to the combined total takes much too long.
[LIJII-1735] Toolchain 44 Textures missing/ not drawing in Maya.
[LIJII-5098] AnimatEd needs to load all SFX
[LIJII-2148] Editor Bugs/Improvements
[LIJII-5008] Lightmapper attributes box pops up when loading Lego part from Lego tools library...
[LIJII-6706] frame animation textures not displaying on WII ( except for the first frame)
[LIJII-7857] Raiders Hub - You can trigger the plane race before solving the puzzle on Hovitos Island
[LIJII-12540] Auto hint needs setting up for sword cut objects
[LIJII-1731] Toolchain version number
[LIJII-2163] SP SFX Editor Update
[LIJII-2845] AI jumps on to a locator then jumps a second time in Diner
[LIJII-2898] Scale tool using the wrong detection
[LIJII-8122] Hangar51: Jeep flies into the air when hitting crate
[LIJII-1565] Builder Stud req
[LIJII-1569] Fonts and more control over the spacing of letters
[LIJII-2878] Can not see the convex graph behind a grouper box
[LIJII-4348] 'Whip Only' on obsticles is playing up...
[LIJII-4747] Transmit the backbuffer across the network
[LIJII-2028] Stencilled alphas appear to be more abruptly `clamped` on v44 toolchain.
[LIJII-8684] Disconnection of client caused by gizmo acquisition queue send.
[LIJII-9906] Rope SFX Needs Sorting
[LIJII-376] Lightbeams seem not to take the correct rotation when placed in the builder
[LIJII-4012] Want to be able to build "builder bonus" levels in a builder area, but also load in a proper game area.
[LIJII-4748] Convertor crash
[LIJII-7598] Light Beam needs SFX when deflected
[LIJII-1630] Cairo crashes at the start of the level when the new AI is enabled
[LIJII-2931] Player hovers above terrain
[LIJII-3038] Dovchenko needs specific chain actions for the boss fight
[LIJII-4606] Builder: Need ai menu items
[LIJII-1545] LED Colour picker
[LIJII-11386] SFX Plays When Anim Stops
[LIJII-1600] Builder - Lift (no visual feedback)
[LIJII-1782] Specials setup as Lods don't exort in version 44
[LIJII-7751] mel script request: convert face selection into object selectio
[LIJII-1640] AI - Placing locator using snap height
[LIJII-2126] pathinfo.onpath needs setting for Navmesh levels
[LIJII-1636] AI - Can not select between 2 different AI links that are close togeather
[LIJII-1907] PERFUME - JB Changes
[LIJII-2107] Particles out of sync when re-entering the hub...
[LIJII-2424] Move Carry into the Studmap files
[LIJII-731] Need to be able to attach technos to moving objects
[LIJII-952] Light Beams in the builder don't update correctly
[LIJII-1036] Add Save/Load simple interface to Director menu
[LIJII-1385] AI Editor - Can't add locators to locator sets
[LIJII-4017] goodie flag on ladder link is ignored
[LIJII-1264] Front End
[LIJII-1548] Vehicle particles
[LIJII-2017] v44 Lightmaps are displayed in viewport with overly strong specular.
[LIJII-2561] Level editor keeps asserting when pressing F9 to enter back to the game
[LIJII-2592] PSCS plugin Nut Hud mipmap + dither
[LIJII-3440] Can no longer select multiple items in the scene explorer
[LIJII-1389] AI Editor - deleting multiple AI characters
[LIJII-2196] Turret editor crashes
[LIJII-3575] XnView crashes when viewing directories containing .nuts
[LIJII-5896] AlienChamberStory SFX
[LIJII-264] 2 handed carry objects are still using the old blow-up system, this needs porting over
[LIJII-987] Can we have NavMesh so it can be switched on/off va a flag rather than #ifdef'd in
[LIJII-1718] The AI keeps stopping while in follow path
[LIJII-1988] Fall off adjustment should be for a specific SFX
[LIJII-990] Sort out the y_offset builder items
[LIJII-1618] Improve draw performance of the builder terrain by turning alpha off on the main layer
[LIJII-2429] Old Texture animation system (UV Scoll) does not sem to convert properly on Wii.
[LIJII-3064] Need saftey net for general .ptl
[LIJII-772] LED Interface - Should be able to right click on a value name in the properties window and select 'key selected' from a popup.
[LIJII-1638] AI - Can not select the AI links with the control pad
[LIJII-2024] Crash leaving level Crystal Skull Hub 1
[LIJII-5898] AlienChamberStory SFX
[LIJII-11760] Change builder terrain so that it stores the primitive buffer between render calls
[LIJII-13475] NuError("Trying to destroy a scene while it is still being rendered.");
[LIJII-1553] Builder Stud maps and walls.
[LIJII-5163] Giz editor randomly crashes...
[LIJII-8679] BYOA cutscene preview is non-functional on the wii
[LIJII-4179] Particles no longer appearing....
[LIJII-5033] Crash in saving code in when saving GIT file in GrailStory
[LIJII-12546] Indy2 - Customiser - entering same code on 2 machines doesn't guarantee matching characters...
[LIJII-1252] Investigate gizflow usage of CMList
[LIJII-2365] Builder save - Endian fixes
[LIJII-5202] Loading fails on wii because of fragmentation
[LIJII-8041] In South America hub, after completing level1, Asylum, all the particle effect in the level are triggering as if turned on
[LIJII-3030] GizPushblocks - flag-toggles only turn items on (never off)
[LIJII-3769] The AI vehicles shouldn't cut corners when in a zone
[LIJII-6138] Static black screen >10 seconds going into the Frontend
[LIJII-12229] Indy2 - hub-levels - don't bg-load locked levels...
[LIJII-1661] Support/fix 'can flatten' code for new vehicle system
[LIJII-4086] TeamCity AUTOTESTALL - don't filter out NuWarnings / useful crash-info...
[LIJII-4125] Get CnxControllers working with NavMesh and it's new components ie. Blockers
[LIJII-6885] Crash 4783
[LIJII-11709] Indy2 - credits music - use relevant music from each film...
[LIJII-12239] Indy2 - PC Release - skull fades in and out when going from wait-for-stream to level-load screens
[LIJII-1030] * 360 Release - Enable PIX - by including relevant library...
[LIJII-1121] Cairo Story: Sword-play combo system: should work exactly like the light sabre combat did in SW. Please see Arthur for exact details if this is un-clear.
[LIJII-3308] Builder Undo / Redo
[LIJII-4296] The player sticks to steps when jumping
[LIJII-4352] Add functionality to Water Terrain "splash" effect so it can be changed to look more appropiate if used for puddles.
[LIJII-1408] NUHSPECIALS/legospecials failing to be fixed up for gizmo systems after having entered the in-game Editors.
[LIJII-1716] Builder Nudge......Nudge....  Wink......
[LIJII-1876] Extend AutoTestSystem soaking options
[LIJII-5006] Move away from player And circle player should know about the NavMesh
[LIJII-5312] can drop 2 handed carry in water and not pick it up
[LIJII-8442] 360 Debug - autotestall - Crash in NuDynamicLight::renderSetClipTestAABB() ...
[LIJII-5242] copy and pasting of flow nodes crashes the GIT editor
[LIJII-7626] frontend - show menus when boxes open.
[LIJII-10195] Implement pre-credits area-complete congratulations screen...
[LIJII-11710] Indy2 - congrats music - use track provided by DW
[LIJII-11771] Berlin Story AI Getting stuck at the back
[LIJII-12237] Indy2 - PC Release - load-map music -> level-music - music snaps rather than fading...
[LIJII-11621] NuSound3 (Wii/PS3 only) - PlaySfx* should accept a NULL position
[LIJII-11946] Indy2 - skull-spin screens - only fade-in skull after about 3 seconds - so quick load look like slightly long fades...
[LIJII-66] Snap to Special - old blowup editor
[LIJII-623] PS3 Particles broken
[LIJII-2788] Add second memory manager to framework for Wii
[LIJII-3022] LegoSpecial - reduce memory footprint and performance overhead
[LIJII-3023] need new dummy pickup for supercounter
[LIJII-3611] Builder - Terrainer options menu needs the layer submenu (and ready for smooth / reset / randomize)
[LIJII-5022] Reduce GUI memory
[LIJII-6678] Character Creator - allow hair to be changed as well as hats...
[LIJII-7099] BUILDER - Radial Menu control issues
[LIJII-1629] game crashes when reloading level
[LIJII-2209] Remove old static hints system (especially Hints[] array)...
[LIJII-3041] GizItem_FindThrowTarget() - reduce per-frame expense...
[LIJII-7308] Monkey in camp escape doesn't fall out of the sky when time basing
[LIJII-6413] can we have a change to the door editor.. when you select a vehicle to allow through door it drops you out of the menu... can it be made so that you can go down the list  and untick characters without it dropping you out of the menu
[LIJII-11719] Indy2 - Hub Level Streaming - door-biasing...
[LIJII-1598] lag when going back to game from the Gizmo editor
[LIJII-3058] ****** rotation on some components of complex gizmos appears wrong
[LIJII-4740] Time-based updates of game-objects not entirely working...
[LIJII-6728] Wii - remove Wii icon in text
[LIJII-733] New Blowups need a temporary version of the output flags "plugging" and "been picked up"
[LIJII-2471] Indy2 - PC Debug - hangar51story - light-beams pass through much of the terrain...
[LIJII-2472] Indy2 - PC Debug - nepalstory - physics-code crashes on reload...
[LIJII-3296] crash when going into a level from the frontend, then backing out in the frontend again
[LIJII-3482] Fix missing alignment bugs
[LIJII-4303] Added warning when the APJ file is changed during load
[LIJII-4365] Fix up incorrect names in .APJ file
[LIJII-4810] Optimize edanimUpdateSpecial()
[LIJII-252] Adjust the boat controls so its more realistic
[LIJII-3508] Builder - Wall pulling deleting terrain & gizmos
[LIJII-4818] 360 Debug - Indy2 - specialsfx crash in UpdateSpecialSfx_Paged()
[LIJII-4786] 360 Debug - Indy2 - Loading CursadeHub_A - MemoryManager crash during memset (allocating a new GIZFLOW object)
[LIJII-5885] Builder - Use alternative Undo / Redo icons for when there aren't any stages to do them
[LIJII-7774] snow and sand debris is not working in raidershub (gamewide)
[LIJII-1039] BUILDER - Walls need to snap out to nearest stud multiple
[LIJII-3261] data/code missmatck in indy causes crash without explination
[LIJII-3606] Builder - Door in wall goes wrong
[LIJII-3609] Builder - Delete Baseplate area
[LIJII-3612] Builder - Duplicate should start on top, not embedded
[LIJII-13136] Indy2 - customiser - 'Exit Level' -> 'Return to Warehouse'...
[LIJII-13137] Indy2 - customiser - always show name & code...
[LIJII-4166] Nudge selected objects with keyboard
[LIJII-4656] DuckBoat (Carboat) is still using the old system, needs to be physicsed up!!
[LIJII-6012] Need AREADATA::open to be correctly populated for use in menus
[LIJII-1833] Pull lever anims don't line up like they used to.
[LIJII-2977] can we have the same 'look at' functionality adding to the Obstacles as was in the force editor
[LIJII-13609] Stop audio tracks between levels (except cutscenes)
[LIJII-306] vehicles  various issues
[LIJII-785] Builder - UFO Beam
[LIJII-1259] Investigate specialsystem usage of CMList
[LIJII-1984] Builder piece snapping
[LIJII-4650] Builder - Undo does not restore wall positions
[LIJII-11342] Customiser: default pool - around half of them should have hair...
[LIJII-13139] Indy2 - customiser - menu sfx...
[LIJII-2179] SetObstacleSpeed command in GIT editor is broken
[LIJII-5660] My levels should be 5 wide, 50 levels total and scroll
[LIJII-6669] Frontend Freeplay - when diving in menus sometimes flicker
[LIJII-7239] saving out from the anim editor will crash the 360 in builderhub level
[LIJII-9467] Music TRC's to be fixed up for 360/PS3
[LIJII-13113] Indy2 - Loading Icon (Skull) - make glow-pattern into sine-wave...
[LIJII-3992] techno is not active when placed on an animated platform with terrain attached
[LIJII-13179] Indy2 - customiser - don't show map when going to & from...
[LIJII-3210] game crashes when coming out of gizmo editor
[LIJII-3224] gwizmenu not building in team city on wii
[LIJII-7621] Vehicle object avoidance callback
[LIJII-7802] LoadPerm graphic - sort something out...
[LIJII-3754] Memory manager improvements
[LIJII-4107] Special 'Vehicle' material for DynoObjects in Maya
[LIJII-4779] Indy2 - 360 Debug - theLevelEditor.AddScene() return same id (0) twice - causing that slot to be used twice
[LIJII-5867] My Levels copy/paste
[LIJII-732] Add a TerrainOnly option to CanIPlace in builder
[LIJII-3054] Target Manager 2.0 improvements
[LIJII-4771] CairoStory - "A material doesn't have a valid specularMap whereas the shader is expecting one."
[LIJII-6200] Turnaround spline for vehicles out at sea doesn't work for the vehicles on the Akator level.
[LIJII-6994] credits play after grail outro section a instead of outro b which plays in the hub
[LIJII-3450] Locator sets don't get updated when locators are deleted
[LIJII-3751] Get all of the frontend strings added to cornwall
[LIJII-5524] Motorbike Chase MB unusually long hang on "Writing TT Lights" export process.
[LIJII-10193] WorldMap - fly to location you will spawn next to in hub...
[LIJII-10835] tt game visible does not seemm to make objects invisible in game
[LIJII-1724] Indy2 - remove all [unused] InteractiveDisplays
[LIJII-1985] Builder piece terrain levelling
[LIJII-2068] GizObstacle - player is ignored by terrain of the animated object
[LIJII-4682] 360 Debug - autotestall crash - SceneObjectManager::FindObject() - bad (old?) object...
[LIJII-1663] fix coupled vehicle issues for  new vehicles.
[LIJII-2777] SceneInstance class - make it smaller...?
[LIJII-2941] Indy2 - MemoryManager::CHUNKSIZE - can it be reduced from 32 to 16..? (or even further?)
[LIJII-1179] Builder - Layers - Players should always sink into mud, and polys under Fall Kill should fade to black and stop rendering
[LIJII-1277] Convert Puzzles to use dynamic class based GizmoBase
[LIJII-3442] Network performance/bandwidth issues
[LIJII-3984] 360 locks up and crashes after adding a new blowup type to an obstacle that is part of a complexgizmo
[LIJII-8706] Frontend Overlays need implementing
[LIJII-10191] Skull-Spin loading screen - changes position on widescreen...
[LIJII-2056] Indy2 - remove any excess code / global-data
[LIJII-2122] it would be useful to be able to set the rotate snap in the Gizmo to different values
[LIJII-5176] Builder - Radial menu
[LIJII-5265] Indy2 - splitscreen - game-messages are offset from required position...
[LIJII-11707] Indy2 - congrats screen - show 'Press A' to progress to credits...
[LIJII-2133] ai messages need setting up for races when completed
[LIJII-2169] Memory manager debug improvements
[LIJII-4014] AI doesn't run directly to the start of the jump link
[LIJII-4433] Fixed API SetTransform to correctly set DrawMtx for non-instanced specials
[LIJII-5936] Indy2 - charsys - allow materials and accessories for charinst's to be queried and set...
[LIJII-6172] Builder - Tutorial
[LIJII-7776] intro levels in the hub do not trigger when you go through the door the 2nd time
[LIJII-1690] placeable casting incorrectly
[LIJII-1986] Builder piece embedding
[LIJII-9961] Indy2 - Loading Icon (Skull) - glitch between loadperm and loadarea for 1-3 frames...
[LIJII-1899] GizSwitches have stopped working in my hub level
[LIJII-2399] Re-spawn
[LIJII-6358] colecting minikit in builder level does not set ai message
[LIJII-7844] GizCutPlaylistItem is leaking on reloading hub
[LIJII-4582] PC Debug - autotestall - "NuError - c:\projects\lego_indy_optimise\gameapi\network\nos.cpp(1529) : You should stop the nos before calling ImportObjects"
[LIJII-13140] Indy2 - customiser - allow 'Select' to also change character's parts... (cycle up)...
[LIJII-2781] Add options menu to indy frontend
[LIJII-3179] Can we increase the number of particle effects allowed
[LIJII-12774] Indy2 - make map load to next hub-location...
[LIJII-13001] Indy2 - credits - not being bgloaded during cranetrainoutro...
[LIJII-1792] Push obstacles are not working anymore
[LIJII-3607] Builder - Studmap for baseplates
[LIJII-3610] Builder - Levelling in single square mode in the terrainer should remember the value as you press level
[LIJII-4563] Builder - Save crashes on 360
[LIJII-4584] red, green and blue and dummy bricks need setting up
[LIJII-5080] Impement character customiser for Indy2
[LIJII-361] Optimize Vertex Creation on builder terrain
[LIJII-1026] Vehicle Levels Slowdown
[LIJII-4401] dig particles appear after completing dig and exiting then returning to hub
[LIJII-4757] gizitems start drawing after first level is complete rather than arkopeningStory
[LIJII-5413] certain kind of spammyness when you are on at the bottom of a ladder that is below the water surface
[LIJII-10738] fog and skydome vanish if you go to coronadostory and exit without completing level
[LIJII-12047] Jump and attack with sword or staff anim, swish sfx out of sync
[LIJII-736] Remove warnings from the code
[LIJII-2642] frontend code tidyup
[LIJII-4167] Can not select the correct Edmesh vertex with the pad
[LIJII-4175] Indy2 - PC Debug - Crash in IsMaterialLightmappedPS( NuMtl* mtl ) due to mtl being NULL...
[LIJII-8459] FMV - Cutscene replacements
[LIJII-129] Spec Only and Test Run Options in Lightmapper dont work or break the scene
[LIJII-2906] wii file size increase....i believe normal maps are not being removed from wii gsc (nu2api_Lego_INT_2304225.msi)
[LIJII-5468] Improve builderwall rendering
[LIJII-1913] v44 shader compile error version nu2api_Lego_INT_1927797.msi ATI 3800
[LIJII-5208] Fix missing virtual destructor
[LIJII-13811] Add builder unlockass into progress
[LIJII-131] Instances not working on NG
[LIJII-5270] Change Lego stud count to be 64bit int
[LIJII-13655] Hotfix gui
[LIJII-1943] v44 shader compile error on ATI 3800 (nu2api_Lego_INT_1985307.msi)
[LIJII-1964] v44 cubemap load in photoshop(cs4) broken
[LIJII-5253] Fix wii build issues
[LIJII-11869]  Wii - Front End - Lego boxes - Slow Camera
[LIJII-7042] worlfinfo memset memory manager
[LIJII-7480] Frontend characters draw all the time
[LIJII-8951] Memory manager debug tools for detecting leaks
[LIJII-87] normal map compression is noisy
[LIJII-1748] v44 lightmapper crashes maya
[LIJII-11958] Remove code breaking frontend
[LIJII-1829] v44 self shadow normal plugin
[LIJII-2021] ** dof visible in 360 editors again
[LIJII-11302] PS3 save load rewrite to support builder files
[LIJII-11956] Move the fedora hat to the bottom left and make it smaller
[LIJII-13529] Remove auto save when returning to the front end
[LIJII-1980] v44 360_viewer will not run
[LIJII-10212] FRONTED - Crate opening cutscenes
[LIJII-13170] Add crate wobble into frontend box pan
[LIJII-1843] v44 pix capture
[LIJII-1965] v44 mipmaps not loading in photoshop(cs4) nu2api_Lego_INT_1985307.msi
[LIJII-3083] platform specific viewport display not resetting going between platforms
[LIJII-68] directional spec only lights need spec graphic
[LIJII-85] Next Gen water shader
[LIJII-128] info in HTML file gives wrong info
[LIJII-287] new UV Animation doesnt play in Maya Viewport
[LIJII-1870] v44 nu2 vtf height map save
[LIJII-1939] v44 wii and ps2 convertor failed
[LIJII-6278] Improve memory manager defrag speed
[LIJII-11099] FRONTEND - BYOA - Selecting locked vehicle should play a "fail" sound effect
[LIJII-497] Low-End Shader Baking
[LIJII-2025] v44 shaders displaying vertex colours without it being enabled
[LIJII-6336] Change G-Wiz to load data into data memory manager
[LIJII-5100] maya crashes loading on latest toolchain. nu2api_Lego_INT_2332535.msi
[LIJII-2517] Molaram playing pre-emptive anims to instruct kali statue, e.g. molaram slam attacks just before kalistatue does
[LIJII-3435] could the Wii htm file contain the texture details
[LIJII-4361] Add new shortround attack anim variants
[LIJII-4792] lsv volumes are ignoring layer visibilty during export
[LIJII-5679] vert lit materials on Wii have lightmap textured tiled over them
[LIJII-6739] Inst clipping specials dont work.....they used too
[LIJII-10112] LSV Weird Problem - Setting meshes to Ignore not working correctly
[LIJII-1687] Frontend network menu still present ingame when joining as client
[LIJII-1728] v44 toolchain.......diffuse maps not rendering in Maya
[LIJII-2116] Added puppet context that simply plays an animation.
[LIJII-3187] Removed debug lines
[LIJII-5708] PartCollide() causing damage to the player from the kali fight when transitioning to the alienchamber_b
[LIJII-2027] Removed a Process() function as being tagged as pure-virtual to force the wii to compile!
[LIJII-2118] Add rest of BigBoss classes in preparation for development of them
[LIJII-3755] Castle Brunwald Story : Need whip tied up anim to be used when in chair ride-ons
[LIJII-4189] VFX's not being processed correctly, which prevents them being dynamically moved also in game
[LIJII-6223] Materials with lightmap crash the NXG converter when `Lighting Style: Emissive` is set in Shader options.
[LIJII-2053] Increased MAXLOCATORS to 29 to cope with the extra ones added for the kali statue boss
[LIJII-2166] Removed Reset() function for the bigboss and renamed to Init().  Also removed reset being called before deletion of the previous BigBoss
[LIJII-2177] Kali statue boss functional and playable
[LIJII-3911] Add KALI SFX!
[LIJII-4825] shader compile errors using no lights in maya viewport (nu2api_Lego_INT_2329127.msi)
[LIJII-5184] nxg convertor crash. nu2api_Lego_INT_2333026.msi
[LIJII-6335] scrolling spec map effecting wii diffuse layer
[LIJII-2051] Add prototype ground effect damaging player
[LIJII-2090] Increased MAXLOCATORS to 30 for a new locator being added for the small access exit point on top of kali's head
[LIJII-2515] Get correct small access anims for kali foot enter/head exit transitions in and make sure transition is as smooth as possible
[LIJII-3095] Add new combo sword slam anims and new stamp+punch attacks for kali
[LIJII-10064] Error loading font
[LIJII-13289] Wii/PS3: Creator: Build Your Own Adventure: No indication of unverified created levels.
[LIJII-1867] Added script command to snap the position of a gizmo to a character POI.
[LIJII-2165] Added real kali character doing strafe anims and attack anims
[LIJII-2516] Get correct sword attack in for kali when he has lost the first 2 arms and correct slam vfx/line crack vfx playing for the correct attack
[LIJII-4332] DOF in level when none is setup
[LIJII-4354] Big Boss Spalko functional
[LIJII-5254] Camera 2d crosshair targeting bug in big boss levels in single player
[LIJII-7645] crash within builder level templebuilder2
[LIJII-12592] cutscene shadows different between platforms
[LIJII-1987] Separated out the KaliStatueBoss into its own source file for better and clearer structuring
[LIJII-4074] NXG conv error at home
[LIJII-4417] LM error stopping scene exporting
[LIJII-4813] vtf maya plugin and feedback errors
[LIJII-7278] VFX editor page crash
[LIJII-1466] Few frames of boxes with the wrong camera position when entering Indy 2 level from frontend
[LIJII-3434] UV animation playing in reverse in the maya viewport (nu2api_Lego_INT_2310108.msi)
[LIJII-3475] JointModifier callback child locators not updating correctly
[LIJII-4163] textures that should be excluded from NXG aren't
[LIJII-6133] SFX sounds corrupted for LaserAttack_LP in the anim tool preview and in game, but is fine if WAV file played externally
[LIJII-6344] TM 2.2b. TTY is printing when not enabled
[LIJII-1933] Adding the tools feedback window to the toolchain MSI loader
[LIJII-1968] Removed whip switches as rigid bodies when attached to the kali boss and added stage 1 of the Kali boss monitor object
[LIJII-3001] AIManager::FindLocatorByName() case sensitivity
[LIJII-3166] Add system to prevent camera going beyond a plane in order to prevent camera clipping through kali!
[LIJII-3756] alignment fixes
[LIJII-8231] is bloom broken on 360??
[LIJII-10192] KALI BIG BOSS LAYERS NOT TURNING ON WHEN REQUESTED
[LIJII-2129] Error message on connection to network game
[LIJII-2173] Add ground slam effect in time within animation frame
[LIJII-2750] Make indiana jones's whip connect with whip switches that are elevated higher than the character
[LIJII-6115] loading lmo after first lightmap doesnt load
[LIJII-2174] Add radial damage effect triggering + damage code
[LIJII-2178] Add initial interaction for molar ram and short round ontop of kali
[LIJII-4363] TT Shader ccauses a fatl error in Maya when applied to hi-poly meshes.
[LIJII-6116] LSV ignore flag doesnt work on instances
[LIJII-9150] TTLightmappershelf.....create new set errors in maya nu2api_Lego_INT_2414311_x64.msi
[LIJII-1651] Movetool priority issue
[LIJII-7801] Characters are being left behind
[LIJII-271] Need a converter for the blow up system for multiple blowups
[LIJII-1668] Terrain rendering in editor
[LIJII-2737] AI wander splines
[LIJII-3455] AI Assisting fails
[LIJII-11777] Level Builder : The 2 different types of toggle cranks (red and green) have no sfx
[LIJII-1642] Crash when Navmeshing RaidersHub
[LIJII-2809] Creature / Locator placement
[LIJII-12328] Level Builder : When you change the length of a whip swing and save, it will reset to default when you leave the level
[LIJII-1647] Area scaling hypersensitivity
[LIJII-1653] Locators & Locator sets
[LIJII-2477] Grapples Visibility
[LIJII-7096] Wii - builder - crash on entry into builder
[LIJII-7791] LSV on DoomTown Story
[LIJII-2082] Marion unable to do Buildit
[LIJII-6686] AUTOTESTALL doesn't operate correctly with GWiz (anymore?)
[LIJII-1003] Access Hatch
[LIJII-1456] Shiny Chrome Particles
[LIJII-2037] LightZone Attach to Special
[LIJII-6695] Out of materials
[LIJII-2164] Problem After torches are Plugged
[LIJII-7252] Grapple Alphas
[LIJII-1002] Muut Carrying Objects
[LIJII-2156] Kill Terrain and other Terrai n types being glitched by Players
[LIJII-4366] Roating Terrain Flag
[LIJII-7887] Wii Save Load - new messages required
[LIJII-9999] Wii - Front End - Process Failure - Press + to start appears behind autosave warning on startup
[LIJII-7229] 360 - TempleHub_A: Realtime shadows are corrupt
[LIJII-8308] [360] ConoradoStory Explosion particles are looking pixelated
[LIJII-10561] PC - Front End - Options -Text / Process Failure - SURROUND SOUND option doesn't remember it's setting
[LIJII-11461] Frontend - Options - Sliders move smoothly from left to right, but jerkily from right to left
[LIJII-13556] Builder - Frontend - "Select Background" screen preselects the most recent background - not the one in that slot.
[LIJII-13607] Wii - Character Customiser - dpad controls camera as well as radial menu
[LIJII-8445] NLC 8.7 -  Handling Reset While Writing
[LIJII-10897] PC - Graphics - H4L0 (usa hub) - Shadow corruption beside plane in army base
[LIJII-11177] Frontend - LegoBoxes - Icons disappeared
[LIJII-1533] Push Block SFX
[LIJII-8688] Wii - Front end - Techinal Hang - After chooosing "quit game", "yes", you can immediately pick "no" and the screen goes black
[LIJII-9232] Wii Save Load - saving 135 builder levels then starting a new profile won't free off 45 builder saves
[LIJII-10753] wii - frontend - grahpics - Icons in lego boxes are much much brighter than other platforms
[LIJII-10865] Wii Save Load - unable to load directly into a builder level
[LIJII-11785] Frontend - Options - Prompts - could be clearer - adjust rather than select
[LIJII-13576] Wii - Builder - backing out of builder after selecting "Copy" will leave the green highlight in place - even thouguh you can't paste when you return to the builder
[LIJII-10049] Autosave occurs at the start of every builder level
[LIJII-10562] PC - Front End - Options -Text / Process Failure - pressing A on SURROUND SOUND option doesn't work first time
[LIJII-13833] Wii - Builder - crash - load a previously saved level after saving whilst carrying something
[LIJII-1267] * NepalStory - The AI tends to run to the same position when in large groups
[LIJII-3412] Vfx Thing processes in ProcessContextLate
[LIJII-1750] Add more texture pages for Particle System
[LIJII-2612] Decal Manager
[LIJII-3118] Fix bug where PARTS stopped drawing during cutscene even if editor was running.
[LIJII-5496] AIManager destructor crash on wrong order of destroying things since they have dependecies.
[LIJII-5546] Fix Crash going in and out of the wx leveleditor
[LIJII-5661] Beam Glow on ground that fades in when beam end is a certain distance from ground.
[LIJII-6136] Be able run Wii specific general.ptl file on Next Gen
[LIJII-9554] Memory Leak: ListLink of about 40k going from CrusadeHub_a to CoronadoStory and back
[LIJII-1751] Add BigBossManager Thing
[LIJII-3018] Memory Leak: GizitemPersistency
[LIJII-3146] increase particle chunks to 320
[LIJII-3773] Need GetJointId(char* name) and GetPoiId(char* name) access functions for NUHGOBJ
[LIJII-4888] increase MAXGAMEPARTS to 192
[LIJII-5295] Fix Ragdoll not being updated during AnimTool.
[LIJII-6105] Added flag to Render Character Model Cpu Skin in AnimEdit Tool
[LIJII-6167] Hgo CpuSkin is fixed on the Wii
[LIJII-6820] Editor Objects, memory Alignment fixes.
[LIJII-8075] gizflow string allocation to use AllocStringPool
[LIJII-1675] Memory Leak: CritterPit not cleaned up correctly on level change or exit
[LIJII-3033] make memory macro code compile with #define DYNOMEMPROFILE
[LIJII-3744] Vfx Editor crash when Editing Vfx Type
[LIJII-3889] NonStop NuError : GScene memory leak detected
[LIJII-3923] Level Specific Character Loading
[LIJII-4231] Increased MaxLocators to 64 in Anim Tool.
[LIJII-4288] Crash in physics using DecalManager
[LIJII-4380] Ragdoll rigids play vfx on hitting ground and disappear.
[LIJII-10239] Memory Leak: BlowUp of 4k every time we go from UsaHub to MotorBikeStory and back
[LIJII-2409] Provide Once only severe warnings on running out number of max characters, max character models, max character string buffer
[LIJII-2765] increase MAXGAMEPARTS to 128
[LIJII-4159] Material UV OffSet control for BigBoss Kali Cold State
[LIJII-4376] Ragdoll rigids damage characters, for Kali Boss
[LIJII-5538] increase MAXGAMEPARTS to 224 and increase particle chunks to 352
[LIJII-5651] Fix character reflection not being rendered.
[LIJII-6922] Undo bad merge in wii weekly hotfix
[LIJII-1689] Memory Leak: SpecialSystem and LegoSpecial
[LIJII-2771] new AI sys related pointer checks and intialization of variables to fix crash
[LIJII-2842] 'parts' appearing in some levels but not others.
[LIJII-4002] Fixed Vfxs not being Triggered from Anim Tool
[LIJII-6350] class ResourceContext is using global new to be allocated.
[LIJII-6436] fix Wii compile error
[LIJII-8365] Added PrintTags function that prints to file, contents of memory tags used by physics.
[LIJII-8577] Added void VerifySafetyAndScnRemove( NUGSCENE *gsc )
[LIJII-2947] Wx Dyno Menu gives the abitlity to draw terrain according to Terrain Type
[LIJII-3709] Ability to manipulate Opacity of 2nd layer of a Material needed from Code
[LIJII-4164] PARTS editor displays metric
[LIJII-4306] SFX trigger sound list max limit fixed.
[LIJII-4927] Fix Bug Data structures allocating using global new.
[LIJII-5557] class TargetPose allocated using global new, resulting in crash
[LIJII-9122] Memory Leak: AIBlob
[LIJII-1844] Icon Loading optimized to only load unique Scenes
[LIJII-4766] Kali Boss Polish: The actual flame Parts do damage to player and the flame Parts create the decal on the floor rather than a ray, making the functional match the visual
[LIJII-6904] Weekly Hotfix to trunk.
[LIJII-7492] Fix crash in GUI on going back to frontend from a completing boss level.
[LIJII-8146] Unsigned Char Control displays signed char values if set greater 127 in Wx.
[LIJII-10703] MisAlignment and some crash fixes.
[LIJII-1622] Memory Leaks in Flow related code on level changing.
[LIJII-1720] Setup Memory Manager to be able to track leaks
[LIJII-3143] Fix so that Network code doesnt flush all editor objects.
[LIJII-3408] Memory Leak: Whip CharInst not being deleted
[LIJII-3411] Level version of parsing text file to get character list
[LIJII-4308] SFX trigger sound list is Displayed in alphabetical order
[LIJII-5960] reduce PARTS and Chunks for WII
[LIJII-5998] increase particle chunks to 512
[LIJII-8783] Memory Leak: Keyframe data structures dont get cleaned up on Exitting level
[LIJII-10026] Memory Leak: cLightHolder going from TempleHub_a to ShanghaiFree and back
[LIJII-11810] Memory Leak: Memory Allocation in parts.cpp Line 709 is not cleaned up.
[LIJII-2873] Memory Leak: SceneNode are not cleaned up correctly
[LIJII-3008] terraindecals needs to be updated to compile. Required for DecalManager
[LIJII-3495] Add script command to control Texture Anims of level scene.
[LIJII-5077] Extend DynoMenu to display Controller only rigids.
[LIJII-5167] Fix 360 compile error in AIVert.cpp
[LIJII-5264] Fix AnimTool Options->Ragdoll->RenderGeoms not Rendering Geoms
[LIJII-5475] Increase PArticle Types to 320
[LIJII-6352] GameObjectFilter is using global new
[LIJII-6366] Fix Wii warnings
[LIJII-6431] Ai Math handles divide by zero using NuFdiv
[LIJII-6696] Memory Align Fix AI Classes
[LIJII-4322] Fix Anim Tool Disabling Anim Triggers in game on Entering and Exitting
[LIJII-5665] Bugs: Replace dominant bone variable with Index of Edge the Ant has bias to go towards
[LIJII-5729] increase MAXGAMEPARTS to 256 and increase particle chunks to 384
[LIJII-6495] remove debug code.
[LIJII-7005] Increase PArticle Types to 370
[LIJII-11890] Memory Leak: AIblob
[LIJII-2427] AI editor crash when going back into it from menu
[LIJII-2232] (Oxley's cell JB feedback) Can smash blow up sink through the wall
[LIJII-1415] MiniCuts and splitscreen
[LIJII-4036] (Mind control black sleep ability
[LIJII-3233] (Temple Entrance JB feedback) The player should be able to pick up the Mayan King when he has been whip tied
[LIJII-1982] Ai and Blow-ups
[LIJII-3868] (Kali's Temple) When a thuggee statue is used and access is given, the player will snap to the thuggee statue and remain uncontrollable for several seconds
[LIJII-1573] Update 360 title ID to 4C3107EC
[LIJII-2844] (Kali's Temple) Player is able to walk through ladder collision from behind them
[LIJII-3512] (Kali's Temple) Hats for player characters aren't being drawn
[LIJII-3499] (Nepal Story) The player can blow up the silver lego table with the whip spin attack
[LIJII-7375] (JB request) Crystal skull needs to be pulled out by the player when they approach bug pits, also a pool of white light needs to be generated by it
[LIJII-802] Whip - Game crashes if you exit a level while whip tethered
[LIJII-1186] Raiders HUB: The Plane Near Nepal doesn't have accurate collision
[LIJII-2498] Player cannot tag to a whip tied character
[LIJII-5532] Characters don't draw on the character options menu if they are placed in the level txt files
[LIJII-10283] Torch VFX particles are sucked up by tornado donovan
[LIJII-13016] Title crashes when approaching the spear points on ark opening freeplay
[LIJII-2449] kali statue head IK
[LIJII-12501] Debug text is present briefly after completing alien chamber b (spalko) and the kali temple big boss
[LIJII-1723] VFX Editor
[LIJII-11037] New ww2 bazooka doesn't flash red when out of ammo
[LIJII-2316] (map room story) The player can blow up the bird statues with the beam of light
[LIJII-2341] (JB map room feedback) Snakes on the spline needs to follow it more precisely
[LIJII-12270] glow should be present on crystal skull even when it's put away
[LIJII-2408] (Oxley's cell) The two handed carry whip switch plug cannot be placed by mutt (works with Indy)
[LIJII-6975] Characters will not animate for security doors and thuggee statues
[LIJII-1607] Ropes and Whips need to draw shadows.
[LIJII-1755] Peru Nurse needs walking stick out by default
[LIJII-1924] 'Always give coins' on obsticles - the slider to limit how many times the obsticle gives out coins doesn't work as expected i.e. it doesn't work...!
[LIJII-2785] (Hangar51) Character is not immune to whip tie in the event he respawns
[LIJII-2322] (doom town story) When the player gets the crank key on the second floor from the bath tub there is no blue icon displayed
[LIJII-2311] Sphinx rideon can become trapped in the snake pit
[LIJII-2632] Whip spinning doesn't damage the rats
[LIJII-4533] No gizhint present for levers
[LIJII-2905] Warping issue if the player picks up a two handed carry and has a character whip tethered
[LIJII-5271] Possible to whip two weapons and have them both on your back
[LIJII-5380] (Grail Temple JB feedback) The boss whirlwind functionality should work as follows:
[LIJII-5870] Changes to Oxley required
[LIJII-1261] Supercarry needs to use poi locator for position reference via playeritem system
[LIJII-2103] Whip swinging always seems to revert back to the last swing
[LIJII-6370] Crash when driving up the ramp in ark opening freeplay
[LIJII-7048] JungleFightStory -- Knockback players when appropriate
[LIJII-1451] Add Vortex Suck ability to bugpit
[LIJII-1452] replace AntMan snakes with Ants
[LIJII-7031] JungleFightStory -- Shark Fin Damage
[LIJII-11073] JungleFightStory -- New stars
[LIJII-1736] GuiGame doesn't compile in profile build
[LIJII-2150] Make Ants flow in a given direction
[LIJII-2223] Bug Shedding
[LIJII-2791] Add ant  blob shadows
[LIJII-7028] JungleFightStory -- Dov Surf Anim
[LIJII-7033] JungleFightStory -- SharkFinWake
[LIJII-7045] JungleFightStory -- Oxley dazed anims
[LIJII-10162] BUGPIT General -- Stray ants dont damage, just stun
[LIJII-13091] JungleFightStory -- Stun/Hit anims are way too long ( on player )
[LIJII-1725] Bug Splatter Zone appears to get corrupted
[LIJII-1754] Bugpit not cleaning up causing nastly level to level crash
[LIJII-2018] CPU Skinning
[LIJII-2151] Make ants capable of flowing from the mounds to the bugchar, seperate to the main flow
[LIJII-3071] Allow simple playthrough ( easy alpha ) of the AntBoss
[LIJII-3202] ANTBOSS create InBugPitNotSafe condition for the aiscripts
[LIJII-3409] protext indy when hes tethered to oxley in the antboss
[LIJII-8294] JungleFightStory -- Improve camera transitions during shark attacks
[LIJII-10436] set up system for punching holes using the current bug light system
[LIJII-2358] Bug Character needs to generate via the streams of ants generated for it ( teamB )
[LIJII-7231] JungleFightStory -- Optimise the ants to use a gridbased quickout for clipping
[LIJII-10480] JUNGLE FIGHT STORY -- Reduce number of ants for the AntBoss
[LIJII-2940] make antboss use the correct colour ants,
[LIJII-9545] BUGPIT Correctly use seperate mem managers per level/BugThing
[LIJII-12301] Jungle Fight Story -- Put new anims in
[LIJII-13226] JungleFightStory -- Improve the trail on the AntGrenade
[LIJII-13778] JungleFightStory -- Fix up faked mask light glitches
[LIJII-1784] Initial BugChar test shape, including a simple debug mode
[LIJII-2577] collapse bug character into bugpit
[LIJII-7038] JungleFightStory -- Improve Dov on Shark Attack
[LIJII-8396] JungleFightStory -- Knockdown anim for dovchenko between stages
[LIJII-12300] JungleFightStory -- Make Indys whip damage dovchenko
[LIJII-12316] JunglefightStory -- ShowBoat dissapearing Dovchenko
[LIJII-2218] Map room snakes, terrain is wrong
[LIJII-2795] make ants shed on intro to antboss
[LIJII-10426] Critter Pit Menu Options
[LIJII-1453] Make AntAttack Ants appear from anthills rather than be pre-generated
[LIJII-3025] Add NoCritterDamage commandline and menu option
[LIJII-10180] BUGPIT General  Dont do any damage ( just stun ), if outside spline
[LIJII-10425] akator hub ants :--> Add extra option for ants HI to increase density
[LIJII-1745] Reduce dependency on bugpit files
[LIJII-2403] Only load Necessary BugPit Files
[LIJII-7041] JungleFightStory -- Remove Traffic cone from final cutscene
[LIJII-7266] Fix Whip plug cone position after whipping it
[LIJII-12315] JungleFightStory -- Make SharkTimeants, get off the playing field
[LIJII-12320] JungleFightStory -- Crazy Y Vel occasionally after a slam
[LIJII-2149] Bugs need simple terrain following
[LIJII-7022] JungleFightStory -- Fix cnsistency of AntBossLighting
[LIJII-7888] JungleFightStory -- Cache optimise the ants
[LIJII-1727] improve splatter debug gfx in debrel
[LIJII-2758] Tie in collapse to input levels
[LIJII-7049] JungleFightStory -- Wii Optimisation
[LIJII-8436] JungleFightStory -- Static traffic cones dont judder
[LIJII-1752] Initial BugChar setup
[LIJII-12318] JungleFightStory -- Slammers arn't on the ground as well as they might be
[LIJII-1852] Cafe Raven - If the light beam hits a "standard" blowup then they should blowup.
[LIJII-2532] Hangar 51 - Occasionally you punch when holding the Staff of Ra
[LIJII-2181] Nepal Lightbeam needs tweaking
[LIJII-1855] Cafe Raven - JB Design Feedback
[LIJII-1266] * NepalStory - The edge of the node needs to be a full edge
[LIJII-1605] Navmesh default settings
[LIJII-2141] Nepalstory - start points (Also GameWide)
[LIJII-2142] Nepal JB tweaks 17th June
[LIJII-749] Split screen and minicuts
[LIJII-951] Working nav-mesh needed (See Jimmy / Arthur)
[LIJII-2447] The game will crash if you select AI Editor on a Navmesh'ed level
[LIJII-2499] Hangar 51 - Depth of field set wrong on mini cut
[LIJII-2144] Respawn Times for Player items and plug objects
[LIJII-2180] Cam shake and Exp SFX on Dynamite
[LIJII-1804] Hanger 51 - Golem/statue head must only trigger if both beams are active
[LIJII-1861] Hanger 51 - Chains shouldnt stretch as you climb them
[LIJII-8450] Doomtown Free - AI glitch
[LIJII-723] Builder - Nudge action needs a Cancel.
[LIJII-754] Builder - Should be able to hold [TAG] button as anyone to enter Test mode.
[LIJII-995] Punch - Incorrectly using the run anim
[LIJII-1025] Indy2 - Gameplay tweaks
[LIJII-1170] need 'ignore explosion' flag in new blowups
[LIJII-1176] Indy2 - Punch/Whip changes
[LIJII-1240] Builder - Interface improvements
[LIJII-1462] Builder - Player 1/2
[LIJII-1774] Builder - Baseplates
[LIJII-378] Builder - Gameplay tweaks
[LIJII-789] Builder - Push walls
[LIJII-927] Camera - Fix 2 player pull-back gibber
[LIJII-1331] Builder - Layers
[LIJII-1465] Builder - BuilderActive needs 3 modes
[LIJII-1543] Whip - Spin Move
[LIJII-1778] Indy2 - Characters - Model referencing also required for non-SuperChar characters
[LIJII-377] Indy2 - Whip mechanics
[LIJII-634] Builder - Re-factor Actions highlighting
[LIJII-955] Builder - Link/Unlink
[LIJII-1419] Builder - Camera
[LIJII-1570] Builder - Change menu
[LIJII-1641] Builder - Play Level option for Curator
[LIJII-1785] Builder - Need a separate Builder Options menu
[LIJII-1914] Builder - Curator needs a Camera menu
[LIJII-1974] Builder - Safe "Pick Up"
[LIJII-2157] Whip - Keep highlighting the last valid target
[LIJII-2275] Camera - Socks - New functionality
[LIJII-3178] Builder - "Grab Socket"
[LIJII-4396] Builder - Name entry
[LIJII-7470] Builder - BYOA
[LIJII-2470] Brawl - Make melee icons fit together properly in widescreen
[LIJII-3242] (JB feedback) Characters will often float above slopped terrain.
[LIJII-3963] Adjust lowest terrain point per level
[LIJII-4068] Whip - Allow a second tether
[LIJII-5486] Builder - Unlocks
[LIJII-11366] Level Builder : Can't target the whip point object for whip swinging
[LIJII-2351] Indy2 - Item tweaks
[LIJII-2535] Indy 2- SpecialMoves
[LIJII-3626] Builder - Validate/Fail/Win/Complete
[LIJII-5096] Builder - Minor bug fixes
[LIJII-6270] Indy2 - Abilities
[LIJII-3914] Load Times - Only correctly-flagged levels should be parsed for level-specific characters
[LIJII-4009] Indy2 - Gameplay tweaks
[LIJII-5044] Builder - User created levels
[LIJII-2994] Builder - Wiring/Sockets/Linking/Unlinking
[LIJII-10417] 360 - builder - tutorial - If you replay the first level it wont end when you get all the required studs.
[LIJII-12456] X360 - Level Builder - Graphical Tech Art - A portion of the landscape at the rightmost boundary of the allowed terrain does not reset when user creates random hills and then selects Undo, occassionally this portion gets transferred to outside the area.
[LIJII-13015] True Adventurer & Timer
[LIJII-12452] 360 - Level Builder - Code - Chest disappears when user walks and throw towards another chest
[LIJII-10902] 360 - Gamewide - Code - Long and unresponsive pause when returning to Front End after completing Story mode levels in any HUB
[LIJII-13004] Indy2 - worldmap - ensure no journeys have zero-length...
[LIJII-13512] X360 - Level Builder - Code - Characters can fall out of world when user undo terrain change
[LIJII-12728] X360/Wii - Level Builder - Blank Level - If user places a vehicle at the boundary side wall, then picks it up and moves it slightly away, the user is unable to pull back the boundary wall, as if there is a vehicle there.
[LIJII-12937] 360 - Level Builder - Tutorial - Completeing just the first tutorial will allow the player to select all builder characters when loading into the builder
[LIJII-13822] Indy2 - WorldMap - don't show 'press start' on way back to frontend...
[LIJII-13069] X360 - Character Customiser - Game Code -  Under the ABC option when quick customising a character, the 2nd alphabet from the left does not seem to change anything of the avatar.
[LIJII-13126] Indy2 - 360 Debug - lighting on skull pops in, probably just after LoadPerm()...
[LIJII-13271] COMPAT - PC - Video Options: Changing the video resolution does not display a prompt when changing it from the main menu option screen.
[LIJII-13452] the music should be reset when returning to the frontend from in game
[LIJII-9182] 360 - Gamewide - Process Failure - If player targets objects which has a red target showing that it is either out of range or not in the line of sight, the character will still throw the object even if the player does not want to
[LIJII-13753] 360 - Level Builder - Crystal Skull - Rotating chain onto object previously there and then pressing B removes the object mysteriously.
[LIJII-12931] Indy2 - WorldMap - improve framing of journey...
[LIJII-13183] FRONTEND - after returning from game to frontend, on-lid cutscenes have one frame from previous play position
[LIJII-9268] X360 - Gamewide - Text/Process Failure - No hint text for how to reverse a vehicle
[LIJII-13490] JB - Indy2 - customiser - player-items changes...
[LIJII-9349] PS3 - Level Builder - Text - Levels can be named curse words
[LIJII-11898] X360/PS3 - Online Co-op - Gamewide: If both players pick up an item at the same time, the item will duplicate.
[LIJII-12450] 360 - Level Builder - Crystal Skull 1 Interior - Player is still able to see the red / green semi - oblique pyramid flickering after User has made changes to the landscape and browsing other menus.
[LIJII-12983] Wii movies need to play in creator mode...
[LIJII-9305] 360 - H4L1 - Hangar51 - Story - Collision- Collision issue with dropping bottles: Disappear through floor surfaces.
[LIJII-13075] X360 - Character Customiser - Graphical Art - Options for Yes/No when deleting characters intersect with the middle avatars if the middle slot has created characters.
[LIJII-11633] X360 - H2B4 - Bonus Levels - Graphical Tech Art - Player is able to see the shadows of the bridge being drawn as he walks downwards.
[LIJII-13180] PS3 - H1L0 - Raiders HUB - After completing a level there is no audio for Indy's whip or stud collection
[LIJII-13269] COMPAT - PC - Controls: User cannot begin the game with mouse and keyboard, must use an XBOX360 controller.
[ER-1305] Add a NoMotionBlur command-line option.
[ER-1302] Improve suppression of motion blur during camera cuts
[LIJII-12522] Credits - The TT logo FMV didn't play once the credits had finished
[LIJII-12524] In the front end as soon as the camera starts moving forward towards the crates, it should swap music tracks
[LIJII-12529] Why is there such a long pause after the Crusade intro into the Crusade HUB?
[GS-1095] Extents Calculation for underground nodes invalid.
[GS-1507] Builder (AI) - Lifts
[GS-1509] Builder (AI) - Spear Grabs
[GS-1511] Builder (AI) - Fix Lava Height test.
[GS-1512] Builder (AI) - Basic Jumps.
[GS-1579] NXG front end should behave in an identical manner to the in-game menu as far as v-sync is concerned
[LIJII-11327] Allow artists to predicate layer visibility on character height above terrain and 'IsFlying' status
[LIJII-13470] 360 - Build Your Own Adventure - Controls - Willie "remembers" second rapid ''X' keypress
[LIJII-11661] mini-kits
[LIJII-6033] PS3 - H4L1 - Hangar 51 - Story - Process Failure - Player is unable to whip grab the Staff of Ra from the container box but they can whip grab spears from their container later in the level
[ER-1248] Fix shader baking texture pathing issue
[ER-1281] Fog goes wrong sometimes
[ER-1299] Flickering deferred lights
[ER-1298] Invalid scissor rect from builder terrain shadows
[LIJII-14401] [PC] Motion blur option should appear under 'Effects Settings' for consistency
[ER-1297] Enable motion blur by default on NXG Lego
[LIJII-8886] Wii - Level Builder - Co-Op - Collision - Placing the race start object on terrain that is at different heights can result in the player falling out the Gameworld.
[LIJII-9042] PS3 - H4L1 - Hangar 51 - Replay - Collision - After re-entering the level in Replay, the box will fall through the lift on the left and not fall next to the broken forklift, causing a tech hang
[LIJII-8805] 360 / PS3 - H2F4 - Temple of Kali - Replay - Collision/Placement - Player character can get stuck in a perpetual sliding animation.
[LIJII-13486] JB - Indy2 - customiser - show up/down arrows on cyclable icons
[LIJII-13749] Wii / PS3 / 360 - H4L1 - Hangar 51 - Collision - First box in first area will sink into the floor when placing it on the left side of the room (next to red and white fence)
[ER-1296] AUTOTESTALL PC Crashes
[LIJII-14063] [PC] Can't turn shadows on when loading straight into level with shadows off
[LIJII-14380] [PC SM2] Bink movies aren't playing
[LIJII-14394] Allow game to run with none critical PC control items unset
[LIJII-14372] [PC SM2] Missing lights and odd shadow on front end
[LIJII-14366] [PC] Audio continues to play while app is not in focus
[LIJII-13798] No Control Configuration menu for PC
[ER-1242] AccuJira report log is zero-sized.
[ER-1291] findTexture function should be able to ignore "default" textures
[ER-1288] MERGE : Wii - Lotcheck 7.1.16 - The HOME Menu is opened when HOME is pressed on the Classic Controller.
[LIJII-14048] lights falloff effect does not work for vehicles
[GS-1384] [PC] Exit to Windows screen should take you to an 'Are you sure' screen
[ER-1262] AutoBake on export breaks lightmaps
[LIJII-14049] [PC] Some button prompts have square brackets and others don't
[LHP-1541] Blowups - Sonar is currently greyed out in the editor so I can't seem to assign it.
[LIJII-9103] Wii - H1L0 - Raiders Hub - Options -Graphical- Function buttons ''Select A'' and ''Back B'' overlap the green and red brick icons on the hud when viewing the ''Options'' at the pause menu
[LIJII-12464] Wii - BYOA - Process Failure: Loading Orellana's Grave treasure mode in BYOA gives the Oxley character, but without a skull to drive away scorpions.
[LIJII-12685] Wii - Level Builder - Graphical Art: The Adjustable Platform piece under Adventure objects section is invisible while being carried, but appears when placed on the ground
[LIJII-12971] PS3/360/Wii - Gamewide - No background music in Bonus levels
[LIJII-13758] 360 - Level Builder - Crystal Skull - Going in and out of Level Builder causes game to crash with black screen on third try
[LIJII-11163] 360 / PS3 / Wii - Level Builder - Process Failure / Text - Where icons cycle through other options, the cycle speed makes it hard to read hint text
[LIJII-13216] Wii - BYOA - Change Case (1 Button) does nothing when attempting to rename an adventure.
[LIJII-13083] Wii - H6L5 - Replay - System crash at after beating Spalko
[LIJII-11694] doomtown story - you can place the key into the mechanism through a wall
[LIJII-12679] Wii/360 - Level Builder - Graphical Tech Art - Transport canvas cover and roof disappears when user test level
[LIJII-13258] Crane Train - Hint for using the spanner is repeated when playing this level and shouldn't be
[LIJII-12846] Wii / 360 - H4L1 - Hangar 51 / control room story - Single Player - Graphical Tech Art - Mid-intro cutscene - on load of Dovchenko boss fight there is a long pause before gameplay
[LIJII-13526] Wii - All Languages - Text - Creator/ Build your own Adventure- After creating and saving a personalised adventure on an empty slot the text will read 'MY ADVENTURE' on that slot
[LIJII-13367] 360 - H5L1 - Oxley's Cell - Sound of collecting studs can be heard at the start of the ending cutscene.
[LIJII-11104] 360 - Gamewide - Pause Menu - Extras - Process Failure - 'Fearless' extra doesn't appear to work
[LIJII-8261] X360 - Character Customiser - Graphical/Art - Created character's back will always look untextured, regardless of body type
[LIJII-10750] Wii - Gamewide - Text - When paused the amount of gold bonus chests collected isn't updated and shows 0/10, Also not updating when checked on the playset info.
[LIJII-13837] 360 - H4L0 - Skull 1 USA Hub - Game Hangs on a black screen loading into a the USA Hub
[LIJII-10335] PS3 - H5L0 (Peru) - Animation - Tree cutter has no animation when driving backwards.
[LIJII-12116] Wii - H2L5 - Suspension Bridge - Story - Exploit - Last round of fire does not damage character as long as character is holding down (B) button
[LIJII-13267] Wii - H3L0 - Crusade Hub - Event tank no longer switches between turret character and driver. Always in drive mode
[LIJII-13444] Wii - Level Builder -  Process Failure - When using the test [[ Holding C ]] command within builder tutorial 3 then going back to build mode all the vehicles disappear
[LIJII-11083] Wii / 360 - All HUB's - Extras - Process Failure - 'Score x2', 'Score x3', 'Score x10' etc. extras do not work when player is collecting studs in a HUB
[LIJII-13212] Wii - H3L1 - Coronado - Story - Crash/Hang - The game hangs/freezes when using Sallah to build the 'key mechanism system' that rotates the crane
[LIJII-13276] Wii/PS3: Creator Mode: Level Builder: Able to trap character in an unescapable pit when user build cancels horizontal saw trap.
[LIJII-13087] X360/Wii - Story - H5L3 -  Gameplay - Mac boss does not take damage from melee and whip attacks
[LIJII-12364] Wii - Level Builder - Coop - Process Failure - When player pushes the walls to expand the level, the characters will push while jumping and not be able to pull the walls back
[LIJII-12884] PS3 - H4L1 - Hangar 51 - Story - Process Failure - Getting True Adventurer whilst in the Control Room causes it not to be counted
[LIJII-13738] Wii - H2L0 - Temple Hub - Bonus Level 3 - Slave Driver - Tech Hang - Impossible to beat the rocks to the swing targets and complete the level
[LIJII-13868] Wii - Front End - Crash - Game will hang in the Front End if player tries to leave the game to the title screen
[LIJII-11967] No Sound on Some SFX in Builder Levels
[LIJII-12545] 360 / PS3 - H3L2 - Castle Brunwald - Story - Co-op - Graphical - Split screen appears to make the fire go down.
[LIJII-13537] Wii/360 - Gamewide - User can get True Adventurer from Quick Play levels (No True Adventurer Bar is present)
[LIJII-13646] Wii: BYOA: Customized Adventures do not have a confirmation when backing out of a created adventure
[LIJII-10062] Wii - H5L1 - Oxley's Cell - Story - Co-op - Process Failure - Whip-grabbing the second player while he is on the chain then running away whilst on the other side of the closed gate will cause the second player's screen to move erratically
[LIJII-12962] Wii/360 - H4L2 - Doomtown - Vehicle - Story - Co-op - Possible to get tricycle on the roof of the house via kitchen table.
[LIJII-13482] Wii - BYOA Cutscenes - -Collision / Placement - When in cutscenes using the Tricycle as the vehicle, the tricycle passes through the crates on the left side of the screen
[LIJII-13572] Wii: H1L1: Hanger 51: Crash/Tech Hang: Game hangs on last frame of cutscene before rocket sled fight ***
[LIJII-13658] 360/Wii - Bonus Levels - TempleBuilder3 - Process Failure - Boulder starts to roll before the player pulls the lever
[LIJII-13824] PS3/Wii - H2L0 - Temple of Doom (HUB) - Technical Hang - Obtaining the 10 artefacts does not unlock the super bonus level
[LIJII-12223] Wii - Build Your Own Adventure - Front End - Graphical Tech Art - Icons turn grey / are missing in Front End boxes
[LIJII-2325] Builder slot save support PS3
[LIJII-9880] X360 - H6L2 - River Chase - Story - Co-op Local / Process Failure / Hang - Game eventually hangs due to Machine Gun Mounted Vehicle going into death loop.
[LIJII-11455] PS3 / 360 - H5L5 - Fight in the Ants - Story - Graphical/Art - When holding a traffic cone, pointer arrows appear on ant hills where a traffic cone is already in place.
[LIJII-8007] 360 - Level Builder 1 -C rate floating in mid-air even after destroyed the bottom crates first.
[LIJII-9476] 360 - Gamewide - Save/Load - Exiting to the main menu while mashing A will cause the game to not exit temporarily
[LIJII-13306] PS3: Front End: Creator: Quickplay: Quickly scrolling through the levels will cause the incorrect level name to be displayed.
[LIJII-12652] Wii - Gamewide - Pause Menu - Text - After collecting artifacts from replays and bonus levels, they do not show up on pause menu.
[LIJII-13054] Wii - Level Builder - Placement of Embed/Flatten items on other items causes the terrain to rise.
[LIJII-13568] 360 - BYOA - H3L2 - Castle Brunwald Story - Tech Hang - You spawn off the chairs into this level, if you get on a chair you can't get off again.
[LIJII-13249] 360 - Frontend - No Attract movie plays
[LIJII-13235] Wii: BYOA: Copying an Adventure before editing it will paste the edited adventure
[LIJII-13283] Wii: Front End: Load Game Submenu: No B button functionality is implemented on this screen.
[LIJII-13734] PS3/360/Wii - Level Builder - Tutorial 2 - Fishes cannot be lowered into water and appear to be on air
[LIJII-13825] Wii: Creator: Build Your Own Adventure: Pressing A and B together when selecting Quest item overlaps the character and quest item menus.
[LIJII-12600] Wii - H1L0 - Raiders of the Lost Ark Hub - Process Failure - The treasure chest counter in the pause menu, remains 0 after completing several bonus levels.
[LIJII-13376] PS3: SP: Quickplay: Mirror Mayhem: Level does not give the user a required character if that character is not pre-selected.
[LIJII-5758] PS3 - H4L3 - Diner - Story - Online - Connectivity - Client will be kicked out to front end when entering hub after level has ended
[LIJII-11899] PS3/Wii: Crystal Skull: Character may get stuck when exiting the tricycle in the garage
[LIJII-13286] Wii: Front End: New Game Submenu: No B button functionality is implemented on this screen.
[LIJII-13174] PS3 - H1L2 - Cairo Streets Story - The civilians that aren't wearing hats have no hair
[LIJII-13637] Wii - Level Builder - Process Fail - Items (weapons and such) placed in objects are often removed when you enter and exit build mode
[LIJII-13763] Wii - Level Builder - Tutorial 1 - The hint text for telling you how many studs are required to complete the tutorial has "2,000" split over two lines.
[LIJII-13867] Wii/360/PS3 - Build Your Own Adventure - Exploit - Using any player created level in BYOA will add the studs to the user total when they enter a hub
[LIJII-6445] 360 - Front End - Select button prompt is present when highlighting characters and vehicles
[LIJII-13182] Wii - Toht's light beam is currently a solid white line **JB Priority**
[LIJII-13237] Xbox 360/Wii - H4F5 - Crane Train Replay - Exploit / Process - Completing this replay without a female character then loading into this replay via the Front End will cause the 'College Female' to load in and be unlocked after level completion
[LIJII-13396] 360 - Build Your Own Adventure - Text - Renamed adventure names always default back when pasted
[LIJII-13714] Wii - Front End - Process Failure / Text - Playboxes in the front end display 98% completion when everything is unlocked
[LIJII-11311] X360/PS3 - H4L0 - Crystal Skull (USA HUB) - Freeplay - Game Code - Completing any of the bonus levels and obtaining the treasure chest/artefact does not update the number reflected on the pause screen at the Hub Menu.
[LIJII-12180] 360 - User Builder 1 - Props such as tress and plants from the baseplate can be seen floating in mid-air while Player is raising and lowering the ground.
[LIJII-6165] 360/Wii - Gamewide - Story - Controls - Player given wrong instructions (told to press "A" to jump off vehicle)
[LIJII-3701] PS3/Wii - Gamewide - Legal - Male characters can melee female characters.
[LIJII-3079] 360/Wii - Gamewide - Pickup items can be used to block attacks and deflect bullets
[LIJII-6018] PS3 - Gamewide - Online/Graphical/Placement - When host or client hold an object and an enemy AI shoots at either player, the object held will be duplicated on the screen
[LIJII-13155] Wii - Gamewide - Cutscenes - There are inconsistencies between whether a cutscene can be skipped or not
[LIJII-12168] Wii / 360 - Builder - Gamewide - Process Failure - Deleting something by a wall and then selecting Undo will cause the wall to delete objects without the 'B' icon pop-up
[LIJII-13733] 360 - Build Your Own Adventure - Controls - Changing case for brackets will turn them into white spaces
[LIJII-13731] 360 - Build Your Own Adventure - Controls - Case cannot be changed when renaming adventure
[LIJII-12003] Could we please have height based vertex colours on the landscape for the builder
[ER-1280] Harry toolchain should follow Lego defaults
[LIJII-12502] Builder Ball Is Rubbish
[ER-1271] Find better method of uploading the projection params to the DOF shader
[ER-1275] Message box should be shown to user if a bail exception is encountered to help clarify why the export failed.
[ER-1274] Downgrade shader material texture load errors to warnings
[ER-1268] Promote "missing texture" warning message to error condition
[ER-1273] Texture resizing is ignored by NXG converter
[ER-1272] Texture locality check doesn't handle relative pathnames
[LIJII-10066] Wii - Gamewide - Coop - Camera: Split Screen - If one player uses the whip target and the other player stands so that they can not be seen on the camera, the split screen line judders
[LIJII-13242] Wii - H6L5 - Inside Temple B - Story - Gameplay - Using the target reticule on the rocks during the boss fight (stage 3) makes the rocket miss
[ER-1270] Viewer is not drawing main scene
[LIJII-13268] Wii - H1L3 - Map Room - Story - BYOA - Process Failure - Vehicle Transition cutscene shows up between areas of Map Room, despite characters still in Map Room
[ER-1243] [PC] Fog doesn't work on SM14
[LIJII-13859] Splitscreen debris offsetting
[ER-1236] Add basic slider support in nuimpose
[LIJII-12761] Sphere cast is broken (vehicles and camera)
[LIJII-12492] Sphere cast causing problem with vehicles.
[ER-1264] Suppress PSP texture attributes
[ER-1265] More than 4 (u,v) sets on model can crash exporter
[ER-1070] D3D internal driver error when running GWIz (possibly on ATI only)
[ER-972] [PC SM2] Fix stencil shadows
[ER-1254] [PC] Edge AA crashes due to invalid RT
[LIJII-13400] 360 - Build Your Own Adventure - Graphics - Main screen will become jumbled if player makes 2 or more 10-level games
[LIJII-13389] 360 - Creator - Character - Text - Player can make the Yes/No confirmation box not appear as long as they keep pressing A quickly
[GS-1568] DyoSDK - need control of the alpha value used for collision solid render.
[LIJII-13220] Wii - Gamewide - Text - Score multiplier text in top left corner will always display "x%164u"
[LIJII-3410] Can we have a script command to make a character whip-deactivated, but without the rope
[LIJII-4481] Raiders Feedback - Tech - Camera distance zooms out after coming out of a level to about the same distance normally used when the player is in a vehicle. This resets to normal if you get in and jump out of a vehicle.
[LIJII-5493] Raiders Hub - Flying race gates need to only appear when the crank on Hovitos island is turned
[LIJII-6617] True Adventurer totals need to span 2 levels in Hangar 51 and Alien Chamber levels
[LIJII-5185] Grail Story - Invisible collision appears when you whip the key across the chasm
[LIJII-10774] Peru Hub - If you skip the outro to Jungle Fight, you go back to Peru Hub without seeing the credits
[LIJII-8668] Raiders Hub - You should be able to punch the horses to get the soldiers off them as well as using the whip.
[LIJII-11103] Can you get the brick that appears when you hit a supercounter to stay on screen a little longer before shrinking away
[LIJII-3074] Reticule disappears when targeting
[LIJII-9717] Akator Hub - Spear slots at the top of the big pyramid can't be targetted
[LIJII-11688] True Adventurer counter needed for hub pause screen
[LIJII-431] Need to sort book access
[LIJII-4890] Ark Opening - Player can not be harmed by the beams when they are carrying a tied up character
[LIJII-8443] Hub Races - Race timers need tweaks
[LIJII-3763] Gamewide - Mind control targeting breaks if you repeatedly deselect and mind control target
[LIJII-8454] Hub stud totalling issues
[LIJII-5456] Need to add True Adventurer functionality
[LIJII-6411] Coloured brick/Pause screen tweaks
[LIJII-8512] Replaying levels should draw a timer in the bottom right of the screen
[LIJII-11371] Race clock appears briefly if you run over the race start gates
[LIJII-7596] Raiders Hub - Jeep Race icons are missing from the start point
[LIJII-4198] Opening the Ark - Skipping the outro leaves you stuck in the level
[LIJII-4443] Global Issues - Need a white arrow above pools of light for the staff
[LIJII-8680] Coloured bricks need setting up to collect correct extras
[LIJII-8427] JB Feedback - Minikit clue audio seems to play all the time
[LIJII-4503] Raiders Feedback - Code - Parachute characters are still missing
[LIJII-12213] Can you remove the collision from the banana please?
[LIJII-5234] Problems with characters missing anims and flying all over the place
[LIJII-8545] Negative tag noise can be heard when entering the Jeep on Raiders Hub
[LIJII-5760] Coloured brick information on the pause screens needs to show supercounter progress per hub
[LIJII-2111] move away from player
[LIJII-2924] Icons not appearing
[LIJII-1102] Cairo Story: There appears to be no terrain on the ride in barrel
[LIJII-2813] Sound effects missing for blocking.
[LIJII-5071] chrome parts
[LIJII-4897] Boost Particle.
[LIJII-5063] Radial particle
[LIJII-9879] Mines
[LIJII-2308] Re-spawnable pick-ups
[LIJII-2903] Pick-up items
[LIJII-4899] Arrows
[LIJII-1682] Player damage
[LIJII-1686] Motorbikes
[LIJII-2743] Whip spin
[LIJII-1680] Silver armour
[LIJII-1681] Ramming vehicles off cliffs
[LIJII-3343] Slow jam
[LIJII-5091] Reverse steering
[LIJII-7017] Truck hint
[LIJII-2347] Ai release from vehicle
[LIJII-3279] horsie takes a ride
[LIJII-4903] Deleting vehicles
[LIJII-2553] Spade vs Sword.
[LIJII-2749] Dropping guns
[LIJII-5093] Motorbike functionality
[LIJII-11990] tree-cutter
[LIJII-12272] HINTS
[LIJII-5083] Smoke particle on Ark truck
[LIJII-12278] Duckboat gun
[LIJII-2386] Pick-up HUD
[LIJII-9852] Cairo
[LIJII-11552] Hearts
[LIJII-2398] Ai navigation issues
[LIJII-2647] Stunned AI
[LIJII-6969] Balloon pop fx
[LIJII-2744] Whip spin damage
[LIJII-2146] Vehicle Pick-ups
[LIJII-5872] Balloon pick-ups
[LIJII-11346] Level Builder : certain blow-ups builder wide cannot be destroyed by punching them, only by using a player item such as a spade or a gun
[LIJII-3389] Game wide : when using the target system when stood underneath an object with terrain above, such as a palm tree...the player will snap on top of the tree
[LIJII-1954] Map Room Story : Don't trigger minicut if beam passes through the dish too quickly
[LIJII-2626] Indian Village Story : Elephants need to be able to smash through Lego blow-ups
[LIJII-3263] Ant Crossing Story : Should be able to target shiny Lego with a bazooka
[LIJII-3726] Castle Brunwald Story : The pick-up items on the table, water bottles and the trumpets all need to have an explosion particle effect when they are thrown at a wall or at a blow-up
[LIJII-3912] Castle Brunwald Strory: Chair ride-ons need implementing and also need to blow-up automatically after a a couple of seconds of hopping around in them
[LIJII-4281] Castle Brunwald Story :When you walk into the fire wall with the 2 handed carry, the player will die but the crate will get stuck in the fire hovering in the air, unable to get it back
[LIJII-5134] Game wide : If you are carrying a two handed carry item and jump over a dig it (in this instance with a spade character) the character will pull the spade out and the carry item will disappear and won't re-spawn
[LIJII-11606] Skull 2 Builder 1 : The AI don't follow you by jumping over the fire form the push block into the area in the top left hand corner of the level
[LIJII-3255] Ants Crossing Story : The ants in the level should be red (like the ones in the Big Boss ant level)
[LIJII-3391] Ants Crossing Story : You can run around in an ant pit for a few seconds after respawning without dying
[LIJII-3727] Castle Brunwald : Any objects that you can throw can target blow-ups, but do not destroy them when thrown for some reason - works but is a bit inconsistent as sometimes it works and sometimes it doesn't
[LIJII-3653] Game wide : You can throw a sword through terrain to cut a rope plug and it still triggers the blow-up despite the sword disappearing when it hits terrain
[LIJII-3964] Game wide : Should only be able to target rope cutting plugs with swords or axes
[LIJII-4274] Castle Brunwald Story : Player gets stuck in the knight when you build it onto the pressure pad, if you position the player on the same pressure pad
[LIJII-5138] Doom Town Freeplay : Level should start with quiet music (as it currently does) then go to action music (as it currently does) when the sirens go off (after you have fixed the fix-it in the garden) but should remain action music throughout from this point
[LIJII-1892] Map Room - Snakes that drop in to replace killed ones are getting stuck in mid air
[LIJII-1999] Doom Town Story : terrain on invisible carry crate is drawing before the crate is supposed to appear
[LIJII-2041] Doom Town Story : No spark particle effect on dynamite
[LIJII-3370] Game wide : SFX for using bazooka is wrong when you are targetting a blow-up
[LIJII-4265] Castle Brunwald Story : If you hop into the fire whilst on the chair ride on with Indy, you will die, and when you re-spawn Indy will not have his whip anymore
[LIJII-11492] Crusade Builder 2 : AI have some trouble getting up the ramp at the start and jumping up to the raised area
[LIJII-11614] Skull 2 Builder 2 : When you bounce up onto the high platform to the far right using the trampoline, the AI player does not follow you up there, and instead runs over to the lift platforms on the far right hand side of the level
[LIJII-1944] Map Room Story : When you kill snakes in the game, they shouldn't become rigid (straight)
[LIJII-2828] Indian Village Story : AI get struck at top of far right hand ladder
[LIJII-3262] Ant Crossing Story : The monkey should be moved from out of the alcove and sat on top of the shiny Lego rocks
[LIJII-11486] Temple Builder : AI seem to be having difficulty getting through the gates in Temple Builder
[LIJII-11646] Skull 3 Builder 3 : The AI doesn't follow the player onto either of the 2 lift platforms used to climb up to a higher platform in the level
[LIJII-11665] Skull 3 Builder 5 : The AI does not follow the player across the moving and lowered platforms
[LIJII-2826] Indian Village Story : There still seems to be frame rate issues all over the level, noticeably when you reach the high platforms, or the palm trees, or jumping into the cauldron pot before you have used a torch on it
[LIJII-4223] Castle Brunwald Story : Check the turning range for the crank that is revealed behind the red Lego curtain
[LIJII-5143] Game wide : Torches should be put away and not dropped when hanging on ledge grabs
[LIJII-9899] Doom Town Story : The AI player doesn't follow you down the hole from the attic into the bedroom
[LIJII-1946] Map Room Story : Remove the light beam sfx when the staff of ra is not plugged in
[LIJII-2681] Indian Village Story : The player can target the ladder blow-up points with perfume bottles
[LIJII-2734] Indian Village Story : AI players don't follow you up the ladders
[LIJII-4057] Castle Brunwald Story : AI  just jumps up and down repeatedly when you leave them on the opposite side of the fire at the start to where the player is.
[LIJII-11602] Skull 1 Builder 4 : The AI don't follow you onto the moving platforms to the platform that surrounds the lava in the middle of the room. They also don't jump over the radiation panels on the ground to follow you
[LIJII-11985] Temple Builder 5 : AI stops following you when you get to the 2 yellow saws that each have Lego fire behind
[LIJII-12934] Game wide : When you pick up a 2 handed carry object, you will get a red, green and yellow axis appear on that object whilst moving it around
[LIJII-11939] Raiders Builder 1 : AI don't follow you onto the raised area via the fan activated by the 2 pressure pads
[LIJII-12212] Ant Crossing Story : The player will keep getting stuck in a loop of getting knocked back away form the ants up against the boundary of the ant pits.
[LIJII-8239] X360 - Online Co-op - H4L1 - Hanger 51 - Freeplay: When a player interacts with the gaurd's checkpoint window, the other player hard lock.
[LIJII-8409] Wii - Level Builder - Process Failure - Indy Whip Hang (Item 11 Adventrue) has not target when in play mode meaning Indy cannot use it
[LIJII-4195] 360 - Gamewide - Online Co-op - When joining a game the hosts screen will freeze while the client is presented with a black screen for about forty seconds
[LIJII-8910] Wii - Level Builder - Co-Op - If player 1 raises the terrain under the second player then lowers it, the second player will remain suspended in the air.
[LIJII-10096] PS3 - Online Co-op - H4L4 - Motorbike Chase: Title will hang on loading screen when launching the level.
[LIJII-12113] PS3 - Online Co-op - H4L2 - Doom Town - Story: The Host will hang on "waiting..." at the end of the outro cinematic after completing the level.
[LIJII-12486] Wii - H5L4 - Jungle Chase - Co-op - Camera: Split Screen - Having both players die in the same vehicle causes camera too zoom out a long way
[LIJII-12673] 360 - Level Builder - Crash/Hang - Game crashes user when user places a piece undo and test levels
[LIJII-8836] X360/PS3 - Online Co-op - H4L0 - Crystal Skull (USA HUB): When one player interacts with the pictograph puzzle, the other player will hard lock.
[LIJII-8859] Wii - Level builder - Co-Op - Raising land which the other player is standing on will cause the second player to be hidden by raised terrain.
[LIJII-8990] Wii - Level Builder - Process Failure - By using 'Copy and Nudge' the game allows you to place items down regardless of whether there is a restricted red square underneath.
[LIJII-9061] Wii - Level Builder - Collision - if walking when placing ball pad, the player will sink with it and get stuck underneath it
[LIJII-12633] Wii - H2L4 - Temple of Kali - Story - Level loads to a black screen after completion
[LIJII-12984] Wii - Bonus Levels - Super Bonus Levels - Process Failure - Player does not recieve studs from super bonus when returning to the HUB
[LIJII-13003] Indy2 - 'Press A' not showing on map-screen when returning to front-end...
[LIJII-13077] Wii/360 - H6L0 - Crystal Skull (Akator Hub) - Code - Lego Piece near entrance to H6L4 does not disappear when user drops it into river
[LIJII-13120] Wii - Level Builder - Player unable to complete first Builder tutorial (no balloons or trees present in stage)
[LIJII-13231] Wii - Level Builder - Tech Hang - Game hangs when player completes the first tutorial level
[LIJII-13570] Ball rolls at different speeds on different platforms
[LIJII-13648] Two player Carry
[ER-1253] Merge autobake fix into Harry_INT
[ER-1255] Remove futile warning about TT0/default layer merge
[LIJII-2519] polish pass, add rotations of characters as anims play at frames animators want, e.g. rotate character 90 degrees clockwise from frame X->Y
[LIJII-8123] the bookend manager for managing the transition to and from "Build your own level!"
[ER-1251] AutoBake on export broken
[LIJII-12828] X360 - Build Your Own Adventure - Process Failure -  User is unable to edit a created BYOA if it has all 10 missions selected and configured.
[LIJII-10655] 360 - H1L2 - Cairo Streets - Story - Code - Enemy on Camel jumps around when there are obstacles near by.
[LIJII-12398] PS3/360 - Level Builder - Tutorial 1 - Player is able to place new blue balloons but unable to remove it after removing the first few blue balloons.
[LIJII-12793] PS3 - H4L0, H5L0 (Only Hubs at the moment) - Process Failure - Some Characters, when equipped with an item, can't damage / destroy blow-ups
[LIJII-9622] Wii - Gamewide - Extras - Graphical - X2 shows up as a different set of numbers under the portrait when activated
[LIJII-11112] 360 / Wii - Gamewide - Pause Menu - Extras - Process Failure - Poo Money doesn't appear to work
[LIJII-10892] Wii - H1L0 - Raiders (HUB) - Story - Single Player - Graphical Art - While piloting the Flying Wing, the player sees a shadow on the ground that is clearly that of a different plane, as well as several other shadows that should not be there
[LIJII-13002] 360/Wii - When items such as a gun have run out of ammo, indy can whip grab it before it disappears and it will be like new
[LIJII-11124] PS3 - Level Builder - Tutorial - Process Failure - Although the Test level option is not selectable you can still access it by holding down C
[LIJII-8769] H1L0 - Raiders Hub - Co-op story - Audio Issue - On co-op split screen, the "knocking" sound stutters when knocking on the window of the hut where you get the snowmobile.
[LIJII-11902] X360/PS3 - Online Co-op - Gamewide: If the Client places a build-it item near, but not on, the build it pad, the item will disappear, preventing progression.
[LIJII-12657] Wii - Level Builder - Gameplay - Characters not loading when playing a level
[LIJII-10344]  360 - Level Builder - Process Failure - If the player stands on a hazard and tests the map, they will enter a death loop.
[LIJII-10853] Wii - Build Your Own Adventure - Front End - Process Failure - Player is forced to select a vehicle even if they have not unlocked any. It is also possible to select vehicles that are locked.
[LIJII-11430] Wii - Gamewide - Co-op - When Player 2 attempts to buy a character, the character purchase screen does not appear, but you can still purchase the character / vehicle
[LIJII-12387] PS3/360 - Creator - Character: Player is not given an option to save or not save when eviting character creator.
[LIJII-12421] PS3 - Level Builder - Using "lower" causes a black texture flickering underneath alien ship.
[LIJII-9227] PS3 - H4L1 - Hangar 51 - Story - Collision - Box at the beginning of the level will be floating if the player puts it down anywhere but the green pad
[LIJII-11861] PS3 - Gamewide - Game Animation - Picking up a whip tied enemy or friendly character, after switching attack methods, and then tagging to a new character will make Indy stay walking in hold animation without a character over his shoulder
[LIJII-12736] Wii- H4L0- Collision- Russian Digger and Mutt have a hard time hitting some HUB items
[LIJII-12144] X360 - H4L2 - Doom Town - Story - GameSys - Audio - Skipping the first part of the ending cutscene results in no audio for the second part of the ending cutscene
[LIJII-13129] Wii - GameWide - Process failure / save - After completing a replay level or the second or more there is no auto save when exiting the level.
[LIJII-13413] PC cutscene audio fixes
[LIJII-2451] Black elites And camels
[GS-510] Rename POI Name in PTL Trigger Panel to Emitter
[GS-509] Rename POI name to Emitter Locator
[GS-493] PTL Panel - PTL Name attribute should be a drop down list of available PTL effects
[GS-489] SFX Effect Panel - SFX Name should be a drop down list of fx available in the game
[GS-488] Trigger Panel - Change name from POI Name to At Locator
[GS-1271] Editor: Height Snap indicator
[GS-1272] Editor: Rotation manipulator snapping
[GS-1273] Editor: wx refresh problem with no XBox controller plugged in
[GS-1328] Editor: Rotation manipulator tricky to select when zoomed out
[LIJII-12862] PS3 - H5L0 - Peru Hub - Characters : Oxley with crystal skull cannot switch to banana when near ants
[LIJII-12384] PS3 - Creator - Character: Cannot paste created characters over empty slots.
[LIJII-12800] Wii - H6L2 - River Chase - Story - Crash/Hang - Game will hang after outro plays
[LIJII-12630] Wii - Level Builder - Process Failure: Tutorial 2 for level builder loads a bonus level instead.
[LIJII-9974] Wii - Front End - Options - Process Failure - Game will still play sound effects for confirming or cancelling actions on the front end if the volume is turned down in the options screen
[LIJII-12968] Wii - H4L0 USA Hub - Bonus Level 2 - Crash - Game crashes when loading into bonus level 2
[LIJII-12831] 360 - Tutorial Level Builder 5 - The yellow bricked house is no longer present after Player has completed placing all the missing plates and switch to Test Mode.
[LIJII-12845] Wii - Gamewide - Text/Localisation - Player two is told "Press + to START" even when no second controller is linked up to Wii. Occurs in all languages but font sizes differs
[LIJII-12253] Wii - H4L3 - Diner - Story - Process Failure - After getting "True Adventurer" and exiting level, the player can restart the level next time with "True Adventurer" already present
[LIJII-12672] Wii - Gamewide Bonus Builder levels - Kicking soccer ball into net, and running into the net as it scores, kills you
[LIJII-12842] X360 - Level Builder - Hang - Game hangs when player exit test level with weapon
[LIJII-12148] X360 - H1L3 - Map Room - Replay - Collision - Using the arm to block the path while pushing the Sphinx statue results in the statue getting pushed by itself
[ER-1247] Add motion blur on/off to in-game options menu on next-gen
[LIJII-11904] Purchase dudes
[LIJII-7614] Crash 2284
[ER-726] TeamCity should compile & commit HLSL shader compilation results
[ER-1245] Replacement for LevelTools
[LIJII-11031] JeepChase story stalls when driving.
[LIJII-9300] PS3/Wii - H1B4 - Raiders Bonus level 4 - AI - Friendly AI doesn't follow across the spears
[LIJII-12090] PS3 - Gamewide - Story - Text - Hints - Various hint texts appear every time the player encounters the related instance.
[LIJII-10227] 360 - H2L0 - Temple of Doom (HUB) - If a minifig under the control of black sleep is moved far away Lego objects flash green and the camera angle will change
[LIJII-10504] 360/PS3 - Front end - Indiana Jones 2 logo covers the Lego boxes after exiting a HUB
[LIJII-12593] 360/PS3/Wii - H5L0 - Peru HUB - The large push after completing Oxley's Cell can only be pushed half way
[LIJII-12841] PS3/Xbox - Raiders - Map Room (H1L3) - Cannot place torch, or pull lever, in snake pit in first room, blocking progression.
[LIJII-10078] Wii - Character Customiser - Text - Text in pause menu reads "Exit Level" instead of something more appropriate - "Exit Creator" for example
[ER-1238] Motion blur should compensate for rotational momentum
[LIJII-782] LED Timeline - Values are auto keyed even when the Auto Keyframe box is unticked
[GS-1562] LEDed - Cannot cycle through selected objects
[LIJII-5853] Wii - Front End / Gamewide - Controls - If Player 2 selects to enter the game from the home menu, both players will share the control of the Target Reticle
[LIJII-7938] 360 - Gamewide - Story/Freeplay - Collision - If player jumps onto a vehicle and then jumps off, the vehicle will lose collision and characters will clips through them
[LIJII-10823] PS3 - H1L5 - Opening the Ark - Story - Graphical Tech Art - Lightning Boss's (Belloq) body switches to default position when game is paused
[LIJII-11405] PS3 - Gamewide - Title may hang on the skull loading screen, when entering a level during a normal play through
[LIJII-12188] Wii - Gamewide - Pause Menu: When user pauses the game, the Build Date is displayed below the character name on the upper left corner of the screen.
[LIJII-11121] Wii / PS3 - H6L3 - Inside Temple A - Story - Collision - Player will fall through moving platform
[LIJII-6793] Wii - BYOA - Castle Story - Singleplayer - Crash/Hang - The game freezes immediately after loading the level with a long humming noise.
[LIJII-4832] PS3/Xbox 360 - Builder - Single Player - GameSys - Physics - Attempts to throw a weapon at enemies results in it flying off to the north wall
[LIJII-4427] Wii - H2L4 - Temple of Kali - Story - Tech Hang - Maharajah boss is trapped inside ground from beginning of stage (cannot be reached)
[LIJII-10870] 360/Wii - Builder - Exploit - User can access locked items without buying them
[LIJII-10116] Wii - Gamewide - Co-op - Graphical - When one player is in a barrel, if the second player attacks him with the melee attack of a projectile weapon, the barrel will be destroyed and player one will be presented to the world in all his deformed glory
[LIJII-5990] PS3 - H6F1 - Ant Crossing - Replay - Online/Split Screen/Graphical - Torch light in alcove on the left disappears when players are in split screen
[LIJII-3367] Footstep SFX not playing properly
[LIJII-5521] 360 - Gamewide - Indy will sink into swamps / lava in a carry animation, if he falls in carrying an enemy
[LIJII-6258] 360 - Gamewide - Camera/Split Screen - Graphical - Glowing Light burst coming from border line in split screen on levels with lots of fire or lava
[LIJII-10313] PS3- Front End - Process Failure - If the player attempts to enter a Bonus Level from the front end, the game will load into the builder.
[LIJII-4628] 360 - H1L1 - Cafe Raven - Story - Co Op/Graphical - Characters do not glow red when hit by the light beam.
[LIJII-7577] Wii: H2L0: Temple Hub: Bonus 2: Cliffside Cave: Enter this area, game will crash
[LIJII-9524] 360/PS3 - H4L0 - Crystal Skull (USA HUB) - After completing Hangar 51 the characters are spawned back near the college and the train is blocking the way to Doom Town
[LIJII-6291] PS3 - H2L5 - Suspension Bridge Story - After knocking one heart off the boss, the statue moves only on the spot and does not attack
[LIJII-9661] 360 - Builder - Not applicable - Graphical Tech - In certain builder backgrounds, terrain height adjustment at the front edge causes graphical corruption
[LIJII-6359] PS3 - Gamewide - Graphical - Graphical corruption occurs in levels obstructing the whole screen ( Mostly occurs when character dies and breaks into pieces)
[LIJII-10243] PS3 -Gamewide - Pause Menu - Text - All extras say 'avaliable to buy' when locked
[LIJII-2833] PS3 - H1L3 - Map Room - Story - Process Failure - Sallah can destroy vehicles with his shovel
[LIJII-4637] PC - Gamewide - Story - Graphical Art - "Skip" for skiping cutscene is not fully on the screen and button to press in order to skip is missing during the opening cutscene
[LIJII-9048] PS3 - Gamewide - Characters/Graphical - Military Panel soldiers have no hair/hat
[LIJII-9445] Wii - Language select screen - Text for francais comes up as Fran?s - Espanol spelt wrong
[LIJII-9764] 360 - H4L1 - Control Room - Missing Stud gauge during boss fight.
[LIJII-5186] 360/PS3 - H2L2 - Indian Village - If Willie builds the lift, Short Round will jump on to it rather than Willie, causing a tech hang
[LIJII-6384] Wii - H3L0 - Last Crusade (HUB) - Tech Hang - If player whips the whip pull on the mast the camera points to the sky and player is unable to move
[LIJII-7432] Wii - H4L4 - Motorbike Chase - Story - Hints - There should be a hint when you meet the second wave explaining you need to find something bigger
[LIJII-6129] Wii - Builder - Crash - None of the Builder levels load except for Builder Skull 3
[LIJII-5452] KaliTemple Freeplay - I need that VFX/GizObstacle hack from Story mode
[LIJII-10628] 360/PS3/Wii - H4L0 - Bonus 4 - Interrogation Room - Process Failure- Key does not turn near the beginning of the level, blocking progression.
[LIJII-7778] 360 - Character Customiser - Process Failure/Graphical - After testing your character for the first time, the radial/rotary menu will display images on top of one another
[LIJII-6305] PS3: H3LO: Crusade Hub: Multiplayer Online:  Client freezes when selecting Yes to Save Option at Crusade Hub.
[LIJII-3728] 360 - Builder - Crash - When placing some of the Advanced items they will fall through the ground and cause the game to crash
[LIJII-4815] 360 - H2L5 - Suspension Bridge - Story - Graphical Art - While paused, Kali Boss's head appears in default position (straight ahead)
[LIJII-5476] 360 - H4L1 - Hangar 51 - Story - AI - The AI player is unable to climb the grab ledges to follow Indy out of the first gap area
[LIJII-6526] US: Wii: Lot check 6.27 - Incorrect warning message when selecting Wii Menu or Reset in the HOME Menu
[LIJII-8133] Wii - Level Builder - Process Failure - placing baseplates in the original sized area then lowering the land keeps the baseplate up and cannot be lowered
[LIJII-4271] 360/PS3/Wii - H6L3 - Inside Temple A Story - When attached to the pedestal, the reflector doesn't rotate causing a tech hang
[LIJII-7757] 360\Wii - Front End - Tech hang - Player can access Lego Playsets even though they are in crates
[LIJII-8240] X360: TCR 007: Loading time exceeds 60 seconds when loading into the USA HUB
[LIJII-2999] 360 - Gamewide - Graphical - Picking up an object while whip dragging an enemy causes you to hold an invisible object
[LIJII-6938] Wii - Front End - Character Customiser - Player unable to edit the character body parts
[LIJII-10074] Xbox 360 / PS3 - Online Co-Op H4L1- Hanger 51 - Story: Water bottles in Client game, located by Owl Robot, are leivated and upside down.
[LIJII-4425] 360 - H5L2 - Orellana's Grave - Story - Process Failure - Statue heads do not break when thrown into the crusher
[LIJII-8342] Wii - Lotcheck 2.9 -  Host I/O Library is included in the Master Data when checked with the SDK Check Tool.
[LIJII-11004] Wii H1L0 - Raiders of the Lost Ark (HUB) - Singleplayer - Process Failure - The Bandit Swordsman cannot be defeated, making him impossible to unlock.
[LIJII-4525] 360 - H2L5 - Suspension Bridge Story - Whip targeting the statue can be done from anywhere, standing behind it etc
[LIJII-6521] US: Wii: Lot Check 8.11: Game does not save data to user portion of Wii System Memory when memory is full
[LIJII-9905] Wii - Gamewide - Process Failure - Changes from one save game are carried over into another, such as character unlocks and items destroyed in the hub.
[LIJII-10592] Wii - Gamewide - Graphical/HUD/Placement - Green brick and Red brick icons are too close to each other causing a slight overlap on HUD while in the game menu.
[LIJII-3809] PS3 - Options - Game contains PC bits and bobs in the options, some of which are impossible to back out of
[LIJII-11033] 360 - H1L3 - Map Room - Story - Process failure - Red snake in 2nd part of map room does not damage players.
[LIJII-5730] 360 - H5L3 - Escape the Camp - Story - Collision - Possible to float machine-gun enemies across Snake pit while whip-dragging
[LIJII-7372] Wii - Gamewide - Tech Hang - Whenever player buys a new character they become trapped and unable to move
[LIJII-9551] 360/PS3 - Gamewide Bonus levels - Lego objects won't be present if exit level is selected and then the user re-enters the level
[LIJII-7311] Wii - H3L5 - Grail Temple - Story - Cutscene - After completing the level, the outro does not get fully shown, credits cut in before the end
[LIJII-9167] Wii - Front End - Process Failure - B Button does not bring you back from "Create a new file..."  save screen
[LIJII-11335] 360 - Front End - Graphical Art - "Best Time" written as one word "BESTTIME" in Front End menu
[LIJII-11075] 360 - Gamewide - Extras - When 'Snake Whip' extra is active, unsheathing whip by pressing B will still show Indy's old brown whip and not a snake
[LIJII-5929] PS3 - Gamewide - Process Failure - Spotlights in front of military panels fail to deactivate after already using them.
[LIJII-4858] 360 - H6L1 - Ant Crossing - Story - Graphical Tech Art - Rope/vine at the rear of the area has a black border around it
[LIJII-5741] Game wide: player can move through terrain meshes
[LIJII-8847] Wii - Level Builder - Graphical - Base plate will disappear when left wall is fully extended and base plate is placed against it, then the wall is pushed again.
[LIJII-9742] PS3 TRC R181:  during gameplay, when the user bypasses a FMV/FMA, a black transition appears for 16 seconds.
[LIJII-4856] NLC - Startup Sequence - Compliance screens need to be implemented for the startup sequence.
[LIJII-6088] PS3 - H4L2 - Doom Town Replay - Level hangs on an error screen when loading into it
[LIJII-11696] Wii - H4L5 - Crane Train - Story - Save - Indy hat appears in the middle of the screen right before the end, obscuring the player
[LIJII-6117] Wii - H2L1 - Shanghai Drive - Story - Tech Hang - Second player doesn't get into back seat of Rickshaw meaning player can't throw dynamite while driving
[LIJII-6914] 360 - H2L1 - Shanghai Drive - Story - Floating enemies and guns found in middle of stage after their vehicle is destroyed
[LIJII-6057] Wii - Front End - Build Level - Loads into a blank Builder level (ideally with the choice of locations etc.)
[LIJII-8705] Wii - H3L5 - Grail Temple - Story - Whip tethering AI and getting sucked into the air during boss fight causes graphical corruption of the whip
[LIJII-11705] US: Wii: Lot Check 2.21.2: Some icons compressed horizontally when the Wii system is set to 16:9.
[LIJII-4369] "NoTerrain"
[LIJII-5275] Wii test Kit Floor 3 fails to load
[LIJII-6592] Wii - Character Creator - Process Failure - 'C Button' does not 'Drop Out', as implied by the onscreen HUD text
[LIJII-11078] 360 - Gamewide - Pause Menu - Extras - Process Failure - 'Fearless' extra appears in the Extras list twice
[LIJII-4246] 360 - H1L0 - Raiders HUB - Crash - Crashes on load (Belloq Boss error)
[LIJII-4220] 360 - Gamewide - Online Co-op - Client loses control of characters when transitioning between levels
[LIJII-7419] Wii - Gamewide - Characters - Character's have no hair underneath hats
[LIJII-7119] Wii - H2L2 - Indian Village - Story - Text/Process Failure - All Languages - Hint text telling player to pick objects up with an elephant appears throughout the level
[LIJII-6061] Wii - Front End - Build your own Adventure - Cut-Scene generated with appropriate char / vehicles
[LIJII-6784] Wii - Front End - Controls / Process Failure - The first time you go to "Load Game" only the Wii Remote synced as player 1 can control the selection
[LIJII-6890] US: Wii: Lot Check 7.2.20: No message displayed when Wii Remote is left idle on the language select screen
[LIJII-7481] Wii - Front End - Tech Hang - Temple Hub not unlocking once all the story levels in Raiders are complete.
[LIJII-9636] Wii/PS3 - H2L0 - Temple of Doom (HUB) - Bonus 1 - Singleplayer - Crash/Hang - The game may crash on a load screen when trying to access Bonus 1 through the HUB.
[LIJII-6090] US: Wii: Lot Check 2.20: Title pauses on black screen for 20-50 seconds when quitting to main menu
[LIJII-9258] 360 - H3L1 - Coronado - Story - Crash - Game hangs shortly after midtro sequence
[LIJII-8106] 360/Wii - H1L0 - Raiders HUB - Player spawning in wrong area of the HUB
[LIJII-11422] NLC 3.2 - Wii Game Disc Error Handling - System crash when ejecting the Game Disc on the attract mode screen
[LIJII-6741] Suggestion - All Platforms - Front End - Characters standing in front of the playsets should have their idle animations
[LIJII-12040] Wii - H4B3 - USA HUB Bonus Level 3 - Single Player and Co-Op -  Tech Hang - player continiously spawns into fire by switch  co-ordinate: X4.79 Y1.01 Z-6.93
[LIJII-2617] 360 - Gamewide - Freeplay - Single Player - Cannot swap characters with the AI in Freeplay
[LIJII-6343] 360/Wii - H1L0 - Raiders of the Lost Ark (HUB) - Camera zooms out far too much after the Bantu Wind (boat) cutscene
[LIJII-7817] Wii - H4L0 - At the very start of the game there is some text that pops up about saving, its basically unreadable.
[LIJII-10050] Wii - Front End - Save/Load - Process Failure - After quitting from a game, selecting new game and backing out will result in the game copying the previous save to the new slot
[LIJII-6888] US: Wii: It is possible to navigate the front end behind Autosave warning message and cause unresponsive state
[LIJII-6225] wii - Level Build - Crash - placing down a special open chest and putting a spanner in it will crash the game when you go into play mode
[LIJII-7244] 360/PS3 - Front End - Game Hangs when returning to the Front End from any Hub
[LIJII-7842] 360 - Gamewide - Tech objects that animate are invisible
[LIJII-6591] Wii - Character Creator - Process Failure - 'B Button' toggles uppercase/lowercase lettering instead of standard function of returning to previous menu, as implied by HUD prompt
[LIJII-8553] Wii- Gamewide - Process Failure -Thrown and ranged weapons will still work when the target reticule is red / out of range
[LIJII-4116] Wii - Gamewide - Graphical Art - Story - When Indy is running along dragging an A.I character (tether) the whip is not connected to his hand (a gap between whip and his hand)
[LIJII-9749] 360 - H4L0 - Cystal Skul (USA HUB) - Code - User is able to hear SFX while pressing buttons after skipping first Cut-scene
[LIJII-282] Split screen - should priority go to player 1 when the screen is split? (JB/AP discussion)
[LIJII-6682] Wii/360 - Front End - Pressing the "A" button instead of the "+" (Start) button makes a noise as though a selection is being made
[LIJII-5217] PS3 - H1L3 - Map Room - Story - Game - Graphical Art - The Staff of Ra disappears from Indy's hands as he is using it,  when player switches to Sallah
[LIJII-7253] Wii - H6L2 - River Chase - Story - Process Failure - Driving off the cliff in the area makes the duck boat float in midair for a while until it respawns on land after you respawn.
[LIJII-9112] Wii - Level Builder - Co-op -  Animation/Graphical - Adventure ropes loose their fans (light blue pieces on top) after Undo/Redo is pressed in build mode.
[LIJII-5830] PS3 - H6F1 - Ant Crossing - Replay - Graphical - Bright Yellow Lighting texture in middle of level grows as more fires are lit but the artifact appears where the last fire is built
[LIJII-9471] Wii - H4L3 - Diner - Story - Save/Load - Game will save part way through the intro cutscene
[LIJII-3765] PS3 - H1L3 - Map Room - Collision/ Graphical - User is able to throw the torch around all sides of the map environment so it gets stuck in mid air.
[LIJII-7508] 360/Wii - H4L5 - Crane Train - Story - Exploit - It is possible to jump off the top off a disabled crane and reach the enemy in the control room, bypassing most of the boss fight.
[LIJII-7972] Wii: H4L0: Bonus 4: Interrogation Room: Tech Hang: Level can not be completed due to swords not being able to be picked up
[LIJII-7458] 360 - H4L1 - Hangar 51 - AI - AI buddy will become stuck and not follow you when you approach the shimmy bar box
[LIJII-5633] PS3 - H3L5 - Grail Temple - Story - Collision/Tech Hang - can get thrown out of gameworld by whirlwind and not be able to get back in
[LIJII-3987] 360 - Gamewide - Online Co-op - Plane is unlocked for Client from beginning of game in Raiders HUB (but not for Host)
[LIJII-4953] Wii - Gamewide - Tech Hang -  Physics - Players and enemies ride into the air and out of the level
[LIJII-5780] PS3 - H3L5 - Grail Temple - Story - Collision - During boss fight, it is possible for bazookas to get thrown into the semi-circle altar which houses the cups
[LIJII-7813] 360 - Level Builder - Special - Process Failure - Picking up a brown treasure chest filled with an object will show the items erect/floating/clipping through floor/chest until it is placed down
[LIJII-6368] Wii - H2L1 - Shanghai Drive - Story - Crash - Game crashes during second wave of enemies
[LIJII-6265] 360 - Gamewide - Pushblocks not working
[LIJII-3069] 360 - Gamewide - Perfume stops AI from functioning correctly and stops attacks from from harming enemies
[LIJII-8412] Wii - Level Builder - Graphical - When Wii Remote disconnects when Builder menu is up, 1 and 2 overlap into warning.
[LIJII-11425] [Builder AI] The Ai character will not follow the most direct route to the player via the lifts
[LIJII-6897] EU: Wii: Lot Check 3.2: No message when disc is ejected at boot
[LIJII-8432] Wii - Level Builder - Process Failure - Loading previous saved levels bring up empty level
[LIJII-8796] PS3 - H1L1 - Cafe Raven - Online Co-op - Split screen works for host but doesn't work for client in online co-op
[LIJII-10013] Wii: Babel SRT: Lot Check 2.21.1 - Terminology split on two lines in Wii Remote disconnection message
[LIJII-7424] Wii - All Hubs - Save/Load - Process Failure - When quitting out of a Hub, it says "All progress will be lost" and then saves anyway
[LIJII-1008] DynoUserData is being used to point to vehicles - obscure crashes likely.
[LIJII-8021] Wii - H6L1 - Ant crossing - After the outro the game snaps back to the actual level for a second.
[LIJII-9960] Wii - H1B5 (Submarine Base) - Bonus Levels - Process Failure - Race checkpoints have no functionality when driven through
[LIJII-10382] 360/Wii - Gamewide - Characters - Indy keeps hair if moved while performing idle animation
[LIJII-6947] X360/PS3: Online Co-op: Cairo Streets H1L2:  If Host or Client enter Cairo Streets as the Sherpa, Icon or Character will appear incorrectly
[LIJII-10072] Wii - Front End - Build Your Own Adventure - Process Failure - No way to change Adventure names, resulting in copy and pasted adventures all named the same, even after editing
[LIJII-7856] 360 - H4L5 - Crane Train - Story - Gameplay - Difficult for players to know that hitting the claws of the crane in right action as there is no indication that it is having effect
[LIJII-8804] PS3- Level Builder - Coop - Process Failure - Second player is unable to join the builder level after exiting out of the builder
[LIJII-10462] Wii / 360 - builder - Tutorial 3 - Vehicle & Enemies character, Mola Ram, changes to Builder after selecting Last Object
[LIJII-2892] PS3 - Front End - Selecting the builder box results in a crash
[LIJII-7500] Wii - H4L1 - Hangar 51 - Story - Co-op: When users drive vehicles during Dovchenko sequence, the game will crash.
[LIJII-8241] Gamewide - Process Failure - If you turn the rotary crank half way, let the key turn back to it's start point and then start turning again, the animation of the character turning the key stops until you reach the point you reached last time
[LIJII-11829] Wii - Gamewide - Pause Menu - Replay - Artefacts can be collected multiple times from the same Replay levels, resulting in an incorrect artefact counter display.
[LIJII-4398] 360 - H1L2 - Cairo Streets - Story - Online Co-op - Client is unable to see enemies / enemies misplaced on screen (also happens in Berlin)
[LIJII-6484] Wii - H6L5 - Inside Temple B - Story - Collision - When jumping at the corner between wall and the pillars that are all around the edge of this level, the character remains suspended in the air until you change the direction of your jump
[LIJII-9189] 360 - H4L1 - Hanger 51 - Gameplay - Indy/Mac can double jump to bypass the first carry-crate at start of level
[LIJII-7847] Wii - H2L5 - Suspension Bridge - Story - Text - When walking towards camera text says "Both players need to be at door to walk through"
[LIJII-10254] 360 - Gamewide - Tech Hang - Code - Players do not spawn back in HUB at previous location after reloading saved game (spawns at original start point instead)
[LIJII-5003] 360 - Level Builder - Single Player - Gameplay: There is no capability to create race parameters such as time limit, laps in the Level Builder
[LIJII-5801] 360 - H3L2 - Castle Brunwald Freeplay - The lego fires deflect rockets
[LIJII-8319] Wii - H4L5 - Crane Train - Story - Sound - No sound effect when punching the claws
[LIJII-11223] Wii - H1L0 -  Raiders of the Lost Ark HUB - Story - Process Failure - After completing one level the player can gain access to Bonus 4 which leads to easy access to the last level
[LIJII-4000] 360 - Front End - Online Co-op - Front End only has sound when Client exits game
[LIJII-12028] 360/PS3/Wii - H3L5 - Grail Temple - Story - Tech Hang - Player is thrown out of the level and caught in a continuous death loop (unable to rejoin game)
[LIJII-3696] PS3 - H1L2 - Cairo streets - If you tie your AI buddy up with the whip then walk in circles around the well then the rope starts to behave a little odd.
[LIJII-8686] Wii - Front End - Playsets - Process Failure / Graphical - Icons appear on playsets before the lid is lifted
[LIJII-6566] Wii - H3F3 - Berlin - Replay - Graphical Art - The reflections for the Bike, Jeep and the tank are corrupt
[LIJII-8127] Wii - H1L1 - Cafe Raven - Story - Co-Op - Exploit - Player can avoid the light beam by hiding on the top of the stairs to the right of the room.
[LIJII-9770] 360 - H4L1 - Hanger 51 - Story - Code - Owl Robot can be activated with just one character.
[LIJII-5211] Wii - Level Builder - Single Player - Graphical Art: The ground has several texture tears that appear in a grid formation across the entire editable area.
[LIJII-10654] Wii/PC (possibly all) - Builder doors - Game will go into black screen loop when entering end of level door
[LIJII-9624] Wii - Front End - Build Your Own Adventure - Graphical Art - Creator menus under the sub playset flaps are partially corrupted/incomplete when switching from the playset above or below
[LIJII-9137] Wii - H6L0 / H6L2 - Akator Hub / River Chase - Process Failure / Vehicles - The Duck vehicle available after completing H6L1 does not automatically right itself when tipped over.
[LIJII-11034] 360 - H3L2 - Castle Brunwald - Story - Sound - Character continuously grunts while taking no damage
[LIJII-10330] Wii - Level Builder - Graphical Art: The sky is black in many of the builder levels.
[LIJII-6544] US: Wii: PAL language select screen displayed at boot
[LIJII-7089] Wii - H4L1 - Hangar 51 - Control Room - Story - Process Failure - Dovchenko does not seem to have a close combat attack, instead he will attempt to 'Whip' the player but will not damage/hit them
[LIJII-10446] 360 / Wii - Gamewide - Co-op - Both players control the first character
[LIJII-7175] PS3 - Online Co-op - H2L2 - Indian Village - Story: Neither player's character is affected by the raisable platform.
[LIJII-6086] Wii - BUILDER (General) - Levels to be saved out correctly (names, starting char. etc.) and ten accessible via Creator Playset
[LIJII-6768] NLC 2.21.1 - Standardized Terminology  - Build Your Own Adventure - 2 sets of control instructions showing when entering BYOA showing different buttons on for the "Back" option
[LIJII-10594] Wii - Gamewide - game will hang when returning to the Front End from HUBs/Level Builder
[LIJII-3997] 360 - Gamewide - Online Co-op - Client playing as Marion in Cafe Raven becomes Sallah after stage (still visible as Marion to Host)
[LIJII-5924] 360 - H1L2 - Cairo Streets - Story - Code - Other enemies shouldn't attack the player when in a "duel" with the sword-wielding enemies
[LIJII-9273] Wii - H4L0 USA HUB - Single Story -  Collision Issue - vehicle is able to collide directly into the plane
[LIJII-7324] Wii - Gamewide - Story - Co-op - Process Failure - Loading into a level, from the HUB, while a player character is in a vehicle will cause that character and vehicle to enter the level
[LIJII-7370] PS3/360 - H5L3 - Escape the Camp Story - Hang after completing and returning to HUB
[LIJII-9611] Wii - Front End - The string in placeset reads "Continue Story" instead of "Chapter Start" if the player starts a new game after quiting an existing game.
[LIJII-3180] 360 - Gamewide - Once a light beam has killed a character the beam still shines onto where the character was originally standing
[LIJII-6325] 360 - H5L5 - Fight in the Ants - Story - Tech Hang - Unable to complete level (doesn't appear to be a way of defeating the Boss)
[LIJII-8756] 360 - Temple Bonus 3 - AI buddy won't follow user to other side of the water, causing a tech hang
[LIJII-5359] 360 - H2L5 - Suspension Bridge - Story - Online - Level does not end after completing boss fight
[LIJII-8200] Wii - Level builder - Process failure - Gold Chest appears but it not obtainable
[LIJII-8323] Wii - H5L2 - Orellana's Grave - Story - Animation - The movement of the spiked roller trap is very jerky and not smooth.
[LIJII-11809] NLC 3.2 - Wii Game Disc Error Handling - Aprox 20% chance of the No Disc message not appearing during the loading screen prior to Front End Menu
[LIJII-7348] Wii - H5L0 - Crystal Skull Chapter 2 (Peru) HUB - Crash - Level fails to load
[LIJII-11597] 360 - H6L0 - Crystal Skull (Akator HUB) - Marion is hanging onto an invisible pole while making her way through to Skull Builder 5.
[LIJII-9511] Wii - Front End - Graphical - When exiting the Temple of Doom Hub the video for the hub, in the hub select menu, has lower than usual resolution.
[LIJII-6316] Wii - H5L0 - Crystal Skull (Peru HUB) - Level crashes on load
[LIJII-4696] 360 - Builder - Gamewide - Selecting Undo stops Play level from working
[LIJII-8208] Wii - H2L5 - Suspension Bridge - Story - Gameplay - Player can avoid most of Kali's attacks by holding the 'B' button down to bring up the targeting reticule (also defends/blocks)
[LIJII-6103] US: Wii: Lot Check 3.2: Title hangs when causing a Retry Error during bootup
[LIJII-11959] Wii - Gamewide - Crash/Hang - Game will crash when loading out of levels back into the HUB after playing through a few levels
[LIJII-6878] Wii - H4F1 - Hangar 51 - Replay - Technical Hang - Characters are frozen in a standing state after they both knock on the guard's checkpoint window
[LIJII-3522] Wii - Gamewide - Graphical Art - When targeting whilst carrying an item and tagging A.I buddy, a stationary target remains in the center of the screen
[LIJII-9098] Wii - Level Builder - Gameplay - Does not make sense in being able to give items to vehicle objects.
[LIJII-2598] 360 - H1L1 - Cafe Raven - Online - No lasers on screen for client.
[LIJII-10698] Wii/360 - Front End - Code - Mini-kits and mini-brick icons are incorrect on HUB box
[LIJII-8175] Wii - Level Builder - Process Failure - Interactive objects dissapear when using the Undo/ Redo functions
[LIJII-9462] Wii - H1F3 - Map Room - Replay - Co-op - Process Fail - While standing on the sphinx and in targeting mode (holding attack button) you will not move if the sphinx is moved
[LIJII-4567] 360 - Gamewide - Graphical - Whip Tether disappears when you change character
[LIJII-6601] Wii - Character Creator - Placement/Collision - Certain character objects (sword, whip etc) will clip through scrollable menu options
[LIJII-10687] Wii - Level Builder - Maharajah Thuggee attack with "Black Sleep" lasts indefintely.
[LIJII-3719] 360 - Co-Op - Builder - Selecting Delete while another player has the same object highlighted will result in a crash
[LIJII-11729] Wii - H1L0 Raiders Hub - Bonus Level 4 - AI - AI buddy will keep jumping in the lava after Indy has traversed the gap with the whip.
[LIJII-9434] US: Wii: Lot Check 6.8: Small Text is illegible in 480p
[LIJII-8765] Wii - H3F2 - Castle Brunwald - Replay - Tech Hang - If you take the build-it box and place it on the green pad, then leave the level without building the statue, the build-it box will not spawn the next time you enter the level.
[LIJII-11207] PS3 - H4L1 - Hangar 51 - Story - Co-op - Process Failure/Technical Hang - If both players time their spear throwing at the same spear hole one of the spears will disappear and won't respawn.
[LIJII-6068] 360/PS3/Wii/PC - H5L0 - Peru HUB - Code - Indy does not have his whip after "Jungle Chase" and is unable to reach the key to access "Fight in the Ants" stage
[LIJII-7403] Wii - Front End - Technical Hang - Starting a new game and quitting out to the front end without saving will result in a technical hang
[LIJII-8121] Doomtown - ledges outside don't link up
[LIJII-9179] Wii - Gamewide - Graphical - Communications terminated message causes flames to turn white
[LIJII-10358] PS3 - H2L4 - Temple of Kali - Tech Hang - Co-op - If Indy whip ties Short Round while he crawls through the small hatch (Characters special) then Short Round will become stuck, unable to exit or continue the crawl
[LIJII-6228] Wii - H6L4 - Fight the Mayans -Replay - Tech Hang - Unable to drag/carry enemies to the buttons at the very top of the stairs
[LIJII-9127] Wii - Front End - Music - There is no music during the animated map loading screens.
[LIJII-2214] Wii (PAA2 REQUIRED) - Gamewide - Level intro audio repeats continuously throughout most levels
[LIJII-3517] PAA2 REQUIRED - PS3 - Front End - Online - When Client chooses Join Game while a Host has created a game, the Client remains on the screen unable to find it.
[LIJII-7494] Wii - H6F4 - Fight the Mayans - Replay - Graphical Art - White flickering specks can be seen on the stairs
[LIJII-8997] Wii - H2L0 - Temple of Doom (HUB) - Story - Co-op - Exploit - Before completing H2L1 - Shanghai Drive, it is possible to spawn outside Shanghai by dropping out then into the game.
[LIJII-6415] PS3 - Gamewide - Crash - Game crashes when returning to the Front End ("Exit Level" and defeating boss stages)
[LIJII-6535] Gamewide - Graphical - When characters are hurt, they flash red except for their hat or hair which remains the same colour
[LIJII-7283] Wii - H4F1 - Hangar 51 - Replay - Leaving the level after placing one of the boxes on the green pad for forklift, then re-entering the level, causes the box to go missing.
[LIJII-3737] PS3 - Gamewide - Sound Effects - Sallahs spade attacks have no sound effect present for the swinging action when attacking with it.
[LIJII-9686] 360 - H2L0- Co-op Online - 2 players - Crash/Hang - When player 2 drops out out of co-op the game crashes
[LIJII-5188] PAA2 Issue - PS3 - Message required to prompt the user to sign in if the select Network game and aren't signed in
[LIJII-6386] Wii - H4B4 - Skull1Builder4 - Pertrol Station - Level crashes on load
[LIJII-8103] Wii - level Builder - Controls - Holding down C button causes you to switch between Build and Play mode with no text warning.
[LIJII-5918] Wii - Level Builder - Controls - buttons for scrolling between characters when in their menus are wrong
[LIJII-4399] 360 - Gamewide - Online Co-op - Client is still able to join a hosts game when the game is set to Invite Only
[LIJII-8554] 360 - H4L0 - Bonus 1 - Process Failure / Tech Hang - No Vehicle available in Bonus 1 (Marshall College) to trigger the floor buttons
[LIJII-5156] PAA2 Issue - PS3 - Cairo Story - Characters in cutscenes are missing hats and faces
[LIJII-6600] Wii - Character Creator - Graphical/Art - 'Indiana Jones (Officer)' character portrait present in top left corner of HUD
[LIJII-5862] Wii/360/PS3 - Gamewide - Brightness in Options menu isn't being saved correctly
[LIJII-8514] 360/Wii - H6L0 - Crystal Skull Chapter 3 (Akator) - Tech Hang - Unable to start Event 1 (Duck Boat race)
[LIJII-10726] Wii - Level builder - Graphical - Changing the level name, in level builder, to all spaces results in the screen displaying some corrupted language.
[LIJII-8920] Wii - H3F3 - Berlin - Replay - Tech Hang - Player is able to push the small car out of the exit gate making it impossible to collect
[LIJII-5594] 360 - Splash Screens/Front End - No option to select Danish in-game
[LIJII-5221] NLC - RVT-R - Levels do not run on the RVT-R (Disc Drive Wii)
[LIJII-3886] PS3 - H4L2 - Doom Town - Story - Collision/Placement - Floor in attic next to opening above bed has bouncy collision
[LIJII-8822] Wii - Front End - Crash - Game hangs on Front End when  exiting and reloading a saved game ("ALLOCMEM FAILED" message)
[LIJII-8237] Wii - H3L1 - Coronado - Story - Process Failure - If you jump into the middle of the build its for the rotary crank, you will not be able to build, only when on the outside of the build its
[LIJII-3880] Wii - H5L1 - Oxley's Cell - Story - Fails to load level (crashes on black screen)
[LIJII-10428] Wii - Gamewide - Graphical/Art - Steam effects and stud glint overlap loading screens
[LIJII-5636] NLC 2.20 - Time Restriction When Screen Is in Static State - Loading times yet to be optimized
[LIJII-869] Raiders HUB (Story) - Marion able to jump fence into "RaidersBonus2" area with plane using horse
[LIJII-9291] Wii - H4L0 - Crystal Skull USA HUB - Process Failure, Load/Save  - Exiting back to the Front End after completing H4L1 will load the player back into College Town, not Doom Town
[LIJII-10432] Wii - Front End - Builder - Save icon different to background chosen
[LIJII-9763] 360 - H4L0 - Crystal Skull (USA HUB) -Story -  Process Failure - Barrier leading to train can fall and block further progression
[LIJII-5873] 360 - H5L1 - Oxley's Cell Replay - Soldier character can become stuck floating while whip tied
[LIJII-8662] Wii - H1F5 - Opening the Ark - Replay - Tech hang - character becomes trapped in a death loop if you jump under the falling skull once you have dug it up
[LIJII-4170] 360/PS3 - H2L2 - Indian Village - Story - Tech Hang - Player cannot ride the elephant (prompt appears but doesn't work)
[LIJII-6734] 360/PS3/Wii/PC - Front End - Game loads previous save files instead of new game
[LIJII-3670] PS3 - Gamewide - Cutscenes - Placement/ Text - Option to press the triangle button to ''SKIP'' cutscenes is obscured and is not fully visible as it's too low on the screen.
[LIJII-6069] Wii - Front End - Free Play  - Load in any level with selected char
[LIJII-10529] 360 - Game wide - Process Failure - If unlocked extras are activated in a save game, they will carry over if you try loading another game
[LIJII-7661] NLC 2.21.1 - Standardized Terminology - Front End - A Button image not shown when originally selecting a play set
[LIJII-4423] Wii - Gamewide - Co-op: Local - Attempting to turn Split Screen mode on causes the game to instantly crash
[LIJII-9873] Wii - H5L0 - Skull 2 Hub - Peru Hub - Process Failure: Spears cannot be thrown into spear holes in order to open H5B4 / Skull 2 Bonus 4 / Mayan Temple
[LIJII-2935] 360/Wii/PS3 - H1L2 - Cairo Streets - Story - Tech Hang - Camel riding enemies do not spawn in level
[LIJII-9437] US: Wii: General: Inconsistent reference to Save Data - 'File'
[LIJII-3528] 360 - Gamewide - The whip around a tied up character disappears once they're picked up
[LIJII-5942] 360/PS3 - Gamewide - Weapons can be picked up and used again after they have ran out of ammo
[LIJII-7700] Wii/360 - Gamewide - Tech Hang - Indy can't whip-target many of the red whip-switch triggers
[LIJII-5088] 360/Wii - H1L3 - Map Room - Story - Tech Hang - Spear on the left wall in the second area doesn't spawn back in it's correct place
[LIJII-5930] PS3 - H1L1 - Cafe Raven - Story - Online - Performance - If one player pushes the reflector dish a bit and stops before reaching the end, on the other players screen the reflector dish keeps moving to the end
[LIJII-11255] PS3 - H1L0 - Raiders of Lost Ark (HUB) - Bonus 1 - Throughout the level, the shadows flicker darker when the User is at certain points in the map.
[LIJII-8364] Wii - H5L0 Peru Hub - Process Failure - Ants blocking the path towards the Soviet Camp still damage player when he/she is carrying the Crystal Skull
[LIJII-10946] 360/Wii/PS3 - Gamewide - Tech Hang - Player is unable to progress past the "Congratulations" screen and must reset the console
[LIJII-3919] 360 - Co-Op - Builder - Selecting Delete while another player selects nudge on the same object results in a crash
[LIJII-4108] 360 - Builder - Game crashes trying to change default characters with Curator (unable to play levels properly)
[LIJII-3019] 360 - H2L2 - Indian Village - Story - Player able to whip-grab swing vine from ground
[LIJII-9144]  Wii - H5L2 - Orellanas Grave - Story - Collision - It's possible to fall out of gameworld when smashing the skeleton coffin at the back wall away from the camera after the counterweight puzzle  X:-3.69 Y:-6.48 Z:20.57
[LIJII-11110] Ps3/X360/Wii/PC- Front End- Graphical Art- True Adventurer status for the levels is obscue and hard to read.
[LIJII-9882] Xbox 360 - Front End - Crash/Hang - Using the creator then returning to choose another HUB will crash the game
[LIJII-11742] Wii - Gamewide - Tech Hang - If player is killed when activating a Thuggee statue, the statue will not activate and will not be able to be used again, resulting in tech hang
[LIJII-6895] EU: Wii: It is possible to navigate the front end behind Autosave warning message and cause unresponsive state
[LIJII-5402] 360 - Front End - Game loads Raiders User Created levels instead of Raiders HUB
[LIJII-6110] 360 - Level Builder - Crusade Builder - Nudging the push block results in only the push path being nudged and the block remaining in its original place
[LIJII-7396] Wii - Creator - Crash - Game will crash if the user exits the Level Builder, Character Creator or Build Your Own Adventure after having played a level
[LIJII-10512] Wii - Builder - Text - Controls and text in upper left corner overlap
[LIJII-6512] US: Wii: Lot Check 2.7: Debug text displayed in Extras menu
[LIJII-8448] PS3/Wii - Level Builder - Single Player/ Co Op - Crash/Hang - Placing a Green Link Block on top of another causes crash
[LIJII-7571] 360 - Gamewide - Cutscenes can play without any audio
[LIJII-7628] Wii/360 - Status Screens - Process Failure - Percentage complete shows 0.2% after first save, without doing anything
[LIJII-10704] Wii - H2F4 - Temple of Kali - Replay - Graphical art - white flickering on torches
[LIJII-11998] Level Builder : Generally the builder will crash when trying to delete lift platforms, whip switches and levers.
[LIJII-7619] Wii - H2L4 - Temple of Kali - Story - Graphical - Thuggee hat is placed on top of Indy's hat while worn
[LIJII-9719] PS3/Wii - H6L0 Skull 3 Akator HUB - Super Bonus level - The Super Bonus level Hangs on load
[LIJII-4922] PS3 - Front End - Selecting load game results in a black screen hang
[LIJII-6195] PS3 - Save / load - progress bar always remains at 0%
[LIJII-3862] PS3 - H4L2 - Doom Town - Story - Process Failure - Character bounces when standing on top of mannequins on the sofa.
[LIJII-12149] X360 - Build Your Own Adventure - Game - Code - Cutscene showing warehouse and vehicle driving past underwater plays at the start and end of each mission.
[LIJII-7201] Wii - Gamewide - Localisation/Text - No 'Press + to START' HUD text present near second character portrait to inform player they can drop in
[LIJII-8384] wII - H4L0 - Barnette College Bonus Level - co-op story - Character AI/ controls - When Indy throws character, it results in character falling in the opposite direction that was aimed to be thrown at.
[LIJII-10383] 360/Wii - H3L5 - Grail Temple - Story - Code - Credits roll after only the first part of the outro cutscene
[LIJII-9302] Wii - Level Builder - Placement/Graphical - Baseplates show red (meaning you cannot place) but you able to place them.
[LIJII-7839] Wii - Gamewide - Co-Op - Process Failure / Technical Hang - Player 2 is unable to rejoin when controller is turned off during gameplay.
[LIJII-11927] Wii - H1B2 - Raiders bonus hub 2- The lava at the start seems to fill  up as opposed to just being there from the start.
[LIJII-11928] Wii - H1B2 - Raiders hub bonus 2 - If you head left at the very start theres some random studs / hearts fading out.
[LIJII-4746] Wii - H2L4 - Temple of Kali - Story - Sound Music - Music loops throughout the level
[LIJII-9106] Wii - Gamewide - Process Failure - When Indy whips a character there is no tether and he is unable to drag them.
[LIJII-10444] PS3 - H1B2/H3B5 - Raiders Hub/Crusade HUB - Bonus 2 - Process Failure - If player dies by falling into lava/quicksand the level restarts
[LIJII-2616] 360 - Gamewide - Collision - Characters perform wall shuffle animations even after moving away from wall objects
[LIJII-7233] Wii - H1F2 - Cairo Street - Replay - Leaving the level when having placed the turnstile handle and re-entering causes the handle to go missing
[LIJII-8924] PS3 - Crusade HUB Crusade Bonus 4 - An error message is displayed upon loading the level
[LIJII-12052] Wii - H6B1 - Akator Bonus level 1 - Jungle Japes - Gameplay - There are a set of bizarre gameplay things that happen to the player
[LIJII-1541] Builder Levels (BuilderPlus1) - attempting to play created level causes memory allocation error followed by screen freezing
[LIJII-10711] wii - H4L0 - Raiders Bonus Level 1 - Sound effects - There are no sound effects when water level has been raised
[LIJII-8530] Character Customiser - Game hangs when attempting to load into the Character Customiser
[LIJII-9971] Wii - Front End - Options - Process Failure - Turning the audio volume down, starting a new game and then returning to the front end options menu will make the audio volume be displayed at full
[LIJII-3425] PS3 - H4L1 - Hangar 51 - No fire present once user builds robot
[LIJII-4013] Wii - Front End - Process Failure - Pressing the 'A' button on the front end screen where it says press 'Start' causes the Raiders Hub to be loaded.
[LIJII-7170] X360/PS3 - Online Co-op - Global: When the Client manipulates a progression necessary object in the environment, it will become out of sync with the Host, often preventing progression.
[LIJII-9039] Wii - Level Builder - Save Load - Graphical  - Graphical indicator of your saved level will always appear adjacent to the slot your level is actually saved in
[LIJII-9021] Wii - H6L0 - Akator Hub - Exploit - Player is able to drive the red pick up truck under water
[LIJII-12155] X360 - Quick Play - Graphical Tech Art - Selecting any mission then choosing the first character, then rechoosing the first character again to browse the different choices, shows a black screen without icons even though the text below shows the names.
[LIJII-11066] PS3 - H2L0 - Temple of Doom (HUB) - Invalid alignment error screens appears when entering Lao Che's Plane, causing a tech hang
[LIJII-5085] 360 - Builder - TempleBuilder1 - Mechanical items which are copied do not have sockets to link to
[LIJII-8825] 360/Wii/PS3 - Front End - Crates in the level select menu don't unlock after completing a chapter (All story level in a Hub)
[LIJII-8371] Wii - Front End - Front End - Character Customiser - Creating a character then loading into a Hub causes a crash
[LIJII-11666] Wii - H1B1 - Raiders bonus level 1 - On the immediate left theres a tree and a little plant, jumping between them causes your character to bounce a bit.
[LIJII-4101] 360 - Builder - Stacking items to the maximum height and then raising the ground results in a crash
[LIJII-7100] Wii - H2L0 - Temple of Doom Hub - Sound Effect - No sound present when player uses the scholar panel
[LIJII-7823] 360 - H4L1 - Hangar 51 - Story - Exploit on level - Player can exit game and progress further on the HUB
[LIJII-2102] movigrabber facility doesn't seem to know when to stop grabing...
[LIJII-3184] 360 - Gamewide - Graphical - A  pink debug 'x' will be present on-screen everytime a the player uses shimmy bars/ledges
[LIJII-5178] PS3 - H6L4 - Fight the Mayans - Story - Co-op - Camera: Split Screen - When divided horizontally, the top screen player cannot see the Mayans on the ledge above
[LIJII-6320] PS3: Gamewide: Multiplayer Online: If Client powers down in Host's Game, no clients will be able to join Host  until Host quits out of game and starts another game
[LIJII-5481] 360 - Gamewide - Graphical Art - If characters start level on vehicles/ride-ons then they will have black textures
[LIJII-7812] 360 - Level Builder - Special - Process Failure - Placing a brown treasure chest and filling it with studs will cause the treasure chest to disappear
[LIJII-9071] Wii - Gamewide - Graphical Tech Art - Characters in a barrel will temporarily have no heads on their bodies after swapping between characters
[LIJII-7369] Wii - Gamewide - Graphical Art - Distortion in Indy's hat when performing idle animation (throwing hat in the air)
[LIJII-3198] 360/PS3 - Gamewide - Graphical - All fallen LEGO characters have no textures when they break
[LIJII-7583] Wii - H3F5 - Grail Temple - Replay - Collision - Player will get stuck in a Slide animation jumping ever side of the wheel for the cut rope and torch. Occurs on both sides. (X:-3.58, Y0.40 Z:31.07)
[LIJII-8806] Wii - Front End - Process Failure - When hovering over an un-opened crate . If you press B to the ' Leave your game ? ' Screen . Select 'No' . Then the name of the HUB is displayed, when it wasn't before.
[LIJII-7905] 360 - Hub 4 (USA) - Co-op - Graphical - Flying the Sabre Jet/Plane when in co-op mode will cause the buildings in the college area to pop in and out
[LIJII-11217] Wii - Level Builder -  Crash / Hang  - Trying to load Crystal Skull acts 1 or 2 with Raiders Interior results in Loading screen crash displaying error ALLOCMEM FAILED
[LIJII-11546] Wii - Front End - Graphical/Art - Possible to make a level name stay present on the playset menus even when that particular level isn't highlighted.
[LIJII-4850] NLC - Icons and Banners - Multiple lotcheck fails as icons and banners still representative for Batman
[LIJII-5952] Wii - H2L4 - Temple of Kali - Replay - Camera - Tech Hang - Camera does not show the player which icons to press on the left-hand side puzzle
[LIJII-8727] Wii - Level Builder - Graphical - If you move the Key crank switch after it has been placed it will leave part of itself behind.
[LIJII-3710] PS3 - H1L3 - Map Room - Story - Collision/Placement - Placing the staff on the altar from the ground will result in Indy being out-of-sync with the staff and his character model protruding through the altar
[LIJII-7350] 360/PS3/Wii - H4L4 - Motorbike Chase - Crash - Level fails to load
[LIJII-7146] Wii - H6L5 - Inside Temple B - Story - Collision - If the player is standing on the rock when Spalko raises it from the ground, the character will travel straight through the rock - Area 1
[LIJII-7210] Wii - gamewide - All Hubs - Process Failure - After having bought the green brick and turning the console off, the player was asked to buy the green brick again
[LIJII-6008] Wii - Level Builder - All Builders - Process Failure - Changing to "Play Level" when being the UFO will result in the UFO light ray remaining on screen in "Play Level" mode.
[LIJII-6595] Wii - Character Creator - Process Failure - 'Z Button' does not 'Test', as implied by the onscreen HUD text
[LIJII-7347] Wii - H3L4 - Canyon Tank Fight - Tech Hang - Unable to complete stage as tank disappears
[LIJII-6064] Wii - Front End - Build your own Adventure - Final cut-scene with quest item
[LIJII-1418] [PC] DOF not working on BuilderPlus levels
[LIJII-3926] 360 - Front End - Level select - Crash - Trying to select any of the unfinished level select boxes causes the game to crash
[LIJII-4777] 360 - H4L2 - Doom Town - Story - Vehicles - Can mount a vehicle through the kitchen wall.
[LIJII-3872] PS3 - H6L1 - Ant Crossing Story - characters will sink into the mud in a static animation if they jump in
[LIJII-6122] PS3 - H2L4 - Temple of Kali - Freeplay - Graphical - White lines will flash outwards from lava "cinders/spits"
[LIJII-5174] PAA2 Issue - PS3 - Cafe Raven - Hats missing from cutscenes
[LIJII-7525] Wii/360 - H1L2 - Cairo Streets - Story - The banana bounces off the monkey making it imposible to acquire the key.
[LIJII-8606] Wii - H1L0 - Raiders of the Lost Ark (HUB) - Bonus 2 - Technical Hang - The button that lowers the spikes does not work, causing a technical hang.
[LIJII-4585] 360 - Gamewide - Code - Some two-handed pick-up objects drag the player around the level
[LIJII-9802] Wii - H1L1 - Cafe Raven - Story - Crash/Hang - Game will crash when reflecting the light beam in a certain direction.
[LIJII-6112] 360/Wii - H1L1 - Cafe Raven - Story - Tech Hang - Toht's light beam attack misses him on the third hit
[LIJII-10400] 360 - H4L1 - Hangar51 - Technical Hang - If player drops first box onto the red and white fence where the soldiers are standing the box will disappear
[LIJII-5634] Wii - H1L4 - Pursue the Ark - Story - Controls for Wii version not correct ("A" button makes vehicle reverse, "B" activates Boost)
[LIJII-9328] Wii - H1L0 - Raiders Hub - Graphical - The start to the plane race is invisible
[LIJII-11833] Wii - Front End - Code - Unable to choose a save slot for created levels (blocks access to the Level Builder)
[LIJII-7392] Wii/PS3 - H1L0 - Raiders HUB - Belloq and Dietrich are not available in the HUB after completing Opening the Ark in Story mode
[LIJII-7670] Wii - Gamewide - True Adventurer bar obscures the hints and the general gameplay
[LIJII-6555] EU: Wii: Lot Check 11.1: Pointer ceases to function when accessing the HOME Menu with a Classic Controller connected
[LIJII-7246] Wii/PC - Front End - Character Customiser - Characters lose their rigging when attempting to change the skin texture
[LIJII-3986] PS3 - H2L2 - Indian Village - Story - Localisation/Text - Text informing player to turn the key appears even when the player is no where near the key
[LIJII-3535] 360 - H5L1 - Oxley's Cell - Indy and the Lunatic both have a key at the same time
[LIJII-9094] Wii - Front End - Opitons -Text / Process Failure - When changing the MUSIC option from YES to NO and then backing out and returning to the menu text will still say MUSIC-YES as if music is still on
[LIJII-6330] 360 - Gamewide - Co-op: Online - Client is unable to join an online session
[LIJII-10464] Wii - Gamewide - Graphical/Art - Half of Crystal Skull on loading screen is darker than the rest
[LIJII-8792] Wii - H2L1 - Shanghai Drive - Story - Process Failure  - When in the vehicles with the machines guns, changing characters and pointing the analogue stick in opposite direction, allows the machine guns to become seperate.
[LIJII-6847] Wii - H1L3 (Map Room) - Replay - Vehicle - Flipping the vehicle within this room and then holding the directional pad either left or right will cause the vehicle to accelerate in a spinning motion
[LIJII-10781] PS3- H5LO- Save/Load- User entered a level while the game was saving, which caused the game to crash and corrupt the save data.
[LIJII-11572] 360 - H4L1 - Control Room - Story - AI - Whipping Boss immediately after boss being hit by fire causes the boss to not jump back to rocket
[LIJII-8949] PS3 - H1L1 - Cafe Raven - Story - Process Failure - When the player is carrying the AI Buddy, only the buddy takes damage when hit by Toht's light beam attack
[LIJII-11779] Wii - Gamewide / Temple Hub Bonus Levels - Process Fail / Tech Hang - Player can get stuck in a death loop on the circular saws.
[LIJII-7114] Wii - H2L2 - Indian Village - Story - Text - French - The hint text telling the player that monkeys will exchange objects for bananas appears constantly when walking by a monkey
[LIJII-11949] Wii: TempleHub_A - Characters cast blob shadows onto water terrain when out at sea
[LIJII-7277] Wii - H5L0 - Crystal Skull (Peru HUB) - Characters/Exploit - 'Lunatic' character can walk over ant swarms without dying, allowing player to essentially skip Orellana's Grave (Story)
[LIJII-7417] Wii - H4L1 - Hangar 51 - Local Co-op - Story - Tech Hang - Game freezes when Player 2 swings on chains below Dovchenko
[LIJII-11811] Wii - H4L0 - Bonus level - Skull1Builder1 - Collision - Characters can't destroy crates or chests in the bonus level unless they use the spade
[LIJII-3278] 360/PS3 - H1L2 - Cairo Streets - Story - Graphical Art - Flickering graphical distortion in floor texture
[LIJII-11413] PS3/360 - H5L1 - Oxley's Cell Story - Characters will fall through the platform that rises up
[LIJII-10282] Wii - H6L0 - Crystal Skull (Akator HUB) - Process Failure - can push the duck through the entrance of H6L2 with out buying it and cannot use it or buy it after you finish the level
[LIJII-11139] Wii - Level Builder - Any episode - Process Failure - Player is unable to create a level that is not already populated / not a template
[LIJII-3191] 360 - Gamewide - Collision - Player character will clip through the buddy character and vice versa when they are both on the same ladder
[LIJII-9246] Wii - H1L0 - Raiders of the Lost Ark (HUB)- Graphical Art - Dig spot near Camel pen has no use
[LIJII-11822] Wii - Front End - Loading Screen - Process Failure - After a while on the loading screen, a screen prompt says 'press A to skip' but pressing A does nothing.
[LIJII-6934] Wii - Front End - Character Customiser - Player unable to exit the character creator
[LIJII-7349] Wii - H6L0 - Crystal Skull Chapter 3 (Akator) HUB - Crash - Level fails to load
[LIJII-5158] PAA2 Issue - PS3 - Cairo Story - Enemies have chequerboard pattern on their bodies when they die
[LIJII-10211] wii - Bonus Builder - Game Wide - Single Player - Audio/ objects - no audio/sound when breaking bush and flowers
[LIJII-7380] 360 - Online - H4L1 - Hangar 51 Story - Mac's gun can run out of ammo resulting in a tech hang
[LIJII-9553] 360/PS3 - Front End - Builder - Selecting a builder level puts the user in a Play mode and they are unable to enter Build Mode
[LIJII-8235] X360: TCR 007: Loading time exceeds 60 seconds when quitting the game
[LIJII-4918] PS3/Wii - Gamewide - AI characters not finding their locators (Nav-Mesh related) FINAL build related
[LIJII-6738] Wii - Front End - Graphical - After backing out of a playset, the characters on screen blink out and in after a couple of seconds
[LIJII-3891] Wii - Gamewide - Animation - All characters that can double jump will have their animation cut when reaching the floor. The forward roll on the floor looks like it isnt complete
[LIJII-5736] 360 - H2L4 - Temple of Kali Freeplay - If a spear is thrown using the B Button the character will have no more spears causing a tech hang
[LIJII-6062] Wii - Front End - Build your own Adventure - Levels and cut-scenes to be played in sequence
[LIJII-7280] Wii - H5L0 Peru hub - Characters - Cemetary warrior can run across ants
[LIJII-9998] Wii - H2L2 - Indian Village- Story - Collision - If, when the player recieves the sankara stone from a monkey, they throw it or drop it, there's no collision between the player and the stone and so they can walk through it.
[LIJII-9255] Wii - Level Builder - Process Failure - Balloon item with base that can be attached to a switch does not function at all.
[LIJII-12119] Wii - H3L5 - Grail Temple - Story - Graphical Art - Web bridge made by lion statues is invisible
[LIJII-4848] NLC 11.1 - HOME Menu - The HOME Menu is not implemented
[LIJII-11545] Wii - Peru Hub Super Bonus - Placement - Player does not start on the actual start buttons, they start next to the small house by the start buttons
[LIJII-9560] PS3 - H6L0 - Akator HUB - Process Failure - The player will die when driving over the ants with the amphibious vehicle
[LIJII-2627] Trampoline Flag
[LIJII-4102] 360 - Builder - TempleBuilder1 - Crash - Returning to "Build Level" mode from "Play Level" mode causes crash
[LIJII-7092] Wii - H1L3 - Map Room - Story - Graphical Art - The shading on the characters varies a lot when running around the level (co-ordinates given for worst affected areas)
[LIJII-9430] US: Wii: Lot Check 8.11: Erroneous option in the NAND_02 and NAND_03 error messages - 'Return to Wii Menu'
[LIJII-1712] Cairo Streets (Story) - Enemy bullets disappear when splitscreen is active
[LIJII-5922] PS3 - H1L1 - Cafe Raven - Story - Online/Tech Hang - When Toht is on his final heart and standing on the balcony area, you can move underneath him and appear on the balcony and push him off, resulting in a tech hang
[LIJII-7587] 360 - Front End - Builder can't be launched from the front end
[LIJII-9501] MapRoomStory - Player get repeatedly damaged when trying to operate the lever in the first snake-pit
[LIJII-5232] Wii - H3L3 - Berlin - Story - Tech Hang - Third wave of enemies do not spawn from windows on to scaffolding **Final Build Only**
[LIJII-10207] 360/PS3/Wii - Gamewide - Co-op - Camera: Split Screen - Dividing line lingers too long after players reunite
[LIJII-12405] 360 - Creator - Character - Controls - Create/Edit/Copy/Paste/Delete menu won't open until player stops mashing 'A'
[LIJII-12377] Wii/360 - Gamewide - Some levels play the intro then go stright to the outro and finish the level
[LIJII-12422] X360 - Level Builder - Gamewide - Crash/Hang - Placing a Complexe Baseplate, then selecting Undo in any of the premade builder levels unlocked from Bonus Levels causes the game to crash.
[LIJII-12444] 360 - Front End - Process Failure - "FE_CANNOT SAVE" when trying to paste over an existing adventure in BYOA
[LIJII-12445] 360 - Level Builder - Graphical Tech Art - Complex Baseplate 3 floor fan becomes invisible when user places it down
[LIJII-12563] Wii - Gamewide - Co-op - Controls - Player cannot move the target cursor if controller 2 is shown as player 1 in game after a co-op game has been started and one player drops out.
[LIJII-12589] Wii - H4L0 - USA Hub - Crash/Hang - Game will crash after selecting "Return To Warehouse" when completing Hangar 51
[LIJII-12510] Wii - H2L0 - Bonus 5 - Friendly AI does not follow character past the first spinning spiked wheel TempleBuilder3
[LIJII-12569] Wii - H4L0 - USA HUB - Tech Hang - Code - User spawns in wrong location of HUB after completing Doom Town (Story) **Wii Only**
[LIJII-12688] X360 - Level Builder - Front End - Default option for Delete in Level Builder is Yes instead of No
[LIJII-12733] Wii - Credits - Crash/Hang: If user allows the Wii Remote to go idle during the credits the game will hang, only allowing the user to access the Home button menu.
[LIJII-12705] Wii - H3B6 - Super Bonus - Wheel does not turn on top of building to allow access to studs underwater
[LIJII-12742] X360 - Build Your Own Adventure - Level Select screen becomes corrupted with overlapping icons when user creates a mission, selects chars and vehicle, then changes vehicle selection, and selects done.
[LIJII-12737] 360 - Build Your Own Adventure - Process Failure - Game hangs when scrolling down to 'Done' after selecting a level and 2 characters
[LIJII-12786] Wii - Gamewide - Several Bonuses levels crash on the loading screen with a memory allocation error
[LIJII-8011] 360 - Level Builder 1 - Burnout marks floats in mid-air after destroying the crates.
[ER-1217] Gizmo  Draw Issues
[LHP-1203] GizMagic - would be useful if we could have the blowup at end stuff that is in the obstacle system in the magic
[LHP-1491] Y1 Olivanders - Timer now in the game - Possible Indy 2 Change affecting Harry Potter
[LIJII-11470] 360 - Gamewide - Co-op - Exploit/Process Failure - If one player is in the car, the other player can start and finish the race event on foot.
[LIJII-12776] World map has a 'pop' in it, graphically
[ER-1237] Image file selection dialog box should recognise NUT files
[LIJII-3597] Combo Anims do not finish before they start the next anim, resulting in combo's looking very messy
[ER-362] Vfx's not being reflected (FunPack)
[LIJII-8559] 360 - Gamewide - Co-Op (Local) - Process Failure - When both players start a checkpoint race, both timers will be displayed on both screens, obscuring the time remaining
[LIJII-2620] Whip Dissappearing...
[LHP-1452] Blowups - empty blowups aren't targetting
[ER-1016] FixD.py update
[LIJII-11542] PS3 - Gamewide - Process Fail/Graphical - When in a race, if you lose whilst the checkered banner is up, it will remain there after the race is over
[ER-1234] Add converter code to detect lego materials and assign the lego shader effect
[LIJII-11045] Add concept screens to credits screen
[LHP-218] Get Release artist-builds working...
[LHP-1422] If a player completes a lesson with a student from a different house then the player will be awarded house points for that house.
[LHP-1328] Y1 Quirrell Boss fight re Design implementation
[LIJII-9284] PS3 - Front End - Hub select - Process Failure/Sound Effect - User has input with character on the black screen just before reaching gameplay (by pressing jump on the black screen you are able to hear sound effect)
[LHP-1089] Build Logs not displaying Claimed Fixed bugs
[LHP-880] Y1 Potions
[LHP-1419] Lumos needs to have the light remain on when carrying object on the wand
[LHP-1454] Gamewide - Party members should not be targettable using Physics Leviosa at all times
[LHP-1455] Studs Screen should nto be on screen unless they are collected and then it goes off screen again
[ER-1182] Investigate frame freezing / black rectangles when motion blur is enabled during cutscenes on PC
[ER-1235] Fix intermittent coloured blanking of screen on PC during gameplay
[LIJII-3441] Crash when relocating character animation containing texture animation
[LIJII-7854] Front End - FE_MYLEVELS displaying in game due to the number being added to the end of each display
[LIJII-12038] Change builder load/save so that the gizflow not save/loaded.
[LHP-191] Game Mechanic - parsel tongue
[LHP-1441] GizMagic - having no gizmo selected and selecting General Option in menu causes a loop which means the console has to be reset
[ER-407] Investigate Indy frameout
[GS-1552] Add animator control of cutscene motion blur
[ER-864] Remove JIRA version from AccuBridge
[GS-1545] Move cutscene motion blur overrides from gamesys code to game code
[ER-1224] Change NuGScnRead so that it doesn't register a scene for LSV (so that the decision can be made by the framework)
[LIJII-10260] Crash 7490
[ER-1226] Add stencil option to wii alpha channel compression types
[LIJII-9269] Weird blending on whip spin for Indy
[LIJII-6205] The mSceneObject->SetLayer(id) fn only has an affect on instances.
[LIJII-11752] Shadows disappear when b/g loading ends
[LIJII-10736] Wii - H6L1 - Ant Crossing - Story - Gameplay - Player doesn't always die when touching an ant
[ER-1220] Fix tracking camera motion blur bug
[LIJII-11402] Camera shake
[ER-1206] Frontend - Shadows on characters "pop-in" when zooming in to the characters.
[LHP-1409] Need 'boy' and 'girl' security door setting up
[ER-1116] Toolchain installer doesn't install NXG converter when downgrading
[LIJII-11392] GameMsg_TransformPosAndScale Needs fixing up for multiple cameras
[LIJII-11326] The new Kerning system doesn't work with special characters
[LIJII-11383] animed - can't commit changes due to pak file failing to build
[LIJII-10858] Wii - Build Your Own Adventure - Front End - Text - Incorrect vehicle names display once they have been selected.
[LIJII-11331] animed - a file locked by someone else is showing up as locked in my animed
[LIJII-11126] Wrong height returned by GameShadow in builder levels.
[LIJII-8317] SFX Scale doesn't work for changing camera levels
[LIJII-11113] Calling LegoSpecial GetName always returns the name of the original, even if it is an instance.
[LIJII-11046] Whip doesn't always get deleted...
[ER-1218] NuAnimCurve2SetApplyToMatrix_3 not thread safe when called from LegoSpecial::SetPreAnimMtx
[GS-1508] Builder (AI) - Moving Platforms
[GS-1514] Builder (AI) - Circular Saws
[GS-1500] in-game audio being played during cutscene
[GS-1519] NuSound Debugging code
[LHP-1394] BakeAnim  - new bake out seems to miss out the last frame.
[ER-1215] Investigate and fix severe and unexpected ground mesh motion blur in IndianVillageStory cutscene
[LIJII-8094] Wii - H4L2 - Doom Town - Text - Hint informing the user that they require a key appears when standing next to the lever switch at the start of the level
[ER-1216] autobake translating objects to slowly
[ER-1210] Investigate single frame glitches in motion blurred cutscene animations
[LIJII-6643] SplitScreen - Message system clipping / fading against the splitline
[LIJII-7573] Camera message offset issue during timeout drift
[LIJII-10253] Vehicle Lateral Offset pushing the camera through the buildings
[LIJII-10228] anim edit can't change old anim file with new anim file
[ER-1213] Bloom on PC can stretch across entire bottom of screen
[LIJII-9653] Add Hints
[GS-1529] Cutscene recording fixes and overhaul of Shift+F9 mode in Lego
[ER-1204] Cutscene should pause audio only when b/g loading not finished or disabled (wii)
[LIJII-7782] Alpha textures appear on the Wii more transparent than on 360
[ER-1154] Can use trig fixes.
[ER-1209] Special Draw Distance Override
[LIJII-10292] gameplay sfx playing as cutscene starts
[LHP-889] Mannequin Model no longer draws not even on the editor.
[LIJII-9601] Cut-Scene Fades up when it's not the first in a sequence
[GS-1534] Hook up motion blur menu option to control the motion blur effect
[ER-1199] Fix lego specials motion blur rendering
[LIJII-10176] Add motion blur option to options menu (auto/on/off)
[LIJII-10226] delete characters don't stay deleted.
[ER-1201] Change nxgconv component guid to fix non-installation issue.
[ER-1200] NuPostEffectDisable turns off wrong filter for ACCUM Motion blur
[ER-1198] Ass motion blur command-line option
[ER-1162] Spamming of dynamic primitives
[ER-1188] Alpha fade messing up Z compare settings.
[ER-1149] Cutscene first frame glitches.
[ER-1196] NuTexSystem::NuTexReadDDS should only close file handle if the file handle was opened in the same function
[LHP-1343] Script to fix up pasted shader so that the object links back up to the reference instead.
[LHP-1376] Degub Options> Go to Area not always taking you to use as start door?
[LHP-1048] Characters can't interact with physics objects
[LHP-1050] when going through a door with a "potioned" character, the player changes back to Hermoine
[LHP-1222] BakeAnim - can we have the 'fix objects back up if export fails for any reason' put in asap
[LHP-1237] Hub > KnockturnAlley: Need mirror reflection
[LHP-1238] GIT: "SetGizmoVisibility" doesn't work on potion Mixer
[LHP-1339] GIT - need TXT process to switch UV animation on/off
[LHP-751] y2BorginBurkes - no mirror reflections and pullchain in mirror doesn't animate
[LHP-937] New UV Offset Animation Doesn't Work For VFX Objects
[LHP-998] Converters don't work properly
[LIJII-1031] Can Whip silver blowups when not flagged to do so
[LIJII-1009] Mutt Doesn't use Spanner Anim
[LIJII-5925] PankotAssassin get stuck in their combo state
[LIJII-511] Carry objects leave behind Terrain
[LIJII-5529] buildit vehicle spawns with wheel in the air
[LIJII-9088] [PC] Fix publisher name & game title for saved games
[LIJII-5051] crash switching levels
[LIJII-7704] NLC 8.11 - Notification When the Number of Inodes or the Amount of Free Memory Is Insufficient - Message NAND_02 or NAND_03 won't  re-appear after message CONT_10 is displayed
[ER-1195] Disable audio pause between cutscene parts
[LIJII-9923] Need LSV Scale Control during cut-scenes
[ER-1191] [PC] Minor cutscene audio changes
[LHP-849] If you acidently sace a Diffuse map from a 16 bit source file you cannot overite file until you restart Photoshop
[LHP-987] ShaderCopy Script doesnt copy All TT lightmapping attributes from source shader.
[ER-1193] Enable motion blur on characters in 30Hz gameplay and also on all cutscene elements on 360 and PS3
[LIJII-8370] blend shapes do not play correctly if the character is not in Anim_testArea.txt
[LHP-734] PHYSICS PARTS - Maybe if the parts are set to be picked randomly we should try and ensure that at least 1 or two of the never die ones get emitted if they've been set up?
[LHP-634] Physics - change to creating collsion shapes
[LHP-1021] AnimatEd does not save out new name of character definition
[LHP-1061] Crash in deferred lighting when moving between y1stairs and y1foyyer
[LHP-737] Spell System implementation
[LHP-859] Polyjuice Freeplay & moving cauldrons
[LHP-860] Harry needs to be able to wave at the people in Diagon Alley and when targeting force objects as Harry Muggles should shrug his shoulders  - can assign to me
[LHP-861] Houe Point Collector
[LHP-929] Parsel Tongue
[LHP-931] Spell Its Harry potter
[LHP-1025] Spell Its Locator/VFX adding
[LHP-1028] Y1 Diagon Alley prologue
[LHP-1032] Navigation Feedback
[LHP-1038] Targetting blending is currently displaying incorrectly in game
[LHP-1047] Arthur Parsosn Mechanics Feedback - Mandrakes
[LHP-1057] Y1Stairs - Alignment Problem
[LHP-1065] JB Feedback - Fang needs the ability to scratch the floor when holding down the 'B' button to make things more fun for kids when playing.  Fang also needs the ability to bit some blow ups.
[LHP-1234] Y1 Library/Mirror of Erised Story Event - Final Design Feedback
[LHP-1261] Y1 Gringotts Hall Feedback
[LHP-1267] Scabbers Mechanic Feedback - Gamewide
[LHP-1288] Wagglke Stick - Devils Snare
[LHP-1307] Design Feedback
[LHP-497] Gamewide - Characters Pieces Wrong Colours when dying
[LHP-1063] Mandrakes feedback
[LHP-1066] JB Priority - Dig Feedback
[LHP-1069] JB Feedback: Y1 Diagon Alley - Harry Muggles slide abilty
[LHP-1072] JB Feedback - Hermione Book/Rune Mechanic
[LHP-1077] JB Feedback - Potions
[LHP-1078] JB Feedback - Spell System
[ER-1186] Remove keys from nus anim curves that are not needed (see blendshape animations)
[ER-251] Minor changes, code cleanup, formatting, etc
[ER-1175] Properly disable frametime clamping during fullscreen cutscenes
[ER-1187] Fix camera state tracking for DOF post effect
[LIJII-9603] NuApi::GSceneRef::m_Enabled should be reset in NuApi::RemoveGScene
[LIJII-7029] We need to kill particles release in a cut-scene when the cut-scene has finished.
[LIJII-9200] Wii - Gamewide - Crash - When loaded from the hub, bonus levels will hang during the loading screen
[ER-1138] Script to convert live-lit meshes with 'LEGO' in the name to 'LEGO materials'
[LIJII-9251] Shadow map clipping issue
[LHP-1298] Toolchain 2401669 - shader fatal error
[ER-1160] Fixup LSV bugs to ensure samples position in-game match the EXACT position where the lighting was computed
[ER-576] Test suite fixes
[ER-1136] Reduced shader constant uploads
[ER-1173] Fix multiinstance issue with ubershader compile
[LIJII-8649] Hub - Character Customiser - Player can whip tie and pick up an invisible player
[ER-1172] Fix multiinstance issue with directory creation as part of makefile process
[LIJII-1077] Map Room Story: Splitescreenon seems to cause the free look camera to break
[GS-1523] Builder (AI) - Support High and Double Jumps
[ER-1171] [PC] Fixed long pause if you debug jump into the 2nd (or later) part of a multi-part cutscene
[ER-1170] [PC] File handles get re-used under some multi threading conditions
[LIJII-2621] Whip snaps in/out when anim entry hides the item
[ER-1167] Cutscene audio out of sync when loading off DVD
[ER-1169] [PC] More cutscene audio fixes
[ER-1133] [PC] Reinstated freeze frame functionality
[ER-1145] [PC] Fix cutscene audio issues
[ER-1166] [360, PC] Cutscene audio fixes
[LHP-596] SpellIts - clearly show activation-region (e.g. similar to pull-chain pad)
[LIJII-8072] Anim Tool:  apj not remembering new animation sets
[ER-1163] New font format doesn't render in the GUI front-end.
[GS-1506] Title Intro Cut flashes on first play.
[ER-1161] Add OPT option to prevent mip map computation
[ER-1159] Automatically disable lightmapping on a material if it is emissive
[ER-1158] NuTexSystem::GetTextureDescriptionFromDDS is reading mip map count without checking flags
[ER-1157] Emissivity and live-lighting should not be allowed to be enabled simultaneously.
[LIJII-8149] Splitscreen - pause menu - press + then + to exit menu and composite will flash black
[ER-1156] Incandescence attribute fixup code in plugin should not set materials to have an emissive lighting style if those materials also have lightmapping enabled.
[ER-1153] Remove PC converter from toolchain installation files.
[GS-1504] Editor Crash - Selected objects not cleared on exit/entry.
[ER-733] Forcing DXT1 compression on a texture with an alpha channel results in a blocky DXT1 alpha channel
[LIJII-6963] Motion Blur LED File
[ER-1150] Add 'Low quality all platforms' lightmap button
[LHP-1201] Maya doesn't remember the Autobake flag in the export settings
[LIJII-8147] SplitScreen - Stencil shadows becoming offset in split
[ER-1088] Movie grabber timing issues.
[ER-1120] Movie Grabber Timing Issues.
[ER-1147] Motion blur initialisation bug
[ER-1146] Remove version info from next-gen converter.
[LIJII-2108] Set up VFX beam system for boss attacks
[ER-1143] Add Leon's lightmapper toolbox to the toolchain
[ER-1142] Tidy up toolchain code base
[LIJII-8050] Level Particles appear to be playng on the first few frames of a cut-scene, when they shouldn't...
[ER-1144] Clean up frametime clamping
[GS-1392] Add crashdump support to 360 target manager
[GS-1449] NuVecNorm returns length squared
[LIJII-7538] Wii - H1L5 - Opening the Ark - Story - Tech Hang - Level does not load from the HUB, instead the HUB reloads in an out of gameworld camera view.
[ER-1140] Layer bits still not working in cutscenes
[LIJII-2326] Builder - Single file save support Wii
[ER-1135] NextGen converter won't split rans correctly
[ER-1137] Lighting during cut=scenes is effected by camera scaling
[LIJII-7602] Ropes drawn at wrong position in Hangar51 splitscreen
[LIJII-6396] TTLayerBits not working in cut-scenes
[ER-1134] Improve NUMESH::saveprops error mesage
[LIJII-7206] complex shadow - moves away from car - a lot.
[LHP-214] Saving in the editor needs to give the user a choice of files to save.
[ER-1132] [PC] Fixed D3D errors
[ER-1130] 2nd Lego Character runs off by himself
[ER-1126] Shadows have disappeared
[GS-1491] Characters render twice
[LIJII-2677] dont_draw_gizmo "ob_DustParticles" not turning off particles attached to the giz object
[LIJII-7563] Character scaling set in CFG no longer working
[ER-796] Switch to 4 bone weight Maya exports
[ER-937] Support suppression of crease mesh generation in NXG converter
[ER-945] Crease meshes off by default
[ER-1077] Investigate black screens when motion blur is enabled on some levels
[GS-1443] Previous frame matrices need storing to allow motion blur on special objects
[ER-773] Port motion blur code to PS3
[ER-575] Fix blocky artefacts caused by bloom post effect
[LIJII-7138] 360 - Gamewide - Audio - Cutscene soundtrack mutes after a short time of play (causes the background music to be missing from next level)
[LHP-1285] Y1 Library - Code Support
[GS-1495] Fix charinst LOD code so motion blur works
[LIJII-3851] Wii - H3L3 - Berlin - Story - Crash - Level fails to load or crashes during intro
[ER-1098] Add script to help group instances by direction to reduce lighting memory footprint
[LIJII-6007] SplitScreen - Rejoining while holding free look on one player
[GS-1493] EdMesh - snap mode should force height snap
[ER-597] Accurev populate command failing for testsuite related build configurations
[GS-1489] EdMesh - merge should work if two verts in same tri
[ER-1121] Exporter crashes on load when loading Canyon_IntroA
[ER-1113] Rope/whip doesn't render correctly in stereo 3d
[ER-1119] [PC] Crash when changing levels in lowres
[GS-1393] Rollout Stage 2
[GS-1487] 5.1 XMA's don't work
[ER-1118] [360] Resolve rectangle exceeds surface dimensions
[LIJII-3950] Feature Request - Recieve shadows material display toggle
[LHP-882] Animated Textures Don't Work In VFX Editor
[LHP-1184] Player doesn't get reset when falling through fallkill terrain
[ER-344] Lightmapper needs to error on very long mesh names
[ER-755] Duplicating TT Lights doesn't seem to carry across the attirbutes
[ER-1115] [PC] Added missing critical section functionality
[LIJII-3246] Animation Tool : Scene objects dont appear in drop down menu after you have selected a scene
[LIJII-234] must give team access to twiddle with vehicle handling
[ER-1112] Various CPU & GPU (SM14) optimizations
[ER-1096] [PC] Fixed various SM14 bugs
[ER-147] Upgrade to newer version of PC DX SDK
[LIJII-6732] Rope blur due to DOF
[LIJII-6843] after pathing in WII textures the scene wont convert anymore
[LIJII-6832] Using Wii texture bake to produce a texture for Wii gets the Alpha channel inverted.
[ER-1095] Remove incadescent glow option and supporting code
[ER-1104] Single include file for next-gen converter
[ER-1108] Add ttlightmapper_lmsettings.bmp to installer
[LIJII-6811] SplitScreen - GrailStory add ability to turn the splitscreen off after a CutScene
[ER-1109] [PC] increase static pool of shader programs
[ER-1106] Add icon for leon's lightmapper settings toolbox and improve the 'create set' button
[LHP-342] In the old terrain system, would could tag terrain so it didn't rotate (only translate) with it's parent object.
[LIJII-5241] Optimise LegoSpecial::AnimUpdate_Instance and SpecialSystem::Update
[LIJII-6144] strange effects in renders
[ER-1102] Maya Lightmapper plugin is failing to strip hex hash code from LMO files
[ER-848] Modify DOF post effect to use Ali's blur code
[ER-1100] Allow scene LODs to be platform-specific
[LIJII-6314] Front End - Game Flow - Credits - Game credits should play and user should be taken back to the Crates after completing the SuperBonus levels
[LIJII-6311] Front End - Game Flow - Credits - Game credits should play and user should be taken back to the level select Crates after completing the Boss levels
[LIJII-6380] 360 - Front End - The level select Crates don't unlock after completing levels in the game
[LIJII-3304] Animation Tool : Export list of anims missing attachment animations
[GS-1425] CPU optimizations
[LIJII-6373] Crash when using 'ttLightmapper -outputLightmaps' in Wii Platform Display Mode
[ER-1099] Fix lightmapper packing bugs resulting in wasted space
[LIJII-6383] 360 - Front End - Game flow - If the User Exits game from the hub they should be taken back to the Crates/Game box they were playing
[GS-1000] Full-frame motion blur
[ER-515] Teamcity.bat - add cmd-line option for replacing version.h using one from prior artifacts. (2)
[ER-514] Teamcity.bat - add cmd-line option for replacing version.h using one from prior artifacts.
[GS-1455] Degenerate Tris In Terrain
[LIJII-6410] door system - remove radius checking for 2 player and let player walk in the door regardless
[ER-1049] Reduce .text/.data/.sbss/.bss/.sdata size for wii final elf
[ER-1084] CPU optimizations (dynamic lights)
[ER-1097] [PC] Disable post effects based on PC settings at the correct place
[ER-869] Investigate memory issues on Lego_GameBuild stream to fix disk builds
[GS-1450] Rumble into NuSound
[LIJII-6177] Wii - H1L5 - Opening the Ark Story - Tech Hang - Boss doesn't die when the last reflector is used
[LIJII-6114] Ice Cream Man needs textures
[LIJII-6198] Security door attach to special - not fully working
[GS-1374] Send video capture over network
[GS-78] History pannel
[GS-1333] Move BitType into support
[GS-1342] Remove character from the scene resource list
[GS-1348] Save file dialog to remember which sub led files where saved last time
[GS-772] CutSceneEd added to LedEd
[ER-1091] LSV data isn't 4 byte aligned on Wii
[GS-1003] AI - links needed for blowers
[GS-1440] EdMesh - Edge split - don't create new vert unless splitting.
[ER-1087] Disable motion blur in Lego for now due to old LRB art assets still being around
[LIJII-6175] Problem with giz doors
[GS-903] Wander Script Support
[ER-1089] [PC] After Alt-Enter window stays on top
[ER-507] Post effects manager doesn't allow blending to disabled game effects properly
[ER-1085] PC vcproj optimization settings
[ER-1081] [360] Partial support for 64bit wide render targets
[ER-1083] Enable floating point render targets for accumulation motion blur
[GS-1405] Requested Audio Tracking
[GS-783] All platform test
[LHP-1177] Y2DarkArts Action music kicks in too soon
[LHP-1080] music_other needs triggering in Y1CharmsLumos
[ER-1080] Ensure fast motion blur isn't enabled during cutscene recording
[LIJII-3385] footsteps seem to be being drawn only on the left foot
[ER-873] Enable motion blur code in Lego following NUS / HGO data reconvert for NXG
[ER-931] Lightmapper on render farm should track transaction number rather than NU2API version number
[ER-1075] ubershader bin2h is not multiinstance safe
[ER-1074] Add commandline arg to disable strap warning screens
[LHP-885] GizLocomote - need baseplate respawning and slippy stud terrain
[LHP-1097] GIT - need "moving" output for Dyno Special objects / "being used" output for locomotes
[ER-1073] Fix bug with shadersemantics.h compilation not being thread safe
[ER-1034] Remove all PS2 support from lightmapper components
[LIJII-5743] animated textures not being scaled in the convertor
[LIJII-5910] 360 crashes when reloading usahub_a...
[LIJII-5993] CharSys crash when switching levels
[GS-1430] G-Wiz menu input buffer appears to add the inputs at the wrong end of the buffer/stack/list
[ER-1068] Tool compile error in maths
[LHP-1131] New Lego shader - the Lego materials that are supposed to have a more metallic look the same as other lego materials
[LIJII-3277] Animation Tool : Add existing animation set drop down menu needs sets in alphabetical order
[GS-1360] LEDed doesnt render no more
[GS-1358] Fix to create unique cutscene names
[GS-1370] Using pad to control camera forgets last manipulator
[GS-1385] Integrate movie grabber into the game LED editor
[GS-1397] EdLevel optimisation deffing out unnecessary EDSCENE values
[GS-1410] Change to force frame time for recording
[GS-1418] Change the way the Scene Updates for background loading
[GS-1421] GUI Processing and Rendering in the editor
[GS-1423] Added support for NuHalf to game framework and CharAnimEntry
[ER-1053] 360 Loading Small Non-mipmapped Texture Bug.
[ER-1043] Prevented NuGSceneUpdate being called for background scene.
[ER-1026] CharAnimEntry memory optimisations.
[ER-1055] Renabled forced mip mapping on standalone texture conversion.
[ER-913] PS2 Indy Issues
[ER-851] PS2 Animation Memory Optimisations
[GS-1415] EdMesh - Point and Click split should use AIMesh for heightsnap during split mode
[GS-1416] EdMesh - Splitting triangles should preserve zone information
[LIJII-5907] cannot add (or rather keep) two characters to indy2 project without errors.
[ER-1066] More CPU optimizations
[LIJII-5614] Material fails to show in Maya
[ER-1030] Perfomance optimizations (mainly PC, mainly CPU)
[LIJII-5856] 360 - Gamewide - Blow-up's not behaving as designed
[ER-704] Investigate missing video panels in Indy 2 frontend on Wii
[GS-1401] Add EdHalfControl for the NuHalf float container
[ER-1062] Issues with references with 'multiple years lighting tech' in maya
[ER-947] Re-Introduced lost changes after API update
[ER-941] API update bug fixes
[ER-277] Implement support for multiple sets of lightmaps per platform in a scene.
[ER-954] Fix vert-lit instances by setting mesh instance ID without uploading lightmaps
[GS-913] testsuite - fix for null pointer during PropertyTool destruction causing nurndr2bmp to fail
[ER-1060] 64-bit feedback DLL should be installed to 'program files' directory rather than 'program files (x86)'
[GS-1406] Locator set indexes stored as chars, should be shorts.
[ER-1059] Exporting a lightmap set with missing data for some platforms can result in them having no default lightmaps
[ER-579] teamcity remove psp from builds and tests
[ER-511] testsuite v43 - 360 deferred lots of movement
[ER-187] testsuite - viewport resizing doesn't clear display buffer correctly - PC only
[ER-437] testsuite - cutscene on wii failure, plus slight changes elsewhere
[ER-956] Leon has requested that a per instance/special option is added to disable the custom lego lighting modifier which is applied to all live-lit objects in lego
[ER-1057] [PC] Removing controller pads should remap player to keyboard
[ER-1056] Allow timebars to show start time as well as duration
[LIJII-5520] SplitScreen - IndianVillage breaks
[LIJII-5583] character and vehicle shadows in splitscreen are not aligned correctly
[LIJII-3832] Wii - H1L1 - Cafe Raven - Story - Collision - The first push block reflector you build, can get stuck when pushed left stopping and then pushing left again after the second time you have hit Toht
[LIJII-4162]  Wii - H1L1 - Cafe Raven - Story - Sound Music - Music will stay on a very short loop during the level
[LIJII-5068] Wii - Front End - Process failure - Spamming the A button when at the "box set" will result in level not beginning.
[LIJII-5324] PS3 - H1L5 - Opening the Ark Story - Text/Hint (English) - Hint text displays ***TEXT STRING ERROR*** instead of a helpful barrel hint
[LIJII-5609] When auto adding animations into a new animation set it creates extra versions
[GS-1400] ifndef FINAL out NavMesh, EdMesh, and AI Character.
[GS-1402] Remove EdDraw and methods that call it, from FINAL build.
[ER-1045] Replace JPEG library with the IJG one.
[LIJII-5537] Coin Total Count bug
[GS-1398] Changed pakfile types to char in CharAnimEntry + Legacy support.
[ER-1047] allow the converter to run on 32 bit OS again
[LIJII-5525] 360 - Front End - Level select - Tech Hang - Selecting any of the level select boxes causes the game to hang
[LIJII-1158] dropping out when on camel and in split dies
[GS-1304] Create AI Character to better control game interaction with AI System
[LHP-1123] Enviroment maps nolonger working in viewport
[GS-1394] Processor hit identified in function "FindNearestNode"
[ER-1044] Blendshapes with no anims should show the default pose
[GS-1132] Help Dunc with the My Adventures Set
[ER-1038] PS2 configurations should be removed from TeamCity
[GS-738] LEDed unit test
[LIJII-2062] Cafe Raven - Toht's light beam attack can clip through items and objects
[ER-1020] Installer should use discombobulated Accurev version
[ER-992] Font bitmaps should not contain mip maps.
[ER-1006] More detailed error reporting on executable launches
[LHP-1110] Can we have the GizObstacle/blowup renaming system put into the magic editor
[LIJII-5151] Language select via command line
[LIJII-5072] hud is getting clipped when set to render in one pipe
[ER-971] Implement low-quality lights & next-gen optimizations
[ER-112] Should add check for zero-length splines
[ER-987] Add manifest data to converter executables.
[LIJII-4422] supercarry jumps currently pause at the end before going into the fall.  could we get these on the new jump system (which blends nicely)?
[LIJII-4711] export rigid body character not exporting what is directly under parent locator
[LIJII-4611] 360/PS3 - H4L3 - Doom Town Story - Tech Hang - Ladder doesn't fall from the attic when whip-pulled down
[ER-959] LSV returns full white colour for all samples on Wii
[LIJII-4003] 360 - Gamewide - Online Co-op - Split screen doesn't work in online co-op
[ER-916] Maya shader material plugin fails to load floating-point texture
[ER-968] Remove 'identify meshes' script that is slowing down software rendering
[ER-910] TTShine effect preview is wrong in Maya HUD
[LIJII-1625] animated visibility not working and does not  work within instanced obsticles.
[LHP-1042] Player Can Move During Minicuts
[LHP-897] Link to Texturing guidlines doesnt actually link to the Guidlines on the Wiki
[LIJII-4416] Wii/360/PS3 - Gamewide - Crash - Game crashes when attempting to load certain levels through debug (Game Options)
[ER-952] Bail exceptions during an export causes the following export to have very broken transformations
[LIJII-4371] rendering scene crashes maya
[ER-960] Alpha channel not handled correctly on load
[GS-1312] Physics viewer character no longer reacts to gravity.
[GS-1311] Physics Viewer does not compile for 360
[ER-955] [PC] Lowres (SM14) support
[LIJII-4372] Stuck Inside Pushblocks
[LIJII-2529] Obsticle intances have lost there 'y' scaling in the animation...
[LIJII-4320] Fixed 360 compile error in edcontrol.h
[LIJII-4313] Many LEGO objects picking up disco lighting from character rendering stage
[ER-940] Need new 'shelves' and 'icons' folders including in MSI and installing to relevant locations in order for 'years tech' to work
[LIJII-1461] if you run directly on to a ladder the climb_up action is interrupted by the climb_idle action for a few frames causing a blending glitch
[LIJII-1556] Frame1 flag in ledge_grab action doesn't seem to operate as intended
[LIJII-4201] Cannot select special object in the blowup editor...
[LIJII-1906] Mind Control - JB Changes
[LIJII-3404] SceneObjects need their own "OnScreen" flag or check
[LHP-604] Mechanic - Scabbers Feedback
[LHP-1012] Moonlight Phobia needs implementing
[LIJII-4026] 360/PS3/Wii - H4L1 - Hanger 51 - Story - Tech Hang - User is unable to place the staff to create the light beam that sets fire to the robot
[LHP-801] Mechanics Feedback - Mandrakes
[GS-1263] Physics viewer should be able to load _nxg.gsc files.
[LHP-800] Moaning Myrtle needed for Y2PotionStory, Y2Toilet_A
[GS-1249] Move DC Sound Effect Loading Improvements to NuSound
[LIJII-3571] Animation Tool: When pasting a trigger from one animation to another, the flags get corrupted
[LIJII-3543] Animation Tool: Right click and delete a trigger key consistently crashs the tool
[LIJII-3556] Animation Tool: Can we remove the SVN check if you have the lock on the node already?
[LHP-842] I need to be able to edit the 'Spellit' and 'Locomote' Magic effects
[LIJII-3275] Animation Tool : Need to be able to re-order sets
[LHP-856] Physics Leviosa/Characters/objects
[LIJII-3164] Animation Tool : Need a Save Project, and Save All in the main Menu bar
[LHP-962] Memory Alloc fail loading character PAKFILES
[GS-1246] Crash when entering the editor pressing F9.
[ER-892] Investigate packing of an3 files using zip or our compressor
[LHP-933] PC viewer installed by the Toolchain installer is missing binkw32.dll and doesn't view the new nxg format
[ER-694] Generic next gen an3 files
[ER-1024] Add HQ DOF mode for offline cutscene rendering
[ER-1005] Load timer reset before critical section initialised - PS2.
[ER-984] Memwatch Debugging Screen
[ER-925] QA Dyno/Vector Fixes
[ER-912] PS2 Irradiance Fix
[ER-844] One of the DynoSDK Maya scripts is not being installed.
[LIJII-3458] Alignment fixes due to MemoryManager refactoring
[LIJII-2843] When running with indy and swapping items...
[LHP-956] Tubes - no free rotate option in the Move Options
[LHP-952] GizTimer - need them to reverse if inputs false if thats possible.
[LIJII-3369] 360 - H4L1 - Hangar 51 - Graphical Art - Dovchenko uses Indy's whip in attack animation
[LHP-20] a speed setting on the tubes?
[ER-812] Logs are broken
[ER-635] Get camera motion blur working in HP codebase
[LHP-356] Mushroom in Y1Forrest_B...
[LIJII-3247] Crash going from IndianVillageStory to BerlinStory,  it might have something to do with having usenewcharsys on command line
[ER-870] Turn off animation opts for now (cutscene problems)
[LIJII-3244] Animation Tool : Cannot add animated faces
[LIJII-2603] 360 - H1L0 - Raiders of the Lost Ark (HUB) - Online - After completing Café Raven, the client will either crash or get stuck in a tech hang on transition back to the HUB
[LIJII-3245] Animation Tool : Need to rmeove SVN update on startup
[GS-1151] Physics Viewer does not compile
[ER-775] Feedback DLL and GUI should be part of artifacts
[ER-841] TeamCity reports build as successful even when MSI was not generated
[LIJII-1719] DOF Quality issues
[LHP-926] Y1 Stairs - No characters visible, but they are actually there
[LHP-935] Spells Feedback
[LIJII-3035] Exporter Issue: Layer names have gone from new NXG data
[ER-823] Implement new animation data format using info from animation analysis
[GS-1191] RigidObject::GetObjectPrams fails due to null mTemplateName when cloning a RigidObject.
[ER-496] Write better bounding box code on the shadow clip test
[LIJII-2738] Plugable Objects Need SFX to Play when Plugged In
[ER-234] [PC] Fix logic when resizing back buffer, render targets, LEGO pause screen etc
[LHP-848] Bolt Types Need VFX Functionality Adding
[LHP-898] I need to attach a VFX to the standard lumos spell
[GS-582] spotfx.pak file support removed (needs putting back in...)
[LHP-53] JB Request: Add footstep effect trigger
[LIJII-2930] Animatio Tool : Effect not being fully converted
[LIJII-2933] Animation Tool: Some tiggers have been added, but no effect is in the txt file entry
[LHP-893] Dyno shapes are no longer visible/editable using latest toolchains (29/06/09)
[LHP-764] Latest 360 xex - targetting 'Trigger if Hit' Obstacles has always been a bit iffy recently but is now really bad.
[LHP-891] Latest 360 xex (18233) - adding a Potion with the potion editor causes the xbox to freeze and eventually shut down
[LHP-815] can't export y1Quad - gets stuck at exporting rigid geometry stage
[LIJII-2867] 360 - Front End - Selecting the USA HUB or Builder boxes just presents the user with a black screen
[ER-840] Change assert to NuAssert
[ER-831] Texture report to show size of platform specific texture
[LIJII-2605] 360 - Front End - Xbox Live - Cannot connect to XBOX Live if you sign into your profile at the front end
[LHP-863] PART EDITOR - velocity and gravity on a non-physics effect appear to be
[LHP-847] latest 360 xex - terrain wall splines no longer coming out in game
[ER-783] TTBuilder should parse version.h for data tag, at least on API_QA and Lego_QA streams
[LHP-879] Latest 360 xex (18154) - jump into water in y1Toilet (through door BLOCK2BOYS) and get Console.cpp NuError
[LHP-888] Need a game flag that shows the name of the currently selected spell.
[ER-822] Add code to converter to analyze animations and siplay memory savings using different data structures
[LHP-874] 360 Debug - Lego_GAMEBUILD - Harry - NuRndrCreateBlendShapeDeformerWeightsArray crash
[LIJII-1708] Gamewide - Split screen -  NuError can occur during in game minicuts
[LIJII-2679] 360 - H4L1 - Hangar 51 - Story - Fire is present before the robot crashes
[LHP-775] Y2 Hagrid Garden (slug curse lesson) - needs code support
[LHP-839] Gamewide - Super Strength Fail anims set up
[ER-801] More split screen optimizations
[ER-371] Abitrary scaling of character hierarchies produce undesired results in-game.
[LHP-845] y1diagonAlley - need AI character to mix potion
[ER-748] PS3/PSP TTBuilder/TeamCity changes.
[ER-787] Auto-update/versioning system improvements
[LIJII-1568] Texture use tracking
[LHP-818] Harry - disc builds = create "chars\\charstxt.fpk" for all platforms...
[LIJII-2541] (JB feedback) Possible to jump on the bed
[ER-792] Write program to capture stdout and stderr from win32 process and pipe it back to calling application
[LHP-844] y1diagonalley - Need AI character to wave and operate magic gizmo
[GS-1111] Networking construction and importing does not work.
[LHP-432] * Gamewide - Hogwarts navigation
[LHP-840] API Code Drop - 26/06/09
[LIJII-2493] (Oxley's cell) Two sound effects needed to be addressed in Oxley's cell
[LIJII-2324] Builder - Sort the matrix in builder
[LIJII-1966] Builder crashes when a cliff is raised with two objects placed on it.
[LHP-832] Game Crash when doing a characters transform
[LHP-810] API Code Drop - 24/06/09
[LIJII-1517] 360 - Hanger 51 - Control Room - Tech Hang - Flames sometimes don't hurt Dovchenko
[ER-780] Add auto test to Lego stream
[LIJII-2405] Pickup editor will crash if X is pressed while in it.
[LHP-685] Wand animations set up
[LHP-789] LED - parenting the wrong way round.
[LIJII-850] Map room story: When the player is moving the staff around could we make the camera look more into the direction that the staff is pointing in please.
[ER-685] TTBuilder - First run on new PC has issues
[LHP-681] Code issues
[ER-555] TTBuilder has a dependency on mysql module that currently isn't fully checked in to buildapi
[LIJII-2184] Map Room - Lock staff into position when staff of Ra is used
[LHP-738] Fail Super Strength Animation set up for Harry Muggles Y1 Leaky Cauldron
[LHP-679] Y1 Gringotts Hall
[GS-1086] Game not focusing on player
[ER-810] Add spotfx pak file generation to the builder.
[ER-985] Fix rainbow flashing on motion blur pass NuPrim draws
[ER-1000] FixD.exe won't work with VMWare
[ER-994] [PC] Various SM2 fixes
[ER-996] Wii sometimes fails generating dependancy data
[ER-991] [PC] Thread deadlock when updating mtl anim and b/g loading chars
[ER-993] Vertex and fragment motion blur shader combinations are mismatched on PS3 conversion
[LHP-202] * Quirrel Mirror - Initial Test...
[LHP-546] Spotlights dont work in the led
[ER-695] Unified BSA/CBS files (endian flipped in the engine for pc)
[GS-825] Builder Support
[GS-1133] Jump / Big Jump / Punch solutions to getting stuck
[GS-697] Object Avoidance
[GS-1352] EdMesh - implement Stack for mode flags, allows tmp override
[GS-1340] EdMesh - Key_V snap should toggle Ctrl (edge lock) automatically.
[GS-1214] navpoly surface info - convert to bitfield
[GS-1329] EdMesh - Refactor keyboard input mapping to use GENERIC_NN slots
[GS-1331] EdMesh - rendering, batch up zones and do texturing first, edges in a second pass
[GS-1332] EdMesh - excluded embedded edges when picking for placement triangle creation
[GS-1336] EdMesh - When switching to vertex placement mode (KEY_1) default to movement manipulator for selected vertices
[GS-1318] EdMesh - place hole in tri or two selected tris
[GS-1321] EdMesh - disconnect triangles from vert selection
[GS-1323] PushBlocks link positions are initially incorrect.
[GS-1324] Lifts - implement activate to set/clear connections at the right time
[GS-1228] EdMesh - Triangle helper needed.
[GS-1233] EdMesh - fixup ordering of triangle creation
[GS-1267] EdMesh - key 3 for mesh selection
[GS-1268] EdMesh - key S for edge split with 2 verts selected.
[GS-1269] EdMesh - Don't lock creation edge when returning to triangle create mode after ESC is pressed
[GS-1270] EdMesh - Green vert selection square is not scaled relative to camera
[GS-1278] EdMesh - UndoRedo
[GS-1279] EdMesh - destroy orphaned verts with undo/redo compat.
[GS-1282] ClassEditor will stomp on object position using create pos in all cases
[GS-1314] EdMesh - destroy orphaned verts menu option
[GS-1315] EdMesh - multi vert merge
[ER-966] PS3 running out of SPU patch memory
[GS-877] Music Initialisation
[GS-1327] EdMesh - place all commands on context menus (as well as keyboard)
[ER-983] Fix lego material fix-up on PC
[ER-981] Mkdat is compressing/not compressing correct files in multiple DAT files
[GS-1334] EdMesh Zones not pasing through correctly.
[GS-989] DOF params should be real camera settings.
[GS-1229] NuSound Cleanup
[ER-209] [PC] PC settings Enabled flag no longer works
[GS-1326] Network GWiz pads
[GS-1325] Wii pad handling with GWiz impose
[GS-1275] GWiz file improvements, API GWiz menus, framework TRC handling
[GS-1306] Move language select into framework
[ER-970] Dynamically created materials have half-alpha
[GS-1139] Custom Editor/able Convex Node Objects
[GS-996] Graph generation processes and includes areas beyond boundaries
[GS-953] Speed up navmesh generation for builder
[GS-969] Amortise A Star Search.
[ER-965] PS3 spammy polys on character render.
[ER-963] Investigate failing mkdat tool using TTBuilder
[ER-957] Crash with Dynamic lights on Lego_GAMEBUILD stream
[GS-1296] Remove Flush() from EdClassInterface and Registry
[GS-1092] Add NonProcessing list into the ThingMetaManager
[GS-1055] LED save out giving unuseful info
[GS-1056] Cutscene LED animation integration
[GS-1074] More EdSoundPanel crashes in the main game update
[GS-1091] Backgound loading another level with Posteffects is doubling up the effects straight away
[GS-1143] Scale manipulator missing yellow square mesh and scales with the object incorrectly
[GS-1130] Add crashdump instructions
[GS-1126] Make background loading Deferred lights friendly
[GS-1129] Fog has stopped working
[GS-1178] Add right click hierarchy option to the treeview
[GS-1190] Bring LEDed into the main toolchain distribution
[GS-1199] Extra position and scale keyframes being made
[GS-1215] Giz keyboard input doesn't work when wx is enabled
[GS-1206] Add Goto First Frame At End for the animations
[GS-1207] Can't rotate AI Creatures
[GS-1212] LED Scene animations not playing back in release
[GS-1221] Spot lights losing direction when animating
[GS-1234] Crash when loading in y3leakyupper in SceneNodes
[GS-1225] Make the camera pan and rotate work with the mouse still outside the render area
[GS-1238] Animation usage panel does not update when changing between levels
[GS-1240] Change crash dump logic to show the new crash dump jira task making page
[GS-1244] Change to the editor icons mesh filename
[GS-1245] Post effect visibility is a bool instead of an int.
[GS-1252] Alignment crash in particles and edprim mesh
[GS-1254] Crash when creating keyframes and saving after alignment changes
[GS-1255] Placement objeect shifts when placed over other objects
[GS-1277] Shift select in editor broken
[GS-1286] Missing Int 64bit Endian flipping.
[GS-1294] World_Activate sending EnterLevel message before setting ThingManager to the processing list
[GS-1301] Deferred Lights and Animation not background loading friendly
[GS-1305] Change lego game code dynamic lights to go through gameapi correctly.
[GS-1309] CrashDump URL now showing if crash already exists
[ER-479] Add proper SM2/lowres support (post effects, shadows, etc)
[ER-951] AEobjectSetTemplate.mel and AETTLightingDataNodeTemplate.mel need adding to installer
[ER-950] Version check fail doesn't print error.
[GS-1289] Move latest GUI/TRC/Network code to Indy
[LHP-152] Game Crashes When Trying To Reload A Level (360)
[GS-1303] Add a Route Manager to maintain bad and good routes and check for repeats.
[LHP-260] Panel Debris Effects broken
[ER-946] 64K mesh size error to print mesh descriptor
[ER-914] Test suite fixes
[LHP-227] Harry - 360 Final Disc Build - apparently no terrain in levels...
[GS-1247] PS2 Serialise crash due to bools
[GS-1259] Keyboard input not refreshed unless the mouse is moved
[LHP-490] GizItem_SetTargetMom returning SETTARGETMOM_BEENSET even when not set.
[GS-900] Routing through edges considering edges too close to walls
[GS-918] Not able to click on convexgraph in editor.
[GS-939] Creatures missing Locator Set Property
[GS-963] Add zone rendering when changing creature zoning capabilities.
[GS-731] NavMesh
[GS-733] AIManager Access Functionality
[GS-770] Make AIProperty Panel settings save to ini file.
[GS-793] Collapse specific categories in SceneExplorer
[GS-814] Convex Node Polling improvement
[GS-815] AIRoute Assessment
[GS-816] LocatorSet script support & cleanup
[GS-818] Freeze / Thaw full support for AI systems
[GS-819] AI Menu simplification and refinment.
[GS-820] AI2 file loading / stop loading
[GS-822] Add ComboBox for Creature Script
[GS-824] Provide game-side controllable EdgeTimeCosts
[GS-826] Custom / Auto NavMesh processing
[GS-854] AIConvexLocatorLinks not saving correctly and other bugs back from build.
[GS-698] Cosmetic Cleaning, Debugging and Improvements
[GS-703] EdDraw Feature
[GS-716] AI Math
[GS-719] Fixing definitions for warning fix accidentally committed in with another improvment.
[GS-1110] RULE: No polys. (Inside / Outside box.)
[GS-1114] Wibbly Paths
[GS-1115] No node logic for new custom meshes.
[GS-1116] Fix Selection on locsets.
[GS-1200] Shortcut Keys for Creating Locator Links
[GS-1201] Locator Links able to block Regular Edges
[GS-1202] Name of EdgeGroup in LocLink
[GS-1218] Post/Pre load Events for Managers.
[GS-1219] Nav Poly surface name rendering
[GS-842] Support for Movable Objects (Lifts)
[GS-935] Add "AIZone" char into terrain polys
[GS-958] Zone support in NavMesh
[GS-968] Physics objects not being picked up on RaidersHub
[GS-992] Deletion of object of one class when in component mode of another causes exit of compnent mode.
[GS-997] Render Locator Links Similar to old Style
[GS-1061] Character able to squeeze between doors on CairoStory.
[GS-1072] Bring the AIZone variable through the NavMesh to the ConvexNodes
[GS-1096] Locator Rendering
[GS-1098] RULE: Disable Jump Links
[GS-1100] RULE: Group and Label all Edges in Box
[GS-1102] Give NavMesh its own memory manager.
[GS-817] Culling of ignoreable objects and tighter circling / improved search logic
[LHP-415] Harry - Gameplay tweaks
[LHP-429] File save confirmation dialog box in the anim editor
[LHP-18] A flag to make vertical tubes hold the player whilst the tube is active
[ER-924] [LEGP] Now searches for default shadow lights in the right list
[ER-886] [TTBuilder] When promoting code, check to see if every affected platform/project has been built and tested
[ER-919] Changlog generation struggles with non ascii characters
[ER-918] Cutscene character in testsuit corrupted
[ER-872] Build and release new Lego NXG converter which enables motion blur mode.
[ER-906] PS2 converter fails to build
[ER-827] PS2 Dead Code Nu2api systems
[ER-880] PS2 Fix Project FIle for DSMs.
[ER-879] PS2 Impose and Timing Bars
[ER-888] Wii compile errors
[ER-896] PS2 Testsuite Character Fix
[ER-693] Ps2 Compile Fixes
[ER-884] PS2 Compiler Issues
[LHP-17] Shader preivew in Maya is semi transparent
[ER-905] Blendshape meshes fail to export if base mesh has no shader
[GS-1250] EdMesh - Creating navmesh (Convexgraph) from EdMesh.
[GS-1076] Rule Boxes
[ER-898] GScenes not exporting due to animation constant overflow
[ER-897] Autoconv2 fails to perform SVN operation and hangs forever
[ER-781] nu2api LEGO installer should install the Physics Viewer.
[ER-867] new animation system contants are incorrect
[ER-885] [TTBuilder] Need a way to specify a code transaction ID to build from
[ER-687] TTBuilder - default cygwin locations
[ER-890] Remove pc converter options from exporter ui
[ER-889] cleanup of animation file header output + fix for IFANI4 defines
[ER-887] Linker hangs for 360 Release build of Indy2
[ER-876] Investigate DOF optimisation
[GS-1022] Run NOS import on all machines
[GS-1046] Performance issues with EdRegistry functions
[ER-878] Add caching to reduce list traversal on NuDynamicLight::addShadowCasterScene
[LIJII-1579] AI runs in to walls & ignores you in Cairo when using the new AI
[LIJII-1711] Gamewide - Split screen - Torch items light glow will look wrong the further away you are from the other character
[ER-874] Team city build fix
[LHP-314] The animation editor needs to support camera shake
[LHP-708] ShaderReplace Script nolonger working
[LHP-741] Instanced lights nolonger work when lightmapping, Broken since v44 update
[GS-677] NetPredictor2 not sending
[ER-866] Use cheaper shaders for far-only DOF
[LHP-392] Coloured tinge on specular in PrivetExt next gen conversion
[ER-871] Fix for cutscene animation problems with new animation compression
[LHP-362] Audio not syncing to cutscene video
[LHP-608] VFX Editor
[LHP-334] Y1 Gryffindoor Common Room
[ER-859] Investigate large GPU hit rendering deferred lights
[ER-850] Disable PC converter
[ER-861] Crash when reconverting some old Ran files
[ER-862] Crash with new animation compression system when writting none jointed animation curves
[ER-860] [LEGO] Fixed pause screen blurring (and shifting on PC)
[ER-199] [PC] Enable render thread on PC
[ER-319] [PC] Reduce debug output
[ER-858] [PC] Improved dynamic vertex/index buffer performance
[ER-852] Fixed EdgeAA filter on PC
[ER-857] [PC] Fixed missing button prompts
[LHP-654] LED - doesn't work very well with Wacom graphics tablet
[GS-1198] Particles and Lights not inheriting visibility correctly
[ER-854] Fix shaderConvert script
[ER-853] Team city build fix
[ER-689] TTBuilder - Split ISO stage into separate Create Disc Data and Create ISO stages
[GS-1145] Menu bar does not come back after entering, then exiting and then entering the editor again.
[GS-1181] Up version to 119
[GS-1176] SceneObjects aren't using correct radius values for the hit detection.
[GS-1174] Add option to the animations so that they can playback automatically with the scene
[GS-1177] Can't change keyframe values on zero keyframe
[GS-928] Add layers to the LEDed and supporting code
[GS-1057] VP - Change to NuMtlGetDiffuseMap to check tid > 0
[GS-801] Placement should have two options, one for multi place and another to toggle object obstruction removing the placement object.
[GS-1059] OnEventThings setting frameworkevent to an int
[GS-1063] Mouse Zoom is inverted
[ER-713] Performance fixes
[ER-283] Clean up Deferred Filter render target usage
[GS-648] Vehicle 'drive' animation plays too fast
[GS-1163] Put in  _FILEPAK_AVAILABLE define so gameapi can link without filepak
[ER-806] Improve version checking
[ER-778] Photoshop plugin should accept 16-bit input data
[GS-1155] Add a delay to play clip event
[ER-837] Release builds should have NuError/NuAssert in
[ER-832] nurndr2bmp doesn't appear to run anymore
[LHP-463] Maya constantly drains memory
[LIJII-1693] Part sys terrain ID bug.
[ER-661] Fix all include paths so only one include rule is needed per project.
[ER-815] Create a single gameapi project
[ER-819] MAXFILTERS #defined and enumed
[GS-1153] Disable paint mode option in LEDed for now
[GS-1152] Gui builder isnt building against lego.
[GS-1106] AI profiling and optimisations
[LHP-425] TargetManager crashing when running to certain levels.
[ER-756] Texture corruption in 360 Indy2
[ER-818] Suppress crash-dump message boxes with running in silent-exit mode
[ER-804] Improve test suite detection
[GS-870] Unitialised AI callback function pointers
[GS-986] On reconnecting to existing game, send object constructions for objects created after level load
[GS-715] network not initialising
[GS-1104] Update framework popup and message to use proper art
[GS-1073] Add language select screen to Game Framework
[GS-1119] Load framework strings from separate Cornwall project
[GS-1128] PcOnly falling through floor fix (NuScalar::Select bug)
[GS-917] Network error handling using framework impose screens
[ER-535] Investigate shadow shift during split screen
[ER-462] NuMtl dlist asserts
[ER-326] [360] Z fighting artifacts due to differences in assembly shaders between Z prepass and normal pass
[ER-642] Display version information in build
[ER-660] Allow selection of pre-configured build options that can be distributed with TTBuilder
[LHP-760] BAKEANIM - PDH Temp objects coming through in game
[LHP-761] BAKEANIM - empty group coming through in game
[ER-802] Fix removeDuplicateMaterials and shaderConvert scripts
[ER-770] General test suite fixes
[ER-772] Make all #include's relative to nu2api directory
[LHP-480] GizLog.html is causing a crash
[LHP-182] Lego_Harry steam - PS3 - character skinning broken...
[GS-691] Put in Save confirmation (Readonly / SVN lock)
[LIJII-2006] Wii - Gamewide - Wrong button prompts for Wii version in all areas
[LIJII-2038] Pursue the Ark (Story) - Player unable to fire jeep's gun in single player mode regardless if gun turret is manned or not
[LIJII-2125] 360 - Map Room - Indiana Jones can't place torch objects in holders
[GS-911] The charinst motion blur code needs merging from Funpack into other branches
[ER-782] Add API function to enable silent exit (without message box) if a NuError is triggered.
[ER-712] Improve TeamCity turnaround for Lego
[ER-184] testsuite - Deferred lighting failure PS3
[ER-771] Mip map chain generation option for HUD texture type
[GS-1088] Spotlight Hotfix
[ER-637] PS2 Test Suite Issues
[ER-758] Sound Thread Stack Sizes Wrong
[ER-638] Add LEDed and g-wiz files to MSI.
[LIJII-1431] Anim Exporter curve cycle bug
[ER-762] Installer doesn't update splash image.
[ER-761] Photoshop V44 unable to save over NUT's if XNView is open in folders with nuts
[LHP-603] Mechanic - Scabbers Feedback
[LHP-630] Deleting a sound effect trigger keyframe causes a crash
[LHP-256] make rendering work properly with ttshaders
[LHP-245] Locomote Pieces bouncing/unsteady at rest on baseplate
[LHP-209]  Y1 Charms
[LHP-344] Y1 - Forest cut scene (Outro)
[LHP-481] programming tasks for y2prologue
[LHP-103] Harry Specific vehicle - Start of Y1 Diagon Alley - Prologue
[LHP-40] Lightmapped instances have a white square in the texture
[LHP-197] Allow the adding of existing animsets to new character definition files...
[LHP-213] Cannot export Centaur
[LHP-240] Glue Joints not behaving correctly
[LHP-236] Compile error in blowups.cpp
[LHP-237] Compile error in CtrlConfig.cpp
[LHP-259] Dynamic entities don't pass through layers - they are stuck hovering in mid air
[LHP-460] Animating objects playback at wrong speed
[LHP-394] Missing boats in Harry intro cutscene
[LHP-569] when we try and copy an animation in AnimatEd it crashes
[LHP-26] Y1Clock won't convert and it leaves no errors in the feedback window
[LHP-108] Y1 Quidditch Stands - Crash - DynoSDK doesn't support zero-scaled objects / any scaling
[LHP-731] No warning message when saving textures that are not to the power of 2
[LHP-720] Crash when going into y1charms on PC
[LHP-723] Nogtail Creature needs implementing
[LHP-711] Mooncalf creature needs implementing...
[LHP-710] Plimpy character needs implementing...
[LHP-754] Augery creature needs implementing
[LHP-742] Niffler Creature needs implementing...
[LHP-750] Y2Gryffindor - LED files stop you from accessing the editors - gizmo, ai etc
[LHP-758] LED crashes on Y1 Charms lesson
[LHP-770] Harry - 360 Debug - AUTOTESTALL - parts crash
[LHP-756] 360 Harry Debug - Lego_Gamebuild stream - character eyes render incorrectly
[ER-735] Fix toolchain_installation.wxs
[GS-115] Charsys to use ONLY use pak files in game code.
[GS-1013] Add target manager to toolchain installer
[GS-1045] Fix EdPlaceableManager problems with multiple inheritance
[GS-1052] TC RenderTech promotes
[ER-270] Implement new AccuRev-based toolchain pipeline
[GS-768] Coin sound effects constantly triggering
[GS-507] Clicking on an animation should play the animation...
[LIJII-2128] 360 - Hangar 51 - Control Room - Near enough impossible to get Dovchenko off the rocket once he is tied up on it
[LHP-718] Gamewide Potions - The Cauldrons have no terrain and the Blue Arrow needs to point into the cauldron
[LHP-735] Gamewide - Potions Feedback
[LHP-343] Y1 Christmas cut scene
[ER-752] Add Wii viewer to tool chain installer
[ER-746] Multiple ambient nodes produces warnings, not an error as it should
[ER-747] Fix debris draw on Wii
[LHP-493] Need additional code support for the Aragog Boss fight
[ER-720] Some lights converted to forward pass during loading
[GS-998] Raiders Hub Assorted Mesh Cutting Bugs
[LHP-59] NuImpostor - work required specifically for MovingCharacterIcon-support
[ER-729] Installer not always overwriting existing files
[ER-740] [TTBuilder] The transaction Id is wrong when building from Lego_Harry_Disc_Build
[ER-742] Testsuite fails to convert cutscenes if "." used as path in lodpathfile.txt
[ER-741] Can't export character anims if character contains bad textures (ie tga normal maps)
[LIJII-1941] TTBuilder Issue - Building Wii can leave DAT files check box checked and fail to build
[LHP-501] All locomotes in Y1Toilet are behaving erratically when they were fine a week or so ago
[LHP-395] Y1Clock - obstacle/flow logic that I think I've tried every conceivable way of getting around but can't figure it out
[ER-738] Need method of distributing test exe/plugins for toolchain that will pass version check, but can be disabled remotely at any point
[LHP-192] NXG and PCconvertor seems very slow at the moment
[LIJII-1412] Increase number of GizFlow boxes allowed
[LIJII-1523] Plugging the Staff of Ra into socket in the map room
[LIJII-1089] Map Room Story: There needs to be a pool of light implemented that acts as the light source for the level, this should match the one being done for Hanger 51.
[LIJII-1442] Fog not working in builder
[LIJII-1574] Fixup Creature Type by Name and Locator Placement Improvement
[LIJII-1904] Doom Town - Mannequins head clip into the bodies or float above bodies
[LIJII-1410] editing lights in editor - is impossible
[LIJII-1413] GIT not displaying all the names of Gizmo's
[LHP-648] Locomote Can Be Activated Outside Its Range
[LHP-555] Locomote crashes with additional base-plate
[LHP-687] I need a new 'flag' adding to the Locomote tech options
[GS-830] re-order animsets from add menu to alphabetical order
[LHP-175] seeing led objects in the flow
[LHP-154] Y1 Troll Story Event
[LHP-412] Framework - Need support for a command line parameter to enable the movie grabber
[LHP-374] Spell It pieces no longer float on dynamic body object
[ER-736] NuRndr2Bmp crashing on all platforms
[LHP-235] Editor crashing due to garbage "edgizmo.currentSelected"
[LHP-38] Could we have a way of using specials to trigger obstacles in the way proximity creatures do?
[LHP-482] Programming Tasks - Y2Grounds
[ER-719] Overlap check triggered multiple times?
[LHP-713] Can we have the TTOpacity value put into the main transform panel (don't know the official name for it ;-)
[LHP-717] Create Joint and Locator scripts have disappeared from TTMaya7.mel in latest v44 msi in James_Trans
[LHP-736] Y1 Super Strength Potions
[GS-1033] Dyno debug render - render is confusing.
[ER-698] Make vuvec generic for next gen
[ER-732] Fix PS3 test suite filtering
[LHP-104] Teacher script needed
[LHP-193] GizMagic - When creating instances in Y1GringottsHall of DeskLight1 the instances ignore any ignore settings on the objects that control the Magic highlight
[LHP-156] Character Moves Drastically Backwards When Switching To Rat
[LHP-196]  Y1 Gringotts Hall/vault
[LHP-355] Filch needs lamp adding plus glow
[LHP-594] Convert GizHints to GizmoBase dynamic class system
[LHP-97] JB Request - Polyjuice Character select for freeplay
[LHP-387] *** Harry/Indy2 - in-game dof currently disabled...
[ER-730] Export multiple blendshape anims defaulting to on (should be off)
[LIJII-1834] Cafe Raven - The light beam fired by Toht should always track the player's feet
[LIJII-1885] Game crashes loading levels from Raiders Hub
[GS-1062] Fix PS3 builds and PC Final build errors caused by DynoMenu.h addition
[LHP-509] PHYSICS PARTS - The parts never killed should be on a per instance of the part rather than per part
[LHP-507] PHYSICS PARTS - Sometimes the instances in a part don't seem to be drawing at all.
[LHP-505] PHYSICS PARTS - Sometimes, the trail Debris sometimes seems to no longer attached to the part and instead just emits at the spawn position of the part
[LHP-508] PHYSICS PARTS - The parts never killed menu keeps resetting itself to 0
[LHP-506] PHYSICS PARTS - When I'm trying to set up a part, sometimes the parts don't seem to act under physics and instead just spawn and die in the same position
[LHP-515] PHYSICS PARTS - When creating a new type in the level list you can't place a copy of the new type you've created.
[LHP-570] Bake Anim Script - the terrain of the originals is coming through
[ER-725] Display Code+Data Sizes after building elf on Wii
[ER-723] Fix NuPrim crash for the Builder in Indy2
[LIJII-1070] Studs disappear almost instantaneously
[GS-1054] Accessing Paused flag in edpart.cpp is wrong - causes LEDed to fail at link time.
[ER-673] Overlap fix
[ER-631] PS2 Final Build
[ER-554] PS2 Indy Fixes and Render Pipe Changes
[ER-271] PS2 Render Pipe Issues
[ER-476] LEGO shadow light : forward shading + LED Ed integration
[ER-721] Barrel distortion fixs (LIJII-94)
[LHP-677] Harry muggles
[LHP-605] Mechanic - Scabbers Feedback
[ER-217] Super char support part 2
[ER-427] Accurev transaction number and stream identifier should be written into version.h
[ER-546] TTBuilder Build Record viewer should be sortable by coloumn
[ER-701] Investigate changelog generation (when and why)
[ER-718] Update code can screw up because AccuRev's populate command is unreliable
[GS-1034] LED - Rotating on the x in editor is inverted
[LHP-339] *URGENT* latest build doesn't reset obstacles when going back into the same level.
[ER-717] PSP converter still being triggered in v44
[GS-1027] Make little "x"s on the tabs when multi-selected objects in the properties window, when not common objects ticked.
[GS-712] Posteffect Cubes appear solid in editor
[GS-1004] Cutscenes continually play over and over, can't get into the main game
[GS-840] [PS3] CRASHDUMPNAME redefinition warning
[GS-807] Changing project path before loading and a different LED file does not work correctly
[GS-785] [CRASHDUMPCODE-2575] Crash in SceneNodeManager when changing levels with nodes in the scene
[ER-715] Skip VCPROJ code not working
[ER-716] Fix pad input
[ER-714] Reinstate use of numtl.attrib.filter
[LHP-420] Y1Foyer devils snare pieces not behaving as per flow/script (X360)
[ER-705] Add dyno MLL and MEL scripts to build artifacts in Lego_INT toolchain
[ER-711] BVNM filter plugin suffix is wrong
[ER-703] Don't allow NUT files with a dimension less than 4
[LHP-279] Harry - 360 Debug/Release - Y1Potions - Flickering Terrain on some specials...
[LHP-689] Gamewide - Broomsticks
[GS-1023] Visual Studio project using Lego fastcompile files
[GS-1017] Network sever search and server list impose screens can get stuck if button mashed
[LHP-386] Something seemed to have changed yesterday in how the visibility of physics objects is handled.
[LHP-317] Y1Library_A - GizCutScene events not triggering
[LHP-98] Golden Wizard Hat as Minikit
[LHP-112] PS3+360 - Incorrect reporting of gfxmem usage for HGO's...
[LHP-113] Lego Screen Copies Broken.
[LHP-281] LEGO paintings not working in freeplay
[LHP-354] *** Harry - remove HACK: mConfig.rndr.dofEnabled = FALSE;
[LHP-360] * Y1Fluffy_A - depth-of-field incorrectly active after cutscene finishes...
[LHP-502] Investigate gizcutscene usage of CMList
[LHP-503] Investigate bricksmanager usage of CMList
[LHP-106] PS3 Debug - Harry - crashes with error: "NuThreadCreateCriticalSection failed. Not enough mutexes"
[LHP-114] PC Debug - Lego_Harry stream - Crash Loading Game:  "NuError - c:\projects\lego_harry\nu2api\nu3d\nudlist_gen.cpp(976) : Expected negative reference count to indicate material was awaiting final link. "
[LHP-389] Hints - remove risky while-loops that trample memory...
[LHP-116] Harry - 360 Debug - Crash: NuError - c: \projects\ttbuilderprojects\harry\nu2api\nu3d\nudlist_gen.cpp(1142) : !
[LHP-315] Minikit, house point and red brick displays and counters
[LHP-436] instNuGCutRigidSysRender - tries to access NULL special...
[LHP-205] Harry - delete GizPainting if host-special npo longer in scene (e.g. if deleted from Maya)
[LHP-241] Trigger when hit and play once obstacles are being targetted after they have finished, sometimes making it difficult to target anything else
[LHP-165] Y1 Game flow Structure - Cut Scenes
[LHP-264] Take hit implementation
[LHP-598] Not sure 'Invisible if inputs false' is working on the house points GizPickup
[LHP-244] paintng no longer shoots
[LHP-195] GizMagic - Any chance we can have the equivalent of Play Once then reset on the Magic editor (reset when done?)
[LHP-186] General Code task - House Points Shields
[LHP-118] when year 1 Intro has finished playing the player must be taken to the bedroom section of the Gryffindor common room
[LHP-151] Mandrakes - Earmuffs turning off with a poof!
[LHP-198] Editor - Owls/perches/Red Letters -  Need to be placed like the post boxes in LEGO Indy 1
[LHP-403] Gamewide - Tech hang - User can't Interact with magic items or cast any spells (only zap works)
[LHP-47] Wands - Firing Bolt System
[LHP-318] GizPaintings - show clip-name and last-fired event...
[LHP-513] Create Locator at object pivot point script
[LHP-24] Export baking of animation under hierachies would be super marvellous
[ER-644] Need new fix for cycling animation curve bug (Ed Cates)
[LHP-544] Y2 Polyjuice PotionStory Lesson Cauldron set up
[ER-655] Photoshop plugin does not display mip levels.
[ER-688] TTBuilder - defines seem to get repeated when building code
[ER-682] Toolchain installer should not require manual un-install of previous version
[ER-656] Investigate and improve dev loading times for Indy 2
[ER-686] TTBuilder - DAT alignment seems to default to 1024
[GS-741] BuildScripts for TeamCity
[GS-999] Lego Indy E3 code merge
[ER-677] Substitute \par for carriage returns in license RTF file.
[LHP-160] Enable splitscreen such that adding splitscreenon to the command line will turn it on
[ER-683] Post-build copy to shared directory
[LHP-161] Character Purchaser drawing on the screen even when it shouldn't
[ER-630] Investigate SPU patching of fragment shaders
[ER-681] Toolchain installer doesn't copy MEL scripts to 'my documents' folder
[LHP-366] Harry - 360 Debug - buoyancy being applied even to object not in water...
[LHP-595] Get a pointer to the StringID itself from "NuStringTableGetByName(...)"
[ER-662] Remove nuapi.deferredSpecularIntensityRange
[ER-680] cutscene rigids all have an opacity of 0 (y1QuiditchIntro)
[ER-671] same as LIJII-1568
[ER-580] Auto-update option should be disabled while building
[ER-672] add nuxnview to toolchain msi
[ER-679] Get rid of ICE38 warning
[ER-666] Toolchain installer should install release notes on desktop
[ER-678] TTBarrel attribute not appearing in panel (shows in attribute panel only)
[ER-675] PC and 360 viewers should be included with toolchain distribution
[ER-676] deepoverlap fix (cutscene/leded)
[LHP-44] Titles - loading Harry potter Cut scene front end
[ER-674] HUD texture type still producing mip maps
[LHP-422] Y1 Olivanders Shop
[LHP-423] Gamewide - Generic kids do not have there wands and connot use them
[LHP-431] Year 2 - Quidditch and Madame Pomfrey - Skele Grow Potion
[LHP-433] Prototype - Physics manipulation of objects and characters
[LHP-486] Reproducable Crash - reloading levels
[LHP-492] 360 Debug - GWiz - Lego_Harry stream - loading "gui\\STARTUP.GIX" later causes a crash in the frontend...
[LHP-504] Investigate gizmospellit usage of CMList
[LHP-535] animatEd crashes after saving and then re-opening - felix pereira
[LHP-329] Y1 Library
[LHP-368] * Harry - Cutscenes show host-level when skipped...
[LHP-381] Hints Feedback
[LHP-383] Cut Scene Audio - gamewide
[LHP-398] Y1 owlery Setup
[LHP-400] Gamewide - freeplay
[LHP-401] Real time Lighting and PS3 compiler
[LHP-405] year 1 Christmas Cut Scene
[LHP-407] *** Character Icons dissappear when going between levels
[LHP-409] Y1 Cut scenes not playing as they should
[LHP-252] Gryffindoor Access - Wave anims needs setting up
[LHP-258] Hints System
[LHP-261] Y1CharmsLumos
[LHP-262] Y1 Prologue Level - Diagon Alley - Hagrid magic
[LHP-286] Y1 Leaky Cauldron
[LHP-301] Y1 gringotts - griphook./goblin Access
[LHP-303] Y1 - Charms Lumos - Lesson completion
[LHP-306] Y1 Greenhouse/Devils Snare
[LHP-224] Y1 - Olivanders Shop
[LHP-434] ** Remove RTL editor menu-item...
[LHP-464] Up the HOP multipler cap on SpellIt's
[LHP-471] Episode Super Counters
[LHP-474] ** GizmoSpellIt::m_hopmul - make it control the hop-frequency...
[LHP-519]  Create Joint at object pivot point script
[LHP-541] Super STrength - Floor Icons
[LHP-591] Improve stability with background loading
[LHP-250] LSV - allow values to be set per-level via text-file...
[LHP-253] Animagus transform
[LHP-336] *GizCutscenes have no Progress...
[LHP-340] API - screen showing all loaded scenes...
[LHP-358] Get NuStringTableGetByN() to be able to give the stringID
[LHP-369] Gamewide
[LHP-416] * AutoTestAll - make it progress in area-order...
[LHP-37] Can we have the particles that are emitted from a placed hint removed so that they only show up in the editor for placement purposes.
[LHP-144] Integrate text/string/font assets to GWiz
[LHP-164] Memory HUD - show total memory allocated to game (before gfxmem taken, etc)
[LHP-174] Can we have a debug option that disables minicuts
[LHP-221] MERGE : Buffer alignment - Fixes PS3 Matrices not aligned
[ER-668] Photoshop plugin isn't flagging the opaque NUT footer flag
[GS-764] LEDEd - Scene properties can be set to none-sensible states (editable but not visible)
[ER-601] Fix Lego_Harry_API branch
[ER-317] assert removed in nudlist_gen.cpp
[ER-659] Commit down dlist material debugging code used to fix asserts
[ER-481] Clean up dynamic light storage and use
[LIJII-1241] Too many network objects
[LIJII-1414] Threading Issue
[LIJII-1549] Fix up game name etc. for dash board
[LIJII-1404] Control Room Story: The flame should ALWAYS be on when he is on the top, and always be off when he is whipped off (because the pressure pad will be inactive).
[LIJII-1450] Diner : Is it possible to make it so the Fighting A.I don't damage the player ( I am not sure I this is do' able)
[LIJII-1349] Diner Story : There will be a number of one on one fights happening around the diner. These will just be to set the scene.
[LIJII-1350] Diner Story : There should also be a chef behind the counter he should be playing a angry animation as his diner is being wrecked if he is punched then he will attack the player.
[LIJII-1351] Diner Story : AI Waves
[LIJII-1353] Diner Story : If we have time we should impliment the jukebox.
[LIJII-1269] Frontend GIX not cleaned up and reloaded after exit and return to frontend
[LIJII-1190] Raiders HUB: We need to add  1/10 Christmas tree objects around Nepal for red brick
[LIJII-1108] Cairo Story: All the fight group icons should spawn at once and not progressively pop in as the AI are spawned.
[LIJII-1120] Cairo Story:  The waves in Cairo should act as follows:
[LIJII-1123] Cairo Story: Sallah can kill the black elites with his spade he shouldn't be able to
[LIJII-1076] Map Room Story: The beam will flip to the other side when rotated fully to the right; the beam should stop when shined to the extremes.
[LIJII-1084] Map Room Story: General: Blend in time needs to not allow any player control
[LIJII-886] Opening the Ark Story: We need a hint adding for the barrels.
[LIJII-898] Builder walls need to work with other builder bits
[LIJII-948] Perfume : should dizzy a char when thrown
[LIJII-975] Add support for rope render taper
[LIJII-1007] Addition to Build System
[LIJII-753] item clips needs to be set up
[LIJII-757] Red Bricks
[LIJII-769] Make builder nudge move over stuff and things
[LIJII-851] Map room story: When the player is feared or hit by a snake they often throw their reflector into the air this can means the reflector can get lost or dropped in inaccessible places.
[LIJII-727] Dropping out when in splitscreen - Stage1
[LIJII-740] Dovchenko Boss Fight
[LIJII-604] Nepal: If you whip grab a gun off the AI then they don't attack you anymore. If the AI lose their gun they should revert to melee. This also applies to Toht.
[LIJII-585] Brawl Icons - The brawl missions should have clear waves of enemies that spawn in.
[LIJII-586] Brawl Icons - On-screen should be a number of icons showing the player the type of enemy that they must kill during that wave.
[LIJII-591] Add support to Networking for new GizmoProgress
[LIJII-595] Systems - The player should only be able to tie up creatures that they specifically target.
[LIJII-489] Create proper menus for the terrain modification modes in the Builder
[LIJII-491] Rework the low level save code on 360 to allow the saving and loading of any file, not just save files
[LIJII-492] Write Load / Save Shell for Builder
[LIJII-493] Saving + Loading of deformable terrain information
[LIJII-363] Const Correctness wrongness
[LIJII-257] Add bubbles to the player when in a submerged sub
[LIJII-265] Code for - black sleep (and potions)
[LIJII-268] vehicle 2 vehicle collisions etc
[LIJII-269] Swimming needs implementing properly
[LIJII-280] Purchase characters
[LIJII-328] Code for -  snake pits
[LIJII-230] Minikits should spin, also the glow should be subtle
[LIJII-147] Snow wading particle lasts too long, needs to be intermittent (Nepal area)
[LIJII-153] Part build it the build its, then die, build doesn't complete (see Arthur)
[LHP-179] MS4 - Expendable bricks
[ER-649] FrameworkFade.cpp not wrappered by gamegui
[LHP-180] * Interactive Paintings - Giving the girl ability to access toilets
[GS-891] Hook MayaDyno render options into Maya Show menu.
[GS-894] Make the Solid flag work properly
[GS-867] Refactor predictor to allow different prediction per field
[GS-392] Create new LED file in editor
[GS-831] Ensure that all Placeable deffived classes are added the the PlaceableHelper
[GS-845] Improve TeamCity build reporting
[GS-846] Led file format bloat
[GS-910] Prevent loading LED files newer than code
[ER-192] Rendering options for LEDed PC
[ER-391] TTBuilder to be able to promote code for build after QA testing
[ER-419] TTBuilder should fail build if overlaps exsist
[LIJII-1576] Nav mesh can't be built for Raiders hub
[LIJII-1578] Cairo freezes at the start then runs like a dog when the new AI is enabled
[LIJII-1037] Save and load of Gizmos and Gizmo Flows need to work in Final
[GS-874] XAudio Init and non modified SoundEffects Triggered
[GS-970] Pathing In water uses waterbed and ai cannot reach blobs.
[ER-469] Fix tool compile errors due to the two NUTOOL defines
[GS-974] Memory crash allocating from pool
[GS-759] Changed crash dump intel to recreate an existing dump outwith artist build only
[ER-551] Add LEDed and G-Wiz to Lego_INT Toolchain integration stage (and build artifact bundle)
[ER-652] Fix compile errors in RenderTech_CODEBUILD
[ER-648] Fix compile errors on GameSys_INT
[GS-812] LEDed height snapping does not work on a loaded LED file
[GS-954] Merge matrix handling code from LoTR codebase into HP codebase
[GS-942] Selection on the yellow square on the move manipulator can miss
[GS-946] CamDir loading back incorrectly and rotating oddly
[LIJII-930] XnView v1.96 ToolChain v39 unusably slow when previewing thumbnails.
[GS-796] Thumbnails for project explorer
[GS-906] Net peer timeout due to outqueue filling up
[GS-163] Change Network project to use unity include files
[GS-799] Reset fixes to get LoTR working nicely
[GS-864] scroll menu bug
[GS-941] GWiz crashes trying to undo changes to assets made in the property panel
[GS-726] Merge from legoGameApiSafe
[GS-777] DynoMaya - Make the dynamic mesh and spline use new "shell radius" attribute as a collision radius.
[GS-901] DynoImporter should not use the global new/delete.
[GS-905] ConvexGraph and associated classes to save to own LED file.
[GS-940] Add "duration" to pause timeline event
[GS-938] Stop GWiz loading GIX files saved by a later version of GWiz
[GS-959] Create a Framework Fade System using GWiz
[GS-625] Need a better GUI object picker for properties pane
[GS-773] Add Multiplacement mode as an option in the ClassEditor
[GS-960] Modify GUIMenu to allow partial dynamic views on data (Leaderboard)
[GS-776] DynoMaya - Fix cloth vertex selection problem.
[GS-797] Preview window for object picker.
[GS-902] Various objects being created with global new - need to use memory manager
[GS-859] InputFocus property on GUIPage should use the object picker in property grid
[GS-747] Clean up warnings in debris code
[GS-767] Added missing VFX project to LEDed to fix linker errors.
[GS-725] Integrate VFX into GameFramework so it can ber used in LEGO
[GS-786] On some levels of Indy the NOS is failing to sync due to peer out queue filling up
[GS-789] Add input focus to the preview window
[GS-943] fix for auto-promote problem in NuAccurev.py
[GS-749] Link the SoundInterface into the lego options
[GS-639] Add undo redo to move up and move down of GUI objects in the timeline
[GS-688] Merge RenderTech Code
[GS-792] keyframe crashes
[GS-808] fix lego frontend text
[GS-810] merge frontend fix from lego
[GS-519] Allow the audio memory on 360 and PS3 to be set game-side.
[GS-844] 360 Team City fixup
[GS-919] Move new menu code from LoTR
[GS-745] LEDEd - When scaling manipulators - fix the radius
[GS-771] Improved cloth/hair to deal with zero mass particles properly + fixed other bugs
[GS-832] TeamCity PSP compilation fixes
[GS-898] Refactor list template classes to generate less code
[GS-752] Button fonts not working in g-wiz
[GS-904] Locator Sets not saving.
[GS-746] Sound Handle structure optimisation
[GS-790] draw prim bug
[GS-794] Indy2 Xbox Live internet matchmaking (feat. XLast and TitleID)
[GS-881] Move lego anim mtx from rigidbody to rigidobject
[GS-948] Optimisations - Accurev friendly version
[LIJII-793] SoundFX not playing properly when moving in vehicle
[ER-62] MSI installer for toolchain.
[ER-359] Task test for Jira/Accurev
[ER-578] remove list iterator from blowups_checkproximity
[ER-231] Sort out LEGO shadows
[ER-309] Add SDK version checking to nu2api
[ER-485] Indy code size has increased by 3MB or so on PSP.
[ER-487] Fix CopyCurrentColorTarget for Imposter rendering.
[ER-508] Impose viewport not setup correctly
[ER-585] Add Lighting to Indys Whip
[ER-626] Optimize Indy Lists
[ER-131] More default options for harrypotter toolchain
[ER-244] Get Lego running on PSP
[ER-623] Prevent Wii converter merging location data from different layers
[ER-240] [PC] Fix DoF on ATI when there is no deferred shading
[ER-330] Sort After Refraction materials need to not write to the z in the pre-pass.
[ER-351] Have TTBuilder save the source code of binaries made in the BUILDS folder.
[ER-372] improve 360 memory usage debugging.
[ER-409] TeamCity should promote successfully built code from HOLDING
[ER-430] Separate out motion blur vertex shaders for reuse
[ER-634] RenderTech_CODEBUILD GAME #27 build fix
[ER-63] Upgrade NUSTEX so it can handle cube maps.
[ER-293] Add clock to impose menu for timing loads
[ER-568] testsuite v45 - texture conversion test fails
[ER-584] Enable Wii profiling of builds
[ER-625] Include .sav files in builds for the 'builder' to save out to
[ER-305] General code fixes
[ER-436] testsuite failure - 360 scene shader had to be recompiled. LOD scene
[ER-447] Merge defalte lib into nu2api
[ER-453] Manual increment of version.h for release
[ER-517] [PC] Make windowed apps process when not in focus by default
[ER-536] Get viewports working on PSP
[ER-593] Remove PSP converter option from exporter.
[ER-628] Put in support for multiple DATs in Indy2
[ER-239] [PC] Fix build so that it can run on SM2 class hardware
[ER-243] Get precompiled headers working on Wii to improve compile times
[ER-354] PS2 converter doesn't build (20/4/2009)
[ER-393] global constructor order crashing ps3
[ER-474] build script fix
[ER-563] Need a way to detect if we are running from a disc (made with TTBuilder)
[ER-573] indy performance improvements
[ER-301] [PC] Fixed crash on app exit (editor related)
[ER-303] [PC] Modify camera callback to match PS3 and 360
[ER-446] NuFsqrt error.
[ER-480] Add an environment variable to signal that testsuite is currently running. Disable toolchain check if variable is found.
[ER-482] Coding standards compliance
[ER-523] Get timing bars working for Post effects
[ER-418] EffectManager incorrectly adding post effects to renderpipe 0.
[ER-509] testsuite v43 - brightness, lightmapping fails on LSV (wii,PSP)
[ER-605] Update Wii SDK, Firmware and Tools and update Wiki to reflect changes
[ER-621] lego_indy toolchain fixes
[ER-499] flash on lego ps3 caused by reset of tiling?
[ER-572] Add counters to timebars
[LIJII-1262] Obsticle/Blowup editors - snapping problem in instance placement mode...
[LIJII-1535] Builder - Builder Plus 1 & 3 crash on load
[LIJII-1531] Complex gizmo's and other stuff broke when re-entering USA hub from a level...
[LIJII-1027] Special objects move to blowup origin crosshair after being created...
[LIJII-1528] level editor crash in raiders hub
[LIJII-737] * Light Beams - fix bug where line squashes at certain cam-angles...
[LIJII-1511] Fix compile error in Lego_Indy_API
[LIJII-1455] Blowups -Proximity Flag
[LIJII-1394] Terrain Splines not exporting
[LIJII-1169] CPU is well out of a frame raidershub_a
[LIJII-939] no line of sight missing from new blowups
[LIJII-768] converted blowups that don't have a number at the end of the name will ignore any flow ordering
[LIJII-816] missing flag.....whip
[LIJII-811] snap to special so you can place a blowup at a certain point (to replace functionality of old 'add type to scene')
[LIJII-894] GIZDIG...can we have a flag in the anim sets to exclude an object from the calculation for the volume of dig particle effects
[LIJII-901] adde code for swimmer turnaround spline
[LIJII-70] Maya is crashing on export
[LIJII-941] Small access editor crashes the 360
[LIJII-932] Splitscreen clamp the distance the sock cam can pullback
[LIJII-984] Dropping out when in splitscreen - Stage 2
[LIJII-986] Wii - Lighting issue
[LIJII-1028] SplitScreen Splitline rotation speed
[LIJII-1153] wii bad framerate
[LIJII-1459] DOF fix for PC
[GS-961] wander - AI pathing back to allowed zones when outside of your own zone
[LHP-184] screen over brightens when pausing the game
[LIJII-28] Drawing terrain crash
[LIJII-644] new flag for grapple needed.
[LIJII-734] Push Blocks: Not generating outputs, save/reload before they work and reload everything in the GIT
[LIJII-945] Alien chamber story and free play levels, terrain problems game api issues
[LIJII-1336] Blowups don't play the SFX assigned to them in the Blowup Editor
[LIJII-1436] Blowups in NepalStory make no noise when blown up
[LIJII-953] mind controlled characters unable to jump
[LIJII-991] Minikit effect glow appears to reposition in the level
[LIJII-1242] need to be able to have 10 supercounters with up to 10 elements in each one
[LIJII-95] THIS IS A TEST
[LIJII-92] TTFeedback not giving error on badly setup shader
[LIJII-303] terrain specifics
[LIJII-805] file in \\Dev5\drive\projects\LEGO_Indy2\LevelsTextures\bug-test-scenes\doomtown is saving out nut as very degraded image. Have discussed with art lead who has asked me to create this bug.
[LIJII-379] Z fighting black polygons (Of Doom)
[LIJII-512] SplitScreen - pause screen corruption
[LIJII-357] Split screen doesn;t work over the network
[LIJII-507] Scrolling textures (UV's) not working....was fine yesterday (22nd)!
[LIJII-513] PushBlocks don't work as part of a complex Gizmo
[LIJII-372] PushBlocks - Problems selecting Specials in the scene from the editor
[LIJII-373] PushBlocks - Attached specials data isn't properly maintained
[LIJII-125] EnvMap saved with NU2 plugin doesn't work
[LIJII-290] EDIT Command Line in Release.
[LIJII-383] Camera is stuck in the ground
[LIJII-229] Blue & Green screen
[LIJII-106] Lighting on special objects is rasther broken, at least in Giz editors
[GS-858] If change name of object in property grid, property grid title does not update to reflect change
[GS-862] Can object picker remember teh filter settings plz kk thx
[GS-944] Rename menu which was the input focus for a page and GWiz does not prompt to fixup dependencies (input focus is not kept with the renamed object)
[ER-639] NuFileStats should accept file extensions of 4 (not 3) characters
[ER-100] Improve guards against live lighting and lightmapping being enabled on the same material.
[ER-456] Enable toolchain building and manually triggered testsuite on Lego_INT stream
[ER-531] Temp fix for harry impostors
[ER-624] Add Perspective Effect to curve primitives (to improve indy's whip)
[LIJII-405] New player item system problem..  (Mike S)
[LIJII-959] data problem when reloading a saved builder level (crashes the game)
[LIJII-375] Specular is missing (certainly from live lit shaders)
[LIJII-774] LED
[LIJII-779] LED Lights
[LIJII-783] LED Post effect
[LIJII-800] Using Giz Editor Seems to trash obstacles and stuff
[LIJII-926] Obstacle anim
[LIJII-978] Terrain mesh in the Builder Needs to cast live shadows.
[LIJII-980] Lighting/normals seem a bit broken
[ER-553] LED lights don't always cast shadows
[ER-311] black outline around alpha materials
[ER-540] RTL files no longer supported and so removed from cut-scene test
[GS-949] Optimisation - Don't use dynamically allocated contact point lists.
[ER-594] Try to resolve DynoEditor build error.
[ER-588] PS2 NuView doesn't compile on RenderTech_CODEBUILD
[GS-899] Optimisation - Use agents instead of cache for character
[ER-611] 360 ISO Stage seems to continue even when it was failing to copy DAT files etc.
[GS-945] Gui text in potter
[ER-557] PAK/DAT fail when folder TTBuilder is run from has spaces in it
[ER-598] TTBuilder puts a workspace on the projects directory which causes later populates to fail
[ER-616] Being able to enable/disable deep overlap checks when doing a build
[ER-613] PS3 texture animation broken
[ER-608] Can not export test character form Ed Cates
[ER-607] Indy camera clipping broken
[LIJII-1038] "Re-use" GizmoSys ability
[GS-934] GWiz not building in Lego_INT due to library dependency missing aisys
[ER-113] DWA code for blendshape handling can be made generic.
[ER-586] Need a program/script that can generate a change log of Jira issues for a given AccuRev stream.
[ER-587] TTBuilder needs to generate buildlog when creating an exe that is to be deployed, or an exe to go on a disc
[LIJII-1377] player does not swim when in water
[ER-603] PS3 XMB crashes buffer swapping code
[ER-504] Fix fastcompile on Wii
[ER-599] Lego fails to build on Wii
[LIJII-814] missing flag...batbomb/shiny blowup
[GS-920] ps3 build errors (TFixedString stuff)
[ER-583] Change float functions on Wii to use inline assembler
[ER-570] Fix trashing of UVs when lightmapped and non-lightmapped meshes are parented together and merged.
[ER-571] Fix compile error in rndr2bmp
[ER-369] Rndr2bmp not building
[ER-412] Cutscene viewer not building
[ER-495] Cutscene lookat locator crash in Rivendell_v01_06.mb
[ER-520] Texture animation of tids displaying wrong texture
[ER-522] Face Texture not animating on Frodo (Rain version)
[ER-539] PS2 character convert not clearing texture anim pointer if no anims needed
[ER-541] AutoBake: Allow processing of groups as if they were joints and implement single pass optimisation
[ER-581] [PC] Depth based effects (e.g. DoF) fail on ATI cards when there are no deferred lights active
[ER-574] PAK stage logic needs improving
[ER-567] Try to get script fix for LIJII-309 to run automatically on save or export.
[ER-569] temp fix for 360 networking
[GS-105] Blah blah
[ER-565] Crash when re-using a dynamic light
[ER-552] TTBuilder fails to update via AccuRev under certain circumstance
[ER-548] Support new post FX changes in the viewer
[ER-538] Render farm related tools need to be upgraded to function correctly with the new intranet database server.
[ER-537] Program files folder path should be queried from OS rather than hardwired.
[ER-329] Integration of LSV into LEGO
[ER-513] Fully automated PAK file generation in TTBuilder for Lego
[ER-533] Fix dynamic light rendering on Wii
[ER-532] Merge colour processing gain code from LOTR into RenderTech_INT
[ER-361] LEDED not building
[ER-500] Crash in new texture animation system when destroying gscenes/hgobjs
[ER-524] Need to revert changes for cutscene hotfixs
[ER-521] [PSP] Remove variables from NuMtl in order to minimize the memory footprint
[ER-516] Embed the SVN data tag into version.h during a QA Promote
[ER-519] Motion blur cancellation on characters no longer working
[ER-518] LSV irradiance cube queries giving bad results
[ER-506] Fix PS2 compile issues
[LHP-335] LOOPing cutscene audio during game play
[ER-307] Team city build fix
[ER-501] Put LOTR skinning crash fix into trunk
[GS-883] [PC Debug] Crash when calling NuFileExists before NuInitHardware
[ER-493] Investigate additional motion blur disabling optimisations for LOTR
[ER-498] Fix LEGO_INT PS2 converter build
[ER-497] Added forced exposure setting
[ER-392] Debug Display for Exposure Control
[ER-492] NuView fails to build because of shader header
[GS-895] ParseNode allocating from global new.
[ER-403] Merge separate 360/PS3/PC settings
[ER-489] Relocate of gscenes fails if using the new texture animation system
[GS-863] SnapPoint not snapping correctly to terrain
[ER-454] Investigate non-manifold mesh issue during crease mesh creation
[ER-478] Verify integrity of local toolchain installation.
[ER-85] Add option to force texture to be DXT1 compressed.
[ER-484] nuview don't build on ps2 cos of crt0.s
[ER-483] Cutscene viewer not building for HP
[ER-30] Add HUD export option to Photoshop plugin.
[ER-379] Characters from the button font are displaying at the wrong size and in the wrong place
[ER-380] Get the exporter to warn if an invalid colour attribute value is discovered
[ER-399] Shader complexity and texel density displays no longer work
[ER-434] Colour post-process renders black on PC
[ER-435] Cutscene - all specials appear to be drawn offset.
[ER-86] Give the artists the option of specifying "stencil" as an alternative to entering a numeric alpha ref value
[ER-357] Port new INFO IFF block to NXG format
[ER-363] Maya Viewport Shader Compile Error
[ER-365] Added 'Double Range Normal' shader descriptor flags to export (they were missing)
[ER-470] Fix crash with NuFloor
[ER-471] nushadercompiler not setup to handle paths withs paces
[ER-466] Fix crash in Lego Indy API stream
[ER-420] Pause screen texture not working as expected on Wii and screen corruption occuring after a few mins in game
[ER-459] HOTFIX : Apply cutdown version of [ER-360] to fix flashing lights on LEGO
[ER-360] [NG] Shadow only forward lights access wrong shader constants
[ER-350] [PC] Fix LEGO precompiled header settings
[ER-451] Crash in NuFileOpen on RenderTech_CODEBUILD stream
[ER-433] Add option to store CRCs for compiled shaders to speed up builds.
[ER-448] [PC] Deferred lighting test results shifted in screenspace
[ER-259] 360 Particles no longer Z blend
[ER-258] Restore PS3 DBS support
[LHP-223] Fix View Strings
[LHP-105] PS3 Debug - NuImpostor - m_transform not aligned...
[ER-411] Maya file stats compile bug
[ER-428] NUSMTLPARAMS assignment operator failing converters.
[ER-431] Toolchain updates should copy the PS3 compiler to the user's local machine
[ER-424] buffer too small error in nufeedback
[ER-417] Upgrade photoshop plugin to new texture handling interface.
[GS-195] GUI object selection boxes not correctly updated when clicked on in workspace pane
[ER-55] XnView plugin crashes when loading NUT cubemap.
[ER-415] Art Tool Manager should update XnView plugin
[GS-676] NetPredictors data store out of sync
[GS-769] legospecial function pointer table getting trashed
[GS-780] psp sound holder integration
[GS-788] LedEd broken since adding CutSceneEd to system
[GS-717] Dynamics lights crash on loading
[ER-401] File loading debugger
[ER-406] [PC] Tex anim system doesn't get initialised
[ER-320] 360 load time & display issues
[ER-381] Buld fix
[GS-711] DYNOSDK v8 - Could the Polyshape and DynoShape that gets auto generated when creating a entity have a pivot that matches the object used to generate them.
[GS-735] Release 32 bit version of DynoMaya mll does not link.
[ER-268] NuThreadCreateCriticalSection should error if every critical section id is taken.
[ER-398] [PC,360] Use _centroid on debris texture coordinates
[ER-396] Fix sound on Indy Wii and shuffle memory allocations
[ER-383] [PC] Don't write depth as color for materials that don't do z writes
[ER-166] Version 40 test suite fixes
[ER-207] date stamps in GSC files
[ER-382] Fix precompiled headers with DebRel builds
[GS-800] merge rope fixes from lotr
[GS-695] In the LEGO level BuilderPlus3 the vehicle's spherecasts aren't hitting the terrain.
[GS-710] DYNOSDK v8 - could the non exported geometry that gets generated to create the DYnoShape have a name like DynoShapeNULL to make it easy to identify in an hierarchy
[GS-795] Fix for autodisabling joints
[ER-367] [PC] GScene textures are not destroyed on gscene destroy
[ER-364] 360 TM  version number string in GUI doesn't match up with anything
[ER-308] Fix compilation errors for Lego on Wii
[ER-347] Merge funpack Maya software render fixes into trunk
[LHP-93] NuImpostor - v39.1 fixes missing from AccuRev
[ER-186] testsuite - prim2d - strange vertex translation on at least PC - due to recent fixes.
[LHP-33] THIS IS A TEST
[ER-280] Introduce Accurev support into TTBuilder
[ER-353] VisualStudio2005OutputParser.exe doesn't always generate correct error report
[GS-756] SP SFX Editor Doesn't play sound effects 100%
[GS-760] Led file paths are incorrect in LEGO
[GS-714] LEDEd - bounding spheres orientation arrow size change
[GS-748] LEDEd - default lighting is now setup correctly.
[GS-646] When changing GIXes in GWiz old assets are not being removed?
[GS-706] The "back" and "select" text in the Indy2 frontend are at different Y positions
[GS-787] Crash in GUIMenu code due to dodgy casting
[GS-765] Server select menu crashes
[ER-349] [PC, 360] Enabled position only rendering
[ER-348] [PC] Fixed exposure luminance query
[ER-179] Add ability to fade between two normal maps on a per-vertex basis for blendshapes.
[ER-267] Level bombs out Maya in 'Exporting Instance Animation Library'
[ER-281] maya mb file does not export
[ER-327] Skin Shader for LOTR
[ER-278] Merge Trig code changes from Lego tags to Accurev
[GS-727] Randim Fixes
[ER-345] code merge 2
[ER-333] NuRndr2BMP not building
[ER-346] Charsys crash on NULL parent thingy
[ER-286] Bring animated character motion blur support over from LOTR into trunk
[ER-338] Fix blendshape alpha issue
[ER-339] Second layer normal maps display incorrectly in Maya
[ER-337] NU2API Code Merge
[ER-342] Fix compilation errors for Lego on Wii in the Rendertech stream
[ER-336] Merge render target fix
[ER-335] Screen being copied twice for pause screen texture.
[ER-294] Spamming polys when DynoSDK debug render is turned on in MechTestDyno level.
[ER-325] Various problems with critical sections
[ER-177] NULL Vertex Decleration Crashes (ideally fix for LOTR demo).
[ER-313] Improve loading times for Indy
[ER-155] various build fixes (ps2 sound/gameapi/render pipe)
[ER-300] Fixed Z fighting artifacts caused due to bad render state tracking
[GS-693] Correct implementation of "Placeable::SetPosition( const VuVec &pos )
[ER-299] PS3 dipswitch 3 optimization still accesses the host FS
[ER-292] Animation blending is broken on PS3
[ER-291] [PC] Hang/threadlock when no cached shaders are present
[ER-204] Upped gTexturePool size for stop crash
[ER-282] Lego are running out of Ps3 shader instances
[ER-284] FMV fixes
[ER-276] Lego has compilation errors with nu2api\nucore\nulisttemplate.h
[ER-279] PS3 is allocating shadow map rendertargets twice.
[GS-713] Drag select box not being rendered when no objects selected
[ER-219] Cutscene export fixs
[ER-220] Battlemarch export fix
[ER-208] Fix PS3 : nurenderthread_gen.cpp
[ER-262] Fix bug in vector scalar < operator
[ER-211] PC initialisation flag changes
[ER-260] Crash in texture animation conversion
[ER-216] Ability to lock instance animation rate
[ER-257] [PC] Disable exposure if luminace query not supported
[ER-242] [PC] Add check for graphics card driver being too old
[ER-167] TTBuilder v0.68
[ER-206] v39 toolchain - the dno needs manually exporting
[ER-218] Better poi Error reporting
[ER-215] VTF UV layer not animating
[ER-181] Conversion fails for PSP and Wii on lightmapping scene.
[ER-201] testsuite  v40 - PSP courtyard - most of scene is missing on PSP only
[GS-696] LevelEditor::RemoveScene() does not clear flags correctly
[ER-188] testsuite - brightness fails on all platforms - lightmapped and vertex lit squares incorrect
[ER-51] Photoshop plugin needs testing by test suite
[ER-205] Crash on export (builder)
[ER-195] Running out of sort priorities on Lego on Wii
[ER-194] Div by zero in Bloom/Dof
[ER-193] File access broken when device set to CDROM
[ER-169] Texture alignment crash when creating 2d effecttexs
[ER-172] Cutscene test - labels missing all platforms
[ER-164] NuError on last-gen platform conversion due to serialisation
[ER-176] Impose menu doesn't scroll
[ER-171] Live lighting broken
[ER-168] PS3 render dimensions reported wrong causing viewport / culling problems.
[ER-165] Remove PS3 specific skinning flag in material to make pre-pass more generic.
[GS-679] accurev test bug
[ER-163] Increase number of shader instances as lego need more than 1K.
[ER-162] Add alignment checks to 360 VuMath to force people to write cross platform code.
[ER-161] Default 3D Material has lost ZCMP
[ER-136] Fixed texture animation in Maya 2009 viewport
[ER-158] Accurev - promote against bug test
[ER-153] testeste
[ER-159] Another ac test
[ER-157] Crash in NuRenderPipe::SetRenderTarget(tid) when tid=0
[ER-156] 360 MSAA Broken
[ER-152] Clear screen not working with new renderpipe changes

BUILDS\PC\PIRATES_LED_EXPERIMENTAL

CHANGELOG.TXT
Changelog for stream Pirates_LED_Experimental at transaction 3455877
--------------------------------------------------------------------
Displaying last days issues for Jira Key LP first
--------------------------------------------------

Closed issues updated in last hour
==================================

[LP-16606] Maelstrom_OutroB - Fade to White needed at end of cutscene
[LP-14551] 360 - Upriver_A - Process Failure - After the crocdile has taken the monkey and swam into the next section, the monkey can still be seen right before transitioning into the croc boss fight area
[LP-18365] water with refraction has a stutter....taken from singapore_b
[LP-18638] Gamewide - UNSKIPPABLE NuError nuanimmanager.cpp

Closed issues updated in last 6 hours
=====================================

[LP-13856] 360 - Game wide - If player selects get 100% from Game Options the game will crash
[LP-17548] 360 / Wii - Pelegosto - Pelegosto_A - Graphical - When loading in from the HUB, Will Turner and Mr. Gibbs will not have character portraits in the Character Select wheel
[LP-18507] 360 / Wii / PS3 - Pelegosto / Hub - Story / Freeplay - Tech Hang -  Tech hang occurs in the hub when having playable characters die and then quitting out to the hub
[LP-15336] 360 / Wii - Gamewide - Process Failure / Graphical - Freeplay - Switching through character's while on a rope will cause the bottom of the rope to stretch / distort.
[LP-11346]  360 / Wii - Isla De Muerta_A - Process Failure - When player has destroyed the pirate skeletons, their bones take far to long to form into the build it pile required to progress in the level
[LP-17562] 360/PS3 - Locker - Process Failure / Graphical - The character wheel shows incorrect characters in areas A and B.
[LP-18013] 360 - Wii - Tech Hang - Story - Isla De Muerta_A - Can't target of shoot Sharpshoot Target near Zip-line, making 100% impossible.
[LP-18259] 360 / PS3 / Wii - Pearl vs Interceptor - PearlvInter_B - Audio / Process Failure - Freeplay - In the mystical freeplay room, using Syrena's sing ability and then sliding on the water will cause the sing audio to continue without the button being pressed.
[LP-13067] 360/Wii - Gamewide - Graphical / Effects / Process Failure - Story/Freeplay - Some characters occasionally have a blue or red glow effect when they swing their sword. It looks like a lightsaber trail effect from LEGO Star Wars.
[LP-13057]  360/Wii - Gamewide - Process Failure/VFX - When player fires the cannon into the water, there are no particles/splash VFX and the ball continues traveling at same speed despite being under water
[LP-6697] Wii / 360 - Pelegosto A - Story - AI/Process Failure/Collision - AI pushes against player making it difficult to progress uphill within the cave.
[LP-18440] Wii / 360 - Gamewide - Design / Process Failure - When player first encounters a black magic / mystic LEGO object, there is no hint / icon to indicate how they can be used / destroyed
[LP-18360] Shiny blowups not targeting
[LP-10643] 360 - Singapore_A - Freeplay - Process Failure / Gameplay - If the player accesses the Steam Room from the underground Area then Exits into Area B the door puzzle will still be in place preventing the player entering the room they just left.
[LP-14450] 360 / Wii - Isle De Muerta B - Characters / Process Failure - Freeplay - Changing to a Cursed character whilst already under a moonlight spot stops the character appearing in their skeleton form
[LP-17297] 360 - London_C - Freeplay - Audio / Crash/Hang - Switching to a character who has not yet been selected while hanging off of a cart causes the dying sound to be played repeatedly; this can lead to a crash.
[LP-7407] 360 - Pelegosto A - Story - Process Failure - when player holds the direction in which they were moving when they fall from a ramp they will be boosted straight up when they re spawn
[LP-17501] 360/Wii - Isle De Muerta_B - Process Failure/Placement - When trying to find Gold Gladiator Helmet with the compass, point is placed out of gameworld
[LP-16864] Wii - Hub_A - Crash/ Hang - General Instability - After an extended amount of gameplay, when the player returns to the hub the game may hang.
[LP-10319] 360 / PS3 - London - London_D - Story - Process Failure / Collision / Ride Ons- Player can ride the barrel into previous area, leaving it wedge in the doorway and when hitting (Y) to retrieve it player will transition
[LP-18519] 360 / Wii / PS3 - Pelegosto - Story / Freeplay - Camera / Process Failure - Camera will flip back and forth between characters when playable character is running on the hamster wheel while the second character is in the wheel lift
[LP-18287] 360 / PS3/ Wii - Tortuga B - Story / Freeplay - Process Failure - Placement -  Two dancing characters from the tavern appear to shrink and remain moving/flickering in the room with Anamaria when transitioning from outside of town balcony entrance
[LP-7860] 360 - Wii - Pelegosto_A - Story - Design / Animation - If the player rotates a character whilst they are running in a hamster wheel, the wheel continues spinning which looks unnatural.
[LP-16234] 360 / Wii - HUB - HUB_A - Co:Op / Process Failure / Camera - If 2 players are dropped in and Split Screen is set to Dynamic, then when a player approaches the 4th Films Map, the Camera splits when both Character Models are next to it
[LP-16160] 360/Wii - Compliance - game will ask for wrong controller when they are removed during credits in the hub and when inserted will not be able to get out of or use the menu
[LP-17171] 360/PS3 - Hub - Story/Freeplay - Process Failure - Tech Hang - In the Hub, hold down the change character button to bring up the character select grid, change character, character will not change, player can not change character or cancel have to quit
[LP-18014] Lego Horse Gallop blend shape required
[LP-18298] Create Pigeon Krawlie
[LP-9709] Wii - DutchmanKey_B - Dutchman Key - Process Failure / AI - If the player switches character in the slurp access room the AI will sometimes have difficulty leaving
[LP-13729] Wii - Kraken - Kraken C - Co-op - Story - Graphical - When split screen occurs the lighting on the Kraken becomes corrupted
[LP-13052] Krawly stuff - Orange crabs for HUB area
[LP-18446] 360 - Compliance - Hub/Cutscene Viewer - Compass loading screen after skipping the credits exceed up to 17-18 seconds.
[LP-18367] Gamewide - Compass menu / chooser not appearing
[LP-18592] Demo screen, "Continue" prompt overlaps company logos
[LP-4241] Jack's Island_A Feedback -  Sharks should stay on the far side of the seaweed, its looks odd that they come that close to the shore.
[LP-18257] PS3 / 360 - The Ride - HUB - Ride_A / Ride_B / Ride_C - Story - Process Failure / Tech Hang - The gates in the ride do not open, halting progress through the level
[LP-16373] Crash 340271001 - WX crash with a -1 pointer
[LP-17923] 360 Demo - Port Royal_C - Story - Local Co Op / Process Failure - Player can swim towards the interceptor ship dodging shark attacks by constantly tagging just before being eaten by a shark
[LP-11752] The Maelstrom - Freeplay - Mini-Kit 1: Look at the crew! (section A)
[LP-10856] The Maelstrom A - JB Feedback - The grapple ropes that are drawn and zip line ropes are far too bright. Is there a way that we can make the lighting on these more consistent with this scene.
[LP-18604] Cutscene 4-MainIntro : Bounding boxs on directionals seem to be stopping the lights from working in the bounding box.
[LP-18350] 360 / Wii - Gamewide - Characters - Freeplay - Animation - When Davy Jones jumps from a height on to anything that he cant sink into such as balance planks and certain LEGO objects his head will become very large and look corrupt for a split second
[LP-18509] TT water not working on wii
[LP-14156] 360 - Kraken_B - Free Play - Tech Hang/Process Failure - Switching characters with LB or RB while carrying dynamite from far left of upper deck will cause the dynamite to reappear on bottom deck and can't carry back up the stairs preventing progression
[LP-18158] Wii - HUB - Freeplay - Crash/Hang - When exiting a level with a custom character, a different character will be selected upon returning to the hub. If player tries to switch back to their custom character, the game will hang on the purple animation
[LP-17355] Wii / 360 - HUB - Freeplay - Crash/Hang - Creating a custom character, leaving & loading into a level on the board, then returning to Port & the character customiser, selecting said character then leaving again to go to B by the well, will crash the game.
[LP-16174] 360 - Compliance - HUB - non interactive black screen of over 5 seconds when viewing the credits in the cutscene viewer
[LP-17686] Fountain Temple - JH Feedback - B/C - More wildlife! Frogs, parrots, rats, spiders - more bats!
[LP-12008] LOD's appear to be behaving strangely when Lego parts are used
[LP-13335] TTwind not working on the wii
[LP-16296] Bonus Level - AI scripting for The Ride
[LP-18089] Wii - HUB - Custom Characters - Process Failure - When player has two custom characters swapping/Tagging (Press C) to a normal character will cause your previous character to disappear instantly instead of walking off
[LP-18330] Animation library data block isn't filtering out platform-specific animations
[LP-1418] Jack's Island A - AI - AI Character can get stuck climbing trees
[LP-18485] 360 - Upriver_B - Graphical/ Animation - After defeating the crocodile, when players place the cage onto the green LEGO mechanic and the cage is rolled on its side, the monkey will turn invisible/ disappear temporarily.
[LP-18528] Want B button prompt and shrug code adding for spellits.
[LP-2604] 360 - Port Royal A - Freeplay - GameSys - AI - Swimming underwater with one character in the water trough then changing to another and running away, the underwater character won't attempt to follow you
[LP-11702] 360/PS3/Wii - Legal/Compliance/LOC - French/Italian/German/Spanish - Front End - Title of the game in the legal screen is not localised

Closed issues updated in last day
================================

[LP-14178] 360 / Wii - Isla De Muerta _B - Story - AI / Animation / Collision / Process Failure - Killing a few cursed pirates then transitioning will result in  pirates in a frozen animation with no collision
[LP-14266] Wii - Compliance - Dutch, Swedish & Norwegian Disc Error Messages all in English
[LP-17167] PS3/PC - Hub_A - Story/Freeplay - Crash - Picking up the cursed medallion/coin that is dug up by Jack in Hub_A as any short character will crash the game
[LP-17486] PS3 / 360 / Wii - Gamewide - Story - Process Failure - Nu error 39 given to player when exiting to the port or continuing story:NuError: numemory.cpp (39)
[LP-17265] 360 / Wii - Hub / Hub_A B and C - Placement / Characters - Player can tag to characters entering the area before they pass the transition point allowing the player to run around the outside area
[LP-17209] PC - 360 - Gamewide - Story / Freeplay - Design - Process Failure - It is possible to switch to a character who is behind a transition point allowing the player access to areas they should not reach.
[LP-17405] 360 / Wii - Gamewide - Characters / Graphical / Animation - Wyverns body is brown / orange, however when he is killed the LEGO skeleton debris is white.
[LP-18535] Maelstrom B - Dutchman fire particles need new names adding in
[LP-17083] Fragment shader uploads being ignored on PS3
[LP-11183] Gesture controls are missing the Lego Pirates
[LP-18488] PS3/360 - Singapore_B - Story - Design / Tech Hang / Collision - Players can leave the large strength supercarry box the other side of the bridge you blow up with the fireworks
[LP-3743] PS3 / 360 / Wii - Story - Pelegosto B - Process Failure -  If you transition back from B to A and then back to B the player will be able to roll back along the bridge as they get positioned behind the transition point.
[LP-18168] Wii - Queen Ann Revenge_A (4-2QueenAnn_A)- Story - Graphics - Majority of 'comic book' style section of intro cutscene is missing
[LP-16766] PS3 - Hub_A - Graphical - Red Crosses will appear behind completed levels if the player transitions into area_A from area_B
[LP-18355] Wii - Gamewide - Story / Freeplay - Process Failure - When using certain interaction spots without the correct character and shaking the wii remote, the character will fly off in a direction
[LP-17580] PS3 - White Cap Bay - WhiteCapBay_A - Story - Graphical - Unnatural shadowing present on the rocks in the starting area
[LP-15052] PS3 - The Kraken - Kraken_A - Story / Freeplay - Graphical - Shadow on the ground when the TNT is raised is inconsistent with the objects hanging above
[LP-15603]  PS3 - Gamewide - Story - Process Failure - Studs in the HUD will change colour when transitioning and may freeze on PS3.
[LP-16286] PS3 - Hub - Process Failure - After opening the golden gates in Hub_A and then starting a new game over that save file, when returning to the hub the gates will still be open
[LP-15300] PS3 - Locker_c - Co-op - Process failure - Player 2 is unable to finish the level - cannot swing chain enough.
[LP-18506] Using BecomeSkeletonInMoonLight in 1-5IslaDeMuerta_B\AI\levels.scp doesn't really work in freeplay...
[LP-11144] 360 / PS3 / Wii - Kraken B/ A - Freeplay - AI - When player pushes the push switch, the AI sometimes does not centre themselves on the other switch and fails to push it
[LP-18063] PS3 - Locker_B - Process Failure -Freeplay - Using Jack's compass to find the mystical chest can be completed without making your way down to the red cross.
[LP-15266] 360/Wii - London - London_B - Collision / Process Failure - Story/Freeplay - It is possible to fall through the wall by drain pipes, by walking into or spinning on the pipe.
[LP-16102] PS3 - Kraken_C - Freeplay - Characters / Graphical - After controlling Jack and then switching to another player most characters will retain his hairpiece
[LP-814] Can we have a shader attribute/type that allows us to refract objects below the water line and leave the stuff above to draw unrefracted please.
[LP-3546] Using objects etc to define polys to be culled on export
[LP-7184] 2 layer fog has a brief brighter switching point
[LP-4163] FEATURE - could we have refraction enabled again on the wII TTWater along with a scrolling texture to control the refraction ammount
[LP-7299] turn off render late for sea cut object
[LP-3250] Remove Maya 2009 support from Pirates/HP2/LegoCity
[LP-7721] general water in pirates has wierd flashing colours as the camera pans around
[LP-8036] Character lighting code from LCW
[LP-5323] Animation between Maya and LED is out of sync.
[LP-5543] First time i export some uv animation doesnt come through on maelstrom_b (sea effect - so critical)
[LP-12067] 1-5 IsleDemeurta_Outro has odd dark shadows throughout the cutscene not present in the level during gameplay
[LP-8733] Add sanity check in case "file -q -sn" returns a blank string in Maya
[LP-12443] Seaweed throughout the game (making swim boundaries) dont behave the same way as next gen.
[LP-11140] Object animation on objects in cutscene conflicting with objects animation in main art scene....
[LP-10794] WII - 2nd layer scrolling texture doesnt export on my oceans... dutchman key A
[LP-10029] Cant see lighting animated in LED (parented to a special) in game but can in the editor
[LP-12580] Lightmapper gives different results if the SkyLight is set to all platforms Vs NextGenOnly or LastGenOnly
[LP-14284] Wii blended option from modulative to cheap sort please :)
[LP-17379] PS3 - Gamewide - Compliance/Achievements/Graphical - The icon for 'Hello, Beastie' has the number 25 over the top of it.
[LP-14740] 360 - Compliance - Rich Presence does not represent the game when it is paused
[LP-18202] 360 / Wii - Gamewide - Process Failure - Exiting a Freeplay Level provides the messages "Level Complete" and "Freeplay Unlocked"
[LP-14992] PC - HUB - Process Failure - levels cannot be accessed when it is night time
[LP-14573] 360 - Gamewide - Story / Freeplay - Process Failure - When a player is hit by a poison attack when in fatal water, it will reset the animation
[LP-14978] 360 / PS3 - Gamewide - Text - The guitar hint text is missing the button icon, just reads [SPECIAL]
[LP-13015] Need to fix the sea cut object to draw correctly even when camera tilts
[LP-9183] 360 - Gamewide - Collision / Gameplay - It is possible to throw and axe against solid decorative objects and scenery and have it rebound / bounce back behind the player and hit things.
[LP-13644] 360 - Gamewide - Characters / Process Failure - If a Strength Character is holding an object, then when you use a Strength bar, the object throw aim reticule will appear every time a section of the animation is performed
[LP-17271] 360 - Demo - Process failure - attract counter continues when in the main menu resulting in it playing instantly when you back out to the press start screen
[LP-17508] 360 - Isle De Muerta_C - Freeplay - Tech Hang - Player needs Jack Sparrow (Cursed) to use compass on seabed; promo code required to unlock this character
[LP-16681] 360 - Maelstrom - Maelstrom_D - Process Failure / HUD - Freeplay - After Defeating Bootstrap Bill and Rebuilding him, the Character select wheel animation plays even though you are in Freeplay
[LP-17921] 360 / PC - Maelstrom D - Story / Freeplay - Tech Hang - Falling off ship into water as Bootstrap Bill and quickly switching character will result in Bill no longer being part of players party
[LP-17885] Wii - Kraken_C - Freeplay - Physics / Process Failure - Double-jumping on to the far left of the ship and then up into the air sucks the player up off the screen
[LP-15220] 360 - London_C - Freeplay Co-op - Camera / Graphical / Tech Hang - Having one player run ahead to complete the puzzle causes for the other player to see everything in the earlier section of the level vanish and to fall into a death loop.
[LP-11097] 360 - Pelegosto_A - Story / Freeplay - Camera / Co-op  - If player dies to a cannibal when in co-op and splitscreen, The camera will focus on the other player
[LP-17641] 360 - Pearl vs Interceptor A - Free play - Tech Hang - If any player uses Jack (Waistcoat) to load into the game or as a transition it will create a Tech hang as the player looses all control
[LP-17523] 360 - Gamewide - Freeplay - Process Failure/Characters - Wyvern gets an arrow to the cannon, but is unable to use it and will request a torch even though he has his lantern and the arrow indicates that he shuld be able to use the cannon
[LP-17482] Wii - Shipwreck Cove A - Story / Freeplay - Process Failure - Around Captain Chevalle's puzzle if you are any character except Jack there is a certain area where they act as if you are on a compass point but there isn't one around
[LP-16808] 360 - Locker_B - Story / Freeplay - Collision / GameSys - Physics - The crate/box that contains the crank mechanism lacks any collision when picked up, allowing the player to throw it/clip it through almost any other object or scenery.
[LP-10485] 360 - Isla Cruces_B - Animation / Graphical - Rope can be seen moving in to place when player double back transitions high up in the tower
[LP-17452] PC - Port Royal_A - Process Failure - Story/Freeplay - The fish/sausage/sword icons on compass are visible, despite not being in the correct area; they should be silhouetted
[LP-11192] Wii - [NOE - LOTCHECK] - port royal - Text - Localisation - Story - The string HINT_TARGETTHROW "Release the Button to throw at a highlighted target." is used without the player has pressed any button
[LP-9482] 360 - Isla De Muerta_A - Story - Design - Cursed characters must seemingly be killed in the moonlight to rebuild into the wheel, but attacking them often pushes them outside of the moonlight where they cannot be used
[LP-17908] PS3 - Locker_A - Story - Crash/Hang - Game will freeze when the crabs appear
[LP-14741] PS3 / 360 - Port Royal_C - Freeplay - Collision / Design - Player can push the AI past a transition, switch to them and fall out of the gameworld
[LP-17280] 360 - HUB D - Character Customiser - Process Failure / Animation - When changing the code categories the characters weapon will refresh for every option
[LP-16505] 360 - Upriver_A - Story - Tech Hang / Design / Collision - Players can throw the caged monkey through the walls in the beginning area
[LP-17802] 360 - Gamewide - freeplay - characters / exploit - The dog can jump up walls and corners in the collision
[LP-14795] 360 - Gamewide - Characters / Process Failure / Exploit - Story/Freeplay - Picking up an AI buddy with a strength character and attacking them so they are thrown into the floor, will kill the AI, rewarding the player with studs and hearts.
[LP-12846] 360 - Singapore / Singapore_B - Process Failure - Freeplay / Replay Story - If the player completes the ball maze puzzle in area B quits out and plays the level again the door will be open when the player reaches it the second time.
[LP-17846] Wii - Gamewide - Story - Controls - Player can shake the wii remote to attack with their characters during minicuts when they should have no control
[LP-13530] 360 - Hub_B - Story - Game - Process Failure - When entering 'The Ride' doorway, selecting to play the level in freeplay will dramatically pan the camera into the woods outside of the Hub area.
[LP-12718] Wii - HUB - HUB_A - Controls - Incorrect Button Prompt is presented for exiting the Character Select for Freeplay
[LP-15377] 360 - Dutchman escape_b - Story - Co-op - Process failure - During the cannon minigame, when player hits the objects in the water, studs are awarded to the other player.
[LP-9146] 360 - Shipwreck Cove_A - Story - Process failure- Possible to throw the cog off the left edge so it lands at the bottom making it impossible to carry back up the pole.
[LP-18258] 360 - PonceDeLeon_B - Tech hang - Freeplay - When knocking one of the EIC guards out of their chairs it is possible to become stuck and unable to move or change character
[LP-13779] Wii - Maelstrom - Maelstrom_A - Story/Freeplay - Graphical/Characters/Process Failure-  After placing several of the items in the pot Tia Dalma will vanish
[LP-16049] Wii - Maelstrom A - Performance / Co-op - Story / Freeplay - During d-cam when player looks through spy glass / telescope (at the start of the level), the frame rate drop considerably
[LP-15802] Wii - Port Royal_B - Story - Performance - Quitting Game when giving the dog a bone gives skippable NuError 37
[LP-18323] Wii / 360 - Gamewide - Story / Freeplay - Co-op / Process Failure / Exploit - Using two Jack Sparrow's, players can both use the compass to skip compass points and alter the path finding puzzle the the last point.
[LP-16702] Insta Throw - Insta Throw changes to de-clutter the screen of targets
[LP-13852] Shipwreck_A - when all pirate lords have ticks, the icons should fade down and disappear
[LP-15049] PS3 - Queen Ann's Revenge - 4-2QueenAnn_B - Placement - Possible to activate a barrel from the upper deck through the floor pulling it down to the lower deck

----------------------------------
Displaying details for all issues
----------------------------------


Closed issues updated in last hour
==================================

[LP-16606] Maelstrom_OutroB - Fade to White needed at end of cutscene
[LP-14551] 360 - Upriver_A - Process Failure - After the crocdile has taken the monkey and swam into the next section, the monkey can still be seen right before transitioning into the croc boss fight area
[LP-18365] water with refraction has a stutter....taken from singapore_b
[LP-18638] Gamewide - UNSKIPPABLE NuError nuanimmanager.cpp

Closed issues updated in last 6 hours
=====================================

[LP-13856] 360 - Game wide - If player selects get 100% from Game Options the game will crash
[LP-17548] 360 / Wii - Pelegosto - Pelegosto_A - Graphical - When loading in from the HUB, Will Turner and Mr. Gibbs will not have character portraits in the Character Select wheel
[LP-18507] 360 / Wii / PS3 - Pelegosto / Hub - Story / Freeplay - Tech Hang -  Tech hang occurs in the hub when having playable characters die and then quitting out to the hub
[LP-15336] 360 / Wii - Gamewide - Process Failure / Graphical - Freeplay - Switching through character's while on a rope will cause the bottom of the rope to stretch / distort.
[LP-11346]  360 / Wii - Isla De Muerta_A - Process Failure - When player has destroyed the pirate skeletons, their bones take far to long to form into the build it pile required to progress in the level
[LP-17562] 360/PS3 - Locker - Process Failure / Graphical - The character wheel shows incorrect characters in areas A and B.
[LP-18013] 360 - Wii - Tech Hang - Story - Isla De Muerta_A - Can't target of shoot Sharpshoot Target near Zip-line, making 100% impossible.
[LP-18259] 360 / PS3 / Wii - Pearl vs Interceptor - PearlvInter_B - Audio / Process Failure - Freeplay - In the mystical freeplay room, using Syrena's sing ability and then sliding on the water will cause the sing audio to continue without the button being pressed.
[LP-13067] 360/Wii - Gamewide - Graphical / Effects / Process Failure - Story/Freeplay - Some characters occasionally have a blue or red glow effect when they swing their sword. It looks like a lightsaber trail effect from LEGO Star Wars.
[LP-13057]  360/Wii - Gamewide - Process Failure/VFX - When player fires the cannon into the water, there are no particles/splash VFX and the ball continues traveling at same speed despite being under water
[LP-6697] Wii / 360 - Pelegosto A - Story - AI/Process Failure/Collision - AI pushes against player making it difficult to progress uphill within the cave.
[LP-18440] Wii / 360 - Gamewide - Design / Process Failure - When player first encounters a black magic / mystic LEGO object, there is no hint / icon to indicate how they can be used / destroyed
[LP-18360] Shiny blowups not targeting
[LP-10643] 360 - Singapore_A - Freeplay - Process Failure / Gameplay - If the player accesses the Steam Room from the underground Area then Exits into Area B the door puzzle will still be in place preventing the player entering the room they just left.
[LP-14450] 360 / Wii - Isle De Muerta B - Characters / Process Failure - Freeplay - Changing to a Cursed character whilst already under a moonlight spot stops the character appearing in their skeleton form
[LP-17297] 360 - London_C - Freeplay - Audio / Crash/Hang - Switching to a character who has not yet been selected while hanging off of a cart causes the dying sound to be played repeatedly; this can lead to a crash.
[LP-7407] 360 - Pelegosto A - Story - Process Failure - when player holds the direction in which they were moving when they fall from a ramp they will be boosted straight up when they re spawn
[LP-17501] 360/Wii - Isle De Muerta_B - Process Failure/Placement - When trying to find Gold Gladiator Helmet with the compass, point is placed out of gameworld
[LP-16864] Wii - Hub_A - Crash/ Hang - General Instability - After an extended amount of gameplay, when the player returns to the hub the game may hang.
[LP-10319] 360 / PS3 - London - London_D - Story - Process Failure / Collision / Ride Ons- Player can ride the barrel into previous area, leaving it wedge in the doorway and when hitting (Y) to retrieve it player will transition
[LP-18519] 360 / Wii / PS3 - Pelegosto - Story / Freeplay - Camera / Process Failure - Camera will flip back and forth between characters when playable character is running on the hamster wheel while the second character is in the wheel lift
[LP-18287] 360 / PS3/ Wii - Tortuga B - Story / Freeplay - Process Failure - Placement -  Two dancing characters from the tavern appear to shrink and remain moving/flickering in the room with Anamaria when transitioning from outside of town balcony entrance
[LP-7860] 360 - Wii - Pelegosto_A - Story - Design / Animation - If the player rotates a character whilst they are running in a hamster wheel, the wheel continues spinning which looks unnatural.
[LP-16234] 360 / Wii - HUB - HUB_A - Co:Op / Process Failure / Camera - If 2 players are dropped in and Split Screen is set to Dynamic, then when a player approaches the 4th Films Map, the Camera splits when both Character Models are next to it
[LP-16160] 360/Wii - Compliance - game will ask for wrong controller when they are removed during credits in the hub and when inserted will not be able to get out of or use the menu
[LP-17171] 360/PS3 - Hub - Story/Freeplay - Process Failure - Tech Hang - In the Hub, hold down the change character button to bring up the character select grid, change character, character will not change, player can not change character or cancel have to quit
[LP-18014] Lego Horse Gallop blend shape required
[LP-18298] Create Pigeon Krawlie
[LP-9709] Wii - DutchmanKey_B - Dutchman Key - Process Failure / AI - If the player switches character in the slurp access room the AI will sometimes have difficulty leaving
[LP-13729] Wii - Kraken - Kraken C - Co-op - Story - Graphical - When split screen occurs the lighting on the Kraken becomes corrupted
[LP-13052] Krawly stuff - Orange crabs for HUB area
[LP-18446] 360 - Compliance - Hub/Cutscene Viewer - Compass loading screen after skipping the credits exceed up to 17-18 seconds.
[LP-18367] Gamewide - Compass menu / chooser not appearing
[LP-18592] Demo screen, "Continue" prompt overlaps company logos
[LP-4241] Jack's Island_A Feedback -  Sharks should stay on the far side of the seaweed, its looks odd that they come that close to the shore.
[LP-18257] PS3 / 360 - The Ride - HUB - Ride_A / Ride_B / Ride_C - Story - Process Failure / Tech Hang - The gates in the ride do not open, halting progress through the level
[LP-16373] Crash 340271001 - WX crash with a -1 pointer
[LP-17923] 360 Demo - Port Royal_C - Story - Local Co Op / Process Failure - Player can swim towards the interceptor ship dodging shark attacks by constantly tagging just before being eaten by a shark
[LP-11752] The Maelstrom - Freeplay - Mini-Kit 1: Look at the crew! (section A)
[LP-10856] The Maelstrom A - JB Feedback - The grapple ropes that are drawn and zip line ropes are far too bright. Is there a way that we can make the lighting on these more consistent with this scene.
[LP-18604] Cutscene 4-MainIntro : Bounding boxs on directionals seem to be stopping the lights from working in the bounding box.
[LP-18350] 360 / Wii - Gamewide - Characters - Freeplay - Animation - When Davy Jones jumps from a height on to anything that he cant sink into such as balance planks and certain LEGO objects his head will become very large and look corrupt for a split second
[LP-18509] TT water not working on wii
[LP-14156] 360 - Kraken_B - Free Play - Tech Hang/Process Failure - Switching characters with LB or RB while carrying dynamite from far left of upper deck will cause the dynamite to reappear on bottom deck and can't carry back up the stairs preventing progression
[LP-18158] Wii - HUB - Freeplay - Crash/Hang - When exiting a level with a custom character, a different character will be selected upon returning to the hub. If player tries to switch back to their custom character, the game will hang on the purple animation
[LP-17355] Wii / 360 - HUB - Freeplay - Crash/Hang - Creating a custom character, leaving & loading into a level on the board, then returning to Port & the character customiser, selecting said character then leaving again to go to B by the well, will crash the game.
[LP-16174] 360 - Compliance - HUB - non interactive black screen of over 5 seconds when viewing the credits in the cutscene viewer
[LP-17686] Fountain Temple - JH Feedback - B/C - More wildlife! Frogs, parrots, rats, spiders - more bats!
[LP-12008] LOD's appear to be behaving strangely when Lego parts are used
[LP-13335] TTwind not working on the wii
[LP-16296] Bonus Level - AI scripting for The Ride
[LP-18089] Wii - HUB - Custom Characters - Process Failure - When player has two custom characters swapping/Tagging (Press C) to a normal character will cause your previous character to disappear instantly instead of walking off
[LP-18330] Animation library data block isn't filtering out platform-specific animations
[LP-1418] Jack's Island A - AI - AI Character can get stuck climbing trees
[LP-18485] 360 - Upriver_B - Graphical/ Animation - After defeating the crocodile, when players place the cage onto the green LEGO mechanic and the cage is rolled on its side, the monkey will turn invisible/ disappear temporarily.
[LP-18528] Want B button prompt and shrug code adding for spellits.
[LP-2604] 360 - Port Royal A - Freeplay - GameSys - AI - Swimming underwater with one character in the water trough then changing to another and running away, the underwater character won't attempt to follow you
[LP-11702] 360/PS3/Wii - Legal/Compliance/LOC - French/Italian/German/Spanish - Front End - Title of the game in the legal screen is not localised

Closed issues updated in last day
================================

[LP-14178] 360 / Wii - Isla De Muerta _B - Story - AI / Animation / Collision / Process Failure - Killing a few cursed pirates then transitioning will result in  pirates in a frozen animation with no collision
[LP-14266] Wii - Compliance - Dutch, Swedish & Norwegian Disc Error Messages all in English
[LP-17167] PS3/PC - Hub_A - Story/Freeplay - Crash - Picking up the cursed medallion/coin that is dug up by Jack in Hub_A as any short character will crash the game
[LP-17486] PS3 / 360 / Wii - Gamewide - Story - Process Failure - Nu error 39 given to player when exiting to the port or continuing story:NuError: numemory.cpp (39)
[LP-17265] 360 / Wii - Hub / Hub_A B and C - Placement / Characters - Player can tag to characters entering the area before they pass the transition point allowing the player to run around the outside area
[LP-17209] PC - 360 - Gamewide - Story / Freeplay - Design - Process Failure - It is possible to switch to a character who is behind a transition point allowing the player access to areas they should not reach.
[LHPII-1418] LED - Parenting lights into a group moves them to 0,0,0 and reset rotations to 0
[LP-17405] 360 / Wii - Gamewide - Characters / Graphical / Animation - Wyverns body is brown / orange, however when he is killed the LEGO skeleton debris is white.
[LP-18535] Maelstrom B - Dutchman fire particles need new names adding in
[LP-17083] Fragment shader uploads being ignored on PS3
[LP-11183] Gesture controls are missing the Lego Pirates
[LP-18488] PS3/360 - Singapore_B - Story - Design / Tech Hang / Collision - Players can leave the large strength supercarry box the other side of the bridge you blow up with the fireworks
[LP-3743] PS3 / 360 / Wii - Story - Pelegosto B - Process Failure -  If you transition back from B to A and then back to B the player will be able to roll back along the bridge as they get positioned behind the transition point.
[LP-18168] Wii - Queen Ann Revenge_A (4-2QueenAnn_A)- Story - Graphics - Majority of 'comic book' style section of intro cutscene is missing
[LP-16766] PS3 - Hub_A - Graphical - Red Crosses will appear behind completed levels if the player transitions into area_A from area_B
[LP-18355] Wii - Gamewide - Story / Freeplay - Process Failure - When using certain interaction spots without the correct character and shaking the wii remote, the character will fly off in a direction
[LP-17580] PS3 - White Cap Bay - WhiteCapBay_A - Story - Graphical - Unnatural shadowing present on the rocks in the starting area
[LP-15052] PS3 - The Kraken - Kraken_A - Story / Freeplay - Graphical - Shadow on the ground when the TNT is raised is inconsistent with the objects hanging above
[LP-15603]  PS3 - Gamewide - Story - Process Failure - Studs in the HUD will change colour when transitioning and may freeze on PS3.
[LP-16286] PS3 - Hub - Process Failure - After opening the golden gates in Hub_A and then starting a new game over that save file, when returning to the hub the gates will still be open
[LP-15300] PS3 - Locker_c - Co-op - Process failure - Player 2 is unable to finish the level - cannot swing chain enough.
[LP-18506] Using BecomeSkeletonInMoonLight in 1-5IslaDeMuerta_B\AI\levels.scp doesn't really work in freeplay...
[LP-11144] 360 / PS3 / Wii - Kraken B/ A - Freeplay - AI - When player pushes the push switch, the AI sometimes does not centre themselves on the other switch and fails to push it
[LP-18063] PS3 - Locker_B - Process Failure -Freeplay - Using Jack's compass to find the mystical chest can be completed without making your way down to the red cross.
[LP-15266] 360/Wii - London - London_B - Collision / Process Failure - Story/Freeplay - It is possible to fall through the wall by drain pipes, by walking into or spinning on the pipe.
[LP-16102] PS3 - Kraken_C - Freeplay - Characters / Graphical - After controlling Jack and then switching to another player most characters will retain his hairpiece
[LP-814] Can we have a shader attribute/type that allows us to refract objects below the water line and leave the stuff above to draw unrefracted please.
[LP-3546] Using objects etc to define polys to be culled on export
[LP-7184] 2 layer fog has a brief brighter switching point
[LP-4163] FEATURE - could we have refraction enabled again on the wII TTWater along with a scrolling texture to control the refraction ammount
[LP-7299] turn off render late for sea cut object
[LP-3250] Remove Maya 2009 support from Pirates/HP2/LegoCity
[LP-7721] general water in pirates has wierd flashing colours as the camera pans around
[LP-8036] Character lighting code from LCW
[LP-5323] Animation between Maya and LED is out of sync.
[LP-5543] First time i export some uv animation doesnt come through on maelstrom_b (sea effect - so critical)
[LP-12067] 1-5 IsleDemeurta_Outro has odd dark shadows throughout the cutscene not present in the level during gameplay
[LP-8733] Add sanity check in case "file -q -sn" returns a blank string in Maya
[LP-12443] Seaweed throughout the game (making swim boundaries) dont behave the same way as next gen.
[LP-11140] Object animation on objects in cutscene conflicting with objects animation in main art scene....
[LP-10794] WII - 2nd layer scrolling texture doesnt export on my oceans... dutchman key A
[LP-10029] Cant see lighting animated in LED (parented to a special) in game but can in the editor
[LP-12580] Lightmapper gives different results if the SkyLight is set to all platforms Vs NextGenOnly or LastGenOnly
[LP-14284] Wii blended option from modulative to cheap sort please :)
[LP-17379] PS3 - Gamewide - Compliance/Achievements/Graphical - The icon for 'Hello, Beastie' has the number 25 over the top of it.
[LP-14740] 360 - Compliance - Rich Presence does not represent the game when it is paused
[LP-18202] 360 / Wii - Gamewide - Process Failure - Exiting a Freeplay Level provides the messages "Level Complete" and "Freeplay Unlocked"
[LP-14992] PC - HUB - Process Failure - levels cannot be accessed when it is night time
[LP-14573] 360 - Gamewide - Story / Freeplay - Process Failure - When a player is hit by a poison attack when in fatal water, it will reset the animation
[LP-14978] 360 / PS3 - Gamewide - Text - The guitar hint text is missing the button icon, just reads [SPECIAL]
[LP-13015] Need to fix the sea cut object to draw correctly even when camera tilts
[LP-9183] 360 - Gamewide - Collision / Gameplay - It is possible to throw and axe against solid decorative objects and scenery and have it rebound / bounce back behind the player and hit things.
[LP-13644] 360 - Gamewide - Characters / Process Failure - If a Strength Character is holding an object, then when you use a Strength bar, the object throw aim reticule will appear every time a section of the animation is performed
[LP-17271] 360 - Demo - Process failure - attract counter continues when in the main menu resulting in it playing instantly when you back out to the press start screen
[LP-17508] 360 - Isle De Muerta_C - Freeplay - Tech Hang - Player needs Jack Sparrow (Cursed) to use compass on seabed; promo code required to unlock this character
[LP-16681] 360 - Maelstrom - Maelstrom_D - Process Failure / HUD - Freeplay - After Defeating Bootstrap Bill and Rebuilding him, the Character select wheel animation plays even though you are in Freeplay
[LP-17921] 360 / PC - Maelstrom D - Story / Freeplay - Tech Hang - Falling off ship into water as Bootstrap Bill and quickly switching character will result in Bill no longer being part of players party
[LP-17885] Wii - Kraken_C - Freeplay - Physics / Process Failure - Double-jumping on to the far left of the ship and then up into the air sucks the player up off the screen
[LP-15220] 360 - London_C - Freeplay Co-op - Camera / Graphical / Tech Hang - Having one player run ahead to complete the puzzle causes for the other player to see everything in the earlier section of the level vanish and to fall into a death loop.
[LP-11097] 360 - Pelegosto_A - Story / Freeplay - Camera / Co-op  - If player dies to a cannibal when in co-op and splitscreen, The camera will focus on the other player
[LP-17641] 360 - Pearl vs Interceptor A - Free play - Tech Hang - If any player uses Jack (Waistcoat) to load into the game or as a transition it will create a Tech hang as the player looses all control
[LP-17523] 360 - Gamewide - Freeplay - Process Failure/Characters - Wyvern gets an arrow to the cannon, but is unable to use it and will request a torch even though he has his lantern and the arrow indicates that he shuld be able to use the cannon
[LP-17482] Wii - Shipwreck Cove A - Story / Freeplay - Process Failure - Around Captain Chevalle's puzzle if you are any character except Jack there is a certain area where they act as if you are on a compass point but there isn't one around
[LP-16808] 360 - Locker_B - Story / Freeplay - Collision / GameSys - Physics - The crate/box that contains the crank mechanism lacks any collision when picked up, allowing the player to throw it/clip it through almost any other object or scenery.
[LP-10485] 360 - Isla Cruces_B - Animation / Graphical - Rope can be seen moving in to place when player double back transitions high up in the tower
[LP-17452] PC - Port Royal_A - Process Failure - Story/Freeplay - The fish/sausage/sword icons on compass are visible, despite not being in the correct area; they should be silhouetted
[LP-11192] Wii - [NOE - LOTCHECK] - port royal - Text - Localisation - Story - The string HINT_TARGETTHROW "Release the Button to throw at a highlighted target." is used without the player has pressed any button
[LP-9482] 360 - Isla De Muerta_A - Story - Design - Cursed characters must seemingly be killed in the moonlight to rebuild into the wheel, but attacking them often pushes them outside of the moonlight where they cannot be used
[LP-17908] PS3 - Locker_A - Story - Crash/Hang - Game will freeze when the crabs appear
[LP-14741] PS3 / 360 - Port Royal_C - Freeplay - Collision / Design - Player can push the AI past a transition, switch to them and fall out of the gameworld
[LP-17280] 360 - HUB D - Character Customiser - Process Failure / Animation - When changing the code categories the characters weapon will refresh for every option
[LP-16505] 360 - Upriver_A - Story - Tech Hang / Design / Collision - Players can throw the caged monkey through the walls in the beginning area
[LP-17802] 360 - Gamewide - freeplay - characters / exploit - The dog can jump up walls and corners in the collision
[LP-14795] 360 - Gamewide - Characters / Process Failure / Exploit - Story/Freeplay - Picking up an AI buddy with a strength character and attacking them so they are thrown into the floor, will kill the AI, rewarding the player with studs and hearts.
[LP-12846] 360 - Singapore / Singapore_B - Process Failure - Freeplay / Replay Story - If the player completes the ball maze puzzle in area B quits out and plays the level again the door will be open when the player reaches it the second time.
[LP-17846] Wii - Gamewide - Story - Controls - Player can shake the wii remote to attack with their characters during minicuts when they should have no control
[LP-13530] 360 - Hub_B - Story - Game - Process Failure - When entering 'The Ride' doorway, selecting to play the level in freeplay will dramatically pan the camera into the woods outside of the Hub area.
[LP-12718] Wii - HUB - HUB_A - Controls - Incorrect Button Prompt is presented for exiting the Character Select for Freeplay
[LP-15377] 360 - Dutchman escape_b - Story - Co-op - Process failure - During the cannon minigame, when player hits the objects in the water, studs are awarded to the other player.
[LP-9146] 360 - Shipwreck Cove_A - Story - Process failure- Possible to throw the cog off the left edge so it lands at the bottom making it impossible to carry back up the pole.
[LP-18258] 360 - PonceDeLeon_B - Tech hang - Freeplay - When knocking one of the EIC guards out of their chairs it is possible to become stuck and unable to move or change character
[LP-13779] Wii - Maelstrom - Maelstrom_A - Story/Freeplay - Graphical/Characters/Process Failure-  After placing several of the items in the pot Tia Dalma will vanish
[LP-16049] Wii - Maelstrom A - Performance / Co-op - Story / Freeplay - During d-cam when player looks through spy glass / telescope (at the start of the level), the frame rate drop considerably
[LP-15802] Wii - Port Royal_B - Story - Performance - Quitting Game when giving the dog a bone gives skippable NuError 37
[LP-18323] Wii / 360 - Gamewide - Story / Freeplay - Co-op / Process Failure / Exploit - Using two Jack Sparrow's, players can both use the compass to skip compass points and alter the path finding puzzle the the last point.
[LP-16702] Insta Throw - Insta Throw changes to de-clutter the screen of targets
[LP-13852] Shipwreck_A - when all pirate lords have ticks, the icons should fade down and disappear
[ER-3346] JamPlus - Need to add support for specifying custom manifests to JamPlus and then use that for our game projects
[LP-15049] PS3 - Queen Ann's Revenge - 4-2QueenAnn_B - Placement - Possible to activate a barrel from the upper deck through the floor pulling it down to the lower deck

Closed issues updated in last week
==================================

[LP-13139] Jacks Island - JH feedback - Sunset - This pretend cut-scene sequence should have cut-scene borders. Moon might need lowering a bit accordingly. Same in the Hub.
[LP-11641] London D - JB Feedback - The goon in the middle window should jump though as the window smashes.
[LP-16601] London - JH Feedback - C - At the end, the chasing pack including Barbossa should be visible. Move them closer if the cam can't look over.
[LP-17703] vtf normal not animating on latest toolchain again
[LP-2363] curve timeline more like maya
[LP-13932] Wii - Maelstrom D - Animation/Process Failure - When player attempts to build bootstrap bill, Bills animation will complete straight away and the player is seen building thin air
[LP-13448] Wii - Maelstrom - Performance - A load screen will be present prior to midtro2, after completing 3-5Maelstrom_B
[LP-17156] Fountain Temple - JH Feedback - E - Fix the boss camera so players can never go that far to the edge of the screen (you can actually go off screen), and so that the combat zoom-in works like in the rest of the game.
[LP-6493] Jitter wizzard refinements.
[LP-2714] Make animatable properties jitterable
[LP-5046] Made a randomiser for the spaces between keyframes, so they aren't linear gaps between them.
[LP-6499] Add a warning box if you try to edit a track that was originally cloned from another track.
[LP-17800] SampleDisable - not working in new _Audio.txt
[LP-17356] Just For Fun Hats - Need to play an anim when picking up, and to lose them when you die
[LP-4589] Gamewide - The dog needs to angle when he's on some steps, current he just sticks out/floats oddly.
[LP-5271] Pelegosto_A - Feedback - The 2 grapples need to be snipped - ie. no wobble points, using a new flag?
[LP-18207] Door Transitions - Gizmos flicker off on the frame the screen is grabbed
[LP-17821] Medallion - Need to keep hold of it when you get the compass out
[LP-4031] Tortuga_A Feedback - The Pirate-Access could do with a B button prompt.
[LP-17711] 360 - Queen Anne's Revenge_A - Freeplay - Process Failure - If the second character is Philip swift when loading in area_A then an object gold arrow will point to that character every time he goes of screen
[LP-17228] 360 - HUB_D - Customiser - Graphical - Changing the weapon on a default custom character causes the front of their torsos replicated on their backs.
[LP-16164] 360 - HUB - HUB_B - AI / Process Failure - The patrolling AI characters despawn when they reach the end of their route, eventually leaving the HUB empty of characters until they respawn
[LP-16673] 360 - Hub_D - Customiser - Profanity Filter - Some common swear / racial slurs that the profanity filter does not pick up when naming a custom character
[LP-17416] 360 - Compliance - Demo - Background music does not resume when skipping the second part of the intro
[LP-18307] LegoCutscenes() - need accessors for determining in which cutscene segment the sequence was started (for overlapping music cues)
[LP-739] Pet anims to sync with pet owner
[LP-16958] 360 - HUB - Tech Hang / Characters - If players Change Characters via the Character Grid, the character will not load and the option available to players is to Return to the Front End, which then presents a NuError Message (39)
[LP-5433] London _B CONTENT COMPLETE bug - Crawlies needed for ground below
[LP-17153] Fountain Temple - JH Feedback - E - Re-frame the camera for the heart transfer - it doesn't read well because the camera stays using the in-game view.
[LP-15162] 360 - QueenAnn_B - Queen Anne's Revenge - Freeplay - Process Failure - If a super strength character picks up another playable character at the edge of a transition they will float in the air at the transition point instead of being carried
[LP-3480] Jacoby
[LP-17256] 360 - HUB B - Characters / Animation - If player tags to a dancing character and then attempts to tag back to the previous character when they start dancing, they won't be able to move.
[LP-17898] PS3 - Pelegosto_C - Crash/Hang - The game will hang shortly after the midtro.
[LP-17321] 360  - HUB B - Placement - Player can tag to characters approaching Hub_B from Hub_a allowing the player to run past the transition and explore the environment outside
[LP-18012] Phantom Minifig crashes upon loading in CAT
[LP-17526] 360 - HUB - Tech Hang/Process Failure/Characters - Changing characters in the HUB takes a long time, so much so that you are unable to do anything until you have successfully changed character.
[LP-15764] 360 - Whitecap Bay_A - Camera - Story - Being eaten by a shark after swimming around the outcrop at the bottom of the level causes the camera to behave strangely
[LP-14135] CUSTOMISER: Wii - Hub_D - Character Customiser - Graphical - The shadows for the custom characters on the rack will appear halfway up their legs
[LP-13152] CUSTOMISER: PS3 / 360 - Hub_D - Process Failure - Unable to change many options on the character customiser
[LP-7647] 360 - Gamewide - Story/Freeplay - Audio/Music/Process Failure  - When you turn on the 'Always Double Treasure' extra, the background music will change to combat/fighting music.
[LP-15606] 360 - Hub - Crash - Exiting the tavern after switching with a character from outside causes a crash
[LP-18011] Fix water issues
[LP-17507] 360 - Maelstrom_A - Freeplay - Characters / Tech Hang / Process Failure - If players start the level in freeplay as one of the characters holding a rope or as Tia Dalma then they will be bound and unable to complete the level
[LP-13333] 360 - Maelstrom_A - Story - Collision - The Ropes the crew are holding Tai Dalma / Calypso with lack collision meaning the player can walk straight through them.
[LP-17398] Wii - Gamewide - Collision / Animation - If the player grabs and uses a steep zipline they will find the zipline will not go through the characters hand
[LP-17129] 360 - Fountain Temple - Fountain_D - Story / Freeplay - Tech Hang / Process Failure - Player is able to change character from the remote control ship / boat, which can cause a number of issues.
[LP-17097] wii - Front end - Process failure - It is possible to start a game without saving and then later choose save and exit.
[LP-9593] Wii - Kraken_C - Story - Process Failure - The player does not take damage from the Kraken's tentacle when hanging on the rail
[LP-15254] 360 - Compliance - Rich Presence for "On the Ride" is "flying in space" in all languages but English
[LP-15255] 360 - Compliance - Rich Presence - The Ride has a story and freeplay option but only has one rich presence string
[LP-16339] Need a way to still test compass door links are still set up correctly - John suggests a commandline?
[LP-18106] Wii Refraction has broken
[LP-16050] 360 - Hub - Exploit / Process Failure - If you change it from day to night, it is then possible to build any of the gold brick build-its around the Hub
[LP-15567] 360 - Compliance - 2nd controller not recognised as disconnected when removed during the Storage options when MU has been removed
[LP-10638] Wii - Up River - Upriver_A - Collision - When objects the character is holding get thrown in to the water they will bounce off the surface unrealistically and stop there for a few seconds until they disappear.
[LP-17956] Wii - Kraken C - Story/Freeplay - Tech Hang - If you throw away all of the interactive objects you are supposed to use to defeat the Kraken, they will not respawn and cause a tech hang.
[LP-18039] 360 - profile not recognised if player presses Start after dismissing profile changed message in front end.
[LP-15227] PS3 - Ponce De Leon A - Process Failure - If the player releases the piano then pushes it a short distance along the push floor then tries to push it back, the piano will jump and they will die
[LP-16368] Wii - Isla Cruces - IslaCruces_Intro A - Story - Cutscenes/Graphical/Process Failure - The screen will turn noticeably back for a second between the scene changes from Tortuga to Isla Cruces.
[LP-14300] Wii - Isle De Muerta_B - Freeplay - Characters / Controls / Process Failure - When player stands in particular area below ledge where Barbossa retreats to, the second selectable character will continuously auto swap through freeplay characters
[LP-17733] PS3 - Gamewide - Characters/Process Failure - Custom characters cannot jump onto ropes or chains.
[LP-16545] Wii - Pearl vs Interceptor - Pearlvinter_A - Tech Hang - Freeplay - When the player uses the 3 cannons on the top deck of the ship to smash the gates they do not count as being broken.
[LP-12723] 360 - Kraken - Story / Freeplay - Co-op - Camera - In dynamic splitscreen, when raising the dynamite crates the camera will pan out and show out of gameworld
[LP-11667] 360 - Shipwreck Cove A - AI / collision - Chavalle at the back of the sword switches is standing too away to far away and won't activate
[LP-16933] Wii - Port Royal - Port Royal_C - Story - Process Failure - NuError occurs after selecting either Return to Port or Conitnue Story after level is completed - NuError: numemory.cpp (39)
[LP-12051] PS3 - Queen Ann Revenge_B - Story - Animation / Collision - When Jack Sparrow uses the ride-on hammock, he will just stand instead of laying down, and when Scrum uses it, his legs clip through the ropes holding hammock.
[LP-17805] 360 - Tortuga_B - Tortuga - Story / Freeplay - Process Failure - If Mr Gibbs is playing the guitar upon approaching a fix it point he will start playing the guitar with his hammer and become unresponsive
[LP-17543] 360 - Isle De Muerta_B - Freeplay - Tech Hang - Player can destroy glass stalagmites/stalactites with Jacoby's bombs; collision remains, resulting in a tech hang
[LP-12046] 360 - Port Royal - Port Royal_C - Freeplay - Process Failure/Collision/Design - The switches on the under water lift don't work when two characters that can walk under water step on them preventing the player from accessing the wooden dock/pier at the end
[LP-16502] 360 - DutchmanEscape_B - GameSys -Audio - The 'sword switch' sound effect plays erratically when pushing the cog mechanism over the sword switch symbol.
[LP-16515] 360 - Portroyal_A - Freeplay - Process Failure - The AI controlled player will cycle through the selectable characters when the player is fighting Jack.
[LP-17579] 360 - Locker_B - Graphical / Clipping - Barbosa's hat will clip through the barrel when the player is inside it.
[LP-17210] PS3 - Gamewide - Game - Graphical - The black debris produced from destroying a target with a cannon plays for too long.
[LP-8638] 360 - Isla DeMuerta_A - Freeplay - Exploit / Collision - Will Turner and similar characters that have a throwing abilities can destroy the cave barricade with the silver x marked on it by throwing an axe at the blockage instead of  using the cannon
[LP-17135] PS3 - Upriver A - Freeplay - Crash Hang -  After the Monkey is taken by the crocodile shooting the target to lower the bridge with Marty causes the game to crash
[LP-15479] 360 - Maelstrom_D - Freeplay - AI - When using the zipline as Jack, the friendly AI character will stand at the zipline, constantly changing character
[LP-16572] 360 - Isle De Muerta - Isle DeMuerta_A - Freeplay - Co op - Tech Hang - When using the boat to reach the minikit at the start of area A if the player in the boat drops out the boat will not re spawn near the shore
[LP-16899] 360 - Fountain C - Tech Hang - If the player rides the barrel ride-on into the Fountain after has activated they will be unable to get back on it and be unable to complete the section
[LP-15482] 360 - Gamewide - Process failure - Characters can play two separate death animations if they are hit while one animation is still being performed
[LP-17604] 360 Demo - Port Royal_A  - Story - Sound - The bellow sound continues in the cutsecene and is louder then most other sounds
[LP-16410] 360 - jacks island B - Freeplay - design / process failure - you don't automatically get a character that can do the under water strength bar
[LP-13619] Isla Cruces D - JH Feedback - Minicuts should zoom in more or draw cut-scene borders to better frame what's going on and distinguish more from gameplay.
[LP-13129] 360 / PS3 / PC - Dutchman Escape_B - Process Failure/ Tech Hang - Cannon minigame minikit not drawn due to Alpha Sorting.
[LP-18053] Wii - Fountain_B - Process Failure - Freeplay - Player cannot give the pirate the dinosaur so cannot recieve the minikit.
[LP-17328] Shadows point of intrest doesnt follow minicuts
[LP-16597] Attatching GizSwitches to specials that have a rotational value of anything but 0 is causing the reticule to become mis-aligned from the rest of the GizSwitch
[LP-12477] 360 / PS3 - HUB - Process Failure / Tech Hang / Design - There is currently no way in the HUB to change to any character of your choice, this can prevent the player from reaching some areas.
[LP-17958] Spyglass - When locking on to the subject at the end, it must auto centre
[LP-13420] Giz Item loses collision on Respawn
[LP-15900] ApiRope needs improving.
[LP-11692] gamestate contains 100k of builder data - needs removing
[LP-11760] 360 - Kracken B - Co-op - Story - Process Failure/AI - Drop a player out of the game that is using a cannon and observe that the AI will be stuck mounted on the cannon until player manually frees him
[LP-11265] 360 - Gamewide - Story - Collision / Design / Exploit - Players can jump on their own floating body parts after dying to exploit / break the game in various locations
[LP-14036] Ponce De Leon A - JB Feedback - the Spaniard from the spyglass puzzle is appearing in the centre of the upper deck (also the horse sfx can be heard indicating the horse character may also be there)
[LP-18097] Splat sfx for rolling over characters in a vehicle
[LP-17770] 360 DEMO - Port Royal B - Add hint when the character wheel is selected: "Use the control stick to select the dog."
[LP-6503] Fix the position slider so that it refreshes the track correctly.
[LP-18069] if a door has the "TelePort Player" and/or "TelePort Transition" Flags on this should never fade the screen and always teleport the player.
[LP-13862] PlayControlFactory::Create crash
[LP-16978] PS3 -- DutchmanEscape_Midtro1 -- Particle floating in mid-air
[LP-17894] 360 - DEMO - Port Royal C - Story - Collision / Exploit / Camera - Being shot at by the sniper when using the barrel and placing it near the stack of crates leading to the pier allows player to by pass collision
[LP-16727] LED editor seems to be 1 frame out when scrubbing thought cutscenes.
[LP-17957] London_A Rifle Particles playing on balcony when enemy ai fires.
[LP-18085] Hub - Add Story & FreePlay hints to remind players they can hold [Y]
[LP-18046] JB FEEDBACK - Compass must always require holding [B], and tapping it should not get the item out
[LP-18065] Cut-scene text files, "except" option tweaks
[LP-17905] 360 Demo - Story - Port Royal - PortRoyal_B - Text / Process Failure - After acquiring the dog, player is instructed to tap (Y) to change, but this function appears to not work until player has hold (Y) to open the character wheel
[LP-15974] Wii - Compliance - Game sound is audible during a Fatal Disc Error
[LP-17679] Player jumps extremely high after opening door with barrel roll
[LP-14738] WaterLine position is way above WaterEntity it's calculated from
[LP-16614] Queen Anns Revenge  - JH Feedback - A - At the end, need to zoom in to show Philip untangling himself. Currently he gets stuck anyway, he should probably do the join the party anim before the level ends.
[LP-5923] Split Screen Issues - Deck Levels - Create system to manage splitscreen in various areas
[GS-3064] missing strings if gui2text is not in cornwall
[LP-16202] spec map not being used by TTshine
[LP-10260] Up River - Freeplay - Minikit 6: Piranha fish! (section B)
[LP-17757] Colour Jitter track doesn't re-load correctly.
[LP-17360] Portals are active in Giz editor when they shouldn't be
[LP-16755] Gamewide  - JH Feedback - A - When a grenade sticks to silver (see QueenAnn_B), it flashes. It shouldn't - the fuse should change to the 'active' spark OR it should instantly detonate, whatever's easiest that works in other levels.
[LP-17628] Crash in IslaCruces_B_Update possibly because LevGameObject[1] was NULL
[LP-17626] Crash in  LEGO_MidSpecialMove_ClimbUpLadder possibly caused by NULL returned from GameObject::Cast
[LP-15977] 1-2Pelegosta_B - Framing out due to CPU usage - Evolve + SphereCast
[LP-15966] 2-1Pelegosto_A - CPU bound dropping to 20 fps on Wii
[LP-17713] The options for split screen mode should be removed.  We'll only be making use of the 'Dynamic' version.
[LP-17180] 360/ Wii - Maelstrom_D - Process Failure - Players are only able to damage Davy Jones when on the balance planks by sword jumping/ slamming him.
[LP-17449] Barrel Switches - While on a RideBarrel, we need arrows pointing the way
[LP-15244] 360 / PS3 - Ponce De Leon B - Exploit - Barbossa is able to lower the balance beam on the right of the starting area that's supposed to be used by girl characters by jump attacking
[ER-3759] 360 command line parser can't work with multiple white spaces
[LP-17147] 360 - Upriver - Upriver_C - Story/Freeplay - Single Player - Crash/Hang/AI/Process Failure - Swapping to your AI character repeatedly as you fall down the hatch will break the transition and you will encounter a major issue.
[LP-16558] Wii - DutchmanKey_A - Freeplay - Exploit/Characters - Captain Barbossa can reach the rope above the crow's nest with his jump attack/stomp
[LP-16190] 360 - Pelegosto_A - Freeplay - Collision / Process Failure / Tech Hang - Player can get stuck in a death loop if they fall off the edge of the cliff by the jump to take the player from the Freeplay area to the Village.
[LP-17547] 360 - Pelegosto - Pelegosto_A - Story - Process Failure / Graphical - The compass point will display a button prompt, however attempting to use it will do nothing, not even displaying a prompt to use Jack
[LP-17085] 360 - Fountain Temple - Fountain_C / D - Freeplay - Co-op / Crash / Hang - Possible blue bar crashes if player drops out while using one of the remote controlled ships and then joins back in when the second player transitions back to Area C.
[LP-17066] PC / Xbox - Gamewide - Freeplay - Process Failure - If you swap characters really fast then the character drifts sideways instead dropping straight down letting you get more distance from jumps.
[LP-16810] PS3 - Front End - Process Failure / Controls / Audio - When pressing start and entering the New Game / Load Game screen, there is no back out option in the bottom left corner yet pressing back out button on control has back out audio
[LP-17217] 360 - Fountain - Fountain_A - Freeplay - Co-op - Process Failure - It is possible to kill Blackbeard and his 2 partners while they are dancing to scrums guitar / mermaids singing
[LP-16072] PS3 - Fountain of Youth - Fountain_D - Story - Crash / Cutscene Animation - Game crashes during the midtro cutscene between areas D and E shows Barbossa helping Jack to his feet
[LP-15668] 360 - Jacks Island - Jacks Island_C - Story/Freeplay - co op - Camera/Graphical - If player one drops out whilst accessing the telescope then player two accesses it if player one drops in it will cause graphical issues
[LP-16092] 360 - Isla De Muerta B - Story - Technical Hang - Jumping onto the plank that forms a ramp at the far end of the area near the chest will cause the player to become stuck.
[LP-15060] 360 - Ponce De Leon_B - Freeplay - Exploit - Player can use a high jump character to skip over the shark infested waters to bypass a couple of sections
[LP-14891] Wii - Gamewide - Story/Freeplay - Animation - Whilst using a ride-on animal that the player sits on and attempting to use an interaction spot, the character will stand up whilst shrugging
[LP-14191] 360 - Whitecap Bay A - Whitecap_Intro - Story - Cutscene/Graphical - The screen will flash white when the scene moves from Jack and Angelica to the ocean.
[LP-17455] Wii - Gamewide - Process Failure - If the user pauses the game while it is saving, the Home menu will not be accessible until the user resumes the game
[LP-17233] 360 - Pearl vs Interceptor_a - Story - Graphical - When looking through the cannon at the Black Pearl, if you fire cannonballs into the sky, there will be black debris when they explode (on nothing)
[LP-16837] 360 - [SCEE - PRE-CERT] - Tortuga_C - Story - Graphical / Animation - When using Jack and attacking the women in the level, After a few attacks they will look at each other and some graphical corruption will then occur
[LP-15659] PS3 - Jacks Island - Jacks Island_C - Story/Freeplay - co op  Process Failure/Camera/Graphical - When accessing the telescope in horizontal half of the scope is missing
[LP-15558] 360 - Queen Anne's Revenge A & B - Story - Process Failure - The player can transition back to area B from A, causing the player to regain the three party members which should be lost, and reactivating the party member icons on the HUD
[LP-17828] 1-1PortRoyal_C - can walk in the underwater cage again.
[LP-16212]  PS3 - Port royal A -Process failure - When pulling the wheel at the levels start pressing the jump button makes the donkey jump.
[LP-16806] PS3 - Port Royal_B - Tech Hang / Co-Op - Story - Table becomes unresponsive if players swap characters at the start of the level. *Please see comment 28/3 for simple repro steps*
[LP-14933] 360 - Gamewide  - Animation / Process Failure - Row boat ride-on paddles will continue to animate rowing movements after dismounting from the water while it is in a strong rowing animation
[LP-17655] 360 - kiosk demo - demo will in fact be standalone, so don't offer an "exit demo" option.
[LP-16418] 360 kiosk demo - quiting demo from in-game should display advertising screen
[LP-16217] TT Feedback - Hints and Hint system
[LP-16416] 360 kiosk demo - missing attract movie
[LP-16417] 360 kiosk demo - pause menu's quit game option should say "restart demo"
[LP-5144] Pearl V Interceptor_A Feedback - Looks like enemies respawn automatically. This should never be the case. Only when players do something significant or explore an area for the first time.
[LP-4561] Script / AI - When swapping the party around via script, player highlight should not appear
[LP-6736] Hub Free Play Grid - A few things to tidy up
[LP-7321] Rebuildables - "Awkward Shape" ray cast is casting against the rag doll bits
[LP-17825] Players falling through the terrain of the Rotary Wheels
[LP-5840] Script Tagging - Should not highlight the player by flashing their icon
[LP-7887] Medallion - A new item to set up
[LP-17769] 360 DEMO - Port Royal B - Add hint when dog joins the party: "Hold [Y] to bring up the character wheel." Disengage normal [Y] tag at this point.
[LP-15856]  DrawCharIcon needs to make sure that i_frame is within bounds of worldinfo->LevObj
[LP-17780] Wii - Gamewide - Crash/Hang - Story - Collecting characters will cause the game to crash with 'Chooser: DrawRadialMenu'
[LP-17479] 360 Demo - End slate not displayed for long enough to read all the text
[LP-17401] 360 - PortRoyal_A - Story - Process Failure / Characters - When Jack appears in the blacksmith shop only one character is present on the character wheel and Invalid text string appears instead of character name
[ER-3117] Particle performance measures
[LSWCW-4171] Add flag to Impose Menu to disable rendering and disable processing of particles
[LSWCW-6903] Particle Editor: Texture Anim Problem
[LSWCW-6906] Particle Editor: Lighting
[LP-17331] Super Strength Pickup Special Moves - AI victims can break out by getting their weapon out
[LP-4471] Finalised NuString Container Classes.
[ER-1855] nu2api containers
[LSWCW-3983] Add Compound object to GameFramework
[GS-2477] Remove placeable type id
[LSWCW-290] Develop Vehicle specific AI system
[GS-2463] Defunc "groupers"
[LP-2252] Full support for phantom collision geometry to speed game ray casts.
[LP-679] Create ApiRope
[GS-2460] Support reverse playback of animations (currently hacked by ChrisS)
[LSWCW-1613] Implement Foot Pivot Tech In ApiCharacter
[LP-6885] JB FEEDBACK - Gamewide Tracker
[LP-11937] Clips player 'needs' the text to be drawn on the board...
[LP-16312] Wii - Compliance - Wii Remote Speaker SFX playback distorts when entering and exiting the Home Menu
[LP-17760] WII VERSION CRASH
[LP-13666] TRC R076 - PS3 - Title cannot handle a PS button Quit on the Press Start Screen.
[LP-17695] TRC/FUNC - PS3 - No option to go back if other users data is loaded.
[LP-16690] CS - Fountain Temple E - JB Feedback - The reform of the LEGO fists needs to be slower so the player can appreciate what's going on.
[LP-913] Compass object(s) required as loading icon
[LP-11425] CANNON RULES:
[LP-6876] JB FEEDBACK - 	Climb Poles Need tidying.
[LP-6880] JB FEEDBACK - Chrome LEGO - Grenades should stick to Chrome LEGO, they should work like Thermal detonators. (should be able to trigger them).  Marty's gun needs to look suitably substantial, and the Bolts need fixing up and particles......
[LP-1534] JB Feedback SpyGlass needs a further pass
[LP-14011] Isle De Muerta D - JB Feedback - The boss fight with Barbosa isn't working as JB imagined it. What he would like is that
[LP-14813] Backload loading of characters stalling when level loads are in progress
[LP-13231] Default blocks - dont end when attackers anim ends.
[LP-11919]  Techno Barrel Conveyor belt "deactivate at end" flag is not working!
[LP-17021] Light change on Barbosa in the close up.
[LP-17688] Fountain Temple - JH Feedback - GEN - Frogs should not flash before they explode, but give off a particle instead.
[LP-16550] Crash in PiratesSpellIt::LateUpdate, possibly because m_availableParts was empty when PopBack was called
[LP-12277] Cannon targets
[TTANIM-121] Stand-alone LEDed will crash when importing a CFG file
[LP-16873] PS3 - ShipwreckCove_A - Tech hang - Story - If either character is wearing a skull mask, they are unable to use sword switches, resulting in a tech hang.
[LP-12176] SFX for shark 'float_die' animation not playing
[LP-16332] Hub code need to be able to handle character grid events.
[LP-16333] Character grid need to be able to generate loading events for the hub
[LP-17542] 4-2QueenAnn_A - Player should be immune to cannon fire/or cannons ignore player when in the playeritem barrel
[LP-14230] Provide a method of determining the "extra" animation size of loading a character's animation sets
[LP-10033] Super Free Play Grid - While active hints must be disabled
[LP-15742] Compass - Integrate icon silhouette and alpha fade rules
[LP-17344] Compass Chooser - Only unticked Story trails should pulse
[LP-17012] Crash in PelegostoSpinnerCode because either pArea or Player[0] were NULL
[LP-13044] Pirates - reinstate old code for loading last-played characters for use in hub-level...
[LP-16268] TRC/FUNC - PS3 - Platinum Trophy is incorrectly named.
[LP-15883] Refractive water material doesn't work on PS3 - is working on 360 and pc
[LC-752] CAT Editor - @ TT-Fusion, Longer Facial CBS data seems to cause Crashes in game and in the CAT Editor when added and saved.
[LP-16729] blob shadow from sails showing on masts.
[LP-12069] VFX FaceOn doesn't seem to work
[LP-13864] Gamewide - JB Feedback - The radius for the super strength handle needs to be increased, it is at the moment quite tricky to attach to the super strength handle
[LP-17082] Getting inside barrels broke
[LP-17058] Skip cutscene option for Demo
[LP-16721] Average attack stuff
[LP-17291] rope type missing in grapple editor
[LP-17010] LED Layer animation issue. When cutscenes are using layers, when you change values in one it seems to trash others.
[LP-5328] DutchmanKey_A - Must use the same icon / tick system as Tortuga
[LP-13424] Tortuga - Boat icon doesn't slide out of the way of the True Pirate bar
[LP-5359] JB Feedback Rebuildable characters needs to work
[LP-6854] JB FEEDBACK - Skeleton Crew - Where applicable they should throw their heads as part of their attacks.
[LP-4662] Push Blocks - Player's hidden icon should not appear if they are obscured by the object they're pushing
[LP-7910] Teleports - New flag to stop players triggering proximities
[LP-11496] Items - if an item putaway anim doesn't exist, don't do the putaway phase
[LP-17340] Crash 6419
[LP-14706] PearlvInter_A - In 4:3 only put the 6 jail icons on 2 rows
[LP-17054] Can_Poo working on all ride creatures!!!
[LP-11985] 360 - Pelegosto_B - Process Failure / Collision - Freeplay - Player can use the cage ride-on to break the transition from B to A, causing him to fall out of the intended play area
[LP-17107] giz flow action for SetCompassWaypointComplete
[LP-12380] Grenades - When held the fuse should be emitting the 'small' sparks
[LP-7479] Item Flicker & Timeout - Probably shouldn't be using blowup deefault explosion
[LP-3985] RunStop & TurnAnim - Use for other beasties
[LP-4549] Climb Poles - Jump off angle isn't always right
[LP-4639] "tick" is manually fixed up in 5 different levels
[LP-4859] Climb Poles - Rotation - Right should be clockwise, left should be anti-clockwise
[LP-9414] Goons / Kill moves
[LP-16770] 360 - Demo (Port Royal) - Main Menu - Process Failure - FIGS - Selecting the controller menu with the language set to one of the FIGS causes the title/screen to freeze until user interacts again. (Not in English)
[LP-5124] Port Royal_A Feedback - MrGibbs has been seen to try using the Zipup. He shouldn't. Obviously this should apply to any character that cannot use Zipups....
[LP-9610] Add a "super_strength_only" flag for special moves
[LP-5331] Twirl Ledges - Drop off needs tidying if twirling
[LP-6383] Item Ammo - When max_ammo in Rifle item was 12, it took 15s to drop the item after using all the ammo
[LP-10292] Clips Player Screen should fade down when you make a selection
[LP-17425] Controller - all platforms - start game with no controllers connected and level on command line game asks for controller 0 to be reconnected.
[LP-15817] reminder to have a look at seek code on pull obstacles in 4-2QueenAnn_B top deck left hand side..causing character to shift around a bit
[LP-16184] Every LegoSet loaded allocates a manager, taking memory which may not be required...
[LP-2356] LegoItems - Should not be allowed to pick up a second sword
[LP-618] SuperCarry - Object orientation
[LP-11495] DutchmanEscape_B - Torch / Rifle putaway_locator conflict
[LP-10356] Hub_B - Clips Viewer - Clip should be Locked until seen in Story mode
[LP-9757] Hub_B - Make "door3" bring up the bonus stats and mode select
[LP-5949] SuperCarry - Drop / plug - Player and object both need to animate
[LP-5005] Pirates Targeting - Requirements
[LP-4952] Voodoo Obstacles - New obstacle functionality required
[LP-5348] Voodoo Power - Blackbeard needs sonar anims
[LP-4942] Crash when running to level Bonus1-5
[LP-4390] SuperPush_Pull - Anims need to match handles
[LP-1083] SpecialMoves - Want a flag that forces the paired characters to turn laterally to the camera
[LP-5131] Tortuga_A Feedback - Need switch-off logic - ie. if in pigpen area, turn off everyone else in A. If in the Bordello of B, characters should not still be active elsewhere.
[LP-868] Poison - Needs to work if hit by a poison bolt ("BlowDart") or item ("PoisonFrog" or "PoisonSword")
[LP-10014] Barrel Switches - Need a couple of hints
[LP-10345] Hub - Holding [Y] should bring up the Super Free Play grid in a View Only mode
[LP-10521] Character and Red Brick Purchaser - Tweaks
[LP-11715] Super Free Play - While a character is streaming in holding [Y] should do nothing
[LP-12312] FreePlay Chooser - Seems to take no account of whether that character is available or not
[LP-14538] Compass Chooser - Draw the scaled up highlighted icon last so it sorts in front of the others
[LP-15892] Dyno debug render does not work in LED
[LP-14531] Climb Poles - Can be easy to end up inside a pole
[LP-14775] Eradicate blue and green arrows from the face of the earth
[LP-5470] PC build crashes every time we close the window
[LP-14250] auto stencil not 'fixing' alpha ref value for Wii
[LP-17315] JacksIsland_A - AI sharks should trigger Action music (or a different TrackBank) when nearing the reef
[LP-13471] Gamewide - JH FEEDBACK - Now that we have floor targets on barrel fuses, we still need the arrow pointers to take you there.
[LP-15253] 360/PS3 - Gamewide - Process Failure - After achieving True Pirate in a level players are able to repeatedly earn it on repeat playthroughs
[LP-17364] Parts never killed - special turning off but collision hangs around
[LP-12600] Wii - Shipwreck Cove_A - Graphics - Story - Pirate Lords pictures cover the message "Connect Controller" / "Connect Wii Remote" when playing in 4:3
[LP-16377] Wii - Front End - HUD / Process Failure - Story/Freeplay - Quitting game to the front end, and then starting a new game, will display the incorrect minikit counter on the HUD.
[LP-16087] CUSTOMISER: Wii - HUB_D - Character Customiser - Audio / Characters / Design - Giving a custom character Blackbeard's sword causes for them to play it like a guitar when holding the Special button.
[LP-16180] 360 - Hub - game will autosave and give percentage after watching the credits in the Cutscene Viewer
[LP-16124] 360 - Gamewide - Process Failure - A gold arrow will appear and point at previous reticule that player has just walked though
[LP-5952] Wii - Jack's Island_A - Animation/ Graphical - The seaweed barrier moves up and down pretty fast, especially when compared to the 360 version.
[LP-15739] 360  - Whitecap Bay_A - Freeplay - Process Failure / Tech Hang - Loading in to Whitecap Bay in Freeplay does not load the level correctly
[LP-17262] 360 - Front End - User can still select menus once selected to start Demo
[LP-14079] 360 - Isla Cruces_A - Story/Freeplay - Co-op - Process Failure - Player that has been thrown by the giant crab is able to do damage to friendlies just by walking into them
[LP-16047] 360 - Gamewide - Story - Crash / Hang - With 'Y' held down on player one to change characters, then immediately pressing start on player two's controller to bring them into the game will result in a blue bar crash.
[LP-13337] 360 - Maelstrom_A - Story - Animation / Physics - The ropes that the crew are using to tie up calypso / Tia Dalma, look unnatural.
[LP-16447] 360 - Isla Cruces - IslaCruces_B / D - Freeplay - Tech Hang - If player transitions into area D as waist coat jack the player will become the enemy AI jack and will be unable to complete the level.
[LP-15523] 360  - London A - Story - Animation - When player attacks with the base of the chairs from the banquet table they will be unable to move until they drop it or attack again
[LP-13296] 360 - Shipwreck Cove - ShipwreckCove_A - Collision / Process Failure - When the log flume / water slide reaches its final destination the player is flung into the air and out of game world
[LP-16221] Wii - Pelegosto - Freeplay - Process Failure - When using the compass with an objective that is the other side of a bridge, the footprints won't appear on the bridge.
[LP-15989] 360 - Gamewide - Freeplay - Process Failure - When changing to a non-story character for the second time using the Character Grid, a Nu Error LegoMenuCharacterGrid.cpp comes up ( 2132 )
[LP-15813] Wii - Jacks island_A - Performance - Story - Skippable NuError 37 on Returning to Port while holding Jack's Compass open
[LP-16722] 360 Demo - Add the ratings Logo to be displayed in the Splash screen flow
[LP-17320] 360 Demo - Front End - Title Screen - Graphical - Choosing to play the demo before then restarting it to be returned to the Front End, can cause a duplicate of the LEGO title to appear on the title screen just prior to the start of the attract movie
[LP-17229] 360 - Demo - Compliance - non interactive screen for 9-10 seconds when exiting the demo after restarting it from with in the level
[LP-16723] 360 - Gamewide - Achievements / Trophies - The 'Savvy' Achievement / Trophy does not unlock after getting, Waistcoat Jack and Jack Sparrow (Chief)
[LP-9108] 360 - Port Royal_B - Story - Process Failure - Dig spot hint text does not display unless you are already the dog character
[LP-15112] Wii - Tortuga - Story - Text - The wrong strings are shown next to the barrel in Tortuga
[LP-16777] 360 - Port Royal_B - Text - As soon as player can become Jack the hint text for using the compass appears too often, even when the compass can not be used.
[LP-16061] Wii  - Port Royal B - Freeplay - Graphical/Process Failure - The guard dog and Jack Sparrow are missing in the cell area in freeplay mode depending on which format you are on.
[LP-17387] Fix RunStop and TurnAnim to check that anims are loaded
[LP-5055] Duplicate objects and joint fixups in Maya?
[LP-4781] Heavy LEGO - can we have a Dyno material type for LEGO that will sink/be heavy
[LP-7439] NuError: nuelistnode.h crash hang
[LP-2246] Tightropes - activating them to work as it did in Batman?
[LP-2808] flow.led - bit of a special case as it's not a system as such but in the old Git you could address specials as objects in their own right..
[LP-4767] ComplexGizmos - going in and out of gizmo editor hides complexgizmo instances (and possibly other instances)
[LP-4496] Hammock - a sleeptastic ride on vehicle!!
[LP-4833] Every level that has a techno in it has a rogue base at the origin of the world
[LP-5249] DynamicBlowups - coin emitting in wrong position; emit at the original scene pos rather than current game pos
[LP-16761] can we have a txt file command for adding splashes to fall kill?
[LP-6186] Change Rope Types definition from ropes.cfg to Editor based
[LP-6059] Blowups - GrabThrow don't seem to be emitting parts properly when they are destroyed
[LP-2480] TTAM 0.3.2.0 If a dependant file fails to commit for any reason can we make sure that ALL its dependencies don't get committed either
[LP-4668] Foreground loading with edit - Part editor save error.
[LP-4229] flow.led - need the ability to reorder the order in which flow action targets execute
[LP-3067] Crash 6174
[LP-2384] Crash 6440
[LP-853] Ledge Attach to special code not working in complex gizmos?
[LP-942] Ledge attached to jointed object causes physics to go mental - seems like the momentum of the charater when attaching to the ledge is applying massive force to the dynamic object...or something..
[LP-3751] Crash 6075
[LP-5010] Crash 7403
[LP-5683] Crash 6868
[LP-15796] Crash 7364
[LP-6847] Crash 6836
[LP-6259] NuError:nurenderpipe.cpp error everytime we come out of led editor
[LP-8618] Crash 6824
[LP-14722] TheRide - Tech tweaks to make sure the level plays through
[LP-16738] London - JH Feedback - A - Play guitar hint is showing even though Scrum is inactive.
[LP-16756] Gamewide  - JH Feedback - The Guitar hint never clears.
[LP-9308] Can we make the lego ropes/chains etc be lit in some way byt the scene rather than always brightly flat lit
[LP-15909] Dyno memory profiling info is incomplete
[LP-16785] 360 - Demo (Port Royal demo) - Compliance - On the "Best Buy" demo the title should default to English when playing in any other language
[LP-11732] 360 - Kracken B Co-op - Camera/Audio - Story - If player drops out just as another is mounting the cannon the camara is pulled through the cannon and the Cannons SFX gets knocked out until player drops back in
[LP-16090] CUSTOMISER: Wii - HUB_D - Character Customiser - Design / Process Failure - Custom Characters only have a choice of two weapons, plus a default weapon which can not be used again once it is changed.
[LP-16874] 360 - Demo - Port Royal - Process Failure - Collecting any Story minikits in your first playthrough will still be on your total on the second playthrough of the demo, minkits can be collected from the same places on the second and any subsequent plays
[LP-6118] 360 - Port Royal_C - Story - Local Co-op - Performance - FPS lag around this area, especially on the beach
[LP-16980] 360 - Gamewide - Graphical - The indicator arrow when using a strength character to pick up another character is not the same arrow as for all other interations.
[LP-16909] 360 Demo - Port Royal B - Collision/Design - The character is able to get stuck in the table that releases Jack from his cell. This could also lead to the character being pushed into jacks cell
[LP-16590] 360 - Port Royal C - Process Failure - In the area with the barrel / roll switch, the player cannot jump onto the wall from hanging onto the green bar
[LP-13358] PS3 - gamewide - Story / freeplay - Achievements - Achievement fire! doesnt unlock after firing 100 cannon balls.
[LP-16484] 360 - Gamewide - Freeplay - Process Failure - Players are able to use extra toggle characters in the HUB when selecting save and exit from freeplay
[LP-16429] 360 - Gamewide - Story/Freeplay - Crash/Hang - If player attempts to ride any ride-on whilst holding a flaming torch, the game will crash dump/hang
[LP-15771] Wii - Pelegosto - Pelegosto_A - Freeplay - Process Failure - The Minikit from looking through the telescope is not awarded.
[LP-16812] 360 - HUB_D (Character customiser) - Process failure - Changing the characters weapon causes it to disappear from the displayed character, making it very hard to select weapons
[LP-9132] Compass problem - 3-2Locker_A my story event trail was working last night but it's broken and I can't see why
[LP-16130] 360 - Compliance - Achievements - "I am a bad man" is given when all the extras are turned on in the hub
[LP-13443] 360 - Gamewide - Characters - Animation - Syrena runs along the ocean bed rather then swimming; her tail clips through the floor as she moves
[LP-16791] Pelegosto_C : Party AI get stuck at the top of Climb Pole trees (will not jump down)
[LP-16005] 360 - Demo - Port Royal C - Process Failure - Demo ends after rescuing pirate on the beach
[LP-13248] Micro Minikits - Need to be set up so they look a bit different in each level
[LP-16801] Wii - Port Royal - PortRoyal_A - Process Failure / Tech Hang - Co-op - Replay - If player 2 gets onto the donkey, player 1 will become the donkey and not be able to tag to any other character.
[LP-7346] Super Free Play Grid - A few finishing touches
[LP-16684] Fountain Temple D - JB Feedback - If a super carry objects is dropped in an invalid place it should either blow-up or flicker away. Currently the super carry statues just vanish if dropped in the water.
[LP-14836] cutscene show_gizmo command
[LP-16374] Bosun stands up on pigs back and plays superstrength anim when the pig pulls the superstrength handle
[LP-16628] Terrain types are not working on Convex Hull Dynp Shapes
[LP-16615] Crash 6257
[LP-15545] Lightmapper "Find and Select Hidden Faces" fails to find expected cases
[LP-15549] Lightmapper "Find and Select Hidden Faces" should run in silent mode.
[LP-16254] 360 - Compliance - Achievements - "Pieces of Eight" is no given until studs are counted on a status screen
[LP-16612] Queen Anns Revenge  - JH Feedback - Have an icon of Philip at the top of the screen and an arrow towards him if off-screen.
[LP-16997] Number of scenes is now over 127 and it's causing objects to fail to save.
[LP-13458] Investigate missing shader blob shadows on some PCs
[LP-17043] 360 kiosk demo - allow logs to be recorded in non-debug builds
[LP-5936] Ponce De Leon CONTENT COMPLETE bug - AI needs setting up chicken puzzle
[LP-14674] 360 - Compliance - Achievements - "Sea turtles, mate" does not unlock when all animals have been used
[LP-15984] Compass SFX - Whirlwind animation won't play a looping sfx
[LP-16661] Sea weed rendering problem
[LP-14349] 360 - Compliance - Achievements - "Gents, take a walk" is not given to player 1 when they fulfil the description after player 2 has just got the achievement
[LIJII-9877] Surround sound option has no effect, should it be on available on the 360 or ps3
[LIJII-9886] Debris on goes sometimes present, sometime not on looping debris fx
[LIJII-9887] The camera will teleport sometimes before playing level intro cut scene
[LIJII-10006] Debris still being drawn on quiting a level
[LSWCW-29773] Change Wii ambient crossover parameter to 0.7
[LP-11757] Show/hide object functionality doesn't work
[LP-12205] Davy Jones Locker C - JB Feedback - When swinging on the rope, it needs to blend better with the cutscene (as discussed with JB)
[LP-16733] WhiteCap_A : The Boatman rowing the logboat needs to be moved further towards the back of the boat so that the player doesn't get forced off it when holding the super carry dyanmite cage
[LP-16594] Wii - Compliance - The music does not cut out or begin to fade out once the Reset Button is pressed.
[LP-15017] 360 - Compliance - Achievements - "What do you want most?" is not given to either player when they share finding all 8
[LP-16182] 360 - Compliance - black screen will fade in and out over 15 times when a cutscene is played again after just skipping it
[LP-15039] 360 - Compliance - Achievements - "Fire!" is not given when using minikit boats in the hub
[LP-11449] fix up physics handling for "rowingBoat" vehicle
[LP-13786] 360 - Compliance - Achievements - "You filthy, slimy, mangy cur!" is given when the Brethren court is completed
[LP-16720] When the player dives under a boat he can end up standing on the seafloor.
[LP-16946] ParticleManager::SetEmitterJetPosition crash, possibly because dk->type referred to empty entry in ParticleManager::sEmitterTypes
[LP-16593] Small dig patches seem to have too few / infrequent debris
[LP-1901] Teleports need to work and link up correctly when set-up as part of a Complex Gizmo
[LP-15881] Telescope Character deforms badly on Wii
[LP-14723] 360 - Compliance - Process Failure - with a guitar in quadrant 2, quadrant 3 and 4 cannot drop in unless the guitar is disconnected
[LP-16924] Can we have Gizmo draw distance settings added to instances as well
[LP-16709] Barrel Switches - Cam doesn't blend in, only out
[LP-16565] I have a looping blowup that triggers a LED animated particle effect does not trigger the particle on subsequent hits after the first one
[LP-4723] Pearl V Interceptor_A Feedback - Cannon physics and base on green panel very glitchy, if you push one panel then let go it will shake
[LP-14358] Davy Jones Locker - JH Feedback - When you've got them all, fade away all the character icons and make a new smiley on the rope to encourage players to swing on it. Probably also add an arrow pointing to the end point of the rope (if off-screen will do).
[LP-16107] 360 - Graphical - Legal Screen / Front End - Graphical - The Legal Screen Text and Logos will appear squashed when set to Widescreen
[LP-15695] specular textures missing on Wii when TTshine has been turned ON
[LP-16663] 360 / PC - Gamewide - Freeplay - Crash/Hang - Selecting a certain combinations of characters while in level will cause the game to crash (Sao Feng and Mr Brown)
[LP-4362] Cutscene Animation - 4 - Stranger Tides - London Midtro2 Blockout and aniamtion
[LP-11942] 360 - C2L2 - Upriver_B - Freeplay - Process Failure / Characters - If Jacoby is pushed into the quick sand / mud, he will not re-spawn and will create a graphical corruption erupting out of the ground vertically along with body parts.
[LP-14070] 360 - Maelstrom_A - Game -Graphical - The ropes held by the pirates to restrain Calypso lack a rope texture.
[LP-15880] 360 - Queen Ann's Revenge_A - Story - Process Failure - Player will not always drop studs when killed in this section even though there are studs in the bank.
[LP-16449] 360 - Maelstrom_B - Story / Freeplay - Graphical - Cannons lack barrel / visual aiming aid once mounted (first person type perspective)
[LP-16097] 360 - HUB - Process failure - Player character loses hearts while using the video player menu
[LP-2732] 360 / 360 Demo - Port Royal C - AI - Story - If the AI controlled guard dog attempts to stand on an underwater switch, your AI buddy in the barrel won't
[LP-14887] 360/Wii - Port Royal - Port Royal_C - Story - HUD/Process Failure - Once you have completed the level, the characters icons will already be on the character menu before they are unlocked individually.
[LP-8323]  Wii - Port Royal A - Design - Difficult to assemble the repair-it lego with Mr. Brown from the front
[LP-10880] Wii - Kraken_C - Story - Graphical - During phase 2 of the fight, When the Kraken slams its tentacles into the ship there will be Kraken coloured lego objects flying into the air
[LP-13268] 360/Wii - Whitecap Bay_A - Story - Game - Animation / Design - The pirate with the boat is floating in the air doing a swim animation
[LP-15124] 360 - Jack's Island B - Co-op / Camera - Freeplay - When player walks around under water and initiates split-screen the blue water affect will also flicker on the player's camera who is on the rock ledge
[LP-13921] 360 - Port Royal A - Story - Controls - The range of the crank switch is to big, player character will slide to the crank when trying to use blacksmith object
[LP-10878] Wii - HUB_D - Co-op - Camera - Camera in the Hut when on Dynamic Split screen will just show the roof, both players will be obscured.
[LP-2621] 360 / 360 Demo - Port Royal A - Process Failure - While holding down the B button to manually target Jack, you become immune to Jack and he will walk inside the Will model while attacking
[LP-16596] 360 Demo - Port Royal_c - Tech Hang - If you play the Demo through for a second time, the rotary key that is on the board walk in the last area will be missing
[LP-11377] 360 / 360 Demo / PS3 / Wii - Port Royal - Text - English - The hint text for crawl spaces is incorrect
[LP-16649] 360 Kiosk Demo - Crash/Hang - After leaving the barrel lift near the end of Port Royal_C, the game will blue bar crash.
[LP-15949] 360 Demo - Port Royal_B - Process Failure/HUD - Character selection wheel will have a missing icon
[LP-16580] Compass Trail visually always active
[LP-16066] Wii - HUB_C/ B - Crash/Hang - Game will crash on loading into HUB_B or Hub_C with an unskippable NuError: numemory.cpp (42) message.
[LP-12179] kraken b - is the kraken being added to the tech in the frame analyser?
[LP-11106] PS3/360/Wii - Gamewide - Story - Collision - Trying to carry two-handed super carry items up stairs/ steps/ bridges, is very difficult. It appears that the environment geometry collides with the item, pushing the player back when they try to move forward.
[LP-16470] 360 / Wii - Gamewide - Compliance - After finishing the last level of a film, loading the percentage and the HUB take over a minute on a black screen
[LP-15359] PS3 - Pelegosto_A - Freeplay - Process Failure - The user is unable to ascend the first climb wall  in the ball / cage after getting rid of the vines in Freeplay.
[LP-12987] Wii - Jack's Island B - Placement - There is a Skull just floating in midair located in the water section of the underground cave system
[ER-3030] Get Wii Target Manager to use fast loading system where possible
[LP-2451] Hats and Items working in Isla De Muerta
[LP-15838] PS3 - Upriver - Locker A - Freeplay - Process Failure/Design - If you stand at the back of the boat you will be able to attack the characters on the floor

Closed issues updated in last month
===================================

[LP-16765] Add functions to get/set CharDef layer special names
[LP-15991]  PS3 - Port Royal_A - Graphical - There is no button prompt suggesting what to press to give the carrot to the Donkey
[LP-11964] mudkill not behaving
[LP-13169] Locators direction to rotate with a parented Scene object
[LP-15386] Crash 1067456578
[LP-10727] JB Feedback Tracker - Shipwreck Cove - Lifts should now function as follows:
[LP-16559] The special_draw_distance appears to be working incorrectly on complex gizmos and inactive obstacles
[LP-16206] CAT : Crash when selecting gamebespoke 32 in animset common_shared_nohub
[LP-13431] DutchmanKey_A - You should not be able to push the end of the spinner, only the green and red plates
[LHPII-1330] Crash 1639
[LP-15461] PS3 - Gamewide - User Interface / Compliance - Game saves after exiting from the options menu, even if no changes were made
[LP-6026] Fountain of Youth Boss Fight - General polish
[LP-4835] Going in and out of LED causes the reload time of a level to increase massively on the PC build
[LP-6942] flow.led - all the flow action targets seem incorrect
[LP-7528] zip base visible when it shouldn't be - start invisible in flow
[LP-7638] Kinematic objects becoming disconnected from their collision
[LP-7722] flow.led- The Gizmo list in the scene explorer has gone
[LP-7950] Unskippable error in gameanim.cpp - prevents me from fixing the problem
[LP-13639] flow.led - Can't drag anything to main flow window without crash bug edclass.cpp error 4-2QueenAnn_B
[LP-4915] RollBoat - message associated with camera roll in 3-2Locker_C could do with being declared in other camera roll levels so we can tie in tech to it
[LP-14699] Ropes seem to interact with terrain marked as character only.
[LP-14440] Blackbeards not triggering his special proximities any more
[LP-14850] throwing at a plug with 'blend item' on blends the object between it's original position and the plug which is probably unnecessary if thrown
[LP-10215] Gamewide - Tech Hang - Carrying 2 two handed items stops you being able to use one (it's put away and can't be selected)
[LP-15086] Port Royal - JH feedback - C - On all barrel the camera should centre with the door/gate while rolling.
[LP-15091] Port Royal - JH feedback - C - In this level only, point player at the pressure pads if they're off screen
[LP-16691] Fountain Temple E - JB Feedback - In the design we have asked the 4th crate or fist to spawn a bomb, we would like this to be extended to 3rd or 4th.
[LP-13776] 360 / Wii - Pelegosto C - Tech Hang - If player attempts to give bone to Dog with Jack the dog will not join the party and will lose functionality
[LP-6882] JB FEEDBACK - 	Zip-up - Needs finishing, always show the rope and have it return to start position once used.  Needs Jack only floor target.  (Consider physics rope)
[LP-11659] Some characters can't pick anything up
[LP-12378] Dig particle distribution needs a bit of a looking at
[LP-13991] Will shrugs with a Jack icon instead of throwing his axe
[LP-16340] PiratesSpellIt::HideRagDollPart needs to validate all the parameters in the CreateFiniteParticleEmitter call
[LP-16560] specials clipping off using special_draw_distance still cast shadows
[LP-15955] Wii - Compliance - Depiction of B Button slightly overlaps with depiction of A Button in the Pause Menu options screen.
[LP-636] SHOP - Hub Cutscene Player issues
[LP-838] Level Select - camera in Replay/Freeplay menu.
[LP-1882] Lanterns are dropped automatically when using a sword switch.
[LP-2582] HUB - Redbricks
[LP-2343] EdMesh doesnt always draw
[LP-4087] 3-2Locker_A/B/C - Tagging characters not consistent.
[GS-685] deletiing unwanted animsets leads to unstability
[LP-15973] Hub_C_Freeplay: Red Splodges on docks
[LP-5370] Hub - Level Select : Circular board needs custom pointer constraint.
[LP-8208] crash setting character positions in editor
[LP-5522] Hub - Returning To Board From Level
[LP-8312] CAT/Ragdoll - Adding ragdoll to the Kraken will crash the CAT
[GS-1676] Fix crashes in g-wiz
[LP-10222] SHOP - Cutscene Player : Needs to return the player to the cutscene player
[LIJII-2527] Big Boss Kali - he needs physics set up so that when his arma are whipped, stone fragments fall off
[LIJII-5619] Anim Tool - Adding a hit frame number of 128 or more doesn't work
[LIJII-16728] Options menu overlaps in some of the new languages
[LIJII-16740] crash when changing AA options in russian
[LP-4701] Flickering swords
[LP-1230] layer / ragdoll issues
[LP-8406] worldinfo crash
[LP-4340] 3-1 stuff
[LP-4655] Crash - particle code hang on Pearl V Inter
[LP-14027] 360 Achievement "Off the edge of the map"
[LP-2450] Ragdoll collision not working
[LP-5643] Crash 6398
[LP-14797] 4-2QueenAnn_B - Silver blowups no longer show the shiny particles properly.
[LP-10716] Pelegosto Grapple up anim
[LP-9058] LED window panes not being closed when leaving LED
[LSWCW-12482] Crash when reseting levels
[LSWCW-23066] Walkie Talkie - 'out' and 'in' actions are being cut short, which make the anims look glitchy
[LSWCW-27452] GeonosianArena - Jango Fett - the blends don't work when  he gets knocked back
[LSWCW-21910] Geonosian Arena - keep Obi in his force move until the chain is broken
[LSWCW-22192] Droids cannot use vertical/swing grapple
[LSWCW-4063] Ragdoll - dynamic rigid body is not being held in place on Train Crane
[LSWCW-14115] AT-RT - rider anims need setting up
[LSWCW-2773] CAT - does not respond after reconverting animations
[LSWCW-6596] Detonator/Popper - jump and select the bomb and the player will then continue to carry it
[LSWCW-6624] Reconverting anims on a single LOD bindpose with End Joints specified doesn't work
[LSWCW-11753] TR57 foot ik  - feet shitter on edge of platform
[LSWCW-12509] Huge characters - HGO export to have a scale factor option
[LSWCW-14563] Twi'lek children - animate cower, walk, run, idle
[LSWCW-23153] LairOfGrievous_C Grievous fight - turn lightsabres on at frame 20 of the GG_Monkey_On move
[LSWCW-7698] E3Hack ArmIK Enabled - turn off by default
[LSWCW-4445] CAT - Changing Ragdoll info does not change the cd
[LSWCW-11661] Make VTF worked on skinned characters with IK
[LSWCW-12204] Jedi should play takehit anims when unarmed
[LSWCW-17602] Dual wielding sabres - some new actions please
[LSWCW-29471] CAT - negative Z Speed values result in a large fps change
[LSWCW-8815] CAT - when making the model more transparent, all bones, joint, locators, etc., should be seen
[LSWCW-11015] CAT - add the ability to set the time range when going from kinematic to dynamic
[LSWCW-15241] Bazooka takehits - two more actions needed
[LSWCW-16613] Crash -824363182
[LSWCW-23251] New action needed - 'weapon_spellit'
[LSWCW-26689] Wii - request a change to the optimisation capping so that I can reconvert some of Yoda's spinning animations at 100%
[LSWCW-8485] CAT - crashes when trying to deleted ragdoll state
[LSWCW-11926] Tri Droid - the legs are shifting when blending between tri droid animations, even though they are animated in the same position
[LSWCW-12483] IK Targeting - can sometimes 'break' the arm
[LSWCW-12831] C3PO - his limbs need to reset once he respawns
[LSWCW-19809] Hidden Enemy - after chop special attacks, the jedi end slightly in the floor
[LSWCW-6600] FallLand doesn't play if jumping off high terrain
[LSWCW-14195] CAT - turning off object names in LED and saving does not turn them off permanently
[LSWCW-15400] Crash 6078
[LSWCW-17129] MagnaGuard_A now have no overall collision now that they have a head rigid body - stops progression of CastleofDoom_A
[LSWCW-10391] CAT - will crash when trying to play the 'fly' anim on the B2Droid_RP character
[LSWCW-14400] CAT - C3PO - layers with skinned geometry do not reset once respawned
[LSWCW-15607] Jango Fett - animate a proper knockdown and getup
[LSWCW-21012] Astromech Droids can't stun ally when he is a Super Battledroid Gold version
[LSWCW-11829] CAT - when making a change, the animset/chard def/apj does not go red
[LSWCW-12450] IK Targeting - blend issue for Queen Karina in minicut when going from down idle (idle) into the aim (idle)
[LSWCW-13253] CAT - adding an attachment to an individual anim isn't working
[LSWCW-17692] Crash 951
[LSWCW-17969] CAT - crashes when playing Escape_Launch anims
[LSWCW-4850] CAT - crashes when adding in animation to a copied action pasted into a new set
[LSWCW-9068] Crash 2567
[LSWCW-15148] Customiser characters - remove weapon specific details from txt files
[LSWCW-28973] Zillo Beast - there are some glitches in the blending to and withing the parameterised anims
[LSWCW-424] Wall Jump Slide - player is detached from wall jump section before the lightsabre reaches the bottom of it
[LSWCW-11792] Dyno SDK - create body for selected bones should give an extra transform node as when creating an entity and shape
[LSWCW-15944] takehit_overrides_only - it doesn't work
[LSWCW-16588] Hat/Helmet on - the layers being turned off/on in code aren't working and other layers need to be turned off/on too
[LSWCW-29880] Character blendshape export - the export process needs to leave the base skeleton in the pose it started with
[LSWCW-9201] Grapple swing - the character should continue to play the swing anim once the control stick receives no further input and until the momentum has stopped
[LSWCW-11641] Exporting animation from an AR file - an error needs to be reported to explain that the blendshape animation hasn't been exported
[LSWCW-11728] Foot lock - should only affect those anims where it is set
[LSWCW-12739] Geonosian Arena - ADD REEK AND ORRAY RIDER ANIMATIONS
[LSWCW-13073] Walkie Talkie - a request to change the get out and putaway of the walkie talkie
[LSWCW-15459] Clone_Rex and JangoFett - they need to shoot like CadBane
[LSWCW-18707] Hidden Enemy freeplay - make sure a playable Ventress has her left lightsabre turned off in this level
[LSWCW-11734] RTS - the recoil on the shoot anim needs to be played
[LSWCW-28974] Zillo Beast  - when the character moves left and right, ramp up the speed from zero over one or two cycles
[LSWCW-1257] Adding ragdoll to an animation set doesn't serialise properly (crashes)
[LSWCW-8974] Ragdoll - cannot add a Rag Doll controller to characters with lods
[LSWCW-9432] Crash 6255
[LSWCW-9625] CAT - getting a 'Failed to Commit' error but it is committing
[LSWCW-11260] [Feature] HUB - Character Customiser - Make the character loading system for Custom Characters compatible with Steve H's Hub streaming
[LSWCW-12162] CAT - need the ability to turn off IK fully on a per anim basis
[LSWCW-15010] Geonosian Arena - during Obi force when chained on Acklay, make sure Acklay only plays the bite chain once
[LSWCW-15414] Some new actions not working
[LSWCW-15649] Geonosian Arena - change JangoFett hover shoot actions
[LSWCW-23192] Grievous Intrigue B - create an anim that can be used in the minicut showing Grievous getting out his second set of lightsabres
[LSWCW-30672] 360 - Front End - Move "New Game"/"Load Game" down and position them in the middle
[LSWCW-31002] JB Feedback - Debris system gets flooded causing Poor Frame Rate in the Hub
[LSWCW-25736] New action wanted - dw_spellIt
[LSWCW-13147] Skalder - ride animations needed for each Skalder move for the super_minifigs
[LSWCW-20048] Geonosian Arena - Padme needs to play 'whip_idle' not 'gun_idle' when she's holding the whip
[LSWCW-6252] CAT - crashes when selecting one character after another
[LSWCW-10938] Tri Droid fook lock - doesn't work
[LIJII-17682] Arrows that will point the player towards each next waypoint in the HUBS. Please bear in mind split screen, but it should just work like it does in the vehicle levels if split.
[LP-8722] PC : Implement SecuROM TripWire checks
[LP-6875] JB FEEDBACK - Balance Beams Need tidying.
[LP-15931] LP - Rebuildable Characters - Add support for Small Skeletons
[LP-601] Option for adding 'explode' velocity to physics parts in death anim
[LP-2415] Gamewide - Second spinning cursor not appearing when targeting
[LP-6855] JB FEEDBACK - Need effect for the sword of Triton
[LP-6857] JB FEEDBACK - Row boats - Get the physics working
[LP-11950] Gamewide - Particle manager cannon crash
[LP-16396] 360 - Demo - Port Royal - Process Failure - Opening control screen in game and then backing out causes front end options to appear
[LIJII-13460] JB - Builder Start Positions
[LIJII-13458] JB - Builder AI
[LSWCW-14644] Battle of Geonosis - There are general issues with the clone and droid troops fighting each other
[LSWCW-15938] KIOSK Demo (plus full game) - Front End Titles fade then pop
[LSWCW-16013] KIOSK Demo - ERSB Rating Graphic PS3 US ONLY
[LSWCW-18016] Grievous Intrigue -  You cannot blow up the two left hand purple photon targets in the latest version when in the space section.
[LSWCW-18802] HUB - Unskippable Error - Character destroying
[LSWCW-24345] Freeplay - Save & Exit
[LSWCW-11776] 3rd Water cannon section (JEDI sabre throw)- Enemies to spawn a bit earlier
[LSWCW-13485] Weapons Factory - Minikit 3
[LSWCW-15872] KIOSK DEMO - PS3 US - There's no legal screen at the start from boot (there is in the full build).
[LSWCW-18627] JEDI Crash - If you land on secret pad with a Vulture Droid you get a NuError on take off.
[LSWCW-19387] SAVE GAME CREATION - On the "When you see this icon on screen" save message, Yoda's icon should be above the OK, not on the left and after pressing OK on this screen fade it out.
[LSWCW-13031] LEGO Spell it problem 2 - when building, the pieces disappear when they click into place - only reappearing once the final clunk begins
[LSWCW-13137] WeaponsFactory_C - Have the side guns and turret on the super tank glow when they are vulnerable to call them out more
[LSWCW-13883] Hostage Crisis Freeplay Mini-kit 6: Wurlitzer Juke Box
[LSWCW-15843] Space Levels - Unable to switch characters in Freeplay
[LSWCW-23457] Chroma Movies - Playing, but ona blank screen (audio is playing)
[LSWCW-14639] Battle of Geonosis - Poor Framerate
[LSWCW-23161] In the Options menu, "audio volume" should be renamed "sound effects volume"
[LSWCW-11424] Rookies B - Krawlies
[LSWCW-12311] Magnaguard panel access
[LSWCW-13129] WeaponsFactory_A - After each of the above cut-scenes play, the player needs to restart on the bridge
[LSWCW-14641] Battle of Geonosis - Stun Tank Laser shouldnt be able to go through shields
[LSWCW-23163] If you change the audio volume and press start, the audio stays at the volume you've just set it to, even though you didn't select accept on the menu.
[LSWCW-14640] Battle of Geonosis - Stun Tank Beam
[LSWCW-23164] The studs on each side of the coin total don't animate smoothly - theres a slight glitch.
[LSWCW-14798] Space Bonus Missions
[LSWCW-15868] KIOSK DEMO - Splash screen displayed after completing level is only displayed briefly. Should have user press A (or equivalent) to continue past it
[LSWCW-12151] Ambush Freeplay - The squid puzzle in B seems to be broken
[LSWCW-13134] WeaponsFactory_B - Check the glow around the lightsabre is the same as in Lair of Grievous
[LSWCW-14035] Duel of the Droids (possibly all levels) - Magna Guards not entering context sensitive combat
[LSWCW-14225] Text Crawl - Music
[LSWCW-13885] Hostage Crisis Freeplay Mini-kit 8 beauty parlour room.
[LSWCW-15869] KIOSK DEMO - Can we bring the main menu text down a bit so it's more central between the Star Wars logo and the Back/Select options?
[LSWCW-23463] Frontend Menu addition - inclusion of LEGO Pirates teaser
[LP-16656] Can't set all of the extra event trigger flags...
[ER-3742] NuRndr2BMP not displaying specials when using portal clipping
[LP-3738] 360 - Isle De Muerta B / D - Story - AI - AI buddies will not attack the cursed pirates
[LP-4956] Big Boss - 4-5Fountain_E - Effects required
[LHPII-1387] AnimationManager::TestCreateKeyframe causing all property pages to de-allocate
[LP-12439] Escape the Dutchman B - JB Feedback - We need an icon for the Chinese ship created
[LP-16242] SpecialSfx timeline should be a member of a LegoSpecial
[ER-3741] Read portal data into NuRndr2BMP
[LP-12730] PelagistoA - takehit doesnt play
[LP-15927] CAT/Game - oar attachment turns off momentarily on rowing anims causing a glitch
[LP-15850] PC - Isle De Muerta_D - Story - Process Failure - The player gets ** NuError: vfx_sys.cpp (4490) ** if they throw an axe at Barbosa while near the water
[LP-16342] Crash 2361
[LHPII-887] Crash 8759 (HARRY2_PC_Feb_27_2011_12_07_42)
[LP-9603] 360 - Locker A - Freeplay - graphical - character icons remain when not needed in freeplay
[LP-14687] Blob shadow render regions not properly positioned in split-screen mode
[LP-13399] 360 - Maelstrom_A - Story - Tech Hang / Process Failure - After using the telescope / spyglass, using it again just before the life ring lands on deck causes the character to get stuck at the telescope / spyglass.
[LC-767] Parkour - Window for when you can press the button to jump from bar to bar is too small
[LP-15865] 360 - Dutchman Escape_B - Graphical - Player is able to target objects through the floor.
[LP-14104] 360 - Hub_A - Process Failure / Animation - When using the guard dog to turn the rotary crank / wheel in the bottom right hand corner, it will play no animation
[LP-14453] 360 - PortRoyal - Port Royal - Achievements / Compliance - Story - "Welcome to the Caribbean!" achievement does not unlock upon completion of Port Royal
[TTANIM-123] End-joints not animating?
[LP-16083] PS3 - London_C - Process Failure - The player doesn't die when they fall off the moving carriages.
[LP-12534] 360 - Maelstrom A - Crash - If the player pauses the game after loading into Maelstrom from a previous level the game will crash
[LP-10940] Wii - Hub - Graphical - Incorrect prompts are displayed to buy / cancel the red  hats / bricks and purchasing characters
[LP-6917] 360 - Port Royal_B - Controls - Story - It's not possible to tag from Will to Jack using the bumper buttons LB or RB, forcing user to use the Y button.
[LP-16073] 360 - Portroyal_A - Freeplay - Crash/Hang - The game will hang to a black screen after pulling the super strength bar.
[LP-16037] 360 - Isla De Muerta_D - Process Failure / Graphical / Animation - Story - Attacking your ally after the monkey is on top of his head will cause the player to move away from the monkey while it continues its animation
[LP-15795] Wii - Isle de Muerta D - Placement/Process Failure - If monkey attacks player while they are attacking and jumping, the character will remain floating
[LP-15868] Wii -  Ponce De Leon B - Audio - Jumping in and out of the water plays a sound effect that doesn't sound much like jumping in and out of water.
[LP-15965] Wii - Legal - Disney Interactive License screen needs removing from boot sequence.
[LP-16081] PS3 - Singapore_C - Crash - The game will blue bar crash when the player triggers the midtro after approaching Sao Feng
[LP-6064] 360 - Port Royal_B - Story - Process Failure - If you transition back from Port Royal_C to Port Royal_B the objective token from the completed Puzzle in B will still be present and displayed as not complete.
[LP-4707] Compass - Footsteps shown can be inconsistent, ie. "level 4-3WhiteCap_A "
[LP-5028] LegoSets - Need a way to list individual sets that are loaded in every level
[LP-12007] 360 - Port Royal - Port Royal_B - Story - Process Failure - Jumping onto swinging/hanging lanterns in the jail area for the first time causes a skipable NuError to be displayed - NuError: nunew_360.cpp (51)
[LP-16462] Fix double splash
[LP-9851] Balance Beams - Need to try slightly difference logic for attaching to beams
[LP-12469] Fountain Temple D - JB Feedback - The mare maid statue to the players left needs to be changed to the following.
[LP-16141] Setup krawlies to be able to use a fixed lsv, to improve framerate
[LP-16325] Tortuga_A_Update needs protection against Player[1] being NULL
[LP-13652] Isle De Muerta A - JM Feedback - The lantern that the player builds should really emit light like the other lanterns do.
[LP-2468] One shot anims need setting up
[LP-14766] Fountain Temple E (Boss) - JB Feedback - Stage 1(Four hearts)
[LP-14767] Fountain Temple E (Boss) - JB Feedback - Stage 2, 3 & 4
[LP-11266] Fountain Temple - Freeplay - Mini-kit 7: Boat lake.
[LP-15347] Hub_B - Clips Viewer - Tweakages required
[LP-14817] Gamewide - JB Feedback - Super strength guys should only ever pick up enemies, never any other characters
[LP-15987] CompassRoute - sfx need setting up in code
[LP-15926] Tortuga : Can we have it so Krawlies do not force you back when you walk into them
[LC-780] Parkour - Controls - cannot jump away/down from a ledge
[LP-16158] Split Screen - Please provide a way of making split screen transitions snap instantly
[LC-792] Parkour - Use LEDGE_CLIMB animation for when you climb onto a roof from a ledge
[LP-1855] When player is diving and have terrain above him game thinks that he is no longer in water
[LP-11957] minikits dont explode into the "parts" pieces as expected.
[LP-14647] 360 - Compliance - Achievements - "Pieces of Eight" Profile 2 can get achievement when it is listed as Single Player Only
[LP-13238] Wii - [NOA - LOTCHECK] - Wii Programming Guidelines 7.5.7 - Required - Button input on the classic controller will bypass the Strap Usage screen
[LP-15027] 360 - Compliance - Achievements - "You're off the edge of the map" is listed as single player but player 2 can unlock it as well as player 1
[LP-14998] 360 - Compliance - Achievements - "Hoist the colours" is given instead of "What do you want most?" when finding all the compass spots in one level
[LP-16150] ObjectSteering::UpdatePhantom needs protection against NULL dyno scene
[LP-14436] Super Free Play - After selecting a character, turn the player into something else until their new one is available
[LP-16152] CompassMenu::GetTrailAlpha needs protection against GetFirstActiveWaypoint returning NULL
[LP-16106] 360 - Hub - Rich Presence - Text - Spanish - Rich Presence for "On the Ride" should be "En la atracción." instead of "En el trayecto."
[LP-16161]  PoncedeLeon_C_Update needs protection against LevGameObject[0] being NULL
[LP-16177] SetupCreatureLights crashing on NULL obj->cdata I think
[LP-16166] Cutscene issues - QueenAnn
[LP-13999] Isle De Muerta A - JB Feedback - We need a hint adding to explain how to kill skelies in moonlight.
[LP-16114] Balance beam code breaks PortRoyal_A
[LP-10283] Shipwreck Cove - Freeplay - Mini-Kit 10 (ShipwreckCove_A) - Disco floor puzzle
[LP-16154] cBossFountain::ProcessCameraPrimarySecondaryFocus needs protection against m_Angelica being NULL
[LP-16013] Crash 2560
[LP-15174] PS3 - WhiteCap Bay_A - Tech Hang - If player stops using the compass after the 3rd icon, they cannot find the red cross.
[LP-15185] PS3 - Kraken_C - Freeplay - Tech Hang - Using the slurp (dutchman) patch while the kraken is inhaling makes the patch impossible to use.
[LP-13712] PS3 - Gamewide - Story/Freeplay - Tech Hang -  Holding down the character select button whilst accessing any ride on will cause it to freeze in position or player is then able to change ride on to game character
[LP-15528] PS3 - Gamewide - Freeplay - Hang - If you get killed while you have the character select grid on screen you get stuck toggling through endless characters when you respawn.
[LP-15627] PS3 - Isla De Muerta_B - Story - Process Failure - When cursed Jack is killed he breaks into multiple brown hair pieces
[LP-12658] PS3 - Ponce De Leon A - Freeplay - Tech Hang - After loading into A Spanish Legacy / Ponce De Leon in freeplay the player will spawn in a deathloop , continuously falling out of the gameworld through the terrain
[LP-14929] PS3 - Pearl Vs Interceptor - Freeplay - Process Failure / Tech Hang - When starting the level in freeplay the player will load into Section A for a few seconds before a loading screen appears, then player is taken section B of the level
[LP-9075] 360 - Port Royal B - Story - Co-op - Exploit - In co-op the players can complete the jail section without freeing Jack by using the dog to turn the crank handle
[LP-12362] Wii - Gamewide - Story/Freeplay -  Co-op - Process Failure - When splitscreen is set to fixed horizontal or vertical and players tag at the same time they will switch halves
[LP-15061] Wii - Hub - Feedback - There are too many fish in the water, making it hard to see what the player is doing
[LP-14133] Wii - Hub_D - Process Failure / Collision - After entering the character customiser, the AI will run the players off the pads
[LP-10882] Wii - HUB - Process Failure - Game doesn't autosave after purchasing Red Brick/Hat or characters in the HUB.
[LP-10896] 360 - HUB - Hub_B - Process Failure - The Red brick behind the bar cannot be collected causing a tech hang for the Red bricks.
[LP-10956] 360 - Compliance - Achievements requiring "(Single Player)"
[LP-7249] Wii - Gamewide - Co-op / Graphical - If player one holds 'C' to bring up the character select wheel, they will also bring forward player two's character portrait.
[LP-12949] PS3 - Maelstrom_D - Freeplay - Tech Hang - Design - Davy Jones is absent from Maelstrom_D making it impossible to complete the area.
[LP-12219] 360 - Isle De Muerta_B - Story - Exploit / Process Failure - Player can defeat Barbossa by throwing Will's axes at him as he will not run off when hit
[LP-7973] 360 - Pelegosto_A / B - Story - Process Failure / Design - The transition back to A from B can remember where one of the characters left off and transport them back there instead of just outside the transition point
[LP-4509] 360 - Port Royal_A - Story - Co-op/ Process Failure - Player 1 is unable to drop out whilst fighting Jack.
[LP-15822] 360 - Kraken_B - Story - Crash / Hang - When Gibbs is added to the player's party after being freed from the Kraken's tentacle the game may display an unskippable error or will blue bar crash.
[LP-9754] Wii - Port Royal / PortRoyal_B - Tech Hang - Story - The player is able to get the bench into Jacks cell preventing the player from placing it onto the green plate.
[LP-10496] PS3 - Hub_B - Gameplay/ Collision - Players are unable to get the barrel ride-on onto the bridge even through there is a barrel switch on the other side
[LP-15776] New lantern object on fire
[LP-14785] 360 - Singapore - Singapore_A/B - Animation / Process Failure - Story/Freeplay- The canoe boat ride-on does not have a reversing animation.
[LP-15313] Marty can throw supercarry item through dyno terrain
[LP-8435] Fountain of Youth Boss Fight - For BlackBeard (his sword should be disabled) Summon fist anim - BB levitates, fists raised in the air (while two giant LEGO fists form above him).
[LP-11134] Clips Viewer need film icons setting up.. (hub_b)
[LC-1046] MS - UI Animated radio icon (script triggered)
[LP-13651] Isle De Muerta A - JM Feedback - -	The player shouldn't be able to use a cannon with a lantern in their hand. They should only be able to use a cannon with the torch.
[LP-13081] Krawly stuff - Bats for HUB area
[LP-16001] Queen Ann B - allow entities to sleep on Wii for rolling levels.
[LP-12427] The Maelstrom A - JB Feedback - When  the player has triggered Calypso and she explodes into crabs the level should continue on for 6 seconds. ATM its 3.
[LP-14620] 360 - Gamewide - Freeplay - Physics/Process Failure - Using the guard dog  jumping towards or into the climb netting the dog will be suspended in the air and move along the netting
[LP-12621] 360 - Gamewide - Story / Freeplay - Characters / Animation - Murtogg and Mullroy have no idle animations and only stand with their guns aimed while stationary
[LP-5093] 360 - Port Royal_A - Freeplay - Audio - Room behind silver LEGO gate has different background music compared to the rest of the game.
[LP-8956] 360 - Gamewide - Freeplay - Process Failure / Design - Player is able to be killed while the character select screen is open
[LP-14768] LegoSwitches - Should also have button prompts available
[LP-10952] 360 - Gamewide - Process Failure - A skippable NuMemory error message (37) appears when loading into any level via debug or the HUB.
[LP-14734] Torch Switches are drawing stand here icon even when inactive
[LP-15722] Compass Chooser - Story trails should have gold frames instead of braaaaahn
[LP-13157] LP - Zombie Faces need adding
[LP-11181] Cannons - SFX Problems
[LP-3119] Party Chooser - Need to show the name of the highlighted character
[LP-10708] Maelstrom_A -- Make the ropes keep realistic lengths
[LP-10707] Maelstrom_A -- Make the crabbs spawn better on Calypso
[LP-10706] Maelstrom_A -- Make the crabs fall off calypso, tumbling as they do
[LP-15920] ParticleManager needs to be allocated when the level starts not on level load
[LP-15283] Wii - Gamewide - Story/Freeplay - Characters/Process Failure - Characters with axe throw abilities are unable to target.
[LP-7066] 360 / PC - Gamewide - Crash/Hang - Game will crash if the character wheel is used
[LP-15340] white cap outro Gizmos
[LP-4162] 360 - Gamewide - Animation/ Physics - Spears stick into water as though it is a solid object.
[LP-15901] rigid body validate - report the offending body's name.
[LP-14254] can i get a "no ripple" option for regular character/vehicle text files
[LP-15561] Shrug Icon - In levels featuring LEGO_Dog, the small access icon should be that of LEGO_Dog, not Marty
[LP-15231] PS3 - Shipwreck Cove - Shipwreck Cove A - Freeplay - Crash - If the player tries to fire a cannonball out of the right cannon on the wharf/jetty, the game will crash
[LP-12429] The Maelstrom B - JB Feedback - We need to trigger flames behind smashed sections of the ship to call out the holes in the ship better. There should not be any flames in the jack section though.
[LP-14014] Isle De Muerta A - JB Feedback - There are no dig particles on the dig-up lantern.
[LP-13748] 360 - Compliance - Achievements - inconsistancy with player 2 getting The best/worst pirate I've ever seen achievements
[LP-15547] Motion Blur in London_C not behaving
[LSWCW-27589] PS3 / 360 - Innocents Of Ryloth - InnocentsOfRyloth_B - Memory Leak - Numemorymanager.cpp / reported memory leak error message occurred when completing Innocents of Ryloth
[LP-15102] Isle De Muerta - JH Feedback - A/B/C - Only the active player has a glow - this should be on all the active party characters.
[LP-7098] Croc Attack Kill water anim
[LP-15886] Float Die - There should be no kill parts
[LP-12826] 360/ Wii - Gamewide - Animation/ Process Failure - When holding a spade/ shovel Marty will perform his crawl space animation if the player double taps 'Z'/ 'B'.
[LP-15878] Cutscene face blend shape animations not playing
[LP-10983] 360 - Compliance - Achievements - "Try wearing a corset" does not unlock after performing 5 backflips in a row
[LP-13834] Wii - Maelstrom A  - Process Failure - The ropes that the men are holding around Tia Darma are behaving erratically when player loads story mode from the Hub
[LP-13877] Wii - Maelstrom A - Process Failure - If the player walks into the area where the expanded Tia darma character is they will be thrown backwards
[LP-9730] LOD's using platform export control LM issues
[LP-13773] some specials within certain obstacles set to flicker off  using GIT command 'SetGizmoFlickerOff' do not flicker off
[LP-7166] 360 - Port Royal_C - Free Play - Tech Hang - The AI character will not be able to come underwater in the Barrel to allow the player to complete the underwater puzzle.
[LP-12626] 360 - Isla Cruces A - Process Failure - Holding B whilst in a boat ride-on will cause the boat to move backwards, but not animate at all
[LP-12120] Modify NuHGobjRndrMtxDwa to use passed in bounding box for shadows.
[LP-14765] Fountain Temple E (Boss) - JB Feedback - Angelica has a small red fire/glow under her and a red crackle attached to BB.
[LP-14593] 360 - Fountain_E - Crash / Hang - Story - LegoGameObjects.h (1628) - On attacking Backbeard's large red LEGO claws with Barbossa
[LP-10502] 360 - HUB_A - Graphical - The red cross that is shown at a dig area is partially shown on the beach.
[LP-15724] Isle De Muerta - JH Feedback - B - Players lose their 'big' realtime light when riding on the barrel - it reverts back to the small one.
[LP-15067] Wii - Pause Menu - Process Failure - Changing one of the options and confirming it, prevents the player using the + button to close the pause menu
[LP-10811] Wii - Kraken_C - Performance - The frame rate when fighting the Kraken goes averages at 12 FPS
[LP-13355] Wii - Front End - Process Failure -Skippable  NuError occurs after the autosave message is displayed on screen when a new save has been created or when a previous save is loaded - NuError: numemory.cpp (37)
[LP-15451] 360 - London - London_A - Freeplay - Process Failure - Loading into London freeplay as King George will result in the player sinking into the ground and falling into gameworld
[LP-14884] Wii - Front End - Audio - There is no clicking sound effect for cycling between the Languages on the Language Select screen
[LP-13267] Wii - HUB_D - Crash - Game will crash after creating a character and transitioning to HUB_B
[LP-15744] Supercarry Duplication When plugged
[LP-11479] Cannon view SFX
[LP-14272] Wii - Compliance - The title is not currently displaying Retry or Fatal error messages correctly
[LP-13788] blendshapes blending between animations - visble jumps on davy jones
[LP-15171] 360 - Singapore / Singapore_B - Freeplay - Graphical / Process Failure - Tai Huang / Tattooed pirate / Tia Dalma are invisible
[LP-14059] Main Intro and Level Intro need to be able to play as a single long clip as well as the level intro playing on it's own when starting the level from the hub.
[LP-10603] 360 - Tortuga A - Audio - The SFX of firing the cannon is too low in volume, so much so that the impact SFX is far greater than the initial sound of firing the cannon
[LP-14007] Isle De Muerta B - JB Feedback - When the player uses the barrel switches then upon the object that the switch is animating is complete the player needs to be kicked off the barrel.
[LP-14009] Isle De Muerta B - JB Feedback - We should only show the Barbosa boss arrow when he has jumped down from his upper area.
[LP-15170] 360 - Gamewide - Story - Crash/Hang - When using the spy glass/telescope pressing 'B' on Wii or 'X' on 360 will cause the game to crash.
[LP-15520] EdRefGizFlow :: SetMemberData needs protection against NULL flow pointer
[LP-13998] Isle De Muerta A - JB Feedback - All characters should have a larger glow. Larger blue glow for player and larger green for enemies.
[ER-3546] Allow conversion of old HGO files (Prior to HGOBJ refactor)
[LP-15718] Characters must unlock for purchase when levels are completed
[LP-14068] Balance beam not behaving (Jacks Island_A)
[LP-14893] FRateOverrides.txt extension
[LP-15309] Build It from deck below
[LP-15546] PC - Options - Frontend - Effects settings menus sound and toggles not working correctly.
[LP-15693] Reinstate "icon_back_gold"
[LP-10236] Port Royal C - Freeplay - Mini-kit 9:Crab in cage
[LP-13105] Wii - [NOE - LOTCHECK] - General Bug - Required - The game title is missing on the title screen in all languages except English
[LP-11868] Port Royal A - JB feedback - We should just how a B icon over the crank and not have a written hint on how to use it.
[LP-15655] The Maelstrom - JH Feedback - A - Blackbeard's Sonar can affect TiaDalma and the grabbers. Should probably ignore 'dontmove' flag.
[LP-14744] Wii - Hadras Face not showing in some shots on 2-4IslaCruces_Midtro3
[LP-13449] Port Royal A - JM feedback - -	Once the player gives the carrot to the donkey there is still a B icons flashing on the ground where they stand. If the player presses B at this location then a carrot will reappear in their hand.
[LP-13452] Port Royal A - JM feedback - When riding the donkey its possible to walk over to the crank and press B to use it. Whilst riding creatures the player should not have the ability to use cranks.
[LP-13460] Port Royal C - JM feedback - When the player reaches a set of barrels that they would use to get underwater they will notice there is both a B and a Y prompt on them.
[LP-13461] Port Royal C - JM feedback - There is no B button prompt for the player to place the crank key is not visible when cranking the platform around that leads to the Dauntless.
[LP-13462] Port Royal A - JM feedback - There's no collision on the crank part once its connected to the winch.
[LP-15656] The Maelstrom - JH Feedback - D - Peg leg slam effect seems xz only - see 1st hit on DJ (stay up on the beams).
[LP-13863] Port Royal A - JB Feedback - The ride on donkey or any ride on animals should not have the super strength particles behind them.
[LP-13866] Port Royal A - JB Feedback - If the player as Jack holds B to build an object then continues to hold B once an object is built then his compass should not also come out.
[LP-11866] Port Royal A - JB feedback - There should be a B icon over the super strength when it can be used by a creature/character.
[LP-13868] Port Royal C - JB Feedback - If the player as another character stands over a compass point the B icon should be present. If the player presses B as a non compass character then they should shrug like they do with all other switches they can't use.
[LP-14757] GUI element casting shadows into the 3D Scene
[LP-15515] DynoImporter::CreateJoint needs NULL protection in CLOTHJOINT case
[LP-12281] Bad refraction on 1-1PortRoyal_A
[LP-11637] London C - JB Feedback - Pulling the sword lever needs to throw the driver off (at the moment the driver moves off slowly and clips through the horse)
[LP-14413] Gain/volume field in LED for ReverbAreas
[LP-14441] Crash 6537
[LP-12368] Shrug - While a player shrugs after failing a mechanic, show an icon of what they need
[LP-14819] Gamewide - JB Feedback - For fuse arrows in general, they should bob up and down when you are close enough rather than not animate at all, this is to indicate to the player that they know to plug the torch to the fuse.
[LP-14822] Cloth joint should not be exported unless it is connected to 2 entities.
[LP-13833] Whitecap Bay B - JB Feedback - When the machinery breaks down and pops back into position, it should basically moved into a position to the right of the first pipe so that you actually have to push the spinner to the left as well as right during the puzzl
[LP-4652] Tortuga : Krawlies needed for Tortuga
[LP-5744] Tortuga_B : Need AI to follow the player up to the balcony via the chandeliers
[LP-5049] Queen Anne B: Need icons for the crew members that you recruit to your party during this section
[LP-7867] Gamewide : mermaids should be immune to sonar screams from other mermaids
[LP-12235] IslaCruces_A : When the boss icon for the giant crab is on screen, instead of having the row of chest icons drop down lower to accommodate the crab icon, the icons for the 5 chests should fade out and disappear whilst the crab is alive
[LP-12683] 360 - Isle Cruces A - Crash / Hang - Game will blue bar crash if the player attempts to pick up the large coconut whilst dual wielding shovels
[LP-14932] 360 - Dutchman Escape_B - AI - NPC will be sleeping on the floor underneath the hammock instead of being on it
[LP-15339] Status - Hook in the True Pirate fail sfx
[LP-15127] Hub_C - Fix code to make the four gold bricks count up
[LP-7274] JB FEEDBACK - Combat changes - Jack to be more effective
[LP-4319] 360 / Wii - Upriver -Collision - The monkeys head, legs and tail sticks through the cage
[LP-4885] 360 - Gamewide - Story - GameSys - AI / Collision - If the player changes character while doing a sword switch that requires it, they can then push the character away from the switch and watch them spring back
[LP-14843] Fountain of Youth Boss Fight - Voodoo fists can be left behind
[LP-15046] After reconvert some anims seem to flicker on Wii LODs
[LP-14420] Crash dumps: crash dump code appearing at top of callstacks in autotest
[GS-3159] crashdumps: don't report skippable errors to autotest
[GS-3054] Tidy: Easy - just do it! refactor GetGameStateName
[LP-14779] PC - Gamewide - Process Failure / Controls / Co-op - If player two is added to the game by pushing F2 or start (on controller), erroneous pop up box telling player a controller has been removed will be displayed when player has quit to main menu
[LP-15055] Fix memory leak in SoundPlaceable.h
[LP-14213] 360 - Compliance - Unnecessary controller disconnection when player 2 completes a level and player one has dropped out and not connected
[LP-13807] 360 - Compliance - Achievements - completing chapter achievements not unlocking correctly
[LP-12588] 360 - HUB - Story/Freeplay - Process Failure / Controls - Player is unable to swap back to the donkey mounted character after swapping to another character from the donkey mounted position
[LP-12597] 360 - HUB - Story/Freeplay - Sound Effects - There is no 'error' sfx present when player is denied the purchase of a red brick due to lack of studs
[LP-12374] 360 - Hub - Hub_C - Story - Process Failure / Tech Hang - Jumping on the first minikit boat ride-on in this area sometimes results in your character not being on it. Tag to character then does not work, causing a tech hang.
[LP-11993] 360 - Locker_A - Story - Tech Hang / Process Failure - If the player attacks Shovel Jack until he is away from where he starts, the hand-over position remains the same, causing problems
[LP-13429] 360 - Maelstrom_B - Story - Graphical - The Flying Dutchman is not present on the other side of the maelstrom. Its target points are floating in mid air.
[LP-10051] 360 - Gamewide - Story / Freeplay - Local Co Op - Hang / Crash - If the player using the cannon / telescope drops out of gameplay, game will blue bar crash
[LP-10948] 360 - Hub - Hub_D - Local Co Op - Process Failure / Tech hang - Attacking the player who is using the custom character will result in them disappearing and not respawning
[LP-11648] 360 - Gamewide - Coop - Process Failure / Camera - When player one is using a scope (Telescope, Spyglass) and they drop out, player two will be stuck with a scope view on their screen.
[LP-7459] 360 - Pelegosto_A - Freeplay - Tech Hang - when changing characters while holding Y changes the ball to a character
[LP-14206] 360 - Whitecap Bay B - Whitecap_Outro - Story - Cutscene/Graphical - When the castle blows up there is a mechanism still hanging in mid air.
[LP-11212] Wii - IslaCruces_A - Isla Cruces - Story / Freeplay - Tech Hang - Players can become stuck in a death loop on the Palm tree in the Quick sand
[LP-14586] PS3 - Fountain Temple E - Cutscenes - Repeating NuError throughout the intro to Fountain E, continually skipping it will eventually let the player continue with the level
[LP-11136] 360 - Maelstrom_A - Story - Game - Graphical - If the player pans all the way down when using the telescope / spyglass there is no deck graphic for the ship, player can see straight through it to the water below.
[LP-11235] 360 - Front End - Text - Localisation - The date in load game / start new game screen is in American format, this is incorrect for all EU languages (including EU English)
[LP-11678] Wii - Hub / Hub_B - Process Failure - After the player has used the cutscene viewer the hub will reset.
[LP-14106] 360 - Fountain - Crash/Hang - During a level playthrough, the Blackbeard boss fight will usually crash at some point
[LP-13653] Isle De Muerta B - JM Feedback - The player can often just hit Barbosa when he has silver hearts and not actually enter a sword fight with him. The player should always enter a swordfight with Barbosa and not just whack him.
[LP-14314] Level particles need turning off for the cutscenes.
[LP-14834] AutoCollect working for the SpyDiggyKit (mini-kit) in Pelegosto_A
[LP-1598] Exceeded MaxVoices behavior - keyword
[LP-13082] Krawly stuff - Seagulls for HUB area
[LP-5927] Player items need to modify the character bounding box
[LP-11538] Wii - Upriver_A - Story - GameSys - AI / Design - AI characters often get stuck by the rope which pulls the bridge out after the catapult
[LP-5797] Fountain Boss - Phase 3 functional
[LP-5796] Fountain Boss - Phase 2 functional
[LP-9958] Pirates - implement area load-screen...
[LP-14678] Cloth::SetShape needs protection against NULL parts
[LP-5671] Founatin CONTENT COMPLETE bug - Walking into mist teleports back. Needs properly setting up
[LP-14437] Crash 6847: NULL SFX Sample info pointer access in CharAnimTriggerSFXData::OnEvent
[LP-14680] Flow event handler needs protection against NULL Gizmo sets
[LP-14294] Davy Jones' sword idle2 isn't playing
[LP-14780] Barrel does not play its anim correctly in port royal c on the beach when slotted into it's switch and moves by itself not able to be controlled properly
[LP-3489] Locker_A Feedback - More should be made of the awarding of the Jack with spade.
[LP-13645] Icons Lighting
[LP-13058] Hierachy Holding issue.
[LP-14751] Improve Display List Scenes... information to display vertex/texture memory usage per context
[LP-14480] LED portals do not re-enable once you go into LED
[LP-14714] Scene Node refactor has broken some levels.
[LP-13571] CAT : Reconvert anims - platform specific
[LP-13613] Isla Cruces A - JH Feedback - Pintel should be holding the banana and being chased by monkeys. At the mo' he's chasing them, holding nothing.
[LP-11237] Pelegosto - Freeplay - Mini-Kit 7 A - Hamster wheel
[LP-14689] Support using single LOD animation on multiple LOD model
[LP-14759] More specific fix for hang 'cause I broke it!
[LP-9883] looks like LiveLit AO is broke in Maya Viewport & set options need a tweak
[LP-13634] PC/360 Unskippable NuError Occurs loading Locker C
[LP-14474] ConsoleManager seems to hold on to Files preventing SVN update/cleanup and overriting with new files
[LP-12909] Dutchman clipping in 3-5Maelstrom_B.
[LP-14443] Queen Anns Revenge A - JB Feedback - Add particle effect for when Black beard pushes the player back if you get too close
[LP-7850] 360 - Gamewide - Controls/Animation - Suggestion - Jack's compass should be used by holding down the relevant button rather than simply pressing it
[LP-9974] direct lighting brightness NG/Wii difference
[LC-916] [ABILITY] Water Cannon - The water cannon 'firing' anim is missing
[LP-14050] Boneyball looping sound is playing at 1.00 instead of the 0.12 it's set to in the .cfg
[LP-14404] CharInst::Render passing NULL model name into EdDrawText3d
[LP-14412] add a tickbox to turn off automatic bounds calculation
[ER-3640] Minor changes to support use of Single Anim Lods
[LP-4486] Special moves aren't playing
[LP-14543] Sword Switches - Player no longer seeks to the floor target at all
[LP-14366] Cutscenes not dumping correctly during level transitions
[LP-14414] Re-enable remote NuError/NuEvent/etc. intranet logging
[LP-14330] hammer blocks - they aren't being played against a character who is using a hammer combo
[LP-10743] Colour correction fixes.
[LP-10308] 360 / Wii - Gamewide - Character / Process Failure - Blackbeard interacts incorrectly with super strength bars
[LP-1850] Scripting - Wiki Documentation
[LP-13918] 360 - Kraken C - Exploit - Kraken resets animations everytime it takes damage allowing player to do 3 hearts of damage with bombs in 8 seconds
[ER-3606] Test Suite cutscene render fails
[ER-3608] Character export failing in test suite
[LP-13718] 360 - Tortuga_B / PearlvInter_D- Crash / Hang - Story - Unskippable NuError: Brain.cpp (212) - Can't add tasks to characters that aren't active! - When attacking enemy pirates
[LP-12601] 360  - HUB - Story/Freeplay - Collision - When thrown into the water, the carrot / prop (used to mount the donkey) will bounce erroneously across the water texture
[LP-9736] 360 - Port Royal_C - Story - Process Failure / Design - If you ride out into the water on a roll barrel and allow it to be eaten by a Shark they will not re-spawn at their start points but instead will stay in sea and drift back out to be eaten again.
[LP-13524] 360 - Jacks island / Desert island B - Achievements - Achievement The green flash doesn't unlock during sunset cut scene
[LP-14544] Tweak credits % timing and make sfx work
[LP-11710] 360 - Port Royal_B - Story - Crash - Jumping two characters onto the swinging lanters outside the cells simultaneously, causes the game to crash
[LP-14123] PS3 / 360 - Locker A - Crash / Hang - LockerKrawlies NuError occurs when the front of the ship has been dug up, causes game to hang
[LP-13297] Wii - Locker_A - Process Failure - Two of the Imaginary Jacks cannot climb the palm trees
[LP-11851] Wii - Gamewide - Text - Localisation - The string for 'Adjust' when changing options in the Pause Menu may overlap the level name
[LP-12610] PS3 - Hub / Gamewide - Props - Story / Freeplay - Carrot shrinks after using a barrel ride on whilst holding a carrot pick up
[LP-14083] Wii - Pearl vs Interceptor B - Tech Hang - Process Failure - Players are unable to dive underwater and thus cannot complete the underwater section in Pearl vs Interceptor B
[LP-11734] Maelstrom_A - TiaDalma needs to start the level partially grown
[LP-3288] Double Act Slam - Implement using a Special Move
[LP-14306] Locator rotation shouldn't be reset back to 0 when they are moved
[LP-13227] davy jones doesnt seem to defend himself when attacked
[LP-5654] Tech Doors - new fade-type transition effect is required for freeplay (instead of playing cutscene to indicate the passage of time)
[LP-14426] Stop the hub progress being reset when you go into the cutscene viewer.
[LP-14005] "Superstrength Slam" special move - "attacked35" - kill parts appear in the wrong place
[LP-14072] jacks idle4 is flagged as a random idle but never plays
[LP-12425] Story Chooser - The "new character" sequence should be shorter and clangier
[LP-3330] 360/Wii - Gamewide - Effects/Design - Compass points can still be targeted from other sections of the same level area
[LP-13766] Face moves up the head upon blow up
[LP-14236] Strange twitching between idle animations - action start grab playing
[LP-12813] Wii - Locker_A - Story - Process failure - Characters can pick up items wile riding in the canoe ride-on
[LP-7994] Cannon reticule in wrong place when in split screen
[LP-14403] LevGizmo[3] is NULL causing crash in Pelegosto_A_Update
[LP-14240] Party Chooser - Player can carry on selecting characters after releasing [Y]
[LP-14381] Crash 15338
[LP-7629] 360 - Gamewide - Animation - Mullroy, Murtogg and the Rifleman will all hold their gun incorrectly when aiming.
[LP-7978] Gameiwde : Blackbeard should force the player back with a cower animation if you go near him whilst he is doing his sonar attack
[LP-2232] Dutchman Escape AI Feedback
[LP-7093] QueenAnn_A : Blackbeard hold special button script command needs fix
[LP-7079] WhiteCap_A : need a human crew member sat in the ;longboat to row it along the water
[LP-10208] Tortuga_B : When you recruit the crew members in stiory mode, you don't get the party wheel appear on screen when cotton is recruited.
[LP-11463] Gamewide : If Jack picks up a 2 handed player item like a rifle or a guitar, he cannot use his compass anymore
[LP-13843] 1-1PortRoyal_Intro Sound gets more out of sync as the cutscene plays
[LP-12978] WhiteCap_A : mermaids that shatter sonar Lego need fixing
[LP-8757] Dyno export - I'd like the ability to export the dno without having to export the character
[LP-14091] Crash 7524
[LP-12233] IslaCruces_A : The way the icons work in this section needs to match Pearl vs Interceptor, so the heart icon should fade out when switching between the 5 different chest icons
[ER-3520] Virtual disk files do not match SVN files after an SVN update
[LP-10810] Memory leak in BigBossManager.cpp
[LP-14298] I'm unable to save in the Particle Editor
[LP-13767] Add a function that gives us a specific local locator/joint matrix for a given frame of an animation
[LP-13171] Leaks leaving the HUB
[ER-3632] We should add the toolchain version to the .htm output files
[LP-12507] Wii - Isla Cruces_B - Tech Hang - Jack can fall off the pillars when being chased around the balance beams, resulting in a tech hang.
[LP-11327] 360 - Shipwreck Cove B - Collision - Difficult to get up the stairs in the room with the codex whilst carrying the codex
[LP-14245] Pirates/HP2 toolchains failing to build because of change to edppStartPage
[LP-13772] The Barrel-Switch should not display a B button prompt.
[LP-13984] Super carry [B] prompt only shows up if the player is near the object's origin, not the current position - inconsistent with blue glow-system arrow
[LP-5070] Crash 348638
[LP-14237] Should not show chapter name if area is not open
[LP-14098] DrawCharIcon used for hidden characters sorts differently to other uses
[LP-13273] 360 - Gamewide - Process Failure - Player is able to skip cutscenes on the first viewing on a Master build
[LP-12043] Magic flag in blackbeards txt file stops combat roll from working
[LP-11910] Instanced Maya geometry is not clippled by the portal system
[LP-14211] Deactivate skull hints
[LP-4501] Need Frame Analysis Tool for artists
[LP-13700] 360 - Gamewide - Graphical - Process Failure - Using the compass anywhere in the game will cause the character portrait and heart monitor to dissapear from the screen, if damaged heart loss animation appears with no life bar present
[LP-13447] 360 - Fountain Temple - Fountain_E - Story - Tech Hang/Camera - During the  fight with blackbeard when you take control of Syrena if you attack blackbeard with her it will cause a tech hang
[LP-12955] 360 - C2L5 - Kraken_A - Story - Crash/Hang - Spamming in and out of the cannon at the rear of the deck will cause a crash on the Wii and a blue bar crash on the 360.
[LP-13051] Wii - Jacks Island B - Animation/Process Failure - Syrena will sporadically turn into a mermaid whilst walking in the underground section of the level
[LP-10614] 360 - Maelstrom_A - Story / Freeplay - Collision - The player clips through the dress of Tia Dalma as she undergoes the transformation into Calypso.
[LP-13484] Hidden face detection stopped working
[LP-13401] 360 - Hub_B - Story - Crash / Hang - Navigating around the area can lead to an unskippable NuError: Numemory.cpp (42). Possible corruption message appears.
[LP-6397] 360 - Gamewide - Process failure / Exploit - Freeplay - When the player gets attacked by the shark if they quickly change character they will avoid dying.
[LP-10625] 360 - Gamewide - Story - Crash/Hang - Repeatedly interacting with a telescope or cannon after already using it to complete the relevant objective will cause a blue bar crash.
[LP-12264] 360 - Kraken_C - process failure - being killed by the kraken does not cause the player to lose studs.
[LP-9469] 360 - Gamewide -  Crash/Hang - Backing out of a cannon as soon as entering and then firing the cannon repeatedly as it is backing out causes the game to crash.
[LP-13357] 360 - Front End - Graphical / Animation - After player presses start, they will be able to skip the animation in the background, Though it will play again with the menu options on top, Skip option will just reset the animation
[LP-12864] 360 - Queen Anne's Revenge - QueenAnn_A - Story - Process Failure - Player will not travel along the zipline if they jump up and use it just under the gold piece.
[LP-13288] PS3 - Ponce de Leon_A / Intro - Crash/Hang - Game will crash during Intro and loading into Ponce de Leon_A NuError_45 PiratesLevelContainer.cpp
[LP-9005] 360 - Kraken - Freeplay - Process Failure - Tech Hang - Loading into the level on freeplay naturally through the HUB player will have no AI assistance aka player 2 is not present
[LP-13275] Wii - Front End - Localisation - Swedish and Norwegian needs to be Svenska and Norsk on language select screen
[LP-12266] Wii - HUB B - Collision / Process Failure - The red hat Extra Toggle has collision preventing the player from purchasing it
[LP-13570] 360 - Kraken_C - Achievement's - Achievement 'Hello beastie', requirement to be eaten by the Kraken 25 times is excessive considering the time the player has to endure in order to complete the achievement.
[LP-12802] 360 - Maelstrom_A - Camera / Co-op - Story/Freeplay - Camera will clip through Tia Dalma when jumping of the edge of the ship in co-op when she is large
[LP-13408] 360 - Maelstrom_A - Story - Tech Hang / Process Failure - After using the telescope / spyglass if the player re-enters they will get stuck on a spyglass screen and won't be able to exit it.
[LP-9491] 360 - Isla De Muerta_A - Story - Process Failure - The player can repeatedly press the 'exit cannon' button, causing the camera to stutter
[LP-12819] 360 - London - London_A / London_B - Story / Freeplay - Process Failure - NuError PiratesKrawlieManager.h (255) will display if the player transitions to London_B a second time
[LP-10332] 360 - Isla Cruces_A - Graphical / Process Failure - If player collects a chest or multiple chests then returns to port, Upon loading level a second time they will still be crossed / marked off
[LP-13240] 360 - Compliance - The front ends aspect ratio changes when playing on a normal screen format.
[LP-11357] 360 - F1 - Port Royal - Achievement \ Process Failure - Saving the Pirate on the beach will unlock two achievements if the player has not died. "The best pirate I've ever seen" & "Welcome to the Caribbean".
[LP-6952] 360 - Gamewide - Load Game - Process Failure/Design - Load game process behaviour is incosistent when loading 0.0% saves.
[LP-13285] Wii - Isla Cruces_A - Audio - Reoccuring shot noises followed by squarking seagulls continually play through out the first section
[LP-13168] 360 - Gamewide - Achievement / Trophies - 'Aye-Aye Captain' can be unlocked simply by dropping in a second player.
[LP-13714] 360 - PortRoyal_B / PortRoyal_C - Crash / Hang - Story - Unskippable NuError: Water.h (43) - Water entity should not have rotation! - Shortly after picking up the dog's bone and heading back toward him
[LP-13939] 360 - Tortuga_B - Tech Hang - Marty in a barrel has been replaced by marty's legs floating in the air, kicking. it is impossible to break him free.
[LP-2330] Idle animations are cutting out half way through animations
[LP-14048] Fix last safe pos disaster that nobody seems to have noticed...
[LC-433] MS - Script command functionality tweaking - SetParked
[LC-394] MS - DriveToPoint is broken
[LP-11233] LED sound placeable 'current state' being saved - this needs to reset to initial state when entering the editor.
[LP-13963] Null GizmoFlow Name pointer to fix crash
[LP-13975] Icon frame and cam fix in interactive display menus
[LP-9967] Extension to SearchQuery code to allow mStart and mEnd to not be on ConvexGraph
[LP-13969] Current exporter/converter is producing bloated files on Wii and pc_LR increasing data sizes massively.
[LP-13103] TT Shine on the Wii not looking at the reflection map mask
[LP-10463] 360 - Hub - Graphical - All the Red Hats in the hub have bright green geometry boxes around them
[LP-7429] 360 - Gamewide - Freeplay - Characters / Design / Process Failure - Characters with a whip cannot use the targeting mechanic and it sometimes sticks - the target appears but the player cannot activate the actual whip
[LP-6750] 360 - Pelegosto_A - Story - Game - Graphical / Design - When the player rolls down the hidden tunnel behind the 3 giant wheels, no character icon / portrait is displayed over the top of the geometry
[LP-13638] Water Entity improvements
[LP-13945] Remove more irrelevant ablities
[LP-8794] Davy Jones Locker B - JB Feedback - Implement 11 icons for all the characters needed for both sections
[LP-458] Breakout frame on shoot anims also makes the guns shoot twice
[LP-13853] Button prompts on/off stuff
[LP-13885] Deferred lights portal issue
[LP-13590] NXG stencil/Wii Blend - Would be useful if If there was a NXG Custom Stencil/Wii Blend option
[LP-13804] Directional lights with bounding boxes are broken on the 360
[LP-13742] Crash dump symbol lookup doesn't work, instead displays "SymFromAddr failed" (as of 11/3)
[LP-6010] Fountain of Youth Boss Fight - Angelica: RecoverHeart anim (receive heart energy from Blackbeard)
[LP-5794] Fountain Boss - Phase 1 functional
[LP-13506] AI Crash in Port Royal Freeplay
[LP-12408] LED Deferred light not playing anims when triggered in GIT flow
[LP-7217] Fountain Boss - Fix BlackBeard's special shoot attack
[LP-12958] Blob shadows on PC?
[LP-13733] Unskipable error when attempting to load hub
[LP-13415] Kraken Tentacles Collision not right
[LP-7530] JB FEEDBACK - Compass - Final spec
[LP-7590] Compass Setup
[LP-7587] Compass Chooser
[LP-5545] 2-2Upriver_A - Camera jerking around
[LP-5551] 2-2Upriver_B - Camera jerking around
[LP-12531] Wii Alpha blended instead of using the stencil mode forced on next gen...
[LP-10847] 360 - Port Royal - Crash - Game may crash in this area
[LP-12373] Crash in CharDef unloads
[LP-10025] Pirates - Status SFX - char icon slide
[LP-6631] JB Feedback - Change Spyglass to be a big on-screen viewport
[LP-6861] JB FEEDBACK - Cannons turrets in LCW, zoom the camera in past the player so the view is out of the porthole. The sight can then use the whole screen more logically, and only render a zoomed in view if necessary.
[LP-4959] Krawlies - Required in 3-5Maelstrom_A
[LP-12488] PS3 - DutchmanKey_C - Story - Crash - Jumping on the coloured panels and attempting to complete the tile puzzle causes a crash
[LP-12715] Superstrength grab special move - if you press B twice it breaks
[ER-3568] Container iterators base class
[LP-13164] Jack's Compass 'want' SFX
[LP-5835] Balance Bugs - A couple more
[LP-13610] Cannon timing
[LC-589] Memory Leaks
[LP-13497] EdClass::mCurrParentObject is being misused by recursive calls to CreateObject or CreateObject on different thread
[LP-13128] Krawlie flight behaviour
[LP-9604] Extend EdLayer system so that can toggle 'active' and "visible" state of layer.
[LP-12322] character becoming slightly offset in exporter
[LP-11986] Can we have the option on LODs to not step down the threshold values on Wii (on cases where the top LOD is not exported for Wii)
[LP-13159] Video / Effects settings menu bust on PC frontend
[LP-8271] 360 - Locker_A - Story - Graphical - Design - An XYZ co-ordinate key is visible and attached to the bow section of the black pearl.
[LP-12290] Queen Anns Revenge  - JB Feedback - Need a hint for Scrum to play his guitar to make characters dance
[LP-11551] 360 - Gamewide - Process failure - When Marty fires his gun while stood on any thin plank, he is pulled towards the direction he fires instead of being knocked back
[LP-9259] Pirates - load-icon often flickers when loading game / going between levels...
[LP-12919] Blackbeards needs shooting bolt anim
[LP-12416] Please make the flashing stop on the Loading screen.
[LP-13255] Queen Ann cut scenes wrong order and freeplay issue.
[LP-13515] "AllowFog" attribute being incorrectly un-ticked
[LP-12270] The editor crashes when converting the edmesh in HUB_A and HUB_D
[LP-12119] Using PaulH new code, pass the animated character bounding box to the engine for use in the shadow code.
[LP-13016] Add asserts if animations has a different number of bones than the characters
[LP-12060] Parts have stopped triggering in VFX
[LP-12816] Wii - Locker_A - Story - Tech hang - After using a melee attack as Bomb Jack, Jack becomes unable to throw bombs
[LP-1504] HDR Cubemap capture Not showing captured map if flatlit
[LP-3615] Solid terrain where 2 water dynoboxes intersect
[LP-4926] No Adjustments to Maya file when importing CVS from PIX texture capture
[LP-10306] Shaderbake doesnt work with unlocked normal map
[LP-10654] Feature request: option to disable or reduce the specular that is baked into a texture during shader baking.
[LP-7495] Upriver_A: problem with FallMudKill and water entity.
[LP-8362] Crash 6221
[LP-10653] WiiShaderBaking Second layer Alpha Bakes Solid
[LP-13230] Please add flag for shorted Die times in deep water
[LP-12655] 360 / Wii - FINAL BUILDS ONLY Dutchman Escape / DutchmanEscape_B - Tech Hang - The right hand cannon can not hit the explosive barrels preventing the player from collecting the mini kit.
[ER-3610] Computed bounding boxs for characters only set for top lod
[LP-7592] Changes to the compass code
[LP-508] LEGO Pirates - Bubbles for underwater characters in LEGO pirates as discussed
[LP-13434] Fix memory overrite due to Debris Matrixes not being aligned (found on ps3)
[LP-13435] Add pointer checks for PiratesLevelContainer methods.
[LP-8492] Jumping Ontop Climb Pole Issue
[LSWCW-30801] 360 - Storm Over Ryloth - Free Play - Process Failure - Unable to use Jedi move to take control of vulture droid to collect mini kit
[LP-11861] Port Royal A - JB feedback - There should be a B icon above all over the pick-up items to tell the player how to pick them up there should also be a B icon over where the player needs to place them
[LP-11871] Port Royal A - JB feedback - On the last hit on Jack we need to throw him back off the balcony then trigger the midtro.
[LP-11880] Port Royal C - JB feedback - The barrel should stick to balance beams just like a player does. This used to work.
[ER-3604] test suite not exporting animations
[LP-11884] Port Royal C - JB feedback - If the player enters the barrel switch that opens the gate leading to the shoreline with a barrel then the camera lowers in an attempt to frame the barrel vehicle.
[LP-12934] cannot run stand alone LEDed
[LP-10387] XCONTENTFLAG_FORCE_SHOW_UI not in new XDK.
[LP-11816] Whitecap Bay B - JB Feedback - When using the spyglass, the light from the spotlight should follow the spyglass, but should lag behind slightly, rather than having the light beam fixed in the same position while you use the spyglass to look around.
[LP-12282] TT Old Texture animation not working on the Wii
[LP-12926] WhiteCap_A : The balance beams in this section are very difficult to navigate with a super carry
[LP-3639] Pearl V Interceptor_A Feedback - The terrain around the raised Super Carry barrel needs cleaning up/smoothing so player can walk round fuss free.
[LP-222] Deep water needs prototyping as discussed in Whitecap bay review
[LP-4755] Tagging - Remove full 360 tagging
[LP-12998] Fog on Wii fogging everything
[LP-11035] Wii - Singapore B - Story - Physics / Animation - After using the firework to destroy the bridge, the pieces will bounce off the water and fly off the screen
[LP-12271] Wii - Legal / License - Localisation - The Console formats for LPOTC do not feature Swedish, Norwegian or Dutch, which is a Disney Requirement
[LP-13066] Wii - Fountain_E - Single Player/Co Op - Story/Freeplay - Crash - If you jump up and down repeatedly in the water the game will blue bar crash.
[LP-12102] 360 - Front End - Audio - only slot 1 has a sound effect when selecting to load and empty save slot
[LP-7613] 360 - Gamewide - Freeplay - Crash/Hang - When you load into the freeplay level multiple times with different characters the game will crash.
[LP-11504] Wii - Upriver_B - Process Failure - The bombs will explode by simply walking over them.
[LP-11335] 360 - Gamewide - Compliance / Achievements - The achievement "A weather eye on the horizon" incorrectly unlocks when using a cannon
[LP-8734] Super Free Play Grid - Must account for Extra Toggle
[LSWCW-26843] Wii / PS3 - Geonosis - Ground Assault/AI - The gold Super Tank that spawns from the vehicle creator at the start of the level doesn't attack anything, just drives around
[LP-13271] Fix double jump sfx error
[LP-12486] PS3 - Gamewide - Process Failure - Game is not saving when playing through levels in natural progression or debug
[LP-12094] 360 - Compliance - storage change message appears on press start screen when you remove MU again during the original message
[LP-8617] 360 - Gamewide - Compliance - PER - Controller disconnection message after cutscenes.
[LP-11194] Wii audio Debug tools
[LP-10753] Maelstrom_A -- Make rope unnatach better ( as opposed to simply disapearing )
[LP-2262] Underwater anims
[LP-12424] Dyno stuff in the customiser appears to have been effected by a recent code change.
[LP-12440] Escape the Dutchman B - JB Feedback - After the midtro, there should be a Chinese Ship icon displayed on-screen. An arrow would then direct the player to the top door where the cannons are with the super strength handles to lead to the next section.
[LP-13134] Prevent player just jumping into and through the kraken mouth geometry without dying
[LP-12478] Maelstrom_A - sfx call needed for Tia Dalma increasing in size.
[LP-8049] FreePlay Chooser - If player pauses it should disappear
[LP-11566] Shipwreck Cove A - JB Feedback - Fade down the scene as the player walks through the door before the cutscene triggers, it's too abrupt at the moment
[LP-12581] 360 / Wii - Pelegosto - Hang - Game hangs on a compass loading screen after outro has played
[LP-12323] Crash in Ropes::ExitLevel
[LP-12190] Pirates - "Trying to free cutscene memory that is still locked" crash shown during autotest...
[LP-6047] 360 - Hub - UI - Pause Menu - No message indicating the consequence of the impending action when highlighting Yes at the Quit Game option.
[LP-10816] Callback for loading additional resident level characters
[LP-11768] TRC/FUNC - PS3 - Autosave is not triggered after an Option is altered.
[LP-11607] Die air on cursed characters.
[LP-12441] Escape the Dutchman C - JB Feedback - We also need a Chinese ship icon displayed here as well with an icon leading the player to the end of the level
[LP-12968] Item scale fix
[ER-2430] Windows Explorer NUT plugin crashes in Windows 7
[LP-12370] Need a game specific flag for 'Needs Torch' on Giz Switches (to be used to apply a floor target to TNT barrels)
[LP-11723] RandVol/Pitch effects to use GetEffectsVolume() - get rid of BaseVolume/Pitch
[LP-12721] Crab throwing mini-kit
[LP-8244] Isla De Muerta_D - JB feedback - Final Barbossa fight Rules:
[LP-8227] Isla De Muerta_B - JB feedback - The boss fight for this section should play through as follows.
[LP-11893] Port Royal B - JB feedback - The Dig particles on the dig obstacle have stopped working
[LP-9601] Need to see bounding box when placing particles via LED
[LP-12801] Panel tweaks
[LP-12415] Item icons alpha sorting issue
[LP-11580] Gamewide - JB Feedback - Physics boats (row boat, gondola etc.) need to behave properly (currently start submerged and have handling issues)
[LP-12223] PS3 - Front end - Game will hang and fail to boot after starting a new game
[LP-12215] Adding key shortcut description to menu entry makes key unusable in property panel
[LP-8329] JB - Cursed characters (or characters holding special medalian) should become skeletal under moonlight
[LP-11312] Status tweaks
[LP-2408] Surround to Stereo downmix - remove rear channels
[LP-5023] save game refactoring
[LP-12382] Torch - if still held but scaled away and not on a putaway locator, the realtime light should still be maintained
[LP-10101] RideBarrel sfx isn't working
[LP-3733] Super Carry - While being carried the glow should not be drawn
[LP-3527] Locker_B - Camera needs to rock proportional to how much of the puzzle up top has been done
[LP-3259] 1-1PortRoyal_B
[LP-3118] 3-2Locker - Need icons to travel from panel to chooser like in 1-2Tortuga
[LP-11048] 360 - Gamewide - Story - Cutscenes / GameSys - Audio - When loading into Pelegosto via the Hub, if the cutscene is skipped from when the Black Pearl is discovered, the cutscene specific sound will continue through the loading screen and in-game.
[LP-12178] 360 - Text - Achievements - "Wind in your sails!" description needs to be changed to Smuggler's Den instead of Jacks Island.
[LP-8699] Wii - Pelegosto_C - Graphical / Process Failure - Story - When Jack is using his compass on the right side of the river, the white marks sometimes stretch over the sides of the cliff face
[LP-12253] Wii - Isla De Muerta_B - Crash/Hang - Game will crash while attacking second wave of pirates
[LP-11078] Wii - Isla De Muerta_B - Story - Process Failure - The player is unable to complete the Build-It to build the wall climb, though is able to do the animation
[LP-2280] Wii - Isla De Muerta D - AI/Tech Hang - Barbossa can fall in the last pit on the chase sequence, preventing him from reaching the fight sequence and making the player unable to defeat him
[LP-11821] Investigate Clone Wars resub problem - Wiimote emitting quiet beeping with volume set to 0
[LP-3891] Compass - As well as item blip, blip the item
[LP-10893] Sonar - SyrenaMermaid can't pick anything up
[LP-10329] Wii - Isla Cruces_A - Crash / Hang - Game will hang upon naturally collecting all the chests
[LP-12063] LevelContainer Crashes - Mainly seems to be in edpp functions.
[LP-3470] Characters with guns need to be able to fight when in close combat
[LP-12241] 360 - Fountain Temple_D - Collision/ Tech Hang - Players are unable to cross the floating planks, when they turn 90 degrees left or right.
[LP-12437] True Pirate - Don't keep the cycling bar on screen permanently
[LP-12421] Super Strength - More even twinkle distribution
[LP-3314] can we move the memory dump text files from the root of gamedata
[LP-12342] Marty doesn't seem to be able to punch anymore
[GS-3102] If pinner data being serialised is newer than code output helpful message.
[LP-5918] Maelstrom _A CONTENT COMPLETE bug - - How are the characters going to tether onto Calypso?
[LP-11522] Ensure Framework memory & Perm memory usage are sensible in Lego Pirates.
[LP-11819] Exit to level / door name
[LP-12171] Singapore_A - Chain bridge near end of level lifts itself after completing final puzzle
[LP-12025] Bounding Boxes for creatures with no animation should NOT make use of the artist defined box any more
[LP-12122]  Modify converter to update HGOBJ bounding box to be sum of component objects
[LP-11928] Dyno/Constraints don't instance correctly when in complex gizmos.
[LP-11877] Port Royal C - JB feedback - Wall climbs need sorting out so that if the player walks into a wall climb they will start to climb up it. At the moment the player has to jump into them to get them to work
[LP-12177] London Bendy Balance Beam no-longer working.
[LP-12330] Wii performance - get rid of all physics parts and possibly reduce the total amount of parts available for the Wii.
[LP-12327] Techno button prompt tweak
[LP-12275] Crash when converting Flying_Dutchman character
[LP-12127] Shiny Lego Particle not working
[LP-11475] Feature Request - AutoCollect Coins flag on Blowups
[LP-12038] Voodoo flag for spellits
[LP-8529] Mermaids tail layers need turning on in code when in water
[LP-12081] Visual - LegoRopes - When a rope is climbed on, the last joint is not being rendered.
[LP-2368] Rotate manipulator bugs
[LP-11469] Axe - Fix rotation problems
[LP-4700] Balance Beams - Angle and speed improvements
[LP-11804] Super Strength - Implement an orange particle!
[LP-12024] Directional shadow lights : Editor hotkey to turn shadow debug on/off
[LP-6865] JB FEEDBACK - 6;	Sword Switch.......
[LP-12084] LegoSys PC Master build - linker errors re: crashdump system...
[LP-1301] Technos (and other gizswtiches/triggers) to use the rotation information of a special, in addition to the 'attach to'
[LP-11860] 360 - Singapore_A - Crash / Hang - Game will crash while loading Singapore_B from Singapore_A
[LP-11574] Gamewide - JB Feedback - Enemies should have a blue arrow prompt over their heads when playing as a super-strength character and in close proximity.
[LP-11579] Gamewide - JB Feedback - Flag for super carry items to be Super-Strength only
[LP-11596] Singapore B - JB Feedback - No golden arrow appears for Tai Huangs Plug (but does for tattoo pirate)
[LP-3289] 360 - Isla De Muerta - Process failure - NuError given when quitting to hub
[LP-10840] Give KdTerrain depth
[LP-6557] Balance beams arent using balance walk
[LP-11691] fog broken on wii
[LP-11447] Move climb pole anims to match in Y with ladder climbs
[LP-11213] Footstep land sfx playing when you grab zipline
[LP-3284] 360 - Pearl Vs Interceptor - Process failure - NuError given when quitting to hub
[LP-11508] extend the length of 'True Pirate' text - investigate if this would suit the new SFX
[ER-3515] Investigate performance for Lego Pirates on Wii
[LP-11613] Gamewide - JB Feedback - For the Build-it zip ups, build the base of it and have the top bit track down from above as if it were resetting after use (this will prevent the rope snap when built)
[LP-12023] Directional shadow lights : Editor mode that sets shadow focus on crosshair. Make it default?
[LP-11207] Particle Editor, "Import" feature is broken
[LP-11987] LED - Can no longer type 'a' in to the property pane
[LP-12026] Hub_A - 2D textures used for an ApiRopeType is occluded by the water
[LP-12175] Target wobble
[LP-11505] LEVELDATA - reduce it's footprint...
[LP-10868] Up River A - JB Feedback - The icons for Pintell and Ragatti should disappear off-screen when they have both been collected.
[LC-1207] MS - new scripting system version of _CoupleVehicle() command
[LP-6523] Whip anims need setting up.
[LEGOSYS-382] ApiRope needs Clone Method
[LP-10841]  lego progress nuerror, happens on PC and 360
[LP-10850] The Maelstrom A - JB Feedback - If the player climbs to the top of a grapple then they should jump off to a safe location determined by either a locator or something placed in the editor.
[LP-10846] The Maelstrom A - JB Feedback - Currently if the player is standing near a friendly AI target that they cannot tag to they will face them when in combat or trying to hit a blow-up.
[LP-10842] The Maelstrom  - JB Feedback - -	If the player selects a blank profile on the character select then the wheel should behave EXACTLY like it currently does if the player selects nobody and leaves the chooser in the centre.
[LP-10843] The Maelstrom  - JB Feedback - Every time the player selects a character using the chooser the wheel fading back anims on the HUD should play exactly like they do if the player selects nobody with the chooser
[LP-12017] Directional shadow lights : Put dynamic cascades under artist control
[LP-12068] Super Strength - Twinkle tweak!
[LP-11405] Pearl Vs Interceptor B - JB Feedback - have a 1-2 second delay after the final prison cell has been destroyed before the midtro triggers
[LP-11865] Port Royal A - JB feedback - When the player gets on the Ride-on Donkey we should show an arrow pointing to the super strength.
[LP-5944] Test scene has been set up with the Lego Stud flag set on the studs, this is ready for code!
[LP-11540] The Kraken C - JB Feedback - TNT should randomly hit a few places rather than targeting the player directly, have it so the angle is steeper so the player can see it coming
[LP-11544] The Kraken C - JB Feedback - Grenade should have a bigger explosion effect when it hits the Kraken
[LP-12039] Particle crashing entering the CAT tool
[LP-11991] Process colour (Film grain) seems not to work in game..
[LC-225] API Particle / Debris System isn't owned by any LevelContainer...
[LP-8792] Davy Jones Locker A - JB Feedback - When Jack characters are revealed we need to give them an item to activate them and put them in the party.
[LP-12033] Crash - JacksIsland_A. Crazy velocity on ridebarrel
[LP-11766] 360 - Text - Achievements - "More what you'd call guidelines" description needs to be changed to Brethren court instead of Shipwreck Cove
[LP-11541] The Kraken C - JB Feedback - Camera in closer when the TNT is about to explode, possibly use the big boss camera for this
[LP-11739] LED Git - remove hack set mFlow from LoadGizFlow and instead use current level's flow
[LC-1233] Move StreamingLevelList to NuEList and custom iterator
[LP-11875] Port Royal B - JB feedback - When the dog has been collected his icon should fade out from the top of the screen.
[LSWCW-30955] BlueShadowVirus_D - glitch when switch to the orb window after killing the lep droid
[LP-11883] Port Royal C - JB feedback - When killed by the shark in kill water the player shouldn't lose studs.
[LP-10385] Pirates - grey smoky particle-effect shows on some load-screens...
[LP-5106] nurndr_force_lod - don't define out logic with _NUGAMEOPTIONS_ENABLE
[LP-4568] Port Royal_B Feedback - If the player Jumps on the Ledge attached to the ceiling light, it all goes a bit crazy.
[LEGOSYS-388] LegoBoltManager gets ParticleManager from its level container
[LP-11289] sfx_plug not working for Crank object
[LP-11774] Figure out why dyno is so slow in Hub_C and get whatever needs changing changed.
[LP-9092] Escape the Dutchman B - JB Feedback - Ladders used here are difficult to get down as when you jump up you then fall off the ladder, AI can also then get in the way.
[LP-2815] can we remove the texture path restrictions for test scene exports?
[LP-10509] Gamewide - JB Feedback - Pigs need to have super strength ability
[LP-10559] Tortuga A - JB feedback - When going through doors in this level, it seems to switch which character you are playing as each time.
[LP-6133] AI Pathing
[LP-10366] animating UV's not exporting as seen in Maya
[LP-11601] Torch plugs - Players should play an anim when they light a fuse
[LP-11539] The Kraken C - JB Feedback - Bring in camera closer, especially when running near the mouth of the kraken
[LP-11542] The Kraken C - JB Feedback - Have the second player run about to locators playing a panic run animations
[LP-10793] Disable the boost box until the ramp is raised
[LP-3431] Ladder attachment issues.
[LP-11773] Crash in Standalone editor.
[LP-11529] The Kraken B - JB Feedback - Camera should point towards the TNT crates as you push the pushblock in both instances in the level, speak to Nick C if this needs code support
[LP-11633] Crash - When capturing the certain cutscenes in 3D HDMI via the in-game cutscene recording option, the game crashes.
[LHPII-121] SplineHelper needs its list of splines to be moved into a per-LevelContainer Manager
[LP-11511] Items - Need to get streaks working again
[LP-11486] Shooting - While running around with guns the current target should be highlighted like with throwing
[LP-10764] Barrel can be 'killed' when in the switch.  Really it shouldn't be target-able in anyway...
[LP-8531] Underwater actions need adding and hooking up
[LP-11477] Custom Axe throw anim - so we can attack specific Axe Throw sfx
[LP-11480] Items - Found a case of holding [X] making a character do combos indefinitely
[LP-6494] Add edit boxes to all fields aswell as the sliders.
[LP-11485] Investigate using NuAllocConstString for the Resource and NuFileRequest filename/pakfilename members
[LP-2309] Layer triggers don't seem to be working in game
[LP-10849] The Maelstrom A - JB Feedback - Ragetti needs to be moved closer to the front centre of the boat and also needs to face the camera
[LP-8207] Isla De Muerta_A - JB feedback - The AI should not make their own way to the platform where the two ropes are. The player should have to tag to the ai party member and get there completing the puzzles in their way.
[LP-8209] Isla De Muerta_A - JB feedback - Moonlight Baddie Skeleton rules:
[LP-11610] Kraken_A Push Paddle Look
[LP-11396] Pearl Vs Interceptor B - JB Feedback - Only the barrel should trigger the pressure pad
[LP-11560] Shipwreck Cove B - JB Feedback - Fade down the dog icon as soon as it has been ticked off and obtained. If the player goes into another room the wheel showing it added to the party should continue to player
[LP-11558] Shipwreck Cove A - JB Feedback - See if we can have it so the icons don't draw until the player moves forward
[LP-2648] 360 - Port Royal B - Animation - Will and Jack tend to intersect with any one handed objects they carry
[LP-11368] Create a list of Extra Toggle characters
[LP-8874] vehicle "skeleBarrel" needs to swap layers in moonlight
[LP-10730] Trophy stuff
[LP-10678] Rotation on Blow-ups in complex gizmos
[LP-11262] When one push obstacle has finished, continuing to push against it will activate other push obstacles in the level.
[LP-7873] Character chooser doesn't appear to work as expected/can get locked in.
[LP-10516] Gamewide - JB Feedback - The player should always lose a torch after using it on a plug such as a dynamite barrel fuse.
[LP-11478] Water Cloth improvements
[LP-894] Physics objects are too light.
[LP-6006] Fountain of Youth Boss Fight - Blackbeard: Syrena: OfferDrink anim (to match Angelica's drink anim)
[LHPII-973] Apparition hold time
[LHPII-979] Thestral fade up/down time should be the same
[LP-11482] CAT: Can't view attachment LODs when forcing the LOD level
[LP-7708] Physics perfomance in 1-5IslaDeMuertaB is poor
[LC-1204] MS - _DriveToPoint() causes a crash
[LP-11458] Disable car reverse for boats.
[LHPII-945] continue_to_cutscene Flag needed
[ER-3501] NuSplitScreen::IsSplitThisFrame() would be nice.
[LP-7684] Particles flicker when animated via LED
[LP-11267] Unable to edit flow boxes in LED file
[LP-10711] Monkeys playing idle3 (passing item from hand to hand) as an idle when not set to idle
[LP-10723] Customiser crashes the game...
[LP-10197] exporting a model with no wii export layers set - is creating a large wii character file
[LP-10701] CAT: when adding an anim the joint animation filter isnt working
[LC-1220] Reinstate lowlevel vehicle debug drawing for testing.
[TTANIM-113] Get fur to render (non-animated, un-lit, un-sorted)
[LP-10758] Wheels on the Barrel-Switch need to rotate in sync with the Barrel.
[LP-10184] 2-5Kraken_b - Player tries to put torch away constantly
[LHPII-968] Cornish Pixies (blue pixies) currently don't fly correctly
[LP-11331] Importing .gsc file in to Maya causes a crash.
[LP-4482] 360 - Pelegosto - Freeplay - Crash/ Hang - The game will crash loading into the level, when the player selects any character other than Will.
[LP-9307] Status Screens - Minikits - Fix up code to use new data paths
[LP-10183] The Locator set in the creature in the LED does not save.
[LP-11165] Pirates - Hub_A - load in, build cannon gold-brick spellit, proceed to B then backtrack to A - crash in spellit code...
[LP-9832] Hint stuff
[LP-7050] 360/ PS3 - Gamewide - Crash/Hang - Pressing A (360)/X (PS3) whilst using a rotary crank/key will crash the game
[LHPII-971] Mixer chooser menu needs centering
[LHPII-970] One of the potion goblets needs removing from the "DRINK" animation
[LP-127] GAME SYSTEMS Support required for allowing  Cloth/rope to float
[LSWCW-10207] CAT: In game particles render in the CAT
[LP-10713] Hammock ragdoll rigid bodies seek to the position I am setting it too at the start of the level
[LP-11234] Display Lists Scenes... displaying incorrect GFX memory usage for some scenes
[LP-11224] Pirates - autotest getting stuck loading hub_a...
[LP-2579] Improve handling and rendering of light/particle place holders in LED
[LP-10523] Implement client-side code for new SQL based versioning system
[LC-490] General Vehicle Polish
[LC-264] Cherry Pickers
[LC-234] Allow cars to roll more easily
[ER-3573] TGA to wii TEX crashes on non-power-of-2 texture
[LP-8210] Pearl Vs Interceptor A - JB Feedback - We need 6 icons showing prison bars. At random intervals, the icon would change to Jack's Character portrait (with bars over it). Icons would be crossed out  when the tech has been destroyed
[LP-9985] Spyglass - Need hints to work
[LP-11191] Up group limit
[LP-10214] PS3/360 framerate issue questions?? is the PS3 wrong or can we have the 360 faster??
[LP-10518] Gamewide - JB Feedback - Overhead icons should fade out when you are far away from them.
[LP-10831] Pirates - reinstate tradition character-icons hub load-screen...
[LP-10617] Dutchmankey_A : The icons for each fish man should be completely switched off when you have done all 3
[LP-10108] Characters are throwing items immediatly after plugging if dont_remove_item is set
[LP-10481] climb pole control
[LP-10894] MemLeak SplineAgent::Intersects
[LP-10844] The Maelstrom A - JB Feedback - Whilst the life ring is shot over to the player it should spin around more to make the anim look more lifelike.
[LHPII-941] LED GIT - Start/End invisible flags still seem active on flowboxes ticked "Outputs Only"
[LC-798] The offset of Spellit components from their gizmo's origin have changed
[LSWCW-30680] 360 - Battle of Geonosis - Performance - Nuerror 2053 triggered loading into level after completing Shadow of Malevolence in Freeplay and changing systems
[LP-6164] Would it be possible to have a GIT text command to flicker off (and deactivate) obstacles
[LP-10616] DutchmanKey_C : When Bootstrap picks up the super carry music box he gets forced backwards
[LP-10420] Fix Wii autotest errors
[LP-10560] Tortuga B - JB feedback - The parrot needs to fly slower when moving between guys on the balcony in the Bordello. It's too fast at the moment.
[LP-10515] Gamewide - JB Feedback - The player should always lose their torch after using a cannon to fire
[LP-10557] Tortuga A - JB feedback - The icon above the horse should be moved so that it appears above the head of the horse rather than the shoulder.
[LP-10289] 360 - Story 2-4IslaCruces_B - Crash/Hang  - When in the tower on Isla of Cruces_B the game will crash/hang shortly after throwing a axe at the target above the door
[LP-2409] Idles 2 and 3 are playing regardless of whether the idle flag is turned on or not
[LP-7646] Can we make all characters have their weapons away by default when spawned and at the start of the levels?
[LP-10031] FINAL BUILDS ONLY - Gamewide - No icons in-game. Characters / objectives / compass icons
[LP-6672] LEd in the LEd adjusting AI placements is confusing..
[LP-6300] JonB reported poor AI, First Film levels 1-8
[LP-6157] Swim - characters seem to be getting stuck underwater
[LP-10367] Need GizItem throw to home in on moving targets
[LP-10782] Memory Leak from Areas.cpp
[LP-9990] Investigate huge increase in skinning times on latest Pirates code/data
[LP-10624] Ensure that all Wii cutscenes use framerate compression
[LP-7107] Change the way grenades flash
[LP-10732] LED Post Effects not working.
[LC-384] CharInst::GetJointMtx returns a pile of rubbish
[LP-8277] Wii - Crash/Hang - Tortuga - Co-op - After rescuing Anamaria the mini-cut causes a crash.
[LP-10812] Fix crash in Hub Episode/Area data structures
[LP-10512] JackSparrow_Captain swapped for JackSparrow_Waistcoat
[LP-8019] Fix underwater double-refraction issue
[LP-10152] Blow-ups don't re-spawn.
[LP-10742] Allow players to break out of super suck if kraken is hurt mid-way super suck
[LP-10213] minikit appear sfx
[LP-6602] Founatin _E CONTENT COMPLETE bug - Items to be pulled up out of the mist and water - Allows opportunity for comedy objects
[LC-312] Sprint Mechanic
[LC-735] Allow Robbers to destroy street furniture
[LC-214] Get all types of camera functioning together
[LC-623] Character streaming
[LC-505] Mechanic Polish
[LP-10503] Prevent processing of any Boss kraken stuff after exit level event to prevent crashes
[LC-480] Combat Improvements
[LC-263] Blow-Ups
[LC-262] Build-Its Mechanic
[LC-1043] MS - UI Mission Counter (script triggered)
[LC-1044] MS - UI Help text (script triggered)
[LC-1045] MS - UI Mission Message (script triggered)
[LC-1057] MS - UI Request - disable all hud / UI elements script command
[LP-8606] Auto add locks for LED files
[LP-2293] TtAm Could we set it up so that any file which may need the 'needs lock' flag automatically get it set when they are added by the tool.
[LP-10680] Deferred lights overlapping bounding box issue
[LP-10691] Prompt improvements
[LP-8963] Wii - Front End/ Port Royal - Crash/ Hang - The game will display an unskippable numem_gen NuError after selecting to start a new game.
[LP-2630] Wii - Isle De Muerta_B - Tech Hang - Area is missing all of the mechanics for players to access the two chequered sections on the raised platforms.
[LP-10467] 'Red Hats' need to trigger the particle effect when they're made visible, as well as when they're made active.
[LP-10396] tweak surround to stereo downmix
[LP-10620] Memory Leak: DynamicArrayBase
[LP-9218] London_C Ai tweaks and polish
[LP-10568] Pirates - area-load screens - camera isn't consistent
[LP-8591] Isla Cruces C - JB Feedback - Jack starts in the barrel as already implemented, but if he gets hit at all during the level, then he will lose his barrel, but should then be shown carrying the chest as a super carry.
[LP-8596] Isla Cruces C - JB Feedback - When all 5 key baddies have been beaten up into pieces, it will trigger the end of the level and the Outro cutscene will play.
[LP-8145] Tortuga B - JB feedback - When the longboat icon appears on screen, the anchor arrow (that usually appears when you have a player item or super carry that needs to be taken somewhere) should appear
[LP-9109] 360/ Wii/ PS3 - Story - Pearl vs Interceptor A - Crash/Hang - Firing the last cannon on top deck after solving puzzles to retrieve cannon barrel causes game to crash.
[LP-9703] Crash 1729023095
[LP-3228] PS3 - Isla De Muerta - Process Failure - Cannot use items while wearing a mask/hat
[LC-606] Memory Tracking
[LC-1105] MS - CRASH  Door between apartment and city causes a crash
[LP-2358] Breakout support in special moves
[LC-478] Build Support
[LHPII-21] Deluminator effect.
[LP-8584] Isla Cruces A - JB Feedback - The chest icons should have an image of Davy Jones' heart appear over them randomly
[LP-3516] Locker_C Feedback - Assuming you must release the cannon on the deck to finish the level, they should also be included in the row of icons at the top of the screen
[LHPII-489] Crash 6152 (HARRY2_PC_Feb_15_2011_17_35_51)
[LP-940] Light beams and the way they behave when touching characters
[LP-4772] 360 - Hub - Level Select menus - Niether of the menus for film 3 and 4 work
[LP-10284] Clips Player - Quick fixes
[LP-7476] 4-2 QueenAnn_A - Phillip snapping to locator.
[LC-835] MS - Script command request - _EnableSock()
[LP-8482] Up River B - JB Feedback - The bombs currently blow up in the players hand making this level nearly impossible.
[LP-10000] Gamewide cannons - If killed while using a cannon, the user becomes stuck within the cannon context
[LHPII-908] PlayerItems - characters pick them up automatically which is *really* annoying
[LP-10200] Detect when tentacles have crushed the player and kill the player
[LP-9734] Monkey putting away Spade item and not getting it out again
[ER-3564] Crash in GenerateMaterialLayer because of bad mtlid
[LP-10185] Add skin cache usage info to MemoryViewer (MEMORYHUD)
[LP-8770] side_view flag in special moves causes character to slide during the move.
[LP-9616] The Kraken C - JB Feedback - We need a green VFX that will constantly come off damaged tentacles when the TNT explodes on it. We need one effect that will always come off a tentacle and one big gush as the tentacle is damaged
[LP-9619] The Kraken C - JB Feedback - During the slam attacks, we still need the suck phase to add an additional layer to the fight. The second phase would still have two hit points until both crates are on fire
[LP-8830] Davy Jones Locker C - JB Feedback - We will possible need some bespoke code to show the ship under the water floating on the surface while keeping everyone on board.
[LP-5420] Maelstrom _B CONTENT COMPLETE bug - Crawlies to walk around deck
[LP-7053] The Kraken_C Feedback - Kraken only to be damaged during suck phase. Sucks a grenade in that is thrown by the player
[LP-9620] The Kraken C - JB Feedback - During the final phase, the slam, suck and blow would repeat and the player would throw grenades into it's mouth three times
[LP-9617] The Kraken C - JB Feedback - Camera should focus more on the boss as the player can see much of a deck
[LP-9618] The Kraken C - JB Feedback - Instead of grenades, at first you should throw comedy objects into the Kraken (life preservers, rubber ducks etc instead of grenades). The first phase will last for 3 hit points
[LP-9621] The Kraken C - JB Feedback - The total number of hit points should always appear (8 hit points)
[LP-9794] die_air_victim_at_end appears to have stopped working
[LP-10133] Memory Leak: EdString
[LP-2159] Bonus Levels - Make them work
[LC-797] MS - Switch hotspots need to be able to change height (y value)
[LC-689] Crash - picking up mini-figs with the UFO tractor beam causes a crash.
[LC-895] [ABILITY] Safe Crack - HUD Items have incorrect 'safe dial' orientation and rotation speed.
[LP-6139] NuDebugDraw::RenderText3D doesn't work with char arrays declared on the stack.
[LP-8595] Isla Cruces C - JB Feedback - There should be 5 icons on screen to represent 5 different key fishmen as part of Davy Jones' crew.
[LP-7088] The Kraken_C Feedback - Character to run up tentacle (balance beam) after it has slammed down and hit a weak spot / light TNT crate
[LP-9821] Blends not exporting port royal midtro 2B1
[LP-8001] Wii - Upriver_B - Process Failure/Gameplay - Timing of bombs being spawned/detonated seems incorrect and does not sync with whats going on in the crocodile battle and can make battle very difficult
[ER-3405] Remove "new character layer format" option, and henceforth only support the "new" format
[LP-9699] Memory Leak: CharacterPose
[LP-9033] Singapore Level - Singapore Locals randomise incorrectly.