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Marble Blast Gold (Windows, Mac OS, Xbox)

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Title Screen

Marble Blast Gold

Developers: GarageGames, Oberon Media (Xbox)
Publishers: GarageGames, eGames (Windows)
Platforms: Windows, Linux, Mac OS X, Xbox
Released internationally: June 17, 2003 (Windows), July 2003 (Linux), July 5, 2003 (Mac OS X)

DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.

Marble Blast Gold is a game where you roll around a marble in large levels, collect power-ups to progress, and maybe collect some gems along the way. It was once quite popular in the mid-2000's, even being pre-installed on some iMac computers. Unfortunately, the game was pulled off all storefronts in 2011, thus making it harder to acquire each passing day. The game was also on the Xbox Live Arcade for the Xbox and had better graphics. This particular version also added Easter eggs and online leaderboards. Unfortunately for this version, it is unplayable now because of the Xbox Live shutdown, and can only be played with Insignia or downloading the ISO to a softmodded Xbox.

Test Cheats

Open up the in-game command prompt with the tilde (~) key, then input this statement:


Now, F10 makes a GUI editor appear, while F11 shows the level editor.

Unused Textures

MBG-trampoline128 t0.jpg
Alternative texture for the Super Bounce power-up. It can be seen on a few level preview images in the final game.

MBG-friction low2.jpg MBG-friction none2.jpg
Alternative Low Friction (Ice) and No Friction (Space) textures. In the final game, low friction is represented with mud at all times.

MBG-custom water.jpg MBG-custom water bttm.jpg MBG-custom water lft.jpg MBG-custom water rte.jpg MBG-custom water top.jpg
There would have been beach textures in the game, but they remain unused.

An alternate variant of the oil slicks.

An alternate texture for the marble.

(Source: Edward Nigma, Glitchedblood)

Deleted Platform Textures

In a file, presumably for setting the settings for platform textures/surfaces and such, there are five lines of text:

// old textures (to be removed?)
addMaterialMapping( "grid1" , RubberFloorMaterial);
addMaterialMapping( "grid2" , RubberFloorMaterial);
addMaterialMapping( "grid3" , RubberFloorMaterial);
addMaterialMapping( "grid4" , RubberFloorMaterial);

This hints at textures that used to be in the game, and then got deleted (it is nowhere in the game's files).

Unused Sounds


Considering the name, it would have appeared to play whenever they get a powerup. In the final game, there is a simple whoosh for grabbing a powerup, along with the announcer's voice.


An unused falling sound when the marble falls off a level. In the final game, it's a simple whoosh sound.


This would have played when the player moved any object with the ball.


Platforms make no sounds when moving up or down in the final game.

Deleted Sounds

soundsprofiles.cs lists a couple sounds that were removed from the game.

datablock AudioProfile(PenaltyVoiceSfx)
   filename    = "~/data/sound/penalty.wav";
   description = AudioDefault3d;
   preload = true;

datablock AudioProfile(DestroyedVoiceSfx)
   filename    = "~/data/sound/destroyedVoice.wav";
   description = AudioDefault3d;
   preload = true;