If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Mario Kart Wii/Unused Code & Parameters/Unused Collision Type Effects

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Mario Kart Wii/Unused Code & Parameters.

Several course collision types have unused variants, often showing different sounds/graphical effects.

Slippery Road 1 (does not slow the player) (0x01)

Effect ID Description
2 Water
3 Snow
4 Grass
6 Sand (no graphical effects)
7 Dirt (no graphical effects)

Off-road (0x03)

Effect ID Description
3 Water (no graphical effects)

Slippery Road 2 (slows the player) (0x05)

Effect ID Description
1 Mud
2-5 Water
6-7 Normal road, different sound effect

Boost Panel (0x06)

Effect ID Description
2-7 Unknown

Boost Ramp (0x07)

Effect ID Description
2-7 The character doesn't do any flips upon tricking.

Jump Pad (0x08)

Effect ID Description
7 The distance travelled when jumping is the same as for the jump pad found in Mushroom Gorge.

Item Road (0x09)

This road type is solid for items only.

Effect ID Description
4 Unknown
6-7 Unknown

Moving Road (0x0B)

This type moves the player along a predefined route.

Effect ID Description
4 Moving asphalt. Seems to behave like effect 0.
5 Moving asphalt. Seems to behave like effect 0.
6 Moving road. Seems to behave like effect 0.
7 Moving road. Seems to behave like effect 0.

Invisible Wall (0x0D)

Effect ID Description
1-2 Makes sparks upon contact, and the character emits the sound effect for when hitting a wall.
3-7 Unknown. Seems to behave like effect 0.

Item Wall (0x0E)

This wall type is solid for items only.

Effect ID Description
4 Unknown.
6-7 Unknown.

Wall 3 (0x0F)

Effect ID Description
5 Bush

Cannon Activator (0x11)

Effect ID Description
3 Shoots the player to a 3rd destination point defined in the parameters.
4 Shoots the player to a 4th destination point defined in the parameters.
5 Shoots the player to a 5th destination point defined in the parameters.
6 Shoots the player to a 6th destination point defined in the parameters.
7 Shoots the player to a 7th destination point defined in the parameters.

Half-pipe Ramp (0x13)

Effect ID Description
2-7 Unknown.

Wall (0x14)

Much like with the invisible wall, this type only collides with players, and not objects.

Effect ID Description
0 Normal
1 Rock
2 Metal
4 Ice
5 Bush
6 Rope

Moving Road (0x15)

This type of moving road is not controlled by routes defined in the parameters, but by objects.

Effect ID Description
6-7 Unknown.

Road (0x17)

This type of moving road is not controlled by routes defined in the parameters, but by objects.

Effect ID Description
6 Dirt

Wall (0x19)

A wall type that affects players, but not items. Only seen in Wario's Gold Mine and Rainbow Road.

Effect ID Description
1-7 Unknown.

Effect Trigger (0x1A)

Effect ID Description
7 Unknown.

Item State Modifier (0x1B)

This type is used to stop items dropped in the curved conveyor belts from Toad's Factory.

Effect ID Description
1-7 Unknown.

Half-Pipe Invisible Wall (0x1C)

Effect ID Description
1-7 Unknown.

Rotating Road (0x1D)

This type can be found on Chain Chomp Wheel, which is used to rotate the road if the object casino_roulette is present. If it isn't, it will act just like a regular road.

Effect ID Description
1 Normal road with different sound effects.
5 No sound with star crash impact sound effect, which can only be heard if the object starGate is defined in the parameters.
6 Sand
7 Dirt

Special Wall (0x1E)

A type of wall that has different properties depending on the speed that the player crashes into it with.

Effect ID Description
2
  • When driving fast, crashing into the wall will bump the player backwards, producing a graphical spark with the same sound effect used for regular walls.
  • When driving slow, crashing into the wall will result in many bumps, like the ones seen in the "rubber" wall type. It won't produce any sound effect at all.

Wall 5 (0x1F)

A type of wall that has different properties depending on the speed that the player crashes into it with.

Effect ID Description
1-7 When driving slow, players won't be able to drive through it, but items can (much like invisible walls).


(Source: Custom Mario Kart Wiiki)