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Oide Rascal

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Title Screen

Oide Rascal

Developer: Sun-Tec
Publisher: Seta
Platform: Game Boy Color
Released in JP: April 25, 2001


DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.


Loosely based on the anime, and even more loosely based on Sterling North's raccoon escapades. Everybody needs a rascal for a pillow!

Programmer Message

Located at 0x0070 is a message from the programmer along with a build date and version number.

Programmed by kuny / 2001.01.16.ver.1.01.( T-T)/

A similar string can also be found in Pocket Billiards: Funk the 9 Ball.


(Source: nensondubois)

Debug Menu

OideRascalGBC-DebugMenu.png


ACDE9 contains text for a debug menu, which is loaded by function 3BFF. We can force it to load by jumping to it from function 1DAF, which is used for loading the sound test menu (last entry in the start screen menu). Use the following Game Genie code:

C3D-AFE-2A9
FFD-B0E-808
3BD-B1E-3BD

Each button matches the following labels:

Japanese English Translation
デバックメニューしゅうりょう
アニメーションテスト
モーションテスト
バックグラウンドテスト
BGMテスト
SEテスト
Debug Menu End
Animation Test
Motion Test
Background Test
BGM Test
SE Test

Each menu entry loads one of the following screens:

OideRascalGBC-AnimationTest.png OideRascalGBC-MotionTest.png OideRascalGBC-BackgroundTest.png OideRascalGBC-BGMAndSoundTest.png
Animation Test Motion Test Background Test BGM / Sound Test
(Source: QUFB)
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.

There's additional text after the debug menu in the ROM (Animation Test is listed again), but they don't show up in the previous screens:

Japanese English Translation
アニメーションテスト
ミニゲーム1
ミニゲーム2
オープニング
エンディング
Animation Test
Minigame 1
Minigame 2
Opening
Ending