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Prerelease:Saints Row Undercover

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This page details prerelease information and/or media for Saints Row Undercover.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Everything from the design document.

Saints Row Undercover was one of the many games that were slated to be released after the franchise's massive success with the first two main numbered entries, as well as expanding the whole storyline. Many problems were met with development, most notably revolving around the PlayStation Portable's limitations which led the game to its cancellation.

Early Development

Due to the massive success of Saints Row 2, Volition wanted to port the game to the PSP. Development was outsourced to Mass Media Games, responsible for the PlayStation 3 port of Saints Row 2, before eventually being handled by Savage Entertainment. However, the PSP's limitations wouldn't allow the game to be fully ported, so it was turned into an original game.

The location of Stilwater had to be cut in half, along with the removal of the University districts paving way for the division and civil war storyline. The timeline setting of the game itself was originally planned to be set between the events of Saints Row and Saints Row 2, as Saints Row: The Fall. Though it was soon changed to be a sequel to Saints Row 2, many concepts in the unfinished build show that it was planned to be the former instead of the latter.

Concepts

Storyline

The storyline was that the Third Street Saints became divided after conquering Stilwater, thus causing a civil war among them. As a last resort, Troy Bradshaw recruits a new character (which would be separate from the protagonist of the first two games) who is an undercover cop, so they can find what had caused the unexpected division.

It would have featured 20 Story Missions: 3 prologue missions, 15 story arc missions, and 2 epilogue missions.

To fit within the limitations of the PSP, many locations had to downsized or reverted back to their status in Saints Row.

Characters

Features

Cancellation

Development came to a halt around September/October 2009 when the game was reviewed by Volition and THQ, due to it "not feeling like a Saints Row game", and because of the overall build of the game looking too buggy to be shown to the public.

The game was rediscovered in early 2016 when Jogn Stinson found a PSP devkit of the game in the offices, and was eventually released to the public by Volition for free.

References