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Prerelease:Sonic Adventure (Dreamcast)/Sonic Redesign

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This is a sub-page of Prerelease:Sonic Adventure (Dreamcast).

Before Sonic Mania was the name of a 2017 return to classic, it was an idea that Sonic Team art director Kazuyuki Hoshino presented for a 1997 Sega Saturn port compilation of Sonic’s Genesis titles. SEGA chose to go with another title, Sonic Jam, a name submitted by Satoshi Okano, a designer who had joined SEGA in 1996 after serving as the planner, character designer and main graphic artist for KAZe Net’s Uchuu Race: Astro Go! Go! and a brief stint at HAL Laboratories.

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“My dream was to make a new Sonic companion after I joined SEGA. However, the opportunity I first sought when I joined was just to draw Sonic.” -Оkano

Hoshino gave Okan opportunities. Okano made a promo art for Sonic Jam in 1997.

“I thought, ‘I will never get that chance again! How lucky!”-Okano

“I wanted to give Sonic a timeless, cutting-edge image,” I was raised on and inspired by American Sci-Fi movies, New York hip-hop, sneaker and street culture, and UK industrial rock music, my inspirations were George Lucas and Steven Spielburg movies, Nike basketball shoes, the Adidas tracksuits RUN DMC wore in their 1988 photoshoots, Flavor Flav’s clock and glasses, De la Soul, A Tribe Called Quest, Jungle Brothers lyrics, Bjork, Underworld, and other music, music videos, and artwork like that.”-Okano