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Proto:Counter-Strike (Windows)/Beta 4.0

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This is a sub-page of Proto:Counter-Strike (Windows).

Beta 4.0 is the fourth major Counter-Strike public beta released by the Counter-Strike team, along with the C4.

Patch Notes

BETA 4.0
[11.5.99]
- Added Sig P228 pistol, and Steyr Scout sniper rifle
- Added new gameplay scenario involving C4 bombs
- tweaked firing system for all guns
- added High-Explosive (HE) grenades
- modified hostage rescue scenario (rescuing 50% of the hostages will result in a CT win)
- modified kick vote system (only 65% of a team is needed to kick vote someone off)
- loose guns are removed at the start of a round. (no more gun running)
- loser bonuses are increased to allow the losing team to stand a fighting chance
- altered money bonuses for rescuing hostages :
   $500 for touching a hostage
   $1000 for successfully rescuing a hostage
   $500 team bonus
- added cs_station, de_nuke, de_dust, de_prodigy
- modified cs_ship, cs_siege, cs_docks, cs_tire, cs_facility
- automatic flashbang .wav added back
- new, closer rescue points added to cs_ship, cs_siege, cs_tire



****** What's new in BETA 4.0 ********

** New server variables :
 mp_roundtime X    {X is the number of minutes the round lasts. Valid values range between 3 and 9. Default is 5}
 mp_c4timer X      {X is the number of seconds the C4 bomb is set to blow. Valid values range between 10 and 90. Defaults is 30}
 mp_limitteams 0/1 {1 will restrict the number of players per team. Default is 1}
 mp_lowlag 0/1     {0 will causes more bullet sparks to be spawned, thereby creating more lag. Default is 1}
 mp_friendly_grenade_damage 0/1   {1 will result in HE grenades hurting teammates. Default is 1}

** New client commands :
 +showfrags        {displays every player's frag counts on the scoreboard}
 -showfrags        {only displays the player's frag count on the scoreboard}
 radio1            {brings up a list of radio commands}
 radio2            {brings up another list of radio commands}
 plant_c4          {plants the c4 bomb, if the player has one}
 
 
***** "Defusion" C4 bombing description *****

If a map has a target to be bombed, the terrorist team leader will be equipped with a C4 bomb. His goal is to plant the bomb at
the defined bomb target (marked on the map by a red target decal). Once the bomb has been planted, the bomb will blow up in X
seconds (where X is the server defined C4 timer variable, default at 30 seconds). The bomb will make an increasingly louder 
beeping sound as it nears the detonation time. After the bomb has been planted, any Counter-terrorist player equipped with a bomb
defuser may defuse the bomb by crouching on top of the bomb for 5 seconds. If the bomb goes off and the target is hit, the round will
end and the Terrorists will win. If the bomb has been planted and all the terrorists are eliminated, the round will not end until
the bomb has either been defused (CT wins) or detonated (Terrorist wins). A bomb's blast radius is fairly substantial and it's wise
to give yourself 10 seconds to run away from the bomb once it's been planted.

NOTE : Only half the CT team is equipped with bomb defusers.. It is recommended that this half of the team stay near the bomb targets
to listen for any beeping sounds.

Deufusion [sic] maps are denoted by de_mapname

General

Commander

The CT side commander spawns with a P228 instead of a USP in Beta 4.0. Oddly enough, the commander's P228 holds 12 rounds and needs to be reloaded after you spawn.

Dropped Weapons

Dropped weapons now disappear after the round ends, a cornerstone of the game.

Graphics

Menu Background

The menu background on Beta 4.0 was changed from two Counter-Terrorists standing behind a brick background to two Counter-Terrorists standing behind a highly-edited ingame screenshot, with one of them holding a then-newly-added Scout.

Prototype Final
CSBeta4-Menu.png Csfinal menuwon.png

Weapons

HE Grenade

The HE Grenade was added in Beta 4.0 as a result of the Concussion Grenade's blinding and damaging effects being separated into two weapons, with the grenade itself being renamed to Flashbang.

P228

The P228 was added in Beta 4.0.

Prototype Final
CSBeta4-P228.png CSFinal-P228.png

Scout

The Scout was also added in Beta 4.0. The textures for it are darker compared to the final game.

Prototype Final
CSBeta4-Scout.png CSFinal-Scout.png

C4

Initially, the C4 was able to be planted anywhere on Bomb Defuse maps, but this was soon changed to being planted only at designated bombsites. The C4 also cannot be equipped as a weapon in this prototype, as it lacks a viewmodel. The C4's design is the same as the final game and it had a dedicated command for it called plant_c4.

Maps

The Bomb Defuse mode released with three maps made for it: Dust, Nuke, Prodigy and a Hostage Rescue map: Station . All maps but Station would get remade for later Counter-Strike games, with Nuke persisting all the way to Counter-Strike 2, after twenty-five years. Beta 4.0 also brought updates to the maps Docks, Facility, Militia, Ship, Tire and Siege.

Removed Maps

The maps Desert, Hideout, Mansion and Zoption were removed with Beta 4.0.

Dust

Dust is the same as the final game.

Nuke

Prodigy

Station

cs_station is a Hostage Rescue map set in a train station.

CT Spawn. Inside the train station. Descending... The sewers. Where the hostages are being held.

Sounds

P228

The P228 uses a different firing sound from the final game, albeit with the same reloading sound effects.

Prototype Final

Scout

The Scout also uses a different firing sound from the final game.