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Proto:Diablo II

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This page details one or more prototype versions of Diablo II.

Diablo II: Lord of Destruction Beta 1.41

This section will document differences between the 1.41 beta release (dated 2001-04-25) and the final 1.07 release (dated 2001-05-15, released 2001-06-27).

Runewords

  • The only runeword in 1.41 is Ancient's Pledge, which is identical to its 1.07 version. No other runewords are listed in runes.txt, compared to 1.07 which contain dozens of listed but disabled runewords.

Magic Prefixes

  • Devious and Fortified (shield, dark blue) prefixes provided 1 and 2 magic absorb, respectively, instead of magic damage reduction.
  • Cobalt prefix for gloves was moved from the lower-requirement armor prefix to the higher-requirement weapon one, in line with other +resist glove prefixes.
  • Amber prefix could spawn on scepters instead of staves.
  • Jade prefix could spawn on wands instead of staves.
  • Devious (shield and circlet, uncolored), Blank, Null, and Antimagic prefixes provided 1, 2, 3-5, and 6-10 magic absorb, respectively, instead of magic damage reduction. However, these prefixes are disabled.
  • Enhanced damage, +Attack Rating, and combined ED%/AR prefixes were available on orb-class weapons.
  • ED%/AR affixes, starting with Fine and above, had the same level requirements as in 1.06. Master's and Grandmaster's had level requirements of 33 and 40, respectively, in 1.41.
  • The +skilltab prefixes available on Grand Charms are also available on jewels.
  • +1 Amazon skilltab prefixes were not available on non-bow weapons.
  • +damage%/level, +attack/level, and +ED/AR per level prefixes were available on staves, wands, or orbs.

Magic Suffixes

  • "of Shock" could appear on missile- and rod-class weapons.
  • "of Readiness" on gloves used the same affix as weapons (a la 1.06), instead of the separate higher-level one.
  • Increased attack speed suffixes had their character/item level requirements increased.
  • Jewels of Fervor gave 10% increased attack speed.
  • "of the Magus" had the same item/character levels as 1.06.
  • "of Frost" had a cold damage range of 1-(1-3).
  • "of Shock" had a range of 1-(5-9).
  • Increased attack speed, +minimum and +Maximum damage affixes, life leech could spawn on orbs.
  • The following suffixes were not available on Circlet-class helms: Worth, Measure, Excellence, Blight, Venom, Pestilence, Jackal, Fox, Wolf, Tiger, Mammoth, Colossus, Squid, Whale, Life, Sustenance, Vita.
  • In MagicSuffixes.txt, the circ item type was generally added to the itype7 column.
  • +Minimum damage suffixes had the same values as 1.06. "Of Transcendence" had an item level of 24, character level of 18, and values of +6-13 minimum damage.
  • +Minimum damage suffixes on rings, amulets, and jewels had lower values (e.g. 5-8 for "of Performance" instead of 10-13).
  • Small Charms of Balance and Jewels of Truth both had values of 4% faster hit recovery.
  • +Energy suffixes had higher item and character levels (e.g. character level 69 for "Ring of Enlightenment"); most likely this was done due to the change from +mana to +energy.
  • "Of the Jackal" on helms had a lower level requirement.
  • "Of the Locust/Lamprey/Wraith/Vampire" on rings and circlets had higher level/item requirements.
  • "Of Haste/Speed" used their 1.06 level/item requirements.
  • Self-repair suffixes had higher level/item requirements, lower values, and applied to fewer items (e.g. no armor for Self-Repair, only body armor for Fast Repair).
  • Throwing weapons could spawn with "of the Ages."

Automods

  • +Mana (orbs) and +ED%/AR (Paladin shields) were not yet added to the game.

Unique Items

  • Classic uniques had no monster level requirement.
  • The following Classic uniques had different required levels than in 1.07: Steeldriver (35), Ripsaw (30), The Patriarch (35), Woestave (33), The Grim Reaper (39), Stormstrike (27), Wizendraw (32), Hellclap (36), Blastbark (40), Doomslinger (36), Undead Crown (32), Rockfleece (30), Rattlecage (34), Goldskin (39), Silks of the Victor (42), Heavenly Garb (38), Frostburn (35), Bladebuckle (35), The Stone of Jordan (30).
  • Other than the following exceptions, Classic unique modifiers were identical to their 1.06 versions.
    • Biggin's Bonnet added 5-10 cold damage (2 second duration) instead of any enhanced damage%.
    • Frostburn added +1 to light radius instead of any enhanced damage%.
      • Note: enhanced damage% on armor did not properly apply in 1.06, but was fixed by 1.07. These changes may have been temporary workarounds for the buggy mechanic.
  • The following items provided magic absorb instead of magic damage reduction: Moonfall, Ginther's Rift, Razorswitch, The Spirit Shroud, and Dwarf Star.
  • The following items have additional whitespace in their UniqueItems.txt entries: Stormspike, Hellslayer, Constricting Ring, and Windforce.
  • Stormshield provided Cold Length Reduction (res-cold-len) by 60% instead of 60% Resist Cold. It is unclear if this affix is functional, or would crash the game on spawning.
  • Constricting Ring is available to spawn in-game (minimum monster level 88), had -10 life drain, and did not increase maximum resists.
  • Windforce had 200% enhanced damage and was specifically flagged as indestructible.

Cube Recipes

  • The word "level" is spelled out in cubemain.txt (instead of the abbreviation "lvl" a la 1.07).
  • Crafted class-specific body armor and amulets had lower chances of rolling +class skills; for example, crf nec amu 1 had a 10% chance of rolling +1 Necromancer skill levels, compared to 40% in 1.07. In addition, some items had fewer rolls than in 1.07; for example, crf nec amu 2 had one 33% chance of rolling +1 Necromancer skill levels instead of two.
    • Note: all of these crafts were disabled in the beta, as they were in 1.07.
  • crf pal amu 1 and crf pal amu 2 provided cold absorb percentage; this was replaced by attack rating (50-150 and 100-250 respectively) in 1.07.
  • crf bar lgl 1 and crf bar ugl 2 provided cold absorb percentage; this was replaced by cold resist (with higher values) in 1.07.

Difficulty Levels

  • The resist penalty in Nightmare was 20 (the same as 1.06) and 75 in Hell.
  • The ExtraUniqueMonsters setting did not exist.

Gems and Runes

  • Emeralds had different damage and duration values than in 1.06/1.07:
    • Note: it is not currently clear how poison damage worked in the beta.
Gem Poison Damage Poison Duration
Chipped Emerald 8 75 frames
Flawed Emerald 11 75 frames
Emerald 14 75 frames
Flawless Emerald 17 75 frames
Perfect Emerald 20 75 frames
  • Skulls had different leech values than in 1.06/1.07:
Gem Life Leech Mana Leech
Chipped Skull 2% 1%
Flawed Skull 3% 2%
Skull 4% 3%
Flawless Skull 5% 4%
Perfect Skull 6% 5%
  • Tal runes added 100 poison damage over 50 frames when used in weapons.
  • Ral runes added 5-15 fire damage when used in weapons.
  • Ort runes added 1-25 lightning damage when used in weapons.
  • Thul runes added 3-9 cold damage (75 frame duration) when used in weapons.
  • Amn runes added 6% life leech when used in weapons.
  • Hel runes reduced requirements by 15% when used in weapons.
  • Lem runes added 50% gold find when used in weapons.
  • Ist runes added 25% magic find when used in weapons.
  • Vex runes added 6% mana leech when used in weapons.
  • Jo runes ignored target's defense when used in weapons.
  • Cham runes slowed target by 25% when used in weapons.

Hirelings

  • Act 1 hirelings gain .75 resistance per level starting at level 49.
  • Act 2 hirelings gain .75 resistance per level starting at level 55.
  • Thorns, Holy Freeze, and Might were not available on Act 2 hirelings.
  • Act 3 fire hirelings have the following base skill levels for Fireball:
Difficulty Hireling Level Skill Level
Normal 15 4
Normal 37 11
Normal 61 18
Nightmare 37 10
Nightmare 61 17
Hell 61 16
  • All Act 3 hirelings gain .75 resistance per level starting at level 61.
  • All Act 5 hirelings gain 1 defense per level and 2 strength per level.
  • Act 5 hirelings have the following base stats and growth:
Difficulty Base Level Base Defense Base Strength Base AR AR/level Min Damage Max Damage Resist/level
Normal 28 180 101 200 1 18 24 .875
Normal 42 292 129 312 1 29 35 .875
Normal 75 556 195 576 1.5 62 68 .75
Nightmare 42 272 126 292 1 27 33 .875
Nightmare 75 536 192 556 1.5 60 66 .75
Hell 75 516 189 536 1.5 58 64 .75

Item Ratios

  • itemratio.txt uses 100 to flag Expansion rows.
  • Expansion rows use the following values:
Item Type Unique Chance Unique Divisor Rare Chance Rare Divisor Set Chance Set Divisor Magic Chance Magic Divisor HiQuality Chance HiQuality Divisor Normal Chance Normal Divisor
Normal 1000 6 200 6 125 6 30 16 12 16 4 8
Uber 600 6 120 6 100 6 3 100 4 16 1 8
Class Specific 120 6 85 6 75 6 3 30 3 16 2 8
Class Specific Uber 80 6 65 6 55 6 3 30 1 16 1 8

Items Miscellaneous

  • STATS_ITEM_FREEZE has a Multiply value of 1492.
  • Throwing potions could not be repaired.