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Proto:Earthworm Jim 2 (SNES)/Apr 24, 1995 Prototype/Platform 4

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This is a sub-page of Proto:Earthworm Jim 2 (SNES)/Apr 24, 1995 Prototype.

Differences

Prototype Final
EWJ2P-Platform4A.png EWJ2F-Platform4.png
  • A small level featuring a single, large platform and nothing else. It seems that the prototype is nothing more than a test stage at this point, possibly to test the tileset. In the final game, Jim races against Psy-Crow to the altar where Princess What's-Her-Name resides.
  • This stage plays "The Big Top Polka" instead of "Moonlight Sonata (3rd Movement)".
  • The floor is more extravagant in the prototype as it curves and twists around the platform; it also has railings. The floor is flat in the final.

EWJ2P-Platform4C.png

  • There's a long invisible floor at the right side of the platform.
  • This stage cannot be completed.

Background Differences

Prototype Final
EWJ2P-Platform4 BG1.png
EWJ2P-Platform4 BG2.png
EWJ2F-Platform4 BG1.png
EWJ2F-Platform4 BG2.png
  • Cupid's Cathedral's wall is less detailed and has different windows. There's a transparent square at the bottom middle.
  • When the background loops, the very left and right half-windows don't connect together.
  • The blue ring effect does not alternate colors and has broken graphics at the bottom.
Prototype Final
EWJ2P-Platform4 Rings.gif EWJ2F-Platform4 Rings.gif
  • The blue rings simply loop from left to right in the prototype while the final has a more elaborate movement.

EWJ2P-Platform4B.png

  • When Jim dies, the top left rows of the wall breaks, and the player can see the blue rings.
Prototype Final
EWJ2P-Platform4 BG Break.png EWJ2F-Platform4 BG Break.png
  • A bug not fixed in any SNES version is that the bottom part of the blue rings also break when Jim dies.