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Proto:Frogger (1997)/Sony Presentation Build

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This is a sub-page of Proto:Frogger (1997).

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

An early build of the PlayStation version of Frogger built on April 28th, 1997, identified with the text "Frogger Sony Build" written on it, and is surprisingly playable for a build which is only 2 weeks and 3 days after the start of a from-scratch recode.

General Notes

  • This build was created for a presentation to Sony, who was in talks to (and eventually did) acquire the development studio developing the game: Millenium Interactive. It is not clear if this demo was part of the acquisition process or if this was for other purposes.
  • This is potentially the first build burned to CD after the recode started.
  • The animation export pipeline did not support multiple animations per 3D model, so there is only one animation per 3D model. In the case of Frogger, animations such as upon death or upon collecting a checkpoint will simply rotate the model.
  • The 3D models appear to have been exported incorrectly, as their textures do not seem to display as intended.
  • It does not seem to be possible to superhop or rotate the camera.
  • There is no way to win or lose. The player has infinite lives, and collecting checkpoints do not make them disappear, or allow for anything resembling the completion of the level. There is only one level included in the game files, so this makes sense.
  • The only included map file is named RUSHED.MAP, seemingly because the map was created and prepared in a hurry.

Bootup

Frogger1997-april28psx-CameraStartPosition.png Frogger1997-april28psx-FroggerStartPosition.png
Camera Start Position Frogger Start Position
  • When the game starts, it will load directly into Peli's Island, with an initial camera position a decent distance away from Frogger's location.

Music Differences

  • The only music track included is the song which plays for Retro Level 1 in the final game.

Debug Features

Pressing will toggle entity collision, allowing Frogger to not die when touching vehicles. The void will be colored red when this cheat is enabled. Occasionally the message `Help!!!!!` will be printed to the console.

Interesting Textures

Frogger1997-april28psx-LevelSelectImage.png Frogger1997-april28psx-TurtleTexture.png Frogger1997-april28psx-ManholeCover.png Frogger1997-april28psx-FroggerLogo.png
Speculated to be a placeholder level preview image. The texture of the turtle backs is different from later builds. This manhole cover looks different than the one in earlier builds A low-res version of the Frogger logo is used on the semi-trucks

Other Used Textures

Frogger1997-april28psx-RoadCornerLine.png Frogger1997-april28psx-PelicanWing1.png Frogger1997-april28psx-PelicanWing2.png Frogger1997-april28psx-PelicanWing3.png Frogger1997-april28psx-grass1.png
Unused road line for curves in the road Pelican wing Pelican wing Pelican wing
Frogger1997-april28psx-grass2.png Frogger1997-april28psx-grass3.png Frogger1997-april28psx-grass4.png Frogger1997-april28psx-grass5.png Frogger1997-april28psx-grass6.png
Frogger1997-april28psx-grass7.png Frogger1997-april28psx-grass8.png Frogger1997-april28psx-grass9.png Frogger1997-april28psx-grass10.png Frogger1997-april28psx-grass11.png
Frogger1997-april28psx-grass12.png Frogger1997-april28psx-grass13.png Frogger1997-april28psx-grass14.png Frogger1997-april28psx-grass15.png Frogger1997-april28psx-grass16.png
Many of the typical flower and rock textures here show differences from later builds
Frogger1997-april28psx-grass17.png Frogger1997-april28psx-grass19.png Frogger1997-april28psx-grass21.png Frogger1997-april28psx-cutgrass1.png Frogger1997-april28psx-cutgrass2.png
Unused flower texture from early builds Texture of cut grass, which isn't featured in the final game Texture of cut grass, which isn't featured in the final game
Frogger1997-april28psx-cutgrass3.png Frogger1997-april28psx-cutgrass4.png Frogger1997-april28psx-cutgrass5.png Frogger1997-april28psx-FroggerStripe.png Frogger1997-april28psx-PelicanBeak.png
Texture of cut grass, which isn't featured in the final game Texture of cut grass, which isn't featured in the final game Texture of cut grass, which isn't featured in the final game Frogger's stripe, which is pink in this build Pelican beak


Map Render

Frogger1997-april28psx-PelisIslandRender.png

Gameplay

Gameplay of the single level that makes up this build, which also shows a boundary glitch and a weird prototype version of the freefall

Model Differences

Frogger1997-april28psx-FroggerModel.png Frogger1997-april28psx-GEN FROG.png Frogger1997-april28psx-GEN FROG2.png
Frogger's model looks strange due to texture bugs, and has a pink stripe instead of orange. The old frog model from this build. The old frog model from this build.
Frogger1997-april28psx-GEN FROG3.png Frogger1997-april28psx-GEN FROG4.png Frogger1997-april28psx-GEN TRIGGERPOINT1.png
The old frog model from this build. The old frog model from this build. No animations, and has a flag pole removed from later versions.
Frogger1997-april28psx-GEN TRIGGERPOINT2.png Frogger1997-april28psx-GEN TRIGGERPOINT3.png Frogger1997-april28psx-GEN TRIGGERPOINT4.png
No animations, and has a flag pole removed from later versions. No animations, and has a flag pole removed from later versions. No animations, and has a flag pole removed from later versions.
Frogger1997-april28psx-GEN TRIGGERPOINT5.png Frogger1997-april28psx-ORG CAR PURPLE-Unlit.png Frogger1997-april28psx-ORG CROCODILE.png
No animations, and has a flag pole removed from later versions. An early version of the purple car model. An early version of the crocodile model.
Frogger1997-april28psx-ORG SNAKE.png Frogger1997-april28psx-ORG TRUCK GREEN.png Frogger1997-april28psx-SKY BIRD1.png
The snake has broken textures. An early version of the green truck. An early version of the pelican, without eyes.
Frogger1997-april28psx-SUB CAR-Unlit.png Frogger1997-april28psx-SUB LOG.png Frogger1997-april28psx-SUB TURTLE.png
An early version of the blue car. An early version of the log before it used textures. An early version of the turtle model.