The E3 demo of Ratchet & Clank was handed out to attendees of E3 2002. With its build date of April 7, 2002, it represents about five months' worth of development time and was the first build released to the general public. Despite being a very early build of the game, it is a milestone for its development cycle - many elements seen in pre-release footage were finalized or removed from the game by this point.
Ratchet cannot throw his wrench in first-person mode.
Cutscenes cannot be skipped.
E3 Demo
Final
The Pause Menu is very different from the final game, but mostly finalized compared to other pre-release footage.
E3 Demo
Final
Ratchet doesn't play any animations upon selecting a weapon.
E3 Demo
Final
Kerwan has a completely different design and name in this demo, with a more earthlike appearance and going by Caldera.
The planet's design would eventually be reused for Todano in Going Commando, and finally for Kerwan's return in Up Your Arsenal.
E3 Demo
Final
The starting area is very different. In the demo, it's much smaller and lacks the ship.
E3 Demo
Final
The fog on Metropolis is a different color, giving the level a more washed-out appearance.
E3 Demo
Final
The statue on top of Al's Roboshack has a different design, being grey instead of yellow. This was seen in the infobot cutscene for Kerwan in the final game.
E3 Demo
Final
The Gold Bolt near the train station is missing.
E3 Demo
Final
Helga has a completely different appearance, wearing a black tracksuit instead of the tanktop and shorts she wears in the final.
When Ratchet takes damage, Clank's eyes will turn reddish-orange for a few frames.
When Ratchet has one sphere of Nanotech left, Clank's eyes will turn yellow.
Some wanted posters can be found to the right of the vendor platform. They could be seen in the infobot cutscene for Kerwan in the final game.
Menu Differences
Title Menu
E3 Demo
Final
The title menu only contains two options. One to play the demo and the other to watch a trailer for the game.
Help Menu
E3 Demo
Final
Controls Sub-Menu
E3 Demo
Final
Moves Sub-Menu
E3 Demo
Final
Options Menu
E3 Demo
Final
Help Desk Sub-Menu
E3 Demo
Final
Weapon and Gadget Differences
Weapons
With the exception of the Pyrocitor, Blaster, Glove of Doom, and Devastator, all of the weapons in this demo are different in one way or another.
Bomb Glove
By holding L1 whilst running towards the camera, Ratchet can throw bombs behind him.
Mine Glove
E3 Demo
Final
The Mine Glove has completely different functionality in the demo. Rather than throwing out mines that seek out enemies, the weapon instead deploys landmines similar to the Mine Layer enemy.
Just like the Bomb Glove, holding L1 allows Ratchet to throw mines behind himself.
The mines are capable of harming Ratchet if he steps over them.
Taunter
To do: Find exact source and speaker for the first clip.
Rather than the cacophony of whistles and honks used by the Taunter in the final game, the Taunter in this demo uses several humorous placeholder sounds.
A voice saying Oh, a wise guy? from The Three Stooges.
A clip from the 1992 film Army of Darkness.
Another clip from Army of Darkness.
Scorpion from Mortal Kombat shouting out his infamous catchphrase.
Suck Cannon
As seen in pre-release footage, the Suck Cannon has a completely different HUD graphic compared to the final. It is functionally useless in the demo, as there aren't any enemies small enough to suck up.
Walloper
E3 Demo
Final
The Walloper in the E3 Demo is pink instead of grey.
The weapon lacks the plasma effects seen in the final.
The sound the weapon makes is different:
E3 Demo
Final
Visibomb
E3 Demo
Final
The on-screen effect for the Visibomb is yellow instead of green like in the final game.
The missile cannot be detonated manually with Circle.
The missile has infinite range and can go out of the level boundaries.
Decoy Glove
E3 Demo
Final
The Decoy Glove is named the Inflato-Ratchet Glove in this demo.
The design for the decoy is different, resembling an earlier design for Ratchet from when he lacked ear stripes.
The weapon lacks sound effects.
Drone Device
As seen in concept art, the Drone Device was once known as the Defense Drone Glove.
Despite Ratchet equipping the glove in the pause menu, the drones are automatically deployed around him upon returning to gameplay.
If the Drone Device is hacked into Ratchet's hand, the throwing animation will play but no drones will be deployed, suggesting that the weapon was reworked sometime before the demo.
Tesla Claw
E3 Demo
Final
The electricity fired by the Tesla Claw has a different effect and color in this demo.
Morph-o-Ray
E3 Demo
Final
This weapon does not work correctly in the demo.
The Morph-o-Ray has a much more simple effect in the demo.
The weapon completely lacks sound effects.
RYNO
Functions exactly the same as it does in the final game.
The sound effect it makes is completely different.
E3 Demo
Final
Mackerel 1000
There is partial data for the scrapped Mackerel 1000 weapon in this demo, including text and a weapon ID of 15. Trying to equip it will crash the game.
The Mackerel 1000 was intended to be a weapon which would replace Ratchet's wrench with a fish. It was cut because "the humor lasted for about three seconds" according to Insomniac.
Gadgets
The PDA, O2 Mask, and Pilots Helmet are all absent from the demo.
Hydrodisplacer
E3 Demo
Final
The Hydrodisplacer in this demo has a completely different design.
Hologuise
E3 Demo
Final
Shares the same model as the Drone Defense Glove.
Attempting to use the Hologuise will crash the game.
Rocketpack
Ratchet can perform a move similar to a double jump by using the Rocketpack (Thruster-Pack) in this build.
By jumping, and then jumping again just before landing Ratchet will perform a higher rocket propelled jump followed by a forwards flip.
Instead of doing sideflips while having the Rocketpack (Thruster-Pack) equipped, Ratchet will instead dash to the side.
Unused Models
Early Nanotech
An early Nanotech item. Despite its appearance, it is not a pill bottle, but a battery, and in pre-release footage, the health meter was a battery icon.
The item is fully functional and can be spawned with memory editing.
To spawn this item, go into a memory editor such as Cheat Engine. Search for the array of bytes
99 00 04 24
and replace it with
76 01 04 24
, then fire the Devastator to spawn the object.
(Source: ImJustATester)
Unused Animations
An unused animation for the Vendor Salesman.
Unused/Early Text
Planet Names
With the exception of Aridia, all of the levels had different names at this point in development, most of them placeholders.
Demo
Final
City 0, Planet 0
Kyzil Plateau, Planet Veldin
Crater City
Tobruk Crater, Planet Novalis
Outpost X11, Planet Aridia
Outpost X11, Planet Aridia
Metropolis, Planet Caldera
Metropolis, Planet Kerwan
the %s on %s, Planet Ferwon
Logging Site, Planet Eudora
Blackwater City, Planet Talos
Blackwater City, Planet Rilgar
the %s in %s, Nebula G34
Blarg Station, Nebula G34
Quark's Base, Planet Destron
Qwark's HQ, Planet Umbris
Fort Krontos, Planet Alactra
Fort Krontos, Planet Batalia
City 9, Planet 9
Blarg Depot, Planet Gaspar
City 10, Planet 10
Kogor Refinery, Planet Orxon
City 11, Planet 11
Jowai Resort, Planet Pokitaru
City 12, Planet 12
Bomb Factory, Planet Hoven
City 13, Planet 13
Gemlik Base, Oltanis Orbit
City 14, Planet 14
Gorda City Ruins, Planet Oltanis
City 15, Planet 15
Robot Plant, Planet Quartu
City 16, Planet 16
Gadgetron Site, Planet Kalebo III
City 17, Planet 17
Drek's Fleet, Veldin Orbit
City 18, Planet 18
Kyzil Plateau, Planet Veldin
%s is the conversion specifier for strings in C. The following location names were found elsewhere in the game's data:
Planet Beladonis
Deforestation Site
Blarg Tactical Station
Early Mission Text
Mission Name (E3 Demo)
Mission Name (Final)
Mission Text (E3 Demo)
Mission Text (Final)
Talk to the mechanic
Explore the waterworks
Find the mechanic and talk to him.
These waterworks are one of the things Drek plans to steal from this planet. You should search them thoroughly before they're ripped from the planet.
Rescue Skid McMarx
Locate Skid McMarx
Famous hoverboarder Skid McMarx needs your help. Find him and rescue him.
That distress signal indicated that Skid Mc Marx ejected from his doomed ship. If he's still alive, it would be probably be worth finding him. Maybe you could get an autograph.
Find Skid's agent
Find Skid's agent
Go Find Skid's agent
That chatty guy in the .Infobot. must have been Skid's agent. If he landed safely, you should track him down - agents always have useful information....
Bring Zoomerator to Skid's agent
Bring prize to agent
If you bring the Zoomerator to Skid's agent, you'll get a Sonic Summoner as a reward.
The agent mentioned that .Hoverboard. races are being held on Planet Rilgar. If you win the grand prize, you should bring it back to him as proof of your prowess. Perhaps he'll give you something useful in return. Better make sure you have a .Hoverboard. before you enter the race.
Swingshot through the factory
Use your .Swingshot.
Use a Swingshot to traverse the factory
The west side of the factory has swingshot targets everywhere. You'll need that swingshot of yours to explore.
Visit Al's Roboshack
Visit Al's Roboshack
Find Al's Roboshack. He might be able to help you find Captain Quark.
Captain Qwark starred in the commercial for Al's Roboshack. Maybe Al knows where he is.
Buy Helipack at Al's Roboshack
Buy .Heli-Pack. from Al.
Al is offering a Helipack upgrade for Clank. With it you can long jump, high jump, and glide. It'll cost you 1,000 bolts.
Al will sell you a .Heli-Pack. upgrade, which should improve Clank's abilities.
Complete Quark's course.
Complete fitness course
Make your way to the third island and talk to the fitness trainer. For more information talk to the Quark robot at the course start.
It's rumored that Captain Qwark has sponsored a fitness park on the west side of town. You should look for a Qwark-bot to find out more.
Buy swingshot from fitness trainer
Buy .Swingshot. from trainer.
Now that you've completed the fitness course, buy the swingshot for 1,000 bolts.
The trainer is demanding money for the Swingshot. Buy it, you're sure to need it later.
Take a ride on the train
Ride the Robot Train
If you can get to the train station, hop aboard the waiting train and destroy all the enemies.
The train used to provide scenic tours of Metropolis but after the Blarg invaded, things changed. It's still worth taking a ride.
Grab the rogue infobot.
There's an Infobot that you can reach now that you know how to use the train. Go get it. Infobots are useful but not in this demo.
None
None
Buy grindboots from gadget engineer
Buy .Grindboots.
Buy Gridboots from the gadget engineer that you rescued. That's right, you rescued him and now he wants to be paid. Go figure
This is definitely a worthwhile purchase. .Grindboots. are rare but very useful.
Destroy the ghost ship
Find the hidden cargo
Explore the Blarg warship
The Blarg shut down this warship after it was overrun with mutants from the labs. It's still fairly new so maybe they left something behind.
Buy the infobot from the deserter
Buy Deserter's .Infobot.
The deserter is selling an infobot. Find him and buy it.
Even though this guy is a coward, the .Infobot. he has could be crucial to tracking down Drek.
Early Menu Text
Menu Option
Description
Weapons
Learn about Ratchet's weapons, that with them thou may smite thine enemies
Gadgets
Learn about Ratchet's gadgets, which do lots of useful stuff.
Purchasing
Learn how to use the vendor to buy gadgets and ammo.
Switches
Learn about switches. I guess they probably open doors or something. Or maybe this is about bolt cranks.
Map
Learn about all the amazing features in our really cool map
Quick Select
Learn how to configure and use the gadget quick-select system
Enemies
Learn about the various enemies. Their strengths, weaknesses, and minor-league batting averages
Hints
It's probably just Polonius sputtering useless old chestnuts, but we indulge the old man.
Unused Audio
In this clip intended for the Eudora infobot, Drek has a completely different voice actor. It is unknown who provided the voice for him at this stage of development.
A voice clip from the Gadgetron Vendor that didn't make it into the final game.
An underwater bubble sound that didn't make it into the final game.
A loud buzzer sound, possibly meant to be an early sound for the TNT crates.
A sound of a bullet ricocheting.
Debugging Features
Debug Menu
An early debug menu is accessible by editing the following memory addresses (using a memory editor like Cheat Engine):
Show Debug Menu
Set 2015274C to value 4294967295
Show Debug Menu (Alternate)
Set 20152790 to value 1
This debug menu is missing some of the functionality present in later prototypes and the final game.
E3 Demo (April 7, 2002)
EB Games Demo (June 11, 2002)
Final/Retail
Enable Cheats
Debugging cheats can be enabled by editing the following memory address:
Enable Debug Cheats
Set 2019A924 to value 1
Once cheats have been enabled, press L1+R1+L2+R2 to unlock all weapons and gadgets, including ones not normally available in the demo. This includes some weapons and gadgets which have different names and/or function differently than they do in other builds.
Defensive Droids (Drone Device)
Inflato-Ratchet Glove (Decoy Glove)
Level Select
Before Ratchet's interplanetary spaceship could warp you to different planets/levels, there was a level select screen. Not much use here since the E3 demo only contains one level, but it's interesting nonetheless.
You can activate this screen by pausing the game and setting the value at memory address 2019A8D0 to 17.
Blackwater City Infobot
Rilgar was going to be named "Planet Blackwater" at one point - the lipsync animation in the final game still reflects this. Also odd is the fact that Darla Gratch says "Channel Sixty-Four News", but her microphone has the number 2 on it.