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Proto:Space Megaforce

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This page details one or more prototype versions of Space Megaforce.

How about a nice leek in this trying time?
This page or section details content from the July 2020 Nintendo Leak.
Check the July 2020 Nintendo Leak category for more pages also sourced from this material.

Included in the July 2020 Nintendo leak was a prototype of Super Aleste dated February 25, 1992. It can be found in NEWSテープリストア\NEWS_05\NEWS_05.tar.\home\kimura\games.lzh.

General Differences

  • The intro, ending, and demo loops are not implemented.
  • The high score display is different, defaulting to no points and the main menu uses a different font.
Proto Final
Super Aleste Proto Main.png Super Aleste Japan Main.png

Menus

  • The "Pad Test" option doesn't work.
  • The "Trigger Setting" option doesn't have its own menu and there are only two configurations to choose from instead of four.
  • The debug menu is here, and accessible as it is in the final version.
Hmmm...
To do:
Look into the in-game debug functions as well as the extra debug flag.

Sounds

Hmmm...
To do:
Rip and compare.
  • Weapon pick-ups have different voice samples.
  • Additionally, the prototype sound test only has samples 1-8, while the final has 1-15 and 0A-0F.
  • Several sound effects are different, in particular effects 2-4, 6, 0C, 10, 23, 25, 27, and 2B.
  • Sounds 1E, 1F, 20, 2C-2F, and 30-3F don't play.
  • Music track 02 has slightly different percussion at the start.

Level Differences

Hmmm...
To do:
Any other level layout and/or gameplay differences?

Areas 11 and 12 are both unfinished.

  • Area 11 is extremely short and only features some power-ups and a different layout in general.
  • Area 12 is missing most of the normal enemies, and the final boss doesn't seem to be properly implemented yet.