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Proto:The Simpsons Game (PlayStation 2, PlayStation Portable, Wii)/Level Differences

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This is a sub-page of Proto:The Simpsons Game (PlayStation 2, PlayStation Portable, Wii).

Hmmm...
To do:
  • Get screenshots of the Wii/New-Gen versions*

The Land Of Chocolate

there are big globs of candy that go unused. Also the marshmallow trees were yellow and sway from left to right

Proto Final
SimpsonsWiiProtoLOC01.png [[File:|360px]]
SimpsonsWiiProtoLOC02.png [[File:|360px]]

Simpsons House

you can see Homer's D.I.Y Barbecue Pit from Season 10 Episode 19

SimpsonsWiiProtoHouse01.png


Outside of the window, you can see 743 Evergreen Terrace, which never appears in the final, or in the Next-Gen versions.

SimpsonsWiiProtoHouse02.png

Bartman Begins

The placement for the buttons is different.

Proto Final
SimpsonsWiiProtoBMB01.png 360px

Mob Rules

Unused Door

This door which you can't enter in the final game is accessible and takes you to the unused minigame, HeartBurn.

SimpsonsWii2007MobRulesDoor.png

Early Designs

Sleep-Eazy Motel's location was replaced by King Toot's which never appears in the final

Proto Final
SimpsonsWiiProtoMOBMoes.png 360px


The Sleep-Eazy Motel and the Retirement Castle are in the back of the Town Hall and Planet Hype was called Planet Springfield. Also, there is a road in back of the Town Hall that goes to a unknown location, and the Kwik-E-Mart was moved to a different location.

Proto Final
SimpsonsWiiProtoMOB02.png 360px

The road design was changed and the Springfield DMV, First Bank Of Springfield and KBBL Building are missing.

Proto Final
SimpsonsWiiProtomobrules.png 360px

Shadow Of The Colossal Donut

The area of the construction site was very different

Proto Final
SimpsonsWiiProtoDonut.png 420px