Riding Fight
Riding Fight |
---|
Developer: Taito This game has hidden development-related text. |
Riding Fight is a Front View Speed Action Game. Two radical dudes, Burn Bowie and Keith Jager, fight the gnarly "Death Serpent" gang and get mucho dinero by shredding on their sick hover boards and doing sweet martial arts moves.
Contents
Debug Functions
Exception Handler
This game has a basic exception handler for the standard set of exception vectors. Unfortunately, the values of the registers and program counter use palette 8, which is completely black.
Round Select
This game uses the Taito Code:
- While the game boots up, hold Service 1 until the "SERVICE SW ERROR" message pops up on the screen.
- Then, press 1P Start (x3), Service 1, 1P Start. The round select menu will appear after the Taito logo.
As the screen says, use 1P Joystick to choose between options and 1P Start to select that option.
Trying to select the blank option will produce this amusing error message. That phone symbol ☏ is supposed to be an exclamation point, but, well...
There are two additional options at 0x03B9C and 0x03BCA that don't appear in the final round select:
R6: THE FINAL BOSS S5: FIGHTING AMONG PLAYERS
These match up with the final boss (of course) and the player-vs-player fight at the end of a 2P game.
Object Checker
Selecting "Object & Style Checker" on the round select will bring up this object viewer after the player select screen.
Controls (All Functions)
- 1P Start: Changes function (Loops between Floor Offset, Damage Hit Area, and Attack Hit Area)
- 2P Up/Down: Adjusts frame number by 1.
- 2P Button 1: Changes frame adjustment delay from 8 frames to 1 frame when held.
- 2P Button 2: Changes frame adjustment from 1 to 100 when held.
The first function is both an object viewer and a test off how the game's sprite scaling.
Controls (Zoom)
- 1P Left/Right: Adjusts horizontal zoom.
- 1P Up/Down: Adjusts vertical zoom.
- 1P Button 1: Switches to Floor settings.
- 1P Button 2 + 1P Button 1: Decrements palette number.
- 1P Button 3 + 1P Button 1: Increments palette number.
Controls (Floor)
- 1P Joystick: Moves sprite on Floor A, B, or C.
- 1P Button 1: Switches back to Zoom settings.
- 1P Button 2: Disables the "Floor" variable. This affects the height offset of the sprite in the frame viewer.
- 1P Button 2 + 1P Button 1: Toggles horizontal flipping for the frame viewer sprite.
- 1P Button 3 + 1P Button 1: Toggles vertical flipping for the frame viewer sprite.
- 2P Button 1 / 2 / 3: Sets sprite on Floor A, B, or C to the sprite in the frame viewer. If there's already a sprite in that slot, the slot will be set to 00.
The second shows the current sprite's floor offset, represented here by a green dot. The "OLD" row is the original value, and the "NEW" row shows the user-adjusted offset.
Controls
- 1P Joystick: Moves the floor offset, represented on-screen by a green dot.
- 1P Button 2: Resets the floor offset and toggles a "Master No." prompt on the bottom of the screen. The user can adjust this number with 2P Up/Down but it doesn't seem to do anything.
The third and fourth tools display the current sprite's hit and hurt points.
Controls
- 1P Joystick: Moves currently selected point.
- 1P Button 2: Selects between Hit XZ Lower, Hit XZ Upper, Hit Y Pos / YS, and Hit Y Pos / YB points.
- Pressing it on Hit Y Pos / YB will bring up the Master No. prompt again and reset the position of all points.
Unused Text
The following message is mixed in with the high score text at 0x016AA:
INFORMATION BY TEAM REVOLUTION Would you please enjoy RIDING FIGHT?
Team Revolution is also credited on the unreleased Taito F3 game Command War.
Developer Text
The following string is stored at 0x0635E, right after the subroutine that resets all of the end-of-round bonus variables.
Bonus score liquidation
A complete set of sample labels can be found at the start of each bank in the Ensoniq sample ROM (d34-03.17):
0x000000 | 0x080000 | 0x100000 | 0x180000 |
---|---|---|---|
N1 N2 N3 TEKI AHA N6 N7 N8 N9 N10 N11 N12 N13 N14 N15 N16 N17 N18 N19 N20 N26 N28 S42 S18 |
N21 N22 N23 N24 N25 N27 N29 N30 N31 S1 S2 S3 S4 S5 S6 S7 S8 S9 DOKAN S12 S13 S14 S15 S16 S17 S20 S21 S22 S24 S53 S25 S30 S44 |
S26 S27 S28 S29 S31 S32 S33 S35 KBNDEN S37 S38 S40 S41 S43 S45 S46 S48 S49 S50 S51 S54 S55 S56 S57 TN8 S58 S74 |
S60 S62 S66 S67 S69 S73 TN1 TN2 TN6 TN7 PATO TRAIN PLAYER DEAD ROBO UDE KANSETU LOOP KANSETU END TEL RIDING FIGHT SIZUKI AHA WATHER JYUUDEN NAGEWAZA WHA TN4 TN5 |
- Pages missing developer references
- Games developed by Taito
- Pages missing publisher references
- Games published by Taito
- Arcade games
- Pages missing date references
- Games released in 1992
- Games released in December
- Games with hidden development-related text
- Games with unused text
- Games with debugging functions
- Games with hidden level selects
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with unused text
Games > Games by developer
Games > Games by developer > Games developed by Square Enix > Games developed by Taito
Games > Games by platform > Arcade games
Games > Games by publisher
Games > Games by publisher > Games published by Square Enix > Games published by Taito
Games > Games by release date > Games released in 1992
Games > Games by release date > Games released in December