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SPOGS Racing

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Title Screen

SPOGS Racing

Developer: Pronto Games
Publisher: D2C Games
Platform: WiiWare
Released in US: July 7, 2008
Released in EU: July 18, 2008


SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


SPOGS Racing is a horrible racing game with the graphics of an early Nintendo 64 game.

Unused Graphics

Blank

Well it isn't blank if there's text on there.Spogsracing blank2.png
Spogsracing blank3.pngSpogsracing blank4.png

Four "blank" textures, each labeled numerically.

Environment Reflection

Spogsracing cubemap.PNG

An image of a shiny marble in a kitchen for use as an environment reflection.

F

The rating this game gets.

A big red F.

ICON0

Spogsracing ICON0.png

An unused icon. Most likely a placeholder.

UV Template

Spogsracing numbers.JPG

A template for organizing model UV Maps.

Medium

Spogsracing medium.PNG

An unused version of the MEDIUM setting, with a green font and no border.

Unused Text

Uncompiled Source Code

After extracting porquePack.bin, an uncompiled game script named main.cs can be found in the root folder. The inclusion of this file is strange, since the rest of the scripts were properly compiled. After taking a glance at the file, there's some code present that suggests an unreleased Windows port.

//-----------------------------------------------------------------------------
// Torque Game Engine 
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------

$defaultGame = "game";//"demo";
$displayHelp = false;


//-----------------------------------------------------------------------------
// Support functions used to manage the mod string

function pushFront(%list, %token, %delim)
{
   if (%list !$= "")
      return %token @ %delim @ %list;
   return %token;
}

function pushBack(%list, %token, %delim)
{
   if (%list !$= "")
      return %list @ %delim @ %token;
   return %token;
}

function popFront(%list, %delim)
{
   return nextToken(%list, unused, %delim);
}

function CompileFiles(%dir)
{
   compileCSFiles(%dir);
   compileGuiFiles(%dir);
}

function compileCSFiles(%dir)
{
   %search = %dir @ "/*.cs";
   for(%file = findFirstFile(%search); %file !$= ""; %file = findNextFile(%search))
      //if(fileBase(%file) !$= "config.cs" && fileBase(%file) !$= "prefs.cs")
         compile(%file);
}

function compileGuiFiles(%dir)
{
   %search = %dir @ "/*.gui";
   for(%file = findFirstFile(%search); %file !$= ""; %file = findNextFile(%search))
      compile(%file);
      
   // Fix for odd font sizes in the name entry GUI
//   fileDelete("GameData/client/ui/keyboardDlg.gui.dso");
//   compile("GameData/client/ui/keyboardDlg.gui");
}
//------------------------------------------------------------------------------
// Process command line arguments

// Run the Torque Creator mod by default, it's needed for editors.


$isDedicated = false;
$modcount = 2;

if($platform $= "PC")
{
   $userMods = "creator;" @ $defaultGame;
   //$userMods = $defaultGame;
}
else
{
   $userMods = $defaultGame;
}



for ($i = 1; $i < $Game::argc ; $i++)
{
   $arg = $Game::argv[$i];
   $nextArg = $Game::argv[$i+1];
   $hasNextArg = $Game::argc - $i > 1;
   $logModeSpecified = false;

   // Check for dedicated run
   if( stricmp($arg,"-dedicated") == 0  )
   {
	   $userMods = $defaultGame;
	   $modcount = 1;
	   $isDedicated = true;
   }
   
   switch$ ($arg)
   {
      //--------------------
      case "-log":
         $argUsed[$i]++;
         if ($hasNextArg)
         {
            // Turn on console logging
            if ($nextArg != 0)
            {
               // Dump existing console to logfile first.
               $nextArg += 4;
            }
            setLogMode($nextArg);
            $logModeSpecified = true;
            $argUsed[$i+1]++;
            $i++;
         }
         else
            error("Error: Missing Command Line argument. Usage: -log <Mode: 0,1,2>");

      //--------------------
      case "-mod":
         $argUsed[$i]++;
         if ($hasNextArg)
         {
            // Append the mod to the end of the current list
            $userMods = strreplace($userMods, $nextArg, "");
            $userMods = pushFront($userMods, $nextArg, ";");
            $argUsed[$i+1]++;
            $i++;
            $modcount++;
         }
         else
            error("Error: Missing Command Line argument. Usage: -mod <mod_name>");
            
      //--------------------
      case "-game":
         $argUsed[$i]++;
         if ($hasNextArg)
         {
            // Set the selected mod and creator for editor stuff.
	         if( $isDedicated )
	         {
		         $userMods = $nextArg;
		         $modcount = 1;
	         }
	         else
	         {
               if($platform $= "PC")
               {
		            $userMods = "creator;" @ $nextArg;
		            $modcount = 2;
               }
               else
               {
                  $userMods = $nextArg;
                	$modcount = 1;  
               }

	         }
            $argUsed[$i+1]++;
            $i++;
         }
         else
            error("Error: Missing Command Line argument. Usage: -game <game_name>");
            
      //--------------------
      case "-show":
         // A useful shortcut for -mod show
         $userMods = strreplace($userMods, "show", "");
         $userMods = pushFront($userMods, "show", ";");
         $argUsed[$i]++;
         $modcount++;

      //--------------------
      case "-console":
         enableWinConsole(true);
         $argUsed[$i]++;
         
      //--------------------
      case "-dso":
         $buildDSOOnly = true;
         $argUsed[$i]++;

      //--------------------
      case "-jSave":
         $argUsed[$i]++;
         if ($hasNextArg)
         {
            echo("Saving event log to journal: " @ $nextArg);
            saveJournal($nextArg);
            $argUsed[$i+1]++;
            $i++;
         }
         else
            error("Error: Missing Command Line argument. Usage: -jSave <journal_name>");

      //--------------------
      case "-jPlay":
         $argUsed[$i]++;
         if ($hasNextArg)
         {
            playJournal($nextArg,false);
            $argUsed[$i+1]++;
            $i++;
         }
         else
            error("Error: Missing Command Line argument. Usage: -jPlay <journal_name>");

      //--------------------
      case "-jDebug":
         $argUsed[$i]++;
         if ($hasNextArg)
         {
            playJournal($nextArg,true);
            $argUsed[$i+1]++;
            $i++;
         }
         else
            error("Error: Missing Command Line argument. Usage: -jDebug <journal_name>");

      //-------------------
      case "-help":
         $displayHelp = true;
         $argUsed[$i]++;

      //-------------------
      default:
         $argUsed[$i]++;
         if($userMods $= "")
            $userMods = $arg;
   }
}

if ($modcount == 0)
{
      $userMods = $defaultGame;
      $modcount = 1;
}

//-----------------------------------------------------------------------------
// The displayHelp, onStart, onExit and parseArgs function are overriden
// by mod packages to get hooked into initialization and cleanup. 

function onStart()
{
   // Default startup function
}

function onExit()
{
   // OnExit is called directly from C++ code, whereas onStart is
   // invoked at the end of this file.
}

function parseArgs()
{
   // Here for mod override, the arguments have already
   // been parsed.
}   

package Help {
   function onExit() {
      // Override onExit when displaying help
   }
};

function displayHelp() {
   activatePackage(Help);

      // Notes on logmode: console logging is written to console.log.
      // -log 0 disables console logging.
      // -log 1 appends to existing logfile; it also closes the file
      // (flushing the write buffer) after every write.
      // -log 2 overwrites any existing logfile; it also only closes
      // the logfile when the application shuts down.  (default)

   error(
      "Torque Demo command line options:\n"@
      "  -log <logmode>         Logging behavior; see main.cs comments for details\n"@
      "  -game <game_name>      Reset list of mods to only contain <game_name>\n"@
      "  <game_name>            Works like the -game argument\n"@
      "  -mod <mod_name>        Add <mod_name> to list of mods\n"@
      "  -console               Open a separate console\n"@
      "  -show <shape>          Launch the TS show tool\n"@
      "  -jSave  <file_name>    Record a journal\n"@
      "  -jPlay  <file_name>    Play back a journal\n"@
      "  -jDebug <file_name>    Play back a journal and issue an int3 at the end\n"@
      "  -help                  Display this help message\n"
   );
}


//--------------------------------------------------------------------------

// Default to a new logfile each session.
if (!$logModeSpecified) {
   setLogMode(6);
}

// Set the mod path which dictates which directories will be visible
// to the scripts and the resource engine.
setModPaths($userMods);

// Get the first mod on the list, which will be the last to be applied... this
// does not modify the list.
nextToken($userMods, currentMod, ";");

// Execute startup scripts for each mod, starting at base and working up
function loadDir(%dir)
{
   setModPaths(pushback($userMods, %dir, ";"));
   exec(%dir @ "/main.cs");
   if ( $buildDSOOnly )
   {
      CompileFiles( %dir );
   }
}

echo("--------- Loading MODS ---------");
function loadMods(%modPath)
{
   %modPath = nextToken(%modPath, token, ";");
   if (%modPath !$= "")
   {
      loadMods(%modPath);
      

   }
   if ( $buildDSOOnly )
   {
      CompileFiles(%token);
   }
   if(exec(%token @ "/main.cs") != true){
      error("Error: Unable to find specified mod: " @ %token );
      $modcount--;
   }
}
loadMods($userMods);
echo("");

if($modcount == 0) {
   enableWinConsole(true);
   error("Error: Unable to load any specified mods");
   quit();  
}
// Parse the command line arguments
echo("--------- Parsing Arguments ---------");
parseArgs();

// Either display the help message or startup the app.
if ($displayHelp) {
   enableWinConsole(true);
   displayHelp();
   quit();
}
else {
   onStart();
   echo("Engine initialized...");
}

if ($buildDSOOnly)
{
   quit();
}
// Display an error message for unused arguments
for ($i = 1; $i < $Game::argc; $i++)  {
   if (!$argUsed[$i])
      error("Error: Unknown command line argument: " @ $Game::argv[$i]);
}

Console.log

A file from June 2, 2008 that logged when the scripts were being compiled and read as well as other relevant debugging information.

//-------------------------- 6/2/2008 -- 18:01:49 -----
Processor Init:
   Intel Pentium 4, ~2.80 Ghz
     (timed at roughly 2.78 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

Initializing chunk mappings...
   o 'TEXT' maps to TextChunk
   o 'SCHK' maps to UnknownChunk
   o 'SCHK' maps to SimChunk
--------- Loading MODS ---------
Compiling game/videoInit.cs...
Compiling game/server/scripts/Vehicle/SPOGProfiles.cs...
Compiling game/server/scripts/Vehicle/SPOGPhysicsDebug.cs...
Compiling game/server/scripts/Vehicle/SPOGEffects.cs...
Compiling game/server/scripts/Vehicle/SPOGComponents.cs...
Compiling game/server/scripts/Vehicle/SPOG.cs...
Compiling game/server/scripts/Vehicle/radiusDamage.cs...
Compiling game/server/scripts/Vehicle/carbot.cs...
Compiling game/server/scripts/triggers.cs...
Compiling game/server/scripts/staticShape.cs...
Compiling game/server/scripts/shapeBase.cs...
Compiling game/server/scripts/ServerMenuMission.cs...
Compiling game/server/scripts/Race/trackDB.cs...
Compiling game/server/scripts/Race/stuntManager.cs...
Compiling game/server/scripts/Race/scoreManager.cs...
Compiling game/server/scripts/Race/raceManager.cs...
Compiling game/server/scripts/Race/MiscRace.cs...
Compiling game/server/scripts/Race/markers.cs...
Compiling game/server/scripts/Race/checkpoint.cs...
Compiling game/server/scripts/PowerUps/weapons.cs...
Compiling game/server/scripts/PowerUps/standardPowerups.cs...
Compiling game/server/scripts/PowerUps/item.cs...
Compiling game/server/scripts/PowerUps/hazards.cs...
Compiling game/server/scripts/PowerUps/explosion_waterminor.cs...
Compiling game/server/scripts/PowerUps/explosion_watermajor.cs...
Compiling game/server/scripts/PowerUps/explosion_genericSmall.cs...
Compiling game/server/scripts/PowerUps/explosion_genericMedium.cs...
Compiling game/server/scripts/PowerUps/bulletImpact_rock.cs...
Compiling game/server/scripts/PowerUps/bulletImpact_metal.cs...
Compiling game/server/scripts/particles.cs...
Compiling game/server/scripts/game.cs...
Compiling game/server/scripts/commands.cs...
Compiling game/server/scripts/centerPrint.cs...
Compiling game/server/scripts/Camera/camera.cs...
Compiling game/server/scripts/audioProfiles.cs...
Compiling game/server/init.cs...
Compiling game/server/defaults.cs...
compile: invalid script file game/server/banlist.cs.
Compiling game/main.cs...
Compiling game/data/terrains/highplains/propertyMap.cs...
Compiling game/data/shapes/tracks_PSP/materials.cs...
Compiling game/data/shapes/tracks_PC/materials.cs...
Compiling game/data/shapes/tracks/materials.cs...
Compiling game/data/shapes/objects_Wii/materials.cs...
Compiling game/data/shapes/objects_PSP/materials.cs...
Compiling game/data/shapes/objects_PC/materials.cs...
Compiling game/data/shapes/objects/materials.cs...
Compiling game/data/init.cs...
Compiling game/client/scripts/VibrationManager.cs...
Compiling game/client/scripts/textList.cs...
Compiling game/client/scripts/serverConnection.cs...
Compiling game/client/scripts/precip.cs...
Compiling game/client/scripts/playGui.cs...
Compiling game/client/scripts/missionDownload.cs...
Compiling game/client/scripts/menuDB.cs...
Compiling game/client/scripts/mainMenuHUD.cs...
Compiling game/client/scripts/loadingGui.cs...
Compiling game/client/scripts/hintsDB.cs...
Compiling game/client/scripts/glowBuffer.cs...
Compiling game/client/scripts/game.cs...
Compiling game/client/scripts/default.bind.cs...
Compiling game/client/scripts/clientSPOGdefs.cs...
Compiling game/client/scripts/ClientMenuMission.cs...
Compiling game/client/scripts/client.cs...
Compiling game/client/scripts/centerPrint.cs...
Compiling game/client/scripts/audioProfiles.cs...
Compiling game/client/init.cs...
Compiling game/client/guiScripts/defaultGameProfiles.cs...
Compiling game/client/guiScripts/customProfiles_WII.cs...
Compiling game/client/guiScripts/customProfiles_PSP.cs...
Compiling game/client/guiScripts/customProfiles_PC.cs...
Compiling game/client/guiScripts/customProfiles.cs...
Compiling game/client/defaults.cs...
Compiling game/client/guiScripts/StartupGui.gui...
Compiling game/client/guiScripts/popupBoxDlg.gui...
Compiling game/client/guiScripts/playGui.gui...
Compiling game/client/guiScripts/mainMenuHUD.gui...
Compiling game/client/guiScripts/loadingGui.gui...
Compiling game/client/guiScripts/lanpausescreen.gui...
Compiling game/client/guiScripts/keyboardDlg.gui...
Compiling game/client/guiScripts/joinServerGui2.gui...
Loading compiled script game/main.cs.
Loading compiled script common/main.cs.
Compiling common/ui/defaultProfiles.cs...
Compiling common/server/server.cs...
Compiling common/server/missionLoad.cs...
Compiling common/server/missionInfo.cs...
Compiling common/server/missionDownload.cs...
Compiling common/server/message.cs...
Compiling common/server/lightingSystem.cs...
Compiling common/server/kickban.cs...
Compiling common/server/game.cs...
Compiling common/server/commands.cs...
Compiling common/server/clientConnection.cs...
compile: invalid script file common/server/banlist.cs.
Compiling common/server/audio.cs...
Compiling common/main.cs...
Compiling common/client/scriptDoc.cs...
Compiling common/client/screenshot.cs...
Compiling common/client/recordings.cs...
Compiling common/client/missionDownload.cs...
Compiling common/client/mission.cs...
Compiling common/client/metrics.cs...
Compiling common/client/messageBox.cs...
Compiling common/client/message.cs...
Compiling common/client/Language.cs...
Compiling common/client/Language/English.cs...
Compiling common/client/help.cs...
Compiling common/client/defaults.cs...
Compiling common/client/cursor.cs...
Compiling common/client/canvas.cs...
Compiling common/client/audio.cs...
Compiling common/client/actionMap.cs...
Compiling common/ui/SaveFileDlg.gui...
Compiling common/ui/RecordingsDlg.gui...
Compiling common/ui/NetGraphGui.gui...
Compiling common/ui/MessageBox.gui...
Compiling common/ui/LoadFileDlg.gui...
Compiling common/ui/HelpDlg.gui...
Compiling common/ui/FrameOverlayGui.gui...
Compiling common/ui/ConsoleDlg.gui...
Compiling common/ui/ColorPickerDlg.gui...
Loading compiled script game/client/defaults.cs.
Loading compiled script game/server/defaults.cs.
Loading compiled script game/videoInit.cs.
Compiling creator/ui/creatorProfiles.cs...
Compiling creator/scripts/scriptDoc.cs...
Compiling creator/main.cs...
Compiling creator/editor/particleEditor.cs...
Compiling creator/editor/editorRender.cs...
Compiling creator/editor/EditorGui.cs...
Compiling creator/editor/editor.cs...
Compiling creator/editor/editor.bind.cs...
Compiling creator/editor/cursors.cs...
Compiling creator/debugger/debugger.cs...
Compiling creator/ui/lightEditorNewDB.gui...
Compiling creator/ui/lightEditor.gui...
Compiling creator/ui/InspectDlg.gui...
Compiling creator/ui/InspectAddFieldDlg.gui...
Compiling creator/ui/GuiEditorGui.gui...
Compiling creator/editor/WorldEditorSettingsDlg.gui...
Compiling creator/editor/TerrainEditorVSettingsGui.gui...
Compiling creator/editor/ParticleEditor.gui...
Compiling creator/editor/objectBuilderGui.gui...
Compiling creator/editor/EditorGui.gui...
Compiling creator/editor/AIEWorkingDlg.gui...
Compiling creator/editor/AIEFrameSetDlg.gui...
Compiling creator/editor/AIEditorToolBar.gui...
Compiling creator/editor/AIEditorGui.gui...
Compiling creator/editor/AIEButtonBarDlg.gui...
Compiling creator/debugger/DebuggerWatchDlg.gui...
Compiling creator/debugger/DebuggerGui.gui...
Compiling creator/debugger/DebuggerFindDlg.gui...
Compiling creator/debugger/DebuggerEditWatchDlg.gui...
Compiling creator/debugger/DebuggerConnectDlg.gui...
Compiling creator/debugger/DebuggerBreakConditionDlg.gui...
Loading compiled script creator/main.cs.
Loading compiled script common/main.cs.
Compiling common/ui/defaultProfiles.cs...
Compiling common/server/server.cs...
Compiling common/server/missionLoad.cs...
Compiling common/server/missionInfo.cs...
Compiling common/server/missionDownload.cs...
Compiling common/server/message.cs...
Compiling common/server/lightingSystem.cs...
Compiling common/server/kickban.cs...
Compiling common/server/game.cs...
Compiling common/server/commands.cs...
Compiling common/server/clientConnection.cs...
compile: invalid script file common/server/banlist.cs.
Compiling common/server/audio.cs...
Compiling common/main.cs...
Compiling common/client/scriptDoc.cs...
Compiling common/client/screenshot.cs...
Compiling common/client/recordings.cs...
Compiling common/client/missionDownload.cs...
Compiling common/client/mission.cs...
Compiling common/client/metrics.cs...
Compiling common/client/messageBox.cs...
Compiling common/client/message.cs...
Compiling common/client/Language.cs...
Compiling common/client/Language/English.cs...
Compiling common/client/help.cs...
Compiling common/client/defaults.cs...
Compiling common/client/cursor.cs...
Compiling common/client/canvas.cs...
Compiling common/client/audio.cs...
Compiling common/client/actionMap.cs...
Compiling common/ui/SaveFileDlg.gui...
Compiling common/ui/RecordingsDlg.gui...
Compiling common/ui/NetGraphGui.gui...
Compiling common/ui/MessageBox.gui...
Compiling common/ui/LoadFileDlg.gui...
Compiling common/ui/HelpDlg.gui...
Compiling common/ui/FrameOverlayGui.gui...
Compiling common/ui/ConsoleDlg.gui...
Compiling common/ui/ColorPickerDlg.gui...

--------- Parsing Arguments ---------
Loading compiled script common/client/language.cs.
Language English [common/client/Language/english.lso] activated.
Loading compiled script common/client/Language/english.cs.
Language English [common/client/Language/english.lso] activated.

--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing SPOGS Racing ---------
Loading compiled script game/client/scripts/clientSPOGdefs.cs.
Loading compiled script game/client/init.cs.
Loading compiled script game/server/init.cs.
Loading compiled script game/data/init.cs.
Loading compiled script game/data/terrains/highplains/propertyMap.cs.

--------- Initializing MOD: FPS Starter Kit: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script game/server/scripts/commands.cs.
Loading compiled script game/server/scripts/centerPrint.cs.
Loading compiled script game/server/scripts/game.cs.
Loading compiled script game/server/scripts/Race/trackDB.cs.
Loading compiled script game/server/scripts/Race/raceManager.cs.

--------- Initializing MOD: FPS Starter Kit: Client ---------
Loading compiled script game/client/guiScripts/customProfiles.cs.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Accelerated D3D device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 1024x768x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: RADEON X300/X550 Series x86/SSE2
  Version: 2.0.5757 WinXP Release
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_blend_color
  EXT_blend_minmax
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16)
  WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/MessageBox.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/ui/NetGraphGui.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: 1.1
   Renderer: Software
   Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE

Loading compiled script game/client/scripts/audioProfiles.cs.
Loading compiled script game/client/guiScripts/defaultGameProfiles.cs.
Loading compiled script game/client/guiScripts/PlayGui.gui.
Loading compiled script game/client/guiScripts/loadingGui.gui.
Loading compiled script game/client/guiScripts/StartupGui.gui.
Loading compiled script game/client/guiScripts/keyboardDlg.gui.
Loading compiled script game/client/guiScripts/popupBoxDlg.gui.
Loading compiled script game/client/guiScripts/mainMenuHUD.gui.
Loading compiled script game/client/guiScripts/joinServerGui2.gui.
Loading compiled script game/client/guiScripts/lanpausescreen.gui.
Loading compiled script game/client/scripts/client.cs.
Loading compiled script game/client/scripts/game.cs.
Loading compiled script game/client/scripts/missionDownload.cs.
Loading compiled script game/client/scripts/serverConnection.cs.
Loading compiled script game/client/scripts/loadingGui.cs.
Loading compiled script game/client/scripts/playGui.cs.
Loading compiled script game/client/scripts/centerPrint.cs.
Loading compiled script game/client/scripts/textList.cs.
Loading compiled script game/client/scripts/menuDB.cs.
Loading compiled script game/client/scripts/hintsDB.cs.
Loading compiled script game/client/scripts/mainMenuHUD.cs.
Loading compiled script game/client/scripts/default.bind.cs.
Activating DirectInput...
keyboard0 input device acquired.
DirectInput joystick enabled.
Loading compiled script game/client/scripts/centerPrint.cs.
Binding server port to default IP
UDP initialized on port 0

--------- Initializing: Torque Creator ---------
Loading compiled script creator/editor/editor.cs.
Loading compiled script creator/editor/particleEditor.cs.
Loading compiled script creator/scripts/scriptDoc.cs.
Loading compiled script creator/ui/creatorProfiles.cs.
Loading compiled script creator/ui/InspectDlg.gui.
Loading compiled script creator/ui/GuiEditorGui.gui.
Loading compiled script creator/ui/lightEditor.gui.
Loading compiled script creator/ui/lightEditorNewDB.gui.
Engine initialized...
Exporting client prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
keyboard0 input device unacquired.

SPOGSRacing.torsion.opt

Some configuration options for what presumably was an internal build of the game.

<TorsionProjectOptions>
<Address>127.0.0.1</Address>
<Password>password</Password>
<Port>6060</Port>
<LastConfig>release</LastConfig>
<Breakpoints/>
<Bookmarks/>
<OpenFiles>
<File ScrollX="0" ScrollY="282" Active="true">common\ui\MessageBox.gui</File>
<File ScrollX="0" ScrollY="1575">game\client\scripts\default.bind.cs</File>
<File ScrollX="0" ScrollY="26">common\client\messageBox.cs</File>
</OpenFiles>
</TorsionProjectOptions>

Disclaimer.dtx

A leftover disclaimer from a pre-release version of Realm Wars.

<lmargin%:6><rmargin%:94><font:Arial:16>Thank you for checking out the GarageGames Community Project - Realm Wars.

Realm Wars is a work in progress.  If you are a game player looking for an epic multiplayer fantasy action game, stay tuned at <a:www.garagegames.com>GarageGames</a> for information about the progress of Realm Wars.  If you are a game developer (or aspiring to be one) and want to contribute to the project, <a:www.garagegames.com/mg/projects/realmwars/>click here</a> to get involved.

README.txt

This directory can be used to load heightfield bitmaps from.