If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Talk:SFX Test

From The Cutting Room Floor
Jump to navigation Jump to search
This is the talk page for SFX Test.
  • Sign and date your posts by typing four tildes (~~~~).
  • Put new text below old text.
  • Indent replies by prefixing with a colon :
  • Add new sections with the 'Add topic' button at the top right.
  • Be polite.
  • Assume good faith.
  • Don't delete discussions.
  • Be familiar with the talk help page.

Patch Filename Oddity

It seems that you need to leave the program's filename as snd_test.sfc even after patching for it to have sound. I don't know if that's an oddity with the emulator I used (bsnes), but I was simply not having any audio whatsoever with the patched version's filename being snd_test_full.sfc or snd_test_patched.sfc. Gabrielwoj (talk) 14:22, 10 June 2022 (UTC)

Huh. That's weird. I'm not sure what would cause that. It doesn't seem to be a problem on my end. Have you tried another emulator? --Taftq (talk) 21:49, 5 July 2022 (UTC)

Text Weirdness

So, I've been trying to find unused text in SFX Test. I should have no problem figuring out what's unused and what's not. There's just one tiny issue.

I can't find the text. At all. And I have no idea why.

Is the text compressed? Is it encoded in a weird enough way that I can't locate it? Or is the problem something else entirely? I've had no luck with trying to match the letters' location in the graphics with hex values, which usually works. I've used a hex editor to find NES text no problem, so I know I'm not doing anything wrong, but all I've been able to find is plaintext.

Does it have something to do with how SNES text works, or is something else going on here? --Taftq (talk) 22:00, 5 July 2022 (UTC)