User:Darkaiser/Prerelease:CTR/June Builds
This is a sub-page of User:Darkaiser/Prerelease:CTR.
A number of preview builds were shown by different North-American magazines, demo discs, and news outlets. There are at least two different builds, and they all seem to be closer to the demo builds era. Most of the magazine pictures showcase multiple builds in the articles, which some of them also re-appear in other sources, meaning most of them are possibly press images, although does not prove the outlets did not receive preview versions from that point of development.
Contents
Early June Build
This build can be easily identified by the lack of the powerslide bar under the minimap. Mystery Caves uses Papu's Pyramid textures, lacks CPU racers, and has an extra shortcut at the end of the level. Overall, it seems to be a "full" version of the Test Drive demo build.
Crash Cove
Early start lights.
(Source: The Auto Channel)- (Source: The Auto Channel)
- (Source: The Auto Channel)
- (Source: The Auto Channel)
- (Source: The Auto Channel)
Tiger Temple
- (Source: The Auto Channel)
Coco Park
- (Source: The Auto Channel)
Mystery Caves
- The fence on the left is coloured pinkish due to a texture bug.
* Crash is racing alone, probably because the CPU path wasn't programmed for this track yet.
* The track uses the textures from Papu's Pyramid as a placeholder.
* There are two fireballs jumping at the same time instead of being one at a time.
* The minimap is slightly different and reveals that originally there was an extra shortcut next to the finish line.
(Source: The Auto Channel)- The fence on the left is coloured pinkish due to a texture bug.
Sewer Speedway
The right ? crate is misplaced.
(Source: The Auto Channel)
Tiny Arena
Battle Mode
- Points is used instead of the usual skull icon.
* 4 player mode lacks colored borders around each player's screen, representing the team color.
* Players don't have colored marks over their heads on the other player's screen when they are far away from each other.
(Source: The Auto Channel)- Points is used instead of the usual skull icon.
- (Source: The Auto Channel)
- (Source: The Auto Channel)
- (Source: The Auto Channel)
Mid to Late June Build(s)
The powerslide bar is now present under the minimap. The shortcut at Mystery Caves is now removed, and its minimap design looks the same as final, however the track is not finalized yet. Polar Pass makes its first public appearence, also unfinished. Overall, it seems to be a "full" version of the PAL Demo build.
Also only seen in this build, Mystery Caves and Polar Pass seem to be always set to Battle Mode when accessed via Arcade Mode. The reason behind this setting is unknown.
Mystery Caves
Mystery Caves now has its final textures and lightning, but it's lacking the CPUs. Oddly, the powerslide bar also seems to be missing. The picture above shown on GamePro apparently shows an earlier revision of the level due to placeholder textures, however CPUs and the powerslide bar were present there, so it's hard to assume which build this image belongs to, as it does not make any sense chronologically, unless the developers later decided to revert the track progress for whatever reason.
(Source: NextGen Magazine Issue 57)
Polar Pass
- An Orca was once planned to appear on Polar Pass, jumping over the wooden bridge.
* The HUD shows Points instead of the lap counter because the level was set to Battle Mode (which is impossible on single player mode). The reason behind this is unknown, and it's worth noticing that this anomaly can be only seen in these specific builds.
* There are no player icons or race positions, and oddly enough this isn't Time Trial mode as the power-ups and Wumpa fruits are enabled, and CPU racers are present in the race, as evidenced by the minimap.
* The single lap times weren't registered, so the total was frozen at 0:00:00.
* The minimap icon is transparent on snowy levels.
(Source: PlayStation Zone Vol. 13 (Germany))- An Orca was once planned to appear on Polar Pass, jumping over the wooden bridge.