If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
User:Gregnk
Jump to navigation
Jump to search
Hobbyist software developer. I have way too much free time but for some reason I don't use it that much.
Contents
To Do
CrossCode
- Continue going through the game's files
- Begin documenting unused maps (There's a lot of them)
Pokémon Black and White
- There is a bunch of potentially unused sound sequences in the game's code. Determine if they are unused and extract them
- SEQ_DUMMY: simply the Icirrus City theme with a few minor differences
- SEQ_BGM_GURUGURU: I do not recall hearing it anywhere in game, possibly a test track.
- SEQ_SE_DMY_389-400: they all sound the same, possibly dummy files judging by the name
- Check if there is a build date in the ROM
- See if there is any more leftovers from any of the Gen 4 games
The Legend of Zelda: Spirit Tracks
- See if it is possible to load the test/debug maps from the Course List
- Further investigate if there are any more remains of the cut Shadow Temple
- Check if there is a build date in the ROM
The Escapists
- Runs on Fusion
Blossom Tales: The Sleeping King
- The game appears to run on Fusion
Democracy 3
- Most of the data is stored in standard Windows formats so there should be no problem going through this game
The Escapists 2
- Runs on Unity
Receiver 2
- Runs on Unity
- Unused content:
- Enemies
- Evil device
- Stealth Bot
- Sniper Bot
- Gunship
- Endings (In it's current state, the game doesn't really have one)
- Other Endings
- A bad ending(?)
- Several tapes
- Maps
- Training compound
- Unfinished boss rooms
- UI Dialogue
- Enemies
- Debug mode (CTRL-F12 while on start screen)
- Cheats
- Could be updated to have more content in the future