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User:Thunder Dash/Proto:Half-Life
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The September, 1997 prototype of Half-Life is radically different from the final game, from over a year before the game's release.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: Only... Well, everything. |
Sub-Pages
Unused Graphics A handful of leftover graphics from Quake are present in the proto's files, as well as a few other oddities. |
Levels There are only a handful of levels in this prototype, and they're all vastly different from the final. |
Enemies & NPCs Just about every NPC in this proto, whether hostile or friendly, look very different to their final counterparts. |
Weapons Only three weapons are present in the prototype, and for the most part, they're different from the final. |
Developer Demos There are over a dozen recorded demo files present, recorded by one of the developers at Valve. |
Heads-Up Display
Even though it's disabled by default, the prototype has a HUD. It's completely different from the one present in the final, and only seems to be partially programmed.
The bar in the bottom left is the player's health. Other than that, none of the HUD's components seem to be implemented yet.
Something to note is that the HUD doesn't render properly in OpenGL mode. If the game is run in Software mode (which can be done by setting your desktop's color depth to 16-bit), the transparency renders correctly. It functions the same way regardless of the render mode used.