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Bloody Roar: Primal Fury

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Title Screen

Bloody Roar: Primal Fury

Also known as: Bloody Roar Extreme (JP)
Developers: Eighting, Hudson Soft
Publishers: Activision (US/EU), Hudson Soft (JP)
Platform: GameCube
Released in JP: April 25, 2002
Released in US: March 18, 2002
Released in EU: May 3, 2002

CharacterIcon.png This game has unused playable characters.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
To do:
Document the debug menu.

Bloody Roar: Primal Fury is a game where people who turn into animals beat each other up.

Master Debug Menu

Version Encrypted Decrypted
03D07677 08000000
04004000 38000001
04004004 548406F7
04004008 41820008
0400400C 38000007
04004010 480589F8
0405C964 60000000
0405CA04 4BFA75FC

Highlight Options at Title Screen, and press one of the following button combos:

L + START = Debug Game Menu

Z + START = Exit Debug Menu
R + START = Debug Sound & Movie Player
L + R + START = Debug Shiba Test Menu
L + R + X + START = Debug Message Test 1
L + R + Y + START = Debug Message Test 2
L + R + Z + START = Debug Viewer Menu

Z + START = Exit Debug Menu

(Source: Ralf@gc-forever)

Fight Debug Menu

Version Encrypted Decrypted
NTSC-U MK10-22E7-1C7BT
03D048A9 08000000
021AA188 00000002
041AA200 8004A748

Fight Debug Menu

START = Debug Menu On/Off & Go Into Sub-Menu
A-Stick Up/Down = Select Sub-Menu & Debug Option
A-Stick Left/Right = Change Value
Z + START = Abort (Return to Title Screen)

Fight Debug Camera

Z = Skip One Frame & Reset Camera
R/L = Zoom In/Out
DPad = Strafe
C-Stick Up/Down = Look Up/Down
C-Stick Left/Right = Rotate Left/Right

(Source: Ralf@gc-forever)

Training Menu (All Modes)

Version Encrypted Decrypted
03D03E39 08000000
0405C0F8 38600003

(Source: Ralf@gc-forever)

Unused Sounds

There is a unused voice clip of the Announcer saying "Bloody Roar: Primal Fury" in the game. The voice clip would have been intended to be used in the title screen, just like the Japanese versions of Extreme did, but it just never plays. Interestingly, the international versions of Extreme (The American/European version in Xbox) do not play a voice clip in the title screen either, so it implies that the international versions of the game would not use a voice clip in the title screen, because of the fact that there is one for said purpose in the first version released of the game that isn't used.

Regional Differences

Likewise, both versions have unused English text for the feature, beginning at 178C30 in boot.dol (US version). This text is not in the European version. Progressive scan is actually implemented in the US version, but it can only be enabled using a debug menu.

Do you want to display the game in progressive mode?
Game will now be displayed in progressive mode
Press the A Button
  • There is an extra character called Fang, who is only normally playable in Extreme. To play as Fang in Primal Fury, enable these Gecko codes and you will be using him during the battles (He won't show up in the character select). Note that unless you are playing in COM Battle, the codes won't change the character for the CPU.
Player 1 controls Fang [NTSC-U]

001AB0A7 00000005

Player 2 controls Fang [NTSC-U]

001AB217 00000005

He is fully playable with all his moves and voices, but the prologue video doesn't play if you use him (while it can't be told that if it's intentional or a glitch, it also happened in Extreme), and as he isn't supposed to have a 2nd costume (In Extreme, only one player can use him as he is selectable as Yugo 3rd costume), trying to play as him with the alternate costume will make him use Yugo 1st costume model instead (as he is based in Yugo, it's probably a placeholder).

Other Changes

  • Shina was named Marvel in Japan, a name change which first happened in Bloody Roar 2.
  • A voice can be heard saying "Bloody Roar Extreme" in the Japanese versions of Extreme, while Primal Fury doesn't play any sound (despite that one exists unused in the files), and neither do the international versions of Extreme in the Xbox.
  • There are some glitches present in Primal Fury that were fixed in Extreme. For example, if Yugo uses his counter move with really low health and he gets attacked, he will get KO'd but he still will counter-punch the other player, and will KO the other player if it also has really low health, but this doesn't happen in Extreme, with Yugo only getting KO'd and he won't counter-punch.