Club Penguin: Elite Penguin Force
Club Penguin: Elite Penguin Force |
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Also known as: Club Penguin: Force d'Elite (FR) This game has unused areas. |
This game's online features are no longer supported. While this game's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content. |
To do:
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Club Penguin: Elite Penguin Force is Club Penguin's debut on the Nintendo DS. But, it's basically just a collection of new Agent missions, however, it has DGamer!
Yay...?
Contents
Unused Graphics
Selecting the 30th cutscene in the debug menu reveals an early version of the Protobot 3000 cutscene, which unlike the final, isn't animated. There is text at the bottom left, most likely reading 'FPO', which is an abbreviation of "for placement only".
Unused Sprites
To do: There are way more unused sprites than this, including sprites for an earlier iteration of the Snowboarding minigame. |
Early Designs for Dot
Unused sprites of what are presumed to be early designs for Dot.
Unused Rooms
To do: get a screenshot of the unused map screen. |
There is an unused room in the game with ID 00. It resembles the map screen, but has large orange crosses where the locations are supposed to be.
You can access this room with an Action Replay code to edit the destination room during a transition. You will need to find the address in RAM for the destination room, as this address changes location. Search for E8 addresses while standing in a room, then go to the snow forts and search for addresses with 28 before the transition circle closes all the way (pausing using an emulator is recommended.) Keep doing this with different room IDs according to the table below, and you will find the transition destination address.
During a transition, before the circle closes, set the address to the room you want to go to. Before the circle fully opens again at the destination, set the address to E8 to prevent a softlock. Finally, when you have arrived, turn off the code.
ID | Room |
---|---|
00 | Weird map screen |
01 | Ski lodge attic |
02 | Beach |
03 | Beacon |
04 | Boiler room |
05 | Book room |
06 | Wilderness cave |
07 | Coffee shop |
08 | Command room (softlock if not unlocked) |
09 | Dock |
0A | Dojo |
0B | Ice fishing pond |
0C | Forest |
0D | Gadget room (softlock if not unlocked) |
0E | Gadget room (Mission 13) |
0F | Gary's room |
10 | Gift Shop |
11 | Gift Shop office |
12 | Gift Shop roof |
13 | HQ (softlock if not unlocked) |
14 | Iceberg |
15 | Ice rink |
16 | Lighthouse |
17 | Ski lodge |
18 | Dance lounge |
19 | Mine shack |
1A | Mine cave |
1B | Cave where Gary was trapped |
1C | Protobot lair |
1D | Softlock |
1E | Tool shed |
1F | Night club |
20 | Pet shop |
21 | Pizza parlor |
22 | Plaza |
23 | Cave |
24 | Puffle training room (softlock if not unlocked) |
25 | Ski hill |
26 | Ski village |
27 | Softlock |
28 | Snow forts |
29 | Sport shop |
2A | Stage |
2B | Stage (Mission 13) |
2C | Softlock |
2D | Tallest Mountain (Mission 13) |
2E | Tallest Mountain (Mission 13) (Empty, unused) |
2F | Town |
30 | Wilderness next to cliff |
31 | Wilderness next to fallen log |
32 | Wilderness river-stump-cliff room |
33 | Wilderness tree stump |
34 | Wilderness river |
35 | Wilderness outside cave |
Unused Music
There is a seemingly unused track in the game, with ID 01. The track sounds very similar to the Command Room music, so it could be an early version.
It can be accessed in-game with the following code:
0227988C 000000??
Replace ?? with one of these IDs:
ID | Music |
---|---|
00 | Main theme |
01 | Unused? |
02 | Command room |
03 | Coffee shop |
04 | Ski village |
05 | HQ |
06 | Town |
07 | Gift Shop |
08 | Ski lodge |
09 | Pizza Parlor |
0A | Coffee Shop |
0B | An Agent's Work is Never Done |
0C | Cart Surfer |
0D | Ice fishing |
0E | Gadget room |
0F | Night club |
10 | Dojo |
11 | Boiler room |
12 | Menu |
13 | Stage |
14 | Beach |
15 | Mine shack |
16 | Mine caves |
17 | Jet Pack Adventure |
18 | Snowboarding |
19 | Snow trekker |
1A | Mission complete |
Unused Cutscene
To do: There's another one of these somewhere in the files. |
A test background for the snowboarding minigame.
Debug Menu
There is a debug menu still present in the game's code. It allows you to modify the player's coins, activate minigames and missions, and view cutscenes.
It can be accessed with the following Action Replay code (EU)ː
1210AD2C 00002024
Once the debug menu has been accessed, the second half of the code must be changed to 00006800, or you will not be able to do anything.
Build Dates
Each of the game's releases have a version label and build date that are loaded in memory. The numbers in the "T" segment are Unix timestamps.
Version | Offset | String | Timestamp |
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US Rev0 | 0x1B08F4 | [VERSIONBLOCK|V15146 |T1223422984|MGoliath2 |] |
Oct 07 2008 23:43:04 |
EU | 0x1ABFA0 | [VERSIONBLOCK|V15270 |T1232148633|MGoliath2 |] |
Jan 16 2009 23:30:33 |
FR | 0x1B20B4 | [VERSIONBLOCK|V15530 |T1237250813|MGoliath2 |] |
Mar 17 2009 00:46:53 |
US Rev1 | 0x1B21F4 | [VERSIONBLOCK|V15543 |T1237565400|MGoliath2 |] |
Mar 20 2009 16:10:00 |
US Rev2 | 0x1ADBC4 | [VERSIONBLOCK|V15650 |T1277264395|MGAMBIT |] |
Jun 23 2010 03:39:55 |
SP | 0x1ADBA4 | [VERSIONBLOCK|V15669 |T1279641405|MGAMBIT |] |
Jul 20 2010 15:56:45 |
GE | 0x1A04B4 | [VERSIONBLOCK|V15816 |T1320190560|MROGUE |] |
Nov 01 2011 23:36:00 |
DGamer.xml
Inside the /dgamer/ folder is a XML file named DGamer.xml. The file itself contains general settings for DGamer on the DS, but it also has a few dev comments in it.
<dgamer gamename="Club Penguin" cmsid="136103" ggid="0x00400583" platform="DGamerDS" version="2008.09.05.11.27.16" embededSRL="true">
- The build date of the Client.
<!-- Default items are like game unlockables, but backend only, so category DGamer. I'm carving out slots for them in the DGamer_Data array to avoid confusion, but they don't actually need them. --> <!-- <unlockable category="DGamer" id="161460" dgamerid="46848" /> --> <!-- Club Penguin T-shirt --> <!-- <unlockable category="DGamer" id="161465" dgamerid="46849" /> --> <!-- Spy Costume --> <!-- <unlockable category="DGamer" id="161466" dgamerid="46851" /> --> <!-- Club Penguin Puffle T-shirt -->
- This one, which is in <Unlockables>, has some outfits that were commented out.
<!-- Enter up to eight (8) Wireless (adhoc) chat stages/lobbies that will be listed to player --> <!-- They will be listed on the client according to the order attribute (A-Z = top-bottom) --> <stages> <stage name="Bronze Room" order="A" /> <stage name="Gold Room" order="B" /> <stage name="Green Room" order="C" /> <stage name="Orange Room" order="D" /> <stage name="Pink Room" order="E" /> <stage name="Purple Room" order="F" /> <stage name="Silver Room" order="G" /> <stage name="Yellow Room" order="H" /> </stages>
- This has something to do with the chat lobbies.
<events> <event id="136103" gameid="0" source="GAME" type="dgamer_ClubPenguin_ElitePenguinForceTrainee 0 0 0 dgamer" /> <event id="136103" gameid="1" source="GAME" type="dgamer_ClubPenguin_ElitePenguinForceRank1 0 0 0 dgamer" /> <!-- The following event was improperly created on the backend, however, it's easier to break it here as well, rather than fix the backend --> <event id="136103" gameid="2" source="GAME" type="dgamer_ClubPenguin_unlockElitePenguinForceRank2 0 0 0 dgamer" /> <event id="136103" gameid="3" source="GAME" type="dgamer_ClubPenguin_ElitePenguinForceRank3 0 0 0 dgamer" /> <event id="136103" gameid="4" source="GAME" type="dgamer_ClubPenguin_ElitePenguinForceRank4 0 0 0 dgamer" /> <event id="136103" gameid="5" source="GAME" type="dgamer_ClubPenguin_ElitePenguinForceRank5 0 0 0 dgamer" /> <event id="136103" gameid="6" source="GAME" type="dgamer_ClubPenguin_RegisteredDGamer 0 0 0 dgamer" autofire="true" /> <event id="136103" gameid="7" source="GAME" type="dgamer_ClubPenguin_unlockClubPenguinTShirt 0 0 0 dgamer" autofire="true" /> <event id="136103" gameid="8" source="GAME" type="dgamer_ClubPenguin_unlockSpyCostume 0 0 0 dgamer" /> <event id="136103" gameid="9" source="GAME" type="dgamer_ClubPenguin_unlockClubPenguinPuffleTShirt 0 0 0 dgamer" /> <!-- The following event was also improperly created on the backend, now broken here to match --> <event id="136103" gameid="10" source="GAME" type="dgamer_ClubPenguin_unlockSpyglasses 0 0 0 dgamer" /> <event id="136103" gameid="11" source="GAME" type="dgamer_ClubPenguin_unlockBluePuffleTShirt 0 0 0 dgamer" /> <event id="136103" gameid="12" source="GAME" type="dgamer_ClubPenguin_unlockEPFBaseballCap 0 0 0 dgamer" /> <event id="136103" gameid="13" source="GAME" type="dgamer_ClubPenguin_unlockRedPuffleTShirt 0 0 0 dgamer" /> <event id="136103" gameid="14" source="GAME" type="dgamer_ClubPenguin_unlockYellowPuffleTShirt 0 0 0 dgamer" /> <event id="136103" gameid="15" source="GAME" type="dgamer_ClubPenguin_unlockEPFTShirt 0 0 0 dgamer" /> <event id="136103" gameid="16" source="GAME" type="dgamer_ClubPenguin_unlockToque 0 0 0 dgamer" /> <event id="136103" gameid="17" source="GAME" type="dgamer_ClubPenguin_unlockPuffleTShirt 0 0 0 dgamer" /> <event id="136103" gameid="18" source="GAME" type="dgamer_ClubPenguin_unlockBlackPuffleTShirt 0 0 0 dgamer" /> <event id="136103" gameid="19" source="GAME" type="dgamer_ClubPenguin_unlockPurplePuffleTShirt 0 0 0 dgamer" /> <event id="136103" gameid="20" source="GAME" type="dgamer_ClubPenguin_unlockAstroBlasterTShirt 0 0 0 dgamer" /> <event id="136103" gameid="21" source="GAME" type="dgamer_ClubPenguin_unlockSpyPod 0 0 0 dgamer" /> </events>
- Game specific events for DGamer.
<!-- DGamer DS dynamic configuration, for Club Penguin DS -->
- Seen at the beginning of the XML, this probably means that the DGamer client was made during early development.
<!-- DGamer specific unlockables, note that these shouldn't be fired if id (e.g. 117358) already exists in the backpack --> <unlockable category="StarterSet" starterSetID="0" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetA0 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="0" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetA1 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="0" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetA2 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="0" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetA3 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="1" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetB0 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="1" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetB1 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="1" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetB2 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="1" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetB3 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="2" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetC0 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="2" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetC1 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="2" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetC2 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="2" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetC3 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="3" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetD0 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="3" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetD1 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="3" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetD2 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="3" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetD3 0 0 0 dgamer"/>
- DGamer Specific Unlockables.
Revisional Changes
Besides the original release, this game has 2 revisions, and was released across many different regions.
Title Screen
Probably the biggest change is the removal of DGamer in the European release and the microphone option being added from the first revision onwards.
USA v1.0 | Europe | USA v1.1 |
---|---|---|
"Licensed by Nintendo"
Another visual change is the "Licensed by Nintendo" screen, changing each revision.
USA v1.0 | Europe | USA v1.1 |
---|---|---|
The Club Penguin series
| |
---|---|
Adobe Flash | Club Penguin |
iOS | Club Penguin • Puffle Wild • Club Penguin Island |
Android | Club Penguin • Club Penguin Island |
Nintendo DS | Elite Penguin Force • Elite Penguin Force: Herbert's Revenge |
Wii | Game Day! |
Unity Web Player | Pizzatron 3000 • Bean Counters • Penguin Cup |
Windows, Mac OS X | Club Penguin Island |
- Pages missing developer references
- Games developed by 1st Playable Productions
- Pages missing publisher references
- Games published by Disney Interactive Studios
- Nintendo DS games
- Pages missing date references
- Games released in 2008
- Games released in November
- Games released on November 25
- Games with unused areas
- Games with hidden development-related text
- Games with unused graphics
- Games with unused items
- Games with unused music
- Games with debugging functions
- Games with regional differences
- Games with revisional differences
- Defunct online content
- To do
- Club Penguin series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Defunct online content
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by 1st Playable Productions
Games > Games by platform > Nintendo DS games
Games > Games by publisher > Games published by The Walt Disney Company > Games published by Disney Interactive Studios
Games > Games by release date > Games released in 2008
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 25
Games > Games by series > Club Penguin series