Dark Souls
Dark Souls |
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Developer: FromSoftware This game has unused enemies. This game has a prototype article |
Dark Souls is a game known for its uncompromising learning curve; from monsters and other players alike. Praise the sun!
To do: There's a ton of other stuff: weapons, items, voice clips, early Bed of Chaos, Jar-Eel, a few remnants of pre-Artorias of the Abyss Oolacile quest. Here's most stuff organized, but there's also this and this. Note as well that a debug version of the Prepare to Die edition exists. |
Contents
Sub-Page
Prototype Info |
Unused Text Prompts
The following messages would have appeared as pop-ups, or upon the examination of an item during gameplay:
- She is as still as a corpse
- Extinguish fire
- Seal of the Great Lord was broken
- Cannot use bonfire while phantom is present
- Befriend? What is your decision? How do you answer?
- Try invading world of the traitor Shiva?
- Gravelord Servant has challenged area boss… Returning to your world…
- You have acquired humanity and are no longer Hollow
Unused "Seek Guidance" Tips
These messages would have appeared when players used the spell Seek Guidance:
- Try Light
- Try lightning
Unused Icons
Unused Items
Consumables
The debug version of the game also contains a duplicate Humanity item. This version of the item does not recover the player's health, and has a simpler description.
To do: Add this item and its info. |
Weapons
Icon | Model | Name | Description | Notes |
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A model of a black Zweihander. It lacks stats, movesets, and animations. Found among the weapons by Artorias' grave, it is linked to the unused model of Marvelous Chester. | ||||
A model of a talisman, if its filename is anything to go by. It lacks stats, movesets, and animations. It may be linked to "Gwynevere's Talisman", which is referred to in-game but never seen. | ||||
A model of a great sword known as the Four Kings Sword. It lacks stats, movesets, and animations, but does have an icon. | ||||
A model of what appears to be a Man Catcher: a medieval tool for apprehending and transporting prisoners. Has no stats, movesets, or animations. This item appeared in Shadow Tower: Abyss, an earlier title developed by From Software. | ||||
Found after the whip and notched whip on the texture sheet. Appears to be a cat o' nine tails. | ||||
Gwynevere's Talisman | Dragon Talismans | A talisman which exists only as a name and a misspelled description. |
Armor
Rings
To do: Double check if these rings are still present and functional in the debug version of the game. |
Key Items
Spells
To do: Add an image for the "MAGIC REVIVED" message. |
Name | Description | Notes |
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Escape Death | Lost miracle, foreign to the Way of White. While active, no losses incurred upon death. The Way of White recognizes death itself, but admonishes the Undead. It is for this very reason that this miracle was lost. |
Miracle which prevents the player from losing souls and humanity upon dying. This effect is identical to that of the Ring of Sacrifice, though the "RING REVIVED" message displayed upon death reads "MAGIC REVIVED" instead. |
Early/Alternate Character Designs
There are several earlier or alternate models of existing characters leftover in the game's code:
Marvelous Chester
A prototype version of Marvelous Chester. The black Zweihander in the unused weapons above would've been used by him.
Witch Beatrice
Witch Beatrice has a model that's notably younger than how she appears in the final game. Notably, her staff texture refers to a "Wand" instead of a "Catalyst".
Bed of Chaos
A different version of Bed of Chaos, with insect-like wings on its back, and a muddier, darker palette. It has animations that would imply the Bed of Chaos was a lot more mobile than how it appeared in the final game.
Kalameet
An earlier Kalameet. It has different proportions to the final Kalameet, as well as changes in colour.
Unused Dialogue
To do: Upload the audio files. |
The Crestfallen Merchant
The merchant has unused lines that reflect his futile attempts to prevent himself from going Hollow.
- [moaning & grumbling] Think... think... remember, remember, remember, count. Count, yeah! Count... number one, two, three... f-four, f...five, six, seven... Count! [frustrated groaning] Why can't you... Aaargh!
Chaos Witch Quelaag
The reason these lines go unused may be linked to an interview in which Hidetaka Miyazaki mentions that he was unhappy with the script prepared for her.
- Go back! Forbidden be these parts!
- The realm of the creatures of chaos, they accept their banished fate.
- Go back, lest the flames devour all, and the children of chaos feed upon your charred ashes!
- Those who trespass Quelaag's domain, may you feel the depth of our wrath!
- Ahh, a precious new sacrifice!
- Welcome, bringer of meat. The children of chaos are hungry; give yourself to Quelaag's flame!
Knight Lautrec of Carim
Unlike in the final game, Lautrec comments on the player's voice, rather than their face.
- By the Lords... Your voice... Hmmm. Your humanity is really slipping.
- I entreat you. Have pity on this powerless knight. Surely you can imagine the depth of such dejection?
- You won't let me be? Then I have no choice!
- You will regret this! How dare you insult Lautrec the Embraced? May the Goddess have Mercy upon you!
- Why, you... How far will you come?
- Please, leave me alone!
- What have I done to you?
- Please, I beg of you!
Quelaag's Sister (The Fair Lady)
To do: Upload and transcribe the audio files. |
Oscar, Knight of Astora
Oscar is encountered as a dying knight in the Undead Asylum, where he gives you a key, as well as your first Estus Flask. He goes Hollow following your departure, and attacks you when you return to the Asylum (regardless of whether or not you kill him yourself). However, this unused dialogue suggests that he was once intended to have a greater role in the game:
- A pleasure to meet you. Sage Frampt has spoken to me about you. I am Oscar, of Astora. I wish to thank you for ringing the Bell of Awakening.
- I have received the word of Sage Frampt. I will be fine. You ought to focus on yourself. May we each fulfil our respective purposes!
- I am preparing to leave. I cannot just stay here. I must find my own purpose. I hope that we meet again somewhere, one day.
It seems that Oscar would have taken a different path from the player, choosing to follow the other primordial serpent, and becoming a powerful antagonist:
- So, it was you! I had a feeling... I shall destroy you, as fate has commanded me.
- Foolish pawn of Darkstalker Kaathe! And fiendish Dark Lord! I have waited for thee.
- Foolish slave of the Gods, and pawn of Frampt. I will kill you, and become the true Dark Lord.
Shiva of the East
The NPC merchant Shiva of the East is a bit, uh, weird. You're told that he's untrustworthy, and killing him and his bodyguard is the only way to get one of the game's best rings...but unless you provoke him, you don't get any further than having him sell weapons in Blighttown.
Regardless, apparently he was intended to behave similarly to Satsuki in Demon's Souls – he asked you about the "Chaos Blade", and if you returned to him with it, he'd kill you and steal the sword. At this point, you'd get an unused Black Eye Orb that allows you to invade Shiva's world and reclaim the sword. Surprisingly, the invasion event still exists, and even kinda sorta works.
The Dark Souls series
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PlayStation 3 | Demon's Souls (2009) • Dark Souls (Debug Version) • Dark Souls II (Debug Version) |
Xbox 360 | Dark Souls (Debug Version) • Dark Souls II (Debug Version) |
Windows | Dark Souls (Debug Version) • Dark Souls II (Debug Version) • Dark Souls III • Dark Souls Remastered |
PlayStation 5 | Demon's Souls (2020) |
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