Dark Souls II
Dark Souls II |
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Also known as: Dark Soul II (JP) This game has unused animations. This game has a prototype article |
In Dark Souls II, the protagonist is charged with sucking the souls from local wildlife to avoid becoming a spooky skeleton.
Contents
Sub-Pages
Prototype Info |
Unused Areas New locations to die in! |
Unused Items & Equipment An arrow in the hand is worth two in the throat. |
Unused Dialogue You've activated my trap card. |
Animations
Unused Gestures
To do: Add images |
Name | Image | Description |
---|---|---|
Proper Bow Gesture | A method of communication used since ancient times. Teaches the "Proper bow" gesture.
Conversation need not be in words. Besides, words can be most hurtful, whether we wish to admit it or not. | |
Unnamed Gesture | An unnamed gesture in which the character stretches, then taunts. |
Areas
worldmaplist.list
Inside the game's compressed files, in the map directory, is a text file called worldmaplist.list, which seems to have been used by the developers to keep track of what each map's file name meant. The file lists every map that is present in the game, and some that are not present in the game. Additionally, some of the maps that are in the game are referred to with names that do not seem to match what the map ended up being, suggesting that this file is at least partially from earlier on in development.
Map file name prefix | Japanese annotation | English name in final game | Translation | Comment |
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m10_02_00_00 | #m10B2 【化石の森】 | Things Betwixt | Forest of petrification/fossils | There is a petrified enemy in this area in the Scholar of the First Sin re-release of Dark Souls II, or the word could refer to the prominent rock pillars. |
m10_04_00_00 | #m10B4 【マデューラ】 | Majula | Majula | |
m10_10_00_00 | #m10B10【抵抗の砦】 | Forest of Fallen Giants | Fortress of resistance | The map prominently features a fortress. |
m10_14_00_00 | #m10B14【蜘蛛の街】 | Brightstone Cove Tseldora | Spider town | |
m10_16_00_00 | #m10B16【廃墟の城】 | Lost Bastille | Fortress ruins | |
m10_17_00_00 | #m10B17【炭鉱の村】 | Harvest Valley | Coal mining town | Explains what "harvest" refers to; coal. |
m10_18_00_00 | #m10B18【地下の港】 | No Man's Wharf | Underground harbour | |
m10_19_00_00 | #m10B19【火山の製鉄所】 | Iron Keep | Volcano ironworks | |
m10_21_00_00 | #m10B21【岩峰城】 | Not in final game | Mountaintop castle | Uses the same name as the actually used m20_21_00_00, which is the final game's Drangleic Castle; heavily implied to be the present version of Drangleic Castle, with m10_21_00_00 being the past version, before the game dropped its time-travelling subplot. |
m10_23_00_00 | #m10B23【拷問場】 | Huntsman's Copse | Torture fields | |
m10_25_00_00 | #m10B25【Dすけ村】 | The Gutter, Black Gulch | D-Suke's Village | The Dark Souls II Design Works art book mentions that the Gutter got its name late in development after its main developer got sick of it being labelled with his name. Elsewhere in the game's files, the area is also referred to by various words referring to excrement. |
m10_28_00_00 | #m10B28【ラストダンジョン】 | Not in final game | Phonetically final dungeon | Matches the map ID of Firelink Throne in the text file that is used by the final game to write out what area a save game is in; this is presumably one of the original final areas of the game. |
m10_31_00_00 | #m10B31【聖堂】 | Heide's Tower of Flame | Shrine or Church | Heide's Tower of Flame has the Cathedral of the Blue, a relatively prominent church, as well as a big firehouse which could be considered a type of shrine. |
m10_32_00_00 | #m10B32【獣人の森】 | Shaded Woods | Beast-man's Woods | |
m10_34_00_00 | #m10B34【下水路】 | Grave of Saints | Path to the sewers | While early map content shown off by illusorywall on Youtube implies that Grave of Saints may have originally connected to the sewers of Drangleic Castle, the name arguably also describes the final area, since it leads to the Gutter. |
m20_03_00_00 | #m20B3 【龍の住処】 | Not in final game | Dragon's resting place | Shares a name with m40_03_00_00, which is the final game's Dark Chasm of Old -- however, there are no dragons in this area. |
m20_10_00_00 | #m20B10【抵抗の砦】 | Memory of Vammar/Orro/Jeigh | Fortress of resistance | Same as m10_10_00_00, of which this is a past version. |
m20_11_00_00 | #m20B11【妖精のほとり】 | Shrine of Amana | Fairy area (?) | |
m20_15_00_00 | #m20B15【龍の研究所】 | Not in final game | Dragon's institute | Same description as m10_15_00_00, which is the final game's Aldia's Keep. |
m20_21_00_00 | #m20B21【岩峰城】 | Drangleic Castle | Mountaintop castle | |
m20_24_00_00 | #m20B24【水没城】 | Undead Crypt | Submerged castle | There's no water in the Undead Crypt, which seems to correspond better to the map that is labelled as m10_24_00_00 in this list. |
m20_27_00_00 | #m20B27【龍の祠祭場】 | Not in final game | Dragon's temple grounds (?) | Seems to correspond to the final game's Dragon Shrine and Dragon Aerie, but starts with m20, which generally denotes "past" maps as opposed to "present" maps. |
m40_50_00_00 | #m40B50【深淵1】 | Not in final game | Abyss 1 | Seems similar to final Dark Chasm of Old in name, but map does not correspond to any final map. |
m40_51_00_00 | #m40B51【深淵2】 | Not in final game | Abyss 2 | Seems similar to final Dark Chasm of Old in name, but map does not correspond to any final map. |
m40_52_00_00 | #m40B52【深淵3】 | Not in final game | Abyss 3 | Seems similar to final Dark Chasm of Old in name, but map does not correspond to any final map. |
m40_03_00_00 | #m40B03【龍の住処】 | Dark Chasm of Old | Dragon's resting place | Name does not seem to describe final map, but it has the same identifier. |
m10_11_00_00 | #m10B11【妖精のほとり】 | Not in final game | Fairy area (?) | Same as final Shrine of Amana, but uses the 10 prefix that seems to generally denote present-day versions of maps as opposed to "past". |
m10_24_00_00 | #m10B24【霊廟】 | Not in final game | Mausoleum | Seems to correspond to final Undead Crypt, but uses the 10 prefix; see m20_24_00_00. |
m10_33_00_00 | #m10B33【地下渓谷】 | Doors of Pharros | Underground canyon | The final Doors of Pharros is technically an underground canyon. |
m10_15_00_00 | #m10B15【龍の研究所】 | Aldia's Keep | Dragon's institute | |
m10_27_00_00 | #m10B27【龍の祠祭場】 | Dragon Aerie and Dragon Shrine | Dragon's temple grounds | |
m10_29_00_00 | #m10B29【マデューラ虚ろな影の森接続】 | Old Akelarre (connection from Majula to Shaded Woods) | Majula-Shaded Woods connection | The very specific name indicates this map was added later than the areas to which it connects, to connect areas that had not originally been intended to fit together. |
m10_30_00_00 | #m10B30【ハイデ大火塔隠れ港接続】 | (Connection from Heide's Tower of Flame to No Man's Wharf) | Heide's Tower of Flame to underground harbour connection | The very specific name indicates this map was added later than the areas to which it connects, to connect areas that had not originally been intended to fit together. |
m20_26_00_00 | #m20B26【古龍の記憶】 | Dragon Memories | Ancient Dragon's memory | |
m50_35_00_00 | #m50B35【地下マップ】 | Crown of the Sunken King DLC | Underground map | |
m50_36_00_00 | #m50B36【灰マップ】 | Crown of the Old Iron King DLC | Ash map | |
m50_37_00_00 | #m50B37【氷マップ】 | Crown of the Ivory King DLC | Ice map | |
m50_38_00_00 | #m50B38【ヴァンクラッドの記憶】 | Memory of the King | Vankrad's memory | King Vendrick is referred to by many pre-release names in the data; this is one of them. |
Unused Bonfires
Selectable Bonfire Areas
Name | Image | Notes |
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Old Akelarre | While both the Location and its Bonfire exist in-game this Area was probably cut due to the fact there would be only one Bonfire to select, making it redundant, so it was moved to the Shaded Woods. | |
King's Passage | While this location also exists in-game there are no Bonfires there, leaving this unused. | |
Memory of Vamaar | Originally the Memory of Vamaar was supposed to have 2 Bonfires located in it, as both of them were cut the same happened to the Area. |
Individual Bonfires
Name | Image | Notes |
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Lord's Private Chamber | Corresponds with the Lord's Private Chamber area and listed after the Chapel Threshold Bonfire, possibly the name of the Primal Bonfire. | |
Sinner's Rise | Listed amongst Sinners' Rise bonfires, possibly the name of the Primal Bonfire. | |
Eygil's Altar | Listed amongst Iron Keep bonfires (not to be confused with Eygil's Idol), possibly the name of the Primal Bonfire. | |
Sanctum of the Scorned | Listed amongst Gutter/ Black Gulch bonfires, possibly the name of the Primal Bonfire. | |
Alva's Resting Place | An intriguing bonfire, while listed next to the Heide's Tower of Flame Bonfire's it is too far away from them (and any other bonfire) to be directly connected. | |
Bonfire | A placeholder Bonfire listed between Rhoy's Resting Place and the Rise of the Dead Bonfires. | |
Bonfire | A second placeholder Bonfire listed before the Gyrm's Respite Bonfire. | |
Last Rest of the Giants | Listed between the Soldier's Rest and Crestfallen's Retreat Bonfires. | |
Unused Last Giant Bonfire | A cut bonfire located inside the Last Giant Boss arena. | |
Unused Shaded Woods Bonfire | A cut Bonfire that would have been in the Shaded Woods, located out the left exit of the Ruined Fork Road bonfire, down the path to the blocked stone archway and the Shrine of Winter. | |
Unused Memory of Vammar Bonfire | A cut Bonfire that would have been located in the Memory of Vammar, just before you enter the courtyard. | |
Another Unused Memory of Vammar Bonfire | A second cut Bonfire, this one located next to the dead Giant at the end of the level. | |
Unused Dragon Memories Bonfire | A cut Bonfire that would have been located right next to the Dragon's corpse. | |
Unknown Bonfire 1 | An unidentified Bonfire. | |
Unknown Bonfire 2 | Not a Bonfire at all, but a Lord Vessel, seeing as it was possible to warp to the Lord Vessel in the original Dark Souls it would most likely have served the same purpose as one. |
Audio
Unused Music
To do: Add this stuff. |
NPCs
Unused NPCs
To do: Add images of the unused models for the Emerald Herald and Creighton |
Name | Image | Notes |
---|---|---|
Emerald Herald (Child) | A model of the Emerald Herald as a child. This child version is similarly found in concept art. | |
Creighton the Wanderer (Bluemoon Greatsword) | A model of Creighton wielding the Bluemoon Greatsword. Possibly there was a cut scenario where he killed Benhart for the weapon. | |
Elana, Queen of Ruin | Name existed in npcmenu.text of the original game. Later added in the Crown of the Sunken King DLC as a boss: Elana, the Squalid Queen. | |
Nadalia, Bride of Ash | Name existed in npcmenu.text of the original game. Later referenced in the Crown of the Old Iron King DLC. | |
Alsanna, Silent Oracle | Name existed in npcmenu.text of the original game. Later added in the Crown of the Ivory King DLC. | |
Stewart the Explorer | Name of an unused phantom. | |
Courh the Explorer | Name of an unused phantom. | |
Teeth-chattering Dan | Name of an unused phantom. | |
Swashbuckling Matelas | Name of an unused phantom. | |
Drakeblood Knight Rondor | Name of an unused phantom. | |
Lonesome Gavlan
(Unused alternate location) |
His dialogue can be found in the text and voice files of The Gutter, Black Gulch, Things Betwixt and Shrine of Amana, suggesting he was meant to be in these places at some points in the game. | |
Dyna and Tillo
(Unused alternate location) |
Their dialogue can be found in the text and voice files of Majula, suggesting they were meant to appear in or relocate to Majula at some point. | |
Mild Mannered Pate
(Unused alternate location) |
His dialogue can be found in the text and voice files of the Forest of Fallen Giants and Shaded Woods, suggesting he was meant to be caught in a trap in those areas. |
Unused Enemies
To do: Add images of the unused Heide Knights |
Name | Image | Notes |
---|---|---|
Heide Knight (Greatlance) | A Heide Knight wielding a Heide Greatlance, with the same moveset as the used spear-wielding Heide Knight. | |
Heide Knight (Lance) | A Heide Knight wielding a Heide Lance, with the same moveset as the used spear-wielding Heide Knight. | |
Heide Knight (Iron Mask) | A Heide Knight wearing a Heide Knight Iron Mask, with working physics on the plume. It has 3 variations:
The first wears the mask with the visor closed. The second wears the mask with the visor opened, though the face is not visible. The third wears the mask covered by a white hood, but without cloth physics. | |
Parasitized Undead (Untransformed) | A Parasitized Undead before it's completed its transformation. |
Graphics
Unused Icons
Icon | Notes |
---|---|
Unknown. Could have represented leaving a message for other players. | |
Unknown. Could have represented viewing messages left by other players. | |
Scale with an X over it. | |
Represented Agility as a main character stat in the network test. | |
Scroll with a question mark. | |
Armor, same color as the used Agility and Poise stats. | |
Third weapon slot with an X over it. | |
Same icon as Dark defense stat but in gold like other character stats. | |
Unknown. While far-fetched due to how small the texture is, it could have signified the effect of a Seed of a Tree of Giants, as it vaguely resembles some sort of seed. | |
Icon has same format as Status Ailments but is unused. Could have been used to signify that your weapon was broken. |
Unused Spells
The following spell graphics are also present in the Network Test version of Dark Souls II.
Unused Backgrounds
The following menu backgrounds are present in the files of both the Network Test and the final game, but are unused in both.
Image | Notes |
---|---|
An cut menu background called 'Blacksmith' (presumably the Blacksmithing purchase/reinforce interface was originally meant to have its own special background). | |
A cut menu called 'Covenant' (Presumably related to the in-game covenant system and/or Sweet Shalquoir). | |
A cut menu background called 'Spells' (See Blacksmith description). | |
A cut menu background called 'Phantom'. | |
A cut menu background called 'Priestess' (See Blacksmith description, file named may be related to Licia of Lindelt). | |
A cut menu background called 'Shop' (See Blacksmith Description). |
Text
Unused Text Prompts
mapevent.txt
- Items you were unable to carry were left behind
- You do not have enough of the required item: %s
- You do not have enough of the required item
- Lock removed
- Already dead
- You are undeserving
- Bonfire dormant while foes lurk nearby
- Cannot use bonfire while phantom is present
- The area around this bonfire was severed from other worlds
- The creatures near this bonfire live again, with renewed vigor.
- Invasion near this bonfire restricted
- The bonfire resonates, invigorating nearby foes
- You handed over %s
- The remnants of ancient souls return
- If only we had the strength of the Giants…
- The ashen mist coalesces…
- The ashen mist has served its purpose…
- Is the dragon forever lost?
- Giants crossed the seas, perhaps in homecoming
- A harsher journey awaits you
- Do not lament; there will be another day
- Spar with others possessing Tokens of Fidelity. The victors demonstrate devotion to their covenants
- Duel other holders of Tokens of Spite. The victors demonstrate devotion to their covenants
- Holders of the Bell Keeper's Seal are obliged to expunge invaders from other worlds. Success demonstrates deep devotion to covenant
- Subjects of the Rat King must exterminate invaders. Success demonstrates deep devotion to covenant.
- ButtonPrompt:Enter the mist
- ButtonPrompt:Traverse the mist from behind
- ButtonPrompt:Exit through mist
- ButtonPrompt:Continue pulling
- ButtonPrompt:Break barrier
- ButtonPrompt:Release trap
- ButtonPrompt:Assist
Unused Tutorial Messages
mapevent.txt
- ButtonPrompt While dashing:Dashing Attack
- ButtonPrompt After backstepping:Backstep Attack
- ButtonPrompt During enemy attack:Counter Attack
- ButtonPrompt While rolling:Rolling Attack
- ButtonPrompt While falling:Plunging Attack
- ButtonPrompt With shield equipped:Guard
- ButtonPrompt With shield equipped:Parry (repel enemy's attack)
- ButtonPrompt With shield equipped:Spell Parry (repel enemy's spell)
- ButtonPrompt After successful parry:Critical Hit
- ButtonPrompt With bow equipped:Use Bow (Manual aiming mode)
- ButtonPrompt While on ladder:Let go of ladder
- ButtonPrompt While on ladder:Slide down ladder
- ButtonPrompt While on ladder:Attack
- Rest at bonfire: Recover
- Resting at a bonfire replenishes your Estus Flask
- Resting at a bonfire revives enemies
- Restore equipment durability by resting at a bonfire
- At a bonfire, you may instantly travel to other bonfires
- Burning an Ember of Adversity will enrage the bonfire's flames, strengthening nearby enemies.
- In the dark, enemies' vision is also impaired
- When poisoned, your HP will diminish
- When bleeding, your HP and stamina will diminish
- The heavier your equipment, the slower your movement
- Long falls cause damage based on height of drop
- Equipment durability will diminish with use, and equipment becomes ineffective once broken
- Attacking, blocking, dashing and so on all use stamina. When your stamina is depleted, you won't be able to perform any of these actions
- Your attack power increases when two-handing a weapon
- If you turn Hollow…
- Use a Human Effigy to return to the living
- When you die, a bloodstain is left behind. Touch your bloodstain to reclaim your lost souls
- Restore broken equipment functionality by repairing it
- Reinforce weapons and armor to improve stats
- Infuse your weapon to grant it special characteristics
- You may summon phantoms from other worlds by using the White Sign Soapstone
- Pray at the grave to converse with the dead
Unused Developer Messages
- A Golem rests nearby, thirsting for souls…
- If only you had a shield…
- If only you had a torch…
- Danger lurks ahead
- Don't make a sound
- Retreat!
- Run!
- Proceed with caution
- The road ahead is perilous
- Your true struggle begins now
The Dark Souls series
| |
---|---|
PlayStation 3 | Demon's Souls (2009) • Dark Souls (Debug Version) • Dark Souls II (Debug Version) |
Xbox 360 | Dark Souls (Debug Version) • Dark Souls II (Debug Version) |
Windows | Dark Souls (Debug Version) • Dark Souls II (Debug Version) • Dark Souls III • Dark Souls Remastered |
PlayStation 5 | Demon's Souls (2020) |
- Pages missing publisher references
- Games published by FromSoftware
- Games published by Bandai Namco
- PlayStation 3 games
- Xbox 360 games
- Windows games
- Pages missing date references
- Games released in 2014
- Games released in March
- Games released on March 13
- Games released in April
- Games released on April 24
- Games released on March 11
- Games released on March 14
- Games with unused animations
- Games with unused areas
- Games with unused characters
- Games with unused code
- Games with hidden development-related text
- Games with unused enemies
- Games with unused graphics
- Games with unused models
- Games with unused items
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- Games with hidden sound tests
- Games with hidden level selects
- To do
- Dark Souls series
Cleanup > Pages missing date references
Cleanup > Pages missing publisher references
Cleanup > To do
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Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with unused animations
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