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Ed, Edd n Eddy: The Mis-Edventures (PlayStation 2, GameCube, Xbox, Windows)

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Title Screen

Ed, Edd n Eddy: The Mis-Edventures

Developer: Artificial Mind and Movement
Publisher: Midway Games
Platforms: PlayStation 2, Xbox, GameCube, Windows
Released in US: November 3, 2005
Released in EU: November 25, 2005
Released in AU: December 1, 2005

DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
Carts.png This game has revisional differences.
DummyIcon.png This game has unusual dummy files.

ProtoIcon.png This game has a prototype article

Ed, Edd n Eddy: The Mis-Edventures was the Eds' jump into 3D. The results are awkward, to say the least.


Read about prototype versions of this game that have been released or dumped.
Prototype Info

Build Information

The executables have a version number.

PS2 (USA) 3.1.1022
PS2 (EUR) 3.1.1032
GCN (USA) 3.1.1060
PC (USA) 3.1.1082

Unused Graphics

Stick to the script.

There is a texture present in GLOBAL.PS2 of a clapperboard with "Temporary" written in the middle. Considering how it is named cutplaceholderpic in the archive, it was probably used as a placeholder for cutscenes.

EENEMEPS2-FIN SLES 537.47- ft debugfont.png

The executable has a debug font texture named __ft_debugfont that normally gets used for the debug menu seen in the prototype build.

Unused Features

Bootup Loading Screen

The boot up loading normally simply shows a static jawbreaker icon. But in reality, just like every other in-game loading screen, LS_INTRO also has two textures being overlaid on top of each other that acts as a loading progress bar. However, unlike the other loading screens that have separate palettes for loading_screen and loading_bar textures, here both textures are identical, and both use the same loading_screen palette.

Unused Videos

The PlayStation 2 version has several unused videos in the MOVIES folder not found in the other versions, and only in the US version.


A 3D version of the show's intro. It was probably left unused for the better, considering the faces they make at the end.


An unused menu. It is dated 3/19/2005, the earliest on the disk.


An alternate Cartoon Network Interactive logo.


An unused opening logo for Warner Bros. Interactive Entertainment.


An unused opening logo for Artificial Mind and Movement.

Unused Sounds

Placeholder Voices

A few placeholder voice clips are present, likely recorded by a developer.

Audio Subtitle
Eddy: Come on Ed, for once you have the chance to use your head. Use your head, buddy!
Jonny: Look Plank, ha ha ha ha ha.
Jonny: Come on Plank, I'm know that you can find water! I'm sure there's a spring near here.
(?): Hm?
(?): Who's there?
(?): Who's there?
(?): Who's there?
(?): laughter

Unused Music


MUTEMP.INT is the song Go Daddy O by Big Bad Voodoo Daddy. It was most likely a placeholder.


AMHUB01.INT is an unused ambient track meant for the De-Cul-De-Sack.


Like many PlayStation 2 games, there is a dummy file present on the disc. However, the first 1024MiB of an October 2002 master disc image of The Suffering was used, instead of just empty space or garbage/filler data. The only surviving fragments of the build are the file listing and ironically enough the game's dummy file.

Engine Parameters

Engine.ini is a leftover engine settings list. It doesn't seem to be checked at run-time; rather, its contents were compiled into the executable. It's used in the Windows port though.

MaxFPS = 30
AvailableLanguages = EN-FR
DisableSoundEngine = false
StartingGameName = EEE
StartingLuName = LVLOADER
ProgressBarTopLeftX = 0
ProgressBarTopLeftY = 0
ProgressBarWidth = 512
ProgressBarHeight = 512
ProgressBarDirection = 1
AntiAliasMode = 0
Deepzbuffer = 1
MatrixPoolSize = 800
GameObjectInstancePoolSize = 700
ParticleEmitterPoolSize = 500
AudioRamSize = 2000000
LoadMemorySize = 20703232
ProductCode = BASLUS-21260
ChimeraOneSidedPolys = true

Version Differences

Loading Screen

The Xbox and Windows versions have a unique loading graphic underneath the loading screen that the GameCube and PlayStation 2 versions lack.

GameCube, PlayStation 2 Xbox, Windows
EEnEMisEdventures Loading PS2&GCN.png EEneMisEdventures Loading Xbox&Windows.png