Ed, Edd n Eddy: The Mis-Edventures (PlayStation 2, GameCube, Xbox, Windows)
Ed, Edd n Eddy: The Mis-Edventures |
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Developer: Artificial Mind and Movement
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Ed, Edd n Eddy: The Mis-Edventures was the Eds' jump into 3D. The results are awkward, to say the least.
Contents
Sub-Pages
Prototype Info |
Build Information
The executables have a version number.
PS2 (USA) | 3.1.1022 |
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PS2 (EUR) | 3.1.1032 |
GCN (USA) | 3.1.1060 |
PC (USA) | 3.1.1082 |
Unused Graphics
There is a texture present in GLOBAL.PS2 of a clapperboard with "Temporary" written in the middle. Considering how it is named cutplaceholderpic in the archive, it was probably used as a placeholder for cutscenes.
The executable has a debug font texture named __ft_debugfont that normally gets used for the debug menu seen in the prototype build.
Unused Features
Bootup Loading Screen
The boot up loading normally simply shows a static jawbreaker icon. But in reality, just like every other in-game loading screen, LS_INTRO also has two textures being overlaid on top of each other that acts as a loading progress bar. However, unlike the other loading screens that have separate palettes for loading_screen and loading_bar textures, here both textures are identical, and both use the same loading_screen palette.
Unused Videos
The PlayStation 2 version has several unused videos in the MOVIES folder not found in the other versions, and only in the US version.
CUT.BIK
A 3D version of the show's intro. It was probably left unused for the better, considering the faces they make at the end.
MENU2.BIK
An unused menu. It is dated 3/19/2005, the earliest on the disk.
CN_LOGO.BIK
An alternate Cartoon Network Interactive logo.
WB_LOGO.BIK
An unused opening logo for Warner Bros. Interactive Entertainment.
A2M_LOGO.BIK
An unused opening logo for Artificial Mind and Movement.
Unused Sounds
Placeholder Voices
A few placeholder voice clips are present, likely recorded by a developer.
Audio | Subtitle |
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Eddy: Come on Ed, for once you have the chance to use your head. Use your head, buddy! | |
Jonny: Look Plank, ha ha ha ha ha. | |
Jonny: Come on Plank, I'm know that you can find water! I'm sure there's a spring near here. | |
(?): Hm? | |
(?): Who's there? | |
(?): Who's there? | |
(?): Who's there? | |
(?): laughter |
Unused Music
MUTEMP.INT
MUTEMP.INT is the song Go Daddy O by Big Bad Voodoo Daddy. It was most likely a placeholder.
AMHUB01.INT
AMHUB01.INT is an unused ambient track meant for the De-Cul-De-Sack.
DUMMY.DAT
Like many PlayStation 2 games, there is a dummy file present on the disc. However, the first 1024MiB of an October 2002 master disc image of The Suffering was used, instead of just empty space or garbage/filler data. The only surviving fragments of the build are the file listing and ironically enough the game's dummy file.
Engine Parameters
Engine.ini is a leftover engine settings list. It doesn't seem to be checked at run-time; rather, its contents were compiled into the executable. It's used in the Windows port though.
MaxFPS = 30 AvailableLanguages = EN-FR DisableSoundEngine = false StartingGameName = EEE StartingLuName = LVLOADER ProgressBarTopLeftX = 0 ProgressBarTopLeftY = 0 ProgressBarWidth = 512 ProgressBarHeight = 512 ProgressBarDirection = 1 AntiAliasMode = 0 Deepzbuffer = 1 MatrixPoolSize = 800 GameObjectInstancePoolSize = 700 ParticleEmitterPoolSize = 500 AudioRamSize = 2000000 LoadMemorySize = 20703232 ProductCode = BASLUS-21260 ChimeraOneSidedPolys = true
Version Differences
Loading Screen
The Xbox and Windows versions have a unique loading graphic underneath the loading screen that the GameCube and PlayStation 2 versions lack.
GameCube, PlayStation 2 | Xbox, Windows |
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The Ed, Edd n Eddy series
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Game Boy Advance | Jawbreakers! • The Mis-Edventures |
Nintendo DS | Scam of the Century |
PlayStation 2, GameCube, Xbox | The Mis-Edventures (Prototype) |
Windows | The Mis-Edventures • Bowl-Ed Over |
Adobe Flash | Candy Machine Deluxe • Cul-De-Sac Smash |
Adobe Shockwave | Clash of the Idiots |
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