Half-Life: Alyx/Unused Models
This is a sub-page of Half-Life: Alyx.
To do: Still quite a few more models |
Contents
backpack_inventory
A placeholder blockout of a Backpack, Presumably for a inventory system like in Saints and Sinners.
vr_alyxhealth
An early version of the health syringe.
headcrab
While the model itself is used in-game, There are animations and sequences that aren't.
This is early version of the Reviver headcrab type, Complete with mostly finished animations, as said in Half-Life: Alyx: The Last Hours, It's mentioned that the Reviver headcrab was supposed to be just a regular headcrab, albeit tinted blue, which would explain this being here.
combine_soldier_new_content and combine_recon
To do: Also has three placeholder alternate textures. |
Broken versions of the Combine soldier. They are rendered as red wireframes due to missing textures. An ArtStation post by Max Aristov shows the model fully textured.
combine_recon Material Groups
Default | Supression | Commander | Shotgun |
---|---|---|---|
inventory_template
An early version of the inventory selector. What's interesting is that there are 6 weapons in this early selector, with a crowbar as one of the options. In a developer interview with Valve, they explained that the crowbar was in the game at one point but was removed because players kept assuming they were Gordon Freeman. In the final game, the crowbar is not part of Alyx's arsenal but is used at the end of the game. It is still fully functional and is used in numerous mods.
alyx_watch and grabbity_glove_model
Early versions of the gravity gloves. They are much more simplified compared to the final ones. The Gravity Gloves model was reused as an Easter egg in Russell's lab in an inaccessible room next to where you pick up the Russells.
holo_hacking_enemy
Judging by the name, it most likely would have been an enemy of some sort. It uses the same model as the leftover helicopter bomb.
Citizen_Battery_Turret
A placeholder model for a seemingly unused turret. The model's appearance resembles "brush models" found in GoldSource games, such as the first Half-Life.
The Lab and Dota 2 Models
Multiple models from The Lab's Robot Repair minigame and Dota 2 are left over. This makes sense, as both games use the Source 2 engine, just like Half-Life: Alyx.
The Lab
vr_controller
vr_teleport_destination
vr_controller_02_mrhat_puck
Dota 2
Half-Life 2 Leftovers
Many assets are left over from Half-Life 2, converted into the new formats that Source 2 uses.
battery
The battery from Half-Life 2.
classic
The classic zombie.
combine_rifle_ammo01
Pulse ammo used by the Pulse Rifle.
crossbow_bolt
The crossbow bolt model that appears when you use the crossbow in Half-Life 2. Its textures are broken.
grenadeammo
The grenade worldmodel from Half-Life 2 but with two red lines added to it for an unknown reason.
healthvial and healthkit
Health items from Half-Life 2.
helicopter_bomb
The helicopter bomb dropped by the hunter-choppers.
player
Playermodel from Half-Life 2.