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Harry's Legend

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Title Screen

Harry's Legend

Also known as: Harry's Story, Hally Poter: Goblet of Fire
Based on: Titenic
Developer: Hummer Team
Publisher: Silicon Application
Platform: Unlicensed NES
Released in TW: 2001


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
Carts.png This game has revisional differences.


DCIcon.png This game has a Data Crystal page

Harry's Legend is an unlicensed beat-'em-up game loosely based on Harry Potter and the Philosopher's Stone. It is a hack of Titenic which modifies almost all aspects of the game, including graphics and level design.

Leftover Stage

Harry's Legend rose stage.png

Use Game Genie code YAGXVZ to access a leftover stage from Titenic. It looks like a mess since the graphics were overwritten.

Unused Enemies

(Note: The Game Genie codes listed here will only work in the first room of stage 1.)

Proffessor Quirrell(?)

Harry's Legend unused enemy.png

  • GEGPAA (original), GKGPAE (brighter palette)

Looks and behaves a lot like the boss enemy. Possibly an earlier version.

Alternate Palette Variants

Harry's Legend palette variants.png

  • Stage 2 enemy - PUGPAA
  • Ghost - LUGPAA (orange), YKGPAE (pink)
  • Chess piece - GUGPAA
  • Dudley(?) - IUGPAA
  • Dursley(?) - ZUGPAA (purple), TKGPAE (green)

Most enemies have alternate palette versions that are never seen in the game.

Unknown Enemy

  • ZUGPAE

A green bat that turns into a dead rat after hitting the floor.

Unused Objects

Water Splash

Harry's Legend splash.png

  • PKGPAA

A differently colored water splash.

Unknown Object

  • AUGPAA

Jumps around. It can't do anything nor can you do anything with it. Uses iceberg sprites.

Unused Graphics

Harry's Legend botter.png

An alternate version of the "Harry Potter" HUD graphic that is misspelled as "Harry Botter".

Harry's Legend arrow.png

An arrow that was meant to appear at the title screen or stage select as a cursor.

Harry's Legend unused spell.png

Unused magic ability.

Harry's Legend crouch hit.png

Harry getting hit while crouching.

Harry's Legend dursley unused.png

Two sprites of Dursley(?) standing and attacking.

Unused Sounds

Several unused sound effects can be accessed by changing 070D's value to:

0C

Was used in Titenic for stage 2 and stage 4 bosses.

0E

Was used in Titenic for the sailor enemy.

1A, 13

Were used in Titenic for the waitress enemy.

17

Was used in Titenic for the chef enemy and stage 1 boss.

Development Text

There is quite a bit of text left by the game's compiler in ASCII format.

At 0x1A22:

Error Writing Output File...*
                             L O A D      M A P                             
*..*    Section Name              
Starting Address    
Ending Address    
Size    

*..Bad Load Map Data....
Global Symbol Name             
Global Value     
Global Filename....
Global Symbol Name             
Global Value......

Filename : 
...Can't Create Symbol Table File
..No Symbol Records in File : 
..Put the 'SYMBOLS' Assembler Directive in the Source File

......Error Opening File For Microtek Format
...Error Opening File For Zax Format
....Error Writing Debug Information  -  Disk May Be Full
...Multiple Defined Global Symbol : ..Found in Files '.'  &  '

.Library Filename : 
.Can't Find File : %s 

...Error Reading Global Symbols in : %s...
Not Enough Memory
...Symbol Table Buffer Section Overflow...

Can't Open File : %s ..
Error Reading Library : %s..Error Reading External Symbols in : %s..
Maximum File Count Exceeded : %s

...at 0x1E94:

*** STACK OVERFLOW ***

...and at 0x1DE43:

MAP.hex

MAP.sym

English Translation Hack

Harry's Legend english title.png

There is an alternate version of the game that translates the title screen, which was the only text written in Chinese.