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Midnight Run: Road Fighter 2 (Arcade)

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Title Screen

Midnight Run: Road Fighter 2

Developer: Konami
Publisher: Konami
Platform: Arcade (Konami ZR107)
Released in JP: December 1995
Released in US: January 1996[1]
Released in EU: 1996
Released in AS: 1996


DevTextIcon.png This game has hidden development-related text.


Development Text

Present at 0x86ED7 in the main CPU.

D%4dkm/h  cz=%4d:%5d cx=%5d
cz   %5d  %4d
loop %5d
trip %5d = %4d:%5d
NONE   
F_CRASH
R_CRASH
F_NEAR 
R_NEAR 
L_SIDE 
R_SIDE 
F_TOUCH
R_TOUCH
RUN   
ACCEL 
BRAKE 
CHANGE
CUT   
ROKATA
HIT   
IGNORE
%3u   %3u:%4u-%4u---
%3x %3x %3x %3x %3x %3x %3x %3x %3x
[%2x] %s %d %x %d   
%3x(%3x) %s %3x(%3x)  
vz=%4d[%4d] cz=%6d vx=%4x 
hit x=%d z=%d vx=%d vz=%d 
%s %d %x %d vx=%4x ax=%4x ta=%d tb=%d 
           %4d(%6d) 
%4d(%6d) %s %4d(%6d) 
vz=%4d[%4d] cz=%6d 
vx=%3d(%4x) cx=%5d(%6x)
ry=%d     

Present at 0x87D47 in the main CPU.

Sound queue status
ptr    = %2u
set    = %2u
remain = %3u
max    = %3u
%2u: %2x %2x %2x %2x
@@:            
%s = %06x(%8u) bytes
global work (sys)                
player work (sys.player[0/1])    
system work (system->io,work...) 
course work (system->course)     
mycar  work (system->mycar)      
view   work (system->view)       
select work (system->sele)       
enemy  work (system->enemy)      
enemyobj wk (system->enemyobj)   
GAME     MODE
LANC    WRITE
LANC     READ
SOUND    TEST
WORK    CHECK
POLY     TEST
COLOR    TEST
IO       TEST
DEMO     TEST
DEMO2    TEST
WADA     TEST
FUKU     TEST
Model = %04X
Model View
 X =%6d Y =%6d Z =%6d
 RX=%6d RY=%6d RZ=%6d
SOUND TEST
SOUND CODE = 
%02X
I/O TEST
CH-%u : %3u
HANDLE :%6d
ACCEL  : %5u
BRAKE  : %5u
wN=OGadrs:%08x plt_no:%02x col_no:%02x RGB:%04x 
no = %d
step  = %06d
frame = %06d
timer = %06d
ENDING IS OVER
(Source: Original TCRF research)