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Mighty Gunvolt

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Title Screen

Mighty Gunvolt

Also known as: Gal Gunvolt (PS4/Vita)
Developer: Inti Creates
Publisher: Inti Creates
Platforms: Nintendo 3DS, PlayStation Vita, PlayStation 4, Windows
Released internationally: August 28, 2015 (Windows)
Released in JP: August 20, 2014 (3DS), August 6, 2015 (PS4/Vita)
Released in US: August 29, 2014
Released in EU: April 2, 2015

GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
Carts.png This game has revisional differences.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
To do:
Are there any unused sound effects?

Mighty Gunvolt is a bite-sized retraux 2D platformer created by Inti Creates to inject some brand synergy into their own franchises through a crossover between Mega Man-inspired characters such as Gunvolt (the hero from Azure Striker Gunvolt), Beck (the eponymous Mighty No. 9 protagonist), and... (checks notes) Ekoro, the non-playable character from the ecchi on-rails shooter Gal*Gun...? Okay.

Unused Graphics

Early Beck sprites

Unused 1 Unused 2 Used
MightyGunvolt Beck Early1.png
MightyGunvolt Beck Early2.png
MightyGunvolt Beck Final.png
MightyGunvolt Beck Run Early1.png
MightyGunvolt Beck Run Early2.png
MightyGunvolt Beck Run Final.png
MightyGunvolt Beck Shoot Early1.png
MightyGunvolt Beck Shoot Final.png
MightyGunvolt Beck RunShoot Early2.png
MightyGunvolt Beck RunShoot Final.png
MightyGunvolt Beck Slide Early1.png
MightyGunvolt Beck Slide Early2.png
MightyGunvolt Beck Slide Final.png

Beck's looks appear to have gone through some more iteration than the other characters. Having two sets of sprites; both having a more saturated color palette (similar to the Mighty No. 9 Demo), one with a completely different face and another closer to the final design but with a run cycle that more closely resembles that of 8-bit Mega Man.

It also appears Beck's would have done a belly flop and then slide, this was likely replaced with the low dash. Interestingly, the idea of a character with the ability to slide on their belly would have been revisited for the DLC character "Tenzou" in the sequel.

Early pickup items

Unused Used
MightyGunvolt 1UP Unused.png
MightyGunvolt SteamAchievement.jpeg
MightyGunvolt Xel.png
MightyGunvolt Pickups Used.png MightyGunvolt Pickups Unused.png

Early versions of the many pickup items in the game. Notably, 1-UPs appear to be represented as the character's head much like in the classic Mega Man games whereas in the final game all of them use the same generic "G" 1-UP, interestingly Gunvolt's head was re-used for the achievement/trophy related to maxing out on extra lives.

Also notable is the presence of the AcXel Boosts from the main Mighty No. 9 game.

Various elements appear to have been redrawn multiple times.

Early Highway trucks

Unused Used
MightyGunvolt Trucks Unused.png MightyGunvolt Trucks Used.png
MightyGunvolt Wheels.png

The trucks from the DLC Highway stage were slightly different and even had animated wheel sprites. They appear to have been redrawn in order to look more "futuristic".

Stage Select placeholders

MightyGunvolt StageSelect Placeholders.png

Placeholder sprites for the the level select thumbnails, the DLC stages are referred to as "EX".

Unused Music

GV_BGM_001_LP_32.dspadpcm (The Long Night Commences)

GV_BGM_002_LP_32.dspadpcm (The Tide Begins to Turn)

GV_BGM_003_LP_32.dspadpcm (Sprinting Through the Darkness)

In the 3DS version, three unused tracks exist. They are noticeable for being the only ".bcstm" streamable files but more importantly not being chiptune. They appear to be early versions of the songs, "The Long Night Commences", "The Tide Begins to Turn" and "Sprinting Through the Darkness" from Azure Striker Gunvolt.

Revisional Differences


Version 1.0.0

Initial release.

Version 2.0.0

Released on November 28, 2014.

  • Pressing the B Button on the Stage Select screen allows the player to return to the Title Screen.
  • Added support for DLC.
  • All playable characters have new animations for entering and exiting a stage.
  • Gunvolt : The amount of time required for his Charged Attack (Lightning Attack) has been shortened a little bit.
  • Ekoro: The maximum number of on-screen shots for Ekoro has been increased from 3 to 4. The endurance of enemies she can convert with her Lock-On Shot has also been changed. Additionally, previously non-convertible enemies, like the baddies that hatch from Stratos’ eggs, are now convertible.
  • All stages: Enemies are re-balanced, including changes to their actions and timing. More hidden items have been added as well.

Gal Gunvolt

To do:
Get a lossless screenshot of the PS Vita/PS4 version of the title screen

Released exclusively on PlayStation consoles only in Japan as a tie-in for the release of Gal*Gun: Double Peace. It's the exact same as the 3DS version save the changed name, the DLC is included and the screen layout has been reworked to into a single screen (namely, the character control explanation now act as decorative borders). The PC version is based on this version but retains the original name.

Nintendo 3DS PlayStation 4/Vita PC
MightyGunvolt Select Screen 3DS.png MightyGunvolt Select Screen PlayStation.png MightyGunvolt Select Screen PC.png
MightyGunvolt HowToPlay GV 3DS.png MightyGunvolt HowToPlay GV PlayStation.png MightyGunvolt HowToPlay GV PC.png
MightyGunvolt HowToPlay Ekoro 3DS.png MightyGunvolt HowToPlay Ekoro PlayStation.png MightyGunvolt HowToPlay Ekoro PC.png
MightyGunvolt HowToPlay Beck 3DS.png MightyGunvolt HowToPlay Beck PlayStation.png MightyGunvolt HowToPlay Beck PC.png


Version 1.0.1

Released on October 2, 2015.

  • The game has been updated to fix graphical errors for AMD Radeon Evergreen (HD 5xxx, HD 6xxx) graphics cards.

Version 1.0.2

Released on October 16, 2015.

  • Added an option to switch between full screen mode and windowed mode, and change between different screen resolution.