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Title Screen


Developer: Any Channel
Publishers: Any Channel (3DO), Accolade (US), Time Warner Interactive (EU), Coconuts Japan (JP)
Platforms: 3DO, PlayStation
Released in JP: August 23, 1996
Released in US: November 6, 1995 (3DO), April 1996
Released in EU: November 1996

DevTextIcon.png This game has hidden development-related text.
RegionIcon.png This game has regional differences.

Friggin' aliens! They hijacked your ship and kidnapped your shipmates. It's enough to get a guy... PO'ed

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: A level select code is listed on multiple sites, but I can't seem to get it to work. Does the 3DO version of the code work?

Unused Text

Various error messages with some developer notes scattered around the SLUS file.

Hotseg is NULL, CALL 911, CALL NATE!!!
Monster %d flying but not in empty region!
Monster %d started not on any walkonable quad!
Yip, made shift %d
Hey!  What are you doing here?
Didn't kick back
Whoops.  Russ made some assumptions about MAX_NORMALS.
You'd better tell him to get his act together.
Yikes!  Unknown sprite type in EvaluateSpriteProperties
Adjusting cycle_once textures blowing chunks!
Yikes!  Big overflow!
Yikes!  Unsupported weapon passed to MakeLaserBolt()
Yikes!  Error in SpuWrite()
Yikes!  Unknown weapon in InitAmmoBars()
Whoops!  Fell out of fire_request switch
Oops.  I need updated info about status bars
Oops.  I need updated info about status nums
Hey!  Fell out of switch in ReMapJoybits()!
Hey!  Why aren't you trapping me above!
Fell out of switch in MapJoybitsToActions()!
Whoops!  SOUND_NAME_LEN too small for %s
Whoops!  MAX_SMART_SOUNDS too small
Why are you calling GetNextAvailable8BitPlayer()?
Wow!  All 16 bit players filled with cont sounds!
Wow!  Really infinite loop
Yikes!  Error in SpuWrite()
Whoops.  Too many objects for ClipCheckObjects()
Yikes!  ModifyRIinMTList() is choking!

Other bits of unused text.




<unknown weapon state>

Regional Differences

The EU version strips the difficulty settings of their unique names.

POedDifficultyUS.png POedDifficultyEU.png

The EU version also skips Ox's transmission.