If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto:Bubble Symphony (Arcade)/Stages/Changed Stages

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Proto:Bubble Symphony (Arcade)/Stages.

Legend

BubbleSymphonyArcItem00AA.png Point item spawn coordinates.
BubbleSymphonyArcItem00D7.png Special item spawn coordinates.
BubbleSymphonyArcNotes.png Music note spawn coordinates.
BubbleSymphonyArcItem00CF.png The amount of seconds it takes for the "Hurry up!" warning to appear after the stage starts.
BubbleSymphonyArcSkelMonsta.png The amount of time it takes for the Skel-monsta to spawn after the "Hurry up!" warning appears.
BubbleSymphonyArcCapture.png The amount of time it takes for a bubble to pop after it starts moving.
BubbleSymphonyArcEnemySpeed.png Enemy speed modifier. Along with the difficulty variable, this influences how fast enemies move.
BubbleSymphonyArcBubbleSpeed.png Bubble speed. The actual speed is (X / 32) pixels per frame, so a bubble with a value of 16 would move 1 pixel every 2 frames.

Stages with Changed Layouts

Stage 006: Fly Away / Large Hall
Prototype Final Game
BubbleSymphonyArcStage006P.png
BubbleSymphonyArcStage006F.png
Stage Data
Point Item Spawn
072,120
Special Item Spawn
248,120
Musical Note Spawn
040,064
Stage Timer
30 sec.
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
20 sec.
10 sec.
Enemy Speed Modifier
+5
+3
Bubble Speed
16
Enemies (Prototype)
Pulpul
056,060
Pulpul
160,068
Pulpul
272,060
Monsta
080,124
Monsta
248,124
Dorabo
120,184
Dorabo
208,092
Enemies (Final Game)
Ti Ta Ma
056,060
Ti Ta Ma
160,068
Ti Ta Ma
272,060
Monsta
080,124
Monsta
248,124
Pulpul
120,184
Pulpul
208,092
Special Bubbles
Fire Bubble
8.33%
0%
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Layout

  • The final game adds currents in the middle of the stage to keep bubbles and captured enemies in one place.

Stage Data

  • The player has less time to both finish the stage and to pop enemies in the final game, but the enemies' speed was slowed down.
  • The rare-but-mostly-useless Fire Bubbles no longer spawn.

Enemies

  • The three original Pulpuls were replaced by Ti Ta Mas, and the two Dorabos were replaced by two new Pulpuls. Good thing too, because the Dorabos interact with the pits at the bottom like they were platforms; they'll just stop diving and fly back up.
Stage 013: Three Countries Story / Third Room
Prototype Final Game
BubbleSymphonyArcStage013P.png
BubbleSymphonyArcStage013F.png
Stage Data
Point Item Spawn
112,184
Special Item Spawn
200,112
Musical Note Spawn
120,112
Stage Timer
30 sec.
15 sec.
Skel-Monsta Timer
10 sec.
5 sec.
Bubble Timer
5 sec.
2 sec.
Enemy Speed Modifier
+2
+3
Bubble Speed
16
Enemies (Prototype)
Zen-chan
184,164
Zen-chan
288,156
Pulpul
112,060
Monsta
168,052
Enemies (Final Game)
Chu-chu Man
184,164
Catch-maru
232,156
Pulpul
112,060
Monsta
168,052
Invader
256,052
Special Bubbles
Fire Bubble
Water Bubble
25.00%
16.66%
Thunder Bubble
Rainbow Bubble
Wind Bubble

Layout

  • The platform in the upper-right corner was reshaped and moved more to the left to accommodate a new enemy.

Stage Data

  • Stage difficuly was ramped up by reducing the amount of time it takes to complete the stage, for the Skel-monsta to appear, and for bubbles to pop. Enemies were also speed up a stage.
  • Water bubbles were lowered from a 1/4 spawn chance to a 1/6 chance.

Enemies

  • The two Zen-chan were replaced by a Chu-chu Man and a Catch-maru. The aforementioned new enemy is an Invader.
Stage 016: Pan / Saucepan
Prototype Final Game
BubbleSymphonyArcStage016P.png
BubbleSymphonyArcStage016F.png
Stage Data
Point Item Spawn
120,168
Special Item Spawn
192,168
Musical Note Spawn
160,128
Stage Timer
30 sec.
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
5 sec.
10 sec.
Enemy Speed Modifier
+1
+3
Bubble Speed
16
Enemies (Prototype)
Mighta
152,084
Mighta
176,084
Invader
128,132
Invader
200,132
Enemies (Final Game)
Mighta
152,068
Mighta
176,068
Invader
128,132
Invader
200,132
Special Bubbles
Fire Bubble
25.00%
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Layout

  • The air currents inside the saucepan were changed to keep bubbles and capture enemies trapped inside the pan. The platform inside the pan was raised up two blocks.

Stage Data

  • While the amount of time was reduced and the enemies were sped up, the time it takes for bubbles to pop was doubled.

Enemies

  • The two Mightas were moved up along with the platform.
Stage 019: Rest Room / Breeze Room
Prototype Final Game
BubbleSymphonyArcStage019P.png
BubbleSymphonyArcStage019F.png
Stage Data
Point Item Spawn
088,096
088,104
Special Item Spawn
208,096
208,104
Musical Note Spawn
160,032
208,032
Stage Timer
30 sec.
25 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
15 sec.
5 sec.
Enemy Speed Modifier
+0
+3
Bubble Speed
16
Enemies (Prototype)
Mighta
056,124
Dranko
144,044
Dranko
168,044
Dorabo
264,044
Enemies (Final Game)
Kabukky
072,044
Kabukky
236,044
Catch-maru
104,108
Catch-maru
144,108
Catch-maru
168,108
Catch-maru
216,108
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble
0%
25.00%

Layout

  • Major alterations were made to the stage to make traversing it easier. Two platforms were added to 1P spawn, and one more was added to 2P spawn to make getting to the main stage quicker, and the three blocks of land at the bottom were all lowered by one block. There's a new opening above the 1P spawn that the player can use to dodge enemies. The air currents had to be redone after Wind Bubbles were introduced to this stage.

Stage Data

  • The point and special bonus items had to be moved down 8 pixels to match the new heights of their respective platforms. The music note was moved away from the left wall of the second upper chamber, placing it closer to the opening in the roof.
  • The completion and bubble popping times were both reduced, and enemies were sped up three stages.
  • As previously mentioned, the final game adds a high chance for Wind Bubbles to spawn here. Wind Bubbles aren't part of the prototype's game design; this is the first of only two instances of them being added to already existing stages.

Enemies

  • The two Drankos were replaced by more stage-appropriate Kabukkies, which were then moved further apart. The Mighta by the first pit on the left and the Dorabo above 2P's spawn were both removed; in their place are four Catch-marus that each spawn on one of the three blocks on the bottom.
Stage 026: Last Treasure Hunter
Prototype Final Game
BubbleSymphonyArcStage026P.png
BubbleSymphonyArcStage026F.png
Stage Data
Point Item Spawn
080,048
Special Item Spawn
240,048
Musical Note Spawn
200,080
Stage Timer
30 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
5 sec.
15 sec.
Enemy Speed Modifier
+1
Bubble Speed
16
Enemies (Prototype)
Dranko
120,052
Dranko
216,052
Invader
088,052
Invader
168,052
Invader
248,052
Enemies (Final Game)
Dranko
120,052
Dranko
216,052
Invader
088,052
Warurin
168,052
Invader
248,052
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Layout

  • The prototype has two ways for 1P to get to the top: Either by riding a bubble up the left wall, or jumping through the small gap in the middle of the large wall. Riding up the left wall is fine, but risky, since enemies can come in from the right side and collide with the player. Jumping through the gap is also fine, as they'll normally pass through the wall and land on the narrow opening below. However, if the player is too fast, they'll end up inside the hole and be sitting bubbleducks for the Invaders. The final game made the following changes:
  1. Deleted the upward currents in the left opening.
  2. Added a dip in the upper-left corner for the player to hide in.
  3. Widened the gap near the top to give the player some space to move and blow bubbles.

Stage Data

  • The bubble popping timer was tripled.

Enemies

  • The second Invader was replaced by a Warurin in the same spot, reducing the amount of lasers that players have to dodge.
Stage 031: Eat / Eat It
Prototype Final Game
BubbleSymphonyArcStage031P.png
BubbleSymphonyArcStage031F.png
Stage Data
Point Item Spawn
072,176
Special Item Spawn
232,176
Musical Note Spawn
160,176
Stage Timer
10 sec.
15 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
2 sec.
Enemy Speed Modifier
+1
Bubble Speed
8
Enemies (Prototype)
Zen-chan
136,188
Zen-chan
200,188
Magician
168,188
Mighta
096,188
Mighta
232,188
Dranko
064,188
Dranko
264,188
Enemies (Final Game)
Cerberorin
136,188
Cerberorin
200,188
Ankororin
168,188
Mighta
096,188
Mighta
232,188
Drunk
064,188
Drunk
264,188
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Layout

  • In the prototype, the player can dodge enemy projectiles by sitting one one of the blocks in either corner of the stage and jumping occasionally. These blocks were turned into walls in the final game, but a newly-added opening in the middle of the stage provides some room for evasion.

Stage Data

  • 5 seconds was added to the timer, making it a little easier to eat. Beat.

Enemies

  • The two Zen-chans were replaced by Cerberorins, the Magician transformed into an Ankororin, and the the two Drankos were gender-swapped into Drunks. Due to an error in this stage's enemy data field, only the first five enemies are loaded: Look here for a MAME cheat that will fix this glitch.
Stage 032: Barbecue
Prototype Final Game
BubbleSymphonyArcStage032P.png
BubbleSymphonyArcStage032F.png
Stage Data
Point Item Spawn
104,136
Special Item Spawn
224,136
Musical Note Spawn
120,088
Stage Timer
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
5 sec.
3 sec.
Enemy Speed Modifier
+3
Bubble Speed
16
Special Bubbles
Fire Bubble
25.00%
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Layout

  • Both sets of 2x3 blocks in the middle of the stage fused together. It's a beautiful thing.

Stage Data

  • The bubble popping speed was reduced from an already low 5 seconds to just 3 seconds. They really wanted the player to use Fire Bubbles.
Stage 034: Knights Chamber / Silk Hat
Prototype Final Game
BubbleSymphonyArcStage034P.png
BubbleSymphonyArcStage034F.png
Stage Data
Point Item Spawn
072,160
088,168
Special Item Spawn
240,160
248,168
Musical Note Spawn
160,112
160,120
Stage Timer
30 sec.
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
15 sec.
10 sec.
Enemy Speed Modifier
+0
+3
Bubble Speed
16
Enemies (Prototype)
Pulpul
048,084
Pulpul
280,084
Pulpul
072,052
Pulpul
248,052
Pulpul
152,100
Pulpul
152,124
Pulpul
176,100
Pulpul
176,124
Enemies (Final Game)
Pulpul
048,092
Pulpul
280,092
Pulpul
072,060
Pulpul
248,060
Pulpul
152,108
Pulpul
152,132
Pulpul
176,108
Pulpul
176,132
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Layout

  • The hat was moved one block down, and one of the blocks inside of the hat was removed. There were also some minor changes in the air currents near the top of the hat.

Stage Data

  • The point item spawn was moved a bit to the right, away from the left edge of the hat's brim.
  • Standard difficulty changes: Stage and bubble popping timers lowered, monsters sped up.

Enemies

  • All enemies had to be moved down by 8 pixels to match the hat's lower height.
Stage 043: Monster Laboratory
Prototype Final Game
BubbleSymphonyArcStage043P.png
BubbleSymphonyArcStage043F.png
Stage Data
Point Item Spawn
080,048
Special Item Spawn
184,040
Musical Note Spawn
168,128
024,088
Stage Timer
20 sec.
45 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
15 sec.
10 sec.
Enemy Speed Modifier
+0
Bubble Speed
32
Enemies (Prototype)
Pulpul
064,156
Pulpul
104,132
Pulpul
168,108
Pulpul
208,084
Enemies (Final Game)
Pulpul
064,156
Pulpul
104,132
Pulpul
168,108
Pulpul
208,084
Warurin
292,088
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
50.00%
0%
Rainbow Bubble
Wind Bubble
0%
25.00%

Layout

  • Two blocks were added to bridge the gap between the two sets of testing chambers, and the air flow was reversed in the same area. The air currents in all four chambers were changed to accommodate the Wind Bubbles.

Stage Data

  • The music note was originally in the third testing chamber; going for the note would likely either trap and/or kill the player. The final game thankfully move the note to the long open area on the left.
  • The amount of time to clear the stage more than doubled (This stage is part of Round A in the final game), but the bubble popping timer was lowered to encourage special bubble use.
The special bubbles in this stage were changed from Thunder Bubbles to the new Wind Bubbles, and the chance of them spawning was halved.

Enemies

  • In what will become a clear trend, the final game adds a single Warurin to the mix in the far right part of the stage.
Stage 047: Trap Ceiling / Wine Glass
Prototype Final Game
BubbleSymphonyArcStage047P.png
BubbleSymphonyArcStage047F.png
Stage Data
Point Item Spawn
096,096
048,176
Special Item Spawn
096,096
088,176
Musical Note Spawn
096,096
144,040
Stage Timer
30 sec.
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
15 sec.
20 sec.
Enemy Speed Modifier
+0
+5
Bubble Speed
16
32
Enemies (Prototype)
Zen-chan
064,140
Pulpul
192,132
Knightron
256,044
Invader
064,020
Enemies (Final Game)
Drunk
128,076
Drunk
192,132
Mya-ta
160,076
Mya-ta
160,132
Drunk
224,100
Drunk
264,100
Drunk
292,088
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Layout

  • There are large changes to the air currents in each section of this stage. Notably, in the prototype, the currents try to push bubbles away from the stem of the wine glass, and the path that bubbles have to take to reach the bowl is much longer and stops at the bottom of the glass. At some point, the developers realized that:
  1. It took too long for the bubbles to get into the glass.
  2. Bubbles don't sink, they float.

Stage Data

  • This stage uses placeholder data (See the deleted stages section) so comparisons are a bit pointless.

Enemies

  • The placeholder enemies were replaced by more stage-appropriate foes: Five Drunks and two Mya-tas.
Stage 055: Break the Car / Car Shop
Prototype Final Game
BubbleSymphonyArcStage055P.png
BubbleSymphonyArcStage055F.png
Stage Data
Point Item Spawn
088,168
Special Item Spawn
240,168
Musical Note Spawn
088,120
Stage Timer
20 sec.
30 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
2 sec.
Enemy Speed Modifier
+2
Bubble Speed
16
Enemies (Prototype)
Zen-chan
168,076
Zen-chan
192,076
Zen-chan
216,076
Knightron
136,188
Enemies (Final Game)
Zen-chan
168,076
Zen-chan
192,076
Zen-chan
216,076
RoboJ
136,188
Special Bubbles
Fire Bubble
25.00%
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Layout

  • In the prototype, the air currents are set up so that the Fire Bubbles that spawn get stuck in the top part of the stage. The final game modifies the currents so they'll go further out.

Stage Data

  • Players get ten more seconds with the car in the final game.

Enemies

  • The earthbound Knightron was replaced by a flying RoboJ.
Stage 059: Treasure Box
Prototype Final Game
BubbleSymphonyArcStage059P.png
BubbleSymphonyArcStage059F.png
Stage Data
Point Item Spawn
072,072
Special Item Spawn
248,072
Musical Note Spawn
072,128
Stage Timer
30 sec.
20 sec.
Skel-Monsta Timer
5 sec.
10 sec.
Bubble Timer
15 sec.
Enemy Speed Modifier
+1
+4
Bubble Speed
16
Enemies (Prototype)
Dranko
056,164
Dranko
080,036
Dranko
104,036
Dranko
128,036
Dranko
256,156
Dorabo
160,108
Enemies (Final Game)
Dranko
056,156
Dranko
080,036
Dranko
104,036
Dranko
128,036
Dranko
256,156
Dorabo
160,108
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Layout

  • The left part of the treasure box was extended to the left by one block, a block was taken out of the right side, and the entire chest was raised a block. This makes getting in and out of the treasure box less of a chore.

Stage Data

  • Ten second were taken off of the clock, but five seconds were added to the Skel-monsta's clock. Enemies were sped up by three stages.

Enemies

  • The first Dranko was moved up to the chest's new position. The fifth Dranko was originally incorrectly placed above the floor, but the chest's new height actually properly places her on the floor.
Stage 063: Kaleidoscope
Prototype Final Game
BubbleSymphonyArcStage063P.png
BubbleSymphonyArcStage063F.png
Stage Data
Point Item Spawn
160,104
Special Item Spawn
160,152
Musical Note Spawn
120,088
Stage Timer
30 sec.
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
10 sec.
Enemy Speed Modifier
+2
Bubble Speed
24
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
25.00%
Rainbow Bubble
Wind Bubble

Layout

  • While it looks like the player can fit through that two-wide gap at the top, the way the game handles the player's movement makes falling in such a gap that's between platforms impossible. To conceal this, the gap was decreased to just one block.

Stage Data

  • Players have 10 less seconds to complete the stage.
Stage 072: Challenge Hitter
Prototype Final Game
BubbleSymphonyArcStage072P.png
BubbleSymphonyArcStage072F.png
Stage Data
Point Item Spawn
024,104
Special Item Spawn
296,104
Musical Note Spawn
160,152
Stage Timer
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
10 sec.
15 sec.
Enemy Speed Modifier
+4
+2
Bubble Speed
32
Enemies (Prototype)
Monsta
032,108
Monsta
080,060
Monsta
296,108
Monsta
184,180
Enemies (Final Game)
Monsta
032,108
Monsta
080,060
Monsta
296,108
Monsta
184,180
Warurin
164,124
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Layout

  • The baseball diamond dips down to the floor in the prototype. The final game removes the bottom row of tiles, allowing both players to meet up and maybe give each other a little pep talk.

Stage Data

  • Bubbles last longer and monsters move slower in the final game.

Enemies

  • A Warurin was added to the pitcher's mound. Play ball!
Stage 077: Jungle Tree / Smart Room
Prototype Final Game
BubbleSymphonyArcStage077P.png
BubbleSymphonyArcStage077F.png
Stage Data
Point Item Spawn
104,120
Special Item Spawn
216,120
Musical Note Spawn
224,152
224,160
Stage Timer
20 sec.
Skel-Monsta Timer
10 sec.
Bubble Timer
20 sec.
10 sec.
Enemy Speed Modifier
+1
Bubble Speed
16
Enemies (Prototype)
Banebou
112,060
Banebou
216,060
Banebou
112,092
Banebou
216,092
Enemies (Final Game)
Puka Puka
120,068
Puka Puka
204,068
Puka Puka
120,092
Puka Puka
204,092
Puka Puka
096,156
Puka Puka
228,156
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Layout

  • Two blocks were added to the bottom of the stages. Those are supposed to be eyes, maybe? The air currents at the top of the stage were altered to keep bubbles from being stuck at the top of the stage. With the alterations, they now always move around in a counterclockwise path.

Stage Data

  • The music note was placed directly on the largest branch of the right "tree" in the prototype, but in the final game it's placed 8 pixels lower, inside the branch. See, if it was in the original position, it would land on the upper branch, but at its new position it lands on the lower branch. Good change?
  • The bubble popping timer was halved.

Enemies

  • Since the final stage takes place in KiKi KaiKai world, the four Banebous were replaced by five Puka Pukas.
Stage 085: All Cast / Bubble Bobble
Prototype Final Game
BubbleSymphonyArcStage085P.png
BubbleSymphonyArcStage085F.png
Stage Data
Point Item Spawn
072,208
Special Item Spawn
248,208
Musical Note Spawn
128,120
Stage Timer
20 sec.
30 sec.
Skel-Monsta Timer
1 sec.
3 sec.
Bubble Timer
5 sec.
Enemy Speed Modifier
+1
+2
Bubble Speed
16
Enemies (Prototype)
Zen-chan
056,044
Pulpul
248,044
Knightron
032,044
Invader
080,044
Mighta
304,044
Dorabo
200,044
Monsta
224,108
Hidegons
152,204
Uni Bo
104,044
Magician
272,044
Banebou
176,204
Dranko
128,204
Enemies (Final Game)
Kabu-chan
056,044
Pulpul
248,044
Yuki-Bombo
032,044
Jiji Poppo
080,044
Cerberorin
292,044
Yu Bo
200,044
RoboJ
224,108
RoboL
152,212
Mummy
104,044
Magician
268,044
Knightron
176,212
Kiri Kabu-kun
128,212
Special Bubbles
Fire Bubble
6.25%
Water Bubble
6.25%
Thunder Bubble
6.25%
Rainbow Bubble
6.25%
Wind Bubble

Layout

  • There's a nasty trap in the prototype: If the player falls into the "U", they'll be trapped until either an enemy or a Skel-monsta kills them. This normally isn't possible since it's a two block-wide gap, but a popped Water Bubble can push the player in there. The final version fixes this by adding a hole at the bottom and making it wider, which ended up moving all of the letters a block to the right except for the "E", which shrunk. Small changes were done to the air currents to improve bubble flow.

Stage Data

  • Ten more second were put on the clock, and the unusually short 1 second Skel-monsta timer was changed to 3 seconds.

Enemies

  • "All Cast" is certainly an appropriate name for the prototype stage: Every single functional enemy that the prototype has makes an appearance here. The final enemy set keeps the Pulpul, Magician, and Knightron (albeit in a different spot), but changes everything else. There are some minute changes in spawn positions related to layout changes.
Stage 086: Castle Warriors
Prototype Final Game
BubbleSymphonyArcStage086P.png
BubbleSymphonyArcStage086F.png
Stage Data
Point Item Spawn
136,104
Special Item Spawn
176,104
Musical Note Spawn
120,072
Stage Timer
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
3 sec.
Enemy Speed Modifier
+1
+3
Bubble Speed
16
Enemies (Prototype)
Knightron
072,084
Knightron
072,132
Knightron
072,180
Knightron
248,084
Knightron
248,132
Knightron
248,180
Invader
128,044
Invader
200,044
Enemies (Final Game)
Knightron
072,084
Knightron
072,132
Knightron
072,180
Knightron
248,084
Knightron
248,132
Knightron
248,180
Invader
128,044
Invader
200,044
Warurin
160,084
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Layout

  • All chambers were extended further to the wall to cover the gaps.

Stage Data

  • Enemies were sped up by two stages.

Enemies

  • Yet again, a Warurin was plopped right in the middle of the stage.
Stage 090: Cavalry Prison / Double River
Prototype Final Game
BubbleSymphonyArcStage090P.png
BubbleSymphonyArcStage090F.png
Stage Data
Point Item Spawn
160,144
Special Item Spawn
160,200
160,208
Musical Note Spawn
256,128
248,128
Stage Timer
30 sec.
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
10 sec.
Enemy Speed Modifier
+0
+3
Bubble Speed
16
Enemies (Prototype)
Pulpul
064,100
Pulpul
096,100
Pulpul
128,100
Pulpul
160,100
Pulpul
200,100
Pulpul
232,100
Pulpul
264,100
Enemies (Final Game)
Pulpul
036,100
Pulpul
076,100
Pulpul
116,100
Pulpul
168,100
Pulpul
208,100
Pulpul
248,100
Pulpul
292,100
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
0%
25.00%
Rainbow Bubble
Wind Bubble

Layout

  • The prototype layout has nine lanes for seven Pulpuls. The final layout reduces this to seven lanes and makes the borders one block shorter. Some of the downward air currents in the upper-left and upper-right corners were changed to left or right-facing currents.

Stage Data

  • The special item and music note spawns were modified due to the previously mentioned layout changes.
  • The player has less time to defeat the now-faster enemies in the final game, but the addition of Thunder Bubbles offset this difficulty increase a bit.

Enemies

  • Spawn locations were changed to match the reduced number of lanes.
Stage 095: Common Chamber / Splash Water
Prototype Final Game
BubbleSymphonyArcStage095P.png
BubbleSymphonyArcStage095F.png
Stage Data
Point Item Spawn
096,096
064,168
Special Item Spawn
096,096
256,168
Musical Note Spawn
096,096
176,080
Stage Timer
30 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
15 sec.
10 sec.
Enemy Speed Modifier
+0
+2
Bubble Speed
16
Enemies (Prototype)
Zen-chan
064,168
Pulpul
192,168
Knightron
256,044
Invader
064,020
Enemies (Final Game)
Kasabe
032,052
Kasabe
056,052
Kasabe
268,052
Kasabe
292,052
Bake Chouchin
096,092
Komso
096,132
Bake Chouchin
224,092
Komso
224,172
Special Bubbles
Fire Bubble
Water Bubble
0%
25.00%
Thunder Bubble
Rainbow Bubble
Wind Bubble

Layout

  • Four of the air currents in the upper-left corner flipped right side up. That's all.

Stage Data

  • Like Wine Glass, this stage uses placeholder data, so there's not point in comparing them.

Enemies

  • This stage takes place in a KiKi KaiKai world in the final game, so the revised enemy set is an appropriately Japanese set of enemies: Kasabes, Bake Chouchins, and Komsos.
Stage 096: Remember / Entrance Room
Prototype Final Game
BubbleSymphonyArcStage096P.png BubbleSymphonyArcStage096F.png

The prototype layout is close to the original stage 1 of Bubble Bobble, while the final game adds a new set of shorter platforms near the top, extends the platforms on the wall, and shortens the platforms in the middle. The air currents at the top were changed to keep bubbles from moving around as much.

Stage 099: Cutie Dranko / River Gleaming
Prototype Final Game
BubbleSymphonyArcStage099P.png
BubbleSymphonyArcStage099F.png
Stage Data
Point Item Spawn
064,048
Special Item Spawn
240,048
Musical Note Spawn
168,128
Stage Timer
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
5 sec.
Enemy Speed Modifier
+0
+4
Bubble Speed
16
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Layout

  • The currents in the upper-left and upper-right corners were changed to upward current, letting players to loop around to the bottom of the stage more easily.

Stage Data

  • The Drankos' speed was jacked up by four stages. Must be mad at the name change.
Stage 101: Jailer Chamber / Secret Key Room
Prototype Final Game
BubbleSymphonyArcStage101P.png
BubbleSymphonyArcStage101F.png
Stage Data
Point Item Spawn
064,104
056,128
Special Item Spawn
256,104
256,120
Musical Note Spawn
224,152
224,176
Stage Timer
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
5 sec.
Enemy Speed Modifier
+0
+4
Bubble Speed
16
Enemies (Prototype)
Knightron
032,060
Knightron
088,108
Knightron
128,156
Knightron
200,156
Knightron
248,108
Knightron
296,060
Enemies (Final Game)
Heita-kun
240,084
Heita-kun
056,052
Heita-kun
260,124
Heita-kun
032,092
Special Bubbles
Fire Bubble
10.00%
0%
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Layout

  • In the prototype, there are four floors, two sets of ladders, and holes in the floor and ceiling. In the final game, there are five floors -- four of which are no longer level on the left and right sides -- three sets of stairs, and no holes in the floor or ceiling. The air currents were greatly simplified in the final layout.

Stage Data

  • The positions of the point items, special items, and music notes were changed to match the new layout
  • Enemies were made four stages quicker.
  • The Fire Bubbles that had a small chance of spawning from the holes in the floor obviously had to be removed when the gaps were filled in.

Enemies

  • The six Knightrons were replaced by four soldiers of a different sort.
Stage 107: Sauvage / Water Slider
Prototype Final Game
BubbleSymphonyArcStage107P.png
BubbleSymphonyArcStage107F.png
Stage Data
Point Item Spawn
088,120
Special Item Spawn
224,120
Musical Note Spawn
064,208
Stage Timer
30 sec.
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
5 sec.
Enemy Speed Modifier
+4
+3
Bubble Speed
16
Special Bubbles
Fire Bubble
Water Bubble
25.00%
Thunder Bubble
Rainbow Bubble
Wind Bubble

Layout

  • Two-wide gaps between platforms are a no-go, so they were both partially filled in.

Stage Data

  • Less time to complete the stage, but at least foes aren't as fast in the final.
Stage 109: Jailer Chamber / Tightrope Dancing
Prototype Final Game
BubbleSymphonyArcStage109P.png
BubbleSymphonyArcStage109F.png
Stage Data
Point Item Spawn
136,176
128,200
Special Item Spawn
280,128
192,200
Musical Note Spawn
072,080
296,032
Stage Timer
30 sec.
40 sec.
Skel-Monsta Timer
10 sec.
Bubble Timer
10 sec.
Enemy Speed Modifier
+2
Bubble Speed
16
32
Enemies (Prototype)
Uni Bo
296,044
Uni Bo
288,044
Uni Bo
280,044
Uni Bo
272,044
Uni Bo
264,044
Uni Bo
256,044
Pulpul
112,100
Pulpul
216,100
Enemies (Final Game)
Uni Bo
296,036
Uni Bo
288,036
Uni Bo
280,036
Uni Bo
272,036
Uni Bo
264,036
Uni Bo
256,036
Kon-chan
112,100
Kon-chan
216,100
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
25.00%
0%
Wind Bubble

Layout

  • There are a number of design failures in the prototype stage that make it near-impossible to clear:
  1. The air currents that allow for the titular "tightrope dancing" aren't connected well enough, so bubbles will frequently get caught in the down currents.
  2. The ceiling above the tightrope section is too low; players end up getting caught in the ceiling and falling behind whatever bubble they're bouncing on, so they can't actually make it all the way from right to left.
  3. Even if the player had rapid-firing and set up multiple bubbles to bounce on, they'd end up colliding with the Uni Bos in the upper section and die.

The final layout fixes these issues by connect the air currents better and raising the ceiling that the Uni Bos sit upon. An extra platform was added to the middle-left to give the player a place to rest, and holes were put in the ceiling to give players an opportunity to go back to the lower section and defeat any remaining enemies. Stage Data

  • The point item was originally in the middle of the bottom section, and the special item was placed on top of the platform on the right. They were moved to the left and right posts at the bottom of the stage.
The music note was at first put in the middle of the large air currents going to the left. This meant that the player had to hop back down to the bottom of the stage to get it. The note was later moved to the right end of the uppermost platform.
  • The final game adds 10 seconds to the clock to give the player a better idea of how the stage works, and the double bubble speed lets the player clear the stage faster once they know how.
  • For some reason, the prototype stage has a 25% chance for Rainbow Bubbles to spawn, even though there aren't any gaps in the floor or ceiling.

Enemies

  • The Kon-chan enemy makes its only appearance in the game here, replacing the two Pulpuls. All of the Uni Bos were moved down 8 pixels along with the stage.
Stage 110: Jailer Chamber / Small Labyrinth
Prototype Final Game
BubbleSymphonyArcStage110P.png
BubbleSymphonyArcStage110F.png
Stage Data
Point Item Spawn
136,192
144,192
Special Item Spawn
176,192
Musical Note Spawn
160,104
Stage Timer
30 sec.
25 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
15 sec.
10 sec.
Enemy Speed Modifier
+0
+3
Bubble Speed
16
Enemies (Prototype)
Invader
048,108
Invader
096,060
Invader
120,060
Invader
208,060
Invader
232,060
Invader
280,108
Mighta
144,132
Mighta
184,132
Enemies (Final Game)
Invader
048,108
Invader
096,060
Invader
120,060
Invader
204,060
Invader
228,060
Invader
276,108
Mighta
140,132
Mighta
184,132
Special Bubbles
Fire Bubble
Water Bubble
25.00%
16.66%
Thunder Bubble
Rainbow Bubble
Wind Bubble

Layout

  • Two-block wide gaps between platforms?! Get outta here.

Stage Data

  • The point item was moved away from the left edge of the lowest platform. Just a little, but still.
  • The stage and bubble popping timer were both reduced by 5 seconds, and all enemies got a +3 speed increase.
  • Water bubbles are slightly less common in the final version.

Enemies

  • One of the Mightas and all Invaders on the right side of the stage were moved 4 pixels to the left.
Stage 111: Jailer Chamber / Lithograph
Prototype Final Game
BubbleSymphonyArcStage111P.png
BubbleSymphonyArcStage111F.png
Stage Data
Point Item Spawn
048,128
Special Item Spawn
264,128
Musical Note Spawn
160,200
Stage Timer
30 sec.
22 sec.
Skel-Monsta Timer
5 sec.
2 sec.
Bubble Timer
15 sec.
2 sec.
Enemy Speed Modifier
+0
+2
Bubble Speed
16
17
Enemies (Prototype)
Invader
032,052
Invader
056,052
Invader
136,156
Invader
192,100
Invader
272,052
Invader
296,052
Enemies (Final Game)
Invader
056,052
Invader
272,052
Dranko
136,156
Dranko
188,100
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Layout

  • The upper tier of platforms that house the Invaders were originally split down the middle, but in the final game the gap has been eliminated. To allow the player to go back to the lower part of the stage, upward air currents were added to the left and right sides. The middle and lower tiers were reshaped as well, and two small platforms were added to the very bottom of the stage.

Stage Data

  • There are some odd adjustments to the stage data here: The stage and Skel-monsta timers were reduced by 8 and 3 seconds respectively, neither a multiple of 5; the bubble popping timer was reduced to just 2 seconds, so bubbles will turn clear as soon as they start moving; and bubble speed was changed from 16 to 17, which barely effects anything and isn't a multiple of 8 like every other stage's in the game. At least the enemy speed modifier makes sense.

Enemies

  • There are six Invaders in the prototype: Two each spawn in the upper tier of platforms, one spawns on the tier below that, and another spawns on the lowest tier. The fourth Invader's spawn location is actually too far to the right, and it ends up clipping out of the platform and falling into the lowest tier with the other Invader. The final game removes one Invader each from the top tier of platforms, changes the two Invaders on the lower tiers of platforms into Drankos, and fixes the second Dranko's spawn so she doesn't phase through the wall.
Stage 115: Big Bang / Downhill
Prototype Final Game
BubbleSymphonyArcStage115P.png
BubbleSymphonyArcStage115F.png
Stage Data
Point Item Spawn
112,168
Special Item Spawn
208,168
Musical Note Spawn
160,040
160,080
Stage Timer
30 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
20 sec.
Enemy Speed Modifier
+0
Bubble Speed
16
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Layout

  • The two long platforms at the bottom of the stage were reduced in size and no longer touch the walls.

Stage Data

  • The music note was moved from the very top of the screen to the middle of the two slopes.
Stage 116: Decorated Cake / Fake Jailer
Prototype Final Game
BubbleSymphonyArcStage116P.png
BubbleSymphonyArcStage116F.png
Stage Data
Point Item Spawn
104,064
Special Item Spawn
208,064
Musical Note Spawn
160,096
Stage Timer
30 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
10 sec.
Enemy Speed Modifier
+1
+0
Bubble Speed
16
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
25.00%
Rainbow Bubble
Wind Bubble

Layout

  • The left and right currents in the bottom-middle of the stage originally had an equal amount of left and right currents; the final game changes twenty of the left-facing current blocks to face right.

Stage Data

  • The speed modifier for enemies was negated.

Data Changes Only

Only the most significant changes will be noted in this section.

Stage 004: Dragon Slayer
Stage Data
Point Item Spawn
048,136
Special Item Spawn
264,136
Musical Note Spawn
160,208
Stage Timer
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
1 sec.
2 sec.
Enemy Speed Modifier
+2
+3
Bubble Speed
16
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Stage Data

  • The incredibly low 1 second bubble timer was doubled to 2 seconds. Doesn't seem like much, but it lowers the difficulty quite a bit.
Stage 010: Astrodoom / Astrodome
Stage Data
Point Item Spawn
160,112
104,048
Special Item Spawn
160,208
216,048
Musical Note Spawn
024,088
160,208
Stage Timer
30 sec.
15 sec.
Skel-Monsta Timer
15 sec.
5 sec.
Bubble Timer
8 sec.
5 sec.
Enemy Speed Modifier
+1
+4
Bubble Speed
16
Enemies (Prototype)
Uni Bo
120,052
Uni Bo
208,052
Uni Bo
056,132
Uni Bo
272,132
Knightron
160,052
Knightron
088,092
Knightron
240,092
Enemies (Final Game)
Rappappa
120,052
Rappappa
208,052
Kabu-chan
056,132
Kabu-chan
272,132
Knightron
160,052
Knightron
088,092
Knightron
240,092
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Stage Data

  • The point item was originally placed on top of the pyramid in the center and the special item was placed underneath the pyramid; they were moved to the right and left edges of the upper platforms respectively.
The music note, which was originally placed in the left wall of the second higher tier of platforms, was moved to the special item's original position.

Enemies

  • The four Uni Bos were changed to two Rappapas and two Kabu-chans.
Stage 015: Twin Bubble / Infinity
Stage Data
Point Item Spawn
096,040
Special Item Spawn
224,072
Musical Note Spawn
096,072
Stage Timer
30 sec.
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
10 sec.
Enemy Speed Modifier
+4
Bubble Speed
16
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble
Stage 017: Universal Gravitation
Stage Data
Point Item Spawn
104,208
Special Item Spawn
216,208
Musical Note Spawn
160,144
Stage Timer
20 sec.
15 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
10 sec.
5 sec.
Enemy Speed Modifier
+3
+5
Bubble Speed
16
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble
Stage 018: Twig / Small Branch
Stage Data
Point Item Spawn
144,208
Special Item Spawn
176,208
Musical Note Spawn
160,096
Stage Timer
30 sec.
20 sec.
Skel-Monsta Timer
20 sec.
10 sec.
Bubble Timer
10 sec.
5 sec.
Enemy Speed Modifier
+4
+2
Bubble Speed
16
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble
Stage 021: Wood Stock / Arkanoid
Stage Data
Point Item Spawn
136,064
Special Item Spawn
184,064
Musical Note Spawn
160,208
Stage Timer
30 sec.
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
15 sec.
5 sec.
Enemy Speed Modifier
+1
+2
Bubble Speed
16
Enemies (Prototype)
Pulpul
096,108
Pulpul
232,108
Banebou
136,140
Banebou
200,140
Enemies (Final Game)
Pulpul
072,108
Pulpul
252,108
Banebou
136,140
Banebou
200,140
Denkyu-kun
104,124
Denkyu-kun
224,124
Special Bubbles
Fire Bubble
Water Bubble
25.00%
Thunder Bubble
Rainbow Bubble
Wind Bubble

Enemies

  • Two Denkyu-kuns were added after the stage was transplanted from a wooded round to an electronic one.
Stage 022: Mail Drop / Mailbox
Stage Data
Point Item Spawn
160,152
Special Item Spawn
160,088
Musical Note Spawn
056,112
Stage Timer
20 sec.
15 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
10 sec.
5 sec.
Enemy Speed Modifier
+2
+4
Bubble Speed
16
Enemies (Prototype)
Magician
000,092
Knightron
088,044
Knightron
240,044
Invader
064,156
Invader
256,148
Enemies (Final Game)
Kabu-chan
000,092
Knightron
088,044
Knightron
240,052
Invader
064,156
Invader
256,156
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Enemies

  • The lone Magician was swapped out with a Kabu-chan.
Stage 023: Wrap in Flag
Stage Data
Point Item Spawn
080,176
Special Item Spawn
248,176
Musical Note Spawn
272,072
152,088
Stage Timer
30 sec.
20 sec.
Skel-Monsta Timer
20 sec.
10 sec.
Bubble Timer
20 sec.
10 sec.
Enemy Speed Modifier
+2
+1
Bubble Speed
16
32
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Stage Data

  • The music note was originally placed in the upper-right corner of the screen. The final game places it in a more appropriate place: inside the flag.
Stage 028: Ridge
Stage Data
Point Item Spawn
064,168
Special Item Spawn
256,168
Musical Note Spawn
160,120
Stage Timer
30 sec.
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
10 sec.
Enemy Speed Modifier
+4
Bubble Speed
16
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
25.00%
Wind Bubble
Stage 030: Let Us Go / Let's Go
Stage Data
Point Item Spawn
088,184
Special Item Spawn
232,184
Musical Note Spawn
240,064
Stage Timer
30 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
10 sec.
Enemy Speed Modifier
+2
+1
Bubble Speed
16
Enemies (Prototype)
Banebou
064,100
Banebou
064,092
Banebou
064,084
Banebou
064,076
Banebou
256,100
Banebou
256,092
Banebou
256,084
Banebou
256,076
Enemies (Final Game)
Komso
064,100
Komso
064,092
Komso
064,084
Komso
064,076
Komso
256,100
Komso
256,092
Komso
256,084
Komso
256,076
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Enemies

  • To match the stage's new slot in a KiKi KaiKai world, the Banebous were changed to Komsos.
Stage 033: Jack in the Box
Stage Data
Point Item Spawn
160,056
Special Item Spawn
160,120
Musical Note Spawn
072,112
Stage Timer
30 sec.
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
20 sec.
10 sec.
Enemy Speed Modifier
+2
+1
Bubble Speed
16
Enemies (Prototype)
Banebou
064,100
Banebou
096,084
Banebou
128,068
Banebou
168,052
Banebou
200,068
Banebou
232,084
Banebou
264,100
Enemies (Final Game)
Banebou
064,100
Banebou
096,084
Banebou
128,068
Banebou
168,052
Banebou
200,068
Banebou
232,084
Banebou
264,100
Warurin
164,124
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Enemies

  • The trend of dropping Warurins in an already-packed stage continues.
Stage 036: Alligator / Alligator's Nest
Stage Data
Point Item Spawn
088,136
Special Item Spawn
176,136
Musical Note Spawn
240,128
Stage Timer
15 sec.
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
20 sec.
10 sec.
Enemy Speed Modifier
+2
+1
Bubble Speed
16
Enemies (Prototype)
Zen-chan
168,068
Zen-chan
064,156
Zen-chan
112,156
Zen-chan
208,156
Enemies (Final Game)
No-no
168,068
No-no
064,156
Zen-chan
112,156
Zen-chan
208,156
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Enemies

  • Two Zen-chan were transformed into No-nos. Those are the snails, by the way.
Stage 040: Building on Fire
Stage Data
Point Item Spawn
160,128
136,064
Special Item Spawn
160,208
176,064
Musical Note Spawn
024,040
Stage Timer
30 sec.
25 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
5 sec.
Enemy Speed Modifier
+0
Bubble Speed
16
Enemies (Prototype)
Zen-chan
088,092
Zen-chan
168,068
Zen-chan
168,132
Zen-chan
168,172
Zen-chan
168,204
Zen-chan
280,092
Enemies (Final Game)
Kabu-chan
088,092
Kabu-chan
168,068
Kabu-chan
168,132
Kabu-chan
168,172
Kabu-chan
168,212
Kabu-chan
280,092
Special Bubbles
Fire Bubble
Water Bubble
50.00%
25.00%
Thunder Bubble
Rainbow Bubble
Wind Bubble

Stage Data

  • In the prototype, the point item is on the third floor of the building and the special item is on the first floor. The final game makes both items much easier to get to by placing them on the roof of the building.
  • Water bubbles spawn less frequently in the final version.

Enemies

  • All of the Zen-chans don helmets in the final game.
Stage 045: Rainy Day / Umbrella House
Stage Data
Point Item Spawn
096,144
Special Item Spawn
224,144
Musical Note Spawn
152,072
Stage Timer
30 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
2 sec.
15 sec.
Enemy Speed Modifier
+2
+0
Bubble Speed
32
16
Enemies (Prototype)
Monsta
056,140
Monsta
096,148
Monsta
096,100
Monsta
128,116
Monsta
152,076
Monsta
176,076
Monsta
200,116
Monsta
232,100
Monsta
232,148
Monsta
272,140
Dranko
040,180
Dranko
288,180
Enemies (Final Game)
Monsta
056,140
Monsta
096,148
Monsta
096,100
Monsta
128,116
Monsta
152,076
Monsta
176,076
Monsta
200,116
Monsta
232,100
Monsta
232,148
Monsta
272,140
Cerberorin
040,180
Cerberorin
288,180
Special Bubbles
Fire Bubble
Water Bubble
50.00%
25.00%
Thunder Bubble
Rainbow Bubble
Wind Bubble

Stage Data

  • With Water Bubbles going from 50% to a 25%, this stage isn't as rainy as it once was.

Enemies

  • The two Drankos were changed into Cerberorins.
Stage 051: Traffic Congestion
Stage Data
Point Item Spawn
056,080
Special Item Spawn
256,080
Musical Note Spawn
160,184
Stage Timer
30 sec.
20 sec.
Skel-Monsta Timer
10 sec.
Bubble Timer
30 sec.
10 sec.
Enemy Speed Modifier
+1
+3
Bubble Speed
48
64
Enemies (Prototype)
Monsta
032,132
Monsta
160,100
Monsta
160,124
Monsta
232,068
Monsta
232,156
Monsta
096,068
Monsta
096,156
Monsta
296,116
Enemies (Final Game)
Monsta
028,132
Monsta
160,100
Monsta
160,124
Monsta
228,068
Monsta
228,156
Monsta
092,068
Monsta
092,156
Monsta
292,116
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Stage Data

  • The final game cranked up the bubble speed even further but made them pop much faster.
Stage 056: Mystery X / Junction
Stage Data
Point Item Spawn
032,168
040,048
Special Item Spawn
288,168
280,048
Musical Note Spawn
072,088
Stage Timer
15 sec.
Skel-Monsta Timer
3 sec.
10 sec.
Bubble Timer
2 sec.
Enemy Speed Modifier
+5
Bubble Speed
16
Enemies (Prototype)
Hidegons
032,052
Hidegons
032,092
Hidegons
032,132
Hidegons
296,052
Hidegons
296,092
Hidegons
296,132
Mighta
096,052
Mighta
128,092
Mighta
200,092
Mighta
232,052
Enemies (Final Game)
Hidegons
032,052
Hidegons
032,092
Hidegons
032,132
Hidegons
292,052
Hidegons
292,092
Hidegons
292,132
Mighta
096,052
Mighta
128,092
Mighta
216,092
Mighta
228,052
Warurin
160,164
Special Bubbles
Fire Bubble
Water Bubble
25.00%
Thunder Bubble
Rainbow Bubble
Wind Bubble

Stage Data

  • In the prototype, the point and special items are in the rooms directly above the 1P and 2P spawns. The final version moves them up to the open rooms in the upper part of the screen, making both items accessible to both players.

Enemies

  • Warurins go great with any stage, apparently.
Stage 057: Melody / Melody Room
Stage Data
Point Item Spawn
072,136
Special Item Spawn
208,136
Musical Note Spawn
144,104
Stage Timer
30 sec.
15 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
10 sec.
Enemy Speed Modifier
+1
+3
Bubble Speed
32
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
25.00%
Wind Bubble
Stage 061: Amazon
Stage Data
Point Item Spawn
080,064
Special Item Spawn
248,064
Musical Note Spawn
152,040
Stage Timer
20 sec.
15 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
10 sec.
Enemy Speed Modifier
+2
+4
Bubble Speed
16
Enemies (Prototype)
Dorabo
056,068
Dorabo
128,068
Dorabo
192,068
Dorabo
264,068
Mighta
104,116
Mighta
216,116
Enemies (Final Game)
Dorabo
056,068
Dorabo
128,068
Dorabo
192,068
Dorabo
264,068
Jiji Poppo
104,116
Jiji Poppo
216,116
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Enemies

  • Both Mightas turned into Jiji Poppos.
Stage 062: Dormitory / Narrow Staircase
Stage Data
Point Item Spawn
128,104
Special Item Spawn
184,104
192,104
Musical Note Spawn
152,056
160,072
Stage Timer
30 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
30 sec.
Enemy Speed Modifier
+0
Bubble Speed
16
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Stage Data

  • The special item spawn is slightly off-center in the prototype, as is the music note. The note is also slightly above the highest platform in the prototype, so the player has to jump for it, while in the final game it's directly on the platform.
Stage 066: Water Slider / Water Line
Stage Data
Point Item Spawn
160,048
Special Item Spawn
160,208
Musical Note Spawn
056,128
Stage Timer
30 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
15 sec.
Enemy Speed Modifier
+0
Bubble Speed
16
Enemies (Prototype)
Mighta
240,052
Magician
200,092
Magician
160,132
Magician
120,172
Enemies (Final Game)
Mighta
240,052
Mya-ta
200,092
Mya-ta
160,132
Mya-ta
120,172
Special Bubbles
Fire Bubble
Water Bubble
25.00%
Thunder Bubble
Rainbow Bubble
Wind Bubble

Enemies

  • Further Magician erasure: This time they were converted to Mya-tas.
Stage 067: Castle Wall / Rock Wall
Stage Data
Point Item Spawn
072,152
Special Item Spawn
248,152
Musical Note Spawn
040,048
Stage Timer
40 sec.
25 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
10 sec.
Enemy Speed Modifier
+4
Bubble Speed
16
32
Enemies (Prototype)
Hidegons
072,180
Hidegons
248,180
Magician
160,084
Magician
160,116
Magician
160,148
Invader
184,052
Invader
088,100
Invader
232,100
Enemies (Final Game)
Jiji Poppo
072,180
Jiji Poppo
248,180
Warurin
160,084
Jiji Poppo
160,116
Jiji Poppo
160,148
Invader
184,052
Invader
088,100
Invader
232,100
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Enemies

  • All of the Hidgeons and two of the Magicians were replaced by Jiji Poppos. The other Magician was changed into everyone's favorite, Warurin.
Stage 069: Aurora Curtain / Water Duct
Stage Data
Point Item Spawn
104,048
Special Item Spawn
216,048
Musical Note Spawn
192,168
Stage Timer
30 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
10 sec.
Enemy Speed Modifier
+4
+0
Bubble Speed
16
Enemies (Prototype)
Mighta
256,052
Mighta
288,132
Mighta
224,092
Magician
136,052
Mighta
168,132
Magician
032,092
Enemies (Final Game)
Flhoop
256,052
Flhoop
288,132
Flhoop
224,092
Magician
136,052
Flhoop
168,132
Magician
032,092
Special Bubbles
Fire Bubble
Water Bubble
25.00%%
Thunder Bubble
Rainbow Bubble
Wind Bubble

Stage Data

  • The big +4 speed boost was eliminated entirely.

Enemies

  • All of the Mightas took off their robes and got real into hula hoops.
Stage 070: Uncle / Uncle Face
Stage Data
Point Item Spawn
112,144
Special Item Spawn
200,144
Musical Note Spawn
072,056
072,064
Stage Timer
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
10 sec.
Enemy Speed Modifier
+0
Bubble Speed
16
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Stage Data

  • The music note was lowered slightly to rest directly on the left eyebrow instead of hovering above it. The new position is low enough for the player to hit it from below.
Stage 073: Lunar Rainbow
Stage Data
Point Item Spawn
072,136
Special Item Spawn
240,136
Musical Note Spawn
096,168
Stage Timer
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
10 sec.
Enemy Speed Modifier
+1
+3
Bubble Speed
16
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
25.00%
Wind Bubble
Stage 075: The Cage of Dorabo / Symmetry Room
Stage Data
Point Item Spawn
160,208
Special Item Spawn
160,176
Musical Note Spawn
024,136
Stage Timer
30 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
10 sec.
Enemy Speed Modifier
+1
+0
Bubble Speed
16
Enemies (Prototype)
Dorabo
064,084
Dorabo
088,084
Dorabo
232,084
Dorabo
256,084
Mighta
128,052
Mighta
200,052
Zen-chan
168,180
Enemies (Final Game)
Dorabo
064,084
Dorabo
088,084
Dorabo
232,084
Dorabo
256,084
Mya-ta
128,052
Mya-ta
200,052
Warurin
168,180
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
25.00%%
Wind Bubble

Enemies

  • Mightas were replaced by Mya-tas (Don't confuse them), and that Warurin is back again.
Stage 076: Fire Brigades
Stage Data
Point Item Spawn
112,200
Special Item Spawn
200,200
Musical Note Spawn
152,048
Stage Timer
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
2 sec.
8 sec.
Enemy Speed Modifier
+2
+3
Bubble Speed
16
Special Bubbles
Fire Bubble
12.50%
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble
Stage 080: Forbidden Hall / Taito World
Stage Data
Point Item Spawn
072,176
Special Item Spawn
240,176
Musical Note Spawn
160,040
Stage Timer
30 sec.
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
10 sec.
Enemy Speed Modifier
+0
+2
Bubble Speed
16
Enemies (Prototype)
Monsta
056,132
Monsta
112,132
Monsta
216,132
Monsta
264,132
Dranko
168,132
Enemies (Final Game)
Monsta
056,132
Monsta
112,132
Monsta
216,132
Monsta
264,132
Denkyu-kun
152,132
Denkyu-kun
176,132
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Enemies

  • Two Denkyu-kuns surround the Dranko's original spawn location.
Stage 084: Aerial Garden
Stage Data
Point Item Spawn
160,120
Special Item Spawn
160,208
Musical Note Spawn
064,040
Stage Timer
20 sec.
15 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
5 sec.
Enemy Speed Modifier
+2
+4
Bubble Speed
16
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble
Stage 093: Super Drunk / (Blank)
Stage Data
Point Item Spawn
Special Item Spawn
Musical Note Spawn
Stage Timer
30 sec.
Skel-Monsta Timer
5 sec.
Capture Timer
15
10
Enemy Speed Modifier
0
Bubble Speed
16
Enemies (Prototype)
BubbleSymphonyArcEnemy0D.png168,100
Enemies (Final Game)
BubbleSymphonyArcEnemy0D.png160,100

Stage Data

  • In the final game, this is the only boss stage that has a bubble popping timer lower than 15 seconds.
Stage 097: Super Maita / Super Mighta
Stage Data
Point Item Spawn
Special Item Spawn
Musical Note Spawn
Stage Timer
30 sec.
Skel-Monsta Timer
5 sec.
Capture Timer
15
Enemy Speed Modifier
0
Bubble Speed
16
Enemies (Prototype)
BubbleSymphonyArcEnemy0F.png168,068
Enemies (Final Game)
BubbleSymphonyArcEnemy0F.png120,068

Enemies

  • The Super Mighta was moved away from the center of the stage.
Stage 103: Miss M
Stage Data
Point Item Spawn
080,048
Special Item Spawn
240,048
Musical Note Spawn
224,168
Stage Timer
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
2 sec.
10 sec.
Enemy Speed Modifier
+2
+4
Bubble Speed
16
Enemies (Prototype)
Magician
168,140
Magician
136,172
Magician
160,208
Enemies (Final Game)
Mummy
168,140
Mummy
136,180
Mummy
156,212
Special Bubbles
Fire Bubble
Water Bubble
50.00%
25.00%
Thunder Bubble
Rainbow Bubble
Wind Bubble

Stage Data

  • Bubbles last much longer in the final game.
  • The chance of Water Bubbles spawning changed from 1/2 to 1/4.

Enemies

  • The Magicians were replaced by Mummies after the stage was placed in a desert world.
Stage 104: Apartment of Maita / Noisy Roof
Stage Data
Point Item Spawn
048,136
Special Item Spawn
264,136
Musical Note Spawn
152,072
Stage Timer
30 sec.
20 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
10 sec.
5 sec.
Enemy Speed Modifier
+2
Bubble Speed
16
Enemies (Prototype)
Mighta
136,076
Mighta
136,108
Mighta
136,140
Mighta
136,172
Mighta
192,076
Mighta
192,108
Mighta
192,140
Mighta
192,172
Enemies (Final Game)
Mighta
136,076
Mighta
136,108
Mighta
136,140
Mighta
136,172
Mighta
192,076
Mighta
192,108
Mighta
192,172
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Enemies

  • One of the stage's tenants was evicted before the final version.
Stage 105: Run Away
Stage Data
Point Item Spawn
160,088
Special Item Spawn
160,120
Musical Note Spawn
160,024
Stage Timer
20 sec.
15 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
10 sec.
5 sec.
Enemy Speed Modifier
+3
Bubble Speed
16
Enemies (Prototype)
Invader
032,044
Invader
296,044
Enemies (Final Game)
Invader
032,044
Invader
032,036
Invader
292,044
Invader
292,036
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Enemies

  • There are only two Invaders in the prototype section, which is an unusually low enemy count for Bubble Symphony or even Bubble Bobble. The final game adds two more Invaders and moves the Invaders on the right 4 pixels to the left.
Stage 106: Free Fall
Stage Data
Point Item Spawn
104,096
Special Item Spawn
216,096
Musical Note Spawn
024,040
152,144
Stage Timer
30 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
3 sec.
Enemy Speed Modifier
+3
+2
Bubble Speed
16
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
Wind Bubble

Stage Data

  • The music note is in a difficult place in the prototype: At the top of the long opening on the left. Bubbles pop quickly in this stage, so the player has to do a short jump and blow a bubble close to the wall to even get close to the top of that chamber. The final game removes all difficulty by placing in obtaining this note by placing it in the middle of the stage.
Stage 108: Hammer / Battle Hammer
Stage Data
Point Item Spawn
056,056
Special Item Spawn
264,056
Musical Note Spawn
160,088
Stage Timer
30 sec.
20 sec.
Skel-Monsta Timer
10 sec.
5 sec.
Bubble Timer
15 sec.
10 sec.
Enemy Speed Modifier
+1
+3
Bubble Speed
16
Enemies (Prototype)
Zen-chan
060,108
Zen-chan
164,108
Zen-chan
260,108
Enemies (Final Game)
Mummy
060,100
Mummy
164,108
Mummy
260,116
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
Rainbow Bubble
25.00%
Wind Bubble

Enemies

  • Desert = Mummies. Everyone knows that.
Stage 112: Bottle Opener / Unseen Monsters
Stage Data
Point Item Spawn
032,112
Special Item Spawn
288,112
Musical Note Spawn
160,096
Stage Timer
30 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
10 sec.
Enemy Speed Modifier
+2
+0
Bubble Speed
16
Enemies (Prototype)
Hidegons
064,052
Hidegons
168,100
Hidegons
208,132
Hidegons
232,148
Hidegons
168,196
Hidegons
088,148
Hidegons
112,132
Hidegons
264,052
Enemies (Final Game)
Warurin
064,052
Hidegons
168,100
Puka Puka
208,132
Puka Puka
232,148
Hidegons
168,196
Ti Ta Ma
088,148
Ti Ta Ma
112,132
Warurin
264,052
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
50.00%
25.00%
Rainbow Bubble
Wind Bubble

Stage Data

  • The speed modifier was removed.
  • There's a lower chance for Thunder Bubbles to spawn in the final game.

Enemies

  • The final game adds more monster diversity by changing six Hidegons to pairs of Warurins, Puka Pukas, and Ti Ta Mas.
Stage 114: Bubble the Third / Storehouse
Stage Data
Point Item Spawn
160,208
Special Item Spawn
160,168
Musical Note Spawn
160,112
Stage Timer
30 sec.
Skel-Monsta Timer
5 sec.
Bubble Timer
20 sec.
Enemy Speed Modifier
+0
Bubble Speed
16
Enemies (Prototype)
Uni Bo
072,092
Mighta
216,132
Mighta
112,132
Uni Bo
248,092
Enemies (Final Game)
Flhoop
072,092
Flhoop
216,132
Flhoop
112,132
Flhoop
248,092
Special Bubbles
Fire Bubble
Water Bubble
Thunder Bubble
25.00%
8.33%
Rainbow Bubble
Wind Bubble

Stage Data

  • The chance of a Thunder Bubble spawning was cut from 1/4 to just 1/12.

Enemies

  • All enemies turned into Flhoops.