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Proto:Bubble Symphony (Arcade)/Stages/Deleted Stages

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This is a sub-page of Proto:Bubble Symphony (Arcade)/Stages.

Legend

BubbleSymphonyArcItem00AA.png Point item spawn coordinates.
BubbleSymphonyArcItem00D7.png Special item spawn coordinates.
BubbleSymphonyArcNotes.png Music note spawn coordinates.
BubbleSymphonyArcItem00CF.png The amount of seconds it takes for the "Hurry up!" warning to appear after the stage starts.
BubbleSymphonyArcSkelMonsta.png The amount of time it takes for the Skel-monsta to spawn after the "Hurry up!" warning appears.
BubbleSymphonyArcCapture.png The amount of time it takes for a bubble to pop after it starts moving.
BubbleSymphonyArcEnemySpeed.png Enemy speed modifier. Along with the difficulty variable, this influences how fast enemies move.
BubbleSymphonyArcBubbleSpeed.png Bubble speed. The actual speed is (X / 32) pixels per frame, so a bubble with a value of 16 would move 1 pixel every 2 frames.

Prototype-Exclusive Stages

These stages were used in the prototype but were cut from the final game.

Stage 000: Opera House
Stage Map In-Game
BubbleSymphonyArcStage000.png BubbleSymphonyArcRoundE3P.png
Stage Data
Point Item Spawn112,88 Special Item Spawn208,88 Musical Note Spawn152,88 Stage Timer20 sec. Skel-Monsta Timer5 sec. Capture Timer8 sec. Enemy Speed Modifier+2 Bubble Speed16
Special Bubbles
N/A

This stage, probably one of the first ever created, is fairly straightforward: There are four Pulpuls on the main stage and a single Knightron in the rafters. The most difficult part is the time limit.

Stage 011: Fish
Stage Map In-Game
BubbleSymphonyArcStage011.png BubbleSymphonyArcRoundB8P.png
Stage Data
Point Item Spawn32,128 Special Item Spawn240,176 Musical Note Spawn248,136 Stage Timer30 sec. Skel-Monsta Timer10 sec. Capture Timer15 sec. Enemy Speed Modifier+2 Bubble Speed16
Special Bubbles
N/A

Slightly more complex than Opera House, this stage has five Pulpuls and two Zen-chan. The hardest part is getting inside the fish.

Stage 012: Pachinko
Stage Map In-Game
BubbleSymphonyArcStage012.png BubbleSymphonyArcRoundF8P.png
Stage Data
Point Item Spawn72,120 Special Item Spawn240,96 Musical Note Spawn120,176 Stage Timer30 sec. Skel-Monsta Timer5 sec. Capture Timer5 sec. Enemy Speed Modifier+1 Bubble Speed32
Special Bubbles
BubbleSymphonyArcRainbowBubble.png50.00%

As the name suggests, this stage is based off of an older-style pachinko machine. There are seven Zen-chan: One in each of the "cups" in the middle, one in the drain, and two in the ball dispenser. The last one is just kinda hanging out in the upper-right corner.

The player can use the plentiful Rainbow Bubbles to hit enemies from above; this is especially useful for the Zen-chan in the cups.

Stage 064: Present For You
Stage Map In-Game
BubbleSymphonyArcStage064.png BubbleSymphonyArcRoundD8P.png
Stage Data
Point Item Spawn72,152 Special Item Spawn232,152 Musical Note Spawn112,96 Stage Timer25 sec. Skel-Monsta Timer3 sec. Capture Timer2 sec. Enemy Speed Modifier+3 Bubble Speed16
Special Bubbles
N/A

Some present. This stage is similar to Stage 44 in the original Bubble Bobble, only with one fewer Hidgeons and an additional floating platform. These hyped-up Hidgeons have a +3 speed modifier and don't stay in their bubbles for long, so it's best to deal with them individually or in small groups.

"K.K" may be either Kunio Kuzukawa, credited as a software designer in the final game, or Katsumi Kaneoka, credited under hardware.

Stage 091: Super Maita Stage 092: Super Monsta
BubbleSymphonyArcStage091.png
BubbleSymphonyArcEnemy0F.png
168,068
BubbleSymphonyArcStage092.png
BubbleSymphonyArcEnemy0E.png
168,068
Stage 094: Mechabubblun Stage 098: Mechabobblun
BubbleSymphonyArcStage094.png
BubbleSymphonyArcEnemy10.png
168,068
BubbleSymphonyArcStage098.png
BubbleSymphonyArcEnemy10.png
168,068

Of the six boss stages in the prototype, only two made it into the final game. In the prototype, stage 091 is used as Round C-10, 092 is Round E-10, 094 is Round B-10, and stage 098 is Round F-10.

Unused Stages

Complete Stages

The following 14 stages are more-or-less finished but aren't included in any of the prototype worlds:

Stage 020: Small Dome
Stage Map Enemies
BubbleSymphonyArcStage020.png
Mighta064,116Mighta064,148
Mighta264,116Mighta264,148
Monsta104,100Monsta232,100
Stage Data Special Bubbles
Point Item Spawn56,112 Special Item Spawn256,112 Musical Note Spawn120,160
Stage Timer30 sec. Skel-Monsta Timer5 sec. Bubble Timer15 sec.
Enemy Speed Modifier+0 Bubble Speed16

A fairly straightforward stage not modeled after anything in particular. There are two Mightas and a Monsta on either side. Not much else to say.

Stage 037: Cat
Stage Map Enemies
BubbleSymphonyArcStage037.png
Monsta104,060Monsta224,060
Monsta072,092Monsta256,092
Monsta104,132Monsta224,132
Stage Data Special Bubbles
Point Item Spawn104,88 Special Item Spawn216,88 Musical Note Spawn32,56
Stage Timer20 sec. Skel-Monsta Timer5 sec. Bubble Timer15 sec.
Enemy Speed Modifier+1 Bubble Speed16

One of three unused stages with a proper name, this is a cat...'s head! Unfortunately, this cat has come down with bad case of Monstas bouncing around and ricocheting off its eyes, whiskers, ears, nose, and mouth.

Stage 038: Temple of Chaos
Stage Map Enemies
BubbleSymphonyArcStage038.png
Hidegons064,044Hidegons264,044
Hidegons088,124Hidegons240,124
Hidegons104,164Hidegons168,172
Hidegons224,164Hidegons144,212
Hidegons184,212
Stage Data Special Bubbles
Point Item Spawn144,208 Special Item Spawn176,208 Musical Note Spawn160,56 Thunder Bubble25.00%
Stage Timer30 sec. Skel-Monsta Timer5 sec. Bubble Timer15 sec.
Enemy Speed Modifier+0 Bubble Speed16

This stage is designed after a Ferris wheel, with five Hidgeons already riding and four waiting to ride the wheel. Thunder bubbles help the player to defeat the Hidgeons trapped in the Ferris wheel's cabins.

The level in this slot in the final game is Stage H-1: Piston Rod.

Stage 042: Cave of Gramarye
Stage Map Enemies
BubbleSymphonyArcStage042.png
Magician168,116Hidegons096,188
Hidegons232,188Hidegons144,212
Hidegons192,212
Stage Data Special Bubbles
Point Item Spawn120,128 Special Item Spawn192,128 Musical Note Spawn160,176
Stage Timer30 sec. Skel-Monsta Timer5 sec. Bubble Timer15 sec.
Enemy Speed Modifier+0 Bubble Speed16

The player will have to deal with four Hidgeons and a single Magician in this bespectacled stage. The Hidegons are in the temples of the glasses and can be dealt with from below, but the Magician is on the guy's nose and requires a careful drop from above.

Stage 054: Upward Passway
Stage Map Enemies
BubbleSymphonyArcStage054.png
Pulpul040,100Pulpul072,060
Pulpul144,044Pulpul184,044
Pulpul256,060Pulpul280,100
Stage Data Special Bubbles
Point Item Spawn136,192 Special Item Spawn176,192 Musical Note Spawn88,80 Rainbow Bubble16.66%
Stage Timer30 sec. Skel-Monsta Timer5 sec. Bubble Timer15 sec.
Enemy Speed Modifier+0 Bubble Speed16

No prizes for guessing what this stage is modeled after. Four of the Pulpuls spawn out of the cup, but two Pulpuls quickly make their way into the trophy's handles. The best way to deal with those is by dropping a Rainbow Bubble on 'em.

Stage 060: Library
Stage Map Enemies
BubbleSymphonyArcStage060.png
Pulpul032,100Pulpul056,076
Pulpul080,060Pulpul112,052
Pulpul216,052Pulpul248,060
Pulpul280,076Pulpul296,100
Stage Data Special Bubbles
Point Item Spawn40,128 Special Item Spawn264,128 Musical Note Spawn88,128
Stage Timer30 sec. Skel-Monsta Timer5 sec. Bubble Timer15 sec.
Enemy Speed Modifier+0 Bubble Speed16

Enemy showcase stages with terrain based on that enemy were a common sight in the original Bubble Bobble, particularly the NES port. Specifically, stage 24 of the NES version is also modeled after and populated by the Pulpul enemy. Bubble Symphony's take on that stage uses different, asymmetrical art for the Pulpul, adds another Pulpul to the mix, and knocks two holes in the floor and ceiling.

Stage 065: Audience Hall
Stage Map Enemies
BubbleSymphonyArcStage065.png
Dorabo072,156Dorabo096,132
Dorabo232,132Dorabo256,156
Banebou128,172Banebou168,172
Banebou208,172
Stage Data Special Bubbles
Point Item Spawn152,176 Special Item Spawn168,152 Musical Note Spawn120,88
Stage Timer30 sec. Skel-Monsta Timer5 sec. Bubble Timer15 sec.
Enemy Speed Modifier+0 Bubble Speed16

As the large "DORA" blocks suggest, this is a showcase for the Dorabos, with three Banebous thrown in for good measure. The most difficult part of this stage is exiting either entrance area, which, due to the way the air flows, requires precise bubble placement in a very tight space repeated multiple times.

Stage 074: Kings Room
Stage Map Enemies
BubbleSymphonyArcStage074.png
Monsta080,164Pulpul112,076
Zen-chan136,044Mighta168,044
Invader192,052Banebou272,092
Stage Data Special Bubbles
Point Item Spawn40,152 Special Item Spawn216,168 Musical Note Spawn136,160
Stage Timer30 sec. Skel-Monsta Timer5 sec. Bubble Timer10 sec.
Enemy Speed Modifier+1 Bubble Speed16

This stage's terrain is a crude drawing of a bubble dragon blowing a bubble. Six of the eight original Bubble Bobble enemies are present here: While the lack of a Drunk is understandable, considering their code is incomplete, Hidgeons' exclusion is a little peculiar.

Stage 082: Main
Stage Map Enemies
BubbleSymphonyArcStage082.png
Uni Bo112,084Uni Bo216,084
Magician132,124Magician196,124
Stage Data Special Bubbles
Point Item Spawn56,48 Special Item Spawn256,48 Musical Note Spawn152,32
Stage Timer30 sec. Skel-Monsta Timer5 sec. Bubble Timer10 sec.
Enemy Speed Modifier+1 Bubble Speed16

Standard bubble jumping stage. Two Uni Bos and two Jesters are on the left and right sides of the stage's structure. This is another stage with a proper name, though what "Main" is referring to is unclear.

Stage 088: Dead End
Stage Map Enemies
BubbleSymphonyArcStage088.png
Zen-chan032,100Zen-chan120,100
Zen-chan072,140Zen-chan208,100
Zen-chan296,100Zen-chan256,140
Monsta088,076Monsta088,100
Dorabo152,044
Stage Data Special Bubbles
Point Item Spawn208,40 Special Item Spawn104,40 Musical Note Spawn160,160 Rainbow Bubble6.25%
Stage Timer30 sec. Skel-Monsta Timer5 sec. Bubble Timer15 sec.
Enemy Speed Modifier+0 Bubble Speed16

Nine enemies here: Six Zen-chan (Three on either side), two Monstas, and a Dorabo in the middle. If the Zen-chans fall into the pit, they'll reappear in the cubbies on top of the screen, where they'll be much harder to defeat. It's beat to trap as many of them as possible before this happens.

Stage 089: Remains
Stage Map Enemies
BubbleSymphonyArcStage089.png
Knightron032,132Knightron112,052
Knightron144,092Knightron184,092
Knightron216,052Knightron296,132
Stage Data Special Bubbles
Point Item Spawn168,208 Special Item Spawn248,208 Musical Note Spawn88,24 Rainbow Bubble5.55%
Stage Timer30 sec. Skel-Monsta Timer5 sec. Bubble Timer15 sec.
Enemy Speed Modifier+0 Bubble Speed16

A stage populated entirely by Knightrons. Gaining access to the main stage requires jumping into one of the pits. Knightrons patrol the uppermost platforms, so getting in without dying requires either precise timing or waiting for a Rainbow Bubble to bounce on.

Stage 100: Harness Storage
Stage Map Enemies
BubbleSymphonyArcStage100.png
Zen-chan032,164Zen-chan296,164
Pulpul072,052Pulpul168,052
Pulpul256,052Banebou112,132
Banebou208,132
Stage Data Special Bubbles
Point Item Spawn88,48 Special Item Spawn224,56 Musical Note Spawn160,24
Stage Timer20 sec. Skel-Monsta Timer5 sec. Bubble Timer10 sec.
Enemy Speed Modifier+2 Bubble Speed16

A deceptively annoying stage. The Pulpuls are easy to deal with, and the two Zen-chans on the far left and right sides can be defeated from below, but the Banebous require falling into their pits with exact timing. Doing this while they're enraged is difficult and the stage has a pretty low time limit, so it's best to defeat them before taking on the Zen-chans.

Stage 102: Jailer Chamber
Stage Map Enemies
BubbleSymphonyArcStage102.png
Pulpul112,148Pulpul216,148
Banebou032,084Banebou040,076
Banebou112,172Banebou168,084
Banebou216,172Banebou288,076
Banebou296,084
Stage Data Special Bubbles
Point Item Spawn88,48 Special Item Spawn224,48 Musical Note Spawn160,80 Thunder Bubble50.00%
Stage Timer40 sec. Skel-Monsta Timer5 sec. Bubble Timer20 sec.
Enemy Speed Modifier+0 Bubble Speed24

Seven Banebous and two Pulpuls are snugly fit into the stage's five containers, including the two frosty mugs of nothing at the bottom. While said containers are a little snug, the player doesn't have to go into any of them - the plentiful Thunder Bubble spawns makes all nine enemies easy pickings.

Stage 113: Jumping Stage
Stage Map Enemies
BubbleSymphonyArcStage113.png
Zen-chan136,052Zen-chan112,092
Zen-chan192,052Zen-chan216,092
Stage Data Special Bubbles
Point Item Spawn128,88 Special Item Spawn184,88 Musical Note Spawn160,40
Stage Timer30 sec. Skel-Monsta Timer5 sec. Bubble Timer30 sec.
Enemy Speed Modifier+0 Bubble Speed16

There are two stages named "Jumping Stage" in the prototype. The first is used as Stage A-2 and was renamed "Step Cabinet" in the final version, while this one, the second one, was scrapped. This is actually an alternate version of a stage that was unused in the prototype but was later used in the final version: "Narrow Staircase". The platforms in this version are space further apart, and the platform at the top was split in two.

The level in this slot in the final game is Stage C-1: Honeycomb.

Unfinished Stages

The following stages have complete layouts but use placeholder stats for stage data...

Stage Data
Point Item Spawn96,96 Special Item Spawn96,96 Musical Note Spawn96,96 Stage Timer30 sec. Skel-Monsta Timer5 sec. Capture Timer15 sec. Enemy Speed Modifier+0 Bubble Speed16

...and for enemy placement:

Enemy Set 1
BubbleSymphonyArcEnemy00.png064,140BubbleSymphonyArcEnemy02.png192,132BubbleSymphonyArcEnemy05.png256,044BubbleSymphonyArcEnemy03.png064,020
Enemy Set 2
BubbleSymphonyArcEnemy00.png064,140BubbleSymphonyArcEnemy06.png192,132BubbleSymphonyArcEnemy05.png256,044BubbleSymphonyArcEnemy03.png064,020

Stages 008, 048, 058, and 078 use Set 2; all other stage use Set 1.

Stage 005: Jewely Storage Stage 007: Food Storage Stage 008: Shunned Cavern
BubbleSymphonyArcStage005.png BubbleSymphonyArcStage007.png BubbleSymphonyArcStage008.png
Stage 009: Locked Room Stage 014: Kitchen Stage 024: Adepts Room
BubbleSymphonyArcStage009.png
Theme: Clown face.
BubbleSymphonyArcStage014.png
Theme: Fiddler crab.
BubbleSymphonyArcStage024.png
Replaced by Stage F-8: Hide Talisman.
Stage 025: Large Hall Stage 027: Party Room Stage 029: Colosseum
BubbleSymphonyArcStage025.png
Theme: The human mouth.
BubbleSymphonyArcStage027.png
Replaced by Stage E-3: Zone-V.
BubbleSymphonyArcStage029.png
Theme: Light bulbs.
Stage 035: Inviolate Area Stage 039: Sacred Chamber Stage 041: Specter Cell
BubbleSymphonyArcStage035.png BubbleSymphonyArcStage039.png
Theme: Taiyaki, or maybe a submarine.
BubbleSymphonyArcStage041.png
Stage 044: Chantry Stage 046: Intricate Path Stage 048: Private Alter
BubbleSymphonyArcStage044.png
Theme: Train locomotive.
BubbleSymphonyArcStage046.png
Theme: Dolphins.
BubbleSymphonyArcStage048.png
Replaced by Stage E-8: Zone-L.
Stage 049: Goblins Lair Stage 050: Passway Stage 052: Forgotten Room
BubbleSymphonyArcStage049.png
Theme: Four-way intersection.
Replaced by Stage G-2: Gelidium Jelly.
BubbleSymphonyArcStage050.png BubbleSymphonyArcStage052.png
Stage 053: Trophy Room Stage 058: Boudoir Stage 078: Administration
BubbleSymphonyArcStage053.png
Theme: Mountain top.
BubbleSymphonyArcStage058.png
Theme: Questionable mathematics.
BubbleSymphonyArcStage078.png
Theme: Silver Hawk ship from the Darius series.
Stage 079: Secret Corridor Stage 081: Laboratory Stage 083: Weapon Storage
BubbleSymphonyArcStage079.png
Replaced by Stage G-9: Watchtower.
BubbleSymphonyArcStage081.png
Theme: Eighth notes.
Replaced by Stage C-3: Waterwheel.
BubbleSymphonyArcStage083.png
Theme: Angry face.

Stages 001, 002, and 003 are outliers: They use placeholder stage data, but have their own sets of enemies. However, the position data of these enemies uses an older format dating back to the original Bubble Bobble:

  • In the older format, the X and Y coordinates in the ROM would be multiplied by 8 prior to placement.
  • In the newer format, the X coordinate is multiplied by 2 and the Y coordinate is used as-is.

For instance, position data of 100E would be calculated as (128,112) in the old system, and (32,14) in the new system. The low values that the new system generates result in the game placing all of the enemies in the upper-left corner of the screen.

Stage 001: Druagas Grave
Stage Map Enemies
BubbleSymphonyArcStage001.png BubbleSymphonyArcEnemy01.png008,021BubbleSymphonyArcEnemy01.png010,024
BubbleSymphonyArcEnemy07.png024,020BubbleSymphonyArcEnemy07.png032,009
BubbleSymphonyArcEnemy07.png016,020BubbleSymphonyArcEnemy02.png004,012
BubbleSymphonyArcEnemy02.png014,012

This blank room is less of a stage and more of a place to test out the movement patterns of flying enemies. Maybe bubbles, too.

Stage 002: Observatory
Stage Map Enemies
BubbleSymphonyArcStage002.png BubbleSymphonyArcEnemy00.png008,021BubbleSymphonyArcEnemy02.png020,022
BubbleSymphonyArcEnemy07.png032,009

This is an early version of the also unused Stage 007, Food Storage. The platforms in this version have more equal vertical spacing but are spaced further apart horizontally, and the platforms on the second and third tiers are shorter. Air flow data in this and the following stage only consists of upward currents.

The level in this slot in the final game is Stage O-4: Tree Hollow.

Stage 003: Treasure Storage
Stage Map Enemies
BubbleSymphonyArcStage003.png BubbleSymphonyArcEnemy00.png008,021BubbleSymphonyArcEnemy02.png004,016
BubbleSymphonyArcEnemy02.png008,016BubbleSymphonyArcEnemy02.png010,016
BubbleSymphonyArcEnemy02.png014,016BubbleSymphonyArcEnemy02.png016,016
BubbleSymphonyArcEnemy02.png020,016BubbleSymphonyArcEnemy01.png032,009

An earlier version of Stage 083. The only differences in layout are the air flow paths and the eyebrows drooping down one tile lower. Six Pulpuls fly around and make a mess of things while a Monsta patrols and a Zen-chan ambles along.

The level in this slot in the final game is Stage P-2: Wall Painting.