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Proto:Mega Man 8/Rockman 8 Trial Version

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This is a sub-page of Proto:Mega Man 8.

Hmmm...
To do:
Find differences with final version. Also, what exactly paramters in FLAGCHANGE and WORKVIEW do?

The sample version of Rockman 8 appeared on a Special Trial Disc which also contained demos of Rockman X4 and Rockman: Battle & Chase.

Debug Menu

Proto Rockman 8 Debug Menu.png

Use the following GameShark code to open a debug menu:

8010602C 0000
8010602E 0000
80106038 E4AC
8010603A 0804
8010603C 0000
8010603E 0000

80139318 9178
80139440 9178
80139528 9178
801397A0 9178
80139854 9178
80139C4C 9178
80139D7C 9178
80139DD0 9178
80139B2C 9178
80139B70 9178
80139BE0 9178
80139E78 9178
80139ED4 9178
8013A1AC 9178

Once used, pause the game to open the debug menu and select one of the following options, or press Select to exit the menu:

FLAGCHANGE

Proto Rockman 8 Debug FLAGCHANGE.png

Changes certain parameters.

WORKVIEW

Proto Rockman 8 Debug WORKVIEW.png

Displays the current coordinates of the player as well as some parameters.

VABVIEW

Proto Rockman 8 Debug VABVIEW.png

Your typical sound test menu.

POWERUP

Proto Rockman 8 Debug POWERUP.png

Allows Mega Man power-up parts (those normally purchased from Roll's shop) to be equipped.

PARTS

Proto Rockman 8 Debug PARTS.png

Allows Mega Man's special weapons and some of Rush's stuff to be equipped.

Object Test Menu

Proto Rockman 8 OBJECT TEST.png

Use the following GameShark code to open a object viewer:

8010602C 0000
8010602E 0000
80106038 EDBF
8010603A 0804
8010603C 0000
8010603E 0000

Like the debug menu, pause the game to use it. For some reason, there is a purple box where some text pertaining to status of the object would be shown, but it is always empty.

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: How to display debug text.
(Debug text: Punk7890)
(Codes: Athena)