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Proto:Road Rash (Game Boy)

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This page details one or more prototype versions of Road Rash (Game Boy).

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Some changes to graphics when compared side by side in Tile Layer Pro.

This prototype of the Game Boy Road Rash seems to have originally been released by a scene group named Anthrox, as the credits include "Released by A N T H R O X" instead of "Developed by The Code Monkeys".

Download.png Download Road Rash (Game Boy, Prototype)
File: Road_Rash_(USA,_Europe)_(Prototype).zip (72 KB) (info)


General Differences

  • The game can be played on Game Boy Color and Game Boy Advance, albeit with minor graphical glitches. This may not sound like much, but the final version cannot be played on those systems due to relying on a quirk of the original Game Boy.

Visual Differences

Proto Final
RoadRashGB Proto.png RoadRashGB Final.png

The perspective at the starting line was changed.

Text Differences

  • The character "Helldog" was changed to "Maddog" in the final.
  • The following dialogue was toned down:
Names Proto Final
Helldog/Maddog
Sometimes I pull over and scalp my victims after they fall.
Sometimes I pull over and laugh at my victims after they fall.
Slater
I am tweekin'. If I see Dread, I'm going to take his club and liberate his head.
I am tweekin'. If I see Dread, I'm going to make him eat dust.
Natasha
Keep your distance from Helldog. The guy's an animal.
Keep your distance from Maddog. The guy's an animal.
Natasha
Be careful. Officer O'Connor is almost as tough as Helldog.
Be careful. Officer O'Connor is almost as tough as Maddog.
Sergio (Wrecked Game Over)
It's finito amigo. I pray for you, but I pity your camshaft.
It's finito amigo. I weep for you, but I pity your camshaft.