This page details one or more prototype versions of Totally Spies! 2: Undercover (Game Boy Advance).
This prototype is documented on Hidden Palace.
General Differences
- The music is lifted directly from the first game. The songs used are as follows:
Level/Menu
|
Totally Spies 1 song used
|
Menus |
Cutscene theme
|
Game Over |
Game over theme
|
Find the truck |
Enter the chemical laboratory
|
Frazzle the lock |
Chase on the highway
|
Destroy the tornado |
Dance Evaluation
|
Neutralize Geraldine |
Cool the chemicals
|
Capture the flower |
Defeat Terrence
|
Dissect the flower |
Escape from the building
|
Infiltration |
Analyse the clues
|
The pursuit |
Free the 7 people
|
The grand seduction |
Cutscene theme
|
Explore the museum |
Menu theme
|
Find the combination |
Find the 5 test tubes
|
Catch Kyle |
Neutralise the 6 bombs
|
The cornfield |
Enter the chemical laboratory
|
Vegetable cutting |
Chase on the highway
|
The barn |
Dance Evaluation
|
Like father, like son |
Cool the chemicals
|
Back to the craft |
Defeat Terrence
|
Unplug it all |
Escape from the building
|
The space race |
Analyse the clues
|
The tease |
Free the 7 people
|
- The "Licensed by Nintendo" screen can be skipped like the other company logos.
- The main theme on the title screen starts off in mono and then goes into stereo after a short while, becoming noticeably louder in the process.
- The music on the main menu is the main theme rather than the cutscene theme. The cutscene theme from the first game is used on all the other menus.
- Pausing the game doesn't stop the music.
- Much of the sound effects are missing.
- The save and load screens are missing.
- The questionnaires at the end of each episode can be broken by rapidly changing the page, causing a softlock.
- The credits are not yet implemented and use a placeholder screen. The text is still in the ROM and are mostly identical to final except that the credits are split in two and labeled as GBA and DS version credits. Credits for Atari US are missing.
- Different Marathon Media logo, it also comes after the Mistic Software logo instead of the other way around in the final.
Prototype |
Final |
---|
 |
 |
- The language select mixed up the flags of France and the Netherlands. Nederlands is also missing a letter. Additionally, the prototype defaults to "Nederland" while the final defaults to English.
Prototype |
Final |
---|
 |
 |
- Occasional changes to text layout.
Prototype |
Final |
---|
 |
 |
- The "skip" button prompt uses a different graphic in the prototype.
Prototype |
Final |
---|
 |
 |
- Instead of "stories" within each episode, the prototype has "tables".
Prototype |
Final |
---|
 |
 |
Level Specific Differences
| To do: There are many more level differences. |
Episode 1 - Story 3 - Destroy the tornado
- After failing and retrying, the game will remember the amount of damage you've done to the tornado. The final game resets it's health to full.
- When shooting the tornado in the prototype, the game flashes a prompt to press the R button even though you shoot by pressing B.
Episode 2 - Story 1 - Catch the Plant
- Uses Alex's portrait instead of Jerry's for the initial dialogue.
Prototype |
Final |
---|
 |
 |
- Alex teeters in the air for a short while when the level starts.
- If the initial dialogue is skipped with the start button, it will pause the game. This does not happen in other levels in the prototype.
- Alex can attack on this level in the prototype, even though there is nothing to attack.
- Performing an air kick notably prevents the player from taking fall damage.
- The plant is far more aggressive in the prototype, attacking more often and being able to latch onto Alex while she is climbing buildings (which it cannot do in the final).
- It is possible to wall jump on the invisible walls at the beginning and the end of the level.
- Sam is standing in mid-air in prototype. She also does not run up to the plant unlike in the final.
- The plant can still latch onto you even after Sam has caught it at the end of the level.
- The player can perform their double jump until Alex enters her full falling animation, allowing the player to delay their double jump for much longer. In the final game, the player can only double jump until they stop gaining height in this level.
- In the final game, the player cannot jump if they are too close to an edge. In the prototype however, you can jump near an edge to the point that you can slip off an edge and jump, functioning like the first game. This is a general change in all the platforming levels.
- If the player drops off the first large building, the plant will not follow you, forcing the player to backtrack to have the plant follow you. In the final game, the plant will follow you if you perform this skip.
- If the player game overs in the level and resets, they can control Alex in the beginning section. If they jump over the initial dialogue box, Alex will amusingly float above the ground, moving forwards quickly until the dialogue is skipped.
- If the player dies via fall damage, the level breaks. Retrying the level will result in Alex not appearing and then dying shortly after the level begins. This will keep happening whenever the level is played until the game is reset.
Episode 2 - Story 2 - Dissect the plant
- Hitting the edges of the plant with the tweezers will result in immediate failure, while in the final game you have four hitpoints.
Prototype |
Final |
---|
 |
 |
Episode 3 - Story 3 - Find the combination
- The background was colored in pink for the final.
- The buttons were rearranged and redesigned. The glasses being replaced with the OK and the backspace with an eraser.
- The prototype has an extra button to quit the level and cannot be quit the normal way of pressing Start and L.
Prototype |
Final |
---|
 |
 |
Episode 4 - Story 1 - The cornfields
- Getting hit by Broccoli-Boy sends you back to the starting point in addition to costing a hitpoint.
- No health pickups.
- The exit sign is different.
Prototype |
Final |
---|
 |
 |
Episode 5 - Story 2 - Unplug it all
- The way you disable the speakers and lights is different in the prototype. Instead of the same "hacking" mechanic, you have to time a single button press when a bar is filled to a certain point.
- The big star was removed from the background.
Prototype |
Final |
---|
 |
 |
Episode 5 - Story 3 - The space race
- The boss cannot hit you, This means you can run behind the boss, causing him to run backwards.
- The boss will not break rocks when he runs into them. This means you can have the boss run into the same rock over and over again to beat him easily.
Episode 5 - Story 4 - The tease
- The hint and quit buttons were switched around and the prompts moved below them.
- The complete picture displayed by the hint button is discolored.
Prototype |
Final |
---|
 |
 |
Text Differences
Episode 1 - Arnold the Great
Story 1 - Find the truck
Prototype |
Final |
---|
You can accelerate during the chase by pressing the right arrow or slowing down by pressing the left arrow. |
You can accelerate during the chase by using the +Control Pad. |
Story 2 - Frazzle the lock
Prototype |
Final |
---|
I thought that... If I could be like Admiral Admirable, people would be impressed. Hey! Maybe I could join up with you girls - "Admiral Admirable and the Super Spies!" Cool eh? |
I just thought
if I could be a bit like Admiral Admirable, people would be impressed. Hey! Maybe I could join up with you guys
"Admiral Admirable and the Super Spies!" Cool, huh? |
Prototype |
Final |
---|
Okay just forget that... Arnold, being a Super Spy is not just about wearing fancy clothes. I'm sorry, we have to go... We're on a case. See you back at school tomorrow. |
Cool... No. Forget it, Arnold. Being a super spy is not just about running around in fancy clothes. I'm sorry, we have to go
we're on a case. See you back at school tomorrow? |
Prototype |
Final |
---|
Cookery class at 4 o'clock. You could give me hand making brownies? |
We got cookery class at 4 o'clock. You'll help me with my brownies won't you? |
Prototype |
Final |
---|
I thought you'd put her behind bars? |
I thought you had her locked up somewhere! |
Story 3 - Destroy the tornado
Prototype |
Final |
---|
Well done Admiral, we are going to get our revenge on WHOOP by getting rid of the "Spies" and their boss, Jerry. |
Well done Admiral, we are going to get our revenge on WOOHP by getting rid of the "Spies" and their boss, Jerry. |
Story 4 - Neutralize Geraldine
Prototype |
Final |
---|
And here's Geraldine. And try not to lose her this time! |
There she is, Jerry. Try not to let her escape again! |
Episode 2 - Booby Blooms
Story 1 - Capture the flower
Prototype |
Final |
---|
He just offered to help me with my extra-credit project. |
He just offered to help me with my project to get some extra points. |
Prototype |
Final |
---|
Yeah - each other. |
Yeah - studying each other. |
Prototype |
Final |
---|
And for all, the brand new Plush
Pendants. In an emergency, they
become highly effective gas masks. |
And here's, the brand new Plush Pendants. In an emergency, they become highly effective gas masks. |
Prototype |
Final |
---|
Get rid of the plant by pressing the right buttons on the screen. |
Get rid of the plant by pressing the right buttons that appear on the screen. |
Story 2 - Dissect the flower
Prototype |
Final |
---|
Using the stylus, detach the small seeds from the bottom of the flower and work up without touching the edges, if not, the sample will be useless. |
Using the tweezers, detach the small seeds from the bottom of the flower and work up without touching the edges, if not, the sample will be useless. |
Story 4 - The pursuit
Prototype |
Final |
---|
Time to mow down Miss Vanderfleet's latest crop of mischief. Would you girls care to help? |
It's high time to mow down Miss Vanderfleet's latest crop of mischief. Would you girls care to help? |
Confessional
Prototype |
Final |
---|
What button did you press to activate the loudspeaker in the room? |
How many rooms did you sneak through in the factory? |
Prototype |
Final |
---|
What color are the henchwomen's jet skis?
Red
Blue
White |
What color are the henchwomen's jet skis?
Red
Blue
Green |
Episode 3 - Hot Thief
Story 1 - The grand seduction
Prototype |
Final |
---|
Perhaps a special mission will invigorate you properly. |
I have a very special mission for you. I need you to keep a very close eye on Kyle Katz - an extremely talented jewel thief. In fact he's so good that even WOOHP have never managed to get their hands on him. |
Prototype |
Final |
---|
And a new Multi Fonction
Charm Bracelet |
And a new Multi-function Bracelet |
Story 3 - Find the combination
Prototype |
Final |
---|
When you have entered the three symbols, validated using the
Test
button to see the result. If you get it wrong, to remove the last symbol, press the
Return
button. |
When you have entered the three symbols, validate by selecting the "OK" icon to see the result. If you get it wrong, to remove the last symbol, select the eraser icon. |
Episode 5 - Spies in Space
Story 2 - Unplug it all
Prototype |
Final |
---|
You've made it back on the moon. Now you have to stop Ziggy and above all neutralize the Rock-Bot. |
You've made it back on the moon. Now you have to stop Ziggy and, above all neutralize the Rock-Bot. |
Prototype |
Final |
---|
Unplug the six speakers and spotlights attached to the structure by pressing the A button when the blue bar is in the yellow zone. For the electric boxes, press the buttons that appear on the screen. This should attract the attention of the Rock-Bot. |
Unplug the six speakers and spotlights, attached to the structure by pressing the buttons that appear on screen. This should attract his attention. |
Confessional
Prototype |
Final |
---|
What did you use to pilot our Spy in space?
Button
Stylus
Telepathy |
What did you use to pilot our Spy in space?
+Control Pad
R Button
Telepathy |
Prototype |
Final |
---|
What color is the switch box that cuts the loudspeaker current?
Yellow
Orange
Blue |
What color is the switch box that cuts the loudspeaker current?
Yellow
Orange
Grey |
Credits
Prototype |
Final |
---|
Special Thanks
Flavien Bau
Jacques Sarremejeanne
France Cameron |
Special Thanks
Stephane Yilmaz
Jacques Sarremejeanne
France Cameron |
Unused Text From the DS Version
All of the text specific to the DS version remains in the GBA version and vice-versa, these also include some changes.
General
Prototype |
Final |
---|
Game saving. Do not turn off your console.
Game loading. Do not turn off your console.
Copying. Do not turn off your console.
Deleting. Do not turn off your console.
Writing error. Turn off your console, remove the Game Card and reinsert it.
Reading error. Turn off your console, remove the Game Card and reinsert it.
|
Game saving. Do not turn off your Nintendo DS.
Game saving. Do not turn off your GBA.
Game loading. Do not turn off your Nintendo DS.
Game loading. Do not turn off your GBA.
Copying. Do not turn off your Nintendo DS.
Copying. Do not turn off your GBA.
Deleting. Do not turn off your Nintendo DS.
Deleting. Do not turn off your GBA.
Writing error. Turn off your Nintendo DS, remove the Game Card and reinsert it.
Writing error. Turn off your GBA, remove the GamePak and reinsert it.
Reading error. Turn off your Nintendo DS, remove the Game Card and reinsert it.
Reading error. Turn off your GBA, remove the GamePak and reinsert it.
|
Multiplayer
Prototype |
Final |
---|
Connection error. Press the A Button to return to turn out the console.
Welcome to Wi-Fi mode! Enemy search in progress.
Choose a mini-game and configure it.
Recreate the image by pushing the pieces with your stylus. |
Connection error. Press the A Button to turn off your Nintendo DS.
Welcome to DS Wireless Communications mode! Enemy search in progress.
Choose a mini-game.
Reconstruct the image by pushing the pieces with your stylus. |
Episode 1 - Story 2 - Frazzle the lock
Prototype |
Final |
---|
And don't touch any of the diodes but the ones displayed. And hurry up! It looks like the truck's heading for a cliff. |
Don't touch any of the diodes but the ones displayed. Hurry up! It looks like the truck's heading for a cliff. |
Episode 2 - Story 3 - Infiltration
Prototype |
Final |
---|
In each room, divert the attention of the guards by making a noise in the loudspeaker, or by speaking to them on the telephone. |
In each room, divert the attention of the guards by making a noise in the loudspeakers, or by speaking to them on the telephone. |
Prototype |
Final |
---|
Touch the second telephone icon to make it ring. |
Touch the icon of the second telephone to make it ring. |
Episode 3 - Story 3 - Find the combination
Prototype |
Final |
---|
Use the stylus to enter the combination of the safe on the touch screen. When you have entered the 3 symbols, touch the OK Button to confirm your combination. |
Use the stylus to enter the combination of the safe on the Touch Screen. When you have entered the 3 symbols, touch the "OK" icon to confirm your combination. |
Prototype |
Final |
---|
The yellow diode, that the symbol is in the wrong place and the red diode indicates that the symbol is not used in the combination. |
The yellow diode indicates that the symbol is in the wrong place and the red diode indicates that the symbol is not used in the combination. |
Episode 5 - Story 1 - Back to the craft
This change is only in the unused DS version of the instructions.
Prototype |
Final |
---|
You have to go in site. Use the +Control Pad to manoeuvre your character. Accelerate with the right arrow and slow down with the left arrow. Keep an eye on your fuel tank: it will empty as you advance. Blow into the microphone to refill the fuel and avoid the asteroids. |
You have to go on site. Use the +Control Pad to manoeuvre your character like accelerate and slow down the speed. Keep an eye on your fuel tank: it will empty as you advance. Blow into the microphone to refill the fuel and avoid the asteroids. |