If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Totally Spies! 2: Undercover (Game Boy Advance)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Totally Spies! 2: Undercover

Developer: Mistic Software
Publisher: Atari, SA
Platform: Game Boy Advance
Released in US: November 17, 2006
Released in EU: November 24, 2006
Released in AU: December 1, 2006


CopyrightIcon.png This game has hidden developer credits.
TextIcon.png This game has unused text.


ProtoIcon.png This game has a prototype article

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Hidden Credit

Stored at x7A5084 is a credit for the game's sound driver:

LS_Play (C) Logik State 2003 www.LogikState.com

Development Text

Scattered throughout the ROM are directories from the developer's computer, relating to the game.

C:/work/ts2u/Src/scnBouquet.c
C:/work/ts2u/Src/scnDust.c
C:/work/ts2u/Src/scnThorn.c
C:/work/ts2u/Src/ctxSt2Level4.c
C:/work/ts2u/Src/ctxSt3Level3.c
C:/work/ts2u/Src/ctxSt3Level1_Steps.c
C:/work/ts2u/Src/ctxSt3Level2HackGame.c
C:/work/ts2u/Src/scnBoy.c
C:/work/ts2u/Src/scnCarrotMan.c
C:/work/ts2u/Src/scnFarmShell.c
C:/work/ts2u/Src/scnJohn.c
C:/work/ts2u/Src/scnPackage.c
C:/work/ts2u/Src/ctxSt4Level2.c
C:/work/ts2u/Src/scnFarmVegetable.c
C:/work/ts2u/Src/ctxSt5Level2.c
C:/work/ts2u/Src/ctxSt5Level3.c
C:/work/ts2u/Src/ctxSt5Level3_obstacles.c
C:/work/ts2u/Src/scnHeroRun.c
C:/work/ts2u/Src/ctxSt5Level4.c
C:/work/ts2u/Src/ctxSt1Level1.c
C:/work/ts2u/Src/ctxSt1Level1Road.c
C:/work/ts2u/Src/ctxSt1Level3.c
C:/work/ts2u/Src/scnHeroAlex.c
C:/work/ts2u/Src/scnObstacle.c
C:/work/ts2u/Src/scnTornado.c
C:/work/ts2u/Src/ctxSt1Level2.c
C:/work/ts2u/Src/ctxSt1Level2Sparks.c
C:/work/ts2u/Src/scnHeroAlex2.c
C:/work/ts2u/Src/scnHeroIso.c
C:/work/ts2u/Src/scnDancingClover.c
C:/work/ts2u/Src/scnCentrifugeHero.c
C:/work/ts2u/Src/scnSpaceFlyHero.c
C:/work/ts2u/Src/scnLorry.c
C:/work/ts2u/Src/scnSpark.c
C:/work/ts2u/Src/scnGeraldean.c
C:/work/ts2u/Src/scnGeraldeanParticle.c
C:/work/ts2u/Src/scnSpeechBubble.c
C:/work/ts2u/Src/scnLock.c
C:/work/ts2u/Src/scnGuardJetski.c
C:/work/ts2u/Src/scnMuseumBatGuard.c
C:/work/ts2u/Src/scnFruitMissle.c
C:/work/ts2u/Src/perso.c

Unused Text

An alternate objective from Episode 5, Story 2. This was used in the prototype, in the final game both the electric boxes and the speakers and spotlights are disabled the same way.

You've made it back on the moon. Now you have to stop Ziggy and, above all, neutralize the Rock-Bot. 
Unplug the six speakers and spotlights attached to the structure by pressing the A button when the blue bar is in the yellow zone. 
For the electric boxes, press the buttons that appear on the screen. 
This should attract the attention of the Rock-Bot. Watch out for the electric bolts.

Unused DS Version Text

A lot of text from the DS version is included in the ROM.

General

Mic. Sensitivity
Turn the flower in the direction of the arrow with the stylus to select the required command and touch "OK" to validate your choice. 
You may also use the +Control Pad and A Button to validate.
Watch out! Some episodes need to be unblocked.
Happy birthday!
Use the stylus or +Control Pad to select the Spy you want to control, then press the A Button to confirm.
Choose a free saved game location with the +Control Pad and validate your choice with the A Button. 
You can also turn the flower and validate by touching the "OK" zone.
Game saving. Do not turn off your Nintendo DS.
Game loading. Do not turn off your Nintendo DS.
Copying. Do not turn off your Nintendo DS.
Deleting. Do not turn off your Nintendo DS.
Writing error. Turn off your Nintendo DS, remove the Game Card and reinsert it.
Reading error. Turn off your Nintendo DS, remove the Game Card and reinsert it.
The DS Game Card has been removed. Please turn off your Nintendo DS and reinsert the DS Game Card.

Multiplayer

Connection error. Press the A Button to return to the Main Menu.
Connection error. Press the A Button to turn off your Nintendo DS.
Well done, you've won!
You have lost!
Welcome to DS Wireless Communications mode! Enemy search in progress.
Loading... Please wait...
Press the A Button to send data.
Sending data...
Receiving data...
Choose a mini-game.
Mini-game selection in progress
Fight a friend in 5 zany mini-games.
Exit
Game rules
Play again? Yes or no?
Connections
Link up the blinking diodes with the stylus. Follow the line without lifting the stylus, and without going over.
Also, you mustn't touch any diodes other than those displayed. The first player to link five diodes is the winner. Good luck!
The waltz
Each player has to make the correct dance steps with the right timing. To do this, touch the number of the step,
on the left or on right, at the exact moment that the number is in the centre of the circle.
The rhythm gets faster as you proceed.
The winning combination
Warning! For this mini-game, you must hold your Nintendo DS vertically. Find the combination in five attempts or less.
Use the stylus to enter the combination of the safe on the Touch Screen. 
When you have entered the 3 symbols, touch the OK icon to confirm your combination.
To delete the last symbol in the combination, touch eraser icon. The green diode indicates that the symbol is in the right place, 
the yellow symbol indicates that it is in the wrong place.
The red diode indicates that the symbol is not in the combination.
Blow the game!
Use the +Control Pad to maneuver your character. Keep an eye on your fuel tank, it will empty as you advance. Blow into the microphone to refill the fuel.
Avoid the asteroids. The winner is the first to recover five photos, or arrive at the spaceship.
Puzzle
Warning! For this mini-game, you must hold your Nintendo DS vertically. Reconstruct the image by pushing the pieces with your stylus. Good luck!

Level Specific

1-1 - Find the truck

To find out if it's the right truck, scan it. To do this, press the buttons that appear on the interface above the truck. 
You can accelerate during the pursuit by holding down the A Button. Good luck. 

1-2 - Frazzle the lock

That's our truck all right! It has an electronic lock. To free Arnold, you have to frazzle the blinking diodes. 
Touch one of the two diodes and follow the line without lifting the stylus. I'll display the number of the diodes to frazzle. 
Don't touch any of the diodes but the ones displayed. Hurry up! It looks like the truck's heading for a cliff.
Connected
Hit
Bad contact
Stylus lifted
Diode frazzled.

1-3 - Destroy the tornado

Destroy the tornado using the Wind Tunnel 9000 Laser/Tornado Blast Hair-dryer with aerodynamic power. 
Press the A Button to trigger it. Its batteries empty every time you use it, so you have to wait for it to load before using it again. 
A loading bar is displayed on the interface. To jump, press the B Button.

1-4 - Neutralize Geraldine

To trap Geraldine, use the sticky trap. Blow in the microphone to inflate the trap. The balloon will detach automatically once 
inflated and you will be able to move it with the +Control Pad. If you miss Geraldine, she won't miss you, so be careful!

2-1 - Capture the flower

Quickly! Put on your Top-Filter Pendants! Watch out for the attacks. Use the stylus to hit the pollen clouds and destroy them.

2-3 - Infiltration

In each room, divert the attention of the guards by making a noise in the loudspeakers, or by speaking to them on the telephone. 
Bring up the platforms from the basement and cut the lasers to oblige the guards to move. 
Use the stylus to identify each piece of equipment and speak or blow into the microphone to make a noise. Good luck.
This is the interface for the control room.
This line represents Clover's path.
This is Clover's current position.
You can also see the current position of the henchwomen. The blue area shows their field of vision.
You can interact with all elements using the buttons at the bottom. This button controls the telephone.
Touch it to make it ring.
You've got the henchwoman's attention. Now start speaking in the microphone to hold her attention.
Touch the loudspeaker button.
You've got the henchwoman's attention. Now start speaking in the microphone to hold her attention.
Touch the helix button.
Blow into the microphone to raise the platform. 
To disable the laser beams, find the orange areas on the ground. If a henchwoman treads on it, the laser beam will cut out. 
Touch the icon of the second telephone to make it ring.
You've got the henchwoman's attention. Now start speaking in the microphone to hold her attention.
You now know how operate the control room. Clover is in your hands now. Good luck.
You have failed. You must start this part of the tutorial again. 
Do you want to do the tutorial?

2-4 - The pursuit

Catch Violet's plane and watch out for rocks and henchwomen. Press the B Button to jump over the obstacles. 
Hold down the A Button if you want to accelerate.

3-1 - The great seduction

Watch the numbers that scroll through the circle and touch the appropriate dance steps. 
Make sure you don't get your left and right feet mixed up! 

3-2 - Explore the museum

Let's prepare a surprise for Kyle. You have to reach the safe before he does. Watch out for the guards. 
In order not to get nabbed, move forward when they have their backs turned. To jump, press the B Button. 
If you want to double jump, press the B Button twice. To hack into the computers, press the buttons that are displayed.

3-3 - Find the combination

To continue, turn the Nintendo DS vertically, as shown in the icon. 
Use the stylus to enter the combination of the safe on the Touch Screen. When you have entered the 3 symbols, 
touch the "OK" icon to confirm your combination. To delete the last symbol displayed, touch the eraser icon. 
The green diode indicates that the symbol is in the right place. The yellow diode indicates that the symbol is in 
the wrong place and the red diode indicates that the symbol is not used in the combination. 
You have 5 chances to find the combination.

3-4 - Catch Kyle

The only difference here is that "headstart" is spelled as two words.

Quickly! Kyle has a head start! Too bad about the guards, you'll have to neutralize them. 
Press the A Button to hit them. If you press several times, you'll line up the hits. 
To hack into the computers, press the buttons displayed. 

4-2 - Vegetable cutting

Use the stylus to cut the vegetables before they hit the spies!

4-3 - The barn

The only difference here is the button used to attack.

Get rid of the living vegetables and find the way out of the barn. Press the A Button to attack. 
If you press it several times, you'll line up the hits. You have to find the Sonic Disintegrator Boom Box at all costs. 
There is a lever that controls the opening of the barn door. Find it and activate it to get out. 

4-4 - Like father, like son

Avoid the three villains shots and use the Sonic Disintegrator Boom Box to hurl bundles of hay at them. 
But be careful - the floorboards don't look very solid.

5-1 - Back to the craft

You have to go on site. Use the +Control Pad to manoeuvre your character like accelerate and slow down the speed. 
Keep an eye on your fuel tank: it will empty as you advance. Blow into the microphone to refill the fuel and avoid the asteroids.

5-3 - The space race

I think the Rock Bot is angry. Watch out for its fire. If a target appears on you, it means he's getting ready to fire at you. 
To neutralize him, you could maybe attract him to the big rocks.