If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Skull Island: Rise of Kong

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Skull Island: Rise of Kong

Developer: IguanaBee
Publisher: GameMill Publishing
Platforms: Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch
Released internationally: October 17, 2023


DevTextIcon.png This game has hidden development-related text.
MovieIcon.png This game has unused cinematics.


Skull Island: Rise of Kong is a hack-and-slash (very loosely) based on the famous fictional ape that's notable for being one of the worst games of 2023, if not the worst (yes, even worse than The Lord of the Rings: Gollum). With sluggish, repetitive gameplay, hideous graphics, and the game running at a nearly single-digit framerate at all times, you could almost mistake it for a low-effort Unity asset flip at first glance. Given that the developers were not only very inexperienced but given only one year to work on the entire project, it's no wonder why it turned out the way it did.

Did we mention the publisher was the same one that gave us Big Rigs: Over the Road Racing 20 years earlier?

Hmmm...
To do:
This game is on Unreal Engine 5, which means it needs a mapping file for models and stuff to be ripped properly. There's a whole lot of models, textures, and maps left over in the game files.

Unused Videos

Placeholders

Version Differences

  • The audio quality for the voiceovers in the cutscenes for the Xbox One and Series X/S version is much lower quality than the other versions.

Project Name

The game's internal project name is "Monke". Yes, really.