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Spectrobes: Beyond The Portals

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Title Screen

Spectrobes: Beyond The Portals

Also known as: Chou Kaseki Monster Battle: Gekitotsu Galaxy (JP), Spectrobes: Les Portes de la Galaxie (FR), Spectrobes: Jenseits der Portale (DE), Spectrobes: Oltre I Portali (IT), Spectrobes: A las Puertas de la Galaxia (ES)
Developers: Jupiter[1], Hyde[1]
Publisher: Disney Interactive Studios[1]
Platform: Nintendo DS
Released in JP: December 11, 2008[2]
Released in US: October 7, 2008[2]
Released in EU: February 27, 2009[2]
Released in AU: November 27, 2008[2]

AreasIcon.png This game has unused areas.
MusicIcon.png This game has unused music.

See, this is why server preservation is important.
This game's online features are no longer supported.
While this game's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content.

Spectrobes: Beyond the Portals is a direct sequel to Spectrobes, picking up about a year after the defeat of the Krawl.

Unused Music

BGM602 is an unused song that does not seem as polished as the others. Could have been used for the Service Bay.

Unused Map

The room with the ID 0x0E is called NODATA(US English). Based on the design of the room as well as it's connected maps it seems to be an unused room on Kollin in the NPP Headquarters which was planned to be a corridor leading to Commander Grant's office.

To access the room you need to press L + R while going through a loading zone and having the Action Replay code enabled. The code works for the USA and European version of the game.

Action Replay Code
94000130 FCFF0000
023DB0D4 0000000E
123DB0FA 00000001
D2000000 00000000

The map is just a corridor with nothing but a single NPC, which is the same one that can be found in the Command Room. The north side of the room has an elevator that brings the player to the Lobby (1F) and Tactical Floor (2F) of the NPP Headquarters. However, the elevator does not function correctly and spawns the player out of bounds on these maps resulting in a softlock. The southern exit contains a door that loops the door-opening animation. Using this exit brings the player to the Command Room.

(Source: SporyTike (RetroAchievements.org))